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Messages - DubTre6

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1
Mods / Re: [0.9.1a] Supply Forging 1.3
« on: October 12, 2020, 08:26:06 PM »
This mod has made my 100k+ metal stacks a thing of the past, brilliant!

2
General Discussion / Re: Best exploration fleet?
« on: October 12, 2020, 08:23:15 PM »
2 choices IMO:

1. You go whole hog with like 4 Atlas and Prometheus, most space per consumption that way. Additionally, many salvage rigs.

2. Or, you take like 6-7 Buffalo (A)'s and Phaetons, as with the first, many salvage rigs.

The reason behind the rigs is simple, more supplies to fuel the exploration!!!

3
Mods / Re: [0.9.1a] Hullmod Barratry 1.0a
« on: October 12, 2020, 08:09:36 AM »
I love this mod in theory, but the supply cost reducing mods seem a little excessive, any chance you split these up into two mods?

I was actually debating on doing that anyway, since I can understand that both concepts don't really fit eachother. Give me a few and I'll have it ready to go.

Great minds think alike as they say ;D

4
Mods / Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« on: October 10, 2020, 04:45:23 PM »
These new skins are awesome! I can't wait to try them out (when the power comes back on...lol)

5
General Discussion / Re: What's your enforcer build?
« on: October 10, 2020, 04:43:14 PM »
For me:

3x Flak
2x Heavy Mortar
4x Annihilator Rockets

Expanded Missile Racks
Safety Overrides
Hardened Subsystems

This is my favorite, and the most consistent build I can find for early and late game play.

6
Mods / Re: [0.9.1a] Industrial.Evolution 1.8.b - Colony content expansion
« on: October 10, 2020, 04:40:56 PM »
Thanks for your work, you've made colonies fun again!

7
General Discussion / Re: Carrier ship skills
« on: October 10, 2020, 05:15:25 AM »
When the skill says "fighters from piloted ship," is that only a bonus to actual fighter types or for all types of small craft?

Thank you for asking this question,

All types, including bombers.

and thank you for answering it!

8
General Discussion / Re: best way to make big battles faster?
« on: October 10, 2020, 05:14:24 AM »
Huh, wait a minute: your battles are running faster now that your sector size is smaller?

Yeah, shouldn't the Sector only impact Sector-Wide gameplay? Or do I have that wrong?

9
I can always appreciate a little masochism, keep up the good work!  :P

10
General Discussion / Re: Starsector has ruined Mount & Blade games for me
« on: October 10, 2020, 05:13:03 AM »
I haven't played Bannerlord, but it seems like they pushed it out the door too early, which is a shame. But big companies have bills to pay, so its understandable from a financial perspective, at least until you account for all the fans you tick off with a half-baked release.

11
I don't really understand weapon hp or what that means

Relatable statements for 500

I get that when the weapon HP goes to 0 it shuts down for a bit, but that's all of the concept that I grasp.

12
General Discussion / Re: Supplies Mechanic
« on: October 09, 2020, 12:59:11 PM »
Most likely you're just unbalanced in terms of logistics ships vs combat ships. If you get more freighters you can carry more stuff.

13
Mods / Re: [0.9.1a] Hullmod Barratry 1.0a
« on: October 09, 2020, 12:57:07 PM »
I love this mod in theory, but the supply cost reducing mods seem a little excessive, any chance you split these up into two mods?

14
General Discussion / Re: Anyone else doing reciprocative escorting?
« on: October 09, 2020, 12:55:45 PM »
Hmm.  I've never thought to actually try two-way escort orders.  I tend not to give me fleet AI ships that can boost off into their own deaths for that precise reason; I wonder if this might help keep a better leash on the lemmings...

If your ships really like pressing tha big red buttn WAAAAAAAAGH having them escort eachother will at least make sure the boost into the enemy togheder :P

Who doesn't love shootin off some dakka?

15
General Discussion / Re: Re: Ship Naming!
« on: September 29, 2020, 11:17:48 AM »
I name my ships things like "chonkler" "big boi" and "sh*tcan" for some inspiration

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