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Messages - Havoc

Pages: [1] 2 3 ... 8
1
Bug Reports & Support / disable INFO logging output?
« on: March 25, 2024, 02:54:08 PM »
hi,
is there a way to disable the console output behind the starting of the game?
any config, or param?

i'm playing arround with an ramdisk ;)
I think the console output slows starting the game down (I would enable it later , if there is an issue in the game)

2
I had
Quote
# REPUTATION GROWTH #
   "maxInitialNegativeTraits":0,
   "minInitialNegativeTraits":0,
   "minNegativeTraits":0, #1# This is the minimum number of negative traits a ship may have due to events
but still negative traits

is it possible that it is still somewhere overwritten?

edit:
in the ingame menue it was still 4;1;1;
now I set it to 0

thanks

edit2:
on restart it changes again to 4;1;1,
lol ,forgot savebutton in the menue

3
hi, where can I disable negative traits?
I've tried in the .ini and in lunasettings.csv

4
Mods / Re: [0.95.1a] Scy V1.66rc3 (2023/03/19)
« on: May 18, 2023, 03:15:03 AM »
hi,
is it possible to make it compatible by my own (on my own risk^^)
with the newer lib versions?


edit: seems to work with minimalistic setup
nex,some libs,scy

now I will download more mods ;)

5
Announcements / Re: Starsector 0.96a (Released) Patch Notes
« on: May 05, 2023, 12:42:34 PM »
yay, have to stop playing diablo2r for a while

back to starsector^^

hope some paused mods will come back soon ;)

6
Mods / Re: Machina Void Shipyards v. 0.60
« on: February 03, 2023, 11:00:14 AM »
hi, is it possible to buy more Tzapkiel?
I have started with one Tzapkiel, but can't find more on the markets

edit: yes, I can buy more

7
Mods / Re: Machina Void Shipyards v. 0.60
« on: January 12, 2023, 09:25:32 AM »
can't also find 0.60 download

the download here links to 0.59
the zip is named 0.59 but mod_info.json is "version":"0.58",

a bit confusing  :o

8
Mods / Re: [0.95.1a-RC6] Pearson Exotronics
« on: January 04, 2023, 11:00:17 AM »
Hi, have same issue like above
docking to the Pearson planets
(installed and activated yesterday, but I have a lot of mods)

9
it does not occur in my mods list
also tried to add "AMPP" manually to the json

it was extracted to mods
tried also without nested subfolders

edit:
maybe I found the problem....several starsector installations and mod was in the wrong one :D

[attachment deleted by admin]

10
Someone is welcome to put them into pack and post them to the forums on my behalf if so moved.

Done!

hi,
how do I install it?
it is not on my "Mods..." screen

btw. really nice pics and fits to the game

11
Mods / Re: [0.95.1a] Exotica Technologies v1.1.6 - UI Update
« on: September 30, 2022, 01:22:25 AM »
hi, is the starting bandwidth on ships random?
yesterday I checked my fleet from current game and my first 5x d-mod mule from outa spaca is an ultimate :D


[attachment deleted by admin]

12
Mods / Re: [0.95.1a] Mayasuran Navy 8.3.8 RC2
« on: September 29, 2022, 12:28:00 AM »
hi, something is broken in the actual build

[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [graphics/mayasura/ships/MSS_SuperDes.png] resource, not found in [/home/notevil/Games/starsector/./mods

the MSS_SuperDes.png  does exist


8.3.7 works :)

13
the menu for build in is on the planet screen
where market and hireing is ;)

14
General Discussion / durable logistic ships?
« on: August 31, 2022, 06:23:31 AM »
hi, are there any bigger/bettter cargo ships then Mule(p)

and is there any durable tanker?(do not have the phased one) I need something that can escape or support a bit
maybe I will try to get Backscatter F from Apex

my fleet is just for exploration, 4x Enforcer(GH. was once 5x dmoded and for 200k each^^)
one light cruiser Hawke(P), 4x Mule(P), Lasher(LP),1x Salvage Rig, 2 starter ships from Scyan
I will try to get also ~2x Monitor


I try to keep my fleet "small" and low profile  ::)


(also with mods, and modded the game so ~5 extra captains for logistic ships)

15
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.5
« on: August 15, 2022, 08:38:12 AM »
hi, where can I find the relic cruiser with 10% shield arc and two large weapon slots? looks a bit like brilliant, but can be used by human

I have found an frigate somewhere this run, but forgot where to find these other ships...
maybe in black hole systems?

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