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General Discussion / Re: Help in locating a youtube video of lone tanker exploration
« on: September 25, 2020, 02:47:39 PM »That would be the one. Thanks pals. I'm trying to suggest a starting path for a buddy getting into the game.
To me that feels kind of like suggesting that people start playing Mount & Blade by riding from tavern to tavern in order to win money playing board games, fleeing from Looters and steering clear of realm politics. While it's certainly a way to make low-risk money that's available from the start of the game... it kinda misses the point. Exploration is a cool mechanic but the logistics can be aggravating--partially alleviated by the Dram's fuel storage and low upkeep--and it's easy for even very experienced players to become hopelessly stranded or find they lack the resources necessary to carry out a mission they've travelled across the Sector for.
More importantly, it doesn't do much to enhance a new player's understanding of the core gameplay elements--combat, fleet customization, the economy, and ultimately large-scale warfare / development. My intro to the game was the single missions, mostly because (not beating my chest here) that's all there was when I bought it. The campaign has obviously evolved quite a bit in the past ~9 years, layering on lots of depth and complexity, but the best way to learn the fundamentals of fleet composition, logistics and ship design is to start the way we all did: collecting bounties and capturing ships, working up from a frigate or two. The campaign starts are massively easier than in older builds, between the ~30k/mo newbie 'crutch' and far more capable starting fleets, it's almost impossible to find yourself dead-ended to where there's no hope of advancing.