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Messages - esciron

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Hi, I want to make a little personal mod. I have no Idea on what's the best way to do this (if there's a way) My goal is to make ships tougher/more durable and capital ships less relevant.

1- I want to add  additional armor, hull, ordinance points and reduce the speed of all ships (including  ships from mods), all of this fixed by a percentage of the ships values. The only way I can think of doing
this is by making a hullmod, but I don't know if there's a way to add that hullmod to every single ship that spawn in the game (including bounties etc).

Hi! You might achieve this by creating a "hidden" hullmod and then adding it to all ShipHullSpecAPIs (Global.getSettings().getAllShipHullSpecs) in your ModPlugin.onApplicationLoad() method.

2- Make capital ships way scarcer and make it so only one capital ship can be deployed at the same time in a battle (1 for each "team" involved) I really don't know how could I do this.

Hmm, not sure how you'd do this - there's no code to limit deployment by ship type, just by deployment points.

Thank you!
I was able to do the first point, hullmod for the armor and hull but I can't find a way to modify the ordnance points as the only related thing I can find it's in "MutableCharacterStatsAPI".

For the second point a good solution could be multiplying the capital ships deployment points so you wouldn't be able to deploy many capitals but i'm unable to find a way to do it, i've tried to do getSuppliesPerMonth() and getSuppliesToRecover() with a.modifyPercent() in the hullmod but it doesn't change the ships deployment points. Any ideas?

EDIT: I've found a way with getSuppliesToRecover and setSuppliesToRecover in the hullmod plugin (ShipHullSpecAPI). But now I need a way to limit this to capital ships only, is this possible?
EDIT 2: Finally figure it out, it was way simpler than what I was thinking.

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Hi, I want to make a little personal mod. I have no Idea on what's the best way to do this (if there's a way) My goal is to make ships tougher/more durable and capital ships less relevant.

1- I want to add  additional armor, hull, ordinance points and reduce the speed of all ships (including  ships from mods), all of this fixed by a percentage of the ships values. The only way I can think of doing
this is by making a hullmod, but I don't know if there's a way to add that hullmod to every single ship that spawn in the game (including bounties etc).

2- Make capital ships way scarcer and make it so only one capital ship can be deployed at the same time in a battle (1 for each "team" involved) I really don't know how could I do this.

My modding skills are very limited i've only made a couple of hullmods and ships.
I would appreciate any help.

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Mods / Re: [0.9.1a] Kadur Remnant 3.1.2 - un-invincible 2020-02-11
« on: June 11, 2020, 06:17:47 AM »
I'm on the 212 cycle and i didn't get the Caliph bounty, i finished all the IBB and (all the high bounties?) it seems i don't get more of them...
Is this normal?

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Modding / Re: [0.9.1a] Hullmod Specialization
« on: March 02, 2020, 01:39:14 PM »
Can i add this to an ongoing game without breaking my save?

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Hi, here's a couple of sprites i did to practice, made from the base game and other free to use sprites.
I hope i can get to a level where i can actually make some decent sprites and make a faction mod soon.  :)
I can also provide these without the paint job if someone wants them.


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