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Messages - Stormy Fairweather

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1
Mods / Re: [0.97a] Random Assortment of Things
« on: April 15, 2024, 01:30:36 AM »
huh. thats disappointing. pointless systems arent even realistic. be pretty hard for a sun to form without something else forming too. oh well. thanks for clearing that up

2
that is a hilarious vid, but not actually the one i was looking for. the one i seek is 5m, and was against a low tech station. and it was a smaller ship. might have been a frigate i guess

3
Mods / Re: [0.97a] Random Assortment of Things
« on: April 15, 2024, 12:27:40 AM »
got quite a few mods running, but this is the only one affecting galaxy creation. i got it set to 200% galaxy size, but i notice i find a LOT of completely empty systems. there is a star, and absolutely nothing else. a couple few i couple write of as rng, but it seems a good 1/3 of the systems i explore have nothing at all.

4
pretty much title. was a 5m video i saw posted here, but apparently embeded videos dont show up in your youtube history and i will be damned if i can find it searching. so i was hoping one of you happened to see this and also happened to know the post im taking about and can link it. told a friend about it and he wants to see it XD

5
Modding / raid cooldown
« on: April 13, 2024, 05:29:29 PM »
this is me deleting the topic. realized i was just really dumb XD

6
where are contact types located? the stelnet mod wont display contacts without a 'type', and the legio contact in tahlan doesnt have one making the interactions with stelnet odd. i assume it is just a tag somewhere, but i wasnt able to locate it.

edit - another question; where is a faction's raiding behaviour located? got a faction raiding like pirates, but since they are coming from a planet instead of a base it isnt really manageable.

7
when right clicking to apply a pet nothing seems to happen, but if you tab out of the game and back in the menu allowing you to name and assign your pet appears. not sure why it does this, but hopefully this data point will allow players to circumvent the issue, and the author to solve it.

8
Mods / Re: [0.97a] Random Assortment of Things
« on: April 12, 2024, 04:04:00 PM »
bug report - if you are flying the tylos and have it set to autopilot, when it shifts loadouts it enters a state where the autopilot is 'on' but it doesnt do anything and will drift helplessly, if you toggle autopilot off then on again it works until it shifts loadouts again. only affects player piloted tylos.

9
meh, there are a few 'unofficial' mods floating about i've learned exist. so not having an 'official' release isnt gonna upset me terribly. as to updates and what-not, my plan had been to make a complete 'as-is' package. truth, the reason for this is a friend wanting exactly this when i told him what i had done to my game via mods, and i figured if it was already packaged why not share it? and because this is basically just MY version of the game, at some point down the road, as i update individual mods and tweak piecemeal as i go, i will have made enough changes to justify repacking it for my friend again.  (and actually, despite my modding noobishness, i've been fixing a fair few bugs as i go XD)

still have a lot of work to do before it is ready to share with my friend, never mind anyone else. but perhaps a compromise could be reached on a release here? there are a LOT of mods i have bashed together now. which means seeking permission from a LOT of people. would a certain threshold of explicit permission be acceptable? say 60%, with conditions that i actively try to expand the list of those who have given consent (i expect getting a hold of most of the authors to be the real hurdle), and that anything an author asks be removed is done immediately.

edit - tbh, most of what i have done so far, aside from fixing aforementioned bugs, was making sure each empire's color was distinct enough i could remove secondary segments entirely, normalizing naming conventions, and allowing them to interact with the other mods content (such as making sure most places outlaw hazard mining's red water).
Spoiler
[close]

10
Mods / Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« on: April 12, 2024, 02:20:18 PM »
just a heads up for the author, but the hegemony.faction has an extra } which prevents it from using the hmi ships it is supposed to, as well as not outlawing red water, quantum liquid, and nanites.

11
aight, thanks. im kinda working on a 'megamod' project, bashing dozens of mods together, and polishing up the result. i've never been any good at art, and lack the patience for building things from the ground up myself, but i've always been pretty good at tweaking things so they work better. and after my last install of the game i spent DAYS collecting mods to play with that didnt destroy immersion. figured having what i wanted available to others might see use.

not sure about the politics of releasing such a megapack, but there is a massive barrier to entry for new players to the game when it comes to mods. if nothing else, it should serve as a pseudo x-pack for players who simply cant be bothered to spend the time and effort collecting mods to work together.

12
is there a simple way to disable ships in particular mods? got one mod here i really enjoy, but it has so many very slightly different versions of the same ships it kinda floods my list. looking for an easy way to disable it from being used by factions, as well as learning it from a blueprint.

13
Mods / Re: [0.97a] Luddic Enhancement (New Version Ed. 1.2.6e)
« on: April 12, 2024, 12:25:57 PM »
like this mod, but i think you should make the skins on some ships, like the dominator or legion, more distinct. you pretty much have to put them side by side to see a difference, and even then i cant tell what is different about the legion. but i do think they both could use the green style the other ships have.

14
is there some modifier or cooldown or something somewhere for enemy raids? every time an empire is hostile they launch raids without pause. quite often organizing the next on while the current raid is still running about my system. i just want to put a cooldown between these, i like the mechanic and all, but they are simply coming to often, i literally dont have time to do a mission between raids if i am defending my colonies.

15
i would like to see your portrait on the flagship. i think it should be displayed the same as any other officer when using another ship's camera, and im sure there is room in the ui for the icon if it isnt scaled up at all. probably somewhere on the bottom left.

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