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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - HoustonWebster

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1
Bug Reports & Support / Re: Fast Missile Racks AI
« on: December 03, 2015, 12:21:33 PM »
In simulation standard fire support vigilance vs vigilance let my on autopilot and on about 24-22 missiles left (3-4 salvo) this happen, also happen on condor vs venture

Edit:
I can make video if needed

2
Bug Reports & Support / Re: Fast Missile Racks AI
« on: December 03, 2015, 11:48:44 AM »
I am gonna bump this thread just in case if it wasn't fixed, and add that AI using FMR as soon as first pilum missile is launch making FMR not reloading it. This happen on all ships with FMR and pilum launcher

3
Modding / Re: Pulse laser MIRV missile?
« on: August 25, 2012, 06:30:10 AM »
  Depending on how loose your terminology is, I'd suggest taking a look at the Neutrino Unstable Photon Cannon data - the effect may be 'lasery'/close enough to resembling your desired effect with a bit of customization.

Yes this is good example what i planning to do but i got 1 problem, the 'laser' as a missile lifetime is too long, is there any way to change this.
Anyway maybe proximity_fuse behavior will be better.


4
Modding / Pulse laser MIRV missile?
« on: August 24, 2012, 07:13:13 PM »
It is possible to make mirv missile thats split lasers instead missiles?
I want make MIRV that fire laser in all direction instead missles
I was trying put some  pulse laser code as a warhead but game crash as soon as missiles going to split

5
Announcements / Re: Starfarer 0.53.1a (In Development) Patch Notes
« on: August 09, 2012, 09:59:22 PM »
Tempest need more FP too, my elite Hyperion lose battle in 1v1 with regular Tempest

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