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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - zamingu

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1
Mods / Re: [0.9.1a] Mayasuran Navy 8.2.9 (THE FINAL VERSION)
« on: February 24, 2020, 02:33:38 PM »
It seems like Mayasura only sell ships with DMODS even, if i try to buy the military market ones.
Is it normal?

Love your mod!

2
Im new to the game and i dont know if this idea was mentioned/discussed before.
So, if my idea is old already, im sorry.

I accepted a delivery mission. 440 units of drugs for a Persian League colony, payroll would be around 180k credits.
I was happy travelling to PL colony, and as soon as i arrive, i cant deliver the goods coz i had a bad reputation with PL clan (Need to pay attention next time).
Tried to sneak in, but it was a no go and my mission expired. Well, too bad, and i manage to sell my cargo elsewhere.
A few months later the devil came back and bit my ass, a gigantic PL armada crushed my fleet of 10 ships.

It felt extremely unfair. The fleet size they sent after me would probably spend more with maintenance/supplies than the money i stole from them.
It should be given a option to bargain with them, something like that:

1- Pay for the stolen goods with interests, 180k + 50% interest, for the trouble.

And if u dont have the credits they engage in a fight.

Hope you guys got the point.

Cheers

3
Mods / Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« on: January 26, 2020, 08:41:35 AM »
Is it compatible with Nexerelin/Archean order? Breaks save?

Great job with ships designs, they look gorgeous.

Thx!

4
Is it compatible with nexerelin/archean order?

Thx!

5
Thanks!  ;D

You can clean reinstall to experience all the new features (shouldn't break saves afaik)* or use the fix to solve the problem immediately. Either should work.

* *EDIT* Just in case: there are market changes with this update that I don't think will break saves- but may require a new game to generate and cause the right dialogue to appear. I think I have coded around this but wanted to provide that disclaimer as well. Carry on.  :)

Ok! I'll do a clean reinstall just to be sure.
Another thing that i think you should know is that deleting the code lines requires you to create a new save so things go back in place.
I tried the fix and roamed around a few minutes in a old save i had and it didnt replace ships on both guilds fleets.

6
So, im having a problem with Outer Rim Alliance and Tyrador safeguard Coalition modded guilds.

It seems like that both factions dont use their own ships and i cant find it to sell anywhere.
Is there a way to fix it or i should just turn off the mod?

Using both Archean Order and Nexerelin together.

The update I'm going to release in the next hour or two will fix this and add a bunch of lore descriptions for colonies and some additional music.  :)

Great!
I just found your "fix" a couple pages back by deleting a few lines of code , what should i do when you release the update? Should i just reinstall the whole mod?

Thx a bunch and awesome job.

7
So, im having a problem with Outer Rim Alliance and Tyrador safeguard Coalition modded guilds.

It seems like that both factions dont use their own ships and i cant find it to sell anywhere.
Is there a way to fix it or i should just turn off the mod?

Using both Archean Order and Nexerelin together.

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