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General Discussion / Antistrikecraft options.for phase fleets?
« on: April 08, 2021, 04:57:05 AM »
I'm enjoying the stealthy phase fleets in 0.95a but has been a bit hesitant to engage fleets with massive fighter swarms. I think AI phase ships don't do too well against the consistent fighter clouds of thes fleets. What do you do to counter fighters?
1. Shades
Strength: is phase ship, emp is multipurpose 2AM blaster contribute to the phase wolfpack strikes
Weakness: low sustain, needs officer , doesnt really cut down the fighter clouds so the amount of fighters they can deal with can otherwise just be safely ignored.
Obvious option but doesn't seem effective enough to be a solution.
2. Omens
Strength: emp, not that rare, good utility mods, can be built quite durable with good pds
Weakness: low sustain and story point intensive if you want to have multiple strong ones with built in mods
Seems to be an good option that works without dedicating officers, would like to see builds that ppl are using.
3.Carriers fighter escort:
Strength: long range support balances out the usual short range of phase ships
Weakness: doesn't seem to have a good options for phase fleets, seems ineffective in small numbers
Condor doesn't seem to support fighters that well, drover are quite nerfed, mora's close range brawling mix don't gel well with phase fleets. Astrals too slow and big for phase fleets.
4. Doom
Strength: very strong in player hands when specialising in phase ships anyway
Weakness: expensive and player driven
Just nuke everything along with enemy ships but you dont always want to lug around the expensive doom especially in earlier mid game. Also you cant be everywhere and spending your attention on strikecraft defense is probably a waste.
5. Other escort focused flak destroyers/ cruisers. Not sure if it's worth it to dedicate destroyers and cruisers against fighters. Any suggestions of builds that work well with phase ships?
6. Just dont worry about it and double down on alpha strike ships. You're going in and out to strike the carrier anyway, with enough bust firepower the sustained pressure of enemy fighters dont matter anyway?
1. Shades
Strength: is phase ship, emp is multipurpose 2AM blaster contribute to the phase wolfpack strikes
Weakness: low sustain, needs officer , doesnt really cut down the fighter clouds so the amount of fighters they can deal with can otherwise just be safely ignored.
Obvious option but doesn't seem effective enough to be a solution.
2. Omens
Strength: emp, not that rare, good utility mods, can be built quite durable with good pds
Weakness: low sustain and story point intensive if you want to have multiple strong ones with built in mods
Seems to be an good option that works without dedicating officers, would like to see builds that ppl are using.
3.Carriers fighter escort:
Strength: long range support balances out the usual short range of phase ships
Weakness: doesn't seem to have a good options for phase fleets, seems ineffective in small numbers
Condor doesn't seem to support fighters that well, drover are quite nerfed, mora's close range brawling mix don't gel well with phase fleets. Astrals too slow and big for phase fleets.
4. Doom
Strength: very strong in player hands when specialising in phase ships anyway
Weakness: expensive and player driven
Just nuke everything along with enemy ships but you dont always want to lug around the expensive doom especially in earlier mid game. Also you cant be everywhere and spending your attention on strikecraft defense is probably a waste.
5. Other escort focused flak destroyers/ cruisers. Not sure if it's worth it to dedicate destroyers and cruisers against fighters. Any suggestions of builds that work well with phase ships?
6. Just dont worry about it and double down on alpha strike ships. You're going in and out to strike the carrier anyway, with enough bust firepower the sustained pressure of enemy fighters dont matter anyway?