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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - bluestealth

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1
Well. Since Metafalica was removed from mod and you tried to load save started with older version of the mod<which had metafalica> it obviously bugged. Metafalica is part of Thalan shipworks now btw http://fractalsoftworks.com/forum/index.php?topic=14935.0 .

TL:DR : New version of mod breaks saves so you need to start new game.

As I said in my post, I was idling on the main menu, so saves are/were irrelevant.

2
Hello,

Posting to relay a crash which occurred after updating to 0.9.6:

2379283 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [SRD_Metafalica_standard] not found!
java.lang.RuntimeException: Ship hull variant [SRD_Metafalica_standard] not found!

Encountered while idling at the main menu, caused game to crash to desktop when the fault was hit.  I believe the hull involved is related to this mod?

Regards,
Blue

3
Mods / Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« on: January 02, 2020, 01:20:08 PM »
Hello everyone :) I'm a recent starsector fan, been playing it non stop after work the past few weeks. got into adding mods to the game to extend my enjoyment, and decided that my first run would be exclusively Diable Avionics. I created an account today so I could ask anyone going through the same kind of challenge a question.

I'm currently doing IBB missions just for the heck of it. checking out the various ships you get from these engagements is fun and rewarding, but the big fun of it all is the combat itself. I was having a great time stomping most encounters with a missile specc'd Maelstrom complemented by most of the other common ship types in DA's arsenal, when I hit a wall. there's a bounty mission where you have to fight an entire fleet of phase ships, and I just got wrecked. Most of DA's fleet have all their focus on the front of the ship itself, so they are super vulnerable to attacks on the engines. those phase frigates do nothing but attack my ships at the rear, and I'm having a hard time finding a counter. the engine gets blasted, then you start spinning through space, then you don't have the ability to counterattack anymore due to all your guns facing whichever direction your ship is. then you just get tore up 3 vs 1.

What sort of recommendations would you give on how to handle this engagement? I was thinking it might be possible to outlast the fleet since they don't retreat, and the phase ships are pretty well known for losing their combat readiness pretty quickly. Should I just field a dozen vapors with maxed out defenses and try to outlive them?

I would think a fighter-focused fleet (not bombers, but interceptors, etc.) alongside a couple solid small, agile strike frigates would be able to cope.  The fighters could keep the phase abilities triggered, and the strike frigates could hit during the interstices while venting.  I don't know the specific fleet compilation you are up against, so others more knowledgeable may provide a better strategy.

4
Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: December 04, 2019, 06:40:38 PM »
Hello Wizard,

I want to report a bug with this mod.  My game hard-crashes to desktop when attempting to open console with a custom game window resolution via the `resolutionOverride` argument within starsector-core/data/config/settings.json.  Probably some sort of draw-related scaling issue...

The fault disappears when removing the override (windowed or full-screen doesn't appear to matter).  The particular resolution I typically play at is 2450x1350 (windowed), in-case that helps debug.

From one programmer to another, thanks for all of your modding work, it is much appreciated.

Regards,
Blue

5
Minor balance update after watching some tournament performance. Get it from the OP.

Hi Vayra,

Thank you for the mod work that you do. 

I wanted to run a suggestion by you, for a toggle within one of the config's, encompassing the more silly aspects of your mod (Fourtenfh battlegroup, hull mods like Very Ill-Advised Modifications or Targeting Pods).  While both funny and amusing, these things seem superfluous, and add 'clutter' to the game.

If there is a method you can recommend for manually disabling these things, that would be appreciated, too.  I took a look over the structure of your mod, but gave up as there were enough related dependencies that I decided I didn't want to spend my Sunday evening reverse-engineering unfamiliar code. 

Anyway, wanted to run the thought by you.  I will continue to use this mod regardless of your response, you do great stuff.  The Dire Wolf destroyer, alone, is all the reason I need to keep it loaded in my playthroughs.

Thanks,
blue


If you want to disable the Mk.XIV stuff, the easiest way is to open the pirates.faction file with notepad or notepad++ and just set their frequencies to 0.

Very Ill-Advised is a built-in hullmod that only appears on the Bruiser (LP) - it's required because that ship would be overpowered if it could be repaired to not have ill-advised modifications. Targeting Pods likewise only appears on the Badger Mk.II :)

Thank you for the advice, that frequency tip will do, just fine.

6
Hi Vayra,

Thank you for the mod work that you do. 

I wanted to run a suggestion by you, for a toggle within one of the config's, encompassing the more silly aspects of your mod (Fourtenfh battlegroup, hull mods like Very Ill-Advised Modifications or Targeting Pods).  While both funny and amusing, these things seem superfluous, and add 'clutter' to the game.

If there is a method you can recommend for manually disabling these things, that would be appreciated, too.  I took a look over the structure of your mod, but gave up as there were enough related dependencies that I decided I didn't want to spend my Sunday evening reverse-engineering unfamiliar code. 

Anyway, wanted to run the thought by you.  I will continue to use this mod regardless of your response, you do great stuff.  The Dire Wolf destroyer, alone, is all the reason I need to keep it loaded in my playthroughs.

Thanks,
blue

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