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Messages - WeWickYou

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hello,

1st i want to say great job this mod very good.

now i gave question, is there any "issue" with the raid launched by player faction, (privateer base from IR), because game say i outmatch or i'm superior (even something i go help) yet it fail.

(did see something about it in âtch note but i'm not clear if it's the same issue or not)

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Mods / Re: [0.9.1a] Console Commands v3.0 (latest build 2020-08-28)
« on: September 01, 2020, 12:57:15 PM »
is there a Parameter for addIndustry, which let adds the Industry with a remaining Building Time? Some modded Buildings disappear after there are finished and trigger an effect, but the effect won't trigger if the Industry is just added.

For this kind of building you will have (actually) no choice but to build them, then use fastbuild (if you want) so they trigger, like astropolis station for exemple. (i think it's because the market need a clear update, when you add a fully build industry the market doesn't "properly update", there no building started nor building complete. And i think your "issue" is comming from that)

I think i game need multiple "actions" on top of having the industry to trigger the "pop" of it outside of your market.
If you want to do this kind of think (adding industry) just know that's is is building/industry who have higher priority in the list (like waystation, mining, fuelprod, refining, farm, lightindustry, heavyindustry(and the like of it like lannestate battleyard) ), so 1st produce the building who have low priority then go for the high priority so you can "overcap" the number of building while having the sayed industry with AI core on it.

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Mods / Re: [0.9.1a] Console Commands v3.0 (latest build 2020-08-28)
« on: September 01, 2020, 12:03:56 AM »
Hey Lazywizard! any chance you could add a way to give Industry only blueprints to a player? there's a few really cool ones from mods i'd love to use that aren't out in blueprint form and the only option to get them (as far as i know anyway) is to use "Allblueprints" which takes away a good chunk of the game =/ Anyway! thanks for all your hard work man :) you've made a fantastic mod

i'm pretty sure it have nothing to do with the console command mod, if you want specific industry blueprint, you should ask the owner of the mod who give the say so industry.
Console just check the game file, if something isn't directly available "inside" the game you have to ask the owner of the mod content.

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Mods / Re: [0.9.1a]STEELCLAD v1.0.25c ( 17.11.2019)
« on: November 17, 2019, 09:40:09 AM »
1.025c uploaded.

Should fix the battlestation Tier 3 upgrade
Since I didn't have time to test it properly, I'm leaving older versions available for a while.
Also some optimizations and changes to some weapon scripts.

Turbolaser ID is: lrg-en-rsf-turbolas it's large energie low flux cost high damage

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Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4/v5
« on: November 15, 2019, 04:11:35 PM »
hi, i have a little question,
it look's like the BP for HII weapon is empty, 1st look it was empty with no weapon name inside and when i did check the production list there was no Hiigaran weapon/wing.
Maybe i need to change a file or something?

Regards,

Download the newest version of this mod, I was having the same issue but that was my fix

Pretty much fixed the "issue", and on top of that's now the singularity cannon shoot look's better ;p.
Thx for help :)

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Mods / Re: [0.9.1a]STEELCLAD v1.0.25( 25.10.2019)
« on: November 15, 2019, 01:36:28 PM »
v1.0.25

PNS battlestation fixes, now has 3 tiers, each with 3 variants.

Hi, there is no way to upgrade to tier 3 battlestation, with the current mod.

Huh.. Alas, didn't have time to test it, might be a made a typo somewhere in the industries file. You can upgrade to tier 2, right?

Upgrade to tier 2 work, it's just yeah you have industries name tier 3 battlestation.
2nd point you should neff turbolaser :) when fighting ship with it it's insane how fast my ship die or kill with it.

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Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4/v5
« on: November 11, 2019, 04:18:32 AM »
hi, i have a little question,
it look's like the BP for HII weapon is empty, 1st look it was empty with no weapon name inside and when i did check the production list there was no Hiigaran weapon/wing.
Maybe i need to change a file or something?

Regards,

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Mods / Re: [0.9.1a]STEELCLAD v1.0.25( 25.10.2019)
« on: November 10, 2019, 08:20:14 AM »
v1.0.25

PNS battlestation fixes, now has 3 tiers, each with 3 variants.

Hi, there is no way to upgrade to tier 3 battlestation, with the current mod.

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