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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Messages - XpanD

Pages: [1] 2 3 ... 24
1
Mods / Re: [0.9.1a] The Xhan Empire, version 1.7 (balance patch)
« on: July 20, 2020, 02:19:30 AM »
Just got the zahkhan_wing crash as well, taking a random Nex base. Restarting the game and trying again worked.

Trace:
Spoiler
4921048 [Thread-5] INFO  exerelin.campaign.InvasionRound  - Executing invasion round of Borlu Exchange
4921048 [Thread-5] INFO  exerelin.campaign.InvasionRound  -    Initial attacker strength: 3212.0
4921048 [Thread-5] INFO  exerelin.campaign.InvasionRound  -    Initial defender strength: 325.0
4921048 [Thread-5] INFO  exerelin.campaign.InvasionRound  -    Attacker damage: 1006.32495
4921048 [Thread-5] INFO  exerelin.campaign.InvasionRound  -    Defender damage: 86.581604
4921048 [Thread-5] INFO  exerelin.campaign.InvasionRound  -    Final attacker strength: 3125.4185
4921048 [Thread-5] INFO  exerelin.campaign.InvasionRound  -    Final defender strength: -681.32495
4921048 [Thread-5] INFO  exerelin.campaign.InvasionRound  -    Spaceport disrupted for 30.311787 days
4921050 [Thread-5] INFO  exerelin.campaign.InvasionRound  - Invasion of [Borlu Exchange] by Echo Combine player fleet successful
4921051 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.rulecmd.salvage.Nex_MarketCMD  - Adding ever-raided blueprint: Gorel_Plas_Proj
4921051 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.rulecmd.salvage.Nex_MarketCMD  - Adding ever-raided blueprint: zahkhan_Wing
4926815 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [zahkhan_Wing] not found!
java.lang.RuntimeException: Ship hull spec [zahkhan_Wing] not found!
   at com.fs.starfarer.loading.M.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.C.renderShipWithCorners(Unknown Source)
   at com.fs.starfarer.api.campaign.impl.items.FighterBlueprintItemPlugin.render(FighterBlueprintItemPlugin.java:95)
   at com.fs.starfarer.campaign.ui.trade.C.render(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderAtCenter(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.G.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.E.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.String.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.if.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.float.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Objectsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Enjoying the mod though, they're a lot of fun to fight!

2
Mods / Re: [0.9.1a] Coherent Watermelon's Ship Pack (CWSP) - 1.0
« on: July 10, 2020, 06:10:38 AM »
This mod seems to cause a crash on startup when running under Linux:
Quote
56340 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Sound with filename [sounds/CWSP/weapons/partwindup.ogg] not found or failed to load
java.lang.RuntimeException: Sound with filename [sounds/CWSP/weapons/partwindup.ogg] not found or failed to load
   at com.fs.starfarer.loading.A.run(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


This seems to be due to this line in the "sounds.json" file:
Code
			{"file":"sounds/CWSP/weapons/partwindup.ogg","pitch":1,"volume":0.3},

Changing it to this fixes it:
Code
			{"file":"sounds/cwsp/weapons/partwindup.ogg","pitch":1,"volume":0.3},

The above should only be an issue on Linux (and maybe Macs?) due to them being case-sensitive in paths and filenames. Everything else seems to be fine so far, but I'll be sure to report back if I notice any other issues. Thanks for reading!

3
Awesome mod, just finished a run using this. Adds a lot of flavor to your fleet! Keep up the good work.

5
Mods / Re: [0.9a] Mayasuran Navy 8.1.4
« on: December 27, 2018, 01:07:05 PM »

First of all, thanks for your mod! I've been enjoying it in starsector 0.9.

Summary:
Would it be possible to get a download link for the old version: [0.8.1a] Mayasuran Navy 8.0.9?

Explanation:
As a new player to starsector after 0.9, I've played through the new version several times now. Meanwhile, I have seen so much about Nexerelin around the community and I enjoy 4x style games, so I wanted to try that experience as well on a separate 0.8.1a starsector install. Thus the interest in the old faction version for 0.8.1a.

Seconding that, a 0.8.1 link would be very welcome! Never got to play this mod back then, but would love to give it a spin with Nexerelin at some point.

Thanks for all the hard work.

6
Mods / Re: [0.9a] Sylphon RnD 0.9.2
« on: December 23, 2018, 02:26:32 AM »
I just wish I didn't update this mod.
If an update breaks a save please make a noticeable notice next to the download button.
Now I lost days/weeks of my life because the save game won't load again.
Now I kinda lost motivation to start all over again where I left off.

Isn't downgrading to the version you were using before an option? You should be able to grab it from here: https://bitbucket.org/niatahl/sylphon/downloads/

This should also work for your other recently-updated mods, provided they still have the older version up. If not, ask for it in their topics or, if necessary, shoot me a PM -- I'm building a little collection, may still have them.

7
I've seen a similar issue when using Console Commands. If you have the "blockretreat" cheat active, it sometimes gets stuck until all fighters are cleared. If you have that enabled, try disabling it before you blow up the last normal enemy -- that might help things.

8
Mods / Re: [0.9a] Legacy of Arkgneisis 1.2.4 [12/14/18]
« on: December 22, 2018, 02:43:40 PM »
Make sure you remove old mod folders before adding new ones -- mixing files between versions can cause issues like yours. If you haven't tried yet, wipe the folders of the mods you updated and extract fresh files.

9
Mods / Re: [0.9.0a]Celestial Mount Circle 1.0
« on: December 22, 2018, 06:50:49 AM »
Wow, those ships look gorgeous. Are the funnels mentioned in the OP fighter bays? Pretty neat, if so -- might have to give this a try soon.

10
Bug Reports & Support / Re: Download error!
« on: December 22, 2018, 06:03:12 AM »
Do the download links on http://fractalsoftworks.com/2018/11/16/starsector-0-9a-release/ work? Might be a quick workaround for the time being, since there's mirror links in that post as well.

11
Bug Reports & Support / Re: [.9a RC10] Exceeding Officer Cap
« on: December 21, 2018, 05:18:39 AM »
Should already be fixed for next release, going by: http://fractalsoftworks.com/forum/index.php?topic=14642.0

12
Bumping as this got buried by new posts. (second page)

13
Mods / Re: [0.9a] SAD: Sanguinary Anarchistic Defectors
« on: December 16, 2018, 01:45:00 AM »
Ah, wasn't sure if it was a core Shadowyards issue since I don't have that running on my current game. I'll be sure to mention it over there when I next play with that again, if it's an issue there.

14
Mods / Re: [0.9a] SAD: Sanguinary Anarchistic Defectors
« on: December 15, 2018, 11:45:52 AM »
Came across another small issue: The CEPC(S) is quite loud, especially when playing from lots of sources. I had a ton of ships with Wadjet fighters, and the CEPC sounds generally overpowered most other non-explosion sounds. Minor, but figured I'd mention it anyways.

15
Mods / Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« on: December 15, 2018, 10:21:08 AM »
Heads up: The Ship/Weapon Pack mod for 0.8.1 (with a 0.9 release being worked on, going by the thread comments) also has a Zenith cruiser. It's a cool name, but there may be a conflict there.

Thanks for the fun mod, by the way. Lot of stuff here that looks and feels great alongside the original ships, to the point where a good few of them had me doubting whether I'd found some new vanilla 0.9 ship or a mod one. The weapons are good fun, too.

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