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« on: December 23, 2021, 03:10:51 PM »
Having built in mods for ships by faction makes a lot of sense, especially if it's just a possibility.
For example, Hegemony has a chance of their ships being XIV, but also a chance of an S-mod of Heavy Amor, Armored Weapon Mounts, or similar (showing their general doctrine).
Diktat would have a chance of Solar Shielding.
Luddic Path has a chance of Safety Overrides (perhaps the only way to get that as an S mod is to capture one of their ships, and perhaps ships with that built in get an automatic Ill Advised Modifications mod so you'll have to repair them to get it). Perhaps there's a lower chance of recovery for Safety Overrides ships, so it takes luck to get one.
Tritac might have a chance of Advanced Optics or other high tech beam based s-mods.
Pirates... maybe Augmented Burn Drive or other speed mods, but it also comes with a few D-mods like Luddic Path? Shielded Cargo Holds would make sense too.
Basically, this all makes the ships a lot more interesting where you can hope to capture a particularly good one, and it's also very fitting.