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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Messages - SarenSoran

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Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v3.0.3)
« on: Today at 01:08:16 PM »
so i have a question
does it break saves if i update from 2.4 to the current update?

2
Mods / Re: [0.9.1a] ED Shipyard 1.9.7 (updated 28/11/2019)
« on: December 12, 2019, 10:08:23 AM »
Ed, i think the collie, the little swap frigate has too much OP

70 OP makes it possible to slap all the defensive hullmods on there even if i try my hardest to fill it with a 8 OP drone fighter and the heaviest PD i can find

3
Mods / Re: [0.9.1a] Kingdom of Terra (v0.4) - This one's Monster
« on: December 01, 2019, 04:35:42 AM »
its got a hidden planet for now, it should be around the core (not in the core systems afaik)in a system thats already explored and there you can buy their ships

4
Blog Posts / Re: Raiding for Fun and Profit
« on: November 27, 2019, 03:56:33 PM »
this is great, now i can farm for blueprints more efficiently, thx

5
i've got a bug that tells me to notify you of it, no clue what this means tbh

if it helps you with the problem, i had this boi hunt some frigates via my second in command after i destroyed a pirate armada

6
Mods / Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.1.0
« on: October 28, 2019, 03:51:51 PM »
stupid question but does this break saves?

7
i almost started to nag at you with this error message too, until i read what you posted and i realized i was teh stoopid kek

8
i think i found a way to exploit this mod, sry, but if i send in a few well armed cargo freighters it doesn't count them as combat capable ships and i can theoretically send in thirty of them and still it would show them as one point in fleet strength, this makes me able to just spam them with no problem regarding your mod and gain mad experience
i have no clue on how to fix this but i just wanted to tell you about this

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