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Messages - SarenSoran

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Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 23, 2020, 03:52:25 PM »
so i just skimmed over it, are there no changes worth mentioning to autofit? because as it is right now its all over the place :'(

not gonna lie, that mod looks good so far, imma do as tomato does and just slap it in and get the BP's to play my faction as your bois

Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v3.0.3)
« on: January 21, 2020, 05:12:57 PM »
thx for the quick reply mate, gonna do that
and i had no terraforming done yet, so i shouldn't have any ghost planets, neat

Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v3.0.3)
« on: January 21, 2020, 01:08:16 PM »
so i have a question
does it break saves if i update from 2.4 to the current update?

Mods / Re: [0.9.1a] ED Shipyard 1.9.7 (updated 28/11/2019)
« on: December 12, 2019, 10:08:23 AM »
Ed, i think the collie, the little swap frigate has too much OP

70 OP makes it possible to slap all the defensive hullmods on there even if i try my hardest to fill it with a 8 OP drone fighter and the heaviest PD i can find

Mods / Re: [0.9.1a] Kingdom of Terra (v0.4) - This one's Monster
« on: December 01, 2019, 04:35:42 AM »
its got a hidden planet for now, it should be around the core (not in the core systems afaik)in a system thats already explored and there you can buy their ships

Blog Posts / Re: Raiding for Fun and Profit
« on: November 27, 2019, 03:56:33 PM »
this is great, now i can farm for blueprints more efficiently, thx

i've got a bug that tells me to notify you of it, no clue what this means tbh

if it helps you with the problem, i had this boi hunt some frigates via my second in command after i destroyed a pirate armada

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Mods / Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.1.0
« on: October 28, 2019, 03:51:51 PM »
stupid question but does this break saves?

i almost started to nag at you with this error message too, until i read what you posted and i realized i was teh stoopid kek

i think i found a way to exploit this mod, sry, but if i send in a few well armed cargo freighters it doesn't count them as combat capable ships and i can theoretically send in thirty of them and still it would show them as one point in fleet strength, this makes me able to just spam them with no problem regarding your mod and gain mad experience
i have no clue on how to fix this but i just wanted to tell you about this

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