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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - saya39

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1
Mods / Re: [0.96a] System Marker 0.1.7-RC3
« on: December 28, 2023, 06:38:33 PM »
Awesome mod! Although I recommend having more explicit pictures, with captions signifying which part is being presented, so that there's less ambiguity for the cool graphical features that this mod has to offer!

Thanks for the suggesstion! I'll add some more gifs and pictures here.

2
Mods / Re: [0.96a] System Marker 0.1.7-RC3
« on: November 24, 2023, 09:50:48 AM »
System Marker 0.1.7-RC3

2023/11/25 0.1.7-RC3
Torpedo Marker (including Mine Marker) - added an option to control how many frames between each traversals in code

3
Mods / [0.97a] System Marker 0.1.8
« on: November 21, 2023, 09:19:59 AM »
System Marker



Requires LazyLib
Can be added and removed safely
Change Log


This mod adds several grafical information markers.

Ship System Marker - shows the remaining of your ship's system, and cooling down with a ring.
Special System Marker - Shows the remaining of your ship's special defence system, and cool down with a ring.
Shield marker - Shows the shield states including max arc, current facing.
Ammo Remaining Marker - Shows weapons' ammo remaining of the ally ship which you locked on.
Weapon repair Marker - Shows offlined weapons' repair progress of your ship and the ally ship which you locked on.
Engine Repair Marker - Shows offlined engines' repair progress of your ship and the ally ship which you locked on.
Torpedo Marker - Shows unguided torpedos which may hit your ship in several seconds.
Mine Marker - Shows mines arounds your ship which may cause damage.
Torpedo Alarm - Plays three levels of alarms based on the total damage of torpedos and mines.

Almost all of the parameter can be modified in SYSTEM_MARKER_OPTIONS.ini, or using LunaLib in game.
This mod DOES NOT CONTAIN, and DOES NOT DEPENDENT ON Flux Reticle.
This mod WORKS WELL ALONE, and also works well with Flux Reticle.



More GIFs and pictures
Weapon repair Marker

[close]
Engine Repair Marker

[close]
Torpedo Marker

[close]
Mine Marker

[close]
Ammo Remain Marker

[close]
[close]


4
Mods / Re: [0.95a] Ship Direction Marker 1.3.1
« on: May 18, 2023, 11:13:32 AM »
Sorry to necro but does this mod work for 0.96a?

Yes, it works well.

And btw don't think it's kinda necro IMO, i'm still waiting for the new ver. to post on FOSSIC lol :D

5
Mods / Re: [0.96a] Detailed Combat Results v5.3.1 (2023-05-06)
« on: May 06, 2023, 07:04:36 PM »
Found a tiny typo mistake in LunaSettings.scv here:

dcr_ShipCountLimit,Ship display limit,Int,15,,The maximum number of ships to display comat results for. If this is large it will be slow.,5,25,

And seems the default minValue of dcr_MaxCombatResultCount didn't change yet (neither the To remove this mod in the front page).
So maby I should keep using the method above to remove safely in this version?

6
Mods / Re: [0.95.1a] Detailed Combat Results v5.3.0 (2022-10-25)
« on: February 07, 2023, 08:23:58 AM »
Seems can't be removed safely mow? I can't find 'MaxCombatResultCount' in the json. The most similar stuff is 'Max combat results to keep' in lunalib's setting. But the value can't be lower than 10.
That is definitely an oversight by @Nick XR. To resolve:

1. Open up the LunaSettings.csv file in the '\mods\DetailedCombatResults\data\config' folder in Notepad++ or equivalent.

2. Find the line that reads as:

DetailedCombatResults,dcr_MaxCombatResultCount,Max combat results to keep,Int,50,The maximum number of combat results to store (oldest are removed first),false,200,10,

3. Change the last part of the line from ',false,200,10,' to ',false,200,0,' and the line will now be:

DetailedCombatResults,dcr_MaxCombatResultCount,Max combat results to keep,Int,50,The maximum number of combat results to store (oldest are removed first),false,200,0,

4. Don't forget to save the changes and restart Starsector (changes won't be recognized until full re-load of the game).

That should allow you to change that value in the LunaLib in-game menu to 0.

Oh thanks! I'll try it.

7
Mods / Re: [0.95.1a] Detailed Combat Results v5.3.0 (2022-10-25)
« on: February 07, 2023, 02:23:15 AM »
Seems can't be removed safely mow? I can't find 'MaxCombatResultCount' in the json. The most similar stuff is 'Max combat results to keep' in lunalib's setting. But the value can't be lower than 10.

8
Mods / Re: [0.95.1a] Ship Catalogue/Variant Editor (SCVE) v1.7.0
« on: July 19, 2022, 09:38:43 PM »
Hi, go ahead. If it helps a little I externalized a few more strings that hopefully makes the process a little easier. Only in the repository in the moment: https://github.com/RustyCabbage/ShipCatalogueVariantEditor (click Code -> Download ZIP rather than whatever the latest release is).

I'll probably be re-writing this to be less terrible in the future though, fyi.

Thanks for the permission!
And I found that some strings are still in codes too. I was going to tell you after you reply. So thanks for it, it's very helpful!

Edit: And here it is https://www.fossic.org/thread-5742-1-1.html

9
Mods / Re: [0.95.1a] Ship Catalogue/Variant Editor (SCVE) v1.7.0
« on: July 19, 2022, 10:17:35 AM »
Hi! May I translate this mod into Chinese and post it on a Chinese Starsector forum? Of course with the credit.
Waiting for your reply, thanks!

10
Mods / Re: [0.95a] WhichMod 1.2.0
« on: December 09, 2021, 09:42:12 PM »
Updated to 1.2, now works on hullmods too. This can be toggled off in the settings file.

May I post it with a light translate on Fossic, which is a Chinese Forum of Starsector? And of course with credit.
Sure.
Thanks for the permission! And glad for the update!
When I finish I'll put the adress here.

Edit: And here it is https://www.fossic.org/thread-3730-1-1.html

11
Mods / Re: [0.95a] WhichMod 1.1
« on: December 06, 2021, 09:28:46 PM »
This is exactly what I want!
May I post it with a light translate on Fossic, which is a Chinese Forum of Starsector? And of course with credit.
Here is the link: https://www.fossic.org/

And btw, could you also the mod title to the descriptions of hullmods?

12
Mods / Re: [0.95a] Ship Direction Marker 1.2.1
« on: April 03, 2021, 06:48:01 AM »
Sure just credit me
thanks for your permission! And sure I Will!  :)
When I finish I'll put the adress here too.

Edit: And here it is https://www.fossic.org/thread-2776-1-1.html

13
May I post it on Fossic, which is the Chinese starsector forum?
Go for it! This one should be much easier to translate than the others...
Thanks for the permission!
And, yeah, exactly it is. It's convenient for me when every update posted. ;D

Edit: Here is the address.
https://www.fossic.org/thread-2774-1-1.html

14
Mods / Re: [0.95a] Ship Direction Marker 1.2.1
« on: April 02, 2021, 03:38:54 AM »
Hi! Your mod is fantastic and useful for me. It's exactly that more information leads to more victory.
May I post it on Fossic, which is a Chinese starsector forum?

And here is the address:
https://www.fossic.org/

15
Hi! It's me again :) (if you still remember me)
Just found this fantastic mod had already moved to Mods Board.
May I post it on Fossic, which is the Chinese starsector forum?

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