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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - miles341

Pages: [1] 2 3
1
Sorry to add yet another crash log to the mix. Crash upon clicking "Recover" after selecting ships from a UAF bounty. List of ships include the UAF's Novaeria (that is a ship that has modules, which is probably the reason as the log includes the Scion hullmod). Re-doing the battle with zda_augment_pack_enable_boolean set to false allowed me to recover the ships without issue.

Crash log:
Spoiler
1590764 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException: null
   at java.base/java.util.LinkedHashMap$LinkedHashIterator.nextNode(LinkedHashMap.java:1023) ~[?:?]
   at java.base/java.util.LinkedHashMap$LinkedKeyIterator.next(LinkedHashMap.java:1046) ~[?:?]
   at data.hullmods.Systems.ZDA_Scion_Con_Sys.advanceInCampaign(ZDA_Scion_Con_Sys.java:50) ~[?:?]
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.CampaignFleet.getMembers(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.CampaignFleet.getFlagship(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.FleetMember.getCaptain(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.FleetData.addFleetMember(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.FleetData.addFleetMember(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.recoverShips(FleetEncounterContext.java:1734) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl$3.pickedFleetMembers(FleetInteractionDialogPluginImpl.java:1581) ~[starfarer.api.jar:?]
   at com.fs.starfarer.ui.newui.FleetMemberRecoveryDialog.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.advanceImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0Oo.advanceImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
[close]

Do you know if it was a standard bounty (vanilla type) or a magic bounty I'm currently testing some Ship and Weapon IBB bounties and there's some oddities with them being inflated multiple times. Not sure if a similar issue might exist with the UAF bounties.

It was actually one of those station defence bar missions from More Millitary Missions. I have no idea if standard missions can even scale high enough to contain one of the UAF Supercaps.

2
Sorry to add yet another crash log to the mix. Crash upon clicking "Recover" after selecting ships from a UAF bounty. List of ships include the UAF's Novaeria (that is a ship that has modules, which is probably the reason as the log includes the Scion hullmod). Re-doing the battle with zda_augment_pack_enable_boolean set to false allowed me to recover the ships without issue.

Crash log:
Spoiler
1590764 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException: null
   at java.base/java.util.LinkedHashMap$LinkedHashIterator.nextNode(LinkedHashMap.java:1023) ~[?:?]
   at java.base/java.util.LinkedHashMap$LinkedKeyIterator.next(LinkedHashMap.java:1046) ~[?:?]
   at data.hullmods.Systems.ZDA_Scion_Con_Sys.advanceInCampaign(ZDA_Scion_Con_Sys.java:50) ~[?:?]
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.CampaignFleet.getMembers(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.CampaignFleet.getFlagship(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.FleetMember.getCaptain(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.FleetData.addFleetMember(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.FleetData.addFleetMember(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.recoverShips(FleetEncounterContext.java:1734) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl$3.pickedFleetMembers(FleetInteractionDialogPluginImpl.java:1581) ~[starfarer.api.jar:?]
   at com.fs.starfarer.ui.newui.FleetMemberRecoveryDialog.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.advanceImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0Oo.advanceImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
[close]

3
Noticed that when I hover over enemy ships to recover after combat, it sometimes makes a coin clinking sound and suddenly several story points and lots of credits are gone without me doing anything. Only happens to ships that have the upgrade package and only once per ship. It also only takes story points if the ship has a superior or greater package, the notable ones only makes the sound. Definitely something to do with this mod, as I added it to my modded run mid-save, and only just started to have it happen now.

From my guess, when I hover over the ship it's seeing the ship having upgrade packages, and taking what it would cost to add the packages (the credits and story points) out of my account. This also only seems to occur if I've already learned the Augmentation Suite hullmod.

This happens even when I cut my modlist down to only this, Nexerelin, and console commands (along with their dependencies) on a new save, so it's likely not a compatibility issue, and I'm running the 0.97 version.

Any idea what is happening here?

4
Hi, this is my first time using the mod and I want to ask about the fact that my fleet burn level is x0.35 in deep hyperspace. I remember the value is around x0.65 before enabling this mod. Is this an intended feature, if so how can I change it? (I added the mod into an existing save). Thank you for updating this to 0.96  :)!
Yeah, I noticed this too, suddenly moving a lot slower in nebulas and deep hyperspace after the update. It looks like the Navigation perk's 30% movement penalty ignore isn't working at all, even if I change it to 100%.

5
Mods / Re: [0.95.1a] Special Hullmod Upgrades v1.2 - New Update!
« on: December 24, 2022, 10:18:36 PM »
I'm also confirming that crash when hovering over Maintenance Optimizer or Synchrotron-Core Upgrades. However, it only seems to happen in main menu missions refit screen, but if you go into a normal campaign game, then quit out into the main menu, then go into a mission it works perfectly fine.

6
Alright, I can confirm that this resulted in a loadable save! Thank you very much for taking the time to help me with this! Now I guess we wait and see if it happens again at some point...

7
I already had that phase fix mod installed and active, and there was no "CURR_BATTLE_CHILD_PARENT_SHIPS" entry in my campaign file, so I tried that already, and I was using the most current Fleet Action History version.

Here's my campaign and descriptor .xml files, hopefully it helps.
https://www.dropbox.com/s/zmamobt2b1wbws4/Save%20Files.zip?dl=0

8
Hi all, I'm having a problem where I get an error message when trying to load the save game from the main menu. I have so many mods enabled that I'm not really that surprised that there's a problem at some point, but I still want to know why it happened.

I spent probably a good 6-7 hours on this save without problems, then when I try to start it up the next day it won't load. For reference, I didn't update any mods at all during the save, and I'm using the JRE8 library with everything necessary for that.

I don't mind if there no fix for the save, just as long as I find out why it happened so I can avoid it next time / remove the offending mod for next game.

Let me know if you need the save game and I can upload it for you.

Error Message
Spoiler
137995 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: D:\Games\Starsector v0.95\starsector-core\..\mods\ED Shipyard]
137995 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: D:\Games\Starsector v0.95\starsector-core\..\mods\Interstellar Imperium]
137995 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: D:\Games\Starsector v0.95\starsector-core\..\mods\Nexerelin]
137996 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: D:\Games\Starsector v0.95\starsector-core\..\mods\Templars]
138088 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
138088 [Thread-3] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Failed calling method
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.NullPointerException
cause-message       : null
method              : com.fs.starfarer.campaign.fleet.FleetMember.readResolve()
class               : com.fs.starfarer.campaign.fleet.FleetMember
required-type       : com.fs.starfarer.campaign.fleet.FleetMember
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 1388882
class[1]            : java.util.HashMap
converter-type[1]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[2]            : com.fs.starfarer.campaign.ModAndPluginData
class[3]            : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException: Failed calling method
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.NullPointerException
cause-message       : null
method              : com.fs.starfarer.campaign.fleet.FleetMember.readResolve()
class               : com.fs.starfarer.campaign.fleet.FleetMember
required-type       : com.fs.starfarer.campaign.fleet.FleetMember
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 1388882
class[1]            : java.util.HashMap
converter-type[1]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[2]            : com.fs.starfarer.campaign.ModAndPluginData
class[3]            : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
   at com.thoughtworks.xstream.core.util.SerializationMembers.callReadResolve(SerializationMembers.java:82)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:282)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.MapConverter.putCurrentEntryInt oMap(MapConverter.java:106)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:92)
   at com.thoughtworks.xstream.converters.collections.MapConverter.unmarshal(MapConverter.java:87)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.MapConverter.putCurrentEntryInt oMap(MapConverter.java:110)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:92)
   at com.thoughtworks.xstream.converters.collections.MapConverter.unmarshal(MapConverter.java:87)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.start(TreeUnmarshaller.java:134)
   at com.thoughtworks.xstream.core.AbstractTreeMarshallingStrategy.unmarshal(AbstractTreeMarshallingStrategy.java:32)
   at com.thoughtworks.xstream.XStream.unmarshal(XStream.java:1486)
   at com.thoughtworks.xstream.XStream.unmarshal(XStream.java:1466)
   at com.thoughtworks.xstream.XStream.fromXML(XStream.java:1346)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.Object.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.getSupply(BaseIndustry.java:734)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.supply(BaseIndustry.java:314)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.supply(BaseIndustry.java:303)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.supply(BaseIndustry.java:299)
   at com.fs.starfarer.api.impl.campaign.econ.conditions.IndEvo_RessourceCondition.un applyAdditionalSupDem(IndEvo_RessourceCondition.java:175)
   at com.fs.starfarer.api.impl.campaign.econ.conditions.IndEvo_RessourceCondition.un apply(IndEvo_RessourceCondition.java:99)
   at com.fs.starfarer.campaign.econ.Market.reapplyConditions(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.refreshAllOutpostsEffectsForPlayerOutp osts(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
   at com.fs.starfarer.api.impl.hullmods.PhaseField.onFleetSync(PhaseField.java:63)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.getMembers(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.getFlagship(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.getCaptain(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.getCaptain(Unknown Source)
   at com.fs.starfarer.api.util.Misc.getMemberStrength(Misc.java:4246)
   at com.fs.starfarer.campaign.fleet.FleetData.updateFleetPointsUsed(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getCommander(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.readResolve(Unknown Source)
   at sun.reflect.GeneratedMethodAccessor10.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
   at java.lang.reflect.Method.invoke(Method.java:498)
   at com.thoughtworks.xstream.core.util.SerializationMembers.callReadResolve(SerializationMembers.java:78)
   ... 54 more
[close]
Enabled Mods:
Spoiler
{"enabledMods": [
  "$$$_lightshow",
  "$$$_trailermoments",
  "Ex7s",
  "adjustableautomatedships",
  "adjustable_skill_thresholds",
  "Adjusted Sector",
  "sd_advancedHullMods",
  "ARSWP",
  "ARC",
  "armaa23",
  "raccoonarms",
  "arthrships",
  "automatedcommands",
  "lw_autosave",
  "Barack's Namelists",
  "timid_admins",
  "better_deserving_smods",
  "beyondthesector",
  "BSC",
  "BSC_Submod",
  "blackrock_driveyards",
  "bb_plus",
  "CWSP",
  "CaptainsLog",
  "capturecrew",
  "Csp",
  "CSP",
  "charmingly_wearisome",
  "chatter",
  "lw_radar",
  "timid_commissioned_hull_mods",
  "lw_console",
  "Dabble",
  "istl_dassaultmikoyan",
  "hm_flagpack",
  "DetailedCombatResults",
  "diableavionics_regency",
  "diableavionics",
  "dronelib",
  "dynamictariffs",
  "edshipyard",
  "exshippack",
  "exploration",
  "extra_system_reloaded",
  "XLU",
  "fantastic_furniture",
  "HHE",
  "fleethistory",
  "fluffships",
  "sun_fuel_siphoning",
  "gladiatorsociety",
  "GrandColonies",
  "GMDA",
  "HMI",
  "hte",
  "hostileIntercept",
  "hm_barratry",
  "sun_hyperdrive",
  "IndEvo",
  "internalaffairs",
  "Imperium",
  "timid_xiv",
  "JDC_ziggyxiv",
  "kadur_remnant",
  "keruvim_shipyards",
  "lw_lazylib",
  "leadingPip",
  "ArkLeg",
  "logisticsNotifications",
  "mag_protect",
  "mag_protect_soldier",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "mir",
  "more_hullmods",
  "wisp_NeutrinoDetectorMkII",
  "sun_new_beginnings",
  "nexerelin",
  "objects_analysis",
  "OcuA",
  "ORA",
  "wisp_perseanchronicles",
  "phaseFieldFix",
  "TAR",
  "progressiveSMods",
  "PulseIndustry",
  "QualityCaptains",
  "sanguinary_autonomist_defectors",
  "tahlan_scalartech",
  "SCY",
  "Seafood",
  "secretsofthefrontieralt",
  "SEEKER",
  "shadow_ships",
  "PT_ShipDirectionMarker",
  "swp",
  "Smolships",
  "solsystem",
  "speedUp",
  "sun_starship_legends",
  "steelcardinal",
  "stelnet",
  "StopGapMeasures3",
  "superweapons",
  "timid_supply_forging",
  "Sylphon_RnD",
  "tahlan",
  "Terraforming & Station Construction",
  "Templars",
  "star_federation",
  "TORCHSHIPS",
  "transfer_all_items",
  "underworld",
  "unionrailsystems",
  "US",
  "ungp",
  "UGH",
  "URW",
  "vic",
  "PT_VICpad",
  "vanidad",
  "vayrasector",
  "vayrashippack",
  "lw_version_checker",
  "vesperon",
  "whichmod",
  "audio_plus",
  "prv",
  "shaderLib",
  "G1GC_Hide_Leak_Message"
]}
[close]

Thanks for your help.

9
Modding / Re: [0.9.1a] Boarding Util v.1.0.0 [YRUTL]
« on: March 19, 2021, 07:31:09 PM »
I was playing the new RYAZ update and fought Knight Templar ships. It would seem their unique shield type does not react well with the new boarding mechanic as I get a Fatal: null error occasionally when using the skill. Sadly, I'm not sure how to consistently replicate the CTD.
Hmm, I've never played with Knight Templar, so I'm afraid I'm unable to give any suggestions. But from a cursory look, it seems the mod is only updated to 0.8.1a, maybe that has something to do with it?
It's currently doing Discord only updates, but it is updated to the latest version. Last update was actually only 10 days ago.

10
May I use your username as the discoverer of this secret?

Sure you can!

As to the player ship spell change, perhaps it's what you put the majority of your level up points into? Mostly combat gives White Destruction Field, mostly Industry gives Balanced Scales etc, with equal points giving Zephyr Ray? That might explain how you could be "stuck" using a particular spell, as you would have to level up to have a chance to change it.

11
Hmm, well I haven't been able to try it out yet, as I want to finish my current run first, but I have an idea as to what determines which spell to use. Does it have to do with officer disposition perhaps? AKA, steady officers (and the player) get Zephyr Ray, reckless officers get White Destruction Field, timid officers get Balanced Scales? That would explain why most ships get Zephyr Ray - ships without officers default to it, and you usually don't have an officer in the simulation.

Doesn't really explain the part where you say that the player ship can have different spells, but that might have to do with the faction wide agressiveness setting?

If that is the case, then something like the Automatic Orders mod might even let you choose individual ship disposition and select the correct spell.

12
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.13
« on: January 27, 2020, 03:27:05 PM »
Hi, I think there is an issue with the ristreza-class front mounted weapon, the gleipnir cannon, it doesn't seem to ever shoot.
I believe that weapon can only fire when the ship system is fully activated.

13
Mods / Re: [0.9.1a] Kingdom of Terra (v0.8) - Dino Babies
« on: January 23, 2020, 03:11:59 PM »
...
 The faction is tied to a planet and a system, which are only created during a new game. So if you add it to the existing game, it won't break the game, but the faction won't exist, so there will be nowhere to buy (most of) the ships. You WILL still be able to find blueprints, and most weapons (plus a couple ships) are available to pirates and other factions. So you will get a partial slice of the content in your current playthrough. Although I might be wrong on some of this info.
...

Additionally, if you have Nexerelin, you should be able to take over a planet and gift it to the faction. Make sure it has a heavy industry before you do, and they will make better quality ships. This gives the faction a leg up in the sector, and effectively adds them fully to your in-progress game.

14
Modding / Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
« on: January 22, 2020, 06:17:06 PM »
...
All in all I think Scmp did a fantastic job with the planet types and resources. Sadly there is no in game analogue for the farms of Ganymede (see "The Expanse"), as the real limiting factor for Earth's solar system is that only Earth can have a farm. Terraforming the planets will not make the game retroactively apply a farming option, sadly. It would be interesting though if such a thing might be doable once a planet has been rid of all it's negative conditions, like some sort of tavern encounter option, hiring an agricultural specialist or something.

Actually, the DIY Planets mod in this forum has it so when the planet progresses past a certain amount of terraforming, it adds farmland, getting better the closer towards a terran planet you go.

15
Apparently you can't build several of these ships in the custom production tab. I ask for it to build, but it just takes the money from my account, gives me supplies, fuel, and crew, but it never actually gives me the ship, and it stays in the request list forever. IIRC it may have something to do with having no actual pre-designed variant available.

If it helps, the ones it's happening with was one of the mythril cloak mods (The one with the front autocannon I think) and the two lotus flower versions. There might be more, those were just the ones I noticed.
Thank you for the report! You're right, I neglected to add them to default_ship_roles.  Sorry about that! Here's a quick fix, since there are a few things already in the pipeline in the main mod file!

Download hotfix here
Thank you!

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