Where'd you see that? They're not limited, this is true, but afaik the largest size patrols can grow to - and it takes some consistent attacking of a faction in the same system - should have considerably fewer units then that. Is it possible you're being ganged up on by multiple fleets?I'm looking at a fleet of 38, 23 of which are fighters. This is a 120K pirate target bounty
(Beyond that, they *are* limited to 10 officers + the fleet commander, so past a certain point, extra ships don't mean very much at all.)
Ah I may have miscounted, it was a large bounty fleet, only 40 units there.
But in the mean time, is it possible to disable the fleet limit at the moment and how? And would that brake the saves?
Why was a hard limit of 25 implemented?
The AI is a cheater!
It's not functionally any different from the AI having two fleets following each other and always joining in each other's battles.I do not mind AI combining separate forces into one giant deathball. I had that happen once with two big bounty fleets next to each other, and I was fine with that.
But you always advocated an even playing field.
If player could somehow get another friendly fleet to follow the main fleet to even the odds then it'd be pretty cool.
The logistics system was pretty much a textbook example of something way, way overcomplex for the job it was intended to do (and wasn't really doing). That's probably a longer discussion, though.In all honesty I thought the logistics thing was a really tidy way of managing your fleet within whatever limits your skills give you.
I think part of the issue is SOOO DAMN MANY fleets have SOOO DAMN MANY fighters that it damn near blots out the sun. I can understand fighter heavy fleets when there are several flight decks in the fleet but when it is like the pic I posted, it is just too much...But you always advocated an even playing field.An AI fleet having more than 25 ships while keeping to 10 officers is literally just more stuff for you to blow up and more salvage for you to get. Thinking about this, I'm seriously starting to consider pruning the fleet size down to improve the AI's chances by increasing the officer concentration.If player could somehow get another friendly fleet to follow the main fleet to even the odds then it'd be pretty cool.That it might be. Been some talk about this internally; we'll see where it goes.
Yeah, fighters... hmm. That's looking like too many for the carriers deployed, too. That's actually a crazy ratio. I need to take a look, might be a bug (or just an unintentional combination of things) if this ratio is common.From what I have seen, it is. Most fleets that I see have around one third to one half of their fleets being fighters
From what I have seen, it is. Most fleets that I see have around one third to one half of their fleets being fighters
What is your "minimum" level of support? (IE how many fighters per flight deck) I'll try to keep a look out for fleets that have large numbers of fighters and not enough carriers and get screencapsFrom what I have seen, it is. Most fleets that I see have around one third to one half of their fleets being fighters
That by itself might be already (especially for fighter-doctrine factions like Tri-Tachyon), but if they're not supported by adequate carriers, then that's really a problem.