Fractal Softworks Forum

Starsector => General Discussion => Topic started by: Toranet on November 22, 2015, 02:51:05 AM

Title: Officers
Post by: Toranet on November 22, 2015, 02:51:05 AM
 Guys, I may be dumb, but Im playing the 0.7a for 3 hours already and didnt find any way to hire any officers at all. I did everything I could find, contacted with pirates/mercs/friendly faction fleets, traded a pack of stations, opened all windows available, looked through the search on this forum, but there is just no lead how you get those damn officers for your own fleet at all...
 Can someone explain how you get them cus it makes me mad ^^
Title: Re: Officers
Post by: Gothars on November 22, 2015, 03:05:20 AM
Select the first option on any station's or planet's market comm menu, and look if there's a "mercenary officer". Just contact him or her to see skills and hire.
Title: Re: Officers
Post by: Toranet on November 22, 2015, 03:12:35 AM
Thanks! Entered this option multiple times but never saw merc officers before :/    Looked through multiple places, on the 4th station found the one.
Title: Re: Officers
Post by: Volken on November 22, 2015, 05:40:24 AM
On another note, cautious officers seem to stay out of missile range of enemy ships too which can be quite annoying when they have 1000 range weapons and refuse to use them because the enemy has dumbfire missiles and torpedoes which the AI understands as "weapons with longer range than mine so i have to stay away" disregarding the fact that they have a VERY low hit chance past 400 meters. Maybe this behaviour should be tweaked based on the hullsize of the ship the AI controls. Have yet to test aggressive AI though.
Title: Re: Officers
Post by: Toranet on November 22, 2015, 05:43:28 AM
Well, I think those officers are made for your own LRM ships that can shoot for 7000+ range for you not to be afraid of loosing the ship itself. But probably you realy need to make it fixed a bit for non aiming missiles.
Title: Re: Officers
Post by: Megas on November 22, 2015, 05:46:45 AM
I did not think of missiles interfering with Cautious officers.  I planned on hiring several Cautious officers so they would properly kite with long-range weapons.  Looks like I will need more Steady officers.

That would make Pilums caution-bane.
Title: Re: Officers
Post by: Volken on November 22, 2015, 05:57:00 AM
Well, I think those officers are made for your own LRM ships that can shoot for 7000+ range for you not to be afraid of loosing the ship itself. But probably you realy need to make it fixed a bit for non aiming missiles.

I doubt it because the Timid personality is supposed to fill that role, Cautious is supposed to stay at maximum weapons range and engage from afar. I'm using it with a brawler with maulers and a wolf with beam weapons , both have 1000 range plus range bonuses from modules and character abilities. Watching them fight a (D)Enforcer with low range PD weapons and annihilator missiles or reaper torpedoes which should be an easy job for them is suffering. They'll just stay out of range and follow it until they run out of CR...
Title: Re: Officers
Post by: Serenitis on November 22, 2015, 09:08:03 AM
I've got a cautious dude on a Wolf, and she's actually p. good. Seems to have no problem darting upto enemies, unloading then backing off.
Title: Re: Officers
Post by: Faiter119 on November 22, 2015, 09:27:36 AM
Loving the officers so far. The different AIs are very noticable and fun!

The Stable AI in my Wolf is very survivable and handles engagements like a pro, but an Agressive AI got itelf killed in the same ship even against a Cerebus! Not sure if the Agressive AI is just bad for the Wolf or just worse in general? Any ship where the Agressive AI is good?
Title: Re: Officers
Post by: Gothars on November 22, 2015, 09:31:56 AM
Oh, Hi Faiter, long time no see :)

It's great for pursuit ships, and good in everything with heavy armor.

Title: Re: Officers
Post by: Megas on November 22, 2015, 09:40:18 AM
Re: Aggressive
Lashers, any civilian ship upgraded enough to fight effectively (e.g., Hermes), maybe carriers like Heron.  Maybe good if you have range mismatch on your weapons and you want the AI to get in range for all of them?
Title: Re: Officers
Post by: Faiter119 on November 22, 2015, 09:48:55 AM
Thanks! Il put my madman agressive officer in som CQC ship when I get one.

Im always around, lurking in the shadows ;) This new update really is a breath of fresh air and renewed my love for the game :)

Title: Re: Officers
Post by: speeder on November 22, 2015, 10:29:25 AM
Wolf even an aggressive player won't survive (I tried), the wolf has massive issues with flux, you NEED to be careful when flying one.

I noticed the best wolf uses are:

1) Take pot-shots, vent, pot-shots, vent...

or

2) Use the teleporting to teleport to someone back, pound his engine, then flee, recharge teleport, and do it again.

Neither is an aggressive use, both require caution and thinking.
Title: Re: Officers
Post by: Megas on November 22, 2015, 11:01:58 AM
I would use either Steady or Timid on a Wolf.  Steady because of range mismatch between beams and blaster/pulse laser, and it needs to dart in-and-out (and not be too aggressive).  Timid if you want a scout to capture points yet avoid combat.  Cautious might be okay for an all-beam Wolf, maybe?
Title: Re: Officers
Post by: Thaago on November 22, 2015, 11:11:47 AM
I've put an aggressive officer on an Enforcer and it works quite well. With "steady" on a pulse laser wolf it flew like normal (only better because skills).
Title: Re: Officers
Post by: Doom101 on November 22, 2015, 02:00:48 PM
I'm not super far yet, so i only have one officer, picked him up at lvl 1 with one point in helmsmanship, been leveling that up quite effectively, his wolf is absurdly fast now and he excels at map control and harassing, Oh he is steady personality.
Title: Re: Officers
Post by: Cycerin on November 22, 2015, 02:35:26 PM
Here's what I think so far:

Aggressive: OK in some ships, but they need to be expertly outfitted. You also want Damage Control 10 on every Aggressive officer if possible. Make sure you control which range they will engage at by taking note of the lowest-range weapon you give them. Good Aggressive ships: SO Lasher, SO Enforcer
Steady: Nuff said
Cautious: Kept my Buffalo II alive for like 15 battles. Also used in a beam wolf and in needler-equipped support ships to great success. Seems like a natural fit for ships that you either want to use as pointmen or for ships that instantly die if they close in on the enemy.
Timid: Not much experience with this one. I assume it will be annoying on a lot of ships, and decent on ships like Buffalo IIs, carriers and perhaps glass cannon, artillery-equipped cruisers, destroyers and capitals.
Title: Re: Officers
Post by: mitthrawnuruodo on November 22, 2015, 07:53:15 PM
So far 80% of the officers I came across are aggressive.

So far I mostly put aggressive officers on close support / assault ships, cautious and timid officers in close support / fire support ships.

Loving the system in general. Combining AI control, command system and AI personalities this is almost like a "lite" sci-fi version of wargames like Scourge of War or Command Ops.
Title: Re: Officers
Post by: StarSchulz on November 23, 2015, 12:17:48 AM
The only timid officer i have is currently commanding my heron - never even comes close to the battle, pretty much exactly what i wanted! for a while i had a second heron without an officer, but the steady AI seems to like getting too close to torpedoes.
Title: Re: Officers
Post by: Megas on November 23, 2015, 11:29:20 AM
I use two Timids on Hounds.  I want them to capture points, yet avoid contact with the enemy at all costs (because no shield is fatal if enemy has beams or missiles).

Use Timid on non-civilian ships that you want to avoid combat, such as scouts or underequipped carriers.
Title: Re: Officers
Post by: Megas on November 23, 2015, 11:40:45 AM
Early on, I had an aggressive officer in a Hermes so it can fight without me giving it orders to do so.
Title: Re: Officers
Post by: Twogs on November 23, 2015, 11:58:15 AM
Timid Officer with Helmsman+Missile Spec. in a Vigilance with Pilum = A funny and fast little ship circling the enemy fleet and constantly putting out pila. Great fire support, weak on their own
Title: Re: Officers
Post by: Gothars on November 23, 2015, 12:07:59 PM
I have some trouble finding cautious officers, and I've only seen one timid so far. They seem very uneven distributed.
Title: Re: Officers
Post by: Midnight Kitsune on November 23, 2015, 12:14:52 PM
I have some trouble finding cautious officers, and I've only seen one timid so far. They seem very uneven distributed.
I'vebeen having the opposite: Been finding mostly cautious and steady officers with only on timid and two aggressives
Title: Re: Officers
Post by: SafariJohn on November 23, 2015, 12:35:09 PM
I have some trouble finding cautious officers, and I've only seen one timid so far. They seem very uneven distributed.

Isn't the type of officer that spawns for you to hire based on the faction? Like Hegemony mostly has steady and aggressive, with some cautious and the rare timid.