Fractal Softworks Forum

Starsector => Mods => Topic started by: Originem on October 31, 2015, 05:30:03 AM

Title: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Originem on October 31, 2015, 05:30:03 AM
(https://i.imgur.com/DGqODD9.png)
Warning:This is the main part of the mod. Missions are not translated yet.

I need help improving the translation and translating the change log, I don't have too much time for them, anyone who could help please contact me!

-Required Mods-
LazyLib (http://fractalsoftworks.com/forum/index.php?topic=5444.0)
GraphicsLib (http://fractalsoftworks.com/forum/index.php?topic=10982.0)
MagicLib (http://fractalsoftworks.com/forum/index.php?topic=13718.0)

-Recommended Mods-
Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181.0)
Nexerelin (http://fractalsoftworks.com/forum/index.php?topic=9175.0)

-Download-
-ApproLight 0.8.6RC1- (https://www.dropbox.com/s/ebamw4qx50pfb0v/ApproLight%200.8.6RC1.zip?dl=1)
Go to this page (http://fractalsoftworks.com/forum/index.php?topic=18227.) to download ApproLight Plus!

    After the collapse of Domain, during the time when Tri-Tachyon Corporation was revivaling, a group of employees of the corporation discovered a very powerful energy source - Deuterium-antideuterium Reactor(DaDR) by pure coincidence. It's not radioactive and extremely efficient. The blueprint is very complex and written in an unrecognized language. If it is fully translated, the technology on the blueprint could reshape the whole world the same way as Industrial Revolution did. Beside the blueprint of DaDR, some other mysterious technologies were discovered as well. It was believed that the technologies must be developed by aliens. These group of people did not disclosed their findings, they chose to hide the secrets from the rest of the world, they chose to wait. With the aid of many advanced AIs they continued to study their findings, Truth Originem was one of the men who pushing the progress of the study the most.
    They stood out among the others with the "unknown knowledge", they became high ranking officers, department heads and generals in Tri-Tachyon Corporation. Truth Originem, the leader of the group, created the puppet regime known as Spectre Nexus in order to seize control of the corporation. They also worked closely with the scientists from Hegemony who have access to the ancient technologies. However Truth Originem's ambition was far beyond Tri-Tachyon Corporation's expectation, he used media and with his blood and iron policy, he cut their loose from Tri-Tachyon Corporation. With the help of a Hegemony oligarchy family, Truth Originem founded the Council of Appro-Light secretly. The council was in a awkward situation at the beginning, when the pirates disclosed its presence, many factions sanctioned and attacked the council. Against all odds, the council survived, with the latter help of Foundation of Borken, the council expanded fast and became a powerful corporation seizing control of advanced technologies.


(https://i.imgur.com/N9iHVWF.gif)

(https://i.imgur.com/TXrG26k.png)(https://i.imgur.com/AHfP6Yv.png)(https://i.imgur.com/5yJNur1.png)(https://i.imgur.com/SjIxMJ0.png)
(https://i.imgur.com/mFBz5WT.png)(https://i.imgur.com/AjffQq7.png)(https://i.imgur.com/smz2kgf.png)(https://i.imgur.com/CZXL8m2.png)

Features:


Prime Things
Spoiler
(https://i.imgur.com/FHOK40f.png)
[close]
Unos Station
Spoiler
(http://i.imgur.com/gp3xrnu.png)
[close]
Lock Box
Spoiler
Collect the chip, unlock the box.
Complete the lockbox event to obtain the Doctorate blueprint(an angry battleship).
[close]



Ships(Large Image Warning!):
Spoiler
(https://i.imgur.com/52Phf8S.png)
[close]



Contributors:
Spoiler
Further translation by Avatier
Sprites materials and some scripting help by 19_30s
Unos Station picture sponsored by 19_30s
Items and ships drawn by BZone
Items and ships drawn by Nitline
Items and ships drawn by Light Of Shadow
Items and ships drawn by Monde
Sprites help from Nia
Sounds help from MesoTronik
Sounds help from Light Of Shadow
Music by Light Of Shadow
Doctor MK.II model made by _bude
[close]

Changelog
Spoiler
2020/9/3/0.8.5/RC4 (C) Save Compatible
1.Fixed the problem that ILS would crash if hit by purple beam.


2020/8/20/0.8.5/RC3 (C) Save Compatible
1.Fixed the problem that you could get laplace for unlimited times.

2020/8/16/0.8.5/RC2 Save Compatible
1.Make clear of "The Pandemonium-class of Appro-Light" mission.
2.Fixed some errors in descriptions.
3.Fixed the 0 energy damage taken of Immortal-light ships.

2020/8/15/0.8.5/RC1 Not Save Compatible
There are changes to mission content incompatible with previous update - delete saved mission loadouts in starsector/saves/missions

Ships:
1. Added Immortal-Light skins of following ships: Appro-Light Scholar(ALSS), Appro-Light Scholar, Frozen Yard, Keter
2. Boson's Phase Cloak upkeep lowered 7%->6% flux/sec.
3. Improved visual effects of Keter (M) ship system.
4. Added the unique Laplace-class dreadnought, modified Pandemonium-class, requires the Diable Avionics mod to be installed to own it by an unique mission.

Fighter wings:
1. Sealing Nail's hull increased by 200, dissipation increased by 50.

Ship hullmods:
1. Immortal-Light Isomery changes.
2. Glitter Targeting Core, range buff lowered 75%->70%.
3. A-L Element Modification, flux return increased 40%->45%.

Weapons:
1. Large Condemnation MRM Pod now fires one missile with 0.25 refire delay instead of three missiles in burst.
2. Heavy Igniter Launcher lowered burst size 4->3, doubled refire delay.
3. Re-adjusted the behavior pattern of Spider Pod Launcher.
4. Small and Medium Ghost missiles removed, thanks to 5 years of companionship.
5. DaDr Beam sprite reworked, DPS increased 180->200.
6. Increased Warpspeed Railgun damage multiplier at max range from 1.8x to 2.0, flux efficiency changed from 1.5 to 1.6.
7. Fightener missile damage increased from 1000 to 1500:
    No longer deals extra damage.
    Hitting hull or shield will result in a reduction in the accuracy of the target weapon.
    Hitting hull causes a temporary reduction in energy and EMP damage resistances
    Medium Fightener can now resume reload at 6->4, one every 60 seconds, ordnance point cost lowered 14->12, reload time increased 6s->10s.
    Fightener Factory now reloads 1 missile every 15s->20s.
8. Condemnation missile line no longer recovers ammo mid-battle.
    Medium Condemnation ammunition increased from 3->12.
    Large Condemnation ammunition increased from 12->27.
    Flux usage is no longer required for all shots.
    Condemnation-missile damage lowered from 2000 to 1000, on-hit damage bonus increased from 10% target's hull to 20%.
9. Throat of the Pure: ordnance point cost lowered 32->30, flux cost per shot lowered 1750->1500
10. Moonfire weapons:
    Light Moonfire: ordnance point cost lowered 5->3, damage per hit lowered 25->40, DPS lowered 500 -> 240, flux per second 100 -> 24
    Heavy Moonfire: slightly reduced accuracy, ammo recovery time increased 4s->5s, ammo reloaded 1->20, flux per shot lowered 60->48, on-hit effect changed to 25% chance of doubling Fire Corrosion damage when it is triggered.

Other:
1. Removed some unnecessary things.
2. Added some light effects.
[close]
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: THEASD on October 31, 2015, 05:54:25 AM
PERFECT ;D
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: HELMUT on October 31, 2015, 06:17:34 AM
I think it would be better to add a bitbucket/dropbox download link. I'm not sure we can directly download it from Baidu. Or it's just me that didn't found out how.
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: Originem on October 31, 2015, 06:35:42 AM
I think it would be better to add a bitbucket/dropbox download link. I'm not sure we can directly download it from Baidu. Or it's just me that didn't found out how.
Ok,wait for a moment,because of GFW i cant use bitbucket/dropbox.I'm asking Deathfly for help :-[
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: Tartiflette on October 31, 2015, 06:54:18 AM
HA! FINALLY! T'was about time ^^
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: Originem on October 31, 2015, 06:57:24 AM
HA! FINALLY! T'was about time ^^
BUT its still chinese version.I'd better make a simple English Ver. :-\
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: Nanao-kun on October 31, 2015, 09:01:14 AM
It's times like these when I wish I could read Chinese. And Japanese. And Korean. :-X
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: Originem on October 31, 2015, 05:44:09 PM
It's times like these when I wish I could read Chinese. And Japanese. And Korean. :-X
Sorry for that :-X
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: Nanao-kun on October 31, 2015, 05:57:25 PM
It's times like these when I wish I could read Chinese. And Japanese. And Korean. :-X
Sorry for that :-X
Nah, it's not your fault. It's my fault for not even speaking my native language of Korean. :P
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: Clockwork Owl on October 31, 2015, 07:52:09 PM
It's times like these when I wish I could read Chinese. And Japanese. And Korean. :-X
Sorry for that :-X
Nah, it's not your fault. It's my fault for not even speaking my native language of Korean. :P
You're Korean?
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: sirboomalot on October 31, 2015, 09:35:36 PM
Nice ships, I love that there are more mods from China making it here! Is there a link to the Knight mod?
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: Originem on November 02, 2015, 02:48:20 AM
Nice ships, I love that there are more mods from China making it here! Is there a link to the Knight mod?
http://pan.baidu.com/s/1kT3uNLd (http://pan.baidu.com/s/1kT3uNLd)
You can download from Baidu, but its still a chinese version!
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: HELMUT on November 02, 2015, 05:03:14 AM
Another problem i had when i downloaded from mediafire. I got this when i tried to extract from the zip.

(http://i.imgur.com/WPyucmg.png)

I managed to fix the issue by removing the "??" in the file name. It seems that Chinese characters doesn't work very well on western computers.
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: Originem on November 02, 2015, 05:18:14 AM
Another problem i had when i downloaded from mediafire. I got this when i tried to extract from the zip.

(http://i.imgur.com/WPyucmg.png)

I managed to fix the issue by removing the "??" in the file name. It seems that Chinese characters doesn't work very well on western computers.
hum, its a awful problem. I'll try my best to publish a simple English Version(without Ship and Faction desicripition) as soon as possible :P
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: HELMUT on November 02, 2015, 05:58:20 AM
No, actually the game runs fine, the Chinese characters are replaced by "?" but it still works. I'm talking about the characters in the zip file we can download.

Spoiler
(http://i.imgur.com/vOEA9Pv.png)
[close]

Those prevent the user to extract the mod. Perhaps it's just me, but it would still be better to remove them just in case.
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: Originem on November 02, 2015, 06:09:05 AM
No, actually the game runs fine, the Chinese characters are replaced by "?" but it still works. I'm talking about the characters in the zip file we can download.

Spoiler
(http://i.imgur.com/vOEA9Pv.png)
[close]

Those prevent the user to extract the mod. Perhaps it's just me, but it would still be better to remove them just in case.
Roger that
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: Nanao-kun on November 02, 2015, 09:10:06 AM
I can download it just fine. Then again, I run my computer in Japanese locale.

Anyway, while I haven't really tried out the ships that much, I find the weapons quite fun. They have some really interesting effects, both visually and gameplay wise.
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: gofastskatkat on November 02, 2015, 11:18:24 AM
I can download fine too, running normal US-based google chrome in English, no prob
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: Takion Kasukedo on November 02, 2015, 07:48:24 PM
I do have a question.

These guys run in Nexerelin?

Or is it free from those shackles?
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: gofastskatkat on November 02, 2015, 07:56:56 PM
i ran it fine without nexerelin
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: Originem on November 02, 2015, 08:36:01 PM
I can download it just fine. Then again, I run my computer in Japanese locale.

Anyway, while I haven't really tried out the ships that much, I find the weapons quite fun. They have some really interesting effects, both visually and gameplay wise.
Thanks,glad to hear that ;)
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: Originem on November 02, 2015, 08:37:55 PM
I do have a question.

These guys run in Nexerelin?

Or is it free from those shackles?
You mean boss fleets?
if true,i say yes. Nowhere can stop them from being existed. ;D
Title: Re: [0.65.2a] ApproLight v0.3.2a (WIP)
Post by: Takion Kasukedo on November 02, 2015, 09:05:54 PM
Oh, that and as a general faction

(unless they're not supposed to be used by the player)
Title: Re: [0.65.2a] ApproLight v0.3.2f En.1 Released
Post by: Originem on November 03, 2015, 04:41:05 AM
Initial English version Update!
Title: Re: [0.65.2a] ApproLight v0.3.2f En.1 Released
Post by: Nanao-kun on November 03, 2015, 08:55:52 AM
Initial English version Update!
Awesome.
Title: Re: [0.65.2a] ApproLight v0.3.2f (EN.1 Released)
Post by: connortron7 on November 03, 2015, 07:20:38 PM
Your ships are beautiful
Title: Re: [0.65.2a] ApproLight v0.3.2f (EN.1 Released)
Post by: DMCN on November 03, 2015, 07:50:43 PM
oh,better use ENG,like CHS ::)
Title: Re: [0.65.2a] ApproLight v0.3.2f (ENG.1 Released)
Post by: Ahne on November 04, 2015, 01:28:27 AM
Awesome work! Great amount of contend and quality, glad to see apro with an english translation. Have to play the mod but i had heard that the mod is similar to knight templar strenght (balance). Well i will see, nontheless amazing mod.
Title: Re: [0.65.2a] ApproLight v0.3.2f (ENG.1 Released)
Post by: Originem on November 04, 2015, 02:33:40 AM
Awesome work! Great amount of contend and quality, glad to see apro with an english translation. Have to play the mod but i had heard that the mod is similar to knight templar strenght (balance). Well i will see, nontheless amazing mod.
I believe that he strength will be balanced step by step! And thanks for your appreciate! I will work hard to improve!
Title: Re: [0.65.2a] ApproLight v0.3.2f (ENG.1 Released)
Post by: SpaceRiceBowl on November 04, 2015, 01:24:40 PM
The Holy Seeker class Sacred Flagship explodes instantly whenever you enter combat for some reason.
Title: Re: [0.65.2a] ApproLight v0.3.2f (ENG.1 Released)
Post by: Originem on November 04, 2015, 06:06:04 PM
The Holy Seeker class Sacred Flagship explodes instantly whenever you enter combat for some reason.
The ship needs to load another mod called Knight(a Chinese mod) to avoid exploding.Obviously there will be some time that the Holy Seeker won't be existed
Title: Re: [0.65.2a] ApproLight v0.3.2f (ENG.1 Released)
Post by: 19_30s on November 05, 2015, 05:01:48 AM
The Holy Seeker class Sacred Flagship explodes instantly whenever you enter combat for some reason.
cuz the ship's sprite is mainly designed by me,so it will need my mod ;)
Title: Re: [0.65.2a] ApproLight v0.3.2f (ENG.1 Released)
Post by: NightfallGemini on November 05, 2015, 06:47:00 AM
Is there anywhere to get Knight in the meantime to make the Holy Seeker work? :o
Title: Re: [0.65.2a] ApproLight v0.3.2f (ENG.1 Released)
Post by: Histidine on November 05, 2015, 06:54:10 AM
i ran it fine without nexerelin
Please clarify: does it blends with Nexelerin in regard of faction relations, alliances, invasion fleets and so on, or it just "run fine", as in there will be market of this faction, but that's it?
Currently it probably won't work with Nexerelin at all.

You can wait for the next Nexerelin release, apply the relevant changes locally (1 (https://bitbucket.org/Histidine/exerelin/commits/8e083c6221ab56349da6c4c195fb3c3b5d74ba46) 2 (https://bitbucket.org/Histidine/exerelin/commits/192182b1386f9795d95da39ac4f6c219b7053135)), or just download the latest repository copy.
Title: Re: [0.65.2a] ApproLight v0.3.2f (ENG.1 Released)
Post by: Creepin on November 05, 2015, 07:38:03 AM
Currently it probably won't work with Nexerelin at all.

You can wait for the next Nexerelin release, apply the relevant changes locally (1 (https://bitbucket.org/Histidine/exerelin/commits/8e083c6221ab56349da6c4c195fb3c3b5d74ba46) 2 (https://bitbucket.org/Histidine/exerelin/commits/192182b1386f9795d95da39ac4f6c219b7053135)), or just download the latest repository copy.
I removed original post because I realised I'm addressing it to the wrong person, but I'm thankful for your timely intervention :) I'll see if I'll be able to modify Nexelerin myself I checked repository and it seems that master has ApproLight support. Cool, can't wait to see these beauties in action!
Title: Re: [0.65.2a] ApproLight v0.3.2f (ENG.1 Released)
Post by: Originem on November 08, 2015, 01:05:23 AM
Working on Boss fleets(to let them refresh without other mods)
Title: Re: [0.65.2a] ApproLight v0.3.2f (ENG.1 Released)
Post by: 19_30s on November 16, 2015, 06:59:01 AM
 ;D dingtie
Title: Re: [0.65.2a] ApproLight v0.3.2f (ENG.1 Released)
Post by: doodlydee on December 10, 2015, 07:01:23 AM
Hi I just wanted to know if this mod is going to be updated for 0.7.1a, thanks
Title: Re: [0.7.1a] ApproLight v0.3.6a (Chinese Version Released)
Post by: Originem on December 11, 2015, 03:23:37 AM
0.7.1a Chinese Version has been updated but there will be a long time before English version updated.
Title: Re: [0.7.1a] ApproLight v0.3.6a (Chinese Version Released)
Post by: Cyan Leader on December 12, 2015, 06:35:47 AM
I've been wondering, is there a Chinese forum you guys have been using for Starsector?
Title: Re: [0.7.1a] ApproLight v0.3.6a (Chinese Version Released)
Post by: Tartiflette on December 12, 2015, 06:52:38 AM
http://tieba.baidu.com/f?kw=%E8%BF%9C%E8%A1%8C%E6%98%9F%E5%8F%B7&ie=utf-8
This one?
Title: Re: [0.7.1a] ApproLight v0.3.6a (Chinese Version Released)
Post by: Cyan Leader on December 13, 2015, 06:33:04 PM
Played around a bit with the untranslated version.

I really, really like the weapons and ships, both in design and in gameplay. I hope we can get the translated version soon.

Cheers.
Title: Re: [0.7.1a] ApproLight v0.3.6a (Chinese Version Released)
Post by: Originem on December 13, 2015, 10:27:13 PM
Played around a bit with the untranslated version.

I really, really like the weapons and ships, both in design and in gameplay. I hope we can get the translated version soon.

Cheers.
thanks a lot! i will work hard to make this mod more playable
Title: Re: [0.7.1a] ApproLight v0.3.6a (Chinese Version Released)
Post by: Nanao-kun on December 14, 2015, 12:45:57 PM
I also really like this mod.
Title: Re: [0.7.1a] ApproLight v0.3.6a (Chinese Version Released)
Post by: OhNoesBunnies on December 14, 2015, 03:07:21 PM
This mod is fantastic! :D
Title: Re: [0.7.1a] ApproLight v0.3.6a (Chinese Version Released)
Post by: Originem on December 15, 2015, 05:39:26 AM
I also really like this mod.
thx ;)
Title: Re: [0.7.1a] ApproLight v0.3.6a (Chinese Version Released)
Post by: sycspysycspy on December 15, 2015, 06:34:32 PM
I love you...
Title: Re: [0.7.1a] ApproLight v0.3.6a (Chinese Version Released)
Post by: OhNoesBunnies on December 15, 2015, 10:14:11 PM
I love the portraits! Wish there were more standalone portraits of this quality.
Title: Re: [0.7.1a] ApproLight v0.3.6a (Chinese Version Released)
Post by: Originem on December 16, 2015, 11:34:23 PM
I love the portraits! Wish there were more standalone portraits of this quality.
Hey you means you just love the protraits? LOL
Title: Re: [0.7.1a] ApproLight v0.3.6a (Chinese Version Released)
Post by: Shedovv on December 18, 2015, 06:12:23 PM
Haven't tried them out yet, but just looking at the ship sprites nearly made me faint in an orgasm several times, the shapes and the fact that most of them are symmetric ahhhh...  ::)

P.S I can't wait for an English 0.7.1 version.
Title: Re: [0.7.1a] ApproLight v0.3.6a (Chinese Version Released)
Post by: sycspysycspy on January 06, 2016, 01:02:51 AM
New version is up :) http://tieba.baidu.com/p/4253401379
Title: Re: [0.7.1a] ApproLight v0.3.6a (Chinese Version Released)
Post by: Cyan Leader on January 17, 2016, 02:06:43 PM
Still waiting on that English version, I hope it is at least being developed.
Title: Re: [0.7.1a] ApproLight v0.3.6a (Chinese Version Released)
Post by: Originem on January 17, 2016, 05:44:29 PM
Still waiting on that English version, I hope it is at least being developed.
Well, Deathfly takes charge of the translation but he has to deal with Neutrino with FlashFrozen and seems to have no time now.
But it will be soon, at least the basic version.
Title: Re: [0.7.1a] ApproLight v0.3.6a (Chinese Version Released)
Post by: ahrenjb on January 19, 2016, 02:26:10 PM
Great sprite quality, and a lot of neat features. Looking forward to seeing SS+ and Nexerelin integration!
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Originem on February 06, 2016, 08:45:41 PM
Fully English Version Published!
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: DrakonST on February 06, 2016, 09:14:51 PM
It came true! :D
My God I rejoice English localization. And it despite that I Russian...
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Cyan Leader on February 06, 2016, 10:06:11 PM
Much appreciated.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: spartan117pr on February 06, 2016, 10:14:20 PM
NICE, breaking my save to try it out.  :-*
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Originem on February 06, 2016, 11:44:40 PM
It came true! :D
My God I rejoice English localization. And it despite that I Russian...
Well, have fun ;)
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Originem on February 06, 2016, 11:45:10 PM
Much appreciated.
Long time, isn't it?
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Gezzaman on February 07, 2016, 12:17:07 AM
Thanks for the massive update

unfortunately i am getting non stop crashing when i enable this mod and start a new game. Is this mod based on Java 7 or 8?

this is the end of the error log

166963 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
167041 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Originem on February 07, 2016, 02:50:33 AM
Thanks for the massive update

unfortunately i am getting non stop crashing when i enable this mod and start a new game. Is this mod based on Java 7 or 8?

this is the end of the error log

166963 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
167041 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Do you have more details like when and where?
I do not have any errors on my computer.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Gezzaman on February 07, 2016, 03:23:34 AM
I only get this error when i enable approlight mod.

all my other mods work with no crashes when i turn off approlight.

the crash happens each time i try make a new game, when it is generating the new world
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: HELMUT on February 07, 2016, 07:12:31 AM
Didn't got the same error as you Gezzaman. Did you made a clean install (removing the previous folder rather than merging it with the new one)? However i got another one, when enabling corvus mode and starting as Approlight in Nexerelin, it crashes on start. It does works if i start with another faction though. No problems when the sector is randomly generated.

Code
164722 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.M.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.U.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Cyan Leader on February 07, 2016, 11:22:08 AM
Much appreciated.
Long time, isn't it?

Well the chinese version I played was 3.6 I think and this is 4.1 so yeah, some time has passed. I'm curious to see all the changes.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Gezzaman on February 07, 2016, 01:34:20 PM
Didn't got the same error as you Gezzaman. Did you made a clean install (removing the previous folder rather than merging it with the new one)? However i got another one, when enabling corvus mode and starting as Approlight in Nexerelin, it crashes on start. It does works if i start with another faction though. No problems when the sector is randomly generated.

Code
164722 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.M.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.U.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)


I always clean install mods.

Maybe it is Nexerelin and Approlight not being compatible, I selected Corvus mode start and get constant crashing when generating the world.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: spartan117pr on February 07, 2016, 02:02:41 PM
Well you guys with crashes are trying to use it with corvus mode and it's been working just fine for me with nexerelin without corvus mode so probably found the culprit.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Originem on February 07, 2016, 04:41:33 PM
Didn't got the same error as you Gezzaman. Did you made a clean install (removing the previous folder rather than merging it with the new one)? However i got another one, when enabling corvus mode and starting as Approlight in Nexerelin, it crashes on start. It does works if i start with another faction though. No problems when the sector is randomly generated.

Code
164722 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.M.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.U.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)


I always clean install mods.

Maybe it is Nexerelin and Approlight not being compatible, I selected Corvus mode start and get constant crashing when generating the world.
Well you guys with crashes are trying to use it with corvus mode and it's been working just fine for me with nexerelin without corvus mode so probably found the culprit.

Yes, it's actually because of the corvus mode. ApproLight's star system's ID has changed from ApproLight to Agustin.
mods\Nexerelin\data\config\exerelin
corvus_capitals.csv and corvus_spawnpoints.csv , replace ApproLight with Agustin. (system column)
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: spartan117pr on February 08, 2016, 12:14:04 AM
Got it working in Corvus mode. Both planets in Agustine are selling zero commodities though is this intended  ???
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Originem on February 08, 2016, 05:48:53 PM
Got it working in Corvus mode. Both planets in Agustine are selling zero commodities though is this intended  ???
I acutally dont know why either.......Did you use ss+? I has this problem with SS+ but without SS+ everything works normally.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: spartan117pr on February 08, 2016, 09:31:31 PM
Got it working in Corvus mode. Both planets in Agustine are selling zero commodities though is this intended  ???
I acutally dont know why either.......Did you use ss+? I has this problem with SS+ but without SS+ everything works normally.

Ya I am using SS+ originem, guess that is the culprit. I like your mod a lot, but I definitely cant go without SS+ so I guess I will just buy supplies and fuel out of Agustin and pretend Approlight are super militaristic and don't deal with commodities  :P
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Cyan Leader on February 09, 2016, 09:02:42 AM
I can confirm that their markets work fine with commodities when running without Nexcerelin.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Nanao-kun on February 09, 2016, 10:00:44 AM
Seems to work fine with standard Nexerelin and SS+.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Cyan Leader on February 09, 2016, 05:48:24 PM
I feel that the Appro-Light Scholar (S) needs some adjustments with the weapon arcs. Appro-Light Scholar (Cruiser) is one of my favorite ships of the mod, a fast cruiser with a lot firepower but weak defenses and a somewhat limited OP number. When I bought the Battleship model I thought I was getting an upgrade but the weapon arcs on it are off. The two newer big energy ports are on the side and the mediums are also not facing directly forward with just some small overlap. Sure it has a big missile port on the front but that is just the same as the Cruiser which had those lovely torpedoes.

I haven't tried the other BCs yet (like the Originem that looks very similar) but the Scholar feels like a very different type of ship, one that you would equip with PDs and not with firepower.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Originem on February 10, 2016, 04:49:28 PM
I feel that the Appro-Light Scholar (S) needs some adjustments with the weapon arcs. Appro-Light Scholar (Cruiser) is one of my favorite ships of the mod, a fast cruiser with a lot firepower but weak defenses and a somewhat limited OP number. When I bought the Battleship model I thought I was getting an upgrade but the weapon arcs on it are off. The two newer big energy ports are on the side and the mediums are also not facing directly forward with just some small overlap. Sure it has a big missile port on the front but that is just the same as the Cruiser which had those lovely torpedoes.

I haven't tried the other BCs yet (like the Originem that looks very similar) but the Scholar feels like a very different type of ship, one that you would equip with PDs and not with firepower.

Well, one of my reason is if ALSS has weapon arcs which are facing directly forward, her power will be greatly enhanced. But may be I could think about something more than that.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Cyan Leader on February 10, 2016, 04:54:41 PM
Well I could try the Originem or the Doctorial as replacements for now but I have refreshed the Spectre Nest market some good 30 times now and I haven't seen them being sold once.

Are they even up for sale? Same for some weapons. I have a feeling they are hiding at the Unos station but I have no idea how one would access that, I have a commission and 100 rep points.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: HELMUT on February 10, 2016, 05:07:30 PM
Didn't found an Originem, but got 3 Doctorial so far (in captured stations). Those are fairly rare though.

No idea what Unos station does either, tried to board it with several "special" ships, hoping it'll trigger a reaction but so far i got nothing.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Cyan Leader on February 10, 2016, 05:10:56 PM
I'm not playing with Nex, but I found both ships now so I guess they are just very rare.

Just not sure if the Rods Frome Chopper spawns at all.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Originem on February 10, 2016, 05:20:27 PM
Didn't found an Originem, but got 3 Doctorial so far (in captured stations). Those are fairly rare though.

No idea what Unos station does either, tried to board it with several "special" ships, hoping it'll trigger a reaction but so far i got nothing.

Unos station does nothing is this version now. It's just one piece of my imagination.
And ships like Originem are quite rare, really rare.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Originem on February 10, 2016, 05:22:05 PM
I'm not playing with Nex, but I found both ships now so I guess they are just very rare.

Just not sure if the Rods Frome Chopper spawns at all.
All i can say is the Rods Frome Chopper is rare. But this weapon is too strong to use, completely OP and I suggest not to use it.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: HELMUT on February 11, 2016, 03:04:23 PM
So, i finished a Nexerelin campaign with Approlight. It was a pretty fun campaign, even though the extremely strong ships eventually made late game a bit boring. After a while, i was able to steam-roll absolutely everything without having to look at the screen, including Templars and late game IBBs. Also a few bugs and little things that i'll start with.

Code
10051989 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.hullmods.AL_ChainedMod.advanceInCombat(AL_ChainedMod.java:63)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

This one happened thrice. Once in a battle against Templars, the two other while testing the Holy Seeker in the simulator. It always happened at the very start of the battle, just after deploying my ships.

Another thing, i suspect Approlight require more allocated memory than other mods. My game crashed with 2 to 4 Go allocated, fortunately it went fine when i changed vmparams to 4 to 6Go. This may also be linked to my third issue. Sometimes, the game would close after loading a save. Here's the end of the log :

Code
6399158 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading ..\\saves/save_ANIMEASFUCK_3840825973959183201...
6399309 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 1
6399309 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 2
6399309 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 3

No crash, just the game closing. Happened 3 or 4 times in the campaign.

Also, the description of the planet Flame forge break when hovering the cursor over it.

Duke Julius space station #1 have no description. It seems it was supposed to be like the abandoned station in Corvus but instead "behave" like a normal (broken) market. There's also a big ship here, which is free to grab. It's not available with just Approlight activated though, i don't know if it's intended.

Also, here the culture end fleet pursuing their allies.

Spoiler
(http://i.imgur.com/jweIYa4.jpg)
[close]

And here, something... Weird.

Spoiler
(http://i.imgur.com/ACULLbl.png)
[close]

A few more things, not game-breaking.

Approlight is hostile to the Luddic Church, but not the Luddic path, seems like an oversight. It's also neutral with some other faction mods like Imperium and NGO, which are very hostile to the Hegemony, Approlight's ally.

I managed to find and defeat Immortal Light and Culture End. But even by tweaking the files, i couldn't manage to spawn the other two boss fleets. Waiting didn't helped either.

The background of Agustin is the same as old Corsica. Not a huge problem, but i always found this background to be a bit straining to the eyes. If you happen to have another darker background around, it would probably fit better.

And lastly, a minor complain. I'd be happy if you could lower the "shield raising" sound effect a bit. A single vessel doing it is okay, but 20 ships constantly lowering and raising their shields in battle can be a bit tiresome after a while.



Now for the interesting part. I will start with the hull mods, because they play such an important role in the faction. Unfortunately, i found them very confusing to use, they do so many things and aren't explained very well.


The Deuterium-antideuterium Reactor (i have a feeling the translation went weird there) does no less than 4 things : It increases the shield radius by a bit, increase the ship flux capacity, and most importantly, give a venting boost when the ship reach above 70% flux every minutes. It also regenerate the hull depending on the flux (i had troubles understanding that part). It also says at the end that the flux capacity is increased by 25% now, not sure to understand that either.

The Dimension potential generator is a fun one. Not only it increases the flux dissipation, it especially give the ship an invisible shield that can makes disappear incoming projectiles. It works a bit like the Exigency repulsor, but permanent (unless you vent or are overloaded). It does cost a bit of hard flux to "eat" projectiles though.

I wasn't convinced by the Anti-Deu engine mod. It does increases the speed by 2/1/1/1 su, which is insignificant (and doesn't seems to works anyway) (Edit: I discovered it's actually the burn speed, the description tricked me) and increases the damage taken by the engines, similar to Unstable injectors. It also increase the flux dissipation when accelerating, which is, uh... All the time in battle. Very clunky, i pretty much never used it.

Appro-Light Element Enhance is another one that i rarely used. It reduce the speed by 20%, which is huge, and in exchange give more hull health, and more or less immunity to EMP and disabled weapons. It also make the ship cost more supplies to repair. Probably very good on the Hegemony inspired designs that rely on armor, but otherwise not really interesting.

Appro-Light flux adjust system increase the ship overall performances depending on the flux level. It doesn't seems to increase with additional flux capacity points. It also give a boost to flux dissipation. Apparently, it does increase the flux dissipation bonus depending on how fast the ship built up its flux, but this part was a bit confusing to understand.

Filter armor doesn't stack with other armor buffing hull-mods. It doesn't give as much additional armor as the vanilla hull-mod but it does regenerate (not in its entirety) the ship's armor. The armor regen seems to be limited in time depending on the available material (?), but i actually have no idea how this part works, so i don't know if it's actually good. It also completely remove the cargo and fuel capacity of the ship.

Appro-light Flux chain is mostly a complementary mod that buff all other AL hull mods. It does reduce the flux dissipation but buff the shield, and lower the energy flux cost of the weapons.

Overall, asides from the dimensional generator and the deuterium reactor, i rarely used the other hull mods. They add an unnecessarily high amount of buffs and nerfs and make the whole thing extremely confusing to use. I'll really advise to simplify these. One or two effects are more than enough for a hullmod, all the other arbitrary bonuses doesn't bring anything interesting and should be removed for clarity.



Now for the ships. I didn't had the chance to try them all, but here's about those i tested :

The starting Mumber is an all around better Wolf, or maybe even Tempest? It's faster, hit like a truck and is even cheaper. Its only weakness is the crappy shield, but it's still an Omni compared to the Wolf frontal. It also have a built-in dimension generator hull mod, so you don't have to worry too much about kinetic shots hitting your crappy shield in the first place. It also have a "C" variant, which i'm not sure what it means.

The Multiplication frigate is also similar to the Wolf, with a medium hybrid turret. It doesn't quite have as many guns, and the built Filter armor remove all the cargo but its overall stats are still better. Its glow flux jammer allow it to repulse projectiles, like the Exi repulsor. It also causes some short EMP arcs, making it very well protected against fighters and unshielded frigates. It's also dirt cheap, 3 supplies, like a Hound.

The Academician is more or less a (very) high-tech Brawler. It's not as armored as its vanilla counterpart, its shield however, is ridiculous at 0.5 efficiency. It's also bloody fast. Mostly equipped with hidden slots (that can't be disabled), so don't try to challenge it in a slug-fest. Oh, and it also have a built in dimension generator, making it even tougher. Fortunately, it's more expensive at 6 supplies, but given it can go toe to toe with a destroyer, it's actually not that expensive.

The Devil's Angle is a glass cannon loaded with too many missiles to be legal. For the same price as a Vigilance, you can mount one more medium missile, and two small ones. Stacking those during early game obviously give outrageous results.

The One Armed is the AL Hyperion, but twice as cheap, tougher and with better flux stats. And just like the description said, it have a medium universal, the ideal place to fit a torpedo launcher.

Its upgrade version, the One Armed Heracles is all around better, and come delivered with a large universal instead of a medium. Its teleporter have a slightly longer cooldown and shorter range, but causes EMP arcs. It's twice as expensive as the One Armed, so as much as an Hyperion, but overwhelmingly better.

For the destroyers. The first one i got was the White Wolf, the AL version of the Medusa. Its stats are overall better but it traded the two universals hardpoints for a single medium hybrid, so they roughly have the same firepower. The main difference come from the ship system, the Medusa phase skimmer have 3 charges, the White wolf have 6, and they regenerate faster, giving it near Hyperion level of mobility. 12 supplies cost, same as the Medusa. Built in dimension generator too.

The Bachelor is some kind of Enforcer/Sunder hybrid, but high-tech. Over-gunned, reasonably mobile, and tough as nail. Its armor isn't quite as good as the Enforcer but it does compensate with a very good shield and flux stats more than twice as better. And even if it get dangerously close to overloading, it still can uses its ship system to reinforce its armor depending on its flux level. Quite pricey for a destroyer (13 supplies) but it can definitely plays in the cruiser category.

The Ice-breaker is a slightly cheaper, but much tougher Sunder, with an overwhelming amount of firepower. Its flux stats are surprisingly similar, even a little inferior due to the built in Flux chain. Combining the energy weapons with kinetic effects from AL, with the two medium missiles mounts makes it a beast even during late game.

The Boson is one of the most reasonable ships i've seen so far. A phase destroyer, with surprisingly average stats and firepower. It still got the same blinker as the White Wolf, making it incredibly mobile. Also one of the most expensive AL destroyer at 15 supplies.

I didn't have the chance to get a Torch class, so i can't say much about it. I know that hovering the cursor over the Amethyst system icon in refit screen makes the game explodes though.

Spoiler
2438964 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.util.IllegalFormatConversionException: f != java.lang.String
java.util.IllegalFormatConversionException: f != java.lang.String
   at java.util.Formatter$FormatSpecifier.failConversion(Unknown Source)
   at java.util.Formatter$FormatSpecifier.printFloat(Unknown Source)
   at java.util.Formatter$FormatSpecifier.print(Unknown Source)
   at java.util.Formatter.format(Unknown Source)
   at java.util.Formatter.format(Unknown Source)
   at java.lang.String.format(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$11.o00000(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$12.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.O00O.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.T.int.super(Unknown Source)
   at com.fs.starfarer.ui.T.processInput(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.c$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.c.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.ooOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.M.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.J.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.M.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.newsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

The Referee class is a cheaper Condor, but better in every possible ways, with an absurd amount of weapons. Not much to say here.

The Brain is some kind of destroyer sized Monitor. It's fairly well armed, and like the description said, pretty much indestructible. Its Brain AI hull mod slow down incoming missiles and buff allied ships. With 2 medium missiles and universals mounts, it makes a pretty annoying missile boat that can't be stopped. Unfortunately, i found it quite unusable, due to its atrocious mobility, 25, as slow as an Onslaught. AL ships being naturally very hard to kill, the Brain never really found its place in my fleet.

The phase-tanker class (translation is probably wrong here) is, unsurprisingly, a phase tanker. It doesn't have as much fuel capacity as the Phaeton, nor as much cargo as the Tarsus, but it comes at only 3 supplies and also bring 2 medium missiles mounts. It's less expensive than the Devil's Angle missile frigate, have a pretty good amount of cargo space, and being a phase ship, is quite survivable on top of that. I used those quite a lot during my campaign. For some reasons however, they cost 80% CR per deployment.

In the cruiser category, the ships suddenly becomes very expensive to field, but still quite monstrous. The Scolder is probably the least threatening of them all. It's a carrier-freighter, roughly equivalent to the Heron in a lot of ways. It got more cargo space though, but it come at a slightly more expensive price. Actually reasonably balanced.

The Venture AL is more or less identical to the vanilla one, but with slightly better cargo and flux stats, it also lost its civilian-grade hull mod. The problem? Its twice as expensive as the original one. Also equipped with an inexplicably worse shield emitter.

The Gen Eagle is not an Eagle variant, but a Dominator one. It doesn't have as much armor than its vanilla counterpart, but with its ancient armor system, it can be become monstrously hard to damage, especially when coupled with the built-in flux adjust hullmod that improve even further its armor. It also have many more guns, and better flux stats to handle them. The only downside? It's almost twice as expensive, but it can still brawl with anything bigger than it.

The very similar looking Accipiter, despite being qualified as a missile support ship by the description, is more of a brawler than anything else. It's quite similar to the Dominator too, but with more guns. However it lack the supernatural survivability of the Gen Eagle. I only found it very late, so i haven't tried it much in my campaign.

The Scholar (called Scholer in game) have been my flagship for... The entire campaign? At least a good part of it. As Cyan Leader said, it's extremely mobile and the four built in torpedoes launcher (plus the large universal mount) allow it to deliver absurdly powerful alpha strikes that can even threaten boss ships. Fairly average AI ship, but beastly as a flagship.

The Keter is more of a battlecruiser, and its 40 supplies cost reflect that. It got a very impressive amount of weapons, but the most striking feature is its monster 0.5 efficiency shield. Add on top of that the really good speed, it definitely justify its expensive price.

Haven't found the other cruisers, so i won't say anything about those.

For the capital ships. The Euclid is a very powerful missile battleship. It can brawl reasonably well, thanks to its heavy armor, but the hardpoints angles, crappy shield and two launch bays definitely put it in a fire-support role.

While the role of the Euclid is a bit nebulous, the Coldhouse is clearly defined. It's a carrier, and while it lacks the numerous launch bays of the Astral, it compensate with incredible fire support capabilities. It's surprisingly cheap though, despite being clearly superior to the Astral. I realized the built in drone launcher was extremely good against Templars, as the Coldhouse drones were perfect Clarents magnets (they are listed as ships, and lack descriptions though). Also a minor bug, the Coldhouse always 0 flux/sec in the refit screen, even when covered in guns.

The Scholar (S) (still written as Scholer) took a different direction than the original Scholar. It traded its incredible frontal firepower for wider coverage. The two large energy mounts are broadsides, as well as the four medium missiles hardpoints. Probably not the ideal flagship, but it did extremely well with the AI. Its Active flux distributor system, coupled with the very good shield makes it infuriatingly hard to kill. By the way, there's some missed characters that weren't translated when the Scholar use its system in battle, it show some "?" instead.

And then the big one, the Doctor class. Its "normal" firepower isn't impressive for a battleship, but it does compensate with the built-in overwhelming Deity gun that can wreck any shields. It may not seems as defence oriented as the Paragon, but with the Origin Flux distributor system, breaking its shield still takes forever.

And that's all for the ships! Didn't got the other battleships, and i don't think talking about the boss ships is relevant, given they aren't really supposed to be balanced anyway.



Speaking of balance, i'm aware that the faction is supposed to be stronger than vanilla, but there are some things that don't works. Some AL ships just can't be blatantly stronger than their vanilla competitor for the same supply cost (or cheaper!), that's especially noticeable for the frigates and destroyers.

Also, while i really liked flying with AL ships during early and mid-game, it became quite stale during late game. The ships can become so strong (especially with skills) that nothing, not even the AL boss fleets, can be an interesting challenge to face. I mean, when you can defeat the final IBB or Templars invasions on autopilot, something might need some changes. I personally won't fly any AL ship in future campaigns due to this, but maybe i'll keep them as a boss faction, along with the Templars.

My main concerns are : fixing the bugs (eh), tweak the hull-mods (really, they are cool but so unintuitive), rework the supplies costs (especially for the frigates and destroyers), probably removing some of the built-in hull mods for the ships (they are already so strong anyway). Another thing that i didn't said earlier, but i feel is very important : the texts feel really weird, lot of grammar mistakes and... A translation a bit too literal perhaps? Hard to say, but something definitely wrong with the writing, and as such, the faction doesn't blend well with the Starsector universe. If you can find a guy on the forum that can write well and is willing to help, then go for it, this would help the mod a lot.

tl;dr : Cool faction but overpowered, stomping everything becomes a bit boring after a while. Some bugs and clunky mechanics. The writing feels weird and not Starsector-ish. If you like epilepsy inducing anime ships with lasers and stuffs, you'll probably like this mod.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Cyan Leader on February 11, 2016, 04:53:53 PM
AL being somewhat OP is part of what makes it distinct I think. I'd re-purpose it into a boss faction instead of nerfing everything to be just vanilla alternatives. I like mods like Blackrock, Imperium, Citadel and so many others that strive for that vanilla balance and keeps everything under control, but at the same time I also like factions like AL that experiment with a lot of things and come off as OP in some ways. Facing off AI AL fleets is much more fun at the late game than facing off Citadel fleets, for example, because of how crazy AL ships are.

I wouldn't trade that for a notion that every faction needs to be vanilla balanced.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Originem on February 11, 2016, 05:13:53 PM
Thanks!Helmut! You give me so much constructive suggestions!

Actually, i have been balancing AL for long time. I want it to be a boss faction but not too strong, and this is hard to realize.

Some ships' overpowers are not my suppose. I designed them with just my foolish ideas in my first stage beginning to make this mod, and everything  are out of control. Anyway, I'll try my best to fix them.

Initially, I was bad at Java. I did even not know about what is code. I started making this mod with learning all the time, and the first part is actually terrible(like ship's design, cruiser-class like capital-ship-class). So the former version was so OP that worse than now, and it's my fault that I did little to adjust them.

Hullmods will be tweaked I think. I have more ideas to finish in the future and I have to simplify these effects.

Anyway, thanks for your playing the ApproLight. The ApproLight will be better, in the near future.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: sycspysycspy on February 11, 2016, 05:50:21 PM
@HELMUT Thanks so much for your feedback, I would look into the translation bugs.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Ahne on February 12, 2016, 07:03:40 AM
Helmut at his best ^^, great job dude.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: SierraTangoDelta on February 17, 2016, 08:16:40 PM
Cool mod, definitely seems too strong for standard gameplay like has been said already. I'll use them as a boss faction like the Knights Templar for sure, but I can't include them in regular Nexerelin play.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Very Good on February 22, 2016, 10:57:06 AM
I use all mod currently working on this version of starsector and i don't think your faction is op at all.'ecept the one without English translation)
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: doodlydee on March 02, 2016, 12:43:17 PM
I hope this mod gets updated for new version
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: SierraTangoDelta on March 02, 2016, 11:11:36 PM
I use all mod currently working on this version of starsector and i don't think your faction is op at all.'ecept the one without English translation)

Every single ApproLight ship has far better Shield Damage per Flux than any other ship in the entire game, plus their weapons are all really strong, and then you add on all the amazing special bonuses you can give the ships. They're easily among the strongest mods-factions in the game.
I love the designs, weapons, cool special addons for each ship, and the sounds, but they really stomp the *** out of everyone else, which is fine if they're supposed to be a boss faction, but they don't act like one, as they behave exactly like every other faction.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: FakeTrump on March 03, 2016, 02:37:06 AM
Can you somehow disable these disgusting weeaboo portraits?
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: sycspysycspy on March 03, 2016, 02:45:09 AM
Can you somehow disable these disgusting weeaboo portraits?
Can't you just ignore them? What is wrong with you  ;D
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Mr. Nobody on March 03, 2016, 02:55:03 AM
Can you somehow disable these disgusting weeaboo portraits?

Wait, you mean you AREN'T blowing stuff up with Space Captain Appro-chan and Officer Dredd?

What's wrong with you?

P.s. nice mod but waaaaaaaaaaaay too OP and doesn't "work" like a "proper" boss faction like the Templars (ie: it works like a regular faction)

Spoiler
P.p.s. Who knows, maybe one day we will get Space Captain Appro-Chan Magical Space Adventure or something like that
[close]
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: SierraTangoDelta on March 03, 2016, 10:52:35 AM
Can you somehow disable these disgusting weeaboo portraits?

You can just take them out. I like them quite a bit, since the generic anime girl just looks silly, and then there's the guy that looks like Legolas, plus Admiral Dredd and that robot chick.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: FakeTrump on March 04, 2016, 02:53:16 AM
Can you somehow disable these disgusting weeaboo portraits?
Can't you just ignore them? What is wrong with you  ;D
I don't want to see them, they are disgusting. I love the ships but the bother me.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: FakeTrump on March 04, 2016, 02:54:08 AM
Can you somehow disable these disgusting weeaboo portraits?

Wait, you mean you AREN'T blowing stuff up with Space Captain Appro-chan and Officer Dredd?

What's wrong with you?

P.s. nice mod but waaaaaaaaaaaay too OP and doesn't "work" like a "proper" boss faction like the Templars (ie: it works like a regular faction)

Spoiler
P.p.s. Who knows, maybe one day we will get Space Captain Appro-Chan Magical Space Adventure or something like that
[close]

Did you get abused as a child to like this ''anime'' crap?
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Gothars on March 04, 2016, 03:11:53 AM
@ Fake Trump: You've got a PM.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: JohnDoe on March 04, 2016, 03:21:39 AM
Trump will make anime real, but I digress.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: SainnQ on March 04, 2016, 04:55:43 AM
Any ETA for the 7.2a Update of ApproLight?
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: SierraTangoDelta on March 04, 2016, 08:42:32 AM
Trump will make anime real, but I digress.
I can't wait for piloting my own space battleship, just like Captain Harlock!
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Mr. Nobody on March 04, 2016, 10:47:00 AM
Trump will make anime real, but I digress.
I can't wait for piloting my own space battleship, just like Captain Harlock!

Massive spoiler
Spoiler
And i mean a big one, this is your last chance to live unspoiled
Spoiler
One of the IBBs rewards it's actually the Yamato
[close]
[close]
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: SierraTangoDelta on March 05, 2016, 09:24:25 AM
I know about the Yamato, it's one of my favorites. I wish the cannon was even stronger though. So strong that it shuts down the ship after use for a few seconds.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Takion Kasukedo on March 05, 2016, 12:55:21 PM
I know about the Yamato, it's one of my favorites. I wish the cannon was even stronger though. So strong that it shuts down the ship after use for a few seconds.

I just got it and wondered to myself if it is even the Spaceship Yamato from movies, since it's based off of the Dominus.

If it is, it's no wonder why it looks like a Don Don Pachi ship.

(Edit Number 01)

Yep, it's got those fins and it's awfully close to the actual ship itself.

Still bloody awesome (oh and it's Space Battleship Yamato, not Spaceship Yamato, doh!)
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Cyan Leader on March 15, 2016, 05:33:27 PM
Has anyone checked if this mod is working with current? It's not like much changed between 0.7.1a and and 0.7.2a and I don't recall Appro having phase ships.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: spartan117pr on March 15, 2016, 06:32:45 PM
It is working currently, but I havent tested every ship so don't blame me if theres a crash hidden somewhere.  8)
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Timpe on March 18, 2016, 08:17:17 AM
Yeah, there are a few crashes unfortunately. These were the ones I got.

Code
923683 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.settings.B.getTextureId(Unknown Source)
at org.dark.shaders.util.ShaderLib.renderForeground(ShaderLib.java:1098)
at org.dark.shaders.util.ShaderLib.isForegroundEmpty(ShaderLib.java:634)
at org.dark.shaders.light.LightShader.drawLights(LightShader.java:948)
at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943)
at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135)
at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source)
at com.fs.starfarer.combat.A.new.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

119372 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.settings.B.getTextureId(Unknown Source)
at org.dark.shaders.light.LightShader.drawNormalMaps(LightShader.java:1711)
at org.dark.shaders.light.LightShader.drawLights(LightShader.java:957)
at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943)
at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135)
at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source)
at com.fs.starfarer.combat.A.new.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

798798 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.settings.B.getTextureId(Unknown Source)
at org.dark.shaders.util.ShaderLib.renderForeground(ShaderLib.java:1098)
at org.dark.shaders.util.ShaderLib.isForegroundEmpty(ShaderLib.java:634)
at org.dark.shaders.light.LightShader.drawLights(LightShader.java:948)
at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943)
at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135)
at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source)
at com.fs.starfarer.combat.A.new.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: gofastskatkat on March 19, 2016, 07:32:26 PM
Yeah, there are a few crashes unfortunately. These were the ones I got.

Code
923683 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.settings.B.getTextureId(Unknown Source)
at org.dark.shaders.util.ShaderLib.renderForeground(ShaderLib.java:1098)
at org.dark.shaders.util.ShaderLib.isForegroundEmpty(ShaderLib.java:634)
at org.dark.shaders.light.LightShader.drawLights(LightShader.java:948)
at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943)
at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135)
at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source)
at com.fs.starfarer.combat.A.new.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

119372 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.settings.B.getTextureId(Unknown Source)
at org.dark.shaders.light.LightShader.drawNormalMaps(LightShader.java:1711)
at org.dark.shaders.light.LightShader.drawLights(LightShader.java:957)
at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943)
at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135)
at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source)
at com.fs.starfarer.combat.A.new.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

798798 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.settings.B.getTextureId(Unknown Source)
at org.dark.shaders.util.ShaderLib.renderForeground(ShaderLib.java:1098)
at org.dark.shaders.util.ShaderLib.isForegroundEmpty(ShaderLib.java:634)
at org.dark.shaders.light.LightShader.drawLights(LightShader.java:948)
at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943)
at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135)
at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source)
at com.fs.starfarer.combat.A.new.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

You do have the latest shaderlib, correct? If you do then the only thing I can think of is that either the shaderlib overhaul that the creator did recently broke  compatability with older mods, or the latest starsector update changed around graphics
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Huginn on April 11, 2016, 06:56:14 AM
Is this Nexerelin/SS+ compatible and will it be updated for 0.7.2 soon?
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: samsaq on April 29, 2016, 07:05:19 PM
Since it has not been updated I have run into once weird problem.
) It is simply that when I phase, 1. I don't see phase time dilation, and 2. the SHIPS TAKE DAMAGE LIKE NORMAL WHILE PHASING! sorry, my new phase destroyers just blew up, needed to vent a little.
So if this will be patched, it's something to fix.(btw i'm happy this has an English translation, it just isn't the best, or even understandable sometimes)
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Drglord on April 30, 2016, 10:55:16 AM
Omg these ships are amazing is this compatible with 0.7.2?
I just have to have these cool looking ships.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Yetti on May 02, 2016, 05:31:09 AM
I have in game crashes when try to chosen some (mod) ships or clicked on "run simulation"
(http://smages.com/thumbs/201622.png) (http://smages.com/?v=201622.png)

(http://smages.com/images/20163fwf.png)

This mod need shaderlib and lazylib files from [0.7.1a] or [0.7.2a] game version?

starfarer game version - 0.7.1a-RC5
(http://smages.com/images/20161iwi.png)
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Drglord on May 02, 2016, 06:42:34 AM
I have been running it with the latest updates and no crashes. I am guessing though that all phase ships won't be working so don't use them.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: adimetro00 on May 05, 2016, 06:18:47 PM
Hey, man, the ships kick some mean ass! i think you should update this to 0.7.2 so i can play it.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Originem on May 24, 2016, 01:01:20 AM
Well, 0.4.3a(CHS) has been published, and it will take some time to translate.
Anyway, this version does a lot about nerf.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: DrakonST on May 24, 2016, 02:49:44 AM
Well, 0.4.3a(CHS) has been published, and it will take some time to translate.
Anyway, this version does a lot about nerf.
It's cool! It was necessary only to wait one more month!
P.S. Other foreign mods "Starsector" like a "ApproLight" are known to you?
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: NightfallGemini on May 24, 2016, 04:27:47 AM
I'm curious, for those of us who don't mind untranslated content, where are these other mods distributed?
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Drglord on May 24, 2016, 11:50:23 AM
This is the page for the mod. But you need a baidu account which i can't get because they never send the verification code on your phone....

http://tieba.baidu.com/p/4564115404
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Cyan Leader on May 24, 2016, 12:15:42 PM
Oh god, what are those golden ships? Really looking forward the patch now, hopefully there isn't much translation needed.

Also if Originem doesn't mind I can re-upload the Baidu in Mega or something.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Drglord on May 24, 2016, 12:29:29 PM
Well managed to DL it and will upload in my Dropbox for anyone who want to get it.

https://www.dropbox.com/s/4ay10d4g5d6nenn/%EF%BC%BB%E4%B8%AD%E6%96%87mod%EF%BC%BDApproLight%200.4.3%20a%20%281%29.rar?dl=0
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Cyan Leader on June 09, 2016, 06:33:11 PM
I hope the translation is being worked on, really want to play the new version.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: sycspysycspy on June 09, 2016, 07:09:40 PM
I hope the translation is being worked on, really want to play the new version.
Sadly not yet, he is cooking up another update, once he has come up with the update I would work on the translation. ;D
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Cyan Leader on June 10, 2016, 05:29:11 PM
Hum, part of me wants to jump into the Chinese version regardless, but I suppose I'll wait.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: sycspysycspy on June 23, 2016, 09:25:25 PM
I have been working on the translation, ETA sometime next week.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Cyan Leader on June 25, 2016, 09:30:58 AM
Did the update you mention come out?
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Kevin Flemming on June 25, 2016, 03:47:28 PM
Some of those ships...

I need to be alone now.
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Cyan Leader on July 08, 2016, 06:24:04 PM
Any chance of it hitting this weekend?
Title: Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
Post by: Originem on July 11, 2016, 08:29:31 PM
Any chance of it hitting this weekend?
Uploaded new version.
Title: Re: [0.7.2a] ApproLight v0.4.6a -Prime-
Post by: Cyan Leader on July 12, 2016, 10:04:26 AM
Thank you so much.

I understand it changed too much what are the biggest changes?
Title: Re: [0.7.2a] ApproLight v0.4.6a -Prime-
Post by: Originem on July 12, 2016, 05:02:06 PM
Thank you so much.

I understand it changed too much what are the biggest changes?
It's hard to calculate.
But in the chinese changelog, there are hundreds of lines.
Biggest changes i think are the Unos Station, Prime ship(Chaos crack), new Agustin and new balance.
Title: Re: [0.7.2a] ApproLight v0.4.6a -Prime-
Post by: Cyan Leader on July 13, 2016, 09:54:13 PM
Small bug report:

One of the planets in Appro's home system has its flavor text in its name, making the text grow huge once you hover it with the mouse.
Title: Re: [0.7.2a] ApproLight v0.4.6a -Prime-
Post by: Cyan Leader on July 14, 2016, 07:38:14 PM
Got a crash.

After buying the Torch destroyer and hovering the Amethyst System with my mouse. Seems like something broke when calculating the percentages.

Log:

Code
1440668 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.util.IllegalFormatConversionException: f != java.lang.String
java.util.IllegalFormatConversionException: f != java.lang.String
at java.util.Formatter$FormatSpecifier.failConversion(Unknown Source)
at java.util.Formatter$FormatSpecifier.printFloat(Unknown Source)
at java.util.Formatter$FormatSpecifier.print(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.lang.String.format(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2$11.o00000(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2$12.beforeShown(Unknown Source)
at com.fs.starfarer.ui.P.showTooltip(Unknown Source)
at com.fs.starfarer.ui.OoOo.int.super(Unknown Source)
at com.fs.starfarer.ui.OoOo.processInput(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.c$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.c.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.Object.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.F.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.D.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.M.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.J.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.M.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.T.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Title: Re: [0.7.2a] ApproLight v0.4.6a -Prime-
Post by: Originem on July 14, 2016, 09:12:12 PM
Got a crash.

After buying the Torch destroyer and hovering the Amethyst System with my mouse. Seems like something broke when calculating the percentages.

Log:

Code
1440668 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.util.IllegalFormatConversionException: f != java.lang.String
java.util.IllegalFormatConversionException: f != java.lang.String
at java.util.Formatter$FormatSpecifier.failConversion(Unknown Source)
at java.util.Formatter$FormatSpecifier.printFloat(Unknown Source)
at java.util.Formatter$FormatSpecifier.print(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.lang.String.format(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2$11.o00000(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2$12.beforeShown(Unknown Source)
at com.fs.starfarer.ui.P.showTooltip(Unknown Source)
at com.fs.starfarer.ui.OoOo.int.super(Unknown Source)
at com.fs.starfarer.ui.OoOo.processInput(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.c$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.c.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.Object.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.F.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.D.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.M.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.J.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.M.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.T.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.P.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Fixed. Have a try
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Cyan Leader on July 15, 2016, 01:21:25 PM
Thanks, but now the dialogue in the Unos station is in Chinese.
I fixed it myself by simply using the new hull_mods.csv with the previous version files, but you probably know that.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Originem on July 15, 2016, 05:40:57 PM
Thanks, but now the dialogue in the Unos station is in Chinese.
I fixed it myself by simply using the new hull_mods.csv with the previous version files, but you probably know that.
Oh my god...
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Cyan Leader on July 19, 2016, 11:54:51 PM
There used to be a large energy weapon that would create an electrical circle on the target it hit. It was great for clearing fighters, was it removed completely?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Originem on July 20, 2016, 02:13:50 AM
There used to be a large energy weapon that would create an electrical circle on the target it hit. It was great for clearing fighters, was it removed completely?
well, it was not been removed. Actually because of a small mistake it can't be seen in ApproLight's millitery market.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Histidine on July 20, 2016, 04:01:05 AM
Protip: in your .faction file
Code
	"displayName":"The Council of Appro-Light",
"displayNameWithArticle":"The Council of Appro-Light",
"displayNameLong":"The Council of Appro-Light",
"displayNameLongWithArticle":"The Council of Appro-Light",

should be

Code
	"displayName":"Appro-Light",
"displayNameWithArticle":"the Appro-Light",
"displayNameLong":"Council of Appro-Light",
"displayNameLongWithArticle":"the Council of Appro-Light",

This is so it doesn't use the full name or capitalized "The" when it shouldn't.

Also, quick typos I noticed:
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Originem on July 20, 2016, 04:28:01 AM
Protip: in your .faction file
Code
	"displayName":"The Council of Appro-Light",
"displayNameWithArticle":"The Council of Appro-Light",
"displayNameLong":"The Council of Appro-Light",
"displayNameLongWithArticle":"The Council of Appro-Light",

should be

Code
	"displayName":"Appro-Light",
"displayNameWithArticle":"the Appro-Light",
"displayNameLong":"Council of Appro-Light",
"displayNameLongWithArticle":"the Council of Appro-Light",

This is so it doesn't use the full name or capitalized "The" when it shouldn't.

Also, quick typos I noticed:
  • Planet name Seker) -> Seker
  • Chaos Crack interaction dialog: "You finally made it inot the rift" -> into
Thanks for reminding me~
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: DrakonST on July 20, 2016, 06:41:02 AM
Originem, how to make so that "Boss Fleets" have appeared in "Nexerelin"? If to play in not Corvus mode that there is no opportunity to battle against them.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Originem on July 20, 2016, 05:07:41 PM
Originem, how to make so that "Boss Fleets" have appeared in "Nexerelin"? If to play in not Corvus mode that there is no opportunity to battle against them.
Well, bossfleets should be appeared in the random mode...
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Cyan Leader on July 20, 2016, 07:22:38 PM
I'm not ready yet to write a long winded feedback post (if I do), but something is not sitting right with me.

I've started hunting for fleets for True Originem a while ago. I must have destroyed about 6-8 fleets now (those Brain ships are a pain in the ass). The rewards varied, but I got what I believed to be most of the pool. Blueprints for all 3 Prime ships and two uniques, the Oppenheimer and the Franklin. Since my flagship was the Scholar cruiser (though I used a Doctor to kill those fleets) I was very interested in its Prime version or the Franklin. The latter came much earlier, (was my 4th quest or so) and it was a huge upgrade from my Scholar. But the Prime Scholar took a while, it was 3m+ investment at least (actually more because I went for the Prime White Wolf first) and it took a lot of fights to get it.

After all that though what I've started to fear was true, the Prime ship is actually inferior to the Franklin. Sure it has small universals that allows for missiles and it is overall the fastest of the three, but it loses the Phase Skimmer that the Franklin has and the torpedo charges are greatly reduced. All stats sans for OP and speed are reduced and it doesn't have all the innate hullmods that the Franklin has. I mean sure, it is still an incredibly good ship, but I don't see the point of going through all the effort of acquiring all the parts when I can just easily settle for the Franklin.

Now what I'm looking for is the Originem ship, is that a quest too?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Originem on July 20, 2016, 09:04:07 PM
I'm not ready yet to write a long winded feedback post (if I do), but something is not sitting right with me.

I've started hunting for fleets for True Originem a while ago. I must have destroyed about 6-8 fleets now (those Brain ships are a pain in the ass). The rewards varied, but I got what I believed to be most of the pool. Blueprints for all 3 Prime ships and two uniques, the Oppenheimer and the Franklin. Since my flagship was the Scholar cruiser (though I used a Doctor to kill those fleets) I was very interested in its Prime version or the Franklin. The latter came much earlier, (was my 4th quest or so) and it was a huge upgrade from my Scholar. But the Prime Scholar took a while, it was 3m+ investment at least (actually more because I went for the Prime White Wolf first) and it took a lot of fights to get it.

After all that though what I've started to fear was true, the Prime ship is actually inferior to the Franklin. Sure it has small universals that allows for missiles and it is overall the fastest of the three, but it loses the Phase Skimmer that the Franklin has and the torpedo charges are greatly reduced. All stats sans for OP and speed are reduced and it doesn't have all the innate hullmods that the Franklin has. I mean sure, it is still an incredibly good ship, but I don't see the point of going through all the effort of acquiring all the parts when I can just easily settle for the Franklin.

Now what I'm looking for is the Originem ship, is that a quest too?
Well, the difference between Franklin and Scholar(P) is the prime hullmod, which will do huge advanced to your other ships in the combat. Anyway, Franklin is a heavy cruiser, Scholar is a light cruiser.  Maybe i will buff these prime ships.

AND, the Originem ship only appear in the boss fleets.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: DrakonST on July 21, 2016, 02:56:25 AM
Originem, how to make so that "Boss Fleets" have appeared in "Nexerelin"? If to play in not Corvus mode that there is no opportunity to battle against them.
Well, bossfleets should be appeared in the random mode...
I didn't see that the message "Boss fleet launched" even in Corvus mode appeared.
Yay. I see this and boss fleet kill my fleet :D.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Drglord on July 22, 2016, 01:25:09 AM
Well i can't find the fleet anywhere... Just small fleets hang around the chaos rift... Where do they spawn?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Paralityk on July 27, 2016, 04:47:35 AM
Where can I find Unos Station and Chaos Crack? There are no such places on my sector map or any star system. Do I need to trigger some event? Or maybe it's because I started with Tri-Tachyon and joined Appro-Light later? I'm playing with Nexerelin.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Originem on July 27, 2016, 07:41:57 PM
Well i can't find the fleet anywhere... Just small fleets hang around the chaos rift... Where do they spawn?

Anywhere exists the ApproLight market.

Where can I find Unos Station and Chaos Crack? There are no such places on my sector map or any star system. Do I need to trigger some event? Or maybe it's because I started with Tri-Tachyon and joined Appro-Light later? I'm playing with Nexerelin.

Well, if you toggle on the random star system mode, there won't be a Unos Station or Chaos Crack in the present version of Nexerelin.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Paralityk on August 03, 2016, 03:25:34 AM
Which file do I have to edit to make Originem stay in the station whole month? I'll be even cool with talking to him once a month but without day restriction. I'm tired of dropping everything and rushing to Unos Station to get/complete mission on 7th :| ...
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Paralityk on August 06, 2016, 12:25:46 PM
Bump
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: c0nr4d1c4l on August 25, 2016, 06:39:53 PM
Do I still need the Knight mod to make the Holy Seeker work?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Orikson on August 25, 2016, 08:42:04 PM
Do I still need the Knight mod to make the Holy Seeker work?

No. This is due to not having a tranlated version, thus, Originem has kindly made it available without the said mod.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: c0nr4d1c4l on August 26, 2016, 05:35:59 AM
Do I still need the Knight mod to make the Holy Seeker work?

No. This is due to not having a tranlated version, thus, Originem has kindly made it available without the said mod.

Thanks, I didn't know whether or not this requirement was still applicable to the current version.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Seifer on September 01, 2016, 02:30:18 AM
Amazing mod :) I have played it few hours on my Starsector 0.7.2a, the boss fleet is really tough, my Hiigaran dreadnought could not handle it solo haha ! But why does the Index mod (categorized) thread says Approlight is 0.7.1 mod ?  :P Anyway, I came here because of a game crash. Where can I post the log ? I think it's related to a ship subsystem: AL_Cataclysm, at it is mentionned in the error. Thank you in advance for your consideration  :D

Nevermind the crash, I'm pretty sure it was because I had not enough java memory, now I fixed it ^^ playing with many factions is a blast !
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Serafin on October 11, 2016, 06:07:26 AM
Picked one of boss ships from empty station.. and sudenly defenders appeared, won fight, but than others appeared...

Is there anyway to aquire these boss ships without ruining game with endless elites chasing you?
And is there way to increase unit limit in battle? mine so low that i can deply only 1/4 of my forces :(
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: HellBent on October 23, 2016, 05:30:24 PM
And is there way to increase unit limit in battle? mine so low that i can deply only 1/4 of my forces :(
One of the leadership skills does this
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: HellBent on October 25, 2016, 02:58:15 AM
Btw the engine hull mod doesn't work. It doesn't change the max burn speed.
Tested with the Atlas type class and one of the cruisers.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Gezzaman on October 31, 2016, 05:31:23 AM
So i managed to Kill a Fleet of approlight when they turned against my alliance ...

i picked up this item called Prime Core which worths 250,000 credits :D

the thing is..... it seems like approlight got extremely *** i killed their fleet / picked up a prime core that they are sending every friggin massive invasion fleet sized armadas to chase me down ..... what is happening? is it because i took the prime core?

Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Serafin on November 01, 2016, 03:39:00 AM
I gues you picked also ship from abandoned faciliti

I *** of them too.. ;p
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Gezzaman on November 02, 2016, 02:33:21 PM
i didnt pick up any ship yet... i fought the big fleet in hyperspace, picked up a prime core and now they chase me where ever i go... I can barely play without save scumming... since a full fleet can wipe me out without my allies support :L

is there anyway of getting rid of them?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Midnight Kitsune on November 02, 2016, 03:08:17 PM
i didnt pick up any ship yet... i fought the big fleet in hyperspace, picked up a prime core and now they chase me where ever i go... I can barely play without save scumming... since a full fleet can wipe me out without my allies support :L

is there anyway of getting rid of them?
Yeah, turn off the mod
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Orikson on November 02, 2016, 03:24:46 PM
i didnt pick up any ship yet... i fought the big fleet in hyperspace, picked up a prime core and now they chase me where ever i go... I can barely play without save scumming... since a full fleet can wipe me out without my allies support :L

is there anyway of getting rid of them?

Throw away the Prime Core. Or try hide it in a well defended station?

The problem with the feature of gathering the items needed for the ships is that they'll chase you all the time.

Unless you chain gather the materials, it's highly unlikely you'll be able to survive the onslaught of fleets.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Gezzaman on November 02, 2016, 03:57:24 PM
the thing is i dont even carry the core on me. I threw it into an abandoned station for storage.

when im home, ill save --> sell the core and see if that helps. ( it worths so much and is an important item so im hesitant in selling it haha)
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Weltall on February 24, 2017, 02:08:04 AM
Just a random comment of joy. ApproLight makes me feel I am playing a JRPG game. It is the first time I ever got so into a faction. As far as unbalanced factions go, it is wonderful. It really makes me happy to play with it in my list~
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Takion Kasukedo on February 24, 2017, 11:47:27 AM
This is pretty good to hear, someone enjoys a faction which is almost more than a faction.

(damn, I need to get around more)
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Weltall on February 24, 2017, 09:42:33 PM
I just feel ApproLight fits me I guess. It really seems to try and pull me into their world, with just more than just veni, vidi, vici. Well, although imagination can create whatever scenarios it wants, I like it how the mind get's poked by ApproLight. Being able to gather pieces to construct a legendary ship. Having hierarchy where it is not enough to just befriend them to talk to Originem. A mysterious uncharted area where their enemies come from (which I tried to get close and regretted XD). Their own questline.

I definitely feel ApproLight feels like an odd, but very enjoyable to me, JRPG element pushed into the game.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Originem on February 24, 2017, 11:19:44 PM
I just feel ApproLight fits me I guess. It really seems to try and pull me into their world, with just more than just veni, vidi, vici. Well, although imagination can create whatever scenarios it wants, I like it how the mind get's poked by ApproLight. Being able to gather pieces to construct a legendary ship. Having hierarchy where it is not enough to just befriend them to talk to Originem. A mysterious uncharted area where their enemies come from (which I tried to get close and regretted XD). Their own questline.

I definitely feel ApproLight feels like an odd, but very enjoyable to me, JRPG element pushed into the game.

Thank you so much for enjoying ApproLight! I feel god damn warm about it!
I'm very sorry about the update of ApproLight, it has been 0.5.1a for a long time in China but the translator has so many work to do that it has to be delayed. The new version has been more balanced and change a lot of detailed things, also more playability.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Weltall on February 24, 2017, 11:31:45 PM
Thank you so much for enjoying ApproLight! I feel god damn warm about it!
I'm very sorry about the update of ApproLight, it has been 0.5.1a for a long time in China but the translator has so many work to do that it has to be delayed. The new version has been more balanced and change a lot of detailed things, also more playability.

I wish I knew Chinese XD Although it is nice to know it's still being developed, even if out of reach. Patience is a virtue. I will be really happy when it comes, be it on 0.7.2a or 0.8a =) Thanks a lot for making this guys and for translating it for people like me :D
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: HellBent on February 28, 2017, 07:50:09 AM
I just feel ApproLight fits me I guess. It really seems to try and pull me into their world, with just more than just veni, vidi, vici. Well, although imagination can create whatever scenarios it wants, I like it how the mind get's poked by ApproLight. Being able to gather pieces to construct a legendary ship. Having hierarchy where it is not enough to just befriend them to talk to Originem. A mysterious uncharted area where their enemies come from (which I tried to get close and regretted XD). Their own questline.

I definitely feel ApproLight feels like an odd, but very enjoyable to me, JRPG element pushed into the game.

Thank you so much for enjoying ApproLight! I feel god damn warm about it!
I'm very sorry about the update of ApproLight, it has been 0.5.1a for a long time in China but the translator has so many work to do that it has to be delayed. The new version has been more balanced and change a lot of detailed things, also more playability.

Have you thought about putting it through a very basic translator/ having a rough translation then posting the text files for someone who speaks English to edit/ correct etc.?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Weltall on March 08, 2017, 03:01:59 PM
Woooohoooohoooooo! As I was looking around for Immortal Light fleets, I randomly saw a fleet that was marked red. It had only Approlight ships, not looking like a pirate. I checked the bounties but nothing was there either. Only way later I realized it was one of the bosses :D

I donno how long I spent trying to destroy all ships but the boss one, running away once, with an Onslaught not being fast enough. They will be remembered =( After it was just the boss left, I honestly was planning on doing a savescum to get it, but I was lucky and managed to get the boarding screen on my first try :D What a high maintenance ship this is!!! Had to add Logistical Conservation and Minimal Preparation to kick it down to 30, with max CR at 67. Probably will remove Minimal Preparation later on. Now.. time to overcharge it :D

Tis a beauty to even look at~
Spoiler
(https://i.imgur.com/dBTnEXa.png)
[close]

Question: Does attacking him/capturing the ship make ApproLight dislike me? I am guessing yes, cause I was on 100 relationship with them and suddenly that dipped to 75. Are bosses considered part of the faction?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: doodlydee on May 25, 2017, 09:33:30 PM
Any plans to update this mod?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Orikson on May 26, 2017, 09:55:50 PM
Any plans to update this mod?

It's not the question of "When it is updating?", it's "When is Approlight's latest update going to be translated?"

This mod original form is from the Starsector Chinese community, so expect a long time till an update. Plus, the 0.7.2 one was behind on updates anyway.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Cyan Leader on May 30, 2017, 12:21:11 AM
I hope that the update that comes out after .81 gets translated then.

But to be quite honest, how much new text there actually is between the latest English release and the current Chinese one? I mean the last English release had most ship descriptions and a lot of the stations interactions already done. I'd also settle for a quick parity update with only core elements like hullmods descriptions done.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Raakashan on August 09, 2017, 11:10:08 PM
Seems like its been a while since this mod has been updated/translated, Are we ever going to see this updated for 0.8.1a? This looks AMAZING and would really love to see an update for this so I can try it out
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: jn_xyp on August 18, 2017, 02:20:55 AM
I hope that the update that comes out after .81 gets translated then.

But to be quite honest, how much new text there actually is between the latest English release and the current Chinese one? I mean the last English release had most ship descriptions and a lot of the stations interactions already done. I'd also settle for a quick parity update with only core elements like hullmods descriptions done.

Actually there are much more work to do for Chinese translators, because they decided to re-translation almost all descriptions, especially these texts about the game background stories. They said they are trying to "show the true face of the star domain to the Chinese speakers", so it will be a heavy work for them. :)
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: etherealblade on August 20, 2017, 06:19:30 PM
This is good to hear. I'm also interested in this mod too. It will be worth the wait.  ;D
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Sooner535 on August 20, 2017, 06:39:41 PM
Hope it gets done soon as well
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Iridescens on October 23, 2017, 03:16:21 PM
There is a new version ApproLight_0.6.0a for SS 0.8.1a on the Baidu posted on Oct.20. But it is in chinese and I'm not anywhere proficient to even touch this kind of complexity.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Cyan Leader on October 24, 2017, 06:18:51 AM
I hope we get it soon too, been waiting for this mod for a while to do a new run.
Starsector just isn't the same without it.

Edit. To be honest I'd be OK with a semi-translated version with only essential information translated like HullMods and weapon descriptions.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Iridescens on October 31, 2017, 03:51:27 AM
Yesterday I tried the new version of ApproLight for 0.8.1a. It is almost unplayable as it is 'cause the chinese is everywhere (dialogs, shipnames, weapons, hullmods) and chars are rendered as "?". And "strings_en" from 0.7.2a doesn't work somewhy, even partially.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Nia Tahl on October 31, 2017, 06:51:46 AM
I'd suggest checking out the unofficial starsector discord regarding an English version.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Myrkin on November 25, 2017, 09:08:46 AM
Any  news about 0.8.1a-supported version?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Piemanlives on November 29, 2017, 05:05:01 AM
See above, while there's no super official translation there is a translation going around, ask Nia on the Unofficial Discord.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Myrkin on November 29, 2017, 07:23:04 AM
See above, while there's no super official translation there is a translation going around, ask Nia on the Unofficial Discord.
Uhh... my english is SO bad =)
can write (with many mistakes), can read? but speak... it's not for me :(
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Midnight Kitsune on November 29, 2017, 05:57:38 PM
See above, while there's no super official translation there is a translation going around, ask Nia on the Unofficial Discord.
Uhh... my english is SO bad =)
can write (with many mistakes), can read? but speak... it's not for me :(
The Discord is a text chat room. You don't need an account to use it either
After you get there, you will want to mention Nia with the "@" symbol.
Or you could just copy and paste this into the chat:
Hey @Nia#6230  I heard on the forums that you have the download to the unofficial translation of Approlight. Would you mind if I got that link from you? Please note that this is a copied question and my english is not very good
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Myrkin on November 29, 2017, 10:54:42 PM
Ohh... really Thank You ^_^
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: N7Commander84 on November 29, 2017, 11:50:52 PM
Well, this faction is by far my favorite. it saddens me that it hasn't been translated/updated to the latest version of the game yet. Here's hoping something is done in the near future. 
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: ASSIMKO on January 30, 2018, 01:24:25 PM
Realmente é um mod bem interessante, mas falta atualizar pra o 0.8.1a, e pelo visto o desenvolvedor não vai fazer a atualização. outro poderia pegar e atualizar pois é uma perda um mode desse nível desatualizado.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: HellBent on February 01, 2018, 08:40:16 AM
I think the forum is english only
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Iridescens on June 15, 2018, 08:02:20 AM
Hi there, ppl!

Just wanted to share some news on AL current state, so behold: https://tieba.baidu.com/p/5738223808 (https://tieba.baidu.com/p/5738223808)
And direct DL page for SS 0.8.1a: https://pan.baidu.com/s/1i3F1yXv#list/path=%2F%E8%B6%8B%E5%85%89%E8%AE%AE%E4%BC%9A%EF%BC%88ApproLight%EF%BC%89%2F0.8.1a (https://pan.baidu.com/s/1i3F1yXv#list/path=%2F%E8%B6%8B%E5%85%89%E8%AE%AE%E4%BC%9A%EF%BC%88ApproLight%EF%BC%89%2F0.8.1a)

And NO, I do not have english translation files (at least yet). Check previous page(s) for info on translation.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: HellBent on June 25, 2018, 05:21:19 AM
Hi there, ppl!

Just wanted to share some news on AL current state, so behold: https://tieba.baidu.com/p/5738223808 (https://tieba.baidu.com/p/5738223808)
And direct DL page for SS 0.8.1a: https://pan.baidu.com/s/1i3F1yXv#list/path=%2F%E8%B6%8B%E5%85%89%E8%AE%AE%E4%BC%9A%EF%BC%88ApproLight%EF%BC%89%2F0.8.1a (https://pan.baidu.com/s/1i3F1yXv#list/path=%2F%E8%B6%8B%E5%85%89%E8%AE%AE%E4%BC%9A%EF%BC%88ApproLight%EF%BC%89%2F0.8.1a)

And NO, I do not have english translation files (at least yet). Check previous page(s) for info on translation.

Awesome theres development!
This is one of my favourite mods
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Nia Tahl on June 25, 2018, 10:20:17 AM
ApproLight is still being developed by Originem, but his translator isn't currently available and I don't have the time to maintain two translations. I barely manage to keep Borken updated, so unless someone else volunteers to translate ApproLight, it'll likely remain in chinese for a while.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Cyan Leader on June 25, 2018, 11:27:33 AM
What did this last version add though?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Lord Sputnik on December 12, 2018, 10:43:10 PM
This thing still alive?

I can translate if I can actually get the thing to download, but the links keep wanting me to sign up with Baidu using my phone number and I'd rather not.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: DietrichT on December 12, 2018, 11:57:54 PM
??????????0.8.1???????????????????0.9???????
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Originem on December 13, 2018, 01:00:17 AM
This thing still alive?

I can translate if I can actually get the thing to download, but the links keep wanting me to sign up with Baidu using my phone number and I'd rather not.

Current chinese version is 0.6.8RC1 for 0.8.1.
And in fact I will update Borken to 0.9 first if I had time
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Lord Sputnik on December 14, 2018, 11:51:15 AM
This thing still alive?

I can translate if I can actually get the thing to download, but the links keep wanting me to sign up with Baidu using my phone number and I'd rather not.

Current chinese version is 0.6.8RC1 for 0.8.1.
And in fact I will update Borken to 0.9 first if I had time
Ah ok, do you have a link that is not Baidu for that version 0.6.8RC1?  Signing up for Baidu sounds like a terrible idea to me and I'd rather avoid that if possible.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Robb_w on January 30, 2019, 11:06:32 PM
Bump

Any chance ApproLight gets updated for 0.9a? :-D

+1 for non-baidu hosting too. It's super hard to get there if you are outside China....
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Nia Tahl on January 31, 2019, 03:09:09 AM
0.9 update is being worked on. Don't count on a translation just yet, though.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: fatrat on January 31, 2019, 05:24:09 AM
0.9 update is being worked on. Don't count on a translation just yet, though.


I thought this mod was dead, is there a 0.8.1a translation?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Nia Tahl on January 31, 2019, 06:47:22 AM
It's still actively being developed. It's just that translating a chinese mod of that size is a ton of work and not many can even do it.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: fatrat on January 31, 2019, 08:30:16 AM
It's still actively being developed. It's just that translating a chinese mod of that size is a ton of work and not many can even do it.


It looks awesome, have played it because, you know i can't read the language. I'll keep an eye on this.   
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Robb_w on February 02, 2019, 12:57:41 AM
0.9 update is being worked on. Don't count on a translation just yet, though.

Awesome. Take your time. As long as it is actually planned, it's fine for me.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Nia Tahl on February 02, 2019, 08:16:36 AM
0.9 update is being worked on. Don't count on a translation just yet, though.

Awesome. Take your time. As long as it is actually planned, it's fine for me.

It isn't planned at all. I might do it, but it's a massive mod with a ton of text and I'm sure as hell not doing all of that by myself. Got enough on my plate as is. I have a few people who might help so it could happen, but don't count on it.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Vulpis on February 02, 2019, 10:13:40 AM
0.9 update is being worked on. Don't count on a translation just yet, though.

Awesome. Take your time. As long as it is actually planned, it's fine for me.

It isn't planned at all. I might do it, but it's a massive mod with a ton of text and I'm sure as hell not doing all of that by myself. Got enough on my plate as is. I have a few people who might help so it could happen, but don't count on it.
Any chance of a temporary/"dev" version?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Nia Tahl on February 02, 2019, 01:51:58 PM
1. It's not my mod
2. It's not even updated to 0.9 yet
3. You can always just google for the Chinese version once it is updated
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Vulpis on February 04, 2019, 12:08:21 PM
1. It's not my mod
But it is your translation, correct?
2. It's not even updated to 0.9 yet
3. You can always just google for the Chinese version once it is updated
Could you please provide a link? I don't exactly know what I'm looking for to find the untranslated version...
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Nia Tahl on February 04, 2019, 09:29:32 PM
No and no. I only translated Borken and I can't give you a link to something that doesn't exist yet.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: ASSIMKO on February 06, 2019, 12:20:03 AM
Realmente é um mod bem interessante, mas falta atualizar pra o 0.8.1a, e pelo visto o desenvolvedor não vai fazer a atualização. outro poderia pegar e atualizar pois é uma perda um mode desse nível desatualizado.


my english is not very good KKKKKKKK
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: ASSIMKO on February 06, 2019, 12:29:19 AM
1. It's not my mod
 
I love your mods, mainly the Sylphon RnD.
Title: Re: [0.9a] ApproLight
Post by: Iridescens on February 08, 2019, 02:00:53 AM
Well, 0.9a version is out - https://pan.baidu.com/s/1i3F1yXv#list/path=%2F%E8%B6%8B%E5%85%89%E8%AE%AE%E4%BC%9A%EF%BC%88ApproLight%EF%BC%89%2F0.9a
But BAIDU is now not allowing bypassers to DL files, requires Baidu passport, which could not be get for non-Chinese as it requires Chinese mobile number. Lovely...
@Nia Tahl, could you DL it and upload to a more friendly hosting. Or, perhaps, enlighten us how do donwload AL from Baidu without this login bullshittery.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Cyan Leader on February 08, 2019, 03:01:41 AM
To be honest I'd just prefer if Originem posted the Chinese releases here directly and let us choose whether to play it in Chinese or not. Even if Nia shares that (which would be appreciated) we might have to ask again in a week when the bugfixes/balance pass comes out and so on. It'd be much easier if we could just have access to a mirror or something that Originem maintained.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Iridescens on February 08, 2019, 04:18:26 AM
That's absolutely true, but I am overly cautious/shy to ask @Originem to post it on other hosting. He could have done it so much time ago. But if situation has changed, github or bitbucket, or mediafire/dropbox would be SO MUCH better for community. And community could possibly get to collaborate on english translation.
Wishful thinking off
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Nia Tahl on February 08, 2019, 04:32:28 AM
Alright then, so here is how it is:

I won't be rehosting anything for anyone here, but I'll be working on getting an English version of AL done in the near future. I won't give an ETA or anything. I'm also not Originem's western manager or whatever you people seem to believe. I have enough on my plate with my own mods as is and the only reason I'm even doing at least some sort of translation on the side is cause I like approlight and am not too lazy to just use google translate. None of what I'm doing in regards to translating any of Originem's mods is beyond the capabilities of any of you, just takes a lot of time.

I also would advise against that 0.9 version of AL since it still has a bunch of issues that are still being worked on.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Nezz on February 08, 2019, 07:51:01 AM
Alright then, so here is how it is:

I won't be rehosting anything for anyone here, but I'll be working on getting an English version of AL done in the near future. I won't give an ETA or anything. I'm also not Originem's western manager or whatever you people seem to believe. I have enough on my plate with my own mods as is and the only reason I'm even doing at least some sort of translation on the side is cause I like approlight and am not too lazy to just use google translate. None of what I'm doing in regards to translating any of Originem's mods is beyond the capabilities of any of you, just takes a lot of time.

I also would advise against that 0.9 version of AL since it still has a bunch of issues that are still being worked on.

Well I just want you to know that I appreciate your hard work in bringing those sweet, OP Chinese anime ships over, and the cool and unique ships and weapons of your own mods. You're doing God's work.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Originem on February 09, 2019, 09:33:49 PM
I posted the Chinese version,0.7.0-RC3 which is for 0.9, to the dropbox.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Cyan Leader on February 10, 2019, 06:27:58 AM
Thank you for this, much appreciated.

Edit. The new Chimera sprite looks absolutely amazing, it's one of my favorite ships to pilot from the mod.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Nia Tahl on February 10, 2019, 07:17:04 AM
English translation is also in the works. I can't give an ETA, but it'll be a week or two at least, most likely. I've got some help this time, but still a lot of text to go over.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: JamesBai03 on March 17, 2019, 02:50:56 PM
English translation is also in the works. I can't give an ETA, but it'll be a week or two at least, most likely. I've got some help this time, but still a lot of text to go over.

hey Nia, wondering if the English localization is complete.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Nia Tahl on March 17, 2019, 07:15:30 PM
English translation is also in the works. I can't give an ETA, but it'll be a week or two at least, most likely. I've got some help this time, but still a lot of text to go over.

hey Nia, wondering if the English localization is complete.

Of course, it's finished and I'm keeping it secretly hidden
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Thera Lysse on March 18, 2019, 04:57:21 PM
English translation is also in the works. I can't give an ETA, but it'll be a week or two at least, most likely. I've got some help this time, but still a lot of text to go over.

hey Nia, wondering if the English localization is complete.

Of course, it's finished and I'm keeping it secretly hidden

Hey Nia, is there any need to recompile the files after modifying the text, or can the game parse it automatically after the csv files are modified? Alternatively is there a list of critical files that are top priority to translate for the game to output the characters properly? (I'm assuming that this has to do with region settings moreso than anything unless starsector literally can't handle Asian characters)

I don't mind parsing through the files and translating to dump in a pastebin or something - shouldn't take too long since most of the Jargon is science related, just that Approlight is extremely fluff heavy compared to Originem's other mods-.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Cyan Leader on June 09, 2019, 11:09:52 AM
Have there been any Chinese releases for 0.9.1?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: R.U.A on June 11, 2019, 04:02:23 AM
Have there been any Chinese releases for 0.9.1?
Currently, no. It’s still under working.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Iridescens on July 02, 2019, 06:44:03 AM
There is now, actually! But it is in all of it's chinese glory and glyphs.
https://pan.baidu.com/s/1i3F1yXv#list/path=%2F%E8%B6%8B%E5%85%89%E8%AE%AE%E4%BC%9A%EF%BC%88ApproLight%EF%BC%89%2F0.9.1a&parentPath=%2F (https://pan.baidu.com/s/1i3F1yXv#list/path=%2F%E8%B6%8B%E5%85%89%E8%AE%AE%E4%BC%9A%EF%BC%88ApproLight%EF%BC%89%2F0.9.1a&parentPath=%2F)
You are welcome.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: crawlers on August 02, 2019, 03:35:28 PM
Is there any hope of it being translated into Engrish English?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Cyan Leader on August 03, 2019, 08:25:51 AM
As before, I'd appreciate if the Chinese version was added on a dropbox, I can't get it through Baidu.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Rook on August 03, 2019, 10:25:02 AM
As before, I'd appreciate if the Chinese version was added on a dropbox, I can't get it through Baidu.

Here you go
https://www.dropbox.com/s/jvii1xnvr7gswri/ApproJuly30thUpdate.rar?dl=0
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Cyan Leader on August 04, 2019, 09:13:45 AM
My thanks.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Nia Tahl on August 04, 2019, 09:46:28 AM
Since I was the one planning to do the Approlight translation, I'll just let you know that I likely won't end up making one since it's just too much work involved as someone who doesn't speak any Chinese. Hopefully someone who actually does can do a translation in the future.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: crawlers on August 04, 2019, 06:35:00 PM
Is it possible to do a quick google translate so it is readable?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Nia Tahl on August 04, 2019, 07:10:51 PM
I've done that "quick" google translate before. It's still a ton of work since you have to go through a bunch of files
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Thera Lysse on August 06, 2019, 01:37:43 AM
Is the July 30th dropbox pack considered the "latest"? And is it relatively stable? I ran into some bugs with the previous version (and looking through the Chinese patch notes it looks like it did have bugs...but troubleshooting when error messages pop up as ??? is kinda tough.

Looking through the files it looks like the original author had attempted to convert some of it to English (or I guess...Engrish, but what can you do). If the "0.7.1 RC3" along with its "add on" mod are the stable versions I can go through them and see if it's still the same files that need to be translated.

Granted with some of the names (especially the weapon names which have connotations in Chinese but not English), my original solution was to replace them with something thematic (The author of Approlight really loves fire. Divine fire. Holy fire. Purges by fire, etc.)
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Cyan Leader on August 07, 2019, 09:41:50 PM
I recommend going off the previously translation, that'll probably save you a bunch of time if you're planning on doing the whole thing.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: TenaciousTinkerer on August 08, 2019, 10:03:56 PM
So I was just messing around, I made a fairly crude translation with a lot of google translate, and some fiddling around to figure out why some things were crashing.

Hopefully I caught all the Chinese characters so nobody sees ? ? ? ? in-game.

Would it be alright if I could post a link to what I got, or would the thread owner like to receive it instead?

Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: RCF on August 11, 2019, 12:49:33 AM
So I was just messing around, I made a fairly crude translation with a lot of google translate, and some fiddling around to figure out why some things were crashing.

Hopefully I caught all the Chinese characters so nobody sees ? ? ? ? in-game.

Would it be alright if I could post a link to what I got, or would the thread owner like to receive it instead?

I would be interested. I'd love to play this mod but the I cannot get the English version to even boot and the CN version seems to have issues crashing in combat.

Is there a way to make Chinese characters display properly in the English version at least?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Cyan Leader on August 13, 2019, 06:50:01 PM
The main Approlight market music has quality problems in this latest release (static), I had to replace the .ogg with the same music from an older release.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: PHThulean on August 15, 2019, 03:02:01 PM
Hi,

Do you still need the knight mod to get your hands on the Atonement ship? If so, where can I get it, if not, how do I get it?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: crawlers on August 16, 2019, 02:30:20 PM
I've done that "quick" google translate before. It's still a ton of work since you have to go through a bunch of files

There's just not that much that can be done to make it easier. You can step up and do the work yourself, you can offer to pay someone to do it, or you can wait until someone volunteers to do it, but it's not going to get easier for the people who would actually be doing it just because it seems like it should be easy to you.

Ah, my apologies.  I have not done this sort of work myself and was ignorant to how long it actually takes.  I meant that a rough translation might be easier relative to a quality job.  This was not clearly enough stated in my original post.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Blue phoenix on October 28, 2019, 06:47:11 AM
Is the mod still compatible with the current game version?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Tartiflette on October 28, 2019, 07:11:01 AM
I think this post will answer your question:
http://fractalsoftworks.com/forum/index.php?topic=16933.msg267513#msg267513 (http://fractalsoftworks.com/forum/index.php?topic=16933.msg267513#msg267513)
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: connortron7 on October 28, 2019, 07:20:08 AM
Is the mod still compatible with the current game version?

it says 0.7.2a, thats a few versions behind starsector
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Blue phoenix on October 29, 2019, 12:17:09 PM
Is the mod still compatible with the current game version?

it says 0.7.2a, thats a few versions behind starsector
How can it be played on 0.9 then?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: connortron7 on October 29, 2019, 09:14:59 PM
Is the mod still compatible with the current game version?

it says 0.7.2a, thats a few versions behind starsector
How can it be played on 0.9 then?

It cant, it needs to be updated to be played on 0.9
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: miles341 on October 29, 2019, 10:14:21 PM
There are versions floating around that are updated for 0.9 and are translated. You might have to go searching around for the link though. Last I saw, there was a pastein link posted in /ssg/ that you could try and find.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Avatier on November 02, 2019, 12:39:19 PM
Hey Originem,

Approlight 0.7.5RC2 Translated Fix 2: https://mega.nz/#!S3gDEK6A!y5hvcdra_ht8L9sfyEjR76TQyvdP7G3XkZCgxG-wq-c
Approlight Plus 0.3.4RC1 Translated: https://mega.nz/#!Pr5XyCZA!ypHhRHAefi_mKvcikTwOSvIHyekP0WLTwdta6T98Pvc

I'm finally done the translation port. I can only confirm that the game boots with the mods on and most of the gear shouldn't crash on hovering over them. The release will be a bit buggy and there will be plenty of typos. Someone Bilingual should probably take a look to see if the translation is accurate otherwise let me know if anything doesn't seem coherent or if something breaks and I'll see if I can't go correct it.

Edit 1: Fixed a crash due to missing 2 variables in the description on the AL_rodsfromchopper weapon.
Edit 2: Fixed a crash due to calling too many variables in the description of Throat of the Pure.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Originem on November 03, 2019, 08:22:08 AM
I'm finally done the translation port. I can only confirm that the game boots with the mods on and most of the gear shouldn't crash on hovering over them. The release will be a bit buggy and there will be plenty of typos. Someone Bilingual should probably take a look to see if the translation is accurate otherwise let me know if anything doesn't seem coherent or if something breaks and I'll see if I can't go correct it.

Thanks a lot! but there do have many problems! Do you have any contact way online like Discord account? I could give my explanation!
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Damienov on November 03, 2019, 09:12:37 AM
Mods description is not translated yet btw

[attachment deleted by admin]
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Avatier on November 03, 2019, 11:48:51 AM
Mods description is not translated yet btw

I'll go get that corrected for the next release. I'm currently fixing the translations with Originem's help so it'll be some time.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: ASSIMKO on November 05, 2019, 04:07:22 AM
Does anyone have Chinese version 0.9.1 to pass via PM, please ??? ???
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Avatier on November 05, 2019, 12:14:01 PM
Does anyone have Chinese version 0.9.1 to pass via PM, please ??? ???

The current mod version is 0.7.5RC2 which works for Starsector 0.9.1a, the front post is updated with the newest editions of the Chinese version.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Central on November 06, 2019, 01:51:32 PM
Aw, I wanted to play with the godship and stuff, they dont seem to be in this version.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Originem on November 06, 2019, 06:02:54 PM
Aw, I wanted to play with the godship and stuff, they dont seem to be in this version.
Sorry there won't be any boss ship stuffs anymore(except Higgs)
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: ASSIMKO on November 07, 2019, 01:46:17 AM
Does anyone have Chinese version 0.9.1 to pass via PM, please ??? ???

The current mod version is 0.7.5RC2 which works for Starsector 0.9.1a, the front post is updated with the newest editions of the Chinese version.

Can download and put in gamer 0.9.1a and perfect wheel ???  If so, Thanks!!!
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: ASSIMKO on November 07, 2019, 02:00:49 AM
(http://i.imgur.com/udO16kd.png)
A mod From China.
*Requires LazyLib (http://fractalsoftworks.com/forum/index.php?topic=5444.0)
*Requires GraphicsLib (http://fractalsoftworks.com/forum/index.php?topic=10982.0)
Support Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181.0)

-Download- (http://www.mediafire.com/download/6hbg4juwhd2kbch/ApproLight_0.4.6%28f1%29.rar)

Temporary English Version for 0.9.1 from Translator Avatier
Approlight 0.7.5RC2 Translated Fix 2 (https://mega.nz/#!S3gDEK6A!y5hvcdra_ht8L9sfyEjR76TQyvdP7G3XkZCgxG-wq-c)
Approlight Plus 0.3.4RC1 Translated (https://mega.nz/#!Pr5XyCZA!ypHhRHAefi_mKvcikTwOSvIHyekP0WLTwdta6T98Pvc)

Chinese Version
-ApproLight Chinese Download(0.7.5-RC2/0.9.1a)- (https://www.dropbox.com/s/v4mp24lgbh4f0x3/%5BC%5D%28%E5%8A%BF%E5%8A%9B%29%E8%B6%8B%E5%85%89%E8%AE%AE%E4%BC%9AApproLight%200.7.5-RC2.zip?dl=1)
-ApproLight Plus Chinese Download(0.3.4-RC1/0.9.1a)- (https://www.dropbox.com/s/ud4wy8lqjfypcb1/%5BC%5D%28%E6%89%A9%E5%85%85%29%E8%B6%8B%E5%85%89%E6%8B%93%E5%B1%95AL%2B%200.3.4-RC1.zip?dl=1)



Noooooosssa !!!! Really! Thank you Origenem !!!! 8) 8) 8) 8) 8)
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: bankman1234 on November 07, 2019, 03:05:02 AM
Having an error here:
Ship hull spec [AL_keterx] not found.
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Avatier on November 07, 2019, 08:40:59 AM
Having an error here:
Ship hull spec [AL_keterx] not found.


There doesn't seem to be a AL_keterx anywhere in the files or in the csvs. Can you post a screenshot of the error and possibly the error log?
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Valden OrO on November 10, 2019, 01:19:34 AM
Aw, I wanted to play with the godship and stuff, they dont seem to be in this version.
Sorry there won't be any boss ship stuffs anymore(except Higgs)

but will they be add back in some future update and also correct me if i am wrong approlight plus has knight mod integrated in to it
and  Atonement will be back when knight templar mod is updated by dark.revenanat( or if its a different knight templar mod)

 
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: R.U.A on November 10, 2019, 05:26:37 AM
Aw, I wanted to play with the godship and stuff, they dont seem to be in this version.
Sorry there won't be any boss ship stuffs anymore(except Higgs)

but will they be add back in some future update and also correct me if i am wrong approlight plus has knight mod integrated in to it
and  Atonement will be back when knight templar mod is updated by dark.revenanat( or if its a different knight templar mod)

 
Well, for various reasons boss ship won't be added back anymore, I think. It's hard to explain.
Yes, Knight is integrated with permission. But just don't expect Atonement.
(BTW, would this reply cause DR use 1 more week to update Templar? lol)
Title: Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
Post by: Fire turtle on November 17, 2019, 03:40:36 AM
At least the translation that can be understood, in fact, the Chinese version also makes me unable to understand
Title: Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
Post by: Originem on December 02, 2019, 11:43:30 PM
Updated, yes.
Title: Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
Post by: Cyan Leader on December 03, 2019, 08:44:54 PM
Very nice, thank you for this.

Is a Approlight Plus translation being worked on?
Title: Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
Post by: Originem on December 03, 2019, 10:18:02 PM
Very nice, thank you for this.

Is a Approlight Plus translation being worked on?
Yes, it's under translation
Title: Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
Post by: Dreamyr on December 04, 2019, 11:16:37 AM
Extremely pumped to see this back. I started playing Starsector right before the update from .7.2a to .8.1 so I only got a week or so to play it and had no idea what I was doing at the time. Thank you for all the hard work to the maker and translator(s).
Title: Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
Post by: goldenvixen on December 05, 2019, 04:45:50 AM
Has anyone managed to get this mod to work on Linux? I keep getting errors that end up crashing the game when I start it up with this mod like:

   
Spoiler
at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Object(Unknown Source)
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ô00000(Unknown Source)
   at com.fs.graphics.TextureLoader.Ô00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.null.o00000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I have a feeling that maybe Linux doesn't like reading Chinese characters in the mod which is why it keeps on crashing. Anyways, just wondering if other fellow Linux users have had any trouble or if it's just on my end.

Edit: I think I found the issue. Looking further into the log, and I notice some lines like this:

61489 [Thread-10] ERROR com.fs.graphics.o0oO  - Error loading [graphics/hullmods/AL_AdjustSystem.png] resource

I go into the mod folder to check and see if AL_AdjustSystem.png is there, and it is, but it's labeled as AL_adjustsystem.png. Renaming and adding capitals seem to do the trick and my game hasn't crashed since I started it up. Let's see if there are any further issues.
Title: Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
Post by: Originem on December 05, 2019, 07:07:29 PM
I go into the mod folder to check and see if AL_AdjustSystem.png is there, and it is, but it's labeled as AL_adjustsystem.png. Renaming and adding capitals seem to do the trick and my game hasn't crashed since I started it up. Let's see if there are any further issues.
That's quite weird...To be honest I don't know what will happen in Linux cause I don't own a Linux to test...
Title: Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
Post by: goldenvixen on December 05, 2019, 07:34:26 PM
It is a bit weird, but thankfully I got it to work and I now know how to fix it if I come upon an error like that again.
Title: Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
Post by: Damienov on December 05, 2019, 10:21:37 PM
That's quite weird...To be honest I don't know what will happen in Linux cause I don't own a Linux to test...

you don't need to have a Linux install really, it just that Linux systems handles file name in a case sensitive. So just simply making file names case sensitive (in this case: AdjustSystem vs Adjustsystem) will work just fine.
Title: Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
Post by: Harpuea on December 05, 2019, 10:44:12 PM
Updated?! Nice!
Title: Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
Post by: Fatman_D on December 06, 2019, 03:31:06 PM
Will there be some extra content if we play this mod with the Foundation Of Borken mod? The planet condition of this Spectre Nest seem to indicate the Approlight have a connection to the Foundation Of Borken.
Title: Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
Post by: michalpatryk on December 07, 2019, 01:40:46 AM
I think there is a bug with lockbox. Yesterday, after a battle at sector I have gotten the key, and my lockbox was at "not fully unlocked and you need 1 chip". I'm fairly sure tho, that I have already took one chip from black market and had 1 chip req before. I have started the game today, and the lockbox is at "lockbox is not fully unlocked and 2 chips are required". This way, my save is broke, because I have killed the fleet and bought the key, and cant do this again :/. I have console commands installed, is there a way to spawn either the blueprint or the keys?


@update:
You can use command addItem AL_lockboxpw. You need to use it twice to get 2 keys. The mod is still bugged nonetheless, perhaps you should create "Partialy opened lockbox" item that would despawn 0/2 chips lockbox and spawn 1/2 one?
Title: Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
Post by: Originem on December 07, 2019, 02:57:45 AM
Will there be some extra content if we play this mod with the Foundation Of Borken mod? The planet condition of this Spectre Nest seem to indicate the Approlight have a connection to the Foundation Of Borken.
Not now, but maybe it will be some extra content.
I think there is a bug with lockbox. Yesterday, after a battle at sector I have gotten the key, and my lockbox was at "not fully unlocked and you need 1 chip". I'm fairly sure tho, that I have already took one chip from black market and had 1 chip req before. I have started the game today, and the lockbox is at "lockbox is not fully unlocked and 2 chips are required". This way, my save is broke, because I have killed the fleet and bought the key, and cant do this again :/. I have console commands installed, is there a way to spawn either the blueprint or the keys?


@update:
You can use command addItem AL_lockboxpw. You need to use it twice to get 2 keys. The mod is still bugged nonetheless, perhaps you should create "Partialy opened lockbox" item that would despawn 0/2 chips lockbox and spawn 1/2 one?
Well I haven't seen this bug before. The pirates fleet won't give you the chip but the supply point besides, so are you sure about it?
Title: Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
Post by: michalpatryk on December 09, 2019, 09:13:23 AM
Will there be some extra content if we play this mod with the Foundation Of Borken mod? The planet condition of this Spectre Nest seem to indicate the Approlight have a connection to the Foundation Of Borken.
Not now, but maybe it will be some extra content.
I think there is a bug with lockbox. Yesterday, after a battle at sector I have gotten the key, and my lockbox was at "not fully unlocked and you need 1 chip". I'm fairly sure tho, that I have already took one chip from black market and had 1 chip req before. I have started the game today, and the lockbox is at "lockbox is not fully unlocked and 2 chips are required". This way, my save is broke, because I have killed the fleet and bought the key, and cant do this again :/. I have console commands installed, is there a way to spawn either the blueprint or the keys?


@update:
You can use command addItem AL_lockboxpw. You need to use it twice to get 2 keys. The mod is still bugged nonetheless, perhaps you should create "Partialy opened lockbox" item that would despawn 0/2 chips lockbox and spawn 1/2 one?
Well I haven't seen this bug before. The pirates fleet won't give you the chip but the supply point besides, so are you sure about it?

Sorry, a small thought shortcut - I killed the fleet and looted the cache. Still, one of the unlocks disappeared.
Title: Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
Post by: Namesarehard on December 10, 2019, 03:41:56 PM
The mod currently doesn't seem to work with alliances properly
currently in my save i am in an alliance with ApproLight but i don't count as being commissioned like most factions
is this intentional? and how can i change this?
Title: Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
Post by: Takion Kasukedo on December 11, 2019, 10:38:02 AM
Encountered an error with the Destitute/Qiongji (Appro-Light+) system.

Spoiler
3492458 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/utils/AL/OriMisc
java.lang.NoClassDefFoundError: data/scripts/utils/AL/OriMisc
   at data.shipsystems.scripts.AL_PlagueExpulsionStats.apply(AL_PlagueExpulsionStats.java:47)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.utils.AL.OriMisc
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 10 more
[close]
Title: Immortal Light Fleet error
Post by: Stitch K on December 11, 2019, 06:59:41 PM
Got an error in my save after i spawned an immortal light fleet (doing the Originem quests for prime parts/blueprints). I spawned the fleet/accepted the quest and then immediately saved/quit the game as i had to leave and figured that was a good stopping point.

Discussing in the discord, this appears to be the error relating to the fleet:

Quote
  public void advanceInCampaign(FleetMemberAPI member, float amount) {
        CampaignFleetAPI fleet = member.getFleetData().getFleet();

I've attached the whole log file though. Error starts on line 442347.

[attachment deleted by admin]
Title: Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
Post by: Originem on December 12, 2019, 10:27:17 AM
Encountered an error with the Destitute/Qiongji (Appro-Light+) system.

Spoiler
3492458 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/utils/AL/OriMisc
java.lang.NoClassDefFoundError: data/scripts/utils/AL/OriMisc
   at data.shipsystems.scripts.AL_PlagueExpulsionStats.apply(AL_PlagueExpulsionStats.java:47)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.utils.AL.OriMisc
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 10 more
[close]

AL+0.3.4RC1 is not compatible with AL 0.8.0 now.

Got an error in my save after i spawned an immortal light fleet (doing the Originem quests for prime parts/blueprints). I spawned the fleet/accepted the quest and then immediately saved/quit the game as i had to leave and figured that was a good stopping point.

Discussing in the discord, this appears to be the error relating to the fleet:

Quote
  public void advanceInCampaign(FleetMemberAPI member, float amount) {
        CampaignFleetAPI fleet = member.getFleetData().getFleet();

I've attached the whole log file though. Error starts on line 442347.

Tried to fix that problem.
Title: Re: [0.9.1a] ApproLight v0.8.0-RC2 (2019-12-12)
Post by: Lethice on December 12, 2019, 11:46:11 AM
Is the new version compatible with saves? Or will it break if i update the mod?
Title: Re: [0.9.1a] ApproLight v0.8.0-RC2 (2019-12-12)
Post by: Namesarehard on December 12, 2019, 11:55:00 AM
Is the new version compatible with saves? Or will it break if i update the mod?
just tested it it did not seem to break anything


alliance commissions are still not working right though.
Title: Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
Post by: Stitch K on December 12, 2019, 02:54:35 PM

Got an error in my save after i spawned an immortal light fleet (doing the Originem quests for prime parts/blueprints). I spawned the fleet/accepted the quest and then immediately saved/quit the game as i had to leave and figured that was a good stopping point.

Discussing in the discord, this appears to be the error relating to the fleet:

Quote
  public void advanceInCampaign(FleetMemberAPI member, float amount) {
        CampaignFleetAPI fleet = member.getFleetData().getFleet();

I've attached the whole log file though. Error starts on line 442347.

Tried to fix that problem.

Just to clarify, is this an on-going problem that can't be resolved, or are you looking into it?

Just wondering so i know if i should try to hang onto this save or start fresh (since this save won't load with these errors)

Thanks!
Title: Re: [0.9.1a] ApproLight v0.8.0-RC2 (2019-12-12)
Post by: SaiWave on December 16, 2019, 02:28:48 AM
i... uh... found a bug
so when I opened up the locked box for the first time, I was disappointed by what it had dropped so I went back to an earlier save that was before I had gotten the keys. I had then realised that the box was already unlocked.

Is there any way to fix this bug?

Title: Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
Post by: Originem on December 16, 2019, 02:44:41 AM
Just to clarify, is this an on-going problem that can't be resolved, or are you looking into it?

Just wondering so i know if i should try to hang onto this save or start fresh (since this save won't load with these errors)

Thanks!
I think I have fixed it but I can't confirm. Sorry~

i... uh... found a bug
so when I opened up the locked box for the first time, I was disappointed by what it had dropped so I went back to an earlier save that was before I had gotten the keys. I had then realised that the box was already unlocked.

Is there any way to fix this bug?
Try to restart the game, and I will try to fix it in next update.
Title: Re: [0.9.1a] ApproLight v0.8.0-RC3 (2019-12-16)
Post by: Originem on December 16, 2019, 05:36:45 AM
2019/12/16
Updated, it's a hotfix I think, may fix some strange problems.
Title: Re: [0.9.1a] ApproLight v0.8.0-RC3 (2019-12-16)
Post by: Korra on December 28, 2019, 11:10:07 AM
Is if possible i just attack and raid these guys planets and take prime blue prints ?
Title: Re: [0.9.1a] ApproLight v0.8.0-RC3 (2019-12-16)
Post by: maxencekisame on December 30, 2019, 07:26:56 AM
Bonjour, je tiens d'abord à vous remercier pour ce mod, je m'amuse comme un fou et les vaisseaux sont vraiment jolis. Mais bizarrement lorsque j'attaque la flotte de Fa Ying Cantrell, qui est mise à prix par l'ApproLight, le jeu crashe lorsque je commence à faire avancer mes vaisseaux. C'est la premiere fois que j'attaque une flotte qui possede des vaisseaux de cette faction donc je ne sais pas si le bug concerne que la flotte de la prime ou toutes les flottes. Merci de me venir en aide ;)

[attachment deleted by admin]
Title: Re: [0.9.1a] ApproLight v0.8.0-RC3 (2019-12-16)
Post by: Originem on December 31, 2019, 04:58:25 AM
Is if possible i just attack and raid these guys planets and take prime blue prints ?
You could only take prime parts by principle's missions and fighting IL fleets.
Title: Re: [0.9.1a] ApproLight v0.8.1-RC1 (2020-1-6)
Post by: Originem on January 05, 2020, 06:48:41 PM
Updated
Code
2020/1/6/0.8.1/RC1
CANNOT guarantee to save compatible
1. Fixed some translation bugs.
2. Now blueprints will be sent to fleet cargo directly after the lock box is opened.
3. New content: "Secret Prime Meeting", which is added if you have prime parts. Go to specific location to find the Dynasty Seeker, use your prime parts to buy other parts/AI cores/blueprints.
4. Decreased the price of prime parts.
Title: Re: [0.9.1a] ApproLight v0.8.1-RC1 (2020-1-6)
Post by: Cyan Leader on January 06, 2020, 01:03:22 AM
I've been waiting for Plus to come out as well, I don't want to be that guy but is there an estimation on that?
Title: Re: [0.9.1a] ApproLight v0.8.1-RC1 (2020-1-6)
Post by: Ramdat on January 06, 2020, 02:18:08 PM
Could you please add a config option to remove the timer on the markets and Originem meeting?
Title: Re: [0.9.1a] ApproLight v0.8.1-RC1 (2020-1-6)
Post by: Agalyon on January 06, 2020, 07:33:44 PM
Hello, I noticed that the Respecter Tri-Beam doesn't seem to work as intended. It almost never releases arcs, and never while hitting a shield despite the description.
Title: Re: [0.9.1a] ApproLight v0.8.1-RC1 (2020-1-6)
Post by: Originem on January 07, 2020, 06:44:18 PM
I've been waiting for Plus to come out as well, I don't want to be that guy but is there an estimation on that?

Not now, maybe later...
I don't have too much time for his.
Title: Re: [0.9.1a] ApproLight v0.8.1-RC1 (2020-1-6)
Post by: Vainheart on January 11, 2020, 10:41:07 PM
I would give Originem money on the 7th of a month to see relationship standing rise for the Originem. But the relationship standing would reset to neutral in the second month...
I am not sure if it's a bug or something?
Title: Re: [0.9.1a] ApproLight v0.8.1-RC1 (2020-1-6)
Post by: Cyan Leader on January 20, 2020, 01:53:40 AM
I've been waiting for Plus to come out as well, I don't want to be that guy but is there an estimation on that?

Not now, maybe later...
I don't have too much time for his.

I understand. Could you please then link a compatible Chinese Approlight Plus version for us then? That'd be appreciated.
Title: Re: [0.9.1a] ApproLight v0.8.1-RC1 (2020-1-6)
Post by: Histidine on January 26, 2020, 05:42:04 PM
There seems to be a blueprint-related crash (http://fractalsoftworks.com/forum/index.php?topic=9583.msg279496#msg279496) with the Dynasty Seeker, reported in the Tiandong thread.
Title: Re: [0.9.1a] ApproLight v0.8.1-RC1 (2020-1-6)
Post by: Originem on January 26, 2020, 10:28:32 PM
There seems to be a blueprint-related crash (http://fractalsoftworks.com/forum/index.php?topic=9583.msg279496#msg279496) with the Dynasty Seeker, reported in the Tiandong thread.

Updated.
Title: Re: [0.9.1a] ApproLight v0.8.1-RC1 (2020-1-6)
Post by: Originem on January 26, 2020, 10:33:32 PM
I understand. Could you please then link a compatible Chinese Approlight Plus version for us then? That'd be appreciated.

Okay, I put it
Title: Re: [0.9.1a] ApproLight v0.8.1-RC2 (2020-1-27)
Post by: Cyan Leader on January 26, 2020, 11:59:54 PM
You have my thanks, please keep up the good work.
Title: Re: [0.9.1a] ApproLight v0.8.1-RC2 (2020-1-27)
Post by: Omnikuken on January 28, 2020, 12:58:47 PM
Last mod I updated, so it's probably this 1 at fault : crash to desktop while loading to main menu

java.lang.RuntimeException: Ship hull variant [hii_tarii_wing] not found!
   at com.fs.starfarer.loading.B.super(Unknown Source)
   at com.fs.starfarer.loading.B.super(Unknown Source)
   at com.fs.starfarer.combat.systems.N.?00000(Unknown Source)
   at com.fs.starfarer.combat.systems.N.advanceImpl(Unknown Source)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

EDIT : Seems to be conflicting with Hiigaran Descendants 2.0.4, though everything was going normally until Appro update on 1-27-2020
Title: Re: [0.9.1a] ApproLight v0.8.1-RC2 (2020-1-27)
Post by: Originem on January 28, 2020, 10:54:18 PM
Last mod I updated, so it's probably this 1 at fault : crash to desktop while loading to main menu

java.lang.RuntimeException: Ship hull variant [hii_tarii_wing] not found!
   at com.fs.starfarer.loading.B.super(Unknown Source)
   at com.fs.starfarer.loading.B.super(Unknown Source)
   at com.fs.starfarer.combat.systems.N.?00000(Unknown Source)
   at com.fs.starfarer.combat.systems.N.advanceImpl(Unknown Source)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

EDIT : Seems to be conflicting with Hiigaran Descendants 2.0.4, though everything was going normally until Appro update on 1-27-2020
Well, the log seems nothing to do with ApproLight
Title: Re: [0.9.1a] ApproLight v0.8.1-RC2 (2020-1-27)
Post by: Omnikuken on January 29, 2020, 08:45:34 AM
Turned off Appro : game loads fine
Turned Appro back on : game loads fine
Bug fixed itself at random with nothing on my part  8)
Title: Re: [0.9.1a] ApproLight v0.8.1-RC2 (2020-1-27)
Post by: kadu522 on February 27, 2020, 01:58:28 PM
Hello mod dev. i belive i found a bug or otherwise a misstype in a explanation of a ship.

(https://i.imgur.com/SbmWHQB.png)

The ship above states that it has 2 fighter bays. one useing the built in drones and another for normal fighter craft.

But refit only shows the already ocuppied drone bay and no extras.
Title: Re: [0.9.1a] ApproLight v0.8.1-RC2 (2020-1-27)
Post by: AttObl on March 04, 2020, 07:50:19 PM
Got myself into a battle using an ApproLight ship, and at a certain point, I got a crash. Here's the details concerning about the crash. I'm also running Plus as well.

Code
2042515 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.utils.AL.OwnerUtils.isSameOwner(Lcom/fs/starfarer/api/combat/ShipAPI;Lcom/fs/starfarer/api/combat/ShipAPI;)Z
java.lang.NoSuchMethodError: data.scripts.utils.AL.OwnerUtils.isSameOwner(Lcom/fs/starfarer/api/combat/ShipAPI;Lcom/fs/starfarer/api/combat/ShipAPI;)Z
at data.shipsystems.scripts.AL_FacelessDanceStats.apply(AL_FacelessDanceStats.java:49)
at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Title: Re: [0.9.1a] ApproLight v0.8.1-RC2 (2020-1-27)
Post by: HellBent on March 10, 2020, 03:39:50 AM
Probably been answered before but having issue with Prime parts
1. I've not been able to find any in market, where are the fleets based that drop them when killed?
2. Where is the scar?
3. I improved relations with Originem to 30 and I saw nothing about a mission to kill that fleet. Is it hidden in the intel screen somewhere?
Title: Re: [0.9.1a] ApproLight v0.8.1-RC2 (2020-1-27)
Post by: Blackrazor1000 on March 10, 2020, 10:30:48 PM
Probably been answered before but having issue with Prime parts
1. I've not been able to find any in market, where are the fleets based that drop them when killed?
2. Where is the scar?
3. I improved relations with Originem to 30 and I saw nothing about a mission to kill that fleet. Is it hidden in the intel screen somewhere?

1 and 2. Search the top left corner of the Approlight system. The scar should be there, surrounded by the defender fleets. Originem's mission will also spawn the fleets somewhere in the sector, but there is a time limit before you fail and disappoint Originem.
 
3. I believe you need 75 rep with Originem to get the mission.
Title: Re: [0.9.1a] ApproLight v0.8.1-RC2 (2020-1-27)
Post by: HellBent on March 11, 2020, 02:54:32 AM
Ah thanks
That'd be annoying if i missed the fleets....
Jeez 75 is a lot, it cost me 1.5 million to get to 30 relations. The original post here says 30, thats quite the change
Title: Re: [0.9.1a] ApproLight v0.8.1-RC2 (2020-1-27)
Post by: Blackrazor1000 on March 11, 2020, 09:02:20 AM
Ah thanks
That'd be annoying if i missed the fleets....
Jeez 75 is a lot, it cost me 1.5 million to get to 30 relations. The original post here says 30, thats quite the change

Wait! I'm probably wrong about 75 rep.
Question: Did you go back to Originem after giving him the money? The intel tab won't show anything until you accept the mission from Originem himself.

Edit: I didn't bother to do the donation until I had established 12 colonies under my rule to maintain a high monthly income. Afterwards I donated 10 million to him at once. I'm sorry if I get the reputation numbers wrong, I didn't really donate incrementally.
Title: Re: [0.9.1a] ApproLight v0.8.2-RC1 (2020-3-22)
Post by: Originem on March 21, 2020, 12:14:28 PM
Somewhat Big update.
Title: Re: [0.9.1a] ApproLight v0.8.2-RC1 (2020-3-22)
Post by: HellBent on March 23, 2020, 10:01:17 AM
Awesome, thanks for the update.
Its not save compatible which is fine, however i would still like:
"Fixed the auto-overload bug of Doctorate-class."
to be fixed, is there a way i can change file(s) without breaking save game?
Title: Re: [0.9.1a] ApproLight v0.8.2-RC1 (2020-3-22)
Post by: Originem on March 23, 2020, 10:27:59 PM
Awesome, thanks for the update.
Its not save compatible which is fine, however i would still like:
"Fixed the auto-overload bug of Doctorate-class."
to be fixed, is there a way i can change file(s) without breaking save game?
Sorry there is actually no way :'(
Title: Re: [0.9.1a] ApproLight v0.8.2-RC1 (2020-3-22)
Post by: Some random guy on April 04, 2020, 03:31:46 AM
hi Originem.
please i beg you, give me a copy of the old Approlight version that had powerful chaos rift immortal light fleets, the new fleets are too weak, they are a joke.
Title: Re: [0.9.1a] ApproLight v0.8.2-RC1 (2020-3-22)
Post by: Originem on April 07, 2020, 04:21:56 AM
hi Originem.
please i beg you, give me a copy of the old Approlight version that had powerful chaos rift immortal light fleets, the new fleets are too weak, they are a joke.
NO.
These fleets now are as strong as fleets like Blade breakers or remnants. And it will upgrade with the time goes by.
If what you mentioned is the boss fleet, then there's nothing to talk about.
Title: Re: [0.9.1a] ApproLight v0.8.2-RC1 (2020-3-22)
Post by: Alex on April 07, 2020, 10:21:19 AM
(Cleaned up topic by removing what turned into a bit of a derail.)
Title: Re: [0.9.1a] ApproLight v0.8.2-RC1 (2020-3-22)
Post by: Kpop on April 16, 2020, 07:31:22 PM
So is there anything special about the clone officer? I already have 10.

Additionally, are the blueprints/materials given out by Originem just random or do I have to do something...? I have completed at least 8 ImmortaL Light fleet bounties and I still haven't been offered the Frozen Yard Prime blueprint. I have gotten 2x ALS Scholar and 2 White wolf prime blueprints.

Finally, to the mod author, it is kind of bothersome you are required to have a commission with AL to talk to Originem and do his missions. I could have formed my own alliance in Nex a VERY long time ago, but held off on it trying to get a Frozen Yard Prime bp. Especially since I have had to retake Spectre Nest back no less than 3 times(from the Hegemony(make that 4, from Persean League)) for Appro Light, you'd think I'd deserve a bit of autonomy.
Title: Re: [0.9.1a] ApproLight v0.8.2-RC1 (2020-3-22)
Post by: Originem on April 18, 2020, 05:16:49 AM
So is there anything special about the clone officer? I already have 10.

Additionally, are the blueprints/materials given out by Originem just random or do I have to do something...? I have completed at least 8 ImmortaL Light fleet bounties and I still haven't been offered the Frozen Yard Prime blueprint. I have gotten 2x ALS Scholar and 2 White wolf prime blueprints.

Finally, to the mod author, it is kind of bothersome you are required to have a commission with AL to talk to Originem and do his missions. I could have formed my own alliance in Nex a VERY long time ago, but held off on it trying to get a Frozen Yard Prime bp. Especially since I have had to retake Spectre Nest back no less than 3 times(from the Hegemony(make that 4, from Persean League)) for Appro Light, you'd think I'd deserve a bit of autonomy.
1. has more skills
2. it's random, so you are unlucky :-X
3. I will think about it
Title: Re: [0.9.1a] ApproLight v0.8.2-RC1 (2020-3-22)
Post by: Kpop on April 18, 2020, 09:26:59 PM
Thanks for the reply.

I think if Originem meetings only required cooperative or even cooperative and an alliance with AL to talk to Originem would make a fair solution. Adding a Nexerelin dependancy for your mod probably wouldn't be appealing, but iirc theres a few mods out there that have integrated mod detection and if a user has Nex, they could just have an alliance instead of a commission.
Title: Re: [0.9.1a] ApproLight v0.8.2-RC1 (2020-3-22)
Post by: TheSpruceMoose on April 25, 2020, 10:52:46 AM
Hey Originem, just wanted to say thank you for all the hard work you've done with this mod. It's very impressive. The ships, abilities and weapons show your attention to detail, and as others have said, sometimes it's nice to have OP anime-style ships in your game. I've been playing a random Nexerelin playthrough, and my flagship is an N-H Phoenix that I snagged during a bounty mission. Love sliding forward through a pall of ghostly fog, blasting away at enemies. Hope you're well!
Title: Re: [0.9.1a] ApproLight v0.8.2-RC2 (2020-5-13)
Post by: Originem on May 12, 2020, 10:04:13 PM
updated
Title: Re: [0.9.1a] ApproLight v0.8.3-RC1 (2020-6-1)
Post by: Originem on June 01, 2020, 02:02:11 AM
Updated!
Title: Re: [0.9.1a] ApproLight v0.8.3-RC1 (2020-6-1)
Post by: runetrantor on June 16, 2020, 09:45:02 PM
Agree with the others, I am at 100 with Approlight, and in an alliance with them. (And by god have I saved their butts several times when their worlds get invaded) and I go to Unos station and be recieved like 'go away stranger' 
;A;

I have left the alliance and reapplied for commission, but it does feel like it would not be too bad to let allies also dock, since we are BFFs. :P
Title: Re: [0.9.1a] ApproLight v0.8.3-RC1 (2020-6-1)
Post by: captinjoehenry on June 17, 2020, 01:52:39 PM
Agree with the others, I am at 100 with Approlight, and in an alliance with them. (And by god have I saved their butts several times when their worlds get invaded) and I go to Unos station and be recieved like 'go away stranger' 
;A;

I have left the alliance and reapplied for commission, but it does feel like it would not be too bad to let allies also dock, since we are BFFs. :P
Same would really love to be able to do their missions as an ally.  I'm at max relationship with them and I have my own little empire and asking to be commissioned just feels silly when I'm more or less a major sector power on my own
Title: Re: [0.9.1a] ApproLight v0.8.3-RC1 (2020-6-1)
Post by: yourleader on June 23, 2020, 02:54:49 AM
Is there a chance for an update where, instead of siding with approlight, we invade them and side with immortal light?
Title: Re: [0.9.1a] ApproLight v0.8.3-RC1 (2020-6-1)
Post by: Originem on June 24, 2020, 01:35:48 AM
Same would really love to be able to do their missions as an ally.  I'm at max relationship with them and I have my own little empire and asking to be commissioned just feels silly when I'm more or less a major sector power on my own
Well, I will try to loosen the standard in Nex.
Is there a chance for an update where, instead of siding with approlight, we invade them and side with immortal light?
Nope, the Immortal Light won't let player join their team because they are actually not human.
Title: Re: [0.9.1a] ApproLight v0.8.4-RC1 (2020-7-6)
Post by: Originem on July 05, 2020, 08:38:43 AM
Updated.
Title: Re: [0.9.1a] ApproLight v0.8.4-RC1 (2020-7-6)
Post by: Hiroyan495 on July 07, 2020, 11:47:26 AM
[Cargo Modification] has the same description as [Fuel Modification], being inaccurate about its real effect.

"Convert some of the FUEL space into CARGO space" would be appropriate.
Title: Re: [0.9.1a] ApproLight v0.8.4-RC1 (2020-7-6)
Post by: Nick XR on July 07, 2020, 04:48:35 PM
Updated.

Did you get a chance to fix the memory leak with the AI holding onto combat objects on the campaign layer?
Title: Re: [0.9.1a] ApproLight v0.8.4-RC1 (2020-7-6)
Post by: Originem on July 07, 2020, 10:18:50 PM
Updated.

Did you get a chance to fix the memory leak with the AI holding onto combat objects on the campaign layer?

Yep, I think I have fixed that.
[Cargo Modification] has the same description as [Fuel Modification], being inaccurate about its real effect.

"Convert some of the FUEL space into CARGO space" would be appropriate.
Thx, I will fix it in the next update.
Title: Re: [0.9.1a] ApproLight v0.8.4-RC1 (2020-7-6)
Post by: Nick XR on July 08, 2020, 10:12:50 AM
Updated.

Did you get a chance to fix the memory leak with the AI holding onto combat objects on the campaign layer?

Yep, I think I have fixed that.

Great!  Thanks!
Title: Re: [0.9.1a] ApproLight v0.8.4-RC1 (2020-7-6)
Post by: Mosthra on August 05, 2020, 04:30:22 AM
 I love this.  ;) Great work
Title: Re: [0.9.1a] ApproLight v0.8.5-RC1 (2020-8-15)
Post by: Originem on August 15, 2020, 01:31:08 AM
Updated.
Title: Re: [0.9.1a] ApproLight v0.8.5-RC1 (2020-8-15)
Post by: Cyan Leader on August 15, 2020, 02:20:00 AM
Oh wow, how many versions of the Scholar are we up to now? Not that I mind, the ship is great.
Title: Re: [0.9.1a] ApproLight v0.8.5-RC1 (2020-8-15)
Post by: Originem on August 15, 2020, 04:03:32 AM
Oh wow, how many versions of the Scholar are we up to now? Not that I mind, the ship is great.
Well I am not sure either...
Title: Re: [0.9.1a] ApproLight v0.8.5-RC2 (2020-8-16)
Post by: Originem on August 16, 2020, 08:08:56 AM
Fixed some bugs.
Title: Re: [0.9.1a] ApproLight v0.8.5-RC3 (2020-8-20)
Post by: Originem on August 19, 2020, 10:27:24 AM
hotfix
Title: Re: [0.9.1a] ApproLight v0.8.5-RC3 (2020-8-20)
Post by: Shield on August 21, 2020, 04:28:27 PM
Where is the ship that is in the picture on the mod updates channel in discord?

Or what is the name of it I cannot seem to find it.

Title: Re: [0.9.1a] ApproLight v0.8.5-RC3 (2020-8-20)
Post by: Reavenant on August 22, 2020, 03:04:25 PM
Hello,

It seems that the last update broke my savegames. I'm not sure if it comes from the AL or AL+ but below you'll find my error log.

Spoiler
65647 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
65647 [Thread-4] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Failed calling method
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.RuntimeException
cause-message       : Weapon spec [AL_ghostmissile_single] not found!
method              : com.fs.starfarer.campaign.ui.trade.CargoItemStack.readResolve()
class               : com.fs.starfarer.campaign.ui.trade.CargoItemStack
required-type       : com.fs.starfarer.campaign.ui.trade.CargoItemStack
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 187910
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : com.fs.starfarer.campaign.fleet.CargoData
class[3]            : exerelin.campaign.submarkets.Nex_BlackMarketPlugin
class[4]            : com.fs.starfarer.campaign.econ.Submarket
class[5]            : com.fs.starfarer.campaign.econ.Market
class[6]            : com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData
class[7]            : com.fs.starfarer.api.impl.campaign.fleets.PatrolAssignmentAIV4
class[8]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[9]            : com.fs.starfarer.api.util.TimeoutTracker$ItemData
class[10]           : com.fs.starfarer.api.util.TimeoutTracker
class[11]           : com.fs.starfarer.campaign.ai.StrategicModule
class[12]           : com.fs.starfarer.campaign.ai.ModularFleetAI
class[13]           : com.fs.starfarer.campaign.fleet.Battle
class[14]           : com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation
class[15]           : com.fs.starfarer.campaign.CampaignPlanet
class[16]           : com.fs.util.container.repo.ObjectRepository
class[17]           : com.fs.starfarer.campaign.StarSystem
class[18]           : com.fs.starfarer.campaign.CircularOrbit
class[19]           : com.fs.starfarer.loading.specs.FactionProduction
class[20]           : com.fs.starfarer.campaign.Faction
class[21]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[22]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[23]           : com.fs.starfarer.campaign.econ.Economy
class[24]           : com.fs.starfarer.api.impl.campaign.procgen.Constellation
class[25]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[26]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[27]           : com.fs.starfarer.campaign.Hyperspace
class[28]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException: Failed calling method
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.RuntimeException
cause-message       : Weapon spec [AL_ghostmissile_single] not found!
method              : com.fs.starfarer.campaign.ui.trade.CargoItemStack.readResolve()
class               : com.fs.starfarer.campaign.ui.trade.CargoItemStack
required-type       : com.fs.starfarer.campaign.ui.trade.CargoItemStack
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 187910
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : com.fs.starfarer.campaign.fleet.CargoData
class[3]            : exerelin.campaign.submarkets.Nex_BlackMarketPlugin
class[4]            : com.fs.starfarer.campaign.econ.Submarket
class[5]            : com.fs.starfarer.campaign.econ.Market
class[6]            : com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData
class[7]            : com.fs.starfarer.api.impl.campaign.fleets.PatrolAssignmentAIV4
class[8]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[9]            : com.fs.starfarer.api.util.TimeoutTracker$ItemData
class[10]           : com.fs.starfarer.api.util.TimeoutTracker
class[11]           : com.fs.starfarer.campaign.ai.StrategicModule
class[12]           : com.fs.starfarer.campaign.ai.ModularFleetAI
class[13]           : com.fs.starfarer.campaign.fleet.Battle
class[14]           : com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation
class[15]           : com.fs.starfarer.campaign.CampaignPlanet
class[16]           : com.fs.util.container.repo.ObjectRepository
class[17]           : com.fs.starfarer.campaign.StarSystem
class[18]           : com.fs.starfarer.campaign.CircularOrbit
class[19]           : com.fs.starfarer.loading.specs.FactionProduction
class[20]           : com.fs.starfarer.campaign.Faction
class[21]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[22]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[23]           : com.fs.starfarer.campaign.econ.Economy
class[24]           : com.fs.starfarer.api.impl.campaign.procgen.Constellation
class[25]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[26]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[27]           : com.fs.starfarer.campaign.Hyperspace
class[28]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
   at com.thoughtworks.xstream.core.util.SerializationMembers.callReadResolve(SerializationMembers.java:82)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:282)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.start(TreeUnmarshaller.java:134)
   at com.thoughtworks.xstream.core.AbstractTreeMarshallingStrategy.unmarshal(AbstractTreeMarshallingStrategy.java:32)
   at com.thoughtworks.xstream.XStream.unmarshal(XStream.java:1486)
   at com.thoughtworks.xstream.XStream.unmarshal(XStream.java:1466)
   at com.thoughtworks.xstream.XStream.fromXML(XStream.java:1346)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.Object.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Weapon spec [AL_ghostmissile_single] not found!
   at com.fs.starfarer.loading.o00O.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoItemStack.readResolve(Unknown Source)
   at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at com.thoughtworks.xstream.core.util.SerializationMembers.callReadResolve(SerializationMembers.java:78)
   ... 389 more
65652 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 11
65652 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 12
65652 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 13
65652 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 14
65658 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading progress: 0.26200858
65658 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Releasing context
65658 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Released context
65658 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 15
65658 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 16
65664 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 17
65664 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 18
65665 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 19
65665 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 20
65669 [Thread-4] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
65671 [Thread-4] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
65687 [Thread-4] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
65703 [Thread-4] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
65720 [Thread-4] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
65737 [Thread-4] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
65754 [Thread-4] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
65771 [Thread-4] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
[close]

Thank you and best regards!
Title: Re: [0.9.1a] ApproLight v0.8.5-RC3 (2020-8-20)
Post by: Reavenant on August 22, 2020, 03:13:23 PM
And yet another one after moving back to ApproLight 0.8.4RC1 T_T

Spoiler
69915 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [AL_atlas] not found!
java.lang.RuntimeException: Ship hull spec [AL_atlas] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:368)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:362)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:357)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.Object.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Title: Re: [0.9.1a] ApproLight v0.8.5-RC3 (2020-8-20)
Post by: Reavenant on August 22, 2020, 03:41:56 PM
2020/8/15/0.8.5/RC1 Not Save Compatible
There are changes to mission content incompatible with previous update - delete saved mission loadouts in starsector/saves/missions

Damn it, that explains a lot! I haven't played the game for a month or so. May I please ask anyone to provide me with a copy of this mode from before this update please?  :-\
Title: Re: [0.9.1a] ApproLight v0.8.5-RC3 (2020-8-20)
Post by: ShadowLurker on August 24, 2020, 07:06:01 PM
Hello,

It seems that the last update broke my savegames. I'm not sure if it comes from the AL or AL+ but below you'll find my error log.

Spoiler
65647 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
65647 [Thread-4] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Failed calling method
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.RuntimeException
cause-message       : Weapon spec [AL_ghostmissile_single] not found!
method              : com.fs.starfarer.campaign.ui.trade.CargoItemStack.readResolve()
class               : com.fs.starfarer.campaign.ui.trade.CargoItemStack
required-type       : com.fs.starfarer.campaign.ui.trade.CargoItemStack
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 187910
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : com.fs.starfarer.campaign.fleet.CargoData
class[3]            : exerelin.campaign.submarkets.Nex_BlackMarketPlugin
class[4]            : com.fs.starfarer.campaign.econ.Submarket
class[5]            : com.fs.starfarer.campaign.econ.Market
class[6]            : com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData
class[7]            : com.fs.starfarer.api.impl.campaign.fleets.PatrolAssignmentAIV4
class[8]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[9]            : com.fs.starfarer.api.util.TimeoutTracker$ItemData
class[10]           : com.fs.starfarer.api.util.TimeoutTracker
class[11]           : com.fs.starfarer.campaign.ai.StrategicModule
class[12]           : com.fs.starfarer.campaign.ai.ModularFleetAI
class[13]           : com.fs.starfarer.campaign.fleet.Battle
class[14]           : com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation
class[15]           : com.fs.starfarer.campaign.CampaignPlanet
class[16]           : com.fs.util.container.repo.ObjectRepository
class[17]           : com.fs.starfarer.campaign.StarSystem
class[18]           : com.fs.starfarer.campaign.CircularOrbit
class[19]           : com.fs.starfarer.loading.specs.FactionProduction
class[20]           : com.fs.starfarer.campaign.Faction
class[21]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[22]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[23]           : com.fs.starfarer.campaign.econ.Economy
class[24]           : com.fs.starfarer.api.impl.campaign.procgen.Constellation
class[25]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[26]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[27]           : com.fs.starfarer.campaign.Hyperspace
class[28]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException: Failed calling method
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.RuntimeException
cause-message       : Weapon spec [AL_ghostmissile_single] not found!
method              : com.fs.starfarer.campaign.ui.trade.CargoItemStack.readResolve()
class               : com.fs.starfarer.campaign.ui.trade.CargoItemStack
required-type       : com.fs.starfarer.campaign.ui.trade.CargoItemStack
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 187910
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : com.fs.starfarer.campaign.fleet.CargoData
class[3]            : exerelin.campaign.submarkets.Nex_BlackMarketPlugin
class[4]            : com.fs.starfarer.campaign.econ.Submarket
class[5]            : com.fs.starfarer.campaign.econ.Market
class[6]            : com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData
class[7]            : com.fs.starfarer.api.impl.campaign.fleets.PatrolAssignmentAIV4
class[8]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[9]            : com.fs.starfarer.api.util.TimeoutTracker$ItemData
class[10]           : com.fs.starfarer.api.util.TimeoutTracker
class[11]           : com.fs.starfarer.campaign.ai.StrategicModule
class[12]           : com.fs.starfarer.campaign.ai.ModularFleetAI
class[13]           : com.fs.starfarer.campaign.fleet.Battle
class[14]           : com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation
class[15]           : com.fs.starfarer.campaign.CampaignPlanet
class[16]           : com.fs.util.container.repo.ObjectRepository
class[17]           : com.fs.starfarer.campaign.StarSystem
class[18]           : com.fs.starfarer.campaign.CircularOrbit
class[19]           : com.fs.starfarer.loading.specs.FactionProduction
class[20]           : com.fs.starfarer.campaign.Faction
class[21]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[22]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[23]           : com.fs.starfarer.campaign.econ.Economy
class[24]           : com.fs.starfarer.api.impl.campaign.procgen.Constellation
class[25]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[26]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[27]           : com.fs.starfarer.campaign.Hyperspace
class[28]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
   at com.thoughtworks.xstream.core.util.SerializationMembers.callReadResolve(SerializationMembers.java:82)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:282)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.start(TreeUnmarshaller.java:134)
   at com.thoughtworks.xstream.core.AbstractTreeMarshallingStrategy.unmarshal(AbstractTreeMarshallingStrategy.java:32)
   at com.thoughtworks.xstream.XStream.unmarshal(XStream.java:1486)
   at com.thoughtworks.xstream.XStream.unmarshal(XStream.java:1466)
   at com.thoughtworks.xstream.XStream.fromXML(XStream.java:1346)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.Object.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Weapon spec [AL_ghostmissile_single] not found!
   at com.fs.starfarer.loading.o00O.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoItemStack.readResolve(Unknown Source)
   at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at com.thoughtworks.xstream.core.util.SerializationMembers.callReadResolve(SerializationMembers.java:78)
   ... 389 more
65652 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 11
65652 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 12
65652 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 13
65652 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 14
65658 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading progress: 0.26200858
65658 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Releasing context
65658 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Released context
65658 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 15
65658 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 16
65664 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 17
65664 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 18
65665 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 19
65665 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 20
65669 [Thread-4] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
65671 [Thread-4] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
65687 [Thread-4] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
65703 [Thread-4] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
65720 [Thread-4] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
65737 [Thread-4] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
65754 [Thread-4] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
65771 [Thread-4] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
[close]

Thank you and best regards!


Seems like two missiles were removed, I removed AL_ghostmissile_single, and AL_ghostmissile from my character's campaign.xml and it works.
Starsector/saves/{Character}/campaign.xml
Title: Re: [0.9.1a] ApproLight v0.8.5-RC3 (2020-8-20)
Post by: Subunki on August 25, 2020, 03:38:56 AM
The download file shows me that it is the most recent version (0.8.5RC3) but in the game it marks C2) and when I try to add the approlight + it marks me unsupported,
any idea how to fix it?
I already reinstalled all the ones I have, but it's still the same. (sorry but english is not my language)
Title: Re: [0.9.1a] ApproLight v0.8.5-RC4 (2020-9-3)
Post by: Originem on September 02, 2020, 10:16:28 AM
hotfixed.
Title: Re: [0.9.1a] ApproLight v0.8.5-RC4 (2020-9-3)
Post by: Stasis on September 03, 2020, 04:47:00 AM
My favourite Starsector mod by far. Ship designs are next level,and the mod overall is also well polished.
The background settings are quite interesting too.Thank you so much for your effort on this.

Spoiler
Didn't expect the giant death laser. 10/10
[close]
Title: Re: [0.9.1a] ApproLight v0.8.5-RC3 (2020-8-20)
Post by: Reavenant on September 11, 2020, 10:15:54 AM
Seems like two missiles were removed, I removed AL_ghostmissile_single, and AL_ghostmissile from my character's campaign.xml and it works.
Starsector/saves/{Character}/campaign.xml

Thanks! I've had to remove the AL_ghostpod too but now it works!
Title: Re: [0.9.1a] ApproLight v0.8.5-RC4 (2020-9-3)
Post by: Histidine on September 11, 2020, 06:32:48 PM
Translation stuff
I did a quick editing pass on strings.json to make the hullmod effect text in combat less bloated + fix some incorrect or unclear information in the Dynasty Seeker intel.
Spoiler
Code: json
    # floater text
    "deu_systemReady": "D.S. Buffer ready",
    "deu_systemActive": "D.S. Buffer activated",
    # HUD side text
    "deu_statsRestore": "Cooldown: %s seconds",
    "deu_statsActive": "Flux dissipation increased for %s seconds",
    "deu_statsReady": "Buffer ready",

    "cvs_systemRestore": "Ready in %s seconds",
    "atd_systemIdle": "Flux above %s; resonance engine disabled",
    "atd_systemCharging": "Charging for %s seconds",
    "atd_systemActive": "Speed boost active, %s seconds left",
    "atd_systemCoolDown": "Cooldown: %s seconds",

    # check the highlights on this one, were the month numbers in the original version highlighted? I forget
    # anyway I made it give the month names instead of numbers, should also do the same for idle_desc I think
    "seekerIntel_init_desc": "After you got some prime parts, you get a encrypted message inviting you and other captains who has prime parts from all factions to a meeting held by a smuggler called 'Dynasty Seeker'. You could exchange other kinds of prime parts, AI cores and blueprints with your prime parts. The whole process is classified but, in a sense, illegal. The meeting would be held in a random market in the sector every January, April, July and November, and last for one month.",

    "seekerIntel_idle_desc": "Seeker has disappeared, but will return in month %s.",
[close]

I was going to do the same for the hullmods, but wasn't sure what some of the effects are.
Is the ApproLight source code available anywhere? Would help me check the hullmod desc translations.

Bug report
I think the "accept new bounty from Originem" code checks if you already have an existing bounty, but doesn't check if the bounty was already completed (isEnding()/isEnded()). So an already-finished bounty kept in intel screen because of 'important' marker will prevent taking new bounties.
Title: Re: [0.9.1a] ApproLight v0.8.5-RC4 (2020-9-3)
Post by: Originem on September 11, 2020, 07:51:04 PM
Translation stuff
I did a quick editing pass on strings.json to make the hullmod effect text in combat less bloated + fix some incorrect or unclear information in the Dynasty Seeker intel.
Spoiler
Code: json
    # floater text
    "deu_systemReady": "D.S. Buffer ready",
    "deu_systemActive": "D.S. Buffer activated",
    # HUD side text
    "deu_statsRestore": "Cooldown: %s seconds",
    "deu_statsActive": "Flux dissipation increased for %s seconds",
    "deu_statsReady": "Buffer ready",

    "cvs_systemRestore": "Ready in %s seconds",
    "atd_systemIdle": "Flux above %s; resonance engine disabled",
    "atd_systemCharging": "Charging for %s seconds",
    "atd_systemActive": "Speed boost active, %s seconds left",
    "atd_systemCoolDown": "Cooldown: %s seconds",

    # check the highlights on this one, were the month numbers in the original version highlighted? I forget
    # anyway I made it give the month names instead of numbers, should also do the same for idle_desc I think
    "seekerIntel_init_desc": "After you got some prime parts, you get a encrypted message inviting you and other captains who has prime parts from all factions to a meeting held by a smuggler called 'Dynasty Seeker'. You could exchange other kinds of prime parts, AI cores and blueprints with your prime parts. The whole process is classified but, in a sense, illegal. The meeting would be held in a random market in the sector every January, April, July and November, and last for one month.",

    "seekerIntel_idle_desc": "Seeker has disappeared, but will return in month %s.",
[close]

I was going to do the same for the hullmods, but wasn't sure what some of the effects are.
Is the ApproLight source code available anywhere? Would help me check the hullmod desc translations.

Bug report
I think the "accept new bounty from Originem" code checks if you already have an existing bounty, but doesn't check if the bounty was already completed (isEnding()/isEnded()). So an already-finished bounty kept in intel screen because of 'important' marker will prevent taking new bounties.

Thanks a lot!!!I am gonna fix them
Title: Re: [0.9.1a] ApproLight v0.8.5-RC4 (2020-9-3)
Post by: zeno0010 on November 24, 2020, 07:54:46 PM
I made a run against the Immortal Light with no casualties using only other Approlight ships. Its my crowning achievement so in all Starfarer and my swan song to my adoration for this mod.

Witness me

Spoiler
Division Commander Calamity Has spent the last cycle preparing for the confrontation of the fearsome Immortal-Light fleet.

With their last encounter with Immortal-Light in the Chaos Rift leaving Blacklight Division's main fleet at a staggering 40% loss Calamity swore revenge and pledged herself to the enigmatic Truth Originem who was so kind as to point out a fearsome attack group who dared to wander outside the local cluster. With a fierce resolve and a new stalwart battle plan, Calamity seeks to crush the Immortal-Light entirely.
https://www.youtube.com/watch?v=oabAMZioyqo (https://www.youtube.com/watch?v=oabAMZioyqo)
[close]

Spoiler
The battle is going to plan.


The Immortal-Light cannot commit their force to an all out attack without endangering their ships to the withering firepower of her flagship, a Doctorate class Battleship the "Starcaller". However, despite their premonition to use copious amounts of ECM packages for this fight, the flagship must retreat before it is lost due to battle fatigue as before. Now the secondary Battleship and sistership to the "Starcaller" enters the fray. The "Voidcaller" must endure the devious Chimera Phase ships of the Immortal-Light that inflected most of the casualties in their last skirmish with the Immortal-Light.  One thought crosses Calamity's mind as she takes command.





Not this time
https://www.youtube.com/watch?v=cwin6uZhTw0 (https://www.youtube.com/watch?v=cwin6uZhTw0)
[close]

Title: Re: [0.9.1a] ApproLight v0.8.5-RC4 (2020-9-3)
Post by: Zelnik on December 06, 2020, 01:21:31 PM
So I went off to do other things then decided to go and get the flashy golden ships.

I have given plenty of credits, over 1 mil, to the boss, but he hasn't given me the quest. My reputation is 100/100. 

What am I doing wrong here?

I do have a commission as well.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Originem on December 29, 2020, 02:06:52 AM
Updated, can't write the changelog, it's wired...
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: koprus on December 29, 2020, 02:53:54 AM
Hi just downloaded the update and cant start the game.

Spoiler
28426 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Key [type] has invalid value [Produces a long rectangular channel centered on the ship, which can accelerate ally ships.] in [{"id":"Produces a long rectangular channel centered on the ship, which can accelerate ally ships.","text3":"Produces a long rectangular energetic pathway centered on the ship, which can accelerate ally ships.","text1":"Produces a long rectangular energetic pathway centered on the ship, which can accelerate ally ships.","text2":"Maneuverability","notes":"Produces a long rectangular channel centered on the ship, which can accelerate ally ships.","type":"Produces a long rectangular channel centered on the ship, which can accelerate ally ships.","fs_rowSource":"O:\\GAME\\Starsector 0.91a\\starsector-core\\..\\mods\\ApproLight/data/strings/descriptions.csv"}]
java.lang.RuntimeException: Key [type] has invalid value [Produces a long rectangular channel centered on the ship, which can accelerate ally ships.] in [{"id":"Produces a long rectangular channel centered on the ship, which can accelerate ally ships.","text3":"Produces a long rectangular energetic pathway centered on the ship, which can accelerate ally ships.","text1":"Produces a long rectangular energetic pathway centered on the ship, which can accelerate ally ships.","text2":"Maneuverability","notes":"Produces a long rectangular channel centered on the ship, which can accelerate ally ships.","type":"Produces a long rectangular channel centered on the ship, which can accelerate ally ships.","fs_rowSource":"O:\\GAME\\Starsector 0.91a\\starsector-core\\..\\mods\\ApproLight/data/strings/descriptions.csv"}]
   at com.fs.starfarer.loading.D.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ö00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Originem on December 29, 2020, 04:35:12 AM
Hi just downloaded the update and cant start the game.

Spoiler
28426 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Key [type] has invalid value [Produces a long rectangular channel centered on the ship, which can accelerate ally ships.] in [{"id":"Produces a long rectangular channel centered on the ship, which can accelerate ally ships.","text3":"Produces a long rectangular energetic pathway centered on the ship, which can accelerate ally ships.","text1":"Produces a long rectangular energetic pathway centered on the ship, which can accelerate ally ships.","text2":"Maneuverability","notes":"Produces a long rectangular channel centered on the ship, which can accelerate ally ships.","type":"Produces a long rectangular channel centered on the ship, which can accelerate ally ships.","fs_rowSource":"O:\\GAME\\Starsector 0.91a\\starsector-core\\..\\mods\\ApproLight/data/strings/descriptions.csv"}]
java.lang.RuntimeException: Key [type] has invalid value [Produces a long rectangular channel centered on the ship, which can accelerate ally ships.] in [{"id":"Produces a long rectangular channel centered on the ship, which can accelerate ally ships.","text3":"Produces a long rectangular energetic pathway centered on the ship, which can accelerate ally ships.","text1":"Produces a long rectangular energetic pathway centered on the ship, which can accelerate ally ships.","text2":"Maneuverability","notes":"Produces a long rectangular channel centered on the ship, which can accelerate ally ships.","type":"Produces a long rectangular channel centered on the ship, which can accelerate ally ships.","fs_rowSource":"O:\\GAME\\Starsector 0.91a\\starsector-core\\..\\mods\\ApproLight/data/strings/descriptions.csv"}]
   at com.fs.starfarer.loading.D.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ö00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Something wrong in the descriptions.csv, could you please download it again?
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: koprus on December 29, 2020, 05:07:50 AM
Everything working! Thank you!
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Pixy on January 02, 2021, 09:32:56 PM
I'm a big fan of laplace in your mods. and i see art of her twin's laplace ether.

Can I ask how to get her? If you don't mind.

and can i get laplace more than one per playthrough?

ps: I like laplace new design a lot. love new short blink FX too.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Originem on January 02, 2021, 11:38:10 PM
I'm a big fan of laplace in your mods. and i see art of her twin's laplace ether.

Can I ask how to get her? If you don't mind.

and can i get laplace more than one per playthrough?

ps: I like laplace new design a lot. love new short blink FX too.

You could choose one of the two Laplaces after finishing the bar event.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Pixy on January 03, 2021, 02:51:50 AM
Thank! Unfortunately Like in real life.
You can't have two wives.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Agalyon on January 25, 2021, 03:31:52 PM
Originem, if you still need help translating I'd be willing to help. I sent you a message (I think, if it worked) with some details if you're interested.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Velerian Mengsk on January 28, 2021, 03:32:20 AM
Masterpiece.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: mkire on January 29, 2021, 01:55:33 AM
so i'm trying to do the bar event and the clue for one half of the thing i need says to go to askonia and check the black market for a suspicious chip.

i've checked all the blackmarkets of the vanilla markets in askonia and i don't see anything, am i doing something wrong?
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Galactic!Jevil on February 08, 2021, 07:07:02 AM
I have a question:
What is the utility of the Chaos Crack please ?
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Spardok on February 26, 2021, 09:00:49 PM
More like where is it at lol.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Naeris on March 30, 2021, 01:35:13 AM
How long till the update comes out?
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Jet Black on April 03, 2021, 05:18:23 AM
Just wanted to let you know your mods are amazing. I hope you update for .95a soon :3
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Robb_w on April 03, 2021, 06:07:21 AM
+1
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Mordodrukow on April 14, 2021, 02:06:36 PM
+1

Love your mods <3
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: SheogorathV on April 14, 2021, 04:13:04 PM
Can't wait for you to update this amazing mod!  ;D
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Kurtdovah on April 27, 2021, 01:11:48 AM
I hope this mod will be update for the actual version of starsector :3
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: ASSIMKO on May 08, 2021, 06:13:06 AM
#mod work of art. Looking forward to update 0.95a.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Zelnik on May 09, 2021, 02:30:35 PM
has anyone tried to force the mod to work by changing it's version number?
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: MesoTroniK on May 09, 2021, 10:46:34 PM
has anyone tried to force the mod to work by changing it's version number?
That won't work.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Rye on June 08, 2021, 04:15:22 PM
I really like this mod. I can't wait for update so if anyone tell me how to update a mod i will try it for free.

I don't know about deep coding or complex, but i can edit some files in note+++ and creating strings or editing.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Mira Lendin on August 08, 2021, 02:07:02 AM
Updating this mod will be a nightmare
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: DownTheDrain on August 08, 2021, 08:52:21 AM
Hasn't this always been somewhat broken even when it was up to date?
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Damienov on August 08, 2021, 01:48:50 PM
Hasn't this always been somewhat broken even when it was up to date?
not broken, balancing issue perhaps.
people move on, perhaps @originem (mod author) also have moved on to other games

So unless he comes back or someone else takes over the project, you'll just to wait and see
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Originem on August 12, 2021, 09:13:37 PM
I am actually working on ApproLight 1.0.0 for 095a, but well, it's for Chinese community, and the translation might be a great problem too.
There are people willing to help me now, but I do not know if they are willing to help me in the future.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Jet Black on August 25, 2021, 05:16:30 PM
We cant wait, that is still very exciting news!
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Acronen on August 25, 2021, 05:53:27 PM
I am actually working on ApproLight 1.0.0 for 095a, but well, it's for Chinese community, and the translation might be a great problem too.
There are people willing to help me now, but I do not know if they are willing to help me in the future.

Here's hoping they are still willing and able to help when the time comes then. Just want to say I love your mods, particularly the ApproLight ones and Foundation of Borken. Thank you for the work you have put into them, and the added fun you've provided.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Troika on September 26, 2021, 11:19:13 PM
Any idea what causes this crash?

(https://cdn.discordapp.com/attachments/512356777451323393/891916489588867122/unknown.png)

Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Nameless on September 28, 2021, 07:00:29 PM
Pay close attention to the topic title maybe.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: vikingragnar on October 14, 2021, 04:04:50 AM
please sir when shall we be blessed with a 0.9.5 update the ships are so pretty
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: NaoChou on November 06, 2021, 01:02:20 AM
one of my favorite mods.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Lorkhan4E201 on November 25, 2021, 09:14:52 AM
Can't wait for the update
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Lorkhan4E201 on January 07, 2022, 06:40:37 AM
Guess i'll have to
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: hases22 on February 04, 2022, 10:03:39 AM
excited for an update!
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: WeWickYou on February 05, 2022, 04:15:29 PM
I am actually working on ApproLight 1.0.0 for 095a, but well, it's for Chinese community, and the translation might be a great problem too.
There are people willing to help me now, but I do not know if they are willing to help me in the future.
If you need "real" translation i can understand there not much people wanting to help, but if you're ok with google translation (+ a bit of logic to make sense) i'm still up for it.
I did "use" the Valkyrians from chinese forum for some time now (can't anymore because 0.95), and i think i did a good job in translation it for my use only.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Mordodrukow on February 11, 2022, 11:29:42 AM
I m ready to play without translation if it is possible  ;D
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Galactusx on February 24, 2022, 02:12:25 PM
anyone want to send me pirate copy this is my favorite ship mod.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Cupmash on March 04, 2022, 11:43:38 AM
The dropbox link isn't working on my end? Does it have to do with the firewall or it's a dead link?
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: ssd21345 on March 19, 2022, 08:22:27 PM
I did Chinese translation for a Kerbal Space Program mod, so idk. From what I read if you could drop translation documentary somewhere the chinese community might help.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Mira Lendin on March 26, 2022, 08:32:52 AM
Are there any plans to translate this mod ?
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Drake000999 on May 23, 2022, 03:04:54 PM
Really hope this gets a updated translation, was playing around with the untranslated 0.95.1a version and the mod is way better looking then the 0.9.1a version.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Zordiark Darkeater on June 01, 2022, 04:28:25 PM
You can get this mod from the chinese starsector mod website its updated and works fine.
so if anyone needs it can play with it. but the stuff in game for the mod will be in chinese.

Needs someone to transalate it. Anyone ?
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Originem on June 02, 2022, 02:09:33 AM
I have to say that the update is huge and I don't have time for translation now. Too many things changed and tons of text to be translated...
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: ASSIMKO on June 03, 2022, 03:55:35 PM
I have to say that the update is huge and I don't have time for translation now. Too many things changed and tons of text to be translated...


If you share the Chinese text files to be translated through a link here, I would be grateful, because I really like your mods.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Mordodrukow on June 10, 2022, 01:41:25 AM
Really hope this gets a updated translation, was playing around with the untranslated 0.95.1a version and the mod is way better looking then the 0.9.1a version.
Can you share, pls? Cant find it myself :/
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Titann on June 11, 2022, 04:10:11 PM
lots of people waiting for this mod, i want to create new playthrough but im watinig this mod for months lol, i hope it gets translated soon so we all finally start playing this mod
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: A_Random_Dude on June 11, 2022, 05:24:10 PM
Waiting for that mod is one thing, but I wouldn't recommand not starting a new playthrough just because of this mod in particular. For all we know, it might just never get updated (or at least not on this version, which would mean you'd wait for... what, 1 year? 2 maybe?), so it'd be best to just do without it for now.

Worst case scenario: if it does get updated, you'll just need to make another save.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Mar Sara on June 12, 2022, 12:30:56 PM
I'm currently translating the new version of the mod for personal use. If it's not an issue, I could post the translated data files here as a patch to drop into the Chinese version.

Here's a link to the Chinese version for 0.95.1a
https://www.fossic.org/thread-236-1-1.html
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: vikingragnar on July 05, 2022, 05:12:40 AM
I'm currently translating the new version of the mod for personal use. If it's not an issue, I could post the translated data files here as a patch to drop into the Chinese version.

Here's a link to the Chinese version for 0.95.1a
https://www.fossic.org/thread-236-1-1.html

pls do i'll send you 50 bucks i neeeeed it
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: hases22 on July 28, 2022, 03:43:02 PM
if anyone has an English version of the latest patch please post it to the forums, you will be beloved by us all.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Jet Black on August 10, 2022, 12:45:10 PM
I am still here waiting for this to get translated lol. Originem's mods are the best.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Inari on August 17, 2022, 11:05:49 PM
So I tried installing the untranslated but up to date version of this mod from the Chinese forums, but on my installation all of the text appears in question marks, not even Chinese.

Any idea how to fix it?
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: CorgisOnDVD on August 18, 2022, 12:23:04 AM
So I tried installing the untranslated but up to date version of this mod from the Chinese forums, but on my installation all of the text appears in question marks, not even Chinese.

Any idea how to fix it?

The game somehow cannot read chinese characters, so it throws the question mark. I copied and pasted most of the text into google translate, where it's somewhat readable. Try that if you have the time.

I guess this is also me asking Originem if I can post my google translate version, since it is kind of like a duwang.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Inari on August 18, 2022, 03:50:18 AM

The game somehow cannot read chinese characters, so it throws the question mark. I copied and pasted most of the text into google translate, where it's somewhat readable. Try that if you have the time.

I guess this is also me asking Originem if I can post my google translate version, since it is kind of like a duwang.

I see, that's odd... As for translations, you can try using DeepL, I use it for English to Japanese or vice versa and it seems a lot better than Google Translate. Also fingers crossed (s)he'll allow the posting of the translations :P
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: robepriority on August 18, 2022, 08:12:24 AM
You may need to change your system locale so the files have chinese characters.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Xomi on September 22, 2022, 02:33:24 PM
Hi, guys.

I made machine translated version of this mod (it is partially machine translated, as i merged with old english version). It may contain some old params for weapons and hulls though, i tried to recheck everything, but still. Does anyone have contact of creator? Is he ok with unofficial posting? I can share both AL and AL+ versions or can just provide them to creator, so he can post it as unofficial translation

Thanks in advance
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: FlyingLewd900 on September 24, 2022, 10:53:40 PM
i just got back to starsector again after stop playing at 9.1

now the game is in 9.5.1a i tried to download some of my favorite mod, and this aprolight is one of it. Is this mod still update? i realy want to play this mod again beside a lot of big capital ships, weapons and interesting ship this mod made me addicted to the game by unique and awesome arsenal inside it

help me please, thanks in advance
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: robepriority on September 25, 2022, 08:09:02 AM
Keep in mind that there are unofficial versions in #mod-updates for a lot of unupdated mods on the Unofficial Discord.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: jercar on September 30, 2022, 08:11:42 AM
how does one get to the unofficial discord?
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: GooseDove on October 02, 2022, 01:29:51 AM
how does one get to the unofficial discord?
It's here. https://fractalsoftworks.com/forum/index.php?topic=11488.0
Also, there seems to be an unofficial translation for Appro-light and Appro-light plus on #mod-updates, done by mrmagolor.
I'm not sure if I'm allowed to post the links here, but in the interest of helping other people like me that are looking for the updated version of Appro-Light, here they are:
https://drive.google.com/file/d/1avcWnvj5eXqhiFG5ZqSabGnkR_qYq5e2/view.  (Appro-Light)
https://drive.google.com/file/d/1sMBQmKJu_hu5ugtfG6fT0pQBi-YLJ0cg/view    (Appro-Light Plus)
Again, all credit to Originem and mrmagolor for his translations.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Hyperion505 on October 13, 2022, 04:33:28 AM
How hard would it be to update the AL_atonement.system and AL_adjustsystem hullmod files to work with the current version of ApproLight/Starsector? I want to bring the Atonement (AL Onslaught) back for personal use but I cant get the ship to work with the aforementioned ship system and hullmod as they cause a crash when I try to view the ship.

What doesnt help is I have no background in coding/scripting sadly.

If this isnt the right place to ask, let me know, and apologies in advance.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: goldenvixen on October 14, 2022, 12:29:53 AM
It's here. https://fractalsoftworks.com/forum/index.php?topic=11488.0
Also, there seems to be an unofficial translation for Appro-light and Appro-light plus on #mod-updates, done by mrmagolor.
I'm not sure if I'm allowed to post the links here, but in the interest of helping other people like me that are looking for the updated version of Appro-Light, here they are:
https://drive.google.com/file/d/1avcWnvj5eXqhiFG5ZqSabGnkR_qYq5e2/view.  (Appro-Light)
https://drive.google.com/file/d/1sMBQmKJu_hu5ugtfG6fT0pQBi-YLJ0cg/view    (Appro-Light Plus)
Again, all credit to Originem and mrmagolor for his translations.

Sadly tho, Originem won't appear on Unos Station on the 7th in this translation. So, unable to get end game stuff for approlight.

Edit: Got it to finally work. Some issues with case sensitive files for some reason. Required renaming some things.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Omega_DarkPotato on October 19, 2022, 08:50:51 PM
Sadly tho, Originem won't appear on Unos Station on the 7th in this translation. So, unable to get end game stuff for approlight.

Edit: Got it to finally work. Some issues with case sensitive files for some reason. Required renaming some things.

what exactly did you need to rename to get this to work? Thanks in advance.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Naeris on October 19, 2022, 10:50:39 PM
It's here. https://fractalsoftworks.com/forum/index.php?topic=11488.0
Also, there seems to be an unofficial translation for Appro-light and Appro-light plus on #mod-updates, done by mrmagolor.
I'm not sure if I'm allowed to post the links here, but in the interest of helping other people like me that are looking for the updated version of Appro-Light, here they are:
https://drive.google.com/file/d/1avcWnvj5eXqhiFG5ZqSabGnkR_qYq5e2/view.  (Appro-Light)
https://drive.google.com/file/d/1sMBQmKJu_hu5ugtfG6fT0pQBi-YLJ0cg/view    (Appro-Light Plus)
Again, all credit to Originem and mrmagolor for his translations.

Sadly tho, Originem won't appear on Unos Station on the 7th in this translation. So, unable to get end game stuff for approlight.

Edit: Got it to finally work. Some issues with case sensitive files for some reason. Required renaming some things.

can you upload the modified files anywhere?
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: frozentoes on November 01, 2022, 12:01:13 PM
I was playing using mrmagolor's updated translations from discord, and I ran into crashes (null errors) at the chaos rift. After a bit of examination, I realized that prime blueprints from Gilbert had empty(null?) ingredients lists, so it was throwing those errors when it tried to list my construction options. If I had no blueprints, I could interact with the rift without crashing - there would be nothing to do there, but I could still interact.

Has anybody discovered workarounds for this issue? I could just console command prime warships at this point, but I've never actually done the chaos rift interaction and don't know the 'prices' to keep my game 'fair' for buying the ships.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: MrMagolor on December 23, 2022, 10:08:19 AM
It's here. https://fractalsoftworks.com/forum/index.php?topic=11488.0
Also, there seems to be an unofficial translation for Appro-light and Appro-light plus on #mod-updates, done by mrmagolor.
I'm not sure if I'm allowed to post the links here, but in the interest of helping other people like me that are looking for the updated version of Appro-Light, here they are:
https://drive.google.com/file/d/1avcWnvj5eXqhiFG5ZqSabGnkR_qYq5e2/view.  (Appro-Light)
https://drive.google.com/file/d/1sMBQmKJu_hu5ugtfG6fT0pQBi-YLJ0cg/view    (Appro-Light Plus)
Again, all credit to Originem and mrmagolor for his translations.

Sadly tho, Originem won't appear on Unos Station on the 7th in this translation. So, unable to get end game stuff for approlight.

Edit: Got it to finally work. Some issues with case sensitive files for some reason. Required renaming some things.

Could you uh, tell me what causes this? I'd like to know...

EDIT: Also, those aren't the latest versions of the translation. These are:
https://drive.google.com/file/d/1DAn5n-2N2QV4NBL8rDooM-8YDT3-FaS3/view (ApproLight)
https://drive.google.com/file/d/1LRyoOMPRoRTQAVU-13jiH0Ya5J3hQR74/view (ApproLight Plus)
EDIT2: Those versions are now Approlight/AL+ 1.1.0/0.5.5 respectively, which are not save compatible with earlier versions.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Zeal on February 04, 2023, 08:13:19 PM
Im getting a CTD when i engage the "TARGET H.16" fleet in the first mission from Originem.

log in spoiler.
Spoiler
1317748 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.O0OO.do.for(Unknown Source)
   at com.fs.starfarer.O0OO.do.o00000(Unknown Source)
   at com.fs.starfarer.O0OO.OOoO.o00000(Unknown Source)
   at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
1317914 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO  -
java.lang.NullPointerException
   at com.fs.starfarer.O0OO.do.for(Unknown Source)
   at com.fs.starfarer.O0OO.do.Õ00000(Unknown Source)
   at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source)
   at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

the line from 1317914 [threat-9] etc and below repeats exactly the same a random number of times in log each time it happens.
[close]

I have the translated versions obtained from the link directly above my post by MrMagolor.

Not sure if this helps in troubleshooting, but the destination arrow/line thing when setting destination to the mission target points to an area in space nearby, rather than directly to the star system the target is actually located in.

Any help would be swell. I would like to follow down the story path with approlight, but this crash is making that difficult.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: kaoswreck on March 15, 2023, 09:34:18 PM
Im using the discord translated version and Im getting a crash each time I use the PF-E Dying Blaze for whatever reason.

Spoiler
11000608 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: -1
java.lang.ArrayIndexOutOfBoundsException: -1
   at com.fs.starfarer.combat.entities.ship.A.void.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.renderExcluding(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
0    [main] INFO  com.fs.starfarer.StarfarerLaunch
[close]

Only seems to happen in actual battles (and usually not instantly), and only on my radiant for whatever reason.

EDIT: This seems to be because AL_dyingblazebeam has a negative framerate for the animation? "frameRate": -24. After switching to positive 24, its been working fine.
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Soviet Tom Bombadil on May 23, 2023, 09:17:06 PM
anyone decide to be brave and try this on .96?
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Oni on May 24, 2023, 05:18:43 AM
anyone decide to be brave and try this on .96?
You'd probably be better off waiting for the official translation: https://fractalsoftworks.com/forum/index.php?topic=26531.0
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Soviet Tom Bombadil on May 24, 2023, 11:31:09 AM
Cool thanks, I've been in this thread wondering where all the activity was lol. For grins I tried Approlight just by doing the version swap - it crashed as soon as I tried to access one of the custom tooltips related to Approlight's lore, similar to the way DME was crashing when custom tool tips came up from that mod. I'll wait for the modders to catch up with compatibility updates.


anyone decide to be brave and try this on .96?
You'd probably be better off waiting for the official translation: https://fractalsoftworks.com/forum/index.php?topic=26531.0
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Potatodes on July 03, 2023, 09:20:39 PM
Any chance of an update for .96a?
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: Damexius on July 04, 2023, 07:16:52 AM
Any chance of an update for .96a?

i think no
Title: Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
Post by: tariscore on November 15, 2023, 06:38:40 AM
Any chance of an update for .96a?

yes