Is the Apocrypha recall teleporter supposed to look like this?No, it's not. It's supposed to be decorative. Nice catch. I probably forgot to make it decorative when I made the recall teleporter activate automatically.
So wait, is that fork safe to use now?It should be, yes.
Alright, PR filed. Now let's see who picks it up ;)Alright man, sounds great. Ill slap that on my playthrough right now and tell you if anything comes up. Thanks for putting the work into it, I appreciate it and I'm sure Sundog does too.So wait, is that fork safe to use now?It should be, yes.
(I haven't actually done a full playthrough with it so I can't promise there aren't weird bugs hidden somewhere, but at least the most obvious/likely crash is gone now)
Thanks for putting the work into it, I appreciate it and I'm sure Sundog does too.Truth :)
[EDIT] If someone could give me a basic rundown of how the ICE factions and colony ship mechanics work I would appreciate it, so I could watch them better and try to see if anything is up. Also, I will say both of the markets seem exceptionally barren, despite the max stability of the main base. Not sure if that's a problem or intended. I assume there is more than one exiled fleet? The initial one seems to get destroyed alarmingly quickly.
I assume there is more than one exiled fleet? The initial one seems to get destroyed alarmingly quickly.At one point there could be more than one colony fleet if there were enough star systems, but I'm pretty sure that's not the case in this version. In my experience the colony fleet would survive until it decides to go to a place like Syndria where it would get hammered to death by large fleets.
The only purpose the trade offer serves is to let the player know they can trade with the colony fleet through a notification. It was working correctly at one point. It stops showing up as soon as the player docks at the colony fleet for the first time.
- Colony fleet is supposed to make a "trade offer" every 16 days, but I'm not sure if that works or even does anything.
1694666 [Thread-5] INFO com.fs.starfarer.api.impl.campaign.events.FoodShortageEvent - [The Exiled Idoneus Colony Fleet] Expired
1695129 [Thread-5] ERROR com.fs.starfarer.combat.D - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.events.RecentUnrestEvent.increaseStabilityPenalty(RecentUnrestEvent.java:76)
at com.fs.starfarer.api.impl.campaign.events.BaseEventPlugin.increaseRecentUnrest(BaseEventPlugin.java:269)
at com.fs.starfarer.api.impl.campaign.events.FoodShortageEvent.endEvent(FoodShortageEvent.java:610)
at com.fs.starfarer.api.impl.campaign.events.FoodShortageEvent.advance(FoodShortageEvent.java:374)
at com.fs.starfarer.campaign.events.CampaignEventManager.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.ooOO.super(Unknown Source)
at com.fs.starfarer.new.Òôo000(Unknown Source)
at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
1195687 [Thread-5] ERROR org.lazywizard.console.Console - Failed to load command ExileMarket (class: data.console.commands.ExileMarket) from C:\Program Files (x86)\Fractal Softworks\0.65.2a_RC2 Starsector\Starsector\starsector-core\..\mods\ICEFIXED/data/console/commands.csv
java.lang.ClassNotFoundException: data.console.commands.ExileMarket
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at org.lazywizard.console.CommandStore.reloadCommands(CommandStore.java:67)
at org.lazywizard.console.commands.Reload.reloadConsole(Reload.java:14)
at org.lazywizard.console.commands.Reload.runCommand(Reload.java:24)
at org.lazywizard.console.Console.runCommand(Console.java:252)
at org.lazywizard.console.Console.parseInput(Console.java:315)
at org.lazywizard.console.ConsoleCampaignListener$CampaignPopup$KeyListener.processInput(ConsoleCampaignListener.java:347)
at com.fs.starfarer.ui.D.F.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.do.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.D.O00O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.campaign.ooOO.super(Unknown Source)
at com.fs.starfarer.new.Òôo000(Unknown Source)
at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
3315337 [Thread-5] INFO com.fs.starfarer.api.impl.campaign.events.FoodShortageEvent - [The Exiled Idoneus Colony Fleet] Expired
3315840 [Thread-5] ERROR com.fs.starfarer.combat.D - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.events.RecentUnrestEvent.increaseStabilityPenalty(RecentUnrestEvent.java:76)
at com.fs.starfarer.api.impl.campaign.events.BaseEventPlugin.increaseRecentUnrest(BaseEventPlugin.java:269)
at com.fs.starfarer.api.impl.campaign.events.FoodShortageEvent.endEvent(FoodShortageEvent.java:610)
at com.fs.starfarer.api.impl.campaign.events.FoodShortageEvent.advance(FoodShortageEvent.java:374)
at com.fs.starfarer.campaign.events.CampaignEventManager.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.ooOO.super(Unknown Source)
at com.fs.starfarer.new.Òôo000(Unknown Source)
at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Default name is "ice", change to "ice FIXED." Put into Mods and activate. But, in any case I'm fairly certain I never used the broken one, as I renamed yours as soon as I downloaded it.
How do I download the fixed version
@Histidine: Do you want me to publish your fixes on the ICE thread?Go ahead (may as well since it's already been merged into your repo)
36410 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Error loading [sun_ice.version] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ICE,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Version Checker,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ShaderLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [sun_ice.version] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ICE,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Version Checker,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ShaderLib,../starfarer.res/res,CLASSPATH]
at com.fs.util.C.Object(Unknown Source)
at com.fs.util.C.Ô00000(Unknown Source)
at com.fs.starfarer.loading.LoadingUtils.Ö00000(Unknown Source)
at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
at com.fs.starfarer.loading.LoadingUtils.Ø00000(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings$1.loadJSON(Unknown Source)
at org.lazywizard.versionchecker.VCModPlugin.onApplicationLoad(VCModPlugin.java:44)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Am I terrible or are specter frigates insanely hard to use? :o
ICE tends to explode when Version Checker is activated.Looks like data/config/version/version_files.csv needs to be removed from ICE to fully remove support for version checker (assuming that was the intention of removing sun_ice.version
----< ICE version 0.3.3 LTS1c >--------------------------------------------------------------------------
CONTENT CHANGES
- Flashghast(missile frigate) and Pentagram(melee frigate) rejoin ICE fleets.
- Gandiva LRM(Large high speed LRM) back to ICE armory.
- Some adjustment on the melee AI. To make them don't try to kill friendly ships by accident.
- Add more variants to ICE and ICI fleets. ICI will stick on Idoneus tech while ICE will mix up with vanilla weapons.
- Support Version Checker again
BALANCE CHANGES
- A balance pass was goes thought all ICE ships.
-> OP count reduce to vanilla level.
-> Flux state more clost to vanilla level. Most ships vanilla level dissipation rate but about 20%-10% lower capacity.
-> Max speed slightly increased.
-> Supplies usage more close to vanilla level.
-> Aromr rating rebalanced.
- Weapon rebalance.
-> Hex AC line flux per shot increase to 15, AOE reduced. Light Hex AC range increase to 250, Hex Autocannon range increase to 350
-> Flamebolt Cannon range increase to 400. DPH reduce to 500. Flux per shot increase to 750. CD increase to 2.5.(And will shot fire balls)
-> Scatter PD DPH reduce to 100
-> Boomerang SRM missile speed increase to 500
-> Mobius Ray flux per shot increase to 90.
-> Chupacabra Fusor flux per second reduce to 300
-> Hypermass Driver shot a 4x1000 brust instead of one 6000 shot. Cost 4x1500 per shot. After shoot overload time reduce to 5 seconds.
- Ship systems
-> Phase Warp will no longer cost flux after actived. (still cost flux to use.)
-> Armor Repair Mataix will cost more flux to repair armor. (As well as Nova Reactor).
Deathfly would it be possible to give this faction it's own thread in the master topic for mods? I honestly always forget to check this thread.
Deathfly, you planning on fixing up that EMP death throes functionality and adding it in? Seemed entertaining.