Fractal Softworks Forum

Starsector => Blog Posts => Topic started by: StianStark on August 25, 2015, 04:08:45 PM



Title: Faction Music
Post by: StianStark on August 25, 2015, 04:08:45 PM
Blog post here (http://fractalsoftworks.com/2015/08/25/faction-music/).


Title: Re: Faction music
Post by: Midnight Kitsune on August 25, 2015, 04:23:04 PM
YAY new blog post!


Title: Re: Faction music
Post by: The Soldier on August 25, 2015, 04:42:59 PM
I was a bit suspicious of the Hegemony's music when I heard just the bass and the rhythm - it sounded way too 8-bit and old for even Starsector's pixel art.  However, The brass tied in the rhythm and bass in excellently.  When I heard the brass tuned in, I saw the makings of a rather awe-some and inspiring track.  Everything after that seems to blend in pretty well - the horns and strings coming in later really does add a sense of vastness and power to the faction.  I could really imagine myself walking into a vast space station with that playing in the background - it's epic in every sense of the word.

Well done, Stian. :D


Title: Re: Faction music
Post by: SafariJohn on August 25, 2015, 04:45:33 PM
Loving the music! ;D


Title: Re: Faction music
Post by: Megas on August 25, 2015, 04:50:26 PM
That first track alone is good for an early-to-mid 90's retro-game experience.


Title: Re: Faction music
Post by: Thule on August 25, 2015, 05:29:03 PM
Oh man, i love the music.
And the video format for the blog is great.

Please more!


Title: Re: Faction Music
Post by: Uomoz on August 25, 2015, 05:48:44 PM
Sounds very good and very Hegemon-y, thanks for the vlog Stian!


Title: Re: Faction Music
Post by: Nanao-kun on August 25, 2015, 05:56:02 PM
Well damn, that sounded pretty damn amazing. Admittedly, I'm not a music expert, but that's not going to stop me from liking it a lot. :P


Title: Re: Faction Music
Post by: Remmahknik on August 25, 2015, 06:05:47 PM
Damn that was good. It was also pretty cool with the run through of the music. I'm taking music technology in high school and I'm curious on how you were able to come up with the concept for this. I sit down at my computer on soundation and have some problems coming up with music to create.


Title: Re: Faction Music
Post by: Debido on August 25, 2015, 08:07:30 PM
Thanks Stian.

Though now we're wondering if it is pronounced "heGemony" or "hejemony"? Technically we'd go to David Baumgart the lore master, but seeing as you're the one in charge of 'sound' then I guess technically however you pronounce it is the correct way? :-)


Title: Re: Faction Music
Post by: Alex on August 25, 2015, 08:08:12 PM
Having looked it up, I think both are valid.


Title: Re: Faction Music
Post by: SafariJohn on August 25, 2015, 08:18:18 PM
I pronounce it hega-mänee cause heje-moanee just isn't quite intimidating enough IMO. Still better than he-jemonee, though; I heard it pronounced that way way too many times in Mass Effect.

Luckily, Starsector is text-based so it doesn't matter. :) And even in real life there aren't many hegemonies around for the pronunciation to come up much.

Aaaaand the forum ate the special characters. Eh, is that good enough?


Title: Re: Faction Music
Post by: Cycerin on August 25, 2015, 08:33:42 PM
Something about that song gives me a distinct impression of a song written for a higher BPM being ran at lower speed. I don't think it compares to your other work on Starsector, although it has a bit of a charming, retro/shareware game feel to it, mainly due to the digital sounding production and staccato, programmed feel of it. I assume this is intentional. I'd go for something that sounds a little more "wet" and more full-bodied. Maybe the versions for other loyalty levels will sound better to my ears.

Also the bassline itself is oddly compelling.


Title: Re: Faction Music
Post by: kazi on August 25, 2015, 08:35:23 PM
Giving honest feedback here, so don't flame me :P

I would redo the bass if given the chance - it's pretty "cheap" sounding atm. The drums also feel a little formulaic. The only part I particularly like is the horn melody at the end, which is pretty memorable. Rebuilding the song around that seems like it would be more excellent and stuff.

It seems like you're going a bit in a new direction with the music- I liked the old style a bit more though. The title and campaign music NEVER get old, and this one doesn't quite seem as "deep"/atmospheric in comparison. Like the other ones had some serious atmosphere going on.

Anyhow, can't wait to see the rest, always good to hear new stuff.

@Alex -

Can I assume we're getting some form of a music API in this update? Because that would be awesome if we were.


Title: Re: Faction Music
Post by: Alex on August 25, 2015, 09:50:16 PM
Can I assume we're getting some form of a music API in this update? Because that would be awesome if we were.

Maybe if it becomes necessary/I have some time to add it in, but this feature in particular works w/o any sort of music API. It's just music configured in sounds.json and pointed to from the .faction file.


Title: Re: Faction Music
Post by: ErKeL on August 25, 2015, 11:42:45 PM
Love the music. Fits the Hegemony perfectly.

Pretty excited to hear more!


Title: Re: Faction Music
Post by: celestis on August 26, 2015, 12:02:59 AM
Nice, looking forward to hearing the rest of the factions! 0.7 is becoming more and more exciting!


Title: Re: Faction Music
Post by: PCCL on August 26, 2015, 01:37:05 AM
great post! :D

good to hear more from the team as always

something I've noticed though, the last two blog posts haven't been on the "news" headline of the forum, like the rest were. Any chance we could put them up there?

it's this thing, shows up under your profile picture

(http://i.imgur.com/Iog8PrL.png)


Title: Re: Faction Music
Post by: Gothars on August 26, 2015, 01:59:55 AM
Stian, you tease! I really wanted to hear the music change with relation.


I would redo the bass if given the chance - it's pretty "cheap" sounding atm.

I quite like it, especially the rhythm part.  To me it sounds like heavy industrial machines doing their work. Which fits with the Hegemony building order - out of steel. If you hear it you really don't want to stand in the way of that building process, lest you get crushed.


Title: Re: Faction Music
Post by: StianStark on August 26, 2015, 02:07:26 AM
Thanks for the feedback, guys, appreciated!

The Hegemony track in the video is actually slightly re-mixed from the original one in the game as I wanted extra clarity to make all the elements really stand out for viewers of the video. The ingame variant is "wetter" and perhaps more atmospheric.

It's very interesting to me that many people hear a lot of retro gaming vibe in the bassline, which I don't consider to be retro in that way at all :) The sound itself is comprised of 3 different wavetable synth patches with a lot of modulation and effects that I would consider quite modern, even. I suspect its actually the simplicity and certain kind of stubborness of the bassline melody that reminds people of old games. I'm repeatedly fascinated by how differently people perceive music in general, it's a very interesting topic!


Title: Re: Faction Music
Post by: nomadic_leader on August 26, 2015, 02:42:49 AM
Hmm, interesting. Maybe people's opinions of the factions and even there choice about which one to join will be influenced by the respective faction music. This music makes the hegemony sound a bit more 'bad-guy' than I'd previously imagined. Wonder what the diktat music will sound like, since they are even more evil.

Also if there's ever a voice-over intro or something like that for SS, I'd suggest Stian could be a narrator-- the vocal harmonics and that mostly neutral English with carefully suppressed central European twinge is pretty interesting. Sounds like a sentient AI's voice or something.

That voice saying "ship lost" or something like that during combat might be pretty cool.


Title: Re: Faction Music
Post by: Sproginator on August 26, 2015, 04:05:22 AM
Saw this on the YouTube channel first, gotta love that deep bass!


Title: Re: Faction Music
Post by: Histidine on August 26, 2015, 04:19:48 AM
I'll admit, I was paying more attention to the new portraits at first.

It was pretty interesting how the played sub-parts of the main track each still work pretty well on their own.


Title: Re: Faction Music
Post by: Tartiflette on August 26, 2015, 04:37:38 AM
While I love the idea of faction music in general, I never found a game that implemented it in a way that I found satisfying. What I mean in the case of Starsector is that your interactions with a "faction" screen is most of the time extremely short. For example:

You could fly near a station with the ambiance music, get pinged,
have the com dialog warning you about the inspection with the Hegemony theme,
get back to space waiting for the fleet to catch up with the ambiance music back,
then have the Hegemony neutral music again for a second while accepting the inspection,
get back to the ambiance music for 5 seconds during the inspection progress,
get the second inspection screen with the Hegemony music for 5 seconds,
get back to space/ambiance,
dock to the station/Hegemony theme, sell your food and
get back to space 5 seconds later with the ambiance... (and optionally get pinged again ><)

That's eight switches between the beginning two musics intro in probably less than 30 seconds. (I also really dislike how in the current implementation the musics start from the beginning for each market interaction)

All in all once you start to play a bit faster the music would be all over the place, and this is one of the most common succession of screens you'll get in the game. What could help against that is having a "faction" ambiance music fading in when approaching a market while still in space. Then the dialog screen only add emphasis on an already present theme, and since most of your interactions near a market are with that market factions the changes would be less jarring. Of course that's just my opinion...


Title: Re: Faction Music
Post by: Gothars on August 26, 2015, 04:53:07 AM
You could fly near a station with the ambiance music, get pinged,

IIRC the customs inspection process will be much faster and simpler in the next version. Can't find the source right now, though.
 In stations you should often spend enough time for the music to unfold.

What would be a better alternative, already play the music when flying near a faction market/dominated area? The transitions would be hard to get right.


Title: Re: Faction Music
Post by: Tartiflette on August 26, 2015, 05:04:00 AM
IIRC the customs inspection process will be much faster and simpler in the next version. Can't find the source right now, though.
When I suggested that (granted a while ago) Alex clearly stated it wasn't his intention. Now I don't know if he changed his mind about it, and in any case it's a point in case: that mean the switch between musics will be even shorter and less pertinent.

Quote
In stations you should often spend enough time for the music to unfold.
Why? The only time I spend time in a station is to refit a new ship. The immense majority of the time I'm only there to sell food (10 seconds) or loot (12 seconds because I also have to click on repair fleet) Even if the missions add a new screen to check, it won't be that longer.

Quote
What would be a better alternative, already play the music when flying near a faction market/dominated area? The transitions would be hard to get right.
Not necessarily, since (if?) all the variants of the music have the same loop length they could just be synchronized. But I don't know the details, it's just a suggestion that could help a lot in avoiding hearing the same two musics intro repeatedly in a short span of time.

[EDIT] BTW my issue with the faction music has nothing to do with the music itself because those tracks are awesome. I just fear I'll have to listen to them in a playlist behind the game, not as an ambiance device within the game.


Title: Re: Faction Music
Post by: Clockwork Owl on August 26, 2015, 07:41:33 AM
We'll see when it comes out... I guess Alex found or will try to find a neat solution for that, since he puts much consideration into the gameplay immersion.


Title: Re: Faction Music
Post by: Thaago on August 26, 2015, 10:56:57 AM
I like it! My first impression was also that the bass sounded too "synthy", but I'm listening on crappy earbuds so I really don't know how accurate an impression it is. I like the melody quite a bit.


I agree with Tartiflette - I love the music in many games, but rarely do they have good transitions. The Hegemony theme builds nicely, but takes a few seconds to kick in - it would be nice if we get to hear the whole thing in game rather than just snippets of the beginning.


Title: Re: Faction Music
Post by: Alex on August 26, 2015, 11:16:24 AM
All in all once you start to play a bit faster the music would be all over the place, and this is one of the most common succession of screens you'll get in the game.

Hmm. One thing there is that there are more things to do at a market now - browsing the mission postings and the comm directory, with more things to come later - so there's a good chance you'll be spending more time there.

Another point is that, if you're playing that quickly - which, yeah, happens as you get more proficient at the game and play more - I'd say you're likely not in a state of mind that's very receptive to immersion in the first place, but are more focused on mechanics.

Finally, I think if the music gets even a couple of seconds to play, it still "works" for immersion/faction flavor. The various faction tracks all come in strong and have a very distinct feel, even if not all the elements get a chance to play in that time. At least, this is my impression from playtesting.


IIRC the customs inspection process will be much faster and simpler in the next version. Can't find the source right now, though.
 In stations you should often spend enough time for the music to unfold.

Haven't gotten around to doing that yet, but I'd like to. It was kind of more of a test case for the progress bar mechanics, and in this case they mainly just add complications.


Title: Re: Faction Music
Post by: Alex on August 26, 2015, 11:38:28 AM
something I've noticed though, the last two blog posts haven't been on the "news" headline of the forum, like the rest were. Any chance we could put them up there?

it's this thing, shows up under your profile picture

(http://i.imgur.com/Iog8PrL.png)

Oh yeah, I've been forgetting to do that when it's not a post I wrote. Thanks for bringing it up!


Title: Re: Faction Music
Post by: Ahne on August 26, 2015, 11:44:17 AM
I like it!


Title: Re: Faction Music
Post by: kazi on August 26, 2015, 11:47:55 AM
Hmmm... I guess I'm the only one who's not so much of a fan of the new track then. To each their own, I guess.


Title: Re: Faction Music
Post by: heskey30 on August 26, 2015, 12:18:14 PM
I also find it annoying when music is switched too frequently. Maybe any music except ambient music should play all the way through once is triggered. Or at least play until another non-ambient music starts. I've played games with that method a few times and barely noticed, which is pretty much success in this case. I imagine it would be a little bit more work but if you really want to do the music justice I would say it is worth it.


Title: Re: Faction Music
Post by: Tartiflette on August 26, 2015, 12:28:48 PM
Hmm. One thing there is that there are more things to do at a market now - browsing the mission postings and the comm directory, with more things to come later - so there's a good chance you'll be spending more time there.

Another point is that, if you're playing that quickly - which, yeah, happens as you get more proficient at the game and play more - I'd say you're likely not in a state of mind that's very receptive to immersion in the first place, but are more focused on mechanics.

Finally, I think if the music gets even a couple of seconds to play, it still "works" for immersion/faction flavor. The various faction tracks all come in strong and have a very distinct feel, even if not all the elements get a chance to play in that time. At least, this is my impression from playtesting.
While I agree that after a while I'm not that receptive to the immersion brought by the music, the issue is that the frequent music switches are actively detracting from it. Generally to the point I have to shut the game's music, and use a playlist in the back-ground to avoid constant cuts. In the case of Starsector, part of the problem is that except for the space ambiance the music start from the beginning each time. Maybe an unlikely example of a solution is GTA radios. They are almost different in every car, but each time you grab one, the radio do not start over, it's already mid-broadcast thus avoid only hearing the same few seconds. In addition you can hear it from outside when you are close. If Starsector did the same, the musics would probably sound much less repetitive.


Title: Re: Faction Music
Post by: SafariJohn on August 26, 2015, 01:45:33 PM
I think if the bass line was more legato it would feel less like 90's game music. I don't mind it, but it seems one or two others do.


Title: Re: Faction Music
Post by: PCCL on August 26, 2015, 02:26:01 PM
goddammit I've been listening to that 30-ish second on loop too many times

RELEASE ALREADY!!!!!  >:(


Title: Re: Faction Music
Post by: Troll on August 26, 2015, 03:14:36 PM
Just listened and really like it, alot...very much.
But, I would prefer a less electronic bass, I feel a deeper instrumental sound would benefit even more.

Still, frankly that sounds like a splendid Starsector Imperial March.


Title: Re: Faction Music
Post by: TheHengeProphet on August 26, 2015, 04:08:56 PM
While I agree that after a while I'm not that receptive to the immersion brought by the music, the issue is that the frequent music switches are actively detracting from it. Generally to the point I have to shut the game's music, and use a playlist in the back-ground to avoid constant cuts. In the case of Starsector, part of the problem is that except for the space ambiance the music start from the beginning each time. Maybe an unlikely example of a solution is GTA radios. They are almost different in every car, but each time you grab one, the radio do not start over, it's already mid-broadcast thus avoid only hearing the same few seconds. In addition you can hear it from outside when you are close. If Starsector did the same, the musics would probably sound much less repetitive.

Perhaps a solution here would be to have the music largely take place in systems that have a majority controlled by a given faction, and have hyperspace use some sort of muted, ethereal version in the vicinity, fading out as you get further away.


Title: Re: Faction Music
Post by: Linnis on August 26, 2015, 06:48:21 PM
It is not retro. Its just alot of modern games use recordings of real instruments or really high definition converted versions of them.

Basically its electornic-y sounding versus instrumental sounding effects, while the rythem and "instrument" is the same.


Title: Re: Faction Music
Post by: Doom101 on August 27, 2015, 02:11:35 AM
I enjoyed this. The bass was big enough to make the subs in my headset come on :D Whenever music makes my ears rattle1 I enjoy that.


1: at least in a meaningful way, just shaking for the sake of shaking isn't as satisfying.


Title: Re: Faction Music
Post by: StianStark on August 27, 2015, 06:31:23 AM
I just quickly wanted to chime in about repetition:

If there's anyone here who has an ultra-low threshold for getting annoyed by repetetive music, it has to be me. :) For everyone who feels like they are part of this club of sharp-eared neurotics I have this to say: I know you've been listening to the one campaign track a lot, but things will also get a lot better. Trust me.

Overall, when Starsector is finished I think it will stand out as a game where the developer (Alex, not me) has truly decided to invest and make sure that the audio side of what is still a small-budget independent endeavour is absolutely top of its class. I'm not talking about whether the music is good or bad - that's for you to decide - but about where the bar of standards for audio is set and how far things are driven. I know so many successful independent and even big-budget games where audio is literally an afterthought, and what we have here is the opposite.

If by the end of it you'll be annoyed by repetetive music, I believe you may be one of those people (like me) who go absolutely mad with audio rage with most games out there, and that can't be totally avoided because we are unable to license a hundred hours of music like GTA5. But you'll be hard-pressed to find another indie game that has gone to the lengths we have when it comes to audio.

I hope I don't sound defensive or eager to silence critics, my main point was just to tell you that - and I know you've heard this before - good things come to those who wait. :)

Meanwhile, keep the feedback coming - good and bad!


Title: Re: Faction Music
Post by: Plantissue on August 27, 2015, 06:37:58 AM
I quite dislike the bassline. It feels too electronic, and doesn't create the right kind of atmosphere for what the Hegemony is described as. It's more suited towards a smaller faction, or a faction which is more representitive of an individualistic, creative culture  such as Tri-Tachyon.

I quite like the rhythm and the melody though. Perhaps if the melody part was moved up earlier, so the bassline isn't quite so dominant


Title: Re: Faction Music
Post by: Tartiflette on August 27, 2015, 06:50:59 AM
If there's anyone here who has an ultra-low threshold for getting annoyed by repetetive music, it has to be me. :) For everyone who feels like they are part of this club of sharp-eared neurotics I have this to say: I know you've been listening to the one campaign track a lot, but things will also get a lot better. Trust me.
Just to be sure in case it was directed to my concerns: I'm not complaining about the repetition of the music overall, the tracks are pretty good and you need good chunk of game hours to only start to feel bored by the music. I'm complaining that on the contrary you can't listen to them because they get constantly interrupted by screens that plays another music for just a few seconds, then start over from the beginning. It has nothing to do with the quality and barely with the length of the music.


Title: Re: Faction Music
Post by: Oathseeker on August 27, 2015, 07:17:03 AM
Finally a new blog post!
Not going to lie, part of my soul died when it turned out not to be the release of 0.7a, but I'm non the less excited ;)

Now on topic: This video changed how I view the Hegemony. During my gameplay they are usually my late game cannon fodder. Their outdated technology, specifically their shieds, makes them easy prey. But listening to this music I now have a newfound respect for them, A proud nation that has long excerted its power over the galaxy, but due to their sluggishness, both in battle and bureaucracy, is now slowly waning.
I haven't really read much lore, so I have no idea if that view is actually correct. But thats what I get from the music anyway ;)

Also, vlogs! Are they going to be a thing? Because I like. Some of the more visual subject could likely have benefitted from some actual footage.

Regards,
Oathseeker


Title: Re: Faction Music
Post by: theSONY on August 27, 2015, 07:41:55 AM
No offence, but i don't like the "base line" it sound too much 8-bit
it's not like i don't like 8-bit music ( "angry joe" intro music is great)
but it's just don't fits to the StarSestor in my opinion

PS: i would like to hear clean metal hitting sound in some faction music ( like pirates )
something like hitting empty beer keg (Slipknot -Duality, or Terinator 2 theme ) i dunno :P
                                                                                                                                                               ::)


Title: Re: Faction Music
Post by: Tartiflette on August 27, 2015, 08:07:34 AM
PS: i would like to hear clean metal hitting sound in some faction music ( like pirates )
something like hitting empty beer keg (Slipknot -Duality, or Terinator 2 theme ) i dunno :P
I don't think it's widely known but there already are all three neutral/friendly/hostile versions of the pirate theme in the music.bin archive (that VLC read alright) and... it's not exactly like that. Still pretty good though. But maybe it has been reworked since.


Title: Re: Faction Music
Post by: Cycerin on August 27, 2015, 08:25:11 AM
I just quickly wanted to chime in about repetition:

If there's anyone here who has an ultra-low threshold for getting annoyed by repetetive music, it has to be me. :) For everyone who feels like they are part of this club of sharp-eared neurotics I have this to say: I know you've been listening to the one campaign track a lot, but things will also get a lot better. Trust me.

Overall, when Starsector is finished I think it will stand out as a game where the developer (Alex, not me) has truly decided to invest and make sure that the audio side of what is still a small-budget independent endeavour is absolutely top of its class. I'm not talking about whether the music is good or bad - that's for you to decide - but about where the bar of standards for audio is set and how far things are driven. I know so many successful independent and even big-budget games where audio is literally an afterthought, and what we have here is the opposite.

If by the end of it you'll be annoyed by repetetive music, I believe you may be one of those people (like me) who go absolutely mad with audio rage with most games out there, and that can't be totally avoided because we are unable to license a hundred hours of music like GTA5. But you'll be hard-pressed to find another indie game that has gone to the lengths we have when it comes to audio.

I hope I don't sound defensive or eager to silence critics, my main point was just to tell you that - and I know you've heard this before - good things come to those who wait. :)

Meanwhile, keep the feedback coming - good and bad!

Audio is so often neglected that when it isn't, it really stands out. I've spent countless hours on the audio of my Starsector mods in no small part due to the standard you've set. I think my fav part of the game's sound effects is how weapon sounds often are kind of dry and staccato, while damage sounds are wet and detail-rich. Makes it satisfying when you get a good hit in.

Can't wait to see what you've got in store for us next.

And I'd like to restate that my main beef with the Hegemony track is that it sounds like it's being ran at a lower BPM than what it's written for. Can't really articulate why but it bugs me.


Title: Re: Faction Music
Post by: SafariJohn on August 27, 2015, 08:29:56 AM
I don't think it's widely known but there already are all three neutral/friendly/hostile versions of the pirate theme in the music.bin archive (that VLC read alright) and... it's not exactly like that. Still pretty good though. But maybe it has been reworked since.

I'd considered commenting on those, so now that you bring it up: I feel like the neutral pirate soundtracks are more hostile sounding than the hostile ones.


Title: Re: Faction Music
Post by: Gothars on August 27, 2015, 03:42:01 PM
A suggestion: Turn these faction specific recogizable melodies or beats into short fanfares. Auditory business cards, so to say. I could see several uses for them.

- use them in interactions which are very likely to be far too short for the real theme to unfold
- use them to alert the player to high priority news related to that faction
- in battle, use them to mark mayor changes in enemy situation (battle begin, general retreat, support fleet arrived(if multifleet battles get implemented)).


Title: Re: Faction Music
Post by: TheDTYP on August 27, 2015, 05:15:08 PM
- in battle, use them to mark mayor changes in enemy situation (battle begin, general retreat, support fleet arrived(if multifleet battles get implemented)).

Wait, WHAT?! Is this a thing? Or at least is it intended to be a thing?


Title: Re: Faction Music
Post by: SafariJohn on August 27, 2015, 05:37:25 PM
- in battle, use them to mark mayor changes in enemy situation (battle begin, general retreat, support fleet arrived(if multifleet battles get implemented)).

Wait, WHAT?! Is this a thing? Or at least is it intended to be a thing?

There's a lot of people who want it to be a thing, but it is not a thing.
Although I think Alex alluded to the possibility once.


Title: Re: Faction Music
Post by: xenoargh on August 27, 2015, 07:59:32 PM
@Stian:  That's cool stuff; it has a lot of 80's feel to it, in terms of the bassline and tempo, as well as the horn section (think sections from, say, The Running Man). 

It reminded me a little bit of a guy whose music I've used for a project who I keep in touch with; he just came out with a very 80's electronica album that's really cool (https://www.youtube.com/watch?v=QTu_wWvtUfY&feature=youtu.be).

Anyhow, I look forward to seeing how this feature works in practice; hopefully it'll add a lot of depth to how encounters feel and identify the factions more effectively, as well as fleshing them out.

The only major issue I see with this is that this freezes the factions in place; from here on, they're going to get boxed in, in terms of themes, or work will be lost.  I am pretty excited that it's finally time to go there, but wow, that's a heavy responsibility; I'd have thought Alex / David would want to have their parts of the structure firmly in place first.

I'm sure that it's debatable which thing needs to happen when; I usually put in music last, after sound in general, so that I am comfy and know what kind of space I need to craft for, but I'm sure that it'll work out in the end :)


Title: Re: Faction Music
Post by: The Soldier on August 28, 2015, 10:45:46 AM
Has the other faction music in addition to the hostile, inhospitable, neutral, friendly, and cooperative been completed yet?


Title: Re: Faction Music
Post by: David on August 28, 2015, 02:26:09 PM
The only major issue I see with this is that this freezes the factions in place; from here on, they're going to get boxed in, in terms of themes, or work will be lost.  I am pretty excited that it's finally time to go there, but wow, that's a heavy responsibility; I'd have thought Alex / David would want to have their parts of the structure firmly in place first.

I've had a pretty clear idea about what I think the factions should be for quite a long time (and the rambling design doc to prove it!) The vision laid out there is what Stian was working from (or so far as I believe; can't speak for him of course), and it's not quite what we see in-game yet. But it's not really important that every detail be correct in game - politics and history are a messy business! - so long as the broad strokes have the right flavour. And I think Stian's expression of the flavour of the factions via music has been excellent. (Just wait 'til you hear the rest of them!)


Title: Re: Faction Music
Post by: MesoTroniK on August 28, 2015, 02:30:39 PM
Has the other faction music in addition to the hostile, inhospitable, neutral, friendly, and cooperative been completed yet?

Only hostile, neutral and friendly themes exist and it has been this way within the game for quite a while now...


Title: Re: Faction Music
Post by: heskey30 on August 28, 2015, 03:37:05 PM
To those who are complaining about the bass - it may stick out on its own, but it sounds almost the same as the bass in the original starsector music here (if a bit louder and more in your face): https://www.youtube.com/watch?v=Z_UR0i_NiAU
It is actually a very Starsector sound, and I think it fits the hegemony better than a more 'real' sounding bass would.


Title: Re: Faction Music
Post by: Soychi on August 28, 2015, 07:50:14 PM
I love the rhythm because of big it is, it really sets a theme of power. As to the bass, I did not immediately think retro, but of some post 2000 techno and electronic I like. I REALLY like it.

Not a big fan of the brass, I wish it wasn't there. While that constant sound is a theme of the starsector soundtrack, it's not something I prefer, since it takes away from the pop of the other sections coming and going. :-\The horns and strings didn't seem that great to me, appropriate but unoriginal. Don't get me wrong, it's well done!

I thought the rhythm fx added to the feel of the bass/rhythm/rhythm fx trio well. All in all, listening to it all together, I thought it was appropriate and great. Just my unprofessional impressions for you to consider Stain. With respect man, keep up the good work!


Title: Re: Faction Music
Post by: Typo91 on August 28, 2015, 08:34:41 PM
When he played that music.... all I could think of is StarControl 2

here is a sample of the music on youtube

youtube.com/watch?v=3VNul2QETPE&index=25&list=PL070C2821EF87B676 (http://youtube.com/watch?v=3VNul2QETPE&index=25&list=PL070C2821EF87B676)


Title: Re: Faction Music
Post by: Volken on August 29, 2015, 08:43:07 AM
Awesome!


Title: Re: Faction Music
Post by: ArkAngel on August 29, 2015, 10:39:28 PM
When he played that music.... all I could think of is StarControl 2

here is a sample of the music on youtube

youtube.com/watch?v=3VNul2QETPE&index=25&list=PL070C2821EF87B676 (http://youtube.com/watch?v=3VNul2QETPE&index=25&list=PL070C2821EF87B676)
Oh wow. I just listened to them both side by side, and they really do sound pretty similar.

I'm no expert on music, or really know much about instruments, but I happen to think the  hegemony theme is perfectly fine as is. It sounds great to me.


Title: Re: Faction Music
Post by: Plantissue on August 30, 2015, 04:50:38 AM
What are you two talking about? When some of us are talking about the bass, we are talking about the first piece of music that is played in the blog video. It starts at 1:40 and is a very electronic sounding piece. It sounds nothing like the orignal starsector music. I sounds like you have confused the drums with the bass. Funnily enough, if the electronic sounding bassline was removed, it would sound similar to the original starsector music, but as it is currently the electronic sounding bassline is overwhelming.


Title: Re: Faction Music
Post by: Trylobot on August 30, 2015, 02:57:43 PM
Holy *** that sounds epic. I am so excited to play this update.


Title: Re: Faction Music
Post by: frag971 on August 30, 2015, 07:13:57 PM
I'm not a fan of the BASS track, it has a very explicid feel of 90's retro-futuristic-dystopian theme to it, not matching the faction. The original theme ]https://www.youtube.com/watch?v=Z_UR0i_NiAU[ has a very smoooooth and interwoven feel to it while this sounds very blocky and structured. I feel it would be better to make it closer to that. But who am i to judge, right? :)

Hope to see the next release soon!


Title: Re: Faction Music
Post by: Auraknight on August 31, 2015, 01:12:12 PM
Wheee~!
This sounds amazing! I love it!
Edit:
On second and further listen, the tune sounds slightly steampunkish, the hissing reminds me of a boiler. I like it!
((REALY looking forward to seeing what modders do with this))


Title: Re: Faction Music
Post by: StarSchulz on August 31, 2015, 03:31:06 PM
Every time i play an update i think: "wow, how could this game get any better?"

and every time a new blog post comes out i realize that this game is just going to get better :D


Title: Re: Faction Music
Post by: Cosmitz on September 02, 2015, 03:21:37 PM
For reasons that i can't really outright explain this track reminds me of a few things.. one is

 https://www.youtube.com/watch?v=s3FSeX4VOiE

and one is

 https://www.youtube.com/watch?v=AAIgYbqFkro

That said, i really like it, but not primarily because of it being grandiose, but more to the point that i feel the audio dares. This is a weird explanation to give, but i feel a lot of the older games 'dared' with their music and soundscape, with my primary example being Red Alert 2. Music that draws you out of your comfort zone and says "Here's something that's intense enough to make you care", versus just ambiental or tunes you outright can forget once you stop playing, their role purely functional from an audio standpoint, no message behind them.

Completely unrelated, but StianStark> Did you get to play Remember Me? I though the soundscape and use of music and cues in that game was absolutely fantastic, and it was one of the few triple A games in recent memory that gave that much care to it, i felt. Olivier Deriviere did great things, but more to the point, his work was used extremely well.

LE: Now that you got me talking, the quiet summer guitar of Life is Strange is beautiful to quiet you down and set the mood to draw you into the game, no matter how you feel before clicking the exe.

LE2: Yeah, i really, really, really, really love game music and audio.


Title: Re: Faction Music
Post by: Faiter119 on September 05, 2015, 01:39:22 AM
Amazing music Stian! Probably up there as some of my favorite games-soundtrack already, really does convey the feel of the Hegemony. Can't wait for the new update :)


Title: Re: Faction Music
Post by: SteelSoldier on September 08, 2015, 01:16:45 PM
That was beautiful, keep up the great work man!


Title: Re: Faction Music
Post by: jimmyzoudcba on September 29, 2015, 08:13:56 PM
Good job Stian! Epic music!
xD I didn't see someone use Reaper in soooooo long.
lol maybe I would make a custom soundpack for Starsector ;/
Who knows?


Title: Re: Faction Music
Post by: The Soldier on October 02, 2015, 08:15:56 PM
I know this is kind of rezzing an old blog (and now, a REALLY old blog post, and an overshadowed one considering the latest one), but I just re-watched the video...and oddly enough, it's changed (at least, from what I remember).  Did Stian append some gameplay of the in-dev patch to the beginning of it while we were all distracted?


Title: Re: Faction Music
Post by: TheBawkHawk on October 02, 2015, 08:22:16 PM
I know this is kind of rezzing an old blog (and now, a REALLY old blog post, and an overshadowed one considering the latest one), but I just re-watched the video...and oddly enough, it's changed (at least, from what I remember).  Did Stian append some gameplay of the in-dev patch to the beginning of it while we were all distracted?

Good catch! And yes, it has changed (99% sure)


Title: Re: Faction Music
Post by: The Soldier on October 02, 2015, 08:24:33 PM
Ah, Stian, you sneaky composer. :D Hits us with a sucker punch and we don't even realize it.


Title: Re: Faction Music
Post by: SafariJohn on October 02, 2015, 09:38:54 PM
That's been like that since I first watched it shortly after it went up. :P


Title: Re: Faction Music
Post by: The Soldier on October 03, 2015, 08:23:46 AM
I don't remember any of that video in it, just the still background image until the sound system.


Title: Re: Faction Music
Post by: rude_strudel on October 12, 2015, 06:08:40 PM
whelp, I have been playing this game proudly for over 2 years now each month awaiting eagerly to see how much further the development has come.... but this... my god... I had to create an account to announce my absolute LOVE for the atmosphere of this sound track!!! I eagerly await the release of the next version of the game and completed soundtrack!!!


Title: Re: Faction Music
Post by: CedricO on October 17, 2015, 12:17:37 PM
So very cool! Well done Stian!


Title: Re: Faction Music
Post by: senor on October 19, 2015, 01:58:53 AM
wow!  Very good stuff.  the music being modified by reputation standing sounds awesome.

and, of course, the hegemony music sample sounds fantastic.  Great work, Stian!