(http://i.imgur.com/v8YWF8a.jpg)
(https://i.imgur.com/a8aHCHA.png)
Download (https://www.patreon.com/posts/49264503)
NexusMods mirror (https://www.nexusmods.com/starsector/mods/13?tab=files)
Disclaimer: I completely stole the basic idea from Foxer360 (sorry)...
This mod add four practice targets to your simulation opponents. Three passive punching bags, and one equipped with harpoon drones to test your PD.
(http://i.imgur.com/g5pddSO.png)
They are mostly intended for modders to test their new weapons and ships against passive targets. Unlike the ones in Foxer's Citadel (http://fractalsoftworks.com/forum/index.php?topic=6442.0) mod, they spawn instantly in the middle of the map, right in front of your ship. They also are a usable metric to judge a weapon effectiveness since their stats are equivalent to an Onslaught, a Conquest and a Paragon.
Uh, I think I broke something:
Spoiler
(https://www.dropbox.com/s/dr9prlvg5fm0lkj/bug.png?raw=1)
Small Update that adds a fourth target that launches Harpoon equipped drones to test your PD. They also are no longer completely fixed in position and can be bumped around. This update shouldn't break any save.
(http://i.imgur.com/x1byuOD.png) (https://bitbucket.org/CodingTartiflette/scy-nation-mod/downloads/TARGETS_v1.1.zip)
Updated to 0.8a
(http://i.imgur.com/cJMQmu1.png) (https://bitbucket.org/CodingTartiflette/scy-nation-mod/downloads/TARGETS_v1.20.7z)
(https://i.imgur.com/a8aHCHA.png)
Download (https://www.patreon.com/posts/49264503)
Quick compatibility update for Starsector 0.95a.