(http://i.imgur.com/lrUhxRe.png)
Hello Everyone, So this is my first mod ever....
With that I mean that I haven't made any mod in my life so this is all new to me.
Second thing is I am not experienced with coding and spriting..... don't expect much from this mod...(All ship sprites are 80% Vanilla taken from the core game, I just put them together and put some details on it)
I'm not a native English speaker either so prepare for some cringe worthy grammar or sentence building style thingy.
Anyway here is the: Download v1.15 (http://www.mediafire.com/file/t858aatwnshb6qt/Flu-X.zip)
Compatible with: Nexerelin (http://fractalsoftworks.com/forum/index.php?topic=9175.0)
WARNING! Delete the older version, instead of copying over it. This will avoid problems with the mod
What this mod currently adds:
+Ships
+Missions
+Custom Weapons
+A faction hullmod
+Some custom shipsystems
+Campaign integration
Infected ship/weapon pros/cons
Spoiler
+Low maintenance costs
+High amount of turret and hardpoints
*Varying quality of ships
*They mostly use vanilla weapons
*faction specific weapons often have high/unlimited "ammo" but low range.
-ugly
-Mostly non-symmetric ships with odd/awkward turret and hardpoint placements.
-Ships often have trouble maintaining low flux levels.
Ships (also WIP) :
Spoiler
(skin) Infected Kite
(http://i.imgur.com/8MAsd6D.png)
(skin) Infected Hound
(http://i.imgur.com/xn0BvwM.png)
(skin) Infected Cerberus
(http://i.imgur.com/wcAoMc6.png)
(skin) Infected Wolf
(http://i.imgur.com/FJc0XOz.png)
(skin) Infected Brawler
(http://i.imgur.com/n05ddpC.png)
(skin) Infected Lasher
(http://i.imgur.com/KNLhukZ.png)
(skin) Infected Tempest
(http://i.imgur.com/Qoy0qI7.png)
(skin) Infected Vigilance
(http://i.imgur.com/Ho2g5qH.png)
(fighter) Necro Bug (interceptor)
(http://i.imgur.com/drSS1xv.png)
(fighter) Necro Hornet (Fighter)
(http://i.imgur.com/AGlmQUn.png)
(fighter) Necro Spitter (Bomber)
(http://i.imgur.com/tJ6m86O.png)
(ship) Necro Raider (Frigate)
(http://i.imgur.com/jAGLgjs.png)
(ship) Necro Gunner (Gunship)
(http://i.imgur.com/YlCYkFc.png)
(ship) Necro Array (Frigate)
(http://i.imgur.com/HiO6dLb.png)
(ship) Necro Scab (Frigate)
(http://i.imgur.com/cezsg0w.png)
(ship) Necro Spearhead (Frigate)
(http://i.imgur.com/abryltz.png)
(ship) Necro Hauler (Micro Hauler)
(http://i.imgur.com/q83LoUC.png)
(ship) Necro Skinner (Destroyer)
(http://i.imgur.com/jOW3ckZ.png)
(ship) Necro Ghoul (Destroyer)
(http://i.imgur.com/LOR5wNN.png)
(ship) Necro Tarantula (Carrier)
(http://i.imgur.com/henP0Pm.png)
(ship) Necro Reaper (Heavy Cruiser)
(http://i.imgur.com/8HBPzar.png)
(ship) Necro Mover (Mega Hauler)
(http://i.imgur.com/MKERAoc.png)
(ship) Necro Mother (Capital Hivemind)
(http://i.imgur.com/zx9uEZA.png)
What I still want to do with the mod is:
Spoiler
Campaign Integration Done! Can still use some work though since it is still very early.- (more) Custom Weapons
- More balancing/Tweaking
Better sprites? (have "improved" and overhauled all sprites, Still can be vastly improved though) - More ships
- etc.
Programs used:
Spoiler
- Gimp 2 for the sprites
- Trylobot's ship editor (http://fractalsoftworks.com/forum/index.php?topic=375.0) (Without it this mod wouldn't exist)
- Notepad / Sublime Text
- IntelliJ IDEA Community
- Starsector (Well duh)
- This forum and you guys! (Again without you guys this mod wouldn't exist!
- Got some textures from here (http://fractalsoftworks.com/forum/index.php?topic=8136.0).
So thats it... Critisism is always appreciated (Just be gentle :) )
Be it on grammar/Lore/Graphics or the mod itself, Also please report any crashes that is caused by the mod (or if you think the mod has caused it)
Download is on the top of the page.
As always ENJOY!
Changelog:
Changelog v1.15 (still no content Update)
*Now with a jar file
*Now compatible with Nexerelin random mode.
*Reworked living hull Hullmod (now reduces monthly supply costs and increases peak performance)
*cleaned up some code
*Decreased harpoon range.
*Halved Atropos damage (1500>750)
*Fixed spitter firing all weapons on firing atropos
*Switched prices ghoul/skinner
*Replaced Scab system to Fast Missile Racks
*Changed Spearhead speed to 125
*Changed Array speed to 125
*Changed scab speed to 100
-Removed any sprite floaters
Changelog version v1.1 (Weapon update and 0.8.1a update)
+Compatible with 0.8.1 (Yay)
+Added Mjolnir Cannon (I)
+Added Guardian system (I)
+Added Assault Chaingun (I)
+Added Mining Blaster (I)
*reworked variants (most ships now use 1 of 3 possible variants. there are exceptions ofcourse)
*Reworked (I) Light machinegun
*Buffed (I) swarmer damage
*Various other small changes
*changed large missile mount to medium on reaper
*Changed Radikius Custom star to using a vanilla star instead
*Changed Cargo consumption to more balanced levels
*Changed the orbits of Radikius III, The outer belts and the The independent station
-Removed Ant-Hauler (Adding cargo via wings doesn't work anymore :C)
-Removed some unnecessary files
Changelog version v1.0 (Corvus mode activated)
+Nexerelin Corvus mode now works! (thanks to Histidine!)
+Added IR Pulse Laser (I) weapon
+Added Mining laser (I) weapon
+Added GUIDE_POOR to ai hints atropos (Single and dual) (I)
+Added 2 portraits
*Changed damage/shot Infected swarmer from 10 to 25
*Changed mission descriptions of human missions to be more generic.
*Changed mission descriptions of infected missions to be more about the infected Sentient hivemind and his/her/it's motivations.
*Correcting spelling mistakes and changed/added more flavortext
*Changed unconfirmed relations with modded factions to Inhospitable
*Various small graphic changes (nothing worth mentioning)
Changelog v0.9.1
This update is needed for the latest version of nexerelin (v0.7.4b "head start")
*Changed Infected weapons/skins name to (weapon/skin name)(I)
*Reduced weapon damage and/or range of infected weapons significantly
*Reduced burnspeed ghoul from 10 to 9
-Removed "Necro" from all ship class names and variants (names where too long)
Changelog v0.9
(nothing broke with the 0.7.2a update)
+added Custom Station Sprites
+Added 4 portraits (3 Male and 3 Female for now)
+Infected also offers commission now.
+Added new weapons :
Infected Pulse laser
Infected harpoons (single, Tripple and pod)
Infected light mortar
Infected Atropos
+Added new ship systems
+Frenzy (Increases Rate of fire of ballistic and energy weapons)
(Decreases flux consumption of ballistic and energy weapons)
(When activated. Lets out a scary dragon-like Roar!)
(currently only on necromother)
+Defense drones
(vulcan defense drones)
(Currently only on Necro Mover)
*Infected-player relations start Inhospitable (same as independents)
*(Balance) Changed burnspeed ghoul from 9 to 10
*(Balance) Changed burnspeed skinner from 10 to 9 and decreased combat speed a little
*(Balance) Changed raiders shield efficiency from 1 to 0.8 and made him a little cheaper to maintain and repair.
*(Balance) Changed missile policy from unlimited ammo to alot of ammo.
*Corrected some spelling and grammar mistakes
Changelog v0.8
+Added 2 Custom engines (instead of using the ship editor built in engine editor)
*Completely overhauled Necro Mother and added variants
*Completely overhauled Necro reaper and added variants
*Changed fleet composistions a little bit
*Made elite/scrapped/hyper variants a little less common
*Fixed necro spearhead spelling mistake
-Removed .mp3 files. they didn't do anything and caused the mod being 12-13 mb bigger. (yay for memory improvements)
Changelog v0.7
+added Necro Array/Scab/Spearhead to the simulator
+added 4 more faction soundtracks (in total 6 now instead of 2)
*Completely overhauled necro Tarantula
*Completely overhauled necro Hauler
*Completely overhauled Necro Skinner
*Changed and added alot of variants (this will spice up combat involving the infected a little)
*Reworked weapons
*Made sure infected skinships only have 1 negative buff instead of 2-3
*Changed the system slightly to try to fix stuck fleets in star (will have to start another save to apply)
-Removed an engine slot from the infected kite
Changelog v0.6
+Added (infected) kite
+Added (infected) Cerberus
+Added Necro Spearhead
+Added Necro Array
+Added Necro Scab
+Added Necro Ant Wing
*Overhauled Necro Hornet Completely
*Overhauled Necro spitter Completely
*Changed brawler skin sprite
*Changed Lasher skin sprite
*Changed Tempest skin sprite
*Changed vigilance skin sprite
*Changed Necro Ghoul sprite
*Changed a lot descriptions.
*Changed up faction comp. again
*Changed faction dialog
*Infected skin ships are 80% of the original price
*Increased turn rate and decreased range on Infected tactical laser (Its being used by the Necro Spitter)
*Other various changes
Special thanks:
- NikolaiLev : For the campaign scripts
- Trylobot for the ship editor! (seriously you're a genius!)
- Histidine for helping me with my mod
- Fractalsoftworks for the amazing game!
Update
"Improved" The skin sprites by adding more details (Gunholes / More bloodlumps and coral like vines / cracks)
Spoiler
(skin) Infected Hound
old:
(http://i.imgur.com/6c8aWwq.png)
new:
(http://i.imgur.com/xn0BvwM.png)
(skin) Infected Wolf
old:
(http://i.imgur.com/fwrKpAY.png)
new(yeah i cant see much change either.... but its there!):
(http://i.imgur.com/MWHDsuT.png)
(skin) Infected Brawler
old:
(http://i.imgur.com/MiWOgjI.png)
new:
(http://i.imgur.com/kNnYKzH.png)
(skin) Infected Lasher
old:
(http://i.imgur.com/VkB5JsI.png)
new:
(http://i.imgur.com/suwPf79.png)
(skin) Infected Tempest
old:
(http://i.imgur.com/t3U5Jj1.png)
new:
(http://i.imgur.com/Tcphlmy.png)
(skin) Infected Vigilance
old:
(http://i.imgur.com/X5yFmak.png)
new:
(http://i.imgur.com/mCELAWK.png)
(Also some campaign script files are in but these dont work yet... HELP?)
Update! Now 0.7a supported
Changes are :
Spoiler
+ Added a much better faction banner
+ Added relationship dialog
+ Added fleet names
+ Added Ui Colours
+ Added Market and fleet music (currently two tracks, hostile and neutral/friendly)
+ Added hullmod "Living hull" It's on every infected ship which makes them unique(r) to other ships
+ Added Independent station
+ Added more stuff in the system
+ Added mod relations
+ Spire : Hostile
+ Dark Spire : Vengeful
+ Crystanite : Welcoming
+ (Mods not mentioned are most likely hostile)
*changed the Raider sprite,variants and some other things
*infected starts now hostile towards player
*Changed up some descriptions / Changed all descriptions
*Changed location of starsystem
*Changed the gunner completely
*Skinner has ammofeed instead of terminator drone (for now)
*Various other balance and update changes
*Now use zip instead of 7zip (should be more universal)
-Removed Orbital burns from the pirate station
-Removed Fighterbays from the necromover
Tiny update:
Spoiler
Changelog v 0.56
+added transponder dialog
*Changed fleet comp. (should see more hybrid ships and less "skin-ships")
*Properly changed ship.csv (I'm an idiot)
This mod causes my game to randomly crash unexpectedly, happens about 10 mins into the game when I leave a space station sadly. Great ideas though, I like how these type of ships are much like the Wraith ships from Stargate Atlantis
Thanks for the report, what mods did you enable? could you also past the starsector.log here so i can try to figure out the issue.
I'm doing the trial by error to asses all the new 0.7 mods at once :)
So far it seems that it was not your mod causing the crash error
Edit: It was the Fleaden mod, when you encounter an Olympus ship during a battle it crashes afterwards untill 0.71
I'm doing the trial by error to asses all the new 0.7 mods at once :)
So far it seems that it was not your mod causing the crash error
Edit: It was the Fleaden mod, when you encounter an Olympus ship during a battle it crashes afterwards untill 0.71
Ah, so that crash has been fixed by the mod author of the fleaden mod?
Dont think he knew how to fix it sadly
You actually mean Interstellar Imperium? Because that mod is one that adds an Olympus ship to Starsector. Here is link:
http://fractalsoftworks.com/forum/index.php?topic=8007.msg171173#msg171173
I quote an author of Interstellar Imperium mod from his post in link above:
New ships! New weapons! New stuff! Warning: Olympus will crash until 0.7.1a.
Actually, they dropped support for your mod. No system, no faction in faction directory, no ships, weapons, no nothing!
Strange... It works for me
Spoiler
(http://i.imgur.com/j2vVQ80.png)
Are you sure you have the latest version of both mods?
Corvus mode won't work with this one though but "normal" nexerelin should work...
And are you sure you enabled the mod?
Update! This update adds some new and interesting ships!
Some notable changes:
Spoiler
+Added (infected) kite
+Added (infected) Cerberus
+Added Necro Spearhead
+Added Necro Array
+Added Necro Scab
+Added Necro Ant Wing
Update! Just before new years eve too!
Anyway The biggest changes are:
Spoiler
+added 4 more faction soundtracks (in total 6 now instead of 2)
*Completely overhauled necro Tarantula
*Completely overhauled necro Hauler
*Completely overhauled Necro Skinner
*Changed and added alot of variants (this will spice up combat involving the infected a little)
*Reworked weapons
*Other various changes
Next things on the list is overhaul the last 2 ships (reaper and mother. Also maybe look at the mover) and add a bunch of custom weapons.
Anyway happy new year and I wish you all the best for 2016
Happy starfaring everyone!
Edit: Might have messed up the download, hang on! Should be good now!
Got an error about the Bile Cannon missing...
Spoiler
288968 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Weapon spec [flx_bile_cannon] not found!
java.lang.RuntimeException: Weapon spec [flx_bile_cannon] not found!
at com.fs.starfarer.loading.P.String(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.specs.HullVariantSpec.computeWeaponOPCost(Unknown Source)
at com.fs.starfarer.loading.specs.HullVariantSpec.computeOPCost(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.getMemberStrength(Unknown Source)
at com.fs.starfarer.campaign.ai.TacticalModule.pickEncounterOption(Unknown Source)
at com.fs.starfarer.campaign.ai.TacticalModule.advance(Unknown Source)
at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
The weapon_data.csv is lacking :/
8480 [Thread-5] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader - Weapon spec [flx_bile_cannon] not found in weapon_data.csv
8480 [Thread-5] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader - Weapon spec [target_painter] not found in weapon_data.csv
8481 [Thread-5] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader - Weapon spec [flx_tooth_gun] not found in weapon_data.csv
8481 [Thread-5] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader - Weapon spec [flx_bug_swarmer] not found in weapon_data.csv
8481 [Thread-5] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader - Weapon spec [sachumodo_weapon] not found in weapon_data.csv
hey, spoortje1 did you ever played this game (http://minmax-games.com/SpacePiratesAndZombies/SPAZ1.php)?
it has similar concept of zomified starships, like this one: Spoiler
(http://i.imgur.com/Scq7DhP.png)
even considering that that zombie ships use no starsector ships as basis, they can still be dismembered for parts.
i uploaded all the graphics from the game here (https://yadi.sk/d/25_Jzht1naaBE?ncrnd=547), .spz files are actually .png
thats not just ships, but also all sorts of stuff like veins, cracks, ifected cargocrates, guns etc...
Looking good! I am horrible at spriting so that would be pretty hard to achieve for me.
Not much work - took about 5 minutes to put it together from spaz parts. I'm willing to try to redo your sprites. Thought its up to you to deside if its acceptable to use some spaz parts or i'll have to google for some pics.
p.s.Spoiler
(http://i.imgur.com/vL4Y3bf.png)
skinner
(http://i.imgur.com/9jJU8a8.png)
ghoul
(http://i.imgur.com/HxjFtYh.png)
tarantula
(http://i.imgur.com/zJKpOfm.png)
reaper
(http://i.imgur.com/HwBVbVe.png)
mover
Little mistake:
Necro Skinner has now a Burn speed of 19.
Maybe a little too much. ;D
Wait what?
Edit- I'll check this out when I get home!
enjoy while it lasts :P
Spoiler
Edit: Weird the files say burn 10... have to check ingame later
Edit: You might want to either download my mod again and delete the older version or change the files manually.
For me 0.9 ghoul has burnspeed 10 and not 19..
Edit: Problem solved... I somehow got the ghoul and skinner mixed up... (Yeah I'm a little incompetent sometimes)
Thanks for your help Deathray!
Just redownload the mod and you're good to go
Well hello everyone! It's been a while. Here is a little update.
Changelog version v1.0 (Corvus mode activated)
+Nexerelin Corvus mode now works! (thanks to Histidine!)
+Added IR Pulse Laser (I) weapon
+Added Mining laser (I) weapon
+Added GUIDE_POOR to ai hints atropos (Single and dual) (I)
+Added 2 portraits
*Changed damage/shot Infected swarmer from 10 to 25
*Changed mission descriptions of human missions to be more generic.
*Changed mission descriptions of infected missions to be more about the infected Sentient hivemind and his/her/it's motivations.
*Correcting spelling mistakes and changed/added more flavortext
*Changed unconfirmed relations with modded factions to Inhospitable
*Various small graphic changes (nothing worth mentioning)
Here is the Download v1.0 (http://www.mediafire.com/file/t858aatwnshb6qt/Flu-X.zip)
Yes! I am indeed still here..... very VERY late... but still here.
Anyway. This update makes it compatible with 0.8.1a and with Nexerelin! (atleast I think so.... I've been testing like crazy and everything seems to work....)
Changelog version v1.1 (Weapon and 0.8.1a update)
+Compatible with 0.8.1 (Yay)
+Added Mjolnir Cannon (I)
+Added Guardian system (I)
+Added Assault Chaingun (I)
+Added Mining Blaster (I)
*reworked variants (most ships now use 1 of 3 possible variants. there are exceptions ofcourse)
*Reworked (I) Light machinegun
*Buffed (I) swarmer damage
*Various other small changes
*changed large missile mount to medium on reaper
*Changed Radikius Custom star to using a vanilla star instead
*Changed Cargo consumption to more balanced levels
*Changed the orbits of Radikius III, The outer belts and the The independent station
-Removed Ant-Hauler (Adding cargo via wings doesn't work anymore :C)
-Removed some unnecessary files
Here is the Download v1.1 (http://www.mediafire.com/file/t858aatwnshb6qt/Flu-X.zip)
Enjoy :)