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Download Leading Pip 1.9.4 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading_Pip_1.9.4.7z)
Download Mirror (https://drive.google.com/file/d/1RZFLnLCYLdGUG1ZIt3I0NvJmp6SkVGXr/view?usp=sharing)
(Requires LazyLib 2.8b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
(http://www.sc2mafia.com/Starsector/Leading.png)
The image kind of speaks for itself, but to clarify, this mod adds a target leading pip in front of whatever ship you have targeted. If you shoot at that pip, you will generally hit the target. The algorithm takes into account your position and velocity, your target's position and velocity, your weapon group, the positions of the weapons in the weapon group, and the projectile speed of the weapons in the weapon group. Sometimes the target will be going too quickly to have any hope of hitting it, in which case the reticle may behave oddly, but this is rare.
Controls, colors, size, and line thickness are customizable.
Change Log
Version 1.9.4 (February 3, 2024):
- Updated for Starsector 0.97a
Version 1.9.3 (May 10, 2023):
- Updated for Starsector 0.96a
Version 1.9.2 (December 12, 2021):
- Updated for Starsector 0.95.1a
- Smoother lines
Version 1.9.1 (March 29, 2021):
- Updated for Starsector 0.95a
- Migrated version file to custom host (sigh)
Version 1.9.0 (July 11, 2020):
- Updated for Starsector 0.9.1a
- Migrated version file to BitBucket
Version 1.8.3 (November 16, 2018):
- Works in Starsector 0.9a
Version 1.8.2 (April 24, 2018):
- Toggle key now actually works
Version 1.8.1 (June 4, 2017):
- Various bugs fixed
- Works in Starsector 0.8.1a
Version 1.8.0 (April 22, 2017):
- Started change tracking
- Various bugs fixed
- Works in Starsector 0.8a
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Woah, that's pretty cool.
EDIT: Tried it, works great. Good if you aren't particularly good at leading targets, and you can technically extrapolate particular parts of the ship to hit using it. Is the pip based from the center of the target?
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Well, it is extremely effective... (https://www.youtube.com/watch?v=4f1KkHKyzPE)
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Well, it is extremely effective... (https://www.youtube.com/watch?v=4f1KkHKyzPE)
Bit hard to deal with those jumpy ships it seems. :P
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Slight compatibility bug with Combat Radar. Update Leading Pip to 1.1 (and grab the next Combat Radar as well) and it will be resolved.
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Lazy's Combat Radar and DR's Targeting PIP - for when you need the right information to kill the right ship at the right time.
Loving it.
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While I personally wouldn't use this, it is however certainly well executed and rather nifty.
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Just noticed that it make the game crash when you target an enemy but have no weapons.
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Indeed. I fixed that in a dev version but didn't get around to uploading it until now because of my shader work.
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This is pretty nifty.
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Current version still crashes, and still is labled as 1.0
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If this version doesn't fix it, the crash is completely unfixable by any means whatsoever.
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36248 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO - java.lang.IndexOutOfBoundsException: Index: 2, Size: 2
java.lang.IndexOutOfBoundsException: Index: 2, Size: 2
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at data.scripts.plugins.TargetingLeadIndicator.advance(TargetingLeadIndicator.java:154)
at com.fs.starfarer.title.ooOO.K$Oo.o00000(Unknown Source)
at com.fs.starfarer.combat.oOOO.new.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.G.??00(Unknown Source)
at com.fs.oOOO.A.?0000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Assuming it can't then be fixed, that is kinda disappointing, since it is a really helpful mod. It is mostly usable, so long as you don't ever pilot a capital ship with all weapons set to autofire.
~To cause, I just use a ship, and set my selected weapon group to one past the last weapon group, then target an enemy.
~~Looking at the code, while I cannot be certain, I don't think you have a check for having a group past the last one. However, I am not sufficiently familiar with Starsector's API, so it is indeterminate.
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You should have mentioned what caused the crash in the first place; I was assuming it was the same cause as before (a ship without weapons). I'll get it fixed once I get home.
You must understand that this entire mod is a slapjob I did in my spare time to demonstrate the intercept method I implemented for LazyLib.
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Yea, that was a mistake on my part. I was not thinking correctly, and misread it as not having a weapon selected.
Sorry about that.
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Alright, it's now fixed for good.
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I hate to post again, but I am unable to enable this mod with Vacuum. If one is enabled, it disables the other one.
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That's because this mod is flagged as a utility, so you should unflag it as such.
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This should be a vanilla hullmod, just saying.
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Respectfully disagree with making it a hull mod, using the PIP is cheating and makes it far easier to deal with evasive targets.
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In SS+ it's tied to the Gunnery Implants skill as a perk (this mod is built-in to SS+).
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Compatibility update so it works correctly with ShaderLib.
Download Leading Pip 1.5 (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.5.zip)
Download Mirror (https://www.mediafire.com/?xgv93a8cq85izw7)
(Requires LazyLib 1.8c (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
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Haven't tested this much but it seems like this mod doesn't want to give me a point of aim for reaper torpedoes, I just added this mod and combat radar to my ongoing game if that will affect whether it works properly.
I will test this more tomorrow morning.
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Haven't tested this much but it seems like this mod doesn't want to give me a point of aim for reaper torpedoes, I just added this mod and combat radar to my ongoing game if that will affect whether it works properly.
I will test this more tomorrow morning.
Hello there,
I tested this as well and it worked fine!
Wish you good luck.
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I got the impression missiles didn't have proper velocities in the game. As in, they launched at a set zero speed, and accelerated as they moved. Possibly have a top speed, possibly friction resulting in a terminal velocity.
As a result, even in the case of a reaper torpedo with no turning, it accelerates, and it's velocity is not really possible to get for this. At least not without extra math.
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Download Leading Pip 1.6 (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.6.zip)
Download Mirror (https://www.mediafire.com/?yy7th3hp6yccyvp)
(Requires LazyLib 1.9b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
Included in Starsector+ (http://fractalsoftworks.com/forum/index.php?topic=7679)!
Update to fix a couple minor things and add support for LazyWizard's version tracker.
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Getting this bug which crashes my game on launch
Spoiler
42587 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.plugins.TargetingLeadIndicator.advance(TargetingLeadIndicator.java:85)
at com.fs.starfarer.title.ooOO.K$Oo.o00000(Unknown Source)
at com.fs.starfarer.combat.oOOO.new.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.title.OoOO.o00000(Unknown Source)
at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
at com.fs.oOOO.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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That's a bizarre crash, considering the same exact code doesn't crash in SS+.
Download Leading Pip 1.6.1 (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.6.1.zip)
Download Mirror (https://www.mediafire.com/?5nstsatdiigxwet)
(Requires LazyLib 1.9b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
Included in Starsector+ (http://fractalsoftworks.com/forum/index.php?topic=7679)!
Crash fix.
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(http://i.imgur.com/V8vbhV3.jpg)
A wild second pip appear. I had only one weapon in my group and both pips were attached to the target (even when switching targets).
First time this occurred to me while using the mod all the time. It's not harmful and must be very rare, but you might be interested nonetheless.
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Are you, by chance, using LeadingPip and Starsector+ at the same time? SS+ includes LeadingPip as a feature already.
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I may be... Sorry for the false positive.
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Updated! Have fun cheating enjoying tactical immersion in the new update.
Download Leading Pip 1.7 (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.7.zip)
Download Mirror (https://www.mediafire.com/?g8bm7mzpdn1lp03)
(Requires LazyLib 2.0b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
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Hotfix to solve the crashing. Shouldn't be necessary in the next update.
Download Leading Pip 1.7.1 (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.7.1.zip)
Download Mirror (http://hhttps://www.mediafire.com/?rnbyp2bga5o5iaa)
(Requires LazyLib 2.0b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
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I'm not sure why, but I'm not seeing any pip in .65a-RC1. I've got LazyLib, version checker, and this.
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Have you tried targeting a ship? Did you accidentally disable it with the '\' key?
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I tried hitting \ a few times, and switching weapon groups on the wolf I had in this picture (http://i.imgur.com/iwqANJk.png).
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Well, first of all, none of those weapons have any leading. I don't know why this isn't working for you, but I'll post a slightly updated version anyway. See if it helps.
Download Leading Pip 1.7.2 (https://www.mediafire.com/?1yz7tr0azv75eka)
Download Mirror (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.7.2.zip)
(Requires LazyLib 2.0b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
We also recommend Version Checker 1.4b (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
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Well, first of all, none of those weapons have any leading.
Any particular suggestions for a weapon to test it with?
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Well, first of all, none of those weapons have any leading.
Any particular suggestions for a weapon to test it with?
Weapons that aren't beams or missiles.
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Well it worked with a hound equipped with a heavy mauler, sorry about that.
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Fantastic mod! Since I installed it I've been absolutely destroying pirates.
Very simple, yet very useful.
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Fix to rendering to make it less wonky.
Download Leading Pip 1.7.3 (https://www.mediafire.com/?l7gdd19byn55f22)
Download Mirror (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.7.3.zip)
(Requires LazyLib 2.0b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
We also recommend Version Checker 1.4b (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
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This update SHOULD fix the rendering problems some people have been having.
Download Leading Pip 1.7.4 (https://www.mediafire.com/?fyjyi0gpsr729h7)
Download Mirror (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.7.4.zip)
(Requires LazyLib 2.0b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
We also recommend Version Checker 1.4b (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
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This update fixes a strange crash I was getting.
Download Leading Pip 1.7.5 (https://www.mediafire.com/?8fb7c1x4wg4s2c4)
Download Mirror (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.7.5.7z)
(Requires LazyLib 2.1 (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
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I noticed this was removed from Starsector+ in a recent update, does it still work?
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Yeah, it works on its own.
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you might want to tell the guy who made Scy nation (he mentions leading pip in his OP as being packaged with SS+)
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Hello!
Download Leading Pip 1.8.0 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading%20Pip%201.8.0.7z)
Download Mirror (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.8.0.7z)
(Requires LazyLib 2.2 (http://fractalsoftworks.com/forum/index.php?topic=5444.0) (Updated!))
We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Version 1.8.0:
- Various bugs fixed
- Works in Starsector 0.8a
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Hello!
Download Leading Pip 1.8.0 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading%20Pip%201.8.0.7z)
Download Mirror (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.8.0.7z)
(Requires LazyLib 2.2 (http://fractalsoftworks.com/forum/index.php?topic=5444.0) (Updated!))
We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Version 1.8.0:
- Various bugs fixed
- Works in Starsector 0.8a
Sometimes the square doesnt show up need to select the weapon group again to make it come out. And some weapon does not have the square at all? Sabot for example even if there are other weapons in the same group
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Some weapons return different speeds than they used to. I'll try to guard against that in the next release.
Also, the weapon group select isn't really fixable; I just have to pray the game registers the key events. It's impossible to determine which weapon group the player has selected.
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Now works perfectly, i.e. no hax to detect weapon group.
Download Leading Pip 1.8.1 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading%20Pip%201.8.1.7z)
Download Mirror (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.8.1.7z)
(Requires LazyLib 2.2 (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Version 1.8.1:
- Various bugs fixed
- Works in Starsector 0.8.1a
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Small update.
Download Leading Pip 1.8.2 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading%20Pip%201.8.2.7z)
Download Mirror (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.8.2.7z)
(Requires LazyLib 2.2 (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Version 1.8.2:
- Toggle key now actually works
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Minor update for 0.9a.
Download Leading Pip 1.8.3 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading%20Pip%201.8.3.7z)
Download Mirror (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.8.3.7z)
(Requires LazyLib 2.4 (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Version 1.8.3 (November 16, 2018):
- Works in Starsector 0.9a
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The thread seems quiet so let me just say: Thank you!
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You're welcome!
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Do I have to activate something to get this mod to work? I put it in the mods folder, just like the other mods, but unfortunately I do not see a leading pip.
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The mod is activated, right? Just target a ship and you'll see it.
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Tagged for 0.9.1a. No update required!
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This is a good mod that gets little praise because it's kind of a subtle one, so I just wanted to say I always look for this one when I come back to the game on the rare big updates. Thanks for the keeping the community healthy.
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I dont think it works anymore.I have lazy lib with this and its not showing anything when aiming.
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Ah, exactly the kind of interface/gameplay features I've been looking for before I get too far in the game.
Things like this, a ship's computer doing some basic target leading velocity math, is one of those type of things that I feel should either be in a space action rpg by default or should have an in universe reason for why it doesn't exist.
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Seconding this not working anymore, have a ship targeted and the leading pip still does not pop up :'(
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Seconding this not working anymore, have a ship targeted and the leading pip still does not pop up :'(
Maybe you just accidentally turn it off? Default key is backspace, IIRC.
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Minor update for 0.9.1a, and moving the version file.
Download Leading Pip 1.9.0 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading_Pip_1.9.0.7z)
Download Mirror (https://drive.google.com/file/d/1XVO61pkgS_8y4ECLIzSfFnkYo4-XUM1V/view?usp=sharing)
(Requires LazyLib 2.4f (http://fractalsoftworks.com/forum/index.php?topic=5444.0)) (Updated!)
We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Version 1.9.0:
- Updated for Starsector 0.9.1a
- Migrated version file to BitBucket
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Version file is unreacheble on bitbucket. I know that I probably posted this on all your mods, but hey, look at the bright side: This means that I'm really into them!
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Are we getting an update of this one? I truly, absolutely, adore having a targeting reticule/pip.
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Are we getting an update of this one? I truly, absolutely, adore having a targeting reticule/pip.
Hey, as far as I know it's safe to keep using the mod, just go to your mod folder and edit the "mod_info.json" file, change the version number to "0.95a-RC9"
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Welcome to the new version of Starsector!
Download Leading Pip 1.9.1 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading_Pip_1.9.1.7z)
Download Mirror (https://drive.google.com/file/d/1qsu9UPRG8K42uUUtnlCw8yoKRQIGXzlY/view?usp=sharing)
(Requires LazyLib 2.6 (http://fractalsoftworks.com/forum/index.php?topic=5444.0)) (Updated!)
We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Version 1.9.1:
- Updated for Starsector 0.95a
- Migrated version file to custom host (sigh)
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whats the behavior if this is there are multiple weapons in the weapon group with differing velocities? does it average out, or are there multiple pips?
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whats the behavior if this is there are multiple weapons in the weapon group with differing velocities? does it average out, or are there multiple pips?
It takes the average, ignoring beam weapons.
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I have the mod installed and enabled but i don't see the PIP. It worked for me in 0.91a.
Any idea on how to get it working again?
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is this mod save game compatible?
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Another routine update for the new version.
Download Leading Pip 1.9.2 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading_Pip_1.9.2.7z)
Download Mirror (https://drive.google.com/file/d/1pdQ97yGyRd4uKtEfeX2evGbjuFpfiO4D/view?usp=sharing)
(Requires LazyLib 2.7b (http://fractalsoftworks.com/forum/index.php?topic=5444.0)) (Updated!)
We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Version 1.9.2:
- Updated for Starsector 0.95.1a
- Smoother lines
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Another routine update for the new version....
Oh thank... Ludd? Do we thank Ludd for technological things? ???
Anyway, I can hit things again... now if only the pirates would stop shooting my engines with those annoying missiles.
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I'm necroing a bit just to say that it would be very cool if enemy ECM superiority would interfere with the accuracy of the target lead indicator.
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This mod appears to work in the latest update. A real lifesaver for me I'm terrible at judging distances.
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Not much to report here; just a new version!
Download Leading Pip 1.9.3 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading_Pip_1.9.3.7z)
Download Mirror (https://drive.google.com/file/d/1aLm-AlqlyjqFPs2q284BP-0JYMt3Cn1u/view?usp=share_link)
(Requires LazyLib 2.8 (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
Version 1.9.3:
- Updated for Starsector 0.96a
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Thank you!
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Literally the most important Starsector mod, I swear to god.
Thank you!
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A fantastic mod!
FWY if your reticle has disappeared, the tilde key § can toggle it on and off
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Not much to report here; just a new version!
Download Leading Pip 1.9.4 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading_Pip_1.9.4.7z)
Download Mirror (https://drive.google.com/file/d/1RZFLnLCYLdGUG1ZIt3I0NvJmp6SkVGXr/view?usp=sharing)
(Requires LazyLib 2.8b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
Version 1.9.4:
- Updated for Starsector 0.97a