(http://i.imgur.com/tZbkrRT.png) (http://www.mediafire.com/download/zh51vcqqunlhpv1/ModdedStarsectorV3.zip)
Current version: ModdedStarsectorV3
Size: 88.3 MB
(http://i.imgur.com/D6VV3C0.png)
This mod compilation features the latest inter-compatible versions of a whole bunch of faction mods
All put together into one easy to download and easy to install package
This will save you the time to check on what mods are compatible with one another
These mods are overall fairly 'vanilla' balanced!
(these are also all Exerelin compatible, just download Exerelin and load up the mods in this pack alongside it)
NOTE TO LINUX USERS: Help me make this Linux compatible! If you get an error because of inconsistantly named files (upper- and lowercase) please post them here so I can address these issues and take it up with the modders.
Instructions:
Spoiler
#1 Download the package here:
(http://i.imgur.com/jW4sHDI.png) (http://www.mediafire.com/download/zh51vcqqunlhpv1/ModdedStarsectorV3.zip)
#2 Save the file in your "Starsector/mods" folder
#3 Install by unpacking / unzipping the file in the mods folder (right-click the file and select "unzip here")
#4 Start up Starsector and select the following mods: (select "Mods..." in the launch window)
-ASP Syndicate 0.36
-Blackrock Driveyards 0.42
-Bushi 1.20
-Hiigaran Descendants 1.0.0
-Junk pirates, Ship and mission mod 1.63
-Kadur Theocracy 1.1.7b
-Lazylib 1.6b
-Neutrino Corporation 1.75
-Shadowyards Heavy Industries Mod v0.4.3
-The Gedune Version 1.3.1
-The Nomads 1.0
-Zorg V17
-Project Valkyrie V1.2B
-Citadel 0.5b
#5 Play the game! Enjoy!
REMOVE ALL OLD MOD FOLDERS BEFORE INSTALLING NEW ONES. DO NOT OVERWRITE MOD FOLDERS.
List of mods included:
Spoiler
-LazyLib (http://fractalsoftworks.com/forum/index.php?topic=5444.0) (required for several mods to run)
-Neutrino Corp. (http://fractalsoftworks.com/forum/index.php?topic=2345.0)
-Zorg (http://fractalsoftworks.com/forum/index.php?topic=6522.0)
-Kadur Theocracy (http://fractalsoftworks.com/forum/index.php?topic=6649.0) *Requires LazyLib
-Bushi (http://fractalsoftworks.com/forum/index.php?topic=6413.0) *Requires LazyLib
-Hiigaran Descendants (http://fractalsoftworks.com/forum/index.php?topic=6347.0) *Requires LazyLib
-Junk Pirates (http://fractalsoftworks.com/forum/index.php?topic=161.0)
-The Gedune (http://fractalsoftworks.com/forum/index.php?topic=3865.0) *Requires LazyLib
-Shadowyards Heavy Industries (http://fractalsoftworks.com/forum/index.php?topic=3491.0) *Requires LazyLib
-Blackrock Drive Yards (http://fractalsoftworks.com/forum/index.php?topic=4018.0) *Requires LazyLib
-The Nomads (http://fractalsoftworks.com/forum/index.php?topic=162.0)
-ASP Syndicate (http://fractalsoftworks.com/forum/index.php?topic=2333.0)
-Project Valkyrie (http://fractalsoftworks.com/forum/index.php?topic=5066.0)
-Citadel Fleet (http://fractalsoftworks.com/forum/index.php?topic=6442.0)
Credits:
Spoiler
Much thanks to the following modders:
FlashFrozen
LazyWizard
Vayra
Gotcha!
mendonca
Hyph_K31
MShadowy
Cycerin
Trylobot
ValkyriaL
Foxer360
If you have any questions or comments, please post here in this thread or contact me by PM.
Modded Starsector V2.5
(http://i.imgur.com/jW4sHDI.png) (http://www.mediafire.com/download/g6ylzr54cqpu8qq/ModdedStarsectorV2.5.zip)
Size: 86.5 MB
ModdedStarsectorV2 changelog:
-Updated Zorg V16g to Zorg V16h
-Updated LazyLib 1.5 to LazyLib 1.6b
-Added Project Valkyrie (made compatible)
-Changed Blackrock Driveyards (Exerelin and Vanilla compatible)
-Removed 10 MB in unused files
REMOVE ALL OLD MOD FOLDERS BEFORE INSTALLING NEW ONES. DO NOT OVERWRITE MOD FOLDERS.
Put Modded Starsector V3 up for download
Please read the instructions before installing
(http://i.imgur.com/jW4sHDI.png) (http://www.mediafire.com/download/zh51vcqqunlhpv1/ModdedStarsectorV3.zip)
Changelog:
-Updated Shadowyards Heavy Industries to v0.4.3
-Updated LazyLib to 1.6b
-Updated Zorg to V17
-Added Citadel
-Blackrock Driveyards edited to be both vanilla AND exerelin compatible (no need to change anything!)
Mods included:
-ASP Syndicate 0.36
-Blackrock Driveyards 0.42
-Bushi 1.20
-Hiigaran Descendants 1.0.0
-Junk pirates, Ship and mission mod 1.63
-Kadur Theocracy 1.1.7b
-Lazylib 1.6b
-Neutrino Corporation 1.75
-Shadowyards Heavy Industries Mod v0.4.3
-The Gedune Version 1.3.1
-The Nomads 1.0
-Zorg V17
-Project Valkyrie V1.2B
-Citadel 0.5b
Well I get an error when starting the game...
Spoiler
97595 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
97599 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loaded 744,86 MB of texture data so far
97599 [Thread-6] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
97726 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
281590 [Thread-6] ERROR com.fs.starfarer.combat.D - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.oOoo] with id [hardened_subsystems] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.oOoo] with id [hardened_subsystems] not found
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.loading.FleetCreationSpec.super(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.createFleet(Unknown Source)
at data.scripts.world.corvus.TriTachyonSpawnPoint.spawnFleet(TriTachyonSpawnPoint.java:39)
at data.scripts.world.corvus.Corvus.generate(Corvus.java:70)
at data.scripts.world.SectorGen.generate(SectorGen.java:61)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.B.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.K.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.OooO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.O00o.super(Unknown Source)
at com.fs.starfarer.ui.F.processInput(Unknown Source)
at com.fs.starfarer.ui.newsuper.o00000(Unknown Source)
at com.fs.starfarer.new.???000(Unknown Source)
at com.fs.oOOO.super.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
EDIT: I disabled Citadel mod and it works...
Christ almighty, this thread's bones have nearly turned to dust by time you commented. The last comment was more than 3 years ago, and the thread title both mentions the version number and the fact that it's outdated. Just leave it be. :)
Thanks =)))
But still. Its like I've found grandpa's old Mustang '62, and managed to start it. But the wheel stuck.
I've downloaded it, and proper version of the game, and it started working good. I just need some advice on the save problem.
Spoiler
735375 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading E:\starfarer\Starsector\starsector-core\..\saves\save_mea_4500428511041222774...
761622 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Error loading
761622 [Thread-6] ERROR com.fs.starfarer.campaign.save.CampaignGameManager - Java heap space
java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOfRange(Arrays.java:3209)
at java.lang.String.<init>(String.java:215)
at com.sun.org.apache.xerces.internal.xni.XMLString.toString(XMLString.java:185)
at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.getText(XMLStreamReaderImpl.java:1034)
at com.thoughtworks.xstream.io.xml.StaxReader.pullText(StaxReader.java:84)
at com.thoughtworks.xstream.io.xml.AbstractPullReader.readRealEvent(AbstractPullReader.java:150)
at com.thoughtworks.xstream.io.xml.AbstractPullReader.readEvent(AbstractPullReader.java:135)
at com.thoughtworks.xstream.io.xml.AbstractPullReader.getValue(AbstractPullReader.java:180)
at com.thoughtworks.xstream.io.ReaderWrapper.getValue(ReaderWrapper.java:48)
at com.fs.starfarer.campaign.save.E.unmarshal(Unknown Source)
at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:79)
at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:72)
at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:66)
at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:61)
at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
at com.thoughtworks.xstream.converters.collections.MapConverter.putCurrentEntryInt oMap(MapConverter.java:89)
at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:77)
Thanks