Joyous! This is awesome. The mods for this game are going to be unbelievable.
Cool - now just to port everything over. Shouldn't be difficult at all to do.
Improved spreadsheet loading code - should be able to handle CSV files saved with OpenOffice etc... does that work with all versions (mean : UTF-8) or only the "normal" US/UK Settings @ open office? ^^
Btw, read about theQuoteImproved spreadsheet loading code - should be able to handle CSV files saved with OpenOffice etc... does that work with all versions (mean : UTF-8) or only the "normal" US/UK Settings @ open office? ^^
Alex: Do you have any plans to release the ship editor any time soon? I'm tempted to just write my own (thanks for JSON format btw :) )
Any specific notes on changes in .35a-pre?
I was mostly asking in terms of broken compatibility, like the missing JSON objects ("mission", "ID"), etc.
-Dcom.fs.starfarer.settings.paths.mods=../../..to
-Dcom.fs.starfarer.settings.paths.mods=../../../mods
And now, on to trying my hand at making a ship! Whee! Well... "ship". With quotes. Because obviously the game needs space dragons. ;-)
And now, on to trying my hand at making a ship! Whee! Well... "ship". With quotes. Because obviously the game needs space dragons. ;-)
It obviously does :)
Question, would it be possible (or even legal?) to post files that are meant to be added/replace files in the starfarer core directory. Essentially what I am asking here is it possible/allowable to make/post mods that add completely new features to the game that were not there before?