but it's not in style with star sector.this point is invalid, kitbashing same hulls have nothing with style.
although i am not really fond of most of there spriting.artwork can be fixed or replaced, main part is concept.
Most of this stuff is not "amazing". Everything is pretty much a more complex version of what we already have.
well i am agreeing on everything is replaceble, but that makes coding also replaceble.
The modular fleet though, that looks amazing, though my computer would kill itself, if it went anywhere near that big blue ship,
Oh GOOD!!! I must have missed it then :(The modular fleet though, that looks amazing, though my computer would kill itself, if it went anywhere near that big blue ship,
We're already doing something similar. Where you can purchase blueprints to upgrade existing ships (Uomoz's Corvus + Tore Up Plenty).
at the same time you are calling their own work inferior
Where you can purchase blueprints to upgrade existing ships (Uomoz's Corvus + Tore Up Plenty).Modular fleet provide techtree and this tree is essential part of mod, not nice addition.
Shadowyards, TimCORP and Thule Legacy.
DS Tech Corpsearch for some reason missed this mod, i will check what the problem a bit later.
QuoteDS Tech Corpsearch for some reason missed this mod, i will check what the problem a bit later.
well inferior just means lower quality then the other one,Quoteat the same time you are calling their own work inferior
if mod A better then mod B it does not mean "mod B is inferior".
they got a lot better mods then anything can be found here, with a lot better lore!
Normally I dont add gas into the fire.. but I also fail to see why the cheese is better than our own.Sig'd.
Well, i found "some" relatively interesting and superior (no sarcasm, they got a lot better mods then anything can be found here, with a lot better lore!) mods on chineseforumit actually search engine:
http://tieba.baidu.com/p/2124604852
http://tieba.baidu.com/p/2193290458
(special thx to @xangle13, his threads forced me to search sources of content).
DS Tech Corporation
Features:
3 hull signatures, all with buildin weapons;
Special ship system that cannot be reinstalled, used for special effects on hull, may be usefull for thule ships;
Factory that produce stuff over time, autorestock, autorefresh;
Nova weapon!!!
Dronewall shileds!!!
http://youtu.be/UGZuGvyszew
http://youtu.be/OWmX_RjFMr4
Emp drone swarm!!!
Lightning guns!!!
http://youtu.be/Pf-iFiRlwKs
This mod exists on our forums as well, just throwing that out there, if I am correct it began here.I aware of this, it called differently on chineese forum and i missed it when performed searching.
This is against the rules set by the creators of this game, and therefore, the members of this forum with sense do not do soNot expected API part come this soon.
Well, i found "some" relatively interesting and superior (no sarcasm, they got a lot better mods then anything can be found here, with a lot better lore!) mods on chineseforumit actually search engine:
SpoilerQuoteThis is against the rules set by the creators of this game, and therefore, the members of this forum with sense do not do soNot expected API part come this soon.
First i will explain why your logic about mod quility is inferior - it have major flaw, for some unknown reason, existance of mod with better content counted as major flaw of every other mod.
Just imagine 4 cars:
Car without any doors
Car without any windows
Simple car
Car that can fly
Flying car is superior to everything else, but this does not make simple car inferior.
Car without doors is inferior, but this does not make simple car superior.
Well, now i will explain why current implementation of API is inferior:
Just imagine java car with controls implemented via API:
start \ stop
Just two methods available via API.
Methods embedded additional actions, soo you cant stop without setting transmission to park and cant start without closing door.
Since API provide no coverage to climate control and music, you cant use it, but it here and fully functional, sometimes when no police around you ask your friend Raw to change track, everyone hate you for this, cos they dont have friend Raw.
Also you cant close door without starting, ever if you just want to listen music, in order to close door you must start moving.
Sample 2:
Imagine box called event on long conveyor belt called eventbus.
Large robot called factory place boxed on belt.
Along belt many smaller robots called handlers waiting for it, but, when box come to fisrt robot, it just take it and run away.
This how current script modding works in most cases...
In other cases box pass every robot, but robots not allowd to add or remove items, they just change order of yellow items inside.
Every robot arrange yellow items as it like, last robot in line have final word, and there is no way to arrange robots you like, they take random positions time to time.
I will just leave it here as sample of how modapi shoud be implemented:
https://github.com/Bukkit/CraftBukkit-Bleeding
ps. scripting on this forum is stoneage, unable to notice any mod with log4j usage, expect Alex will fix it in 60a.[close]
didnt the first 2 used to be a mod on this forum?This is the... Third? time someone has said "Don't you know! DSTech is a mod on the forum!" do people actually read the whole thread or, just the first post then reply?
ya DS tech was a great mod made artilliray destroyer and disapeared AI seems more advanced since last i saw mainly shield and armor drones.
1- the "big" modders on the forum don't take having their mods called less that perfect very well. this seems to be a cross between: IT'S MAH BABY DON'T HATE IT. and I AM GOOD MODDER, MY MOD IS BEST. not that it's a bad thing to be protective, but you can go too far.
2- the chinese modders have made some pretty sweet ***. don't deny, that stuff is amazing, API breaking irregardless.
3- bros need to innovate more, try out crazy things, show off your mad coding skillz. You can do it, show those chinamens who's better at coding.
1- Aight, I can dig it, constructive crits are always better than non-constructive ones.1- the "big" modders on the forum don't take having their mods called less that perfect very well. this seems to be a cross between: IT'S MAH BABY DON'T HATE IT. and I AM GOOD MODDER, MY MOD IS BEST. not that it's a bad thing to be protective, but you can go too far.
2- the chinese modders have made some pretty sweet ***. don't deny, that stuff is amazing, API breaking irregardless.
3- bros need to innovate more, try out crazy things, show off your mad coding skillz. You can do it, show those chinamens who's better at coding.
Now that everyone can see that, I shall address these points.
1. It isn't that the mods are being criticized, it's that they're not being criticised constructively. He just comes in here and says "LOLOLOL UR MODZ R BLAND". Not a good way to go about it
2.The whole API breaking thing is actually a big deal, because I dunno whether you know or not, but that's illegal. But hey, it's all well and fine violating Alex's code as long as you get a nice mod, right?
3. Nice work insulting Lazywizard there, props to you.
Fair enough, Amazigh. :) The point of my post was that there are many mods on our forum that show innovation. I've worked with a large portion of the modding community here and consider several forum members friends, so a blanket dismissal of their efforts really annoyed me. I only mentioned some of my own work because it easily came to mind (and to be honest, I only brought up the console mod to make that dig about reflection; with RC's behavior as of late it's been a fear of mine that access to those classes will be restricted again). Sorry if my post went over the line. :)I wasn't targeting you, more the general feel of the thread than anything else, what with how everyone seemed to be getting pretty mad over what seemed to be more a misunderstanding than anything else.
Hard truth: both communities have good mods.Yes, they have some neat mods, we have some neat mods. anyone who says otherwise is just asking for a flamewar, and look what happened~
These long words is hard to me.I am going to play your mod now.....just because you are such a nice person. Who is completely unbiased thank you.
But I know there's somekind debate.
I think I may say something for this.
As a Chinese moder,Author of WorldWar.
Actually,making mod is a fun.
I want it,so I did it.
Ships,system,logic,all these is my thought,and my struggle.
Not for amazing,Not for honour.
Just for fun.
You like my mod?
I partake my fun with you.
You do not like my mod?
Never mind,there will be a mod you like.
All for fun,moders and players.
Did you get your fun? ;)
And by the way.
We do not get fun with other's anger.
My mod is ignored ...What is your mod called? I am interested.
Probably because the 0.54.1 version have not been announced, so this ... probably ...
Over time I will content should be translated and then sent up to the forum.
But please do not for the quality of the translation what to expect ... my English is very poor ... ;D
That's it ...
BY:A forgotten Chinese moder
:-[
Hope someone can barely understand above those ...
that mods un-balancedthule, blackrock,neutriono,anivedulians...shoud i continue?
forum contain entirely new features like runway lights, area buffs and debuffs, chain lightning, alternate venting animations, escape pods, enhanced high-damage effects, animated ship systems, working black holes, altered gravity fields, warp gates, multiple implementations of mercenary contracts, shockwaves that throw enemies around, tractor beams, and a host of other features.
true piercing projectiles and projectile reflection in the Skype chat
We can do these thingsThis explain why no mod, including your console\omnifactory\lazylib, ever used log4j to add some runtime debugging.
If you're feeling so limited by the current API
Using the core classes takes absolutely no extra skill beyondWell, i would like to see how you going to implement developer mode disabler on same level of compexivity as just calling API.
access to those classes will be restricted againYou definely shoud know way to overcome classloader limitation, it wont harm you anyway.
Constructive part of post begin here:
@LazyWizardQuoteforum contain entirely new features like runway lights, area buffs and debuffs, chain lightning, alternate venting animations, escape pods, enhanced high-damage effects, animated ship systems, working black holes, altered gravity fields, warp gates, multiple implementations of mercenary contracts, shockwaves that throw enemies around, tractor beams, and a host of other features.Quotetrue piercing projectiles and projectile reflection in the Skype chat
As long as you keep innovative content for yourself it completely useless for community.
I cant view chain lightning implementations (it nowhere to be found), at same time i can see chineese piercing projectiles, can i call chineese devs superior cos they share work and you dont?
Now before this post is locked...
I know no coding but I am fluent enough in both language that I think I can offer some translation service. I humbly offer my knowledge to the community.
"I will just skip offensive posts, this flamewar is no longer fun"*writes another offensive post to continue the exact same argument*
Please PM me with details :)Now before this post is locked...
I know no coding but I am fluent enough in both language that I think I can offer some translation service. I humbly offer my knowledge to the community.
Really?
And maybe we can talk more about this?
I'm proud of y'all for working out your conflict amiably.sig'd :)
Is that Fairy mod supposed to look so similar to Homeworld ships?That's because Fairy mod started its life as a Homeworld 2 mod
I have it, but i can't find the modular fleet mod anywhere.
Modular fleet EN is almost done.!!! Very cool! :)
I'll post it tomorrow if I could.
Modular fleet EN is almost done.
I'll post it tomorrow if I could.
Modular fleet EN is almost done.
I'll post it tomorrow if I could.
Just saw this thread today and glad I did, great news.
Kinda pooped my pants when I saw Fairy Empire mod ported over from Homeworld 2. I've been playing the new "campaign" in 1.0 till my eyes are bloodshot, even though I don't understand what commodity says what lul (wtb English version).
Mmmm wish that the epic music from the HW2 version was in this :'(. Is Fairy Empire supposed to be for 54.1a or 52.1a (which it says on the banner), because I'm getting a CTD as soon as I start up campaign for 54.1a.
216594 [Thread-6] ERROR com.fs.starfarer.combat.D - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.world.FairyshipConvoySpawnPoint.spawnFleet(FairyshipConvoySpawnPoint.java:25)
at data.scripts.world.FairyModGen.generate(FairyModGen.java:37)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.OoOO.super(Unknown Source)
at com.fs.starfarer.ui.for.ÓO0000(Unknown Source)
at com.fs.starfarer.ui.impl.B.ÓO0000(Unknown Source)
at com.fs.starfarer.campaign.save.o0OO.super(Unknown Source)
at com.fs.starfarer.ui.o00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
at com.fs.starfarer.ui.OOoO.super(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.o00000(Unknown Source)
at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
at com.fs.A.A.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
The the fairy empire MOD is based on the Chinese version of 0.54.1A made??.
So I do not really'm sure in the running of the English version will not have problems ...
I have found people willing to help translate ... so there is no need to wait too long they should be able to see the English version.
However, because of the amount of text (including task system, a large number of weapons and the ship ...)
There just completed trade system ......
So I think this time might not be too short XD
In short, there will be in English ...... sure.
Just wanting to know what ever happened to the translation for Fairy Empire and World War.