Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: RawCode on March 16, 2013, 03:35:18 AM

Title: Spotlight: Fairy, Modular Fleet, World War (WIP)
Post by: RawCode on March 16, 2013, 03:35:18 AM
After extensive flamewar i wont judge mods any more, but this does not mean, that local community won, i will return to this part later.

Usefull links used in mod discovery process:

http://tieba.baidu.com/p/2124604852
http://tieba.baidu.com/p/2193290458
http://translate.google.com/translate?depth=1&hl=en&rurl=translate.google.co.uk&sl=auto&tl=en&u=http://tieba.baidu.com/f%3Ftp%3D0%26kw%3D%25D4%25B6%25D0%25D0%25D0%25C7%25BA%25C5

Links provided by Fairy mod author @sadlywish (http://fractalsoftworks.com/forum/index.php?action=profile;u=2363)
http://pan.baidu.com/share/link?shareid=309717&uk=202946161
http://www.moddb.com/mods/yaodumod

Original download link found for World War (mod's author @xangle13 (http://fractalsoftworks.com/forum/index.php?action=profile;u=2753))
http://tieba.baidu.com/p/2194817422

Modular fleet author local thread:
http://fractalsoftworks.com/forum/index.php?topic=5873

If you want to help xangle13 (http://fractalsoftworks.com/forum/index.php?action=profile;u=2753) and sadlywish (http://fractalsoftworks.com/forum/index.php?action=profile;u=2363) in translation, you shoud PM them directly.

DSTech Mod removed from thread since it's already have thread on this forum:
http://fractalsoftworks.com/forum/index.php?topic=2711.0
Not expected rage about this.


Fairy
(http://i47.tinypic.com/29en0hy.gif)
This mod developed by sadlywish.
It's not vanilla balanced and marked as total conversion.
100% API done.

Main features are:
Nice music for loadscreen, neat sprites for hulls and weapons;

##

Core of gameplay is scripted missions:



World war
SPACE SUBMARINES BTW!!!
nono
WOODEN SPACE SUBMARINES!!!
still no
WOODEN SPACE SUBMARINES THAT SEND WORLD WAR 2 SPACE FIGHERS WITH PROPELLERS!!!111
ah yes fits perfectly!
http://youtu.be/zYLyOJr8Tas


This thread WIP, it will updated over time.
Title: Re: Absolutely insane cheenese mods spotlight
Post by: TheHappyFace on March 16, 2013, 05:00:47 AM
the Chinese (not cheenese ;)) do have a lot of interresting stuff,
although i am not really fond of most of there spriting.
Title: Re: Absolutely insane cheenese mods spotlight
Post by: ValkyriaL on March 16, 2013, 05:03:16 AM
I do like the look of that station thingy, very well made, but it's not in style with star sector.
Title: Re: Absolutely insane cheenese mods spotlight
Post by: RawCode on March 16, 2013, 05:44:59 AM
Quote
but it's not in style with star sector.
this point is invalid, kitbashing same hulls have nothing with style.

Quote
although i am not really fond of most of there spriting.
artwork can be fixed or replaced, main part is concept.
Title: Re: Absolutely insane cheenese mods spotlight
Post by: Uomoz on March 16, 2013, 05:50:19 AM
Most of this stuff is not "amazing". Everything is pretty much a more complex version of what we already have.
Title: Re: Absolutely insane cheenese mods spotlight
Post by: TheHappyFace on March 16, 2013, 05:59:37 AM
well i am agreeing on everything is replaceble, but that makes coding also replaceble.
i found that both are equally important for a mod.
if you say there mods are amazing i say i dont think so because i dont like there style.
even though the coding might be amazing ,that doesnt make the mod amazing.
Title: Re: Absolutely insane cheenese mods spotlight
Post by: Sonlirain on March 16, 2013, 06:18:24 AM
That giant blue saucer battlestation would probably turn my processor into slag the second it started shooting ;p

Anyway it looks somewhat cool.


And the giant space submarine sending planes...

I'm guessing it will end up in a larger WW2 mod since it kinda looks like Kaga or Akagi before it got refurbished.
And the "drones" look a bit like Zeros.
Title: Re: Absolutely insane cheenese mods spotlight
Post by: theSONY on March 16, 2013, 06:44:14 AM
the only interesting mod in Chinese comunity was ship upgrading  (or somesort)
& DS Tech Corp. is nothing new &  its much overpowered but it looks nice
Title: Re: Absolutely insane cheenese mods spotlight
Post by: RawCode on March 16, 2013, 06:55:20 AM
Most of this stuff is not "amazing". Everything is pretty much a more complex version of what we already have.

I stated nowhere that this stuff is "amazing", it superior to what we have on this forum.
For Modular fleet, i will try to contact original developer and if recieve permission will reimplement it on english.
Theese blue hulls after some recolor, to meet tritach color, will fit game perfectly.

Quote
well i am agreeing on everything is replaceble, but that makes coding also replaceble.

scripting is not replaceble, unlike sprites;
it does not matter how scripting is done, ever if it slow and inaccurate, as long as it work you wont notice;
but large pink triangle instead of ship sprite will be noticed instantly;

@theSONY
i missed mod with minecraft like crafting directly in inventory, it really innovative and nothing similar ever appeared here.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: TheHappyFace on March 16, 2013, 07:56:29 AM
i dont get what you just said there...
but everything in a mod is replaceble sprites coding etc.. etc...
ofcourse replacing coding and spriting will change how the mod plays and its quality.

the concept is indeed important ,the concept contains how things should act and look.
without concept there is no game/mod, but same as with spriting and coding.
you need both concept and proper execution to make something good.

btw.
DS tech corp is actually allready on this forum aswell, for a pretty long while actually.
http://fractalsoftworks.com/forum/index.php?topic=2711.0
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Pelly on March 16, 2013, 08:15:27 AM
As thehappyface  said we already have the DS Tech Corp on here, I personally don't like the WW2 submarine carrier thing (it looks ugly and not very....in style?) .

The modular fleet though, that looks amazing, though my computer would kill itself, if it went anywhere near that big blue ship,

I think you should be careful what you say about peoples mods ect they get very touchy about them, especially when they are told other peoples stuff is "Superior", we all have different ideas on what is better.

You also have not been on this forum that long (I mean that in no offence, as you joined in February), look up some of the mods with lore for example the Shadowyards, TimCORP and Thule Legacy.

Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Erick Doe on March 16, 2013, 08:29:26 AM
The modular fleet though, that looks amazing, though my computer would kill itself, if it went anywhere near that big blue ship,

We're already doing something similar. Where you can purchase blueprints to upgrade existing ships (Uomoz's Corvus + Tore Up Plenty).
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Pelly on March 16, 2013, 08:36:03 AM
The modular fleet though, that looks amazing, though my computer would kill itself, if it went anywhere near that big blue ship,

We're already doing something similar. Where you can purchase blueprints to upgrade existing ships (Uomoz's Corvus + Tore Up Plenty).
Oh GOOD!!! I must have missed it then :(
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: sirboomalot on March 16, 2013, 11:48:48 AM
Rawcode, I don't think many people appreciate you calling the Chinese mods superior because at the same time you are calling their own work inferior, and nobody likes having something they have spent months on being considered inferior... I think it would have been better for you to say that the Chinese mods are great, or awesome, because that way you don't simultaneously say that the mods here aren't as awesome.

As for the topic on hand, I do think that the Chinese mods have done some pretty awesome stuff with their systems and drones, but I kinda wish that their mods were a bit more vanilla balanced, though that last mod looks like it might be.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Sproginator on March 16, 2013, 02:18:12 PM
I did have a fun drone idea myself, guess I'll have to show it off in a bit :)
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Cycerin on March 16, 2013, 02:28:29 PM
Have you considered acting less like you're completely tweaked out, RawCode? This seems like the exact sort of thread that would happen due to a 5am binge epiphany. "shiit.. the chinese mods.. they're.. NEXT LEVEL! WAIT UNTIL THE REST HEAR ABOUT THIS!"

That said most of the Chinese stuff is pretty awesome, esp. the campaign-altering mods.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: RawCode on March 16, 2013, 07:43:32 PM
Quote
at the same time you are calling their own work inferior

if mod A better then mod B it does not mean "mod B is inferior".

Quote
Where you can purchase blueprints to upgrade existing ships (Uomoz's Corvus + Tore Up Plenty).
Modular fleet provide techtree and this tree is essential part of mod, not nice addition.

Quote
Shadowyards, TimCORP and Thule Legacy.

i aware of these mods, theck first post, i directly stated that feature with special hullmod can be used for thule ships (and free up system slot for something more usefull).

This thread is not about:
chinese mods good your mods inferior

Actual meaning of thread is:
Just look what chineese devs did, we have something to learn from them.
list of something attached to post

Quote
DS Tech Corp
search for some reason missed this mod, i will check what the problem a bit later.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: sdmike1 on March 16, 2013, 08:14:02 PM
Can we all agree that both the Chinese mods and our mods are good :)
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: MrDavidoff on March 16, 2013, 10:47:58 PM
Normally I dont add gas into the fire.. but I also fail to see why the cheese is better than our own.

Under "Absolutely amazing"... I just get a completly different hopes up.. and based on what I just saw,
it doesnt live up to that description.

(That doesnt mean its bad.. seems good enough  :))
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Amazigh on March 17, 2013, 02:14:32 AM
Quote
DS Tech Corp
search for some reason missed this mod, i will check what the problem a bit later.

Beacuse it's DSTech - one word

And anyways, why are all of the really cool innovations made by the Chinese? [blueprints, reflecting shields, penetrating bullets]
Y'all need to step up your game coderbros.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: TheHappyFace on March 17, 2013, 03:01:53 AM
Quote
at the same time you are calling their own work inferior

if mod A better then mod B it does not mean "mod B is inferior".
well inferior just means lower quality then the other one,
so yes by saying inferior you ARE saying mod b is worse than mod a and the other way around.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Upgradecap on March 17, 2013, 04:01:32 AM
Let me intervene here slightly.


1. You have stated that the chinese have made mods that are not amazing, but are superior and better than anything we have on these forums. By virtue of you stating that their mods are superior than ours, it instantly makes our mods inferior. Which means that everything everyone's worked for here has been in vain, since the mods on the chinese site are "Superior".

I agree that they are amazing, but not that they are superior. That would be, not only hypocratic, but also dumb and offensive. And yes, there are mods here that are also very very good. Have you bothered to check before you made your statement?
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: RawCode on March 17, 2013, 06:59:32 AM
@Upgradecap
Lets perform small comparation.
Modular fortress already in first post.

You as omniscient forum user who checked every mod and found "chineese is superior than anything we have on these forums" point invalid, definely shoud have a lot better spritework directly on desktop waiting for my dumb and offensive reply.


This discussion have no point, you dont ever noticed who wrote post about "amazing".
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: TheHappyFace on March 17, 2013, 07:07:50 AM
they got a lot better mods then anything can be found here, with a lot better lore!
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: K-64 on March 17, 2013, 07:11:19 AM
Rawcode, was there a point in this thread apart from taking a dig at the hard-working modders here, because I can't see one? All I'm seeing is someone attempting to troll the community, and insulting their abilities. And directly insulting Upgradecap with sarcastic comments like that isn't exactly a friendly thing to do, especially since he's proven himself to be an active, helpful and kind member of the community. Most of the things I've seen from you are either discussions of how you reverse-engineered Alex's work, or effectively calling the modders here crap. So before anyone will actually take your points seriously, then I'd advise you lay off the insults (actually, do that anyway regardless) and create a positive impression for yourself.

Alex and/or moderators: If this came off as overly aggressive and unkind, I apologise, but things like that really get me *** off
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Upgradecap on March 17, 2013, 07:18:25 AM
@RawCode

Why should i have better spritework on my desktop waiting for your reply? I have nowhere ever stated that i would reply, or give examples of mods that are better. Incase you are looking for examples, how about  Vacuum (http://fractalsoftworks.com/forum/index.php?topic=4292.0)? Did you ever bother to see that one before instantly jumping to conclusions about how the Chinese make superiorly coded mods? I believe i've seen you call the modders here crap, as you yourself used obfuscated core code to make mods. Ofcourse we'd be crap in the comparison because we don't violate the TOS or change restricted game files.

I'm not entirely sure your sarcastic comment and behavior against we was needed nor desired, and i suggest you quit that. I made an reply against how you basically called the modding community here crap, only to have you respond with an equally (if not even more) sarcastic comment against me. Stop trolling, will you? Calling the community *** and then just say that you trolled us is not fun nor is it appreciated.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: theSONY on March 17, 2013, 07:36:28 AM
MOD INDEX (http://fractalsoftworks.com/forum/index.php?topic=177.0)
have fun
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: hadesian on March 17, 2013, 08:07:13 AM
Normally I dont add gas into the fire.. but I also fail to see why the cheese is better than our own.
Sig'd.
RawCode, I'm not sure if you're aware of this, so please acknowledge. The wild majority of the Chinese mods involve hacks of the source code of the game, which is against the Terms and Conditions agreed to when purchasing. It means means nothing whatsoever to say their mods are better when the sole reasoning behind it is they have decided to eschew the APIs provided for modding purposes to create those kinds of mods. This is against the rules set by the creators of this game, and therefore, the members of this forum with sense do not do so. We have nothing to learn, whatsoever, from the Chinese modders if what they create modifies the base game. If it's done in the API, then that's a great feat and I applaud them for it. However, I have not seen very many mods over there that seem to be balanced correctly with the base game, which is what many of us aim for. There are plenty of stranger and more eccentric mods, such as the Economy mod that provide a great breadth of new features to the game, but things like the modular fleet exist in the more rarer Total Conversions, of which there are several incredible mods and features.
Please, as well, do not attempt to disguise the meaning of your words. Inferior, by nature, is the antonym of superior, and your use of superior in a sentence solidifies this statement. I'm not wholly sure what you're trying to do here, but you're frustrating a lot of people and being considered a troll.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: TheHappyFace on March 17, 2013, 08:26:10 AM
I think we made our point now.
before a moderator shows up lets focus on talking about the modular fleet mod.:)
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Sunfire on March 17, 2013, 08:32:16 AM
Well, i found "some" relatively interesting and superior (no sarcasm, they got a lot better mods then anything can be found here, with a lot better lore!) mods on chinese forum it actually search engine:
http://tieba.baidu.com/p/2124604852
http://tieba.baidu.com/p/2193290458
(special thx to @xangle13, his threads forced me to search sources of content).


DS Tech Corporation

Features:
3 hull signatures, all with buildin weapons;
Special ship system that cannot be reinstalled, used for special effects on hull, may be usefull for thule ships;
Factory that produce stuff over time, autorestock, autorefresh;

Nova weapon!!!
Dronewall shileds!!!
http://youtu.be/UGZuGvyszew
http://youtu.be/OWmX_RjFMr4

Emp drone swarm!!!
Lightning guns!!!
http://youtu.be/Pf-iFiRlwKs

This mod exists on our forums as well, just throwing that out there, if I am correct it began here.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: TheHappyFace on March 17, 2013, 08:33:49 AM
yea i allready told him  ;)
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: RawCode on March 17, 2013, 10:07:35 AM
Quote
This mod exists on our forums as well, just throwing that out there, if I am correct it began here.
I aware of this, it called differently on chineese forum and i missed it when performed searching.

I made my point, you made yours.
Calling yourself crap and your own mods inferior is strong, looks like this forum just cant take any type of critics.
Next time i decide to post something, in order to get community approval i will praise every mod on this forum 3 times in row.
And disable humor\sarcasm\any signs of humanity, must...get...approval...must...praise...swarm...

If you want to discuss this futher, facts and arguments, "i dont like style" and "they dont fit setting" and similar nonsense is not argument.

Quote
This is against the rules set by the creators of this game, and therefore, the members of this forum with sense do not do so
Not expected API part come this soon.

First i will explain why your logic about mod quility is inferior - it have major flaw, for some unknown reason, existance of mod with better content counted as major flaw of every other mod.

Just imagine 4 cars:

Car without any doors
Car without any windows
Simple car
Car that can fly

Flying car is superior to everything else, but this does not make simple car inferior.
Car without doors is inferior, but this does not make simple car superior.

Well, now i will explain why current implementation of API is inferior:
Just imagine java car with controls implemented via API:

start \ stop

Just two methods available via API.

Methods embedded additional actions, soo you cant stop without setting transmission to park and cant start without closing door.

Since API provide no coverage to climate control and music, you cant use it, but it here and fully functional, sometimes when no police around you ask your friend Raw to change track, everyone hate you for this, cos they dont have friend Raw.

Also you cant close door without starting, ever if you just want to listen music, in order to close door you must start moving.

Sample 2:

Imagine box called event on long conveyor belt called eventbus.
Large robot called factory place boxed on belt.



Along belt many smaller robots called handlers waiting for it, but, when box come to fisrt robot, it just take it and run away.
This how current script modding works in most cases...

In other cases box pass every robot, but robots not allowd to add or remove items, they just change order of yellow items inside.
Every robot arrange yellow items as it like, last robot in line have final word, and there is no way to arrange robots you like, they take random positions time to time.


I will just leave it here as sample of how modapi shoud be implemented:
https://github.com/Bukkit/CraftBukkit-Bleeding


ps. scripting on this forum is stoneage, unable to notice any mod with log4j usage, expect Alex will fix it in 60a.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: sirboomalot on March 17, 2013, 12:29:42 PM
The definition of inferior, according to multiple sources, as an adjective, means "Lower in rank, status, or quality."

The definition of superior, according to multiple sources, as an adjective, means "Higher in rank, status, or quality."

If one thing is higher, or superior, it implies that anything else is lower, or inferior. When talking about something that people have worked on, saying that one thing is superior is usually insulting to the creators of something else, because by calling that one thing superior, you imply that their own work isn't as good. This is why so many people are seeing this thread as an attempt to troll the forums.

As I said in my first post on this thread, it would be much better for you to simply say that the Chinese mods are awesome or great, because by doing so you convey the same meaning without insulting all of the non-Chinese modders. The modders on this forum are not angry because you did not praise their work, they are angry because you implied that their work was worse.

Due to the definition of the word superior, saying that the flying car is superior does imply that the simple car is inferior, because you are saying that the simple car is not as good as the flying car.

As for the topic on hand, and whether or not there is a problem with a mod's ships not being balanced with vanilla, the reason why people do not feel that mods un-balanced with vanilla ships are as good is because ships that are more powerful than vanilla ships take away the challenge of the game. You are able to easily beat any vanilla balanced ship with a ship that isn't vanilla balanced, and people do not like this for the same reason that people do not want to have unlimited money in the game, or unlimited health, or weapons that can kill an enemy in a single shot without any effort. Even if you are up against a ship that is equally un-balanced, all the un-balanced ships serve to do is make the vanilla ships in the game almost pointless. It is easier to have a ship that is obviously overpowered compared to vanilla ships than to have a ship that is well balanced with vanilla ships, and people enjoy vanilla balanced mods and ships for the same reason that they enjoy playing on the hardest difficulty of a game as opposed to always playing that game on the easiest difficulty setting. People prefer a challenge, because if there is no challenge, there isn't much point to the game anymore.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Amazigh on March 17, 2013, 01:09:39 PM
The way I see it:
Rawcode is saying: Chinese mods are superior in area 1, but your mods might be better in area 2, so you can't exactly say either is Overall superior.
Y'all just need to chill, getting mad helps no-one.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: K-64 on March 17, 2013, 01:16:48 PM
Well, i found "some" relatively interesting and superior (no sarcasm, they got a lot better mods then anything can be found here, with a lot better lore!) mods on chinese forum it actually search engine:

I dunno about you, but that, to me, clearly reads that he is explicitly saying that the Chinese mods are better, and there's no argument about it. Not superior in aspects, but just superior. Not to mention insulting every modder here by talking about their work in a very dismissive manner like that.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Upgradecap on March 17, 2013, 02:08:53 PM
I agree with 64. To have my work as a modder just be dismissed and claimed inferior to the chinese is not only onsulting, but pretty saddening aswell, depending on the case. There's nothing in his OP that states the quality has to be x high to be superior, just that they are superior because they've been made by the chinese community.


I see nothing other but than this being an horrible attempt to troll the community (and a bad one at that).
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: LazyWizard on March 17, 2013, 02:18:43 PM
Spoiler
Quote
This is against the rules set by the creators of this game, and therefore, the members of this forum with sense do not do so
Not expected API part come this soon.

First i will explain why your logic about mod quility is inferior - it have major flaw, for some unknown reason, existance of mod with better content counted as major flaw of every other mod.

Just imagine 4 cars:

Car without any doors
Car without any windows
Simple car
Car that can fly

Flying car is superior to everything else, but this does not make simple car inferior.
Car without doors is inferior, but this does not make simple car superior.

Well, now i will explain why current implementation of API is inferior:
Just imagine java car with controls implemented via API:

start \ stop

Just two methods available via API.

Methods embedded additional actions, soo you cant stop without setting transmission to park and cant start without closing door.

Since API provide no coverage to climate control and music, you cant use it, but it here and fully functional, sometimes when no police around you ask your friend Raw to change track, everyone hate you for this, cos they dont have friend Raw.

Also you cant close door without starting, ever if you just want to listen music, in order to close door you must start moving.

Sample 2:

Imagine box called event on long conveyor belt called eventbus.
Large robot called factory place boxed on belt.



Along belt many smaller robots called handlers waiting for it, but, when box come to fisrt robot, it just take it and run away.
This how current script modding works in most cases...

In other cases box pass every robot, but robots not allowd to add or remove items, they just change order of yellow items inside.
Every robot arrange yellow items as it like, last robot in line have final word, and there is no way to arrange robots you like, they take random positions time to time.


I will just leave it here as sample of how modapi shoud be implemented:
https://github.com/Bukkit/CraftBukkit-Bleeding


ps. scripting on this forum is stoneage, unable to notice any mod with log4j usage, expect Alex will fix it in 60a.
[close]

The mods on this forum contain entirely new features like runway lights, area buffs and debuffs, chain lightning, alternate venting animations, escape pods, enhanced high-damage effects, animated ship systems, working black holes, altered gravity fields, warp gates, multiple implementations of mercenary contracts, shockwaves that throw enemies around, tractor beams, and a host of other features. I've also demonstrated true piercing projectiles and projectile reflection in the Skype chat, but due to bugs in the current version they aren't included in any current mods. All of these were done within the existing API, as was the Console mod (http://fractalsoftworks.com/forum/index.php?topic=4106.0)*. Hardly stone-age scripting, I think. ;)

*I had to ask Alex to unblock the reflection classes you've been so thoroughly abusing to get that to work how I wanted, but it's a completely normal mod using no core classes

Honestly, the sheer arrogance of your post astounds me. Using the core classes takes absolutely no extra skill beyond that required for normal scripting. You're grabbing low-hanging fruit and calling yourself more skilled than the rest of us. We can do these things, but the modding community respects Alex's request to abide by the terms of service.

If you're feeling so limited by the current API, why not suggest new additions (http://fractalsoftworks.com/forum/index.php?topic=4900.0)? When I stopped using core code at Alex's request (and this was before the TOS forbid that kind of thing), I PMed Alex a list containing dozens of things not exposed by the current API, and almost all were implemented in the very next update! And if you look at that linked thread, most of what has been suggested since has been added as well. Alex is very accommodating to the modding community, so feel free to suggest areas where you feel improvements are needed. :)
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: robokill on March 17, 2013, 03:08:49 PM
didnt the first 2 used to be a mod on this forum?
ya DS tech was a great mod made artilliray destroyer and disapeared AI seems more advanced since last i saw mainly shield and armor drones.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Amazigh on March 17, 2013, 03:51:34 PM
didnt the first 2 used to be a mod on this forum?
ya DS tech was a great mod made artilliray destroyer and disapeared AI seems more advanced since last i saw mainly shield and armor drones.
This is the... Third? time someone has said "Don't you know! DSTech is a mod on the forum!" do people actually read the whole thread or, just the first post then reply?
Anyways, using my secret insider info I can tell you that:
1- the version on this forum is the latest version i've seen from DS.
2- DS isn't currently into Starsector and is playing other games as of late.

I guess the thing about how I took RawCodes comments, is that if someone insults me on the internet it's nbd, I guess i'm pretty chill about it, and I tend to not see things as insulting so much so that helps me too.
Imo RawCodes imperfect grasp of the english language [no offence meant] makes his point harder to understand, but going off on one at him isn't exactly a nice thing to do, no?

What i've gained from this thread:
1- the "big" modders on the forum don't take having their mods called less that perfect very well. [this seems to be a cross between: IT'S MAH BABY DON'T HATE IT.  and  I AM GOOD MODDER, MY MOD IS BEST. not that it's a bad thing to be protective, but you can go too far.]
2- the chinese modders have made some pretty sweet ***. [don't deny, that stuff is amazing, API breaking irregardless.]
3- bros need to innovate more, try out crazy things, show off your mad coding skillz. [You can do it, show those chinamens who's better at coding.]
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: K-64 on March 17, 2013, 04:01:25 PM
1- the "big" modders on the forum don't take having their mods called less that perfect very well. this seems to be a cross between: IT'S MAH BABY DON'T HATE IT.  and  I AM GOOD MODDER, MY MOD IS BEST. not that it's a bad thing to be protective, but you can go too far.
2- the chinese modders have made some pretty sweet ***. don't deny, that stuff is amazing, API breaking irregardless.
3- bros need to innovate more, try out crazy things, show off your mad coding skillz. You can do it, show those chinamens who's better at coding.

Now that everyone can see that, I shall address these points.

1. It isn't that the mods are being criticized, it's that they're not being criticised constructively. He just comes in here and says "LOLOLOL UR MODZ R BLAND". Not a good way to go about it
2.The whole API breaking thing is actually a big deal, because I dunno whether you know or not, but that's illegal. But hey, it's all well and fine violating Alex's code as long as you get a nice mod, right?
3. Nice work insulting Lazywizard there, props to you.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Pelly on March 17, 2013, 04:06:06 PM
Please lock this thread, before people get further out of hand........
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: LazyWizard on March 17, 2013, 04:07:02 PM
Fair enough, Amazigh. :) The point of my post was that there are many mods on our forum that show innovation. I've worked with a large portion of the modding community here and consider several forum members friends, so a blanket dismissal of their efforts really annoyed me. I only mentioned some of my own work because it easily came to mind (and to be honest, I only brought up the console mod to make that dig about reflection; with RC's behavior as of late it's been a fear of mine that access to those classes will be restricted again). Sorry if my post went over the line. :)
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Cycerin on March 17, 2013, 04:23:09 PM
You can usually post in a sarcastic or offbeat manner and still get the point across - if you're good at posting on the internet, or if you're posting in a place where people are accustomed to reading between the lines. RawCode is very bad at posting, and still goes for the in your face approach... on a forum that generally is very insular and level-headed. Result: sh*tstorm.

So I suggest a combo treatment of not caring so much about what people on the Internet think for the modding crew here, and a crash course in forum posting and etiquette for RawCode. And this thread... is probably unsalvageable.

Spoiler
(http://i50.tinypic.com/j5y39e.gif)

^ Recommended reading, RawCode
[close]
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Uomoz on March 17, 2013, 04:31:30 PM
Hard truth:  both communities have good mods.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Cycerin on March 17, 2013, 04:32:41 PM
Pretty much. That shouldn't be very difficult to get across, but somehow we arrived at this.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Amazigh on March 17, 2013, 07:52:31 PM
1- the "big" modders on the forum don't take having their mods called less that perfect very well. this seems to be a cross between: IT'S MAH BABY DON'T HATE IT.  and  I AM GOOD MODDER, MY MOD IS BEST. not that it's a bad thing to be protective, but you can go too far.
2- the chinese modders have made some pretty sweet ***. don't deny, that stuff is amazing, API breaking irregardless.
3- bros need to innovate more, try out crazy things, show off your mad coding skillz. You can do it, show those chinamens who's better at coding.

Now that everyone can see that, I shall address these points.

1. It isn't that the mods are being criticized, it's that they're not being criticised constructively. He just comes in here and says "LOLOLOL UR MODZ R BLAND". Not a good way to go about it
2.The whole API breaking thing is actually a big deal, because I dunno whether you know or not, but that's illegal. But hey, it's all well and fine violating Alex's code as long as you get a nice mod, right?
3. Nice work insulting Lazywizard there, props to you.
1- Aight, I can dig it, constructive crits are always better than non-constructive ones.
2- My point was more: "they have nice mods, they violated the API which is bad, but still neat mods"
3- And how'd you take that from what I said? Until like.. 5 minutes ago I had no idea what Lazywizard has done.

Fair enough, Amazigh. :) The point of my post was that there are many mods on our forum that show innovation. I've worked with a large portion of the modding community here and consider several forum members friends, so a blanket dismissal of their efforts really annoyed me. I only mentioned some of my own work because it easily came to mind (and to be honest, I only brought up the console mod to make that dig about reflection; with RC's behavior as of late it's been a fear of mine that access to those classes will be restricted again). Sorry if my post went over the line. :)
I wasn't targeting you, more the general feel of the thread than anything else, what with how everyone seemed to be getting pretty mad over what seemed to be more a misunderstanding than anything else.

Hard truth:  both communities have good mods.
Yes, they have some neat mods, we have some neat mods. anyone who says otherwise is just asking for a flamewar, and look what happened~
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: xangle13 on March 17, 2013, 10:01:42 PM
These long words is hard to me.
But I know there's somekind debate.
I think I may say something for this.
As a Chinese moder,Author of WorldWar.

Actually,making mod is a fun.
I want it,so I did it.
Ships,system,logic,all these is my thought,and my struggle.
Not for amazing,Not for honour.
Just for fun.

You like my mod?
I partake my fun with you.
You do not like my mod?
Never mind,there will be a mod you like.
All for fun,moders and players.

Did you get your fun? ;)

And by the way.
We do not get fun with other's anger.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: TheHappyFace on March 18, 2013, 02:00:35 AM
one hoerah for xangle! \o/  you get the point.
funny how you wrote it like a poem.

and cycerin i lolled at the smiley on the etiquette book  ;)
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Pelly on March 18, 2013, 02:06:46 AM
These long words is hard to me.
But I know there's somekind debate.
I think I may say something for this.
As a Chinese moder,Author of WorldWar.

Actually,making mod is a fun.
I want it,so I did it.
Ships,system,logic,all these is my thought,and my struggle.
Not for amazing,Not for honour.
Just for fun.

You like my mod?
I partake my fun with you.
You do not like my mod?
Never mind,there will be a mod you like.
All for fun,moders and players.

Did you get your fun? ;)

And by the way.
We do not get fun with other's anger.
I am going to play your mod now.....just because you are such a nice person. Who is completely unbiased thank you.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: sadlywish on March 18, 2013, 02:23:18 AM
My mod is ignored ...
Probably because the 0.54.1 version have not been announced, so this ... probably ...
Over time I will content should be translated and then sent up to the forum.
But please do not for the quality of the translation what to expect ... my English is very poor ... ;D
That's it ...
BY:A forgotten Chinese moder
 :-[
Hope someone can barely understand above those ...
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Pelly on March 18, 2013, 02:25:29 AM
My mod is ignored ...
Probably because the 0.54.1 version have not been announced, so this ... probably ...
Over time I will content should be translated and then sent up to the forum.
But please do not for the quality of the translation what to expect ... my English is very poor ... ;D
That's it ...
BY:A forgotten Chinese moder
 :-[
Hope someone can barely understand above those ...
What is your mod called? I am interested.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: RawCode on March 18, 2013, 02:40:56 AM
I will skip just "offensive" posts, this flamewar is no longer fun.

WorldWar mod link:
http://tieba.baidu.com/p/2194817422

@sadlywish
post modname \ link, i will add it to FP and will make spotlight.


@Cycerin
This thread have nothing with etiquette.

@sirboomalot
Quote
that mods un-balanced
thule, blackrock,neutriono,anivedulians...shoud i continue?
Mods expected to be "unbalanced" without it, every ship will be lasher with recolored sprite.

@K-64
@Upgradecap
If chineese mods not superior, does this mean that your mods are superior?
philosoraptor.tga


Constructive part of post begin here:

@LazyWizard


Quote
forum contain entirely new features like runway lights, area buffs and debuffs, chain lightning, alternate venting animations, escape pods, enhanced high-damage effects, animated ship systems, working black holes, altered gravity fields, warp gates, multiple implementations of mercenary contracts, shockwaves that throw enemies around, tractor beams, and a host of other features.

Quote
true piercing projectiles and projectile reflection in the Skype chat

As long as you keep innovative content for yourself it completely useless for community.

I cant view chain lightning implementations (it nowhere to be found), at same time i can see chineese piercing projectiles, can i call chineese devs superior cos they share work and you dont?

Quote
We can do these things
This explain why no mod, including your console\omnifactory\lazylib, ever used log4j to add some runtime debugging.
Or i missed some mod that do it?
Or runtime debug completely useless?
Really nobody ever suggested Alex to add means of runtime debugging to API, or everyone enjoyed fatals on every mistake for 2 years?

Scripting here is stone age, debugging is first thing every developer must use in order to get code working as it shoud.

Quote
If you're feeling so limited by the current API

I want custom UI overlay, and i dont want to wait 5 mounth for 8 lines of API, especially when i have working implementation direcly on my desktop. Shoud i post any suggestion?
After 5 month i will hit other limit - i will decide to disable autoresolve option inside dialog, shoud i wait 5 more month for this feature?
This is definely not thing i expected from "mod support" statement.

Quote
Using the core classes takes absolutely no extra skill beyond
Well, i would like to see how you going to implement developer mode disabler on same level of compexivity as just calling API.
If your java skills soo advanced, i will just delete this thread and will never post anything offensive again.

Quote
access to those classes will be restricted again
You definely shoud know way to overcome classloader limitation, it wont harm you anyway.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: LazyWizard on March 18, 2013, 03:04:43 AM
Constructive part of post begin here:

@LazyWizard


Quote
forum contain entirely new features like runway lights, area buffs and debuffs, chain lightning, alternate venting animations, escape pods, enhanced high-damage effects, animated ship systems, working black holes, altered gravity fields, warp gates, multiple implementations of mercenary contracts, shockwaves that throw enemies around, tractor beams, and a host of other features.

Quote
true piercing projectiles and projectile reflection in the Skype chat

As long as you keep innovative content for yourself it completely useless for community.

I cant view chain lightning implementations (it nowhere to be found), at same time i can see chineese piercing projectiles, can i call chineese devs superior cos they share work and you dont?

All of the code I've ever written for this game is publicly available. The two I mentioned aren't in mods because they have outstanding bugs, but you can find an early version of reflected projectiles here (http://fractalsoftworks.com/forum/index.php?topic=5409.0). Chain lightning, as well as many of the other things I mentioned, can be found here (http://fractalsoftworks.com/forum/index.php?topic=5426.0). Black holes are in Caelus, mercenary contracts are in several mods (Caelus and Uomoz's Corvus off the top of my head), area buffs/debuffs and shockwaves in Valkyrians, tractor beams in the Star Trek mod, Okim's done the fancy animated stuff, and Psiyon, silentstormpt and EnderNerdcore have released some other impressive code in threads I don't remember the titles of. :(

I answered the rest of your post in a PM, as it's not really relevant to this thread (cool stuff the communities have come up with). :)
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Upgradecap on March 18, 2013, 05:27:51 AM
@RawCode

I seriously suggest you stop with the superiority thing. You appear to have consistently ignored my comments about neither mods being superior, as you ask the question about which mods are superior. This has now gone out of hands, and i suggest that all parties slow it down and calm down, and ignore this obvious flamewar. There is nothing more to be had here than more insults over extremely stupid and silly arguments over essentially nothing. Those things can (and probably will, if continued down the same path) lead to bans/mutes for some of the involved parties.


TL;DR Can a mod lock this before it escalates into banning and muting people?
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Andy H.K. on March 18, 2013, 07:38:35 AM
Now before this post is locked...

A hands-up to Chinese modders

I know no coding but I am fluent enough in both language that I think I can offer some translation service. I humbly offer my knowledge to the community.

@sadlywish: I think you're the author of "Fairy Empire" right? Nice to meet you here.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: ucws on March 18, 2013, 08:05:24 AM
Now before this post is locked...

I know no coding but I am fluent enough in both language that I think I can offer some translation service. I humbly offer my knowledge to the community.


Really?
And maybe we can talk more about this?

Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Cycerin on March 18, 2013, 08:05:55 AM
Quote from: RawCode
"I will just skip offensive posts, this flamewar is no longer fun"
*writes another offensive post to continue the exact same argument*
::)

So anyway, why is this discussion even being held anymore? It's obvious that the Chinese and English communities both respect and appreciate each other, so whatever your highly subjective opinion is will only derail the thread. Take it to PM if you care so much. I personally appreciate your own skills too, RawCode, I just wish you could let go of the throttle for two seconds and stop acting like a spaz.

Xangle, would you make a comprehensive thread about WorldWar here? We could probably help you localize the mod and format/translate for the thread, and the pieces of it you've showcased over time have probably gotten more people than just me interested. I feel like I owe you one for posting the Blackrock update to the Chinese community.
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: Andy H.K. on March 18, 2013, 08:27:17 AM
Now before this post is locked...

I know no coding but I am fluent enough in both language that I think I can offer some translation service. I humbly offer my knowledge to the community.


Really?
And maybe we can talk more about this?

Please PM me with details  :)
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: RawCode on March 18, 2013, 07:40:33 PM
translation + posting mod here is best possible solution.

i used google translate to navigate on this forum:

http://translate.google.com/translate?depth=1&hl=en&rurl=translate.google.co.uk&sl=auto&tl=en&u=http://tieba.baidu.com/f%3Ftp%3D0%26kw%3D%25D4%25B6%25D0%25D0%25D0%25C7%25BA%25C5
Title: Re: Absolutely insane chinese mods spotlight (DS Tech, Modular Fleet, World War)
Post by: TheHappyFace on March 19, 2013, 12:21:59 AM
you could also try using google chrome browser which comes with a build in translater.
when you come at the site which is not in your language it willl ask if you want to completly translate it.

its actually just google translate for a complete page without the copy pasting.
Title: Re: Spotlight: Fairy, Modular Fleet, World War
Post by: RawCode on March 19, 2013, 12:52:03 AM
it does not matter how you visit site, current level of technology allow you to browse chineese sites without any skill in chineese.
Title: Re: Spotlight: Fairy, Modular Fleet, World War
Post by: Trylobot on March 19, 2013, 01:39:04 PM
I'm proud of y'all for working out your conflict amiably.
Title: Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
Post by: SainnQ on March 21, 2013, 08:19:39 PM
Is that Fairy mod supposed to look so similar to Homeworld ships?
Title: Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
Post by: PCCL on March 22, 2013, 12:28:18 AM
hey rawcode

just thought u might like to know, u got the links for sadlywish and xangle mixed up in ur OP, might wanna fix that  ;D
Title: Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
Post by: RawCode on March 22, 2013, 05:38:08 AM
thx, fixed.
Title: Re: Spotlight: Fairy, Modular Fleet, World War
Post by: sdmike1 on March 22, 2013, 07:32:45 AM
I'm proud of y'all for working out your conflict amiably.
sig'd :)
Title: Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
Post by: Andy H.K. on March 22, 2013, 07:40:58 AM
Is that Fairy mod supposed to look so similar to Homeworld ships?
That's because Fairy mod started its life as a Homeworld 2 mod
Title: Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
Post by: SainnQ on March 22, 2013, 07:42:11 AM
Has anyone been able to download the Fairy mod for Starsector?

It cut me off at barely 20% downloaded, at 7.5kb
Title: Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
Post by: ValkyriaL on March 22, 2013, 07:42:50 AM
I have it, but i can't find the modular fleet mod anywhere.
Title: Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
Post by: SainnQ on March 22, 2013, 07:59:09 AM
I have it, but i can't find the modular fleet mod anywhere.

Any chance you'd be willing to upload the fairy mod to mediafire?
Title: Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
Post by: ucws on March 22, 2013, 08:46:31 AM
Modular fleet EN is almost done.
I'll post it tomorrow if I could.
Title: Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
Post by: sdmike1 on March 22, 2013, 08:53:48 AM
Modular fleet EN is almost done.
I'll post it tomorrow if I could.
!!! Very cool! :)
Title: Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
Post by: Spardok on March 22, 2013, 03:20:01 PM
Modular fleet EN is almost done.
I'll post it tomorrow if I could.

Just saw this thread today and glad I did, great news.

Kinda pooped my pants when I saw Fairy Empire mod ported over from Homeworld 2. I've been playing the new "campaign" in 1.0 till my eyes are bloodshot, even though I don't understand what commodity says what lul (wtb English version).

Mmmm wish that the epic music from the HW2 version was in this :'(. Is Fairy Empire supposed to be for 54.1a or 52.1a (which it says on the banner), because I'm getting a CTD as soon as I start up campaign for 54.1a.

216594 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.FairyshipConvoySpawnPoint.spawnFleet(FairyshipConvoySpawnPoint.java:25)
   at data.scripts.world.FairyModGen.generate(FairyModGen.java:37)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOO.super(Unknown Source)
   at com.fs.starfarer.ui.for.ÓO0000(Unknown Source)
   at com.fs.starfarer.ui.impl.B.ÓO0000(Unknown Source)
   at com.fs.starfarer.campaign.save.o0OO.super(Unknown Source)
   at com.fs.starfarer.ui.o00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.ui.OOoO.super(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.o00000(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
Title: Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
Post by: sadlywish on March 25, 2013, 10:25:27 AM
Modular fleet EN is almost done.
I'll post it tomorrow if I could.

Just saw this thread today and glad I did, great news.

Kinda pooped my pants when I saw Fairy Empire mod ported over from Homeworld 2. I've been playing the new "campaign" in 1.0 till my eyes are bloodshot, even though I don't understand what commodity says what lul (wtb English version).

Mmmm wish that the epic music from the HW2 version was in this :'(. Is Fairy Empire supposed to be for 54.1a or 52.1a (which it says on the banner), because I'm getting a CTD as soon as I start up campaign for 54.1a.

216594 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.FairyshipConvoySpawnPoint.spawnFleet(FairyshipConvoySpawnPoint.java:25)
   at data.scripts.world.FairyModGen.generate(FairyModGen.java:37)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOO.super(Unknown Source)
   at com.fs.starfarer.ui.for.ÓO0000(Unknown Source)
   at com.fs.starfarer.ui.impl.B.ÓO0000(Unknown Source)
   at com.fs.starfarer.campaign.save.o0OO.super(Unknown Source)
   at com.fs.starfarer.ui.o00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.ui.OOoO.super(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.o00000(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)


The the fairy empire MOD is based on the Chinese version of 0.54.1A made??.
So I do not really'm sure in the running of the English version will not have problems ...
I have found people willing to help translate ... so there is no need to wait too long they should be able to see the English version.
However, because of the amount of text (including task system, a large number of weapons and the ship ...)
There just completed trade system ......
So I think this time might not be too short XD
In short, there will be in English ...... sure.
Title: Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
Post by: silentstormpt on March 25, 2013, 11:05:10 AM
Im kinda late, but welcome to the EN forums, glad we're getting more and more mods here, it will also help increasing the quality from what we can learn from you
Title: Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
Post by: Spardok on March 25, 2013, 06:10:59 PM
The the fairy empire MOD is based on the Chinese version of 0.54.1A made??.
So I do not really'm sure in the running of the English version will not have problems ...
I have found people willing to help translate ... so there is no need to wait too long they should be able to see the English version.
However, because of the amount of text (including task system, a large number of weapons and the ship ...)
There just completed trade system ......
So I think this time might not be too short XD
In short, there will be in English ...... sure.

Ah good to know there is a translation in the works, can't wait to play it.
Title: Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
Post by: Spardok on April 23, 2013, 01:53:52 AM
Just wanting to know what ever happened to the translation for Fairy Empire and World War.
Title: Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
Post by: sadlywish on April 23, 2013, 08:42:24 AM
Just wanting to know what ever happened to the translation for Fairy Empire and World War.

Fairy empire translation work is still in progress, as described in greater amount, it is estimated that may need a little more time ...
The latest version of the fairy Empire mod has good trading system (tradable goods have different prices in different space station, the price of each space station will be floating)
And the fuel consumption of the system (it is a very efficient recycling pathways of players currencies)
Title: Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
Post by: Spardok on April 23, 2013, 12:10:35 PM
Seems really interesting :D, thanks for the update.