Fractal Softworks Forum

Starsector => Mods => Topic started by: LaughingSmirk on February 02, 2013, 11:38:33 AM

Title: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: LaughingSmirk on February 02, 2013, 11:38:33 AM
DELETED
Title: Re: BattleFleet Gothic
Post by: Abaddon on February 02, 2013, 12:10:36 PM
Oh my God, oh my God, oh my God!!!!!!! -digs out his old BFG books, cries when he remembers his mother threw out his ships years ago after he left them at her place after moving out-
Title: Re: BattleFleet Gothic
Post by: makorth12 on February 02, 2013, 12:30:08 PM
I agree, YES, *** *** YES.

If you like I can help with Lore.
Title: Re: BattleFleet Gothic
Post by: Ronald Klein on February 02, 2013, 01:01:08 PM


  Warhammer 40k?! Hell yeah!
Title: Re: BattleFleet Gothic
Post by: Romeo_One on February 02, 2013, 01:19:32 PM
Is this (http://wh40k.lexicanum.com/wiki/Imperial_Navy#.UQ2Ctmf8ZOJ) helpful at all?
Title: Re: BattleFleet Gothic
Post by: silentstormpt on February 02, 2013, 05:36:35 PM
I did that ratio for Startreker but these ships are 3 or 4 times bigger, it might not work well, unless we can change the battleview zoom
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 02, 2013, 06:05:47 PM
The biggest ship i know of is a Chaos Planetkiller about twice the Retribution, so i will see how the retribution looks then decide from there on.
Title: Re: BattleFleet Gothic
Post by: Abaddon on February 03, 2013, 01:49:20 AM
Here ya go, after the table top game stopped bring in money they posted the rule book online, divided into chapters. The first link will take you right to where you can download the pdfs, the second is the same site just a page or two back, you can see the actual ship models here.

http://www.games-workshop.com/gws/content/article.jsp?catId=cat480005a&categoryId=6700003a&section=&aId=21500018a
http://www.games-workshop.com/gws/catalog/landingArmy.jsp?catId=cat480005a&rootCatGameStyle=specialist-games
Title: Re: BattleFleet Gothic
Post by: Abaddon on February 03, 2013, 01:52:50 AM
Love how even the smallest BFG ship is huge compared to other sci fi craft.
Title: Re: BattleFleet Gothic
Post by: theSONY on February 03, 2013, 03:43:37 AM
WAAAGH!
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 03, 2013, 03:52:05 AM
WAAAGH!

ORKZ ORKZ ORKZ!!!!!!
Title: Re: BattleFleet Gothic
Post by: Upgradecap on February 03, 2013, 05:02:24 AM
Pelhamds, i cannot express how much i'd love to see this mod be done. So, i'm just gonna say:


IMPERIUM FOREVER, HERETICS!
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 03, 2013, 05:08:18 AM
Pelhamds, i cannot express how much i'd love to see this mod be done. So, i'm just gonna say:


IMPERIUM FOREVER, HERETICS!

Thank you Upgrade, at the moment I am trying to find as much info as possible e.g. ship specs, weapons, classes, other types of ships

I do have most of it, just little bits like how wide are the ships is really hard to find, also

Cleanse the Xeno,
Burn the witch,
Purge the Heretic,

In the Emperor we trust.
Title: Re: BattleFleet Gothic
Post by: HELMUT on February 03, 2013, 06:00:24 AM
For a long time i lurked on the forum and wanted to create a 40k mod. Unfortunately i'm no good at programming, so i'm glad someone else who know what he is doing is making it. If it can help, i found a bunch of sprites for BFG for the OP.

Here's a modding thread for Distant Worlds with some of theme: (Maybe should ask the author if one can use them)

http://www.matrixgames.com/forums/tm.asp?m=2419296&mpage=2&key=&#2429506

http://www.matrixgames.com/forums/tm.asp?m=2419296&mpage=4&key=&#2641186

And some pics:

(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346134228128.png) (Dunno what are thoses rings though)

(http://t0.gstatic.com/images?q=tbn:ANd9GcT_NAiEe_Gw-bnRKX5rBzWXi6gLKnZj4r4x6YBlkOktQdr5ScM07NI33O2_)

Also sorry for my poor english.


Edit: Even better, a dl link with most ships sprites from BFG.

http://www.mediafire.com/?jjjf9ch0fehv1o7
Title: Re: BattleFleet Gothic
Post by: Erick Doe on February 03, 2013, 06:02:27 AM
Quote
(Dunno what are thoses rings though)

Perhaps they represent the effective weapon arcs. Or the foot base on which the ships would stand in the actual game:
Spoiler
(http://2.bp.blogspot.com/-YNhcrHnGBEY/UP7MtL-lKjI/AAAAAAAAB9Y/clETnrCQBYo/s1600/rogue+trader+battlefleet+gothic+1.jpg)
[close]
Title: Re: BattleFleet Gothic
Post by: Romeo_One on February 03, 2013, 06:22:43 AM
I believe those rings are the minatures base.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 03, 2013, 06:35:12 AM
Yeah they are the bases, thanks for finding them but they do not look like the ships as well as they look too small (personally they are much too clean and the wron colour) I found these before and started modifying one of them but they just were not useable.

I can however use these to work out the top of the ships and get them right :) thanks mate.
Title: Re: BattleFleet Gothic
Post by: Abaddon on February 03, 2013, 09:20:38 AM
Quote
(Dunno what are thoses rings though)

Perhaps they represent the effective weapon arcs. Or the foot base on which the ships would stand in the actual game:
Spoiler
(http://2.bp.blogspot.com/-YNhcrHnGBEY/UP7MtL-lKjI/AAAAAAAAB9Y/clETnrCQBYo/s1600/rogue+trader+battlefleet+gothic+1.jpg)
[close]

Correct they represent the different ship vectors and can be placed on the miniature stand, I however always left them off< i thought they ruined the overall effect and my bases where always painted to look like a star pattern with my favorite ships having extra little details. On my flagships base I used a friends airbrush to make a kick ass little nebula. These should have no bearing on any ships placed in the mod however. Please don't put them in, that will just look tacky.
Title: Re: BattleFleet Gothic
Post by: Sproginator on February 03, 2013, 01:39:43 PM
I have awoken....

*** man I'd love a dreadnought in real life
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 04, 2013, 01:04:22 AM
Abanddon, I will definitely not put in the bases as you said it makes them loo tacky.

Sprogo, Don't work there might be a captain called your name (Ryan?)....Depends what race you play, i might draw a ork kruiser

Also I know sometime ago a Barracuda was made, could someone send that to me or post it here so I can scale it to the right size (and steal it without having to redraw it).

And...I ever so slightly drew the Retribution class in the wrong scale....frell.(it was out of proportion, but i have found a way to draw them in proportion from a side view)
Title: Re: BattleFleet Gothic
Post by: Okim on February 04, 2013, 01:33:57 AM
If you actually mean a Tau Manta - than here it is:

http://www.okim.nickersonm.com/SF/manta.png - in-game image
http://www.okim.nickersonm.com/SF/manta.psd - source file

But its really too small for the game and don`t actually fit the original model well (nose is really awful).
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 04, 2013, 01:39:18 AM
If you actually mean a Tau Manta - than here it is:

http://www.okim.nickersonm.com/SF/manta.png - in-game image
http://www.okim.nickersonm.com/SF/manta.psd - source file

But its really too small for the game and don`t actually fit the original model well (nose is really awful).
They have fish names I don't know fish names! I just want to see how small it would be, remember there are a lot of fighters in BFG so I can see what will happen if I make one that small.

EDIT: Just looked up the offical size of a manta, 32 metres long and 52 metres wide, so to my scale 3.2 pixels * 5.2 pixels.....well balls, maybe I could have them at their original size in a mission, with a small corvette/frigate scaled back up to full size?
Title: Re: BattleFleet Gothic
Post by: Okim on February 04, 2013, 02:25:45 AM
Hm. Why not make all fighters scaled by 10 and frigates by 5? 30x50 pixel Manta is something that will look like a solid bomber craft. This will also allow such small ships like Starhawks, Lightnings, Thunderhawks, Barrakudas and ORK fightas, bommas look normal.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 04, 2013, 02:31:30 AM
Hm. Why not make all fighters scaled by 10 and frigates by 5? 30x50 pixel Manta is something that will look like a solid bomber craft. This will also allow such small ships like Starhawks, Lightnings, Thunderhawks, Barrakudas and ORK fightas, bommas look normal.


I would love to but...the Retribution would be 1120 long so would be pretty much unusable unless you are in dev (but probably not) it would be absolutely giant! (But awesome if possible), I will stay on the 1:10 scale for now unless I can change the FOV in the game, then i might do it 1:1 scale. (And scream with happiness)
Title: Re: BattleFleet Gothic
Post by: Okim on February 04, 2013, 02:48:43 AM
What are the sizes of frigates, destroyers and capitals in BFG?

You can always use a per-class scale factor. Something like 10x for fighters, 3x for frigates, 1x for destroyers, 0.8x for cruisers and 0.6x for capitals (~660 pixels for a Retribution (i believe its a BB-size ship?) is ok).
Title: Re: BattleFleet Gothic
Post by: HELMUT on February 04, 2013, 02:49:27 AM
Found new stuffs.

Chaos Fleet
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346134293418.png)
[close]

Ork Fleet
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346134452708.png)
[close]

Necron Fleet
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135374922.png)
[close]

Eldar Fleet
Spoiler
(http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135142619.png)
[close]

Tau Fleet
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135954969.png)
[close]

Spaces Marine Fleet
Spoiler
(http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135575783.png)
[close]

Space stations
Spoiler
(http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135700079.png)
[close]

Rogue Traders
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135774623.png)
[close]


Also found Tau Manta/Tigershark/AX-10/Barracuda top views:

Spoiler
(http://images4.wikia.nocookie.net/__cb20121103030118/warhammer40k/images/thumb/9/96/Manta5.JPG/335px-Manta5.JPG)
[close]

(and a size comparison)

Spoiler
(http://images1.wikia.nocookie.net/__cb20121103030226/warhammer40k/images/thumb/d/d4/Manta8.jpg/564px-Manta8.jpg)
[close]

Barracuda

Spoiler
(http://images2.wikia.nocookie.net/__cb20121008081125/warhammer40k/images/thumb/8/8e/Mainstay_of_tau_air_force_barra.JPG/554px-Mainstay_of_tau_air_force_barra.JPG)
[close]

Tigershark

Spoiler
(http://images3.wikia.nocookie.net/__cb20121002124355/warhammer40k/images/thumb/d/d5/TigerShark1.JPG/640px-TigerShark1.JPG)
[close]

Tigershark AX-10

Spoiler
(http://images3.wikia.nocookie.net/__cb20121002125638/warhammer40k/images/thumb/4/40/TigerSharkA-X-10.jpg/640px-TigerSharkA-X-10.jpg)
[close]
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 04, 2013, 03:33:42 AM
Found new stuffs.

Chaos Fleet
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346134293418.png)
[close]

Ork Fleet
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346134452708.png)
[close]

Necron Fleet
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135374922.png)
[close]

Eldar Fleet
Spoiler
(http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135142619.png)
[close]

Tau Fleet
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135954969.png)
[close]

Spaces Marine Fleet
Spoiler
(http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135575783.png)
[close]

Space stations
Spoiler
(http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135700079.png)
[close]

Rogue Traders
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135774623.png)
[close]


Also found Tau Manta/Tigershark/AX-10/Barracuda top views:

Spoiler
(http://images4.wikia.nocookie.net/__cb20121103030118/warhammer40k/images/thumb/9/96/Manta5.JPG/335px-Manta5.JPG)
[close]

(and a size comparison)

Spoiler
(http://images1.wikia.nocookie.net/__cb20121103030226/warhammer40k/images/thumb/d/d4/Manta8.jpg/564px-Manta8.jpg)
[close]

Barracuda

Spoiler
(http://images2.wikia.nocookie.net/__cb20121008081125/warhammer40k/images/thumb/8/8e/Mainstay_of_tau_air_force_barra.JPG/554px-Mainstay_of_tau_air_force_barra.JPG)
[close]

Tigershark

Spoiler
(http://images3.wikia.nocookie.net/__cb20121002124355/warhammer40k/images/thumb/d/d5/TigerShark1.JPG/640px-TigerShark1.JPG)
[close]

Tigershark AX-10

Spoiler
(http://images3.wikia.nocookie.net/__cb20121002125638/warhammer40k/images/thumb/4/40/TigerSharkA-X-10.jpg/640px-TigerSharkA-X-10.jpg)
[close]

Thank you very much Helmut, I can use these to get the general idea of them and scale them up, while starsectoring them,

BTW

Retribution Nose (so far, nova cannon will be a weapon so not done the hard point yet)
(http://i.imgur.com/ZwF7m2y.png)
Title: Re: BattleFleet Gothic
Post by: Romeo_One on February 04, 2013, 03:58:28 AM
Looks nice but you are off a few pixels on the starboard side
and the golden frames are a bit "shaky", but its a WIP ^^

Spoiler
(http://img28.imageshack.us/img28/5260/77585630.png)

[close]
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 04, 2013, 04:03:10 AM
Looks nice but you are off a few pixels on the starboard side
and the golden frames are a bit "shaky", but its a WIP ^^

Spoiler
(http://img28.imageshack.us/img28/5260/77585630.png)

[close]
Balls I forgot to flip one side...., yeah the gold is very "fun" to do, thanks for responding romeo :)
Title: Re: BattleFleet Gothic
Post by: Romeo_One on February 04, 2013, 04:09:37 AM
Round stuff is really meh when doing pixelart xD
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 04, 2013, 04:59:30 AM
(http://i.imgur.com/0b06Ft7.png)
Title: Re: BattleFleet Gothic
Post by: theSONY on February 04, 2013, 05:24:08 AM
Found new stuffs.

Chaos Fleet
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346134293418.png)
[close]

Ork Fleet
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346134452708.png)
[close]

Necron Fleet
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135374922.png)
[close]

Eldar Fleet
Spoiler
(http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135142619.png)
[close]

Tau Fleet
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135954969.png)
[close]

Spaces Marine Fleet
Spoiler
(http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135575783.png)
[close]

Space stations
Spoiler
(http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135700079.png)
[close]

but most of the ships need some details & shading (Space Marine Fleet terrible condition)
PS: necron ships looks like sailor moon equipment :D
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135774623.png)
[close]



great discovery

but most of the ships need some details & shading (Space Marine Fleet terrible condition)
PS:Necron ships looks like sailor moon equipment :D but i think this is just me . . .  :-X
Title: Re: BattleFleet Gothic
Post by: Romeo_One on February 04, 2013, 05:43:35 AM
Like them frou frou crecent moon wand-thingies?
Title: Re: BattleFleet Gothic
Post by: theSONY on February 04, 2013, 06:25:23 AM
Like them frou frou crecent moon wand-thingies?
yup,but the Scythe class harvest (aka-wand) is my favorite rom necron ships
Title: Re: BattleFleet Gothic
Post by: WhoopieMonster on February 04, 2013, 06:37:26 AM
I will be watching this withsome interest.

I would suggest a word of caution though. GW tend to come down really hard on anything that depicts 40k stuff in a none 40k setting. Such as the Imperium of Man vs some random none 40k space ships.

They've shut people down before and I wouldn't be suprised if they do it again.
Title: Re: BattleFleet Gothic
Post by: K-64 on February 04, 2013, 11:12:28 AM
Dunno why you'd want to use the Manta for a bomber in this mod, it's primarily a transport, not an attack craft :P
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 04, 2013, 11:53:12 AM
Dunno why you'd want to use the Manta for a bomber in this mod, it's primarily a transport, not an attack craft :P
I did not say that, Okim did and there is the tiger shark variant that is a bomber, also I have burned my hand so typing hurts.
Title: Re: BattleFleet Gothic
Post by: Xareh on February 04, 2013, 12:11:04 PM
The Tau and orc stuff look amazing.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 04, 2013, 12:21:05 PM
What i am doing atm is resizing and redrawing the ships now i have a guideline, thanks again to Helmut :)
Title: Re: BattleFleet Gothic
Post by: Abaddon on February 04, 2013, 05:05:27 PM
Tau Fleet
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135954969.png)
[close]

Ewwwwww old school Tau ships. Forge World Rereleased better Tau ship designs and stats. Lots of other ships here too which are all Tourny Legal btw :)
Here is a link.
http://www.forgeworld.co.uk/Battlefleet-Gothic
Title: Re: BattleFleet Gothic
Post by: Abaddon on February 04, 2013, 05:07:59 PM
Dunno why you'd want to use the Manta for a bomber in this mod, it's primarily a transport, not an attack craft :P

Actually the Manta is the Tau equivalent of the Imperium Titans for ground combat, extremely heavy armament. It just doubles as a drop ship. It also functions as the Tau bomber in BFG.
Title: Re: BattleFleet Gothic
Post by: Okim on February 05, 2013, 01:47:35 AM
Quote
Cleanse the Xeno,
Burn the witch,
Purge the Heretic,

Its actually goes this way:

Burn the heretic!
Kill the mutant!
Purge the unclean!

:)

Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 05, 2013, 02:18:49 AM
No, there are about two or three of the chants,

Also as you have insulted me:

"BLOOOD FOR THE BLOOD GOD!!!", you skull is required.
Title: Re: BattleFleet Gothic
Post by: Okim on February 05, 2013, 02:56:00 AM
Well, that`s taken from WH40k Rule book (4th edition), so there might be something new since those times (or probably just too old for me to know) that i`m unaware of.  That 'cleanse the xeno' sounds like something really really really old.
Title: Re: BattleFleet Gothic
Post by: Romeo_One on February 05, 2013, 03:29:20 AM
3rd Edition if I am not mistaken.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 05, 2013, 05:14:14 AM
Probably I do have first edition, first printing of the rulebook.....so a bit old.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 06, 2013, 04:25:12 AM
(http://i.imgur.com/rhLY7M5.png)
Title: Re: BattleFleet Gothic
Post by: theSONY on February 06, 2013, 04:55:30 AM
(http://i.imgur.com/rhLY7M5.png)
Scuse me kind Sir, but what are you doing ?
Title: Re: BattleFleet Gothic
Post by: Romeo_One on February 06, 2013, 04:57:43 AM
If I am not mistaken that is the bow section of an imperial Cruiser.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 06, 2013, 05:08:17 AM
If I am not mistaken that is the bow section of an imperial Cruiser.
Retribution class battleship, also look at the ships section i resized one of the ork battleships, it looks ok.
Title: Re: BattleFleet Gothic
Post by: theSONY on February 06, 2013, 05:14:23 AM
If I am not mistaken that is the bow section of an imperial Cruiser.
well i thought you guys gonna use what HELMET has found (with a little detailing with few races)
because doing everything from the scratch its ... well...it will take SOOOME time

i'm aware that there is a "size" issue but is this really that annoying ?
Title: Re: BattleFleet Gothic
Post by: Romeo_One on February 06, 2013, 05:18:26 AM
Helmuts find is well and good, but the ships are somewhat small, hence Pellhamds is redoing them.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 06, 2013, 05:24:26 AM
If I am not mistaken that is the bow section of an imperial Cruiser.
well i thought you guys gonna use what HELMET has found (with a little detailing with few races)
because doing everything from the scratch its ... well...it will take SOOOME time

i'm aware that there is a "size" issue but is this really that annoying ?

look on the first page, i have redone one, and i have given up on doing it, like that so i will be resizing ect on them now especially the eldar.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 06, 2013, 05:26:02 AM
Helmuts find is well and good, but the ships are somewhat small, hence Pellhamds is redoing them.
Took me 4 hours to do just that section....so i am resizing the ones im given and get them in the right proportions/redrawing wrong parts, so should cut down my time sprting and more time coding.
Title: Re: BattleFleet Gothic
Post by: WhoopieMonster on February 06, 2013, 06:41:13 AM
Hey Pelhamds, me and my brother are learning to mod Starsector. We are both massive 40k fans so we are playing around with 40k sprites and adding them to the game. I'll talk to him, but if your interested, I'm sure he wont mind sharing our work with you. We will probably put it in the free sprites thread too.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 06, 2013, 06:48:42 AM
Hey Pelhamds, me and my brother are learning to mod Starsector. We are both massive 40k fans so we are playing around with 40k sprites and adding them to the game. I'll talk to him, but if your interested, I'm sure he wont mind sharing our work with you. We will probably put it in the free sprites thread too.
That would be great, if you could do that, let me know what ships you have done/want to do so i don't do them when i could be doing the enjoyable task of turning them into ships.
Title: Re: BattleFleet Gothic
Post by: WhoopieMonster on February 06, 2013, 07:22:23 AM
We are doing a Gothic class cruiser at the moment. I'm not promising it will be any good to you, but you are welcome to it when we have finished it.

Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 07, 2013, 06:59:49 AM
Most of the sprites are done now (orks and imperials that is. The ones i posted on the front page were not complete yet, they are now so don't hit me when you see blobs and stuff on the background)
Title: Re: BattleFleet Gothic
Post by: Abaddon on February 07, 2013, 09:09:54 AM
Okay just came across this. It was supposed to be a mod for Star Wars: Empire at War-Forces of Corruption but has since perished. You HAVE to check these videos out, THE EMPEROR COMMANDS IT!!!!

http://www.moddb.com/mods/warhammer-40000-fire-in-the-sky/videos/1st-combat-demonstration
http://www.moddb.com/mods/warhammer-40000-fire-in-the-sky/videos/2nd-combat-demonstration
http://www.moddb.com/mods/warhammer-40000-fire-in-the-sky/videos/3rd-combat-demonstration
http://www.moddb.com/mods/warhammer-40000-fire-in-the-sky/videos/they-have-returned-4th-combat-demonstration
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 07, 2013, 09:45:08 AM
Okay just came across this. It was supposed to be a mod for Star Wars: Empire at War-Forces of Corruption but has since perished. You HAVE to check these videos out, THE EMPEROR COMMANDS IT!!!!

http://www.moddb.com/mods/warhammer-40000-fire-in-the-sky/videos/1st-combat-demonstration
http://www.moddb.com/mods/warhammer-40000-fire-in-the-sky/videos/2nd-combat-demonstration
http://www.moddb.com/mods/warhammer-40000-fire-in-the-sky/videos/3rd-combat-demonstration
http://www.moddb.com/mods/warhammer-40000-fire-in-the-sky/videos/they-have-returned-4th-combat-demonstration

In the name of The Emperor! This injustice must not go unpunished let loose the dogs of war and slay those who stop this mod from flourishing (also Nerdgasm Level: Over 40,000)
Title: Re: BattleFleet Gothic
Post by: Upgradecap on February 07, 2013, 09:50:20 AM
For the emperor! Purge the xeno! FOR THE IMPERIUM!
Title: Re: BattleFleet Gothic
Post by: Abaddon on February 07, 2013, 12:22:45 PM
Okay just came across this. It was supposed to be a mod for Star Wars: Empire at War-Forces of Corruption but has since perished. You HAVE to check these videos out, THE EMPEROR COMMANDS IT!!!!

http://www.moddb.com/mods/warhammer-40000-fire-in-the-sky/videos/1st-combat-demonstration
http://www.moddb.com/mods/warhammer-40000-fire-in-the-sky/videos/2nd-combat-demonstration
http://www.moddb.com/mods/warhammer-40000-fire-in-the-sky/videos/3rd-combat-demonstration
http://www.moddb.com/mods/warhammer-40000-fire-in-the-sky/videos/they-have-returned-4th-combat-demonstration

In the name of The Emperor! This injustice must not go unpunished let loose the dogs of war and slay those who stop this mod from flourishing (also Nerdgasm Level: Over 40,000)

I am betting it was Games Workshop who forced them to pull the plug. They make a great tabletop game but when it comes to fans out doing them in the area of video games they get their balls all in a twist and threaten to sue. But they will not stop us, oh no they will not.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 07, 2013, 01:58:09 PM
Don't worry Abaddon, lots of genestealers are a good deterrent to most GW employees (which just reminded me to draw some Tyranid ships....***)
Title: Re: BattleFleet Gothic
Post by: WhoopieMonster on February 07, 2013, 03:27:00 PM
Pelhamds, I've posted a WIP of the Gothic Cruiser here (http://fractalsoftworks.com/forum/index.php?topic=4264.1185).
Title: Re: BattleFleet Gothic
Post by: theSONY on February 07, 2013, 04:09:55 PM
Pelhamds, I've posted a WIP of the Gothic Cruiser here (http://fractalsoftworks.com/forum/index.php?topic=4264.1185).

its a bit too big if you ask me, there is one (or more) problem with LARGE long ships, the AI cant hit ships like that from sides (loose weapon range) & something li8ke taht doesnt look good in anyn mod, maybe this will be fixed in later game but as for now if ANY ship is big orr even BIGGER it better be a round shape
Title: Re: BattleFleet Gothic
Post by: silentstormpt on February 07, 2013, 05:25:14 PM
Who needs shield anyway, im guessing its like using paragons
Title: Re: BattleFleet Gothic
Post by: WhoopieMonster on February 08, 2013, 12:12:18 AM
I know its too big, I did address that in my post :)

We are simply learning how to use the various tools. It will get better and more suitable over the course of time. I'm not sure I've seen what you are talking about in game though. I've used the ship and the AI have no problems shooting it to death, although for its size the weapons appear to have unsuitable ranges.

But like I said we are both learning, and we just wanted to share that experiance with others ;)

Edit: Posted a new image, which is both smaller and has shade and highlights :)
Title: Re: BattleFleet Gothic
Post by: Abaddon on February 10, 2013, 05:43:35 PM
OMG two whole days without anyone posting!!!!

So are you going to go the first run of Tau ships or the second? I feel that the second is much better looking.
Title: Re: BattleFleet Gothic
Post by: WhoopieMonster on February 11, 2013, 12:55:48 AM
Here is the finished article.

Spoiler
(http://i1228.photobucket.com/albums/ee445/WhoopieMonster/Starsector/Gothic_zps327f3cce.png)
[close]

Feel free to use it if you find it suitable or even change it, all I ask is a little credit for myself and Meat Bag whom I worked on this with.

Edit: We should be able to make the cruisers pretty quickly now as they share the same hull. Watch this space ;)
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 11, 2013, 01:58:25 AM
Here is the finished article.

Spoiler
(http://i1228.photobucket.com/albums/ee445/WhoopieMonster/Starsector/Gothic_zps327f3cce.png)
[close]

Feel free to use it if you find it suitable or even change it, all I ask is a little credit for myself and Meat Bag whom I worked on this with.

Edit: We should be able to make the cruisers pretty quickly now as they share the same hull. Watch this space ;)
Cheers Mate, I will then leave the Imperial ships to you two as you did such a good job, I am trying to find some Tyranids atm, while I'm doing the Necrons (the ork sprites are 90% done)
Title: Re: BattleFleet Gothic
Post by: WhoopieMonster on February 11, 2013, 01:59:57 AM
Pelhamds, you might want to check scale to ensure it is the correct size for your ships.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 11, 2013, 02:04:05 AM
Pelhamds, you might want to check scale to ensure it is the correct size for your ships.

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH......ITS TOO BIG! And rescaled, I think I will make it into a ship to see what these look like in game, and vs a vanilla.
Title: Re: BattleFleet Gothic
Post by: WhoopieMonster on February 11, 2013, 02:56:31 AM
I think it looks good ingame. But I would ;)

I've also written up the codex entry for it, if you want that?
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 11, 2013, 03:02:33 AM
I think it looks good ingame. But I would ;)

I've also written up the codex entry for it, if you want that?
That would be good, i also looked at it ingame, it looks nice, well done.
Title: Re: BattleFleet Gothic
Post by: WhoopieMonster on February 11, 2013, 03:48:58 AM
Just out of curiosity what sizes have you resized it too?
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 11, 2013, 04:01:19 AM
152*429 as the scale i used was 1:10 (5600 ->560 so i had to scale it properly)
Title: Re: BattleFleet Gothic
Post by: WhoopieMonster on February 11, 2013, 05:32:51 AM
5600, is for the battleships dude. Imperial cruisers are 3500. The original image is 1:6 scale.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 11, 2013, 05:50:02 AM
5600, is for the battleships dude. Imperial cruisers are 3500. The original image is 1:6 scale.
I know that, so i scale them together so they look right, I take them immediately from the original picture, and upscale, so I found out how big yours was and changed the scale.
Title: Re: BattleFleet Gothic
Post by: WhoopieMonster on February 11, 2013, 06:07:46 AM
Perhaps I'm being a bit special, but if your scale is 1:10 shouldn't the ship be 350px long?
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 11, 2013, 06:11:48 AM
Perhaps I'm being a bit special, but if your scale is 1:10 shouldn't the ship be 350px long?
shh (I know) I can change it latter.
Title: Re: BattleFleet Gothic
Post by: WhoopieMonster on February 11, 2013, 06:36:17 AM
lol, I wont tell a soul ;)
Title: Re: BattleFleet Gothic
Post by: Abaddon on February 15, 2013, 05:12:51 PM
Soooo hows it going?

The mod I mean.....not that I don't care how your day is.....how was your day?
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on February 15, 2013, 06:14:09 PM
fine i just have a coursework deadline soon, and have not been doing as much (I have completed the orks though)
Title: Re: BattleFleet Gothic
Post by: Abaddon on February 16, 2013, 11:14:25 AM
Bah! Real life always interfering.
Title: Re: BattleFleet Gothic
Post by: Abaddon on March 27, 2013, 05:41:52 PM
Is it dead? Please don't say it's so. Not another 40k mod down the drain.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on March 27, 2013, 05:49:28 PM
no, i still have it all...its just sleeping, while i become less busy, (I only helped phyrex out as spritings quick, doing all the java and spriting and campaign on my own is hard)
Title: Re: BattleFleet Gothic
Post by: silentstormpt on April 22, 2013, 02:45:43 AM
Hey, if u need help with some cool effects like armor penetration, just say so, also show use some stuff u guys already made on the 1st page  :P
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on April 22, 2013, 04:14:45 AM
Thank you Silent! Thats very kind of you!

Oh i forgot I have got almost all of the Ork ships done e.g.

(http://i.imgur.com/iaea188.png)

Now I just need tot do some weapons for them (dear god there are a lot),

Title: Re: BattleFleet Gothic
Post by: Teh_Wolf on April 22, 2013, 11:24:12 AM
that ship, 2spooky4me
Title: Re: BattleFleet Gothic
Post by: Spoonie on April 25, 2013, 11:02:02 PM
Well if this isn't dead yet, I might as well chime in, as I of course had the brilliant idea of doing a 40k mod today at work. Might have some gameplay/lore insight that could help the transition into Starsector.

Turrets and 'actual' weapons are pretty well separated in BFG. Fortunately there aren't a ton of different weapon classes, so moving everything 'up' a step could help keep the ships weapon loadouts accurate: Small weapons would only be for point defense turrets (heavy bolter or lascannon batteries, what-have-you), while Medium would be for Frigates and Destroyers, along with dorsal batteries on cruisers. Large would be your typical cruiser broadsides. Anything else is pretty ship-specific and could just be a built in weapon, like say a Nova Cannon. For missles you really only need to beef up the annihilator rocket launcher to be suitably dangerous and stick to small missle mounts. Torpedoes are a pretty universal weapon and act pretty much just like that on the table top- they even always divide into twos. So one launcher for a Cobra, four for a Lunar - done.

I also wish there was a way to enforce race-specific weapon restrictions. The thought of a Lunar cruiser with an Eldar Pulsar Lance and Railgun batteries makes me squirm. Making all Imperial/Chaos/Space Marine hardpoints purely ballistic and all Eldar hardpoints Energy could solve the problem if you made a seperate set of weapons for each type of mount, I suppose. Then orks could have all universal slots to encourage their looting ways. Sort of falls apart when you start adding the later race additions, though. Especially Tyranids, would hate to even be able to equip one of their guns on my pristine Imperial cruiser.

Other than that, ship defenses are the only other thing I really thought of. The 'phase cloak' in Starsector is already a pretty good approximation for an Eldar holo-field (aiming right for them and still missing), so no real work to do there. And I guess all ships would have 360 degree front shields, but no real harm either way I suppose.

If you need any lore help or information gathering about ship weapons or classes, or naming let me know. I have a pretty decent library of the Rogue Trader RPG, which would be a great source of additional information. The space combat in that actually ended up borrowing pretty heavily from BFG, and it has more specific information on different ships including non-combat vessels.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on April 26, 2013, 04:58:48 AM
Thank you very much for the response!

I have thought about how to do weapon mounts for a while now, and your way seems the easiest way so far (I was thinking of making new types of mounts and having them only use say a Imperial Mount which only uses Imperial weapons...which will be hard to do)

So thank you again, this will make things a bit easier, also the lore stuff will be useful too, the Space hulk and some of the Ork ships i believe do not have shields?

(Welcome to the forums boyo!)
Title: Re: BattleFleet Gothic
Post by: HELMUT on April 26, 2013, 07:04:07 AM
The problem with built in weapons is that it prevent the player from customizing his ships, which is perhaps the sole thing we can actually do in Starsector. Until Alex release new features, Starsector is pretty much a Sandbox game and therefore, i think it should be played a such, even with mods. I think it would be better to let the player choose if he want to stay within the 40K lore or to play it for the fun and mount Tyranids bio-weapons on an Eldar ship and stuffs.

Of course it can be limited to some extent. In Uomoz's Corvus mod, each faction only have access to their own stations, ships and weapons. The BFG mod could work the same way, preventing, or at least limiting the use of other races technology. Also, would be much easier to code, as you can use Uomoz's mod as a base for this one.

For the Orks ships. Yes they use shields (force fields) although they are pretty inefficient. They rely much more on armor and number to survive. Also for Ork gameplay, according to the lore, it should work more or less like this (Spoonie will correct me if i say something wrong):

Pros:
-Very low Fleet Point cost
-Quite good armor.
-Lot of weapons mounts (with 3/4 of them pointing forward)
-Very fast rate of fire, but inaccurate and short ranged weapons

Cons:
-Slow and unwieldy
-Low ordnance points (all of them would be used ot fit weapons)
-Low flux capacity and venting

Basically pretty terrible ships, but cheap enough to swarm the enemy, and enough weapons to deal a lot of damages for short periods of time (due to high flux). With ships system like Burn-drive and Accelerated ammo feeder. In some way, they would play a bit like Erick Doe's Antediluvians but with even more pronounced faction traits.
Title: Re: BattleFleet Gothic
Post by: silentstormpt on April 26, 2013, 08:18:16 AM
Thanks to our Chinese modders that created a way to make new items from merging parts we can make a "forge" where you can for example, grab a eldar weapon then place it on a station to create a new "human-ized" weapon with a new turret/hardpoint art. You can see it as in a Research and make a new weapon from their tech.
Title: Re: BattleFleet Gothic
Post by: ValkyriaL on April 26, 2013, 08:47:36 AM
that ship, 2spooky4me

Frankenslaught is the correct term ;)
Title: Re: BattleFleet Gothic
Post by: HELMUT on April 27, 2013, 06:52:52 AM
Just found a top view for the Necron Night Shroud and Death Scythe. I hope it will help Pelhamds for his sprites.

Spoiler
(http://www.forgeworld.co.uk/Images/Product/AlternativeFW/xlarge/FW_IA12-100-101.jpg)
[close]
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on April 27, 2013, 08:33:30 AM
I need a like button. in substitute i have this (also a lot bigger than i though.........) I will now need to resizefy them to around a good size :D I love my made up words:

Spoiler
(http://us.123rf.com/400wm/400/400/slena/slena1102/slena110200058/8853060-well-done-rubber-stamp.jpg)
[close]
Title: Re: BattleFleet Gothic
Post by: Spoonie on April 28, 2013, 10:12:02 PM
Quote
(Welcome to the forums boyo!)

Thanks, glad you found somethings useful. I didn't realize making more mount types was an option, but actually I quite like that idea. While I accept that it's limiting, in 40k different types of technology just don't mesh very well. The only exception I can really think of would be Orkz, who are a quite glaring one. Aside from that you might find a particularly radical (heretical) inquisitor or rogue trader mounting a captured eldar weapon or system, but that would be about it. I don't think the compromise of only being able to buy your own race's equipment but having the option to use captured stuff (As in Uomoz's) is that bad, though, for people who would want to use that option.

Speaking of Uomoz, as mentioned it did have some useful things in it. Choosing your faction and getting an appropriate ship, for instance. I also noted while checking out the races that the Antediluvian (?) ships came with weapons and everything when you purchased them. Might be an option to consider for people who want to use the 'official' versions of the ships without hunting down the right weapons and stuff, while still having the option for customization later.

Quote
Pros:
-Very low Fleet Point cost
-Quite good armor.
-Lot of weapons mounts (with 3/4 of them pointing forward)
-Very fast rate of fire, but inaccurate and short ranged weapons

Cons:
-Slow and unwieldy
-Low ordnance points (all of them would be used ot fit weapons)
-Low flux capacity and venting

Gonna actually pull up the living rulebook and see here. Never actually played against anybody who used orkz in BFG! Yeah looks pretty accurate. While their armor is probably some of the best, along with the Imperial Fleet, it's worth noting that their rear armor is very weak. Maybe just make their engines more vulnerable to being knocked out to represent this in Starsector? I think the only other thing to point out for the race as a whole is their bonus when using the all ahead full order, would probably translate pretty easily by giving a lot of their ships Burn Drive (a.k.a. 'Big Red Button). Also worth mentioning is the Ram ship. I don't know if it's possible, but since I don't think the A.I. would ever bother actually ramming with them, maybe you could make their special ability work like Burn Drive but always move towards the closest enemy ship or something?

In general, I'd say I agree with your assessment! The more I think about it, the more I like the burn drive on ork ships. Making them slow and very dangerous at short range seems like it could just make them bad, but if they had a hard to use way to (maybe) close the distance it could make them dangerous, and would also make battles involving orks feel more chaotic with ships flying all over the place and running into eachother, more than likely- Which is the way it should feel whenever orkz are involved.

Can't wait to see a hulk in action! Man, those things have a lot of guns...
Title: Re: BattleFleet Gothic
Post by: PCCL on April 28, 2013, 11:34:20 PM
I need a like button. in substitute i have this (also a lot bigger than i though.........) I will now need to resizefy them to around a good size :D I love my made up words:

<obscenely large picture>

ARGH!!! MY BROWSER!!!

spoiler that stuff! :P
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on April 30, 2013, 02:21:22 AM
Ok the Space Hulk is a beast in game :D to take it out you would need multiple capital/battleships (like in the lore) and the amount of fire......so much dakka....just need to get the big red button and some other stuff in then ill post it up so people can see it :P
Title: Re: BattleFleet Gothic
Post by: Spoonie on April 30, 2013, 03:17:40 AM
Well to be fair, a vanilla starsector capital ship is pretty hard to take down without at least a couple cruisers  :)

But yeah, serious dakka on that thing. It's got pretty scary broadsides on... all sides, torpedoes on the front and both sides, plus a terrifying amount of big gunz on the front and a dorsal lance turret. Although it drives like... well a giant rock with guns strapped to it, which is fairly accurate.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on May 02, 2013, 07:57:11 AM
BOOP

Small Update:

Added the Space Hulk to the game, with Vanilla weapons, to see what it was like....

Thought some people might be interested to play around with it.

So....

https://www.dropbox.com/s/ev2r5a8n0p6fm6m/Battlefleet%20Gothic.zip
Title: Re: BattleFleet Gothic
Post by: HELMUT on May 02, 2013, 09:12:00 AM
I tried it. It is hideously slow, atrociously unwieldy and extremely ineffective.

It is perfect.

While it is not the most exciting thing to pilot it is pretty funny watching it shrugging reapers torpedoes hits and murdering everything that dare to get too close.

So yeah, your pretty much nailed it Pelhamds.

However, i looked into the csv files. You should add some hangar space and several launch bay as it is some kind of mobile space station. Also, 100 FP is FAR too much. If i recall correctly, the maximum FP you can deploy in a battle is 45.

And at least, maybe lowering the weapons mounts a bit as it make customization very chaotic. Maybe a good quarter of theses guns could be built in weapons (most points defense weapons i think).

But overall it's pretty damn good job.

Title: Re: BattleFleet Gothic
Post by: Nysalor on May 03, 2013, 07:43:12 AM
The thought of being able to play a Freebooter Kaptin in Starsector is getting me all excited now.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on May 03, 2013, 10:10:52 AM
What i did on the bus:

https://www.dropbox.com/s/4vd835brdbklblp/Gothic%20class%20show%20off.png

(also can someone definitively tell me how big the fighters are most importantly the fighta-boma )
Title: Re: BattleFleet Gothic
Post by: HELMUT on May 03, 2013, 02:19:48 PM
Most 40K ships are several kilometers longs and fighters are roughly the same size of modern jets. If you want to stay with the original scale, we wont even be able to see the fighters wings in game. So the best is to not bother with it.

http://fractalsoftworks.com/forum/index.php?topic=3342.0

Sproginator made a size chart for Starsector ships, and those numbers seems quite reasonable to me.

For your first Imperial ship ingame (yay!). I think 12 torpedoes tubes are too much. It would deal 48.000 damage with reapers. Enough to insta-kill pretty much everything in the game.
Title: Re: BattleFleet Gothic
Post by: silentstormpt on May 03, 2013, 04:20:52 PM
Sizes higher then 3000 x 3000ish will result on OutOfMemory crashes, problems when ships are deployed and ship view/control, its only because of those alot of mods dont release huge ships like for example Star Wars
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on May 10, 2013, 11:35:29 AM
RELEASE!!!!!

(0.01 :P)

Adds a Mission and some ships to the game, with modified weapons (need to do the sprites for them).

CHECK ORIGINAL POST!!!!
Title: Re: BattleFleet Gothic
Post by: Okim on May 10, 2013, 11:59:27 AM
Can you upload somewhere where there is no need to register a new account?
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on May 10, 2013, 12:25:34 PM
I forgot about the .bin file for the music..........so........um.......anyone know how to make these on a mac :P

Doesn't matter uploaded it now so play around and shout at me that its unbalanced as balls :P

NEW LINK (Mediafire decided to corrupt my other file): https://www.dropbox.com/s/j2r595avx20v070/Battlefleet%20Gothic%200.001.zip
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on May 13, 2013, 02:48:58 AM
Update:
Added Falchion Class Escort

Added new weapons: 
Heavy Gunz
Medium Gunz
Light Gunz
Heavy Lance Array
Lance Array
Imperial Weapons Battery
Imperial Small Weapons Battery
Servitor Point Defence
Strike Torpedoes (Tracking)
Standard Imperial Torpedoes (Tracking)
Bombardment Cannon
Ryza Pattern Nova Cannon

Added Sounds:
Heavy Lance array
Imperial Weapons battery
Bombardment Cannon
Servitor PD
Ryza Pattern
Light,Med,Large Gunz

Added Music:
Combat
Campaign
Menu

Added UI:
Loading Screen / Logo


(EDIT: Thats longer than I thought :P )

Title: Re: BattleFleet Gothic
Post by: HELMUT on May 18, 2013, 07:23:27 AM
Ok i tried it. So yeah, as you said, it is pretty much unbalanced for now. The Codex mod (http://fractalsoftworks.com/forum/index.php?topic=2749.0) rated the BFG ships more than 10 while the vanilla are around 1. So i tried some stuffs with the current ships with trylobot ship editor. I basically changed the weapons mounts according to the BFG rulebook (on GW site) and got this.

Spoiler
(http://i.imgur.com/xUbUUGs.jpg)
[close]
Much less mounts on the Hulk but still enough Dakka to wreck most capitals ships. I put 6 360° turrets, 2 360° dorsal lances and the rest are batteries and torpedoes tubes. I think this change is more important on the Space Hulk as your version got so much mounts that it make nearly impossible to customize the weapons (even though mine got an awful lot too)

Spoiler
(http://i.imgur.com/T9Rgxaf.jpg)
[close]
Not much changing here. 1 bombardment canon, 3 360° turrets and the rest are batteries.

Spoiler
(http://i.imgur.com/S1DD2WE.jpg)
[close]
As the class Apocalypse isn't equipped with batteries, it get 9 lances mounts and 4 turrets (and the nova cannon of course). This really show the mindset of the imperial navy. Their ships are quite specialized and pretty much defenseless alone. Each ships tend to be boating specialized weapons and counting on the rest of the fleet to do the rest of the job. So yeah, the apocalypse is actually a massive laser boat.

Spoiler
(http://i.imgur.com/LG32cyO.jpg)
[close]

I didnt change much here, just removed the front lance as the Gothic isn't supposed to have one. And reduced the torpedoes tubes to 3. As they were just so damn overpowered. Speaking of torpedoes, i am pretty sure that BFG torpedoes would act much more like Starsector Pilums launcher as they are somewhat guided weapons.

For the music, i am not sure you should put DoW music in this mod. Not that they don't fit in. But due to copyright stuff and all, you risk some problems (even more when you know how zealous GW lawyers are). Also, the music folder by itself weight 64 Mo which is damn pretty fat for a 0.1 version.

Edit: After re-reading my post, it sound so damn rough. Sorry Pelhamds if you feel offended by it, it was not the purpose. I am just trying to give some advice without sounding like a douche. I'll try to show some "builds" for the other ships when i'll got the time.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on May 18, 2013, 09:13:10 AM
Bleh :P

I knew this was coming anyway :D

I have been doing balancing anyway, while people have been digesting the 0.000001 or whatever version, and have added a few more ships, which probably are also super OP and redonkulous.

The Apocalypse was the only one that surprised me though,

Anyway enough rambling I have updated and added a few new ships, (you can test them out vs other BFG ships in the variant simulator).

Oh and I forgot I updated the missiles to track anyway but forgot to add it in :P

(The music issue, yeah.....there is no 40k sounding music that isn't copyrighted anywhere...sooo.....idk the musics pretty much place holder until i either get permission or find copyright free music)

LINKZes: when i fix the bugs i just made.....

(ALSO its not  a vanilla balanced mod, why should it be??)

(Things I believe that you will want me to change:
The forward facing mounts on the Endurance,Endeavour,Defiant,Falchion)
Title: Re: BattleFleet Gothic
Post by: HELMUT on May 18, 2013, 09:28:44 AM
No, actually you are right about the Apocalypse. It did indeed had some weapons batteries (the 3 dorsal ones with 90° angle), my bad.

For the balance. I think it would be better, as fighting with or against overpowered ships isn't really fun. I am thinking of the DScorp mod, which is really good. Unfortunately, the ships of this mod are so powerful that everything become pointless and as such, not very funny.
Also, much easier to balance the different 40K factions according to Vanilla as you have a point of reference. Now it is quite easy as they are only Orks and IN. But with the 8 factions, balancing everyone will be a total nightmare.

Ah forgot about one thing, where is the brake on the Imperial ships? Because they tend to uncontrollably ram everything, which is not a good idea when you are facing a space hulk!


Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on May 18, 2013, 09:34:49 AM
Well ***, i just removed the batteries for the apocolypse...........

And I have changed the speeds to less rocket engine ram speed :P

(OK.....the apocalypse is insane with the 3 more lance arrays........)


HERE LINK: http://www.mediafire.com/?cn58gdnt7xxty1a
Title: Re: BattleFleet Gothic
Post by: HELMUT on May 18, 2013, 12:53:28 PM
(Things I believe that you will want me to change:
The forward facing mounts on the Endurance,Endeavour,Defiant,Falchion)

Actually, that's pretty much the opposite. Some of the ships got broadside when they are not supposed to. You should try using the PDFs from GW site, pretty much everything is there: http://www.games-workshop.com/gws/content/article.jsp?catId=cat480005a&categoryId=6700003a&section=&aId=21500018a (http://www.games-workshop.com/gws/content/article.jsp?catId=cat480005a&categoryId=6700003a&section=&aId=21500018a). For the builds i showed you, i usually halve the values except for the turrets.  Surprisingly, by doing this they become pretty close to the Vanilla Starsector ships in term of weapons mounts.

Defiant:
Spoiler
(http://i.imgur.com/v9mnQbN.jpg)
[close]
The lack of guns is due to it's flight deck, as it is a carrier.

Endeavour:
Spoiler
(http://i.imgur.com/GxOClTs.jpg)
[close]

Endurance:
Spoiler
(http://i.imgur.com/9MJvmL8.jpg)
[close]

Falchyon:
Spoiler
(http://i.imgur.com/7PhYjsq.jpg)
[close]

I'll try to do this for as much ships i can.

Edit: Here's some more, i used some color for the mounts. The sprites might need to be resized though.

Yellow: turrets
Red: batteries
Blue: Lances
Green: Torpedoes
Purple: Flight decks

Oberon:
Spoiler
(http://i.imgur.com/klEdQ6F.jpg)
[close]

Vengeance:
Spoiler
(http://i.imgur.com/1oWXZgg.jpg)
[close]
Might need to change the color for this one.

Avenger:
Spoiler
(http://i.imgur.com/QZzbzHr.jpg)
[close]

Exorcist:
Spoiler
(http://i.imgur.com/5gqsZaL.jpg)
[close]

Armageddon:
Spoiler
(http://i.imgur.com/XJC3weA.jpg)
[close]
Another sprite could be used as this one is kinda ugly.

Edit 2: And the Orks.

Slamblasta:
Spoiler
(http://i.imgur.com/3NXiRbk.jpg)
[close]

Gorbag's revenge:
Spoiler
(http://i.imgur.com/BHvyHYS.jpg)
[close]

Kroolboy:
Spoiler
(http://i.imgur.com/ncI0BvU.jpg)
[close]

Ammer:
Spoiler
(http://i.imgur.com/66zepQ2.jpg)
[close]
The three white mounts should be universals, because this ship can switch between torpedoes or batteries.

Terror ship:
Spoiler
(http://i.imgur.com/Dg07F0q.jpg)
[close]

KillKroozer:
Spoiler
(http://i.imgur.com/tuFO6hU.jpg)
[close]

Rok:
Spoiler
(http://i.imgur.com/6Ajwzok.jpg)
[close]

Onslaught attack ship:
Spoiler
(http://i.imgur.com/PXASC0L.jpg)
[close]

Ravage:
Spoiler
(http://i.imgur.com/1xVWh3y.jpg)
[close]

Brute ram ship:
Spoiler
(http://i.imgur.com/23y52t6.jpg)
[close]
This ship should have a much greater mass than most frigates to be effective. Also, brakes may not be necessary on this one.

Savage:
Spoiler
(http://i.imgur.com/jAWHoIa.jpg)
[close]
Title: Re: BattleFleet Gothic
Post by: WKOB on May 18, 2013, 09:07:34 PM
Hey there, love that you're making progress with this!

I've got some WIP stuff for Orkz (it's unfortunate they're the ones you've made the most progress with!) although it's not quite the same style as what you've got here nor any Codex stuff, more free style.

Any of it you want is yours and I can do some basic cleaning up or modifying if you have something in mind.

Spoiler
(http://i.imgur.com/fIrN3Zz.png)(http://i.imgur.com/J7hV4Lm.png)
[close]
Spoiler
(http://i.imgur.com/jcCNukP.png)(http://i.imgur.com/LDZEZ78.png)(http://i.imgur.com/5W3UM2V.png)(http://i.imgur.com/f3GFLW1.png)(http://i.imgur.com/CPjEgj9.png)(http://i.imgur.com/E4SLCUJ.png)
[close]
Spoiler
(http://i.imgur.com/3xNGNwY.png)(http://i.imgur.com/zmOE1fd.png)(http://i.imgur.com/OqZ5pxv.png)(http://i.imgur.com/isgKux8.png)(http://i.imgur.com/1knDnzC.png)(http://i.imgur.com/CO5cnNS.png)(http://i.imgur.com/HXy6kKO.png)(http://i.imgur.com/FZbQHmX.png)(http://i.imgur.com/jQ2vwX7.png)(http://i.imgur.com/7ePreDh.png)(http://i.imgur.com/SGXeQhc.png)(http://i.imgur.com/pGM94IG.png)  (http://i.imgur.com/NqiJRjD.png)
[close]
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on May 19, 2013, 01:54:46 AM
Thanks both of you! Thats really helpful for the ork ships especially, as I can find barely any info on them :( though I feel the Imperial ships aren't true to the codex (but I think im reading the gun mounts wrong, "Weapon Battery Prow/Port/Starboard")

EDIT: I forgot about the launch bays.....I am not going to add them as you said before in the scale they would need to be micro pixels)

EDIT2: Done all the ork ships, and only have the Oberon, Vengeance, Avenger and Exorcist left to do of the Imperials
Title: Re: BattleFleet Gothic
Post by: HELMUT on May 20, 2013, 09:17:59 AM
Okay, Tyranids sprites are done. They should be the right size.

Hive ship:
Spoiler
(http://i.imgur.com/iV9ReKo.jpg?1?4413)
[close]

Razorfiend:
Spoiler
(http://i.imgur.com/uGL8Qlg.jpg?1?8868)
[close]

Kraken:
Spoiler
(http://i.imgur.com/zG2M116.jpg?1)
[close]

Prowler:
Spoiler
(http://i.imgur.com/9jKQRQY.jpg?1)
[close]

Stalker
Spoiler
(http://i.imgur.com/zDt6L4V.jpg?2)
[close]

Edit: Didn't see Austupaio post. Yes they are great! Especially Orks wings. WWII planes? Genius!

Spoiler
(http://i.imgur.com/f3GFLW1.png)
[close]
This one would fit nicely as a Dakkajet. Just need to remove the propeller and adding machineguns on the wings.

For the Fighta Bomma, the big one, with his wings reversed and two big thrusters on each sides, that would be great.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on May 20, 2013, 12:51:21 PM
AHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!

Those fightas I CANNOT add into the main game, unfortunatley as they are way too big, so I will add them in as a mission or two when i have everything else doneish, the same with the Tyranids which will require extensive special weapons and engine and other secret things for them to feel realer.


To be clear, I will add the fightas in but only into missions, and the Tyranids will be added in to the whole mod, when I have messed around with them on my own for a while and got regenerating hulls and other things working, BUT these will only be added when I have added in the "simpler" races namely: Imperial, Chaos, Tau, Orks and Eldar (IDK about Space marines yet will probally add them as a random fleet) This will all happen after I add these into the campaign as seperate factions properly coded with all new UI and hopefully unique systems and other things I make myself. So probably in a while or when I get round to it.

I also have a request, if anyone has any information on the:

Retribution
Emperor
Overlord
Mars
Lunar
Tyrant
Dominator
Firestorm
Sword
Cobra 

Class Imperial ships I would be grateful (weapons really, ie what they have )
Title: Re: BattleFleet Gothic
Post by: WKOB on May 20, 2013, 07:56:43 PM
Alright, Helmut, if you could just post the image of each ship and what you wanted me to change/add I can do that right away.

Pelhamds, how much do they need to be shrank? I could probably scale them down a bit and maintain quality.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on May 20, 2013, 10:56:38 PM
Well.......seeing as the smallest of the ships is a kilometer long in the lore or around that..........smaller than a pixel......:P
Title: Re: BattleFleet Gothic
Post by: WKOB on May 21, 2013, 12:02:24 AM
A shame, having no fighters in the mod will be strange.

What about large space marine craft like Thunderbirds?
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on May 21, 2013, 02:09:44 AM
--Snip--
Thunderbirds? Thunderhawk
They are 26*26 metres square, so would still be tiny BUT do not be discouraged, I have thought of a way to add at least the Ork fightas and bombas in.

The Tau manta is much bigger at around 150m wingspan i think.....so it would still be tiny.

ie: A simulation/tournament which only uses fightas and bombas (explaining the size diffrence by it being on a planet or asteriod/zoomed in) and I will try and make a tournament system for the fightas. By modifying the simulator system (kinda "Pick yor ship" and fight against opponents e.g. Deffang da Bomba (who randomly picks from a selection of bombas) and if you beat them you get a set amount of credits or tokens that allow you to buy spechal mekboy upgrades to your ship e.g. MadBoyz Engin Adjustmant (adds a percentage bonus to your speed e.g. 10% and makes the system BIGREDBUTTON last for longer)

Also in reference to the Tyranids, stayed up for 5 hours last night and i think I know how to do them.....I will try and make the back "fins" animated so they look like they are "swimming" and use engines with complete transparent fire with no smoke so they look like they are actually swimming, and the weapons are a secret (shhh).

The regenerating hull I think I know how to do if not I'll ask Silent or Lazy for help, but I think I can do it.

(the auto regen will be a system that is passively working and regenerates a percentage of damage taken immediately (e.g.10% of 500 damage)  and the rest over the time of the sqr root of damage inflicted  e.g. Sqr(40)=6 seconds which is damn slow for a small amount of damage (but I might change it to the Cube root therefore ^3(40)=3 seconds if its too slow), this will be also implemented in the Necron fleet later on with the Necrodermis.

BUT I have thought of the obvious flaw that the ship will not die as for example the Stalker class has say 60000 hp it gets hit for 75000 the immediate regen would add 7500 hp to the ship keeping it eternally alive even when dead, so the obvious thing would be to say (PSEUDO CODE ALERT :P) "if Indamage>remaininghealth then ship=dead" where remaining health should be found (its shown on screen so it must be stored somewhere, I will find it!).

(Also I think that I am a bit obsessed with this now, as I am dreaming of it.....so if this affects me negatively like making me lose sleep again or making me very anxious and OCD (I have started walking in the centre of pavement stones again and counting my steps) I will stop doing it for a few days at most a week, this is all IF I get overstressed with this and IRL stuff)
 
Title: Re: BattleFleet Gothic
Post by: HELMUT on May 22, 2013, 05:07:11 AM
Well.......seeing as the smallest of the ships is a kilometer long in the lore or around that..........smaller than a pixel......:P

*** the lore!

More seriously, the tabletop game dont even respect the fluff. Hell! The fluff even contradict itself. For example, there is no official scale for the BFG ships, in old editions it was hundreds of kilometers, then less than one, then several. I think you shouldn't focus too much on the lore Pelhmads. Gameplay is much more important, and omitting fighter wings would be a dealdy blow to the mod (and i was actually working on a Tyranid Harridan sprite^^)

For the hulls systems. You should check out the Shadow Order mod which feature Hull regeneration. Also Thule Legacy, as Thule managed to make the RUNE Hull mod exclusive to his faction.

Also, Tyranids do use bio plasma powered engines. It would be weird to see them "swimming" in space. Adding sprite animations is nice though.

Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on May 22, 2013, 05:37:39 AM


*** the lore!

More seriously, the tabletop game dont even respect the fluff. Hell! The fluff even contradict itself. For example, there is no official scale for the BFG ships, in old editions it was hundreds of kilometers, then less than one, then several. I think you shouldn't focus too much on the lore Pelhmads. Gameplay is much more important, and omitting fighter wings would be a dealdy blow to the mod (and i was actually working on a Tyranid Harridan sprite^^)

--snip--

Also, Tyranids do use bio plasma powered engines. It would be weird to see them "swimming" in space. Adding sprite animations is nice though.



Did not know about the bio plasma engines....well green engines here we come :P I knew that there was a regen system in other mods and would have probally looked at how they did it then made my own version.

And I realised something else when thinking about the Nids, they will need different damage effects (or it looks very weird for the Nids organic ships to look like metal melting ect). So thats on the todo list as well now....

I also never said that I wouldn't add in fighters....I was just seeing what alternatives there where to the lore side of things, but if your response is "*** the lore" I don't mind then and will get on with adding flight decks ect to ships and finding pictures and images to make imperial ships (ill use Austupaio 's fightas for the orks, orks don't have standard designs so it doesn't matter to much), I will have more time next week to do stuff as I have a exam on friday, and exams on monday and thursday in 2 weeks time, so I will have a bit more time to do modding maybe, hopefully, i think.
Title: Re: BattleFleet Gothic
Post by: WKOB on May 22, 2013, 06:07:19 AM
Good to hear you've decided to include fighters, just let me know if need anything changed or want anything new.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on May 25, 2013, 07:43:24 AM
Added in three Ork Fightas:
Bomba
Dakkajet
Torpedo Bomba
Title: Re: BattleFleet Gothic
Post by: K-64 on May 25, 2013, 08:26:21 AM
Well.......seeing as the smallest of the ships is a kilometer long in the lore or around that..........smaller than a pixel......:P

I think frigs are actually about 500-600m long
Title: Re: BattleFleet Gothic
Post by: HELMUT on May 25, 2013, 09:24:08 AM
Well.......seeing as the smallest of the ships is a kilometer long in the lore or around that..........smaller than a pixel......:P

I think frigs are actually about 500-600m long

It depend from the source. One author from Black Library said frigates (escorts) were 30km longs. Other are saying they are around 1km. There is no official size. So it could go from 500m to a bit more than a kilometer.

And Pelhamds, i was about to post my sprites for the Orks fighters, so you'll take which one you prefer. But first... The Imperial navy.

Emperor:
Spoiler
(http://i.imgur.com/9lTz02F.jpg)
[close]

Retribution:
Spoiler
(http://i.imgur.com/WphfgzY.jpg)
[close]

Mars:
Spoiler
(http://i.imgur.com/mrhUU96.jpg)
[close]

Overlord:
Spoiler
(http://i.imgur.com/emyl84M.jpg)
[close]

Lunar:
Spoiler
(http://i.imgur.com/NW6ek3G.jpg)
[close]

Tyrant:
Spoiler
(http://i.imgur.com/pxaCORs.jpg)
[close]

Dominator:
Spoiler
(http://i.imgur.com/UqqEI1a.jpg)
[close]

Gothic:
Spoiler
(http://i.imgur.com/3v12qQJ.jpg)
[close]

Dictator:
Spoiler
(http://i.imgur.com/uO8TT4I.jpg)
[close]

Dauntless:
Spoiler
(http://i.imgur.com/nXmawNE.jpg)
[close]

Sword:
Spoiler
(http://i.imgur.com/d20l2Af.jpg)
[close]

Firestorm:
Spoiler
(http://i.imgur.com/wS2PXn9.jpg)
[close]

Cobra:
Spoiler
(http://i.imgur.com/KdpZdX0.jpg)
[close]


I am going to edit this post for the wings.

Edit: here's the fighter wings, the size should be right:

Imperial Navy:

Fury Interceptor
Spoiler
(http://i.imgur.com/GbwIGr4.jpg)
[close]

Marauder destroyer
Spoiler
(http://i.imgur.com/KsCNBkY.jpg)
[close]

Starhawk heavy bomber
Spoiler
(http://i.imgur.com/GxZZ7FS.jpg)
[close]

Thunderbolt heavy fighter
Spoiler
(http://i.imgur.com/F0mqTCe.jpg)
[close]

Space marines:

Thunderhawk
Spoiler
(http://i.imgur.com/rDcDqc8.jpg)
[close]

Chaos:

Hellblade interceptor
Spoiler
(http://i.imgur.com/14iJkmA.png)
[close]

Helltalon fighter bomber
Spoiler
(http://i.imgur.com/jUYoSAY.png)
[close]

Harbinger heavy bomber
Spoiler
(http://i.imgur.com/Ykf340I.jpg)
[close]

Orks:

Heavy Bommer
Spoiler
(http://i.imgur.com/bg0YkCa.jpg)
[close]

Dakkajet
Spoiler
(http://i.imgur.com/gsTtApy.jpg)
[close]

Tyranids:

Harridan
Spoiler
(http://i.imgur.com/a34fyCK.jpg)
[close]

Tau:

Barracuda
Spoiler
(http://i.imgur.com/WSWVJve.jpg)
[close]

Tigershark
Spoiler
(http://i.imgur.com/RzXsPTK.jpg)
[close]

TigerShark ax10
Spoiler
(http://i.imgur.com/U6xgjvW.jpg)
[close]

Manta
Spoiler
(http://i.imgur.com/c5oOYiU.jpg)
[close]

RazorShark
Spoiler
(http://i.imgur.com/nN7jmnn.jpg)
[close]

SunShark
Spoiler
(http://i.imgur.com/y9ntFEq.jpg)
[close]


Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on May 25, 2013, 09:27:04 AM
The most amusing thing about the posts is the NOVA part :P Also danke mein freind, I will get on them today and tommorrow so again thank you (also the dakkajet is hilarious)

EDITY: Just remembered what about the already done Imperial ships, for launch bays (i don't remember which ones use them apart from the Defiant)
Title: Re: BattleFleet Gothic
Post by: HELMUT on May 25, 2013, 10:25:32 AM
The space Hulk got 6 launch bays.
The dethdeala got 1.

And i think that's all.


Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on May 25, 2013, 10:36:18 AM
I beleive that  I will use your Ork sprites :P and the fighters/bombers of the other races too....

(I think I will add in all the fighters then as they took 10 minutes each so I can get those ALLL done then add in the other races, might find better spacy marines and Necrons ships though...)
Title: Re: BattleFleet Gothic
Post by: HELMUT on May 25, 2013, 04:18:24 PM
Finished the fighter sprites for all factions.


Eldars:

Nightwing interceptor
Spoiler
(http://i.imgur.com/DADU1zF.jpg)
[close]

Phoenix bomber
Spoiler
(http://i.imgur.com/iv0ViV8.jpg)
[close]


Chaos:

Helldrake
Spoiler
(http://i.imgur.com/ee0QrGw.jpg)
[close]


Dark Eldars:

Raptor interceptor
Spoiler
(http://i.imgur.com/0a4ndZJ.jpg)
[close]

Razorwing bomber
Spoiler
(http://i.imgur.com/9CCVTex.jpg)
[close]


Necrons:

Death scythe
Spoiler
(http://i.imgur.com/8KsmfU7.jpg)
[close]

Nightshroud bomber
Spoiler
(http://i.imgur.com/SwIEvrk.jpg)
[close]


Also i made the sprite for faction's torpedoes:

Tyranids
Spoiler
(http://i.imgur.com/kBvoyWK.jpg)
[close]

Eldars
Spoiler
(http://i.imgur.com/MGBxAAx.jpg)
[close]

Imperial Navy and Space Marines
Spoiler
(http://i.imgur.com/T6dfUoK.jpg)
[close]

Orks
Spoiler
(http://i.imgur.com/tw6d8Cb.jpg)
[close]

Chaos
Spoiler
(http://i.imgur.com/0XSYboo.jpg)
[close]

Dark Eldars
Spoiler
(http://i.imgur.com/3rvrKA6.jpg)
[close]

Tau
Spoiler
(http://i.imgur.com/sQeBRF7.jpg)
[close]
Title: Re: BattleFleet Gothic
Post by: HELMUT on May 30, 2013, 08:32:38 AM
The four flagships of the Chaos gods.


The Terminus Est

Spoiler
(http://i.imgur.com/Wk1Lgda.png?1)
[close]

The Wage of Sin

Spoiler
(http://i.imgur.com/JYqUEVZ.png?1?6526)
[close]

The Conqueror

Spoiler
(http://i.imgur.com/IQJeXpX.png?1)
[close]

The Scion of Prospero

Spoiler
(http://i.imgur.com/bkbIt0s.png?1)
[close]

I have to say that i am not really satisfied with the last one, so i might rework it later.

Also a bonus, the Eldar Heimlock fighter:

Spoiler
(http://i.imgur.com/qCmyawz.png)
[close]
Title: Re: BattleFleet Gothic
Post by: silentstormpt on June 01, 2013, 06:59:58 AM
Okay, Tyranids sprites are done. They should be the right size.

Hive ship:
Spoiler
(http://i.imgur.com/iV9ReKo.jpg?1?4413)
[close]

Razorfiend:
Spoiler
(http://i.imgur.com/uGL8Qlg.jpg?1?8868)
[close]

Kraken:
Spoiler
(http://i.imgur.com/zG2M116.jpg?1)
[close]

Prowler:
Spoiler
(http://i.imgur.com/9jKQRQY.jpg?1)
[close]

Stalker
Spoiler
(http://i.imgur.com/zDt6L4V.jpg?2)
[close]

Edit: Didn't see Austupaio post. Yes they are great! Especially Orks wings. WWII planes? Genius!

Spoiler
(http://i.imgur.com/f3GFLW1.png)
[close]
This one would fit nicely as a Dakkajet. Just need to remove the propeller and adding machineguns on the wings.

For the Fighta Bomma, the big one, with his wings reversed and two big thrusters on each sides, that would be great.

Spoiler
(http://fc02.deviantart.net/fs38/i/2008/352/6/a/Tyranid_Hiveship_by_The_First_Magelord.png)
[close]
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 01, 2013, 08:37:14 AM
Yay....

I have all the sprites that you have done HELMUT and have turned them into usable images.

ATM I am doing the fighter wings, and having to make pretty much unique weapons per wing with a bit of crossover. This is what is taking time for me as I have to find what weapons they have, how they look when shooting then make them ingame along with the fighter wings,variants,hulls ect.

All this with 7 imperial ships to make, all the eldar, chaos (ty for the ones you made Helmut, your right about the last one though..), Tyranids (gonna make the Hive Ship a lot bigger now then Silent), Tau (Not that hard a race actually), Necrons (Need better sprites), Space Marines (Need Better Sprites) oh and actual dark eldar sprites at all :P.

Of all this I have done a few wings, a lot of weapons and image changing and a few more ships. Mostly as I have exams in 3 days (two which decide if I can continue onto a second year), so I don't have much time between revision and relaxation (doing BFG stuff atm is stressing me out a bit when I do it so I do it when I feel like it).

But I have had time to do the Dakka Jet, Heavy Bommer, Fury Interceptor with full weapons and they seem quite good, though I think I will make the Fury a lot smaller (around the Dakka Jet size or it looks ridiculous).

Anywho, enough of my pretty awful report, thank you Helmut for the really useful Info and Sprites. :D
Title: Re: BattleFleet Gothic
Post by: HELMUT on June 01, 2013, 10:04:13 AM
Actually this picture from Deviantart is the personal opinion from the artist. While size may vary from one hiveship to another, they certainly do not reach that size. That would made them like what? A thousand kilometers? So no, most of them are battleship sized.

For the Necrons sprites. I made some research to make better ones and honestly, it will be quite difficult to make them better than they actually are (for me at least). And for the Fury interceptor, i was also pretty surprised about their size. But fluff say they are nearly corvettes sized with a bucket load of crew and all. And the role of small interceptor is somewhat filled by the Thunderbolt.

Anyway, good luck with your exams Pelhamds!
Title: Re: BattleFleet Gothic
Post by: phyrex on June 01, 2013, 10:37:18 AM
Actually this picture from Deviantart is the personal opinion from the artist. While size may vary from one hiveship to another, they certainly do not reach that size. That would made them like what? A thousand kilometers? So no, most of them are battleship sized.

For the Necrons sprites. I made some research to make better ones and honestly, it will be quite difficult to make them better than they actually are (for me at least). And for the Fury interceptor, i was also pretty surprised about their size. But fluff say they are nearly corvettes sized with a bucket load of crew and all. And the role of small interceptor is somewhat filled by the Thunderbolt.

Anyway, good luck with your exams Pelhamds!

im pretty sure hiveships are meant to be pretty honking big, even by WH40K standards
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 01, 2013, 10:59:57 AM
im pretty sure hiveships are meant to be pretty honking big, even by WH40K standards

Nope, only the main, main, main fleet has a large Hive Ship, splinter fleets have much smaller "node" hive ships that connect back to the greater hive ship, so can be as small as a Cruiser to the size of a large planet, theres a huge variation in ship size so it would be better to have a "standard size" of around a battleship, though when intergrated into the campaign I think I will have a event where only a few tyranid ships are present and rarely (bossish) then have a much larger modified Hive ship with a large entourage of smaller hive ships and escorts. So a large boss pretty much for end game.


EDIT/ADDON: Was thinking about Necron ships (I have a few sprited and shipified, just without weapons) when I htough the weapon is called "Lightning Arc" (the most used one) so I thought I could use the same system/weapon that the Omen Frigate and the Relativity Class Frigate (Neutrino)  use , just reskining the weapon arcs and upping the damage (not to OP levels ...hopefully), otherwise I will make a different system that spawns in arcs along a line with a main beam.
Title: Re: BattleFleet Gothic
Post by: HELMUT on June 01, 2013, 12:27:16 PM
I looked in the rulebook Battlefleet Gothic Revised (basically a fan modification for BFG). In the Tyranid section they added three kind of Hive ships: adult, adolescent and juvenile. Adolescent would be the current "standart" Hiveship. It cost 220 points in the rulebook, which i divide by 15 to scale with Starsector, which give 14.6 so 15 fleet points, as much as an Atlas. The adult one cost 480, so 32 FP (7 more than a Paragon).

I'll try to make a sprite of it and as Pelhamds said, it would make a reasonable boss ship. However it would still be in the lightweight category compared to some other 40K ships.
Title: Re: BattleFleet Gothic
Post by: phyrex on June 01, 2013, 12:34:44 PM
i just cant help it, i liked overly big ships.

the thought of a ridiculously huge tyranid ship that attacks by firing lots of assault pods (mechanically speaking, torpedoes like reapers) just sound sinsanely cool.

i guess i was contaminated with valkyriaL overcompensating :P
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 05, 2013, 06:36:19 AM
(http://i.imgur.com/JpnUOMJ.png)

Added in a test Tyranid ship to see what the damage effects look like, and surprisingly it looks pretty damn nice!

Unfortunately 10 minutes after doing this I have made a Fatal: Null error...... and I don't know where :(
(Also YAY for the Mac version where there is no findable error log....)
Title: Re: BattleFleet Gothic
Post by: Zaphide on June 05, 2013, 02:25:56 PM
(Also YAY for the Mac version where there is no findable error log....)

On the StarSector app, right click and 'Show Package Contents'
Go Contents -> MacOS -> run JavaApplicationStub

It prints all the log information to a terminal window (which in some ways is more handy than to a file) :)
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 06, 2013, 03:06:56 AM
Mini Update:
Done Ork wings. with custom weapons.

Done 2 Imperial Wings with new weapons.

Done regen system for both Tyranid and Necrons ---> might try and add a glow effect or animation to one or both

Made a Lightining Arc system for the necrons---> will try and implement it as a weapon somehow.

Added in a few more ships (1 tyranid, 1 necron, 4 imperial) ---E Explanation haven't had much time recently but i have done a few ships and sprites lined up so I should be more productive.

EDIT: Just choked on my drink after thinking up a way to restrict weapons to factions...more info later ;)
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 06, 2013, 02:22:45 PM
I need help.............

I need to get the Arc system working as a weapon ie it can be placed in a weapon slot and used like a weapon (when i am in group X and press mouse1 the lightning arc spawns in the arc e.g. 180o), this lets me then use the system slot for other systems and mods that can never work as a .wpn file.


No matter got it working after i searched the forums for Lazys arcing beam thing.
Title: Re: BattleFleet Gothic
Post by: HELMUT on June 07, 2013, 10:01:47 AM
Pelhamds, will it be possible to get soon a new version of the mod? Just to see how things are evolving.

By the way, here's the adult hive ship, with the "standart" one for size comparison. I want to say that it is still a WIP but i am not sure if i'm going to work anymore on it (i am so lazy these days...).

Spoiler
(http://i.imgur.com/YbHMYn1.png?1?4250)
[close]

Spoiler
(http://i.imgur.com/muduOV2.png)
[close]

Also for the screenshot you gave us. I have to say that that ship look kinda weird... I'll look more into it when i'll get the new version.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 07, 2013, 12:34:44 PM
In response to Helmut's whinging  ( :P ) I have made a new release, see list below. Anyway, I will be doing more stuff over the weekend so there maybe another updated in the next two days....maybe.


New release!!

Check first post of download link.

Added stuff:
2 Necron Ships (with arc weaponz and regen)
1 Tyranid Ship with regen and bio weapon
A few more weapon changes and balancing
Added in a few more imperial ships.
Changed all the music to copyright free music, still in WH theme though.
Added Imperial Navy into the campaign with a station and multiple fleets, nothing important or milestoney :P
Title: Re: BattleFleet Gothic
Post by: HELMUT on June 08, 2013, 07:48:45 AM
Ok, tried it. Brace yourself for the feedback.

First of all, the boring stuffs, some bugs. I can't start the mission with the Space Hulk, actually the mission briefing don't even show.

Spoiler
241854 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull [apocolypse_class] variant [mission_hulk_ship_0]: slot id [WS0030] not found for weapon [servitorpd]
java.lang.RuntimeException: Ship hull [apocolypse_class] variant [mission_hulk_ship_0]: slot id [WS0030] not found for weapon [servitorpd]
   at com.fs.starfarer.loading.specs.Oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.title.C.L.Ò00000(Unknown Source)
   at com.fs.starfarer.title.C.L.super(Unknown Source)
   at com.fs.starfarer.title.C.L.õØ0000(Unknown Source)
   at com.fs.starfarer.ui.O00O.õÖ0000(Unknown Source)
   at com.fs.starfarer.ui.q.õØ0000(Unknown Source)
   at com.fs.starfarer.title.C.oo0O.õØ0000(Unknown Source)
   at com.fs.starfarer.ui.O00O.õÖ0000(Unknown Source)
   at com.fs.starfarer.ui.q.õØ0000(Unknown Source)
   at com.fs.starfarer.title.C.O0OO.õØ0000(Unknown Source)
   at com.fs.starfarer.ui.O00O.õÖ0000(Unknown Source)
   at com.fs.starfarer.D.I.õØ0000(Unknown Source)
   at com.fs.starfarer.ui.O00O.õÖ0000(Unknown Source)
   at com.fs.starfarer.ui.q.õØ0000(Unknown Source)
   at com.fs.starfarer.ui.O00O.õÖ0000(Unknown Source)
   at com.fs.starfarer.ui.q.õØ0000(Unknown Source)
   at com.fs.starfarer.ui.O00O.õÖ0000(Unknown Source)
   at com.fs.starfarer.title.OoOO.Óô0000(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

[close]

Second bug, there is a missing Imperial seeker fleet  in the campaign.

Spoiler
1710505 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Fleet id [imperialseekerfleet] not found for faction [imperial]
java.lang.RuntimeException: Fleet id [imperialseekerfleet] not found for faction [imperial]
   at com.fs.starfarer.loading.G.Object(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleet(Unknown Source)
   at data.scripts.world.imperialSpawnPoint.spawnFleet(imperialSpawnPoint.java:40)
   at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

Now for something more interesting.

The imperial navy is overpowered for now as they tend to wreck everything in the campaign. I made a fleet of 2 Falchion and 2 Cobra and butchered pretty much everything that fly without adding anything on them. I think the problem is their extremely high stats, nearly capital ship level. Hell, they got more armor than an Onslaught! Also for some reasons, the Cobra AI never use their torpedoes.

The fighter wings are surprisingly ineffective. Because of their stats they are great against big slow ships but are useless against fighters as they just can't aim, probably because of their very narrow firing arc. Also might need to balance the Thunderbolts. For now they are pretty much better in every way to the Fury which is weird as the Fury is supposed to be the very best interceptor of the Navy and the Thunderbolt is quite outdated.

For the weapons. The gun batteries should have a higher fire rate (something like an auto cannon) and generate less flux, decreasing the damage would be better too. On the opposite, lances are weapons than put a strain on ships generator and as such, should generate a lot of flux, and very high damage.

I'll try to look more in depth in the ships stats as soon as i can.

The music fit well indeed, what is their names?

Also for the copyright stuff. You should put trademarks and logos are the property of their respective owners and yada yada... Just in case, to avoid you trouble with GW (a 40K mod for Unreal Tournament got some problems for forgetting that).

Whinging not quite done yet. I'll come back annoy you as soon a i can. ;D



Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 08, 2013, 08:06:04 AM
The bugs I fixed in a few seconds (one misnamed identifier and a error where i forgot to update the apocalypse variant magig).

The thunderbolt i made a boo boo on....got the stats the wrong way round and forgot to put the quad gun in....oops :P

Updated the batteries , and made the fighter arcs larger, and put a hint in for the cobra to use missiles.

EDIT: Looked through the mission file for the hulk, and the hull and variant files for the apocalypse and did not have that error....???
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 11, 2013, 06:07:54 AM
New Update:

Added in the Orks as a faction.
Other stuff that won't be in the release so is secret super shush.

Here's Link:

http://www.mediafire.com/download/whb91t9bl2x4gh7/Battlefleet_Gothic0.1.1.zip
Title: Re: BattleFleet Gothic
Post by: HELMUT on June 14, 2013, 08:06:36 AM
I tried some modifications for the mod. As i grew bored of stomping everything in Corvus, i tried to change some stats to make it more balanced. Let me know what you think about it (changed just some ships that you get in the Imperial station). If you need, i can "balance" ships for other factions as well.

http://www.mediafire.com/download/xcojty86y62f9k1/weapon_data.csv
http://www.mediafire.com/download/5i1c46jzj7kjx71/ship_data.csv

Basically i nerfed the ships hulls and armor, gave them a little bit more mobility (they were flying bricks) and reduced the ordnance points. For weapons i increased a bit their ROF, lowered the power, reduced the range. Also made the torpedoes "GUIDED_POOR" and fortunately they are more eager to fire their missiles. Also nerfed a lot the range of the lances but i think it will change later, as we'll introduce different types of lances batteries.



I found another problem with the ships. The bounds polygons are far too detailed.

This is the bounds for your Apocalypse class:

Spoiler
(http://i.imgur.com/YLEqdwC.jpg)
[close]

And here i tried to make a more optimized version.

Spoiler
(http://i.imgur.com/l0ktWqB.jpg)
[close]

It is not problematic to remove antennas and other bits that jut out of the main hull from the bounds. Optimization is important but Trylobot explain it better than me on this thread.

http://fractalsoftworks.com/forum/index.php?topic=4270.0



Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 14, 2013, 09:44:10 AM
you might be interested to know that I had already done all of that :P

(Bar the Bounds and Station stuff)
Title: Re: BattleFleet Gothic
Post by: silentstormpt on June 14, 2013, 04:33:06 PM
Actually you should do try to do a more detailed boundary cover, those ships arent that "complex", also for the antennas and any part that are ment to be a "decoration" and its outside the main ship "body" doesnt need to be covered
Title: Re: BattleFleet Gothic
Post by: Flare on June 14, 2013, 06:12:40 PM
Making boundaries complex beyond the basic shape doesn't really do anything for gameplay other than increase the numbers the program needs to crunch in the background.
Title: Re: BattleFleet Gothic
Post by: silentstormpt on June 14, 2013, 07:15:01 PM
Making boundaries complex beyond the basic shape doesn't really do anything for gameplay other than increase the numbers the program needs to crunch in the background.

Its used to mark the damage zones, thats the main reason, those extra bounds wont affect anything more.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 15, 2013, 12:15:34 PM
oh yeah silent i forgot to ask you,
 Can i substitute the default text anymore? As I followed your guide with multiple types of texts and keep getting the same fatal 1 error....

hint it is related to changing the text for this mod..:P
Title: Re: BattleFleet Gothic
Post by: silentstormpt on June 15, 2013, 06:26:43 PM
If i remember correctly i did the tutorial on this SF patch so im not sure why it would crash, could you paste the log
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 15, 2013, 09:26:09 PM
Well.....

I have made a Fatal error and have no idea what it is (I have checked the code ect and its correct) The fatal message was:

Fatal: 1
Check  starfarer.log for more info.

Had a look through the logs and could not find anything that was glaringly obvious, this was caused by changing the default text in the settings file to one i made....though when Silent did it in his thread he didn't have any problems....

Heres the Error Log:

 13837 [Thread-8] INFO  com.fs.profiler.Profiler  - ID                     Calls   Duration    Percent
 13837 [Thread-8] INFO  com.fs.profiler.Profiler  - --------------------------------------------------
 13838 [Thread-8] ERROR com.fs.starfarer.combat.String  - java.lang.ArrayIndexOutOfBoundsException: 1
 java.lang.ArrayIndexOutOfBoundsException: 1
   at com.fs.graphics.super.O0OO.o00000(Unknown Source)
   at com.fs.graphics.super.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.loading.H.o00000(Unknown Source)
   at com.fs.super.A.?00000(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:680)

Title: Re: BattleFleet Gothic
Post by: silentstormpt on June 16, 2013, 10:21:49 AM
Instead of rename it on the Settings, rename your fonts to the exact name the original and try it out, also make sure the fonts dont have "too many extra characters"
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 16, 2013, 10:47:51 AM
.............

Why has it only changed some of the text? Ie the tips and some other labels looking through......
(http://i.imgur.com/U2wK5o7.png)

Title: Re: BattleFleet Gothic
Post by: silentstormpt on June 16, 2013, 11:35:14 AM
The main font is hard coded (if i remember correctly) so until then only changes we can do are those texts...
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 16, 2013, 12:18:28 PM
goddammit! now i have to go through the code and replace it -_-
Title: Re: BattleFleet Gothic
Post by: HELMUT on June 17, 2013, 10:36:41 AM
Weapon sprites for the Imperial Navy.


Servitor flak cannon
Spoiler
(http://i.imgur.com/ehJfEuf.png)
[close]

Servitor point defense
Spoiler
(http://i.imgur.com/IyOi25d.png)
[close]

Las-burner lance
Spoiler
(http://i.imgur.com/6jKGEe2.png)
[close]

Mezo hybrid lance
Spoiler
(http://i.imgur.com/J8K3eJl.png)
[close]

Godsbane lance
Spoiler
(http://i.imgur.com/8jRrtRH.png)
[close]

Voidsunder lance
Spoiler
(http://i.imgur.com/IMIi206.png)
[close]

Hecutor pattern plasma macrocannon
Spoiler
(http://i.imgur.com/Rm5UheM.png)
[close]

Disruption macrocannon
Spoiler
(http://i.imgur.com/3sO2Otu.png)
[close]

Thunderstrike macrocannon
Spoiler
(http://i.imgur.com/jwV80tf.png)
[close]

Mark VI Mars Pattern Macrocannon
Spoiler
(http://i.imgur.com/S7XVNEu.png)
[close]

Stygies Pattern Macrocannon
Spoiler
(http://i.imgur.com/nTcZbAZ.png)
[close]

Stygies Pattern Bombardment Cannon
Spoiler
(http://i.imgur.com/jBHlgut.png)
[close]

Deathstrike cannon
Spoiler
(http://i.imgur.com/ylX7MBL.png)
[close]




And as a bonus, an ork weapon. Probably a mounted weapon for the brute ramship.

Ork Deff Drilla
Spoiler
(http://i.imgur.com/UNltFAe.png)
[close]


Obviously the animations are yet to be done. But as i don't know how to make them, i'll let Pelhamds do the job.

For the gothic font, even tough it looks nice and all, i am still barely able to read it. So you should find something else, i don't want to kill my eyes trying to read stuffs while playing the mod.

Edit: also yeah, i forgot to color the sprites....
Title: Re: BattleFleet Gothic
Post by: xenoargh on June 17, 2013, 10:39:25 AM
A.  The sprites need much stronger blacklining and less fuzzies.
B.  Why is this thread here, and not in /mods?
Title: Re: BattleFleet Gothic
Post by: Lictuel on June 17, 2013, 10:39:49 AM
Very nice looking weapon sprites. Nice mod in general, I have been a WH40K fan for a long time. Always searching for a god space game based on it. This mod seems to fill my need.
Title: Re: BattleFleet Gothic
Post by: silentstormpt on June 17, 2013, 11:20:54 AM
Some are not aligned but it can easily fixed, the cannon barrels also need to be separated to make the "animation" of moving recoil
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 17, 2013, 01:33:16 PM
@HELMUT
Nice looking sprites as usual :D, they look fine uncolored actually, as i imagine they wouldn't be flamboyant, the Gothic font was the best i managed to find at the time...others were unreadable or looked medieval/"typed". But I can look again.

Also you didn't notice the UI borders has changed....waaaa :P


@xenoargh
A. I can do that when I separate them.
B IDK I haven't asked for it to be....left it for people interested to ask (the community, remember a admin saying the community decides if it goes into the Mod section or not, so i don't want to sound like im whining)

@Lictuel
Thank you! Very kind of you to say that, when it is barely started -
IE
Need to do the Tyranid,Necron,T'au,Chaos,Eldar,DEldar and Space Marines oh and Rogue Traders :P and the seperate system....and all the weapon sprites....and random boss battles....:P

@silent
I can do that easy.

Title: Re: BattleFleet Gothic
Post by: silentstormpt on June 17, 2013, 06:35:38 PM
Yeah  :P also should be able to get a really nice fire "animation effect" on the lancers, it should look really cool, if i do manage to get some free time let me try helping you out on this...
Title: Re: BattleFleet Gothic
Post by: Captain Draco on June 18, 2013, 07:14:05 AM
Thought that Player starts as Rogue Trader of sort... Very nice mod especially in the beginning when  you can effort only Escort ship... Light Cruisers (destroyers) seems to be make redundant though... they cost 4-5 times more than frigates and offer not that much of added firepower nor cargo and with additional 40 thousands you can get Grand Cruiser which is entire different league.

Frigate 15 000

Destroyer (light Cruisers) 45 000

Cruisers (Grand Cruisers) 135 000

Battleships 400 000  circa

This scale would make acquiring bigger ships more rewarding.

My Idea Better and bigger ships only as reward for quests and Faction advancement as Rogue traders rarely have ships bigger than light cruiser and more advanced than Exorcist class Grand Cruiser from Imperial Navy surplus. Just like in this mod:

http://fractalsoftworks.com/forum/index.php?topic=6229.0
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 18, 2013, 07:27:19 AM
The intention in the end is not that you start off as a Rogue Trader unless you pick to be, through the character creation ie I am a Captain in the Imperial navy----> Only allows you to use certain Portraits and starts friendly to the Imperial Faction and hated by everyone else pretty much :P

The value of the ships was literally me putting lots of zeros after a number :D so I will need to do that properly after looking at other vanilla and mod ship values.(might use your values though with variation if im lazy...so probably)

Another thing the special reward ships? This will be done for special stuff I have half done and planned. (The fleet composition is also subject to change very OP atm)
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 18, 2013, 12:20:45 PM
Very, very bad news......

My laptops Hard drive has died (I/O error and its 5 years old....) so I have lost around 5 hours work on the mod and coursework and over a week of music....

So I am trying to boot it and repair at the moment so I can get the files off onto google drive or dropbox or even onto a USB stick.

Very upset now.

also FUUUUUUUCK


EDIT: Managed to fix the harddrive and am now backing everything up (all important stuff on google drive then backed up to a external drive) so I have just saved my ass...phew
Title: Re: BattleFleet Gothic
Post by: silentstormpt on June 18, 2013, 12:56:34 PM
Ive found some really really good possible Images for the ship characters and faction emblems:

http://www.advancedtautactica.com/viewtopic.php?f=22&t=15631

Try asking for permission to use them.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 18, 2013, 12:59:22 PM
Yep gonna ask him for sure :D
Title: Re: BattleFleet Gothic
Post by: HELMUT on June 21, 2013, 11:44:54 AM
Very good avatars indeed, i hope you'll get the permission for using them.

By the way, i worked on some Orks weapons.


Defense Gunz
Spoiler
(http://i.imgur.com/DXZDXUM.png)
[close]

Flakka Gunz
Spoiler
(http://i.imgur.com/7dDb0hQ.png)
[close]

Zapp Gunz
Spoiler
(http://i.imgur.com/yCJ384g.png)
[close]

Traktor Beamz
Spoiler
(http://i.imgur.com/8fSDKfq.png)
[close]

Shokk Kannon
Spoiler
(http://i.imgur.com/2QpdB0e.png)
[close]

Suppa Zappa
Spoiler
(http://i.imgur.com/YzH5uC7.png)
[close]

Kannon
Spoiler
(http://i.imgur.com/d9qcXfZ.png)
[close]

Kill Kannon
Spoiler
(http://i.imgur.com/G2HXAXK.png)
[close]

'Eavy Gunz
Spoiler
(http://i.imgur.com/wtsVCLJ.png)
[close]

Deff Gunz
Spoiler
(http://i.imgur.com/ASqbqwh.png)
[close]

Killa Saw
Spoiler
(http://i.imgur.com/yWU44m0.png)
[close]
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 21, 2013, 01:57:47 PM
Got permission from him and added it to the OP, i am a bit behind atm ---> still need to do about 7 imperial ships and then make lots of new weapons from the sprites, also need to start on the chaos or T'au.

(Behind because of college then personal stuff now its illness)

Also where an earth do you get all these sprites from?
Title: Re: BattleFleet Gothic
Post by: HELMUT on June 21, 2013, 02:16:05 PM
Just some kitbash with random stuff i find on internet.
Title: Re: BattleFleet Gothic
Post by: Schnoob on June 28, 2013, 03:50:03 AM
Will there be any starforts?
Title: Re: BattleFleet Gothic
Post by: HELMUT on June 28, 2013, 04:03:07 AM
On page 2 you can see the sprites for the starforts. Maybe Pelhamds will introduce them in the game later, when Starsector will be updated to give a proper role to space stations in battle.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on June 28, 2013, 04:37:00 AM
As HELMUT said the sprites are there, and I have already spriteified most of them.

But as I cannot add them in as a separate station entity, i.e. if i replace the sprite of the station in the core files with one of mine it substitutes this for all of them, so as I can't 1) have them for certain places 2)have them as actual opponents I can't add them in yet , unless I just add 1 in as a really slow moving ship for a mission so maybe for a mission.
Title: Re: BattleFleet Gothic
Post by: silentstormpt on June 28, 2013, 07:22:47 AM
For now just add the image to be used as a small station image
Title: Re: BattleFleet Gothic
Post by: silentstormpt on June 29, 2013, 10:10:59 AM
Found the original "maker" (skorpio) of those ship sprites - he actually has even more!:
http://www.librarium-online.com/forums/other-40k-universe-games/108097-bfg-vassal.html
Heres the MediaFire folder:
http://www.mediafire.com/?b6jjyf1ph7sgm
Title: Re: BattleFleet Gothic
Post by: HELMUT on June 30, 2013, 01:49:58 PM
Here's a whole bunch of new weapons.

Tyranids


Batteries:

Acid spray
Spoiler
(http://i.imgur.com/EjHXqWe.png)
[close]

Biocannon
Spoiler
(http://i.imgur.com/KU7mlGJ.png)
[close]

Pyrobattery
Spoiler
(http://i.imgur.com/McuvzYf.png)
[close]

Spore point defense
Spoiler
(http://i.imgur.com/BB1uldP.png)
[close]

Impaler cannon
Spoiler
(http://i.imgur.com/akSpBpE.png)
[close]

Venom cannon
Spoiler
(http://i.imgur.com/4fGfJbA.png)
[close]


Lances:

Bio plasma launcher
Spoiler
(http://i.imgur.com/RmCZIhG.png)
[close]

Havy bio plasma launcher
Spoiler
(http://i.imgur.com/BzvGtj0.png)
[close]


Other:


Claws
Spoiler
(http://i.imgur.com/nGgu93t.png)
[close]

Feeding tentacles
Spoiler
(http://i.imgur.com/9I0CAV7.png)
[close]

---

Tau

Batteries:

Burst cannon
Spoiler
(http://i.imgur.com/DAaOvRm.png)
[close]

Fusion blaster
Spoiler
(http://i.imgur.com/aPh4sUo.png)
[close]

Pulse laser point defense
Spoiler
(http://i.imgur.com/7mEgbDd.png)
[close]

Gravitic launcher
Spoiler
(http://i.imgur.com/futXfRM.png)
[close]

Plasma cannon
Spoiler
(http://i.imgur.com/Dgie8cL.png)
[close]

Railgun
Spoiler
(http://i.imgur.com/GVSFZIs.png)
[close]

Heavy railgun
Spoiler
(http://i.imgur.com/XsCYcak.png)
[close]


Lances:

Ion cannon
Spoiler
(http://i.imgur.com/bVSzku7.png)
[close]

Heavy ion cannon
Spoiler
(http://i.imgur.com/PlYzser.png)
[close]


---

Necrons


Batteries:

Gauss point defense
Spoiler
(http://i.imgur.com/jBoxY6I.png)
[close]

Gauss flux arc
Spoiler
(http://i.imgur.com/fAeS41k.png)
[close]

Gauss obliterator
Spoiler
(http://i.imgur.com/zO2hrkX.png)
[close]

Lightning arc
Spoiler
(http://i.imgur.com/9R65hcU.png)
[close]

Tesla cannon
Spoiler
(http://i.imgur.com/ITvUqNa.png)
[close]

Tesla destructor
Spoiler
(http://i.imgur.com/rBVlzey.png)
[close]


Lances:

Particle whip
Spoiler
(http://i.imgur.com/X6vAaWk.png)
[close]

Heat ray
Spoiler
(http://i.imgur.com/Svh0W6W.png)
[close]

Death ray
Spoiler
(http://i.imgur.com/Qrc2zD7.png)
[close]


Other:

Star pulse generator
Spoiler
(http://i.imgur.com/HPhXC1d.png)
[close]



Obviously the tau need some work as i am not really happy with their weapons, especially the color. I won't be making anytime soon chaos weapons, as they are basically the same as the imperials, maybe i'll try to do some daemonic guns but for now i am working on the Eldars.

Pelhamds, for now i think focusing on the imperial navy would be more important. Once this faction will be finished and polished, you can move on another faction. I am saying this because then, you'll be able to release an early version of the BFG mod for people. They could then play with a fully functional faction (or at least something close to this) and start leaving feedback and report the bugs.

Also kudos for silentstormpt for finding the original creator of those sprites!
Title: Re: BattleFleet Gothic
Post by: phyrex on June 30, 2013, 03:03:15 PM
i actually like the Tau weapons a lot helmut, and thats coming from someone who played a lot of war40k

also, just seeing those necron gun make me excited :P
Title: Re: BattleFleet Gothic
Post by: Abaddon on June 30, 2013, 06:53:04 PM
Love the weapon designs Helmut very spiffy. Though for some reason the Tyranid ones made me giggle, may have to do with being for two days.
Title: Re: BattleFleet Gothic
Post by: silentstormpt on July 01, 2013, 05:52:48 AM
searching...

BFG Fonts and Icons:
http://theminiaturespage.com/rules/scf/wh40kresources.html
http://pogs.deviantart.com/art/Warhammer-Shapes-for-Photoshop-107295788

Photoshop stuff for weapon fire effects (and possibly laser beams):

Imperium Lance:
http://corrupt-h4x.deviantart.com/art/Beam-31504110
example of coloring and effect:
Spoiler
(http://th09.deviantart.net/fs70/PRE/f/2012/131/a/0/ambushed_by_aeigner-d4zf8r5.jpg)
(http://th02.deviantart.net/fs70/PRE/f/2011/281/5/a/shot_in_the_dark_by_aeigner-d2hel5s.jpg)
[close]

Necro:
http://overlord-eddy.deviantart.com/art/Laser-beam-example-70331131

Tau<->English language (for the next SF update):
http://commanderfarsight.deviantart.com/art/Tau-English-Dictionary-164979522

Eldar<->English:
http://wh40k.lexicanum.com/wiki/Eldar_Lexicon#.UdGPLDu1FWU

Title: Re: BattleFleet Gothic
Post by: Schnoob on July 06, 2013, 04:31:31 PM
I have seriously just read this entire forum thread, and i can barely contain my excitement when i start thinking about the possibilities.

Keep up the good work! :D
Title: Re: BattleFleet Gothic
Post by: Frankers555 on July 09, 2013, 08:46:18 AM
Good LORD this looks so cool. However playing through this, may I make a suggestion. Replace the Hegemony with the Imperials, Pirates with the Orkz, and eventually the Tri-Tachions with the Necrons maybe? Eventually add in the other factions. I say this because having the two other original factions in a 40K universe kind of breaks the immersion of the mod. Otherwise this mod looks really great and really promising, at one point I almost tried to find out how to mod just to make a 40K mod! Just keep up the good work man.
Title: Re: BattleFleet Gothic
Post by: HELMUT on July 09, 2013, 12:27:13 PM
I say this because having the two other original factions in a 40K universe kind of breaks the immersion of the mod.

There are a lot of human factions who aren't part of the Imperium in the 40K universe. A bunch of little empire continue to exist the same way as the Tau because the Imperium didn't even notice them. So in some way, Try Tachyons and Hegeomny could have been some remnant of the dark age of technology and remained hidden until now.

Anyway, it will be up to Pelhamds to decide whether or not it will be a total conversion.

BTW here's the Eldar weapons.

Batteries:

Vibro-Cannon
Spoiler
(http://i.imgur.com/DfdPVWz.png)
[close]

D-cannon
Spoiler
(http://i.imgur.com/iH4ypOR.png)
[close]

Starcannon battery
Spoiler
(http://i.imgur.com/Ndnfmlr.png)
[close]

Pulse laser
Spoiler
(http://i.imgur.com/i9JK3LK.png)
[close]

Prism cannon
Spoiler
(http://i.imgur.com/Qjo28fm.png)
[close]


Lances

Pulsar lance
Spoiler
(http://i.imgur.com/0ApcwUy.png)
[close]

Phantom lance
Spoiler
(http://i.imgur.com/76aWel4.png)
[close]


And for those who wonder. Eldars don't have PD weapons, at all. They rely entirely on there holofields and fighters to protect them against missiles and bombers.
Title: Re: BattleFleet Gothic
Post by: phyrex on July 09, 2013, 12:32:37 PM
I say this because having the two other original factions in a 40K universe kind of breaks the immersion of the mod.

There are a lot of human factions who aren't part of the Imperium in the 40K universe. A bunch of little empire continue to exist the same way as the Tau because the Imperium didn't even notice them. So in some way, Try Tachyons and Hegeomny could have been some remnant of the dark age of technology and remained hidden until now.

Anyway, it will be up to Pelhamds to decide whether or not it will be a total conversion.

BTW here's the Eldar weapons.

Batteries:

Vibro-Cannon
Spoiler
(http://i.imgur.com/DfdPVWz.png)
[close]

D-cannon
Spoiler
(http://i.imgur.com/iH4ypOR.png)
[close]

Starcannon battery
Spoiler
(http://i.imgur.com/Ndnfmlr.png)
[close]

Pulse laser
Spoiler
(http://i.imgur.com/i9JK3LK.png)
[close]

Prism cannon
Spoiler
(http://i.imgur.com/Qjo28fm.png)
[close]


Lances

Pulsar lance
Spoiler
(http://i.imgur.com/0ApcwUy.png)
[close]

Phantom lance
Spoiler
(http://i.imgur.com/76aWel4.png)
[close]


And for those who wonder. Eldars don't have PD weapons, at all. They rely entirely on there holofields and fighters to protect them against missiles and bombers.

wow, these look so good its insane. no literally, its insane
Title: Re: BattleFleet Gothic
Post by: silentstormpt on July 09, 2013, 01:17:14 PM
For dark eldars, they get the "black edition" of those right?
Title: Re: BattleFleet Gothic
Post by: phyrex on July 09, 2013, 01:23:29 PM
For dark eldars, they get the "black edition" of those right?

maybe with a few wicked blades and spikes protruding everywhere ;) ?
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on July 09, 2013, 09:54:25 PM
Oh for sure this will eventunally will be a Total Conversion,  how else would it satisfy my lore abiding mind? That is when I can be arsed to do something :P
Title: Re: BattleFleet Gothic
Post by: silentstormpt on July 12, 2013, 11:06:36 AM
Check if you like these for BFG:

(https://dl.dropboxusercontent.com/u/32263294/starsector/large_turret_mount.png)
(https://dl.dropboxusercontent.com/u/32263294/starsector/medium_turret_mount.png)
(https://dl.dropboxusercontent.com/u/32263294/starsector/small_turret_mount.png)

This should also save ALOT of time:

https://dl.dropboxusercontent.com/u/32263294/BFG%20Ships.7z

Take in account, Hive Fleet Behemoth (http://wh40k.lexicanum.com/wiki/Behemoth#) have red and blue (its actually so dark, might as well be black) colors
while Hive Fleet Kraken (http://wh40k.lexicanum.com/wiki/Kraken#) are white/yellow and red and the Hive Fleet Leviathan (http://wh40k.lexicanum.com/wiki/Leviathan#.UeBLKUG1GLo) are purple and white.

Music for it:

https://soundcloud.com/doberman-leon/black-death-free-for-download
https://soundcloud.com/doberman-leon/freedom-shout
Title: Re: BattleFleet Gothic
Post by: HELMUT on July 12, 2013, 03:53:17 PM
Yay silent! We even got DE sprites now. Talking of Dark Eldars, as they are a minor faction they won't directly need their own weapons (as they are very close to the Eldars ones). But overall yes, i'll try to make them darker with pointy bits, later, way later.

For the musics you found, they are good but i think they don't really fit with Starsector somewhat slow and lumbering pace, even in battle.

Title: Re: BattleFleet Gothic
Post by: HELMUT on July 21, 2013, 04:52:00 AM
Hum... I wasn't entirely satisfied with the sprites, so i tried to rework the Retribution to see what could be improved (thanks to WhoopieMonster for his Gothic sprite which helped me a lot to make this one).

So here's the new Retri on the left with the old one in middle and an Onslaught for scale. I'll advise Pelhamds to not use this sprite right now because i'll still conduct some tests on it, and i also changed the position of some weapons mounts.

Spoiler
(http://i.imgur.com/q52W1rs.png)
[close]

I encountered a big problem while doing this. I tried to put on it the weapons sprites i made to see how it look.

It is hideous.

Really, it is face melting ugly. I really f*cked up the size of the guns, they are just way too big. Also, i'll need to add some hardpoints sprites instead of turrets for the broadsides. So i think i'll have to rework from scratch some weapons i made.

But for now, i'll wait until Pelhamds release a working version of the mod and then i'll try to find which sprite i'll have to change.
Title: Re: BattleFleet Gothic
Post by: Frankers555 on July 21, 2013, 05:12:22 AM
One thing I find is quite weird and funny, for it's size, the retribution class is waaaaayyyy too OP, It'll take down half the hegemony defence fleet before taking the slightest bit of damage, and it has too little flux for the amount of guns it has.
Negatives aside, the mod looks brilliant and is coming along nicely! Although will there be a new map to go with it? Because I would love to see this in the Armageddon system, keeping in theme with the recent apocalypse release!
Finally, will there be a separate faction for marines? Also don't make the marine ships the ultrasmurfs, make them something cooler like Dark Angels or Space Wolves (Who have the largest fleet mind you).
Title: Re: BattleFleet Gothic
Post by: Gotcha! on July 21, 2013, 05:26:35 AM
That ship's looking really good, but I feel it's somewhat blurry. :)
I let photoshop sharpen it and the one on the left has also been darkened a little.
Spoiler
(http://avatar.home.xs4all.nl/crap/helmut.png)
[close]
I'm sorry to have modified your work. Hope you don't mind. Just showing my opinion. :)
Title: Re: BattleFleet Gothic
Post by: HELMUT on July 21, 2013, 06:38:19 AM
Thanks for the modification. Indeed it looks better darkened like this. What did you used on Photoshop? I'll may need this to work on other ships too!

And for answering Frankers555. The version you tested is an Alpha of the mod and is not balanced. Later on, the ships will be much less overpowered. Maybe we'll try too to give different colors patterns for the fleets. But it's likely to be the cherry on the cake, so much later.
Title: Re: BattleFleet Gothic
Post by: Gotcha! on July 21, 2013, 07:33:53 AM
I just sharpened it, (Filter/Sharpen/Sharpen) and did an Image/Adjustments/Brightness/Contrast and lowered brightness by -40. :)
Title: Re: BattleFleet Gothic
Post by: phyrex on July 21, 2013, 10:41:06 AM
im also pretty sure its meant to be a total conversion, so comparing the ships to vanilla stuff is just pointless
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on July 24, 2013, 05:14:14 AM
apologies, my laptop wifi card burnt out and had to be sent away to get fixed (it has all my work and programs on it, and i can't install them on my sisters computer [sadface]), i only posted this to let you know i will get it back this friday coming, hopefully then i can continue (i had done some work on the mod anyway just not enough to justify a update)
Title: Re: BattleFleet Gothic
Post by: silentstormpt on July 24, 2013, 12:27:07 PM
Leaving a few images for the new SS update with "sectors" being added with 0.6:

Warning: LOTS IMAGES

Spoiler
(http://app.fantasyflightgames.com/dark-heresy/images/40K-maps/calixis-map-big.jpg)
[close]

Spoiler
(http://images2.wikia.nocookie.net/__cb20080101170132/warhammer40k/images/4/47/Starmap.jpg)
[close]

Around the Eye of Terror, where the last major 13th Black Crusade took place:
Spoiler
(http://images2.wikia.nocookie.net/__cb20120406164435/warhammer40k/images/0/07/Segmentum_obscurus.jpg)
[close]
Spoiler
(http://images4.wikia.nocookie.net/__cb20120920044302/warhammer40k/images/3/32/Eye_of_Terror_Campaign_Map.jpg)(http://images1.wikia.nocookie.net/__cb20110702102955/warhammer40k/images/3/33/The_Eye_of_Terror.jpg)
[close]
http://warhammer40k.wikia.com/wiki/Agripinaa_Sector
http://warhammer40k.wikia.com/wiki/Belis_Corona_Sector
http://warhammer40k.wikia.com/wiki/Cadian_Sector
http://warhammer40k.wikia.com/wiki/Scarus_Sector
http://warhammer40k.wikia.com/wiki/Medusa_V


----

Lack of Smaller Defence Platforms, heres how they look:

Spoiler
(http://t0.gstatic.com/images?q=tbn:ANd9GcSn8uCmp01dTu7jfDLlfKvAaI6bQtghnRd6M459KYN-3vGqHdhd)
[close]

http://epicaddiction.wordpress.com/2013/04/09/bfg-defence-platforms-orbital-dock/
Title: Re: BattleFleet Gothic
Post by: phyrex on July 24, 2013, 02:39:08 PM
you know, alex has already mentionned there's only one sector, but there are many solar systems

he seems exasperated at the mistake :D
Title: Re: BattleFleet Gothic
Post by: silentstormpt on July 24, 2013, 05:40:44 PM
They call them sectors, but its actually a few solar systems in size, so you can actually make a much bigger section or a group of sectors
Title: Re: BattleFleet Gothic
Post by: silentstormpt on July 27, 2013, 07:12:29 AM
Since it makes sense different factions have different turret mounts ive been trying to get a few made that at list follow each factions tech and ship architecture(for the small mounts):
(https://dl.dropboxusercontent.com/u/32263294/starsector/medium_mount.png)
(https://dl.dropboxusercontent.com/u/32263294/starsector/medium_IN.png)
(https://dl.dropboxusercontent.com/u/32263294/starsector/medium_Necro.png)
(https://dl.dropboxusercontent.com/u/32263294/starsector/medium_Ork.png)
(https://dl.dropboxusercontent.com/u/32263294/starsector/medium_Tau.png)
(https://dl.dropboxusercontent.com/u/32263294/starsector/small_IN.png)

Some cool stuff that can be used: http://grimdarkness.net/resources/

Ship names (Imperial Navy Ship Names): http://www.mariners-l.co.uk/WWlStandardBuilt.htm
English to Latin: http://www.dicts.info/dictionary.php?l1=english&l2=latin

I got a good list of names for ships, the problem is, i used the ship name generator, it created some ships with names that in case of the Imperials, it fits the Chaos and in case of the Eldar, it fits the Dark Eldar, if you could move them into the right place it would help alot with this part of the project:

(its a huge wall of text, the name of this file is ship_names.json)
Spoiler
Quote
   "IMPERIAL NAVY":
   [
      "Magnificent Of Glorious",
      "Mortality Venom",
      "Hero Of Blazer",
      "Flame Terror",
      "Scourge Of Barracuda",
      "Menacing Ethereal",
      "Mourning Seduction",
      "Audacious Of Axe",
      "Apollo Of Heretic",
      "Lion Snake",
      "Vast Fist",
      "Pride Of Evil",
      "Chief Tiger",
      "His Of Elegant",
      "Arm Of Shadow",
      "Potent Mourning",
      "Greatest Flames",
      "Dire Of Artificial",
      "Defender Glowing",
      "White Audacious ",
      "Shield Slayer",
      "Ice Viper",
      "Shadow Of Potent",
      "Remembrance Menacing",
      "Elegant Of Immaterial",
      "Gunner Of Skilful",
      "Giant Underworld",
      "Destroyer Judgement",
      "Bloodied Axe",
      "Eternal Of Slayer",
      "Blue Of Nightmare",
      "Astute Arm",
      "Scorn Hornet",
      "Dire Of Burnished",
      "Magnificent Jester",
      "Enchanted Salvation",
      "Scout Heaven's",
      "Halberd Of Serpent",
      "Lion Of Acheron ",
      "Stranger Of Deathbringer",
      "Decision Golden",
      "Dawn Of Tyranid",
      "Astute Of Predator",
      "Wasp Serpent",
      "Black Of Red",
      "Line Of Hell's",
      "Predator Of Tyranid",
      "Ork Of God",
      "Griffin Graceful",
      "Gleaming Of Silver",
      "Space Of Ethereal",
      "Titan Of Foremost",
      "Bull Of Honoured",
      "Shining Of Astral",
      "Mourning Of Tortured",
      "Aurora Of Slayer",
      "Magnificent Artful",
      "Baleful Light",
      "Flame Heavenly",
      "Sin Python",
      "Space Shadow",
      "Towering Of Sword",
      "Stargazer Pearl",
      "Modern Of Speed",
      "Relictor Of Thunder",
      "Methodical Of Dire",
      "Predator Of Stranger",
      "Aurora Avenger",
      "Bloodied Dawn",
      "Wisdom Chaos",
      "Sword Son",
      "His Of Sword",
      "Lynx Of Heaven's",
      "Stargazer Of Alien",
      "God Bull",
      "Guardian Of Pirate",
      "Serpent Of White",
      "Basilisk Face",
      "Flame Of Sky",
      "Wailing Of Skull",
      "Guardian Of Soldier",
      "Magnificent Of Terminator",
      "True Of Bow",
      "Scholar Of Aurora",
      "Courageous Defender",
      "Adament Lion",
      "Burnished Of Salamander",
      "Novamarines Of Baleful",
      "Crusader Graceful",
      "Errant Of Swift",
      "Gleaming Tortured",
      "Mundane Slow",
      "Spider Of Blue",
      "Swooping Of Foremost",
      "Halberd Of Exile",
      "Nightmare Of Predator",
      "Adament Axe",
      "Claw Enchanted",
      "Lion Of Adder",
      "Falcon Of Wailing",
      "Scorn Of Blazer",
      "Fire Of Mortality",
      "Exuberant Revenger",
      "Mysterious Lonely",
      "Star Of Emperor's",
      "Hydra Of Scorn",
      "Leopard Towering",
      "Ethereal Of Unreserved",
      "Son Of Warthog",
      "Burnished Lance",
      "Watcher Spirit",
      "Claw Of Seduction",
      "Swooping Sword",
      "Undetected Of Destroyer",
      "Ethereal Axe",
      "Grey Imperial",
      "Glowing Burnished",
      "Swift Of Light",
      "Iron Armour",
      "True Aurora",
      "Scourge Of Remembrancer",
      "Flames Of Dire",
      "Darkling Of Foremost",
      "Enemy Of Scholar",
      "Mentor Fable",
      "Fist Swift",
      "Skull Blazer",
      "Spirit Of Courageous",
      "Destroyer Exuberant",
      "Outcast Of Punishing",
      "Stallion Of Warrior",
      "Armour Chief",
      "Python Of Greatest",
      "Silvered Of Space",
      "Face Of Space",
      "Imperial Warp",
      "Glowing Sky",
      "Night Alien",
      "Wisdom Aurora",
      "Harvester Of Hydra",
      "Ice Wing",
      "Mysterious Of Swift",
      "Eternal Hornet",
      "Greatest Restraint",
      "Sage Effect",
      "Armour Infamous",
      "Falcon Lord",
      "Stranger Of Speed",
      "Halberd Of Forgotten",
      "Apollo Of Priest",
   ],
   "CHAOS_NAVY":
   [   
   
   ],
   "ELDAR_NAVY":
   [
      "Bionnearan Kion Menliadeng [Hidden Strength With Fingernail]",
      "Iem Elohar [We Reflection]",
      "Taluclu Uial Eakion [Rendezvous Touching Non-conjunction]",
      "Carrecenad Novas [Spiritstone Hawk]",
      "Suith Geir [Dancing Fast]",
      "Garoth Kion Kiar [Mourning With Skill]",
      "Istu'karun Kion Esik [Scouts With Terrible]",
      "Athair Pieth [Harlequin Avatar Blazing]",
      "Kurnous Kion Scuraith [God Of Hunt And Prey With Walking]",
      "Woris Uial Brylidassian [Group Touching Opener Of The Gates Of Doom]",
      "Pikaard Uial Asturi [Decorated Touching Respect]",
      "Eihk Farture [To Pity Weapon]",
      "Asuryan Iok [Phoenix King Underworld]",
      "Anu Kion Ian [Following With Religious]",
      "Ann Uial Ter [Warrior Touching Ten]",
      "Subest Eakion Cait [Created Without Punishing]",
      "Suda Carrecenad [Whatever Spiritstone]",
      "Amon Harakht Kilithikadya [Fighter Pilot Near Future To Come]",
      "Las Uial Esik [Glowing Touching Terrible]",
      "Ishokas Gceilfi [Tolerate Concealment]",
      "Eaxim Eakion Quan [Foremost Without Warp-entity]",
      "I' Kion Dorcha [Long With Dark]",
      "Badbaltrilas Fainnaid [Lady Double-armed With Swords Of Light Agile]",
      "Anaris Arios [Dawnlight Golden]",
      "Haranshemash Kion Bionnearan [World Of Blood And Tears With Hidden Strength]",
      "Quass Kion Rillie [Warp Creatures With Glittering]",
      "Kurom Ceifulgaithann [Dragon Wind Rider]",
      "Marb'ailtor Cheapon [Corpse-joker Suppose]",
      "Dial Dathedi [Menacing Holo-suit]",
      "Rois Eakion Baharroth [Pink Without Wind Shout]",
      "Kharanis Kion Gorash [Gifting With To Jest]",
      "Larill Kurom [Wave Dragon]",
      "Subeliast Uial Eihk [Contrition Touching To Pity]",
      "Offigascarath Eakion Esik [War Walker Without Terrible]",
      "Margorach Kion Fhaisorr'ko [Death Jester With Shadow Point]",
      "Mael Joisa [Unwavering Have The Ability]",
      "Druchii Kion Shenestra [Dark Ones With Redemption]",
      "Arathi Cassion [Displaying Wrongdoing]",
      "Istau Partecion [Guiet Brain]",
      "Cre' Uial Ran [Small Touching Greatest]",
      "Chii Uial Eaxamath [People Touching Forgotten]",
      "Sien Eakion Quaarin [Farness Without Psyker]",
      "Distau Eakion Shem [To Mock Without Tears]",
      "Mear Lavair [Swift Welcomer]",
      "Shem Eakion Sin [Tears Without That Which Is Given]",
      "Carreciann Boniokel [Wraithguard Wondering About It]",
      "Wea Eakion Roisha [Music Without Magenta]",
      "Thara Uial Addol [Here Touching Transparent]",
      "Xia Uial Shelwe [In Fact Touching Song-tale]",
      "Cassion Useerant [Wrongdoing Happening Now]",
      "Aika Uial Gaithann [Holding Touching Riding]",
      "Aika Fian Silsperiaigh [Holding Swooping Hawks]",
      "Agaith Gilath [False Face Belt]",
      "Notak Uial Buanna [Weightless Touching Shuriken Cannon]",
      "Diallir Nan [Baleful Insect]",
      "Tossirial Uial Mear'feothan [Stream Touching Typhoon]",
      "Piat Fainnaid [Hotness Agile]",
      "Tiel Garem [Far Away How]",
      "Tossirian Badbaltrilas [Rivers Lady Double-armed With Swords Of Light]",
      "Gceilan Uial Elourge [Hiding Touching Scholar]",
      "Pivam Suda [Hardness Whatever]",
      "Aiel Bih [Touching It Was]",
      "Desta Eakion Ishkioum [Escape Without Texture]",
      "Sercam Uial Cait [Web Touching Punishing]",
      "Ceilann Tri [Atmosphere Sabre]",
      "Ishokas Leanir [Tolerate Shoulder]",
      "Camion'am [Revenging Interrogative]",
      "Ishkioum Kion Chiru [Texture With Of One Kind]",
      "Aithben Lann Caihe [Nose Water Bringer]",
      "Harakht Ishtoem [Piloting Tinyness]",
      "Haranshemash Uial Ashfar [World Of Blood And Tears Touching Wanting]",
      "Qualistar Uial Arebennian [Sorcerer Touching Solitaire]",
      "Pikarid Roisha [Well-made Magenta]",
      "Kharanis Lam [Gifting Talking]",
      "Fhirinne Uial'eath [Perception Touching Negation]",
      "Karun Eakion Sin [Chasing Without Indirect Object]",
      "Sin Ainulin [Indirect Object Delaying]",
      "Lia' Uial Ut [Recurrence Touching Seven]",
      "Chii Eakion Larill [People Without Wave]",
      "Xamath Gorash [Remembrance To Jest]",
      "Ainn Dannan [Fighting Extermination]",
      "Liad' Uial Kiuom [Repetition Touching Touchable]",
      "Quass Shelwe [Warp Creatures Song-tale]",
      "Bih Kurom [It Was Dragon]",
      "Asurya Asurya [Phoenix Lord Phoenix Lord]",
      "Novas Cherakinan [Hawk Romance]",
      "Quaarin Kion Quass [Psyker With Warp Creatures]",
      "Dark Kion Marb'ailtor [Ot With Corpse-joker]",
      "Cre'am [Small Imperative]",
      "Taluclu Eakion Ishokas [Rendezvous Without Tolerate]",
      "Mile'ionahd Eakion Rrith [Warrior Of Wonder Without Speaking]",
      "Kilithikadya Kion Ca [Near Future To Come With True]",
      "Asha Shlaereen [Soon Silent Death]",
      "Illrun'ainn Woris [City Fight Group]",
      "Isturrith Kion Raibha [Whispering With Stillness]",
      "Kiar Ishoras [Skill Unskilled]",
      "Fell Kion Beithir [Long Stepping With Thunderbolt]",
      "Diann Tann [To Protect Spirit]",
      "Shlaereen Uial Angau [Silent Death Touching Fate]",
      "Ibb Ill [Physicality No Longer]",
   ],
   "DARK_ELDAR_NAVY":
   [
   
   ],
   "TAU_NAVY":
   [
      "Or An [Compelling Location]",
      "Lar'nem [Valiant Piercing]",
      "Gue Lar [Being Valiant]",
      "Gue'vesa Korar [Human Helper Airship]",
      "Kass'l Shovah [Orca Farsighted]",
      "Mont'au Vior'la [The Terror Hot-headed]",
      "Elan'gu'cha Yr [Skeleton Experienced]",
      "Demlok Kar [Valley Right]",
      "Kass'l Retha [Orca University]",
      "Shi'va Au [Great Victory Era]",
      "Mont Shas'ka [War Sun]",
      "Kais Lur'tae'mont [Skilful War Madness]",
      "Sho'aunor'es Retha [Source Of Power University]",
      "Tio've Or'es [Contingent Powerful]",
      "Tol Kass'l [Position Orca]",
      "Jikita Doran [Kroot Peaceful]",
      "Lar'bap [Valiant Lost]",
      "Ya Kor'vattra [World Space Fleet]",
      "Tor'kan Kar [Kilometre Right]",
      "La Elan'gu'cha [Creature Skeleton]",
      "D Tor'kan [Twin Kilometre]",
      "Mont'yr Nan [Veteran Sword]",
      "Li'mesme [Wild Combine]",
      "Or'es Mal'kor [Powerful Vespid]",
      "Mont'au Kyse [The Terror Belt]",
      "Vash'ya Vior'la [Between Spheres Hot-headed]",
      "Kaara Ta'lissera [Picture Marriage]",
      "Shas'ka Mesme [Sun Combine]",
      "L Kaara [To Drop Picture]",
      "M'yenshi Sho'aunor'es [Unforseen Victory Source Of Power]",
      "Kaara Ko [Picture Worthy]",
      "Kauyon Elan'ro [Patient Hunter Skull]",
      "Ya Tor'lek [World Meter]",
      "Vash'aun'an Shi'ur [Warp Space Strong Triumph]",
      "Ny'shovah [Hairy Farsighted]",
      "'eio Sho'aunor'es [Tall Source Of Power]",
      "Demlok Ge [Valley With]",
      "Ar Vesa [High Helper]",
      "Var Da [Brightsword Darkness]",
      "O'res'la Savon [Ork Raiders Keen-eyed]",
      "Cal'he'ra [Tough Misled]",
      "M'yan Shi'va [Unhappy Great Victory]",
      "Ny Aloh [Hair Coldwind]",
      "Mesa Vesa [To Mark Helper]",
      "Shas'ka Gue'vesa [Sun Human Helper]",
      "Retha Shas [University Fire]",
      "Kavaal B'nim [Massive Battle Food]",
      "J'kaara Du'va [Mirror Under]",
      "Oni Kor'vattra [To Cover Space Fleet]",
      "Es'mal [Forceful Insect]",
      "Ko'ta'ro'cha [Worthy Three Minds, One Purpose]",
      "Ko Lissera [Worthy Team]",
      "Nai Vral [Starch Undercut]",
      "Kai'm'yenshi [Big Unforseen Victory]",
      "Skether'quan Gue'la [Messenger Lowest Being]",
      "Ko'shan'al [Worthy Coalition]",
      "Dua'vr Shas'ar'tol [Next To Military High Command]",
      "Lar'demlok [Valiant Valley]",
      "Vior'la Por'hui [Hot-headed News]",
      "Vral Shan'al [Undercut Coalition]",
      "Kar B'nim [Right Food]",
      "Lar'ny [Valiant Hairy]",
      "Run Ko [Structure Worthy]",
      "Eio'kio Vash'aun'an [Tree Warp Space]",
      "Vash'aun'an Yanoi [Warp Space Moon]",
      "Kles'tak Lur'tae'mont [Explosive War Madness]",
      "Kau'ui Ta'lissera [Cadre Marriage]",
      "Kais Sho'kara [Skilful Window]",
      "Ko'vash L [Worthy Cause To Drop]",
      "Doran Fio'dr [Peaceful Fabric]",
      "Au Shaserra [Era Shadowsun]",
      "Kar'tyr'cea [Punishment Enlightened]",
      "Run'al Kais [Outpost Skilful]",
      "Aun Dua'vr [Ethereal Next To]",
      "Cha'monat [Action Individuality]",
      "Ll'fannor Lur'tae'mont [Retailer War Madness]",
      "Bentu'shovah [Wise Farsighted]",
      "M'yan Kass'l [Unhappy Orca]",
      "Retha Ta'lissera [University Marriage]",
      "Shas'ka Gal'leath [Sun Explorer]",
      "Mal La [Insect Creature]",
      "Du'va B'kak [Under Sand Herder]",
      "Co't Ko [Not Alike To Worthy]",
      "Mon Y [Grey One]",
      "Kavaal Fio'tak [Massive Battle Machine]",
      "Tor'il Kai'rotaa [Centimeter Month]",
      "Kauyon Kak [Patient Hunter Sand]",
      "Tsua'm Oni [Middle To Cover]",
      "Tsua'm L [Middle To Drop]",
      "Kna'is [Stupid Movement]",
      "Or Gue'vesa [Compelling Human Helper]",
      "Shas Bork [Fire Snow]",
      "J'du [To Reverse Position]",
      "Vash'aun'an La [Warp Space Creature]",
      "Bork Vash'aun'an [Snow Warp Space]",
      "Monat Aun [Individuality Ethereal]",
      "Eio'kio Eio'kio [Tree Tree]",
      "Kauyon Es [Patient Hunter Forceful]",
      "Ka'mesa Ko'vash [Scar Worthy Cause]",
      "Vior'la Nan [Hot-headed Sword]",
   ],
[close]

could you give me a Imperial Lance turret already made so i could do some coding, on how to make it look cool, i just need one turret, and if possible with the cannon already seperated from the turret?
Title: Re: BattleFleet Gothic
Post by: silentstormpt on July 28, 2013, 11:25:42 AM
Been busy trying to get a "cool" looking Lancer projectile and right now i got this:

Spoiler
(https://dl.dropboxusercontent.com/u/32263294/starsector/screenshot001.png)
[close]

it should be a really fast projectile with a huge length, i tried for quite a few hours to get some emparchs on the projectile when it was fired but it created too many problems so i gave up for now.

Im using the ironclads and changing its weapons to test out possible ways for the weapons on BFG.
Title: Re: BattleFleet Gothic
Post by: HELMUT on July 28, 2013, 12:29:31 PM
Hummm strange, i always though Lances were like Starsector beam weaponry. Of course they change a bit with each faction (Imperial lances would looks like Tachyon lances whereas Eldars lances can shoot multiple time like burst pd laser).

And there is no kind of "long" projectile who come to mind in the 40K universe. Edit: Disregard what i said, there are Tau railguns who would look very similar to the weapon in your screenshot.
Title: Re: BattleFleet Gothic
Post by: silentstormpt on July 28, 2013, 04:15:49 PM
I've been messing around with the Lance Turret after checking they are indeed a beam like weapon that shoots a projectile thats extremely fast and its 2000 px long making it look like a "beam" and also gains the ability of hitting the same target 2 times and exploding (if it doesnt hit anyone) on max range, the result is a really cool looking "beam".

Spoiler
(https://dl.dropboxusercontent.com/u/32263294/starsector/screenshot003.png)
[close]

Also are those Weapon Batteries on the side, ive found they can be beams or projectiles...

EDIT1: if you can make that Lance Turret for the imperials i can make it into the turret and go from there.

EDIT2: is there a damage/hp scale for balancing done yet, ive been creating a Lance, Weapon Battery and Nova weapons with all cool looking mechanics but i got no idea what balancing should i provide these.
Also weapon projectile colors what are your opinions for each faction, for lance's etc...
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on August 14, 2013, 12:53:25 AM
Have a look at OP updated what is being done/doing.

Also throw any ideas at me or others on here, skype, pms or even personally email me. (With "Subject: BFG Mod" or i wont read it)
Title: Re: BattleFleet Gothic
Post by: HELMUT on August 20, 2013, 12:58:10 PM
I really haven't done much on this mod recently. I'm still buggered about the sprites for the weapons. BFG ships, and especially Imperials one are the long, thin ship type and weapons seems oversized on them, it looks completely off to me and i don't have much ideas at how to deal with this problem.

Here i reworked the Emperor class sprite with the weapons mounts and all.

(http://i.imgur.com/iRgE4eH.png)

And here with guns.

(http://i.imgur.com/3VSvCTU.png)


Even with some very small turrets, it looks dumb to me (i borrowed Ironclads guns to show the problem). Any advice?


Title: Re: BattleFleet Gothic
Post by: phyrex on August 20, 2013, 01:39:44 PM
its either that or put them in a way that they cant be seen, as if they were inside the hull imo
Title: Re: BattleFleet Gothic
Post by: silentstormpt on August 20, 2013, 02:17:37 PM
I really haven't done much on this mod recently. I'm still buggered about the sprites for the weapons. BFG ships, and especially Imperials one are the long, thin ship type and weapons seems oversized on them, it looks completely off to me and i don't have much ideas at how to deal with this problem.

Spoiler
Here i reworked the Emperor class sprite with the weapons mounts and all.

(http://i.imgur.com/iRgE4eH.png)

And here with guns.

(http://i.imgur.com/3VSvCTU.png)
[close]


Even with some very small turrets, it looks dumb to me (i borrowed Ironclads guns to show the problem). Any advice?


The ship scale should be higher, i don't see any other way besides that, also hardmount weapon batteries are really flat (in yellow), the turrets themselves are really small as you can see  weapon battery turret (in green) and that "lance?" turret (in red):

Spoiler
(https://dl.dropboxusercontent.com/u/32263294/starsector/AM_BB_Composition_original.jpg)
[close]

For materials, check the mods dropbox folder we set up
Title: Re: BattleFleet Gothic
Post by: Wyvern on August 20, 2013, 02:57:13 PM
The ship scale should be higher, i don't see any other way besides that,
Or just make the weapon sprites smaller?  Take a look, for example, at the Antediluvians faction (http://fractalsoftworks.com/forum/index.php?topic=2381.0) - something like that might work very well for these sorts of ships.
Title: Re: BattleFleet Gothic
Post by: phyrex on August 20, 2013, 03:27:23 PM
The ship scale should be higher, i don't see any other way besides that,
Or just make the weapon sprites smaller?  Take a look, for example, at the Antediluvians faction (http://fractalsoftworks.com/forum/index.php?topic=2381.0) - something like that might work very well for these sorts of ships.

i think they dont want to lose too much resolution on weapon sprites, otherwise they would have probably done it like erick already.
Title: Re: BattleFleet Gothic
Post by: silentstormpt on August 20, 2013, 04:06:02 PM
The ship scale should be higher, i don't see any other way besides that,
Or just make the weapon sprites smaller?  Take a look, for example, at the Antediluvians faction (http://fractalsoftworks.com/forum/index.php?topic=2381.0) - something like that might work very well for these sorts of ships.

i think they dont want to lose too much resolution on weapon sprites, otherwise they would have probably done it like erick already.

Exactly, it becomes specially "sad" when you have fantastic weapon sprites, only to make them have a "8bit" look
Title: Re: BattleFleet Gothic
Post by: Wyvern on August 20, 2013, 04:13:10 PM
The ship scale should be higher, i don't see any other way besides that,
Or just make the weapon sprites smaller?  Take a look, for example, at the Antediluvians faction (http://fractalsoftworks.com/forum/index.php?topic=2381.0) - something like that might work very well for these sorts of ships.

i think they dont want to lose too much resolution on weapon sprites, otherwise they would have probably done it like erick already.

Exactly, it becomes specially "sad" when you have fantastic weapon sprites, only to make them have a "8bit" look
But what's the alternative?  If you make the ships bigger, that just makes the player have to zoom out further to see what's going on, at which point, what have you gained by having higher resolution weapons?  Is their appearance in the cargo screen that important?

There are only two other alternatives I can see: one, make the ships use hidden mounts (almost?) exclusively, or two, re-adjust the armament to more closely match the default Starsector design paradigm where ships just don't have huge numbers of guns.
Title: Re: BattleFleet Gothic
Post by: HELMUT on August 20, 2013, 04:41:33 PM
Actually the amount of weapon is very close to Vanilla Starsector. "Only" 19 mounts for the Emperor class against 24 for an Onslaught (with Thermal pulse cannons). And even with less mounts, the weapons still looks wrongs on it. Shrinking weapons could be a solution but as silent said they don't look very good when they become too small. The guns used for my example are somewhere around 35x20 pixels and are already too big. The custom sprites i made for the weapons are closer to 80x50 soooo yeah...

The appearance on the cargo screen isn't really the problem but i would really have liked to show some nice weapons sprites with proper animations (the guns from the Fairy empire mod comes to mind). Sure, hidden weapons could work but that wouldn't be as cool as "real" weapons.

I'll try to increase a bit the scale of the ships. Not too much, they would be longer than most capitals ships but as they are very thin to begin with it shouldn't be too out of place. I remember some Neutrinos capitals ships are pretty huge, but still fit with Vanilla ships, so i'll try, and we'll see.

Title: Re: BattleFleet Gothic
Post by: Ravendarke on August 20, 2013, 04:43:44 PM
How much do they need to rotate?
Title: Re: BattleFleet Gothic
Post by: HELMUT on August 20, 2013, 05:32:15 PM
Hum... Probably 180° for the dorsals guns, 360° for the PD turrets and 90° for the broadsides. I heard that 90° is the narrowest broadside arc that the AI can properly handle, the same as the Conquest, for 0.54a at least. Some exceptions for the frontal guns like the Nova cannon, torpedoes tubes and some batteries who shouldn't be able to turn more than 5°/10° i think.

I'm currently trying to make some hardpoints version for the macro cannons on the side. Like in the picture that Silent showed us earlier, they will be mostly flat so it shouldn't be a problem. If it don't work, we could still make them hidden like Wyvern said.
Title: Re: BattleFleet Gothic
Post by: phyrex on August 20, 2013, 10:16:26 PM
Maybe the mod could, by default, include a code or something to allow zooming out as much as needed (simply just take any zooming out limit the game might have) so that the player can just zoom out as the situation requires ?

I mean, the solution to this problem dosent seem to be in sprite size, is there something in zooming in/out that might prevent my suggestion from working ? (did i miss something ?)
Title: Re: BattleFleet Gothic
Post by: Okim on August 22, 2013, 12:12:35 AM
You can make all of your weapons as hardpoints with 180 deg arc and just make a smaller sprite for it. In cargo you`ll always see the turret variant of the weapon.

Hardpoints are slightly more difficult to disable, but they have their rotation speed reduced to hell. This can be overcame by giving experimenting with various rotation speeds for the gun.

This is of cause if you are not going to use these weapons anywhere else (you`ll have to make ALL weapons as hardpoints).
Title: Re: BattleFleet Gothic
Post by: HELMUT on August 24, 2013, 10:36:24 AM
Hardpoints are slightly more difficult to disable, but they have their rotation speed reduced to hell.

Ah? I always thought that hardpoints were used for narrow firing arc but didn't influenced the rotation speed. Well, good to know. We'll have to test if 90° is too much for a hardpoint and if the AI go derp that way, if so we'll reduce the angle. The firing arc is more a problem for the AI than the player, and my knowledge in how the AI handle stuff might be wrong as well. Pelhamds and silent will be better judge than me.

Anyway, i tried some little things.

On the left is and empty imperial ship (i used WhoopieMonster's Gothic as a base), on the middle a ship fitted with guns (i used the Emperor's loadout, disregard the mounts emplacement) and on the right a Paragon for scale comparison. I precise that the imperials ships are supposed to be capitals classes, the biggest of the Imperial navy.

Spoiler
(http://i.imgur.com/JDJvIVI.png)
[close]



So i made them bigger, but still reasonable in comparison to Vanilla. I made a small hardpoint version for the imperial batteries. And used shrinked version from Okim's mod for the turrets. So i think that's how i'm gonna do it. I'll rework my weapons sprites to make them smaller and more appropriate for the new ships and give a hardpoint version for the broadsides. In the end, i'll be forced to make them smaller, but i think that's ok, they were completely oversized to begin with and on top of that they looked pretty meh.

Of course i can also try to improve the hardpoint look if you think it should be better. However, it would still better if we could have a proper spriter for this mod. My skills don't make justice to the 40K universe.
Title: Re: BattleFleet Gothic
Post by: silentstormpt on August 24, 2013, 10:38:25 AM
If you can get the Imperial weapons ready and at list one Imperial ship, i will start working on adding them asap
Title: Re: BattleFleet Gothic
Post by: silentstormpt on August 29, 2013, 06:58:03 AM
Ive noticed that those side weapon batteries are pretty much universal for I.F. ships:

Spoiler
(http://www.bolterandchainsword.com/argos/BFG/bfgwork17.jpg)
[close]

This might help when making them, by creating those platforms, you can kitbash several variants on the same ship Class and it can be used on the majority of ships.
They come in different sizes, 4 Cannons and 6 Cannons (the weapon batteries) for the cannon placements its 2 and 3 Large Cannon Placements.
Spoiler
(http://www.bolterandchainsword.com/argos/BFG/bfgwork42.jpg)
[close]

Some Light Cruisers and Frigates use the Long sized one (6 Cannons/3 Large Mounts)
Spoiler
(http://www.cold-moon.com/40k/40kRP/Images/AlliesAndAdversaries/DauntlessPtd1.JPG)
(http://img.alibaba.com/img/pb/061/685/674/674685061_242.jpg)
[close]
Cruisers,BattleCruisers and BattleShips use the Medium sized ones (4 Cannons/2 Large Mounts)
Spoiler
(http://kofler.dot.at/40k/units/Imperial_Navy_Emperor_Class_Battleship.gif)
(http://blackstone.outpost10f.com/apocalypse.jpg)
[close]

http://www.wargamerau.com/forum/lofiversion/index.php/t102598.html
Title: Re: BattleFleet Gothic
Post by: silentstormpt on August 30, 2013, 10:06:29 AM
IMPERIAL FLEET

Imperial Ships side weapons:
1st) Weapon Batteries, these are hardmounted weapons that you can only see the cannon (can be a beam cannon or ballistic cannons);
Spoiler
(http://bitzbarn.com/oscommerce/catalog/images/IMG_6460.JPG)
[close]
2nd) Lance Batteries, these are turretmounted weapons.
Spoiler
(http://bitzbarn.com/oscommerce/catalog/images/IMG_6461.JPG)
[close]
3rd) Launch Bays, these are hardmounted launch bays that launch fighter when fired (these will work like Xenoargh fighters launchers (http://fractalsoftworks.com/forum/index.php?topic=4292.msg106707#msg106707));
Spoiler
(http://bitzbarn.com/oscommerce/catalog/images/IMG_6459.JPG)
[close]

CHAOS FLEET

Chaos Ships side weapons:
1st) Weapon Batteries, these are small turretmounts that when compared to the imperial are much smaller (can be a beam cannon or a ballistic cannon)
Spoiler
(http://bitzbarn.com/oscommerce/catalog/images/IMG_6473.JPG)
[close]
2nd) Single Lance Batteries, these is a turret mounted weapons with a single slot for a lance turret and lots of small turretmount anti-fighter weapons
Spoiler
(http://bitzbarn.com/oscommerce/catalog/images/IMG_6474.JPG)
[close]
3rd) Dual Lance Batteries, these are 2 large turret mounted weapons
Spoiler
(http://bitzbarn.com/oscommerce/catalog/images/IMG_6468.JPG)
[close]
4th) Launch Bays, these are hardmounted launch bays that launch fighter when fired (these will work like Xenoargh fighters launchers (http://fractalsoftworks.com/forum/index.php?topic=4292.msg106707#msg106707));
Spoiler
(http://bitzbarn.com/oscommerce/catalog/images/IMG_6471.JPG)
[close]

All being used on different cruisers;
Spoiler
(http://gamingblog.lnh.id.au/wp-content/uploads/2013/02/2013-02-27-BFG-Chaos-1.jpg)
[close]

On a imperial hardmount you need to set up only the cannon, however, every mount needs come with 1 cannon and part of the box to cover the hardmount slot. This will generate a problem when you try to mount a imperial weapon on another alien ship, to prevent this problem a schematic system can be used to "convert" these weapons into usable weapon versions for that race, to identify what race is a weapon is simply add their name prefix on the weapon name.
Title: Re: BattleFleet Gothic
Post by: HELMUT on September 30, 2013, 03:42:12 PM

I remade all the imperials weapons and made some proper broadside variants. While it isn't perfect, it's still much better than the old ones.

(http://i.imgur.com/oAIPvev.png)




And here, the Emperor, Retribution and Mars class pretty much done. On the right, a Retribution fitted with weapons, much better no?
(http://i.imgur.com/R6s4ejD.png)


Obviously still a lot work to do but at (long) least a step in the right direction!

However silent, you want the launch bays to be weapons? I'm not sure to understand.
Title: Re: BattleFleet Gothic
Post by: silentstormpt on September 30, 2013, 04:40:47 PM
Yeah, its a easy way to have fighters in the battle without having them as independent wings, but as "weapons" instead.

Great job on the weapons btw, i feel the ships are a little blurry on some parts but alot better compared to the default ones.
Title: Re: BattleFleet Gothic
Post by: Vinch on October 02, 2013, 01:37:29 PM
Man those imperial ships start lookin' very good!

Do you have project regarding new 0.6 feature? ( or even Exelerin compatibility  ;) )

Oh and btw why the mod isnt under "mod" sub-forum?
Title: Re: BattleFleet Gothic
Post by: silentstormpt on October 02, 2013, 05:11:38 PM
Man those imperial ships start lookin' very good!

Do you have project regarding new 0.6 feature? ( or even Exelerin compatibility  ;) )

Oh and btw why the mod isnt under "mod" sub-forum?

Might take sometime before it gets a release, as for Exelerin, its not vanilla balanced and a total conversion, making it almost impossible for it.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on October 04, 2013, 08:27:11 PM

~~~SNIP~~~
Checked this thread at college three days ago, and the images didn't come up....welp....now they look really really good keep up the good work HELMUT and i might get cookies (first time i misspelled it cockies....you might not want them...)

Anyho

Stuff that I am doing but forgot to tell anyone:
Updating all the ship data and missions ect so most of the data
Waiting for sprite work from HELMUT
Learning how to make a proper sector :P
Title: Re: BattleFleet Gothic
Post by: silentstormpt on October 06, 2013, 08:06:07 AM

~~~SNIP~~~
Checked this thread at college three days ago, and the images didn't come up....welp....now they look really really good keep up the good work HELMUT and i might get cookies (first time i misspelled it cockies....you might not want them...)

Anyho

Stuff that I am doing but forgot to tell anyone:
Updating all the ship data and missions ect so most of the data
Waiting for sprite work from HELMUT
Learning how to make a proper sector :P

Once i manage to get the Star Control mod generating a sector, we can use it as a example to how to do for this mod aswell
Title: Re: BattleFleet Gothic
Post by: HELMUT on October 11, 2013, 05:06:53 PM
Finally finished (most of) the cruiser family!

Spoiler
(http://i.imgur.com/vzf9Eve.png)
[close]

From right to left:

Mars, Overlord, Lunar, Tyrant, Dominator, Gothic, Dictator.

Surprisingly i'm having some trouble doing destroyers and frigates. The original Gothic ship is the only source of kitbash i have and it's not ideal for doing small ships. I'll try to see what can i do. Don't be surprised though is they'll feel somewhat... Different.

For the total conversion, i said it before and i say it again, i'm not very fond of this idea. Players rarely plays total conversion mods and if they do, the first they are going to ask will be to make it Exerelin compatible or something like that.

So if you want it to be a total conversion in the end, okay. But at least, make the ships stats similar to Starsector Vanilla, for the people who will want to use it with other mods.
Title: Re: BattleFleet Gothic
Post by: WKOB on October 11, 2013, 06:58:39 PM
The Imperium of Man will crush the Dominion of Man.
Title: Re: BattleFleet Gothic
Post by: LaughingSmirk on October 13, 2013, 12:18:41 PM
1 - Finally finished (most of) the cruiser family!


2 - For the total conversion, i said it before and i say it again, i'm not very fond of this idea. Players rarely plays total conversion mods and if they do, the first they are going to ask will be to make it Exerelin compatible or something like that.

So if you want it to be a total conversion in the end, okay. But at least, make the ships stats similar to Starsector Vanilla, for the people who will want to use it with other mods.

1 - Look awesome, send me the files over dropbox if possible
2 - I am thinking of making a 'Factions mod' and a 'TC Mod', pretty much one were the whole game is changed, the other the ships and factions can be implemented seperatly...maybe even complete faction mods? (Imperium Of Man vs everything else in Excerlein or Tyranids ect)???

Thoughts?
Title: Re: BattleFleet Gothic
Post by: silentstormpt on October 13, 2013, 07:55:09 PM
Seems like it can be very difficult to balance into vanilla standards tho and the amount of faction besides the Imperium of Men, it should be fine if its only the Imperium, but once the other factions come out, it will need to be  set as 2 different mods.
Title: Re: BattleFleet Gothic
Post by: HELMUT on October 14, 2013, 01:04:21 PM
Yes something like that. An alternate download link for a Vanilla compatible Imperium faction and the other for the BFG total conversion. Shouldn't be that difficult to do with other races. They are relatively similar to the IN in some way.

BTW, i managed to finish the smaller ships.


Dauntless class:
Spoiler
(http://i.imgur.com/FxnxmsQ.png)
[close]

Sword class:
Spoiler
(http://i.imgur.com/PKoMtYx.png)
[close]

Firestorm class:
Spoiler
(http://i.imgur.com/VVy7qG7.png)
[close]

Cobra class:
Spoiler
(http://i.imgur.com/uNDPzDM.png)
[close]


Technically there are more imperial ships to do. However ships like the Oberon or the Vengeance are a rare sight in the Imperium and are usually only present in some specifics battlefleets. So yeah, they are "minor" ships, and i'm not even talking about civilians ones. I'll make them of course! But for now, only the standard Imperial Navy ships are there and they should be enough to get the faction started.


Title: Re: BattleFleet Gothic
Post by: HELMUT on October 15, 2013, 10:30:44 AM
Welp, that was faster than i thought.

Defiant class:
Spoiler
(http://i.imgur.com/XbByoCG.png)
[close]

Endeavour class:
Spoiler
(http://i.imgur.com/uCxm5J0.png)
[close]

Endurance class:
Spoiler
(http://i.imgur.com/gSLBxrk.png)
[close]

Falchion class:
Spoiler
(http://i.imgur.com/GFmlLBr.png)
[close]
Title: Re: BattleFleet Gothic
Post by: Trylobot on October 15, 2013, 10:56:13 AM
Pro tip: you really need to put a roster of some sort on your original post, and use one spoiler tag at most. I don't think I've seen but a fraction of your sprites, and for me the decision to sit down and play a mod is based on the contents of the mod's first page. It's probably the same for a lot of folks.

That said, I really like these from your most recent batches. Keep 'em comin'.

EDIT: This Paragon hack-job is amazing work, it's like a completely different beast:
Spoiler
Quote from: HELMUT
(http://i.imgur.com/JDJvIVI.png)
[close]
Title: Re: BattleFleet Gothic
Post by: HELMUT on October 15, 2013, 12:01:30 PM
Pelhamds will properly update the OP when he'll release a playable version. For now everything is still a work in progress and even the download link is for a very early WIP not even updated for 0.61, that's why we didn't bothered much with the presentation.

So yeah, everything will be much nicer in the near (i hope) future.

And thanks for the Paragon (that was the only capital ship i had under my hands at the moment, no free advertising i swear!).

Title: Re: BattleFleet Gothic
Post by: HELMUT on October 16, 2013, 03:58:55 PM
Moar.


Apocalypse class battleship:

Spoiler
(http://i.imgur.com/9yyo1of.png)
[close]

Oberon class battleship:

Spoiler
(http://i.imgur.com/MQU3w8M.png)
[close]

Vengeance class grand cruiser:

Spoiler
(http://i.imgur.com/JgIzg5K.png)
[close]

Avenger class grand cruiser:

Spoiler
(http://i.imgur.com/jiNvoMq.png)
[close]

Exorcist class grand cruiser:

Spoiler
(http://i.imgur.com/coSYtfw.png)
[close]

Imperial Transport:

Spoiler
(http://i.imgur.com/4ThtBO4.png)
[close]
Title: Re: BattleFleet Gothic
Post by: silentstormpt on October 16, 2013, 06:32:52 PM
Your getting really good at this, my only problem with it is their "command bridge" (on non Battleships) and those side pipes look blurry, rest is pretty much great if not awesome.
Title: Re: BattleFleet Gothic
Post by: HELMUT on October 17, 2013, 05:40:36 PM
Yep, might have to look to polish the blurry parts on some ships. About the command bridge for smaller ships, yeah i'm not really satisfied either. I'll have to take some times to kitbash a proper bridge and strap it to the ships.
Title: Re: BattleFleet Gothic
Post by: silentstormpt on November 03, 2013, 05:45:23 AM
Question, you had that huge sized battleship near the Paragon and you re-sized it again to smaller standards, why :'( ?

Ive trying to come up with a solution for the "side-gun placements", you cant have Hard-mounted placements with turrets on top that ruins any possibility of having alot more refitting possibilities so the only possible solution is having the side placements in pairs for each side:

2 Cannon Placements (4 Cannon version)
2 Fighter Launchers (3 Door version)
2 Lancer Placements (2 Lancer version)

You can do:
2/2/2;
4/2/0;
4/0/2;
2/4/0;
0/4/2;
2/0/4;
0/2/4;
6/0/0;
0/6/0;
0/0/6;
Thats 10 possible "hulls" for a battleship, cruisers aren't this extreme since they can only get 4 side placements.

Helmut, when you make a ship, you can use those side placements to measure the ship, since they are always the same size regardless what ship is using them, only the Cannon Placement with 6 cannons is a different "beast".
Title: Re: BattleFleet Gothic
Post by: HELMUT on November 03, 2013, 06:01:49 AM
I resized my ship because i was able to remade smaller weapons, as such i can stay within the Starsector scale. Also i had already made a couple of ship of that size and i was too lazy to modify them  :-X

For the rest of your post, i'm not sure to understand what do you mean. The broadside problem should have been resolved with my hard point weapon version on post #229. Or maybe you are talking about something else? Have to say your post confuse me.
Title: Re: BattleFleet Gothic
Post by: silentstormpt on November 03, 2013, 06:08:50 AM
I resized my ship because i was able to remade smaller weapons, as such i can stay within the Starsector scale. Also i had already made a couple of ship of that size and i was too lazy to modify them  :-X

For the rest of your post, i'm not sure to understand what do you mean. The broadside problem should have been resolved with my hard point weapon version on post #229. Or maybe you are talking about something else? Have to say your post confuse me.

I meant these:

Spoiler
(http://www.bolterandchainsword.com/argos/BFG/bfgwork17.jpg)
[close]
Title: Re: BattleFleet Gothic
Post by: HELMUT on November 03, 2013, 06:29:37 AM
I still don't follow you, basically you want custom weapons that act as entire gun batteries? For example a stack of three cannons equaling 1 hardpoint?
Title: Re: BattleFleet Gothic
Post by: silentstormpt on November 03, 2013, 08:27:12 AM
I still don't follow you, basically you want custom weapons that act as entire gun batteries? For example a stack of three cannons equaling 1 hardpoint?

That was what i wanted but its not possible, instead, making 10 hulls with weapon batteries in different places would be the only option
Title: Re: BattleFleet Gothic
Post by: HELMUT on November 03, 2013, 09:00:29 AM
Imperial ships are already based around this system. The standard template for the cruisers for example basically originated from the same hull, each cruiser was then modified as a variant (like the Gothic as a lance boat and the Dictator as a carrier). Honestly i wanted at first to make only one naked ship for each category and then adding Mars variant, Lunar variant etc... But then, it would be variants and not ship class, not sure everyone would have liked it.

So i think staying with classic weapon mount will do, at least for now.

Your idea sounds very experimental though, maybe i haven't perfectly understood how it will change things. For now, i think getting an early dev version with some ships and weapons would be better just to see if our stuff is at least holding together. Then we'll see if change can be made.
Title: Re: BattleFleet Gothic
Post by: theSONY on November 05, 2013, 05:09:55 PM
Is this playable ?
 because when i try to run in i got this when loading
Spoiler
Code
85641 [Thread-11] ERROR com.fs.graphics.o0oO  - Error loading [graphics/ui/sf_splash1.jpg] resource, not found in [F:\STARSECTOR\starsector-core\..\mods\Battlefleet Gothic,F:\STARSECTOR\starsector-core\..\mods\LazyLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ui/sf_splash1.jpg] resource, not found in [F:\STARSECTOR\starsector-core\..\mods\Battlefleet Gothic,F:\STARSECTOR\starsector-core\..\mods\LazyLib,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.?00000(Unknown Source)
at com.fs.util.Object.Ó00000(Unknown Source)
at com.fs.graphics.o0oO.String(Unknown Source)
at com.fs.graphics.o0oO.?00000(Unknown Source)
at com.fs.graphics.o0oO$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
86219 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Error loading [graphics/ui/sf_splash1.jpg] resource, not found in [F:\STARSECTOR\starsector-core\..\mods\Battlefleet Gothic,F:\STARSECTOR\starsector-core\..\mods\LazyLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ui/sf_splash1.jpg] resource, not found in [F:\STARSECTOR\starsector-core\..\mods\Battlefleet Gothic,F:\STARSECTOR\starsector-core\..\mods\LazyLib,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.?00000(Unknown Source)
at com.fs.util.Object.Ó00000(Unknown Source)
at com.fs.graphics.TextureLoader.new(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.H.o00000(Unknown Source)
at com.fs.starfarer.loading.null.super(Unknown Source)
at com.fs.super.oOOO.?00000(Unknown Source)
at com.fs.starfarer.combat.String.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
[close]
Title: Re: BattleFleet Gothic
Post by: sirboomalot on November 05, 2013, 07:30:49 PM
Is this playable ?
 because when i try to run in i got this when loading
Spoiler
Code
85641 [Thread-11] ERROR com.fs.graphics.o0oO  - Error loading [graphics/ui/sf_splash1.jpg] resource, not found in [F:\STARSECTOR\starsector-core\..\mods\Battlefleet Gothic,F:\STARSECTOR\starsector-core\..\mods\LazyLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ui/sf_splash1.jpg] resource, not found in [F:\STARSECTOR\starsector-core\..\mods\Battlefleet Gothic,F:\STARSECTOR\starsector-core\..\mods\LazyLib,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.?00000(Unknown Source)
at com.fs.util.Object.Ó00000(Unknown Source)
at com.fs.graphics.o0oO.String(Unknown Source)
at com.fs.graphics.o0oO.?00000(Unknown Source)
at com.fs.graphics.o0oO$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
86219 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Error loading [graphics/ui/sf_splash1.jpg] resource, not found in [F:\STARSECTOR\starsector-core\..\mods\Battlefleet Gothic,F:\STARSECTOR\starsector-core\..\mods\LazyLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ui/sf_splash1.jpg] resource, not found in [F:\STARSECTOR\starsector-core\..\mods\Battlefleet Gothic,F:\STARSECTOR\starsector-core\..\mods\LazyLib,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.?00000(Unknown Source)
at com.fs.util.Object.Ó00000(Unknown Source)
at com.fs.graphics.TextureLoader.new(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.H.o00000(Unknown Source)
at com.fs.starfarer.loading.null.super(Unknown Source)
at com.fs.super.oOOO.?00000(Unknown Source)
at com.fs.starfarer.combat.String.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
[close]

The original post was last updated in august, and .6 came out in September, so I'm guessing the mod isn't up to date with the current version.
Title: Re: BattleFleet Gothic
Post by: silentstormpt on November 24, 2013, 11:48:41 AM
Ill probably work on this very soon, depending how my RL workload is.

Have you guys decided on the "Starmap" that will be used?

EDIT: The mod itself its not even setup to run at 0.6 version only the older 0.5X
Title: Re: BattleFleet Gothic (Starsector 0.54.2)
Post by: HELMUT on November 26, 2013, 09:10:33 AM
Is it really necessary to have a proper starmap now? A single station should do for now, it's more important is to see if it's balanced before adding all the side-stuffs.
Title: Re: BattleFleet Gothic (Starsector 0.54.2)
Post by: silentstormpt on November 26, 2013, 10:14:05 AM
Is it really necessary to have a proper starmap now? A single station should do for now, it's more important is to see if it's balanced before adding all the side-stuffs.

I can easily add a couple of systems but it should be already on the zone with every single race are close by, for example some systems near the Eye of Terror, like Cadia for example.
Title: Re: BattleFleet Gothic (Starsector 0.54.2)
Post by: LaughingSmirk on November 26, 2013, 12:51:20 PM
Is it really necessary to have a proper starmap now? A single station should do for now, it's more important is to see if it's balanced before adding all the side-stuffs.

I can easily add a couple of systems but it should be already on the zone with every single race are close by, for example some systems near the Eye of Terror, like Cadia for example.
Or we could easily make up lore fluff e.g. a rift or warp gate into a new series of sectors - imperial crusade, hive fleet tendrils, chaos just cos they are chaos, a tomb world/system, t'au sucked into system and eldar crone world or other eldar type world as they can just warp in.

Lore fluff simples
Title: Re: BattleFleet Gothic (Starsector 0.54.2)
Post by: silentstormpt on November 26, 2013, 12:55:04 PM
Oh yeah, forgot about the Tau, they are really far away from a Chaos Warp
Title: Re: BattleFleet Gothic (Starsector 0.54.2)
Post by: Arghy on November 27, 2013, 12:24:09 AM
Yeah better to run off a new system so you can add any damn race you please because you know someones going to get mad if it doesnt add up man!
Title: Re: BattleFleet Gothic (Starsector 0.54.2)
Post by: HELMUT on November 27, 2013, 09:33:14 AM
Pelhmads said it all. Just invent a new random sector with everyone happily bludgeoning together, a bit like the Kaurava system in DoW Soulstorm.
Title: Re: BattleFleet Gothic (Starsector 0.54.2)
Post by: LaughingSmirk on November 27, 2013, 01:11:04 PM
I'll write up some lore fluff then and post it on here.
Title: Re: BattleFleet Gothic (Starsector 0.54.2)
Post by: entropy on November 27, 2013, 11:25:15 PM
This is awesome!
Title: Re: BattleFleet Gothic (Starsector 0.54.2)
Post by: LaughingSmirk on November 28, 2013, 03:23:37 AM
Hows this?




The Imperium of man a endless orginsied chaos of worlds, warzones and destruction, among these inumarable worlds, stories and legends there are a few world among these that stand out above the rest as places of holy grace given by the Emperor himself.

One such case is the [Aurora Chaoticum] Sector, long isolated from the Imperium by Warp storms that lasted for a millennia the abandoned inhabitants themselves did not know that the Horus Heresy had ended.Continuing the struggle ever since their isolation, this was seen itself in the large amount of Chaos infesting the Sector: both vile traitor Marines and Eldar Corsairs raiding the isolated left colony of [Benevolent Light]. A Imperial Crusade of a Horus Heresy proportions arrived in this Sector to claim this sector back for the Emperor through Bolter and Sword.

The Imperium and Chaos were not the only inhabitants of this outcast Sector, among the sectors one long thought unreachable through the swirls of the warp became suddenly accessable unfortunatley for the Imperial scouting force the inhabitants had just awoken from their long sleep: the Necrontyr had risen and wanted to reclaim their Sector through force...with these old warriors awoken so came the Eldar through the webway to fight their ancient foe once again. [Kalypso] was that sectors name reflects the capricious nature of this sector and entraps many a man.

The T'au themselves came upon this Sector in the their 4th Phase Expansion fleets, innumerable ships, transports and their vile Kroot allies took the now renamed [Xeno Hive] for themselves and sent out dozens of fleets into the neighbouring systems to take this whole Sector for the welcoming T'au Empire.

The Orks of course ever present took this opportunity to infest every sector with their rusted and smoking ships, these Freebooterz raided the whole Sector indiscriminately. Why should they do this? It seems that it is more fun to have a eternal battle than take over a Sector to them....

This already tortured sector does not have a good fate as the Great Screech of the Hive mind blasts itself into the Astropaths minds driving many insane calling out that the Emperor must be punishing them to send these beasts to devour them...[Hive Fleet Cthulhu] is rapidly approaching to eat. 
Title: Re: BattleFleet Gothic (Starsector 0.54.2)
Post by: HELMUT on November 28, 2013, 03:44:19 PM
Good thing you posted this here and not on the Dakka forum, there you would have been murdered for every fluff errors. ;D

Ok so the fluff. First, An imperial crusade of Horus Heresy proportion is extremely unlikely if not technically impossible, especially for a single sector. The Horus heresy almost mobilized the entire Imperial fleet in the Galaxy, so no need to go into hyperbole here. Just say a crusade fleet, no need to quantify.

Necrontyrs died millions years ago, now they are Necrons.

Didnd't undersand this sentence:

Quote
[Kalypso] was that sectors name reflects the capricious nature of this sector and entraps many a man.

Also this one:

Quote
took the now renamed [Xeno Hive] for themselves

And for the Nyds, an old hive fleet tendril can do the job as well rather than inventing a new hive fleet that never appeared in the fluff yet.

If you need inspirations for the sectors/planets names, look here:

http://www.ironhands.com/40planet.htm

Nothing big, just small details that i noticed.
Title: Re: BattleFleet Gothic (Starsector 0.54.2)
Post by: LaughingSmirk on November 29, 2013, 01:24:27 AM
Kalypso or Calypso a Greek goddess who ensnared Odysseus on her Island for a few years and a bewitching woman therefore represents the Eldar and the deadliness of allure of the Necron technology that many Imperial, Ork and Xeno have tried to gain. 

Awwww I like hyperbole....its what is in a lot of the WH40K novels I have read massive sweeping statements :P But I will change it to something else (Grrrr)

The Necrons can be referred to as either Necrons or Necrotyr as the Space Marines and Inquisition do so - Source a few Novels.

Could not be bothered with the last name so came up with a *** one :P probably will rename it [Odiphon] or [Dalmarous]
Title: Re: BattleFleet Gothic (Starsector 0.54.2)
Post by: silentstormpt on November 30, 2013, 09:38:59 AM
@HELMUT ive created another DEV build for 0.6, could you add all the artwork youve done so we can start adding the ships, also are you going to do a revisit on the ork weapons and ship?
Title: Re: BattleFleet Gothic (Starsector 0.54.2)
Post by: HELMUT on November 30, 2013, 09:45:34 AM
For the current artworks, i have to said i haven't done much (read: at all) since my last batch of ships, still have to remake the bridge on the smaller ships. I was kinda busy with other works. The sprites posted on the forum are already PNG so they should work for now.

I'll eventually try to do some stuffs on the Orks. Even though i prefer to see a playable version first before i start to work.
Title: Re: BattleFleet Gothic (Starsector 0.54.2)
Post by: silentstormpt on November 30, 2013, 09:55:42 AM
Thats what im trying to add here, but ill need a few ships in, the weapons art seem to be done from what i understood, a playable should be rather fast to add btw, im just adding a few general scripts that will help out in the long run for factions and relationships.

EDIT: having a specific channel for this mod on skype might help as well
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: silentstormpt on January 04, 2014, 02:01:28 PM
Been thinking on how would the ship stats, sizes and combat would be interesting on the mod, ive been doing some research on all the ships used on the board game:
https://www.dropbox.com/s/xxvofw5qgctcn5w/BFG%20-%20Imperial%20Navy%20FleetData%20%28newest%29.docx

Combat will be based on lowering Shields to bypass defenses, weapons have infinite ammo, with the exception of the mass destruction weapons and torpedoes, only shields produce flux, cd and RoF is the major balance on the weapons stats since their ammo pools are limitless.

Void Shields are not an absolute defense and cant just "brush off" huge damage weapons like torpedoes, so some damage bypasses shields.

All weapons are Energy based since theres no ammo types on the BFG board game.

---

I expect battle becomes sluggish in 1v1s making focus firing and heavy hitting weapons very important, but you can force a enemy to overload or vent and decimate him while he cant activate hes defenses. A Crit system will also be used to make sure, elite crews become more important asset to have.

---

So far, sounds are from DoW2, but since those are from a game, they need to be altered to prevent copyright issues (they needed to be altered anyway), these weapons are huge, some can be KM's in size, they must have that feel of firing a WW2 giant cannon that will spit a shell capable of nuking a enemy.
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: LiquidStang on January 04, 2014, 04:22:49 PM
This mod doesn't seem to wanna load.

Code
 [b]Error 404[/b]

Mod corrupted!
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: silentstormpt on January 04, 2014, 04:47:44 PM
This mod doesn't seem to wanna load.

Code
 [b]Error 404[/b]

Mod corrupted!

Its not updated: (Starsector 0.54.2)

EDIT: doc file was updated, added Grand Cruisers and Battle Cruisers
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: LiquidStang on January 06, 2014, 05:48:56 PM
This mod doesn't seem to wanna load.

Code
 [b]Error 404[/b]

Mod corrupted!

Its not updated: (Starsector 0.54.2)

EDIT: doc file was updated, added Grand Cruisers and Battle Cruisers

Thanks
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: silentstormpt on January 07, 2014, 07:25:54 AM
Thoughts regarding the BFG Mod.

Note: Most of the stats being used here come from this website.
http://afterimagedan.blogspot.nl/2012/10/battlefleet-gothicrevised.html (http://afterimagedan.blogspot.nl/2012/10/battlefleet-gothicrevised.html)

Resumed introduction to the original board game.

BattleFleet Gothic is a board game where two fleets composed by different types of ships and races fight for supremacy.
Each ship has its own stats that can be separated into:
Certain ships have special rules attached to it, these rules are what makes those ships unique in their combat, including these rules will be the last part ill add into the mod since they are also the hardest to implement.

How are the mods ship stats based.

All ships stats are based on the original (board game) ship stats and some data the official data (ship size, crew size) found on their wiki.
Stats like crew and ship size were scaled down due to their enormous size/amount.
BFG: Battleship Defense Type is 12 with +6 Front/+5 Sides/+5 Rear == SS: 12 * (((6+5+5) / 3) * 10) = 640 Armor
BFG Apocalypse Class Battleship has 800 px and 375 points == SS Mass 800 * 375 = 300000
BFG Apocalypse Class Battleship moves at 15CM per turn == (15cm * 5px) + [Ship TYPE Speed] = 75px/s
BFG Apocalypse Class Battleship has 375 points == Round(375 / 10) = 38

Most ships in the Chaos and Imperial side are variants of a few hulls, the differences besides certain spacial rules and amount of cost in points are the side weapon platforms.

Weapon Platforms on the Imperial (and Chaos) sides are divided by 2 sizes and 3 types.
The large sized one is only used by one ship so its not as important. Example:
Spoiler
(http://www.bolterandchainsword.com/argos/BFG/bfgwork17.jpg)
[close]


The Launch Bays allow the ship to become a Carrier and provide an Hangar for Fighters and Bombers;
The Side Turret Expansion provides an extra Lancer mount and a few smaller turrets;
The Side Hardpoint Placements provides hardpoints for 4 huge cannons on the sides (like the old wood ships on the discovery age).

The variants are dictated in a certain weapon platforms placements in the ship and very rarely a extra weapon fixed on hull.
This opens up the possibility of blueprints in a later version based on the weapon platforms used in a shipyard.

How is combat work on Starsector.

Heres a list for some defined ideas on the combat:

Smaller ships can only stand a chance by grouping together to defeat a bigger foe, or have a very specific anti-capital weaponry, to help this however, you got a Crit system that's been released. Getting overloaded usually means your "instant demise".

The shields also can only prevent part of the damage from certain anti-capital weapons (like Nova cannons, torpedoes and planet killer main cannon for example), making them ideal to be used against capital ships. Some special weapons also require your shields to go offline making them a very risky move.

Bigger ships are much more slower when compared to vanilla. They also possess the firepower to reduce a whole fleet to smithereens, while possessing some weaknesses that can be exploit (besides the slow movement).

All ships have massive mass making ramming a very good source of damage (this goes for you Ork players *wink*).

Extra notes:

I've been checking out some of the more developed mods out there for mechanics that would greatly improved the universe of WH40k BFG. So far, station battles (Xenoargh's Vacuum) asteroid mining (Xenoargh's Vacuum) and trading (Okim's, Ironclads) if you guys allow me to use your work ofc.
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: LiquidStang on January 07, 2014, 09:13:55 AM
SilentStormpt, you are a genius.  ;)
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: Lopunny Zen on January 08, 2014, 01:20:55 PM
ships are very nice a creative..the problem is i see alot of pixels and they dont seem to blend together so the ships look kinda muddy
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: LaughingSmirk on January 09, 2014, 01:22:57 AM
ships are very nice a creative..the problem is i see alot of pixels and they dont seem to blend together so the ships look kinda muddy
Those are the really old version of the Sprites, the current version are being done by HELMUT with most of the Imperial Ships already done, the same with custom Imperial Weapon Sprites.

The Original release was really a 'proof of concept' to see if they actually were a viable type of ship to be put in-game, that is reflected upon by the stats of the old ships, they were very clunky and not balanced.

So, Silent is pretty much (literally) the only one working on this at the moment, I can't really because of exams, retaking a year and not feeling motivated to do much. I am also slightly out of practice with SS after not playing the game or messing around with the code for about 3-4 months, so IF I start to help out again it will take me a while to get used to the new game systems.

However, even though I have not been working on it, and HELMUT has been keeping the spriting ongoing in the background, the mod will eventually and hopefully be released with a working copy with about 100 new systems and interesting 'things' than before (all hail the mighty Silent!).

PS To Silent,
Any stuff you want posted in any of the OPs pm me the message or updated info, also if you want me to do something specific (I have a bit more time on my hands now and I'm not bogged down with anime :P (STOP ACCUSING ME OF BEING LAZY AND JUST WATCHING ANIME AND MANGA...I only spend about 1-2 hours a day on it when i get home from college after a 1.5 hour bus journey, otherwise I'm doing revision or I'm doing something special with Starbound (hint i'm trying to work out how to mod it to add in Hyltol villages/villagers)
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: silentstormpt on January 09, 2014, 02:31:29 AM
PS To Silent,
Any stuff you want posted in any of the OPs pm me the message or updated info, also if you want me to do something specific (I have a bit more time on my hands now and I'm not bogged down with anime :P (STOP ACCUSING ME OF BEING LAZY AND JUST WATCHING ANIME AND MANGA...I only spend about 1-2 hours a day on it when i get home from college after a 1.5 hour bus journey, otherwise I'm doing revision or I'm doing something special with Starbound (hint i'm trying to work out how to mod it to add in Hyltol villages/villagers)

Hey lazy guy, u know they are changing alot in this next patch (including the player/(possibly)world files) so might as well just wait until they finally release it.

/endsarcasm

I fear HELMUT will hate me since we might need to do some, a few changes to all the ships and weapons he did due to the "new" sizes. Hes also waiting for me to release something before he comes back and works on it again.... I do need to make some heavy balance testing with this combat prototype monster ive come up with...

As always, any help with sprinting is welcome.
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: Lopunny Zen on January 10, 2014, 02:20:33 PM
what do modders use to sprite ships...can adobe illustrator be used for it or just spriting? i have an idea for my own team :)
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: silentstormpt on January 10, 2014, 04:35:04 PM
what do modders use to sprite ships...can adobe illustrator be used for it or just spriting? i have an idea for my own team :)

GIMP, Paint.NET and Photoshop are the most common, but any program that can save a *.png file with transparency is fine
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: Kazzthal on March 02, 2014, 02:34:06 PM
Oooh ! I'm sooo waiting for this mod !!

It's my favorite board game

:D
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: Abaddon on March 05, 2014, 05:55:16 PM
I knew this was going to happen :'(

I have no hope anymore.
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: Kazzthal on March 07, 2014, 05:55:44 PM
So much for sad news  :'(


May the emperor guard your travels
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: silentstormpt on March 08, 2014, 01:21:57 PM
So much for sad news  :'(


May the emperor guard your travels

Its only on hold.

Will need a small team for it tho, this is a total conversion and they take a long time to be made. Not only this but the whole combat will be different, requiring a custom AI
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: Kazzthal on March 09, 2014, 04:55:52 AM
So much for sad news  :'(


May the emperor guard your travels

Its only on hold.

Will need a small team for it tho, this is a total conversion and they take a long time to be made. Not only this but the whole combat will be different, requiring a custom AI

Oooh ! Dear Emperor !! :)  There is always hope !
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: Swizzlewizzle on August 16, 2014, 08:07:01 PM
We are doing a similar mod on distant worlds over at http://www.matrixgames.com/forums/tm.asp?m=3640729&mpage=7&key=&#3677085 .. hope that this mod stays alive but the one over at distant worlds is definitely very active and headed towards beta/launch :)
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: Flying_Whale on June 03, 2015, 12:11:01 AM
Wonderfull ships! Please make this mod work with SS+.
Please
Please
Please)

Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: MesoTroniK on June 03, 2015, 01:54:43 AM
That is wishful thinking pilot...

In all seriousness though that is a mega necro on an extremely dead mod that is very likely to never be updated.
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: Max1045 on December 31, 2019, 11:26:01 PM
Deep apologies for the turbo-necro, but I wanted to check and see if anyone still has a copy of the last released version of this mod laying around. I know it's a long shot, but the download link is long since expired and I can't seem to find it anywhere else.
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: nb8 on January 09, 2020, 11:03:21 AM
i have 0.1 version this mod for starsecror 0.54 if you need.
Title: Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
Post by: Max1045 on January 09, 2020, 03:51:58 PM
That would be fantastic!