(Dunno what are thoses rings though)
Perhaps they represent the effective weapon arcs. Or the foot base on which the ships would stand in the actual game:
Spoiler
(http://2.bp.blogspot.com/-YNhcrHnGBEY/UP7MtL-lKjI/AAAAAAAAB9Y/clETnrCQBYo/s1600/rogue+trader+battlefleet+gothic+1.jpg)
Found new stuffs.
Chaos Fleet
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346134293418.png)
Ork Fleet
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346134452708.png)
Necron Fleet
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135374922.png)
Eldar Fleet
Spoiler
(http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135142619.png)
Tau Fleet
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135954969.png)
Spaces Marine Fleet
Spoiler
(http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135575783.png)
Space stations
Spoiler
(http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135700079.png)
Rogue Traders
Spoiler
(http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1346/13/1346135774623.png)
Also found Tau Manta/Tigershark/AX-10/Barracuda top views:
Spoiler
(http://images4.wikia.nocookie.net/__cb20121103030118/warhammer40k/images/thumb/9/96/Manta5.JPG/335px-Manta5.JPG)
(and a size comparison)
Spoiler
(http://images1.wikia.nocookie.net/__cb20121103030226/warhammer40k/images/thumb/d/d4/Manta8.jpg/564px-Manta8.jpg)
Barracuda
Spoiler
(http://images2.wikia.nocookie.net/__cb20121008081125/warhammer40k/images/thumb/8/8e/Mainstay_of_tau_air_force_barra.JPG/554px-Mainstay_of_tau_air_force_barra.JPG)
Tigershark
Spoiler
(http://images3.wikia.nocookie.net/__cb20121002124355/warhammer40k/images/thumb/d/d5/TigerShark1.JPG/640px-TigerShark1.JPG)
Tigershark AX-10
Spoiler
(http://images3.wikia.nocookie.net/__cb20121002125638/warhammer40k/images/thumb/4/40/TigerSharkA-X-10.jpg/640px-TigerSharkA-X-10.jpg)
Looks nice but you are off a few pixels on the starboard side
and the golden frames are a bit "shaky", but its a WIP ^^
Spoiler
(http://img28.imageshack.us/img28/5260/77585630.png)
Here is the finished article.
Spoiler
(http://i1228.photobucket.com/albums/ee445/WhoopieMonster/Starsector/Gothic_zps327f3cce.png)
Feel free to use it if you find it suitable or even change it, all I ask is a little credit for myself and Meat Bag whom I worked on this with.
Edit: We should be able to make the cruisers pretty quickly now as they share the same hull. Watch this space ;)
Just found a top view for the Necron Night Shroud and Death Scythe. I hope it will help Pelhamds for his sprites.
Spoiler
(http://www.forgeworld.co.uk/Images/Product/AlternativeFW/xlarge/FW_IA12-100-101.jpg)
I need a like button. in substitute i have this (also a lot bigger than i though.........) I will now need to resizefy them to around a good size :D I love my made up words:
Spoiler
(http://us.123rf.com/400wm/400/400/slena/slena1102/slena110200058/8853060-well-done-rubber-stamp.jpg)
Ok i tried it. So yeah, as you said, it is pretty much unbalanced for now. The Codex mod (http://fractalsoftworks.com/forum/index.php?topic=2749.0) rated the BFG ships more than 10 while the vanilla are around 1. So i tried some stuffs with the current ships with trylobot ship editor. I basically changed the weapons mounts according to the BFG rulebook (on GW site) and got this.
Spoiler
(http://i.imgur.com/xUbUUGs.jpg)
Much less mounts on the Hulk but still enough Dakka to wreck most capitals ships. I put 6 360° turrets, 2 360° dorsal lances and the rest are batteries and torpedoes tubes. I think this change is more important on the Space Hulk as your version got so much mounts that it make nearly impossible to customize the weapons (even though mine got an awful lot too)
Spoiler
(http://i.imgur.com/T9Rgxaf.jpg)
Not much changing here. 1 bombardment canon, 3 360° turrets and the rest are batteries.
Spoiler
(http://i.imgur.com/S1DD2WE.jpg)
As the class Apocalypse isn't equipped with batteries, it get 9 lances mounts and 4 turrets (and the nova cannon of course). This really show the mindset of the imperial navy. Their ships are quite specialized and pretty much defenseless alone. Each ships tend to be boating specialized weapons and counting on the rest of the fleet to do the rest of the job. So yeah, the apocalypse is actually a massive laser boat.
Spoiler
(http://i.imgur.com/LG32cyO.jpg)
I didnt change much here, just removed the front lance as the Gothic isn't supposed to have one. And reduced the torpedoes tubes to 3. As they were just so damn overpowered. Speaking of torpedoes, i am pretty sure that BFG torpedoes would act much more like Starsector Pilums launcher as they are somewhat guided weapons.
For the music, i am not sure you should put DoW music in this mod. Not that they don't fit in. But due to copyright stuff and all, you risk some problems (even more when you know how zealous GW lawyers are). Also, the music folder by itself weight 64 Mo which is damn pretty fat for a 0.1 version.
Edit: After re-reading my post, it sound so damn rough. Sorry Pelhamds if you feel offended by it, it was not the purpose. I am just trying to give some advice without sounding like a douche. I'll try to show some "builds" for the other ships when i'll got the time.
(Things I believe that you will want me to change:
The forward facing mounts on the Endurance,Endeavour,Defiant,Falchion)
Actually, that's pretty much the opposite. Some of the ships got broadside when they are not supposed to. You should try using the PDFs from GW site, pretty much everything is there: http://www.games-workshop.com/gws/content/article.jsp?catId=cat480005a&categoryId=6700003a§ion=&aId=21500018a (http://www.games-workshop.com/gws/content/article.jsp?catId=cat480005a&categoryId=6700003a§ion=&aId=21500018a). For the builds i showed you, i usually halve the values except for the turrets. Surprisingly, by doing this they become pretty close to the Vanilla Starsector ships in term of weapons mounts.
Defiant:
Spoiler
(http://i.imgur.com/v9mnQbN.jpg)
The lack of guns is due to it's flight deck, as it is a carrier.
Endeavour:
Spoiler
(http://i.imgur.com/GxOClTs.jpg)
Endurance:
Spoiler
(http://i.imgur.com/9MJvmL8.jpg)
Falchyon:
Spoiler
(http://i.imgur.com/7PhYjsq.jpg)
I'll try to do this for as much ships i can.
Edit: Here's some more, i used some color for the mounts. The sprites might need to be resized though.
Yellow: turrets
Red: batteries
Blue: Lances
Green: Torpedoes
Purple: Flight decks
Oberon:
Spoiler
(http://i.imgur.com/klEdQ6F.jpg)
Vengeance:
Spoiler
(http://i.imgur.com/1oWXZgg.jpg)
Might need to change the color for this one.
Avenger:
Spoiler
(http://i.imgur.com/QZzbzHr.jpg)
Exorcist:
Spoiler
(http://i.imgur.com/5gqsZaL.jpg)
Armageddon:
Spoiler
(http://i.imgur.com/XJC3weA.jpg)
Another sprite could be used as this one is kinda ugly.
Edit 2: And the Orks.
Slamblasta:
Spoiler
(http://i.imgur.com/3NXiRbk.jpg)
Gorbag's revenge:
Spoiler
(http://i.imgur.com/BHvyHYS.jpg)
Kroolboy:
Spoiler
(http://i.imgur.com/ncI0BvU.jpg)
Ammer:
Spoiler
(http://i.imgur.com/66zepQ2.jpg)
The three white mounts should be universals, because this ship can switch between torpedoes or batteries.
Terror ship:
Spoiler
(http://i.imgur.com/Dg07F0q.jpg)
KillKroozer:
Spoiler
(http://i.imgur.com/tuFO6hU.jpg)
Rok:
Spoiler
(http://i.imgur.com/6Ajwzok.jpg)
Onslaught attack ship:
Spoiler
(http://i.imgur.com/PXASC0L.jpg)
Ravage:
Spoiler
(http://i.imgur.com/1xVWh3y.jpg)
Brute ram ship:
Spoiler
(http://i.imgur.com/23y52t6.jpg)
This ship should have a much greater mass than most frigates to be effective. Also, brakes may not be necessary on this one.
Savage:
Spoiler
(http://i.imgur.com/jAWHoIa.jpg)
Hey there, love that you're making progress with this!
I've got some WIP stuff for Orkz (it's unfortunate they're the ones you've made the most progress with!) although it's not quite the same style as what you've got here nor any Codex stuff, more free style.
Any of it you want is yours and I can do some basic cleaning up or modifying if you have something in mind.
Spoiler
(http://i.imgur.com/fIrN3Zz.png)(http://i.imgur.com/J7hV4Lm.png)
Spoiler
(http://i.imgur.com/jcCNukP.png)(http://i.imgur.com/LDZEZ78.png)(http://i.imgur.com/5W3UM2V.png)(http://i.imgur.com/f3GFLW1.png)(http://i.imgur.com/CPjEgj9.png)(http://i.imgur.com/E4SLCUJ.png)
Spoiler
(http://i.imgur.com/3xNGNwY.png)(http://i.imgur.com/zmOE1fd.png)(http://i.imgur.com/OqZ5pxv.png)(http://i.imgur.com/isgKux8.png)(http://i.imgur.com/1knDnzC.png)(http://i.imgur.com/CO5cnNS.png)(http://i.imgur.com/HXy6kKO.png)(http://i.imgur.com/FZbQHmX.png)(http://i.imgur.com/jQ2vwX7.png)(http://i.imgur.com/7ePreDh.png)(http://i.imgur.com/SGXeQhc.png)(http://i.imgur.com/pGM94IG.png) (http://i.imgur.com/NqiJRjD.png)
Okay, Tyranids sprites are done. They should be the right size.
Hive ship:
Spoiler
(http://i.imgur.com/iV9ReKo.jpg?1?4413)
Razorfiend:
Spoiler
(http://i.imgur.com/uGL8Qlg.jpg?1?8868)
Kraken:
Spoiler
(http://i.imgur.com/zG2M116.jpg?1)
Prowler:
Spoiler
(http://i.imgur.com/9jKQRQY.jpg?1)
Stalker
Spoiler
(http://i.imgur.com/zDt6L4V.jpg?2)
Edit: Didn't see Austupaio post. Yes they are great! Especially Orks wings. WWII planes? Genius!
Spoiler
(http://i.imgur.com/f3GFLW1.png)
This one would fit nicely as a Dakkajet. Just need to remove the propeller and adding machineguns on the wings.
For the Fighta Bomma, the big one, with his wings reversed and two big thrusters on each sides, that would be great.
Well.......seeing as the smallest of the ships is a kilometer long in the lore or around that..........smaller than a pixel......:P
I think frigs are actually about 500-600m long
It depend from the source. One author from Black Library said frigates (escorts) were 30km longs. Other are saying they are around 1km. There is no official size. So it could go from 500m to a bit more than a kilometer.
And Pelhamds, i was about to post my sprites for the Orks fighters, so you'll take which one you prefer. But first... The Imperial navy.
Emperor:
Spoiler
(http://i.imgur.com/9lTz02F.jpg)
Retribution:
Spoiler
(http://i.imgur.com/WphfgzY.jpg)
Mars:
Spoiler
(http://i.imgur.com/mrhUU96.jpg)
Overlord:
Spoiler
(http://i.imgur.com/emyl84M.jpg)
Lunar:
Spoiler
(http://i.imgur.com/NW6ek3G.jpg)
Tyrant:
Spoiler
(http://i.imgur.com/pxaCORs.jpg)
Dominator:
Spoiler
(http://i.imgur.com/UqqEI1a.jpg)
Gothic:
Spoiler
(http://i.imgur.com/3v12qQJ.jpg)
Dictator:
Spoiler
(http://i.imgur.com/uO8TT4I.jpg)
Dauntless:
Spoiler
(http://i.imgur.com/nXmawNE.jpg)
Sword:
Spoiler
(http://i.imgur.com/d20l2Af.jpg)
Firestorm:
Spoiler
(http://i.imgur.com/wS2PXn9.jpg)
Cobra:
Spoiler
(http://i.imgur.com/KdpZdX0.jpg)
I am going to edit this post for the wings.
Edit: here's the fighter wings, the size should be right:
Imperial Navy:
Fury Interceptor
Spoiler
(http://i.imgur.com/GbwIGr4.jpg)
Marauder destroyer
Spoiler
(http://i.imgur.com/KsCNBkY.jpg)
Starhawk heavy bomber
Spoiler
(http://i.imgur.com/GxZZ7FS.jpg)
Thunderbolt heavy fighter
Spoiler
(http://i.imgur.com/F0mqTCe.jpg)
Space marines:
Thunderhawk
Spoiler
(http://i.imgur.com/rDcDqc8.jpg)
Chaos:
Hellblade interceptor
Spoiler
(http://i.imgur.com/14iJkmA.png)
Helltalon fighter bomber
Spoiler
(http://i.imgur.com/jUYoSAY.png)
Harbinger heavy bomber
Spoiler
(http://i.imgur.com/Ykf340I.jpg)
Orks:
Heavy Bommer
Spoiler
(http://i.imgur.com/bg0YkCa.jpg)
Dakkajet
Spoiler
(http://i.imgur.com/gsTtApy.jpg)
Tyranids:
Harridan
Spoiler
(http://i.imgur.com/a34fyCK.jpg)
Tau:
Barracuda
Spoiler
(http://i.imgur.com/WSWVJve.jpg)
Tigershark
Spoiler
(http://i.imgur.com/RzXsPTK.jpg)
TigerShark ax10
Spoiler
(http://i.imgur.com/U6xgjvW.jpg)
Manta
Spoiler
(http://i.imgur.com/c5oOYiU.jpg)
RazorShark
Spoiler
(http://i.imgur.com/nN7jmnn.jpg)
SunShark
Spoiler
(http://i.imgur.com/y9ntFEq.jpg)
Finished the fighter sprites for all factions.
Eldars:
Nightwing interceptor
Spoiler
(http://i.imgur.com/DADU1zF.jpg)
Phoenix bomber
Spoiler
(http://i.imgur.com/iv0ViV8.jpg)
Chaos:
Helldrake
Spoiler
(http://i.imgur.com/ee0QrGw.jpg)
Dark Eldars:
Raptor interceptor
Spoiler
(http://i.imgur.com/0a4ndZJ.jpg)
Razorwing bomber
Spoiler
(http://i.imgur.com/9CCVTex.jpg)
Necrons:
Death scythe
Spoiler
(http://i.imgur.com/8KsmfU7.jpg)
Nightshroud bomber
Spoiler
(http://i.imgur.com/SwIEvrk.jpg)
Also i made the sprite for faction's torpedoes:
Tyranids
Spoiler
(http://i.imgur.com/kBvoyWK.jpg)
Eldars
Spoiler
(http://i.imgur.com/MGBxAAx.jpg)
Imperial Navy and Space Marines
Spoiler
(http://i.imgur.com/T6dfUoK.jpg)
Orks
Spoiler
(http://i.imgur.com/tw6d8Cb.jpg)
Chaos
Spoiler
(http://i.imgur.com/0XSYboo.jpg)
Dark Eldars
Spoiler
(http://i.imgur.com/3rvrKA6.jpg)
Tau
Spoiler
(http://i.imgur.com/sQeBRF7.jpg)
The four flagships of the Chaos gods.
The Terminus Est
Spoiler
(http://i.imgur.com/Wk1Lgda.png?1)
The Wage of Sin
Spoiler
(http://i.imgur.com/JYqUEVZ.png?1?6526)
The Conqueror
Spoiler
(http://i.imgur.com/IQJeXpX.png?1)
The Scion of Prospero
Spoiler
(http://i.imgur.com/bkbIt0s.png?1)
I have to say that i am not really satisfied with the last one, so i might rework it later.
Also a bonus, the Eldar Heimlock fighter:
Spoiler
(http://i.imgur.com/qCmyawz.png)
Okay, Tyranids sprites are done. They should be the right size.
Hive ship:
Spoiler
(http://i.imgur.com/iV9ReKo.jpg?1?4413)
Razorfiend:
Spoiler
(http://i.imgur.com/uGL8Qlg.jpg?1?8868)
Kraken:
Spoiler
(http://i.imgur.com/zG2M116.jpg?1)
Prowler:
Spoiler
(http://i.imgur.com/9jKQRQY.jpg?1)
Stalker
Spoiler
(http://i.imgur.com/zDt6L4V.jpg?2)
Edit: Didn't see Austupaio post. Yes they are great! Especially Orks wings. WWII planes? Genius!
Spoiler
(http://i.imgur.com/f3GFLW1.png)
This one would fit nicely as a Dakkajet. Just need to remove the propeller and adding machineguns on the wings.
For the Fighta Bomma, the big one, with his wings reversed and two big thrusters on each sides, that would be great.
Spoiler
(http://fc02.deviantart.net/fs38/i/2008/352/6/a/Tyranid_Hiveship_by_The_First_Magelord.png)
Pelhamds, will it be possible to get soon a new version of the mod? Just to see how things are evolving.
By the way, here's the adult hive ship, with the "standart" one for size comparison. I want to say that it is still a WIP but i am not sure if i'm going to work anymore on it (i am so lazy these days...).
Spoiler
(http://i.imgur.com/YbHMYn1.png?1?4250)
Spoiler
(http://i.imgur.com/muduOV2.png)
Also for the screenshot you gave us. I have to say that that ship look kinda weird... I'll look more into it when i'll get the new version.
Ok, tried it. Brace yourself for the feedback.
First of all, the boring stuffs, some bugs. I can't start the mission with the Space Hulk, actually the mission briefing don't even show.
Spoiler
241854 [Thread-6] ERROR com.fs.starfarer.combat.D - java.lang.RuntimeException: Ship hull [apocolypse_class] variant [mission_hulk_ship_0]: slot id [WS0030] not found for weapon [servitorpd]
java.lang.RuntimeException: Ship hull [apocolypse_class] variant [mission_hulk_ship_0]: slot id [WS0030] not found for weapon [servitorpd]
at com.fs.starfarer.loading.specs.Oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.title.C.L.Ò00000(Unknown Source)
at com.fs.starfarer.title.C.L.super(Unknown Source)
at com.fs.starfarer.title.C.L.õØ0000(Unknown Source)
at com.fs.starfarer.ui.O00O.õÖ0000(Unknown Source)
at com.fs.starfarer.ui.q.õØ0000(Unknown Source)
at com.fs.starfarer.title.C.oo0O.õØ0000(Unknown Source)
at com.fs.starfarer.ui.O00O.õÖ0000(Unknown Source)
at com.fs.starfarer.ui.q.õØ0000(Unknown Source)
at com.fs.starfarer.title.C.O0OO.õØ0000(Unknown Source)
at com.fs.starfarer.ui.O00O.õÖ0000(Unknown Source)
at com.fs.starfarer.D.I.õØ0000(Unknown Source)
at com.fs.starfarer.ui.O00O.õÖ0000(Unknown Source)
at com.fs.starfarer.ui.q.õØ0000(Unknown Source)
at com.fs.starfarer.ui.O00O.õÖ0000(Unknown Source)
at com.fs.starfarer.ui.q.õØ0000(Unknown Source)
at com.fs.starfarer.ui.O00O.õÖ0000(Unknown Source)
at com.fs.starfarer.title.OoOO.Óô0000(Unknown Source)
at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
at com.fs.A.A.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Second bug, there is a missing Imperial seeker fleet in the campaign.
Spoiler
1710505 [Thread-6] ERROR com.fs.starfarer.combat.D - java.lang.RuntimeException: Fleet id [imperialseekerfleet] not found for faction [imperial]
java.lang.RuntimeException: Fleet id [imperialseekerfleet] not found for faction [imperial]
at com.fs.starfarer.loading.G.Object(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.createFleet(Unknown Source)
at data.scripts.world.imperialSpawnPoint.spawnFleet(imperialSpawnPoint.java:40)
at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.super(Unknown Source)
at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
at com.fs.A.A.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Now for something more interesting.
The imperial navy is overpowered for now as they tend to wreck everything in the campaign. I made a fleet of 2 Falchion and 2 Cobra and butchered pretty much everything that fly without adding anything on them. I think the problem is their extremely high stats, nearly capital ship level. Hell, they got more armor than an Onslaught! Also for some reasons, the Cobra AI never use their torpedoes.
The fighter wings are surprisingly ineffective. Because of their stats they are great against big slow ships but are useless against fighters as they just can't aim, probably because of their very narrow firing arc. Also might need to balance the Thunderbolts. For now they are pretty much better in every way to the Fury which is weird as the Fury is supposed to be the very best interceptor of the Navy and the Thunderbolt is quite outdated.
For the weapons. The gun batteries should have a higher fire rate (something like an auto cannon) and generate less flux, decreasing the damage would be better too. On the opposite, lances are weapons than put a strain on ships generator and as such, should generate a lot of flux, and very high damage.
I'll try to look more in depth in the ships stats as soon as i can.
The music fit well indeed, what is their names?
Also for the copyright stuff. You should put trademarks and logos are the property of their respective owners and yada yada... Just in case, to avoid you trouble with GW (a 40K mod for Unreal Tournament got some problems for forgetting that).
Whinging not quite done yet. I'll come back annoy you as soon a i can. ;D
I tried some modifications for the mod. As i grew bored of stomping everything in Corvus, i tried to change some stats to make it more balanced. Let me know what you think about it (changed just some ships that you get in the Imperial station). If you need, i can "balance" ships for other factions as well.
http://www.mediafire.com/download/xcojty86y62f9k1/weapon_data.csv
http://www.mediafire.com/download/5i1c46jzj7kjx71/ship_data.csv
Basically i nerfed the ships hulls and armor, gave them a little bit more mobility (they were flying bricks) and reduced the ordnance points. For weapons i increased a bit their ROF, lowered the power, reduced the range. Also made the torpedoes "GUIDED_POOR" and fortunately they are more eager to fire their missiles. Also nerfed a lot the range of the lances but i think it will change later, as we'll introduce different types of lances batteries.
I found another problem with the ships. The bounds polygons are far too detailed.
This is the bounds for your Apocalypse class:
Spoiler
(http://i.imgur.com/YLEqdwC.jpg)
And here i tried to make a more optimized version.
Spoiler
(http://i.imgur.com/l0ktWqB.jpg)
It is not problematic to remove antennas and other bits that jut out of the main hull from the bounds. Optimization is important but Trylobot explain it better than me on this thread.
http://fractalsoftworks.com/forum/index.php?topic=4270.0
Weapon sprites for the Imperial Navy.
Servitor flak cannon
Spoiler
(http://i.imgur.com/ehJfEuf.png)
Servitor point defense
Spoiler
(http://i.imgur.com/IyOi25d.png)
Las-burner lance
Spoiler
(http://i.imgur.com/6jKGEe2.png)
Mezo hybrid lance
Spoiler
(http://i.imgur.com/J8K3eJl.png)
Godsbane lance
Spoiler
(http://i.imgur.com/8jRrtRH.png)
Voidsunder lance
Spoiler
(http://i.imgur.com/IMIi206.png)
Hecutor pattern plasma macrocannon
Spoiler
(http://i.imgur.com/Rm5UheM.png)
Disruption macrocannon
Spoiler
(http://i.imgur.com/3sO2Otu.png)
Thunderstrike macrocannon
Spoiler
(http://i.imgur.com/jwV80tf.png)
Mark VI Mars Pattern Macrocannon
Spoiler
(http://i.imgur.com/S7XVNEu.png)
Stygies Pattern Macrocannon
Spoiler
(http://i.imgur.com/nTcZbAZ.png)
Stygies Pattern Bombardment Cannon
Spoiler
(http://i.imgur.com/jBHlgut.png)
Deathstrike cannon
Spoiler
(http://i.imgur.com/ylX7MBL.png)
And as a bonus, an ork weapon. Probably a mounted weapon for the brute ramship.
Ork Deff Drilla
Spoiler
(http://i.imgur.com/UNltFAe.png)
Obviously the animations are yet to be done. But as i don't know how to make them, i'll let Pelhamds do the job.
For the gothic font, even tough it looks nice and all, i am still barely able to read it. So you should find something else, i don't want to kill my eyes trying to read stuffs while playing the mod.
Edit: also yeah, i forgot to color the sprites....
Very good avatars indeed, i hope you'll get the permission for using them.
By the way, i worked on some Orks weapons.
Defense Gunz
Spoiler
(http://i.imgur.com/DXZDXUM.png)
Flakka Gunz
Spoiler
(http://i.imgur.com/7dDb0hQ.png)
Zapp Gunz
Spoiler
(http://i.imgur.com/yCJ384g.png)
Traktor Beamz
Spoiler
(http://i.imgur.com/8fSDKfq.png)
Shokk Kannon
Spoiler
(http://i.imgur.com/2QpdB0e.png)
Suppa Zappa
Spoiler
(http://i.imgur.com/YzH5uC7.png)
Kannon
Spoiler
(http://i.imgur.com/d9qcXfZ.png)
Kill Kannon
Spoiler
(http://i.imgur.com/G2HXAXK.png)
'Eavy Gunz
Spoiler
(http://i.imgur.com/wtsVCLJ.png)
Deff Gunz
Spoiler
(http://i.imgur.com/ASqbqwh.png)
Killa Saw
Spoiler
(http://i.imgur.com/yWU44m0.png)
Here's a whole bunch of new weapons.
Tyranids
Batteries:
Acid spray
Spoiler
(http://i.imgur.com/EjHXqWe.png)
Biocannon
Spoiler
(http://i.imgur.com/KU7mlGJ.png)
Pyrobattery
Spoiler
(http://i.imgur.com/McuvzYf.png)
Spore point defense
Spoiler
(http://i.imgur.com/BB1uldP.png)
Impaler cannon
Spoiler
(http://i.imgur.com/akSpBpE.png)
Venom cannon
Spoiler
(http://i.imgur.com/4fGfJbA.png)
Lances:
Bio plasma launcher
Spoiler
(http://i.imgur.com/RmCZIhG.png)
Havy bio plasma launcher
Spoiler
(http://i.imgur.com/BzvGtj0.png)
Other:
Claws
Spoiler
(http://i.imgur.com/nGgu93t.png)
Feeding tentacles
Spoiler
(http://i.imgur.com/9I0CAV7.png)
---
Tau
Batteries:
Burst cannon
Spoiler
(http://i.imgur.com/DAaOvRm.png)
Fusion blaster
Spoiler
(http://i.imgur.com/aPh4sUo.png)
Pulse laser point defense
Spoiler
(http://i.imgur.com/7mEgbDd.png)
Gravitic launcher
Spoiler
(http://i.imgur.com/futXfRM.png)
Plasma cannon
Spoiler
(http://i.imgur.com/Dgie8cL.png)
Railgun
Spoiler
(http://i.imgur.com/GVSFZIs.png)
Heavy railgun
Spoiler
(http://i.imgur.com/XsCYcak.png)
Lances:
Ion cannon
Spoiler
(http://i.imgur.com/bVSzku7.png)
Heavy ion cannon
Spoiler
(http://i.imgur.com/PlYzser.png)
---
Necrons
Batteries:
Gauss point defense
Spoiler
(http://i.imgur.com/jBoxY6I.png)
Gauss flux arc
Spoiler
(http://i.imgur.com/fAeS41k.png)
Gauss obliterator
Spoiler
(http://i.imgur.com/zO2hrkX.png)
Lightning arc
Spoiler
(http://i.imgur.com/9R65hcU.png)
Tesla cannon
Spoiler
(http://i.imgur.com/ITvUqNa.png)
Tesla destructor
Spoiler
(http://i.imgur.com/rBVlzey.png)
Lances:
Particle whip
Spoiler
(http://i.imgur.com/X6vAaWk.png)
Heat ray
Spoiler
(http://i.imgur.com/Svh0W6W.png)
Death ray
Spoiler
(http://i.imgur.com/Qrc2zD7.png)
Other:
Star pulse generator
Spoiler
(http://i.imgur.com/HPhXC1d.png)
Obviously the tau need some work as i am not really happy with their weapons, especially the color. I won't be making anytime soon chaos weapons, as they are basically the same as the imperials, maybe i'll try to do some daemonic guns but for now i am working on the Eldars.
Pelhamds, for now i think focusing on the imperial navy would be more important. Once this faction will be finished and polished, you can move on another faction. I am saying this because then, you'll be able to release an early version of the BFG mod for people. They could then play with a fully functional faction (or at least something close to this) and start leaving feedback and report the bugs.
Also kudos for silentstormpt for finding the original creator of those sprites!
searching...
BFG Fonts and Icons:
http://theminiaturespage.com/rules/scf/wh40kresources.html
http://pogs.deviantart.com/art/Warhammer-Shapes-for-Photoshop-107295788
Photoshop stuff for weapon fire effects (and possibly laser beams):
Imperium Lance:
http://corrupt-h4x.deviantart.com/art/Beam-31504110
example of coloring and effect:
Spoiler
(http://th09.deviantart.net/fs70/PRE/f/2012/131/a/0/ambushed_by_aeigner-d4zf8r5.jpg)
(http://th02.deviantart.net/fs70/PRE/f/2011/281/5/a/shot_in_the_dark_by_aeigner-d2hel5s.jpg)
Necro:
http://overlord-eddy.deviantart.com/art/Laser-beam-example-70331131
Tau<->English language (for the next SF update):
http://commanderfarsight.deviantart.com/art/Tau-English-Dictionary-164979522
Eldar<->English:
http://wh40k.lexicanum.com/wiki/Eldar_Lexicon#.UdGPLDu1FWU
I say this because having the two other original factions in a 40K universe kind of breaks the immersion of the mod.
There are a lot of human factions who aren't part of the Imperium in the 40K universe. A bunch of little empire continue to exist the same way as the Tau because the Imperium didn't even notice them. So in some way, Try Tachyons and Hegeomny could have been some remnant of the dark age of technology and remained hidden until now.
Anyway, it will be up to Pelhamds to decide whether or not it will be a total conversion.
BTW here's the Eldar weapons.
Batteries:
Vibro-Cannon
Spoiler
(http://i.imgur.com/DfdPVWz.png)
D-cannon
Spoiler
(http://i.imgur.com/iH4ypOR.png)
Starcannon battery
Spoiler
(http://i.imgur.com/Ndnfmlr.png)
Pulse laser
Spoiler
(http://i.imgur.com/i9JK3LK.png)
Prism cannon
Spoiler
(http://i.imgur.com/Qjo28fm.png)
Lances
Pulsar lance
Spoiler
(http://i.imgur.com/0ApcwUy.png)
Phantom lance
Spoiler
(http://i.imgur.com/76aWel4.png)
And for those who wonder. Eldars don't have PD weapons, at all. They rely entirely on there holofields and fighters to protect them against missiles and bombers.
Hum... I wasn't entirely satisfied with the sprites, so i tried to rework the Retribution to see what could be improved (thanks to WhoopieMonster for his Gothic sprite which helped me a lot to make this one).
So here's the new Retri on the left with the old one in middle and an Onslaught for scale. I'll advise Pelhamds to not use this sprite right now because i'll still conduct some tests on it, and i also changed the position of some weapons mounts.
Spoiler
(http://i.imgur.com/q52W1rs.png)
I encountered a big problem while doing this. I tried to put on it the weapons sprites i made to see how it look.
It is hideous.
Really, it is face melting ugly. I really f*cked up the size of the guns, they are just way too big. Also, i'll need to add some hardpoints sprites instead of turrets for the broadsides. So i think i'll have to rework from scratch some weapons i made.
But for now, i'll wait until Pelhamds release a working version of the mod and then i'll try to find which sprite i'll have to change.
That ship's looking really good, but I feel it's somewhat blurry. :)
I let photoshop sharpen it and the one on the left has also been darkened a little.
Spoiler
(http://avatar.home.xs4all.nl/crap/helmut.png)
I'm sorry to have modified your work. Hope you don't mind. Just showing my opinion. :)
Leaving a few images for the new SS update with "sectors" being added with 0.6:
Warning: LOTS IMAGES
Spoiler
(http://app.fantasyflightgames.com/dark-heresy/images/40K-maps/calixis-map-big.jpg)
Spoiler
(http://images2.wikia.nocookie.net/__cb20080101170132/warhammer40k/images/4/47/Starmap.jpg)
Around the Eye of Terror, where the last major 13th Black Crusade took place:
Spoiler
(http://images2.wikia.nocookie.net/__cb20120406164435/warhammer40k/images/0/07/Segmentum_obscurus.jpg)
Spoiler
(http://images4.wikia.nocookie.net/__cb20120920044302/warhammer40k/images/3/32/Eye_of_Terror_Campaign_Map.jpg)(http://images1.wikia.nocookie.net/__cb20110702102955/warhammer40k/images/3/33/The_Eye_of_Terror.jpg)
http://warhammer40k.wikia.com/wiki/Agripinaa_Sector
http://warhammer40k.wikia.com/wiki/Belis_Corona_Sector
http://warhammer40k.wikia.com/wiki/Cadian_Sector
http://warhammer40k.wikia.com/wiki/Scarus_Sector
http://warhammer40k.wikia.com/wiki/Medusa_V
----
Lack of Smaller Defence Platforms, heres how they look:
Spoiler
(http://t0.gstatic.com/images?q=tbn:ANd9GcSn8uCmp01dTu7jfDLlfKvAaI6bQtghnRd6M459KYN-3vGqHdhd)
http://epicaddiction.wordpress.com/2013/04/09/bfg-defence-platforms-orbital-dock/
Been busy trying to get a "cool" looking Lancer projectile and right now i got this:
Spoiler
(https://dl.dropboxusercontent.com/u/32263294/starsector/screenshot001.png)
it should be a really fast projectile with a huge length, i tried for quite a few hours to get some emparchs on the projectile when it was fired but it created too many problems so i gave up for now.
Im using the ironclads and changing its weapons to test out possible ways for the weapons on BFG.
I've been messing around with the Lance Turret after checking they are indeed a beam like weapon that shoots a projectile thats extremely fast and its 2000 px long making it look like a "beam" and also gains the ability of hitting the same target 2 times and exploding (if it doesnt hit anyone) on max range, the result is a really cool looking "beam".
Spoiler
(https://dl.dropboxusercontent.com/u/32263294/starsector/screenshot003.png)
Also are those Weapon Batteries on the side, ive found they can be beams or projectiles...
EDIT1: if you can make that Lance Turret for the imperials i can make it into the turret and go from there.
EDIT2: is there a damage/hp scale for balancing done yet, ive been creating a Lance, Weapon Battery and Nova weapons with all cool looking mechanics but i got no idea what balancing should i provide these.
Also weapon projectile colors what are your opinions for each faction, for lance's etc...
I really haven't done much on this mod recently. I'm still buggered about the sprites for the weapons. BFG ships, and especially Imperials one are the long, thin ship type and weapons seems oversized on them, it looks completely off to me and i don't have much ideas at how to deal with this problem.
Spoiler
Here i reworked the Emperor class sprite with the weapons mounts and all.
(http://i.imgur.com/iRgE4eH.png)
And here with guns.
(http://i.imgur.com/3VSvCTU.png)
Even with some very small turrets, it looks dumb to me (i borrowed Ironclads guns to show the problem). Any advice?
The ship scale should be higher, i don't see any other way besides that, also hardmount weapon batteries are really flat (in yellow), the turrets themselves are really small as you can see weapon battery turret (in green) and that "lance?" turret (in red):
Spoiler
(https://dl.dropboxusercontent.com/u/32263294/starsector/AM_BB_Composition_original.jpg)
For materials, check the mods dropbox folder we set up
Hardpoints are slightly more difficult to disable, but they have their rotation speed reduced to hell.
Ah? I always thought that hardpoints were used for narrow firing arc but didn't influenced the rotation speed. Well, good to know. We'll have to test if 90° is too much for a hardpoint and if the AI go derp that way, if so we'll reduce the angle. The firing arc is more a problem for the AI than the player, and my knowledge in how the AI handle stuff might be wrong as well. Pelhamds and silent will be better judge than me.
Anyway, i tried some little things.
On the left is and empty imperial ship (i used WhoopieMonster's Gothic as a base), on the middle a ship fitted with guns (i used the Emperor's loadout, disregard the mounts emplacement) and on the right a Paragon for scale comparison. I precise that the imperials ships are supposed to be capitals classes, the biggest of the Imperial navy.
Spoiler
(http://i.imgur.com/JDJvIVI.png)
So i made them bigger, but still reasonable in comparison to Vanilla. I made a small hardpoint version for the imperial batteries. And used shrinked version from Okim's mod for the turrets. So i think that's how i'm gonna do it. I'll rework my weapons sprites to make them smaller and more appropriate for the new ships and give a hardpoint version for the broadsides. In the end, i'll be forced to make them smaller, but i think that's ok, they were completely oversized to begin with and on top of that they looked pretty meh.
Of course i can also try to improve the hardpoint look if you think it should be better. However, it would still better if we could have a proper spriter for this mod. My skills don't make justice to the 40K universe.
Ive noticed that those side weapon batteries are pretty much universal for I.F. ships:
Spoiler
(http://www.bolterandchainsword.com/argos/BFG/bfgwork17.jpg)
This might help when making them, by creating those platforms, you can kitbash several variants on the same ship Class and it can be used on the majority of ships.
They come in different sizes, 4 Cannons and 6 Cannons (the weapon batteries) for the cannon placements its 2 and 3 Large Cannon Placements.
Spoiler
(http://www.bolterandchainsword.com/argos/BFG/bfgwork42.jpg)
Some Light Cruisers and Frigates use the Long sized one (6 Cannons/3 Large Mounts)
Spoiler
(http://www.cold-moon.com/40k/40kRP/Images/AlliesAndAdversaries/DauntlessPtd1.JPG)
(http://img.alibaba.com/img/pb/061/685/674/674685061_242.jpg)
Cruisers,BattleCruisers and BattleShips use the Medium sized ones (4 Cannons/2 Large Mounts)
Spoiler
(http://kofler.dot.at/40k/units/Imperial_Navy_Emperor_Class_Battleship.gif)
(http://blackstone.outpost10f.com/apocalypse.jpg)
http://www.wargamerau.com/forum/lofiversion/index.php/t102598.html
IMPERIAL FLEET
Imperial Ships side weapons:
1st) Weapon Batteries, these are hardmounted weapons that you can only see the cannon (can be a beam cannon or ballistic cannons);
Spoiler
(http://bitzbarn.com/oscommerce/catalog/images/IMG_6460.JPG)
2nd) Lance Batteries, these are turretmounted weapons.
Spoiler
(http://bitzbarn.com/oscommerce/catalog/images/IMG_6461.JPG)
3rd) Launch Bays, these are hardmounted launch bays that launch fighter when fired (these will work like Xenoargh fighters launchers (http://fractalsoftworks.com/forum/index.php?topic=4292.msg106707#msg106707));
Spoiler
(http://bitzbarn.com/oscommerce/catalog/images/IMG_6459.JPG)
CHAOS FLEET
Chaos Ships side weapons:
1st) Weapon Batteries, these are small turretmounts that when compared to the imperial are much smaller (can be a beam cannon or a ballistic cannon)
Spoiler
(http://bitzbarn.com/oscommerce/catalog/images/IMG_6473.JPG)
2nd) Single Lance Batteries, these is a turret mounted weapons with a single slot for a lance turret and lots of small turretmount anti-fighter weapons
Spoiler
(http://bitzbarn.com/oscommerce/catalog/images/IMG_6474.JPG)
3rd) Dual Lance Batteries, these are 2 large turret mounted weapons
Spoiler
(http://bitzbarn.com/oscommerce/catalog/images/IMG_6468.JPG)
4th) Launch Bays, these are hardmounted launch bays that launch fighter when fired (these will work like Xenoargh fighters launchers (http://fractalsoftworks.com/forum/index.php?topic=4292.msg106707#msg106707));
Spoiler
(http://bitzbarn.com/oscommerce/catalog/images/IMG_6471.JPG)
All being used on different cruisers;
Spoiler
(http://gamingblog.lnh.id.au/wp-content/uploads/2013/02/2013-02-27-BFG-Chaos-1.jpg)
On a imperial hardmount you need to set up only the cannon, however, every mount needs come with 1 cannon and part of the box to cover the hardmount slot. This will generate a problem when you try to mount a imperial weapon on another alien ship, to prevent this problem a schematic system can be used to "convert" these weapons into usable weapon versions for that race, to identify what race is a weapon is simply add their name prefix on the weapon name.
Finally finished (most of) the cruiser family!
Spoiler
(http://i.imgur.com/vzf9Eve.png)
From right to left:
Mars, Overlord, Lunar, Tyrant, Dominator, Gothic, Dictator.
Surprisingly i'm having some trouble doing destroyers and frigates. The original Gothic ship is the only source of kitbash i have and it's not ideal for doing small ships. I'll try to see what can i do. Don't be surprised though is they'll feel somewhat... Different.
For the total conversion, i said it before and i say it again, i'm not very fond of this idea. Players rarely plays total conversion mods and if they do, the first they are going to ask will be to make it Exerelin compatible or something like that.
So if you want it to be a total conversion in the end, okay. But at least, make the ships stats similar to Starsector Vanilla, for the people who will want to use it with other mods.
Yes something like that. An alternate download link for a Vanilla compatible Imperium faction and the other for the BFG total conversion. Shouldn't be that difficult to do with other races. They are relatively similar to the IN in some way.
BTW, i managed to finish the smaller ships.
Dauntless class:
Spoiler
(http://i.imgur.com/FxnxmsQ.png)
Sword class:
Spoiler
(http://i.imgur.com/PKoMtYx.png)
Firestorm class:
Spoiler
(http://i.imgur.com/VVy7qG7.png)
Cobra class:
Spoiler
(http://i.imgur.com/uNDPzDM.png)
Technically there are more imperial ships to do. However ships like the Oberon or the Vengeance are a rare sight in the Imperium and are usually only present in some specifics battlefleets. So yeah, they are "minor" ships, and i'm not even talking about civilians ones. I'll make them of course! But for now, only the standard Imperial Navy ships are there and they should be enough to get the faction started.
Welp, that was faster than i thought.
Defiant class:
Spoiler
(http://i.imgur.com/XbByoCG.png)
Endeavour class:
Spoiler
(http://i.imgur.com/uCxm5J0.png)
Endurance class:
Spoiler
(http://i.imgur.com/gSLBxrk.png)
Falchion class:
Spoiler
(http://i.imgur.com/GFmlLBr.png)
Moar.
Apocalypse class battleship:
Spoiler
(http://i.imgur.com/9yyo1of.png)
Oberon class battleship:
Spoiler
(http://i.imgur.com/MQU3w8M.png)
Vengeance class grand cruiser:
Spoiler
(http://i.imgur.com/JgIzg5K.png)
Avenger class grand cruiser:
Spoiler
(http://i.imgur.com/jiNvoMq.png)
Exorcist class grand cruiser:
Spoiler
(http://i.imgur.com/coSYtfw.png)
Imperial Transport:
Spoiler
(http://i.imgur.com/4ThtBO4.png)
I resized my ship because i was able to remade smaller weapons, as such i can stay within the Starsector scale. Also i had already made a couple of ship of that size and i was too lazy to modify them :-X
For the rest of your post, i'm not sure to understand what do you mean. The broadside problem should have been resolved with my hard point weapon version on post #229. Or maybe you are talking about something else? Have to say your post confuse me.
I meant these:
Spoiler
(http://www.bolterandchainsword.com/argos/BFG/bfgwork17.jpg)
This mod doesn't seem to wanna load.
[b]Error 404[/b]
Mod corrupted!
Thoughts regarding the BFG Mod.
Note: Most of the stats being used here come from this website.
http://afterimagedan.blogspot.nl/2012/10/battlefleet-gothicrevised.html (http://afterimagedan.blogspot.nl/2012/10/battlefleet-gothicrevised.html)
Resumed introduction to the original board game.
BattleFleet Gothic is a board game where two fleets composed by different types of ships and races fight for supremacy.
Each ship has its own stats that can be separated into:
- Cost Points;
- Movement per turn;
- Armor (Front/Sides/Rear);
- Weapons Available (these will also affect the amount of points the ship will cost to the player);
- Special Rules (This includes weapon usage and special movements).
Certain ships have special rules attached to it, these rules are what makes those ships unique in their combat, including these rules will be the last part ill add into the mod since they are also the hardest to implement.
How are the mods ship stats based.
All ships stats are based on the original (board game) ship stats and some data the official data (ship size, crew size) found on their wiki.
Stats like crew and ship size were scaled down due to their enormous size/amount.
- Current sizes are 1 px = 10 meters. A ship with 8km will be 800px long.
- Some ships had more then a few hundred thousand crew members, this would be fine if i could increase the crew limit per slot up from 1000, since its not possible, 100 crew on BFG = 1 crew on SS.
- Armor BFG Defense/Type and (Front/Sides/Rear || All) == Armor SS Defense/Type * (((Front/Sides/Rear) / [Number of sides]) * 10).
BFG: Battleship Defense Type is 12 with +6 Front/+5 Sides/+5 Rear == SS: 12 * (((6+5+5) / 3) * 10) = 640 Armor
- SS Mass: SS Ship Height in px * BFG Ship Points
BFG Apocalypse Class Battleship has 800 px and 375 points == SS Mass 800 * 375 = 300000
- BFG Speed is in cm (being a board game it makes sense) so 1 CM = 5 px and for weapons 1 CM = 10 px
- SS Ship TYPE Speed: (CAPITAL: +0, CRUISER: +10, DESTROYER: +25, FRIGATE: +50, FIGHTER: +100)
BFG Apocalypse Class Battleship moves at 15CM per turn == (15cm * 5px) + [Ship TYPE Speed] = 75px/s
- Hull and Flux = BFG Ship Points * 1000
- Flux Dissipation is set depending on Ship Type.
- SS OP = Rounded_number(BFG Ship Points / 10)
BFG Apocalypse Class Battleship has 375 points == Round(375 / 10) = 38
Most ships in the Chaos and Imperial side are variants of a few hulls, the differences besides certain spacial rules and amount of cost in points are the side weapon platforms.
Weapon Platforms on the Imperial (and Chaos) sides are divided by 2 sizes and 3 types.
The large sized one is only used by one ship so its not as important. Example:
Spoiler
(http://www.bolterandchainsword.com/argos/BFG/bfgwork17.jpg)
The Launch Bays allow the ship to become a Carrier and provide an Hangar for Fighters and Bombers;
The Side Turret Expansion provides an extra Lancer mount and a few smaller turrets;
The Side Hardpoint Placements provides hardpoints for 4 huge cannons on the sides (like the old wood ships on the discovery age).
The variants are dictated in a certain weapon platforms placements in the ship and very rarely a extra weapon fixed on hull.
This opens up the possibility of blueprints in a later version based on the weapon platforms used in a shipyard.
How is combat work on Starsector.
Heres a list for some defined ideas on the combat:
- All weapons have unlimited ammo and cost 0 flux to shoot;
- All flux cost comes from the shields and from being hit (this might not be true for some special cases);
- All shields are OMNI types.
Smaller ships can only stand a chance by grouping together to defeat a bigger foe, or have a very specific anti-capital weaponry, to help this however, you got a Crit system that's been released. Getting overloaded usually means your "instant demise".
The shields also can only prevent part of the damage from certain anti-capital weapons (like Nova cannons, torpedoes and planet killer main cannon for example), making them ideal to be used against capital ships. Some special weapons also require your shields to go offline making them a very risky move.
Bigger ships are much more slower when compared to vanilla. They also possess the firepower to reduce a whole fleet to smithereens, while possessing some weaknesses that can be exploit (besides the slow movement).
All ships have massive mass making ramming a very good source of damage (this goes for you Ork players *wink*).
Extra notes:
I've been checking out some of the more developed mods out there for mechanics that would greatly improved the universe of WH40k BFG. So far, station battles (Xenoargh's Vacuum) asteroid mining (Xenoargh's Vacuum) and trading (Okim's, Ironclads) if you guys allow me to use your work ofc.