Fractal Softworks Forum

Starsector => General Discussion => Topic started by: Abaddon on January 28, 2013, 04:53:31 PM

Title: Pirate on pirate?
Post by: Abaddon on January 28, 2013, 04:53:31 PM
So strange thing, don't know whether it was a bug or intentional but I was just trying to get away from what I thought was a pair off pirate fleets trying to take my booty and steal my women when one of the fleets veered off course and attacked the other. I was stunned, but only for a moment and I swung my fleet back around and sent my saviors to the cold dark vacuum of space. I guess the two fleet commanders could not decide who would get what.

If it helps one was a "Pirate Raider" fleet and the other was a "Pirate Armada".
Title: Re: Pirate on pirate?
Post by: CrashToDesktop on January 28, 2013, 05:47:13 PM
Perhaps it was a Hegemony Patrol and a slightly weak Pirate Armada?  The colors are a bit confusing.

(Only if you've *** off the Hegemony will that theory work. ;))
Title: Re: Pirate on pirate?
Post by: Abaddon on January 28, 2013, 07:05:11 PM
Nope it was definitely Pirates I was checking both the fleets and as stated above they where Pirate Raiders and Pirate Armada. If I did come across some random bug I recommend it be officially placed in the game, pirates randomly attacking each other seem right somehow. Members of the pirate armada I salute you! -raises mug o' grog-

Edit: Also the Hegemony love me more then my own mother.
Title: Re: Pirate on pirate?
Post by: sirboomalot on January 28, 2013, 07:40:34 PM
Wait, and you weren't using a mod or anything!?
Title: Re: Pirate on pirate?
Post by: TheHappyFace on January 29, 2013, 01:47:21 AM
Looks like AI is getting a mind on its own.
Title: Re: Pirate on pirate?
Post by: Abaddon on January 29, 2013, 07:26:10 AM
Wait, and you weren't using a mod or anything!?

Nope, will not be using mods till after the game is released and I have played the base game for a bit, then I will try some mods.
Title: Re: Pirate on pirate?
Post by: Sproginator on January 29, 2013, 08:25:44 AM
Wait, and you weren't using a mod or anything!?

Nope, will not be using mods till after the game is released and I have played the base game for a bit, then I will try some mods.
You got a realllllllllllly long wait
Title: Re: Pirate on pirate?
Post by: blamatron on January 29, 2013, 09:35:35 PM
plus the mods are sooo good
Title: Re: Pirate on pirate?
Post by: sdmike1 on January 30, 2013, 07:09:07 AM
Start out with some of the more balanced ones, and then move on to the ones that and slightly (ok a lot) less balanced for vanilla
Title: Re: Pirate on pirate?
Post by: Abaddon on January 30, 2013, 01:03:39 PM
Start out with some of the more balanced ones, and then move on to the ones that and slightly (ok a lot) less balanced for vanilla

Suggestions? Hey is anyone working on a Battlefleet Gothic mod yet?
Title: Re: Pirate on pirate?
Post by: Pelly on January 30, 2013, 01:12:57 PM
Start out with some of the more balanced ones, and then move on to the ones that and slightly (ok a lot) less balanced for vanilla

Suggestions? Hey is anyone working on a Battlefleet Gothic mod yet?
Someone tried a few months ago but the sprites were crap, I would help though if it was started I am a very, very big fan of any 40k and spin offs (Also can pretty much quote lore)
Title: Re: Pirate on pirate?
Post by: Okim on January 30, 2013, 10:35:15 PM
Start out with some of the more balanced ones, and then move on to the ones that and slightly (ok a lot) less balanced for vanilla

Suggestions? Hey is anyone working on a Battlefleet Gothic mod yet?
Someone tried a few months ago but the sprites were crap, I would help though if it was started I am a very, very big fan of any 40k and spin offs (Also can pretty much quote lore)

There are some implications here. In BFG each race is totally unique both in technology and looks. Using an Eldar Lance on a human cruiser or ork deathcannons on Tau ships might look weird. Making all ships to use only built-in weapons is not a good solution as it removes the fun of salvaging and refitting. And making just BFG sprites isn`t that interisting.

The only race that can benefit of salvaging in BFG are Orks. Humans at some extent would also be allowed to salvage some stuff, but not on in Imperial Navy as far as i know.

Now if we could have a flag in each ship/weapon.csv file that contains a faction ID that is allowed to use the weapon - this would make BFG mod (and all other similar mods) possible.



Title: Re: Pirate on pirate?
Post by: Pelly on January 31, 2013, 01:12:54 AM
What about, you play as the Orkz? Then you get around the problem of other races technology, seeing as Orkz are natural scavengers and will utilise pretty much anything it would be a safe bet to 'play' as the Orks, therefore you can use any races ships and weapons without damaging the 40K universe lore.

Though you could still do missions that are for Imperial/Tau/Necron/Eldar/Chaos/Space Marine/Draugir(Space Dwarfs)/Rogue/Kroot/Tyranids and there are some others that could be used, that are mentioned in law