I took the liberty of making a very rough jar (http://www.mediafire.com/download/6clkh5hnmvma8oi/Saved_Variant_Converter.zip) for those who don't want to compile this for themselves. The only changes I made to the script itself was to add a file selector so you don't need to use the command line (command line options should still work, though), and have the program open the save directory after the variants have been extracted to save time.
If you run into any bugs, it's completely my fault. I threw this together in a few minutes. :)
{
"displayName": "Advanced II",
"fluxCapacitors": 0,
"fluxVents": 47,
"hullId": "valk_almire_II",
"hullMods": [
],
"variantId": "valk_almire_II_Advanced II",
"weaponGroups": [
{
"autofire": false,
"mode": "ALTERNATING",
"weapons": {
}
},
{
"autofire": true,
"mode": "LINKED",
"weapons": {
}
},
{
"autofire": true,
"mode": "LINKED",
"weapons": {
}
},
{
"autofire": false,
"mode": "LINKED",
"weapons": {
}
},
{
"autofire": false,
"mode": "LINKED",
"weapons": {
}
},
]
}
Hm. Probably the code is a bit out of date with recent updates to Starsector. ...Unfortunately, I seem to have misplaced the original source code, which makes it a bit hard to update.You can't load him from here?
I can try to get a working version of this put together again this weekend, though; it was pretty simple to make the first time, so it shouldn't be that much harder to rebuild from scratch. (Or, if the version you've got includes source code, I can PM you my email address, have you send me the existing version, and then work from that.)