Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: Gabrybbo on November 08, 2012, 04:44:04 AM

Title: Explosive projectile?
Post by: Gabrybbo on November 08, 2012, 04:44:04 AM
Hi everyone, i'm trying to modify the light mortar into a aoe weapon with a small radius (15-20) and low damage. :)

Right now i can do it using "proximity_fuse" in the behaviour_spec field, but there are 2 issues:
First, the projectile explodes once it reaches its max range. While it looks good on a flak cannon, it doesn't fit what i'm trying to do.
Then, it seems that the projectile explodes when it is close to the collision radius of the ship, not the ship bounduaries. This, combined with a small explosion radius, means that sometimes the shot will detonate before being capable of damaging the ship. :)

So, is there any way to make a projectile "explosive" without using the proximity_fuse?
Title: Re: Explosive projectile?
Post by: CrashToDesktop on November 08, 2012, 04:53:18 AM
Copy the Reaper Torpedo .proj file.  Should be there.
Title: Re: Explosive projectile?
Post by: Gabrybbo on November 08, 2012, 11:22:04 AM
Thanks a lot, now it is working as intended. ;)

I still wonder if there's some way to have the same effect with a projectile (you know, no PD shooting them down and stuff), but for the time being it's fine :D