Fractal Softworks Forum

Starsector => Bug Reports & Support => Topic started by: Alex on September 01, 2012, 12:13:15 PM

Title: The Typo Thread
Post by: Alex on September 01, 2012, 12:13:15 PM
Found a typo? Please let us know here.
Title: Re: The Typo Thread
Post by: Faiter119 on September 01, 2012, 12:18:36 PM
Not sure if its a typo. But on Phase ships, it says "Cloak activation" and "Cloak upkeep".

Shouldnt it be "Phase activation" and so on?
Title: Re: The Typo Thread
Post by: Faiter119 on September 01, 2012, 12:21:39 PM
Not so much a typo, just illogical writing.

The Omens description says that its rarely used because its so expensive, while in fact its one of the cheapest frigates in game.
Title: Re: The Typo Thread
Post by: Alex on September 01, 2012, 12:23:53 PM
It's "phase cloak"... "cloak activation" seems to make more sense than "phase activation".

The Omens description says that its rarely used because its so expensive, while in fact its one of the cheapest frigates in game.

Thanks - yeah, we'll have to go through these when the campaign shapes up.
Title: Re: The Typo Thread
Post by: Gothars on September 02, 2012, 12:36:44 PM
You want to hear those kind of things now anyway?

Because the Tarsus is described as the most durable freighter, but the Atlas has better hull and the Mule has better armor and hull.

And the Aurora is no longer the fastest cruiser, the Doom and Falcon share that honor.
Oh, and the description also speaks about large energy slots on the Aurora.


If you want to be very correct, I think the "one hit wonder" in the last paragraph of the Buffalo Mk.II description has to be written as "one-hit wonder".
Title: Re: The Typo Thread
Post by: CrashToDesktop on September 02, 2012, 01:01:44 PM
In it's class maybe?  That thing is one tough son of a *bleep*, it can take two AM blasters to the hull and walk away like nothing happened.  The Atlas would not survive.  As compared to the Mule, the Tarsus is a dedicated frieghter, not combat.

And the falcon is a light cruiser, not sure if it makes a difference though.

I think the large missile mount used to be a large energy, but I haven't been here long enough to confirm that. ;D
Title: Re: The Typo Thread
Post by: Gothars on September 02, 2012, 01:12:35 PM
In it's class maybe?  That thing is one tough son of a *bleep*, it can take two AM blasters to the hull and walk away like nothing happened.  The Atlas would not survive.  As compared to the Mule, the Tarsus is a dedicated frieghter, not combat.


Well, in that line it states "most durable freighter", not "of it's class" or "non-combat ship" (which is does later in the text). But lets not discuss in this thread.

On topic, the second paragraph of the mule has a "to and fro between". Just ditch the  whole "to and from", its repetitive if you have "between". And I think there should be a comma after "Sector" in that sentence. And maybe you would want to use a full stop before "short of an escort, of course" instead of a comma.



Title: Re: The Typo Thread
Post by: Alex on September 02, 2012, 01:14:21 PM
Thanks, guys - keep 'em coming :)

Oh, and the description also speaks about large energy slots on the Aurora.

Ah yes - the three main turrets all used to be large (so did the turrets on the Eagle and the Falcon, btw).
Title: Re: The Typo Thread
Post by: Gothars on September 02, 2012, 01:29:49 PM
A bit more far fetched: it might be confusing if the description speaks of different sized flight decks (Gemini: tiny, Condor: limited) if they are actually all the same (except Astral). I would really like flight decks with varying service capabilities and speed, though. (Bam! This is now a suggestion (http://fractalsoftworks.com/forum/index.php?topic=4248.0).)
Title: Re: The Typo Thread
Post by: Thaago on September 02, 2012, 03:14:42 PM
Here's one: mouseover text for veteran crew shows 104% instead of 105% for speed.
Title: Re: The Typo Thread
Post by: Gothars on September 03, 2012, 02:56:22 PM
Mission 2: For the greater Lud, last paragraph: The ISS Blackstar, .., encounters the enemy forces...
Title: Re: The Typo Thread
Post by: Alex on September 03, 2012, 02:57:32 PM
Thanks - fixed both of the above.
Title: Re: The Typo Thread
Post by: Gothars on September 03, 2012, 03:27:38 PM
Oh, and..it has been report before, but there is still a mix of meter and su when talking about distance. The target overlay speak of m and m/s, the advanced optics description of su (su being the correct unit, I believe).
Title: Re: The Typo Thread
Post by: naufrago on September 03, 2012, 03:29:51 PM
Oh, and..it has been report before, but there is still a mix of meter and su when talking about distance. The target overlay speak of m and m/s, the advanced optics description of su (su being the correct unit, I believe).

That's already fixed in the dev version. Just fyi.
Title: Re: The Typo Thread
Post by: naufrago on September 03, 2012, 04:54:31 PM
So, I went on a typo finding crusade and here's what I found:

• Terminator Drones description, beginning of third paragraph- "The drone also possesses..." (needs a second 's')
• Annihilator Rocket Launcher, beginning of second paragraph- "Medium to long range rockets..." (should be "Medium- to long-range rockets...")
• Annihilator Rocket Pod, beginning of second paragraph- "Features the same medium to long range rockets..." (should be "medium- to long-range")
• Antimatter Blaster, beginning of first paragraph- "A slow firing, extremely high damage energy gun..." (should be "slow-firing")
• Assault Chaingun description, beginning of first paragraph- "...chaingun excels at close range fighting." (should be "close-range")
• Assault Chaingun description, middle of second paragraph- "...delivers 25mm high explosive shaped charge rounds..." (should be "high-explosive shaped charge rounds")
• Atropos-class Torpedo (Single) description, end of second paragraph- "... It is replaced by a smaller, yet still potent chemical charge." (should be "smaller, yet still potent, chemical charge.")
• Atropos-class Torpedo Rack description, end of second paragraph- "... It is replaced by a smaller, yet still potent chemical charge." (should be "smaller, yet still potent, chemical charge.")
• Autopulse Laser description, end of paragraph- "...extremely efficient, yet potent energy weapon." (should be "efficient, yet potent, energy weapon.")
• Cluster Bomb Bay description, beginning of first paragraph- "Releases a cluster of free floating, high-explosive..." (should be "free-floating")
• Frag Bomb Bay description, beginning of first paragraph- "Releases a cluster of free floating bomblets..." (should be "free-floating")
• Gauss Cannon description, beginning of first paragraph- "A long range weapon..." (should be "long-range")
• Graviton Beam description, beginning of second paragraph- "The core of this weapon is brane rift generator..." (should be "is a brane rift generator")
• Graviton Beam description, beginning of third paragraph- "...enter local space time en masse..." (should be "space-time" or "spacetime") EDIT: turns out all three are correct. feel free to ignore.

...and that's where I ran out of time. I'll continue later.
Title: Re: The Typo Thread
Post by: FlashFrozen on September 03, 2012, 07:34:16 PM
A little discrepancy I've found,

Flak Cannon
"The resulting explosion sends a hail of flechettes in a wide area, with a kill radius of 45 meters."

Dual Flak Cannon
"Shaped dispersal ensures dual detonation and a higher kill radius of up to 60 meters. "

Maybe in fluff, but in game, the original single barrelled flak cannon has a larger splash radius (50 units) compared to the dual flaks' 35 units.

WEAPONS:

Heavy AC
"accomodate"

Common misspelling

Salamander
"missle"

Salamander Pod
"missle"

Sabot (single)
"mechnism"

Hurricane
"Missles"

Mining Laser
" flouride"
fluoride?

Heavy Blaster
" actvated"

SHIPS:

Onslaught
"neccesary"

Tarsus
"dissassemble"



Whew, about all I can gather from a glance,
Title: Re: The Typo Thread
Post by: xanderh on September 04, 2012, 12:14:24 AM
• Atropos-class Torpedo (Single) description, end of second paragraph- "... It is replaced by a smaller, yet still potent chemical charge." (should be "smaller, yet still potent, chemical charge.")
• Atropos-class Torpedo Rack description, end of second paragraph- "... It is replaced by a smaller, yet still potent chemical charge." (should be "smaller, yet still potent, chemical charge.")
• Autopulse Laser description, end of paragraph- "...extremely efficient, yet potent energy weapon." (should be "efficient, yet potent, energy weapon.")

Actually, both are fine. You don't actually need that many commas. You used to, but for some reason, it was changed. Probably to make it easier to avoid mistakes.
Title: Re: The Typo Thread
Post by: Upgradecap on September 04, 2012, 06:08:55 AM
Mining Laser
" flouride"
fluoride?

Quote from: Wikipedia
Fluoride is the anion F-, the reduced form of fluorine when as an ion and when bonded to another element. Inorganic fluorine containing compounds are called fluorides. Fluoride, like other halides, is a monovalent ion (-1 charge). Its compounds often have properties that are distinct relative to other halides. Structurally, and to some extent chemically, the fluoride ion resembles the hydroxide ion.

:D
Title: Re: The Typo Thread
Post by: naufrago on September 04, 2012, 06:41:47 AM
• Atropos-class Torpedo (Single) description, end of second paragraph- "... It is replaced by a smaller, yet still potent chemical charge." (should be "smaller, yet still potent, chemical charge.")
• Atropos-class Torpedo Rack description, end of second paragraph- "... It is replaced by a smaller, yet still potent chemical charge." (should be "smaller, yet still potent, chemical charge.")
• Autopulse Laser description, end of paragraph- "...extremely efficient, yet potent energy weapon." (should be "efficient, yet potent, energy weapon.")

Actually, both are fine. You don't actually need that many commas. You used to, but for some reason, it was changed. Probably to make it easier to avoid mistakes.

They're parenthetical phrases, and every reference I've looked at says that the commas are necessary. To quote wikipedia, since most people will accept that as authoritative, "Commas are often used to enclose parenthetical words and phrases within a sentence (i.e., information that is not essential to the meaning of the sentence). Such phrases are both preceded and followed by a comma, unless that would result in a doubling of punctuation marks, or the parenthetical is at the start or end of the sentence."

He should either use both commas or neither. Both are fine.

EDIT: Hah. I was in a rush when I wrote that and just now realized I contradicted myself with that last sentence, so I'll elaborate slightly. Using commas (or other forms of punctuation) offsets the parenthetical phrase from the rest of the sentence and emphasizes it. Omitting the commas here places less emphasis on the parenthetical phrase, and actually makes it act as a different grammatical structure which I forget the name of. But it's the same one as here: "efficient and potent energy weapon."
Title: Re: The Typo Thread
Post by: Alex on September 04, 2012, 07:40:05 AM
Spoiler
So, I went on a typo finding crusade and here's what I found:

• Terminator Drones description, beginning of third paragraph- "The drone also possesses..." (needs a second 's')
• Annihilator Rocket Launcher, beginning of second paragraph- "Medium to long range rockets..." (should be "Medium- to long-range rockets...")
• Annihilator Rocket Pod, beginning of second paragraph- "Features the same medium to long range rockets..." (should be "medium- to long-range")
• Antimatter Blaster, beginning of first paragraph- "A slow firing, extremely high damage energy gun..." (should be "slow-firing")
• Assault Chaingun description, beginning of first paragraph- "...chaingun excels at close range fighting." (should be "close-range")
• Assault Chaingun description, middle of second paragraph- "...delivers 25mm high explosive shaped charge rounds..." (should be "high-explosive shaped charge rounds")
• Atropos-class Torpedo (Single) description, end of second paragraph- "... It is replaced by a smaller, yet still potent chemical charge." (should be "smaller, yet still potent, chemical charge.")
• Atropos-class Torpedo Rack description, end of second paragraph- "... It is replaced by a smaller, yet still potent chemical charge." (should be "smaller, yet still potent, chemical charge.")
• Autopulse Laser description, end of paragraph- "...extremely efficient, yet potent energy weapon." (should be "efficient, yet potent, energy weapon.")
• Cluster Bomb Bay description, beginning of first paragraph- "Releases a cluster of free floating, high-explosive..." (should be "free-floating")
• Frag Bomb Bay description, beginning of first paragraph- "Releases a cluster of free floating bomblets..." (should be "free-floating")
• Gauss Cannon description, beginning of first paragraph- "A long range weapon..." (should be "long-range")
• Graviton Beam description, beginning of second paragraph- "The core of this weapon is brane rift generator..." (should be "is a brane rift generator")
• Graviton Beam description, beginning of third paragraph- "...enter local space time en masse..." (should be "space-time" or "spacetime") EDIT: turns out all three are correct. feel free to ignore.

...and that's where I ran out of time. I'll continue later.
[close]

Spoiler
A little discrepancy I've found,

Flak Cannon
"The resulting explosion sends a hail of flechettes in a wide area, with a kill radius of 45 meters."

Dual Flak Cannon
"Shaped dispersal ensures dual detonation and a higher kill radius of up to 60 meters. "

Maybe in fluff, but in game, the original single barrelled flak cannon has a larger splash radius (50 units) compared to the dual flaks' 35 units.

WEAPONS:

Heavy AC
"accomodate"

Common misspelling

Salamander
"missle"

Salamander Pod
"missle"

Sabot (single)
"mechnism"

Hurricane
"Missles"

Mining Laser
" flouride"
fluoride?

Heavy Blaster
" actvated"

SHIPS:

Onslaught
"neccesary"

Tarsus
"dissassemble"



Whew, about all I can gather from a glance,
[close]

Thank you guys, great catches.

Didn't know about the "medium- to long-range" type of construct, btw. Always wondered what the right way to say that is, since "medium to long-range" didn't feel right - but using "medium-" didn't even occur to me. Learn something new every day :)
Title: Re: The Typo Thread
Post by: xanderh on September 04, 2012, 11:29:42 PM
• Atropos-class Torpedo (Single) description, end of second paragraph- "... It is replaced by a smaller, yet still potent chemical charge." (should be "smaller, yet still potent, chemical charge.")
• Atropos-class Torpedo Rack description, end of second paragraph- "... It is replaced by a smaller, yet still potent chemical charge." (should be "smaller, yet still potent, chemical charge.")
• Autopulse Laser description, end of paragraph- "...extremely efficient, yet potent energy weapon." (should be "efficient, yet potent, energy weapon.")

Actually, both are fine. You don't actually need that many commas. You used to, but for some reason, it was changed. Probably to make it easier to avoid mistakes.

They're parenthetical phrases, and every reference I've looked at says that the commas are necessary. To quote wikipedia, since most people will accept that as authoritative, "Commas are often used to enclose parenthetical words and phrases within a sentence (i.e., information that is not essential to the meaning of the sentence). Such phrases are both preceded and followed by a comma, unless that would result in a doubling of punctuation marks, or the parenthetical is at the start or end of the sentence."

He should either use both commas or neither. Both are fine.

EDIT: Hah. I was in a rush when I wrote that and just now realized I contradicted myself with that last sentence, so I'll elaborate slightly. Using commas (or other forms of punctuation) offsets the parenthetical phrase from the rest of the sentence and emphasizes it. Omitting the commas here places less emphasis on the parenthetical phrase, and actually makes it act as a different grammatical structure which I forget the name of. But it's the same one as here: "efficient and potent energy weapon."

I do it that way myself. I'm just saying what I've been told by my English teacher.
Title: Re: The Typo Thread
Post by: Ivaylo on September 06, 2012, 01:53:13 AM
Thanks a lot, everyone. It is really great to see the community help out in this fashion.

If you feel like being a permanent Tyop Sleuth, you can even bookmakr this thread for easier posting in the future ;)
Title: Re: The Typo Thread
Post by: hadesian on September 07, 2012, 08:46:15 AM
Thanks a lot, everyone. It is really great to see the community help out in this fashion.

If you feel like being a permanent Tyop Sleuth, you can even bookmakr this thread for easier posting in the future ;)
I sense some rather light irony here.

Phase Beam is still Phase Beam? It's a little odd considering the fact it has nothing to do with phasing
Title: Re: The Typo Thread
Post by: Alex on September 07, 2012, 12:08:39 PM
Phase Beam is still Phase Beam? It's a little odd considering the fact it has nothing to do with phasing

It's still a phase beam, yeah. The technology it uses is related, but the resulting beam does not interact with cloaked ships in any way.
Title: Re: The Typo Thread
Post by: pigreko on September 12, 2012, 10:46:07 PM
Thanks, guys - keep 'em coming :)

Oh, and the description also speaks about large energy slots on the Aurora.

Ah yes - the three main turrets all used to be large (so did the turrets on the Eagle and the Falcon, btw).

OT: funny story: even in the last release, an eagle cruiser with 3 autopulse lasers often crosses my menu screen. It flies like a boss, defying my will to actually helm it.
Title: Re: The Typo Thread
Post by: hadesian on September 13, 2012, 06:45:05 AM
OH
The fleet tutorial mission features an Eagle with triple autopulse lasers
Title: Re: The Typo Thread
Post by: Faiter119 on September 13, 2012, 06:53:05 AM
^
|

These are all old variants not fixed yet. And they are not typos at all.
Title: Re: The Typo Thread
Post by: hadesian on September 13, 2012, 06:56:12 AM
^
|

These are all old variants not fixed yet. And they are not typos at all.
oops
Title: Re: The Typo Thread
Post by: Gothars on September 13, 2012, 10:20:24 AM
Arbalest Autocannon: I think "per-shot damage" needs one hyphen less or one more, I don't know...


Annihilator: Fires a spread of unguided rockets that covers a wide area. Or "which cover", whatever you like. Otherwise it's not clear if the spread is, or if the rockets are covering the area. Or is this correct in English?
Frag bomb bay has the same problem: a cluster of bomblets that retain...

Flak Canon: I'm very insecure about correct English comma placement, but I think in the second paragraph it should be: The rising prominence of small, cheap fighter craft, especially in the strike roll, has led to...
Title: Re: The Typo Thread
Post by: GUNINANRUNIN on September 13, 2012, 11:01:50 AM
....I think in the second paragraph it should be: The rising prominence of small, cheap fighter craft, especially in the strike roll, has led to....
Strike role?

Typos within typos....
Typception O.o
Title: Re: The Typo Thread
Post by: icepick37 on September 13, 2012, 11:19:27 AM

Flak Canon: I'm very insecure about correct English comma placement, but I think in the second paragraph it should be: The rising prominence of small, cheap fighter craft, especially in the strike roll, has led to...
Is that an added comma? That sounds right.
Title: Re: The Typo Thread
Post by: Gothars on September 13, 2012, 02:29:58 PM
....I think in the second paragraph it should be: The rising prominence of small, cheap fighter craft, especially in the strike roll, has led to....
Strike role?

Typos within typos....
Typception O.o

No, that is correct, that paragraph is about breakfast trends for bad-ass-captains ;)
Title: Re: The Typo Thread
Post by: GUNINANRUNIN on September 13, 2012, 04:11:02 PM
....I think in the second paragraph it should be: The rising prominence of small, cheap fighter craft, especially in the strike roll, has led to....
Strike role?

Typos within typos....
Typception O.o


No, that is correct, that paragraph is about breakfast trends for bad-ass-captains ;)
That..made sense. I half-laughed okay? It was only half!!
Title: Re: The Typo Thread
Post by: DJ Die on September 16, 2012, 11:22:44 PM
Annihilator: Fires a spread of unguided rockets that covers a wide area. Or "which cover", whatever you like. Otherwise it's not clear if the spread is, or if the rockets are covering the area. Or is this correct in English?
Frag bomb bay has the same problem: a cluster of bomblets that retain...
actually it depends if you consider it a collective noun or not and that might be a problem...
but since we have an article in front of each one the collective seems to be more probable and that would imply cover and retain without the S at the end
Title: Re: The Typo Thread
Post by: naufrago on September 16, 2012, 11:55:05 PM
Annihilator: Fires a spread of unguided rockets that covers a wide area. Or "which cover", whatever you like. Otherwise it's not clear if the spread is, or if the rockets are covering the area. Or is this correct in English?
Frag bomb bay has the same problem: a cluster of bomblets that retain...
actually it depends if you consider it a collective noun or not and that might be a problem...
but since we have an article in front of each one the collective seems to be more probable and that would imply cover and retain without the S at the end


To figure out whether "cover" should have an 's' at the end, you have to ask what is doing the covering. The answer is "a spread of unguided rockets," and not "unguided rockets." "A spread (of unguided rockets)" is singular, so you conjugate "to cover" for the third-person, singular, present tense. This comes out as "covers."
Title: Re: The Typo Thread
Post by: DJ Die on September 17, 2012, 02:12:11 AM
To figure out whether "cover" should have an 's' at the end, you have to ask what is doing the covering. The answer is "a spread of unguided rockets," and not "unguided rockets." "A spread (of unguided rockets)" is singular, so you conjugate "to cover" for the third-person, singular, present tense. This comes out as "covers."
not necessarily
http://www.chompchomp.com/terms/collectivenoun.htm (http://www.chompchomp.com/terms/collectivenoun.htm)
Title: Re: The Typo Thread
Post by: TheHappyFace on November 05, 2012, 10:40:00 AM
in the mule description, second part, first line, there is a "m" missing is says fro instead of froM
Title: Re: The Typo Thread
Post by: Alex on November 05, 2012, 11:27:03 AM
Thanks - that one's not actually a typo, though :)

http://en.wiktionary.org/wiki/to_and_fro
Title: Re: The Typo Thread
Post by: TheHappyFace on November 06, 2012, 05:06:02 AM
it seems they didnt teach us everything in english class.  ;)
Title: Re: The Typo Thread
Post by: Gothars on November 10, 2012, 08:11:38 AM
Not a typo, but the nav buoy effect message is a bit too long:



[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Alex on November 10, 2012, 12:15:57 PM
Thanks, noted that down.
Title: Re: The Typo Thread
Post by: Thaago on November 23, 2012, 04:40:00 PM
In the skill description for Gunnery Implants: "Entropic", not "Entopic"
Title: Re: The Typo Thread
Post by: Alex on November 23, 2012, 05:04:02 PM
Entoptic (http://en.wikipedia.org/wiki/Entoptic_phenomenon), actually :)
Title: Re: The Typo Thread
Post by: Thaago on November 23, 2012, 05:47:28 PM
I am shown my place!  ;D

Your word actually fits, too!
Title: Re: The Typo Thread
Post by: Jovus on November 26, 2012, 11:56:45 AM
I'm not sure if this belongs here, but it's a tiny enough bug I don't think it needs its own thread:

In the Character screen, if you try to advance a skill when you have no more skill points, the "Aptitude Level Reached" tag flashes, even when that's not the case.

Also, when you don't have any points in a skill, all the 'function text' underneath is de-emphasized, which makes it rather difficult to read what the skill would do if you put a point into it. There should likely be some other text or subset of text that is readable nonetheless.
Title: Re: The Typo Thread
Post by: Alex on November 26, 2012, 12:12:03 PM
I'm not sure if this belongs here, but it's a tiny enough bug I don't think it needs its own thread:

In the Character screen, if you try to advance a skill when you have no more skill points, the "Aptitude Level Reached" tag flashes, even when that's not the case.

Also, when you don't have any points in a skill, all the 'function text' underneath is de-emphasized, which makes it rather difficult to read what the skill would do if you put a point into it. There should likely be some other text or subset of text that is readable nonetheless.

Thanks - fixed that up, now it properly detects when you're out of skill points (rather than at the aptitude cap).


About the text, I personally feel it's pretty readable. At least, that's the idea - dim enough to make it clear you don't have those bonuses, bright enough so you can read it. Anyone else care to chime in with an opinion?
Title: Re: The Typo Thread
Post by: Hyph_K31 on November 26, 2012, 12:22:12 PM
I would probably go for something that isn't text based when it comes to this. something like a check box, along those lines. personally though, I think it's Okay as it stands, but I can easily see other people having some difficulties.
Title: Re: The Typo Thread
Post by: Gothars on November 26, 2012, 12:27:41 PM
I have no problem with the color/ brightness. The font size on the other hand.... the tiny yellow and white font is really a strain on the eyes for me. My viewing distance is about a meter on a 23" screen. Increasing the size or adding a overall zoom function would really help (already made a suggestion (http://fractalsoftworks.com/forum/index.php?topic=4846.0) about that).

e/ just tested SF at minimum vertical resolution and the menus are SO much better readable (and not even pixelated et all). I would just play with that, but there's no res with the right aspect ratio.
Title: Re: The Typo Thread
Post by: Cycerin on December 16, 2012, 08:09:03 AM
Can't believe I haven't noticed this until now. The TT aggressive lines both lack a "been":

"greetingHostileAggressive":"Attention. Your vessel has scanned and identified as hostile to the Tri-Tachyon corporation. Prepare for annihilation.",
"greetingHostileTimid":"Attention. Your vessel has scanned and identified as hostile to the Tri-Tachyon corporation. Further attempts at aggression will be recorded.",
Title: Re: The Typo Thread
Post by: Alex on December 16, 2012, 09:57:08 AM
Oops - thanks, fixed that up.
Title: Re: The Typo Thread
Post by: hadesian on January 01, 2013, 09:41:58 AM
That was a typo? I thought that was a really corporate and PR style greeting...
Title: Re: The Typo Thread
Post by: Alex on January 01, 2013, 02:22:09 PM
Hmm, yeah, I can see that working too. Ivaylo wrote that, so I don't exactly know.
Title: Re: The Typo Thread
Post by: Sproginator on January 02, 2013, 06:35:00 AM
Shouldn't it be


"greetingHostileAggressive":"Attention. Your vessel has been scanned and identified as hostile to the Tri-Tachyon corporation. Prepare for annihilation.",
"greetingHostileTimid":"Attention. Your vessel has been scanned and identified as hostile to the Tri-Tachyon corporation. Further attempts at aggression will be recorded.",
Title: Re: The Typo Thread
Post by: stonehand on January 04, 2013, 09:13:03 PM

FAQ on the website

Aren’t you worried about piracy?                                                                                   off
                                                                                                                                  \/
Oh yeah, big time.  That’s why we put actual piracy in the game as a mechanic – to ward of the evil, real world software piracy.  That dark voodoo will definitely work better than any other DRM scheme. That, and chicken sacrifices.  Note: we do not condone chicken sacrifices.
Title: Re: The Typo Thread
Post by: Alex on January 04, 2013, 09:23:55 PM
Thank you, fixed.
Title: Re: The Typo Thread
Post by: Sproginator on January 07, 2013, 02:25:14 AM
I do just love that one ^_^
Title: Re: The Typo Thread
Post by: Gothars on January 07, 2013, 04:14:44 PM
Traces of the past, still lingering...

The error was induced btw.

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Alex on January 07, 2013, 09:34:12 PM
Ah yes, need to rename the log file. And possibly the jars, though I might leave those alone - not exactly user-facing, barring error popups. An extra layer of obfuscation!
Title: Re: The Typo Thread
Post by: Thule on January 09, 2013, 03:53:24 AM
In the Mission "Predator or Prey!?"
it says "Elements on the Tri-Tachyon containment fleet"

shouldn't that be an of?
Title: Re: The Typo Thread
Post by: Alex on January 09, 2013, 03:10:55 PM
Thanks - fixed.
Title: Re: The Typo Thread
Post by: Gothars on January 24, 2013, 11:31:23 AM
The Sector homepage produces some error messages if you make a typo in the address bar that don't concern a user.

Warning: include(/home/fract6/public_html/wp-content/themes/starfarer/searchform.php) [function.include]: failed to open stream: No such file or directory in /home/fract6/public_html/wp-content/themes/starfarer/index.php on line 68

Warning: include() [function.include]: Failed opening '/home/fract6/public_html/wp-content/themes/starfarer/searchform.php' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/fract6/public_html/wp-content/themes/starfarer/index.php on line 68
Title: Re: The Typo Thread
Post by: Agouti on February 03, 2013, 06:06:26 PM
Command tutorial.

In the second sequence of hints (after capturing the 2 points) there is a minor typo in the first piece of text:

"Excellent. Some enemies will arrive shortly, but we have some imporant orders to give first."

v0.51.1a
Title: Re: The Typo Thread
Post by: Alex on February 03, 2013, 07:18:19 PM
Thanks - fixed that up.

@Gothars: Hmm. Yeah, I really ought to fix up the error page to give a proper "page not found" thing...
Title: Re: The Typo Thread
Post by: ArkAngel on February 24, 2013, 10:44:10 AM
Not entirely sure if its meant to be spelled like it, but when you kill multiple hips shouldn't it be wreckages instead of wreckage. (After you win a battle)
Title: Re: The Typo Thread
Post by: naufrago on February 24, 2013, 10:00:14 PM
Not entirely sure if its meant to be spelled like it, but when you kill multiple hips shouldn't it be wreckages instead of wreckage. (After you win a battle)

I actually had to look up whether or not wreckages was actually a word. Turns out it is, but it's extremely awkward sounding to me. My guess is that wreckages is to wreckage what peoples is to people.

Anyway, wreckage is correct in its context. I'm guessing the confusion is with the word wreck and trying to distinguish between a single wreck and multiple wrecks, but wreckage just refers to the remains after something has been wrecked. It collectively describes all the wrecks together as "wreckage".

In another context: "After the city was bombed, rescuers searched the wreckage for survivors." The wreckage could be comprised of multiple buildings, similar to how the fleet was reduced to wreckage but could be comprised of multiple ships.
Title: Re: The Typo Thread
Post by: Emailformygames on September 10, 2013, 03:12:20 AM
p = paragraph
s = sentence

Atropos-class Torpedo Rack
p1s1 - "torpedos" should be "torpedoes"
p2s2 - "torpedos" should be "torpedoes"

Harpoon MRM Pod
p2s1 - the second "two" should be "to"

Sabor SRM Pod
p2s1 - the second "two should be "to"
p3s1 - I believe the second "class" might be redundant

Salamander MRM Pod
p2s1 - the second "two should be "to"
Title: Re: The Typo Thread
Post by: Alex on September 10, 2013, 09:19:12 AM
Thanks a lot! Fixed those up.
Title: Re: The Typo Thread
Post by: Emailformygames on September 13, 2013, 06:31:03 PM
After beating an enemy and selecting the "send out salvage teams" option the text that appears has a typo.
"Your send out salvage teams to [...]" - "Your" should be "You"

After the "Move in to engage" option the grey text has a typo
"The opposing fleet moves in to join battle." - "the" should go in between "join" and "battle"

Title: Re: The Typo Thread
Post by: Alex on September 13, 2013, 06:34:32 PM
Thank you, fixed!

After the "Move in to engage" option the grey text has a typo
"The opposing fleet moves in to join battle." - "the" should go in between "join" and "battle"

That on isn't a typo; "join battle" is an expression.
Title: Re: The Typo Thread
Post by: Emailformygames on September 13, 2013, 06:38:32 PM
Thank you, fixed!

After the "Move in to engage" option the grey text has a typo
"The opposing fleet moves in to join battle." - "the" should go in between "join" and "battle"

That on isn't a typo; "join battle" is an expression.

Ah okay.  Nvm then :]
Title: Re: The Typo Thread
Post by: sirboomalot on September 13, 2013, 06:48:18 PM
The Wolf Pack mission's "Tactical Briefing" still says that the enemy ships will try to flee towards the bottom of the screen.
Title: Re: The Typo Thread
Post by: BillyRueben on September 13, 2013, 06:50:07 PM
When hovering over the option to "Organize a boarding task force", the tool-tip that appears has the word 'than' instead of 'that' in the second paragraph.
Title: Re: The Typo Thread
Post by: Alex on September 13, 2013, 06:52:22 PM
Thank you guys, fixed both.
Title: Re: The Typo Thread
Post by: ciago92 on September 13, 2013, 07:33:00 PM
The gladius has two medium ballistic mounts and one small energy, while it uses two IR pulse lasers and a light dual autocannon

Dagger bombers have a small energy mount that is unused

Broadswords have two small missile mounts and only mount one swarmer

minor suggestion: mothballed ships cannot be deployed in battle. just seems (slightly) neater to me than "mothballed ships can not be deployed"
Title: Re: The Typo Thread
Post by: BillyRueben on September 14, 2013, 02:19:47 PM
The Sensor Array bonus in the combat screen still states that it gives a range buff instead of a damage buff.
Title: Re: The Typo Thread
Post by: ArkAngel on September 16, 2013, 12:19:46 PM
I was retreating in hyperspace and they persued. As they chased me they captured some sensorarrays and it said, the sensor array was deployed instead of captured. I asume this wasn't on purpose?
Title: Re: The Typo Thread
Post by: Alex on September 16, 2013, 01:00:04 PM
The gladius has two medium ballistic mounts and one small energy, while it uses two IR pulse lasers and a light dual autocannon

Dagger bombers have a small energy mount that is unused

Broadswords have two small missile mounts and only mount one swarmer

Removed mounts from fighter tooltip altogether, since they don't matter :)

The Sensor Array bonus in the combat screen still states that it gives a range buff instead of a damage buff.

Thanks, fixed.

I was retreating in hyperspace and they persued. As they chased me they captured some sensorarrays and it said, the sensor array was deployed instead of captured. I asume this wasn't on purpose?

That's how it's supposed to be. Conceptually, the objectives are now deployed by your fleet - note how they're semi-transparent when not captured by anyone.
Title: Sabot SRM (single)
Post by: cell on September 18, 2013, 08:57:30 AM
Sabot SRM (single) has a lowercase "s" in single. the other two single missiles are uppercase.
Title: Re: The Typo Thread
Post by: Alex on September 18, 2013, 09:40:39 AM
Thank you, fixed.
Title: Re: The Typo Thread
Post by: Taverius on September 21, 2013, 01:27:31 PM
The Aurora mentions being the fastest cruiser in the sector, even though its slower than the Falcon.

Assault Chaingun mentions low turret rotation speeds. The rotation speed is 'Fast'.
Same for the Light Mortar, 'terrible' rotation when its actually 'Fast'.

Gemini-Class, end of middle paragraph, second-to-last sentence: mining drone repair om hazardous mining operations
Title: Re: The Typo Thread
Post by: Histidine on September 24, 2013, 12:45:44 AM
If you don't have any points at all in a skill, it doesn't display either the "need more skill points" or "aptitude level reached" messages.
Title: Re: The Typo Thread
Post by: Gothars on October 09, 2013, 03:53:18 PM
The deployment points tooltip (in combat) is still talking about FP.
Title: Re: The Typo Thread
Post by: Alex on October 29, 2013, 08:00:17 PM
Thanks - fixed up the last two. (Didn't get to the "need more skill points" yet.)
Title: Re: The Typo Thread
Post by: Typo91 on January 18, 2014, 08:09:29 AM
I found a Typo!
Title: Re: The Typo Thread
Post by: Gothars on March 27, 2014, 06:28:16 AM
The "first fighter wing" campaign help has a typo in the second to last line. It says "it's" instead of "its".

Oh, and technically you need a ship with "a flight deck", not "flight decks" to replace fighters.


e/ Just spotted:
"Your fleet is now in danger of suffering an accident due to to the"

There might also be a space missing in front of the last sentence of that tip.
Title: Re: The Typo Thread
Post by: Alex on March 27, 2014, 08:24:31 AM
Thank you - fixed up all of these!

There might also be a space missing in front of the last sentence of that tip.

Yep, there was.
Title: Re: The Typo Thread
Post by: Gothars on March 27, 2014, 09:02:14 AM
"Below 20% CR" tip, third paragraph, second line: friendly stations offer a quick way

 :)
Title: Re: The Typo Thread
Post by: Alex on March 27, 2014, 09:07:34 AM
Oops. Fixed that up, too - thanks :)
Title: Re: The Typo Thread
Post by: FlashFrozen on April 30, 2014, 11:15:52 PM
Sindrian Diktat faction file

      "greetingFriendly":"Acknowleding receipt of your AIS codes on secure channel. Communique on protocol Phi established. Over.",

------------------------------^

Yeah :D
Title: Re: The Typo Thread
Post by: Alex on April 30, 2014, 11:38:03 PM
Thanks, fixed :)
Title: Re: The Typo Thread
Post by: Pax_Empyrean on June 21, 2014, 01:58:01 PM
The Monitor frigate description has question marks showing up instead of apostrophes, and the one after 'sometimes the best defense is indeed the best defense' is not enclosing the period as it should.
Title: Re: The Typo Thread
Post by: Gothars on September 24, 2014, 07:25:38 AM
Uh, something really old, from the home page:

Quote
The player is a space captain who can seek out fortune and glory however they choose.

Why plural? Shouldn't that be "however he chooses"? Though, that would not be gender neutral. "he or she chooses"?

Alternatively, something along the lines of "Players assume the role of a space captain who can seek out fortune and glory however they choose.".
Title: Re: The Typo Thread
Post by: Histidine on September 25, 2014, 08:10:40 AM
Uh, something really old, from the home page:

Quote
The player is a space captain who can seek out fortune and glory however they choose.

Why plural? Shouldn't that be "however he chooses"? Though, that would not be gender neutral. "he or she chooses"?
Singular they (http://en.wikipedia.org/wiki/Singular_they)
(awkward, I know)

Could do "Players assume the role..." as you suggested, but I like singular "The player" better, it feels more personal.
Title: Re: The Typo Thread
Post by: Gothars on September 25, 2014, 09:37:34 AM
Oh, interesting, I didn't know that works for words like "player" or "patient" (knew it for "everyone", "somebody" and stuff like that).  Well, never mind then.
Title: Re: The Typo Thread
Post by: Thaago on October 20, 2014, 03:15:10 PM
The Piranha's description still mentions the missiles, though they've been changed for a lmg.
Title: Re: The Typo Thread
Post by: Emailformygames on October 20, 2014, 05:45:01 PM
In the Tri-Tachyon faction description - the second paragraph - first sentence - "TriTachyon" should be "Tri-Tachyon"

In the Pirates faction description - the first paragraph - first sentence? - "belligerance" should be "belligerence"
Title: Re: The Typo Thread
Post by: Erick Doe on October 21, 2014, 05:19:48 AM
Pirate faction description

"insatiable thrist" should be "insatiable thirst"
Title: Re: The Typo Thread
Post by: Histidine on October 21, 2014, 09:05:29 AM
Pursue and harry tooltips still say they slow your fleet down.
Title: Re: The Typo Thread
Post by: Namelessjake on October 21, 2014, 06:26:53 PM
The campaign help box that comes up when you have ships that are undermanned still stays you can assign the ship logistical priority on the fleet screen.
Title: Re: The Typo Thread
Post by: 06Elija on October 22, 2014, 01:45:07 AM
I got one:
In the codex, description of the shepherd frigate, 9th line: "...maneuvrable semi-autonomous drone chassis..."
Sorry if it already got found by someone.
Title: Re: The Typo Thread
Post by: Gothars on October 22, 2014, 03:02:46 PM
Too much approximation going on here...
(http://i.imgur.com/GMuMMSP.png)
Title: Re: The Typo Thread
Post by: XpanD on October 23, 2014, 10:35:24 AM
When you try to contact a Luddic Church fleet while hostile with them they'll tell you that you resisting will mean only God's holy "vaccuum" will show you any mercy. Ditch a "c" there and it'll be all good. :P
Title: Re: The Typo Thread
Post by: bills6693 on October 24, 2014, 01:52:02 AM
Jangala, trading screen, flavour text (on the left under the image):

Offloading ship captains are met crisply by a Hegemony logistics officers, cleared...

should either be 'by a Hegemony logistics officer' or 'by Hegemony logistics officers'
Title: Re: The Typo Thread
Post by: XpanD on October 24, 2014, 05:25:34 AM
Got two more. Both are under Crew/Cargo, and both are in the flavor text at the top left of the screen. "avalilable" should be "available", and "personal PDA" is probably redundant unless the P in PDA doesn't mean Personal anymore.

EDIT: Found another instance of "vaccuum", this time in the flavor text for the Pirate market on Umbra, Askonia.
Title: Re: The Typo Thread
Post by: Embolism on October 24, 2014, 11:38:09 AM
Not exactly a typo per se, but in the codex, ship skins that aren't defective (with the defective paragraph added) don't even get the base ship's description, it just says "no description... yet".
Title: Re: The Typo Thread
Post by: 06Elija on October 24, 2014, 02:09:45 PM
And another one.
Codex, Mule freighter, fourth line: "Often it's captains casually ferry cargo to and from between star systems...". There's an m missing.
Againy, sorry if it already found by someone else.

EDIT: The same goes for the defective mules.
Title: Re: The Typo Thread
Post by: Embolism on October 24, 2014, 04:55:21 PM
And another one.
Codex, Mule freighter, fourth line: "Often it's captains casually ferry cargo to and from between star systems...". There's an m missing.
Againy, sorry if it already found by someone else.

EDIT: The same goes for the defective mules.

That isn't a typo.

http://en.wiktionary.org/wiki/to_and_fro (http://en.wiktionary.org/wiki/to_and_fro)
Title: Re: The Typo Thread
Post by: Emailformygames on October 24, 2014, 07:30:33 PM
The standard decommissioned ships description paragraph - "decomissioned" should be "decommissioned"

Also, just out of curiosity where is the lore writer from?  I've noticed some unique spelling variations that I don't often see (like meagre instead of meager - both are correct just different ways to spell the same word).
Title: Re: The Typo Thread
Post by: 06Elija on October 25, 2014, 09:11:49 AM
And another one.
Codex, Mule freighter, fourth line: "Often it's captains casually ferry cargo to and from between star systems...". There's an m missing.
Againy, sorry if it already found by someone else.

EDIT: The same goes for the defective mules.

That isn't a typo.

http://en.wiktionary.org/wiki/to_and_fro (http://en.wiktionary.org/wiki/to_and_fro)
Oh, sorry then. I'm not english, so...
Title: Re: The Typo Thread
Post by: David on October 25, 2014, 12:09:48 PM
Also, just out of curiosity where is the lore writer from?  I've noticed some unique spelling variations that I don't often see (like meagre instead of meager - both are correct just different ways to spell the same word).

If we're talking about new stuff, then blame the American who has lived in Canada for 12 years. (I refuse to say "zed" but all sorts of other Canadianisms have snuck into my brain. I've also become really used to a pseudo-archaic style due to writing for Clockwork Empires, so a bit of that probably shows up too.)
Title: Re: The Typo Thread
Post by: Erick Doe on October 25, 2014, 02:49:55 PM
I personally prefer the (Commonwealth) British English way of writing as opposed to the American English way (colour instead of color, centre instead of center, etc.). But my personal preference aside, I just find it really important to see a consistant style. David, are you going for American English spelling? If so, we can keep our eyes open for those Canadianims or British English that might sneak in  :D.
Title: Re: The Typo Thread
Post by: Emailformygames on October 25, 2014, 09:37:36 PM
I personally prefer the (Commonwealth) British English way of writing as opposed to the American English way (colour instead of color, centre instead of center, etc.). But my personal preference aside, I just find it really important to see a consistant style. David, are you going for American English spelling? If so, we can keep our eyes open for those Canadianims or British English that might sneak in  :D.

I like the British spellings as well which is why I was curious where the writer was from.  Didn't know that Canada spelled similarly... guess it's mostly Americans who use "or" instead of "our" and such (which makes me wonder why America spells and measures things so much differently from the rest of the world).
Title: Re: The Typo Thread
Post by: Sundog on October 26, 2014, 01:35:08 PM
Quote
com.?fs.?starfarer.?api.?campaign.?LocationAPI
public SectorEntityToken addOrbitalStation(String id, SectorEntityToken focus, String category, String key, float radius, float angle, float orbitRadius, float orbitDays, String name, String factionId)
Add station with custom graphic and radius.
Parameters:
id focus category - key in graphics section in settings.jsno key - in category radius - radius. Sprite will be sized to (radius * 2, radius * 2) angle orbitRadius orbitDays name factionId
Super trivial typo in the API documentation. Should be 'json'
Title: Re: The Typo Thread
Post by: Gothars on October 29, 2014, 03:37:08 PM
Some bounties have the first two numbers of the reward amount highlighted (60000), others the number of days. I can provide screenshots if needed.
Title: Re: The Typo Thread
Post by: XpanD on October 30, 2014, 03:32:01 AM
Some bounties have the first two numbers of the reward amount highlighted (60000), others the number of days. I can provide screenshots if needed.

Already known and fixed in the next release: http://fractalsoftworks.com/forum/index.php?topic=8349.0 ;)
Title: Re: The Typo Thread
Post by: Histidine on October 31, 2014, 10:39:25 PM
Infernium fuel is now just (synthetic) antimatter, but the briefing for the mission "The Wolf Pack" still references infernium ore.
Title: Re: The Typo Thread
Post by: Andy H.K. on November 01, 2014, 07:56:12 AM
(http://i.imgur.com/9UW0fOV.png)

"commanded"
Title: Re: The Typo Thread
Post by: Maniaks on November 06, 2014, 07:51:08 AM
Target Analysis skill description:

"Properly interpreting often conflicting data from sensors, targeting modules and recommendations from adaptive tactical analysis systems is as more an art than an exact science."

I'd drop the "as" in the italicized bit there, it looks like somebody started out writing the sentence as "is as much an art as an exact science" and then changed their mind.

The current form says "more an art than an exact science"
The proper way should be "more of an art"

This is how you combine "more" with noun. Reference (http://dictionary.reference.com/browse/more), "more of a nuisance than it should be"
Title: Re: The Typo Thread
Post by: SatchelCharge on November 08, 2014, 10:15:01 AM
In a message about a Food Glut that I caused, and calls for subsequent investigation, I was referred to as a woman - but my character is that commander-looking guy with the silly face. He's at the very bottom right corner of the character selection screen.



(I find his face hilarious and always choose him  :D )
Title: Re: The Typo Thread
Post by: bills6693 on November 08, 2014, 05:56:20 PM
Target Analysis skill description:

"Properly interpreting often conflicting data from sensors, targeting modules and recommendations from adaptive tactical analysis systems is as more an art than an exact science."

I'd drop the "as" in the italicized bit there, it looks like somebody started out writing the sentence as "is as much an art as an exact science" and then changed their mind.

The current form says "more an art than an exact science"
The proper way should be "more of an art"

This is how you combine "more" with noun. Reference (http://dictionary.reference.com/browse/more), "more of a nuisance than it should be"
I'd say:

Properly interpreting often conflicting data from sensors, targeting modules and recommendations from adaptive tactical analysis systems is as much an art as an exact science
Title: Re: The Typo Thread
Post by: Histidine on November 09, 2014, 05:16:02 AM
Increased fuel cost for ships (from modded hullmods) has the increase written in bonus green text (should be malus red).
Title: Re: The Typo Thread
Post by: Aeson on November 09, 2014, 01:06:41 PM
Target Analysis skill description:

"Properly interpreting often conflicting data from sensors, targeting modules and recommendations from adaptive tactical analysis systems is as more an art than an exact science."

I'd drop the "as" in the italicized bit there, it looks like somebody started out writing the sentence as "is as much an art as an exact science" and then changed their mind.

The current form says "more an art than an exact science"
The proper way should be "more of an art"

This is how you combine "more" with noun. Reference (http://dictionary.reference.com/browse/more), "more of a nuisance than it should be"
I would count "(it is) more an art than an exact science" as correct usage. "(It is) more art than exact science" is also correct, as is your proposed "(it is) more of an art than an exact science."


In the codex description of the Eagle-class cruiser, at the start of the fourth paragraph, "The Eagle-class is ..." should probably be either "The Eagle class is ..." or "Eagle-class cruisers are ..." Compound adjectives (i.e. "Eagle-class") are not commonly used substantively when you can instead use the words that form the compound adjective as a noun-adjective pair (i.e. "Eagle class").

The second and third sentences of the Sunder description should probably be combined into "It has powerful shield emitters and energy weapons for its class, but is vulnerable to strike craft" or some similar construction, rather than remaining separate sentences with implied subjects and no actual nouns to stand in for the subject.

The Aurora still claims to be the fastest class of cruiser in the sector, even though the Falcon, the Doom, and the Heron are all faster than it is at the tactical level, and the Falcon and the Heron are faster than it is at the strategic level. The Aurora is however potentially the most agile, as it has the highest rotational acceleration, is tied for greatest maximum rotational velocity, and has the third-best linear acceleration (although its lack of the maneuvering thrusters system may mean that in practice the title of 'most agile' more properly belongs to the Falcon and Eagle than to the Aurora).

The description of the Dagger should probably be rephrased as "A torpedo bomber which must rearm after every run, the Dagger is equipped with an omni-shield emitter that permits the pilot to approach on accurate bombing vectors," rather than keeping its current form. The Longbow description should be rephrased similarly "The Longbow is equipped with an unusual lateral thruster system which allows pilots to linger in orbit of an enemy ship and fire their sabot payloads at the most opportune time, but is not particularly effective in a non-support role."

Title: Re: The Typo Thread
Post by: Aeson on November 25, 2014, 05:12:19 AM
The third paragraph of the Onslaught codex description is missing an 'it' or other subject noun in the first sentence:
"A ship designed without shields in mind, built to be able to withstand a heavy barrage of enemy fire and strike back while protecting its crew, it (or 'the Onslaught') is much loved by its officers and men."
Title: Re: The Typo Thread
Post by: Clockwork Owl on November 25, 2014, 07:52:42 AM
Some flavor texts had typo, I mean the small grey thing you see when you enter a station, describing scenary.
Luddic church's had one, "harange" - Intended for "Harangue" I suppose. Found some more but can't remember.
Title: Re: The Typo Thread
Post by: nomadic_leader on November 28, 2014, 03:16:38 AM
On Mac OSX when you get info on the application, under version it still says "Starsector 0.54.1a © Fractal Softworks LLC, Inc, 2013"

Starsector 0.54.1a © Fractal Softworks LLC, Inc, 2013

Starsector.app/Contents/Info.plist.bak needs to be updated.

Picture:
(https://infotomb.com/2y81i.png)
Title: Re: The Typo Thread
Post by: SafariJohn on January 02, 2015, 11:19:35 AM
In the hull-mod id list, Expanded Missile Rack's id is misspelled: "misslerack" -> "missilerack".
Title: Re: The Typo Thread
Post by: Dark.Revenant on January 02, 2015, 02:51:56 PM
In the hull-mod id list, Expanded Missile Rack's id is misspelled: "misslerack" -> "missilerack".

I suggest that he does not fix this typo.
Title: Re: The Typo Thread
Post by: SafariJohn on January 02, 2015, 03:59:03 PM
In the hull-mod id list, Expanded Missile Rack's id is misspelled: "misslerack" -> "missilerack".

I suggest that he does not fix this typo.
:P
Spoiler
To fix the typo one must fix all the typo.
[close]
Title: Re: The Typo Thread
Post by: LazyWizard on January 02, 2015, 05:07:28 PM
In the hull-mod id list, Expanded Missile Rack's id is misspelled: "misslerack" -> "missilerack".

I suggest that he does not fix this typo.

It should be an easy fix for us modders if he does.

Spoiler
In Notepad++, hit Control+Shift+F.
(https://i.imgur.com/ePqkIKC.png)
[close]
Title: Re: The Typo Thread
Post by: Alex on January 02, 2015, 05:14:18 PM
Not a typo, though - not player-facing :)
Title: Re: The Typo Thread
Post by: Dark.Revenant on January 02, 2015, 05:44:33 PM
In the hull-mod id list, Expanded Missile Rack's id is misspelled: "misslerack" -> "missilerack".

I suggest that he does not fix this typo.

It should be an easy fix for us modders if he does.

Spoiler
In Notepad++, hit Control+Shift+F.
(https://i.imgur.com/ePqkIKC.png)
[close]

I'm sure every modder will remember to do that, and won't complain about errors for several months following release.
Title: Re: The Typo Thread
Post by: FlashFrozen on January 08, 2015, 06:08:58 PM
Just running the usual spell check through the descriptions.csv file.
Apologies if any are already mentioned or previously fixed.

row 9: Their vast numbers alow them to cover a wide swath of space
allow

row 10: The bomblets are unguided and have no propulsion system, relying on the inital momentum of the strike craft.
initial

row 83: The combat plans usually involve a one hit wonder strategem that never works on the same enemy twice, which is perfectly fine with the crew of the Buffalo Mk. II.
stratagem

row 126: Composed of anti-matter trapped in fullerine shells mixed in a semi-stable foam with heavy isotopes of hydrogen.
fullerene

row 177: A world  that has slowly lost all of its life-sustaining water into space over the millenia due to a weak magnetic field. Stellar radiation slowly strips away almost all indigenous life.
millennia

row 255: The "Borer" is built on a hardy, maneuverable semi-autonomous drone chasis with shielding suitable for hazardous operations in which high radiation or physical impacts may be expected.
chassis

row 257: The military branch of Luddic Church of Galactic Redemption, modeled on monastic warrior societies from previous millenia.
millennia

row 259: Not technically a unified faction but more a loose category of bandits, brigands, deserters, looters, soldiers of fortune, mercenaries, and free captains that share a common belligerance with the established powers of the Sector.
belligerence

row 262: A pirate base where "adventurers", freebooters, mercenaries and other such scum and villiany gather. Usually a small outpost hiding in the dark places between the spheres of major factions' interest. Here there are no laws, but an unwritten code of bravado and posturing maintains a tense peace so deals can be made, information traded, and spoils sold to unscrupulous traders.
villainy

row 265: The Tri-Tachyon Corporation, as 'caretaker' of the station, is well-situation to exploit its value handily - and do.
well-situated?

row 267: The Hegemony is a martial successor state to the Domain formed by a ‘lost legion’ trapped in a backwater system by the collapse of the Domain gate network.Built upon
network. Built


market_conditions.csv

row 5: A massive Domain-tech facility produces starship fuel, the life-blood of intersteller civiliation.
interstellar civilization

row 19: The cryopods themselves are insignificant in size compared to the many-times redundant support infratructure,
infrastructure

row 31: A barren planet, the surface of $market can not support organic life as we know it, and farming is impossible outside of sealed artificial ecosytems.
ecosystems

row 41: Facilities for loading, unloading, repairing, and sometimes even rebuilding large spaceships.Increases demand for fuel and crew.
spaceships. Increases
Title: Re: The Typo Thread
Post by: David on February 10, 2015, 09:11:17 PM
Just running the usual spell check through the descriptions.csv file.
Apologies if any are already mentioned or previously fixed.
...

Oof, wow; taking care of this!
Title: Re: The Typo Thread
Post by: Histidine on February 11, 2015, 06:24:20 AM
One of the tips says a 50% or higher Logistics Rating increases max CR and repair rate (actual figure is 150%).

This may be a deliberate stylistic choice because it's the captain writing the description, but in the new "Fistful of Credits" mission it's odd to see that "Mule" is never capitalized when all the other mission descriptions capitalize ship classes.
That mule is so bad it does not deserve capital letters!
Title: Re: The Typo Thread
Post by: David on February 11, 2015, 08:28:37 AM
This may be a deliberate stylistic choice because it's the captain writing the description, but in the new "Fistful of Credits" mission it's odd to see that "Mule" is never capitalized when all the other mission descriptions capitalize ship classes.

Naw, that's a fair point. I'll clean it up. (It is also possible that I may have been taking the western theme a bit far and mistaken the ship for an actual mule.)
Title: Re: The Typo Thread
Post by: Alex on February 11, 2015, 12:46:42 PM
One of the tips says a 50% or higher Logistics Rating increases max CR and repair rate (actual figure is 150%).

Thanks, fixed that up.
Title: Re: The Typo Thread
Post by: Histidine on February 14, 2015, 08:51:02 AM
Outdated tip: "Ships only consume their full supplies/day rating while recovering CR or undergoing repairs. Otherwise, they only consume 10% of the supplies."

They haven't used that 10% for a long time now.
Title: Re: The Typo Thread
Post by: orost on February 18, 2015, 12:11:33 PM
Not a typo, but I figure it's close enough: the description for the High Intensity Laser still mentions very long range, even though it's in line with other beams now.
Title: Re: The Typo Thread
Post by: SafariJohn on February 18, 2015, 01:37:44 PM
Brawler's description still says it can stay in battle indefinitely. :P
Title: Re: The Typo Thread
Post by: nomadic_leader on February 20, 2015, 11:26:20 AM
On Mac OSX when you get info on the application, under version it still says "Starsector 0.54.1a © Fractal Softworks LLC, Inc, 2013"

Starsector 0.54.1a © Fractal Softworks LLC, Inc, 2013

Starsector.app/Contents/Info.plist.bak needs to be updated.

Picture:
(https://infotomb.com/2y81i.png)

This is still wrong in 65.2.rc2

I guess nobody noticed this last time. Also when you open SS and do "about SS" it says version 1.0. EDIT:so there's no way to find out what version you're using until you actually take the time to load up the game

EDIT: the version string displayed in the main menu screen is blocked by the OSX menu bar which doesn't disappear when fullscreen is unchecked. (may make another thread about that issue).
Title: Re: The Typo Thread
Post by: SafariJohn on February 20, 2015, 11:36:05 AM
I thought it was somewhere in the opening screen or something...

It says which version it is in the top right corner of the main menu, but not really anywhere else that I am aware of.
Title: Re: The Typo Thread
Post by: Gothars on February 22, 2015, 08:01:09 AM
In the trade disruption tooltip, the distance between the credit amount and credit symbol is with just one pixel so small that it reduces legibility.
Title: Re: The Typo Thread
Post by: Codeacula on March 07, 2015, 06:37:13 AM
Reading the Piranha Bomber Wing text, "relying" is spelled "relyign".

Title: Re: The Typo Thread
Post by: David on March 07, 2015, 01:02:13 PM
Reading the Piranha Bomber Wing text, "relying" is spelled "relyign".

Fixed!
Title: Re: The Typo Thread
Post by: SafariJohn on April 07, 2015, 04:34:34 PM
In the Repair Gantry hullmod description there is an extra period after Construction Rig.
Title: Re: The Typo Thread
Post by: Alex on April 07, 2015, 04:36:54 PM
That's actually a comma. I think David made the difference a bit more prominent a couple of days ago while doing the same for : vs ;, but not 100% sure.
Title: Re: The Typo Thread
Post by: SafariJohn on April 07, 2015, 05:02:50 PM
I can see it now that you say that, but wow they are hard to tell apart.
Title: Re: The Typo Thread
Post by: David on April 08, 2015, 08:44:57 AM
That's actually a comma. I think David made the difference a bit more prominent a couple of days ago while doing the same for : vs ;, but not 100% sure.

Oh, fixed up the semicolon but forgot the comma! Will do.
Title: Re: The Typo Thread
Post by: mendonca on April 08, 2015, 09:41:33 AM
'Twas mentioned before I'm sure, but I'm gonna mention it again regardless as I noticed it whilst reading the Codex yesterday and don't think it's been picked up;

The Aurora description still refers to a time in a parallel universe, a shadow of a memory of what happened maybe somewhere - where she packed large energy slots. Should probably be reworded at some point.

She's also a bit less frightening nowadays, probably, than is inferred in the descriptive text - but that's very subjective so I can leave that particular point down to judgement.
Title: Re: The Typo Thread
Post by: Gothars on June 22, 2015, 11:34:24 AM
The FAQ is a bit out of date on some minor points:

Quote
Tactical Laser
Light medium-range laser.
Long-range?

Quote
Sabot SRM
Three racked Sabot-class short range missiles.  The warhead detonates at a preset range from the target and launches a high-velocity kinetic projectile.
Several!

Quote
there are currently 31 weapons in the game
More than 50 by now :)
Title: Re: The Typo Thread
Post by: Midnight Kitsune on June 23, 2015, 11:24:41 AM
Quote
Sabot SRM
Three racked Sabot-class short range missiles.  The warhead detonates at a preset range from the target and launches a high-velocity kinetic projectile.
Several!
Not anymore since he is going back to the old style
Title: Re: The Typo Thread
Post by: Aeson on June 24, 2015, 02:19:02 PM
Quote
Tactical Laser
Light medium-range laser.
Long-range?
The Tactical Laser's range is more or less at the boundary between medium and long range for non-missile weapons if you aren't using Advanced Optics, in my opinion. 1000 range just isn't that much better than the 700 or 800 range which is fairly standard on military-grade medium-mount primary weapons. The Tactical Laser's range is also in the middle of the range band for beam-type weapons (400 to 2500 range), though very few beam-type weapons exceed 1000 range (of the 11 beam-type weapons, 1 more than doubles the range, 3 match the range, and most of the remainder are at the lower end of mid-range at best). I tend to feel that classing the Tactical Laser as a mid-range weapon is fine, especially if you start comparing the weapon's range to the set of all weapon ranges rather than a restricted subset
Title: Re: The Typo Thread
Post by: SafariJohn on June 24, 2015, 02:50:01 PM
Quote
Tactical Laser
Light medium-range laser.
Long-range?
The Tactical Laser's range is more or less at the boundary between medium and long range for non-missile weapons if you aren't using Advanced Optics, in my opinion. 1000 range just isn't that much better than the 700 or 800 range which is fairly standard on military-grade medium-mount primary weapons. The Tactical Laser's range is also in the middle of the range band for beam-type weapons (400 to 2500 range), though very few beam-type weapons exceed 1000 range (of the 11 beam-type weapons, 1 more than doubles the range, 3 match the range, and most of the remainder are at the lower end of mid-range at best). I tend to feel that classing the Tactical Laser as a mid-range weapon is fine, especially if you start comparing the weapon's range to the set of all weapon ranges rather than a restricted subset

Only 3 ballistic weapons have more than 900 range, and no non-beam energy weapon has more than 700 range (excluding TPC).

I think you're including the effects of hull mods when you say 1000 is the top edge of mid-range, but you have to apply those hull mods to the tac laser too if you do. Then the tac laser's range is 1100 to 1500 (with ITU), ergo, long range.
Title: Re: The Typo Thread
Post by: SafariJohn on July 14, 2015, 01:49:48 PM
I found several errors in the various mission descriptions.

In Nothing Personal, it switches to present tense at "shipyard is hidden".

In The Last Hurrah, "what they came to do" should be "what they have come to do".

In Turning the Tables, "the ships are attacked by suspected Cult of Lud task force" needs at least an "a" between the by and suspected.

"A suspected Cult of Lud task force" is still awkward, as suspected comes across as modifying task force rather than Cult of Lud. Unless it is supposed to modify task force, as in "they suspected a Cult of Lud task force", but then the wording is confusing.


On the whole, it seems like half the mission descriptions are in present tense, and the other half are in past tense.
Title: Re: The Typo Thread
Post by: Aeson on July 14, 2015, 05:19:12 PM
"A suspected Cult of Lud task force" is still awkward, as suspected comes across as modifying task force rather than Cult of Lud. Unless it is supposed to modify task force, as in "they suspected a Cult of Lud task force", but then the wording is confusing.
There is nothing wrong with the construction 'a suspected Cult of Lud task force' or with the construction 'suspected Cult of Lud forces.' It's no different from 'suspected al Qaeda attacks;' the attacks are not suspected, the connection to al Qaeda is. Same goes for 'suspected Cult of Lud forces' and 'a suspected Cult of Lud task force;' we do not suspect the existence of the task force, but rather the connection to the Cult of Lud. Interpreting it otherwise feels like a deliberate misinterpretation of the language more than anything else.

Quote
In Turning the Tables, "the ships are attacked by suspected Cult of Lud task force" needs at least an "a" between the by and suspected.
Or the removal of 'task' and the addition of an 's' at the end of 'force,' or possibly just the addition of an 's' at the end of 'force' if the force present represents multiple Cult of Lud task forces (although that would seem doubtful; there are only three real ships present, and while two frigates could arguably constitute a task force, I would not consider a carrier and its fighter group as a second).
Title: Re: The Typo Thread
Post by: David on July 14, 2015, 05:43:38 PM
Worry not! The mission descriptions will receive an iteration pass. Just maybe not all at once, but going over all of them to re-align backstory is somewhere on my TODO list.
Title: Re: The Typo Thread
Post by: SafariJohn on August 14, 2015, 02:43:25 PM
The description for Barad A uses the acronym ATC without explaining that it stands for Asharu Terraforming Corporation.
Title: Re: The Typo Thread
Post by: Black Crag on August 19, 2015, 02:33:19 PM
found a typo on the mule where it says "Often it's captains casually ferry cargo to and FRO" I capsed the fro because that's wrong (i believe).
Title: Re: The Typo Thread
Post by: David on August 19, 2015, 03:24:30 PM
found a typo on the mule where it says "Often it's captains casually ferry cargo to and FRO" I capsed the fro because that's wrong (i believe).

I believe this has come up before- it's archaic word use, but correct. (Now the typo I DO see there is the apostrophe placement in "it's"!)

The description for Barad A uses the acronym ATC without explaining that it stands for Asharu Terraforming Corporation.

Ah, but you figured it out! My thought here was that players would pick up what the acronym meant from seeing it used elsewhere so I wouldn't have to explain Asharu Terraforming Corporation multiple times. Arguably not the best approach, and may replace the ATC with the EUTC anyway.
Title: Re: The Typo Thread
Post by: Vind on August 29, 2015, 07:23:29 AM
Not a typo but still strange. In the mission "The Last Hurrah" enemy Hegemony battleship was called "HSS Word Of Ludd" :) . I guess enemy fleet uses wrong random ship name list.
Title: Re: The Typo Thread
Post by: Histidine on September 28, 2015, 06:00:20 AM
Ships in missions basically just use whatever ship name list is loaded (including from mods), which gets pretty screwy at times.

Anyway: Light Industrial Complex tooltip says it makes supplies (in addition to domestic and luxury goods), but this was commented out in the code.
Title: Re: The Typo Thread
Post by: Aeson on November 16, 2015, 09:57:22 PM
The description of Volturn refers to the capital city moon that had been in the Askonia system as Opus; according to a post of Alex's in the Worldbuilding in the Sector and the Aspect of Mystery thread, that moon is supposed to be called Opis.
Title: Re: The Typo Thread
Post by: David on November 17, 2015, 07:41:50 PM
The description of Volturn refers to the capital city moon that had been in the Askonia system as Opus; according to a post of Alex's in the Worldbuilding in the Sector and the Aspect of Mystery thread, that moon is supposed to be called Opis.

Fixed this just now!

Not a typo but still strange. In the mission "The Last Hurrah" enemy Hegemony battleship was called "HSS Word Of Ludd" :) . I guess enemy fleet uses wrong random ship name list.
Ships in missions basically just use whatever ship name list is loaded (including from mods), which gets pretty screwy at times.


Yeah. I'll make a note of this for Alex.

Anyway: Light Industrial Complex tooltip says it makes supplies (in addition to domestic and luxury goods), but this was commented out in the code.

Looks like someone mysteriously fixed this.
Title: Re: The Typo Thread
Post by: SafariJohn on November 17, 2015, 08:16:03 PM
Light Autocannon says "medium- to long-range."

Light Dual Autocannon says "medium to long-range".


To dash or not to dash. :P
Title: Re: The Typo Thread
Post by: Spoorthuzad on November 19, 2015, 10:56:28 AM
In the new update the navigation trait panel on new game it says:
"0% terrain movement penalty redcution"
Pretty sure you mean reduction
Title: Re: The Typo Thread
Post by: Alex on November 19, 2015, 11:01:03 AM
Yep, sure did - thank you, fixed.
Title: Re: The Typo Thread
Post by: TJJ on November 19, 2015, 12:01:27 PM
Transponder tooltip:

"able to trade at with"

Don't think the hyphen is necessary either:

"otherwise-inhospitable"

(https://dl.dropboxusercontent.com/u/54785909/starfarer/transponderTextTypo.png)
Title: Re: The Typo Thread
Post by: Alex on November 19, 2015, 12:02:38 PM
Thank you, fixed. Removed the hyphen, too.
Title: Re: The Typo Thread
Post by: Gothars on November 19, 2015, 12:14:30 PM
Locust description has a lonesome " at the end. No, I'm not secretly reading the codex at work, nooo...


e/ The Last Hurrah description: should it not be "tens of millions"?
Title: Re: The Typo Thread
Post by: Alex on November 19, 2015, 12:49:52 PM
Thanks - fixed.

(Try not to get fired, please :))
Title: Re: The Typo Thread
Post by: Clockwork Owl on November 19, 2015, 01:53:38 PM
In the Gryphon codex: 'Nanforge'. Should be nanoforge I guess. And codex says it's 'nanoforge' while system is 'autoforge'. Maybe change the first 'nanoforge' in the codex to 'autoforge'?
Title: Re: The Typo Thread
Post by: mendonca on November 19, 2015, 01:57:07 PM
The 'Outer' jump point in Aztlan gives a description as if it is a Gas Giant when looking at it in Hyperspace.

Mudskipper apparently doesn't have a 'Build-in' shield ... Should it be 'Built-in'?
Title: Re: The Typo Thread
Post by: Gothars on November 19, 2015, 02:27:51 PM
The Luddic path description has two short dashes, instead of one long dash. Also there are three "can" in the third-to-last sentence, one too many.

Still got my job btw ;)
Title: Re: The Typo Thread
Post by: Alex on November 19, 2015, 02:39:25 PM
Fixed!

Still got my job btw ;)

Whew :)
Title: Re: The Typo Thread
Post by: Gothars on November 19, 2015, 04:22:32 PM
Umbra description has a wrong full stop in "...permanently .A trickle...". Last sentence of the description.
Title: Re: The Typo Thread
Post by: Alex on November 19, 2015, 04:52:20 PM
Fixed!
Title: Re: The Typo Thread
Post by: Aeson on November 19, 2015, 05:26:24 PM
The Hammer torpedo description mentions that it is occasionally called "Ludd's Hammer," and indicates that this name is mildly heretical. I would suggest that blasphemous or impious would be more appropriate than heretical.
Title: Re: The Typo Thread
Post by: David on November 19, 2015, 08:49:05 PM
The Hammer torpedo description mentions that it is occasionally called "Ludd's Hammer," and indicates that this name is mildly heretical. I would suggest that blasphemous or impious would be more appropriate than heretical.

A fair point - fixed!
Title: Re: The Typo Thread
Post by: Gothars on November 20, 2015, 02:50:12 AM
When I installed a comm sniffer on a pirate comm relay (Druj), it said "the pirates is not going to be happy".
Title: Re: The Typo Thread
Post by: Tartiflette on November 20, 2015, 04:25:32 AM
Not a typo per se but I don't know where to put it otherwise: Eventide is said "Tidally locked" but with days lasting one year long. That's not how it work, not for a planet at least (moons are different) A tidally locked planet will always show the same face to it's star, thus it's burning hot on one side and deadly cold on the other with an eternal twilight on the 90th-270th meridians. The whole point of a tidally locked object is that it had no "days" from its parent's point of view.

In the case of a moon however, orbiting a planet means it does indeed have days that last as long as it's orbit, because it's not locked to the star.

Now as far as I know, nothing prevent having a planet that has the same period of rotation and orbit. As a matter of fact every tidally locked object must have gone through a period like that before getting actually "locked".
Title: Re: The Typo Thread
Post by: Histidine on November 20, 2015, 04:52:05 AM
In the third paragraph of the description for Hornet's Nest, Callisto Ibrahim's name is spelled "Calliso".
Title: Re: The Typo Thread
Post by: Gothars on November 20, 2015, 05:36:08 AM
The mission Nothing Personal references events that happened before in the mission "Sinking the Bismar", but according to the dates the Bismar wasn't sunk until two cycles after "Nothing Personal".


Also, may I suggest, David, to generally cut down on the length of your sentences a bit? You have some of what we in Germany would call "tapeworm sentences" that could really be split into two or three to enhance readability. The second paragraph in the Nothing Personal" mission is an example, if you want I can point out more as I come across them (again).
(Uh, just to be clear here, I adorethe new lore texts and think they style works much better than what we had before. Especially all the juicy specifics about Sector politics and history, and that many details and settings are recognizable and relatable now. That's just a minor nitpick.)
Title: Re: The Typo Thread
Post by: Karlito on November 20, 2015, 11:19:12 AM
The mission description in A Fistful of Credits the name of your opponent is Moon, but down in the order of battle text, her name is Mary.
Title: Re: The Typo Thread
Post by: Gothars on November 20, 2015, 12:19:33 PM
The Safety Overrides hullmod says it "reduces the peak performance time by a factor of 0.33". That seems as it could just as well mean 33% reduction, while it is really reduced by 66%.


e/ The "Special Ops" perk still reads as if you could use crew for boarding actions.
Title: Re: The Typo Thread
Post by: Alex on November 20, 2015, 03:48:47 PM
When I installed a comm sniffer on a pirate comm relay (Druj), it said "the pirates is not going to be happy".

Fixed.

Not a typo per se but I don't know where to put it otherwise: Eventide is said "Tidally locked" but with days lasting one year long. That's not how it work, not for a planet at least (moons are different) A tidally locked planet will always show the same face to it's star, thus it's burning hot on one side and deadly cold on the other with an eternal twilight on the 90th-270th meridians. The whole point of a tidally locked object is that it had no "days" from its parent's point of view.

In the case of a moon however, orbiting a planet means it does indeed have days that last as long as it's orbit, because it's not locked to the star.

Now as far as I know, nothing prevent having a planet that has the same period of rotation and orbit. As a matter of fact every tidally locked object must have gone through a period like that before getting actually "locked".

Well, it could theoretically be in the final stages of becoming fully tidally locked, right? It's not quite there yet. Perhaps some titanic accident nudged it out of alignment in the distant (but not *too* distant) past.
Title: Re: The Typo Thread
Post by: David on November 20, 2015, 03:58:44 PM
Not a typo per se but I don't know where to put it otherwise: Eventide is said "Tidally locked" but with days lasting one year long. That's not how it work, not for a planet at least (moons are different) A tidally locked planet will always show the same face to it's star, thus it's burning hot on one side and deadly cold on the other with an eternal twilight on the 90th-270th meridians. The whole point of a tidally locked object is that it had no "days" from its parent's point of view.

In the case of a moon however, orbiting a planet means it does indeed have days that last as long as it's orbit, because it's not locked to the star.

Now as far as I know, nothing prevent having a planet that has the same period of rotation and orbit. As a matter of fact every tidally locked object must have gone through a period like that before getting actually "locked".

Well, it could theoretically be in the final stages of becoming fully tidally locked, right? It's not quite there yet. Perhaps some titanic accident nudged it out of alignment in the distant (but not *too* distant) past.

I think that description is just missing the word "almost".

The mission Nothing Personal references events that happened before in the mission "Sinking the Bismar", but according to the dates the Bismar wasn't sunk until two cycles after "Nothing Personal".


Also, may I suggest, David, to generally cut down on the length of your sentences a bit? You have some of what we in Germany would call "tapeworm sentences" that could really be split into two or three to enhance readability. The second paragraph in the Nothing Personal" mission is an example, if you want I can point out more as I come across them (again).
(Uh, just to be clear here, I adorethe new lore texts and think they style works much better than what we had before. Especially all the juicy specifics about Sector politics and history, and that many details and settings are recognizable and relatable now. That's just a minor nitpick.)

Someone clearly got ahold of a time machine! Which is a technology forbidden by Domain legal tradition, of course, and is also an abomination in the eyes of the Luddic Church. Something must be done!

Haha, yeah, I like writing run-on sentences. (& I do enjoy hearing about what Germans call them!) -- there's some UI stuff in missions that will help with the overall length, and for that in particular I should indeed edit in some breathing room.
Title: Re: The Typo Thread
Post by: orost on November 20, 2015, 05:26:01 PM
High Resolution Sensors hullmod description:

Quote
Increases the sensor strength by %s percent for frigates, %s percent for detroyers, and %s percent for cruisers and capital ships.
Title: Re: The Typo Thread
Post by: Alex on November 20, 2015, 05:37:14 PM
Fixed!
Title: Re: The Typo Thread
Post by: SafariJohn on November 20, 2015, 08:20:08 PM
In the description referred to here: http://fractalsoftworks.com/forum/index.php?topic=8558.msg168946#msg168946

It says unrependent where I think it means unrepentant. I don't think unrependent is even a word.
Title: Re: The Typo Thread
Post by: Alex on November 20, 2015, 08:27:58 PM
Fixed.
Title: Re: The Typo Thread
Post by: Histidine on November 20, 2015, 09:10:58 PM
High Maintenance tooltip says it increases monthly supply use by 200% (i.e. triple), but it actually only doubles it.
Needs a -100:
Code: java
public String getDescriptionParam(int index, HullSize hullSize) {
if (index == 0) return "" + (int)(SUPPLY_USE_MULT * 100f);
return null;
}
Title: Re: The Typo Thread
Post by: Aeson on November 20, 2015, 09:21:35 PM
The mission Nothing Personal references events that happened before in the mission "Sinking the Bismar", but according to the dates the Bismar wasn't sunk until two cycles after "Nothing Personal".
In a similar vein to this, the Dire Straits mission appears to be the engagement which breaks the siege of Ratatosk, if I'm reading the description correctly. The carrier leading the Tri-Tachyon containment force is, as far as I know, always listed as the TTS Ephemeral, but this cannot be if my interpretation of what's going on in Dire Straits and the mission description for Predator or Prey are both correct as the TTS Ephemeral is not supposed to have been in Valhalla at the time that the blockade was broken (it was, according to Predator or Prey, en route from Ogma to reinforce the blockade force and reverses course when it receives word of the defeat according to Predator or Prey's description).
Title: Re: The Typo Thread
Post by: David on November 20, 2015, 09:27:25 PM
The mission Nothing Personal references events that happened before in the mission "Sinking the Bismar", but according to the dates the Bismar wasn't sunk until two cycles after "Nothing Personal".
In a similar vein to this, the Dire Straits mission appears to be the engagement which breaks the siege of Ratatosk, if I'm reading the description correctly. The carrier leading the Tri-Tachyon containment force is, as far as I know, always listed as the TTS Ephemeral, but this cannot be if my interpretation of what's going on in Dire Straits and the mission description for Predator or Prey are both correct as the TTS Ephemeral is not supposed to have been in Valhalla at the time that the blockade was broken (it was, according to Predator or Prey, en route from Ogma to reinforce the blockade force and reverses course when it receives word of the defeat according to Predator or Prey's description).

(Fixed timeline madness.)

And ooh, looks like there's a bit of continuity from pre-revision missions that I need to pave. Fixed!
Title: Re: The Typo Thread
Post by: Alex on November 20, 2015, 09:55:50 PM
High Maintenance tooltip says it increases monthly supply use by 200% (i.e. triple), but it actually only doubles it.
Needs a -100:
Code: java
public String getDescriptionParam(int index, HullSize hullSize) {
if (index == 0) return "" + (int)(SUPPLY_USE_MULT * 100f);
return null;
}

Thanks - fixed!
Title: Re: The Typo Thread
Post by: Gothars on November 21, 2015, 04:43:45 AM
The Luddic path description has two short dashes, instead of one long dash. Also there are three "can" in the third-to-last sentence, one too many.

Same thing in the Dire Straits description, end of the third paragraph.
Title: Re: The Typo Thread
Post by: Gothars on November 21, 2015, 11:31:06 AM
Not really a typo, but whatever: Neither the Gryphon's description not the description of its system make any mention that it costs 15%CR to use. They both just reference the flux costs, suggesting that the system has no other drawbacks.
Title: Re: The Typo Thread
Post by: Gothars on November 21, 2015, 02:53:45 PM
Just now a bounty on one Conrad Mccarthy was posted. You know, instead of McCarthy. Can a typo be too insignificant? Maybe, maybe not 0:)
Title: Re: The Typo Thread
Post by: Spoorthuzad on November 21, 2015, 03:28:58 PM
When trying to open a comm link with a hostile faction but declines.
"It apprears that the enemy fleet doesn't feel the need to talk to you....(etc)"

Edit- I should mention I did have my mod enabled but I never touched comm dialog.
Title: Re: The Typo Thread
Post by: icepick37 on November 21, 2015, 10:13:05 PM
Codex text for brawler still says it can be deployed "indefinitely", which is no longer the case.
Title: Re: The Typo Thread
Post by: Histidine on November 21, 2015, 11:46:40 PM
In person_names.csv, I'm guessing the second set of "future" names (with the non-European surnames) should be tagged "world" instead.
Title: Re: The Typo Thread
Post by: David on November 22, 2015, 10:03:44 AM
The Luddic path description has two short dashes, instead of one long dash. Also there are three "can" in the third-to-last sentence, one too many.

Same thing in the Dire Straits description, end of the third paragraph.

Fixed!

Not really a typo, but whatever: Neither the Gryphon's description not the description of its system make any mention that it costs 15%CR to use. They both just reference the flux costs, suggesting that the system has no other drawbacks.

(Going to let Alex figure out what he wants to do here.)

Just now a bounty on one Conrad Mccarthy was posted. You know, instead of McCarthy. Can a typo be too insignificant? Maybe, maybe not 0:)

Fixed! And fixed all Mc-something names while I was at it. Also found a bunch of legitimate first names not being used as such; fixed. (Also added a few more names while I was at it. And discovered that all the marines from Aliens are in there - I see what you did there Ivaylo!)

When trying to open a comm link with a hostile faction but declines.
"It apprears that the enemy fleet doesn't feel the need to talk to you....(etc)"

Edit- I should mention I did have my mod enabled but I never touched comm dialog.

Fixed!

Codex text for brawler still says it can be deployed "indefinitely", which is no longer the case.

Fixed!

In person_names.csv, I'm guessing the second set of "future" names (with the non-European surnames) should be tagged "world" instead.

Yeah. Fixed!

(Thanks for pointing these out, everyone.)
Title: Re: The Typo Thread
Post by: Midnight Kitsune on November 22, 2015, 03:03:32 PM
Found three typos in the codex for weapons:
Missile pods mention being able to fire two missiles at once when both the harpoons and sabots fire four
Heavy Mauler typo: "...each shell ogive is charged..." I think the ogive is a typo
The Storm Needler mentions that it can fire almost non stop which IIRC was the old gun and now it can fire non stop as long as the ship can handle the flux
Title: Re: The Typo Thread
Post by: David on November 22, 2015, 04:25:53 PM
Found three typos in the codex for weapons:
Missile pods mention being able to fire two missiles at once when both the harpoons and sabots fire four
Heavy Mauler typo: "...each shell ogive is charged..." I think the ogive is a typo
The Storm Needler mentions that it can fire almost non stop which IIRC was the old gun and now it can fire non stop as long as the ship can handle the flux

1. Fixed.
2. Ogive (https://en.wikipedia.org/wiki/Ogive) refers to the shape of part of the shell, apparently, so this is correct. (I learned something today!)
3. Fixed.
Title: Re: The Typo Thread
Post by: Gothars on November 23, 2015, 10:11:54 AM
Again stretching the definition of "typo": All of Eventides descriptions reference solar shades, but only solar mirrors are visible.

Should we maybe have a distinct thread for lore/world-building inconsistencies?
Title: Re: The Typo Thread
Post by: mendonca on November 23, 2015, 11:22:01 AM
Again stretching the definition of "typo": All of Eventides descriptions reference solar shades, but only solar mirrors are visible.

Should we maybe have a distinct thread for lore/world-building inconsistencies?

It's all about point of view ... I mean, there are a few narrow cones of space where they ARE shades, right?
Title: Re: The Typo Thread
Post by: Gothars on November 23, 2015, 02:03:37 PM
In the Kite description, first big paragraph, fourth line: space /aircraft instead of space/aircraft.
In other news, I just found an O version of this beauty and will use it to fly around in stile during battle and just observe the proceedings from my executive viewing dome 8)  



It's all about point of view ... I mean, there are a few narrow cones of space where they ARE shades, right?

Technically correct...
Title: Re: The Typo Thread
Post by: SafariJohn on November 23, 2015, 06:35:26 PM
Gauss cannon still references depleted infernium.
Title: Re: The Typo Thread
Post by: David on November 23, 2015, 08:58:43 PM
Again stretching the definition of "typo": All of Eventides descriptions reference solar shades, but only solar mirrors are visible.

Should we maybe have a distinct thread for lore/world-building inconsistencies?

Whoops, I totally forgot to put in the shades! Poor Eventide; bet they're all roasting on the sunward side.

(I'm cool with using this thread for inconsistencies.)

Gauss cannon still references depleted infernium.

Fixed!

In the Kite description, first big paragraph, fourth line: space /aircraft instead of space/aircraft.
In other news, I just found an O version of this beauty and will use it to fly around in stile during battle and just observe the proceedings from my executive viewing dome 8) 

I think Alex fixed this!

(Also I'm probably going to rename the O version to the S - for "stock" - version because the O and D are really hard to tell apart in the Orbitron font.)

It's all about point of view ... I mean, there are a few narrow cones of space where they ARE shades, right?

Technically correct...

The best kind! (https://www.youtube.com/watch?v=hou0lU8WMgo)
Title: Re: The Typo Thread
Post by: Clockwork Owl on November 24, 2015, 12:51:12 AM
According to codex, Heavy Machine Gun has double 'ram prevention'. Is it by any chance 'jam prevention'? Or does 'ram' has another meaning I do not know?
Title: Re: The Typo Thread
Post by: DeMatt on November 24, 2015, 03:01:38 PM
According to codex, Heavy Machine Gun has double 'ram prevention'. Is it by any chance 'jam prevention'? Or does 'ram' has another meaning I do not know?
It's "double ram" prevention.  The idea being you prevent two cartridges from being rammed into one barrel, which would result in Bad Things happening.

Maybe make it "double-ram prevention"?
Title: Re: The Typo Thread
Post by: Gothars on November 26, 2015, 08:39:55 AM
If the (A) stands for auxiliary, then the "(auxiliary)" behind the construction rig could be a bit confusing.
Title: Re: The Typo Thread
Post by: Gothars on November 26, 2015, 01:38:48 PM
The Hermes description still claims it to be the cheapest ship, despite e.g. the Mudskipper costing less. (Burn 9 also seems slow for a VIP shuttle.)


e/ And the shielded cargo hold descriptions references tolls.
Title: Re: The Typo Thread
Post by: Pushover on November 27, 2015, 01:56:09 AM
When a patrol is pursuing a named bounty fleet, it does not capitalize the name. Can be seen in Beagle's video: https://youtu.be/UTCpVY80Bpc?t=11m26s
Title: Re: The Typo Thread
Post by: Gothars on November 27, 2015, 04:36:20 PM
Eventide again: the mouse-over description claims "one day~one year", while the twilight world market condition claims "one day ~ season".



Also, mhhh... does the Mastery-, Core-, Expansion-epoch lore still hold up, with the association of the respective ships? Cause the Gryphon clearly appears to be a Core-epoch ship, while its description strongly implies that it was conceived in the Expansion-epoch shortly before the collapse. Left me puzzled.


Title: Re: The Typo Thread
Post by: Gothars on November 28, 2015, 09:23:40 AM
Sindria mouse-over description: Is there maybe a comma missing between "created via hellish physics, then trapped"?


The 10^7 population market condition (in Askonia) just reads "tens of millions", while other descriptions have more fluff like "xx is home to yy of people".


Predator or prey mission has one "is" to many: The patrol's Leader is Baikal..,...., is tenacious." Third paragraph.


@ Aron0621: I moved the eventide discussion to its own thread (http://fractalsoftworks.com/forum/index.php?topic=10012.msg171411#new).
Title: Re: The Typo Thread
Post by: Tarran on November 29, 2015, 11:28:32 PM
Start of the Atlas' description, both in hover-over and in the codex:

"The Atlas-class ships are large space-borne cargo platforms with FTL drive and..."

I'm pretty sure it's missing an "an".

Also, further on in the codex:

"...on a seasonal basis. For the purpose, the Hegemony..."

"That" is probably the correct word, or "said". I'm not 100% sure which is best--I'm not an actual expert on the English language.
Title: Re: The Typo Thread
Post by: Clockwork Owl on November 30, 2015, 07:02:27 PM
I think 'the' is fine.
Not that I'm expert too.
Title: Re: The Typo Thread
Post by: Lprsti99 on December 01, 2015, 04:08:55 PM
Safety Overrides says that it 'Reduces the peak performance time by a factor of 0.33.'   To reduce x by a factor of y means to perform the operation x/y, so technically that wording says that you are dividing the peak performance time by 0.33, or roughly tripling it.  It should either say 'Reduces peak time to 33%', or 'Reduces peak time by a factor of 3.'
Title: Re: The Typo Thread
Post by: Clockwork Owl on December 01, 2015, 08:01:10 PM
Former would be preferable.
Title: Re: The Typo Thread
Post by: Tarran on December 02, 2015, 09:38:51 PM
Oh, another thing: Ragnar, in the Valhalla system, has a hover-over tooltip that calls it "Ragnar, Red Giant", which is clearly wrong: Ragnar is small compared to most stars, and its description makes it 100% clear it's a Red Dwarf.
Title: Re: The Typo Thread
Post by: Newe6000 on December 03, 2015, 12:24:33 AM
I don't know if this is really counts as a typo but I found a bit of a logical inconsistency in the description of Eventide in the Samarra system. The description says:

Quote
Eventide is a tidally-locked world

But it then goes on to say:

Quote
one day passes on Eventide per year

This doesn't make sense, as being tidally locked would mean that there wouldn't be a day and night cycle at all, just one side in permanent daytime and one side in permanent night time.

(https://upload.wikimedia.org/wikipedia/commons/thumb/5/56/Tidal_locking_of_the_Moon_with_the_Earth.gif/300px-Tidal_locking_of_the_Moon_with_the_Earth.gif)
(source) (https://en.wikipedia.org/wiki/Tidal_locking)
To use this gif as an example, Tidal locking is the effect on the left. What the second half of the description implies, and what the planet's sprite in game does, is the effect on the right, which Wikipedia lists as a synchronous orbit (https://en.wikipedia.org/wiki/Synchronous_orbit).
Title: Re: The Typo Thread
Post by: Chronosfear on December 03, 2015, 12:36:42 PM
Don´t know if already mentioned
( I have had a quick look over the older pages but not found any evidence )  :

Planet "Niflheim" in the Valhalla System , shouldn´t it be "Nilfheim"
At least the current name sounds funny  ::)

since everything seems to depend on the north mythology


Edit : My bad. I´m surprised. But Yeah , it´s correct. 
Title: Re: The Typo Thread
Post by: Aeson on December 03, 2015, 05:28:05 PM
Don´t know if already mentioned
( I have had a quick look over the older pages but not found any evidence )  :

Planet "Niflheim" in the Valhalla System , shouldn´t it be "Nilfheim"
At least the current name sounds funny  ::)

since everything seems to depend on the north mythology

Niflheim (https://en.wikipedia.org/wiki/Niflheim) is not a mispelling.
Title: Re: The Typo Thread
Post by: Spoorthuzad on December 04, 2015, 01:10:09 PM
Really minor:
In the tutorial when you reach the panel that says : The Hammerheads weapons are organized into three groups. Press 1,2, and 3 to switch between groups. etc.
In game the 2 and 3 are highlighted yellow but 1 isn't. not sure if this is intentional or a tiny mistake

(not really a typo I know)
Title: Re: The Typo Thread
Post by: Gothars on December 08, 2015, 04:05:16 PM
In the Kite description, first big paragraph, fourth line: space /aircraft instead of space/aircraft.

I think Alex fixed this!

Nope, still there.


Also, last line of the Condor description lacks a space before the parenthesis: "respectable(for a light carrier)"
Title: Re: The Typo Thread
Post by: Gothars on December 09, 2015, 05:16:45 AM
In the flavor text under market info on Luddic worlds: "to harange outsiders" should be "harangue".
Title: Re: The Typo Thread
Post by: Clockwork Owl on December 11, 2015, 10:12:29 AM
starsector_core\data\strings\strings.json
Quote
      "crashMothballSelectedMultiple":"Your order $crashMothballList to power down...

Check crashMothballSelectedOneShip, too, just in case. I've already modified it so can't check now. Actually more like I'm being lazy
Title: Re: The Typo Thread
Post by: Gothars on December 11, 2015, 04:35:23 PM
The Crom Cruach mouse-over description is one looong sentence. Seems like the last part was meant to be separated by a ".", not a ",".
Title: Re: The Typo Thread
Post by: Histidine on December 12, 2015, 02:02:06 AM
Named bounty payment messages aren't using the decimal group separator (i.e. ,000).
Title: Re: The Typo Thread
Post by: David on December 12, 2015, 11:45:24 AM
In the Kite description, first big paragraph, fourth line: space /aircraft instead of space/aircraft.

I think Alex fixed this!

Nope, still there.

Also, last line of the Condor description lacks a space before the parenthesis: "respectable(for a light carrier)"

1. Wait, are you saying there should be a space or that there is a space? In the raw file right now there is no space, which seems correct to me. It's possible this change wasn't pushed with the last patch, but it'll be in the next.

2. Fixed!

The Crom Cruach mouse-over description is one looong sentence. Seems like the last part was meant to be separated by a ".", not a ",".

Oh man, this one is odious. Fixed!

In the flavor text under market info on Luddic worlds: "to harange outsiders" should be "harangue".

Thanks, fixed!
Title: Re: The Typo Thread
Post by: icepick37 on December 12, 2015, 08:33:59 PM
I think he is saying there SHOULD be a space. Which I agree with. It's not really onerous, though.
Title: Re: The Typo Thread
Post by: Aeson on December 12, 2015, 08:55:22 PM
I think he is saying there SHOULD be a space. Which I agree with. It's not really onerous, though.
If what you're talking about is the space/aircraft thing, I as a native speaker of (American) English would not put a space between "space" and "/aircraft."
Title: Re: The Typo Thread
Post by: icepick37 on December 14, 2015, 07:14:06 AM
No not that, this.  :)

"respectable(for a light carrier)"

vs

"respectable (for a light carrier)"

I'm not even sure that should be a parenthetical. Commas, maybe?

EDIT: No that is pretty comma packed already. Parenthetical is fine.
Title: Re: The Typo Thread
Post by: Gothars on December 14, 2015, 11:22:23 AM
Just to clear up any confusion: We were talking about the Kite description, and in the current version there is a space before the "/" while there should be none.
Title: Re: The Typo Thread
Post by: icepick37 on December 14, 2015, 07:11:49 PM
Okay well now I feel stupid. At least I agree there should be none there.  :p
Title: Re: The Typo Thread
Post by: Ceebees on December 15, 2015, 04:29:04 PM
I'm not sure it's the sort of typo you meant, but this seems a better place than starting a whole thread or tweeting and it didn't turn up in a forums search.

I stumbled over a teensy thing - in the settings.json file starsector-core\data\config\config, line 189 is: "savlageCargoFraction":0.75

Should i correct this in my config, or Nope, it's definitely looking for savlageFraction further up.
Title: Re: The Typo Thread
Post by: Golol on December 20, 2015, 11:10:04 AM
The information text about Hanan Pacha is a little dubious.
The sentence in parentheses about the 2nd AI war is a little convulted and ands with ".)"
I'm pretty sure it's supposed to be the other way around.
Title: Re: The Typo Thread
Post by: Histidine on December 29, 2015, 06:33:33 AM
The stellar mirror orbiting Qaras (pirate world) belongs to Tri-Tachyon.

In general: stellar mirrors and shades can be docked with but there is no text in the interaction dialog.
(also they probably shouldn't use that interaction image with the debris-strewn station)
Title: Re: The Typo Thread
Post by: SafariJohn on January 19, 2016, 08:08:56 AM
The Swarmer SRM Launcher's and Harpoon MRM Pod's descriptions say they launch two missiles at a time when they currently launch four.
Title: Re: The Typo Thread
Post by: Dri on February 27, 2016, 11:36:38 AM
When creating a character, and you go with bounty hunter, it'll say Lasher-flass ship with an "F".
Title: Re: The Typo Thread
Post by: Alex on February 27, 2016, 11:47:12 AM
Thank you - fixed that up.
Title: Re: The Typo Thread
Post by: Histidine on February 27, 2016, 10:12:54 PM
Not technically a typo (or lore error), but I think the Ion Beam tooltip is too bloated. The first paragraph (what the tooltip shows) should only contain the gameplay description, with the lore stuff going into the subsequent paragraphs that appear in the codex.
Title: Re: The Typo Thread
Post by: Alex on February 27, 2016, 10:23:54 PM
Thank you for pointing that out - yeah, good call, fixed. (Or, rather, added an opening paragraph with gameplay things.)
Title: Re: The Typo Thread
Post by: TJJ on February 29, 2016, 08:45:04 AM
Damper Field description:

"Briefly activates activates an"...

Character creation:

"Hired on an officer and"...
Title: Re: The Typo Thread
Post by: Alex on February 29, 2016, 08:46:29 AM
"Briefly activates activates an"...

Thanks - came up in the release thread (I think?), now fixed :)


"Hired on an officer and"...

That's actually intentional.
Title: Re: The Typo Thread
Post by: Embolism on March 01, 2016, 10:05:47 PM
The description for the Quantum Disruptor says "Exploits weakly acausal princpiples..." should be "principles".

None of the pirate skin prefix descriptions end with a full stop. Also they're all labelled as "D" which is fine except the Pirate Buffalo isn't actually defective in any way.
Title: Re: The Typo Thread
Post by: Embolism on March 02, 2016, 10:11:55 AM
Sabot SRM (Single) and Sabot SRM Pod: "relfexes" should be "reflexes" in the first paragraph. The Pod also has a line at the end saying it's a missile rack.

Reaper-class Torpedo: "devasting" should be "devastating".

Railgun: "miniturized" should be "miniaturized".


EDIT:

For all Sabot weapons, the last paragraph says "sabot is deals"... should be "sabot deals".


EDIT2:

For the Monitor, in the second paragraph "Ko Combine maintains  that..." there is an extra space between "maintains" and "that".

Yes, I realise I'm being extremely pedantic... making my own personal mod and fixing typos on the way, figured I may as well report them too.
Title: Re: The Typo Thread
Post by: Sabotsas on March 03, 2016, 04:07:19 AM
"Your forces retreat from the battlespace before all of your allies and have an opportunity to leave in relative safety, depsite your allies being defeated shortly thereafter" ...
Title: Re: The Typo Thread
Post by: Embolism on March 03, 2016, 09:48:19 PM
Cethlenn: "methane glaciars" should probably be "glaciers".

"Toxic_Cold" planets: "cryovolcanos" should be "cryovolcanoes".

"Hyperspace_Normal": "instellar" should be "interstellar".

"Hyperspace_Storm": "flucuating" should be "fluctuating".


EDIT:

Heavy Mauler: in the third paragraph, "each shell ogive is..." apparently ogive means a pointed arch, don't think it's meant to be there though.


EDIT2:

For the Monitor again, last sentence of paragraph one... "ordinance" should be "ordnance".


EDIT3:

Not a typo but the Luddic Path Hound's prefix description says "strips out all unnecessary trimmings..." while every other Luddic Path ship says "... unnecessary furnishing".
Title: Re: The Typo Thread
Post by: TJJ on March 10, 2016, 05:17:46 AM
"interesed"

(https://dl.dropboxusercontent.com/u/54785909/starfarer/0.7.2a%20RC3/interesed.png)
Title: Re: The Typo Thread
Post by: Gothars on March 10, 2016, 05:38:18 AM
When you try to dock while a patrol that suspects you of smuggling pursues you, but your transponder is (and was the whole time) on, you still get a text that you're "ignoring requests to identify yourself". Got a save state where it happens if it's nor reproducible.
Title: Re: The Typo Thread
Post by: Histidine on April 16, 2016, 10:08:35 AM
independent.faction has a broken crest entry

"rest":"graphics/factions/crest_neutral_traders.png",
Title: Re: The Typo Thread
Post by: goduranus on April 16, 2016, 10:57:21 AM
This is a nitpick, but according to "proper" English grammar, in Sindari Diktat's faction description "Considered......to be a military dictorship" should be "Considered ...... a military dictorship"
Title: Re: The Typo Thread
Post by: SafariJohn on April 16, 2016, 11:27:21 AM
No, "to be" is right.
Title: Re: The Typo Thread
Post by: goduranus on April 16, 2016, 09:18:28 PM
No, there is no "to be" after "Considered" in proper English grammar.
Title: Re: The Typo Thread
Post by: SafariJohn on April 17, 2016, 06:50:42 AM
Sorry, my first reply was a bit perfunctory: I don't think you're wrong, but in the broader context I don't think you're right either. Saying "a" right after "at large" doesn't flow comfortably, and videogames don't adhere to "proper" English anyways, so using "to be" is better than not.
Title: Re: The Typo Thread
Post by: Aeson on April 17, 2016, 09:30:11 PM
Sorry, my first reply was a bit perfunctory: I don't think you're wrong, but in the broader context I don't think you're right either.
I think that goduranus is wrong; I am not aware of any hard rule of English grammar which is broken by the construction "considered to be." The "to be" is not strictly necessary, but superfluous is not the same as incorrect.
Title: Re: The Typo Thread
Post by: neba on April 18, 2016, 07:31:06 AM
The last sentence in a mission's description that says "$NAME is is working for ..." or "$NAME is is affiliated with ..." has the word "is" twice.

(v 0.7.2a-RC3)
Title: Re: The Typo Thread
Post by: neba on April 18, 2016, 08:33:33 AM
Also, there are inconsistencies with the capitalization of item names. Item names in the game are capitalized when used in titles/lists/etc. and have strict lower case when they occur in a sentence (even the volturnian lobster, although it should always have an upper case 'V'), but the lists under Missions and Important in the Intel screen are in lower case.

(v 0.7.2a-RC3)
Title: Re: The Typo Thread
Post by: Histidine on April 23, 2016, 12:12:41 AM
Pirate Buffalo has (D) in its name and says "poorly maintained" in its description despite actually having no (D)efect hullmods.
Title: Re: The Typo Thread
Post by: Histidine on April 24, 2016, 02:50:22 AM
The L4 and L5 asteroids in Corvus and Valhalla are such that L4 is behind the system's gas giant in their shared orbit and L5 is ahead. If I'm understanding this right (http://map.gsfc.nasa.gov/mission/observatory_l2.html), it should be the other way round.
Title: Re: The Typo Thread
Post by: David on April 24, 2016, 03:48:39 PM
The L4 and L5 asteroids in Corvus and Valhalla are such that L4 is behind the system's gas giant in their shared orbit and L5 is ahead. If I'm understanding this right (http://map.gsfc.nasa.gov/mission/observatory_l2.html), it should be the other way round.

How embarrassing, fixed.

Pirate Buffalo has (D) in its name and says "poorly maintained" in its description despite actually having no (D)efect hullmods.

It does now!
Title: Re: The Typo Thread
Post by: TJJ on April 24, 2016, 03:50:26 PM

Pirate Buffalo has (D) in its name and says "poorly maintained" in its description despite actually having no (D)efect hullmods.

It does now!

You monster! (Banter in bugs forum; I know, sorry, couldn't resist :-*)
Title: Re: The Typo Thread
Post by: Histidine on June 17, 2016, 07:39:44 PM
Found by Dark.Revenant: In line 670 of person_names.csv, the name Dickerson has the group "modern.2". We speculate that this causes an error making the name appearing in all name groups, leading to the memetic overpopulation of Dickersons in the game.
Title: Re: The Typo Thread
Post by: Histidine on July 18, 2016, 06:15:22 AM
Non-text inconsistency: Some relays (Corvus, Askonia, Aztlan, Hybrasil, Valhalla) orbit pointing down towards their primary, while others (Arcadia, Duzahk, Eos, Magec, Samarra, Yma) don't.
Title: Re: The Typo Thread
Post by: David on August 19, 2016, 09:26:58 PM
Non-text inconsistency: Some relays (Corvus, Askonia, Aztlan, Hybrasil, Valhalla) orbit pointing down towards their primary, while others (Arcadia, Duzahk, Eos, Magec, Samarra, Yma) don't.

The station-keeping software used on a number of hyperspace relays throughout the Sector has been patched. TriTachyon Corporation end-user agreements preclude any responsibility on behalf of the TriTachyon Corporation; further, the user agrees to assume all risk in matters pertaining to the effects of uncontrollable natural forces or other unspecified spatial anomalies (as defined in addendum E).

Found by Dark.Revenant: In line 670 of person_names.csv, the name Dickerson has the group "modern.2". We speculate that this causes an error making the name appearing in all name groups, leading to the memetic overpopulation of Dickersons in the game.

Well, there was that incident with an illegal cloning operation bankrolled by an eccentric volatiles magnate by the name of Dickerson some cycles ago, though it was thought nothing had come of it ...

(And hah, yes, fixed!)
Title: Re: The Typo Thread
Post by: TJJ on August 23, 2016, 02:50:05 PM
Hegemony Commission in the Intel screen.

When referring to the pirates faction there are a few grammar errors due to incorrect usage of singular/plural forms.
It also appears to be using "entityNamePrefix" rather than "displayNameWithArticle" for describing the faction whose status has changed due to the commission.

Errors underlined in red:
https://dl.dropboxusercontent.com/u/54785909/starfarer/0.7.2a%20RC3/screenshot075.png (https://dl.dropboxusercontent.com/u/54785909/starfarer/0.7.2a%20RC3/screenshot075.png)
Title: Re: The Typo Thread
Post by: MesoTroniK on August 30, 2016, 06:27:01 PM
flarelauncher,SHIP_SYSTEM,Launches flares that distract the guidance systems of incoming missiles and PD weapons. Any missile hitting a flare will be destroyed.,Defensive,Launches flares to confuse the guidance systems of nearby enemy missiles.,

flarelauncher_active,SHIP_SYSTEM,Launches flares that distract the guidance systems of incoming missiles and PD weapons. The flares also track missiles and any missile impacting a flare will be destroyed.,Defensive,Launches flares to confuse the guidance systems of nearby enemy missiles. The flares are fast and actively track the missiles.,


Is incorrect, due to a recent change to how damage is calculated for missile to missile impacts. A missile hitting a flare is no longer a guaranteed kill.


maneuveringjets,SHIP_SYSTEM,Engages extra thrusters to greatly improve the ship's maneuverability at the expense of some flux. Also provides a boost to the ship's top speed.,Movement,Provides a brief boost to maneuverability and top speed.,

Is incorrect, this system costs no flux to use.
Title: Re: The Typo Thread
Post by: TJJ on September 06, 2016, 09:25:34 AM
(https://dl.dropboxusercontent.com/u/54785909/starfarer/0.7.2a%20RC3/HIL%20description.png)

'An' should be 'A'. (only use 'An' when the proceeding word begins with a vowel sound; e.g. An iceberg; An hour; A house)
Title: Re: The Typo Thread
Post by: Histidine on September 09, 2016, 08:13:07 AM
"An noy"

Another typo of sorts: Barad B is size 2 in data/campaign/econ/corvus.json, but has the population_3 market condition.
Title: Re: The Typo Thread
Post by: TJJ on September 09, 2016, 08:24:59 AM
"An noy"

I don't get it; was that a joke?

Quote
Another typo of sorts: Barad B is size 2 in data/campaign/econ/corvus.json, but has the population_3 market condition.

Ah yes, on a related note, there are a number of planets that behave as though they're freeports (you can trade on the open market without your transponder enabled), yet they don't show the freeport market condition icon.
I didn't make a note of which though, and OT for the typo thread.
Title: Re: The Typo Thread
Post by: Histidine on September 09, 2016, 08:56:09 AM
Spoiler
"An noy"

I don't get it; was that a joke?
Yes

(I'm not very good at telling jokes)
[close]

Quote
Ah yes, on a related note, there are a number of planets that behave as though they're freeports (you can trade on the open market without your transponder enabled), yet they don't show the freeport market condition icon.
Are those from the factions that allow transponder-off trade? (Independents and pirates in vanilla)
Title: Re: The Typo Thread
Post by: Histidine on September 24, 2016, 01:11:56 AM
Random fleets ask you to turn your transponder on first before they'll talk. Even if they already know who you are from having seen you with it on recently.
Title: Re: The Typo Thread
Post by: Schwartz on September 26, 2016, 02:41:01 AM
Pirate relationship on friendly says:

'Harassing you is just more trouble than its worth'
Title: Re: The Typo Thread
Post by: HELMUT on October 23, 2016, 12:33:20 PM
A typo in the mission "Ambush" :

Spoiler
(http://i.imgur.com/mHEaTbP.jpg)
[close]
Title: Re: The Typo Thread
Post by: David on December 01, 2016, 09:47:35 AM
Fixed: Ambush "evem", Pirate Relations apostrophe, Barad B.
Title: Re: The Typo Thread
Post by: Vind on December 02, 2016, 02:05:00 PM
Double "is" in multiple mission briefings. Riley Yamamoto is is working for local authorities ... etc. Multiple typos like this:
(https://s17.postimg.org/t4pqweld7/20161203005334_1.jpg) (https://postimg.org/image/t4pqweld7/)(https://s14.postimg.org/3q34c8vkt/20161203005338_1.jpg) (https://postimg.org/image/3q34c8vkt/)(https://s14.postimg.org/qzvihm7a5/20161203005341_1.jpg) (https://postimg.org/image/qzvihm7a5/)(https://s18.postimg.org/uaw1qnob9/20161203005345_1.jpg) (https://postimg.org/image/uaw1qnob9/)
Title: Re: The Typo Thread
Post by: majorfreak on February 24, 2017, 04:54:18 PM
in Settings.json, i'm sure it's been noticed before:  "savlageCargoFraction"    (i wonder what would happen if i corrected it? depends if the code is looking for the typo)
Title: Re: The Typo Thread
Post by: Alex on February 24, 2017, 05:02:08 PM
Thank you - fixed the "is is" thing.

savlageCargoFraction - it would break if you "corrected" it :) Fixed on my end, both the setting and where it looks for it.
Title: Re: The Typo Thread
Post by: majorfreak on February 24, 2017, 05:07:04 PM
Thank you - fixed the "is is" thing.

savlageCargoFraction - it would break if you "corrected" it :) Fixed on my end, both the setting and where it looks for it.
hahaha yup! who would have thought correcting it would crash me to desktop? lol
Title: Re: The Typo Thread
Post by: Mr_7 on April 20, 2017, 12:42:34 PM
0.8 RC17

In tutorial when asking for a refresher of recent events.

"It's rather like how sector is cut off from domain. Writ small - the stars have a sense of irony do they not."

Think it should be "the domain" and I'm not sure what "writ small" is doing there either.
Title: Re: The Typo Thread
Post by: TJJ on April 20, 2017, 12:48:32 PM
0.8a RC17

Skills:
Leadership->Command & Control-> Level 2 -> missing % symbol.

"50 faster command point recovery"
Title: Re: The Typo Thread
Post by: borgrel on April 20, 2017, 12:56:13 PM
0.8
Borer Drones tooltip in refit screen:
"Slow and not very sturdy, this combat modified mining drone is nonetheless capable of keeping hostiles off its mothership for a time. Fielded in numbers, it can even present a credible threat to smaller combat shis."
Title: Re: The Typo Thread
Post by: TJJ on April 20, 2017, 01:57:41 PM
0.8
Borer Drones tooltip in refit screen:
"Slow and not very sturdy, this combat modified mining drone is nonetheless capable of keeping hostiles off its mothership for a time. Fielded in numbers, it can even present a credible threat to smaller combat shis."

nonetheless is a word  ;D
Title: Re: The Typo Thread
Post by: Gothars on April 20, 2017, 02:58:58 PM
The "unreliable subsystems" hullmod has a superfluous "for" in it.
Title: Re: The Typo Thread
Post by: Sundog on April 20, 2017, 03:27:34 PM
In the tutorial, the citizen at Ancyra who tells you to retrieve sensor data from Derinkuyu station says "It's not going to me a milk run."
Title: Re: The Typo Thread
Post by: CrashToDesktop on April 20, 2017, 04:10:17 PM
Not sure if this counts as a typo, but the Picket-class drone has the same description as the Warden-class drone, even mentioning the Warden.
Title: Re: The Typo Thread
Post by: Embolism on April 20, 2017, 10:10:26 PM
In the tutorial, after choosing "I could use a refresher on recent events":

"Destabilised" (or "destabilized", whatever) is spelt as "destablizied". Also "It's rather like how Sector is cut off from the Domain", should be "the Sector".

After choosing "Alright - now, where do I fit in?": "The miners-turned-pirate"... should this be "miners-turned-pirates"? I'm unsure.
Title: Re: The Typo Thread
Post by: Vind on April 20, 2017, 11:57:21 PM
Ion Pulser descripiton is "strange". Still awesome weapon. Also Borer Drone description got typo shis instead of ships.
Title: Re: The Typo Thread
Post by: orost on April 21, 2017, 06:55:17 AM
The Survey Mothership has no description

The Ion Pulser's description seems to be a placeholder, it just says "What a mess."
Title: Re: The Typo Thread
Post by: Gothars on April 21, 2017, 12:42:38 PM
The Mora class has a superfluous "a" in the last line of its description.
Title: Re: The Typo Thread
Post by: Sundog on April 21, 2017, 01:24:20 PM
Salvage Rig's description: "...and manipulators are used by to assist in recovering..."
Title: Re: The Typo Thread
Post by: Gothars on April 21, 2017, 01:57:47 PM
I found an "Ultrarich rare ore deposits" condition (yay!), and in the third line of the description it has "- -" instead of "–".
Title: Re: The Typo Thread
Post by: TheWetFish on April 21, 2017, 02:35:56 PM
0.8a-RC18  Description for the Safety Overrides hull mod;
..."drastically reduces weapon ranges past null units."
Title: Re: The Typo Thread
Post by: PCCL on April 21, 2017, 02:42:34 PM
Mora's description:

"...heavier guns and capital ships flanked by a line-cruisers"
Title: Re: The Typo Thread
Post by: Mazuo on April 22, 2017, 01:13:33 AM
I forgot to note where I saw it and haven't seen it since, but a tooltip talks about 'instellar' distance, or something very similar, instead of interstellar.

EDIT:  Ah, there it was.  In the plain hyperspace tooltip description.
Title: Re: The Typo Thread
Post by: RickyRio on April 22, 2017, 02:43:32 AM
Found what I THINK is a typo in the first sentence of the Alpha AI core.

Spoiler
"The alpha-level AI core is the physical soul of a fearsome alien intelligence."
[close]
Title: Re: The Typo Thread
Post by: orost on April 22, 2017, 03:34:54 PM
Remnant Droneship Cruiser has no description.
Title: Re: The Typo Thread
Post by: Wyvern on April 22, 2017, 03:38:39 PM
The D-class Afflictor's description appears to have been copied from the Wolf rather than the Afflictor.
Title: Re: The Typo Thread
Post by: RetroJL on April 23, 2017, 04:36:44 PM
Not sure if this fits in the Typo category.  Was just poking around the configs to see what could be tweaked. 

starsector-core/data/config/settings.json

Code
	"salvageValuePerFP":300,
"salvageFractionCreditsMin":0.1,
"salvageFractionCreditsMax":0.25,
"salvageCargoFraction":0.75,
"savlageDebrisFieldFraction":0.25,         <---
"minSavlageValueForDebrisField":1000,      <---

Title: Re: The Typo Thread
Post by: orost on April 23, 2017, 04:54:59 PM
When you can't do a Transverse Jump because some of your ships don't have enough CR, the warning that tells you that says "emergency burn" instead of "transverse jump"
Title: Re: The Typo Thread
Post by: Histidine on April 24, 2017, 02:06:00 AM
When the player unlocks Safety Procedures 3, Transverse Jump tooltip no longer mentions the CR cost, but it's actually still present.
Title: Re: The Typo Thread
Post by: Gothars on April 24, 2017, 11:06:03 AM
Description of Chalcedon in the Kumari Kandam System says "a few ecological niche" in the seventh line, instead of "niches".

BTW, love that system and its stories :)
Title: Re: The Typo Thread
Post by: mendonca on April 24, 2017, 02:47:12 PM
Harbinger ship description - on the Entropy Amplifier; ... everything that can possibly can wrong does.

Also; in the list of random system names - Epithany is an option. I imagine it should be Epiphany (unless there is another legitimate reason that I'm not aware of for the former ...)
Title: Re: The Typo Thread
Post by: borgrel on April 25, 2017, 10:31:26 AM
the tooltip description for traverse jump says

"not all ships have enough combat readiness for emergency burn"

when it is greyed out.
Title: Re: The Typo Thread
Post by: Ceebees on April 26, 2017, 11:02:07 PM
On the Compromised Hull d-mod, the first number (hp reduction) has no percent sign, and the second (supply usage) has two, to make up for it.

"Hull integrity reduced by 30

Supply cost to deploy reduced by 20%%"
Title: Re: The Typo Thread
Post by: goduranus on April 27, 2017, 12:55:08 AM
Sindari Fleet Com Link:

If you [run] into pirates

"run" was missing
Title: Re: The Typo Thread
Post by: Histidine on April 27, 2017, 08:56:05 AM
Corona tooltip's header seems to have been swallowed by a black hole

(http://i.imgur.com/GT3kAaZ.png)
Title: Re: The Typo Thread
Post by: Gothars on April 27, 2017, 12:35:47 PM
The description of Safety Overrides states it "reduces weapon ranges past null units".
Title: Re: The Typo Thread
Post by: Gothars on April 27, 2017, 01:03:43 PM
(http://i.imgur.com/xOnjuaV.png)
Title: Re: The Typo Thread
Post by: Gothars on April 27, 2017, 01:40:30 PM
Terminator drone description has "be be" in the second line.
Title: Re: The Typo Thread
Post by: SCC on April 27, 2017, 01:44:33 PM
*image*
(http://i.imgur.com/hILVugG.jpg)Starsector evidently doesn't expect players to be rich, I guess.
Title: Re: The Typo Thread
Post by: Bastion.Systems on April 29, 2017, 02:37:55 AM
Planet description of Raesvelg in Valhalla system talks of "Hegemony military veterens"
Title: Re: The Typo Thread
Post by: CrashToDesktop on April 29, 2017, 09:28:39 AM
In the Rampart Drone's description:
"...the Rampart was designed with highly module components..."
 
Should be "modular".
Title: Re: The Typo Thread
Post by: borgrel on April 29, 2017, 05:41:30 PM
the ion pulser description is "what a mess"
Title: Re: The Typo Thread
Post by: Reth on April 30, 2017, 03:27:03 AM
In the Rampart Drone's description:
"...the Rampart was designed with high module components..."
 
Should be "modular".

highly modular
ps: I feel like such a grammar nazi now
Title: Re: The Typo Thread
Post by: Cosmitz on May 01, 2017, 07:45:54 AM
Is 'Epithany' meant to be Epithany? Not Epiphany?
Title: Re: The Typo Thread
Post by: PCCL on May 02, 2017, 09:35:47 PM
in The Hornet's Nest, all enemy Condors share the same ship name...

got a little lazy with copy pasting there alex?
Title: Re: The Typo Thread
Post by: Clockwork Owl on May 03, 2017, 07:25:01 PM
@market_conditions.csv, Thin Atmosphere
Quote
A rareified atmosphere clings determinedly to $market's surface.
did you mean rarified?
Title: Typo - Fleet Logistics "crtitical"
Post by: RawCode on May 04, 2017, 05:14:14 AM
subj

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Vind on May 04, 2017, 06:01:29 AM
Name generator can get same name and surname.
(http://s30.postimg.org/3wfdefkw1/screenshot004.png) (http://postimg.org/image/l9pntag71/full/)
Title: Re: The Typo Thread
Post by: SCC on May 04, 2017, 07:06:22 AM
(http://i.imgur.com/Nb9KI3O.jpg)
I guess that the pollution is of the compost type...
Title: Re: The Typo Thread
Post by: David on May 04, 2017, 08:16:48 PM
in The Hornet's Nest, all enemy Condors share the same ship name...

got a little lazy with copy pasting there alex?

That was all me! Fixed.

Also fixed:
Title: Re: The Typo Thread
Post by: Embolism on May 06, 2017, 02:12:09 AM
Athulf in Westernesse: "A remnent..." should be "remnant".


Suddene in the same system: "the predominent carbon dioxide..." should be "predominant". Actually since this is a generic description it applies to a lot more planets than Suddene. Also why does an inhabited world have a generic description :(.


Hikmah in Zagan: "cryovolcanos" should be "cryovolcanoes". A generic description.


Culann in Hybrasil: "... incomprehensible AI-epithany" should be "epiphany".


Cethlenn in Hybrasil: "... and methane glaciars" should be "glaciers".


Chupi Orco in Yma-Warawara: "composes of hydrogen and helium gasses" should be "gases". A generic description.


The Reaper-class torpedo: "A single unguided torpedo of devasting yield..." should be "devastating".


The railgun: "A high-tech improvement of the Autocanon..." should be "autocannon", and maybe shouldn't be capitalised. Ditto "Gauss Cannon" and again "Autocannon" in the next two paragraphs, especially as "railgun" isn't capitalised.


The Monitor-class Frigate: "... with the ability to withstand prolonged bombardment from enemy ordinance" should be "ordnance".


The Quantum Disruptior system: "Exploits weakly acasual princpiples..." should be "principles".


The description for Hyperspace (when your fleet's flying over it): "... to side-step the speed of light for instellar travel" should be "interstellar".


The description for Deep Hyperspace: "... hindering performance for even hyperspace-callibrated equipment" should be "calibrated".


The description for Hyperspace Storms: "... leading to wildly flucuating resonance cascades" should be "fluctuating".




... Now, the ones below aren't typos but are a bit weird.


I don't really follow the story of Laicaille Habitat in Isirah. It was captured by Leonis, then retaken (from Leonis???) by a far less fearsome pirate king after the Kazeron applied pressure to the Luddic Church, and thus is a minor addition to the League... what? I get the feeling that "by a subsequent pirate king" should be "from a subsequent pirate king", because presumably Kazeron took it... unless the description is completely skipping over how Kazeron then took the station from said "less fearsome pirate king".


Kapteyn Shipworks, also in Isirah. "... and modified heavily, tumerously ever since". "Tumerously" is a funny word, but I digress: the comma should probably be an "and" instead since there's only two adjectives here. The next sentence after this one ends with "... and has remained in pirate hands ever since." That's two uses of "ever since" in two consecutive sentences, sounds weird.


Yesod in Zagan has a similar quirk... "due to the AM-fuel facility" followed by "due to the Collapse" in the next sentence. Also "the AM-fuel facility", maybe "its (Yesod's) AM-fuel facility" instead?


Arjun's World in Mayasura (I think this is a generic description): "... rocked by quakes and explosions, where the surface is not covered by seas of cooled lava, it is dominated by rough peaks..." this sentence kind of runs on a bit, there should probably be a full stop instead of a comma after "quakes and explosions". And then "which eject the abundance of volatile gases that form a tenuous, toxic, and corrosive atmosphere" should probably be "an abundance", since it talks of "an atmosphere" rather than "the atmosphere".


Achaman in the Magec-Achaman system is the only white dwarf star to have a unique description, but it just goes into more detail of white dwarves... seems like it should be the generic description replacing the current generic white dwarf description, which is much less detailed.


Donn in Hybrasil: "... captured by Hybrasil's primary..." but Hybrasil is the only star in the system, so shouldn't it just be "captured by Hybrasil"?


Qaras in Yma-Warawara: "... using in-place infrastructure & stockpiles" it uses an ampersand! Please replace it with "and" for my sanity!


Skathi in Valhalla-Ragnar: "... form most of the crust over a rocky silicate /ice mantle..." there's a space between "silicate" and "/ice".


Barad in Corvus: the description mentions the "ATC" which I assume stands for "Asharu Terraforming Corporation", but the acronym isn't explained anywhere. There's mention of an "Asharu terraforming project" in the description of the abandoned terraforming platform, but that's about it. Bit weird for a backwater frontier world to have its own dedicated terraforming corp though, given the dominance of Eridani-Utopia.


The heavy mauler: "When leaving the firing chamber, each shell ogive..." what's a shell "ogive"? Also the description sometimes capitalises "Heavy Mauler" and sometimes doesn't, should probably not be capitalised.
Title: Re: The Typo Thread
Post by: Vind on May 07, 2017, 09:26:40 AM
Persean League Ships in game got PLSS acronym but in Coral Nebula mission it is just PLS. Also in mission For the Greater Ludd heavy cruiser still named ESS Praxis (old Exar designation) instead of PLSS Praxis (as it comes from League world) .
Title: Re: The Typo Thread
Post by: David on May 10, 2017, 11:23:50 AM
(lots)

Fantastic feedback, thank you. Corrected and clarified a ton of stuff. And today I learned about "gases" vs. "gasses".

"Ogive", btw, is from Ivaylo and is something I had to look up- it refers to the curved bullet-shape of shell, basically. Super obscure, but I feel it's valid.

Persean League Ships in game got PLSS acronym but in Coral Nebula mission it is just PLS. Also in mission For the Greater Ludd heavy cruiser still named ESS Praxis (old Exar designation) instead of PLSS Praxis (as it comes from League world) .

Cleaned up!
Title: Re: The Typo Thread
Post by: Embolism on May 11, 2017, 07:49:14 PM
I may or may not spend my spare time reading through the Codex.



Spark-class interceptor: "... the chassis instead cradles a miniturized..." should be "miniaturized".


Warthog-class assault fighter: "Boasting superb armor with firewpower..." should be "firepower".


Pirate variant Afflictor and Shade-class frigates: "... much of the TriTachyon phase fleet was irreperably..." should be "irreparably", also "Tri-Tachyon" maybe.


Wayfarer-class combat freighter: "... the Wayfarer does not cut close the ruthless economy that would suite it for bulk trade..." should be "suit". "... and the crossed arcs of ones own gun turrets are the best comfort to be found in the cold reach of space." No typo but damned poetic. Brings a tear to my eye :'( ;D.


Valkyrie-class troop transport: "The Valkyrie-class ship a standard destroyer-sized troop transport..." should be "ship is a".


Aurora-class cruiser: "The shields are backed up by hyper-advanced flux dissipation system..." should either be "by a hyper-advanced" or "systems". "Most blueprints required to manufacture an Aurora-class ships..." should either be "an Aurora-class ship or "Aurora-class ships".


Gryphon-class missile cruiser: "... allowing for mid-battle replensihment of missile stocks." Should be "replenishment".


D-class hull descriptions: "Ships that would be decomissioned in quieter times..." should be "decommissioned". Didn't know about this one until it popped up as a spelling error when looking through the Mora (below). The more you know.



Not (all) typos:



Cerberus-class combat freighter: "... and mass/thrust ratio loss caused by heavier armour..." isn't a typo but inconsistent use of British/American spelling. Spelt as "armor" everywhere else. Also: "... filled with both danger and opportunities; The abilities of the Cerberus..." again not a typo, but semicolon followed by a capitalised word.


Hyperion-class frigate: "... modifications of this ship class are not taxing on in flux shunts..." sounds weird. Then again the Hyperion's description is quite outdated so I imagine it may get a revamped one at some point?


Mora-class carrier: "Armoured to withstand the fury of battle alongside the Onslaught..." okay so it isn't spelt as "armor" everywhere else, but still. There are typos here though: "... the Mora was nontheless decomissioned en masse as doctrine shifted to favour heavier guns..." should be "nonetheless" and "decommissioned", and "favor" for American spelling. "... and used as armoured power-stations and workshops..." again, "armored" (are you turning British? :D).
Title: Re: The Typo Thread
Post by: David on May 11, 2017, 09:29:52 PM
(are you turning British? :D).

-- Actually, kind of. I'm American but I've lived in Canada for the last, um, ... 15 years. So some aspects of crazy Canadian spelling have rubbed off on me (colour, armour), but others have not; I refuse to spell "center" as "centre". It's simply unnatural.

(... carrying on for just one more moment, I also - now - can't stand how Americans pronounce "niche" and "clique".)
Title: Re: The Typo Thread
Post by: Histidine on May 13, 2017, 09:33:13 AM
The ship name of the first-time Distress Call responder (line 270 of com.fs.starfarer.api.impl.campaign.abilities.DistressCallAbility.java) has an erroneous ship prefix (IS In All Circumstances).

("Mel Greenish" a friend of yours, David/Alex? ;D)
Title: Re: The Typo Thread
Post by: SCC on May 13, 2017, 02:17:42 PM
Drover's first paragraph is overly long and if you move mouse over "?" button in fleet screen, it covers almost half the screen... Well, it's VERY big for sure! Kite's first paragraph is also long. Likewise Legion's, Monitor's, Mudskipper's, Shepherd's first paragraphs are, but aren't as jarring as in Drover and Kite case.
Title: Re: The Typo Thread
Post by: Embolism on May 14, 2017, 06:43:50 AM
Drover's first paragraph is overly long and if you move mouse over "?" button in fleet screen, it covers almost half the screen... Well, it's VERY big for sure! Kite's first paragraph is also long. Likewise Legion's, Monitor's, Mudskipper's, Shepherd's first paragraphs are, but aren't as jarring as in Drover and Kite case.

The Colossus also seems like its first and second paragraphs should switch places. For weapons and ships the first paragraph is meant to be an overview for the tooltip, but that seems to be steadily less adhered to for new ships and weapons.
Title: Re: The Typo Thread
Post by: Deshara on May 14, 2017, 07:27:48 AM
Or the ion pulser which gets one sentence total lmao
Title: Re: The Typo Thread
Post by: Embolism on May 14, 2017, 07:40:29 AM
Well the Ion Pulser used to use the Ion Cannon's description with an extra sentence before it, which didn't make sense given it doesn't do negligible damage (though it feels that way: needs a buff I think). Also its juicy development history is instead described in the Ion Beam's description, which is weird.



Other typos found while reading the Codex...



Light dual autocannon: "Autoloader and a liquid cooling systems are identical..." should be either "a liquid cooling system" or "liquid cooling systems".


Light needler: "Fires bursts of small flechettes at a high rare of fire." Should be "rate". Also "... train their Needlers on enemy fighter wings and long-range missiles threats." Feels like it should be "missile threats", but not sure.


Sabot SRM (single, rack and pod): "... and thus the sabot is deals more manageable damage..." extra "is".


Railgun: I've reported "autocanon", but there's actually another typo on re-reading. "A miniturized version of the Gauss Cannon..." should be "miniaturized".


Squall MLRS: "... opening up an opportunity for high-damage anti-armour projectiles..." should be "armor". Or should it? ;)


Plasma cannon: "... is not breached by matter/energy delivering least 9kN..." should probably be "at least".



... Also there's too many cases of inconsistent capitalisation, hyphenation and acronym use, so I won't report them any more for the sake of my sanity. :-X
Title: Re: The Typo Thread
Post by: David on May 15, 2017, 10:45:45 AM
Phew, fixed up everything noted above. And edited down/shuffled some of the lengthier descriptions. Thanks for the attention to detail here, it's amazing!
Title: Re: The Typo Thread
Post by: Histidine on May 19, 2017, 06:40:10 AM
Diktat commanders sometimes have a "hostile" comm message where the NPC is referred to solely by rank rather than name or rank+name, which leads to the pictured sillyness.
(line 145, greetingDiktatHostileStronger).

(http://i.imgur.com/4VPEFjZ.jpg)
Title: Re: The Typo Thread
Post by: Histidine on May 24, 2017, 06:57:42 AM
greetingTTNeutral (line 140): "On behalf of the Tri-Tachyon corporation it is my pleasure to inform you that your $shipOrFleet has been scanned and its tactical capabilities. Please maintain your distance and have a nice day."
And its tactical capabilities what?
Title: Re: The Typo Thread
Post by: SCC on May 24, 2017, 07:04:26 AM
The ship was scanned and its tactical capabilities. "your $shipOrFleet's cargo bays and tactical capabilites have been scanned" sounds better, if that's what the point. Ship scan and ship's tactical capabilities are redundant since ship already has its tactical capabilities.
Title: Re: The Typo Thread
Post by: David on May 27, 2017, 03:04:02 PM
^ Fixed those three, thanks!
Title: Re: The Typo Thread
Post by: Histidine on May 30, 2017, 08:01:33 AM
In "The Wolf Pack" all the player ships have the ISS prefix, except the flagship Deimos.
Title: Re: The Typo Thread
Post by: SierraTangoDelta on June 03, 2017, 06:26:45 PM
Not sure if this is a typo or code mistake, but the Makeshift Shield Generator lists 'Reduces top speed by null'.
Title: Re: The Typo Thread
Post by: Dark.Revenant on June 03, 2017, 07:15:16 PM
Not sure if this is a typo or code mistake, but the Makeshift Shield Generator lists 'Reduces top speed by null'.


You're using SS+, which is no longer supported.
Title: Re: The Typo Thread
Post by: Histidine on June 03, 2017, 07:57:57 PM
Two skin-related issues:

Brawler (TT) still has identical flux stats to regular Brawler despite the description speaking of "high-spec flux conduit upgrades performed".
(Given that its weapon mount config is a large, almost-straight downgrade and Plasma Jets probably isn't sufficiently better than Damper Field to make up for it, it could stand to have a built-in flux hullmod.)

Pirate Buffalo has (D) in its name and says "poorly maintained" in its description despite actually having no (D)efect hullmods.

It does now!

Still doesn't, actually  :-X
Title: Re: The Typo Thread
Post by: PCCL on June 04, 2017, 12:13:01 AM
(https://image.prntscr.com/image/6675ee51583f4b9f955964d1b9e079b1.png)

missing an "is" or "was" there
Title: Re: The Typo Thread
Post by: Serenitis on June 06, 2017, 10:56:03 AM
In name_gen_data.csv
line 919 (Big Ping)
A typo in the tags field: "plane" instead of "planet"
Title: Re: The Typo Thread
Post by: Embolism on June 07, 2017, 09:45:15 AM
Missed typos in the latest build:



Spark-class interceptor: "... the chassis instead cradles a miniturized..." should be "miniaturized".


Warthog-class assault fighter: "Boasting superb armor with firewpower..." should be "firepower".


Pirate variant Afflictor and Shade-class frigates: "... much of the TriTachyon phase fleet was irreperably..." should be "irreparably", also "Tri-Tachyon" maybe.


Wayfarer-class combat freighter: "... the Wayfarer does not cut close the ruthless economy that would suite it for bulk trade..." should be "suit".


Valkyrie-class troop transport: "The Valkyrie-class ship a standard destroyer-sized troop transport..." should be "ship is a".


Aurora-class cruiser: "The shields are backed up by hyper-advanced flux dissipation system..." should either be "by a hyper-advanced" or "systems". "Most blueprints required to manufacture an Aurora-class ships..." should either be "an Aurora-class ship or "Aurora-class ships".


Gryphon-class missile cruiser: "... allowing for mid-battle replensihment of missile stocks." Should be "replenishment".


D-class hull descriptions: "Ships that would be decomissioned in quieter times..." should be "decommissioned". Didn't know about this one until it popped up as a spelling error when looking through the Mora (below). The more you know.


Cerberus-class combat freighter: "... filled with both danger and opportunities; The abilities of the Cerberus..." not a typo, but semicolon followed by a capitalised word.


Mora-class carrier: "... the Mora was nontheless decomissioned en masse as doctrine shifted to favour heavier guns..." should be "nonetheless" and "decommissioned".
Title: Re: The Typo Thread
Post by: David on June 08, 2017, 10:46:14 AM
Missed typos in the latest build:
...
In name_gen_data.csv
line 919 (Big Ping)
A typo in the tags field: "plane" instead of "planet"

Fixed these all up, thank you!
Title: Re: The Typo Thread
Post by: Histidine on June 09, 2017, 07:20:25 AM
Brilliant has "No description... yet"

It doesn't appear in codex, but this could still be annoying with mods and/or when mousing over the bottom-left of screen in the Tab overview screen.
Title: Re: The Typo Thread
Post by: nomadic_leader on June 18, 2017, 06:13:28 PM
The description of transplutonic ore/metal appears to be wrong. I'm not an expert I'm just gleaning this from wikipedia. Maybe this is an argument for just calling it Rare Metal.

Quote
Refined heavy and exotic elements including rare earths, actinides, and more exotic elements essential to advanced industrial and research applications.

Transplutonic means with a higher atomic number than plutonium (Z = 94)

rare earths: Z = 21-71  These are not transplutonic
actinides: Z = 89 - 103 These are fine
more exotic elements: Vague is always safe; these are fine.

It's fine if sci-fi makes up new terms. But I don't see the point of taking a real term, which this iscitation (https://link.springer.com/chapter/10.1007/978-3-642-65551-7_16), and using it incorrectly. Starsector already does this with 'mothball' and 'skeleton crew,' and it's annoying.

Title: Re: The Typo Thread
Post by: David on June 19, 2017, 12:11:12 PM
The description of transplutonic ore/metal appears to be wrong. I'm not an expert I'm just gleaning this from wikipedia. Maybe this is an argument for just calling it Rare Metal.

Quote
Refined heavy and exotic elements including rare earths, actinides, and more exotic elements essential to advanced industrial and research applications.

Transplutonic means with a higher atomic number than plutonium (Z = 94)

rare earths: Z = 21-71  These are not transplutonic
actinides: Z = 89 - 103 These are fine
more exotic elements: Vague is always safe; these are fine.

It's fine if sci-fi makes up new terms. But I don't see the point of taking a real term, which this iscitation (https://link.springer.com/chapter/10.1007/978-3-642-65551-7_16), and using it incorrectly. Starsector already does this with 'mothball' and 'skeleton crew,' and it's annoying.


Ah jeez, this is error due to a holdover from when it was "rare metals". We tightened the definition with the rename but I neglected to update the description. Will fix! (Because this sort of thing drives me crazy as well.)
Title: Re: The Typo Thread
Post by: Wapno on June 20, 2017, 02:51:14 PM
The description of Neutrino Detector ability has "(...)and occasionally fleets - at exteme ranges" - the R from extreme is missing.
Title: Re: The Typo Thread
Post by: Wapno on June 23, 2017, 10:40:15 AM
Got another one:
When you try to attack friendly independents with transponder on, the dialog will say "The the independents are not currently hostile, and you have been positively identified(...)". There's a double "the" at the beginning.
Title: Re: The Typo Thread
Post by: andre2 on July 26, 2017, 11:02:42 AM
The Wolf frigate is listed 2 times under ship hulls in the Codex.
Title: Re: The Typo Thread
Post by: AxleMC131 on August 04, 2017, 04:01:09 AM
In the process of testing a custom Scintilla (the destroyer-sized Remnant carrier) variant, stumbled upon this:

"The Scintilla light carrier is able to deploy two wings of drone fighters in combat. Although only able to mount light beam weapons, the Scintilal may bear a formidible missile loadout."

(Actually I only noticed the first one initially, but the text box I'm typing in here is showing "formidible" as a typo too, and I'm pretty sure it should be "formidable".)
Title: Re: The Typo Thread
Post by: David on August 12, 2017, 04:01:43 PM
Fixed all typos mentioned in the last four posts. Thanks AxleMC131, andre2, and Wapno!
Title: Re: The Typo Thread
Post by: Histidine on September 29, 2017, 09:01:09 PM
data/variants contains a tempest_Balanced, which just seems to be a tempest_Attack (including having the same ID) with a bunch of stuff missing. It should be deleted.
Title: Re: The Typo Thread
Post by: Embolism on September 30, 2017, 11:44:24 PM
The description of Neutrino Detector ability has "(...)and occasionally fleets - at exteme ranges" - the R from extreme is missing.

Related to this, the description for Plasma Jets: "Provides a brief but exteme boost..."
Title: Re: The Typo Thread
Post by: Cromodus on October 03, 2017, 09:48:29 AM
The word "polity" is actually spelled "policy".

Examples:

One of the colony attributes is named "Urbanized Polity".

Also:
http://fractalsoftworks.com/2017/08/16/a-true-and-accurate-history-of-the-persean-sector/

There are a few instances of the word "polity".
Title: Re: The Typo Thread
Post by: Dark.Revenant on October 03, 2017, 10:51:29 AM
The word "polity" is actually spelled "policy".

Examples:

One of the colony attributes is named "Urbanized Polity".

Also:
http://fractalsoftworks.com/2017/08/16/a-true-and-accurate-history-of-the-persean-sector/

There are a few instances of the word "polity".

pol·i·ty

noun
noun: polity; plural noun: polities

    a form or process of civil government or constitution.
        an organized society; a state as a political entity.
Title: Re: The Typo Thread
Post by: Histidine on October 07, 2017, 12:17:13 AM
Independents' displayNameLong is "the independents". Like, if I wanted the "the" there, I'd just use displayNameLongWithArticle, no?
Title: Re: The Typo Thread
Post by: EclecticFruit on October 07, 2017, 08:16:02 PM
I think I found a typo/bug?

I jumped into a nebula that called itself "Sargasso of $Parent" down by my hotbar while I flew through it.

Domain Sector registry ID: MN-8716445402214825045
System: Thrial
Nebula was centered near the Rocky Ice World Manuela
Active Mods: All Tore Up, Blackrock
Title: Re: The Typo Thread
Post by: Alex on October 07, 2017, 09:21:03 PM
Thank you both! Fixed these up.
Title: Re: The Typo Thread
Post by: Histidine on December 09, 2017, 03:06:46 AM
rules.csv row 213: flavorTextAbandonedStation needs a higher score for its trigger.
Sometimes the abandoned Asharu station uses flavorTextMarketGenericSmall or flavorTextMarketGenericVeryUnstable for the trade panel flavour text, since they have the same score.
Title: Re: The Typo Thread
Post by: Alex on December 09, 2017, 09:48:58 AM
Thank you - fixed that up. Nice catch :)
Title: Re: The Typo Thread
Post by: TwistedTrip on February 17, 2018, 11:08:24 PM
Just running through the Fleet Command tutorial for the first time. It's not a biggy but thought you might want it mentioned anyhow.


"You can also can press F to cycle the feed through the rest of the ships."

I assume it's meant to read  ..You can also press F to cycle...

This is right after the tutorial makes you watch the Video Feed step.

Edit: With so much to manage and constantly being in dev space mode, it might be even easier to make these small mistakes. But I think that just comes with the territory, it's the big ones you're really worrying about. So don't be to hard on yourself, great community to help out with the extras :)
Title: Re: The Typo Thread
Post by: Alex on February 18, 2018, 10:02:00 AM
Thank you! Fixed. This variety seems to get by me way too often - even had to read what you wrote 3 times to spot the error :) (I think initially the error happens when editing the text, but then I just don't see it.)
Title: Re: The Typo Thread
Post by: Histidine on February 25, 2018, 06:21:25 AM
Is it me or does FactionAPI.pickRandomShipName() not always follow the faction's shipNameSources table?

Console:
Code
runcode for (int i=0; i<100; i++) {
  Console.showMessage(Global.getSector().getFaction("luddic_church").pickRandomShipName());
}
got me a bunch of names that obviously belonged to other factions, including a mod one (easily recognizable by the "silly names"). And no, none of my mods modify the Luddic Church ship name sources.

Quote
CGR Midnight Rider
CGR Waw-Romeo
CGR Ticklish Pickle
CGR Nobody Told Me It Would Tickle
CGR Stick Your Tariff
CGR A Lot To Live Down
CGR Rose Celestial
CGR Tangential To Fun Stuff
CGR Oh See The Fireworks
Title: Re: The Typo Thread
Post by: Alex on February 25, 2018, 09:22:59 AM
Oh, oops - looks like the .faction file had "CHURCH" instead of "LUDDIC_CHURCH" in the shipNameSources section, and whenever it was picking that, it was not finding it and then defaulting to picking from everything. Thank you!
Title: Re: The Typo Thread
Post by: stormmaster on March 14, 2018, 09:32:10 AM
I delivered food and ended a food shortage. In the event log, under the summary of the event, it states 'The arrival of a fleet commaned by...' I believe that should be 'commanded'.
Title: Re: The Typo Thread
Post by: Inventor Raccoon on May 04, 2018, 03:23:26 PM
Mel Greenish (the commander who always shows up to help a player the first time they use Distress Call) pilots a ship called the "IS In All Circumstance". Unless it's a reference I'm missing, it should be ISS.

edit: I guess it is, then? Carry on, hehe.
Title: Re: The Typo Thread
Post by: Alex on May 04, 2018, 03:25:23 PM
:)

Unless it's a reference I'm missing
Title: Re: The Typo Thread
Post by: XpanD on May 14, 2018, 04:40:19 AM
Did not see this one yet, but in the campaign tutorial it says "Normally you gain 1 character points with each level-up". Note the "points", that should probably be "point".
Title: Re: The Typo Thread
Post by: Alex on May 14, 2018, 09:20:29 AM
Thanks, fixed!
Title: Re: The Typo Thread
Post by: Snrasha on June 05, 2018, 06:35:00 AM
One of tempest variant do not exist: We have two files for the same variant:
(https://i.imgur.com/KIvxU6O.png)

(This is a typo problem for me.)
Title: Re: The Typo Thread
Post by: Alex on June 05, 2018, 08:56:41 AM
Thanks! Hmm, looking at it, I think the _Balanced one isn't really supposed to exist at all; deleted it.
Title: Re: The Typo Thread
Post by: Vind on June 12, 2018, 03:52:57 AM
Afflictor (P) got Wolf frigate description ( A technologically advanced frigate with efficient shield generator etc..) after info about 2nd AI war.
Title: Re: The Typo Thread
Post by: AxleMC131 on August 02, 2018, 12:47:20 AM
Not sure if this is a mistake, but just in case it is, here seems to be the most sensible place to report it.

It seems the Condor is unique among ships in the vanilla game in having its Supplies/Month and Supplies/Recovery values being different (10 supplies/rec and 8 supplies/month in maintenance). I noticed it quite some time ago, but never looked too far into it. However during some balancing of a mod ship, I took a closer look and realized that the Condor is the only ship in the whole game to have these numbers not be the same.

Is there a special reason for this? ??? Because if not, I'll go ahead and presume this is as good as a typo.
Title: Re: The Typo Thread
Post by: Alex on August 02, 2018, 10:03:14 AM
The reason is iirc I made it cost more to deploy and forgot to update the per month value :) Thank you, fixed!


Afflictor (P) got Wolf frigate description ( A technologically advanced frigate with efficient shield generator etc..) after info about 2nd AI war.

Thank you, fixed this too!
Title: Re: The Typo Thread
Post by: Histidine on August 24, 2018, 08:35:18 AM
rules.csv, relLevelVengefulPirates:
Quote
You've made a name for yourself by hunting down pirates; pirate bases are no longer willing to trade with you.
This hasn't been true since transponders were added; now for trading purposes there's no difference between inhospitable, hostile and vengeful.
Title: Re: The Typo Thread
Post by: Alex on August 24, 2018, 09:39:19 AM
Thank you - made a note.
Title: Re: The Typo Thread
Post by: CrashToDesktop on August 29, 2018, 09:00:57 PM
The description for Fikenhild, a Water World in the Westernesse system, says:
"...the poor water-world of Fikenhild is itself is the head of the small league..."
The bold should be corrected to "is itself the head".
Title: Re: The Typo Thread
Post by: CrashToDesktop on September 01, 2018, 11:39:59 PM
Error in the description of the Tarsus:
"...is often transformed into a Condor-class conversion, which completely disassemble the Tarsus right cargo pylon..."
The disassemble error was mentioned way back in 2012, but it appears as it it wasn't fixed.  The missing " 's" on the Tarsus hasn't been mentioned, though.
Title: Re: The Typo Thread
Post by: AxleMC131 on September 02, 2018, 01:10:54 AM
The missing " 's" on the Tarsus hasn't been mentioned, though.

For the record, there isn't a missing "s", only the apostrophe.

It should be Tarsus' and not Tarsus's.

But yes, it should also not be just Tarsus.  :P
Title: Re: The Typo Thread
Post by: Alex on September 02, 2018, 08:45:25 AM
... let me just remove that section, as it's been quite overtaken by events.
Title: Re: The Typo Thread
Post by: Histidine on September 08, 2018, 12:23:13 AM
rules.csv, row 24: the commRelayNonFunctional check needs a higher score. Sometimes an inactive relay has the same text as an active one.
Title: Re: The Typo Thread
Post by: Histidine on September 09, 2018, 11:52:56 PM
descriptions.csv: Player-facing text for Epiphany (planet_epithany) still has the "Epithany" typo.
Title: Re: The Typo Thread
Post by: Alex on September 10, 2018, 10:11:14 AM
Thank you! Fixed Epiphany; the comm relay one is no longer an issue due to the objectives-related refactoring.
Title: Re: The Typo Thread
Post by: SafariJohn on October 27, 2018, 01:01:50 PM
The second text of greetingHegemonyFriendly has a superfluous quotation mark at the beginning.

"The Hegemony $personRank greets you and says "Your $shipOrFleet has been scanned and identified, everything is in order. Burn bright, citizen."

And shouldn't there be a comma after "says"?
Title: Re: The Typo Thread
Post by: CrashToDesktop on November 01, 2018, 10:17:00 AM
Was looking through the planet_gen_data.csv and found a type in row 3 - it shows as "1/5" instead of presumably "1.5".
Title: Re: The Typo Thread
Post by: Alex on November 01, 2018, 10:21:39 AM
Was looking through the planet_gen_data.csv and found a type in row 3 - it shows as "1/5" instead of presumably "1.5".

Nice catch - yeah, indeed. Surprised that was actually loading ok! Fixed it up.


The second text of greetingHegemonyFriendly has a superfluous quotation mark at the beginning.

"The Hegemony $personRank greets you and says "Your $shipOrFleet has been scanned and identified, everything is in order. Burn bright, citizen."

And shouldn't there be a comma after "says"?

Thank you! Looks like David has changed this one significantly already.
Title: Re: The Typo Thread
Post by: Gothars on November 17, 2018, 03:43:05 AM
Salvaging skill description: "to get the find the most valuable items"
Title: Re: The Typo Thread
Post by: Tchey on November 17, 2018, 03:53:36 AM
Hi,

After a survey, i obtained a data with a small typo (i think, unless it's an english world i don't know).

Here in

(https://pix.toile-libre.org/upload/original/1542455600.jpg)
Title: Re: The Typo Thread
Post by: AxleMC131 on November 17, 2018, 11:12:45 AM
It's a real word.

Quote
herein
/h??r??n/Submit
adverb - FORMAL
  in this document or book.
    "the Company does not accept responsibility for any information contained herein"
  used to introduce something that depends on or arises from what has just been mentioned.
    "the statues are sensual to the point of erotic and herein lies their interest"

     - Google define
Title: Re: The Typo Thread
Post by: Embolism on November 17, 2018, 01:22:52 PM
The Harbinger still has a paragraph about the Entropy Amplifier. Should probably go to the Afflictor now instead.
Title: Re: The Typo Thread
Post by: RickyRio on November 17, 2018, 05:19:36 PM
Not sure if this is a bug or a typo, But in the description of hyperspace storms the last paragraph (circled in image) talks about using "storm riding" for additional speed and to save fuel. it does NOT save fuel as your speed above 20 burn speed consumes more fuel as it normally would.

(https://i.imgur.com/Du07Bud.png)
Title: Re: The Typo Thread
Post by: Chow on November 17, 2018, 10:48:41 PM
Starsector0.9a_RC6

The description for Ion Storm: "...<ost ships are not built to withstand prolonged exposure to the..." should be "Most".

(https://i.imgur.com/NVVJhJs.jpg)


[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Embolism on November 17, 2018, 11:50:07 PM
Description for the Sensors skill level 2: 'Doubles the effectivness of the "Go Dark" ability' should be 'effectiveness'.

Description for the Salvaging skill: 'The skills required to get the find the most valuable items...' should be 'get the' or 'find the'.
Title: Re: The Typo Thread
Post by: Embolism on November 18, 2018, 05:58:18 AM
Description for Eventide when docking: "The prevailing ethos of Eventide (or the local inheritence laws, depending on who you ask) lends itself to..." should be 'inheritance'.

The star Arcadia doesn't have a description.
Title: Re: The Typo Thread
Post by: Delta7 on November 18, 2018, 06:55:54 PM
Iron storm spelling error: "...<ost ships are not built to withstand...", should be "...Most ships are not built to withstand..."
Title: Re: The Typo Thread
Post by: Embolism on November 19, 2018, 02:38:42 AM
The Shrike: "Certain unique structural elements in the plasma venting system are known to, which wear, corrode in oxygen-rich atmospheres, so care must be taken to re-apply ceramopolymer coating at each hull servicing."

3 things. 'Which' is probably meant to be 'with'. 'Re-apply ceramopolymer coating' sounds odd, maybe it should be 're-apply its ceramopolymer coating'. Lastly, I wouldn't have thought a ship-to-ship combat Destroyer would be atmosphere-capable, which makes the oxygen-rich atmosphere sentence a bit off. Even if it were I can't imagine Shrikes spend a lot of time in atmospheres.

...

A few that aren't typos, but just don't flow well when read:

Perdition Bomber: "Great faith is required to pilot this haphazard vehicle into battle because its survivability stats should dissuade any rational crew." Sentence structure is odd: I would split it in two, "Great faith is required to pilot this haphazard vehicle. Its survivability stats should dissuade any rational crew."

Hammer-class torpedo: the first sentence about its ubiquity and civilian applications was added when Daggers used Hammers, to explain why military-grade bombers used asteroid poppers. It's not needed anymore and IMO ruins the next sentence which is a much better opening: "The go-to strike weapon of the desperately under-equipped..."

...

The first paragraph of every description is treated differently as a concise, usually mechanic-based descriptor for a ship/weapon, with lore spiels coming after. This seems to becoming more inconsistent, with some descriptions beginning with a paragraph of lore which then appears on ships/weapons as its concise description.
Title: Re: The Typo Thread
Post by: Histidine on November 19, 2018, 05:06:29 AM
This error is still present in 0.9a RC9
Not sure if this counts as a typo, but the Picket-class drone has the same description as the Warden-class drone, even mentioning the Warden.
Title: Re: The Typo Thread
Post by: Deshara on November 19, 2018, 01:33:24 PM
dunno if y'all noticed or not but battlestations seem to be throwing "null" or equivalent in the battlefield tactical view tooltip.
Title: Re: The Typo Thread
Post by: Histidine on November 19, 2018, 08:01:20 PM
Quantum Disruptor's long-form description (in codex) still says it reduces energy damage, although patch notes says this was removed.

Harbinger's description was not changed when it got Quantum Disruptor, so it's still written as if it uses Entropy Amplifier.
Title: Re: The Typo Thread
Post by: Alex on November 19, 2018, 08:04:11 PM
dunno if y'all noticed or not but battlestations seem to be throwing "null" or equivalent in the battlefield tactical view tooltip.

Could you be a little more specific? :)

(Thanks for the other stuff here, everyone - will go through it prior to the .1 release.)
Title: Re: The Typo Thread
Post by: Deshara on November 19, 2018, 09:37:03 PM
I went to war with the Hegemony just to get this screen lol

(https://ibb.co/ddkv70)
Title: Re: The Typo Thread
Post by: Dostya on November 19, 2018, 10:22:21 PM
Quote from: Decivilized Subpopulation
Civilization has been brough back to parts of $market, often at the point of a gauss rifle.
Title: Re: The Typo Thread
Post by: Histidine on November 19, 2018, 10:30:58 PM

(Link to image (https://ibb.co/ddkv70))
(Or here's the text description: Battlestations (and I think their drones as well?) are all "no description... yet")
Title: Re: The Typo Thread
Post by: Alex on November 19, 2018, 10:31:47 PM
Ahh thank you.
Title: Re: The Typo Thread
Post by: Deshara on November 19, 2018, 11:23:58 PM
"This is a strange insular polity displays disproportionate wealth." -Nomios description.
Title: Re: The Typo Thread
Post by: Deshara on November 19, 2018, 11:31:59 PM
Arcadia has no description... yet
Title: Re: The Typo Thread
Post by: Embolism on November 20, 2018, 12:12:35 AM
The Intel text for the tutorial mission, the one instructing you to go get sensor data on the jump points from the agent on the mining station...
"Use Go Dark to avoid detection, and Sustained Burn to get away if you are seen." Shouldn't it be Emergency Burn, given that's what the station commander actually suggests?

Also from the tutorial mission, the Intel text directing you to the Domain survey probe:
"Approach the probe and and salvage it to recover the gamma core." Repeated "and".
Title: Re: The Typo Thread
Post by: Deshara on November 20, 2018, 02:32:37 AM
in the Tattooed Roughs bar interaction the word "game" was missed in the first sentence.
Title: Re: The Typo Thread
Post by: SafariJohn on November 20, 2018, 01:32:06 PM
In the economy section of the website's FAQ it says "undermind" instead of "undermine".
Title: Re: The Typo Thread
Post by: Vind on November 20, 2018, 11:58:46 PM
Not a typo but Tri-Tachion buffalo freighter not marked as such in codex and game. As Luddite marked Buffalo exist as separate design Buffalo(LC) TT buffalo must exist as well.
Title: Re: The Typo Thread
Post by: Embolism on November 21, 2018, 12:56:06 AM
"Your fleet transmits identifications codes via the transponder and you are soon granted docking clearance." I think should be identification without the s. Some rule about too many "s"es, I dunno. Tell me I'm dumb if I'm wrong.

The TPC doesn't have a role in the weapons table, but it still has the old "Assault" designation in the strings table which shows up in the tooltip instead. It's now the only weapon that still retains the "Assault" tag (similar weapons seem to have been given the "General" tag instead.
Title: Re: The Typo Thread
Post by: Histidine on November 21, 2018, 04:02:49 AM
Commission dialog errors

CMSNTextSuitedPart1_luddic, row 564:
"Accepting a commission is a serious matter. You will be required to fight enemies of the Church wherever they may be found; to uphold the 11 virtuess; to condemn and abhor vice.

CMSNTextWelcomePart2_luddic, row 567:
"I shall not detain you from your holy work, but please do not hestitate to ask if there is anything I can do for you."

CMSNTextSuitedPart2_hegemony, row 578:
"By the power invested in me by the office of the High Hegemon, I offer you commission as auxilliary to the Hegemony Navy."

CMSNTextRejectHostile_tritachyon, row 587:
"Not all emnity can be bought off, it seems. A bit of free advice: E-burn from this volume immedietely."

CMSNTextChangeMind_tritachyon, row 594:
"A standard Tri-Tachyon NDA applies to the detials we've discussed, naturally."
Title: Re: The Typo Thread
Post by: Embolism on November 21, 2018, 04:14:31 AM
The generic description for all AI cores (as seen in the Illegal Commodities section):

"This is the physical soul of an artificial intelligence, an artifact of astouding complexity..." should be 'astounding'.

"Exploitation of its vast abilities requires that the core must be submerged in a coolant bath..." too many positives here. 'Must' can probably be removed from this sentence.

.....

The faction description for the Luddic Path:

"They view the Church as compromised and corrupt, putting worldy ego and comforts before the True Luddic Path in these the end times." Probably just 'these end times'.

.....

The final intel for the tutorial mission:

"Galatia's conneciton with hyperspace has been restored..." should be 'connection'.
Title: Re: The Typo Thread
Post by: Ceosad on November 21, 2018, 08:52:33 PM
There is a typo in the description if Crew/Cargo tab is opened in deep space.

"These reports are kept up-to-date and made AVALILABLE through your TriPad."
Title: Re: The Typo Thread
Post by: Embolism on November 22, 2018, 08:48:07 AM
The "Colony Info" tab:

"Shows detailed information about this colony, including the industruies and structures present..." should be 'industries'.
Title: Re: The Typo Thread
Post by: Deshara on November 22, 2018, 11:28:20 AM
your faction isn't constructing tarsi and then converting them to condors, they're feeding stock into a manufacture with a condor blueprint plugged into it and getting the ship wholesale from scratch.

From descriptions.csv
Quote
All Condor-class light carriers started their service lives as Tarsus-class freighters.
Tarsus lives matter.

this is an oversight, right?
Title: Re: The Typo Thread
Post by: Embolism on November 23, 2018, 02:32:04 AM
The tutorial mission, when speaking to Jangala's Station Commander:

"Finally, you can take a comission with the Hegemony..." should be 'commission'.
Title: Re: The Typo Thread
Post by: Deshara on November 23, 2018, 08:22:19 AM
Fikenhilde in Westernesse; "contrained"
Title: Re: The Typo Thread
Post by: Wyvern on November 23, 2018, 08:32:41 AM
Tattooed Roughs bar encounter; if you accept, it mentions "mildly radioactive sicilate gravel" - I think that should be "silicate"?
Title: Re: The Typo Thread
Post by: Embolism on November 24, 2018, 01:13:44 AM
The Mudskipper's description:

"The HGA-220 was first produced as the 'Pegasus'-class but it has since been annointed it with the altogether more humble name 'Mudskipper'." Extra word.

Also this is one of the descriptions that begin with lore rather than a concise paragraph for tooltips.
Title: Re: The Typo Thread
Post by: Wapno on November 24, 2018, 10:38:09 AM
Technically not a typo, but rather a misleading logic hole in hyperspace storm's description:

"In addition, storm strikes toss the fleet's drive bubble about with great violence, often causing a loss of control. Some commanders are known to use these to gain additional speed, and to save fuel"

This is untrue - hyperspace storms do not let you save fuel, as the amount of fuel depends on the distance traveled. You just travel faster. The fuel usage will dramatically spike when you speed up with the storm, so you burn the same amount as if you flew the same distance slower.

Title: Re: The Typo Thread
Post by: orost on November 24, 2018, 11:44:41 AM
@Wapno fuel use is capped at burn 20, so if you use a storm to go faster than that, you're saving fuel.



The description of the event "Luddic Path Cells - Dissolved" is the same as for "Luddic Path Cells - Sleeper" and makes no sense in context (talks about the cell being established and that there is no impact on operations "yet")
Title: Re: The Typo Thread
Post by: Embolism on November 24, 2018, 02:18:36 PM
When visiting Beholder Station:

"Storm systems the size of a standard terrestrial worlds..." should be 'world'.

.....

Lacicaille Habitat:

"Laicaille habitat was see, was conquered, and then..." should be 'seen'.


.....

Madeira's planetary landing description is odd. It says it has a small population but it's only smaller than Kazeron and Zagan. Relatively speaking it's at worst a medium-sized polity. The part about the Domain counting on its loyalty doesn't flow well either, in particular why does the Domain care? It's not a very special planet.

.....

Cibola's planetary landing description:

"... leaving it colder and wetter than its equillibrium state..." should be 'equilibrium'.

.....

Ailmar's description:

"... and even forests of larch6..." ??? I have no idea what this is meant to be.

.....

Suddene's planetary landing description:

"... begrudgingly subservient to Fikenhild in economical political matters." should be "economical and political'?

Also,

"Reforms by one recent the King of Westernesse..." extra 'the'.

.....

Horn's description:

"Not that they would be much desirable anyway on this world..." should be 'there".

.....

Fikenhild's planetary landing description:

"Most potential excesses of the system are contrained by a culture of alternately racous and sentimental audience participation segments... " first one should be 'contained' or 'constrained', second should be 'raucous'.

Also I'm not entirely sure what this sentence is trying to say: I get that the king rules at the whims of the people but what are these "culture of audience participation segments" and what's their relevance?

.....

When Luddic Path demands a tithe from you:

"Sevant of Moloch blah blah blah... Forswear this pennance and be met with annihilation..." should be 'penance'.
Title: Re: The Typo Thread
Post by: Ceebees on November 24, 2018, 07:35:20 PM
This is so small i thought i'd put it in typos instead of its own bug report, but the name of a player-built station doesn't update if you rename the colony, and i can't see any way to individually edit it.
Title: Re: The Typo Thread
Post by: Chaos Farseer on November 25, 2018, 04:47:22 PM
Shipping Disruption condition for colonies, last sentence: "commodity availability should return to normal leves in approximately three months."  "Levels" is misspelled.
Title: Re: The Typo Thread
Post by: Embolism on November 26, 2018, 02:40:13 AM
"A concerned-looking [PERSON] in a [FACTION] uniform  is sitting at a corner table..." I think there's an extra space between 'uniform' and 'is'.

Unsure if this one is a typo or not but Jangala's description mentions "cyclones of megastorms", is it meant to be "cyclones and megastorms"? Or maybe 'cyclonic megastorms'?
Title: Re: The Typo Thread
Post by: XazoTak on November 26, 2018, 02:49:13 AM
When handing in an AI core: "The Hegemony is treaty bound to take posession of any such objects"
Title: Re: The Typo Thread
Post by: Embolism on November 26, 2018, 08:33:43 AM
Hanan Pacha's planetary landing description calls it "Hana Pacha".

When handing in AI Cores to Tri-Tachyon officials, they call themselves "TriTachyon" without the hyphen.
Title: Re: The Typo Thread
Post by: Drone_Fragger on November 26, 2018, 11:39:27 AM
Perdition Bomber is tagged as High Tech rather than Low Tech.

I'm guessing as a Jury Rigged Luddic Path bomber made from converted civilian craft it should not count as "high tech"?
Title: Re: The Typo Thread
Post by: Embolism on November 26, 2018, 12:52:48 PM
When going into a non-free port with your transponder off:

"Your fleet goes into orbit around [PLANET], ignoring requests from the [FACTION] port authority to idenfity yourself." Should be 'identify'.

.....

After offering to buy a drink for the veteran Spacer:

"It all began when [THEY] were a hired on to a salvage fleet..." extra 'a'.

"... as the fleet suddenly left a rich asteroid belt for the outter system jump point." Should be 'outer'.
Title: Re: The Typo Thread
Post by: David on November 27, 2018, 08:16:02 AM
Took care of everything posted here since Alex's last reply. Thanks all!
Title: Re: The Typo Thread
Post by: Gothars on November 27, 2018, 08:34:56 AM
I think the last sentence of the salvage rig description doesn't apply any longer.
Title: Re: The Typo Thread
Post by: SCC on November 27, 2018, 01:19:58 PM
It's not technically a typo, but design type doesn't show up in the codex.
Title: Re: The Typo Thread
Post by: Reinhark on November 27, 2018, 05:47:32 PM
Technically not a typo, but rather a misleading logic hole in hyperspace storm's description:

"In addition, storm strikes toss the fleet's drive bubble about with great violence, often causing a loss of control. Some commanders are known to use these to gain additional speed, and to save fuel"

This is untrue - hyperspace storms do not let you save fuel, as the amount of fuel depends on the distance traveled. You just travel faster. The fuel usage will dramatically spike when you speed up with the storm, so you burn the same amount as if you flew the same distance slower.


@Wapno fuel use is capped at burn 20, so if you use a storm to go faster than that, you're saving fuel

Not true.
Speed 26:
(https://i.imgtc.com/WYPQDH1.png)
Speed 20:
(https://i.imgtc.com/mFXwPyW.png)
Title: Re: The Typo Thread
Post by: Alex on November 27, 2018, 06:14:03 PM
It's true, that indicator is just off. Fixed!
Title: Re: The Typo Thread
Post by: Deshara on November 27, 2018, 06:19:46 PM
while we're on that UI, running your fleet thru hyperspace storms when you don't have enough crew to keep up with the damages breaks the "days till repaired" UI space, which I noticed can run completely over the UI element and into campaign map (tho I don't have a pic atm) when your fleet won't be repaired for millions of days
Title: Re: The Typo Thread
Post by: Vind on November 28, 2018, 02:31:44 PM
Ship name "Ten Thousand Lightyears" from SPACE name list gets truncated in fleet view to "Ten Thousand Ltyears" due to lack of space. It barely firs in ship name windows in refit screen too. Maybe rename it to 10K instead of ten thousand to save space.
Title: Re: The Typo Thread
Post by: PeepingPeacock on November 29, 2018, 10:29:03 AM
starsector_install-0.9a-RC10.exe defaults folder naming to Starsector.v0.8.1a

This is a little awkward and tripped me up when I first installed.

Title: Re: The Typo Thread
Post by: Histidine on December 01, 2018, 02:03:52 AM
"Commission request when hostile" rule cmsn_lolNo (rules.csv row 536) checks memory flag $faction.isHostile.
But under the current core campaign plugin, only entity memory gets that flag; the faction equivalent is $hostileToPlayer.
Title: Re: The Typo Thread
Post by: Wapno on December 02, 2018, 11:06:15 AM
On the Intel screen, when you go to the "Planets" tab and hover the pointer over the "Hazard" column, the tooltip that comes up says that values in red indicate hazard rating beyond your ability of surveying, possibly referring to no longer existent "Surveying" skill.
Title: Re: The Typo Thread
Post by: Alex on December 02, 2018, 11:18:07 AM
"Commission request when hostile" rule cmsn_lolNo (rules.csv row 536) checks memory flag $faction.isHostile.
But under the current core campaign plugin, only entity memory gets that flag; the faction equivalent is $hostileToPlayer.
On the Intel screen, when you go to the "Planets" tab and hover the pointer over the "Hazard" column, the tooltip that comes up says that values in red indicate hazard rating beyond your ability of surveying, possibly referring to no longer existent "Surveying" skill.

Thank you, fixed up both of these.


starsector_install-0.9a-RC10.exe defaults folder naming to Starsector.v0.8.1a

This is a little awkward and tripped me up when I first installed.

Huh? That's not happening on my end, it just goes into a "Starsector" folder, w/ no version number, and always has. Could you clarify what you mean?
Title: Re: The Typo Thread
Post by: SCC on December 03, 2018, 02:46:44 AM
Quote from: Description of Ailmar, Westernesse
[...] forests of larch6 clustered in volcanic provinces.
Is that number supposed to be there?
Quote from: Description of Laicaille Habitat, Isirah
Laicaille was see, was conquered [...]
Seen?
And Laicaille Habitat's Mining's illustration looks just the same as planetary mining. If you plan on keeping space stations with mining, then asteroid mining image is in order.
Title: Re: The Typo Thread
Post by: David on December 03, 2018, 08:30:53 AM
Quote from: Description of Ailmar, Westernesse
[...] forests of larch6 clustered in volcanic provinces.
Is that number supposed to be there?
Quote from: Description of Laicaille Habitat, Isirah
Laicaille was see, was conquered [...]
Seen?
And Laicaille Habitat's Mining's illustration looks just the same as planetary mining. If you plan on keeping space stations with mining, then asteroid mining image is in order.

Ah. I've clarified in the text that "larch6" refers to a genetically modified version of larch.

I do think the mine illustration can plausibly be interpreted as being on an asteroid surface, right?
Title: Re: The Typo Thread
Post by: SafariJohn on December 03, 2018, 09:02:43 AM
starsector_install-0.9a-RC10.exe defaults folder naming to Starsector.v0.8.1a

This is a little awkward and tripped me up when I first installed.

Huh? That's not happening on my end, it just goes into a "Starsector" folder, w/ no version number, and always has. Could you clarify what you mean?

I think the installer either stores (in the registry, probably) where you last installed to, or it looks for an existing Starsector installation.
Title: Re: The Typo Thread
Post by: ouzomezes on December 04, 2018, 02:26:33 AM
AI Inspection -> Comply

The text goes: "The local authorities will comply ... standing with the Hegemony to fall based on the nuber of AI cores found."
Title: Re: The Typo Thread
Post by: nomadic_leader on December 04, 2018, 08:29:27 AM
The description of transplutonic ore/metal appears to be wrong. I'm not an expert I'm just gleaning this from wikipedia. Maybe this is an argument for just calling it Rare Metal.

Quote
Refined heavy and exotic elements including rare earths, actinides, and more exotic elements essential to advanced industrial and research applications.

Transplutonic means with a higher atomic number than plutonium (Z = 94)

rare earths: Z = 21-71  These are not transplutonic
actinides: Z = 89 - 103 These are fine
more exotic elements: Vague is always safe; these are fine.

It's fine if sci-fi makes up new terms. But I don't see the point of taking a real term, which this iscitation (https://link.springer.com/chapter/10.1007/978-3-642-65551-7_16), and using it incorrectly. Starsector already does this with 'mothball' and 'skeleton crew,' and it's annoying.


Ah jeez, this is error due to a holdover from when it was "rare metals". We tightened the definition with the rename but I neglected to update the description. Will fix! (Because this sort of thing drives me crazy as well.)

Ah Jeez. the descriptions are still wrong :(  Rare earths are not transplutonic.  Half the actinids are not transplutonic. Yet the description says that these are included within transplutonic.

The lore generally needs an overhaul now that they are transplutonics and not rare metals (the very idea of transplutonic ore is a bit odd), and I intend to make a post  either in suggestions or lore forum, not sure yet which.
Title: Re: The Typo Thread
Post by: Vind on December 04, 2018, 05:38:07 PM
Brawler frigate description mention destroyer grade power generator but it got nothing special related to CR still being drained by single frigate so either change this text or add some -50% CR degradation hull mod to it as counter part to delicate machinery from phase ships :)
Title: Re: The Typo Thread
Post by: Embolism on December 04, 2018, 06:29:41 PM
Brawler frigate description mention destroyer grade power generator but it got nothing special related to CR still being drained by single frigate so either change this text or add some -50% CR degradation hull mod to it as counter part to delicate machinery from phase ships :)

Brawler used to have top-tier flux stats, something like 3500 capacity and 300 flux dissipation. IMO it should have it back again, especially the TT variant.
Title: Re: The Typo Thread
Post by: Bloodyaugust on December 15, 2018, 09:05:07 PM
In the "snag an AI core for an academic met in a bar"(Technology Cache) mission, "per-Collapse" should be "pre-Collapse".
Title: Re: The Typo Thread
Post by: basildazz on December 16, 2018, 09:58:16 AM
A sort of typo, on the create faction screen, the ui requests a 3-letter designation for ships in your fleet, after completion, salvaged ships have this new designation, ships built by your manufactories retain ISS-********
Title: Re: The Typo Thread
Post by: wonderingmonster on December 16, 2018, 11:22:31 AM
In the colony size tooltip: "Colony size determines the base income and upkeep from all industries and stuctures, and the base production [...]"
Title: Re: The Typo Thread
Post by: AxleMC131 on December 25, 2018, 12:52:48 AM
Not strictly a typo, but the Unstable Injector hullmod fails to specify in its description that it only reduces the range of Ballistic and Energy weapons, and leaves missiles untouched just like Integrated Targeting Unit or any of the other range mods. Not a big deal, I'm sure, but someone in the Discord thought it applied to missiles too and had to be corrected, so might be worth explaining that away.

Quote
Unstable Injector
Increases the ship's top speed in combat by 25/20/15/15 su/second, depending on hull size.

Interferes with weapons targeting and other vulnerable systems, reducing weapon range by 15% and increasing the fighter replacement time by 25%.
Title: Re: The Typo Thread
Post by: Vind on December 27, 2018, 05:37:38 AM
Dominator listed in shop as (Heavy CL) which is like heavy light cruiser? Change it to Heavy CA to reflect its role as heavy cruiser.
Title: Re: The Typo Thread
Post by: Histidine on December 29, 2018, 09:21:17 PM
Asher is missing its population market condition (commented out in Canaan's economy json).

EDIT: Also Suddene has a Mining industry that does nothing, as there are no mineable conditions on the planet.
Title: Re: The Typo Thread
Post by: iamseron on December 30, 2018, 12:02:09 AM
Spoiler
(https://i.ibb.co/5nBvDnt/ailmar.jpg)
[close]
Title: Re: The Typo Thread
Post by: Histidine on December 30, 2018, 01:34:01 AM
Placing a market in hyperspace causes the transponder nag dialog to appear when jumping to hyper, which is mildly annoying.

Spoiler
(https://i.imgur.com/iH7wB3H.png)
[close]
Title: Re: The Typo Thread
Post by: Carabus on December 31, 2018, 06:48:50 AM
In the Intel screen there is difference in display of Bounty time left between the list view and details view:

Spoiler
(https://image.prntscr.com/image/4IfyZ8PCS2C2qjKjGUM_vg.png)
[close]
Title: Re: The Typo Thread
Post by: iamseron on December 31, 2018, 02:08:52 PM
This isn't a typo per se but seems clumsily written.
Spoiler
(https://i.ibb.co/vj000B9/x01-rewrite.jpg)
[close]

I would suggest rewriting it like this:
Spoiler
A large but otherwise unremarkable metallic/silicate planetoid caught in the L4 point of Salus. Nortia was chiefly known for seasonal robotic mining operations and illicit drug production prior to being inundated with refugees during the Askonia Crisis.  Now it forms the strongest independent base of Charterist rebels in the system.
[close]
Title: Re: The Typo Thread
Post by: Alex on December 31, 2018, 02:40:36 PM
Thank you all, fixed a bunch of these up!

In the Intel screen there is difference in display of Bounty time left between the list view and details view:

Hmm, the screenshot seems to be inaccessible, and looking at the code, I'm not immediately seeing the problem.

Placing a market in hyperspace causes the transponder nag dialog to appear when jumping to hyper, which is mildly annoying.

Fixed!


Spoiler
(https://i.ibb.co/5nBvDnt/ailmar.jpg)
[close]

I think the implication is that larch6 is some sort of genetic modification of the original larch.

... or it could be a typo, but I suspect it's not. (David wrote this, so I can't say with 100% certainty :))

Title: Re: The Typo Thread
Post by: Carabus on January 02, 2019, 11:28:40 AM
In the Intel screen there is difference in display of Bounty time left between the list view and details view:

Hmm, the screenshot seems to be inaccessible, and looking at the code, I'm not immediately seeing the problem.

The screenshot definitely shows for me, even on another computer. Anyway sending it to you via PM.
Title: Re: The Typo Thread
Post by: David on January 03, 2019, 09:59:12 AM
Spoiler
(https://i.ibb.co/5nBvDnt/ailmar.jpg)
[close]

I think the implication is that larch6 is some sort of genetic modification of the original larch.

... or it could be a typo, but I suspect it's not. (David wrote this, so I can't say with 100% certainty :))

(Yeah, I've altered this to make the implication more clear.)
Title: Re: The Typo Thread
Post by: Serenitis on January 04, 2019, 10:39:22 AM
Not sure if this belongs here of not.

I've been noticing some instances of planets being called "World". And it looks kind of like it wants some form of possessive in front of it, like "Schar's World", "Zennon's World" etc.
Its in name_gen_data.csv @ line 1170.
Title: Re: The Typo Thread
Post by: Histidine on January 05, 2019, 08:16:46 AM
Hesperus has both Ground Defenses and Heavy Batteries.
Title: Re: The Typo Thread
Post by: ouzomezes on January 05, 2019, 03:31:32 PM
Hi, found some typos:

Refit screen -> Flux Dissipation Tool-tip:
"Flux is dissupated..." (last sentence)

Refit screen -> Hull Tool-tip:
"...temporarily disabled, andis likely..." (last sentence of first paragraph)

Refit screen -> Shield Flux/Dam Tool-tip:
The tool-tip has a newline as its first char.
Title: Re: The Typo Thread
Post by: iamseron on January 05, 2019, 11:57:02 PM
Spoiler
(https://i.ibb.co/wYbH2s4/screenshot001.jpg)
[close]
Title: Re: The Typo Thread
Post by: Avanitia on January 13, 2019, 01:00:00 PM
Station Armor Modules are called 'armour module', while rest of game uses 'armor'
Title: Re: The Typo Thread
Post by: ouzomezes on January 14, 2019, 02:31:53 PM
In Cibola's description (2nd sentence) it says: "An anamolous series of icy bodies had impacted the world, leaving it colder and wetter than its equillibrium state..."
Title: Re: The Typo Thread
Post by: SCC on February 11, 2019, 02:26:35 PM
Is Persean League supposed to prioritize Odyssey, even though it doesn't have access to it?
Title: Re: The Typo Thread
Post by: Histidine on February 17, 2019, 02:49:35 AM
Is it intentional that independents use the plain-looking crest_neutral.png instead of crest_neutral_traders.png? Notably, the current crest doesn't match the full-size logo.
Title: Re: The Typo Thread
Post by: SCC on February 26, 2019, 06:15:28 AM
Starsector localises comma/point usage in decimals, but doesn't do anything like that with credits. Specifically, if "growth" percentage shows fractions, it's going to use "," or ".", but on the very same screen, thousand separators will still be ",". Image is from a modded game, but I sincerely doubt any of the mods changes that bit.
Spoiler
(https://cdn.discordapp.com/attachments/512356777451323393/549949610358210563/ebin.png)
[close]
Title: Re: The Typo Thread
Post by: Alex on February 26, 2019, 11:09:11 AM
Is it intentional that independents use the plain-looking crest_neutral.png instead of crest_neutral_traders.png? Notably, the current crest doesn't match the full-size logo.

I don't think so - fixed this up.

Starsector localises comma/point usage in decimals, but doesn't do anything like that with credits. Specifically, if "growth" percentage shows fractions, it's going to use "," or ".", but on the very same screen, thousand separators will still be ",". Image is from a modded game, but I sincerely doubt any of the mods changes that bit.
Spoiler
(https://cdn.discordapp.com/attachments/512356777451323393/549949610358210563/ebin.png)
[close]

Ah, hmm. Yeah, let me change it so it uses the en_US locale across the board for this kind of stuff. Also added a localeOverride setting to settings.json, which is set to en_US but can be set to something else (or commented out to use the system default) if wanted/required.
Title: Re: The Typo Thread
Post by: ike on April 19, 2019, 07:54:02 AM
Reporting with love...

./data/strings/descriptions.csv:

line 30 (light dual autocannon):
[...] while expelling twice as many spent shell casings as the standard chasis chassis. [...]

line 307 (paragon):
[...] with considerable backing from the Tri-Tachyon corporation Corporation, among other major contractors.
Spoiler
*Capitalized everywhere else.
[close]

line 462 (shade):
[...] it is valued by fleet admirals for its abililty ability to disable enemy ships with its EMP emitter.

line 467 (gremlin):
This anicent ancient phase prototype rig was never intended for mass production, [...]

[and many more below]
Spoiler

line 510 (gamma core):
A gamma-level AI core is capable of supporting most human endeavors, making up for a lack of creativity and problem-solving ability with prodigous prodigious computational prowess. [...]

line 682 (makeshift sensor array):
Built using the best technology available in the Sector, a makeshft makeshift sensor array is nonetheless capable [...]

line 715 (ragnar station):
[...] the Ragnar complex stores ship hulks awaiting refurbishing or the haul to Arcadia for ship-breaking shipbreaking, [...]
Spoiler
*Personally I prefer it hyphenated, but it probably shouldn't, given the hyphenation style the game has established (it tends to do it less often) and that the description of Agreus spells it without a hyphen.

[close]
[...] Hidden near the centre of the shadow armada lies a stack of hab-rings hab rings populated by civilian contractors, navy crew, marines, and Hegemony administration.
Spoiler
*Not hyphenated everywhere else.
[close]

line 729 (tse station):
[...] A Tri-Tachyon taskforce task force took over the station some decades ago with a (possibly) valid deed and mercenary fleet. [...]
Spoiler
*Separated everywhere else.
[close]

line 738 (pirates):
[...] reserving their magnanimity for their fellow-travelers fellow travelers - other pirates.
Spoiler
*Usually not hyphenated, I believe.
[close]

line 757 (planet chicomoztoc):
[...] and a concerning but managable manageable dusting of actinides. [...]
[...] but so long as the Forges are kept safe and churning out mountains of goods, machinines machines, tools, and starship hulls, [...]

line 758 (planet eventide):
[...] Leading families of Eventide pool their influence into great combines that sponsor the solar mirrors and shades which maintain islands of habilitability habitability. [...]
[...] The prevailing ethos of Eventide (or the local inheritence inheritance laws, depending on who you ask) lends itself to providing a disproportionate number of officers to the Hegemony military.

line 788 (generic, toxic cold planet):
[...] Liquid water erupts bubbling with methane from cryovolcanos cryovolcanoes driven by tidal heating and decaying radioactive elements deep within the mantle.
Spoiler
*Spelt as volcanoes everywhere else.
[close]

line 793 (corona of aka mainyu):
[...] <ost Most ships are not built to withstand prolonged exposure to the extreme heat and radiation and will take damage if they remain within it for any time.

line 807 (kite):
[...] and the two auxilliary auxiliary jet-pods are replaced with missile systems [...]

line 831 (mudskipper):
[...] but it has been annointed anointed it with the altogether more humble name ""Mudskipper"". [...]

line 834 (scarab):
The Scarab is a rare, experimental hull developed by the Tri-Tachyon corporation Corporation. [...]
Spoiler
*Capitalized everywhere else.
[close]

line 878 (planet eldfell):
A barren world notable for a cluster of unusually active hyper-volcanos hyper-volcanoes, [...]
Spoiler
*Spelt as volcanoes everywhere else.
[close]

line 880 (planet horn):
A supermassive terrestial terrestrial world, [...]

line 881 (planet athulf):
[...] Court dress is extravagent extravagant and the noblesse oblige of kingship is demanding. [...]

line 882 (planet fikenhild):
[...] Most potential excesses of the system are contrained constrained? or maybe contained by a culture of alternately racous raucous and sentimental audience participation segments; the King is powerful, yes, but the hearts of the people are mercurial.

line 885 (planet madeira):
[...] Otherwise notable for exotic volatiles captured from its primary and the fluorescing pseudo-algaes pseudo-algae which live within the cracks of vast storm-swept ice-fields that dominate the surface of Madeira. [...]

line 886 (planet satanazes):
[...] the upper cloud layers of Satanazes are formed of carbon monoxide and akali alkali metals resulting in a dark, glowering appearance.

line 888 (planet cibola):
[...] An anamolous anomalous series of icy bodies had impacted the world, leaving it cooler and wetter than its equillibrium equilibrium state and therefore within the sporeship's colonization parameters. [...]

line 894 (planet epithany):
[...] though a population sympathic sympathetic to Luddic beliefs lived on. [...]

line 900 (kapteyn station):
This sprawling zero-g industrial station was built to-spec to serve the needs of the Eridani-Utopia Corporation and modified heavily, tumerously timorously?, in the cycles since. [...]

line 903 (chalcedon station):
[...] Judging by the recent markings of light weapons fire on tactically insiginiciant insignificant hull sections, the station appears to have been used for target practice. [...]

line 904 (planet chalcedon):
[...] Primitive native xenolife - theorized to be descended from impact-diaspora from Kumari Aru or vice versa - persists in curious unicelluar-equivalent unicellular equivalent forms in a few obscure ecological niches. [...]

lines 908-929 (remnant ships):
Tri-Tachyon or Tri-Tach appears as "TriTachyon" or "TriTach".

line 957 (AI cores):
[...] an artifact of astouding astounding complexity capable of sophisticated thought exceeding the human mind. [...]

line 960 (survey data):
[...] Surveys such as this are an essential element of sucessful successful military operations, colonization efforts, and corporate ventures.

line 976 (planet ancyra):
[...] and a few briney briny aquifers tapped and exploited by human settlers.

[close]

Also, there seem to be a few redundant whitespaces in this file. Not sure if this is intentional.
(e.g.
Code
full_escort,ACTION_TOOLTIP,"Order up to 4 frigates, 2 destroyers, or a cruiser and some lighter craft<TWO SPACES HERE>to escort the target, depending on what ships are available.
)


Btw, this BrE/AmE thing sorta triggers me as well :p
And both "center" and "centre" (e.g. line 715 above) appear in the game now. Are you okay with that?
Oh, and favor/favour, too.

(are you turning British? :D).

-- Actually, kind of. I'm American but I've lived in Canada for the last, um, ... 15 years. So some aspects of crazy Canadian spelling have rubbed off on me (colour, armour), but others have not; I refuse to spell "center" as "centre". It's simply unnatural.
Title: Re: The Typo Thread
Post by: MesoTroniK on April 25, 2019, 07:14:13 PM
Perdition is listed as High Tech tech type when it clearly is Low Tech.

It also uses the word "ordinance" as part of its description which should be "ordnance".
Title: Re: The Typo Thread
Post by: Alex on April 25, 2019, 07:15:54 PM
Thank you - cleaned that up. The high tech bit was already fixed, but the "ordinance" wasn't.
Title: Re: The Typo Thread
Post by: Vind on May 11, 2019, 09:14:20 PM
Tri-Tachyon CEO name is Artemisia Sun according to lore blogpost but in the game colony administrator at Eochu Bres is Artemsia Sun.
Title: Re: The Typo Thread
Post by: Alex on May 11, 2019, 09:18:24 PM
Thank you! Fixed this up.
Title: Re: The Typo Thread
Post by: Riph on May 18, 2019, 10:40:15 AM
See attached image. Your logistics officers sneaks them aboard.

Either one logistics officer sneaks, or multiple logistics officers sneak.

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Alex on May 18, 2019, 10:58:43 AM
Thank you, fixed that up :) ("officer sneaks")
Title: Re: The Typo Thread
Post by: SafariJohn on May 23, 2019, 10:04:15 AM
The trade panel flavor texts need their faction conditions weighted. Some of the generic ones are overriding the faction-specific ones.
Title: Re: The Typo Thread
Post by: Vind on May 27, 2019, 09:55:11 PM
Nova Maxios Magec/Achaman station description map text mention farming/light industry economy which is changed to mining/orbital works in latest version.
Title: Re: The Typo Thread
Post by: Sundog on May 28, 2019, 02:37:55 PM
Looks like you're missing a "to" on line 336 of SurveyPlanetMissionIntel
Code
info.addPara("The following resources are required run a full survey of " + name + ":", opad);
Title: Re: The Typo Thread
Post by: Alex on May 28, 2019, 08:43:40 PM
Thank you all - fixed up a few things and made a few notes!
Title: Re: The Typo Thread
Post by: Histidine on June 02, 2019, 08:07:21 AM
Military submarket description starts "Trade with $theFaction military base." This creates a grammar error when the faction name has no article; e.g. "Trade with Tri-Tachyon military base."
It should read "the $faction military base", since the article refers to the base rather than the faction.
Title: Re: The Typo Thread
Post by: PeepingPeacock on June 16, 2019, 04:18:58 PM
Epiphany has a typo in its planet hover text

"its facilities are are now used as train facility with the grudging cooperation of the old natives"

could be either "used as a training facility" or "training facilities" still sounds a little off though. With the change to patrol bases being locked at 2 fleets the system is also really boring for being the only one exclusively populated by a hostile at start faction. Would be nice if it was upgraded to a HQ or base.

Fikenhild is missing the ending of its planetary landing description

Arcadia's white dwarf star has a placeholder description

The horrible nightmare that is Nomios has a description that reads poorly

"This is a strange insular polity displays disproportionate wealth."

could be "This strange" or "polity that displays"
Title: Re: The Typo Thread
Post by: David on June 20, 2019, 05:53:54 AM
...

Thanks, fixed it all up!
Title: Re: The Typo Thread
Post by: EclecticFruit on July 27, 2019, 03:59:07 PM
Somehow the salvage rig gets to say its name twice when you build them on the colony production report. https://imgur.com/nAy5thb (https://imgur.com/nAy5thb)
Title: Re: The Typo Thread
Post by: Najóvanmosmá on July 30, 2019, 01:09:13 PM
I found a hilarious typo in settings.json, in the industry paragraph, last word of this row:

"storageFreeFraction":0.01, # fraction of base value, per moth

MOTHs in my storage! This game can't get more real. Very immersive, congratulations. :D (maybe don't even change it, moths are people too)
Title: Re: The Typo Thread
Post by: Alex on July 30, 2019, 01:39:55 PM
Ironically, it's also "Free" instead of "Fee". Going to leave that in place, though; a couple of places reference it and it's not worth the risk of subtly breaking something to "fix".
Title: Re: The Typo Thread
Post by: Grievous69 on August 05, 2019, 08:42:06 AM
Not sure if this has been posted anywhere before but it says in the codex that Prometheus Mk 2 has 3 medium ballistics and 9 small ones, but in reality it has 2 mediums and 8 smalls. Unless i'm somehow blind but I checked it 3 times already.
Title: Re: The Typo Thread
Post by: Alex on August 06, 2019, 10:09:46 PM
Thank you - yeah, fixed this up already! It's got a couple of duplicate mounts in the .ship file.
Title: Re: The Typo Thread
Post by: dandystar on August 12, 2019, 01:25:35 PM
[0.91a RC8] Ion Storm tooltip
(https://i.imgur.com/syeKC0U.png)

Also domain era survey mothership has no description.
Title: Re: The Typo Thread
Post by: Histidine on August 21, 2019, 04:31:26 AM
FactionCommissionIntel's getName() (and possibly some other uses of faction entity prefixes) don't uppercase the entity prefix when it's used at the start of the text. So you can get things like "pirate Commission" in intel.
This particular case isn't an issue in vanilla, but I'd like to not have to replace the commission class to fix it.
Title: Re: The Typo Thread
Post by: Vayra on August 27, 2019, 01:40:29 PM
Only maybe a "typo", but...

Swarmer: Missile speed 300, speedStr "Fast"
Harpoon: Missile speed 300, speedStr "Medium"

Seems like probably that two missiles with the same speed should have the same speedStr. And this veers more into Suggestion territory but maybe Hammers should get "Very Fast" given that they're notably faster than Reapers or Atroposes and it's one of the main ways they differentiate?
Title: Re: The Typo Thread
Post by: Alex on August 27, 2019, 01:54:13 PM
Fixed it up, ty.
Title: Re: The Typo Thread
Post by: Histidine on August 30, 2019, 10:56:42 PM
Storage submarket tooltip doesn't mention the storage fee if it's 1) already been unlocked and 2) is currently empty. It probably should.
Title: Re: The Typo Thread
Post by: Gniwu on August 31, 2019, 10:36:51 AM
I keep fighting a Remnant ship called 'TTDS Properity'.

Also, one of the communications with other fleets (This one was Sindrian, don't know if that's relevant) contains the misspelled word 'agressive'.
Title: Re: The Typo Thread
Post by: Alex on August 31, 2019, 10:47:45 AM
I keep fighting a Remnant ship called 'TTDS Properity'.

Also, one of the communications with other fleets (This one was Sindrian, don't know if that's relevant) contains the misspelled word 'agressive'.

Thank you! Fixed the ship name, couldn't find the other one so it looks like it was already fixed.


Storage submarket tooltip doesn't mention the storage fee if it's 1) already been unlocked and 2) is currently empty. It probably should.

Good call, did that.
Title: Re: The Typo Thread
Post by: Gniwu on September 06, 2019, 09:20:23 AM
Another probable typo concerning an automated ship:

One of the derelicts I just fought was named 'Lamda-Jake' - Looking at their naming patterns, I assume that's supposed to be 'Lambda-Jake'?
Title: Re: The Typo Thread
Post by: Alex on September 06, 2019, 09:43:11 AM
Yep - thank you, fixed!
Title: Re: The Typo Thread
Post by: astoecia on September 08, 2019, 03:04:16 AM
During the tutorial in my first game, I can read "which you had to be very close to to positively identify". That's after the first pirate attack and before going to the planet. The issue is the double "to".
Title: Re: The Typo Thread
Post by: AxleMC131 on September 09, 2019, 12:01:58 AM
During the tutorial in my first game, I can read "which you had to be very close to to positively identify". That's after the first pirate attack and before going to the planet. The issue is the double "to".

Not a typo, it's grammatically correct. Read it again, slowly.  ;) You had to be close to the pirate to positively identify it... but in a different order. If anything there should be a comma between the two "to"s, but I'm fairly sure it's still correct without it.
Title: Re: The Typo Thread
Post by: Gniwu on September 11, 2019, 02:24:40 PM
There is a constellation in my game called 'Novy Tayvay', resulting in system names like 'Alpha Novy Tayvay'. Calling something 'Alpha New (SOMETHING)' sounds very clunky and unlikely to my ears. This is not strictly speaking a typo, just a rough edge on the name generator. Perhaps constellations with prefixes like that should only consist of 'named' systems like 'Marathon' or 'Anzu' to avoid this?
Title: Re: The Typo Thread
Post by: Gamemag123 on September 14, 2019, 06:40:52 PM
In the text for Ion Storm when it says ""Most ships can't withstand prolonged..." the M in most is replaced with "<". I spotted it in the Duzahk star system around it's only gas giant, Aka Mainyu.
Title: Re: The Typo Thread
Post by: Histidine on September 14, 2019, 07:20:51 PM
Text error when something affects availability of an exported commodity:

Spoiler
(https://i.imgur.com/Gi4anJy.jpg)
[close]
The bottom of the tooltip still claims it's exporting 7 units when it's now only exporting 2. The market share and export income have decreased as expected, and the global market info has also updated to reflect the availability loss.
Title: Re: The Typo Thread
Post by: astoecia on September 15, 2019, 01:37:54 AM
@AxleMC131 I see! thanks :) I'm not a native speaker, so that sentence was a bit hard to read for me. Maybe that alternative order or a comma would be easier to understand?

I think I spotted another typo in a survey mission description : "The following resources are required run a full survey of ...", shouldn't it be "to run a full survey"?
Title: Re: The Typo Thread
Post by: Alex on September 15, 2019, 12:08:37 PM
Text error when something affects availability of an exported commodity:

Spoiler
(https://i.imgur.com/Gi4anJy.jpg)
[close]
The bottom of the tooltip still claims it's exporting 7 units when it's now only exporting 2. The market share and export income have decreased as expected, and the global market info has also updated to reflect the availability loss.

Thank you, fixed!

I think I spotted another typo in a survey mission description : "The following resources are required run a full survey of ...", shouldn't it be "to run a full survey"?

Yep, thank you - looks like I fixed that one a bit back, but appreciate the report in any case!
Title: Re: The Typo Thread
Post by: Vind on September 26, 2019, 07:22:18 PM
Thule Star System planet Eldfell - description then you "docked" mention rich ore extraction industry but planet got zero resources and only smelter industry built.
Title: Re: The Typo Thread
Post by: Embolism on October 08, 2019, 04:22:24 AM
The description for the "High Gravity" planet trait:

"... if specialized engineering is not performed with adequete paranoia" should be adequate.

Description for Nomios:

"This is a strange insular polity displays disproportionate wealth." Should either be "This is a strange insular polity that displays disproportionate wealth" or "This strange insular polity displays disproportionate wealth".
Title: Re: The Typo Thread
Post by: Embolism on October 11, 2019, 08:58:23 PM
Another one, description fort the Tarsus-class freighter:

"... presumably to supply frontiers and those front line fleets send to quash..." should be 'sent'.

Also, 'TriPad' is occassionally written 'tripad'. Most notably in the desperate bar trader event where "X stares glumly at their tripad", whereas in the dishevelled academic event it's consistently written as 'TriPad'.

EDIT:

The description for Fikenhild:

"... the King is powerful, yes, but the hearts of the people are mercurial and may be moved to ." Seems like the sentence isn't finished.

The description for Athulf:

"Court dress is extravagent..." should be 'extravagant'.
Title: Re: The Typo Thread
Post by: Timid on October 12, 2019, 01:34:22 PM
Quote
This ship is - or was - on the Hegemony auxiliary list. Uparmour kits applied at Hegemony Naval yards resulting in no loss of performance for
Shouldn't Uparmour be Uparmor?
Title: Re: The Typo Thread
Post by: Embolism on October 13, 2019, 12:46:58 AM
Quote
This ship is - or was - on the Hegemony auxiliary list. Uparmour kits applied at Hegemony Naval yards resulting in no loss of performance for
Shouldn't Uparmour be Uparmor?

David likes to mix American and British spellings. Another example would be Jangala's description, 'kilometres' instead of 'kilometers'.

It's so mixed up now I think trying to pick out every one is an exercise in futility.
Title: Re: The Typo Thread
Post by: MesoTroniK on October 13, 2019, 07:17:46 PM
Ctrl-f makes finding them all easy though.
Title: Re: The Typo Thread
Post by: Embolism on October 14, 2019, 10:00:10 PM
When paying back a loan to a Tri-Tach loan shark:

"... and recognizes you immediatly." Should be 'immediately'.

There's also cases where punctuation marks are placed behind quotations instead of before (e.g. "how dare you"!), IIRC there's quite a few in the Red Planet quest line's dialogue.
Title: Re: The Typo Thread
Post by: Loyd_Sudo on October 19, 2019, 01:28:37 PM
Character Screen -> Industrial Skills -> Salvaging:

"The skills required to get the find the most valuable items.."
Title: Re: The Typo Thread
Post by: Vind on October 23, 2019, 04:28:51 AM
Prices for upkeep of Patrol HQ and Tech-mining is not the same on 100% hazard planet.

Patrol HQ - build menu 6400, tooltip 3200:

(https://i.postimg.cc/k5kZmjNF/screenshot019.png) (https://postimg.cc/p9JkQJ6p)

Tech-Mining - build menu 1600, tooltip 800:

(https://i.postimg.cc/B60gpRcy/screenshot020.png) (https://postimg.cc/R3gKVsYQ)

Actually on the planet Patrol HQ structure cost 4000 minus faction imports ~ 2952 so both info's is wrong.
Title: Re: The Typo Thread
Post by: Vind on October 24, 2019, 03:13:55 PM
...nuber of AI cores found...
(https://i.postimg.cc/nLtjW9m2/screenshot021.png) (https://postimg.cc/SnDx2sDY)
Title: Re: The Typo Thread
Post by: Weezer on November 02, 2019, 11:18:03 AM
Two errors spotted, one of spelling and the other of grammar. Areas affected will be italicized with the names of the sections emphasized in bold.

Ground Defenses
A dispersed, semi-autonomous network of small, hidden weapon installations which makes the prospect of a direct ground assault and even simple raids extremely costly to the attacker. Only overwhelming orbital bombardment or massively disproportionate active screening can supress these defenses.

Fikenhild Secondary Description
The system of Westernesse is traditionally ruled by a popularly elected 'king' whose holding of court - handling of certain primary executive and judicial functions - is broadcast in the local system as entertainment. It is considered essential that the King of Westernesse be wise, just, and above all entertaining. Most potential excesses of the system are constrained by a culture of alternately raucous and sentimental audience participation segments; the King is powerful, yes, but the hearts of the people are mercurial and may be moved to .

Problems to be resolved are: Supress should be changed to suppress, and to should be changed to too.
Title: Re: The Typo Thread
Post by: Embolism on November 29, 2019, 07:53:46 PM
The description of the Ion Storm anomaly (found @ Aka Mainyu) says "<ost ships..." seems to be an extra non-word there.
Title: Re: The Typo Thread
Post by: Embolism on December 13, 2019, 07:55:28 AM
The description for the Cryo sleeper encounter after you defeat the Guardian...

"The long-haul cryosystems were built to last for centuries of intersteller travel..." should be 'interstellar'.
Title: Re: The Typo Thread
Post by: Embolism on December 14, 2019, 08:21:45 AM
Missed typo from the last round.

Description for Eventide when docking: "The prevailing ethos of Eventide (or the local inheritence laws, depending on who you ask) lends itself to..." should be 'inheritance'.

The star Arcadia doesn't have a description.
Title: Re: The Typo Thread
Post by: Vayra on January 10, 2020, 10:34:51 PM
station3 description says build to the low-tech model, should be built to the low-tech model
Title: Re: The Typo Thread
Post by: Sundog on April 30, 2020, 12:53:47 PM
(https://i.imgur.com/Dayt1xW.png)
Looks like deduced should be deducted.
Title: Re: The Typo Thread
Post by: Wapno on June 15, 2020, 01:59:48 AM
In the tooltip of a supergiant star:

"An O-type star of extreme temperature, luminosity, mass, and volume. The supergiant star is sufficiently massive that is transitions smoothly from burning hydrogen to helium and onward(...)"

Should be it, not is.
Title: Re: The Typo Thread
Post by: poika on July 04, 2020, 04:03:06 PM
The skill description for Electronic Warfare reads "up to an maximum of 10% without skills."
Title: Re: The Typo Thread
Post by: poika on July 04, 2020, 04:14:51 PM
The skill description for Salvaging reads "The skills required to get the find the most valuable items and extract most resources out of the various derelicts found on the Sector's fringes."

Should probably be "The skills required to get to find the most valuable..."
or simply "The skills required to find the most valuable..."
or "The skills required to get the most valuable..."

But certainly not both  :P
Title: Re: The Typo Thread
Post by: Weezer on August 14, 2020, 02:12:23 PM
Description of Kanni:
An underpaid mercenary company decided to exploit the political chaos following the Second AI war by taking control of Kanni, a megacorp resource-extraction outfit. The remote mining outpost has been controlled by a revolving comittee of brigands ever since, and the official request to the Hegemony to repossess the expropriated facilities and equipment has languished in a minor military court in the cycles since.

It should be committee not comittee.

Keep up the great work with the game by the way, I love it! One of the best games I've ever owned.
Title: Re: The Typo Thread
Post by: Weezer on August 14, 2020, 04:13:56 PM
Description of Cibola:
Many cycles ago, an ancient sporeship from the early days of human colonization encountered Cibola. An anomalous series of icy bodies had impacted the world, leaving it cooler and wetter than its equilibrium state and therefore within the sporeship’s colonization parameters. No history has survived of the subsequent cycles, but the late Domain colonizers who arrived in the Persean Sector found a dying world populated by a small, backward, and desperate human civilization clinging to survival. The situation is little improved since re-contact, and most Cibolans have left their homeworld - or wish they could.

More of a grammar thing but I think it should be **The situation has little improved since re-contact** rather than **The situation is little improved since re-contact**.
Title: Re: The Typo Thread
Post by: Weezer on August 16, 2020, 04:34:45 PM
Description of Epiphany:
Once a quiet mining colony, Epiphany was selected for settlement by the heretical leader of an obscure Luddic cult. After quite some scandal and a single violent death, the cult was ended, though a population sympathetic to Luddic beliefs lived on. Epithany's civilian government was toppled by Pathers during a burst of enthusiasm during the Second AI War. Its facilities are now used as training facility with the grudging cooperation of the old natives.

The second time Epiphany is said, its misspelled as Epithany. Also instead of training facility it should be training facilities, but I think training grounds would fit better.
Title: Re: The Typo Thread
Post by: DarkAlbino on December 01, 2020, 01:46:30 PM
The ship names in the fleet tab don't support special characters but the names in the refit screen and intel tab do. E.g. i named a ship "Trompe-l'œil" and it shows as "Trompe-l'?il" in the fleet tab. As i already said the name shows up fine in the intel tab and the refit screen.
Title: Re: The Typo Thread
Post by: Histidine on January 23, 2021, 12:19:18 AM
I just noticed that, while Rare Ore has been renamed to Transplutonic Ore elsewhere in the game, this wasn't applied to the planet condition names (e.g. it's still "Moderate Rare Ore Deposits").
Title: Re: The Typo Thread
Post by: GenericGoose on January 29, 2021, 08:36:13 AM
'weapon empacements' in the domain mothership encounter
Title: Re: The Typo Thread
Post by: NikoTheGuyDude on February 09, 2021, 06:40:03 AM
In rules.csv, bar_shuttleDescGeneric has You take a shuttle down to the main concourse and quickly find a likely-looking establishment; it should probably be lively.
Title: Re: The Typo Thread
Post by: SafariJohn on February 13, 2021, 09:21:59 AM
Likely is correct. It is a bar that is likely to have the sort of people you are looking for.
Title: Re: The Typo Thread
Post by: NikoTheGuyDude on February 20, 2021, 12:39:08 PM
I know this isn't even used in vanilla, but since seeker uses it, this came to my attention.

The ion storm description in descriptions.csv has a typo; A storm of high energy ions and exceptionally strong magnetic fluctuations. <ost ships are not...

The < should probably be a M.
Title: Re: The Typo Thread
Post by: SirHartley on March 26, 2021, 11:53:17 AM
Tutorial, on contacting the Agent - old and new text present in dialogue (double).

(https://i.imgur.com/oAC3vKP.png)
Title: Re: The Typo Thread
Post by: AcaMetis on March 26, 2021, 11:58:16 AM
Champion hull description: "to unleash a crippling strikes".

EDIT: Fury description has the first paragraph end with ., and the text "so as to inflict maximum effect upon the enemy" reads a bit oddly to me. Might just be me, but maybe should be "damage" instead of "effect"?
Title: Re: The Typo Thread
Post by: David on March 26, 2021, 12:14:09 PM
Champion hull description: "to unleash a crippling strikes".

EDIT: Fury description has the first paragraph end with ., and the text "so as to inflict maximum effect upon the enemy" reads a bit oddly to me. Might just be me, but maybe should be "damage" instead of "effect"?

Thanks, both now fixed in master.

Tutorial, on contacting the Agent - old and new text present in dialogue (double).

Thanks, got that on our TODO List.
Title: Re: The Typo Thread
Post by: AcaMetis on March 26, 2021, 01:35:55 PM
Text description for the underworld boss bar encounter: "Some kind of underwork boss lounges in a booth".

EDIT: The old man historian bar event, after selecting him: "In the course of my my studies" and "Retrieving those artifacts is, naturally, your role in our engagement would". I'm also not sure if "a historian-adventurer" is correct or if it should be an historian-adventurer. Or whether both work.

EDIT 2: Old man historian bar event, after choosing the unimportant option is missing a quote...symbol? It's missing a " after "Hah, would you believe that?"
Title: Re: The Typo Thread
Post by: Gothars on March 26, 2021, 02:06:37 PM
Missing commas and a missing space.

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Vayra on March 26, 2021, 02:22:46 PM
(https://i.imgur.com/XI3x3hk.png)

Raid mission doesn't seem to like this token replacement
Title: Re: The Typo Thread
Post by: AcaMetis on March 26, 2021, 02:31:35 PM
Descriptive text for the nondescript man in the shadowy booth bar event: "From the shadowy booth a conspicuously nondescript man nursing a drink in a booth catches your eye".
Title: Re: The Typo Thread
Post by: RustyCabbage on March 26, 2021, 03:00:07 PM
When taking a bounty for a more challenging target:

"Less convenient is the patrol on guard to ensure they don't leave to soon, so I'll leave it to you to figure out how to get around that little complication."
"to" should be "too"
Title: Re: The Typo Thread
Post by: Vayra on March 26, 2021, 04:02:37 PM
(https://i.imgur.com/XI3x3hk.png)

Raid mission doesn't seem to like this token replacement

(https://i.imgur.com/qOYaUTW.png)

neither does the tac bomb mission  :-[
Title: Re: The Typo Thread
Post by: PeepingPeacock on March 26, 2021, 04:56:33 PM
Missing "of" in the sentence "Had they seized our assets directly, it would be a clear violation (of) their principle of non-intervention..."

Enjoying all the new lore so far  :)

(https://i.imgur.com/fU2yTnN.png)
Title: Re: The Typo Thread
Post by: Twilight Sentinel on March 26, 2021, 07:27:27 PM
Fury description has a comma at the end.

https://i.imgur.com/DWFKJwE.png
Title: Re: The Typo Thread
Post by: Chaos Farseer on March 26, 2021, 09:53:08 PM
(http://i.imgur.com/lYpls6Sl.png?1) (https://imgur.com/lYpls6S)
One minor typo! Immediately after the tutorial, talk to this guy at the academy. Specifically the scientific object retrieval mission. The description here allows both genders, when the character's gender is already declared at this point. Unlikely to be intended this way.

Seems like everyone visited these guys XD
Title: Re: The Typo Thread
Post by: bowman on March 26, 2021, 11:51:00 PM
The competitor warehouse raid mission seems like it might be missing a description of what your marines actually do in the warehouse once you raid it. If the only line intended is "Your marines set charges" then it's missing a period at the end of that line, before the next sentence of "With the raid completed, your personal [. . .]".

Also, the introduction of the mission where you meet the person in the bar seems like it has "she" typed into the text itself rather than grabbing the character's gender- the rest of the description said "he" and the portrait/name seemed to be male, but the first or second (iirc) sentence had she instead.
Title: Re: The Typo Thread
Post by: 00lewnor on March 27, 2021, 02:47:44 AM
I found a "angry man in an expensive suit" in a TriTac bar, shortly I have the angry man “opening up about her problems”
Title: Re: The Typo Thread
Post by: Embolism on March 27, 2021, 04:17:10 AM
In the tutorial, when talking about transponders:

"...unlike that pirate fleet you fought earlier, which you had to be very close to to positively identify." Duplicated word.

For skills, the description for Phase Corps:

"We shall face them with faith that our only redeption is final judgement." Should be redemption.

For Automated Ships:

"Automated ships can only captained by AI cores" should be only be captained.
Title: Re: The Typo Thread
Post by: Zym on March 27, 2021, 07:55:45 AM
Screenshot here. (https://i.imgur.com/qhtgoPQ.jpg)

Swap "proceeds" for "precedes".
Spelling fix "paramters" to "parameters"
Assuming plurality on garrison, so garrisons.
Missing " marks around "are you in?"

(Moved this here from the bug report forum).
Title: Re: The Typo Thread
Post by: Kelenius on March 27, 2021, 09:06:29 AM
Spoiler
(https://i.imgur.com/gbf4AOY.png)
[close]
Title: Re: The Typo Thread
Post by: Kelenius on March 27, 2021, 12:35:58 PM
Same quest, not really a typo, but picking this option does nothing:

Spoiler
(https://i.imgur.com/2MjSA6B.png)
[close]
Title: Re: The Typo Thread
Post by: PeepingPeacock on March 27, 2021, 10:32:41 PM
The characters name and not rank was meant to be used here. Or a "the" is missing in front of the rank.

Spoiler
(https://i.imgur.com/3tFTDra.png)
[close]
Title: Re: The Typo Thread
Post by: RustyCabbage on March 27, 2021, 11:00:20 PM
These are from RC9, so sorry if they've already been caught:

Spoiler
(https://i.imgur.com/d1665cb.png?1)
Tell the Archon that you about the League's intel operation here

(https://i.imgur.com/F9aS0eY.png?1)
Captain, I need to know if we history's fools or heroes.
[close]
Title: Re: The Typo Thread
Post by: SwaggerLEL on March 28, 2021, 01:25:26 AM
Misspelling of flavour text in skill screen:
Technology, 4th column, phase corps.

"We shall face them with faith that our only redeption is final judgement."
Title: Re: The Typo Thread
Post by: SwaggerLEL on March 28, 2021, 01:41:37 AM
https://imgur.com/a/io3QVxI

hegemonly fans... heh

Title: Re: The Typo Thread
Post by: AcaMetis on March 28, 2021, 02:01:23 AM
The bar historian talking about cargo manifests: "+He shakes his head, smiling."
Title: Re: The Typo Thread
Post by: SCC on March 28, 2021, 06:08:57 AM
Gauss description still contains a reference to real world numbers.
Spoiler
(https://cdn.discordapp.com/attachments/822063453837590528/825717090865905694/unknown.png)
[close]
Title: Re: The Typo Thread
Post by: Bastion.Systems on March 28, 2021, 07:43:04 AM
$entity.name as planet name when doing tactical bombardment.
Spoiler
(https://i.imgur.com/duI1Zq8.png)
[close]
Title: Re: The Typo Thread
Post by: JesseJ on March 28, 2021, 08:40:48 PM
When taking one of the science academy missions in the last paragraph of the screenshot it says Academician $randomname instead of the npc's name (Kelly Olympus in this case).

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Vayra on March 28, 2021, 08:48:30 PM
At The Gates
"As the scan begins you watch line of disruption flare between the icon representing your flagship and the icon representing the Gate."

should be either
"As the scan begins, you watch a line of disruption flare between the icon representing your flagship and the icon representing the Gate."
or
"As the scan begins, you watch lines of disruption flare between the icon representing your flagship and the icon representing the Gate."
Title: Re: The Typo Thread
Post by: Vayra on March 28, 2021, 10:13:14 PM
At The Gates
"The High Hegemon's office is based on Kazeron, a size 7 colony in the Thule system controlled by the Persean League."

i doubt it  ;)
Title: Re: The Typo Thread
Post by: Vayra on March 28, 2021, 10:19:10 PM
At The Gates
"Captain, I need to know if we history's fools or heroes."
should be
"Captain, I need to know if we are history's fools or heroes."
Title: Re: The Typo Thread
Post by: Sundog on March 29, 2021, 02:24:29 AM
Incomplete description when completing raid mission:
Spoiler
(https://i.imgur.com/FsZlhPF.png)
[close]
Title: Re: The Typo Thread
Post by: David on March 29, 2021, 05:56:47 AM
Thanks everyone, these are all super helpful! I've got everything up-thread from here logged in the fix-bucket.
Title: Re: The Typo Thread
Post by: Inventor Raccoon on March 29, 2021, 03:36:57 PM
Xyphos description still states that it is capable of supporting ships other than its carrier, despite its support range now being 0.
Title: Re: The Typo Thread
Post by: AcaMetis on March 29, 2021, 03:59:19 PM
Old man historian talking about Ludd is missing a quote: "...to appease these faithful. He furrows his brow in frustration,"
Title: Re: The Typo Thread
Post by: Sundog on March 29, 2021, 07:06:54 PM
Extraneous "would" at the end of "Retrieving those artifacts is, naturally, your role in our arrangement would."
Title: Re: The Typo Thread
Post by: Redmoe on March 29, 2021, 07:42:39 PM
in the rules.csv on line 6670 Sindrian is misspelled as Sindiran.

the cycle 194 treaty of Crom Cruach (6507 and 6608) and the cycle 194 Treaty of Culann (10567), capitalization of the word treaty isn't the same between. Treaty of Thule mentioned in the harbinger is capitalized.
Title: Re: The Typo Thread
Post by: RustyCabbage on March 29, 2021, 08:59:52 PM
Not a typo per se, but it seems to involve rules.csv, so I imagine it's not too far off. RC11.
Spoiler
(https://i.imgur.com/r5yGHUu.png?1)
[close]
Title: Re: The Typo Thread
Post by: AcaMetis on March 30, 2021, 02:44:18 AM
Old man historian talking about the Domain and how it kept it's colonies under control (which, eh, makes mister "cram everything into one system if possible" here a wee bit nervous, not going to lie): "and access to markets?""How can one rebel..."
Title: Re: The Typo Thread
Post by: David on March 30, 2021, 05:58:48 AM
Thanks everyone, got everything posted since my last reply logged to fix. (Not in a priority hotfix, but y'know, after that.)
Title: Re: The Typo Thread
Post by: Embolism on March 30, 2021, 06:09:17 AM
The description for the "High Gravity" planet trait:

"... if specialized engineering is not performed with adequete paranoia" should be adequate.

This one from 2019 is still there.
Title: Re: The Typo Thread
Post by: AcaMetis on March 30, 2021, 06:33:01 AM
I think this qualifies as a typo: When you hover over a colony's ground defences it'll say it gets a ×2 multiplier from the admin's Planetary Operations skill, but that skill was renamed to Ground Operations.
Title: Re: The Typo Thread
Post by: Embolism on March 30, 2021, 06:39:57 AM
The description for Colony Size in the Industries/Structures view:

"Post-Collapse, lacking easy access to both poplation and resources..." should be population.


The description for the "Stabilize the Jump-points" quest:

"Contact [Agent Name] and retreive data" should be retrieve.
Title: Re: The Typo Thread
Post by: David on March 31, 2021, 06:35:55 AM
The description for the "High Gravity" planet trait:

"... if specialized engineering is not performed with adequete paranoia" should be adequate.

This one from 2019 is still there.

(I _didn't_ run the planets file through a spellcheck because I thought it was fine. Show's what I know eh?) This'll get done when all the typo fixes roll out!

Thanks for the additional reports since my last post; they're all logged to get fixed now.
Title: Re: The Typo Thread
Post by: Clockwork Owl on March 31, 2021, 11:02:14 AM
not *exactly* a typo, but one of the Trade contact mission("sensitive matter" one) doesn't mention how many marines do I need to complete the objective.
Warrants a fix, but not a thread of its own sooooo....
Title: Re: The Typo Thread
Post by: mrguup on March 31, 2021, 10:28:39 PM
Not sure if it qualifies as a typo, but when you complete a colony raid quest successfully the person who gave you the quest's name appears as '$dsp_personName' in the dialog where you get paid for the raid
Title: Re: The Typo Thread
Post by: Arakasi on April 01, 2021, 01:15:08 AM
RC12:
Spoiler
When you meet Daud and talk to him he says "Captain, I need to know if we history's fools or heroes." should be "we're"
[close]
Title: Re: The Typo Thread
Post by: David on April 01, 2021, 08:34:36 AM
^ All fixed internally now. Thank you for the reports!
Title: Re: The Typo Thread
Post by: Daquan_Baton on April 01, 2021, 09:21:56 AM
Found a typo in the Champion-class Heavy Cruiser's description:

Quote
"Although prototypes were constructed and forge-ready specifications distributed to several battlegroups, the Chamption was never cleared for active deployment..."
Title: Re: The Typo Thread
Post by: AHandyDandyHotDog on April 02, 2021, 07:54:34 AM
In one of the first missions for the Galatia academy where you have to save the kidnapped academician, when the contact gives you the credits to pay the ransom, instead of saying the academician name it says "$randomName".

Also in the story point option for special maneuvers to force a pitch battle, "You order a series of maneuvers the leave the enemy commander with progressively fewer and fewer options" shouldn't the "the" be replaced with "that"?
Title: Re: The Typo Thread
Post by: pairedeciseaux on April 02, 2021, 04:37:23 PM
Missing space in this Galatian mission description on intel screen:
Spoiler
Finding Coureuse

- Go to the Moloch systemand search (...)
[close]

Missing "know" in a dialog a bit later:
Spoiler
Tell the Archon that you about the League's intel (...)
[close]

Typo in provost name while in dialog with her:
Spoiler
Biard nods in acknowledgement again. "Indeed. Gargoyle has been very useful." (...)
[close]
Title: Re: The Typo Thread
Post by: Embolism on April 02, 2021, 05:32:29 PM
In the first dialogue with Provost Baird:

"Had they seized our assets directly, it would be a clear violation their principle of non-intervention in matters pertaining to the politics of the Galatia Academy." Should be "violation of their".
Title: Re: The Typo Thread
Post by: Embolism on April 02, 2021, 06:48:40 PM
Another one, when meeting the bar historian:

"... despite the danger of this exceptional era. In the course of my my studies I often chance upon hints..." extra "my".

There's also something weird going on later in the same dialogue:

"... naturally, your role in our arrangement would. ... Only if you're interested, of course -" not sure what is going on  here, I assume the "would" and ellipsis are extraneous. Actually Sundog has already picked this one up.
Title: Re: The Typo Thread
Post by: Embolism on April 02, 2021, 09:18:10 PM
"The shuttle makes its final approach to the port district, the pilot overseeing small pings of attitude thrusters." Should be "altitude". Or should it...?
Title: Re: The Typo Thread
Post by: UlyssesB on April 03, 2021, 12:22:28 AM
The stability bonus from Ground Operations is still called "Planetary operations", the skill's old name.
Title: Re: The Typo Thread
Post by: Hiruma Kai on April 03, 2021, 08:16:22 PM
Line 46 of the tips.json file in starsector-core/data/strings/

"Slow-moving fleets to not attract storm strikes in hyperspace.",

The "to not" should be a "do not".
Title: Re: The Typo Thread
Post by: AcaMetis on April 04, 2021, 02:48:51 AM
Not sure if it belongs here or if it even matters, but for what it's worth: In the Settings.json file, "storageFreeFraction":0.01, # fraction of base value, per moth. Should be "month".
Title: Re: The Typo Thread
Post by: Alliostra on April 05, 2021, 10:50:59 AM
Has probably been mentioned already, but in the dialogue of a mercenary captain hailing you because you raided someone's warehouse, a "$heOrshe" is displayed.
Title: Re: The Typo Thread
Post by: Sundog on April 05, 2021, 09:41:14 PM
One of the conversations with Provost Baird: She taps his desk interface, "I've sent you the coordinates."
Title: Re: The Typo Thread
Post by: David on April 06, 2021, 08:46:57 AM
Thanks everyone, I've got all the reports since my last post fixed internally.

"The shuttle makes its final approach to the port district, the pilot overseeing small pings of attitude thrusters." Should be "altitude". Or should it...?

"Attitude" is intended!

Not sure if it belongs here or if it even matters, but for what it's worth: In the Settings.json file, "storageFreeFraction":0.01, # fraction of base value, per moth. Should be "month".

I want to say this is intended, but that'd be a lie.

Title: Re: The Typo Thread
Post by: Vinyl Dash on April 07, 2021, 11:15:14 AM
The tooltip for Experienced Marines says
"the experience gained by both parties in beginning to show concrete benefits"
rather than
"the experience gained by both parties is beginning to show concrete benefits"
Title: Re: The Typo Thread
Post by: Embolism on April 08, 2021, 04:12:12 AM
The description for Ground Defenses:

"Only overwhelming orbital bombardment or massively disproportionate active screening can supress these defenses." Should be "suppress".

When you first talk to Caliban Tseen Ke on Coatl:

... he rolls his eyes in mock-exasperation - dealing with academicians, right?

There should be quotation marks "dealing with academicians, right?"
Title: Re: The Typo Thread
Post by: David on April 08, 2021, 05:59:29 AM
Thank you, everything up-thread is now fixed in the internal build.
Title: Re: The Typo Thread
Post by: Embolism on April 08, 2021, 09:16:01 AM
Description for the Abandoned Spacedock in Kumari Kandam:

"Judging by the recent markings of light weapons fire on tactically insiginificant hull sections..." should be insignificant.

Title: Re: The Typo Thread
Post by: David on April 09, 2021, 05:34:03 AM
"Judging by the recent markings of light weapons fire on tactically insiginificant hull sections..." should be insignificant.

Aah, how'd that slip by the spellcheck pass! Thanks, fixed.
Title: Re: The Typo Thread
Post by: Peon on April 09, 2021, 11:22:23 PM
Mission given by the academy: I am supposed to drop someone off at Kanta's Den.
The text reads as follows when you enter the station:
"They've been expecting you. What passes for traffic control provides you a course past a field of stealth mines to enter the volume of Kanta's Den.name. Soon you receive..."
There's a .name. that does not belong here.
Title: Re: The Typo Thread
Post by: Lorebot on April 10, 2021, 02:21:56 AM
Not sure if this qualifies for the 'typo' thread, it looks like a code issue than a grammar/spelling issue :)

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Wyvern on April 10, 2021, 02:10:59 PM
Not quite sure this is exactly a typo, but in the refit screen, phase ships show as, for example with the Phantom, "Phase [type] Transport", while on the ship list to the left (and the ship's tooltip in the fleet screen), you instead get "[type] Phase Transport". I'm not sure which of these type positionings is correct, but they're currently not consistent.

(Most of the time, "[type] Phase [hullclass]" seems more correct... but I kindof like the flow of "Phase Paradox Battleship" that I applied as a type string to my Zig once I got it kitted out with some of the special weapons...)
Title: Re: The Typo Thread
Post by: Sundog on April 10, 2021, 04:42:48 PM
"Citizen Coureuse, I am informing you that are now under the direct protection..."
Looks like a missing "you"
Title: Re: The Typo Thread
Post by: Sundog on April 10, 2021, 09:24:24 PM
Might not be a typo, but...
"Shortly, your comms officer confirms a short burst which confirms that Gargoyle's device is operational"
Title: Re: The Typo Thread
Post by: David on April 12, 2021, 07:02:34 AM
Thanks all, fixed all the typos and logged the Phase ship class string order for Alex.
Title: Re: The Typo Thread
Post by: AcaMetis on April 12, 2021, 07:02:48 AM
Galatian Academy Ransom Researcher mission to rescue a kidnapped researcher has me grabbing esteemed academician $randomName here.
Title: Re: The Typo Thread
Post by: David on April 12, 2021, 07:04:02 AM
^ Ha! That one is fixed for the next patch, too.
Title: Re: The Typo Thread
Post by: Sundog on April 12, 2021, 10:48:45 AM
"The pirate captain looks almost apologetic on the comms display. "This is about the big supplies supply operation you're involved in."
Title: Re: The Typo Thread
Post by: RustyCabbage on April 12, 2021, 02:45:35 PM
The Fourteenth Battlegroup hullmod says it gives a 4% boost to flux capacity and dissipation, but it actually gives 5%. (Probably due to truncation when it converts the float into an integer).
Title: Re: The Typo Thread
Post by: Nightrad on April 12, 2021, 02:59:15 PM
^ Ha! That one is fixed for the next patch, too.

When you go to pick up said researcher and use a story point to lower the amount, its lowered by $farSmallerRansomAmount.
Title: Re: The Typo Thread
Post by: Embolism on April 13, 2021, 01:59:05 AM
Not a typo per se, but the Quantum Disruptor's description still says it reduces energy weapon damage. It doesn't anymore.
Title: Re: The Typo Thread
Post by: David on April 13, 2021, 07:24:11 AM
All of the above are fixed! Well, except for the XIV Battleground thing, that I logged for Alex to look at.
Title: Re: The Typo Thread
Post by: AcaMetis on April 14, 2021, 09:41:47 AM
Not sure if it's really a typo, as such, but it seems like it belongs here: The text when selecting a Sensor Jammer/Nav Buoy point in battle claims that it's respective effect caps at 20%, and that it "can be improved by skills". But the +5% maximum cap to ECM and Nav boost effects skill improvements were removed in 0.9.5, so it seems like this text was not updated to reflect that.
Title: Re: The Typo Thread
Post by: Lorebot on April 15, 2021, 02:32:25 AM
Found another code typo in a random mission from the Academy :)

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: David on April 15, 2021, 05:33:41 AM
Thank you, ^ everything has been fixed.
Title: Re: The Typo Thread
Post by: AcaMetis on April 16, 2021, 02:32:11 AM
Bit pedantic, I believe the word is, but: Hovering over the "make a skill elite..." text in your officers screen(?) gives you a bit of text that says "Officers in your fleet can have a maximum of 2 elite skills each" (since I have the Crew Training skill). But I just found an officer in a derelict with 3 elite skills, and barring the fact that she's Timid and therefore completely useless (>:(), she could theoretically serve in my fleet despite exceeding the stated cap on elite skills.
Title: Re: The Typo Thread
Post by: Embolism on April 16, 2021, 07:45:24 AM
Concluding a visit with the Historian.

"You thank his/her for his/her the information and get up to leave." Should be either "for his/her information" or "for the information".

The bar description for Luddic worlds:

"Many of the patrons at tables are booths seem to be off-worlders..." should be "tables and booths".

When raiding to disrupt as part of a mission:

"Tactical has casaulty reports prepared for review." Should be "casualty".
Title: Re: The Typo Thread
Post by: Draescher on April 16, 2021, 11:09:45 AM
(Searched if this has been posted before but didn't find anything, sorry if repost)
Talking to the Academician it says "he's face" instead of "his face"
(https://cdn.discordapp.com/attachments/322885228953862145/832678339655237672/unknown.png)
Title: Re: The Typo Thread
Post by: David on April 16, 2021, 12:56:24 PM
Thank you for the reports, everything above is fixed!
Title: Re: The Typo Thread
Post by: Embolism on April 16, 2021, 10:44:27 PM
When using a story point on the scavenger that got there before you:
"The... " she can't even bring $himselfOrHerself to say it.

In the same quest, after successfully using a story point to get the salvage, clicking continue brings up a paragraph as though you had negotiated to buy it instead.

Later in that quest, if you get offered a proposal by Tri-Tachyon:
"The Tri-Tach captain displays her disappointment in her face - but not so much as the be unseemly." Should be "on her face" and "to be unseemingly".

The in-market description for Volturn:
"The main port Volturn" should probably be "the main port of Volturn, unless the main port of Volturn is also called Volturn?

The mission to free the Academician from the secret Tri-Tach base:
"The bridge displays zooms in" should be either "bridge display zooms" or "bridge displays zoom".
Title: Re: The Typo Thread
Post by: Wyvern on April 17, 2021, 11:16:13 AM
Approaching a black hole, you get the option to "create a resonance field in the star's hyperfield", by "spreading prodigious amounts of antimatter in the star's corona".

This is, uh, not quite accurate for a black hole.
Title: Re: The Typo Thread
Post by: Embolism on April 18, 2021, 12:18:42 AM
I've given up on trawling through this thread to make sure I'm not doubling up on typo reports (damn people using screenshots instead of typing things out), so forgive me if future typo reports have already been fixed...

Asking for underworld hits:
"Less convenient is the patrol on guard  ensure they don't leave to soon." Should be "too".

From Provost Baird:
"Follow the aftermath of the Galatia Experiment. The Hegemony technological inspectors siezed..." should be "following", and also a comma instead of a full stop after "experiment".

"-are from Fikenild, in the Westerness system" should be "Westernesse".

"She taps his desk interface," Should be "her".

Related, the quest tag for finding Coureuse:
"Go to the X systemand" should be "system and".

When talking to Arroyo:
"What's Baird got on your anyway?" Should be "you".
Title: Re: The Typo Thread
Post by: pairedeciseaux on April 18, 2021, 12:37:50 PM
Dialog with a pirate during a story mission:
Spoiler
Name of the pirate displayed on the right side: Ted Atalar.

Actual dialog: You've got a way with words, you know that?" pirate Kapteyn Starworks says with a conspirational smile, flashing gold teeth, "Very persuasive."
[close]

Screenshot:
Spoiler
(https://i.imgur.com/VtsCDGe.png)
[close]

Not really a typo, more a "used the name of the wrong object" kind of bug.  ;D
Title: Re: The Typo Thread
Post by: Sundog on April 18, 2021, 01:07:33 PM
Some of the text for the tooltip you get when you hover over the XP bar in the player character skill screen doesn't make sense in the context of a max level character. (e.g. "You will gain X additional bonus experience on reaching the maximum level")
Title: Re: The Typo Thread
Post by: AcaMetis on April 19, 2021, 12:48:56 AM
Hovering over the "Fully integrate..." text when selecting an AI core to fully integrate into a [REDACTED] ship claims that you get 100% bonus XP, but actually clicking on the button will bring up a text box correctly pointing out that this action gives 0% bonus XP. I'm assuming that the claim of 100% bonus XP for fully integrating an AI core officer is a typo.
Title: Re: The Typo Thread
Post by: Sundog on April 19, 2021, 12:05:19 PM
"Captain, I need to know if we history's fools or heroes"

Edit: "all stammering and trying so so hard not lie or say anything against the old witch"
Title: Re: The Typo Thread
Post by: Morrokain on April 20, 2021, 01:16:37 PM
Skill Description: Phase Corps
Tri-Tachyon pries open holy creation daily, and at each desecration our wholesale damnation looms. Our path is burden; our path is suffering. We shall face them with faith that our only redeption is final judgment.

Should be "redemption".

(Side note) Some characters in the skills descriptions can't be read by open office's spreadsheet calculator. This probably means I can't save anything in it unless I manually correct all the errors but I haven't tried yet and I'll just stick to notepad if I need to.
Title: Typo in Hyperspace Storms description
Post by: Randall Hynes on April 20, 2021, 02:27:49 PM
When looking at the "Hyperspace (Deep)" terrain description, the section for Hyperspace Storms has a typo.

"Slow moving" fleets to not attract storm strikes.
Title: Re: The Typo Thread
Post by: Alex on April 20, 2021, 02:43:42 PM
When looking at the "Hyperspace (Deep)" terrain description, the section for Hyperspace Storms has a typo.

"Slow moving" fleets to not attract storm strikes.
(Thank you, fixed that one up!)
Title: Re: The Typo Thread
Post by: Sundog on April 21, 2021, 08:39:48 PM
0.95a-RC14 - "A quick review of $dcom_hisOrHer TriPad suggests that you'd need around 700 marines to carry off the operation."
Title: Re: The Typo Thread
Post by: David on April 22, 2021, 06:00:58 AM
(Ah dang, I introduced a new one, didn't I.)

Everything up 'til my last post has been fixed for the _next_ patch!
Title: Re: The Typo Thread
Post by: Sundog on April 22, 2021, 05:05:03 PM
(Ah dang, I introduced a new one, didn't I.)
Guess so. Bound to happen sometimes :P
Generally I've been impressed by how few errors I've noticed, considering how much there is to read. I read The Martian before it was published, and it was riddled with typos by comparison.
Title: Re: The Typo Thread
Post by: Vind on April 23, 2021, 01:15:11 PM
Got same $dcom_hisOrHer typo as reported above on tartessus. Strange as i never seen any typos before RC15. Maybe only luddites affected - i rarely visit them.
Title: Re: The Typo Thread
Post by: Wyvern on April 23, 2021, 02:33:54 PM
RC15, Sebestyen missions:
"The Special Collections needs the instrument package from a probe recovered..." - should either lose the 'The', or gain a 'Department'. As in, "Special Collections needs...", or "The Special Collections Department needs..."
Title: Re: The Typo Thread
Post by: Vind on April 24, 2021, 04:04:29 AM
RC15 story dialog after delivering hacker to galatia academy :"it appears that i have gained another valuable assets in addition to the Kallichore Archive". Must be asset?
Title: Re: The Typo Thread
Post by: Lorebot on April 24, 2021, 07:49:51 AM
found another one

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Embolism on April 24, 2021, 02:52:29 PM
One of the random Galatia academy department is just "Nanorobotics", so it goes "the Nanorobotics wants you to..." should probably be "Nanorobotics department".
Title: Re: The Typo Thread
Post by: Histidine on April 24, 2021, 07:21:16 PM
Not a typo as such, but Yesod has both Military Base and Patrol HQ, which shouldn't happen. It should lose the latter.
Title: Re: The Typo Thread
Post by: Vind on April 25, 2021, 04:11:08 AM
RC15 Dialog with Zal at Magec gate: "There will be time for that later," say says impatiently.
(https://i.postimg.cc/TYGGV7RB/screenshot014.png) (https://postimg.cc/jC8GKhnh)
Title: Re: The Typo Thread
Post by: WeiTuLo on April 25, 2021, 12:32:03 PM
RC15, Moon Mermon (Navarch), Persean League Portmaster in Isriah, says "I don't belief Ican help you find your lost ship, captain". This is in response to "I'm looking for Scylla Coureuse".

Belief should be believe, and Ican should be "I can"
Title: Re: The Typo Thread
Post by: Lorebot on April 25, 2021, 03:14:42 PM
I'm pretty sure this is supposed to be 'brought' and it's missing the T

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Embolism on April 26, 2021, 01:58:22 AM
When you refuse to hand over a VIP:

"The pirate captain gives you a philosophical frown when refuse her terms." Should be "when you refuse".

Also, what's a "gensheir"? A Google search/translate doesn't turn up anything.
Title: Re: The Typo Thread
Post by: David on April 26, 2021, 05:43:37 AM
Thank you for the reports everyone, I've fixed up everything above this post for the next update.

Also, what's a "gensheir"? A Google search/translate doesn't turn up anything.

Made up scifi word. Like "gens heir", the heir to a gens, the inheritor of a group of related families.
Title: Re: The Typo Thread
Post by: Clockwork Owl on April 26, 2021, 10:45:39 PM
"...but with hostiles nearby and you can't safely run a deep scan or dispatch salvage teams to investigate and find $gaDA_widget."

Galatia Academy mission, Artifact Recovery from derelict ship, when you have a hostile fleet tracking you.
Title: Re: The Typo Thread
Post by: David on April 27, 2021, 06:25:32 AM
Thanks, fixed this! ^
Title: Re: The Typo Thread
Post by: rhif on April 28, 2021, 06:03:42 PM
Mission offered at a bar: Carefully approach the angry man in the expensive suit

"It takes you only halfway through a light drink before you have the angry man opening up about her problems ... A quick review of $dcom_hisOrHer TriPad suggests that you'd need around ..."

Title: Re: The Typo Thread
Post by: beholdadam on April 28, 2021, 10:19:33 PM
[REDACTED]
Title: Re: The Typo Thread
Post by: majestic13 on April 29, 2021, 09:45:34 AM
Typo found in the main quest mission on Kanta's Den, the doctor says:

"When the outer family and the great Kanta's watchful subjugants from all across the sector whispered about the cleverneess of the Captain [player name]..."
Title: Re: The Typo Thread
Post by: Embolism on May 02, 2021, 02:28:21 AM
From Provost Baird:
"Follow the aftermath of the Galatia Experiment. The Hegemony technological inspectors siezed..." should be "following", and also a comma instead of a full stop after "experiment".

"-are from Fikenhild, in the Westerness system" should be "Westernesse".

When talking to Arroyo:
"What's Baird got on your anyway?" Should be "you".

These ones are still there in the latest build.

First time talking to Arroyo:

"The details of which, by the way, you really did not need to tell me." Should be "do not", because you haven't actually told Arroyo any details and it seems like he's trying to stop you from telling him anything more to avoid knowing something he shouldn't.

When talking to Gargoyle:

"The oneness of these holy constructs is a mass dellusion!" Should be "delusion".

When hacking Aztlan relay:

"Parasite microdrones in the chassis will finish attached key connections;" should be "attaching".
Title: Re: The Typo Thread
Post by: Clockwork Owl on May 02, 2021, 06:59:44 AM
Beginning of the At The Gates mission, dialog from Baird:
"We're ahead of them in that respect, captain, so it shall be we who reap the ultimate prize."

"us" instead of "we" feels more natural.
Title: Re: The Typo Thread
Post by: Embolism on May 02, 2021, 07:46:48 AM
When asking about Coureuse on Laicaille:
"I am not a 'Pather', sir. I do follow the teachings of the Church of Galactic Redeption" should be "Redemption".


When accusing the Archon of being a Kazeron puppet:
"It's not like that all" should be "like that at all".


Not a typo, but after convincing the Archon of Laicaille to let you see Coureuse, you can still call the Archon on comms and go through the conversation options as though you were still trying to convince them.


When using a story point to weasel out of a Hegemony inspection while transporting Gargoyle, an "Orcus Rau" is constantly mentioned. Isn't it meant to be "Orcus Rao"? Or is this a different admiral from Ragnarr altogether?
Title: Re: The Typo Thread
Post by: Embolism on May 02, 2021, 07:26:33 PM
When bringing Gargoyle back to Galatia:
"It appears that I have gained another valuable assets" should be "asset".


After that, with Coureuse present:
"Bairds nods in acknowledgement," should be "Baird".


After coming back in a week for the Archive:
"There are recuring payments, we're talking massive credits," should be "recurring".


When convincing a Knight of Ludd to give you an Academician without paying (with a story point):
"Knight X looks directly at you, with fire in [their] eyes now." X uses your player character's last name instead of the Knight of Ludd's last name.


When talking to the ex-Archon of Laicaille after they were deposed:
"He recognises you with a start and his attempt to put on a neutral face to greet the comms request collapses."" Inappropriate quotation mark at the end.


After returning to Arroyo for information on Kelise:
"Arroyo considers for a moment, then pages the file ahead."" Again inappropriate quotation mark at the end.
Title: Re: The Typo Thread
Post by: David on May 03, 2021, 06:35:21 AM
Whew, fixed all of the above. (A few were caught already, many weren't.) Thanks for the reports!
Title: Re: The Typo Thread
Post by: Sundog on May 03, 2021, 11:56:20 AM
"He pauses, some dark emotion crossing his face before he re-assets the usual professional bearing"

Edit: "Eduardo pull you toward a dark end of the bar where a figure appears to be passed out drunk"
Title: Re: The Typo Thread
Post by: CrashToDesktop on May 05, 2021, 11:06:51 PM
Not sure if these counts explicitly as a typos, but the ways things are referenced in the skills menu is inconsistent.  For example, Strike Commander has "+20% damage to ships of destroyer size and larger" while Wolfpack Tactics has it as "+10% damage to ships larger than frigates".  Both call out the same set of ships - more damage vs. destroyers, cruisers, and capitals, but the way it's referenced doesn't match up.  Same deal with Strike Commander and Missile Specialization, the former is "+50% missile, rocket, bomb, and torpedo hitpoints" while the latter is "+50% missile hitpoints" - same group of things-that-can-be-shot-down, different ways of saying it.

The way that the Ground Operations skill interacts with the actual Ground Defense rating also referenced differently, though in this case it's just wrong.  The skill says "+100% effectiveness of ground defenses" which implies an additive bonus, while in fact it's a 2x multiplier to the Ground Defense rating (which is properly listed in the breakdown for Ground Defense on the colony screen).  I suppose, depending on how you do your math, it's technically "correct" even as additive, but order of operations says otherwise.

Also, under the same idea of things-not-matching, the descriptions for the skills Navigation, Helmsmanship, and Carrier Group all attribute the quote to the Nachiketa Portside Interview Project (episodes 2, 3, and 4 respectively).  However, Carrier Group's attribution is in quotes, ( - "Nachiketa Portside Interview Project, Ep.4" ) while Navigation and Helmsmanship's attributes are not, ( - Nachiketa Portside Interview Project, Ep.2/3 ).
Title: Re: The Typo Thread
Post by: SimplyStin on May 06, 2021, 03:42:11 PM
Small grammatical error on a mission given by Acedemician Alviss Sebestyen: "Run a scan package on Atacama, an nebula located in the Blast system." should be "a nebula located in the Blast system."

Imgur screenshot of the error: https://imgur.com/a/5ZftB5W
Title: Re: The Typo Thread
Post by: David on May 07, 2021, 06:51:09 AM
Thank you for the reports, all of the above is fixed and/or logged to fix!
Title: Re: The Typo Thread
Post by: Embolism on May 07, 2021, 08:31:35 PM
I'm not sure if this is a typo or not, but there's multiple occurrences of "volcanos" instead of "volcanoes" (e.g. the description for Eldfell). As far as I can tell from Google, "volcanoes" is the correct plural with no British/American split.
Title: Re: The Typo Thread
Post by: Histidine on May 07, 2021, 10:27:43 PM
Story mission bugs:
Spoiler
Coatl is tagged as story-critical for the Kallichore Archive mission, but isn't untagged when the mission completes.
Likewise for New Maxios in At the Gates.
[close]
Title: Re: The Typo Thread
Post by: David on May 10, 2021, 06:46:32 AM
Fixed volcanoes, and logged the story mission tagging - which is perhaps less a typo and more a bug? Regardless, thank you for the reports; these should get fixed.
Title: Re: The Typo Thread
Post by: IonDragonX on May 13, 2021, 05:08:55 AM
Typo in 1st word of 3rd paragraph of Fury's description. "Dimissed" isn't a word
Title: Re: The Typo Thread
Post by: Astro_Marcus on May 13, 2021, 08:57:37 AM
Angry woman in expensive suit random quest...
there appears to be some broken code because at the bottom it says "A quick review of $dcom_hisOrHer Tripad suggests you would need 150 marines for this operation"
Screenshot attached.


[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Simulated Knave on May 13, 2021, 05:27:09 PM
The same issue as mentioned by Astro_Marcus appears in all the angry people in suit quests, unsurprisingly.

There are several spots in the main story quest where discrete is used instead of discreet. Discreet means sneaky. Discrete means distinctly separated from others of its kind.
Title: Re: The Typo Thread
Post by: Histidine on May 13, 2021, 11:31:47 PM
rules.csv: Someone on Discord had a bug in the At the Gates quest
Spoiler
They scanned six gates and had talked to Daud, but quest wouldn't progress. Save file revealed they had scanned seven gates.

It may be that all cases of $global.numGatesScanned == 6 should be changed to >= 6 instead (I'm not sure how the scan count could be double incremented, but just to be safe).
[close]
Title: Re: The Typo Thread
Post by: David on May 14, 2021, 06:47:11 AM
All of the above are fixed internally and/or logged to look into a bit more closely (ie. the == vs. >= thing, which requires ah, careful testing).
Title: Re: The Typo Thread
Post by: Embolism on May 18, 2021, 03:03:03 AM
When using a story point to convince a pather to hand over an artefact to the Academy:

"I will do as you ask, sister. Blessings of Ludd be upon you!" It uses the pather's gender instead of your captain's gender.

When ransoming an Academician back from the Church:

"Therefore the system's archimandrite-general has agreed to wave the usual procedures..." should be waive.
Title: Re: The Typo Thread
Post by: David on May 18, 2021, 06:50:42 AM
Nice; these are now fixed in our internal build.
Title: Re: The Typo Thread
Post by: tomatopaste on May 18, 2021, 10:02:18 PM
(https://i.imgur.com/bUwOVMV.png)

dialog option can be repeated infinitely for much amusement

also seems odd that you are given the option to take a shuttle down to begin the diplomatic dialog chain on this planet despite being at inhospitable rep
Title: Re: The Typo Thread
Post by: tomatopaste on May 18, 2021, 11:48:24 PM
(https://i.imgur.com/bSiyWYA.png)
second dialog option
Title: Re: The Typo Thread
Post by: tomatopaste on May 19, 2021, 01:29:00 AM
(https://i.imgur.com/vQJ8hZt.png)

"maintaned" third paragraph
Title: Re: The Typo Thread
Post by: David on May 19, 2021, 06:20:26 AM
Thank you for the reports, all fixed in dev now.
Title: Re: The Typo Thread
Post by: RustyCabbage on May 19, 2021, 07:17:50 PM
Couple entries in descriptions.csv have extraneous commas:
Quote
hellbore,WEAPON,"A huge cannon which fires slow-moving plasma-charged projectiles. Rounds are highly effective versus armor, and obliterate any hull structure left underneath.

A feared weapon platform, rarely deployed due to the complexity involved in manufacturing a built-up barrel that can safely fire enormous high-explosive shaped charge rounds. When such a shell impacts a target, the Neumann effect causes the warhead to propel a jet of molten metal into the target's armor, vaporizing a small area, causing hull breaches, depressurization, and extensive internal damage from the spall.",,,

Quote
cyclone,WEAPON,"Dual launcher system capable of launching a torpedo barrage. Devastating to slow ships that can't move out of the way in time.

A very large weapon system, the Cyclone-class launcher is listed as having two large torpedo tubes with an internal magazine that carries twenty Reaper torpedoes. The fire control system is linked, and fires two Reaper-class torpedoes in tandem. An automatic loader prepares the next salvo from the magazine in seconds.",,,

(there are probably a bunch more similar cases in the CSV, but they're mixed in with a bunch of Oxford commas so I didn't look too deeply. I could go through it if you think it's worth addressing.)
Title: Re: The Typo Thread
Post by: David on May 20, 2021, 06:21:17 AM
^ Thank you, fixed those up! (Very old descriptions too - original Ivaylo vintage, not to throw the poor guy under the bus.)

I could never ask anyone to go through looking for loose commas, it's really not a big deal. Though if you do stumble across one and feel compelled to report it, you'll have my thanks.
Title: Re: The Typo Thread
Post by: Astro_Marcus on May 24, 2021, 11:18:52 AM
He/She mistake in the man who looks disappointed in seedy looking traders - see attached

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: David on May 25, 2021, 06:08:28 AM
Nice catch, somehow missed that one 'til now. Fixed!
Title: Re: The Typo Thread
Post by: RustyCabbage on May 25, 2021, 08:10:42 AM
No description yet for the Burst PD Laser (High Delay), present on Spark Interceptor Drones:
Spoiler
(https://cdn.discordapp.com/attachments/468654117363908632/846767060700495912/unknown.png)
[close]
Title: Re: The Typo Thread
Post by: David on May 25, 2021, 11:32:06 AM
(Yup, that's obscure.) Fixed, thanks!
Title: Re: The Typo Thread
Post by: tomatopaste on May 27, 2021, 02:01:07 AM
(https://i.imgur.com/EWqUki9.png)

This pirate boss was so popular they named the station after her
Title: Re: The Typo Thread
Post by: Addamere on May 27, 2021, 05:23:44 AM
(https://i.imgur.com/qVdfnae.png)

Quote
A quick review of $dcom_hisOrHer TriPad suggests that you'd need around 350 marines to carry off the operation.
Title: Re: The Typo Thread
Post by: Astro_Marcus on May 27, 2021, 02:50:53 PM
If you get caught by the Hegemony when you flee with the Gargoyle after the dataheist, it shows the dialog in the attached screenshot.
Instead of "traitor's mouth" I believe it should be "traitorous" (or possibly treacherous) mouth.
This whole sentence has weird grammar - I think her comment should be one sentence, not two.

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: AcaMetis on June 05, 2021, 04:56:35 AM
Looking at the remnants.faction file I noticed this:
Quote
   "displayName":"Remnants",
   "displayNameWithArticle":"the remnant",
   "displayNameLong":"AI Remnants",
   "displayNameLongWithArticle":"the AI Remnants",
I'm assuming the missing capitalization in "the remnant" is a bug, though I've no idea where (if anywhere) this text shows up ingame, and whether it's actually incorrect in context.
Title: Re: The Typo Thread
Post by: Egren on June 07, 2021, 08:52:32 AM
The "Back alley pather" is still referred to as always being female, which can clash with the 0.95 feature of recruiting "her", since the recruitable officer can be either gender.

"screenshot"
(https://i.imgur.com/9Q97Tug.png)
[close]
Title: Re: The Typo Thread
Post by: tomatopaste on June 07, 2021, 09:07:43 AM
The "Back alley pather" is still referred to as always being female, which can clash with the 0.95 feature of recruiting "her", since the recruitable officer can be either gender.

"screenshot"
(https://i.imgur.com/9Q97Tug.png)
[close]

that mercenary portrait is someone's grandma
Title: Re: The Typo Thread
Post by: IonDragonX on June 07, 2021, 09:45:39 AM
The "Back alley pather" is still referred to as always being female, which can clash with the 0.95 feature of recruiting "her", since the recruitable officer can be either gender.
"screenshot"
(https://i.imgur.com/9Q97Tug.png)
[close]
that mercenary portrait is someone's grandma
"Salty Petra" to all the Quill18 fans out there.
Title: Re: The Typo Thread
Post by: David on June 07, 2021, 10:31:29 AM
Instead of "traitor's mouth" I believe it should be "traitorous" (or possibly treacherous) mouth.

Let me make an argument here: they're accusing the player of being a traitor, so the player's mouth is a traitor's mouth. The mouth hasn't been treacherous because if it was that would make the player betrayed by their own mouth, for example if they said something they didn't mean to say.

This whole sentence has weird grammar

This I will accept.

(Everything else is either fixed or intended, thanks for the reports!)
Title: Re: The Typo Thread
Post by: IonDragonX on June 07, 2021, 02:35:50 PM
Instead of "traitor's mouth" I believe it should be "traitorous" (or possibly treacherous) mouth.
Let me make an argument here: they're accusing the player of being a traitor, so the player's mouth is a traitor's mouth. The mouth hasn't been treacherous because if it was that would make the player betrayed by their own mouth, for example if they said something they didn't mean to say.
In that case, it seems like they are addressing the player in both the second and third person simultaneously. Gargoyle is also a great distraction in the scene. He's a criminal that could likely be classified as treasonous. He's also so flamboyantly verbose that references to "the mouth" just seem to magnetize to him if he's nearby.
Title: Re: The Typo Thread
Post by: WeiTuLo on June 13, 2021, 08:43:56 PM
Sindrian officer selling lobsters in the bar says "cyro-stabilized" instead of "cryo-stabilized".
Title: Gender bending dialogue
Post by: RiqueSector on June 23, 2021, 12:25:15 PM
Going around bars looking for quests, found an angry man with a datapad rambling about disrupting the operations of a competitor. Multiple times the game refers to him with female pronouns

Same dialogue as Reply #679, including the funky name right before the marine count

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Vyn on June 25, 2021, 04:04:04 AM
Didn't see this one in forum search results. In the Fikenhild storyline mission when visiting Bione Lata, there is a duplicate "of" in the text.

Quote
You buzz at the doorway to one of the outer compounds, the green hint of of lawn showing through the translucent vitreous strip at the top of the wall.
Title: Re: The Typo Thread
Post by: Vyn on June 27, 2021, 04:36:53 PM
When one visits the Galatia Academy after completing the mission to find Scylla Coureuse and decoding the Kallichore Archives, there's an extra "an" in the text:

Quote
"Captain," your comm officer says, "It's an Academician Sebestyen. He'd like to speak with you."

Edit: this same typo appears again after exploring the Alpha Site, completing the Ziggurat quest, then revisiting the academy.
Title: Re: The Typo Thread
Post by: iginjw on June 27, 2021, 09:02:50 PM
Spoiler
(https://i.imgur.com/ic9CxJw.png)
[close]
When breaking Elissa Zal out of Kanta's Den via marines, "Possible" is used rather than "Possibly" when referring to incoming mines. It is visible at the bottom right of the chunk of text.
Title: Re: The Typo Thread
Post by: Vyn on June 29, 2021, 07:17:40 AM
After one obtains the Ziggurat, a set of bar conversations with faction agents are unlocked. When speaking with the Hegemony agent Lynn Osborn, there are multiple references to "c-con" thugs, but the term seems to change during some conversation choices...

Quote
You note the c-com covering the room fall away.

Title: Re: The Typo Thread
Post by: Deshara on July 07, 2021, 10:11:52 PM
valkyrie description needs a period in between moot & the
Title: Re: The Typo Thread
Post by: Dufaer on July 09, 2021, 01:14:44 AM
In a bar:
Quote
It takes you only halfway through a light drink before you have the angry man opening up about her problems.
"man", "her". Should be "his" instead.

Later in the same dialogue:
Quote
A quick review of $dcom_hisOrHer TriPad suggests
So that's also broken.
Title: Re: The Typo Thread
Post by: RustyCabbage on July 14, 2021, 03:29:16 PM
In com.fs.starfarer.api.impl.campaign.terrain.EventHorizonPlugin.java:
Quote
tooltip.addPara("The drive field is also distrupted, making getting away from the event horizon more difficult.", pad);

Also, not a typo, but in data/missions/hornetsnest/mission_text.txt:
Quote
It is clear that either Kanta herself or someone on a high rung of her organization has taken offense at Ibrahim's salvage operation, for the usual in-fighting among the vultures has ceased and a distressingly large (though low-tech) cruiser has appeared on long-range sensors.
It might help mitigate people's perception that low tech is inferior to the other techs by design if the game didn't offer some subtle jabs at it as well.  ;)
Title: Re: The Typo Thread
Post by: Schwartz on July 17, 2021, 02:07:39 AM
Rift Lance weapon tooltip:

"...that the Creator may renew our us..."
Title: Re: The Typo Thread
Post by: Morrokain on July 20, 2021, 08:04:27 PM
Rule: ome_greetingMercPlayerWasJerk

"I've heard of you, $playerName, and despite your, ah, mixed reputation, I am willing to deal. After all," $heOrShe takes a philosophical tone, "I wouldn't be a mercenary if the offer of enough credits didn't turn my head against by better judgment."



Also see the bottom portion of this screenshot - looks like a gender variable isn't available or is incorrectly spelled or something:

(https://i.imgur.com/cVgvwBa.png)
Title: Re: The Typo Thread
Post by: Morrokain on July 22, 2021, 04:47:53 PM
(Sorry if any of these have already been posted and fixed btw. I haven't followed the thread too closely.)

"The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating levels. A heavy missile hardpoint complements the loadout by enabling the Champion to unleash a crippling strikes without taxing flux levels. The Champion is a solid and capable contender, able to face capital ships on the battle-line.

A relatively recent design, the Champion is a product of the historically recent ""Cruiser School"" naval revolution that never saw active service in the pre-collapse Domain Armada. Although prototypes were constructed and forge-ready specifications distributed to several battlegroups, the Chamption was never cleared for active deployment due to an ongoing lawsuit between Altair Exotech and Orion Shipyards. Each megacorp accused the other of industrial espionage and innappropriately influencing the Armada officers overseeing the procurement process. The truth was more complex, inflaming longstanding rivalries in the officer corps as the investigatory committee called witness after witness. The Collapse prevented any sort of conclusive ruling from reaching the Persean Sector however, and now the entire matter is considered irrelevant. With the discovery of Champion plans on a Domain armaments courier, the warship was quickly put into service by the fleet of the Persean League, among others."
Title: Re: The Typo Thread
Post by: Alphastring on August 13, 2021, 01:40:52 PM
Sorry if this has already been mentioned, but:

"Church of Galactic Redeption" is missing an m in redemption.

(https://i.imgur.com/pHHhCvo.png)
Title: Re: The Typo Thread
Post by: SirHartley on August 21, 2021, 03:54:47 PM
"Domain-Era forge components is located" should be "are located"

(https://i.imgur.com/biWOSXA.png)
Title: Re: The Typo Thread
Post by: Histidine on September 11, 2021, 07:30:12 PM
Econ config mistake: Donn is size 4 while having the size 3 condition.
Title: Re: The Typo Thread
Post by: Wapno on September 20, 2021, 09:52:36 PM
Spoiler
(https://i.imgur.com/Ed3CEEl.png)
[close]
Quote
He flips through a series of null readouts on a datpad and, satisfied, sets it aside.

Dat pad
Title: Re: The Typo Thread
Post by: Timid on September 27, 2021, 01:02:23 PM
"Father has demanded I rid myself of an old frieghter I've been meaning to fix up, he says it's taking up valuable space in his orbital hangar. I think he's being tremendously unfair. Perhaps you could take it?"

The heck is an oppo?
"The oppo may be expecting you. We have intel on their defenses," the $manOrWoman places a datapad on the table for your inspection.
Title: Re: The Typo Thread
Post by: JunkerWillie on October 11, 2021, 09:52:19 AM
Here's what generated this typo:
Last Paragraph: A quick review of $dcom_hisorHer Tripad suggests that you'd need around 50 marines to carry off the operation.
Title: Re: The Typo Thread
Post by: Histidine on October 28, 2021, 09:49:10 PM
In the rogue AI variation of GAOutpost, the rules dialog doesn't actually write the 'bizarre project' string (in rules.csv row gaOpPlanetRogueAI).
Rather, the integer value $gaOp_bizarreProject gets substituted directly into the text, so it looks like e.g.
"It is forcing the researchers to work on 6Str." (when $gaOp_bizarreProject == 6)

The heck is an oppo?
"The oppo may be expecting you. We have intel on their defenses," the $manOrWoman places a datapad on the table for your inspection.
oppo gangnam style opposition

(well, the derivation is fairly obvious but I don't think I've heard the short form elsewhere)
Title: Re: The Typo Thread
Post by: David on October 29, 2021, 05:58:17 AM
In the rogue AI variation of GAOutpost, the rules dialog doesn't actually write the 'bizarre project' string (in rules.csv row gaOpPlanetRogueAI).
Rather, the integer value $gaOp_bizarreProject gets substituted directly into the text, so it looks like e.g.
"It is forcing the researchers to work on 6Str." (when $gaOp_bizarreProject == 6)

Ah jeez, it only does this when the random roll is 6 because we did "== 5" twice. Thanks for the report, fixed for next release!
Title: Re: The Typo Thread
Post by: poika on November 09, 2021, 03:33:41 PM
$dcom_hisOrHer

(https://i.imgur.com/NUxQ9Jv.jpg)
Title: Re: The Typo Thread
Post by: Timid on December 10, 2021, 12:36:28 PM
During some of the stage of...

Spoilers
You only need to be commissioned to Hegemony for the "1st stage" of the Sword of Eventide.

The 2nd stage and afterward do not require you to be commissioned to Hegemony.

I find it weird since they always refer to you as the auxiliary and as if you're commissioned even you may lose it on the 2nd stage.
[close]
Title: Re: The Typo Thread
Post by: David on December 10, 2021, 12:44:01 PM
During some of the stage of...

Spoilers
You only need to be commissioned to Hegemony for the "1st stage" of the Sword of Eventide.

The 2nd stage and afterward do not require you to be commissioned to Hegemony.

I find it weird since they always refer to you as the auxiliary and as if you're commissioned even you may lose it on the 2nd stage.
[close]

Spoilers
Ah, heck. Sorta expected this to come up. Not a huge deal, will add a case to handle it later.
[close]

TLDR: NBD but will address later.
Title: Re: The Typo Thread
Post by: Histidine on December 11, 2021, 04:08:16 AM
SOE typos:
Spoiler
Rule soeIntroNeriene2b is inaccessible (option ID check looks for 2a), causing an error if player tries to pick it

soeDanceEscape2: "uniforned"

EDIT: Also missing punctuation at end of line:
soe_danceReplyFelt:"Hard to say. It felt like I ought to be here"
[close]
Title: Re: The Typo Thread
Post by: David on December 11, 2021, 06:34:49 AM
^ Thanks! Fixed these up on our end; I'm sure Alex will slip them into whatever hotfix ends up going out.
Title: Re: The Typo Thread
Post by: Hiruma Kai on December 11, 2021, 06:28:38 PM
Spoiler
Main story line, Conversation with Daud during "At the Gates".  In response to "Do you trust Baird?", the reply "No. Not at all." has a minor typo in the following text.
"envory" I'm pretty sure should be "envoy".
[close]
Title: Re: The Typo Thread
Post by: Zym on December 11, 2021, 06:50:04 PM
Adaptive Phase Coils description says "greadly" instead of "greatly".

(https://i.imgur.com/58nkrKC.png)
Title: Re: The Typo Thread
Post by: Alex on December 11, 2021, 06:51:32 PM
Adaptive Phase Coils description says "greadly" instead of "greatly".

Fixed this one up, ty.
Title: Re: The Typo Thread
Post by: Histidine on December 11, 2021, 09:27:25 PM
SOE rules
soe_arriveAttendNever (option to delete invitation after deciding to do other stuff on Eventide first) does not actually have a rule, results in error. Deleting right away on arrival (soe_deleteInvite) works fine.
[close]
Title: Re: The Typo Thread
Post by: Embolism on December 12, 2021, 02:39:26 AM
Description of the Eradicator class calls it the "Eradictor" in the last sentence.

Description of the Ballistic Mastery skill says "ballisic" in the description of the rangefinder.

Description of the Carrier Group and Fighter Uplink skills says "offcers" when talking about the increased effect for officered ships.
Title: Re: The Typo Thread
Post by: adamzl on December 12, 2021, 11:09:38 AM
Running 0.95.1a-rc3, seed MS-5196210766781948584. Encountered a planet in the Hero system, with some sort of newline issue in the text:

(https://i.imgur.com/ka3UDrP.png)
Title: Re: The Typo Thread
Post by: IonDragonX on December 12, 2021, 11:18:39 AM
Running 0.95.1a-rc3
That was already HotFixed. Go download the latest version, 0.95.1a-rc5.
Title: Re: The Typo Thread
Post by: Histidine on December 13, 2021, 06:16:51 AM
Rules gaProbeMissionReturnHazard and gaProbeMissionReturnMissing are missing the ShowPersonVisual call, so they only show the Academy default visual while talking to Sebestyen-kun :(
Title: Re: The Typo Thread
Post by: David on December 13, 2021, 06:46:03 AM
Fixed all above typos & rules errors in dev. Thanks for the reports!
Title: Re: The Typo Thread
Post by: Embolism on December 14, 2021, 12:32:33 AM
From the pirate spysat bar quest:

"... flicks some ash from smouldering stim-stick onto the table" should be "from a smouldering stim-stick".
Title: Re: The Typo Thread
Post by: float on December 14, 2021, 02:29:29 AM
The last option in the bar event where the Hegemony questions you about hacking the Aztlan relay is missing the end quote.

rules.csv line 1351, "Am I under arrest, or can I go?
Title: Re: The Typo Thread
Post by: Histidine on December 14, 2021, 02:56:33 AM
I wrote down some cases of missing punctuation at end of text:

gaFCLaicailleVisit5Alamang: Coureuse spots the package of krill paste under your arm "Is that... Sub-Kay blue-bar? Where- how did you-"
gaFCFikenhildAdonyaB: "[...]I may be her mother, but I'm not stupid"
gaKAReturnToAcademy6: "Baird seems to study the passing conduits and vistas visible through the pod's bay windows, lost in thought. The silence grows, and you find that this may be an opportunity to ask something of the provost without interrupting one of her lectures"

And a reverse case in GAKABairdHubASel:
"I appreciate the irony of my objection, of course." She says.
should be 'of course," she says.' (or just bin the 'She says' bit' altogether and merge the quote with the next one)

EDIT: Missing article in gaKA_coureuseGargoyleOptSel
"Put me in nunnery"
Title: Re: The Typo Thread
Post by: David on December 14, 2021, 06:24:15 AM
How does my brain not see these aaaah!

(Thanks for all the detailed typo reports, all fixed in dev.)
Title: Re: The Typo Thread
Post by: float on December 14, 2021, 04:48:06 PM
Another missing end quote:

rules.csv row 2252, "The provost has a message, if you're ready to hear it.
Title: Re: The Typo Thread
Post by: David on December 15, 2021, 05:08:46 AM
^ Thanks, fixed!
Title: Re: The Typo Thread
Post by: libbmaster on December 16, 2021, 06:03:58 PM
Not sure if this has been mentioned yet:

Typo in the first line of the thumper description. "Rotatory" should be "Rotary"
Title: Re: The Typo Thread
Post by: David on December 17, 2021, 06:49:14 AM
Thank you, fixed in-dev!
Title: Re: The Typo Thread
Post by: Histidine on December 17, 2021, 06:22:04 PM
Unrelated thing: Buffalo's design type is High Tech, even though it has midline hull and engine styles (except for Buffalo (TT) which has high tech engine style).
Title: Re: The Typo Thread
Post by: Vind on December 18, 2021, 02:32:08 AM
Not exactly a bug but Galatia VIP transport mission can spawn Kanta's Den as target due to probably my neutral standing with pirates.

(https://i.postimg.cc/85FFGn46/screenshot006.png) (https://postimg.cc/bDhYHgKy)
Title: Re: The Typo Thread
Post by: Vind on December 18, 2021, 10:28:03 PM
In dialog with 2nd hegemony intercept fleet using SP point after Aztlan Hack:
Orcus Rau instead of Orcus Rao.
(https://i.postimg.cc/Gm8sBd6v/screenshot008.png) (https://postimg.cc/k2C5z3J5)
Title: Re: The Typo Thread
Post by: Vind on December 19, 2021, 05:54:37 AM
Mission to scan the gates, Luddic Church Fleet uses wrong address on male character. "Blessed Sister Fear-not,..."
(https://i.postimg.cc/2yRBsKm0/screenshot009.png) (https://postimg.cc/qhwRnQNK)
Title: Re: The Typo Thread
Post by: David on December 19, 2021, 06:29:31 AM
Thanks for the reports!

Kanta's Den: This is intended! The quest should acknowledge the piratical nature of the VIP.
Rau -> fixed in dev!
Sister Fear-not: She's not personally involved in the conversation, she's just being referenced as the spiritual leader of the person you're talking to & their fleet. (Probably would have been cleaner to just have her be the contact, eh. Ah well!)
Title: Re: The Typo Thread
Post by: Timid on December 19, 2021, 08:40:51 AM
Rau -> fixed in dev!

I ironically thought this was the attempt at an extravagant lie and was truly intentional.
Title: Re: The Typo Thread
Post by: Vind on December 19, 2021, 10:08:11 PM
Some kind of story inconsistency with 2 dialogs of Brother Cotton?. If you speak with him immediately after being intercepted by Luddic Knight (talk about acquired ship at independent bar) he denies sending knight to kill you but if you repeat same accusation during second meeting on epiphany (clone arc) he agrees.
I have only screen for second dialog:
(https://i.postimg.cc/SRfGn0fv/screenshot010.png) (https://postimg.cc/4Hnc0SM6)
Title: Re: The Typo Thread
Post by: Szasz on December 21, 2021, 09:14:04 AM
|
V

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Turbulator on December 22, 2021, 01:34:32 AM
High resolution sensors hull mod tool tip, refit screen, first line:

"A ship with a high resolution sensors increases the fleet's..."

I feel it should be either:

"A ship with high resolution sensors (+installed?) increases the fleet's..."
or
"A ship with a high resolution sensors package increases the fleet's..."


Hardened shields hull mod tool tip, refit screen:

"Reduces the amount of damage taken by shields by 15%"

There is no damage until something has been damaged. The shield for the most part is a binary system that converts potential damage to flux. Only armour and hull can be damaged. At best the shield's blocking effectiveness vs EMP can be temporarily weakened. In short if shields can't be damaged they can't take damage. And even if they could, if a hardened shield only takes 85% of the damage, where is the other 15% going!

After some iterations (spoiler warning) I think these are the best I can come up with:
"Improves the shield's damage to flux conversion by 15%"
"Improves the shield's ability to trade damage for flux by 15%"
"A hardened shield produces 15% less flux when struck"
"Strikes against this shield are 15% less effective"
"Lowers strike effectiveness on your shield by 15%"

Spoiler
"Reduces the effectiveness of weapons fire on the shields by 15%"
"Increases the efficiency by which the onboard shield converts damage to flux by 15%"
"Improves the shield's damage to flux conversion by 15%"
"Softens flux spikes through the shield via damage by 15%"
"Enables the shield to further blunt flux spikes from weapons fire by 15%"
"Enables the shield to better trade damage for flux by 15%"
"Improves the shields ability to trade damage for flux by 15%"
"Improves the shield's efficiency at trading damage for flux by 15%"
"Improves the shield's efficiency by trading 15% more damage for the same amount of flux"
"Enables the shield to consume 15% more damage for the same
"15% more damage is consumed by the shield in converting to flux"
"The shield consumes 15% more damage in converting to flux"
"The shield generates 15% less flux when converting damage"
"The shield generates 15% less flux when consuming damage"
"The shield generates 15% less flux when absorbing damage"
"The shield generates 15% less flux upon absorbing damage"
"The shield generates 15% less flux absorbing damage"
"Hardened shields generate 15% less flux absorbing damage."
"Hardened shields make 15% less flux when absorbing damage."
"Hardened shields create 15% less flux absorbing damage."
"Hardened shields create 15% less flux on damage absorption."
"Improves shields, creating 15% less flux on damage absorption."
"Reduces flux created on damage absorption by 15%."
"Reduces flux created at damage absorption by 15%."
"Reduces flux created by 15% absorbing damage."
"15% less flux created absorbing damage."
"15% less flux when absorbing damage."
"15% less flux when taking damage."
"15% less flux from taking damage."
"Generates 15% less flux from absorbing damage"
"Generates 15% less flux when blocking damage"
"Generates 15% less flux from damage with raised shields"
"15% less flux from damage through raised shields"
"15% less flux from damage absorbed through the shield"
"15% less flux from damage absorbed via the shield"
"15% less flux from damage blocked by the shield"
"-15% flux from damage blocked by the shield"
"-15% flux from damage absorbed by the shield"
"15% less flux from damage absorbed by the shield"
"15% less flux from strikes on the shield"
"15% less flux from strikes against the shield"
"15% less flux from hits on the shield"
"Generates 15% less flux from strikes against it"
"Generates 15% less flux when struck"
"A hardened shield generates 15% less flux when struck"
"A hardened shield produces 15% less flux when struck"
"A hardened shield emits 15% less flux when struck"
"All strikes on a hardened shield emit 15% less flux"
"Strikes on a hardened shield emit 15% less flux"
"Strikes on hardened shields emit 15% less flux"
"Blows vs hardened shields emit 15% less flux"
"Hardened shields emit 15% less flux per blow" (I may have gone too far here)
"Hardened shields emit 15% less flux a blow"
"Hardened shields emit 15% less flux a strike"
"Emits 15% less flux a blow"
"Emit 15% less flux when struck"
"Each strike emits 15% less flux"
"Strikes emit 85% flux"
"Strikes are only 85% efficient"
"Strikes on the shield become 85% efficient"
"Strikes against the shield are 85% efficient"
"Strikes on the shield are only 85% efficient"
"Potency of strikes on the shield are lowered to 85%"
"Potency of strikes on the shield fall to 85%"
"Potency of strikes on the shield fall by 15%"
"Potency of shield strikes fall by 15%"
"Damage through the shield falls by 15%"
"Flux damage falls by 15% through the shield"
"Flux stress falls by 15% through the shield"
"Flux sources fall by 15% through the shield"
"Strikes on the shield are now 85% efficient"
"Strikes on the shield now 85% potent"
"Lowers strike potential through the shield by 15%"
"Strike potential on the shield lowered by 15%"
"Strikes on the shield become 15% less effective"
"Strikes on the sheild become 85% effective"
"Strikes on the shield are 15% less effective"
"Strikes on the shield are 85% effective"
"Strikes on this shield are 15% less effective"
"Strikes against this shield are 15% less effective"
"Makes strikes on the shield 15% less effective"
"Reduces strike effectiveness on the shield by 15%"
"Lowers strike effectiveness on the shield by 15%"
[close]
Title: Re: The Typo Thread
Post by: Szasz on December 22, 2021, 03:30:34 AM
Hardened shields hull mod tool tip, refit screen:

"Reduces the amount of damage taken by shields by 15%"

There is no damage until something has been damaged. The shield for the most part is a binary system that converts potential damage to flux. Only armour and hull can be damaged. At best the shield's blocking effectiveness vs EMP can be temporarily weakened. In short if shields can't be damaged they can't take damage. And even if they could, if a hardened shield only takes 85% of the damage, where is the other 15% going!

After some iterations (spoiler warning) I think these are the best I can come up with:
"Improves the shield's damage to flux conversion by 15%"
"Improves the shield's ability to trade damage for flux by 15%"

"Strikes against this shield are 15% less effective"
"Lowers strike effectiveness on your shield by 15%"

Spoiler
"Reduces the effectiveness of weapons fire on the shields by 15%"
"Increases the efficiency by which the onboard shield converts damage to flux by 15%"
"Improves the shield's damage to flux conversion by 15%"
"Softens flux spikes through the shield via damage by 15%"
"Enables the shield to further blunt flux spikes from weapons fire by 15%"
"Enables the shield to better trade damage for flux by 15%"
"Improves the shields ability to trade damage for flux by 15%"
"Improves the shield's efficiency at trading damage for flux by 15%"
"Improves the shield's efficiency by trading 15% more damage for the same amount of flux"
"Enables the shield to consume 15% more damage for the same
"15% more damage is consumed by the shield in converting to flux"
"The shield consumes 15% more damage in converting to flux"
"The shield generates 15% less flux when converting damage"
"The shield generates 15% less flux when consuming damage"
"The shield generates 15% less flux when absorbing damage"
"The shield generates 15% less flux upon absorbing damage"
"The shield generates 15% less flux absorbing damage"
"Hardened shields generate 15% less flux absorbing damage."
"Hardened shields make 15% less flux when absorbing damage."
"Hardened shields create 15% less flux absorbing damage."
"Hardened shields create 15% less flux on damage absorption."
"Improves shields, creating 15% less flux on damage absorption."
"Reduces flux created on damage absorption by 15%."
"Reduces flux created at damage absorption by 15%."
"Reduces flux created by 15% absorbing damage."
"15% less flux created absorbing damage."
"15% less flux when absorbing damage."
"15% less flux when taking damage."
"15% less flux from taking damage."
"Generates 15% less flux from absorbing damage"
"Generates 15% less flux when blocking damage"
"Generates 15% less flux from damage with raised shields"
"15% less flux from damage through raised shields"
"15% less flux from damage absorbed through the shield"
"15% less flux from damage absorbed via the shield"
"15% less flux from damage blocked by the shield"
"-15% flux from damage blocked by the shield"
"-15% flux from damage absorbed by the shield"
"15% less flux from damage absorbed by the shield"
"15% less flux from strikes on the shield"
"15% less flux from strikes against the shield"
"15% less flux from hits on the shield"
"Generates 15% less flux from strikes against it"
"Generates 15% less flux when struck"
"A hardened shield generates 15% less flux when struck"
"A hardened shield produces 15% less flux when struck"
"A hardened shield emits 15% less flux when struck"
"All strikes on a hardened shield emit 15% less flux"
"Strikes on a hardened shield emit 15% less flux"
"Strikes on hardened shields emit 15% less flux"
"Blows vs hardened shields emit 15% less flux"
"Hardened shields emit 15% less flux per blow" (I may have gone too far here)
"Hardened shields emit 15% less flux a blow"
"Hardened shields emit 15% less flux a strike"
"Emits 15% less flux a blow"
"Emit 15% less flux when struck"
"Each strike emits 15% less flux"
"Strikes emit 85% flux"
"Strikes are only 85% efficient"
"Strikes on the shield become 85% efficient"
"Strikes against the shield are 85% efficient"
"Strikes on the shield are only 85% efficient"
"Potency of strikes on the shield are lowered to 85%"
"Potency of strikes on the shield fall to 85%"
"Potency of strikes on the shield fall by 15%"
"Potency of shield strikes fall by 15%"
"Damage through the shield falls by 15%"
"Flux damage falls by 15% through the shield"
"Flux stress falls by 15% through the shield"
"Flux sources fall by 15% through the shield"
"Strikes on the shield are now 85% efficient"
"Strikes on the shield now 85% potent"
"Lowers strike potential through the shield by 15%"
"Strike potential on the shield lowered by 15%"
"Strikes on the shield become 15% less effective"
"Strikes on the sheild become 85% effective"
"Strikes on the shield are 15% less effective"
"Strikes on the shield are 85% effective"
"Strikes on this shield are 15% less effective"
"Strikes against this shield are 15% less effective"
"Makes strikes on the shield 15% less effective"
"Reduces strike effectiveness on the shield by 15%"
"Lowers strike effectiveness on the shield by 15%"
[close]
Certainly a lot of effort is put into descriptions in Starsector, because most of them also implies what a specific item does NOT do and Hardened Shields is no exception. I've never had any problem using something for the first time effectively solely relying on its description. For this reason the above suggestions are inaccurate because more are going on during damage absorption with shields, like upkeep costs, EMP arcing through them, scripted debuffs, etc., however
"A hardened shield produces 15% less flux when struck"
is almost accurate, just insert hard in front of flux.
Title: Re: The Typo Thread
Post by: Turbulator on December 22, 2021, 05:17:11 AM
I've never had any problem using something for the first time effectively solely relying on its description.
You can certainly get a general "Make shield strong!" idea using the description but it still remains innacurate which I'd like to remedy.
For this reason the above suggestions are inaccurate because more are going on during damage absorption with shields, like upkeep costs, EMP arcing through them, scripted debuffs, etc., however
You're right about EMP attacks since they can also be considered a strike so I'd cross off the bottom two but what do upkeep costs and scripted debuffs have to do with Hardened Shields? Unless I'm mistaken, neither are affected and if they are, it doesn't hint at them. Keep in mind this is just changing the first line. It continues on to talk about how it affects the blocking of EMP damage which I'd like explained further.
"A hardened shield produces 15% less flux when struck"
is almost accurate, just insert hard in front of flux.
You're telling me the damage to flux conversion only applies strikes that deal hard flux?
Title: Re: The Typo Thread
Post by: Szasz on December 22, 2021, 05:48:18 AM
Spoiler
I've never had any problem using something for the first time effectively solely relying on its description.
[close]
You can certainly get a general "Make shield strong!" idea using the description but it still remains innacurate which I'd like to remedy.
That's not what I'm saying. From the current description I get that the 15% reduction:
 - only applies to basic weapon damage listed on their respective statistics tooltip and not their indirect special effects that do not involve damage (seen modded weapons that make the target more vulnerable to explosions or suck them into a black hole? that would probably help perceive what I mean but can't express well)
 - is multiplicative
Spoiler
For this reason the above suggestions are inaccurate because more are going on during damage absorption with shields, like upkeep costs, EMP arcing through them, scripted debuffs, etc., however
[close]
You're right about EMP attacks since they can also be considered a strike so I'd cross off the bottom two but what do upkeep costs and scripted debuffs have to do with Hardened Shields? Unless I'm mistaken, neither are affected and if they are, it doesn't hint at them. Keep in mind this is just changing the first line. It continues on to talk about how it affects the blocking of EMP damage which I'd like explained further.
"hardened shields generate 15% less flux on hit" and similar descriptions would for example incorrectly suggest that keeping the shields raised also generates 15% less soft flux during a strike - which it explicitly doesn't do.

Spoiler
"A hardened shield produces 15% less flux when struck"
is almost accurate, just insert hard in front of flux.
[close]
You're telling me the damage to flux conversion only applies strikes that deal hard flux?
Oh no, darn, you're right, there's also beam weapons. Well, that's a tough one. Current description is fine enough tbh. Almost all games use the term damage this way but if you can come up with the perfect description which is clear and unambigous for everyone, I'm all for it.
Title: Re: The Typo Thread
Post by: float on December 22, 2021, 12:38:17 PM
There is no damage until something has been damaged. The shield for the most part is a binary system that converts potential damage to flux. Only armour and hull can be damaged.

This is conflating the real-life qualitative definition of damage with video-game abstractions of damage. In pretty much every video game, damage is a numerical figure that represents how strong an attack or a weapon is. Weapons deal damage. Weapons hit shields. Therefore, shields take damage. Shields taking damage does not mean that they are physically damaged like a car is physically damaged in a crash. It simply means that they receive a number and act on that number... usually by reducing their hitpoints by that amount (yes, in many games, shields have hitpoints), or in this case, by raising flux by that amount.

If you're going to go this far to nitpick, why not argue that armor and hull being damaged in this game doesn't make sense, either? It's not like physical objects have a hitpoints counter such that they work perfectly fine at 1 HP, but then if you so much as to scratch an object with 1 HP, it instantly disintegrates.

Anyway, there isn't anything wrong with how hardened shields is currently described.
Title: Re: The Typo Thread
Post by: Wyvern on December 22, 2021, 07:55:06 PM
0.95.1a-RC6:

On a derelict artifact recovery mission, got the variant where it was looted by pirates that are now lurking in a nearby system.

"It becomes clear that these pirates knew something special was on the derelict and came here looking for it. They were also been caching supplies nearby,"

The word 'been' should probably be removed.
Title: Re: The Typo Thread
Post by: Turbulator on December 23, 2021, 07:49:24 AM
Spoiler
I've never had any problem using something for the first time effectively solely relying on its description.
[close]
You can certainly get a general "Make shield strong!" idea using the description but it still remains innacurate which I'd like to remedy.
That's not what I'm saying. From the current description I get that the 15% reduction:
 - only applies to basic weapon damage listed on their respective statistics tooltip and not their indirect special effects that do not involve damage (seen modded weapons that make the target more vulnerable to explosions or suck them into a black hole? that would probably help perceive what I mean but can't express well)
 - is multiplicative
Spoiler
For this reason the above suggestions are inaccurate because more are going on during damage absorption with shields, like upkeep costs, EMP arcing through them, scripted debuffs, etc., however
[close]
You're right about EMP attacks since they can also be considered a strike so I'd cross off the bottom two but what do upkeep costs and scripted debuffs have to do with Hardened Shields? Unless I'm mistaken, neither are affected and if they are, it doesn't hint at them. Keep in mind this is just changing the first line. It continues on to talk about how it affects the blocking of EMP damage which I'd like explained further.
"hardened shields generate 15% less flux on hit" and similar descriptions would for example incorrectly suggest that keeping the shields raised also generates 15% less soft flux during a strike - which it explicitly doesn't do.
Okay that makes sense. And I'll try keep those points in mind.

Weapons deal damage. Weapons hit shields. Therefore, shields take damage. Shields taking damage does not mean that they are physically damaged like a car is physically damaged in a crash. It simply means that they receive a number and act on that number... usually by reducing their hitpoints by that amount (yes, in many games, shields have hitpoints), or in this case, by raising flux by that amount.
I don't think that's correct. For the most part games with any reference to damage all follow the same principles. What you are thinking of is potential damage. And I guess it's shortened to "damage" for brevity but also because it is assumed everyone understands that it really means "damage if it hits it's target" which I shall now refer to in italics. This doesn't yet sink my argument but for now damage =/= damage.

All weapons deal damage normally when aimed at the hull since it can be damaged but shields don't work this way. And while there are weapons that are better aimed at shields; sure on the surface you are targetting the shield but you're only doing it to flood the flux system (the real target). By viewing the shield the other way round, no longer is it wasted damage but "flux potential" production or flux since again it's not flux until it hits; so if the real target is the flux system, the shield is just the path to access to it.

The funny thing is, if you take no perspective when you fire a weapon you are actually creating something that's neither flux nor damage, it's just 'potential'. Only when it hits does the potential collapse to either damage or flux and so any reference to damage when discussing shields make no sense since you've entered the flux realm. A hardened shield lowers the potential for flooding the target flux system. A system which by design can not be damaged and so the use of damage and damage is inaccurate.

If we were to go further, hull and armour convert potential to damage and the shield, potential to flux. For complete accuracy all should be redefined from the perspective of 'potential'. No longer would weapons have a "Damage type" but a "Potential type". No more "Damage per second" unless it hits armour and hull, it's "Potential per second". Ridiculous I know and I'm not looking for these changes. This just helps me understand what's really going on; and since in this game, damage is equivalent to potential I can just about accept that shields take damage. So now we can agree, if you can accept that damage is actually just 'potential'.

If you're going to go this far to nitpick, why not argue that armor and hull being damaged in this game doesn't make sense, either? It's not like physical objects have a hitpoints counter such that they work perfectly fine at 1 HP, but then if you so much as to scratch an object with 1 HP, it instantly disintegrates.
I have no problems with armour and hull so I have no reason to but if I do, I'll try!

Anyway, there isn't anything wrong with how hardened shields is currently described.
The problem now is that it still doesn't make sense because even from this perspective shields always take 100% (potential)damage no matter what, otherwise you'd know about it. In reducing a shields ability to absorb potential by 15% means potential damage getting through to the ship which we never experience… And that is now what's ultimately wrong with it.
Title: Re: The Typo Thread
Post by: Szasz on December 23, 2021, 09:27:20 AM
Spoiler
Weapons deal damage. Weapons hit shields. Therefore, shields take damage. Shields taking damage does not mean that they are physically damaged like a car is physically damaged in a crash. It simply means that they receive a number and act on that number... usually by reducing their hitpoints by that amount (yes, in many games, shields have hitpoints), or in this case, by raising flux by that amount.
I don't think that's correct. For the most part games with any reference to damage all follow the same principles. What you are thinking of is potential damage. And I guess it's shortened to "damage" for brevity but also because it is assumed everyone understands that it really means "damage if it hits it's target" which I shall now refer to in italics. This doesn't yet sink my argument but for now damage =/= damage.

All weapons deal damage normally when aimed at the hull since it can be damaged but shields don't work this way. And while there are weapons that are better aimed at shields; sure on the surface you are targetting the shield but you're only doing it to flood the flux system (the real target). By viewing the shield the other way round, no longer is it wasted damage but "flux potential" production or flux since again it's not flux until it hits; so if the real target is the flux system, the shield is just the path to access to it.

The funny thing is, if you take no perspective when you fire a weapon you are actually creating something that's neither flux nor damage, it's just 'potential'. Only when it hits does the potential collapse to either damage or flux and so any reference to damage when discussing shields make no sense since you've entered the flux realm. A hardened shield lowers the potential for flooding the target flux system. A system which by design can not be damaged and so the use of damage and damage is inaccurate.

If we were to go further, hull and armour convert potential to damage and the shield, potential to flux. For complete accuracy all should be redefined from the perspective of 'potential'. No longer would weapons have a "Damage type" but a "Potential type". No more "Damage per second" unless it hits armour and hull, it's "Potential per second". Ridiculous I know and I'm not looking for these changes. This just helps me understand what's really going on; and since in this game, damage is equivalent to potential I can just about accept that shields take damage. So now we can agree, if you can accept that damage is actually just 'potential'.

If you're going to go this far to nitpick, why not argue that armor and hull being damaged in this game doesn't make sense, either? It's not like physical objects have a hitpoints counter such that they work perfectly fine at 1 HP, but then if you so much as to scratch an object with 1 HP, it instantly disintegrates.
I have no problems with armour and hull so I have no reason to but if I do, I'll try!

Anyway, there isn't anything wrong with how hardened shields is currently described.
The problem now is that it still doesn't make sense because even from this perspective shields always take 100% (potential)damage no matter what, otherwise you'd know about it. In reducing a shields ability to absorb potential by 15% means potential damage getting through to the ship which we never experience… And that is now what's ultimately wrong with it.
[close]
Okay now I get it. And I agree for two (selfish) reasons.
 1, It always felt weird that shields work in a twisted way in this game. They are almighty and turn all "damage" into exhaustion of the power grid (be it the reactor itself or buffers/coolant). I'd like to damage the force field itself. Punch a hole for example with repeated attacks so projectiles would get higher chance of penetrating the shield in that location. The insane inaccuracy and recoil current weapon systems have would make this behaviour interesting.
 2, I like potential. Ultimately we are measuring how potent a weapon is.
However, we can't simply replace every instance of "damage" in the descriptions with "potential" or "potential damage" or whatever abstraction. The game needs to present it in a way so it is understandable for any player. Others will still call this nit-picking no matter what and move on.

shields always take 100% (potential)damage no matter what
I don't get this phrase, the whole sentence in fact. What were you trying to communicate here? Shields convert strike energy with variable efficiency. Strike energy (darn it's indeed not damage) type and the shield efficiency statistic (usually 0.8 for destroyers) govern this value. For example 100 kinetic damage potential taxes a regular destroyer's flux grid by 100*2*0.8=160 units.
Title: Re: The Typo Thread
Post by: Timid on December 23, 2021, 10:18:32 AM
"Great! I you won't regret it."
Title: Re: The Typo Thread
Post by: Szasz on December 25, 2021, 01:41:06 AM
I think it is "efficacy" in this case.

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Turbulator on December 25, 2021, 02:23:35 AM
2, I like potential. Ultimately we are measuring how potent a weapon is.
However, we can't simply replace every instance of "damage" in the descriptions with "potential" or "potential damage" or whatever abstraction. The game needs to present it in a way so it is understandable for any player. Others will still call this nit-picking no matter what and move on.
I couldn't agree more. We can't replace it and I wouldn't want that either. Just having a means to explain away the idea of damage by thinking really it's just a substitution for 'potential' (or whatever you like) makes the use of it... acceptable. I guess it's like Pi vs Tau.

I think the fact it's such a compelling game makes people more willing to accept without too much thought but for me it's all the more reason to care, to push it as far as it can go and I think it's just nice when things make more sense; so if it means being a nit picker, for this game I think it's worth it, if I'm not causing too much trouble.
shields always take 100% (potential)damage no matter what
I don't get this phrase, the whole sentence in fact. What were you trying to communicate here? Shields convert strike energy with variable efficiency. Strike energy (darn it's indeed not damage) type and the shield efficiency statistic (usually 0.8 for destroyers) govern this value. For example 100 kinetic damage potential taxes a regular destroyer's flux grid by 100*2*0.8=160 units.
Okay, if...
[P --> Potential and what the game currently calls "damage"] (/w units 'p')
[ModWvSh --> Weapon Modifier vs Shield] (unitless)
[HF --> Hard Flux] (/w units 'f')
[E --> Shield conversion Efficiency] (/w units 'fp^-1')

Then normally:
HF = (P * ModWvSh) * (E)

And what Hardened Shields do:
HF = (P * ModWvSh) * (E * 0.85)

Nice and simple...

What Hardened Shield says: "Reduces the amount of damage taken by shields by 15%"

Every shield I know of in game takes 100% all the "damage" from a strike and converts to flux no matter what. Whether from a weapon that unleashed 90% "stock weapon damage" or 190% "stock weapon damage", whatever that value is will be taken to convert to flux. The hullmod affects the back end. We know this because the flux/"damage" ratio is improved. But this description to me suggests an improvement to the front end. This causes conflict and creates two possible scenarios, in which both would actually see no improvement to the flux/"damage" ratio as all now come from the shield taking less "damage".

Scenario 1
Spoiler
It's my thinking that the shield only interacts with "damage" once and that comes in the form of taking the "damage" with any reduction applied to how much shall be allowed for flux calculation. So with that thinking if a Hardened Shield doesn't take all the "damage" anymore then the idea that "Every shield regardless takes 100% all the "damage"" must be thrown out the window! Instead it introduces the first and worst conflicting scenario that Hardened Shields actually work on a completely different system to what we know.

By allowing shields to reduce the taken damage also means to ignore "damage" and opens the possibility that any part of the maximum percentage of "damage" a weapon can produce that exceeds what the shield can take is ignored.

In this scenario a weapon does 100% "stock weapon damage" and a Normal Shield takes 100% "stock weapon damage" while Hardened Shields by the description now takes 85% "stock weapon damage", essentially ignoring 15%; and so creates 15% less hard flux compared to normal... great!  But what of the ignored "damage"? Does it go to some unknown dimension? Should the ship be taking damage per shield strike now? And why don't Normal Shields work this way? None occur but if the first were true, further questions arise like... Will my ship be damaged later on? And does the ignored percentage apply to the very act of taking "damage" or the taken "damage and would that make my shield sentient?! Could it unleash all that "damage" as damage against me if it gets upset?! Or better yet, can I use this free "damage" to damage others when I'm upset?

It gets even worse when introducing "damage" modifiers because if you've spent a skill point and are now able to do 115% "stock weapon damage" now a Hardened Shield ignores 30% of it! In this scenario it would only work as we expect if all weapons always produced 100% "stock weapon damage".
 
If you need the equations...
Spoiler
Again:
[P --> Potential] (reminder that we currently call "damage" /w units 'p')
[ModWvSh --> Weapon type Modifier] (unitless)
[HF --> Hard Flux] (/w units 'f')
[E --> Shield conversion Efficiency] (w/ units 'fp^-1')

Now introducing:
[D --> Damage, Real genuine damage TM] (/w units 'd')
[PtoD = 1 --> Potential to Damage] (a constant /w units dp^-1)
[ModP --> some theoretical variable that determines the overall percentage buff to be applied to the weapon's Potential, most of which found from combat skills] (unitless)
[StockShieldP --> Normal Potential accepted by shield] (unitless)
[ShieldModP --> Some theoretical variable that determines the overall percentage buff to be added to StockP] (unitless)
[MaxP = StockShieldP + ShieldModP --> Maximum Potential taken by the shield](unitless)
[UnP = ModP - MaxP --> Unused Potential, left over potential not taken by shields] (unitless)
[PSt --> Stored Potential] (/w units 'p')

The first step is determining whether the shield can take all the Potential using UnP:

If UnP less than or equal to 0
Then the shield can take all the Potential and we use ModP instead of MaxP for HF calculation:
HF = ((ModP * P) * ModWvSh) * (E)

Nice and easy.

If UnP is greater than 0
Then the shield can't take all the Potential and we use use MaxP for HF calculation and UnP for any further calculation:
HF = ((MaxP * P)* ModWvSh) * (E)

And for the Unused Potential. If the remainder...
-is transformed to damage:
D = (UnP * P) * PtoD

-is stored:
PSt = UnP * P

-decays, then nothing. But again, imagine all your buffs from combat skills allowing you to let's say double the Potential of your weapons just negated because the shield won't take it; 135% potential lost. It would be like those kids on the playground that just make up special rules for themselves. Kid 1 to Kid 2: "You're supposed to be out!", Kid 2:"Nope", Kid 1:"Why?!", Kid 2 "Cause I said so!".

And Hardened Shield would just make ShieldModP 0.15 less so:
[MaxP = StockP + (ShieldModP - 0.15)]
[close]
[close]
Scenario 2
Spoiler
If Hardened Shields interacted with "damage" twice the situation would be closer to reality as you could take in the "damage" and then reduce the "damage" taken and that would allow for any amount of "damage" but that's still 15% "damage" not being accounted for every time.

But the equations are simpler...
Spoiler
[P --> Potential] (reminder that we currently call "damage" /w units 'p')
[ModWvSh --> Weapon type Modifier] (unitless)
[HF --> Hard Flux] (/w units 'f')
[E --> Shield conversion Efficiency] (w/ units 'fp^-1')
[D --> Damage] (/w units 'd')
[PtoD = 1 --> Potential to Damage] (a constant /w units dp^-1)

HF = ((0.85 * P) * ModWvSh) * (E) , D = 0.15P * PtoD or 0.15P or nothing
[close]
[close]
In the end Hardened Shields is all about the improvement in the efficiency of the shield, not in the taking of "damage". I hope this illustrates what Hardened Shields actually implies as currently described.
Title: Re: The Typo Thread
Post by: Szasz on December 25, 2021, 03:53:02 AM
Well, yes. Regardless, people will still se it as nit-picking. You see, I presented a Sisyphean wish in another thread that the game should be more realistic. People either don't care or interpret the notion in a different way and adapt it to their own image so it would fit their agenda.
In the end the goal is the same -as with languages in general- so that people get the idea. Spoken language is often incorrect and over time (due to popularity) these terms gets accepted as correct, as uncomforting as it may be for precise people. Just as it happened with the term 'damage' in games. Get over it or present an incredibly mind-breaking solution that people simply cannot ignore.
Title: Re: The Typo Thread
Post by: Szasz on December 25, 2021, 04:02:56 AM
ps. Meanwhile I'm growing a lot of scepticism towards the current description. In a way it is indeed wrong. Consider this: hardened shields take 15% less damage. Sure, great, shields hold for longer, yay. But what happens with that 15% that wasn't blocked by the shields? Does it secretly gets through and damages the hull? Yikes. Or does it get reflected back at the enemy? That's beneficial. Or does it get deflected in a random direction and it may hit the rest of my fleet laying in wait to get deployed? It is really disturbing and the benefits of Hardened Shields may not worth the side effects.
Title: Re: The Typo Thread
Post by: Yendorc on December 25, 2021, 01:43:26 PM
The ambush mission (and the true and accurate history blogpost) talk about a planet called "Hana Pacha"

the planet in the game however is called "Hanan Pacha"
Title: Re: The Typo Thread
Post by: Turbulator on December 27, 2021, 08:46:26 AM
"Then she closes his eyes and nods her head."
'Requiescat in pace', she thinks to herself.

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Turbulator on December 28, 2021, 08:05:08 AM
"They were also been caching supplies..."

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Embolism on December 28, 2021, 08:41:25 AM
The Orbital Fusion Lamp and the Hypershunt Tap spells "miniaturised" as "minituarised".

Might be other instances of this elsewhere...
Title: Re: The Typo Thread
Post by: Vind on December 29, 2021, 03:31:16 AM
Intel History:
(https://i.postimg.cc/kXGvqp5L/screenshot042.png) (https://postimg.cc/dLMy9nr9)
Title: Re: The Typo Thread
Post by: SafariJohn on January 01, 2022, 12:24:53 PM
Various typos in rules and missions.

dspRaidFinished
I don't think the $dsp_personName variable ever gets assigned anywhere.

gaKAArroyoVisitBairdWhatOpt
The option text for gaKA_arroyoBairdWhat has "your" instead of "you"

gaKAReturnToAcademy9a
"Her's is" instead of "Hers is".

gaATGkantaRaidFinished4b2
"novas blinks" instead of "novas blink".

GAFindingCoureuse.java
"contacs" instead of "contacts"

ddroOfferTextContact1
I think "with a $ddro_aOrAnThing" should be "with $ddro_aOrAnThing".
Title: Re: The Typo Thread
Post by: David on January 03, 2022, 06:25:31 AM
Thanks everyone, all of the above should be taken care of in dev!
Title: Re: The Typo Thread
Post by: SCC on January 04, 2022, 10:39:17 AM
One of the tooltips states that ships get speed bonus when at 0 flux, "unless they are in a nebula". Not since whatever update it was that changed it...
Title: Re: The Typo Thread
Post by: Alex on January 04, 2022, 10:40:27 AM
Thank you! Fixed that one up.
Title: Re: The Typo Thread
Post by: Embolism on January 05, 2022, 04:47:47 AM
Don't have a typo but just want to say the new descriptions for the Mule and the Odyssey are appreciated.  ;D

Well... just one thing. Mule's new description says its medium turret is a "gimbaled mining utility attachment point", but it can't mount a mining blaster because it isn't a universal mount anymore (ironically the pirate version can).

EDIT:

Okay I actually do have a typo. The landing description for Chicomoztoc: "... as long as the Forges are kept safe and churning out mountains of goods, machinines..." should be machines.
Title: Re: The Typo Thread
Post by: Vyn on January 08, 2022, 03:16:10 PM
Version 0.95.1a-RC6
There is a typo in the codex description text for the Hyperion: "...a relatively heavy weapon weapon loadout..."

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Vyn on January 10, 2022, 08:19:09 PM
Version 0.95.1a-RC6

There may be a typo in the bar conversation text for the Combat Extraction mission: "The oppo may be expecting you..."

While it can be fashionable to use abbreviations and acronyms in a military context, this has not been the writing style for most of the story text in game, so reporting this as a possible typo here.

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Turbulator on January 11, 2022, 07:24:26 AM
"Your look back at your untouched drink."
You wonder why your look is back at your drink.
You scoop your look back up before people start giving you more looks.
...

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: JudasIscariot on January 11, 2022, 03:54:51 PM
I believe the underlined sentence should be "respond with deadly force"...

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Turbulator on January 13, 2022, 05:18:36 AM
Not sure on this one...
"..., officers reports,..."

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: David on January 13, 2022, 06:08:36 AM
Thanks, fixed all of the above!

Version 0.95.1a-RC6

There may be a typo in the bar conversation text for the Combat Extraction mission: "The oppo may be expecting you..."

While it can be fashionable to use abbreviations and acronyms in a military context, this has not been the writing style for most of the story text in game, so reporting this as a possible typo here.

Ah, the context here is that this mission is being given by an officer who is not in uniform but is obviously military, so the use of jargon is an intentional "tell".
Title: Re: The Typo Thread
Post by: Histidine on January 15, 2022, 08:23:00 AM
I noticed that Vigilance description hasn't been updated for its new hybrid mount, so it still says "energy and missile mounts".
Title: Re: The Typo Thread
Post by: Timid on January 17, 2022, 01:13:41 AM
(https://i.imgur.com/x6tqz1K.png)
Title: Re: The Typo Thread
Post by: Histidine on January 19, 2022, 08:23:34 AM
The YaribayFollowup option if you didn't give the cryptokeys to Daud has the wrong option ID: "gaATG_yaribayFollowup1", when it should be just "yaribayFollowup1".

(Also there's no check for whether you already had this conversation with Yaribay)
Title: Re: The Typo Thread
Post by: David on January 20, 2022, 11:38:24 AM
The YaribayFollowup option if you didn't give the cryptokeys to Daud has the wrong option ID: "gaATG_yaribayFollowup1", when it should be just "yaribayFollowup1".

(Also there's no check for whether you already had this conversation with Yaribay)

Oh no! Fixed in dev.

Also fixed other stuff reported above.
Title: Re: The Typo Thread
Post by: Vyn on January 20, 2022, 08:18:12 PM
This is from part of the conversation with Callisto Ibrahim during the main quest line, when asking about Kelise Astraia and the Hamatsu:

"Because disappearing with my favorite starship a pretty big breach of contract"

Probably needs an "is" in there.

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: David on January 21, 2022, 08:11:28 AM
This is from part of the conversation with Callisto Ibrahim during the main quest line, when asking about Kelise Astraia and the Hamatsu:

"Because disappearing with my favorite starship a pretty big breach of contract"

Probably needs an "is" in there.

Gah. Thank you, fixed in dev!
Title: Re: The Typo Thread
Post by: Vyn on January 21, 2022, 05:44:17 PM
In the conversation with Horus Yaribay during the main quest line, there is probably an extra word in the following sentence:

"... it need not be said that any decent authority would treat with you appropriately."

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Vyn on January 21, 2022, 06:08:00 PM
In the conversation with Finlay Siyavong during the main quest line, this word should be a "too":

"But I have used to much of your time already..."

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Vyn on January 26, 2022, 02:18:09 AM
In the dialogue about a Remnant station bounty from a bar mission:

Quote
That means operator like you.

Should probably be "an operator", "operators", or the rest of the conversation would need to be adjusted to give the contact a more consistent Russian flavor.

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Turbulator on January 27, 2022, 02:56:16 PM
Might be just me but I can't unsee it now. Where ever there is mention of the "14th", it appears as if there's a double space in front whether in the codex or conversation text which looks a little odd.
Title: Re: The Typo Thread
Post by: David on January 28, 2022, 05:36:02 AM
Thank you for the reports!

In the conversation with Horus Yaribay during the main quest line, there is probably an extra word in the following sentence:

"... it need not be said that any decent authority would treat with you appropriately."

Intended! Horus uses word structure that's a bit more British/formal/archaic to sound more aristocratic, and in this case it's also an ironic euphemism.

(The other thing you posted is indeed a typo.)

... and every posted above is fixed in-dev!

... Except for the 14th thing, that might be a text formatting/display issue? I'll forward it to Alex.
Title: Re: The Typo Thread
Post by: Zym on February 07, 2022, 01:08:35 AM
(https://i.imgur.com/Od2AW7z.png)

Says Syclla instead of Scylla.
Title: Re: The Typo Thread
Post by: David on February 07, 2022, 05:39:27 AM
Oof. Thanks, fixed in-dev!
Title: Re: The Typo Thread
Post by: Zym on February 08, 2022, 08:18:39 AM
(https://i.imgur.com/5hAm6nh.png)

It says "Your" instead of "You".
Title: Re: The Typo Thread
Post by: Turbulator on February 09, 2022, 02:11:55 AM
Have a few you may want to look at as well as some questions that may also help identify other typos.
Typos
Spoiler
trys -> tries (+Sebestyn) (https://imgbox.com/2eRN8WFe)
"miniaturehyperdrive" missing space (https://imgbox.com/oFjbZRAy)
"is not longer blocking" (https://imgbox.com/g4nRZPW6)
missing apostrophe (https://imgbox.com/M9stx74R)
[close]
Possible typos
Spoiler
Tau Hyperphysics department? (https://imgbox.com/wz7YPuKT)
the? Orbital Architecture... (https://imgbox.com/ekpHAbFg)
who seems? grateful and claims... (https://imgbox.com/PPxalZxU)
pick that up,? then... (https://imgbox.com/ldqENNW1)
the Quantum Chemistry department?. (https://imgbox.com/BkdFV8Ey)
[close]
Questions
Comms ID, Comms-ID, Comm ID... Comm directory, Comms directory... are they all valid?

Capital letters:
In speech text, there are many occassions the talker will gesture in some way mid sentence before continuing on with what they have to say. But the continued speech sometimes starts with a capital letter, and sometimes without despite the lack of a full stop. Is there any reason?

I'm not sure how many times I've seen it but on most occasions when referring to Baird, it's 'provost' but rarely it's 'Provost'. I thought it was 'Provost' in speech like this (https://imgbox.com/V4eiU8BX) but Vym's #777 image (lucky!) is an example against that and it makes me wonder why we aren't referred to as 'Captain' and also why 'nav' isn't 'Nav' and 'ops', 'Ops' etc...? Also found something of a similar vein with the 'Laicalle Executive Council' then 'Laicalle Habitat executive council'.

And why is it 'independents' and 'pirates' for missions but 'Independents' and 'Pirates' for Faction and Intel tabs?

If you could, please enlighten me on the above so I can lay my poor brain to rest; it would be much appreciated! :'(

Discontinuity
Searching the Groombridge habitat before speaking with the technicians doesn't acknowledge the fact the player knows what's there.

Taking the Hamatsu back to Callisto Ibrahim before starting the Ziggurat/Alpha site story line lacks acknowledgement from her.

Not jumping to the Galatia gate from Magec or using no gates and then travelling to the Academy still seems to imply they know what happened.
Title: Re: The Typo Thread
Post by: woenoe on February 21, 2022, 07:17:00 PM
Noticed a small type in Citidel Arcadia flavor text (last sentence):

Quote
Later, crude weapons pods and armored nodules assembled from hulks destined for Argeus were been added

not sure what the author was going for here, maybe were being added ?

or just remove being and leave it as were added.

Not sure how others managed screenshots, maybe not working because I'm fullscreen windowed display, Alt-PrintScrn didn't seem to work either.
Title: Re: The Typo Thread
Post by: PolkTech on February 23, 2022, 09:34:46 AM
Found not really a Typo but outdated description for the Planet Modifier "Organized Crime". It says "Increases demand for hand weapons", which aren't in the game any more.
Title: Re: The Typo Thread
Post by: SafariJohn on February 23, 2022, 10:42:20 AM
Organized Crime is not used in vanilla anymore either, so...
Title: Re: The Typo Thread
Post by: FAX on March 15, 2022, 05:54:39 AM
I'm not sure if this is a typo, most of time Agent Finlay is from Fleet Intelligence Service, but Cavin says he is from FleetSec.

He turns back to you. "Uh... let'see, it was Finlay. Agent Finlay something. He tried to appeal to my 'patriotism as a citizen of the League' and flashed his FleetSec ID at me. Ha! What a soulless minion of orthodoxy."

FleetSec- he means the Persean League internal intelligence apparatus. Interesting.
Title: Re: The Typo Thread
Post by: Timid on March 23, 2022, 02:50:26 PM
Coral Nebula's date format is inconsistent with the rest of the vanilla missions:
Quote
Date:   153.8.12
should be
Quote
Date:   153.08.12
Title: Re: The Typo Thread
Post by: Brookie on April 06, 2022, 11:26:54 PM
Just started playing, chose explorer and went to salvage the field, I believe it should say "the amount of resources" instead of "the amount resources".
(https://i.imgur.com/2dRYN0U.png)
Title: Re: The Typo Thread
Post by: David on May 12, 2022, 07:34:17 AM
All of the above are fixed in-dev.

If you could, please enlighten me on the above so I can lay my poor brain to rest; it would be much appreciated! :'(

Very comprehensive! Wow.

To answer your question: inconsistencies are generally the result of me screwing up.
Title: Re: The Typo Thread
Post by: 0mn1 on May 22, 2022, 11:55:44 AM
"volturnian lobster" not inclined?

[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: Timid on May 24, 2022, 01:12:55 AM
Quote
The academician-captain of the PLS Athena must leverage her ships' tactical maneuverability in a sudden, desperate fight for survival against a vastly superior Hegemony force.

Code
api.addToFleet(FleetSide.PLAYER, "aurora_Assault_Support", FleetMemberType.SHIP, "ISS Athena", true);

What did they mean by this? Is it ISS or PLS?
Title: Re: The Typo Thread
Post by: Histidine on June 08, 2022, 04:14:29 AM
Two code-related text bugs I found recently.

Neutral fleet, hostile faction
Broadly, fleets have three different relationship-based responses possible in rules.csv's OpenCommLink:
- Friendly response (when faction is friendly)
- Neutral response (when faction is neutral)
- Hostile response (when fleet is hostile)

There is no case for when faction is hostile but fleet is neutral. I think if this happens normally, the fleet just refuses to answer the comm link. But when it's in response to player turning transponder on when requested, the dialog fails to advance:
(https://i.imgur.com/jNNA0Ho.png)

Could be solved just by handling the case when no response is forthcoming after transponder is activated, I suppose. Certainly easier than redoing the OpenCommLink logic for all factions...
[close]

Commission annulment on relationship level
(https://i.imgur.com/1o4whUO.png)
Here it says favorable or better RepLevel is required to keep the commission. But this is the requirement to join, not to stay; staying only requires neutral or higher.
[close]
Title: Re: The Typo Thread
Post by: Alex on June 08, 2022, 12:06:41 PM
Two code-related text bugs I found recently.

Thank you! Fixed up the first one. The second one I think it's correct - it's showing you the requirement to get the commission back, which seems more relevant at that point.
Title: Re: The Typo Thread
Post by: Yendorc on July 05, 2022, 11:08:13 PM
Not really certain if it's a typo or not, but this has been bugging me for a while.

The Tac-Laser description mentions a "670nm marker beam".
670 nm wavelength results in red light.
The Tac-Laser is green.


at the same time, the Mining Laser also mentions a "670nm tracker beam".
And the Mining Laser is red.
Title: Re: The Typo Thread
Post by: David on July 06, 2022, 05:03:21 AM
"670nm marker beam" ... "670nm tracker beam"

Wow. TBH this is basically an oversight that's probably a decade old.

I've adjusted the numbers (though I might take them out, what with my No Numbers policy.)
Title: Re: The Typo Thread
Post by: Timid on July 17, 2022, 07:51:15 AM
Quote
"a sewing kit with strangly curved needles",
is strangly a word?
Title: Re: The Typo Thread
Post by: SpaceDrake on July 19, 2022, 01:28:18 PM
Quote
"a sewing kit with strangly curved needles",
is strangly a word?

Mr. Editor coming in to say that nope, that should definitely be "strangely".
Title: Re: The Typo Thread
Post by: David on July 19, 2022, 01:41:53 PM
^ Thanks, fixed!
Title: Re: The Typo Thread
Post by: Schwartz on July 25, 2022, 01:40:18 PM
Callisto Ibrahim:

"Disappearing with my favorite starship [is] a pretty big breach of contract."

Also, some other place, I don't remember where there was an instance of "weapons weapons".

Persean League quest fleet as I scanned the gates:

"then a another officer appears."
Title: Re: The Typo Thread
Post by: Schwartz on July 27, 2022, 05:29:06 AM
It's a little bit more than a typo, but in the conversation on Sindria, you first talk to the Executor's aide and then he turns into the Executor himself who you're not supposed to be able to talk to.

The same kind of ambiguous thing happens when you select the petition option.


[attachment deleted by admin]
Title: Re: The Typo Thread
Post by: David on July 27, 2022, 06:58:14 AM
Fixed all the above in-dev! Except...

It's a little bit more than a typo, but in the conversation on Sindria, you first talk to the Executor's aide and then he turns into the Executor himself who you're not supposed to be able to talk to.

The same kind of ambiguous thing happens when you select the petition option.


I can't reproduce this. Do you happen to be using a mod which alters interactions with Andrada? And/or can you tell me exactly how to make this happen? I started a new game, selected Andrada in the comm directory, got Balashi, then selected the petition option. It all seems to work correctly.
Title: Re: The Typo Thread
Post by: Schwartz on July 27, 2022, 07:57:19 AM
Shouldn't be... I'm using Captains Log, Combat Chatter, Console Commands, Starship Legends, Adjustable Skill Thresholds, A New Level of Confidence, Lazy/Magic Lib. Mostly just QoL and skill stuff.

The game in question is also an import from earlier 0.95 versions.
Title: Re: The Typo Thread
Post by: David on July 27, 2022, 08:23:33 AM
Shouldn't be... I'm using Captains Log, Combat Chatter, Console Commands, Starship Legends, Adjustable Skill Thresholds, A New Level of Confidence, Lazy/Magic Lib. Mostly just QoL and skill stuff.

The game in question is also an import from earlier 0.95 versions.

The import from 0.95 shouldn't be a problem, that dialog only really cares if Andrada has the id "andrada", and that's been consistent.

If I had to guess, I imagine something to do with a mod altering how some dialogs return to the conversation root is running afoul of how I kept the dialog from actually bringing Andrada in. "Starship Legends" maybe? Sounds like that adds some general-purpose interactions. I couldn't say what all the mods are, I don't actually use them.

... Unless anyone else has seen this w/o those mods?
Title: Re: The Typo Thread
Post by: Histidine on September 25, 2022, 11:28:34 PM
The last paragraph in Ballistic Rangefinder could probably be rewritten to be simpler and clearer:

Current
"In addition, non-PD Hybrid weapons in Ballistic slots, including large ones, will receive %s bonus range, subject to the maximum, in cases where other weapons of the same size would receive no bonus."

Suggestion
"In addition, all non-PD Hybrid weapons in Ballistic slots will always receive at least %s bonus range, subject to the maximum, regardless of size or other factors."
Title: Re: The Typo Thread
Post by: SirHartley on November 11, 2022, 01:47:11 PM
The Raesvelg Description references Ragnar Complex as "Ragnarok Complex"

(https://i.imgur.com/sh02oto.png)
Title: Re: The Typo Thread
Post by: Raif Redacted on November 21, 2022, 01:12:04 AM
During a mission I grabbed from the tutorial system to pick up a prisoner from a Luddic Church planet, I paid a story point to avoid paying the release fee. In that conversation, the knight makes up him mind and there's a line that says:

"Knight [inserts my player last name] looks directly at you, with fire in his eyes now."

I assume it's meant to have the knights last name, not mine. Also, the 'now' word isn't really needed.
Title: Re: The Typo Thread
Post by: Hatter on December 15, 2022, 07:33:28 PM
Atlas MkII's large missile slots aren't symmetric. One's (27, 64) and the other's (27, -63). The medium ballistic turrets are also off by a pixel (61 vs -61).
Title: Re: The Typo Thread
Post by: Sundog on December 26, 2022, 09:44:43 AM
In rules.csv:
Quote
You realize the $heOrShe is talking about $entity.fwt_thingDesc.
Quote
$HeOrShe seems unsure of what else to say at this point, the shrugs and snaps the comms off.
Title: Re: The Typo Thread
Post by: David on January 03, 2023, 07:25:10 AM
In rules.csv:
Quote
You realize the $heOrShe is talking about $entity.fwt_thingDesc.
Quote
$HeOrShe seems unsure of what else to say at this point, the shrugs and snaps the comms off.

Fixed!

Atlas MkII's large missile slots aren't symmetric. One's (27, 64) and the other's (27, -63). The medium ballistic turrets are also off by a pixel (61 vs -61).

Enhanced!
Title: Re: The Typo Thread
Post by: jerri on March 17, 2023, 01:31:12 PM
rules.csv
Quote
""We need an enemy station taken out,"" $heOrShe taps $hisOrHer datapad a couple times with a finger, watching you, just letting that sink it.

Should be "sink in"
Title: Re: The Typo Thread
Post by: David on March 24, 2023, 05:31:17 AM
Thank you, fixed!
Title: Re: The Typo Thread
Post by: Yendorc on April 20, 2023, 06:51:01 AM
The Historian talking about Kanta says:
>Oh yes, she had a name like anyone else once. One wonders if it's very expensive biomods or periodic cyrosleep that keeps her going.

should be cryosleep
Title: Re: The Typo Thread
Post by: Vanshilar on May 05, 2023, 01:34:12 PM
Just wanted to mention that the s-mod bonus descriptions for Additional Berthing, Auxiliary Fuel Tanks, and Expanded Cargo Holds have an unnecessary comma after "for". For example, for Additional Berthing:

"Doubles the crew capacity increase and, for, civilian hulls, negates the maintenance cost increase."
Title: Re: The Typo Thread
Post by: Cegorach on May 05, 2023, 10:26:36 PM
The 'Luddic Pilgrim Transport' mission says that you're transporting a small 'part' (sic) of luddic pilgrims.  This is literally unplayable.
Title: Re: The Typo Thread
Post by: coolmandudebroguy on May 06, 2023, 02:21:50 AM
Hello on the section of the Luddic shrine quest on Hesperus when saying nothing to the patience guy (i forget his name) he says something along the lines of: "those who accomplice great acts test tfo the patience of the providence by taking great risk" (tfo is some extra word that showed up for me showed up for me).
Title: Re: The Typo Thread
Post by: Histidine on May 06, 2023, 09:22:45 AM
Trying to turn the
Spoiler
PK
[close]
in to the Diktat has mismatched option IDs between the dialog option and the rule that looks for it, so causes the 'no rule found' error.

In Knight Errant, the bit of text "And a lead: Mazalot" lacks a full stop at the end.
Title: Re: The Typo Thread
Post by: Jonlissla on May 07, 2023, 11:51:13 AM
During the new mission Knight Errant where you need to find a person on Chalcedon the quest giver says during dialogue that it lies in the Al Gebbar system; this is wrong as the planet is in the Kumari Kandam system.
Title: Re: The Typo Thread
Post by: Baqar79 on May 07, 2023, 07:48:15 PM
I don't know if this is a typo; but at the end of the Ludd shrine visit and talking with Sophronia; I noticed the word Prosthelytize.  I admit that I have had to use google to look up the definition of a few words, but the closest I could find here is Proselytize (so just to be clear here, I didn't know the meaning of the word until looking it up).

Anyway, apologies in advance if this is correct and how it should be.
Title: Re: The Typo Thread
Post by: sYstem289 on May 07, 2023, 11:44:18 PM
There is a typo on the new launch-screen tip for s-mods. It says "Hullmods with a low ordnance point costs..."
Title: Re: The Typo Thread
Post by: jerri on May 08, 2023, 05:35:17 AM
The description for the typhoon reaper launcher still refers to its ammo count being 5, though it was increased to 7 in the most recent update.

Spoiler
(https://cdn.discordapp.com/attachments/403662108010610688/1105110473407475812/image.png)
[close]
Title: Re: The Typo Thread
Post by: David on May 08, 2023, 06:20:47 AM
Thanks for the reports, everything above here has been fixed and/or noted to be fixed.
Title: Re: The Typo Thread
Post by: vicegrip on May 08, 2023, 11:02:06 AM
The Dragonfire Torpedo Pod extended description in the codex ends with .. two periods.
Title: Re: The Typo Thread
Post by: David on May 08, 2023, 11:24:03 AM
Thank you, fixed in-dev!
Title: Re: The Typo Thread
Post by: Wyvern on May 08, 2023, 04:47:52 PM
Quoth Alvis Sebestyen, on returning with notice of a probe with a missing instrument package (the 'scooped out sphere' one): "I can't wait to see what the Quantum Chemistry makes of this."

Should probably be "the Quantum Chemistry Department" or perhaps "the eggheads over at Quantum Chemistry" or even just "Quantum Chemistry" (losing the 'the'), or something like that?

(Oh hey, and then Sebestyen offers me a new mission starting with "The Quantum Chemistry department has requested...", so maybe it should match that with a lower case d on 'department'.)
Title: Re: The Typo Thread
Post by: vicegrip on May 08, 2023, 07:20:30 PM
Not a typo per se but the recent revision to the Brilliant design and description text removing any mention of the fighter bay left a somewhat awkward repeat use of "typical" in the extended text. It also has an extra space after the end of the sentence but I don't think that's visible.

"Typical of high-end TriTachyon products, the Brilliant-class cruiser spares no excess in mounting the most advanced suite of energy weaponry possible. Typical of autonomous ships, there are no concessions made for human life support or even bodily access. Repairs are carried out by a swarm semi-intelligent utility drones which travel via zero-atmosphere conduits wormed through the ship's mass."
Title: Re: The Typo Thread
Post by: Hiruma Kai on May 08, 2023, 07:30:42 PM
Bar event on Jangala had a player option:
"Pilgrims? Is there some kind of shrine here?"

The officer response:
"Not here", the she says, eyes not leaving the protestors.

An extra the slipped into the sentence.  Or maybe was supposed to be rank but changed to he or she?
Title: Re: The Typo Thread
Post by: Zruss on May 08, 2023, 07:55:15 PM
Spoiler
At the Gantries above the lost Hegemony colony: "Captain, there are some abandoned ships in the debris. Look to be Battleground XIV Vintage"
[close]
Title: Re: The Typo Thread
Post by: David on May 09, 2023, 05:35:48 AM
Thank you for the reports, everything above has been fixed in-dev!

Not a typo per se but the recent revision to the Brilliant design and description text removing any mention of the fighter bay left a somewhat awkward repeat use of "typical" in the extended text. It also has an extra space after the end of the sentence but I don't think that's visible.

Removed the space, but I think repeating "typical" works stylistically. I don't totally recall, but I believe it was intentional.
Title: Re: The Typo Thread
Post by: vicegrip on May 09, 2023, 10:10:41 AM
The Special Modifications hullmod text "instructed the forge-programmers make accommodations" should probably be "to make accommodations".
Title: Re: The Typo Thread
Post by: David on May 09, 2023, 10:20:05 AM
Thank you; corrected in-dev for next update.
Title: Re: The Typo Thread
Post by: Vind on May 10, 2023, 08:54:46 AM
Then you hover mouse on "Colony size" at colony info screen $market is shown instead of colony name:
size 4
Tens of thousands live on $market
size 5
$market is home to hundreds of thousands of people



 

Title: Re: The Typo Thread
Post by: David on May 10, 2023, 11:18:04 AM
Then you hover mouse on "Colony size" at colony info screen $market is shown instead of colony name:
size 4
Tens of thousands live on $market
size 5
$market is home to hundreds of thousands of people

Frustratingly, I haven't been able to reproduce this. What planet is this happening on, is it a station? (Maybe, do you have a screenshot? ... or a save?)
Title: Re: The Typo Thread
Post by: Vind on May 10, 2023, 08:42:23 PM
Maybe it is a Linux version specific bug?
(https://i.postimg.cc/0j39MPJR/screenshot000.png) (https://postimg.cc/fSxG14KB)
(https://i.postimg.cc/DZwhx8r3/screenshot001.png) (https://postimg.cc/bGW4JYVm)
(https://i.postimg.cc/MT3SNq5M/screenshot002.png) (https://postimg.cc/R6tynrj4)

I got save file but it is plain vanilla save file without mods.
https://www.mediafire.com/file/9tj19274qvk727b/save_AnubisMoktar_2958212891169521779.7z/file
 
Title: Re: The Typo Thread
Post by: tomatopaste on May 11, 2023, 01:00:10 AM
Found a typo in the makeshift comm relay desc that has gone unnoticed for years
makeshft line 2
(https://cdn.discordapp.com/attachments/187635036525166592/1106127380650672148/image.png)
Title: Re: The Typo Thread
Post by: Sakamoto on May 11, 2023, 01:14:43 AM
There are 2 typos in the Secret Cache at the end of Scythe of Orion.
The first one is
"Domain XIVth Battlegroup" - either write 14th or XIV.
The second is
"XIV Battleground"
Title: Re: The Typo Thread
Post by: tomatopaste on May 11, 2023, 05:56:22 AM
(https://media.discordapp.net/attachments/515023666321424420/1106202836477411408/image.png)
Title: Re: The Typo Thread
Post by: David on May 11, 2023, 06:31:30 AM
Thanks, all above reports are fixed for next release. (I'll admit here, I had to look up the rule about roman numerals; I've Learned Something Today.)

Maybe it is a Linux version specific bug?
...

Thank you for the screenshots; I was looking at the tooltip on the colony population market condition icon in the upper right (which works), not the tooltip for the Colony Size field!!! So that sorts it out; thank you for the additional details.
Title: Re: The Typo Thread
Post by: Wizzersquirrel on May 11, 2023, 10:57:46 PM
I had a quest to conduct a tactical bombardment of Thulian Raider Base.
When I bombarded the station the game called the base $market.name instead of its proper name.
Specifically this sentence: $market.name fills your bridge tactical display, a splatter of hollowed icons representing dead targets.


Cant seem to get the image embed to work so posting this here: https://imgur.com/a/XDtfaGf
Title: Re: The Typo Thread
Post by: David on May 12, 2023, 05:01:20 AM
I had a quest to conduct a tactical bombardment of Thulian Raider Base.
When I bombarded the station the game called the base $market.name instead of its proper name.
Specifically this sentence: $market.name fills your bridge tactical display, a splatter of hollowed icons representing dead targets.

Thank you for the report; this one is fixed in-dev for the next release!
Title: Re: The Typo Thread
Post by: Network Pesci on May 13, 2023, 12:59:13 PM
I found a typo in the latest release.  Without spoiling anything specific, when you get up to some shady dealings with the Sindrian Diktat, there's a mission early on where you have an opportunity to arm yourself (as well as get a recording device and/or a squad of marines for backup) before going to a clandestine meeting.  The in-game flavor text for the armaments mentions a selection of "matte-black" weapons, but option 2 offers a "mattle-black pistol".
Title: Re: The Typo Thread
Post by: safarie on May 14, 2023, 02:35:21 AM
(https://imgur.com/w8YDifx) small typo in the description of Kanni welath needs to be wealth
Title: Re: The Typo Thread
Post by: XpanD on May 14, 2023, 03:41:44 AM
Then you hover mouse on "Colony size" at colony info screen $market is shown instead of colony name:
size 4
Tens of thousands live on $market
size 5
$market is home to hundreds of thousands of people

Saw something similar to this on a stream of RC9, fresh install: Ancyra showed up as AncyraName when hovering over the population icon. (doing the tutorial)
Title: Re: The Typo Thread
Post by: David on May 15, 2023, 08:48:09 AM
Thanks for the reports, fixed all of the above in-dev! (Except for AncyraName; that one's for Alex.) (And he fixed it in-dev.)
Title: Re: The Typo Thread
Post by: Vu1pes on May 16, 2023, 12:31:30 PM
Typo with the Executor Orbis on Hesperus for the shrine quest: when you ask him if you're being accused of criminal intent he says "Secular justice is only part of my purview hower," should say "however"
Title: Re: The Typo Thread
Post by: David on May 16, 2023, 12:42:59 PM
^ Ooh, good one. Fixed in-dev.
Title: Re: The Typo Thread
Post by: Vu1pes on May 16, 2023, 01:11:40 PM
Another one for the shrine quest, this one on Volturn: when first dealing with the shady official, he asks "A, a pilgrim are you?" should say "Ah, a pilgrim"
Title: Re: The Typo Thread
Post by: Vind on May 17, 2023, 11:12:29 AM
Dialog with Horus Yaribay last paragraph: to buoy support
(https://i.postimg.cc/XYRjdWtY/screenshot004.png) (https://postimg.cc/TKcvvzRz)
Title: Re: The Typo Thread
Post by: David on May 18, 2023, 06:00:37 AM
Another one for the shrine quest, this one on Volturn: when first dealing with the shady official, he asks "A, a pilgrim are you?" should say "Ah, a pilgrim"

For that one, he's meant to be repeating the word.

Dialog with Horus Yaribay last paragraph: to buoy support

This is intended like a buoy, the floating thing. Basically he's saying "keep support afloat" or "above water" in the metaphorical sense.

(It is slightly weird to use a nautical term in _space future_, but he's an aristocrat so I feel like he'd intentionally use arcane words as a sign of his classical education.)

Title: Re: The Typo Thread
Post by: what am i doing on May 18, 2023, 09:13:24 AM
(https://i.postimg.cc/zDFM708M/typo.png)
Title: Re: The Typo Thread
Post by: David on May 18, 2023, 09:35:09 AM
Thanks, fixed!
Title: Re: The Typo Thread
Post by: Kelenius on May 20, 2023, 12:06:14 PM
Not really a typo, but I think it doesn't deserve its own thread: in the part of The Usurpers where you're dealing with Haden's subordinate fleet, the strength check for demanding surrender is reversed: he reacts as if your fleet is bigger when it's smaller and vice versa. (sdtuTraitorPatrolDemandSurrenderA and sdtuTraitorPatrolDemandSurrenderB).
Title: Re: The Typo Thread
Post by: Histidine on May 21, 2023, 06:08:43 AM
Set of typos I collected recently:
Title: Re: The Typo Thread
Post by: confer0 on May 22, 2023, 07:01:48 AM
Technically a typo in the script, not the text. But gaKACoureuseZalOpt requires $id == coureus, instead of $id == coureuse, meaning it doesn't show up.
Title: Re: The Typo Thread
Post by: David on May 23, 2023, 06:42:54 AM
Ooh, these are all very good. Thank you for the reports!
Title: Re: The Typo Thread
Post by: PreConceptor on May 23, 2023, 04:01:18 PM
Seems to be a typo in Alvis' VIP transport dialogue. Can't remember exactly but there's an 'and, and...' bit that seems like it should just be ', and...'
Title: Re: The Typo Thread
Post by: David on May 24, 2023, 10:15:36 AM
Seems to be a typo in Alvis' VIP transport dialogue. Can't remember exactly but there's an 'and, and...' bit that seems like it should just be ', and...'

Intended! (Sebestyen trips over his words a lot when he gets excited.)
Title: Re: The Typo Thread
Post by: CapnHector on May 26, 2023, 02:11:19 AM
This mercenary fleet is inappropriately referring to player's faction in all lowercase (player faction being Typhon Cosmopol with capitalization)
(https://i.ibb.co/qgg3K6Y/image.png) (https://ibb.co/vdd6p94)
Title: Re: The Typo Thread
Post by: David on May 26, 2023, 05:25:58 AM
^ Thank you, it's now logged to get fixed!
Title: Re: The Typo Thread
Post by: Timid on May 26, 2023, 07:40:37 PM
I know this isn't a usual "typo," but I think Coral Nebula could field their appropriate LC ships this time around. They shouldn't be using the Onslaught or Dominators but rather their actual capital ship (Invictus) and cruisers (Eradicators) since this is of course the 3rd Holy Armada. They should not be underfunded right? It's a good way to introduce LC ships if a player was doing the mission as well. This is one of the Armada sent to liberate a Luddic world. They should be sending their best, a mighty Luddic vessel, to liberate their world!

Unless it's intended these ships were basically Hegemony-loaned? Something like that? Or perhaps Invictus was discovered after this event?

I can excuse the Navarch for using a ship that the TT has access to, he must have a private collection of his own ships and buy on his own, but something that the LC is fielding that only the Hegemony fields feel weird.

Code-wise, it's only changing 3 lines to have the first Onslaught and 2 Dominators become an Invictus and 2 Eradicators? Might be cool.

Title: Re: The Typo Thread
Post by: Network Pesci on May 27, 2023, 10:23:13 AM
I think I found one.  In the salvage/recovery screen after a battle, "The salvage chief reports that several ships disabled or destroyed during the battle can be restored to basic functionalty."  I'm pretty sure that should be "functionality".  Apologies for wasting your attention if this is some regional spelling issue like honor/honour or truck/lorry.  Mirriam-Webster, Gmail, this forum's spellcheck function, and Spellcheck.net all agree that "functionalty" is a misspelling or I wouldn't even mention it.
Title: Re: The Typo Thread
Post by: Zruss on May 27, 2023, 07:14:59 PM
In the description for the skill Carrier Group: "Effect increased by 1.5x for ships with offcers"
Title: Re: The Typo Thread
Post by: Wyvern on May 28, 2023, 11:55:16 AM
More Sebestyen RNG phrasing issues:

"The N-Space Resonance Lab Department needs a small team of scientists transported to a research outpost..."

This one should not have 'Department'.

And, indeed, in the same batch of missions, I also have "The N-Space Resonance Lab needs the instrument package from a probe recovered...", which is correct.
Title: Re: The Typo Thread
Post by: Zruss on May 28, 2023, 10:18:52 PM
When searching for Coureuse on Fikenhild, you can get the comms ID for Agent Finlay from her childhood friend. Even if you are the one to initiate a conversation with him, you'll still receive dialogue options suggesting that he was the one to contact you, such as "It took you long enough to contact me."
Title: Re: The Typo Thread
Post by: David on May 29, 2023, 08:25:00 AM
Coral Nebula could field their appropriate LC ships this time around.

Yeah, not a typo. I've made a note. The missions need to receive a pass for both balance and consistency (and... not being super outdated in general), and it's just a matter of when the right time is to do it. The time is probably more right now than previously, what with the factions getting more unique fleets, but... we'll talk it over.

When searching for Coureuse on Fikenhild, you can get the comms ID for Agent Finlay from her childhood friend. Even if you are the one to initiate a conversation with him, you'll still receive dialogue options suggesting that he was the one to contact you, such as "It took you long enough to contact me."

I think this works because he's chiding you for being "slow" to discover him (even though you're not) - he's an intelligence officer, and a _little_ arrogant, so I think it's appropriate.

More Sebestyen RNG phrasing issues:

"The N-Space Resonance Lab Department needs a small team of scientists transported to a research outpost..."

Oh man; this is a bit of a can of worms. I think I've "fixed" this back and forth once already; it really just needs a new, consistent take on the list of strings for "field of research" vs "concrete organization doing the research". Not trivial due to testing requirements; I've made a note, however!

(Other typos are all fixed!)
Title: Re: The Typo Thread
Post by: Zruss on May 29, 2023, 12:11:51 PM
I think this works because he's chiding you for being "slow" to discover him (even though you're not) - he's an intelligence officer, and a _little_ arrogant, so I think it's appropriate.

I should've clarified a little, the player has the option to tell Finlay "It took you long enough to contact me" even though he didn't contact you, you contacted him.

Maybe I'm just misunderstanding this conversation though.

Title: Re: The Typo Thread
Post by: David on May 29, 2023, 12:53:11 PM
^ Ohhh, hmm. I'll make a note to check the context; thanks!
Title: Re: The Typo Thread
Post by: CapnHector on May 29, 2023, 10:09:52 PM
More Sebestyen RNG phrasing issues:

"The N-Space Resonance Lab Department needs a small team of scientists transported to a research outpost..."

Oh man; this is a bit of a can of worms. I think I've "fixed" this back and forth once already; it really just needs a new, consistent take on the list of strings for "field of research" vs "concrete organization doing the research". Not trivial due to testing requirements; I've made a note, however!

(Other typos are all fixed!)

Working as a researcher (not in an English-speaking country though, so take it with a grain of salt):
A laboratory can be a place (e.g. your local university's computer science laboratory), or an organization with employees (e.g. Jet Propulsion Laboratory). A department is an organization. It would not be unusual to be employed by a department or by a laboratory. It is certainly possible to have a laboratory department, but this seems to imply that the subject is so large that you should have an administrative division specifically to administer the laboratories.

Anyway, some misspellings or potential misspellings from ship_names.json (Flaggelant caught my eye and I decided to check the file)
Sorceror -> Sorcerer
Amoral Quandry -> Amoral Quandary
Fifty Rem And Counting -> and in lowercase?
Loot'n'Plunder -> Loot 'n' Plunder?
Here A-viking -> Here a-Viking?
Venusean -> Venusian
Reign of the Conquerer -> Reign of the Conqueror
Flaggelant -> Flagellant
Goetterdammerung -> okay really nitpick but is German and not Norse, since this section was called "Norse", doesn't really need a change
The Asymptope Convergence -> The Asymptote Convergence
Be Fullsome Void -> Be Fulsome Void?

Let me tell you by the way that I really appreciate the ship names in this game. Some are really funny, some are awe-inspiring, some are very clever. They really add a lot of character to the game, and are clearly a step above other space games in creativity.
Title: Re: The Typo Thread
Post by: Yendorc on May 30, 2023, 01:50:53 AM
typo, inconsistency, your choice

all 4 explorarium frigates are called Drone
both explorarium destroyers Drone
explorarium Cruiser Drone

all 2 remnant frigates are called Droneship
remnant destroyers Droneship and Droneship-Carrier
remnant Cruiser Droneship Cruiser and Heavy Droneship

so there's a clear rule being established.
Drone => Explorarium
Droneship => Remnant

now off to the capitals.

Guardian: Drone Battleship so far so good. explorarium, drone. as expected
Radiant: Drone Battleship... and the rule is broken. Maybe it's by choice to avoid droneship battleship?

Nova: Drone Battlecruiser... nope. 'cause Droneship Cruiser was deemed to be fair game, so Droneship Battlecruiser should be too




also out of curiosity...
Is it Philip Andrada (the entirety of the game) or
Phillip Andrada (the entirety of the true-and-accurate)

same with Hanan Pacha (the entirety of the game) or
Hana Pacha (true and accurate tm)
Title: Re: The Typo Thread
Post by: David on May 30, 2023, 07:12:11 AM
Working as a researcher (not in an English-speaking country though, so take it with a grain of salt):
A laboratory can be a place (e.g. your local university's computer science laboratory), or an organization with employees (e.g. Jet Propulsion Laboratory). A department is an organization. It would not be unusual to be employed by a department or by a laboratory. It is certainly possible to have a laboratory department, but this seems to imply that the subject is so large that you should have an administrative division specifically to administer the laboratories.

Oh, I agree with all of this and it seems to hold up in English. The question is how much of this grammar we want to store and build in code (and the answer: as little as possible, because introducing complexity can cause errors). We've found a good solution and implemented it in-dev and it seems to hold up.

Anyway, some misspellings or potential misspellings from ship_names.json (Flaggelant caught my eye and I decided to check the file)

(Thank you for the corrections; very good!)

Goetterdammerung -> okay really nitpick but is German and not Norse, since this section was called "Norse", doesn't really need a change

This is an extremely German nitpick and I'm here for it.

Let me tell you by the way that I really appreciate the ship names in this game. Some are really funny, some are awe-inspiring, some are very clever. They really add a lot of character to the game, and are clearly a step above other space games in creativity.

Ah, thank you! I mean, the perhaps obvious inspiration is the work of Iain M. Banks.

typo, inconsistency, your choice

all 4 explorarium frigates are called Drone
both explorarium destroyers Drone
explorarium Cruiser Drone

all 2 remnant frigates are called Droneship
remnant destroyers Droneship and Droneship-Carrier
remnant Cruiser Droneship Cruiser and Heavy Droneship

so there's a clear rule being established.
Drone => Explorarium
Droneship => Remnant

now off to the capitals.

Guardian: Drone Battleship so far so good. explorarium, drone. as expected
Radiant: Drone Battleship... and the rule is broken. Maybe it's by choice to avoid droneship battleship?

Nova: Drone Battlecruiser... nope. 'cause Droneship Cruiser was deemed to be fair game, so Droneship Battlecruiser should be too

Hmmm. I'm not sure we ever discussed an actual rule here; probably just went with what sounded cool in each situation (always a good policy; no regets).

So, FWIW, there was no intent to systematize the nomenclature. Whether it should be systematized is an open question...

also out of curiosity...
Is it Philip Andrada (the entirety of the game) or
Phillip Andrada (the entirety of the true-and-accurate)

same with Hanan Pacha (the entirety of the game) or
Hana Pacha (true and accurate tm)

The game itself is canonical for itself. I won't be updating the True-and-accurate blogpost; it's intended to be a snapshot from my notes of the time, not an up-to-date reference.

(My own reference is in my private notes, which I update as appropriate.)
Title: Re: The Typo Thread
Post by: Histidine on May 31, 2023, 06:07:54 AM
I just remembered/re-noticed that everything ingame (at least in the places I searched) uses one-l Philip, except People.java which generates the actual ingame person. Guess that should be changed!
Title: Re: The Typo Thread
Post by: Zruss on May 31, 2023, 06:31:34 PM
Memory of Hana Pacha in ship_names.json, though its namesake is spelled Hanan Pacha in-game.

When scanning an Ice Giant for Hyperspace Topography, the notification says "Gas Giant Scanned".

And in the description when visiting Eldfell, "The main settlement is built on a dormant spur and populated largely by the ancestors of robo-jockeys who have found new work in the refineries." Shouldn't this be descendants, not ancestors?
Title: Re: The Typo Thread
Post by: Network Pesci on May 31, 2023, 07:50:47 PM
I found another one in the Sindrian political questline.  When talking to Oxana Hyder about leadership candidates:

Spoiler
(https://i.imgur.com/xDf7lFg.jpg)
[close]

Pretty sure that's supposed to read, "How long has it been?"


(edit)

And another one.  When talking to Macario about Hyder:

Spoiler
(https://i.imgur.com/aFgNJwo.jpg)
[close]

That's either supposed to say "surprising" or there's a missing adjective there.
Title: Re: The Typo Thread
Post by: Layarion on June 01, 2023, 03:47:24 PM
(https://cdn.discordapp.com/attachments/514566265453543461/1113957270510911488/image.png)

second paragraph took 2 people to explain what it was saying to me. Promising experiments seems to expect the reader to understand the tone of voice the character is using to understand that it meant "we had high hopes for the experiments" but i instead thought it meant "this group promised to do experiments for us".

Also the lines "until an energy pulse we expected would get a response" is clunky and needs re-written as well. if the devs want to talk about it, i'll elaborate, but until i know this is being read by the devs, i'll just keep the reports short.
Title: Re: The Typo Thread
Post by: Wyvern on June 02, 2023, 02:13:17 PM
I think this works because he's chiding you for being "slow" to discover him (even though you're not) - he's an intelligence officer, and a _little_ arrogant, so I think it's appropriate.

I should've clarified a little, the player has the option to tell Finlay "It took you long enough to contact me" even though he didn't contact you, you contacted him.

Maybe I'm just misunderstanding this conversation though.
^ Ohhh, hmm. I'll make a note to check the context; thanks!
I actually ran through this conversation sequence recently, and - given context - it actually does make sense for the player to be saying that!

Yes, at this point you're calling Finlay. But only because Finlay, at the end of talking to Cavin, contacted you and provided a comms ID. So he called you first (technically), and you can ask why it took him so long.

That said, there is a typo that I caught in this sequence!
Quote
Cavins considers you for a moment.
Should be Cavin.
Title: Re: The Typo Thread
Post by: Zruss on June 02, 2023, 02:43:37 PM
I think this works because he's chiding you for being "slow" to discover him (even though you're not) - he's an intelligence officer, and a _little_ arrogant, so I think it's appropriate.

I should've clarified a little, the player has the option to tell Finlay "It took you long enough to contact me" even though he didn't contact you, you contacted him.

Maybe I'm just misunderstanding this conversation though.
^ Ohhh, hmm. I'll make a note to check the context; thanks!
I actually ran through this conversation sequence recently, and - given context - it actually does make sense for the player to be saying that!

Yes, at this point you're calling Finlay. But only because Finlay, at the end of talking to Cavin, contacted you and provided a comms ID. So he called you first (technically), and you can ask why it took him so long.

I didn't have Finlay contact me after Cavin. I got Finlays comms ID from the childhood friend IIRC, and Cavin gave me Zals info (Which I didn't follow up on in this playthrough, since Finlay tells you where to go). My calling Finlay was the very first time I'd had any contact with him.

Did you choose the options about "Making sure you're seen" when you're meeting with the potential contacts? Maybe Finlay contacts you first if you go that route.
Title: Re: The Typo Thread
Post by: giperka on June 04, 2023, 05:50:31 AM
i don't know if this has been reported yet or not but here i go. there's a / in Skathi's description, looks a bit out of place in my opinion
(https://media.discordapp.net/attachments/498103562887233547/1114898726167789720/Screenshot_12.png)

Edit: someone told me its like saying a mix of rocky silicate AND/OR water ice. sorry for the false report!
Title: Re: The Typo Thread
Post by: Jess_catte on June 05, 2023, 01:06:41 PM
When completing the pilgrimage on Gilead the attendant, who says "The faithful must know keep watch for what is coming,".

Later on in the pilgrimage: "She also makes herself habit of knocking upon the doors of demons." I think should be changed to "a habit."

Later still, "tea cup" in the place of "teacup", feels like an inconsistency.
Title: Re: The Typo Thread
Post by: Demoncard on June 08, 2023, 03:12:06 AM
In the Hegemony Task Force dialogue after grabbing Gargoyle, selecting "These are exceptional inspection terms.", there is a missing apostrophe in the response: The Hegemony commander's eyes widen.
Title: Re: The Typo Thread
Post by: Comrade_Bobinski on June 09, 2023, 03:32:11 AM
I have no screenshot to back this up, but on the colony screen I found a typo. When the hovering tooltip appears while pointing the cursors on some colony info, the planet name appears as "PlanetName" instead of "Planet". To be cleare, if my colony is called "Florida" then it will be called "FloridaName" on the flavor text from the tooltip.

Also, on a completly unrelated note; the extremly well done background image for Kazeron found in the game files does not appear in game when you dock at the Persean League's capital.
Title: Re: The Typo Thread
Post by: Jess_catte on June 15, 2023, 01:45:20 PM
Posting this here cuz it seems related to the text engine.

The game's getting the color tags confused for the pirate faction and the cash reward.
Title: Re: The Typo Thread
Post by: David on June 19, 2023, 05:43:43 AM
When completing the pilgrimage on Gilead the attendant, who says "The faithful must know keep watch for what is coming,".

Later on in the pilgrimage: "She also makes herself habit of knocking upon the doors of demons." I think should be changed to "a habit."

Later still, "tea cup" in the place of "teacup", feels like an inconsistency.

"Teacup" is kinda blowing my mind, I'll be honest. Never really thought about it.

(re. "makes herself habit", I'm going for a somewhat archaic-feeling speech pattern here which I think is mostly valid.)

I have no screenshot to back this up, but on the colony screen I found a typo. When the hovering tooltip appears while pointing the cursors on some colony info, the planet name appears as "PlanetName" instead of "Planet". To be cleare, if my colony is called "Florida" then it will be called "FloridaName" on the flavor text from the tooltip.

Also, on a completly unrelated note; the extremly well done background image for Kazeron found in the game files does not appear in game when you dock at the Persean League's capital.

Hmm, are you on the latest version? These should both have been fixed by one of the hotfix updates.

Pretty sure that's supposed to read, "How long has it been?"

re. "How long as it been?": I like to think that the player character temporarily adopted a cockney accent for just the one response.


Otherwise, everything reported is fixed up! Thank you, everyone.
Title: Re: The Typo Thread
Post by: Demoncard on June 19, 2023, 06:35:05 AM
In the Sentinel visit: "You pause in your step: it must be a fiba (should be fibula?), or tibia. Maybe. You suspect that the Protocols would demand orderly containment of the honored dead."
Title: Re: The Typo Thread
Post by: David on June 19, 2023, 06:38:20 AM
^ Thank you, fixed!
Title: Re: The Typo Thread
Post by: Sendrien on June 21, 2023, 08:10:01 AM
(https://i.ibb.co/PM7kGQ9/typo.png) (https://ibb.co/cwGqhLC)
Title: Re: The Typo Thread
Post by: SafariJohn on June 21, 2023, 08:23:43 AM
Not a typo. "It's an Academician Sebestyen," is short for "It's a man calling himself Academician Sebestyen."
Title: Re: The Typo Thread
Post by: Sendrien on June 21, 2023, 10:16:34 AM
Not a typo. "It's an Academician Sebestyen," is short for "It's a man calling himself Academician Sebestyen."

Oh wow, I totally didn't read it that way, but now that you bring my attention to it, it makes sense.
Title: Re: The Typo Thread
Post by: YAZF on June 22, 2023, 11:33:23 AM
Kind of a typo. When making a new faction with the word "the" in the name and selecting the "Use 'the'" option, the game will highlight the wrong "the" in the example sentence at the bottom of the screen.
Title: Re: The Typo Thread
Post by: Rudragun on June 23, 2023, 07:57:59 PM
Mule's description is missing an auxiliary verb (or is in the wrong tense):

"The Mule is a rugged and reliable combat-capable freighter which built its reputation on the sparsely-patrolled frontiers of the Domain. Post-collapse, the Mule's appeal only grown through the cycles ..."
Title: Re: The Typo Thread
Post by: Zsar on June 26, 2023, 01:23:18 PM
Mission "At the Gates", meeting with Baikal Daud, after dialogue option "Dock at the shipyard":

"Some high-roller has even landed a shimmering O-type Kite [...]"

Should be "S-type Kite". Alternatively skin "Kite (S)" should be renamed "Kite (O)".
Title: Re: The Typo Thread
Post by: hermes on June 27, 2023, 06:21:29 PM
Mission "At the Gates" conversation with Finlay Siyavong: choosing "what's this about lieutenant?"-> "That conversation was private. Good day, lieutenant."

He says the problematic line: "My curiosity shall remain unsated; its only fare? Bitter disappointment." I'm honestly unsure what the heck it should be! It seems like this was some sort of internal note by the author which accidentally made it into the game.
Title: Re: The Typo Thread
Post by: hermes on June 27, 2023, 06:39:31 PM
Another in the same mission. Conversation with Baikal Daud. He says: "... I will not allow any 'grand experiments' that endangers these people." 
Plurality mismatch. It could either be "...'grand experiments' that endanger these people ..." or "... 'grand experiment' that endangers these people ..."
Title: Re: The Typo Thread
Post by: SafariJohn on June 27, 2023, 06:59:25 PM
Another in the same mission. Conversation with Baikal Daud. He says: "... I will not allow any 'grand experiments' that endangers these people." 
Plurality mismatch. It could either be "...'grand experiments' that endanger these people ..." or "... 'grand experiment' that endangers these people ..."

I can't spell out exactly why, but my gut says both endanger and endangers are acceptable here. Either "'grand experiments'" (note the inner quotes) is singular or the "that" after it modifies endanger.
Title: Re: The Typo Thread
Post by: David on June 28, 2023, 05:10:36 AM
Mission "At the Gates" conversation with Finlay Siyavong: choosing "what's this about lieutenant?"-> "That conversation was private. Good day, lieutenant."

He says the problematic line: "My curiosity shall remain unsated; its only fare? Bitter disappointment." I'm honestly unsure what the heck it should be! It seems like this was some sort of internal note by the author which accidentally made it into the game.

It's Siyavong (and me) being overly poetic/clever due to an aristocratic background. He's saying his curiosity is "unsated" as in "unfed"; it goes hungry. So it's fare aka its meal is disappointment, and the flavor of the meal is bitter, a play on feeling emotionally bitter due to disappointment. So yeah, he's going into a self-narration mode for a moment to express disappointment at the lack of an answer.

(Anyone who does this in real life is being pretty annoying, of course.)

Fixed some other stuff noted above, thank you for reports!
Title: Re: The Typo Thread
Post by: hermes on July 01, 2023, 09:26:47 PM
It's Siyavong (and me) being overly poetic/clever due to an aristocratic background... express disappointment at the lack of an answer.

Okay when you explain it like that I totally get it. I certainly welcome the addition of a different "voice" for different characters. In fact it's a welcome addition, and one that's perhaps rarely seen in games unfortunately. I suppose the main issue for me was the out-of-the-blue sort of poetic, wistful self-dialogue, one could say. If the character had more established pattern of speaking that way, so that the reader has come to expect it and therefore is sort of "mentally ready" for it, it might help and - at the risk of beating a dead horse here - could be a great addition to the already great writing.

And indeed maybe you already did that (established this kind of thing as a mannerism of his), but I missed it!
Title: Re: The Typo Thread
Post by: Zruss on July 03, 2023, 10:25:20 AM
Another instance of XIV Battleground in the message you receive after defeating the Remnants of Task Force Safeguard.
Title: Re: The Typo Thread
Post by: Karma Chimera on July 15, 2023, 11:58:24 AM
This is incredibly minor but in the Penelope's Star system, I found an asteroid field labelled as "Penelope L5" instead of the gas giant it appeared to actually be ahead of in orbit. I'm assuming this is a mistake, because otherwise every Lagrange point in the system would be a "Penelope" L-something, instead of being named after the planet it moves along with.
Title: Re: The Typo Thread
Post by: Alices on July 15, 2023, 08:45:16 PM
https://imgur.com/a/ter3cAF (https://imgur.com/a/ter3cAF)
Unwelcome " in Hesperus shrine dialogue.
Title: Re: The Typo Thread
Post by: johnaaron on August 03, 2023, 06:11:40 AM
There are a couple small typos in player colonies:

1. Luddic Path Cells: 'overal' -> 'overall'
2. Player colony Population & Infrastructure: 'DuneName' -> 'Dune'
3. Player colony storage and ship storage: '$market' -> 'Dune'

I've attached screenshots for reference, cheers
https://imgur.com/a/DZrCFuT
Title: Re: The Typo Thread
Post by: Demoncard on August 11, 2023, 04:11:10 PM
In the Medusa description, it says "Deemed too expensive to mass produce by most corporations and governments, it is rarely employed by the lawful authorities as a Black Ops cruiser." despite being a destroyer.
Title: Re: The Typo Thread
Post by: Fregrant on August 25, 2023, 08:14:15 AM
"Salvage Rig" ship have 2 maximum crew and 20 skeleton crew. Looks like a missing 0 case.
Title: Re: The Typo Thread
Post by: Hatter on September 04, 2023, 11:53:18 AM
"Salvage Rig" ship have 2 maximum crew and 20 skeleton crew. Looks like a missing 0 case.
Pretty sure the skeleton being lower than the maximum crew is deliberate- from the description:
Quote
The rig itself has no cargo or fuel capacity and requires ample supply to maintain. Increases non-combat salvage gained, with more difficult operations being able to make use of more rigs.
Title: Re: The Typo Thread
Post by: Nettle on September 13, 2023, 09:56:42 AM
Not sure if it can be considered a typo, but since Penelope's star is named, well, "Penelope's Star", it results in a system named "Penelope's Star Star System".
(https://i.imgur.com/pRCFKxH.png)

If I understand correctly systems can't be manually named in Starsector, they just take the name of the star? Perhaps the star could be renamed to simply "Penelope", or the "Star" part could be replaced with Sun.
Title: Re: The Typo Thread
Post by: Brightlance on September 22, 2023, 12:44:44 PM
Where it says "Then let me first to welcome you" I believe it should be "Then let me be the first to welcome you"
Title: Re: The Typo Thread
Post by: RedDragon924 on September 26, 2023, 11:20:30 AM

I have no screenshot to back this up, but on the colony screen I found a typo. When the hovering tooltip appears while pointing the cursors on some colony info, the planet name appears as "PlanetName" instead of "Planet". To be cleare, if my colony is called "Florida" then it will be called "FloridaName" on the flavor text from the tooltip.

Also, on a completly unrelated note; the extremly well done background image for Kazeron found in the game files does not appear in game when you dock at the Persean League's capital.

Hmm, are you on the latest version? These should both have been fixed by one of the hotfix updates.


I'm on the newest version, and that seems to be happening for me as well. It's only on the Population & Infrastructure, where it describes how many people call the planet home. I thought it might be just player colonies, but the same thing occurs on the couple core worlds I checked too, like Asharu and Coatl.

I wanted to screenshot the typo, but it seems my windows print screen key doesn't want to pick up the hover info section of colony buildings.
Title: Re: The Typo Thread
Post by: Nettle on September 26, 2023, 11:42:52 AM
Yup, I've seen exactly the same thing on latest RC10 version. Colony size description has this issue.
Title: Re: The Typo Thread
Post by: TheCarrot101 on October 18, 2023, 03:22:44 PM
Horacio Caden of the Sindrian Diktat appears to have a double space in one of his conversations with the player. I checked rules.csv to be sure my eyes weren't deceiving me.
Title: Re: The Typo Thread
Post by: Histidine on October 30, 2023, 06:04:38 AM
Bunch of typo cases I wrote down over past months:

Title: Re: The Typo Thread
Post by: David on October 30, 2023, 07:24:16 AM
All of the above are fixed in-dev, thanks for the reports!
Title: Re: The Typo Thread
Post by: goduranus on November 10, 2023, 01:45:12 AM
In the faction storybook, when I salvaged the drone battlecruiser using a story point(or possibly when I restored it), the story book said I "Bought" the battlecruiser.
Title: Re: The Typo Thread
Post by: SafariJohn on November 23, 2023, 02:30:16 AM
Kite's text2 is "F" instead of blank.
Title: Re: The Typo Thread
Post by: Yendorc on December 04, 2023, 09:00:43 AM
Hanan Pachas planet description reads:
> A crematory world laid to waste by forbidden planet-cracker weapons
> Hanan Pacha was razed by forbidden planet-cracker weapons

Hanan Pacha in the true and accurate is described as being
> destroyed by Planet-killer


I would suggest to either change hanans planet description to state "planet-killer" instead.
Or, if you (understandably) want to keep the cool name for a super weapon...
can we make the Opis incident mention planet-crackers instead?

'cause ... that's the planet that cracked  ;)
Title: Re: The Typo Thread
Post by: Zruss on December 20, 2023, 05:27:06 PM
When interacting with a Gas Giant with Scattered Ruins that you have not yet explored:

"Scattered, sinking buoyant platforms dot the clouds of $planet, perchance holding lost caches of valuable materials"
Title: Re: The Typo Thread
Post by: Twilight Sentinel on January 04, 2024, 12:34:07 PM
Population & Infrastructure's tooltip has an error in its script name reference.

https://i.imgur.com/CJ3ELl1.png
Title: Re: The Typo Thread
Post by: miszterx on January 06, 2024, 02:26:19 AM
While visiting the Luddic Shrine - Jangala one of the NPC's name doesn't show correctly. It says : "My name is $PersonName..."
Title: Re: The Typo Thread
Post by: Siffrin on January 09, 2024, 05:25:28 AM
When meeting the Excubitor and choosing "Is there a problem, Excubitor?" His reply has a typo here "I find that those with a history of exceptional acts oft test the charity of Providence by taking exceptional risks."
Title: Re: The Typo Thread
Post by: David on January 09, 2024, 08:10:40 AM
Everything above here should be fixed, thank you for the reports!

When meeting the Excubitor and choosing "Is there a problem, Excubitor?" His reply has a typo here "I find that those with a history of exceptional acts oft test the charity of Providence by taking exceptional risks."

I don't see a typo? (If it's about "oft", I was going for an archaic form of the word.)
Title: Re: The Typo Thread
Post by: Siffrin on January 11, 2024, 10:44:12 PM
Everything above here should be fixed, thank you for the reports!

When meeting the Excubitor and choosing "Is there a problem, Excubitor?" His reply has a typo here "I find that those with a history of exceptional acts oft test the charity of Providence by taking exceptional risks."

I don't see a typo? (If it's about "oft", I was going for an archaic form of the word.)

Ah that makes more sense I thought the typo was that he meant to say "often tests" instead.
Title: Re: The Typo Thread
Post by: BonelessSpacer on January 16, 2024, 04:39:34 AM
Volturns planet description pretty explicitely states that it is water all the way down until you get to the pressure-formed ice, which makes sense. But the lore and description surrounding the volturnian lobsters seems to imply they live on the seafloor, which is impossible if volturn is a water planet like that. I may just be misreading, but this appears to be a contradiction.
Title: Re: The Typo Thread
Post by: belone on February 03, 2024, 07:47:00 AM
I feel like there's supposed to be a question mark here.
Title: Re: The Typo Thread
Post by: David on February 03, 2024, 08:31:31 AM
^ Intentional; Baird is more interested in telling you what to do than asking for your opinion about pretty much anything.
Title: Re: The Typo Thread
Post by: Baqar79 on February 03, 2024, 06:29:33 PM
Latest version 0.97-RC7, planet Yesod

I think that "for" here was meant to be "to", or maybe "appear" is meant to be "appearances"? Or something else maybe, not really sure.

EDIT:
I think this is another typo (posted the image, but had to resize it to fit it), for ferrying the Luddic Church splinter colonists back home.  I think "or" was meant to be "all"
Title: Re: The Typo Thread
Post by: Jakened on February 04, 2024, 08:29:22 AM
theres a typo on the generate slipsurge skill description specifically on the  "overload and modulate the fleet's drive field to induce an extremly powerful" part
Title: Re: The Typo Thread
Post by: Alex on February 04, 2024, 08:33:02 AM
theres a typo on the generate slipsurge skill description specifically on the  "overload and modulate the fleet's drive field to induce an extremly powerful" part

Thank you, fixed that one up!

Latest version 0.97-RC7, planet Yesod

I think that "for" here was meant to be "to", or maybe "appear" is meant to be "appearances"? Or something else maybe, not really sure.

Fixed, for -> to, thank you!

EDIT:
I think this is another typo (posted the image, but had to resize it to fit it), for ferrying the Luddic Church splinter colonists back home.  I think "or" was meant to be "all"

That looks right to me, actually!
Title: Re: The Typo Thread
Post by: Baqar79 on February 04, 2024, 03:34:20 PM
EDIT:
I think this is another typo (posted the image, but had to resize it to fit it), for ferrying the Luddic Church splinter colonists back home.  I think "or" was meant to be "all"

That looks right to me, actually!
Just let me check:
"The curate welcomes the refugees as they bow, hands clasped, or fall to their knees in repentance"

I figured that "or" was accidently used as it sounds a bit similar to "all".  Reading it a bit more maybe "they" could also be used?

EDIT: Oh I realize my mistake now, doh!,  they were either "Bowing with their hands clasped" or "Falling to their knees in repentance".  For some reason my brain refused (until just this moment) to see them doing different things and so I thought that they all were dropping to their knees in repentance after bowing with their hands clasped.   My bad, sorry :D
Title: Re: The Typo Thread
Post by: Sundog on February 05, 2024, 09:34:31 AM
Missing "in" in Colony Crises intel description for Luddic Church: ""Protector" fleets operated by the Knights of Ludd can be found [in] your systems"
Title: Re: The Typo Thread
Post by: Alex on February 05, 2024, 10:01:42 AM
EDIT: Oh I realize my mistake now, doh!,  they were either "Bowing with their hands clasped" or "Falling to their knees in repentance".  For some reason my brain refused (until just this moment) to see them doing different things and so I thought that they all were dropping to their knees in repentance after bowing with their hands clasped.   My bad, sorry :D

Commas truly are confusing sometimes :)

Missing "in" in Colony Crises intel description for Luddic Church: ""Protector" fleets operated by the Knights of Ludd can be found [in] your systems"

Thank you, fixed!
Title: Re: The Typo Thread
Post by: Siffrin on February 05, 2024, 03:46:58 PM
This may fall under the Bug category but talking to Tri-Tachyon Station Commanders and anyone higher ranking to resolve the Colony Crisis will give you Ryan Arroyos dialogue. I also want to mention that I talked to them before even starting the Galatia questline so I don't even have Ryans number yet.

Edit: Oh man the image quality is terrible so here's another example that's hopefully more clearer https://imgur.com/a/YYNrxwb
Title: Re: The Typo Thread
Post by: David on February 05, 2024, 04:37:07 PM
This may fall under the Bug category but talking to Tri-Tachyon Station Commanders and anyone higher ranking to resolve the Colony Crisis will give you Ryan Arroyos dialogue. I also want to mention that I talked to them before even starting the Galatia questline so I don't even have Ryans number yet.

Edit: Oh man the image quality is terrible so here's another example that's hopefully more clearer https://imgur.com/a/YYNrxwb

Ah, thank you - fixed this one earlier today, it'll be corrected in the next hotfix.
Title: Re: The Typo Thread
Post by: djrvywfbjr on February 06, 2024, 09:17:50 AM
When making a deal with the Church:
(https://i.imgur.com/sv4h9Ms.png)
Probably needs to have "will" and "path" swapped
Title: Re: The Typo Thread
Post by: David on February 06, 2024, 10:40:09 AM
Probably needs to have "will" and "path" swapped

Yup, thank you! Fixed for next build.
Title: Re: The Typo Thread
Post by: wave04 on February 07, 2024, 06:55:14 AM
Have these two been adressed yet?

First one I'm actually unsure about whether or not it's proper but odd english or an actual mistake: at the end of the "Science Team Transport" mission from the Galatia Academy storyline when talking to the liaison ("..the Academy considers this matter highly confidential matter")

Second one is from later in the same storyline, after the Hedgemony Hack with Gargoyle when speaking to Baird ("And that means is Coureuse")

https://imgur.com/a/fSOQzBW
Title: Re: The Typo Thread
Post by: David on February 07, 2024, 10:34:35 AM
Ah, thanks for the report!

Have these two been adressed yet?

First one I'm actually unsure about whether or not it's proper but odd english or an actual mistake: at the end of the "Science Team Transport" mission from the Galatia Academy storyline when talking to the liaison ("..the Academy considers this matter highly confidential matter")

Second one is from later in the same storyline, after the Hedgemony Hack with Gargoyle when speaking to Baird ("And that means is Coureuse")

https://imgur.com/a/fSOQzBW

First was partly fixed, but I just went and tightened that sentence up a bit because it mentioned "confidential" twice.

Second is as intended! "And that means ['to put theory to practice', per previous sentence] is Coureuse."
Title: Re: The Typo Thread
Post by: Sundog on February 07, 2024, 09:54:00 PM
rules.csv: "$HeOrShe stares at you for a moment silent, expressionless"
Not sure this is really a typo, but it seems to me like "moment" and "silent" should be flipped, or that there should be some sort of punctuation between them.
Title: Re: The Typo Thread
Post by: David on February 08, 2024, 05:17:23 AM
rules.csv: "$HeOrShe stares at you for a moment silent, expressionless"
Not sure this is really a typo, but it seems to me like "moment" and "silent" should be flipped, or that there should be some sort of punctuation between them.

Yeah, I think I see what I was going for. "$HeOrShe stares at you for a moment, silent [and] expressionless." expresses it. I really don't want to put an "and" in there 'cause it ruins the flow. So I'll just remove "silent" because it's implied.
Title: Re: The Typo Thread
Post by: Zruss on February 08, 2024, 07:28:42 PM
Extra space in dialogue when talking to Sindrian Expedition fleets sent to saturation bombard your fuel production:

"Your scheming attempt to undermine the true expression of Philip Andrada's transcendent  vision will be met by the military might of the Sindrian Diktat."
Title: Re: The Typo Thread
Post by: Alex on February 08, 2024, 08:14:43 PM
Removed the extra space, thank you!
Title: Re: The Typo Thread
Post by: DeMatt on February 08, 2024, 10:11:55 PM
There's a missing word in the prompt for salvaging a drifting ship with a story point:  "Take a look [at] the chief engineer's report and make a decision".
Title: Re: The Typo Thread
Post by: Siffrin on February 08, 2024, 10:14:46 PM
Found a minor typo during the Usurpers questline when you return to Macario after talking to Hyder. I think it's meant to say "Dress-up and parades while the world crumbles" or "while worlds crumble"

"Hmm. Yes," Macario leans back, tapping his fingers together. "She is not wrong to see it. Ha! Caden. Imagine him in charge. Dress-up and parades while the worlds crumble."

"Not to worry," he says cheerfully, "Caden will perform quite adequately as figurehead provided he's given plenty of little distractions."
Title: Re: The Typo Thread
Post by: David on February 09, 2024, 05:32:13 AM
There's a missing word in the prompt for salvaging a drifting ship with a story point:  "Take a look [at] the chief engineer's report and make a decision".

Thanks, fixed!

Found a minor typo during the Usurpers questline when you return to Macario after talking to Hyder. I think it's meant to say "Dress-up and parades while the world crumbles" or "while worlds crumble"

"Hmm. Yes," Macario leans back, tapping his fingers together. "She is not wrong to see it. Ha! Caden. Imagine him in charge. Dress-up and parades while the worlds crumble."

"Not to worry," he says cheerfully, "Caden will perform quite adequately as figurehead provided he's given plenty of little distractions."

Intentional, if awkward! The way I think of it, he's referring to "the" worlds - the [Diktat] worlds - the [worlds that matter to me]. There's a sort of unstated emphasis/centering there.

Plus, the awkwardness of the phrase points at a scifi aesthetic - its like when someone says "oh my gods" in a fantasy novel; it's just a little twist of weirdness to a common phrase to suggest a different way of looking at things (and I *love* this sort of stuff).
Title: Re: The Typo Thread
Post by: maximusnakedus on February 09, 2024, 04:55:51 PM
[/img]Hey guys,

Im new here. If I have a crashing issue where do I go?.... where people actually read? Cheers and thanks in advance
Title: Re: The Typo Thread
Post by: Zruss on February 10, 2024, 12:33:14 PM
When the Old Man on Asharu rejects you for having too large a fleet:

"I have a feeling that your're not the captain we're looking for,"" he says amiably. ""Your $shipOrFleet is far too large. We seek simple transport, not a warfleet."
Title: Re: The Typo Thread
Post by: Genir on February 10, 2024, 12:45:04 PM
"She puts his hands together"
Title: Re: The Typo Thread
Post by: Alex on February 10, 2024, 12:48:55 PM
Fixed these up, thank you!

[/img]Hey guys,

Im new here. If I have a crashing issue where do I go?.... where people actually read? Cheers and thanks in advance

Hi! Either this subforum (if vanilla) or the Bug Reports & Support (modded) one if you're running with mods.

Title: Re: The Typo Thread
Post by: Yendorc on February 10, 2024, 02:39:51 PM
(https://i.imgur.com/QQ0PPqv.png)

because I don't know where else to put this.
and it caaaaan be handwaved away by claiming that those "billions" don't only count humans and the millions explicitly count humans only
or the billions also count those that die refusing to be inspected, while the millions are those that died by AI hands...

not a typo per se, but still...
feels wrong
Title: Re: The Typo Thread
Post by: Sundog on February 10, 2024, 10:08:48 PM
In rules.csv: "There's barely any reaction at first, just a smattering of previous undetected relays"
Seems like "previous" should be "previously"
Title: Re: The Typo Thread
Post by: Histidine on February 11, 2024, 06:09:51 AM
lppEnding2AskWhy has a quote without a comma or other punctuation at the end
Quote
"I know not, captain, and could not say" the Knight says crisply, eyes forward.

Colony threats: The text for Diktat's sdRaiderCommsAskCommission is just a copy of Knights of Ludd's KOLTHolyArmadaCommsB
Title: Re: The Typo Thread
Post by: David on February 12, 2024, 08:08:11 AM
Thank you for the reports, fixed up everything since Alex's last post here.
Title: Re: The Typo Thread
Post by: Milk on February 12, 2024, 11:08:58 AM
This bar arms dealer does not supply ships; the only tab available in the order window is weapons.



(https://i.imgur.com/XV9lgmz.png)
Title: Re: The Typo Thread
Post by: belone on February 13, 2024, 12:48:16 AM
There's an 'is' missing between 'game' and 'also'.
Title: Re: The Typo Thread
Post by: belone on February 13, 2024, 12:48:55 AM
There's an 'is' missing between 'game' and 'also'.
It also says "Dikat" instead of "Diktat" there.
Title: Re: The Typo Thread
Post by: David on February 13, 2024, 05:04:30 AM
There's an 'is' missing between 'game' and 'also'.
It also says "Dikat" instead of "Diktat" there.

All fixed up, thank you!
Title: Re: The Typo Thread
Post by: Caconym on February 15, 2024, 01:52:32 PM
In the 'Retreat' and 'Direct Retreat' orders, I think 'open' should be 'opening' here?

Quote
Does not require a command point or open the command frequency if the ship is out of peak performance time and is losing combat readiness.
Title: Re: The Typo Thread
Post by: Milk on February 15, 2024, 02:42:46 PM
In the Point Defense combat skill, it says the hullmod Integrated Point Defense AI makes small weapons act as PD. But that is only an S-mod bonus for the actual hullmod.
Title: Re: The Typo Thread
Post by: David on February 16, 2024, 05:36:07 AM
In the 'Retreat' and 'Direct Retreat' orders, I think 'open' should be 'opening' here?

Quote
Does not require a command point or open the command frequency if the ship is out of peak performance time and is losing combat readiness.

Hmm. Maybe if we remove "the" so that it connect this description to the mechanic by using the exact same terminology. Yeah, I think this works.


Thanks for the reports, cleaned everything up in-dev!

Title: Re: The Typo Thread
Post by: Histidine on February 16, 2024, 07:59:08 PM
(on RC9; haven't bothered updating yet because I'd never encounter the one bug mentioned in the changelog)

ttArroyoProblemsSel2z vs. ttArroyoProblemsSel2zFun: The relationship check is in the script column instead of the conditions column.
(Maybe a cooperative requirement is too strict? I don't know if anyone gets a contact other than Alviss to cooperative, especially in vanilla where you can't remote call a contact, and Hybrasil has no gate so is visited even less often.)

HTNeutrinoBurstFactor: "A neurtno burst emitted from an overloaded sensor array"

abyssalGasGiantTurbulence3: "just when $shipOrFleet arrives?" seems to be missing the article, i.e. "a $shipOrFleet"
Title: Re: The Typo Thread
Post by: Zruss on February 18, 2024, 08:57:08 AM
If you start The Scythe of Orion quest by destroying a Remnant Station (Not by talking to the Pathers at any point, you just find logs in the wreckage about a Planetkiller and a Hegemony Fleet), retrieve the Planetkiller, and then speak to a Pather leader on one of their stations with the PK in your inventory, the dialogue with that Pather assumes you'd previously discussed this matter with them. "I have your Planetkiller" and "I confess, captain, I did not expect you to return", even though you'd never once spoken with the Path regarding a PK or any sort of deal involving that PK.
Title: Re: The Typo Thread
Post by: David on February 19, 2024, 06:49:15 AM
Thank you, fixed all the above! Er, mostly.

(Maybe a cooperative requirement is too strict? I don't know if anyone gets a contact other than Alviss to cooperative, especially in vanilla where you can't remote call a contact, and Hybrasil has no gate so is visited even less often.)

(You've got to really *earn* that admission!)

If you start The Scythe of Orion quest by destroying a Remnant Station (Not by talking to the Pathers at any point, you just find logs in the wreckage about a Planetkiller and a Hegemony Fleet), retrieve the Planetkiller, and then speak to a Pather leader on one of their stations with the PK in your inventory, the dialogue with that Pather assumes you'd previously discussed this matter with them. "I have your Planetkiller" and "I confess, captain, I did not expect you to return", even though you'd never once spoken with the Path regarding a PK or any sort of deal involving that PK.

I'm going to set this one aside for a bit until we're 1000% sure there won't be another hotfix, but I've got it logged in my TODO so I'll come up with an alternative interaction for this case.
Title: Re: The Typo Thread
Post by: Sakamoto on February 19, 2024, 09:52:48 AM
Has anyone reported the "cyro-stabilized" typo in the Diktat bar quest for lobsters?
Title: Re: The Typo Thread
Post by: David on February 19, 2024, 10:12:40 AM
Has anyone reported the "cyro-stabilized" typo in the Diktat bar quest for lobsters?

Ah, dang! I swear someone did report this - or maybe another instance - but this snuck through. Anyway: thank you, fixed it in-dev!
Title: Re: The Typo Thread
Post by: Jess_catte on February 21, 2024, 12:54:09 PM
From Arroyo offering me an extraction mission involving pirates: "I believe you are best suited to could carry out this mission"
Title: Re: The Typo Thread
Post by: Milk on February 21, 2024, 08:55:50 PM
"Before you is a Leviathan from out of time, at once familiar from to its many varied depictions..."

Hope you can find the line from that excerpt :D
Title: Re: The Typo Thread
Post by: David on February 22, 2024, 05:41:17 AM
Thanks for the reports, fixed the items above in-dev!
Title: Re: The Typo Thread
Post by: Milk on February 23, 2024, 09:18:19 PM
(https://i.imgur.com/nf9wanQ.png)
Title: Re: The Typo Thread
Post by: DeMatt on February 25, 2024, 06:06:39 PM
When discussing the need for hazard pay, Sebestyen refuses to end his speech :P (missing closing quote mark).
Title: Re: The Typo Thread
Post by: David on February 26, 2024, 05:51:31 AM
Thank you for the reports, fixed in-dev.
Title: Re: The Typo Thread
Post by: Selfcontrol on March 02, 2024, 03:55:37 PM
Is that a typo ? English isn't my native language, so perhaps I'm simply not good enough at speaking it :D

https://imgur.com/a/aePGN4D (https://imgur.com/a/aePGN4D)
Title: Re: The Typo Thread
Post by: Embolism on March 03, 2024, 02:20:57 AM
When meeting Archcurate Jaspis and asking "Why did you invite me here?":

'She picks up a teacup and idle taps the side.'

Should be 'idly'.
Title: Re: The Typo Thread
Post by: David on March 04, 2024, 06:20:11 AM
Is that a typo ? English isn't my native language, so perhaps I'm simply not good enough at speaking it :D

https://imgur.com/a/aePGN4D (https://imgur.com/a/aePGN4D)

Yep, the "the" should be moved over one word previous. Thank you!

And all the above are fixed in-dev, thank you for the reports.
Title: Re: The Typo Thread
Post by: Network Pesci on March 12, 2024, 04:40:36 PM
Back in May of last year I pointed this out and it seemed like David fixed it, but it's still here.
(https://i.imgur.com/QAPI5c9.jpg)
Title: Re: The Typo Thread
Post by: David on March 13, 2024, 06:21:46 AM
Back in May of last year I pointed this out and it seemed like David fixed it, but it's still here.

Ah dang, don't know how that slipped through! Fixed in-dev now.
Title: Re: The Typo Thread
Post by: Embolism on March 20, 2024, 11:18:37 PM
When Macario is giving you the mission to capture the double agent, and you ask "So this agent is working for the Resistance?":

"Indeed!" Macarios says, wide-eyed.

Should be Macario.

Also when Yannick is telling you about the three arms of the Diktat he mentioned something like "Guard High Deputy Executor Caden" I wasn't sure if that was meant to be "Grand" or not. If it isn't, there is at least one instance when speaking to Caden himself where he says "Grand" instead of "Guard" (all other instances seem to be "Guard").

Also from Macario:

"A matter of great interest and urgency as arisen."

Should be has.
Title: Re: The Typo Thread
Post by: David on March 22, 2024, 07:22:00 AM
Thank you, fixed Macario's temporary cockney accent, the Diktat not being able to remember their own overblown titles & etc.
Title: Re: The Typo Thread
Post by: Embolism on March 23, 2024, 12:53:01 AM
If you contact Baird via comms instead of coming in person:

Quote
Your connection is accepted immediately. A junior assistant appears, and they seem to recognize you without the need for introduction. "Just a moment $PlayerSirOrMadam $playerName," and the display flicks to a holding pattern displaying the crest of the Galatia Academy.

A moment later, the junior assistant re-appears. "I'm very sorry, but the Provost requests your physical presence for a meeting as soon as possible." Two taps on a datapad, and they continue, "A landing slot has been set aside from your arrival, $PlayerSirOrMadam. I'm sure we will be delighted to see you shortly. Please have a wonderful day."

With that, and you having not spoken a word, the line goes dark.

The 'Two taps on a datapad' part is confusing, I initially thought the assistant's name is 'Two' or it's a typo for a pronoun, but now that I've looked at it a few more times I think it means they tapped on a datapad twice? And 'from' should be 'for'.
Title: Re: The Typo Thread
Post by: Ozrazad on April 14, 2024, 03:41:35 PM
I'm not sure if this typo has already been brought up, my apologies if it has.
When speaking to Jethro Bornanew, option 3 in the picture should be "I'm afraid I cannot."
(https://pasteboard.co/iBh4igWqzim6.png)