Fractal Softworks Forum

Starsector => Mods => Topic started by: Amazigh on July 29, 2012, 07:05:06 PM

Title: Hayreddin Industries v0.4 - New Weapons, Campaign Integration!
Post by: Amazigh on July 29, 2012, 07:05:06 PM
Hayreddin Industries

Description: A fleet of advanced vessels that feature above average stats in several areas.
Their vessels often feature weapons larger than normal for a ship of it's size making them suited for long ranged attacks.
Hayreddin weapons are superior to most standard weapons currently in usage.

Standard Vessel armaments consist of high powered long range weaponry.

(http://i.imgur.com/pVdGX.png)

DOWNLOAD HERE (http://filesmelt.com/dl/Hay_Indv04a.rar)

Hayreddin Vessels are currently available for purchase at the Hayreddin Deep Space Facility

To be possibly featured in future versions:
More Weapons!
Capships!
Corvettes!
Title: Re: Hayredin Industries v0.1
Post by: Archduke Astro on July 29, 2012, 07:48:09 PM
Amazigh, is your mod set up to be missions-only, or does it have campaign integration?
Title: Re: Hayredin Industries v0.1
Post by: Amazigh on July 29, 2012, 07:54:08 PM
Amazigh, is your mod set up to be missions-only, or does it have campaign integration?

Hayreddin Vessels are currently available for purchase at the Hegemony station.

Not meaning to offend or anything, but it would have helped if you had read the first post.
Title: Re: Hayredin Industries v0.1
Post by: Archduke Astro on July 29, 2012, 07:57:50 PM
D'oh! Thanks. Instead of heading to the Hegemony station straightaway, I think my next trip should be to my coffee-maker instead. ::)

I look forward to sampling your new mod creation. The description of it is interesting; your cool gunmetal sprites, even more interesting.
Title: Re: Hayredin Industries v0.1
Post by: Sproginator on July 30, 2012, 05:59:55 AM
Looking good, needs more ships
Title: Re: Hayredin Industries v0.1
Post by: ramondarkdemon on July 30, 2012, 09:00:47 AM
You used battle ships forever ship maker?
Title: Re: Hayredin Industries v0.1
Post by: Amazigh on July 30, 2012, 12:52:23 PM
Looking good, needs more ships
More? goodness you have some high expectations there.

You used battle ships forever ship maker?
Yes I did, but did quite a bit of editing afterwards in GIMP.
Title: Re: Hayredin Industries v0.1
Post by: Sproginator on July 30, 2012, 07:26:45 PM
Looking good, needs more ships
More? goodness you have some high expectations there.

You used battle ships forever ship maker?
Yes I did, but did quite a bit of editing afterwards in GIMP.
Hehe
Title: Re: Hayredin Industries v0.1
Post by: IIE16 Yoshi on August 02, 2012, 09:54:39 AM
Hrm, the ship in the top left, the second frigate in lower center left and the cruiser in center right...they all remind me of DSTech.
Title: Re: Hayredin Industries v0.1
Post by: Wriath on August 02, 2012, 11:08:01 AM
Well they're similar in shape, but stylistically quite different. Great job on these design wise, I'll be trying them in game when I get a bit more time, grats on the first release.
Title: Re: Hayredin Industries v0.1
Post by: CrashToDesktop on August 02, 2012, 07:35:55 PM
Very interesting!  I simply love the look of the ships, I'll pop in to take a look if I find the time in between life and Caelus. ;D
Title: Re: Hayredin Industries v0.1
Post by: Amazigh on August 03, 2012, 03:17:02 PM
Updated!
New ships,
Custom engine flares,
Custom Ship Systems [on some ships]
Minor balancing /aesthetic tweaks.

Hrm, the ship in the top left, the second frigate in lower center left and the cruiser in center right...they all remind me of DSTech.
Well, Me and DS have been buddies for a while, so it's not all that unlikely that his shipbuilding style might have rubbed off on me a little, and add to that the extensive use of chopped up DSTech sprites so it's not suprising you saw a similarity.
Title: Re: Hayredin Industries v0.1
Post by: IIE16 Yoshi on August 03, 2012, 03:18:41 PM
Hrm, the ship in the top left, the second frigate in lower center left and the cruiser in center right...they all remind me of DSTech.
Well, Me and DS have been buddies for a while, so it's not all that unlikely that his shipbuilding style might have rubbed off on me a little, and add to that the extensive use of chopped up DSTech sprites so it's not suprising you saw a similarity.
http://www.youtube.com/watch?v=BP-jJTqbwXI
Title: Re: Hayreddin Industries v0.2 - New Ships!
Post by: ramondarkdemon on August 03, 2012, 04:13:48 PM
How sections you used?
Title: Re: Hayreddin Industries v0.2 - New Ships!
Post by: Starlight on August 03, 2012, 08:25:18 PM
Looking nice.  Big powerful tough things.  I'll be giving these a try. z: )

I like the way you've enhanced the BSF sprites with GIMP, given them texture.  I reckon you should stick at it.  A few transparent layers of shading can work wonders. 
Title: Re: Hayreddin Industries v0.2 - New Ships!
Post by: Kaitol on August 04, 2012, 01:43:46 PM
Whenever I try to start the game with your mod active, it immediately crashes. I'm currently playing 0.53a on Windows.

Throws up this error:
Spoiler
17619 [Thread-6] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [C:\Program Files\Fractal Softworks\Starfarer\starfarer-core\..\mods\Hay_Ind\data\variants\Shasu_Cgun.variant]
17620 [Thread-6] INFO  com.fs.starfarer.loading.SpecStore  - Loading variant [C:\Program Files\Fractal Softworks\Starfarer\starfarer-core\..\mods\Hay_Ind\data\variants\Sphinx_Assault.variant]
17620 [Thread-6] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [C:\Program Files\Fractal Softworks\Starfarer\starfarer-core\..\mods\Hay_Ind\data\variants\Sphinx_Assault.variant]
17621 [Thread-6] INFO  com.fs.starfarer.loading.SpecStore  - Loading variant [C:\Program Files\Fractal Softworks\Starfarer\starfarer-core\..\mods\Hay_Ind\data\variants\Sphinx_Fire_Supp.variant]
17621 [Thread-6] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [C:\Program Files\Fractal Softworks\Starfarer\starfarer-core\..\mods\Hay_Ind\data\variants\Sphinx_Fire_Supp.variant]
17622 [Thread-6] INFO  com.fs.starfarer.loading.SpecStore  - Loading variant [C:\Program Files\Fractal Softworks\Starfarer\starfarer-core\..\mods\Hay_Ind\data\variants\Sphinx_Heavy_Support.variant]
17622 [Thread-6] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [C:\Program Files\Fractal Softworks\Starfarer\starfarer-core\..\mods\Hay_Ind\data\variants\Sphinx_Heavy_Support.variant]
17624 [Thread-6] INFO  com.fs.starfarer.loading.SpecStore  - Loading variant [C:\Program Files\Fractal Softworks\Starfarer\starfarer-core\..\mods\Hay_Ind\data\variants\Volkh_Assault.variant]
17624 [Thread-6] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [C:\Program Files\Fractal Softworks\Starfarer\starfarer-core\..\mods\Hay_Ind\data\variants\Volkh_Assault.variant]
17781 [Thread-6] INFO  com.fs.profiler.Profiler  - ID     Calls   Duration    Percent
17782 [Thread-6] INFO  com.fs.profiler.Profiler  - --------------------------------
17784 [Thread-6] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: Expected a ',' or '}' at 867 [character 868 line 1]
org.json.JSONException: Expected a ',' or '}' at 867 [character 868 line 1]
   at org.json.JSONTokener.syntaxError(JSONTokener.java:423)
   at org.json.JSONObject.<init>(JSONObject.java:227)
   at org.json.JSONTokener.nextValue(JSONTokener.java:352)
   at org.json.JSONObject.<init>(JSONObject.java:210)
   at org.json.JSONTokener.nextValue(JSONTokener.java:352)
   at org.json.JSONArray.<init>(JSONArray.java:125)
   at org.json.JSONTokener.nextValue(JSONTokener.java:356)
   at org.json.JSONObject.<init>(JSONObject.java:210)
   at org.json.JSONObject.<init>(JSONObject.java:311)
   at com.fs.starfarer.loading.LoadingUtils.Ø00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.return(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.Ø00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.oOoO.o00000(Unknown Source)
   at com.fs.A.oOOO.new(Unknown Source)
   at com.fs.starfarer.combat.D.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]
Title: Re: Hayreddin Industries v0.2 - New Ships!
Post by: silentstormpt on August 04, 2012, 04:21:07 PM
check for a missing } or ; on the file \mods\Hay_Ind\data\variants\Volkh_Assault.variant

you should be able to fix it yourself
Title: Re: Hayreddin Industries v0.2 - New Ships!
Post by: Amazigh on August 04, 2012, 10:32:41 PM
Whenever I try to start the game with your mod active, it immediately crashes. I'm currently playing 0.53a on Windows.
Whoops,  just re-uploaded a fixed version.
There were a couple of missing/unnecessary commas from where I muddled with the weapon groups in that variant.
Title: Re: Hayreddin Industries v0.2 - New Ships!
Post by: robokill on August 04, 2012, 10:44:23 PM
makes me think of ds-tech
Title: Re: Hayreddin Industries v0.3 - New Weapons, Campaign Integration!
Post by: Amazigh on August 08, 2012, 08:09:42 PM
Updated!
A new ship,
Some new weapons,
Their own station.
Title: Re: Hayreddin Industries v0.3 - New Weapons, Campaign Integration!
Post by: Reshy on August 08, 2012, 08:17:14 PM
I think the color pallet needs to be a bit more varied.
Title: Re: Hayreddin Industries v0.3 - New Weapons, Campaign Integration!
Post by: Amazigh on August 09, 2012, 10:40:53 PM
I think the color pallet needs to be a bit more varied.

I'm not quite sure what you mean by that, If you could elaborate it would be much appreciated.
Title: Re: Hayreddin Industries v0.4 - New Weapons, Campaign Integration!
Post by: Amazigh on September 12, 2012, 06:34:17 PM
Updated!
Balancing and tweaks galore,
Even more custon weapons,
All ships and weapons have Descriptions.
Simplified bounding polys.

Re-Uploaded, Sector Gen crash bug fixed.
Title: Re: Hayreddin Industries v0.4 - New Weapons, Campaign Integration!
Post by: Piroton on September 13, 2012, 01:17:52 AM
This mod has potential. I am loving your use of GIMP to create and fill in textures.

Amazigh, some friendly tips from a fellow BSF spriter:
Several sprites on the BSF Shipmaker do not mirror evenly and will cause a 1px offset when placed on the x axis due to them having an odd number of pixels in construction (ie. y value 0) so you may need to adjust them accordingly. Right now several of those ships have some mirroring errors which otherwise mar some very well designed symmetry.

Otherwise, the ships are solid, good stuff. I like 'em.
Title: Re: Hayreddin Industries v0.4 - New Weapons, Campaign Integration!
Post by: Amazigh on September 13, 2012, 05:08:02 PM
Several sprites on the BSF Shipmaker do not mirror evenly and will cause a 1px offset when placed on the x axis due to them having an odd number of pixels in construction (ie. y value 0) so you may need to adjust them accordingly. Right now several of those ships have some mirroring errors which otherwise mar some very well designed symmetry.
Uh, with quite a few of the ships I only made the Left half in the SM, and mirrored them in GIMP/MSPaint, so i'd appreciate if you could point out any mirroring errors you spotted.
Title: Re: Hayreddin Industries v0.4 - New Weapons, Campaign Integration!
Post by: Piroton on September 14, 2012, 01:51:11 AM
... Goddang it optical illusions

My bad. My eyes derped. The ships themselves don't have mirroring problems.
Title: Re: Hayreddin Industries v0.4 - New Weapons, Campaign Integration!
Post by: Voiddweller on February 20, 2015, 12:14:39 PM
I just... Made a logo for campaign integration.

(http://i.imgur.com/XtCgYB5.png)
Title: Re: Hayreddin Industries v0.4 - New Weapons, Campaign Integration!
Post by: Gothars on February 20, 2015, 03:40:05 PM
This thread has been inactive for over two years, and the mod author hasn't been on the forum for months. Not to criticize your effort, but it seems rather wasted on such a forum derelict. There's also a rule against necroing which I'd like you to adhere to (see forum rules).

I'll close.

@Amazigh: If you ever want to continue this thread just send me or another moderator a PM.