Fractal Softworks Forum

Starsector => Mods => Modding Resources => Topic started by: Psiyon on August 28, 2011, 11:28:07 AM

Title: Free Stuff
Post by: Psiyon on August 28, 2011, 11:28:07 AM
Update: compiled all my stuff over time back into this thread. Now it actually doesn't suck.

Tutorials/reference:

Mod wiki: http://starfarer.thegamewiki.com/wiki/Modding


Hardcore Kitbashing Tutorial: http://fractalsoftworks.com/forum/index.php?topic=2178.0


Rendering ships with 3ds max:

Part one: http://www.youtube.com/watch?v=H0WVhI7BgKs
Part two: http://fractalsoftworks.com/forum/index.php?topic=654.0
Render scene file: http://www.mediafire.com/file/e0qx48x48pck7kf/SFrenderscene-public.max




Backgrounds:


1:
(http://img59.imageshack.us/img59/7205/sfbg2.th.jpg) (http://imageshack.us/photo/my-images/59/sfbg2.jpg/)

2:
(http://img571.imageshack.us/img571/4715/background1rg.th.jpg) (http://imageshack.us/photo/my-images/571/background1rg.jpg/)

Figured I'd make some starscapes. They both look decent ingame, and don't obstruct anything.

Download: http://www.mediafire.com/?35x5hvwaq52sn38



Low Orbit Backgrounds:

3:
(http://img855.imageshack.us/img855/5766/iceorbit.th.jpg) (http://imageshack.us/photo/my-images/855/iceorbit.jpg/)


4:
(http://img703.imageshack.us/img703/5315/stormorbit.th.jpg) (http://imageshack.us/photo/my-images/703/stormorbit.jpg/)


Download: http://www.mediafire.com/file/cptf808g1hzmrmx/PlanetaryBGs.zip
(These look best if you remove the default stars sprites scattered in the background.)




Milky Way Skybox:
Quote
(http://img444.imageshack.us/img444/6927/sky1f.th.jpg) (http://img444.imageshack.us/img444/6927/sky1f.jpg)(http://img689.imageshack.us/img689/6629/sky2s.th.jpg) (http://img689.imageshack.us/img689/6629/sky2s.jpg)(http://img708.imageshack.us/img708/3470/sky3i.th.jpg) (http://img708.imageshack.us/img708/3470/sky3i.jpg)(http://img259.imageshack.us/img259/6944/sky4s.th.jpg) (http://img259.imageshack.us/img259/6944/sky4s.jpg)(http://img716.imageshack.us/img716/236/sky5.th.jpg) (http://img716.imageshack.us/img716/236/sky5.jpg)

This came as a result of testing out Space Engine's skybox exporting ability, which works fairly well, though they required a bit of editing.

So, this is a set of 5 backgrounds centered in a location on the other side of the Milky Way. Might not be the most dramatic backgrounds ever, but if realism is your thing, then these might be for you.

Download: https://dl.dropbox.com/u/71512473/mwskybox.zip




Ships:

Paladin:
(http://imageshack.us/a/img854/6337/igab.png)

Avenger:
(http://imageshack.us/a/img20/4527/qn8r.png)

Unused Midline Scout Frigate:
(http://img17.imageshack.us/img17/4210/sekritship.png)

Thing:
(http://img832.imageshack.us/img832/2804/watvm.png)

Quail:
(http://img820.imageshack.us/img820/179/quail.png)

Mauler:
(http://img6.imageshack.us/img6/9723/mauler.png)

Condor:
(http://img7.imageshack.us/img7/4435/condorv.png)

Maverick:
(http://img580.imageshack.us/img580/3792/maverick.png)

Matador:
(http://img84.imageshack.us/img84/1286/matadorn.png)

Outrider:
(http://img703.imageshack.us/img703/280/outrider.png)

Hurricane:
(http://img402.imageshack.us/img402/6476/hurricaneu.png)

Valiant:
(http://img717.imageshack.us/img717/4308/valiant.png)

Flanker:
(http://img215.imageshack.us/img215/5782/flanker.png)

Tornado:
(http://img577.imageshack.us/img577/462/tornadob.png)

Firestorm:
(http://img560.imageshack.us/img560/6682/firestormg.png)

Spectre:
(http://img225.imageshack.us/img225/4021/spectreb.png)

Talos Interceptor:
(http://img593.imageshack.us/img593/5362/talosf.png)

Spearhead:
(http://imageshack.us/a/img27/9448/fspearhead.png)

(Just right click on them and save the images. Believe it or not, Imageshack didn't destroy them with compression.)




Misc:


Alternate Asteroids:
(Gives the asteroid a cooled-magma look)
(http://imageshack.us/a/img96/1962/asteroid4.png)
(http://imageshack.us/a/img577/5793/asteroid3.png)
(http://imageshack.us/a/img818/2486/asteroid2.png)
(http://imageshack.us/a/img217/9945/asteroid1.png)



Dust Clouds:

This gives nebulae a dust cloud look.

(http://img190.imageshack.us/img190/9617/screenshot010tb.th.png) (http://img190.imageshack.us/img190/9617/screenshot010tb.png)

(http://img94.imageshack.us/img94/7223/nebulay.png)



Code snippets:

Random Reduction of Station Inventory: http://fractalsoftworks.com/forum/index.php?topic=2977.0






Disclaimer: Everything is free to use and modify as you wish, just don't claim anything here as your own.


I'm willing to render off anyone's 3D models as sprites, so long as I don't get swamped with requests (But I doubt I will.). I'll even go over them in photoshop and make them look pretty if you want. But there's one condition: If I make you a ship, it'll be free for others to use, just like everything else in this thread. I just came over here from the Homeworld 2 modding community, and they all had iron grips on their creations. I'd hate to see a similar community arise in Starfarer, as it grows in popularity.
Title: Re: Free Stuff
Post by: Alex on August 29, 2011, 08:14:09 AM
Nice! The starry background is very pretty.
Title: Re: Free Stuff
Post by: Psiyon on August 29, 2011, 05:58:09 PM
Thanks :)

---

I took an hour or so an hammered out the Morningstar:

(http://img695.imageshack.us/img695/7862/screenshot004dh.jpg)

Download all the relevant files here: http://www.mediafire.com/?votsp53a6poo4gk

Note: This isn't set up as a mod. It's intended to be put into an existing one.

Another note: The loadout\stats I've given the ship are obviously just there to serve as loose defaults. Feel free to modify it in any way.


Also, an offer: I'm willing to render off anyone's 3D models as sprites, so long as I don't get swamped with requests (But I doubt I will.). I'll even go over them in photoshop and make them look pretty if you want. But there's one condition: If I make you a ship, it'll be free for others to use, just like everything else in this thread. I just came over here from the Homeworld 2 modding community, and they all had iron grips on their creations. I'd hate to see a similar community arise in Starfarer, as it grows in popularity.
Title: Re: Free Stuff
Post by: Ivaylo on August 30, 2011, 02:18:34 AM
Uuuuuu, shiny ;D
Title: Re: Free Stuff
Post by: spider wisdom on September 07, 2011, 01:34:35 PM
Everything looks fantastic! How did you create the starry backgrounds -- strictly PS?
Title: Re: Free Stuff
Post by: Psiyon on September 08, 2011, 07:49:39 AM
Thanks--and yes, both were done in only Photoshop.
Title: Re: Free Stuff
Post by: Psiyon on January 27, 2012, 09:22:06 PM
Made some more backgrounds.


3:
(http://img855.imageshack.us/img855/5766/iceorbit.th.jpg) (http://imageshack.us/photo/my-images/855/iceorbit.jpg/)


4:
(http://img703.imageshack.us/img703/5315/stormorbit.th.jpg) (http://imageshack.us/photo/my-images/703/stormorbit.jpg/)


Download: http://www.mediafire.com/file/cptf808g1hzmrmx/PlanetaryBGs.zip

Obviously, these should only be used in a few specific situations--they'll look somewhat silly if the standard parallax stars in the background aren't removed, and look even sillier if there are planets on the map. Asteroids still look alright.

Credit for these goes to NASA's MODIS website (http://modis.gsfc.nasa.gov/), with a bit of editing from me.

Title: Re: Free Stuff
Post by: DNAz on January 27, 2012, 09:30:49 PM
Made some more backgrounds.


3:
(http://img855.imageshack.us/img855/5766/iceorbit.th.jpg) (http://imageshack.us/photo/my-images/855/iceorbit.jpg/)


4:
(http://img703.imageshack.us/img703/5315/stormorbit.th.jpg) (http://imageshack.us/photo/my-images/703/stormorbit.jpg/)


Download: http://www.mediafire.com/file/cptf808g1hzmrmx/PlanetaryBGs.zip

Obviously, these should only be used in a few specific situations--they'll look somewhat silly if the standard parallax stars in the background aren't removed, and look even sillier if there are planets on the map. Asteroids still look alright.

Credit for these goes to NASA's MODIS website (http://modis.gsfc.nasa.gov/), with a bit of editing from me.



Maybe lay this

http://www.flickr.com/photos/gsfc/6760135001/sizes/l/in/photostream/

over some stars to make it look like you are fighting in orbit?
Title: Re: Free Stuff
Post by: icepick37 on January 27, 2012, 09:31:15 PM
This all looks incredibly cool. Thank you!

Hopefully I will have time to do some modding someday. I'm just utterly swamped making up some sick days this week.  :p
Title: Re: Free Stuff
Post by: mattfrank7 on January 28, 2012, 04:36:50 AM
Do you mind telling me how you would go about rendering our 3D models as sprites? I might give it a go :D
Title: Re: Free Stuff
Post by: Psiyon on January 28, 2012, 08:53:14 AM
Maybe lay this

http://www.flickr.com/photos/gsfc/6760135001/sizes/l/in/photostream/

over some stars to make it look like you are fighting in orbit?

I'll probably end up making some like that in the near future, as they'll be needed for a project I'm working on.

Do you mind telling me how you would go about rendering our 3D models as sprites? I might give it a go :D
I use 3ds max for rendering. However, you can probably use Blender, or any other program that has decent rendering capability. It's been a while, but I remember that all models were rendered from top-down (durr), and they also had a pass of ambient occlusion on them, rendered separately. I didn't use a wireframe overlay on them though--but it comes to me now as a potentially good idea (for making certain areas stick out, etc). Also, I usually slap a quick texture on the ships--reduces a bit of the work in Photoshop.
Title: Re: Free Stuff
Post by: mattfrank7 on January 28, 2012, 11:36:00 AM
Maybe lay this

http://www.flickr.com/photos/gsfc/6760135001/sizes/l/in/photostream/

over some stars to make it look like you are fighting in orbit?

I'll probably end up making some like that in the near future, as they'll be needed for a project I'm working on.

Do you mind telling me how you would go about rendering our 3D models as sprites? I might give it a go :D
I use 3ds max for rendering. However, you can probably use Blender, or any other program that has decent rendering capability. It's been a while, but I remember that all models were rendered from top-down (durr), and they also had a pass of ambient occlusion on them, rendered separately. I didn't use a wireframe overlay on them though--but it comes to me now as a potentially good idea (for making certain areas stick out, etc). Also, I usually slap a quick texture on the ships--reduces a bit of the work in Photoshop.

what resolution do you render in, and with AA on?
Title: Re: Free Stuff
Post by: megal00t on January 28, 2012, 11:49:02 AM
maybe this will make making sprites a lot easier with this method thanks!
Title: Re: Free Stuff
Post by: Psiyon on January 28, 2012, 12:09:49 PM

what resolution do you render in, and with AA on?

I render the ship at the same size that it will appear as ingame, I don't do any resizing or anything like that. And yes, I use AA, but I make sure I use a filter that isn't too blurry, and gives a crisp result.

Keep in mind, the final render isn't extremely important--you need to do a fair amount of work in an image editor for sprites to begin to look decent.

For example:

Initial render and AO pass:

(http://img109.imageshack.us/img109/7590/vicerusrender.png)
(http://img20.imageshack.us/img20/3093/vicerusrenderao.png)

Final sprite, after editing:
(http://img252.imageshack.us/img252/7834/vicerusf.png)
Title: Re: Free Stuff
Post by: mattfrank7 on January 28, 2012, 01:03:34 PM

what resolution do you render in, and with AA on?

I render the ship at the same size that it will appear as ingame, I don't do any resizing or anything like that. And yes, I use AA, but I make sure I use a filter that isn't too blurry, and gives a crisp result.

Keep in mind, the final render isn't extremely important--you need to do a fair amount of work in an image editor for sprites to begin to look decent.

For example:

Initial render and AO pass:

(http://img109.imageshack.us/img109/7590/vicerusrender.png)
(http://img20.imageshack.us/img20/3093/vicerusrenderao.png)

Final sprite, after editing:
(http://img252.imageshack.us/img252/7834/vicerusf.png)


Ah ok.

What image editor do you use for going over the renders, and when you are making sprites from scratch, what image editor do you use then?
Title: Re: Free Stuff
Post by: Psiyon on January 28, 2012, 01:23:42 PM
I use Photoshop for all my needs, however, pretty much any piece of software that's a step up from MS paint should be more than sufficient for post-render editing (Paint.net, GIMP, etc).
Title: Re: Free Stuff
Post by: mattfrank7 on January 28, 2012, 01:54:19 PM
I use Photoshop for all my needs, however, pretty much any piece of software that's a step up from MS paint should be more than sufficient for post-render editing (Paint.net, GIMP, etc).

Ah, I find that Photoshop isn't really good to me for pixel art, is there any good tips/techniques you use with Photoshop that you could give me?
Title: Re: Free Stuff
Post by: Psiyon on January 28, 2012, 02:59:24 PM
Well, the first thing I generally try to do is increase the contrast a little in an effort to make the distinct sections of the ship stand out better. The Curves adjustment in Photoshop works well for this, as does a generic sharpen filter with low settings. Then, I try to make the colors a little more uniform based on area, so that it has a more sprite-ish feel to it, instead of the smooth and blended feel from the original render. For example, I'd create new layer, sample a color or two for the wing of a ship, and color that wing in with that color only. I'd then drop that layer's opacity to about 60%-50% so there's a little variation, but not too much. Next, I create a new layer with the mode multiply, and with a 1px brush, begin painting in all the details--hull plating, little doodads, etc--everything done here is usually pretty sharp and stands out, which really makes it look more like a sprite than a render. Finally, I add in the lights and other glowing portions, and do any other corrections that need to be done. If you're working with an Ambient Occlusion layer, make sure it's at the top of the layer stack, otherwise it'll get drowned out by everything else. Positioning it right below the multiply/detail layer works too.

Original model:
(http://img535.imageshack.us/img535/4116/14469221.jpg)

Base render with AO:
(http://img706.imageshack.us/img706/9480/65575090.jpg)

With contrast/filters:
(http://img39.imageshack.us/img39/146/11925388.jpg)

With painting: (Didn't do it real heavily here, though, as it didn't need it)
(http://img190.imageshack.us/img190/6349/39365063.jpg)

With detail layer:
(http://img268.imageshack.us/img268/4851/28409515.jpg)

Final, with lights:
(http://img846.imageshack.us/img846/8917/72282416.jpg)
Title: Re: Free Stuff
Post by: Magokitsune on January 28, 2012, 06:17:38 PM
Hey Psiyon,

would it be possible to have a video of you going through these steps?
I really want to be able to put my own ships into the game, but to be honest mine look like crap when compared to yours.

Mago
Title: Re: Free Stuff
Post by: mattfrank7 on January 28, 2012, 08:04:06 PM
Hey Psiyon,

would it be possible to have a video of you going through these steps?
I really want to be able to put my own ships into the game, but to be honest mine look like crap when compared to yours.

Mago

Yea, a video would be great to have :D
Title: Re: Free Stuff
Post by: Psiyon on January 28, 2012, 09:04:40 PM
Sure, I'll see what I can do. Would you guys like it focused more on rendering in 3ds Max, or editing them in Photoshop?
Title: Re: Free Stuff
Post by: Magokitsune on January 28, 2012, 10:11:31 PM
Maybe a bit of both, if it's possible. If it's too much of a bother don't worry about it. Anything you could give us would be brilliant.

Mago
Title: Re: Free Stuff
Post by: megal00t on January 29, 2012, 06:50:01 AM
hrrm this is what i made in about 1.5 hours in blender
(http://img440.imageshack.us/img440/1193/spaceshipk.png) (http://imageshack.us/photo/my-images/440/spaceshipk.png/)
 but i have no idea what to do next :/
Title: Re: Free Stuff
Post by: Psiyon on January 30, 2012, 03:16:00 PM
Here's part one, and the .max file for the render scene:

Video: http://www.youtube.com/watch?v=H0WVhI7BgKs

File: http://www.mediafire.com/file/e0qx48x48pck7kf/SFrenderscene-public.max

Title: Re: Free Stuff
Post by: Psiyon on February 13, 2012, 03:52:43 PM
Here's a new look for nebulae, it makes them look more dust cloud-ish:

(http://img190.imageshack.us/img190/9617/screenshot010tb.th.png) (http://img190.imageshack.us/img190/9617/screenshot010tb.png)

(http://img94.imageshack.us/img94/7223/nebulay.png)
Title: Re: Free Stuff
Post by: Psiyon on December 04, 2012, 12:16:15 PM
Updated with the majority of my free content I've posted over time. Should actually be a useful resource now.
Title: Re: Free Stuff
Post by: TheHappyFace on December 05, 2012, 04:59:22 AM
hej ill add this page's link in the spriters thread.

one question (just curious) are those ships on the front page kitbashed or handdrawn? or maybe a combination?
Title: Re: Free Stuff
Post by: Psiyon on December 05, 2012, 10:13:23 AM
one question (just curious) are those ships on the front page kitbashed or handdrawn? or maybe a combination?
None of those ships are 100% kitbashed. Most are half-kitbashed and hand-drawn, though some are completely hand drawn or done with the use of 3D renders.
Title: Re: Free Stuff
Post by: TheHappyFace on December 06, 2012, 12:16:39 AM
I was mainly talking about sprites like the hurricane.  ;D
thanks for answering! and i added you to the spriters page
Title: Re: Free Stuff
Post by: Psiyon on August 15, 2013, 10:00:54 AM
Two ships from the lolcommunitymod:

Paladin:
(http://imageshack.us/a/img854/6337/igab.png)

Avenger:
(http://imageshack.us/a/img20/4527/qn8r.png)
Title: Re: Free Stuff
Post by: Thaago on August 16, 2013, 02:04:25 PM
Man the Avenger is a pretty ship! I'd totally make/balance a faction based around sprites of that theme. Did you make it or did someone else?

The Valiant and Flanker are really nice as well, though the weapon mounts on the Valiant are a little dense for my tastes.
Title: Re: Free Stuff
Post by: Isimiel on September 12, 2013, 03:38:28 AM
sprite dump? SPRITE DUMP! heres some distent world sprites I made
GTCv Deimos:
Spoiler
(http://imageshack.us/a/img94/3971/4ncw.png)
[close]
GTD Hades:
Spoiler
(http://imageshack.us/a/img4/1180/t5vc.png)
[close]
GTD Orion:
Spoiler
(http://imageshack.us/a/img849/6615/wr7g.png)
[close]
GTD Hecate:
Spoiler
(http://imageshack.us/a/img541/7414/vz2i.png)
[close]
GTC Fenris:
Spoiler
(http://imageshack.us/a/img18/4340/di2m.png)
[close]