Fractal Softworks Forum

Starsector => Mods => Topic started by: Sproginator on June 28, 2012, 06:07:28 PM

Title: Scribblefarer
Post by: Sproginator on June 28, 2012, 06:07:28 PM
(http://i.imgur.com/T589M.png)                              (http://i.imgur.com/MMKVG.png)

So, I was thinking, Why not make a cartoony version of starfarer? Were guns go Pew pew and ships go Boom? Why not make it all kid like, as though it was all from the back of a 12 year old's notebook? Well, Why not? So here we go :D

=PROGRESS REPORT=

All goes well, Currently creating the .ship files, the Variant files, The sprites, the weapons and all of the mission integration, Estimated release of test version will be on Friday 6th :)

=TO DO LIST=

=Videos=

Spoiler
http://www.youtube.com/watch?v=Z1SwKpGUHxk&feature=g-u-u
[close]

=Screenshots=
Spoiler
(http://i.imgur.com/FICW5.jpg)

(http://i.imgur.com/kBHJq.jpg)

(http://i.imgur.com/ToxXY.jpg)
[close]

Current team:
Sproginator - Ship sprites, Ship coder, Implementation, Mod team captain
TheSoldier - Weapons, Bugfixing, Being a badass
Sdmike1 - Lore
Upgradecap - Lore, Bugfixing


Credits:
Vandala - Some ship sprites and weapon sprites, Idea for the Vandalaian faction(Yet to be made)
Austupaio - Various ship sprites, shall list their names here when done
KriiEiter - Various weapon sprites, Namely the Crayon Torpedo/Missile rack
TheMessiah - Logo and banner
Mendoca - Various ship sprites, Mendocian faction(Yet to be made)
LegendarySpectrum - Videos, Feedback, Ideas

Thanks guys, Without the community's help, this mod would not be possible(Well, without the help of the developers, no mod would be possible haha)So, Many thanks :D

=ChangeLog=
0.1 = First release!
0.2 = Added Vandalian mission, Gave credit in mod description

=Installation Instructions=
Simply unzip the .rar file into the mods folder located in:
C:\Program Files\Fractal Softworks\Starfarer\mods

=Current Version 0.2=
https://www.dropbox.com/s/83l1xtjc0dsgzon/ScribbleFarer0.2.rar

=Previous Versions=
0.1 = https://www.dropbox.com/s/menvp7juxbvi856/ScribbleFarer0.1.rar

=Support us by putting this in your signature=
(http://i.imgur.com/6xOKG.png)
Code
[url=http://fractalsoftworks.com/forum/index.php?topic=3278.0][img]http://i.imgur.com/6xOKG.png[/img][/url]


=Spriter's signature=
(http://i.imgur.com/00QR8.png)
Code
[url=http://fractalsoftworks.com/forum/index.php?topic=3278.0][img]http://i.imgur.com/00QR8.png[/img][/url]

=Weapon Smith's signature=
(http://i.imgur.com/QRvSg.png)
Code
[url=http://fractalsoftworks.com/forum/index.php?topic=3278.0][img]http://i.imgur.com/QRvSg.png[/img][/url]
Title: Re: [IDEA] Scribblefarer
Post by: CrashToDesktop on June 28, 2012, 06:13:57 PM
Sounds like an interesting idea. ;D
Title: Re: [IDEA] Scribblefarer
Post by: Sproginator on June 28, 2012, 06:21:11 PM
Sounds like an interesting idea. ;D
Could u make the weapons? :D
Title: Re: [IDEA] Scribblefarer
Post by: Vandala on June 28, 2012, 06:30:29 PM
What's next? A complete rebuild with MS-Paint ships?
Title: Re: [IDEA] Scribblefarer
Post by: Sproginator on June 28, 2012, 06:36:42 PM
What's next? A complete rebuild with MS-Paint ships?
Correct, you In? I'd love too see some hand drawn, scanned in ships, NO PHOTOSHOP/KITBASHING ALLOWED :P, just make em look as if they were drawn in the back of a ten year olds notebook :)
Title: Re: [IDEA] Scribblefarer
Post by: Vandala on June 28, 2012, 06:40:51 PM
Man, even warpath's ships will look better then the crap I can draw.

This does put me in the mood for making a warpath mod, I just checked and I think I have all the art and sound resources to make one.

But hell, if you want me to embarrass myself by giving you terrible GIMP drawings (the linux MS Paint) then sure I'm in for that.

What do you need and how much of it do you need?
Title: Re: [IDEA] Scribblefarer
Post by: CrashToDesktop on June 28, 2012, 07:03:16 PM
Sounds like an interesting idea. ;D
Could u make the weapons? :D
Blah.  This error I keep on getting is making me less eager to make weapons. :(
A "size" error, I've no idea where it is.
Title: Re: [IDEA] Scribblefarer
Post by: CrashToDesktop on June 28, 2012, 07:27:51 PM
Ah, my beloved enforcer.  Is this what you mean by scribbling?
(http://i47.tinypic.com/2dqvnkz.png)
Title: Re: [IDEA] Scribblefarer
Post by: arcibalde on June 29, 2012, 01:35:42 AM
^^ What the HELL is that!!! Abomination!!!!  :P
Title: Re: [IDEA] Scribblefarer
Post by: Sproginator on June 29, 2012, 02:07:53 AM
Nono, I mean as in drawings, remember like the old asteroids game? Like that
Title: Re: [IDEA] Scribblefarer
Post by: CrashToDesktop on June 29, 2012, 03:33:02 AM
^^ What the HELL is that!!! Abomination!!!!  :P
;D Just used the ink drawing tool on my paint.NET.
And old asteroids game...nope, don't think I know how to do that.
Title: Re: [IDEA] Scribblefarer
Post by: Upgradecap on June 29, 2012, 03:37:44 AM
But you know how to draw an enforcer in PAINT:NET?

Either that or you just used an hue shift :P (or whatever it's called ;D)
Title: Re: [IDEA] Scribblefarer
Post by: Sproginator on June 29, 2012, 07:07:14 AM
I'll give you an example when I get on the pc
Title: Re: [IDEA] Scribblefarer
Post by: Sproginator on June 29, 2012, 07:34:39 AM
It looks terrible i know, i took about 5 minutes doing it though, It needs to look cartoony, Badly drawnish. The points where turrets and other weapons would go need to be visible, but i forgot xD. But it needs to be rather childish, poorly colored, lacking detail etc
(http://i.imgur.com/V6nVW.png)
Title: Re: [IDEA] Scribblefarer
Post by: Faiter119 on June 29, 2012, 07:38:28 AM
Looks cool, but what ship is that supposed to be?
Title: Re: [IDEA] Scribblefarer
Post by: Sproginator on June 29, 2012, 07:43:40 AM
Frigate? I dunno XD, It was just an example, but if you get what I'm saying, anyone can have a go at making one, i dont mind :P, Full credit will be given, dw
Title: Re: [IDEA] Scribblefarer
Post by: Faiter119 on June 29, 2012, 07:45:11 AM
Well it wont be me. I cant draw for *** and have never learned to mod, so yeah.
Title: Re: [IDEA] Scribblefarer
Post by: Sproginator on June 29, 2012, 07:59:45 AM
Don't worry if you cant draw, just give it a go haha, no need for modding skills, just open paint, Draw a ship, and upload it to an image hosting site, I can edit the rest for you :)
Title: Re: [IDEA] Scribblefarer
Post by: Wriath on June 29, 2012, 08:18:08 AM
We need a capella sound effects if we're gonna do this.
Title: Re: [IDEA] Scribblefarer
Post by: Sproginator on June 29, 2012, 08:22:19 AM
What do you mean?
Title: Re: [IDEA] Scribblefarer
Post by: Vandala on June 29, 2012, 08:25:31 AM
BEHOLD! The Vandalis Doomring.

(http://s17.postimage.org/sgdvk7bob/The_Vandalis_Doomring.jpg) (http://postimage.org/image/sgdvk7bob/)

Now that is GIMP quality right there. The idea is to play with the bounds of the ship so that the empty space within the ship really is not part of its hitbox. I'm hoping this will safeguard the weapon mounts on the main body of the ship (those black dots are the mounts, it has 4 small universal, 4 medium universal, and 3 large universal, all are turrets with nice wide angles.)

Also, please do not compensate for its off center, just place the center of the ship at the center of the picture. I think that should be a practice for all ships, it will add to the 'quality' of this mod.

EDIT: How is this for combat music? http://www.youtube.com/watch?v=XkSVwzig3m4&feature=context-vrec
Title: Re: [IDEA] Scribblefarer
Post by: Sproginator on June 29, 2012, 08:34:46 AM
BEHOLD! The Vandalis Doomring.

(http://s17.postimage.org/sgdvk7bob/The_Vandalis_Doomring.jpg) (http://postimage.org/image/sgdvk7bob/)

Now that is GIMP quality right there. The idea is to play with the bounds of the ship so that the empty space within the ship really is not part of its hitbox. I'm hoping this will safeguard the weapon mounts on the main body of the ship (those black dots are the mounts, it has 4 small universal, 4 medium universal, and 3 large universal, all are turrets with nice wide angles.)

Also, please do not compensate for its off center, just place the center of the ship at the center of the picture. I think that should be a practice for all ships, it will add to the 'quality' of this mod.

EDIT: How is this for combat music? http://www.youtube.com/watch?v=XkSVwzig3m4&feature=context-vrec
Awesome ship, sped up version of Avicii - Levels? Meh, Easy to do, But I think the style of song is right, By the way, if you have any experience modding and making ships work, anyone fancy teaching me via team viewer?
Title: Re: Scribblefarer
Post by: sdmike1 on June 29, 2012, 08:44:17 AM
it would be cool if the background looked like notebook paper
Title: Re: Scribblefarer
Post by: Sproginator on June 29, 2012, 08:47:34 AM
it would be cool if the background looked like notebook paper
That's the plan :D, Care to help? :D
Title: Re: Scribblefarer
Post by: Sproginator on June 29, 2012, 08:48:26 AM
Added epic title of epicness :D
Title: Re: Scribblefarer
Post by: Vandala on June 29, 2012, 08:54:47 AM
it would be cool if the background looked like notebook paper
That's a great idea!

Anyhow, some more ships for the Vandalis Faction.

(http://s11.postimage.org/xf7wn48db/The_Vandalis_Reaperstar.png) (http://postimage.org/image/xf7wn48db/)
The Vandalis Reaperstar: 6 small universal mounts, 6 medium universal mounts, 2 large universal mounts, all turrets.

(http://s11.postimage.org/iuqtsaden/The_Vandalis_Deatheye.png) (http://postimage.org/image/iuqtsaden/)
The Vandalis Deatheye: 6 small universal mounts, 2 medium universal mounts, all turrets.

(http://s11.postimage.org/53mcq2ogv/The_Vandalis_Terrorwedge.png) (http://postimage.org/)
The Vandalis Terrorwedge: 2 small universal mounts, 1 medium universal mount, all turrets.

(http://s11.postimage.org/dn5qntwtb/The_Vandalis_Thunderchild.png) (http://postimage.org/)
The Vandalis Thunderchild: 1 small universal mount, a hidden turret. This is meant to be a fighter wing.
Title: Re: Scribblefarer
Post by: Sproginator on June 29, 2012, 08:58:26 AM
it would be cool if the background looked like notebook paper
That's a great idea!

Anyhow, some more ships for the Vandalis Faction.

(http://s11.postimage.org/xf7wn48db/The_Vandalis_Reaperstar.png) (http://postimage.org/image/xf7wn48db/)
The Vandalis Reaperstar: 6 small universal mounts, 6 medium universal mounts, 2 large universal mounts, all turrets.

(http://s11.postimage.org/iuqtsaden/The_Vandalis_Deatheye.png) (http://postimage.org/image/iuqtsaden/)
The Vandalis Deatheye: 6 small universal mounts, 2 medium universal mounts, all turrets.

(http://s11.postimage.org/53mcq2ogv/The_Vandalis_Terrorwedge.png) (http://postimage.org/)
The Vandalis Terrorwedge: 2 small universal mounts, 1 medium universal mount, all turrets.

(http://s11.postimage.org/dn5qntwtb/The_Vandalis_Thunderchild.png) (http://postimage.org/)
The Vandalis Thunderchild: 1 small universal mount, a hidden turret. This is meant to be a fighter wing.
Brilliant, wonderfully brilliant :D, I now have to build an opposing faction! Curses! :P
Title: Re: Scribblefarer
Post by: Vandala on June 29, 2012, 08:59:33 AM
Backgrounds?

(http://s17.postimage.org/mym6z5ecb/image.jpg) (http://postimage.org/image/mym6z5ecb/)

(http://s17.postimage.org/wkfrfg5i3/appel_mathminusmath_print_s.jpg) (http://postimage.org/image/wkfrfg5i3/)

(http://s17.postimage.org/97hpwxpej/block_paper.jpg) (http://postimage.org/image/97hpwxpej/)
Title: Re: Scribblefarer
Post by: Sproginator on June 29, 2012, 09:01:03 AM
Backgrounds?

-Snip-

Maybe something more customized? Like crumpled-up ish paper? I dont know how to explain it :P
Title: Re: Scribblefarer
Post by: Wyvern on June 29, 2012, 09:05:26 AM
Okay, this notion is:
1: awesome, and
2: demands that someone (might as well be me) post the following link: http://www.ambrosiasw.com/games/sketchfighter/
Title: Re: Scribblefarer
Post by: Vandala on June 29, 2012, 09:05:54 AM
Search google for: crumpled paper texture

I think you'll like what you'll see.
Title: Re: Scribblefarer
Post by: Vandala on June 29, 2012, 09:24:55 AM
Faction ideas:

The Origami Faction, a tough factions with lots of armor.
The Connect the Dots Faction, an elusive faction, maybe wait till phase tech is in the game?

Also, Asteroids should be either spitballs or pieces of crumbled up paper.

EDIT: or spitballs can be weapons? Maybe eraser pieces make good asteroids?
Title: Re: Scribblefarer
Post by: sdmike1 on June 29, 2012, 10:40:09 AM
-Snip-

The Vandalis Thunderchild

-Snip-

is that by any chance a reference to The War of the Worlds by H.G. Wells?

I would help, but i have no idea how to mod lol
Title: Re: Scribblefarer
Post by: EvilWaffleThing on June 29, 2012, 10:56:59 AM
Perhaps missiles or bombs could be erasers? That would make sense for them to be so damaging to drawings.
Just chiming in with ideas, I'm no good at drawing anything coherent. :'(
Title: Re: Scribblefarer
Post by: sdmike1 on June 29, 2012, 11:02:56 AM
that would be great fun!

also welcome to the forums  :)
Title: Re: Scribblefarer
Post by: Vandala on June 29, 2012, 11:35:16 AM
-Snip-

The Vandalis Thunderchild

-Snip-

is that by any chance a reference to The War of the Worlds by H.G. Wells?

I would help, but i have no idea how to mod lol
Nope, its just a name I love, it happens to be quite popular (I thought of it because of a hentai game actually, you know me, I'm a classy guy  ::). I do have that music/story album and its great.), but I think it doesn't really fit in with the rest of the names I've given to the other ships. I think the name Thunderchild is better suited for the spacebabe mod, at least I hope, although I kind of wanted to go with either bird or goddess names for that one.
Title: Re: Scribblefarer
Post by: Sproginator on June 29, 2012, 11:39:32 AM
Awesome ideas, i can get a sprite of the eraser rather quickly :P, Ill check out backgrounds soon too, Now, I need a ship modder, and a weapons modder :P
Title: Re: Scribblefarer
Post by: Vandala on June 29, 2012, 12:08:05 PM
Awesome ideas, i can get a sprite of the eraser rather quickly :P, Ill check out backgrounds soon too, Now, I need a ship modder, and a weapons modder :P
It's not hard to do, just really annoying.

A weapon is made up of 4 parts.
First is the sprite, the picture of the weapon that you see in the game. This can just be a single picture if you want to keep things simple or you can do it the hard way and have the weapon barrels spin or recoil which takes some more pictures.
The second thing a weapon needs is a ".wpn" file that actually constructs the weapon so the game will know what to do with it. The properties within this file are kinda self explanatory, just look throe a few different weapon files to get an idea of it.
Third is the "weapon_data.csv" where all the weapon's stats are located. This is also easy enough to do.
The fourth thing any weapon needs is whatever it fires at its targets. Most types of weapons require an extra sprite of some kind but all of them need their own ".proj" file the same way that weapons need a ".wpn" file.

Its all pretty easy once you know where the files are located and you've looked at a few of them. The rest is just trial and error. One advice I can give is not to get ahead of yourself, your better off changing the properties within the files one attribute or variable at a time so you know what it was that breaks a game instead of doing everything at once and then end up guessing what went wrong. Because it will go wrong, I can promise you that. Also, sometimes there is nothing wrong with the files and the error lies in a wrongly named directory, those are annoying errors to have.

Making ships is done is the same way but with different files.
You'll need a picture, a ".ship" file and the "ship_data.csv" file for their stats (and the extra "wing_data.csv in case of fighters). The only extra thing a ship needs is a ".variant" file if you want ships to be added in fleets.

The most annoying thing about adding ships is the bounds, placing the weapons isn't to much of a pain to do but getting the ship bounds right is just horrible. I would suggest a ship editor for that.
Title: Re: Scribblefarer
Post by: Sproginator on June 29, 2012, 12:14:11 PM
Awesome ideas, i can get a sprite of the eraser rather quickly :P, Ill check out backgrounds soon too, Now, I need a ship modder, and a weapons modder :P
It's not hard to do, just really annoying.

A weapon is made up of 4 parts.
First is the sprite, the picture of the weapon that you see in the game. This can just be a single picture if you want to keep things simple or you can do it the hard way and have the weapon barrels spin or recoil which takes some more pictures.
The second thing a weapon needs is a ".wpn" file that actually constructs the weapon so the game will know what to do with it. The properties within this file are kinda self explanatory, just look throe a few different weapon files to get an idea of it.
Third is the "weapon_data.csv" where all the weapon's stats are located. This is also easy enough to do.
The fourth thing any weapon needs is whatever it fires at its targets. Most types of weapons require an extra sprite of some kind but all of them need their own ".proj" file the same way that weapons need a ".wpn" file.

Its all pretty easy once you know where the files are located and you've looked at a few of them. The rest is just trial and error. One advice I can give is not to get ahead of yourself, your better off changing the properties within the files one attribute or variable at a time so you know what it was that breaks a game instead of doing everything at once and then end up guessing what went wrong. Because it will go wrong, I can promise you that. Also, sometimes there is nothing wrong with the files and the error lies in a wrongly named directory, those are annoying errors to have.

Making ships is done is the same way but with different files.
You'll need a picture, a ".ship" file and the "ship_data.csv" file for their stats (and the extra "wing_data.csv in case of fighters). The only extra thing a ship needs is a ".variant" file if you want ships to be added in fleets.

The most annoying thing about adding ships is the bounds, placing the weapons isn't to much of a pain to do but getting the ship bounds right is just horrible. I would suggest a ship editor for that.

Could you possibly show me how to create a ship and weapon? As an example?
Title: Re: Scribblefarer
Post by: Vandala on June 29, 2012, 12:22:47 PM
*sigh* I really should just write a tutorial at some point.

I would like to advice you to just mess with the standard weapons and ships and see what happens. But unless your run something like linux I can't really advice you do do so because windows doesn't allow for multiple installs for in case you mess up too much to repair.

I'll see if I can make a quick mod for you to meddle with so you don't *** up the main install.
Title: Re: Scribblefarer
Post by: Sproginator on June 29, 2012, 12:27:48 PM
Eraser:
(http://i.imgur.com/vg04K.png)
Title: Re: Scribblefarer
Post by: Sproginator on June 29, 2012, 12:28:03 PM
And thanks :D
Title: Re: Scribblefarer
Post by: Vandala on June 29, 2012, 01:35:40 PM
Here is the example mod. You can change anything in this without *** up your Starfarer install.

I hope this helps.
http://www.sendspace.com/file/m9sqtb

EDIT: Sadly I've also just noticed that I'm still having driver issues so no more modding for me. Sorry.
Title: Re: Scribblefarer
Post by: Sproginator on June 29, 2012, 02:17:49 PM
Here is the example mod. You can change anything in this without *** up your Starfarer install.

I hope this helps.
http://www.sendspace.com/file/m9sqtb

EDIT: Sadly I've also just noticed that I'm still having driver issues so no more modding for me. Sorry.
Cheers, I'll tear it apart and see what makes it tick, can you upload a vanilla weapons.csv? I broke mine :P
Title: Re: Scribblefarer
Post by: Vandala on June 29, 2012, 03:10:58 PM
Try to copy/paste from this page. See if it works.
http://starfarer.thegamewiki.com/wiki/Weapon_data.csv
Title: Re: Scribblefarer
Post by: Sproginator on June 29, 2012, 05:22:35 PM
Thanks
Title: Re: Scribblefarer
Post by: Vandala on June 29, 2012, 05:24:45 PM
Thanks
Did it work?
Title: Re: Scribblefarer
Post by: Sproginator on June 29, 2012, 05:27:57 PM
Thanks
Did it work?
Busy a minute, shall try it in a sec
Title: Re: Scribblefarer
Post by: Sproginator on June 30, 2012, 03:21:31 AM
Here is the example mod. You can change anything in this without *** up your Starfarer install.

I hope this helps.
http://www.sendspace.com/file/m9sqtb

EDIT: Sadly I've also just noticed that I'm still having driver issues so no more modding for me. Sorry.
Looking at this, I can kind of see how it is set up, You know the mod_info.JSON file, How is that made? Is that something i need to code in?
Title: Re: Scribblefarer
Post by: Sproginator on June 30, 2012, 03:34:05 AM
Arg, rather confused, Not much, but a bit, So, say now i wish to add my own custom ship to that mod, And make it play-with able in a mission, How would i go about doing that? I know i sound noobish, but i dont want to mess up lol
Title: Re: Scribblefarer
Post by: Sproginator on June 30, 2012, 05:27:35 AM
(http://i.imgur.com/PVulZ.png)
Title: Re: Scribblefarer
Post by: Vandala on June 30, 2012, 06:40:55 AM
Looking at this, I can kind of see how it is set up, You know the mod_info.JSON file, How is that made? Is that something i need to code in?
Not really, unless you want to change the name or id of the mod.

Quote
{
  "id":"vandala_test_mod_scribblefarer",
   "name":"TEST MOD - Scribblefarer",
   "version":"1.0",
   "description":"Adds a ship and weapons for you to mess with.",
   "gameVersion":"0.35a",
   "totalConversion":"false",
   "replace":[
      
   ],
}

The "id" s what the program uses to identify the mod as, if there is another mod with the same id it will cause problems.
The "name" is what you will see in your menu where you select your mods.
"version" is a small piece that gets added after the "name".
"description" is used to display the text you see when you actually select the mod from the menu.
I don't know what "gameVersion" did anymore.
"totalConversion" if this is set to "true" it will force all other mods you have turned on to turn off. I don't recall if it also had another effect.
"replace" is a list where you can place names of files in the original starfarer folder, the named files get completely replaced during the loading of these files at startup. This means that when you put in a simular file in your mod to one that already exists, it does not add its contents to the original file but instead actually replaces it. Replacing is of course only temporary, it does not affect the actual file on your hard disk but only the loading process during the starfarer program startup.

The best way to learn is to just *** around with it till it breaks, and when it does don't worry, just remove the whole mod and replace it with a fresh copy.

Getting your ship into the game is very simple. Take your own ship sprite, change its name so it will exactly have the same name as the ship that's in the mod and replace the ship in the mod with your ship. That's all. It's not going to work good in any way because the specs of the ship don't perfectly fit your sprite but it will show up in the game.

Having it play in a mission would require more work, I did not include any missions in the mod for you to edit. But it would be as simple as adding a single line to an already existing mission.
Title: Re: Scribblefarer
Post by: Sproginator on June 30, 2012, 06:47:24 AM
I have successful added a test ship to the game, just as a test, set it so you spawn with it and made a default variant for it, I'll upload it when its done to show it :D
Title: Re: Scribblefarer
Post by: Vandala on June 30, 2012, 07:01:41 AM
Here is a modified mod that has a mission in it.

http://www.sendspace.com/file/4pj2jp

If you don't change any of the set id's your ship should show up automatically.
Title: Re: Scribblefarer
Post by: Sproginator on June 30, 2012, 07:04:48 AM
Here is a modified mod that has a mission in it.

http://www.sendspace.com/file/4pj2jp

If you don't change any of the set id's your ship should show up automatically.
Okay thanks
Title: Re: Scribblefarer
Post by: Sproginator on June 30, 2012, 08:48:24 AM
Guys, try this beast out, Just take on an armada with it, ignore the fighters, they aren't mine:
https://www.dropbox.com/s/aailwzisf79kwt0/Testing%20mod.rar
Title: Re: Scribblefarer
Post by: Sproginator on June 30, 2012, 09:57:46 AM
Come on guys :P, I wanna see if it works :D
Title: Re: Scribblefarer
Post by: Sproginator on July 01, 2012, 12:33:28 AM
Okay, so that all works, I'll be getting started on the official mod work when I get home today, but I need some sprites, lore and weapons. Also, someone who can code some missions for me after would be much appreciated
Title: Re: Scribblefarer
Post by: Vandala on July 01, 2012, 08:35:09 AM
You can always just 'borrow' the vanilla missions and alter their variables a bit for a fast workaround.

The only thing with that is to keep in mind the name of the mission.

In the file "MissionDefinition.java" the first line (example:) "package data.missions.coralnebula;" the 'coralnebula' bit is the name of the folder it is in. This has to match otherwise you get an error message. That's probably the most easily overlooked thing for a new modder. The rest is simple.

Plus for missions to be loaded into the game you need to add their folder name to the list in the "mission_list.csv" file that's located in the "missions" folder. The test mod I gave you also has one.
Title: Re: Scribblefarer
Post by: Sproginator on July 01, 2012, 09:06:49 AM
You can always just 'borrow' the vanilla missions and alter their variables a bit for a fast workaround.

The only thing with that is to keep in mind the name of the mission.

In the file "MissionDefinition.java" the first line (example:) "package data.missions.coralnebula;" the 'coralnebula' bit is the name of the folder it is in. This has to match otherwise you get an error message. That's probably the most easily overlooked thing for a new modder. The rest is simple.

Plus for missions to be loaded into the game you need to add their folder name to the list in the "mission_list.csv" file that's located in the "missions" folder. The test mod I gave you also has one.

One of the files I couldn't edit right, it had a lot of weird characters
Title: Re: Scribblefarer
Post by: Vandala on July 01, 2012, 09:30:25 AM
That's probably a ".class" file, those should not be touched, there is nothing you can do with them.
Title: Re: Scribblefarer
Post by: Sproginator on July 01, 2012, 09:35:12 AM
That's probably a ".class" file, those should not be touched, there is nothing you can do with them.
it sounds like it, ill check it out later
Title: Re: Scribblefarer
Post by: Sproginator on July 01, 2012, 12:31:11 PM
Guys, I desperately need a weapons spriter and coder, so i can get this thing really started hehe, The Soldier, You in?
Title: Re: Scribblefarer
Post by: hadesian on July 01, 2012, 12:55:39 PM
For some unexplained reason Uomoz's Corvus just jumped into my head.
Title: Re: Scribblefarer
Post by: Sproginator on July 01, 2012, 01:03:12 PM
For some unexplained reason Uomoz's Corvus just jumped into my head.
Ok?
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 06:38:47 AM
I shall be starting work on this mod right after i figure out mission integration, Sorry for delays hehe
Title: Re: Scribblefarer
Post by: Vandala on July 02, 2012, 08:10:34 AM
Your paper texture looks good but I think you'll need a much bigger one, something like 2048 by 2048 pixels is you want to use it for a background.
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 08:11:31 AM
Your paper texture looks good but I think you'll need a much bigger one, something like 2048 by 2048 pixels is you want to use it for a background.
Okay, how would i go about doing that? I like the texture, could i resize it? or make it tiled?
Title: Re: Scribblefarer
Post by: Vandala on July 02, 2012, 08:14:46 AM
Your paper texture looks good but I think you'll need a much bigger one, something like 2048 by 2048 pixels is you want to use it for a background.
Okay, how would i go about doing that? I like the texture, could i resize it? or make it tiled?

You can scale it up to the right proportions but that might come out looking to blurry. Be mindful of stretching effects, turn those off or tell the program to keep the ratio's as they are.

Example: It gets rather blurry.
(http://s18.postimage.org/vtzuolwx1/enlarged.jpg) (http://postimage.org/image/vtzuolwx1/)
Title: Re: Scribblefarer
Post by: Starlight on July 02, 2012, 08:16:48 AM
This project seems like it'll be a lot of fun.  I'd participate but my scanner got stood on (crunch) a few weeks ago and I'm not sure of scribbling with a mouse. z: j

Definitely giving this a blast when it gets released.
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 08:23:14 AM
This project seems like it'll be a lot of fun.  I'd participate but my scanner got stood on (crunch) a few weeks ago and I'm not sure of scribbling with a mouse. z: j

Definitely giving this a blast when it gets released.

Thanks for the feedback, I'd be happy for you to be a tester if you want too? But i currently need some weapons and such so i can finally get going

Your paper texture looks good but I think you'll need a much bigger one, something like 2048 by 2048 pixels is you want to use it for a background.
Okay, how would i go about doing that? I like the texture, could i resize it? or make it tiled?

You can scale it up to the right proportions but that might come out looking to blurry. Be mindful of stretching effects, turn those off or tell the program to keep the ratio's as they are.

Example: It gets rather blurry.
(http://s18.postimage.org/vtzuolwx1/enlarged.jpg) (http://postimage.org/image/vtzuolwx1/)
Yeh, So i see, I'm not too sure what we can do, Any ideas?
Title: Re: Scribblefarer
Post by: Vandala on July 02, 2012, 08:24:49 AM
Find a bigger picture you like to start with. Just google for it.
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 08:27:49 AM
Find a bigger picture you like to start with. Just google for it.
okie dokie
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 08:29:11 AM
http://www.google.co.uk/imgres?um=1&hl=en&safe=off&tbm=isch&tbnid=N1gtDOdI6XgVZM:&imgrefurl=http://www.photos-public-domain.com/2011/02/05/crumpled-notebook-paper-texture/&docid=JNKJFuYFGTZT9M&imgurl=http://www.photos-public-domain.com/wp-content/uploads/2011/02/crumpled-notebook-paper-texture.jpg&w=3888&h=2592&ei=FL7xT7k9idrwA6S8iY4N&zoom=1&iact=hc&vpx=192&vpy=169&dur=1802&hovh=183&hovw=275&tx=155&ty=91&sig=114157849994584476845&page=1&tbnh=162&tbnw=218&start=0&ndsp=20&ved=1t:429,r:0,s:0,i:73&biw=1280&bih=905 (http://www.google.co.uk/imgres?um=1&hl=en&safe=off&tbm=isch&tbnid=N1gtDOdI6XgVZM:&imgrefurl=http://www.photos-public-domain.com/2011/02/05/crumpled-notebook-paper-texture/&docid=JNKJFuYFGTZT9M&imgurl=http://www.photos-public-domain.com/wp-content/uploads/2011/02/crumpled-notebook-paper-texture.jpg&w=3888&h=2592&ei=FL7xT7k9idrwA6S8iY4N&zoom=1&iact=hc&vpx=192&vpy=169&dur=1802&hovh=183&hovw=275&tx=155&ty=91&sig=114157849994584476845&page=1&tbnh=162&tbnw=218&start=0&ndsp=20&ved=1t:429,r:0,s:0,i:73&biw=1280&bih=905)
How is that?
3888 × 2592 (6x larger), 1.0MB
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 08:34:07 AM
And guys, if anyone fancies is, im desperate for ship sprites and faction ideas, etc
Edit: Vandala, Can i use those sprites you previously submitted? Maybe for an alien faction?
Title: Re: Scribblefarer
Post by: Vandala on July 02, 2012, 08:53:19 AM
Looks like I found the same one. Yup, this is much better.

(http://s16.postimage.org/llka8s4gx/Crumpled_Looseleaf_Paper_by_Cliffski.jpg) (http://postimage.org/image/llka8s4gx/) (http://s16.postimage.org/fm14iv929/crumpled_notebook_paper_texture.jpg) (http://postimage.org/image/fm14iv929/) (http://s16.postimage.org/pkm35ciht/Crumpled_Paper_by_iruhdam.jpg) (http://postimage.org/image/pkm35ciht/)
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 09:05:11 AM
And these will work in game? Sweet :D
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 09:14:58 AM
Guys, i urgently need weapons made, I literally cannot start without them :/
Title: Re: Scribblefarer
Post by: Vandala on July 02, 2012, 09:27:14 AM
Bull, you can start on the ships even without weapons.

I'll see about getting you some weapons though.
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 09:27:54 AM
Bull, you can start on the ships even without weapons.

I'll see about getting you some weapons though.
So, just dont make the variant files untill i have weapons? Okay, shall try that :)
Title: Re: Scribblefarer
Post by: Upgradecap on July 02, 2012, 09:29:23 AM
You can put vanilla weapons on them ::)
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 09:43:48 AM
You can put vanilla weapons on them ::)
I know that, but i want childish ones, custom made and cartoony looking, if that makes sense
Title: Re: Scribblefarer
Post by: Vandala on July 02, 2012, 09:46:43 AM
(http://s15.postimage.org/d3ul9ibfb/Needle_tiny.png) (http://postimage.org/) (http://s15.postimage.org/4mzocbw47/Slime_Spew.png) (http://postimage.org/) (http://s15.postimage.org/wbmbjuj4n/Slime_Spewer.png) (http://postimage.org/) (http://s15.postimage.org/aqh8w8mdz/The_Fist.png) (http://postimage.org/image/aqh8w8mdz/) (http://s15.postimage.org/y5z61l653/The_Spek.png) (http://postimage.org/) (http://s15.postimage.org/svu7aalw7/The_Spook.png) (http://postimage.org/image/svu7aalw7/) (http://s15.postimage.org/ltw9o3iaf/Tiny_needle.png) (http://postimage.org/) (http://s15.postimage.org/gwip2zgbb/Zapper.png) (http://postimage.org/)

Childish weapon for all! (and some ships)
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 09:48:58 AM
(http://s15.postimage.org/d3ul9ibfb/Needle_tiny.png) (http://postimage.org/) (http://s15.postimage.org/4mzocbw47/Slime_Spew.png) (http://postimage.org/) (http://s15.postimage.org/wbmbjuj4n/Slime_Spewer.png) (http://postimage.org/) (http://s15.postimage.org/aqh8w8mdz/The_Fist.png) (http://postimage.org/image/aqh8w8mdz/) (http://s15.postimage.org/y5z61l653/The_Spek.png) (http://postimage.org/) (http://s15.postimage.org/svu7aalw7/The_Spook.png) (http://postimage.org/image/svu7aalw7/) (http://s15.postimage.org/ltw9o3iaf/Tiny_needle.png) (http://postimage.org/) (http://s15.postimage.org/gwip2zgbb/Zapper.png) (http://postimage.org/)

Childish weapon for all! (and some ships)
Awesoeme haha, Now i need to get someone to make them work hehe
Title: Re: Scribblefarer
Post by: Vandala on July 02, 2012, 10:37:18 AM
(http://s7.postimage.org/r59u9zwrr/Big_Ass_Tube_Cannon.png) (http://postimage.org/) (http://s7.postimage.org/lidhciu93/Big_Ass_Waterballoon.png) (http://postimage.org/) (http://s7.postimage.org/l6w0zrdt3/Double_Pink_Blitz.png) (http://postimage.org/) (http://s7.postimage.org/kin6gtf3b/Grapeshot_Catapult.png) (http://postimage.org/) (http://s7.postimage.org/wyjwak8fb/Green_Arror_Launcher.png) (http://postimage.org/) (http://s7.postimage.org/ohozddt47/Ocular_Beam.png) (http://postimage.org/) (http://s7.postimage.org/xdzrhbjqf/Purple_Ray_Gun.png) (http://postimage.org/)

Some more weapons.

EDIT:
(http://s14.postimage.org/90y3ho1fx/Green_Arrow.png) (http://postimage.org/) (http://s14.postimage.org/9rqtng3t9/Green_Arrow_Launcher.png) (http://postimage.org/)

A slight correction.
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 10:38:03 AM
Thanks, now all i need is a weapons coder. *Hint* *Hint*
Title: Re: Scribblefarer
Post by: Vandala on July 02, 2012, 10:42:44 AM
*sigh* I get your hint. This stuff really isn't all that hard you know, you just need to experiment, I think my example mod had some weapons in it for you to play with, you can try stuff with that.
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 10:44:44 AM
*sigh* I get your hint. This stuff really isn't all that hard you know, you just need to experiment, I think my example mod had some weapons in it for you to play with, you can try stuff with that.
Okay, I'll give it a go, If i fail miserably, Tis your fault ;)
Title: Re: Scribblefarer
Post by: Vandala on July 02, 2012, 11:54:56 AM
Here are some pictures for the 4 asteroid sizes.

(http://s18.postimage.org/z3gnv0mp1/s1_spitball2.png) (http://postimage.org/) (http://s18.postimage.org/996v58mp1/s2_Origami_Flower_Astroid.png) (http://postimage.org/) (http://s18.postimage.org/iv0fljdut/s3_eraser2.png) (http://postimage.org/) (http://s18.postimage.org/5s4t29nmt/s4_spitball_Astroid.png) (http://postimage.org/)

I'm not sure how to correctly implement them, try changing their names to the names of the original asteroid names and replacing the original pictures.
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 12:02:22 PM
Here are some pictures for the 4 asteroid sizes.

(http://s18.postimage.org/z3gnv0mp1/s1_spitball2.png) (http://postimage.org/) (http://s18.postimage.org/996v58mp1/s2_Origami_Flower_Astroid.png) (http://postimage.org/) (http://s18.postimage.org/iv0fljdut/s3_eraser2.png) (http://postimage.org/) (http://s18.postimage.org/5s4t29nmt/s4_spitball_Astroid.png) (http://postimage.org/)

I'm not sure how to correctly implement them, try changing their names to the names of the original asteroid names and replacing the original pictures.
I currently have the eraser as a projectile sprite :P
Title: Re: Scribblefarer
Post by: Vandala on July 02, 2012, 12:03:32 PM
Those are just smaller pieces mined from eraser asteroids.  :P
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 12:12:29 PM
Those are just smaller pieces mined from eraser asteroids.  :P
lol :P
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 04:50:47 PM
Updated the thread, Progress report now added, Currently implementing all ship designs, Shall continue modding tomorrow, for now, SLEEP :D
Title: Re: Scribblefarer
Post by: KriiEiter on July 02, 2012, 05:56:27 PM
I was thinking this could be a missile system, with the crayon box as the mount, the multiple crayons as the main missile, which then splits into the individual crayons after a short time (Not sure if you can split into multiple missiles with different graphics?).

(http://img827.imageshack.us/img827/1986/crayonmissilebase.png)  (http://img171.imageshack.us/img171/3392/crayonmissile.png)  (http://img213.imageshack.us/img213/2779/greencrayon.png)  (http://img853.imageshack.us/img853/7109/pinkcrayon.png)  (http://img40.imageshack.us/img40/465/purplecrayon.png)  (http://img824.imageshack.us/img824/1488/redcrayon.png)  (http://img684.imageshack.us/img684/6751/yellowcrayon.png)  (http://img585.imageshack.us/img585/9166/bluecrayon.png)

Here's the link to DL the .png's
http://www.mediafire.com/?226syph2943pbi4
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 05:58:17 PM
I was thinking this could be a missile system, with the crayon box as the mount, the multiple crayons as the main missile, which then splits into the individual crayons after a short time (Not sure if you can split into multiple missiles with different graphics?).

(http://img827.imageshack.us/img827/1986/crayonmissilebase.png)  (http://img171.imageshack.us/img171/3392/crayonmissile.png)  (http://img213.imageshack.us/img213/2779/greencrayon.png)  (http://img853.imageshack.us/img853/7109/pinkcrayon.png)  (http://img40.imageshack.us/img40/465/purplecrayon.png)  (http://img824.imageshack.us/img824/1488/redcrayon.png)  (http://img684.imageshack.us/img684/6751/yellowcrayon.png)  (http://img585.imageshack.us/img585/9166/bluecrayon.png)

Here's the link to DL the .png's
http://www.mediafire.com/?226syph2943pbi4
Such a wonderful idea! Thank you very much! As for the different colours, I don't believe so, but I shall look at it tomorrow, right now it's 2am hehe
Title: Re: Scribblefarer
Post by: KriiEiter on July 02, 2012, 06:01:05 PM
Hehe, guess you could just make it one giant torpedo type weapon then.  :P

And perhaps have each color missile as a different type of damage (EMP for blue, Explosive for red, Phase for purple, Kinetic for Yellow, Energy for green).  Then just make each color type as a separate missile rack that only launches that color missile.
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 06:11:54 PM
Hehe, guess you could just make it one giant torpedo type weapon then.  :P

And perhaps have each color missile as a different type of damage (EMP for blue, Explosive for red, Phase for purple, Kinetic for Yellow, Energy for green).  Then just make each color type as a separate missile rack that only launches that color missile.
Could do, perhaps I will :), thankyou very much for this, credit will be given no worries
Title: Re: Scribblefarer
Post by: KriiEiter on July 02, 2012, 06:25:36 PM
Hehe, guess you could just make it one giant torpedo type weapon then.  :P

And perhaps have each color missile as a different type of damage (EMP for blue, Explosive for red, Phase for purple, Kinetic for Yellow, Energy for green).  Then just make each color type as a separate missile rack that only launches that color missile.
Could do, perhaps I will :), thankyou very much for this, credit will be given no worries

Hey no problem.  The more people that help each other out, the better our community gets!  :)
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 06:28:22 PM
Hehe, guess you could just make it one giant torpedo type weapon then.  :P

And perhaps have each color missile as a different type of damage (EMP for blue, Explosive for red, Phase for purple, Kinetic for Yellow, Energy for green).  Then just make each color type as a separate missile rack that only launches that color missile.
Could do, perhaps I will :), thankyou very much for this, credit will be given no worries

Hey no problem.  The more people that help each other out, the better our community gets!  :)
My thoughts exactly, If you want, I can give you access to development builds, sound nice? :P
Title: Re: Scribblefarer
Post by: KriiEiter on July 02, 2012, 06:29:26 PM
I probably won't have a ton of time to be testing out builds and such, but I'll probably poke in here every once in awhile to check on the progress/drop off some sprites.  :)
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 06:30:05 PM
I probably won't have a ton of time to be testing out builds and such, but I'll probably poke in here every once in awhile to check on the progress/drop off some sprites.  :)
Okay, great :D
Title: Re: Scribblefarer
Post by: CrashToDesktop on July 02, 2012, 06:30:28 PM
I was thinking this could be a missile system, with the crayon box as the mount, the multiple crayons as the main missile, which then splits into the individual crayons after a short time (Not sure if you can split into multiple missiles with different graphics?).

(http://img827.imageshack.us/img827/1986/crayonmissilebase.png)  (http://img171.imageshack.us/img171/3392/crayonmissile.png)  (http://img213.imageshack.us/img213/2779/greencrayon.png)  (http://img853.imageshack.us/img853/7109/pinkcrayon.png)  (http://img40.imageshack.us/img40/465/purplecrayon.png)  (http://img824.imageshack.us/img824/1488/redcrayon.png)  (http://img684.imageshack.us/img684/6751/yellowcrayon.png)  (http://img585.imageshack.us/img585/9166/bluecrayon.png)

Here's the link to DL the .png's
http://www.mediafire.com/?226syph2943pbi4
you could make ech color a different kind of missile.  A far as I know, different missiles from a single MIRV is not possible, unless you want a ton of different code (a new .proj file for EACH different missile).  Maybe a blue crayon would represent a kinetic missile, the red the HE one.
Title: Re: Scribblefarer
Post by: Sproginator on July 02, 2012, 06:31:29 PM
I was thinking this could be a missile system, with the crayon box as the mount, the multiple crayons as the main missile, which then splits into the individual crayons after a short time (Not sure if you can split into multiple missiles with different graphics?).

(http://img827.imageshack.us/img827/1986/crayonmissilebase.png)  (http://img171.imageshack.us/img171/3392/crayonmissile.png)  (http://img213.imageshack.us/img213/2779/greencrayon.png)  (http://img853.imageshack.us/img853/7109/pinkcrayon.png)  (http://img40.imageshack.us/img40/465/purplecrayon.png)  (http://img824.imageshack.us/img824/1488/redcrayon.png)  (http://img684.imageshack.us/img684/6751/yellowcrayon.png)  (http://img585.imageshack.us/img585/9166/bluecrayon.png)

Here's the link to DL the .png's
http://www.mediafire.com/?226syph2943pbi4
you could make ech color a different kind of missile.  A far as I know, different missiles from a single MIRV is not possible, unless you want a ton of different code (a new .proj file for EACH different missile).  Maybe a blue crayon would represent a kinetic missile, the red the HE one.
You got ninjad :P
Title: Re: Scribblefarer
Post by: WKOB on July 03, 2012, 12:51:47 AM
Fighter.
(http://i.imgur.com/LUONO.png)
Working on more.
Title: Re: Scribblefarer
Post by: Upgradecap on July 03, 2012, 12:57:12 AM
I suppose I am allowed to dump my sprites here occasionally? :)
Title: Re: Scribblefarer
Post by: Sproginator on July 03, 2012, 01:39:11 AM
I suppose I am allowed to dump my sprites here occasionally? :)
Yep, And that fighter looks awesome!
Title: Re: Scribblefarer
Post by: WKOB on July 03, 2012, 02:23:17 AM
Most of the IKS.

Interceptor - Fast, lightly armed and armoured, cheap, large wings.
(http://i.imgur.com/iU4TC.png)
Carrier - Slow acceleration, decent agility, good frontal armament.
(http://i.imgur.com/YGPbF.png)
Tank - Pitiful weaponry, mid-range speed, heavy armour and shielding.
(http://i.imgur.com/fu0mh.png)
Gunboat - Heavy stopping power, mid-range speed and armour, no shielding, expensive.
(http://i.imgur.com/JYzTQ.png)
Turret for when a non-fixed version of the weapon is required, obviously requires re-sizing for use.
(http://i.imgur.com/Vdjzl.png)

The weapon is up to whoever ends up coding this little modlet but obvious on most of these it can be 'Hidden' and the turrets there if it's needed.
Title: Re: Scribblefarer
Post by: Sproginator on July 03, 2012, 02:24:56 AM
Most of the IKS.

Interceptor - Fast, lightly armed and armoured, cheap, large wings.
(http://i.imgur.com/iU4TC.png)
Carrier - Slow acceleration, decent agility, good frontal armament.
(http://i.imgur.com/YGPbF.png)
Tank - Pitiful weaponry, mid-range speed, heavy armour and shielding.
(http://i.imgur.com/fu0mh.png)
Gunboat - Heavy stopping power, mid-range speed and armour, no shielding, expensive.
(http://i.imgur.com/JYzTQ.png)
Turret for when a non-fixed version of the weapon is required, obviously requires re-sizing for use.
(http://i.imgur.com/Vdjzl.png)

The weapon is up to whoever ends up coding this little modlet but obvious on most of these it can be 'Hidden' and the turrets there if it's needed.
Wow those are awesome! Want your own faction? Or you can be our chief ship spriter too
Title: Re: Scribblefarer
Post by: Sproginator on July 03, 2012, 02:46:47 AM
By the way, My personal favourite of the ships so far is the carrier, I have nicknamed it the Battle Bus, Sound good?
Title: Re: Scribblefarer
Post by: WKOB on July 03, 2012, 03:25:15 AM
Sure dude, I was just dumping some stuff here for possible use.
Title: Re: Scribblefarer
Post by: Sproginator on July 03, 2012, 04:06:33 AM
Sure dude, I was just dumping some stuff here for possible use.
Okay, thanks :D
Title: Re: Scribblefarer
Post by: Sproginator on July 03, 2012, 07:56:13 AM
Reworked the ships a bit, Check it out
Battlebus Heavy Carrier:
(http://i.imgur.com/GsC2Y.png)

Gunboat Light Destroyer:
(http://i.imgur.com/xMOLJ.png)

The Interceptor Heavy Fighter:
(http://i.imgur.com/irF5a.png)

What do you think?
Title: Re: Scribblefarer
Post by: sdmike1 on July 03, 2012, 08:18:06 AM
i think that i would be neat to make the quality of the drawing reflect the tech level of the ship
Title: Re: Scribblefarer
Post by: Sproginator on July 03, 2012, 08:23:47 AM
i think that i would be neat to make the quality of the drawing reflect the tech level of the ship
It's meant to be cartoony, but feel free to put forward some examples, I can look at what you mean then :D
Title: Re: Scribblefarer
Post by: mendonca on July 03, 2012, 09:00:43 AM
Have a page of sketches on me:

Spoiler
(https://dl.dropbox.com/u/66536185/scribblefarer.png)
[close]
Title: Re: Scribblefarer
Post by: Upgradecap on July 03, 2012, 09:03:26 AM
Awesome mendonca! You drew those all by yourself? .....

;D
Title: Re: Scribblefarer
Post by: Sproginator on July 03, 2012, 09:25:28 AM
Wow, Mendoca, just Wow, I thank you so very much <3
Title: Re: Scribblefarer
Post by: Sproginator on July 03, 2012, 09:27:43 AM
Faction name: The Mendocian Republic
Description: A High-Tech band of freedom fighters, but they're hopes of preserving the rights of all Doodlers have become deluded, and they're never-ending thirst for tech still grows even to this day.

ah? :D
Title: Re: Scribblefarer
Post by: KriiEiter on July 03, 2012, 09:46:23 AM
Have a page of sketches on me:

Spoiler
(https://dl.dropbox.com/u/66536185/scribblefarer.png)
[close]

Awesome I didn't even think of drawing up some stuff by hand, haha.  That makes the scribble/drawing style even more pronounced!  I'll have to doodle some, and scan them in!

Looks good.  :D
Title: Re: Scribblefarer
Post by: Sproginator on July 03, 2012, 09:47:52 AM
When you guys scan them in, if you can quickly just delete the background and make sure the lines are more prominent, itd make my life 300000% easier
Title: Re: Scribblefarer
Post by: TheMessiah on July 03, 2012, 01:38:58 PM
The logo and banner that I'm working on for this, would you like it hand drawn, scanned in and tweaked on the computer or completly computer made with a hand drawn kinda feel?
Title: Re: Scribblefarer
Post by: Sproginator on July 03, 2012, 02:16:39 PM
The logo and banner that I'm working on for this, would you like it hand drawn, scanned in and tweaked on the computer or completly computer made with a hand drawn kinda feel?
Computer made is nicer
Title: Re: Scribblefarer
Post by: TheMessiah on July 03, 2012, 03:16:26 PM
Is this good as the icon?
(http://i.imgur.com/i9uZn.png)
Title: Re: Scribblefarer
Post by: Sproginator on July 03, 2012, 03:18:05 PM
Is this good as the icon?
(http://i.imgur.com/i9uZn.png)
Man your work is awesome, maybe a cartoony explosion and a little bit of gradient colouring? To make it look unfinished? If that makes sense
Title: Re: Scribblefarer
Post by: Upgradecap on July 03, 2012, 03:31:47 PM
Got a few ships coming up for you, Sproginator! Though I drew a few lines to show atleast what they resembled, I'm pretty Sure they'll be fine, right? :D
Title: Re: Scribblefarer
Post by: TheMessiah on July 03, 2012, 03:55:43 PM
Like so?
(http://i.imgur.com/vtT4t.png)
Title: Re: Scribblefarer
Post by: Sproginator on July 03, 2012, 04:21:26 PM
Like so?
(http://i.imgur.com/vtT4t.png)
Yes :D, dude your awesome! :D, can you do a banner too? :D
Title: Re: Scribblefarer
Post by: TheMessiah on July 03, 2012, 05:01:02 PM
Like so?
(http://i.imgur.com/vtT4t.png)
Yes :D, dude your awesome! :D, can you do a banner too? :D
Sure, tomorrow. I need to get some sleep :)
Title: Re: Scribblefarer
Post by: Sproginator on July 03, 2012, 05:37:16 PM
Like so?
(http://i.imgur.com/vtT4t.png)
Yes :D, dude your awesome! :D, can you do a banner too? :D
Sure, tomorrow. I need to get some sleep :)
Same here man, thanks again :D
Title: Re: Scribblefarer
Post by: Sproginator on July 03, 2012, 05:43:24 PM
Got a few ships coming up for you, Sproginator! Though I drew a few lines to show atleast what they resembled, I'm pretty Sure they'll be fine, right? :D
Sweet :D
Title: Re: Scribblefarer
Post by: Sproginator on July 03, 2012, 05:52:22 PM
Okay, once upgrade has given me his ship sprites, we should be good to go, how very exciting! :D
Title: Re: Scribblefarer
Post by: CrashToDesktop on July 03, 2012, 06:02:52 PM
Is this good as the icon?
(http://i.imgur.com/i9uZn.png)
Working for the enemy, eh?
Nah, just kidding. ;D Good looking icon you have there!
Sprog, need a ship maker?  I'm burnt out on weapons.
Title: Re: Scribblefarer
Post by: Sproginator on July 03, 2012, 06:04:06 PM
Is this good as the icon?
(http://i.imgur.com/i9uZn.png)
Working for the enemy, eh?
Nah, just kidding. ;D Good looking icon you have there!
Sprog, need a ship maker?  I'm burnt out on weapons.
I'd love one! I'll give you dropbox info when I'm on my pc tomorrow, it's 2am and I'm sleepy hehe
Title: Re: Scribblefarer
Post by: TheMessiah on July 04, 2012, 07:27:15 AM
Is this good for a banner?
(http://i.imgur.com/6xOKG.png)
Title: Re: Scribblefarer
Post by: Sproginator on July 04, 2012, 07:40:19 AM
Is this good for a banner?
(http://i.imgur.com/6xOKG.png)
Its fantastic!, Thanks ever so much :D
Edit: Added to the front page, Credits given, Thanks, You do amazing work i must say
Title: Re: Scribblefarer
Post by: TheMessiah on July 04, 2012, 07:49:11 AM
Here is the code for putting it in your signature:
Code
[url=http://fractalsoftworks.com/forum/index.php?topic=3278.0][img]http://i.imgur.com/6xOKG.png[/img][/url]
Title: Re: Scribblefarer
Post by: Sproginator on July 04, 2012, 07:57:19 AM
Here is the code for putting it in your signature:
Code
[url=http://fractalsoftworks.com/forum/index.php?topic=3278.0][img]http://i.imgur.com/6xOKG.png[/img][/url]
Why thankyou :D
Title: Re: Scribblefarer
Post by: Upgradecap on July 04, 2012, 08:06:04 AM
I suppose i should drop you out of Caelus now? :P
Title: Re: Scribblefarer
Post by: Sproginator on July 04, 2012, 08:07:58 AM
I suppose i should drop you out of Caelus now? :P
Urm, I can still help you guys, but noone gives me work lol
Title: Re: Scribblefarer
Post by: Upgradecap on July 04, 2012, 08:12:56 AM
Sorry for de-railing, but..

I knew this would happen once the team got too big for everyone to get assigned, so that's why i assigned long-term tasks to people.

But you never spoke up about what you wanted, though :D
Title: Re: Scribblefarer
Post by: Sproginator on July 04, 2012, 08:25:10 AM
Sorry for de-railing, but..

I knew this would happen once the team got too big for everyone to get assigned, so that's why i assigned long-term tasks to people.

But you never spoke up about what you wanted, though :D
Haha its fine lol, As for the whole situation, Once i release a test version, I can easily re route my time to Caelus
Title: Re: Scribblefarer
Post by: sdmike1 on July 04, 2012, 08:26:45 AM
I would be willing to provide lore if you are still in need of it
Title: Re: Scribblefarer
Post by: Sproginator on July 04, 2012, 08:29:10 AM
I would be willing to provide lore if you are still in need of it
I would be very grateful if you could provide some, I am in need with lore for each ship, I shall pm you with login details to the dropbox folder and you just put a word file with the lore description of each ship in the ship sprites and data folder, if possible, okay?
Title: Re: Scribblefarer
Post by: sdmike1 on July 04, 2012, 08:31:00 AM
Kk, so will this mod be total conversion or will we need lore to make this mod mesh with the starfarer universe?
Title: Re: Scribblefarer
Post by: Upgradecap on July 04, 2012, 08:32:45 AM
just thought of signing up to make lore here.

Remembered that Caelus ships need much more lore.

Oh well, you'll be getting some sprites from me, problem is they might not look.... so good ;)
Title: Re: Scribblefarer
Post by: Sproginator on July 04, 2012, 08:33:24 AM
Kk, so will this mod be total conversion or will we need lore to make this mod mesh with the starfarer universe?
It will be a total conversion when i figure out what i will need to do to make sure the mod works on its own, for now, dont lore it with the starfarer universe, its meant to be in the back of a child's school notebook :P
Title: Re: Scribblefarer
Post by: Sproginator on July 04, 2012, 08:35:16 AM
just thought of signing up to make lore here.

Remembered that Caelus ships need much more lore.

Oh well, you'll be getting some sprites from me, problem is they might not look.... so good ;)
Thanks! :D, so i think we are set for lore for now with you guys here, i shall pm you login details on steam too,
Mike, if you have steam, add me:
sproginator66
I can talk to both of you together then hehe
Title: Re: Scribblefarer
Post by: sdmike1 on July 04, 2012, 08:35:57 AM
ok, i will get to work :D

(random tangent but did you know that Google chrome doesn't recognize the lower case of "OK" as a word)
Title: Re: Scribblefarer
Post by: Sproginator on July 04, 2012, 08:37:11 AM
ok, i will get to work :D

(random tangent but did you know that Google chrome doesn't recognize the lower case of "OK" as a word)
Awesome, as for Google, yeh, its a bit weird :P
Title: Re: Scribblefarer
Post by: WKOB on July 04, 2012, 08:49:11 AM
Ok isn't a word, it's a shortening of okay. :P
Title: Re: Scribblefarer
Post by: Sproginator on July 04, 2012, 10:16:28 AM
Ok isn't a word, it's a shortening of okay. :P
-_-' :P
Title: Re: Scribblefarer
Post by: Sproginator on July 04, 2012, 04:34:33 PM
Back on track, We now have weapons! Courtesy of the modding legend that is TheSoldier :D
Title: Re: Scribblefarer
Post by: CrashToDesktop on July 04, 2012, 04:37:03 PM
Modding legend?  Jack of all trades, a master of none.  Certainly better than a master of one, no? ;D
Anyway, only on weapons for now.
Title: Re: Scribblefarer
Post by: Sproginator on July 04, 2012, 04:39:05 PM
Modding legend?  Jack of all trades, a master of none.  Certainly better than a master of one, no? ;D
Anyway, only on weapons for now.

You are a modding genius, then, if that is more appropriate yes?
Title: Re: Scribblefarer
Post by: Sproginator on July 05, 2012, 05:22:55 AM
New banners for our dev team :D
Title: Re: Scribblefarer
Post by: Sproginator on July 05, 2012, 07:53:25 AM
Test version released! Go get it!
Next mission, You fight an Alien Capital ship, NEED A SPRITE FOR IT PEOPLE :D
By the way guys, i forgot to put in full credits within the description of the mod itself, shall fix it next version, if someone reminds me
Title: Re: Scribblefarer
Post by: Sproginator on July 05, 2012, 08:44:19 AM
Now with screenshots haha
Title: Re: Scribblefarer
Post by: Sproginator on July 05, 2012, 08:59:56 AM
New version, This has a new mission, its just the sides are reversed so you can play as the vandalians too :D, and credits are fixed :D
Title: Re: Scribblefarer
Post by: Upgradecap on July 05, 2012, 09:03:56 AM
Alright, I'm drawing a few more ships for this but beware... I want them called the: TimCORP! :DDDD
Title: Re: Scribblefarer
Post by: Sproginator on July 05, 2012, 09:13:22 AM
Alright, I'm drawing a few more ships for this but beware... I want them called the: TimCORP! :DDDD
Never! :D
Title: Re: Scribblefarer
Post by: Upgradecap on July 05, 2012, 09:21:39 AM
Then I'm not giving you ny sprites.
Title: Re: Scribblefarer
Post by: Sproginator on July 05, 2012, 09:32:32 AM
Then I'm not giving you ny sprites.
Okay okay :(
Title: Re: Scribblefarer
Post by: Sproginator on July 05, 2012, 09:56:21 AM
LegendarySpectrum already did a video! Big shoutout to him right there!
Title: Re: Scribblefarer
Post by: Sproginator on July 05, 2012, 10:47:51 AM
Alien mothership is done! Now i need a quick capital ship for the DDF, Anyone wanna help me out here? I like the style of the battlebus :D
Title: Re: Scribblefarer
Post by: Faiter119 on July 05, 2012, 11:14:58 AM
Im not sure, but it seems to me that the paper background is a bit to dominating. Maybe it should be changed to something else. Like another type of paper.
Title: Re: Scribblefarer
Post by: Sproginator on July 05, 2012, 11:16:29 AM
Im not sure, but it seems to me that the paper background is a bit to dominating. Maybe it should be changed to something else. Like another type of paper.
Righto, thanks for the feedback, Care to give an example of paper? like an image?
Title: Re: Scribblefarer
Post by: Tezarius on July 05, 2012, 11:28:11 AM
Next mission, You fight an Alien Capital ship, NEED A SPRITE FOR IT PEOPLE :D

Your words inspire me so here new "Alien Abductor" :D:
Spoiler
(http://i.imgur.com/fFzs5.png)
[close]

I don't know where weapons should be mounted. And this long thing in the middle thought to be docking port. Thus use this sprite as you wish ;D
Title: Re: Scribblefarer
Post by: Sproginator on July 05, 2012, 11:29:09 AM
Next mission, You fight an Alien Capital ship, NEED A SPRITE FOR IT PEOPLE :D

Your words inspire me so here new "Alien Abductor" :D:
Spoiler
(http://i.imgur.com/fFzs5.png)
[close]

I don't know where weapons should be mounted. And this long thing in the middle thought to be docking port. Thus use this sprite as you wish ;D
AWESOME! Like really, wow
Title: Re: Scribblefarer
Post by: K-64 on July 05, 2012, 12:54:48 PM
From the backgrounds I thought the ships were going to be hand-drawn things on paper then scanned, so it looks like some doodles on a notebook or something :P
Title: Re: Scribblefarer
Post by: Upgradecap on July 05, 2012, 12:55:10 PM
From the backgrounds I thought the ships were going to be hand-drawn things on paper then scanned, so it looks like some doodles on a notebook or something :P

Haha, yeah. I also thought it'd be like that.
Title: Re: Scribblefarer
Post by: Sproginator on July 05, 2012, 01:05:43 PM
Meh, it was gonna be like that, but then i couldnt be bothered, im so lazy -_-'
Title: Re: Scribblefarer
Post by: K-64 on July 05, 2012, 01:17:59 PM
Got a slight attempt as to what I made as a paper Conquest :P
Not enough smudging though, some of the fancier image-editors probably have a good feature for things like that

(https://dl.dropbox.com/u/15428102/conquest_paper.png)
Title: Re: Scribblefarer
Post by: Tezarius on July 05, 2012, 01:24:20 PM
The only problem of current background is that it's VERY bright, so I suggest to dim it, or use old-style yellow paper
Here some examples (beware, large images):
Spoiler
(http://oboi.ws/wallpapers/13_1988_oboi_svetlaja_staraja_bumaga_1280x800.jpg)
[close]
Spoiler
(http://oboi.ws/wallpapers/24_2006_oboi_tekstura_bumagi_1400x1050.jpg)
[close]
Spoiler
(http://oboi.ws/wallpapers/24_5665_oboi_temnaja_mjataja_bumaga_1400x1050.jpg)
[close]
Title: Re: Scribblefarer
Post by: Sproginator on July 05, 2012, 01:31:57 PM
Got a slight attempt as to what I made as a paper Conquest :P
Not enough smudging though, some of the fancier image-editors probably have a good feature for things like that

(https://dl.dropbox.com/u/15428102/conquest_paper.png)

Looking for a more unique one, with less detail, more kid like you know?
Title: Re: Scribblefarer
Post by: K-64 on July 05, 2012, 01:44:34 PM
Yeah, that was just my attempt with a ship that was already there :P
The problem with all the fancy image editing things I have is that they either distort it too much, not enough or not in the right way
Title: Re: Scribblefarer
Post by: arcibalde on July 05, 2012, 02:22:15 PM
What a??? Ok who draws on wrinkled paper ??? C mon dude use regular one with different lines or squares, with erased text or visible text or numbers from math...

LOOK AT YOUR SIGNATURE :)  That's a gooood paper  ;D
Title: Re: Scribblefarer
Post by: Vandala on July 05, 2012, 02:57:33 PM
So I hear you got a "the ships are retreating" problem.

Thats probably because they do not have the correct amount of fire power for their hull size. Something like that.
Give the ships that retreat a lower size class or give them more weapons.
That worked for me once in the pony mod.
Title: Re: Scribblefarer
Post by: Sproginator on July 05, 2012, 03:18:29 PM
So I hear you got a "the ships are retreating" problem.

Thats probably because they do not have the correct amount of fire power for their hull size. Something like that.
Give the ships that retreat a lower size class or give them more weapons.
That worked for me once in the pony mod.
got a guy working on it, BladeSkydancer :D
Title: Re: Scribblefarer
Post by: Sproginator on July 06, 2012, 12:57:48 AM
Shall hopefully have a new release ready by this afternoon, right now I have my driving test. Wish me luck!
Title: Re: Scribblefarer
Post by: Vandala on July 06, 2012, 01:04:31 AM
Good luck, don't hit any old ladies. In real life those are not worth bonus points.  ;D
Title: Re: Scribblefarer
Post by: Sproginator on July 06, 2012, 01:05:32 AM
Good luck, don't hit any old ladies. In real life those are not worth bonus points.  ;D
All those years of gta, for nothing, :(
Title: Re: Scribblefarer
Post by: Sproginator on July 06, 2012, 05:14:07 AM
Just passed my practical driving test! :D
Title: Re: Scribblefarer
Post by: Upgradecap on July 06, 2012, 05:19:11 AM
Grats. Got your license yet?
Title: Re: Scribblefarer
Post by: Sproginator on July 06, 2012, 05:26:00 AM
Grats. Got your license yet?
Got the paper version, sending the card through the mail now lol
Title: Re: Scribblefarer
Post by: Sproginator on July 06, 2012, 06:06:36 AM
Still need a capital ship for the Desktop Defence Force, Anyone up for it?
Title: Re: Scribblefarer
Post by: arcibalde on July 06, 2012, 06:31:21 AM
HEY! What about backgrounds?
Title: Re: Scribblefarer
Post by: Sproginator on July 06, 2012, 06:37:33 AM
HEY! What about backgrounds?
What about them? :S
Title: Re: Scribblefarer
Post by: Sunfire on July 06, 2012, 11:24:01 AM
HEY! What about backgrounds?
What about them? :S

Definantly needs to be less bright, AKA darker
Title: Re: Scribblefarer
Post by: K-64 on July 06, 2012, 11:47:33 AM
Looks fine to me, to be honest
Title: Re: Scribblefarer
Post by: Sproginator on July 06, 2012, 11:59:26 AM
HEY! What about backgrounds?
What about them? :S

Definantly needs to be less bright, AKA darker
Already done hehe
Title: Re: Scribblefarer
Post by: Tezarius on July 06, 2012, 12:03:27 PM
Then add this to changelog ;D
Title: Re: Scribblefarer
Post by: Sproginator on July 06, 2012, 12:04:30 PM
Then add this to changelog ;D
It will be done upon release haha
Title: Re: Scribblefarer
Post by: Upgradecap on July 06, 2012, 12:06:23 PM
Wait, how are you going to write the AI so that it does not flee? You're having a skilled coder onboard, yes? Or otherwise you know enough to tamper with the AI controls and code, yes?
Title: Re: Scribblefarer
Post by: Sproginator on July 06, 2012, 12:07:20 PM
Wait, how are you going to write the AI so that it does not flee? You're having a skilled coder onboard, yes? Or otherwise you know enough to tamper with the AI controls and code, yes?
No, we just added some more weapons to the fleets, makes them think they are more powerful
Title: Re: Scribblefarer
Post by: Upgradecap on July 06, 2012, 12:07:51 PM
Still doesn't solve it ;)
Title: Re: Scribblefarer
Post by: Sproginator on July 06, 2012, 12:08:33 PM
Still doesn't solve it ;)
:P, up for making me a capital ship based off of the battlebus?
Title: Re: Scribblefarer
Post by: Dog on July 07, 2012, 09:17:51 AM
Hey, would you guys be interested in some sprites to represent the capturable objectives?  I made a few for fun, might as well see if you want them.
Title: Re: Scribblefarer
Post by: Sproginator on July 07, 2012, 09:18:51 AM
Hey, would you guys be interested in some sprites to represent the capturable objectives?  I made a few for fun, might as well see if you want them.
Sure, wouldn't mind a look I suppose, of you have them made that is
Title: Re: Scribblefarer
Post by: Dog on July 07, 2012, 09:24:44 AM
It won't allow me to attach them, it says the upload folder is full?
Title: Re: Scribblefarer
Post by: Sproginator on July 07, 2012, 09:25:44 AM
It won't allow me to attach them, it says the upload folder is full?
No idea, I use imgur to upload and share my images
Title: Re: Scribblefarer
Post by: Dog on July 07, 2012, 10:01:33 AM
Ok, here's the links

Com Relay
(http://i.imgur.com/ux2uV.png)

Nav Buoy
(http://i.imgur.com/Gs5cu.png)

Sensor Array
(http://i.imgur.com/SyBHJ.png)
Title: Re: Scribblefarer
Post by: Sproginator on July 07, 2012, 10:38:22 AM
Ok, here's the links

Com Relay
(http://i.imgur.com/ux2uV.png)

Nav Buoy
(http://i.imgur.com/Gs5cu.png)

Sensor Array
(http://i.imgur.com/SyBHJ.png)

Cool, I'll see what I can do, I'll find out how to implement it :)
Title: Re: Scribblefarer
Post by: Erick Doe on July 07, 2012, 11:11:13 AM
Love it!  ;)
Title: Re: Scribblefarer
Post by: CrashToDesktop on July 07, 2012, 11:34:40 AM
I like it! ;D
Title: Re: Scribblefarer
Post by: Dog on July 07, 2012, 11:37:24 AM
Sproginator, would you like me to do something else? Portraits maybe, or supplies/fuel/crew?
Title: Re: Scribblefarer
Post by: Sunfire on July 07, 2012, 12:27:55 PM
Sproginator, would you like me to do something else? Portraits maybe, or supplies/fuel/crew?

crew so has to be stick figures!
Title: Re: Scribblefarer
Post by: Sproginator on July 07, 2012, 02:27:13 PM
Sproginator, would you like me to do something else? Portraits maybe, or supplies/fuel/crew?
Sure
Title: Re: Scribblefarer
Post by: sdmike1 on July 07, 2012, 02:34:41 PM
so i have been thinking about the lore for the weaponry, here is a small sample, feedback ect. would be nice

Quote
Medium range missiles designed during math class last Monday. Although simple, they are effective, their only drawback is that the wax they are made of is so brittle that it shatters on impact.
Title: Re: Scribblefarer
Post by: Sproginator on July 07, 2012, 02:39:19 PM
so i have been thinking about the lore for the weaponry, here is a small sample, feedback ect. would be nice

Quote
Medium range missiles designed during math class last Monday. Although simple, they are effective, their only drawback is that the wax they are made of is so brittle that it shatters on impact.
Haha awesome :P
Title: Re: Scribblefarer
Post by: sdmike1 on July 07, 2012, 02:40:20 PM
thanks i thought you would like it :D
Title: Re: Scribblefarer
Post by: Sproginator on July 07, 2012, 02:41:38 PM
thanks i thought you would like it :D
Spoiler alert! New weapon featured for the vandalians
Title: Re: Scribblefarer
Post by: Sproginator on July 15, 2012, 09:36:48 AM
Can a Forum Moderator please Lock and Delete this topic as I have moved it to a new thread with my other mod
Thanks :)
Title: Re: Scribblefarer
Post by: Alex on July 15, 2012, 10:23:26 AM
Locked - discussion moved here (http://fractalsoftworks.com/forum/index.php?topic=3452.0).