Fractal Softworks Forum

Starsector => General Discussion => Topic started by: bluey101 on May 24, 2012, 04:04:41 PM

Title: fleet points
Post by: bluey101 on May 24, 2012, 04:04:41 PM
i have been using the sector xplo mod for a whike and i have come to the point where my fleet has past the 100 fleet point mark, so far that it is causing the loss of ships through accidents.
it tells me to increase my fleet points but i'm not sure how to do it, does anyone know?
if they could tell me that would be great
Title: Re: fleet points
Post by: Thaago on May 24, 2012, 04:35:13 PM
The simpliest way to fix that is to go in you game save file, and seek fleet point, I always put it at 1000 so I never get an issue having huge fleet.

In the save file, its normally after your credit amount, or around it.

You know, I don't know why that didn't occur to me to suggest this :) Sure beats editing fleet point costs all over the place.

Just search for
<maxFleetPoints>100.0</maxFleetPoints>
and replace 100 with whatever you like. Note: it gets reset if you lose your fleet and respawn.

I believe the plan is for 100 to be near the max with skills implemented, but I could be wrong. I'm in the small battles camp myself and find fleets more than ~120 not as fun.
Title: Re: fleet points
Post by: Hopelessnoob on May 24, 2012, 04:40:18 PM
If 100 is max with skills implemented then i hope the AI follows the same rules, those hegemony fleets with 5 or 6 onslaughts and a dozen other vessels would be impossible to defeat.
Title: Re: fleet points
Post by: Thaago on May 24, 2012, 04:45:44 PM
Take everything I say with a whole bucket of salt, I am wildly speculating here: In the full game I'm not sure if we are supposed to be able to beat them, or at least not so easily. I get the feeling that the current campaign is really more of a tech demo than anything else and that there will be many other facets to the game. The idea of building a mercenary fleet up from scratch that can wipe out huge planetary armadas in only a few months is kinda silly :P
Title: Re: fleet points
Post by: Hopelessnoob on May 24, 2012, 04:48:47 PM
Took me 3 in game years to be able to fight against them and win and thats a pyrric victory....of course i could do it in like 3 months if i want to just cheese them but in a head to head even battle it takes a while.
Title: Re: fleet points
Post by: 2_Wycked on May 24, 2012, 05:47:09 PM
I edited my save file so my fleet point limit caps out at 1000, just so I can drag around a huge selection of ships. I just use whatever I feel like at the time.
Title: Re: fleet points
Post by: StahnAileron on May 24, 2012, 05:57:01 PM
A Hyperion (player) and 3 Paragons w/ Tach-Lances as fire support can take on the Hegemony Def Fleets pretty well with minimal losses, if any (and I mean crew). I take along an Atlas for the cargo space. Need it for the supplies to feed the fleet (it's slow and hungary) and he loot I get for the fight. Only 97 FP. Now, getting those 3 Paragons and 12 Tach-Lances is another matter ::)
Title: Re: fleet points
Post by: YAZF on May 24, 2012, 06:25:32 PM
If 100 is max with skills implemented then i hope the AI follows the same rules, those hegemony fleets with 5 or 6 onslaughts and a dozen other vessels would be impossible to defeat.
Yea I feel as if some of those fleets aren't supposed to be beaten. They are supposed to be threatening and they are supposed to kill you if you engage them. It keeps the game difficult and dangerous. If you aren't friendly with the Hegemony or the Tri-tach and you go deep into their territory you are taking a huge risk.
Title: Re: fleet points
Post by: Thaago on May 24, 2012, 07:59:48 PM
A Hyperion (player) and 3 Paragons w/ Tach-Lances as fire support can take on the Hegemony Def Fleets pretty well with minimal losses, if any (and I mean crew). I take along an Atlas for the cargo space. Need it for the supplies to feed the fleet (it's slow and hungary) and he loot I get for the fight. Only 97 FP. Now, getting those 3 Paragons and 12 Tach-Lances is another matter ::)

This is actually one of my problems with the Tachyon Lance - it eliminates the need for a balanced fleet. With other caps you can get swarmed by small ships and killed by bombers. Tachyon Lance + spotter = completely immune. I actually don't use them anymore because it makes things too easy.
Title: Re: fleet points
Post by: Hopelessnoob on May 24, 2012, 08:51:06 PM
Aye thats why i said in a straight up fight.
Title: Re: fleet points
Post by: zeangrygerman on September 07, 2012, 04:53:45 PM
Does anyone know how this could be done on a Mac? I've had a look under the saves, but all I could find was Campaign.xml and Descriptor.xml
Opening these two files has basically lead to a dead end.
Title: Re: fleet points
Post by: VikingHaag on September 07, 2012, 05:15:41 PM
Does anyone know how this could be done on a Mac? I've had a look under the saves, but all I could find was Campaign.xml and Descriptor.xml
Opening these two files has basically lead to a dead end.

As far as i know you can use an XML editor on any OS. I use xml viewer. Just find fleetdata, and edit the maximum FP.
Title: Re: fleet points
Post by: naufrago on September 07, 2012, 05:21:14 PM
Using TextEdit (basically the Mac equivalent to Notepad) to open Campaign.xml works too. Just search for

<maxFleetPoints>100.0</maxFleetPoints>

using the search function and replace the number with whatever you want, like the post directly below the OP said.
Title: Re: fleet points
Post by: zeangrygerman on September 07, 2012, 06:15:10 PM
Cheers @naufrago
Title: Re: fleet points
Post by: Graidon on September 14, 2012, 01:35:04 PM
Using TextEdit (basically the Mac equivalent to Notepad) to open Campaign.xml works too. Just search for

<maxFleetPoints>100.0</maxFleetPoints>

using the search function and replace the number with whatever you want, like the post directly below the OP said.

Could you show me more of what the block of code around that is?  I pulled up my Campaign.xml file and found that line, but mine looked like this (before any editing):

</computedCivilian>
                            </FleetMember>
                          </members>
                          <maxFleetPoints>500.0</maxFleetPoints>
                          <fleetPointsUsed>35.0</fleetPointsUsed>
                          <cargo>
                            <stacks></stacks>
                            <credits>
                              <value>0.0</value>
                            </credits>
                            <unlimitedStacks>false

It was at 500 already (even though my fleet only had 100 max fleet points).  When I tried to change it to 1000, nothing happened.  Help?
Title: Re: fleet points
Post by: naufrago on September 14, 2012, 01:43:09 PM
The line you're looking for will be followed by something like this:

      <maxFleetPoints>100.0</maxFleetPoints>
      <fleetPointsUsed>95.0</fleetPointsUsed>

except the 95.0 will be replaced with whatever the current FP value of your fleet is. It's the only instance of <maxFleetPoints>100.0</maxFleetPoints> to be followed by <fleetPointsUsed>#</fleetPointsUsed>. And I mean the only instance of that with 100.0 between the <maxFleetPoints></maxFleetPoints>. There are many other npc fleets with 500.0 between the <maxFleetPoints></maxFleetPoints> that are followed by the <fleetPointsUsed>#</fleetPointsUsed> line.

Also, the value between <maxFleetPoints></maxFleetPoints> for the line you're looking for will always be 100.0 unless you change it. I recommend not changing it to 500.0 because that's the value most of the npc fleets use. Make it something weird, like 357.

The value you want to change appears to be the last instance of <maxFleetPoints>#</maxFleetPoints> in the save file, so that should help you find it if you search in reverse.

It was at 500 already (even though my fleet only had 100 max fleet points).  When I tried to change it to 1000, nothing happened.  Help?

That's because you changed the max FP of one of the npc fleets. The save file keeps track of the status and position of all the npc fleets, not just your own.
Title: Re: fleet points
Post by: Graidon on September 16, 2012, 11:53:06 AM
The line you're looking for will be followed by something like this:

      <maxFleetPoints>100.0</maxFleetPoints>
      <fleetPointsUsed>95.0</fleetPointsUsed>

except the 95.0 will be replaced with whatever the current FP value of your fleet is. It's the only instance of <maxFleetPoints>100.0</maxFleetPoints> to be followed by <fleetPointsUsed>#</fleetPointsUsed>. And I mean the only instance of that with 100.0 between the <maxFleetPoints></maxFleetPoints>. There are many other npc fleets with 500.0 between the <maxFleetPoints></maxFleetPoints> that are followed by the <fleetPointsUsed>#</fleetPointsUsed> line.

Also, the value between <maxFleetPoints></maxFleetPoints> for the line you're looking for will always be 100.0 unless you change it. I recommend not changing it to 500.0 because that's the value most of the npc fleets use. Make it something weird, like 357.

The value you want to change appears to be the last instance of <maxFleetPoints>#</maxFleetPoints> in the save file, so that should help you find it if you search in reverse.

It was at 500 already (even though my fleet only had 100 max fleet points).  When I tried to change it to 1000, nothing happened.  Help?

That's because you changed the max FP of one of the npc fleets. The save file keeps track of the status and position of all the npc fleets, not just your own.

Found it.  Thanks a TON!