Fractal Softworks Forum

Starsector => Mods => Topic started by: Upgradecap on May 10, 2012, 11:21:50 AM

Title: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on May 10, 2012, 11:21:50 AM
(http://i49.tinypic.com/33v0u8p.png)
CAELUS UNIVERSE MOD
(http://i47.tinypic.com/6xvhud.png)


A mod of epic proportions! By the end of this project, it will include over 300 new ships, at least 10 new factions, and a countless number of new weapons!

Included:


Now offically on steam! Come join us there for direct chat with the devs, images, more in-depth patch notes and much more! http://steamcommunity.com/groups/Caelus

We also have a offical IRC channel now! You can find it here: http://webchat.freenode.net/?uio=d4
For channel type in: Caelus

As of now, there are 15-25 new weapons, 35 new ships, and 3 missions and campaign integration.  Expect more as we progress on.

Offical forums can be found here! (http://upgradecap.0fees.net/smf/index.php?)


Current Version: (DEMO 6, with campaign, this download is a .zip file for macs )
(http://i50.tinypic.com/295fseu.png) (https://www.dropbox.com/s/zsysl27kla4lurf/CAELUS%28alpha_1%29.7z)

EXAMPLE VIDEOS:
 Legendary Spectrum (http://www.youtube.com/watch?v=PWf5_ELrDw0&feature=em-uploademail)

Team One
  • Upgradecap: coding and scripting
  • TheSoldier: weapons art and coding
  • Hardlyjoking67: descriptions and lore to an extent
  • D0vahkiin: lore and factions.
  • Sproginator: Ship sprites
  • Trylobot: sprites.  (Yes, It's Trylobot)
  • Uomoz: Scripter
  • K-64: Weapon Spriter
  • Muffel: Weapon sprites
  • Thaago: Coder and Scripter
  • z3r0s0und: Music
  • LazyWizard: Coding

Team Two
  • Shazar02: lore and descriptions
  • Medikohl: sprites.
  • Maffo: coding.
  • Mendonca: sprites (possibly portraits)
  • Sunfire: Sprites
  • TheMessiah: Planets
  • TheHappyFace: Spriter
  • Armoredcookie: Ship sprites.
  • DarkerThanBlack: Coder and scripter

Credits go to:
 jwa8402 for the TD sprites.
 

WE NEED FRESH RECRUITS!
Help the mod team!  If you think you have the required skill(s) listed below, drop one of the mod team members a PM!

Currently Needed:
Screenshots from the Mod! (showing off new phase mechanics!)

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Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 11:26:07 AM
Man i hope this gets more attention, that would be EPIC!
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 11:28:09 AM
Man i hope this gets more attention, that would be EPIC!

Exactly what I've had in mind too. ;)
Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 11:29:15 AM
I'd love to help with the adding of ships and such but im afraid i have no experience what so ever haha
Title: Re: the biggest project starfarer will ever see.
Post by: Uomoz on May 10, 2012, 11:32:35 AM
You need some "lead" for this project. A *strong* lead. (NOT proposing myself)

I tell you by personal experience, flawlessly incorporate a lot of stuff in a single mod is hard. It gets harder and harder as you grow up. Ask Omega, I don't envy his situation :D (and I say this knowing he is a better scripter then me by a long shot).
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 11:35:12 AM
You need some "lead" for this project. A *strong* lead. (NOT proposing myself)

I tell you by personal experience, flawlessly incorporate a lot of stuff in a single mod is hard. It gets harder and harder as you grow up. Ask Omega, I don't envy his situation :D (and I say this knowing he is a better scripter then me by a long shot).

The *lead* is me so far.  But again, craftomega is trying to incorporate several *different* mods whilst what I am trying to do here is build a complete mod from scratch.
Title: Re: the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 11:38:28 AM
I am no coder, but I can provide A LOT of backstories, backgrounds, ideas for weapons, factions, races, ships, etc.

So I would be interested in providing those, if this gets off the ground.
Title: Re: the biggest project starfarer will ever see.
Post by: Uomoz on May 10, 2012, 11:38:58 AM
You need some "lead" for this project. A *strong* lead. (NOT proposing myself)

I tell you by personal experience, flawlessly incorporate a lot of stuff in a single mod is hard. It gets harder and harder as you grow up. Ask Omega, I don't envy his situation :D (and I say this knowing he is a better scripter then me by a long shot).

The *lead* is me so far.  But again, craftomega is trying to incorporate several *different* mods whilst what I am trying to do here is build a complete mod from scratch.

Ah. I misinterpreted. That will be even harder then.

Good luck!!!
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 11:42:29 AM
You need some "lead" for this project. A *strong* lead. (NOT proposing myself)

I tell you by personal experience, flawlessly incorporate a lot of stuff in a single mod is hard. It gets harder and harder as you grow up. Ask Omega, I don't envy his situation :D (and I say this knowing he is a better scripter then me by a long shot).

The *lead* is me so far.  But again, craftomega is trying to incorporate several *different* mods whilst what I am trying to do here is build a complete mod from scratch.

Ah. I misinterpreted. That will be even harder then.

Good luck!!!

Oh, i see. You thought that i was trying to incorporate several mods like craftomega? Not exactly that easy ;)

Any chance you would sign up as a coder? (By coder I mean: make balanced hulls and variants) we need every man we can get :D
Title: Re: the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 11:58:31 AM
I'm available to proof the descriptions. Or if you're comfortable with it, I can write some as well. You can just send me either the descriptions or a few points on what you want me to write into them.
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:04:08 PM
I'm available to proof the descriptions. Or if you're comfortable with it, I can write some as well. You can just send me either the descriptions or a few points on what you want me to write into them.

Well, for a start, we don't even have some solid ground to start on :D
But I'll ask you when I need descriptions ;)
Title: Re: the biggest project starfarer will ever see.
Post by: The Soldier on May 10, 2012, 12:05:51 PM
I CALL THE WEAPONS MAKING!!!
I seriously do love doing that.  But anyways, I can balance ships pretty well, or the BalanceSuit will do it for us. ;D
Title: Re: the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 12:06:45 PM
I'm available to proof the descriptions. Or if you're comfortable with it, I can write some as well. You can just send me either the descriptions or a few points on what you want me to write into them.

Well, for a start, we don't even have some solid ground to start on :D
But I'll ask you when I need descriptions ;)

Like I asked earlier, I can work on some of the core factions, etc. I already have an idea for the main "pirate" kind of faction in the system.

Gotta start somewhere, right?
Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 12:08:19 PM
And I shall gladly help name and edit the factions to create balanced and more fun experiences if you like, Maybe tweaking some energy weapons for a particular faction i have in mind
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:10:43 PM
Seems like this will be a good idea after all :D
@D0vahkiin tell me more about the core faction. I'd love to see the pirates :D

@TheSoldier. Yeah, you're free hands on weapons making. Just make Sure they'll look nice and be pretty balanced not op. Though don't balance them too much towards vanilla. This will be a huge mod ;)
Title: Re: the biggest project starfarer will ever see.
Post by: The Soldier on May 10, 2012, 12:12:28 PM
OK, one quick question:
is it possible to extend how far a system is?  Like could we make the system bigger than it is now?  If we can, we could, in theory, make tons of different systems in one map.  Though it'd take up a crapload of coding and mempry space. ;D
Seems like this will be a good idea after all :D
@D0vahkiin tell me more about the core faction. I'd love to see the pirates :D

@TheSoldier. Yeah, you're free hands on weapons making. Just make Sure they'll look nice and be pretty balanced not op. Though don't balance them too much towards vanilla. This will be a huge mod ;)
OKeedokee, I'll try working on a few.
Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 12:12:53 PM
I had an idea for a giant "laser sniper" if anyone wants to try and fit that into a custom ship? The Sniper class variant or something
It pretty much would take a long while to charge up with a massive range and high speed to ensure accuracy, it would be devastating but easy to cripple
Title: Re: the biggest project starfarer will ever see.
Post by: The Soldier on May 10, 2012, 12:13:59 PM
I had an idea for a giant "laser sniper" if anyone wants to try and fit that into a custom ship? The Sniper class variant or something
It pretty much would take a long while to charge up with a massive range and high speed to ensure accuracy, it would be devastating but easy to cripple
Just PM me for any weapons ideas that you want me to make.  Save some space for the capaign talk here. ;)
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:14:16 PM
@TheSoldier well, you can't extend the grid,but in theory, you could put a planet pretty far away with It's own star. Interesting ideas, ill se what i can do with coding magic :)
Title: Re: the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 12:14:47 PM
@D0vahkiin tell me more about the fire faction. I'd love to see the pirates :D

An extremely corrupt former Corporation, which fell, but the leadership wasn't okay with that, and still clings to an isolated harvesting complex deep inside a massive gas giant. They have a massive navy, which formerly belonged to the Corporation, and was split apart upon the collapse. They mostly use midline ships with advanced armor and weapons systems, but horrible at flux efficiency and venting, because they are barely able to keep maintaining the complex generators, weapons and shield systems the midline ships have.
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:17:47 PM
@D0vahkiin sound like we've got our first official faction :)
Any name for it?  They sound like very glorified tritachyon pirates.  :)
Title: Re: the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 12:18:38 PM
Any name for it?  They sound like very glorified tritachyon pirates.  :)

Something like "The Corporation", anything fancy along those lines.
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:19:45 PM
Any name for it?  They sound like very glorified tritachyon pirates.  :)

Something like "The Corporation", anything fancy along those lines.

Hmm, I see. Mysterious, yet open. I like it :D
Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 12:21:11 PM
You may want to put a list on the first post in this topic of the people helping you out and their jobs, Such as Coder, Spriter Etc
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:21:53 PM
Ahh, yes. Thanks for the reminder :)
Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 12:31:00 PM
Ahh, yes. Thanks for the reminder :)

No worries :)
Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 12:31:46 PM
I'd gladly help balance weapons, Invent some new ones once given the sprites and such to work with :)
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:34:09 PM
I'd gladly help balance weapons, Invent some new ones once given the sprites and such to work with :)

Seems like we have a team :)

Now only to find someone who could do the ship sprites.....

Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 12:37:48 PM
What shall this wonderful pack be called then everyone?
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:39:12 PM
What shall this wonderful pack be called then everyone?

Haven't gotten a name yet.


The ultimate pack of awesomeness? Just a suggestion :)
Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 12:42:04 PM
What shall this wonderful pack be called then everyone?

Haven't gotten a name yet.


The ultimate pack of awesomeness? Just a suggestion :)

haha, Make a poll with various names people suggest later on maybe? For now just call it Upgradecap's Collaboration pack maybe?
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:51:11 PM
Poll is out. 

:D
Title: Re: the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 12:54:45 PM
You have my steady hand for magnificent description big and small, for weapons and ships. And i hope to pick up some things about coding in ships and properly balancing them. For contact info pm me
Title: Re: the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 12:55:35 PM
aaaaaand you need a guy making a name to,becuase those int he poll arent really,,,, good
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:57:01 PM
aaaaaand you need a guy making a name to,becuase those int he poll arent really,,,, good

Yeah, about that......

Can you come up with one? :)
Title: Re: the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 12:58:25 PM
i will set the mind to work. Will it stay in the corvus system or not?
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:59:06 PM
i will set the mind to work. Will it stay in the corvus system or not?

Undecided.  But it probably won't, since there will be so many factions.
Title: Re: the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 01:01:19 PM
i wanted to try to make a abbreviation name using the systems name, so ill need to make a system name to then?
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 01:04:05 PM
i wanted to try to make a abbreviation name using the systems name, so ill need to make a system name to then?

Hmmm. You could always refer to NASA for the starsystems. 
Title: Re: the biggest project starfarer will ever see.
Post by: K-64 on May 10, 2012, 01:05:31 PM
Or just strap two greek letters together and have that as the name.
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 01:07:26 PM
Or just strap two greek letters together and have that as the name.

Or that.   Greek letters always work.
Title: Re: the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 01:10:01 PM
ill come up with a name, eta 1 1/2 hours
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 01:13:26 PM
ill come up with a name, eta 1 1/2 hours

Right. Thanks :D
Title: Re: the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 01:27:53 PM
A shot at the system name? Eleutheria? Means freedom in latin.
Title: Re: the biggest project starfarer will ever see.
Post by: Trylobot on May 10, 2012, 01:29:42 PM
If your goal is a massive amount of ships, you're going to need a way to crank them out.

The Battleships Forever ship maker is probably the best option for this... would you like me to give it a whirl? I've been contemplating trying it out anyway, but I'd need to spend some time configuring it and picking an appropriate ship parts pack to use; I'd probably going to want to stick with just one parts pack, and one ship-making process if this mod is going to be at all consistent.
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 01:29:57 PM
A shot at the system name? Eleutheria? Means freedom in latin.

Well, that seems like a resonable name.  Thanks, will use it *temporarily* unless a better name pops out ;)
Title: Re: the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 01:31:28 PM
Or CAELUS, means universe.
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 01:32:30 PM
If your goal is a massive amount of ships, you're going to need a way to crank them out.

The Battleships Forever ship maker is probably the best option for this... would you like me to give it a whirl? I've been contemplating trying it out anyway, but I'd need to spend some time configuring it and picking an appropriate ship parts pack to use; I'd probably going to want to stick with just one parts pack, and one ship-making process if this mod is going to be at all consistent.

My good sir, I would be honored if you where to contribute with the sprites.  But keep in mind that we are going to have several factions, as stated in the op.
Currently in the works are a corporations mostly regarded as glorified pirates, which use an assortment of self-designed Midline ships.  But if you want a place on the team (since we do lack a sprite artist) you, sir, are welcomed aboard. :)
Title: Re: the biggest project starfarer will ever see.
Post by: Uomoz on May 10, 2012, 01:33:12 PM
Children of Xela (anagram).
Title: Re: the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 01:35:02 PM
So i got some options here:

1: S.c.a.a.m/s.c.a.m
Starfarer Combined Action (And) Modding

2: A.c.o.s
   Advanced Collection Of Systems/Starfarer

3: R.i.f.s
  Redefined Interaction (of) Factions (and) Systems

4: A.n.e.a.s
    Advanced Novelties E(? dont know yet) Action (in) Starfarer

im going to get some more Greek names but this is what i made in this time
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 01:36:14 PM
Children of Xela (anagram).

Name is now set in stone ;)

Though the other suggestions weren't Bad, I think this name fits better for the meaning and scale of the mod (a lot of factions ;))
Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 01:37:35 PM
So i got some options here:

1: S.c.a.a.m/s.c.a.m
Starfarer Combined Action (And) Modding

2: A.c.o.s
   Advanced Collection Of Systems/Starfarer

3: R.i.f.s
  Redefined Interaction (of) Factions (and) Systems

4: A.n.e.a.s
    Advanced Novelties E(? dont know yet) Action (in) Starfarer

im going to get some more Greek names but this is what i made in this time

I love the last one hahahahaha, Anus it sounds like lol!
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 01:40:23 PM
5: E.o.s
(the dawn goddess, so opener of new worlds, or space)
Entities Of Space
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: mendonca on May 10, 2012, 01:41:32 PM
5: E.o.s
(the dawn goddess, so opener of new worlds, or space)
Entities Of Space

For what its worth, I really like that one.

Good luck guys, this sounds like an awesome project.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 01:42:29 PM
hmm if the name is chosen i can just as well stop spitting out names, ill wait for the first sprites to be posted then and get to work on their descriptions asap
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 01:43:15 PM
5: E.o.s
(the dawn goddess, so opener of new worlds, or space)
Entities Of Space

For what its worth, I really like that one.

Good luck guys, this sounds like an awesome project.

Care to chip in?
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 01:43:59 PM
And what do you use to make sprites? id love to have a go :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 01:44:19 PM
Quote
Name is now set in stone

Though the other suggestions weren't Bad, I think this name fits better for the meaning and scale of the mod (a lot of factions )

So why is the thread called Caelus still? I liked Children of Xela too.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 01:45:11 PM
Oh god i just read the anagram. I am dumb.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 01:46:13 PM
HAHAHAHA didn't notice the anagram lol
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 01:47:42 PM
Right, so first job i think guys, we need the spriters to start collaborating a main theme and colour scheme for each faction, We need names and such i think
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 01:49:05 PM
Alex should just hire all of you.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Uomoz on May 10, 2012, 01:50:46 PM
I can collaborate as adviser.

And I want to get into the credits for the name!!!!111!!oneoneone
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 01:50:52 PM
Alex should just hire all of you.

Lol why? I aint anything special, I just love helping develop stuff and trying to structure things, building giant destructive stuff is my specialty i think :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 01:51:03 PM
also i got a mate who i could team up with who can make fairly good sprites which i could attach the data etc to( if i learned it tutoring is appreciated). Not certain yet in the how and who, but most likely and midline faction filling in the neutral role in the system, perhaps just called independents with mining teams and convoys etc, or a neutral corporation.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: mendonca on May 10, 2012, 01:52:09 PM
Care to chip in?

Names or sprites?  :D

I would love to help out - I don't think I can help for a while though, but given the scale of this project hopefully it will still be going (and I'll still be welcome) in an indeterminate period of time (month or two?) and you won't mind a slow but steady contribution?
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 01:53:03 PM
Care to chip in?

Names or sprites?  :D

I would love to help out - I don't think I can help for a while though, but given the scale of this project hopefully it will still be going (and I'll still be welcome) in an indeterminate period of time (month or two?) and you won't mind a slow but steady contribution?

We can take what we can get at this stage, and decide from then maybe? It's up to our good o'l team leader :P
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 01:53:43 PM
also i got a mate who i could team up with who can make fairly good sprites which i could attach the data etc to( if i learned it tutoring is appreciated). Not certain yet in the how and who, but most likely and midline faction filling in the neutral role in the system, perhaps just called independents with mining teams and convoys etc, or a neutral corporation.

Sounds good :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 01:56:05 PM
@mendoca

Care to perhaps chip in to the independent faction i'll probably (not set in stone yet) make with a friend? Y uou can just work at your own pace while we make some additional sprites and ships, and you could mentor us a bit cause we are kind of new.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 01:59:10 PM
Faction names then people?
My ideas so far:
(The) Proteans, Energy based weapons, mainly bright colours, probably purples and such
(The) Caranians, Universal weapons, Devastating ranged weapons but weak overall as a fleet, Darkish colour scheme(perhaps reds?)
More soon!
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: keptin on May 10, 2012, 02:06:03 PM
So, I am thinking of making a mod that will include:
  • at least 300 ships, completely original

Good luck.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 02:06:57 PM
So, I am thinking of making a mod that will include:
  • at least 300 ships, completely original

Good luck.

We can do it if we all chip in! :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Xareh on May 10, 2012, 02:08:20 PM
Off topic first: my amazing headphones of amazingness (Sony MDR CD1700s) have returned from the grave after being sternly spoken to (drivers are hugely bass monstrosity like again) They also seemingly have developed 3D sounds.

Yay!

On topic: According to Vandala's topic, 600 ships have been modded, which means you'd be adding a third. All original.

How the hell will you do that?

Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 02:10:05 PM
its a goal,it doesn't have to be reach in a month or so, perhaps in a year?
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 02:11:53 PM
Will there be aliens or not? I think this should be mainly about humans.

Anyway, another minor pirate faction, hostile to The Corporation, could be an ragtag bunch of traders, mercenaries and other assorted freelancers based around a small moon orbiting the gas giant. These pirates would be hostile to all the factions in the system, so they'd pretty much be the basic Pirates, with low tech ships, small few ship fleets, raiding trading routes and all that cute stuff.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 10, 2012, 02:24:44 PM
I could do some light sprite work, I can also write descriptions/come up with ideas for just about everything.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 02:34:06 PM
Perhaps a little sneak peak of a ship ill use for the mining part/unit of the "independents", made by the great spriter yet still a bit hipster, Happiefache.

So here it is. thee(rumble please)

Coffin

(http://i.imgur.com/EcQo0.png)

Made for defending bigger Mining operations, This ship is one big hunk of armor with one big ballistic slot. Really vulnerable when moved and slow, hence the name "coffin".

Frigate/destroyer(most likely will be a frigate)
hull: 2500
armor: 600
max flux: 3500
dissipation:125
op: 35
speed: 80
No shield
min crew: 15
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: TheCornerBro on May 10, 2012, 02:38:44 PM
So like, I can totally make:
Any sort of relatively simple ship (no groundbreaking coding [such as making things invisible etc.])
Sprites from small assortments of existing kitbash and 80% drawing from scratch
Weapons (the coding not sprites) and I would be fine with trying to make some new mechanics on weapons (I have been thinking of trying a drone launcher).
So yeah if you want I could help out with this (Although I would prefer making more Tri-Tach-esque new-age ships with cool mechanics [like very small arc shields that have a VERY high flux/damage rate, or drone launchers {a "missile launcher that deploys single fighters}]). I would love to work on this; however I have a lot of school/sport stuff to do so the things I could do in a week would be slightly limited.
Tl;dr: Pair me up with someone and lets make a badass futuristic faction!
Below are my current sprites that are made from like 65-75% scratch (their color can be changed accordingly to green or purple or whatever is needed.)

[attachment deleted by admin]
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 02:48:18 PM
looks nice corner, shame its hightech so i cant/wont use it
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: TheCornerBro on May 10, 2012, 02:50:38 PM
looks nice corner, shame its hightech so i cant/wont use it
Q.Q no love for the techies :P
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 02:57:13 PM
A basic mining drone converted into a corvette for the Pirates:

It has 2 ships per wing, high armor, hull and maneuvering values, but has no shields, speed or firepower, since it only carries a single mining laser with an extra capacitor.

I was thinking along the lines of 1270 for the hull, 320 armor, excellent maneuver, but only 95 top speed.

The mining laser would be a bit better than the vanilla one, say, along the lines of this:

Range: 375
flux/s: 45
DPS: 40


[attachment deleted by admin]
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 02:59:22 PM
Looking great, could use those high tech ship designs for an alien faction, colour them purple and such and viola! :P
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: TheCornerBro on May 10, 2012, 03:38:25 PM
Looking great, could use those high tech ship designs for an alien faction, colour them purple and such and viola! :P
Your wish has been granted.
Do you think it would look better with only the armor turned purple?

[attachment deleted by admin]
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 03:44:31 PM
Looking great, could use those high tech ship designs for an alien faction, colour them purple and such and viola! :P
Your wish has been granted.
Do you think it would look better with only the armor turned purple?

They look amazing! :D, try a saucer like sprite as a capital ship or destroyer please? Rig it with only energy stuff and we are good to go :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 04:12:22 PM
Hey Upgrade are you thinking of making some kind of submission format? it seems to me that if everyone is just hurling random sprites and descriptions around (cool as they are), we are going to have trouble. Maybe start a new thread for submissions, another for conversations, and a third for requests for help with projects and new ideas.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 10, 2012, 06:45:21 PM
Christ almighty, in the time it took me to make a new light flak weapons sprite, code it, and do testing, this mod got a name, what looks like about three new factions!  Anyway, I'm working on the "sniper" cannon, which will be a guilded shell (long story made short, it's an uber-Hypervelocity driver, lots of magnets propel the shell at long range.  the shell has a plasma tip on it to pierce both armor and shields).  The Light Flak is about half as effective as the normal flak, but it fits on a small mount.  I'll get to posting pictures tomorrow, it's getting late here.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 06:46:49 PM
Christ almighty, in the time it took me to make a new light flak weapons sprite, code it, and do testing, this mod got a name, what looks like about three new factions!  Anyway, I'm working on the "sniper" cannon, which will be a guilded shell (long story made short, it's an uber-Hypervelocity driver, lots of magnets propel the shell at long range.  the shell has a plasma tip on it to pierce both armor and shields).  The Light Flak is about half as effective as the normal flak, but it fits on a small mount.  I'll get to posting pictures tomorrow, it's getting late here.

Sounds great!
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Cordacc on May 10, 2012, 07:01:38 PM
if you guys want any help I can always help with balancing, or something.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: armoredcookie on May 10, 2012, 07:02:35 PM
I'm looking forward to this. A lot actually.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 07:03:42 PM
I'm looking forward to this. A lot actually.

Same here, right now guys we need a ton of sprites, faction ideas and names and weapon ideas, so do what you can :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 10, 2012, 07:22:44 PM
a ton you say?
hmmm
I'm tempted
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 07:28:53 PM
Where's upgrade? i think this could use a bit more organization.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 10, 2012, 07:32:53 PM
Where's upgrade? i think this could use a bit more organization.

He lives in Sweden, so he is sleeping. I do agree, this does need more organization. I would like to team up with someone who can code and I will create ideas and sprites (maybe not as many or as good as SOMEONE *cough medikohl cough*), if they will code and criticize my ideas and sprites.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: armoredcookie on May 10, 2012, 08:04:08 PM
I can write descriptions and such, names, etc?  :-\
Title: Re: the biggest project starfarer will ever see.
Post by: cardgame on May 10, 2012, 09:08:24 PM
I'm available to proof the descriptions. Or if you're comfortable with it, I can write some as well. You can just send me either the descriptions or a few points on what you want me to write into them.

Same here, if you need anyone else to proofread or write.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 09:50:55 PM
Yes, we need organization.

We need a main thread, a factions and lore thread with system design included, and a ships and weapons thread, for all submissions.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 10:00:36 PM
Is there a way to make sub Threads?
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 10:21:07 PM
Holy CRAP, isint this popular. I've just slept for about 8 hours and we already have three new pages.

Guys, what we currently need is some sort of lowtech faction ships (going to be atleast two factions that are lowtech) three Midline factions, and two hightech factions.

We currently need any and all spriters possible, ao any contribution is welcomed, even a slow contribution, like yours, mendonca :)

Also, thecornerbro, those sprites will be looking good for a hightech faction I've had in mind ;)

Oh, and glad you're tempted, medikohl. Care to join? We will be needing a lot of sprites :)
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 10:23:00 PM
ORGANIZATION! we need it. Lead on leader. I'm all for multiple threads to handle the huge amounts of submission we will be getting. I guess this one can remain a discussion thread but I don't think anyone wants to scroll through all of these pages.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 10:23:32 PM
We currently need any and all spriters possible, ao any contribution is welcomed, even a slow contribution, like yours, mendonca :)

Take a look at the corvette I made, and tell me if it's decent enough. I only just started spriting recently, so if it will do, I can work on some of the low tech Pirate ships, mostly fighters, frigates and small cargo ships.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 10:29:48 PM
ORGANIZATION! we need it. Lead on leader. I'm all for multiple threads to handle the huge amounts of submission we will be getting. I guess this one can remain a discussion thread but I don't think anyone wants to scroll through all of these pages.

Right, I'll get to work on a few threads.







We currently need any and all spriters possible, ao any contribution is welcomed, even a slow contribution, like yours, mendonca :)

Take a look at the corvette I made, and tell me if it's decent enough. I only just started spriting recently, so if it will do, I can work on some of the low tech Pirate ships, mostly fighters, frigates and small cargo ships.

I liked that Corvette. Gives me a sense of speed while at the same time remaining pirate-y. That would suit the pirate lowtech faction.


Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 10:32:34 PM

Quote

I liked that Corvette. Gives me a sense of speed while at the same time remaining pirate-y. That would suit the pirate lowtech faction.


Aye, it's supposed to look like it was welded together from 4 different ships, just crude metal plates welded on the front and sides, salvaged from completely burnt wrecks.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 10:39:21 PM
Here is what I think should happen for an organization scheme:

Step 1: Separate Factions

Each faction needs to have its own thread with the name being as follows Faction Name-Caelus Project.

Step 2: Create Submission Rules

We need to end the jacka** spriters who make everyone feel miserable about themselves by throwing their super awesome ships around randomly.

So at the top of each Faction thread, this needs to be posted.

Submission posts always start with Submission in bold followed by the date.

Next line is Submission name.

Following lines are submission descriptions.

Final line is link to download of submission which is zipped or rar'ed and the file is labeled FactionName_SubmissionName_Username

Step 3: Establish Request Rules

A new thread is made for requests for ASSISTANCE in making new submissions ONLY. No requests for new content or re-balancing.

Step 4: Establish Idea Thread

This thread is for suggestions and ideas only. Not for complaints or bugfixes.

Step 5: Lore Thread

This thread is for both submissions of lore and for requests for creating or proofreading lore.

Step 6: Establish Balancing and Bugs Thread

This thread is for requesting rebalancing of ships or reporting problems while using the mod.


Its a bit large and audacious, but I really think that some serious organization is needed for this project.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 10:44:48 PM
Indeed.  That Looks like some nice guidelines for our project. Thanks.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 10:49:16 PM
We can't let each faction have their own thread, if we do, there will be too many threads(6+ for the factions alone).

Rest of the guidelines sound good, though.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sundancer on May 10, 2012, 11:58:19 PM

burnt wrecks.

Fire... In space.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 12:50:52 AM
I think Upgradecap wants to shackle me to this mod.
he's seen how many ships I pump out. 
check my sig for a small sampling.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 12:53:44 AM
screw it. here's a sample right here.

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/xxx.png)
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 11, 2012, 12:55:14 AM
*clonk*

Did you hear that?

Oh, well, that was just me locking your shackles. Start pumping out those sprites, slave.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sundancer on May 11, 2012, 12:58:10 AM
Kinky.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: arcibalde on May 11, 2012, 12:59:01 AM
I think Upgradecap wants to shackle me to this mod.
he's seen how many ships I pump out. 
check my sig for a small sampling.

Hehehehe you are tempted aren't you?  ;D   Go... Go to upgraded side... Go boy... You know you wanted it...  :P
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 01:03:33 AM
*clonk*

Did you hear that?

Oh, well, that was just me locking your shackles. Start pumping out those sprites, slave.
*gnaws off ankle*
tastes like ham
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sundancer on May 11, 2012, 01:05:54 AM
I've been working on some sprites.

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/moneyshot2.png)
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 01:09:14 AM
just a word to the wise, don't focus on making super powerful ships, think about weaknesses, avoid 360 degree turrets(270 maximum for most of my designs), if you're going to make a 360 degree shield make it inefficient.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 01:10:26 AM
I've been working on some sprites.

trolling are we?
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sundancer on May 11, 2012, 01:13:23 AM
I've been working on some sprites.

trolling are we?

You don't know if you're trolling?
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 01:16:45 AM
I've been working on some sprites.

trolling are we?

You don't know if you're trolling?
lol, touche.
like your sprite
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sundancer on May 11, 2012, 01:17:58 AM
Thanks, I like it too actually.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 01:18:28 AM
Thanks, I like it too actually.
the black lines are awesome
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sundancer on May 11, 2012, 01:20:45 AM
I made new and improved version. It shoots fire and acid.

[attachment deleted by admin]
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 01:31:51 AM
another frigate

[attachment deleted by admin]
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 11, 2012, 01:32:12 AM
Guys, I'll be on holiday this weekend, so when i come back I wanna see tons :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 01:33:08 AM
Guys, I'll be on holiday this weekend, so when i come back I wanna see tons :D
no holiday. WORK!
Sprite for your evil overlords
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 11, 2012, 02:30:37 AM
Guys, I'll be on holiday this weekend, so when i come back I wanna see tons :D
no holiday. WORK!
Sprite for your evil overlords

I'm not a spriter, I balance and make weapons :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 11, 2012, 02:31:10 AM
screw it. here's a sample right here.

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/xxx.png)

These are AMAZING by the way :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 11, 2012, 03:17:38 AM
So its a new day in jolly and awake europe, and today ill be working on the lore(/description) of the independents. And i hope that happie will be making more sprites which i can show to you

ohw and upgrade about that pm, ill be implementing those sprites into this mod, and perhaps ill be making more but i think ill be very busy keeping up with the coding of happie's sprites. ohw and please update the list of names.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 06:42:57 AM
So its a new day in jolly and awake europe, and today ill be working on the lore(/description) of the independents. And i hope that happie will be making more sprites which i can show to you

ohw and upgrade about that pm, ill be implementing those sprites into this mod, and perhaps ill be making more but i think ill be very busy keeping up with the coding of happie's sprites. ohw and please update the list of names.

Yep. Was at school so I couldn't do much. Going to get started now.

@Medikohl welcome aboard.  Happy to have you as a spriter! :)
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 11, 2012, 06:52:35 AM
Quote
(Thanks, Hardinglyjoking97)

Lol I think I fell off my chair. ::)
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 06:53:20 AM
Quote
(Thanks, Hardinglyjoking97)

Lol I think I fell off my chair. ::)

Well you did give me the name.  Don't want credit? :o
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: WKOB on May 11, 2012, 06:57:18 AM
At least you didn't actually name it C.o.X, I had trouble believing you almost did. :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 07:14:38 AM
At least you didn't actually name it C.o.X, I had trouble believing you almost did. :D

XD

Not a chance I would name if that. Not a chance.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Trylobot on May 11, 2012, 07:29:02 AM
@medikohl: If you're seriously going to submit all those sprites for the mod, don't you think there are some implications? For instance, a lot of these already belong to other mods. I think you ought to figure out which ones on your own, since when you made them, you said "anyone can use these." But I don't think people want to see duplicate ships in this mod. Further, I feel you should then go back to your Spiral Arms thread, and take down the sprites from there, so folks know they're taken. Otherwise we're going to end up with multiple mods re-using the same ships 2-3 times over.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 11, 2012, 07:35:54 AM
i think as a sample of his work and not as really to be used in the mod trylo:)
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 07:57:12 AM
@medikohl: If you're seriously going to submit all those sprites for the mod, don't you think there are some implications? For instance, a lot of these already belong to other mods. I think you ought to figure out which ones on your own, since when you made them, you said "anyone can use these." But I don't think people want to see duplicate ships in this mod. Further, I feel you should then go back to your Spiral Arms thread, and take down the sprites from there, so folks know they're taken. Otherwise we're going to end up with multiple mods re-using the same ships 2-3 times over.

Agreed.  But since i've seen his lightning-fast spriting, i have no dobut he can makes an entire faction - out of just the onslaught!
So i have no doubt whatsoever that he can make us completley original ships from scratch.

Also, how is the BSF editor coming along? :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 11, 2012, 09:12:12 AM
Quote
(Thanks, Hardinglyjoking97)

Lol I think I fell off my chair. ::)

Well you did give me the name.  Don't want credit? :o

No you got my name wrong!  :)
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 11, 2012, 09:20:30 AM
I would be making sprites, but I have to take the AP in an hour and I am using another person's computer to get on the forum, so no spriting tools or resources  :(
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 09:26:11 AM
Quote
(Thanks, Hardinglyjoking97)

Lol I think I fell off my chair. ::)

Well you did give me the name.  Don't want credit? :o

No you got my name wrong!  :)

Whoops. :)
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 11, 2012, 09:44:59 AM
Hey how many planets are you thinking of making?
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 09:50:48 AM
Hey how many planets are you thinking of making?

Oh, that.......

30? ;D

But i was thinking a high number of planets accompanied by a star for each 5-6 plabets (to symbolise several starsystems ;))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 11, 2012, 11:26:34 AM
But we don't even know how interstellar travel works yet. We don't know the costs or what it would look like on the map. Are we assuming we will release this after that function is introduced?

Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 11:31:27 AM
But we don't even know how interstellar travel works yet. We don't know the costs or what it would look like on the map. Are we assuming we will release this after that function is introduced?



Well, this is possible either now or after the multiple starsystem implementation.

If we are going to do it now:

We just use the existing sector, change the name of the starsystem (to something more fitting) and then expand upon it.  We could place the planets as far away from the current sun(s) as we want.  AND we could have more suns aswell, but then these would be outside the map grid, ofcourse.

Or option 2:

We just wait for alex to finish up the multiple starsystems code, so that we may enjoy it aswell.

What should we do? (Note: Even if we pick the second option, that doesn't mean that we won't do any work on the mod itself. We would then have more dedicated time for the factions, ships, weapons and everything else. (portraits aswell)so that we have everything done for implementation once Alex gets it done ;))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 11, 2012, 11:32:55 AM
I think we should start on working on just the one system for a start, and expand on that.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 11, 2012, 11:34:49 AM
I think that we should put this to a vote. However, I would submit the case that if we do produce the mod before Alex releases the coding for interstellar travel, there is a very good chance that there will be a need for a substantial overhaul in order to make the two compatible. I think that we could work on the lore and descriptions, but not the coding yet.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 11:36:53 AM
I think we should start on working on just the one system for a start, and expand on that.

I'd actully prefer to wait until alex get's the multiple starsystems code done. Until he does that, we have a lot of time to get everything else done in the mod. Remember, this is not just your ordinary mod with only one or two factions, but this will include tens of (maybe even dozens; who knows) of factions, and we have a lot of time to work on them all.  We should focus on the first sprites and build something resonable out of them ;)


I think that we should put this to a vote. However, I would submit the case that if we do produce the mod before Alex releases the coding for interstellar travel, there is a very good chance that there will be a need for a substantial overhaul in order to make the two compatible. I think that we could work on the lore and descriptions, but not the coding yet.

Indeed.  Though we don't want to do the coding yet on the campaign, we could always get some missions done, and factions, and ships ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 11, 2012, 11:39:34 AM
i say aye on waiting for multiple systems, we can work on the ships now, and wait for that to come out, gives us also no time pressure on the other works
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 11:42:42 AM
Damn, pepole don't understand options, do they? Or are they just trolling?

I said that pepole weren't supposed to vote for the third options, since it's just a note, and still pepole are voting for it.  >_<
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 11, 2012, 11:43:26 AM
Quote
[This is a note option; do not vote on this.]  Note:  If we go with the first option, that would mean we get more stuff done in the mod itself.

And two people voted for it. Really guys?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 11, 2012, 11:43:59 AM
I said that pepole weren't supposed to vote for the third options, since it's just a note, and still pepole are voing for it.  >_<

It's just trolls :)

Anyway, thinking about it, I agree on the waiting.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 11, 2012, 11:49:32 AM
UPGRADE:
Mind if we improvise your TimCORP forums to organize this mod?  Not much has happened there, it's perfect!

OK, here's to the first new weapon, the Light Flak!!!
(http://img580.imageshack.us/img580/4889/screenshot002ft.png)

And I vote for waiting for multiple systems.  Less time working on campaign (maybe just modifying the system a little)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 11:53:35 AM
UPGRADE:
Mind if we improvise your TimCORP forums to organize this mod?  Not much has happened there, it's perfect!




Your all hands free; Just remember that i have free hosting, so don't be *too* much active there ;D

Though your by all means free to use it :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 11, 2012, 12:20:38 PM
Quote
[This is a note option; do not vote on this.]  Note:  If we go with the first option, that would mean we get more stuff done in the mod itself.

And two people voted for it. Really guys?
Sorry!  I clicked it because I read the first part. :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 01:36:24 PM
Quote
[This is a note option; do not vote on this.]  Note:  If we go with the first option, that would mean we get more stuff done in the mod itself.

And two people voted for it. Really guys?
Sorry!  I clicked it because I read the first part. :(

No worries! You're not the only one it seems.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Trylobot on May 11, 2012, 02:37:55 PM
The BSF editor is retarded. I have it all setup, but I'm still learning all of its idiosyncracies and keyboard commands. I'm also trying to come up with a unifying theme for the first batch of my ships.

I have learned a lot just from looking at some of the later works of the folks on the BSF forums; there's some really talented people there making ships.

I'm hoping to dump a completed set on here sometime soon.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 11, 2012, 02:41:16 PM
I'm also trying to come up with a unifying theme for the first batch of my ships.
I'd like to see some pirate-related things.  I've always had a spot for them in my heart (more specifically, the Lotus Pirates! ;D), and I always love the way the ships are made.

Oh, and fro anyone who wants to keep track of my weapons, just see this:
http://upgradecap.0fees.net/smf/index.php?topic=16.0
You don't need to sign up, just look. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Shazar02 on May 11, 2012, 02:42:22 PM
AS SELF ACCLAIMED HEAD LORE HISTORIAN FOR TEAM 2, I SUGGEST THAT ALL TEAMS SHOULD BE BASED UPON JOBS, MAKING IT EASIER FOR TEAM MEMBERS TO COMMUNICATE WITH EACH OTHER TEAM MEMBER IN SAID TEAM.
For example:

Team 1 : Sprites
Team 2: Lore and descriptions
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 02:42:40 PM
The BSF editor is retarded. I have it all setup, but I'm still learning all of its idiosyncracies and keyboard commands. I'm also trying to come up with a unifying theme for the first batch of my ships.

I have learned a lot just from looking at some of the later works of the folks on the BSF forums; there's some really talented people there making ships.

I'm hoping to dump a completed set on here sometime soon.

Take your time. We expect this project to fly off (get an playable alpha release) in the end of July, beginning if August, Maybe sooner. But it can only fly off when Alex implements the more systems code.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 11, 2012, 02:47:20 PM
We can always make a standard system to base our factions off of, just make it similar to our Solar System ;D
No, really! Try to base it off of us, see what it looks like. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 11, 2012, 02:47:32 PM
no sweat, this is a long run project
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 03:50:11 PM
@medikohl: If you're seriously going to submit all those sprites for the mod, don't you think there are some implications? For instance, a lot of these already belong to other mods. I think you ought to figure out which ones on your own, since when you made them, you said "anyone can use these." But I don't think people want to see duplicate ships in this mod. Further, I feel you should then go back to your Spiral Arms thread, and take down the sprites from there, so folks know they're taken. Otherwise we're going to end up with multiple mods re-using the same ships 2-3 times over.

Agreed.  But since i've seen his lightning-fast spriting, i have no dobut he can makes an entire faction - out of just the onslaught!
So i have no doubt whatsoever that he can make us completley original ships from scratch.

Also, how is the BSF editor coming along? :D
from scratch? well now, there are some doubts right here. mainly i don't have a drawing tablet. so from scratch is something that isn't happening for a while.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheCornerBro on May 11, 2012, 04:08:41 PM
So wait, who is working with me regarding the SUPER COOL PURPLE ALIEN THINGS?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 11, 2012, 04:43:06 PM
So wait, who is working with me regarding the SUPER COOL PURPLE ALIEN THINGS?
Well, I can always code and put it in game, but I'm terrible at spriting anything large than a frigate.

AS SELF ACCLAIMED HEAD LORE HISTORIAN FOR TEAM 2, I SUGGEST THAT ALL TEAMS SHOULD BE BASED UPON JOBS, MAKING IT EASIER FOR TEAM MEMBERS TO COMMUNICATE WITH EACH OTHER TEAM MEMBER IN SAID TEAM.
For example:

Team 1 : Sprites
Team 2: Lore and descriptions

So, what happened to coding? ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheCornerBro on May 11, 2012, 05:02:55 PM
I was planning on coding my own ships (at least for the most part) I just need one beautiful lore guy to make me up some backstory :D. (I can design ships around lore if wanted.)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Shazar02 on May 11, 2012, 05:15:03 PM
Pfft, easy. Give me a general overview of what you want and what ot should be about and i can handle the rest
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 11, 2012, 06:15:49 PM
A wee update on my weapons:

Finished:

Light Flak:
(http://img543.imageshack.us/img543/8743/flaksmallturret.png)

Small-mount version of the Flak Cannon, it has a slightly slower fire rate as well as shorter range.  Excellent at an anti-fighter role, but lags in PD because of the small AoE.

Cordite Missile:
(http://img834.imageshack.us/img834/6308/missilestrike.png)

A relatively small Strike missile, comes in racks of three or in single shots.  Similar to the Atropos Torpedo in terms of the explosive charge, but is sized down some in favor of more maneuverability and speed.  Most of the warhead is occupied by the tracking beam and explosive charge, so it's been fitted with a fast-burning, yet potent propellant.

Mark IV Hypercannon:
(http://img40.imageshack.us/img40/5715/mark5turret.png)

A Medium-mount fire support weapon.  Propels a large, plama-tipped, uranium-core shell at extremely long ranges using magnets.  As the shell moves past one magnet, the main magnet switches and the shell is repelled, and the process repeats for as many magnets as there are.  This results in a massive magnetic charge over the shell, making it have an enormous EMP charge.

Work in Progress:

Ingen Cannon:
[No Image Yet!]

A modified Helbore cannon firing custom infernium-loaded shells. Due to careful storage and shock absorbers it is easy to disable and turns slowly. Nick-names vary from affectionate when on the right end and swears when on the other.*Ingen is Latin for "Massive"*

*Note to Upgrade:
If some of these weapons are considered OP by you, it doesn't have to be in-game.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 11, 2012, 08:42:02 PM
Well I posted the stuff originally here in the right place, but could someone code for me? That's the only thing that I can't do.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Trylobot on May 11, 2012, 09:30:50 PM
I need someone to take a look at my submissions in the submissions thread, and run them through some kind of post-processing to give them some depth. Preferrably something easily reproducible. I'm starting to get the hang of the ship maker, and I like the potential.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 12, 2012, 01:38:35 AM
@medikohl: If you're seriously going to submit all those sprites for the mod, don't you think there are some implications? For instance, a lot of these already belong to other mods. I think you ought to figure out which ones on your own, since when you made them, you said "anyone can use these." But I don't think people want to see duplicate ships in this mod. Further, I feel you should then go back to your Spiral Arms thread, and take down the sprites from there, so folks know they're taken. Otherwise we're going to end up with multiple mods re-using the same ships 2-3 times over.

Agreed.  But since i've seen his lightning-fast spriting, i have no dobut he can makes an entire faction - out of just the onslaught!
So i have no doubt whatsoever that he can make us completley original ships from scratch.

Also, how is the BSF editor coming along? :D
from scratch? well now, there are some doubts right here. mainly i don't have a drawing tablet. so from scratch is something that isn't happening for a while.

I was actully referring to from *scratch* as your way to kitbash them.  They'll look original original as ever, and I'm pretty Damn Sure you can do a fine work. There are some factions in the idea thread so you can always check those out and do some ships accordingly with your mad kitbashing styles :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 12, 2012, 01:39:59 AM
I need someone to take a look at my submissions in the submissions thread, and run them through some kind of post-processing to give them some depth. Preferrably something easily reproducible. I'm starting to get the hang of the ship maker, and I like the potential.

I am pretty Sure psiyon could do such a thing, if he wants to team up ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 12, 2012, 06:40:14 AM
lore and general info over the Independent faction is in the idea thread! (also new sprites hopefully this eve)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 12, 2012, 10:40:38 AM
Nice, I liked the lore!
Will there be a base star system to begin with?  Like, there doesn't have to be 2-3 different systems, just a simple one.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 12, 2012, 01:11:22 PM
Alright, some update for the classification of the ships:

There's a scale called the Watson scale (after It's inventor Charles Watson) which measures how powerful a ship is in the scale of 1-10.
(The name is fictional, I came up with it and the scale)

So, for example, the onslaught would be a Class 5 battleship.
The Aurora would be a Class 8 cruiser.
The paragon would be a Class 7 Battleship.

The scale measures everything on a ship. Effectiveness, speed, weapons, turning rate, and gives OT a rating out of all things put together.

Do you like it? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 12, 2012, 01:15:18 PM
i really liek it, buuuut, its needs working out, but i say yes
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Vandala on May 12, 2012, 01:15:48 PM
Alright, some update for the classification of the ships:

There's a scale called the Watson scale (after It's inventor Charles Watson) which measures how powerful a ship is in the scale of 1-10.
(The name is fictional, I came up with it and the scale)

So, for example, the onslaught would be a Class 5 battleship.
The Aurora would be a Class 8 cruiser.
The paragon would be a Class 7 Battleship.

The scale measures everything on a ship. Effectiveness, speed, weapons, turning rate, and gives OT a rating out of all things put together.

Do you like it? :D
What is your formula and how do you know it works? Or are you just using that ship balancer?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 12, 2012, 01:17:31 PM
Alright, some update for the classification of the ships:

There's a scale called the Watson scale (after It's inventor Charles Watson) which measures how powerful a ship is in the scale of 1-10.
(The name is fictional, I came up with it and the scale)

So, for example, the onslaught would be a Class 5 battleship.
The Aurora would be a Class 8 cruiser.
The paragon would be a Class 7 Battleship.

The scale measures everything on a ship. Effectiveness, speed, weapons, turning rate, and gives OT a rating out of all things put together.

Do you like it? :D
What is your formula and how do you know it works? Or are you just using that ship balancer?

I actully just took these classifications out of th top of my head.  If someone would write me such an classification scale I'd be a happy pand, but as of such, there doesn't exist one.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 12, 2012, 01:18:06 PM
Alright, some update for the classification of the ships:

There's a scale called the Watson scale (after It's inventor Charles Watson) which measures how powerful a ship is in the scale of 1-10.
(The name is fictional, I came up with it and the scale)

So, for example, the onslaught would be a Class 5 battleship.
The Aurora would be a Class 8 cruiser.
The paragon would be a Class 7 Battleship.

The scale measures everything on a ship. Effectiveness, speed, weapons, turning rate, and gives OT a rating out of all things put together.

Do you like it? :D

It sounds a bit subjective to me.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Vandala on May 12, 2012, 01:26:15 PM
I actully just took these classifications out of th top of my head.  If someone would write me such an classification scale I'd be a happy pand, but as of such, there doesn't exist one.
Probably because its not possible, Starfarer's gameplay and ship performance simply isn't two dimensional so a simple number will never really work.

The closest proximate of ship power is their size category; Fighter-wing, Frigate, Destroyer, Cruiser, Capital. You don't have to add any numbers to that, the game already forces you to put them in these categories.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 12, 2012, 01:41:00 PM
I actully just took these classifications out of th top of my head.  If someone would write me such an classification scale I'd be a happy pand, but as of such, there doesn't exist one.
Probably because its not possible, Starfarer's gameplay and ship performance simply isn't two dimensional so a simple number will never really work.

The closest proximate of ship power is their size category; Fighter-wing, Frigate, Destroyer, Cruiser, Capital. You don't have to add any numbers to that, the game already forces you to put them in these categories.

Well, i invented this scale to measure the ship classes themselves, not just have an classification on them like battleship or Cruiser.  The scale measures the ships overall combat capability and gives them a rating based on everything about the ship.  That way, you can find what better suits your play-style.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 12, 2012, 02:34:17 PM
I really don't know why, but this SCP (there's a thread for it in the discussions section) inspired me in some weird way.  http://www.scp-wiki.net/scp-076
I got inspired to do something like SCP-076-2.  Would something like that suit this mod?  (I mean shi-wise, ofcourse :D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 12, 2012, 03:20:59 PM
short answer: no

long answer: OHW PLEASE GOD DONT DO THAT TO US PLEAAAAAAAASE, I JUST WANT TO PLAY THIS GAME WITHOUT GETTING SCARED SHITLESS
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 12, 2012, 03:25:38 PM
Well, meh.  Not so much.  Seems too much like a zombie, therefore going into SPAZ. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Vandala on May 12, 2012, 03:46:59 PM
I really don't know why, but this SCP (there's a thread for it in the discussions section) inspired me in some weird way.  http://www.scp-wiki.net/scp-076
I got inspired to do something like SCP-076-2.  Would something like that suit this mod?  (I mean shi-wise, ofcourse :D)
I don't see how SCP-076-2 is significant to Starfarer, its not really starship in scale or mood. You could make a race like this but you can make races out of anything, its really up to what you like.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 12, 2012, 03:52:12 PM
I really don't know why, but this SCP (there's a thread for it in the discussions section) inspired me in some weird way.  http://www.scp-wiki.net/scp-076
I got inspired to do something like SCP-076-2.  Would something like that suit this mod?  (I mean shi-wise, ofcourse :D)
I don't see how SCP-076-2 is significant to Starfarer, its not really starship in scale or mood. You could make a race like this but you can make races out of anything, its really up to what you like.

Was just fiddling around with the idea of having one supership that roamed alone in the sector and was hostile against everything else.  Also could be part of a mission, where you'd pilot a security fleet vs the supership.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 12, 2012, 04:00:52 PM
I really don't know why, but this SCP (there's a thread for it in the discussions section) inspired me in some weird way.  http://www.scp-wiki.net/scp-076
I got inspired to do something like SCP-076-2.  Would something like that suit this mod?  (I mean shi-wise, ofcourse :D)
I don't see how SCP-076-2 is significant to Starfarer, its not really starship in scale or mood. You could make a race like this but you can make races out of anything, its really up to what you like.

Was just fiddling around with the idea of having one supership that roamed alone in the sector and was hostile against everything else.  Also could be part of a mission, where you'd pilot a security fleet vs the supership.
NOW that sounds good! ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: arcibalde on May 12, 2012, 04:18:28 PM
Will here be Ponies ships? It could be, right?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 12, 2012, 04:23:52 PM
Will here be Ponies ships? It could be, right?

The day the ponies enter this mod is the day starfarer gets canceled.

Which means never :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 12, 2012, 04:24:17 PM
Will here be Ponies ships? It could be, right?
-_-
>_>
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Vandala on May 12, 2012, 04:48:40 PM
Was just fiddling around with the idea of having one supership that roamed alone in the sector and was hostile against everything else.  Also could be part of a mission, where you'd pilot a security fleet vs the supership.
Good idea, but you'll have to do some testing if random combat results in it ever losing since this is a undesirable result, you want to leave it to the player.

You'll also have to see what the result will be from the ship winning and perhaps acquiring other ships in its fleet, which is probably also undesirable? Maybe they can't board if it doesn't carry marines but that does not solve ships that simply surrender.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Vandala on May 12, 2012, 05:08:12 PM
A few questions.

Has there bin any consideration on ship design and how it affects game balance?

I mean you can shuffle around numbers all you like but sometimes its the layout or number of weapon turrets of a ship that's the problem. Have guidelines bin set or are you just accepting anything that you get?

What about considerations of graphic consistency? The mod will look better if all ships conform to the same style, for example only allow bashing of vanilla sprites.

Have you considered how 600+ ships will be affecting the codex? Do you think you can actually find anything anymore? I've bin thinking of perhaps having a extra sorting method by naming the ships with prefixes associated with their faction in the game, this allows the game's alphabetic sorting to sort them by faction, but that might actual complicate matters even more because that would prevent you from just searching by name. Then again it might not be that bad since its name will include the prefix in the first place.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 12, 2012, 06:16:37 PM
 Hmmm...wow, I never thought of either of those.  those *might* be a problem... ::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: robokill on May 12, 2012, 07:11:49 PM
I'm working on some ship designs more along balance look and feel not the best spriter I'm also great at lore. I don't think I can do it alone but I would like to work with you guys. Short v, I have mod idea devolved well can I join do to lack of expirience
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 12, 2012, 07:13:27 PM
I'm working on some ship designs more along balance look and feel not the best spriter I'm also great at lore. I don't think I can do it alone but I would like to work with you guys. Short v, I have mod idea devolved well can I join do to lack of expirience

sure, send your sprites to medikohl and see if he would give you some pointers
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 13, 2012, 04:16:42 AM
@vandala

Good points, i would like to say that for the first point, Medikohls simple guide lines be followed:

Quote
1. not everything needs missiles
2. 360 degree turrets should be a rare feature
3. you need weak ships, normal ships, as well as difficult ships, otherwise it just becomes an exercise in futility.
4. not everything needs it's own faction, once you get too many factions and their fleets all spawning normally, the game slows down on weaker PCs
    build up existing factions, add new ship designs to the randomly spawning fleets.

Good one to,but until now looking at the submissions i haven't really seen the problem rising yet, but i think everything should be fitting, or made from vanilla. For example the coloring of the independent ships are the same coloring's as the eagle/ falcon etc.

I don't really think this is a problem because you can sort fairly good in the codex, and the alphabetic sorting of the rest will keep it usable.

I would however like to adress a different matter, the submission of ships. I would like added that all ships posted as submissions(from now on) may only be used for this mod only unless said otherwise.This is to prevent ship duplication's . Or am i to harsh now?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 13, 2012, 04:42:55 AM
@Maffo. I think It's resonable to suggest that all submissions should only be used for this project.  I mean, they are, after all, submissions to our project.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Shazar02 on May 13, 2012, 05:03:01 AM
Anybody need a lore writer for anything yet? >:/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 13, 2012, 05:10:35 AM
@upgradecap well we need to define it clearly so everyone knows it, could you put those guide lines and submission-to-this-project-only rule on the submission thread please?
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 13, 2012, 05:17:49 AM
I can collaborate as adviser.

And I want to get into the credits for the name!!!!111!!oneoneone


Sorry for bringing up something from page 5, but.....

We would need an adviser for the balance. and since you do have a pretty vanilla balanced mod, we can welcome you aboard.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 13, 2012, 08:32:24 AM
Hmm.  Anyone that could come up with a faction from the intials GT?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 13, 2012, 09:05:46 AM
Hmm.  Anyone that could come up with a faction from the intials GT?

The Grand Triad
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Vandala on May 13, 2012, 10:19:33 AM
Gaffe, Gaiety, Gals, Galactic, Gallant, Gallivant, Gerund

Taciturnity, Tapis, Tartar, Tenant, Titanic, Tocsin, Tort

You can always just open a dictionary and just look around for words.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 14, 2012, 03:58:33 AM
Aaaaaand I'm back! What'd i miss? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 14, 2012, 05:28:39 AM
so i have seen the sprite of the Independent all around cargo/fuel/personnel ship, and i must say that it has become very nice, wont show it yet. Also soldier can i send you the files of the other already done ships so you can get them in game working? because i just seem to fail at that (yet). Thanks
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 14, 2012, 07:06:48 AM
Right guys, whats been done and what needs doing? right now I'm gonna ask some YouTubers to do a lets play of it when it comes out so we can make this thing a hit! so far i got 1 but any other people that are making Starfarer vids you can think of, let me know :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: acidzombie on May 14, 2012, 08:41:32 AM
Im ready to do it i have already made a bunch of vids :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 14, 2012, 08:42:26 AM
sweet
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 14, 2012, 08:54:53 AM
we will need to make a test mission first though, so it will take some more time.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 14, 2012, 09:32:45 AM
so i have seen the sprite of the Independent all around cargo/fuel/personnel ship, and i must say that it has become very nice, wont show it yet. Also soldier can i send you the files of the other already done ships so you can get them in game working? because i just seem to fail at that (yet). Thanks
Sure, send 'em off.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 14, 2012, 10:13:07 AM
They are added to dropbox, working on the other ships now
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 14, 2012, 12:34:47 PM
I am going to piece together a dev (That's us ;D) testing mission, to balance the ships, and correctly use them. So far, i have done two of trylobots sprites.
This one:

I am calling it the elektroid, after it's look ;)
(http://i1163.photobucket.com/albums/q556/Upgradecap/GT_elektroid.png)

And this one:
(http://i1163.photobucket.com/albums/q556/Upgradecap/GT_deity.png)

I call it the "Deity" because it has two flight decks, and was a cruiser/carrier widely used by the Sidus Dims corp. when they invaded decivilized planets, leading the locals (those who survived, that is) to call them the "Deity", since they crushed all opposition with it's massive fighter assortment
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 14, 2012, 01:23:42 PM
I am going to piece together a dev (That's us ;D) testing mission, to balance the ships, and correctly use them. So far, i have done two of trylobots sprites.
This one:

I am calling it the elektroid, after it's look ;)
(http://i1163.photobucket.com/albums/q556/Upgradecap/GT_elektroid.png)

And this one:
(http://i1163.photobucket.com/albums/q556/Upgradecap/GT_deity.png)

I call it the "Deity" because it has two flight decks, and was a cruiser/carrier widely used by the Sidus Dims corp. when they invaded decivilized planets, leading the locals (those who survived, that is) to call them the "Deity", since they crushed all opposition with it's massive fighter assortment

me like
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 14, 2012, 01:26:49 PM
If you need missions, I can create a few good ones.  Although the missions are f*cked up since the "replace" command in the mod_info.json, I'm sure I can get some done.
By the missions being messed up, unless you have the full mission list in the missions.cvs, you will get a constant error on startup.  so add your missions to the end of the current on if you're getting wierd errors.  The error also comes up if the "replace" command in the mod_info.json is missing.  Hope that helps anybody out there. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 14, 2012, 01:31:19 PM
Can you create the system file, but not implement it? or will the file/setup be changed too much?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 14, 2012, 10:08:53 PM
Can you create the system file, but not implement it? or will the file/setup be changed too much?

It can't be done for now, since we don't know how Alex will do it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 15, 2012, 03:37:40 AM
So today i wont be working on the Independents cause i got final exams and i need to learn for the next one. The next 2 sprites are done though, they will show up later this week. They can be used for a intro mission with a Indep. convoy under attack by the Asteriod pirates(or how they where called) or the hightech Sidus Dims ships. Also soldier how is the implementation of the ships i sended coming along? If need be i can send you the 2 sprites of the C.D and T.D (carrier destroyer and transport destroyer, no names yet), but you'll need to do all the other coding on them.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 15, 2012, 12:44:35 PM
New ship done by me! :D

The stormwolf Long-range Support frigate:
(http://i1163.photobucket.com/albums/q556/Upgradecap/GT_stormwolf.png)

This frigate is designed for long-range support in fleet-to-fleet combat, this one is NOT designed for melee. Infact, it'll die against anything large enough and fast enough to come into melee combat. That is, if the opposing ship can survive the long-range fire. Need lore for it. Hardlyjoking67? ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 15, 2012, 01:01:35 PM
I'll get to it. I'm still trying to consolidate all of the factions into a singular story.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 15, 2012, 01:38:55 PM
Can you create the system file, but not implement it? or will the file/setup be changed too much?

It can't be done for now, since we don't know how Alex will do it.
Then can we just create a new system for now?  The Corvus System right now doesn't exactly fit the lore best it can.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 15, 2012, 01:41:47 PM
Can you create the system file, but not implement it? or will the file/setup be changed too much?

It can't be done for now, since we don't know how Alex will do it.
Then can we just create a new system for now?  The Corvus System right now doesn't exactly fit the lore best it can.
Well, true; the Corvus system doesn't fit our lore. But sure, go ahead and plan out a system on interstellar travel. Then i will make sure that a new game version won't over-write that. But theoretically (if you're talking about a single star system) then yes, we could create a new one from complete scratch. I mean, look at the Fight for Universe mod, which does add a completely new system from scratch :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 15, 2012, 01:44:50 PM
Yep, that's what I'm talking about.  I'll see if I can get a scetch of what our system might look like...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 15, 2012, 01:49:09 PM
Yep, that's what I'm talking about.  I'll see if I can get a scetch of what our system might look like...
Please do, so that i may get a good overview of our first system to come. but we're going to start creating several system once he finishes the multiple star systems code, because that's when we agreed (using the above poll, and a midst ourselves)  that we wher going to go with the campaign :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 15, 2012, 01:53:15 PM
upgrade move that ship to submissions perhaps? and could you look and comment to the new Independent ship happyface posted. I think they can be used for the intro/test mission.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 15, 2012, 01:55:04 PM
upgrade move that ship to submissions perhaps? and could you look and comment to the new Independent ship happyface posted. I think they can be used for the intro/test mission.

Well, the submission page is only for ships someone is submitting to our project, for use. That one has already been submitted by trylobot, and i just needed lore for it ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 15, 2012, 01:55:35 PM
upgrade move that ship to submissions perhaps? and could you look and comment to the new Independent ship happyface posted. I think they can be used for the intro/test mission.

Those ships are ones which he has coded as opposed to made

EDIT: ninja'd by upgrade
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 15, 2012, 01:57:19 PM
upgrade move that ship to submissions perhaps? and could you look and comment to the new Independent ship happyface posted. I think they can be used for the intro/test mission.

Those ships are ones which he has coded as opposed to made

EDIT: ninja'd by upgrade

(http://media.weirdworm.com/img/stories/five-myths-about-ninjas/ninjas02.jpg)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 15, 2012, 02:03:22 PM
oh upgrade  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 15, 2012, 02:10:25 PM
OK, the star at the center of our system, a Class III M5 star (correct me if any of that is wrong) formally called DM-58, codename "Caelus."  A central trading hub of the Domain of man, it had an amazing three habitable planets and five other, large planets, and countless moons (planets and moons will be named according to starfarer lore, for now.  e.g. "Caelus I" and "Caelus I-A"
Two large planets will be gas giants, near the outer edge of the system.  One will have 2 moons.  The other will have an asteriod belt to go with it, but no moon.
The other large planet will be a terrestrial planet, closer to the star but not enough to sustain life.  Turned into an ice pop because of a lack of heat.
The three habitable planets will be closer to the star, all in seperate orbits.  One will have a moon, the other two will not.  They are roughly the same size, though one moonless planet will be ever so slightly larger.  Each of these planets will have a faction to their name, hostile or not to eachother.  Around the habitable planet will the moon, there will be an orbital station will the same location and orbit as the moon, to represent a "moon base".
An asteriod belt will seperate the gas giants from the terrestrial planets.  In the asteriod belt, there is an abandoned storage station, once used to store ore from the asteriod mines but long since forgotten.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 15, 2012, 02:50:36 PM
We should make like a crude map with circles. Big red circles for systems and small blue circles for planets perhaps?
And a small indication who is in a system and importance.(faction wise)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 15, 2012, 02:58:43 PM
We should make like a crude map with circles. Big red circles for systems and small blue circles for planets perhaps?
And a small indication who is in a system and importance.(faction wise)

Hmm. Yes, that could work; though we'd need some indications on what is where :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 15, 2012, 05:13:25 PM
We got a shoutout on a vid by legendary spectrum on YouTube, we need some more youtubers to boost the marketing of our project
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 15, 2012, 05:16:42 PM
We got a shoutout on a vid by legendary spectrum on YouTube, we need some more youtubers to boost the marketing of our project
LEMME SEE!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 15, 2012, 05:17:40 PM
http://www.youtube.com/watch?feature=m-feedu&v=DuaEYMiGzrU
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 15, 2012, 05:25:08 PM
We got a shoutout on a vid by legendary spectrum on YouTube, we need some more youtubers to boost the marketing of our project

Personally, I don't think that this should be all that important. Our project doesn't need marketing and I don't think that it should be what draws users to Starfarer. Rather, they should be drawn to the game play and the excellent community. I think that if we were to promote Starfarer, then by extension, we will also market our project. In my opinion, the progression through Starfarer should be a few days with campaign, poke around on the forums for a few days, find a mod (our mod) they like, and use it. This project is an expression of our strong forum community, but I don't think that it is an accurate expression of what vanilla Starfarer, and ultimately the entire basis of this project, truly is.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 15, 2012, 05:26:51 PM
We got a shoutout on a vid by legendary spectrum on YouTube, we need some more youtubers to boost the marketing of our project

Personally, I don't think that this should be all that important. Our project doesn't need marketing and I don't think that it should be what draws users to Starfarer. Rather, they should be drawn to the game play and the excellent community. I think that if we were to promote Starfarer, then by extension, we will also market our project. In my opinion, the progression through Starfarer should be a few days with campaign, poke around on the forums for a few days, find a mod (our mod) they like, and use it. This project is an expression of our strong forum community, but I don't think that it is an accurate expression of what vanilla Starfarer, and ultimately the entire basis of this project, truly is.

Fair point, that's why I only go to the youtubers who have finished the campaign :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 15, 2012, 05:28:21 PM
Well, it isn't that big of a deal, now that I see it.  But on the bright side, the more the merrier! ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 15, 2012, 05:29:15 PM
Well, it isn't that big of a deal, now that I see it.  But on the bright side, the more the merrier! ;D

I was hoping to attract more spriters and such mainly
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 01:53:07 AM
and someone else on the coding side, especially one who makes some missions and the faction files

also i was just thinking, but i think this should be our list of action:

1: intro/test mission

The independent can almost field a good whole convoy, 2 ships still need coding, but the rest is ready for implementation and polishing. And either the Simus Dim or the Pirates could be the attacking side. I dont know how they are on the way, but i already saw some sprites.

2: factions and their lore:
We need to get straight how many factions there will be and their lore and stance against the other factions. Hardly is doing a good job on it, but i only saw like 5 factions, and not all yet complete lore wise.

3: Map of the Sector,

Quote
Insert Quote
We should make like a crude map with circles. Big red circles for systems and small blue circles for planets perhaps?
And a small indication who is in a system and importance.(faction wise)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 16, 2012, 04:58:47 AM
Sorry, due to unexpected real life problems, I can't work on the mod anymore, havn't been able to much anyways  :-\ Sorry, and good luck to all of you with this mod.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 05:15:13 AM
Sorry, due to unexpected real life problems, I can't work on the mod anymore, havn't been able to much anyways  :-\ Sorry, and good luck to all of you with this mod.

Not even with occasional drop-ins with lore? :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 06:26:11 AM
Hmm. Just wanted to know who put those README files in our dropbox.  :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 06:45:15 AM
shame d0 well see you around later though, good luck with real life
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 16, 2012, 06:52:08 AM
Yeah. Hope you get over whatever it is.

We have a dropbox?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 07:00:47 AM
Yeah. Hope you get over whatever it is.

We have a dropbox?
Yes. You didn't know? I'll have to send that PM again >_<

EDIT: do you have it, hardly?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 16, 2012, 07:44:35 AM
Hey i'm looking at the lore section and it is getting really cluttered. Can I make a new thread for the lore that we have agreed will be in the mod. if edits need to be made, comments can be made in the original lore section, but I'm having trouble finding what needs to be edited.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 07:58:18 AM
Hey i'm looking at the lore section and it is getting really cluttered. Can I make a new thread for the lore that we have agreed will be in the mod. if edits need to be made, comments can be made in the original lore section, but I'm having trouble finding what needs to be edited.

Yeah, sure, go ahead. Just make sure that it has CAELUS in it's name ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 16, 2012, 08:22:01 AM
Hey i'm looking at the lore section and it is getting really cluttered. Can I make a new thread for the lore that we have agreed will be in the mod. if edits need to be made, comments can be made in the original lore section, but I'm having trouble finding what needs to be edited.

Yeah, sure, go ahead. Just make sure that it has CAELUS in it's name ;D

If I want to use the original Eagle sprite too, do I need to ask alex?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 08:34:05 AM
Hey i'm looking at the lore section and it is getting really cluttered. Can I make a new thread for the lore that we have agreed will be in the mod. if edits need to be made, comments can be made in the original lore section, but I'm having trouble finding what needs to be edited.

Yeah, sure, go ahead. Just make sure that it has CAELUS in it's name ;D

If I want to use the original Eagle sprite too, do I need to ask alex?

No?  Since everyone else uses them so there should be no problems.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 16, 2012, 08:40:22 AM
Hey i'm looking at the lore section and it is getting really cluttered. Can I make a new thread for the lore that we have agreed will be in the mod. if edits need to be made, comments can be made in the original lore section, but I'm having trouble finding what needs to be edited.

Yeah, sure, go ahead. Just make sure that it has CAELUS in it's name ;D

If I want to use the original Eagle sprite too, do I need to ask alex?

No?  Since everyone else uses them so there should be no problems.

ok, sweet!

NEW: As well, should I make custom weapons, or just use the vanilla ones? cause I was thinking about making some custom weapons, but I can't really code
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 16, 2012, 09:07:38 AM
Yeah. Hope you get over whatever it is.

We have a dropbox?
Yea, hopefully Upgrade gets the password and username out to the team... ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 09:09:28 AM
Yeah. Hope you get over whatever it is.

We have a dropbox?
Yea, hopefully Upgrade gets the password and username out to the team... ;D

I've sent a new pm to all team members (execpt sunfire, you'll get one soon!) Containing the password and email for the dropbox :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 16, 2012, 09:11:38 AM
Yeah. Hope you get over whatever it is.

We have a dropbox?
Yea, hopefully Upgrade gets the password and username out to the team... ;D

I've sent a new pm to all team members (execpt sunfire, you'll get one soon!) Containing the password and email for the dropbox :)

ok, i'll be waiting
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: sdmike1 on May 16, 2012, 09:12:17 AM
So how would the multi-system in one system thing work?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 16, 2012, 09:13:28 AM
So how would the multi-system in one system thing work?

what do you mean?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 09:29:27 AM
So how would the multi-system in one system thing work?
We'd just out as many stars and planets in an starsystem as possible ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 11:27:12 AM
i have no idea if we can stretch the map out to. Can we place planets outside the map borders and if yes, how do we get people knowing about these?

EDIT: also who is going to work on the intro/test mission?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 11:30:34 AM
i have no idea if we can stretch the map out to. Can we place planets outside the map borders and if yes, how do we get people knowing about these?

EDIT: also who is going to work on the intro/test mission?

That'd be me ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 16, 2012, 11:31:04 AM
i have no idea if we can stretch the map out to. Can we place planets outside the map borders and if yes, how do we get people knowing about these?

EDIT: also who is going to work on the intro/test mission?

That'd be me ;D

I can't wait for the mission
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 11:37:48 AM
if you can get the Independent ships working ingame you can use them, also i got a transport destroyer and carrier destroyer sprite ready, but no coding for them yet, want be to upload those so you can code and use them?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 11:42:24 AM
if you can get the Independent ships working ingame you can use them, also i got a transport destroyer and carrier destroyer sprite ready, but no coding for them yet, want be to upload those so you can code and use them?

Yeah, Sure. Will piece together a mission using the sidus dim and the independents. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 11:45:09 AM
done

EDIT: its on dropbox
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 11:45:59 AM
done

Done?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 01:54:03 PM
We need some organization on the dropbox. I've seen the independent ships come without proper coding, the sprites without proper tags for the .ship files, and a general mess because of those things. Can someone fix that up, please?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 16, 2012, 01:54:49 PM
We need some organization on the dropbox. I've seen the independent ships come without proper coding, the sprites without proper tags for the .ship files, and a general mess because of those things. Can someone fix that up, please?

Would if I could
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 01:56:46 PM
We need some organization on the dropbox. I've seen the independent ships come without proper coding, the sprites without proper tags for the .ship files, and a general mess because of those things. Can someone fix that up, please?

Would if I could

Aren't those your sprites?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 02:09:40 PM
my fault, wrong names probably because of my new coding knowledge. Those sprites without codign because i thought you wanted them asap for your test mission, and would code them yourself
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 16, 2012, 02:12:21 PM
We need some organization on the dropbox. I've seen the independent ships come without proper coding, the sprites without proper tags for the .ship files, and a general mess because of those things. Can someone fix that up, please?

Would if I could

Aren't those your sprites?

nope, also can't access the dropbox
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 16, 2012, 02:56:58 PM
OK, someone's going to have to start working on the main mod file to keep everything in order.  If no one volunteers, I can do it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 02:58:10 PM
i would help soldier, but i can barely code a ship, let alone a mod file or faction file.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 02:58:51 PM
OK, someone's going to have to start working on the main mod file to keep everything in order.  If no one volunteers, I can do it.

Already done it ;D
Though I'll pack everything up nicley soon, when the first mission goes live for us! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 03:01:56 PM
aargh upgrade i dont know if you have time tomorrow, but i want to know how to get the coding right so you all wont have to rework it again. and ill get the coding for the td and cd done, for the test mission.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 03:03:17 PM
aargh upgrade i dont know if you have time tomorrow, but i want to know how to get the coding right so you all wont have to rework it again. and ill get the coding for the td and cd done, for the test mission.

Don't worry, I think I have enough stuff for the test mission :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 16, 2012, 03:09:35 PM
Don't worry, I think I have enough stuff for the test mission :)
Oh-Ra! Will it be for the rest of the community?
;)
Or are we just gonna tease them? ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 03:10:46 PM
so you are going to code the td and cd yourself?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 03:13:54 PM
so you are going to code the td and cd yourself?

I'm Sorry for being very tired but td and cd?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 03:21:18 PM
yea they dont have names yet

td: Transport Destroyer

cd: Carrier Destroyer

They are the 2 sprites with no name and no coding yet
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 17, 2012, 11:42:32 AM
Ah, carrier destroyer?  I'd like to see that.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 11:47:19 AM
Ah, carrier destroyer?  I'd like to see that.

Unfortunately, i *don't* think i'll be able to do them before the mission release. Also, should i put the mission as a public mission or dev-only mission? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 17, 2012, 12:07:49 PM
see the submission thread soldier, destroyer is just a size though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 12:09:28 PM
Should i release the mission for public eyes or just for us DEVs? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 17, 2012, 12:37:04 PM
Should i release the mission for public eyes or just for us DEVs? :D

Maybe at first just us, but then after a few days, everyone
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 01:13:37 PM
Okeedokee, I have released the mod with a test mission to all of the developers on the team! Please give feedback to eachother, as we're a team now :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 17, 2012, 01:15:24 PM
On this thread? I made a help board btw cause I'm dumb.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 01:16:32 PM
On this thread? I made a help board btw cause I'm dumb.

Yeah, on this thread :)

Also, where's the help board?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 17, 2012, 01:17:06 PM
We should make an official Caelus Banner so we can put in in our sigs!

and in the folder.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 01:18:39 PM
We should make an official Caelus Banner so we can put in in our sigs!

and in the folder.

Yes, we'll need one of those aswell. Who's can make us one? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Uomoz on May 17, 2012, 01:21:51 PM
Hi I'm new around here  (<.< )  ( >.>)

I joined the team as a balance advisor. Happy to help on this new project!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 17, 2012, 01:22:05 PM
I'll take a shot at it and if someone makes a way better one we can replace it. What is the primary mod color?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 01:23:03 PM
I'll take a shot at it and if someone makes a way better one we can replace it. What is the primary mod color?

Hmm. Something cool like...... Blue?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 17, 2012, 01:30:49 PM
I can't do this. i suck at it. Have someone who's smart do it. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 01:32:07 PM
I can't do this. i suck at it. Have someone who's smart do it. :)


Hmmmm......

Trylobot? I saw he did a logo for his shipmaker.

Or Uomoz.  Or psiyon. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 17, 2012, 01:51:28 PM
We're gonna  need an epic screenshot first If I'm gonna do it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 01:52:32 PM
We're gonna  need an epic screenshot first If I'm gonna do it.

Hmnm. Make one from the current mission? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 17, 2012, 01:53:40 PM
We're gonna  need an epic screenshot first If I'm gonna do it.

Hmnm. Make one from the current mission? :D
;D I'll get cracking, might be done, eh, ETA 1-2 days.  Oh-ra, keep up the work while I'm gone.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 01:55:55 PM
We're gonna  need an epic screenshot first If I'm gonna do it.

Hmnm. Make one from the current mission? :D
;D I'll get cracking, might be done, eh, ETA 1-2 days.  Oh-ra, keep up the work while I'm gone.

Eta 1-2 days? :o. 

Nothing sooner? ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 17, 2012, 01:58:48 PM
uomoz not much to balance yet matey:). Sorry to have you let out of the game so much. I bet you'll get a copy of the first test mission.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 02:00:10 PM
uomoz not much to balance yet matey:). Sorry to have you let out of the game so much. I bet you'll get a copy of the first test mission.

He did get one :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 17, 2012, 02:02:32 PM
excellent, i see i have one to, testing will commcnce tomorrow.I cant wait to see happyface and my sprites getting shot to pieces
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 02:04:09 PM
excellent, i see i have one to, testing will commcnce tomorrow.I cant wait to see happyface and my sprites getting shot to pieces


Indeed.  Also, please note that I *didn't* take many sprites, but got an small collection together, plus an another ship from an another thread: the hawk battlecruiser :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 17, 2012, 02:19:40 PM
Eta 1-2 days? :o. 

Nothing sooner? ;D
Well, tomarrow is Friday, and I still have school.  ends in almost one month, so I'll be free almost the whole summer matey. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 02:24:51 PM
Eta 1-2 days? :o. 

Nothing sooner? ;D
Well, tomarrow is Friday, and I still have school.  ends in almost one month, so I'll be free almost the whole summer matey. ;D

Not for us, though. We've got this week free from school ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 17, 2012, 02:48:19 PM
i only want to see one used and ill be happy:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 02:50:08 PM
i only want to see one used and ill be happy:)

Hmmm. Haven't you tried the version I sent via PM? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 17, 2012, 03:15:35 PM
next thing tomorrow, like i said
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 17, 2012, 04:23:26 PM
So I'm playing the mission and I am finding it a little overwhelming. It might just be me, but the map seems really big (such that it lags out my pc when I look at the map, not when I'm playing), the ships seem too slow, and I can't seem to handle all of them at once. The ships look great, by the way, its just too much for me at once.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 17, 2012, 04:25:38 PM
So I'm playing the mission and I am finding it a little overwhelming. It might just be me, but the map seems really big (such that it lags out my pc when I look at the map, not when I'm playing), the ships seem too slow, and I can't seem to handle all of them at once. The ships look great, by the way, its just too much for me at once.

I think there needs to be less nebula, and the map does need to be downsized
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 17, 2012, 04:39:40 PM
So I'm playing the mission and I am finding it a little overwhelming. It might just be me, but the map seems really big (such that it lags out my pc when I look at the map, not when I'm playing), the ships seem too slow, and I can't seem to handle all of them at once. The ships look great, by the way, its just too much for me at once.
Hey, Upgrade asked for a big map, and I gave gim one. ;D

I think there needs to be less nebula, and the map does need to be downsized
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 17, 2012, 04:42:30 PM
So I'm playing the mission and I am finding it a little overwhelming. It might just be me, but the map seems really big (such that it lags out my pc when I look at the map, not when I'm playing), the ships seem too slow, and I can't seem to handle all of them at once. The ships look great, by the way, its just too much for me at once.
Hey, Upgrade asked for a big map, and I gave gim one. ;D

I think there needs to be less nebula, and the map does need to be downsized

Stair building?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 17, 2012, 04:45:07 PM
Could I give making a banner a shot too?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 17, 2012, 04:52:57 PM
Could I give making a banner a shot too?
Go ahead - Mine's almost done, we'll see who has the best. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 17, 2012, 05:04:01 PM
Mine's probably done in about one hour :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 17, 2012, 05:34:50 PM
Is that our banner?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 17, 2012, 05:47:32 PM
Is that our banner?
Mine?  No, it's one I whipped up a few hours ago for my own personal use.  It's pending Upgrade's opinion. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 17, 2012, 05:55:08 PM
Here it is, got done alot sooner than expected:
(http://i.imgur.com/6eBMo.png) (http://fractalsoftworks.com/forum/index.php?topic=2690.0)

Here is the code to put in banner:
[ url= http://fractalsoftworks.com/forum/index.php?topic=2690.0][img ]http://i.imgur.com/6eBMo.png[/img][/url]

*Note take away the spaces
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 17, 2012, 05:58:29 PM
It looks awesome by the way
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 17, 2012, 05:59:15 PM
Thank you.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 17, 2012, 06:08:26 PM
Jesus Christ, it's scary to see that many of the same signature 20 times in a row. ;D
At least Upgrade, erm, upgraded the teams before you made the sig.  Much better. ;)

EDIT:
EPIC IDEA!!!
How about we make multiple systems, but with different codes?
For example, we make the standard star system, blah blah blah, then we make another star system (without putting it in the mod).  Se we'd have, for example, the first and original system code, "Caelus.java" and then we'd make a totally new system and name it "Caelus2.java"
When the player thinks he/she has conquered the first system, he replaces the "Caelus.java" with "Caelus2.java" and re-name it properly, and then start a new game.  Any thoughts?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 17, 2012, 06:47:25 PM
I don't know what just happened but it sounded cool.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 17, 2012, 06:56:43 PM
I like the idea, but who do we start with? Why are they fighting? how many factions will be in system? how many systems will we make?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 17, 2012, 07:08:23 PM
Who do we start with?

Depends on how the lore goes out an eventually for balance.

Why are they fighting?

The lore shall answer your question, keep an eye out.

How many factions will be in system?

About 9 so far.  Probably 10-15 by the end, if we get that far.

How many systems will we make?

As many as the coders feel like making.  As of now, having just one, epic Caelus system is already too god, but having more is even better.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 17, 2012, 07:19:51 PM
Who do we start with?

Depends on how the lore goes out an eventually for balance.

Why are they fighting?

The lore shall answer your question, keep an eye out.

How many factions will be in system?

About 9 so far.  Probably 10-15 by the end, if we get that far.

How many systems will we make?

As many as the coders feel like making.  As of now, having just one, epic Caelus system is already too god, but having more is even better.

Ok, I knew the answers to the first two, but on the second one, do we want 9 factions in a single system, there are going to be more than that in the sector, so why 9 in one system? on the last one, I agree, I want a system really bad, but there are going to be systems where there is not much fighting, for example, the War Hawks home system, so would we only be doing conflict zones? We don't even have lore for those yet. I really like your idea, but I don't know if the coders want to do that when alex xould change how a system is coded in the multi-starsystem update
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 17, 2012, 07:39:15 PM
Well, we don't know if all the factions are going to be in one system yet.  This is really up to the lore-ists and the rest of the team.  The mod is like Starfarer right now, nothing's perfect, we just give you everything and say, "Here, try it out"  Bugfixes and other features come later.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 04:12:13 AM
well we will have to make a decision on the amount of starsystems and important places etc. If we have done that, we can decide how many more factions we want to have in the sector.

EDIT: also all nice and cosy, but mrdavidoff hasn't responded yet to my message, so why is he already in the banner? you can better add happyface, because he is the one who made most of the Independ sprites

EDIT NR2: and you used his sprite without permission? Or am i behind in information. Also the hawk is way to quick and agile. I do not like all those nebula's. And the enforcers have become magically very quick, or that because of the nav bouey? And shame i havent seen any of the real Indepennt ships in action yet. If you can give me a hand, i can make the coding right.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 18, 2012, 04:29:30 AM
well we will have to make a decision on the amount of starsystems and important places etc. If we have done that, we can decide how many more factions we want to have in the sector.

EDIT: also all nice and cosy, but mrdavidoff hasn't responded yet to my message, so why is he already in the banner? you can better add happyface, because he is the one who made most of the Independ sprites

Oops, didn't see that will edit it out for the time being.

Edit: Everyone will need to change the banner link for the newer update:
[ url= http://fractalsoftworks.com/forum/index.php?topic=2690.0][img ]http://i.imgur.com/6eBMo.png[/img][/url]

*Note remove spaces.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: zortan on May 18, 2012, 04:29:51 AM
hmmmm need some one to help test ? :D or is there a beta avalible to give a try , this does sound like its a huge project ad do hope its finished some time soon :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 06:04:22 AM
Some things i noticed:

The anzac wing(nice name) seems to get his but kicked because he is so slow turning, this could be because of the nebula, but i think this can use a boost.
once the light flak cannons on the battle ship started firing  at random, hurling very very slow rounds all over the place, and then it also stopped again randomly.
If the map could be updated to have a lto less nebula and some more new sprites, i would be a happy man.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Uomoz on May 18, 2012, 06:24:42 AM
The test mission *shouldn't* have that huge nebula, it makes weighting the balance quite hard  :).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 07:25:30 AM
The test mission *shouldn't* have that huge nebula, it makes weighting the balance quite hard  :).

this exactly
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 07:28:56 AM
Some things i noticed:

The anzac wing(nice name) seems to get his but kicked because he is so slow turning, this could be because of the nebula, but i think this can use a boost.
once the light flak cannons on the battle ship started firing  at random, hurling very very slow rounds all over the place, and then it also stopped again randomly.
If the map could be updated to have a lto less nebula and some more new sprites, i would be a happy man.

Yep, I'm going to fix it very soon. And the small flak cannon aswell. Though I miiight remove that bug nebula ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 07:32:41 AM
dont forget to get permission from mrdavidoff
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 07:33:25 AM
dont forget to get permission from mrdavidoff

Still waiting!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 18, 2012, 07:56:40 AM
Some things i noticed:

The anzac wing(nice name) seems to get his but kicked because he is so slow turning, this could be because of the nebula, but i think this can use a boost.
once the light flak cannons on the battle ship started firing  at random, hurling very very slow rounds all over the place, and then it also stopped again randomly.
If the map could be updated to have a lto less nebula and some more new sprites, i would be a happy man.

Yep, I'm going to fix it very soon. And the small flak cannon aswell. Though I miiight remove that bug nebula ;)

no, please just remove the nebulae entirely
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 07:59:13 AM
Some things i noticed:

The anzac wing(nice name) seems to get his but kicked because he is so slow turning, this could be because of the nebula, but i think this can use a boost.
once the light flak cannons on the battle ship started firing  at random, hurling very very slow rounds all over the place, and then it also stopped again randomly.
If the map could be updated to have a lto less nebula and some more new sprites, i would be a happy man.

Yep, I'm going to fix it very soon. And the small flak cannon aswell. Though I miiight remove that bug nebula ;)

no, please just remove the nebulae entirely

Alright, alright :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 18, 2012, 11:33:24 AM
I've got five nebulas in there, Upgrade, one for each objective.  Don't forget to delete them all.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 12:31:52 PM
I've got five nebulas in there, Upgrade, one for each objective.  Don't forget to delete them all.

Yep, I know. I'll post the mission soon :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Nackyelf on May 18, 2012, 01:16:46 PM
I would like to play test if you have got spots open. I am no good at any other jobs :P but I think this a great idea.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 01:26:34 PM
I would like to play test if you have got spots open. I am no good at any other jobs :P but I think this a great idea.

Don't worry pepole, I'll release an public test mission! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Nackyelf on May 18, 2012, 01:41:49 PM
AWESOME!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 02:28:24 PM
Decided to go public on this release, to tempt you even more on what's to come! Please note that this is just a small test mission with the Sidus Dim and a Independent convoy.

Enjoy! :)

Link (https://www.dropbox.com/s/ox1omxnhyp9d72p/CAELUS.rar)

Link is also in the op ;)

But what is most important here is that you give us feedback.
Yes, that includes you too, Uomoz ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 02:34:38 PM
ahw man but i want to see the starcraft mlg spring arena:(, ohw well back to work:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 18, 2012, 02:35:01 PM
UPGRADE!!!
It's a much better version, much less lag, thank you. ;)
But there's still a whole bunch of unnecessary stuff in the graphics folder, I have OCD on it.  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 02:37:50 PM
UPGRADE!!!
It's a much better version, much less lag, thank you. ;)
But there's still a whole bunch of unnecessary stuff in the graphics folder, I have OCD on it.  ;D

Yeah, that's a thing that needs cleanup, i know :)

So, what do you think of the ships? Balanced? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 02:44:16 PM
are we going to see a version with a bit more new sprites soon(tm) ?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 02:50:23 PM
are we going to see a version with a bit more new sprites soon(tm) ?

Yeah, soon-ish(tm) :D
This one is a public release though. ;)

Also, how do the ships fare? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: arcibalde on May 18, 2012, 02:55:27 PM
IMHO Big triangle ship are way to fast and agile, your flagship have some weapon with insane range and your flag ship have way too much wide weapons arcs and it's somehow too sluggish for it's sprite size - comparing with triangle ship. Dunno, i played it only once...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 02:59:36 PM
the hawk is still way to fast indeed upgrade. And you have the sprites and the coding, the names need change though, again, if you can give me a quick tutorial on how to do that right i can do it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 02:59:55 PM
IMHO Big triangle ship are way to fast and agile, your flagship have some weapon with insane range and your flag ship have way too much wide weapons arcs and it's somehow too sluggish for it's sprite size - comparing with triangle ship. Dunno, i played it only once...

Ahh, you mean the hawk battlecruiser? It makes up in speed what it lacks in weapons, and that's pretty much It's redeeming factor. The sidus dim corp. Battleship is an expensivr beast only deployed in critical missions, and the speed makes you more aware if the fact that support ships do exist. Though the Mark IV cannons are long range artillery. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 03:01:03 PM
the hawk is still way to fast indeed upgrade. And you have the sprites and the coding, the names need change though, again, if you can give me a quick tutorial on how to do that right i can do it.

Why change the names ???
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 03:05:42 PM
the hull names etc, so it wont give errors anymore. Not their real names:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 03:07:45 PM
the hull names etc, so it wont give errors anymore. Not their real names:)

It doesn't throw errors. Not on my side it doesn't.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 03:09:13 PM
the ones you haven't added yet, finicker, thresher,inirian,fearian etc etc
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 03:09:57 PM
the ones you haven't added yet, finicker, thresher,inirian,fearian etc etc

Those are in the folders, and the refit sim. Don't get your point, as they don't show any errors.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: arcibalde on May 18, 2012, 03:14:05 PM
Yup, the hawk. Well, look, when i balancing stuff i look at ships "meat", tech level  and vanilla ships stats. (well you dont want to balance them with vanilla i forgot that). So, bigger sprite, bigger mass, bigger mass slower speed and lower agility UNLESS it have stronger engine but then it have it must have reduction in max flux and venting etc. I first determine BASE value for ship and then modifying it accordingly :) and after that goes sim mod and lots of AI vs AI fights and little tweaks and so on...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 03:17:35 PM
Yup, the hawk. Well, look, when i balancing stuff i look at ships "meat", tech level  and vanilla ships stats. (well you dont want to balance them with vanilla i forgot that). So, bigger sprite, bigger mass, bigger mass slower speed and lower agility UNLESS it have stronger engine but then it have it must have reduction in max flux and venting etc. I first determine BASE value for ship and then modifying it accordingly :) and after that goes sim mod and lots of AI vs AI fights and little tweaks and so on...

Thanks for the feedback!
My head hurts now....... ;D

And I *do* balance stuff for this mod. It's just that they seem good as-is?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 03:19:44 PM
ohw well, why haven't you used them?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 18, 2012, 03:21:01 PM
New mission is a lot better, the speed upgrade really helped out, battle went much better
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 18, 2012, 03:21:19 PM
Here's my result of my first run:
http://i.imgur.com/zNzlQ.png

Opinions:
I think the weapons on the Achetes are a bit op and should be nerf'd, since I could basically put almost every control group on auto fire and almost solo their team (Going to test if this works).
I also think the Anzac's should get a small speed buff.

Edit: Maybe not nerf the weapons on the Achetes but make it somewhat more vulnerable.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 18, 2012, 03:25:10 PM
Ah, I'm terrible with huge battles.  Failed every time I tried it (I enjoy smaller battles, maybe 1-2 cruisers, a few frigates/fighters), but no offense, it was worth the half an hour of me failing. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 18, 2012, 03:28:48 PM
Here's my result of my first run:
http://i.imgur.com/zNzlQ.png

Opinions:
I think the weapons on the Achetes are a bit op and should be nerf'd, since I could basically put almost every control group on auto fire and almost solo their team (Going to test if this works).
I also think the Anzac's should get a small speed buff.

I agree with the first, the second I disagree with, those things are beastly right now, one squad can kill off a frigate and more can kill off destroyers. I think that right now they feel really balenced, cause their slower speed keeps them from just zooming everywhere and killing everything
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 18, 2012, 03:32:46 PM
Yeah, didn't really look at them fight so they probably don't need that speed buff. Also just tried to solo them with my Achetes didn't work too good. Managed to get some fighters but nothing else.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: arcibalde on May 18, 2012, 03:38:03 PM

Thanks for the feedback!
My head hurts now....... ;D

And I *do* balance stuff for this mod. It's just that they seem good as-is?

Uhh, look, currently i'm working... on... something... thus do not have necessary time to play mission at least few times to see how everything is working... That's that why i cant give you answer (if you asked me ofc, if not ignore this post)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 18, 2012, 03:43:24 PM

Thanks for the feedback!
My head hurts now....... ;D

And I *do* balance stuff for this mod. It's just that they seem good as-is?

Uhh, look, currently i'm working... on... something... thus do not have necessary time to play mission at least few times to see how everything is working... That's that why i cant give you answer (if you asked me ofc, if not ignore this post)

suspicious, is the work related to a mod you are creating?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 18, 2012, 03:52:45 PM
Fun fact: a well fitted Achetes can win a fight vs an Eagle Class Assault Carrier without taking any armor damage, barely any flux and also make it vent its flux before reaching the Achetes.

Edit: The same thing with an Onslaught, Stormwolves can also do this.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: arcibalde on May 18, 2012, 04:02:18 PM
suspicious, is the work related to a mod you are creating?
Errr... NO! Absolutely undoubtedly NO.  N.O. You... are... mistaken...Oh, look it's 1:01 AM time to go to sleep. Good night all.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 04:07:33 PM
i dont think we should nerf them to much, either make them rare when the real campaign comes out, or make them very expensive. It are very hightech and dangerous ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 18, 2012, 04:12:37 PM
i dont think we should nerf them to much, either make them rare when the real campaign comes out, or make them very expensive. It are very hightech and dangerous ships.

also, they are going to be hard to get as isn't that faction at war with a lot of people?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 18, 2012, 04:13:07 PM
Yeah, you're probably right.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 18, 2012, 05:37:53 PM
New version of the banner so people/me don't need to update for every person who joins the project.

[ url=http://fractalsoftworks.com/forum/index.php?topic=2690.0][img ]http://i.imgur.com/Mp8wA.png[/img][/url]

*Again take away the spaces
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 18, 2012, 07:44:24 PM
New version of the banner so people/me don't need to update for every person who joins the project.

[ url=http://fractalsoftworks.com/forum/index.php?topic=2690.0][img ]http://i.imgur.com/Mp8wA.png[/img][/url]

*Again take away the spaces
"Massive Amounts of Weapos!"
My baby... ;D
Looks good!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: WarStalkeR on May 19, 2012, 12:49:24 AM
If there was ability to increase size of sector, you could be able to create one with multiple stars & etc.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 19, 2012, 01:20:49 AM
If there was ability to increase size of sector, you could be able to create one with multiple stars & etc.

Was thinking the exact same thing, but i decided (with the rest of yhe team) to Wait until he finishes the mutiple starsystems code so that it'll get easier. Did you try the mission, Warstalker? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: WarStalkeR on May 19, 2012, 01:24:42 AM
Was thinking the exact same thing, but i decided (with the rest of yhe team) to Wait until he finishes the mutiple starsystems code so that it'll get easier. Did you try the mission, Warstalker? :D/quote]I even didn't had time to play my own mod ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 19, 2012, 01:26:15 AM
Was thinking the exact same thing, but i decided (with the rest of yhe team) to Wait until he finishes the mutiple starsystems code so that it'll get easier. Did you try the mission, Warstalker? :D
I even didn't had time to play my own mod ;D

So you did try it out? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 19, 2012, 02:13:28 AM
i dont think so upgrade, he couldnt even play his own creation.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 19, 2012, 02:59:33 AM
Also, we got permission from mrdavidoff for the use of his sprites, so thats all good now.

EDIT: And get those Independ ships added, not those vanilla ships, you already have them, so why not add them?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 19, 2012, 07:44:31 AM
Also, we got permission from mrdavidoff for the use of his sprites, so thats all good now.

EDIT: And get those Independ ships added, not those vanilla ships, you already have them, so why not add them?

I'm on my way XD
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 19, 2012, 07:47:31 AM
excellent
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 19, 2012, 01:40:46 PM
Update!  I have started working on the starfarer ships! (Our collective faction ;D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 19, 2012, 01:54:55 PM
good, when are we seeing the already finished Independent ships in the test mission( im just going to keep going about this, cant wait to see them ingame)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 19, 2012, 01:57:54 PM
good, when are we seeing the already finished Independent ships in the test mission( im just going to keep going about this, cant wait to see them ingame)

Soon™

:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 19, 2012, 03:00:07 PM
I'm really starting to hate that soon(tm) now...;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 19, 2012, 03:30:04 PM
Anybody, besides upgrade, willing to code my ships? I'll send you all the info on them, and do descriptions, but I can't do the coding
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 19, 2012, 03:48:35 PM
Anybody, besides upgrade, willing to code my ships? I'll send you all the info on them, and do descriptions, but I can't do the coding
I'm here!  I'm the Jack of all Trades, remember that. ;D
Though I can't get everything perfect, either.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 19, 2012, 03:54:38 PM
Anybody, besides upgrade, willing to code my ships? I'll send you all the info on them, and do descriptions, but I can't do the coding
I'm here!  I'm the Jack of all Trades, remember that. ;D
Though I can't get everything perfect, either.

ok, I'll get the stuff together and pm it to you
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 01:23:07 AM
I'm really starting to hate that soon(tm) now...;)


Well, isint that too bad.

I can give you an estimate if when I'll release the next update of the test mission. It's:
Soon™
 
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 20, 2012, 09:08:27 AM
Lol. Good stuff.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 09:27:07 AM
Got some music on the way for the next update ;)

But i need to ask: would these tracks fit?
http://www.youtube.com/watch?v=rzfNGy9MptU&feature=related
http://www.youtube.com/watch?v=dJ-QLl5qjLg
http://www.youtube.com/watch?v=ASj81daun5Q&feature=related
http://www.youtube.com/watch?v=d2hRTLdvdnk&feature=related
http://www.youtube.com/watch?v=eWl09Cyznyo&feature=related
http://www.youtube.com/watch?v=JXlXnwpqtRI&feature=related
http://www.youtube.com/watch?v=N2RK6OGNMCY&feature=related
http://www.youtube.com/watch?v=AJIxx1lO_p0

Epic, aren't they? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 20, 2012, 09:34:54 AM
They're epic but are they not copyrighted?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 09:42:26 AM
They're epic but are they not copyrighted?

Nope, free to use as their uploaders aren't the makers :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 20, 2012, 09:43:57 AM
No, in principle they have to get permission to, you cannot use these tracks without direct permission from the direct makers. original uploaders.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 20, 2012, 09:44:14 AM
http://www.youtube.com/watch?v=d4IlWm8eSGk

How bout that one too?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 20, 2012, 09:45:34 AM
Guys, stop looking on youtube and start looking on open source/ free-to-use music libraries. We cannot use this music.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 09:51:31 AM
No, in principle they have to get permission to, you cannot use these tracks without direct permission from the direct makers. original uploaders.

Every track i read about said that they had permission from the creator. So that = free to use :D

And some of the tracks feature download links aswell ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 20, 2012, 09:53:50 AM
Again, you need direct permission. Do not get the tracks without written consent. People lie, and ignorance is dangerous, look up what you need to do if you dont believe me/ arent sure what is right to do.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 10:18:18 AM
Again, you need direct permission. Do not get the tracks without written consent. People lie, and ignorance is dangerous, look up what you need to do if you dont believe me/ arent sure what is right to do.

Well,the thing is, I have already asked, and have the creators written consent that i may use these soundtracks! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 20, 2012, 10:26:43 AM
excellent! Then i see no problem.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 10:27:33 AM
excellent! Then i see no problem.

The only problem is: are they epic enough? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 20, 2012, 10:31:25 AM
two steps from hell cant do to much wrong in  my book. I dont need epic music all the time. We need rustic music that doesnt draw to much attentions.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 20, 2012, 10:31:54 AM
excellent! Then i see no problem.

The only problem is: are they epic enough? :)

I believe so, but are we going for epic, dark, both, or something else entirely?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 10:42:04 AM
excellent! Then i see no problem.

The only problem is: are they epic enough? :)

I believe so, but are we going for epic, dark, both, or something else entirely?

If you could find something epic and dark at the same time i'd be amazed :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Xareh on May 20, 2012, 11:08:47 AM
excellent! Then i see no problem.

The only problem is: are they epic enough? :)

I believe so, but are we going for epic, dark, both, or something else entirely?

If you could find something epic and dark at the same time i'd be amazed :)

I have two
http://www.youtube.com/watch?v=KandVSZbZAM
http://www.youtube.com/watch?v=xrljmrn74MI

Fairly dark, you then have
3.5 Grams by District
http://www.youtube.com/watch?v=FzPITNQHOic&feature=related
http://www.youtube.com/watch?v=_Waqn0jBG58
http://www.youtube.com/watch?v=_dJHP0brCnI

Those are some epic and dark tracks.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 11:17:43 AM






http://www.youtube.com/watch?v=_Waqn0jBG58



Damn, that track is so epic :o

I am going o use that one, for campaign travel? :D

Also, i need some intense tracks once the capitals start to dish out hurt ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Xareh on May 20, 2012, 11:23:19 AM






http://www.youtube.com/watch?v=_Waqn0jBG58



Damn, that track is so epic :o

I am going o use that one, for campaign travel? :D

Also, i need some intense tracks once the capitals start to dish out hurt ;)
If we're leaving the zone of dark (somewhat) try this one http://www.youtube.com/watch?v=uPegHpp48XE
http://www.youtube.com/watch?v=Fqy3_zhhZLA&feature=mfu_in_order&list=UL throw that one in for good measure
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 11:37:54 AM






http://www.youtube.com/watch?v=_Waqn0jBG58



Damn, that track is so epic :o

I am going o use that one, for campaign travel? :D

Also, i need some intense tracks once the capitals start to dish out hurt ;)
If we're leaving the zone of dark (somewhat) try this one http://www.youtube.com/watch?v=uPegHpp48XE
http://www.youtube.com/watch?v=Fqy3_zhhZLA&feature=mfu_in_order&list=UL throw that one in for good measure

Sounds awesome, but I was thinking.... More intense, less dubstep, if you get my point ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 20, 2012, 11:43:25 AM
less intense, dub step is fine. Remember guys this is what everyone will hear the whole time they are on the campaign map, so constant bass breaking sounds and a  lot of changes in volume isnt to handy,the latter can be changed in soundsoftware, the rest is more difficult.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Xareh on May 20, 2012, 11:45:46 AM






http://www.youtube.com/watch?v=_Waqn0jBG58



Damn, that track is so epic :o

I am going o use that one, for campaign travel? :D

Also, i need some intense tracks once the capitals start to dish out hurt ;)
If we're leaving the zone of dark (somewhat) try this one http://www.youtube.com/watch?v=uPegHpp48XE
http://www.youtube.com/watch?v=Fqy3_zhhZLA&feature=mfu_in_order&list=UL throw that one in for good measure

Sounds awesome, but I was thinking.... More intense, less dubstep, if you get my point ;)
Drum'n'bass, Drumstep, Moombahcore, Electro House, they be OK?
Maybe?
I'm like, searching my mind all I know, but Dubstep is about as intense as it gets, as DnB is far too upbeat regardless of nearly anything to be anything except for THIS IS THE HYPE AAAAAAAAAAAAh
http://www.youtube.com/watch?v=YnwfTHpnGLY&feature=relmfu
That isn't dubstep, maybe?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Xareh on May 20, 2012, 11:50:37 AM
less intense, dub step is fine. Remember guys this is what everyone will hear the whole time they are on the campaign map, so constant bass breaking sounds and a  lot of changes in volume isnt to handy,the latter can be changed in soundsoftware, the rest is more difficult.
So, dark, less intense...

So, Icicle, District, Mala, as far as I can think.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 11:54:10 AM
less intense, dub step is fine. Remember guys this is what everyone will hear the whole time they are on the campaign map, so constant bass breaking sounds and a  lot of changes in volume isnt to handy,the latter can be changed in soundsoftware, the rest is more difficult.

Am looking for battle music now, you know ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 20, 2012, 12:07:07 PM
Please no dubstep guys, Try casual dramatic music :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Xareh on May 20, 2012, 12:13:55 PM
Please no dubstep guys, Try casual dramatic music :P
NOT POP

NOOOOT POOOOOP

Or R&B, or any rap other than Foreign Beggars.

EDIT: Dubstep is taking two routes: Brostep (skrillex) and very weird, awesome dark stuff (Dubstep)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 20, 2012, 12:15:21 PM
Just played the test mission, got my ass owned lol. I think the Independants are a little over powered right now, but i could be wrong as i wasnt that good at it haha. I'm hoping that the mod will become less laggy later on, but great work so far guys. Could do with better weapon grouping in the ships though as well :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Xareh on May 20, 2012, 12:17:45 PM
Just played the test mission, got my ass owned lol. I think the Independants are a little over powered right now, but i could be wrong as i wasnt that good at it haha. I'm hoping that the mod will become less laggy later on, but great work so far guys. Could do with better weapon grouping in the ships though as well :)
Wat?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 20, 2012, 12:24:19 PM
Just played the test mission, got my ass owned lol. I think the Independants are a little over powered right now, but i could be wrong as i wasnt that good at it haha. I'm hoping that the mod will become less laggy later on, but great work so far guys. Could do with better weapon grouping in the ships though as well :)
Wat?
Mod team gets it first, bro. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 20, 2012, 12:25:48 PM
Just played the test mission, got my ass owned lol. I think the Independants are a little over powered right now, but i could be wrong as i wasnt that good at it haha. I'm hoping that the mod will become less laggy later on, but great work so far guys. Could do with better weapon grouping in the ships though as well :)
Wat?
Mod team gets it first, bro. ;D
I haven't got one :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 12:26:08 PM
Just played the test mission, got my ass owned lol. I think the Independants are a little over powered right now, but i could be wrong as i wasnt that good at it haha. I'm hoping that the mod will become less laggy later on, but great work so far guys. Could do with better weapon grouping in the ships though as well :)
Wat?

You need to control your fleet pretty well. The SDS Achetes can't stand prolonged engagments, as it is, after all, an "Quick Destruction" Battleship.  But those hawks ARE designed for prolonged engagements :)

Just played the test mission, got my ass owned lol. I think the Independants are a little over powered right now, but i could be wrong as i wasnt that good at it haha. I'm hoping that the mod will become less laggy later on, but great work so far guys. Could do with better weapon grouping in the ships though as well :)
Wat?
Mod team gets it first, bro. ;D

There *is* an public release of the test mission aswell, in the OP ;D

Which is the latest version :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 12:27:10 PM
Please no dubstep guys, Try casual dramatic music :P

Indeed, i *am* aiming for out-of-the-box music :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 20, 2012, 12:28:11 PM
Did it come out today or is it the one from a couple of days ago?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 12:29:03 PM
Did it come out today or is it the one from a couple of days ago?

Couple of days ago, but it's in the OP (original post) here.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 12:55:02 PM
So, anyone making successes anywhere? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 20, 2012, 01:06:26 PM
still waiting to see mah sprites in game
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 20, 2012, 01:19:29 PM
So, anyone making successes anywhere? :)
Well, my Thunder MIRV is getting along nicely.  Shoots 10 high-velocity pellets each with 350 kinetic damage each (3500 base damage, 7000 damage  versus shields) and 1 high-explosive missile for 1000 damage (2000 damage vs. armor).  A few of these can take down an Enforcer if you're lucky enough to overload it a few times.  I had to remake all the parts of the missile (from the sabot to the HE), so I hope everyone likes it when it comes out.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: acidzombie on May 20, 2012, 01:19:57 PM
Upgradecap what about making the TimCORP forum into a Project Caelus forum?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: acidzombie on May 20, 2012, 01:20:59 PM
Upgradecap what about making the TimCORP forum into a Project Caelus forum?

whoops wrong thread
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: armoredcookie on May 20, 2012, 01:23:04 PM
If you guys still need music, I believe the soundtracks for Warhawk are open to public use.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 01:28:02 PM
If you guys still need music, I believe the soundtracks for Warhawk are open to public use.

... Show some? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: armoredcookie on May 20, 2012, 01:30:23 PM
The files are somewhere in the bowels of the internet  :-\

But! Youtube!!!
http://www.youtube.com/watch?v=w0KvSabeI-s&feature=relmfu (http://www.youtube.com/watch?v=w0KvSabeI-s&feature=relmfu)
http://www.youtube.com/watch?v=3Dx3nA7C94c (http://www.youtube.com/watch?v=3Dx3nA7C94c)
http://www.youtube.com/watch?v=nbEaQq2Mn68 (http://www.youtube.com/watch?v=nbEaQq2Mn68)
...
There's like 20.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 20, 2012, 01:39:21 PM
Here is some music: http://www.zero-project.gr/
Go to Music/song/soundtrack/orchestral are some good soundtracks songs.
Edit: Only free for personal use :(
Edit 2: I think you can request licenses, these are the ones availible for license: http://www.safecreative.org/user/zero-project
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Shoat on May 21, 2012, 07:04:09 AM
You could send a YT-PM/email to Charlie Parra (http://www.youtube.com/user/charlieparradelriego) and/or Blake Robinson (http://www.youtube.com/user/dummeh) and ask if you can use some of their tracks in your mod.

They both make awesome music, and it's very likey that they'd let you use some of it (at least the ones that are free anyway) it in your non-profit mod (because free advertising).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 07:07:36 AM
You could send a YT-PM/email to Charlie Parra (http://www.youtube.com/user/charlieparradelriego) and/or Blake Robinson (http://www.youtube.com/user/dummeh) and ask if you can use some of their tracks in your mod.

They both make awesome music, and it's very likey that they'd let you use some of it (at least the ones that are free anyway) it in your non-profit mod (because free advertising).

Wonder if they'd sign up for music making here (the mod). Free advertising on something very popular gets you a long way. But i guess they wouldn't.....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Xareh on May 21, 2012, 10:39:23 AM
You could ask http://www.coldstorage.org.uk/ (http://www.coldstorage.org.uk/)
CoLD SToRAGE would probably let you, and the guy is fairly awesome in my books for doing the WipEout soundtrack for a while
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 10:57:21 AM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 12:32:42 PM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D

Anyone got something in this area? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 21, 2012, 12:44:50 PM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D

Anyone got something in this area? :)

Nope sorry ::
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 21, 2012, 12:49:18 PM
Not here either, also, I still don't have the dropbox info
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: acidzombie on May 21, 2012, 12:54:26 PM
well that's just freaking anoying i was going to upload a vid tonight and when im just about to upload it i found out that there was no sound*_* >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(

EDIT: Related to this mod ofcourse
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Xareh on May 21, 2012, 12:54:45 PM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D

Anyone got something in this area? :)
Yes, I have Logic Studio 8.

Perhaps now is the time I properly learn to use it, eh?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 12:55:04 PM
well that's just freaking anoying i was going to upload a vid tonight and when im just about to upload it i found out that there was no sound*_* >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(

Do it again? ;D

It's not that hard, is it? it is? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: acidzombie on May 21, 2012, 12:56:00 PM
well that's just freaking anoying i was going to upload a vid tonight and when im just about to upload it i found out that there was no sound*_* >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(

Do it again? ;D

It's not that hard, is it? it is? :D

well no but i just feel like i wasted the last half hour on a mission i completed before and got a higher score in before :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 12:57:00 PM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D

Anyone got something in this area? :)
Yes, I have Logic Studio 8.

Perhaps now is the time I properly learn to use it, eh?

I guess so. Some samples would give us a decision, but until you get that rolling, i'm going to ask some pro artists for, shall we say, charity work? ;D (But seriously, i'm going to ask them for help on a project , wish me luck! ;))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: acidzombie on May 21, 2012, 12:58:35 PM
Held og lykke :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Xareh on May 21, 2012, 01:01:07 PM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D

Anyone got something in this area? :)
Yes, I have Logic Studio 8.

Perhaps now is the time I properly learn to use it, eh?

I guess so. Some samples would give us a decision, but until you get that rolling, i'm going to ask some pro artists for, shall we say, charity work? ;D (But seriously, i'm going to ask them for help on a project , wish me luck! ;))

Try amateurs first, Pro's will want a considerable bit of money
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 01:03:57 PM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D

Anyone got something in this area? :)
Yes, I have Logic Studio 8.

Perhaps now is the time I properly learn to use it, eh?

I guess so. Some samples would give us a decision, but until you get that rolling, i'm going to ask some pro artists for, shall we say, charity work? ;D (But seriously, i'm going to ask them for help on a project , wish me luck! ;))

Try amateurs first, Pro's will want a considerable bit of money

Was thinking the very same thing - though free advertising might help them consider this deal. Know any good amateurs? Them being in this project would give them a huge popularity boost :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Xareh on May 21, 2012, 01:13:15 PM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D

Anyone got something in this area? :)
Yes, I have Logic Studio 8.

Perhaps now is the time I properly learn to use it, eh?

I guess so. Some samples would give us a decision, but until you get that rolling, i'm going to ask some pro artists for, shall we say, charity work? ;D (But seriously, i'm going to ask them for help on a project , wish me luck! ;))

Try amateurs first, Pro's will want a considerable bit of money

Was thinking the very same thing - though free advertising might help them consider this deal. Know any good amateurs? Them being in this project would give them a huge popularity boost :)
Ah craola

I'm maybe, maaaybe thinking Alvin Risk, Jacob Plant

Like, those guys have both been in MoS albums but Jacob plant very, very recently debuted
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 01:15:38 PM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D

Anyone got something in this area? :)
Yes, I have Logic Studio 8.

Perhaps now is the time I properly learn to use it, eh?

I guess so. Some samples would give us a decision, but until you get that rolling, i'm going to ask some pro artists for, shall we say, charity work? ;D (But seriously, i'm going to ask them for help on a project , wish me luck! ;))

Try amateurs first, Pro's will want a considerable bit of money

Was thinking the very same thing - though free advertising might help them consider this deal. Know any good amateurs? Them being in this project would give them a huge popularity boost :)
Ah craola

I'm maybe, maaaybe thinking Alvin Risk, Jacob Plant

Like, those guys have both been in MoS albums but Jacob plant very, very recently debuted

Any chance you could provide contact info for them? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 01:46:35 PM
Let's keep our hopes up that they'll sign up! I just PM'ed Alvin Risk about our project. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 21, 2012, 01:50:10 PM
We would want to provide the guy making the music with a copy of starfarer. That only seems fair. Also still waiting for the the Independent ships in action:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 01:57:06 PM
We would want to provide the guy making the music with a copy of starfarer. That only seems fair. Also still waiting for the the Independent ships in action:)

I agree!
Though I'm a little bit on the poor side right now, got no money left :(

But I'm uncertain on how to do it right now. Will he even want to join our team? If so, then we can talk about this.
Though It's better to have it prepared. How will we do this? (About giving him a copy ;D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 21, 2012, 01:58:40 PM
I'm willing to pay out of own pocket. Its 10 bucks after all and it goes to development of the game, so yea, good goal.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 10:45:30 PM
I'm willing to pay out of own pocket. Its 10 bucks after all and it goes to development of the game, so yea, good goal.

Agreed. We'll need to see if he would want to work first! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 22, 2012, 07:08:59 AM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D

Anyone got something in this area? :)
Yes, I have Logic Studio 8.

Perhaps now is the time I properly learn to use it, eh?

I guess so. Some samples would give us a decision, but until you get that rolling, i'm going to ask some pro artists for, shall we say, charity work? ;D (But seriously, i'm going to ask them for help on a project , wish me luck! ;))

Try amateurs first, Pro's will want a considerable bit of money

Was thinking the very same thing - though free advertising might help them consider this deal. Know any good amateurs? Them being in this project would give them a huge popularity boost :)
Ah craola

I'm maybe, maaaybe thinking Alvin Risk, Jacob Plant

Like, those guys have both been in MoS albums but Jacob plant very, very recently debuted

Any other artists? Please? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 07:41:45 AM
nope, i dont know any beginning artist:(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 09:51:42 AM
I have improved the thresher fighter, and i renamed it because its not a bomber, but a assault fighter. Ill put it on dropbox so you can use them
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 09:54:43 AM
Tomorrow/ day after that ill get the td, cd and cruiser of the Independents coded, so you can use those in the test mission to. No more vanilla ships, just a showing and test of our own made ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 22, 2012, 10:01:56 AM
Tomorrow/ day after that ill get the td, cd and cruiser of the Independents coded, so you can use those in the test mission to. No more vanilla ships, just a showing and test of our own made ships.

Was hoping for something such soon, since this is an TC :)

But we need freighters. And maffo, your coding is starting to shape up, but you still get some stuff wrong here and there ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 10:04:11 AM
I am working up my good sir, one step at a time, if you see any thing funny on the Independent ships again, just call me.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 22, 2012, 10:06:24 AM
I am working up my good sir, one step at a time, if you see any thing funny on the Independent ships again, just call me.

*phones maffo*
"Sir? We've got something wrong with the independents. They seem to be flying through the Sidus Dim. ships....... With battleships, and...
Oh god, INCOMING FEARIAN!"

*Watches an fearian frigate tear the devastator up because all the shots pass right through the fearian*

;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 10:09:28 AM
*sets up trailer old man voice*"There are things you dont know about the Independents."
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 22, 2012, 10:21:57 AM
*sets up trailer old man voice*"There are things you dont know about the Independents."
There are?  Ooh, I tremble into my boots.

*Gets an Sidus Dim fleet on the intercom*

"Commander? Eliminate the independents, and the avian pepole that have been bogging us in the last time......"


In my comment, there's a hint to an upcoming mission ;)

Or, better phrased in master yodas tone: "In the comment, hints; they exist.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 10:26:58 AM
Eehm im on the dev team, so some more info spread would be nice:). I am being teased while i am making the mod itself.
and is there really a problem witht he fearian btw? Or are you just trolling my yet to develop coding skill?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 22, 2012, 10:35:22 AM
Eehm im on the dev team, so some more info spread would be nice:). I am being teased while i am making the mod itself.
and is there really a problem witht he fearian btw? Or are you just trolling my yet to develop coding skill?

I think he is saying that the thing has no hitbox
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 10:40:09 AM
So i load up the image and .ship, and the bounds are way bigger and on the wrong place haha, going to change that now.

EDIT: fixed it and reuploaded everything
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 22, 2012, 11:39:01 AM
Does my role get me acces to the dropbox folder or is it coders and spriters only?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 11:42:08 AM
you should have gotten a pm with the info from upgrade. Of course you have acces, your part of the team.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 22, 2012, 11:44:16 AM
I only got the first dev mission not a link to a dropbox folder.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 22, 2012, 11:44:27 AM
Does my role get me acces to the dropbox folder or is it coders and spriters only?

Don't you already have access to our dropbox account?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 22, 2012, 11:45:49 AM
Not that I know of.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 22, 2012, 11:47:06 AM
Not that I know of.

You should have it now! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 22, 2012, 11:49:07 AM
Yes, thank you.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 11:50:05 AM
upgrade the fearian should be fixed:). Seems the coding was made for the non resized sprite.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 22, 2012, 11:51:26 AM
upgrade the fearian should be fixed:). Seems the coding was made for the non resized sprite.

Works now! :)

Also, what's with the low-res sprites?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 11:54:39 AM
They are all handmade, so that could be it, or quality lost due to resizing
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 22, 2012, 11:55:33 AM
They are all handmade, so that could be it, or quality lost due to resizing

I think its the latter option. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 22, 2012, 05:41:15 PM
http://www.youtube.com/watch?feature=m-feedu&v=xAojOIQlGoM

We got a vid for our test mission, sub to this guy he does tons of starfarer vids :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: acidzombie on May 22, 2012, 10:26:05 PM
looks like im not needed anymore so i will get started on something else i had planned
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 23, 2012, 07:27:17 AM
Updated the OP and put the link in there aswell ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 23, 2012, 08:30:42 AM
 Is it possible for the download to be a .zip? I always have trouble with rar files...   :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 23, 2012, 08:41:47 AM
Is it possible for the download to be a .zip? I always have trouble with rar files...   :-\

Zip?  On my way! :)

EDIT: .zip is out :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 23, 2012, 09:25:22 AM
Is it possible for the download to be a .zip? I always have trouble with rar files...   :-\

Zip?  On my way! :)

EDIT: .zip is out :)

Is that the old or the new one?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 23, 2012, 09:48:26 AM
Is it possible for the download to be a .zip? I always have trouble with rar files...   :-\

Zip?  On my way! :)

EDIT: .zip is out :)

Is that the old or the new one?

It should be the new one. The same as the rar file, that is. Does it work?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 23, 2012, 10:18:15 AM
Is it possible for the download to be a .zip? I always have trouble with rar files...   :-\

Zip?  On my way! :)

EDIT: .zip is out :)

Is that the old or the new one?

It should be the new one. The same as the rar file, that is. Does it work?

nope, error on line 540 or somesuch, i don't understand any of the things i am atmepting tp find
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 23, 2012, 10:31:00 AM
Is it possible for the download to be a .zip? I always have trouble with rar files...   :-\

Zip?  On my way! :)

EDIT: .zip is out :)

Is that the old or the new one?

It should be the new one. The same as the rar file, that is. Does it work?

nope, error on line 540 or somesuch, i don't understand any of the things i am atmepting tp find

Goddamnit %$&#*[email protected]*#&@&#&#%

I'll have to fix it soon :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 23, 2012, 11:48:47 AM
 Says character line 501 is the error.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 23, 2012, 12:05:12 PM
Says character line 501 is the error.

But what file? That's the question.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 23, 2012, 12:16:43 PM
I don't know, It's working know, or am i using the one from the rar, i have no idea I have starfarer on both computers, so maybe it was on the other one, I'll fgure it out soonish
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 23, 2012, 12:37:27 PM
I don't know, It's working know, or am i using the one from the rar, i have no idea I have starfarer on both computers, so maybe it was on the other one, I'll fgure it out soonish

Oh yeah, the .rar works, since it's an older version than the .zip :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 23, 2012, 01:21:24 PM
Anyone that can help out here? Come on, we're after all a big team :)
We're supposed to contribute and help! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 23, 2012, 01:24:55 PM
 Here it is : missing value at 519 [character 520 line 1 ]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 23, 2012, 01:45:24 PM
Here it is : missing value at 519 [character 520 line 1 ]
Yea, I asked upgrade to not update the weapons yet.  >:(
That f*cking bug, erm, bugged me for two days until I found out it was something with the engines for the HE round in the Thunder MIRV launcher.  Took me two days to track it down, TWO DAYS.
At least I fixed it. ;D

FIXED IT UPGADE if you didn't get it.  The new weapons update, along with the Metal Storm, shall come in the next hour or so.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 23, 2012, 01:48:12 PM
Here it is : missing value at 519 [character 520 line 1 ]
Yea, I asked upgrade to not update the weapons yet.  >:(
That f*cking bug, erm, bugged me for two days until I found out it was something with the engines for the HE round in the Thunder MIRV launcher.  Took me two days to track it down, TWO DAYS.
At least I fixed it. ;D

FIXED IT UPGADE if you didn't get it.  The new weapons update, along with the Metal Storm, shall come in the next hour or so.

Oh, you did? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 23, 2012, 01:54:05 PM
Oh, you did? :)
Yes, in fact I did. ;D It's up now, replace those files.
Weapons update, I took out the Lightning due to its OPness and adjusted a few things.  The Metal Storm is also quiet devastating to anything that has it's armor stripped. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Shoat on May 24, 2012, 10:53:29 AM
The next time you update the available-for-download version, could you guys maybe add the date of when that version was last updated next to the DL link?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 10:55:18 AM
The next time you update the available-for-download version, could you guys maybe add the date of when that version was last updated next to the DL link?

I was thinking of something like that ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 24, 2012, 11:17:40 AM
 Sorry, but for me it's still not working. Diplsays the same error :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 11:19:45 AM
Sorry, but for me it's still not working. Diplsays the same error :(

Forgot to update the link on the OP, sorry! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 11:25:09 AM
TheSoldier, i need you to make me an mine weapon, for the Sidus Dim [DATA EXPUNGED] ship ;)

Can you? :)


EDIT: The links are working now, and i've added a new frigate aswell! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 24, 2012, 11:29:45 AM
Slight problem, there isn't anything actually in the zip, and the rar no longer exists
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 11:32:34 AM
Slight problem, there isn't anything actually in the zip, and the rar no longer exists

It should be ok now?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 24, 2012, 11:36:40 AM
 Unfortunately not :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 24, 2012, 11:36:58 AM
The rar worked, the zip, however still does not
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 11:38:33 AM
Unfortunately not :(

For me it works perfectly. I don't see what the problem is.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 24, 2012, 11:41:49 AM
Ok, the mission is the same, and when did we decide on dubstep? I perfer something more like the begining of planet hell by night wish
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 11:56:23 AM
Ok, the mission is the same, and when did we decide on dubstep? I perfer something more like the begining of planet hell by night wish

Oh, don't mind the music! I'm just trying to experiment around and see which ones would, so to say, fit the theme for our grand, GLORIOUS project :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Unwoundpath on May 24, 2012, 11:58:12 AM
As I am new here, I still would like to say that I can't wait for this mod.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 11:58:47 AM
As I am new here, I still would like to say that I can't wait for this mod.

Calm down people, and i hope your satisfied with what you see now! Are you? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 24, 2012, 12:08:57 PM
Just wondering, I see some new ships in the codex, but none in the mission, now I know that one of the new ships is not an independent one, but what about the other two and why aren't they in the mission?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 12:18:24 PM
Just wondering, I see some new ships in the codex, but none in the mission, now I know that one of the new ships is not an independent one, but what about the other two and why aren't they in the mission?

Well, you see. I forgot to add them there! But they are in the refit simulator! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 24, 2012, 12:19:57 PM
 Bah, the zip is still empty for me...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 12:20:51 PM
Bah, the zip is still empty for me...

But, I don't understand? It works perfectly for me with 7-zip. Are you using 7-zip?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 24, 2012, 12:32:08 PM
Bah, the zip is still empty for me...

But, I don't understand? It works perfectly for me with 7-zip. Are you using 7-zip?

the point of the zip is he shouldn't have to
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 01:34:41 PM
Bah, the zip is still empty for me...

But, I don't understand? It works perfectly for me with 7-zip. Are you using 7-zip?

the point of the zip is he shouldn't have to

I really don't know what the problem is :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Vandala on May 24, 2012, 01:39:35 PM
Strange, the zip works just fine for me, it's not empty.

Maybe you should just download a better zip tool, that will help with all future troubles.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 01:41:24 PM
Strange, the zip works just fine for me, it's not empty.

Maybe you should just download a better zip tool, that will help with all future troubles.

Indeed, was about to say the same thing. I think it's a matter with your tool, no the file. Anyways, hope you'll like it! :)

Also, music is very prone to change at this stage; it's just a test ;)  But do tell me if the overall rest is good/balanced :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Xareh on May 24, 2012, 02:02:55 PM
Strange, the zip works just fine for me, it's not empty.

Maybe you should just download a better zip tool, that will help with all future troubles.

Indeed, was about to say the same thing. I think it's a matter with your tool, no the file. Anyways, hope you'll like it! :)

Also, music is very prone to change at this stage; it's just a test ;)  But do tell me if the overall rest is good/balanced :)
Noisia just released VSN2012 Imperial EP.

It's old school Neurof**k, absolutely awesome. Might fit better.
http://www.youtube.com/watch?v=NV65WMG-trU&feature=relmfu
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 24, 2012, 02:26:45 PM
so, upgrade, here you have the conan, a.k.a the C.F.P ship (Cargo,Fuel,Personnel). So now you can at last, get rid of all those vanilla ships. Uploaded to dropbox now
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 24, 2012, 02:36:14 PM
so, upgrade, here you have the conan, a.k.a the C.F.P ship (Cargo,Fuel,Personnel). So now you can at last, get rid of all those vanilla ships. Uploaded to dropbox now
What does it look like?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 24, 2012, 02:38:43 PM
@soldier, submission thread, page 10, third post, most left ship in the picture. Or look on drop box
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 25, 2012, 10:41:17 AM
 Hmmmm, I've no idea, but it's telling me the linked zip is corrupted. Sorry to keep bining problems.  :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 25, 2012, 10:47:04 AM
Hmmmm, I've no idea, but it's telling me the linked zip is corrupted. Sorry to keep bining problems.  :-\
Are you using a Mac or Windows?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 25, 2012, 10:49:13 AM
Windows
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 25, 2012, 11:20:37 AM
Windows

I'm really nor understanding your situation here. What tool are you using? What version of the windows OS?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 25, 2012, 11:22:04 AM
Windows
Hmm...might be the 7-Zip that's packaging the file, that could be corrupt, or it could be your 7-Zip.  Here, try this download:
http://www.mediafire.com/?10r8vmdyja2e0g9
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 25, 2012, 11:27:01 AM
Yay, it's worked...but it displays the line error! We're going in circles....
EDIT: line error means the earlier mentioned one.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 25, 2012, 11:27:54 AM
Yay, it's worked...but it displays the line error! We're going in circles....

But that error is fixed in this version!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 25, 2012, 11:36:38 AM
Yay, it's worked...but it displays the line error! We're going in circles....

But that error is fixed in this version!
Woops, my bad.  DAMN IT.
I'll have to put everything back together.  Wish me luck... :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 25, 2012, 11:39:42 AM
Yay, it's worked...but it displays the line error! We're going in circles....

But that error is fixed in this version!
Woops, my bad.  DAMN IT.
I'll have to put everything back together.  Wish me luck... :(

But it works on my end.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 25, 2012, 11:56:03 AM
But it works on my end.
The one I just put up for him, he can open it but it's from a past version with one of my bugs.  Squished it (again), I'm trying to iron out some other bug with the ships.  The DB has to be updated at some point...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 25, 2012, 12:23:05 PM
Ok, it's done.
http://www.mediafire.com/?mcn7a6orabcevda
Hopefully it works.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 25, 2012, 01:14:40 PM
is this the most current verison?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 25, 2012, 01:33:03 PM
is this the most current verison?

Indeed it should be.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 25, 2012, 01:44:30 PM
is this the most current verison?
Well, it's the most current from the stuff I salvaged from the DB.  Not sure if any ships were balanced since then.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 25, 2012, 01:50:29 PM
ok, give me a second to see if it works!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 25, 2012, 01:52:00 PM
Ok, it's done.
http://www.mediafire.com/?mcn7a6orabcevda
Hopefully it works.
Holy s**** that's awesome thanks so much  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 25, 2012, 01:52:55 PM
Ok, it's done.
http://www.mediafire.com/?mcn7a6orabcevda
Hopefully it works.
Holy s**** that's awesome thanks so much  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

You can thank us by giving us feedback! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 25, 2012, 01:53:36 PM
I still have an older version if you want that? (like one version ago)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 25, 2012, 01:53:57 PM
Ok, it's done.
http://www.mediafire.com/?mcn7a6orabcevda
Hopefully it works.
Holy s**** that's awesome thanks so much  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

You can thank us by giving us feedback! :D
Will do  ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 25, 2012, 03:24:12 PM
Alright, I've just finished an minelayer frigate, but the mines don't handle as I'd expect them to handle (stay in one place) instead, they fly all over the place like those bombs. Is there a way to maje a missile untargetable by PD and making it able to only stay in one place and only?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 25, 2012, 03:42:18 PM
no idea
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 25, 2012, 04:03:38 PM
Alright, I've just finished an minelayer frigate, but the mines don't handle as I'd expect them to handle (stay in one place) instead, they fly all over the place like those bombs. Is there a way to maje a missile untargetable by PD and making it able to only stay in one place and only?
You can try making the frigate have a ton of maneuverability, so you can stop and go easily, since the mine has no engines and no launch speed.  Stop, lay mine, go, stop, lay mine, etc.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 25, 2012, 04:18:01 PM
Hey guys, I had an idea for that superstation battle mission, if you guys could just code some weapons for it, I could do the spriting, im thinking its top speed should be 5, To just get the scale of it its gonna be HUGE! like 4 capital ships! It will need to be able to stand off against large amounts of forces, but it should make for an epic mission :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 25, 2012, 04:19:23 PM
Hey guys, I had an idea for that superstation battle mission, if you guys could just code some weapons for it, I could do the spriting, im thinking its top speed should be 5, To just get the scale of it its gonna be HUGE! like 4 capital ships! It will need to be able to stand off against large amounts of forces, but it should make for an epic mission :D

We could always see the sprite :)

Though that would then be missions specific only, not campaign since that'd break balance :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 25, 2012, 04:21:36 PM
Precisely, I'll get to work on the sprite asap, It will be as the image of the ship i put in the submissions for first attempts, But its gonna have tons of turret hardpoints, Various energy weapon mounts and approximately 6 missile hardpoints, The sprite will be easy, but the coding, well thats where you guys come in :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 25, 2012, 04:24:12 PM
Well, that was a quick conversation between you two, 3 comments in less than a minute. ;D
I'll make the weapons, I love doing that stuff.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 25, 2012, 04:47:00 PM
Sounds great, I'm thinking very rapid fire point defences, a couple of long range torpedo launchers and a ton of various energy weapons, long range and powerful ballistic cannons and maybe 4 huge devastating cannons? Charge up times for the missiles and heavy cannons would need to be huge as, due to it supposedly being a station, it needs to have unlimited ammo for all lol
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 04:43:23 AM
MORE SHIPS FOR EVERYONE!(unfinished due to needing colour and proper scaling):

Resized Endurer:
(http://i.imgur.com/E9bAA.jpg)
Abyss:
(http://i.imgur.com/7Exv7.jpg)
Superbase:
(http://i.imgur.com/QlK5s.jpg)
Starbase:
(http://i.imgur.com/8Wgsc.jpg)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 26, 2012, 04:56:12 AM
The superbase and starbase are surprisingly...small?  Not just because of the scaling, per pixel, it's smaller then the onslaught by it's looks.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 10:09:45 AM
I know, but due to me lacking photoshop i cannot touch it up on details, feel free to do so you guys i'd love some expert collaboration :D, check the submissions for more sprites :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 10:12:19 AM
I know, but due to me lacking photoshop i cannot touch it up on details, feel free to do so you guys i'd love some expert collaboration :D, check the submissions for more sprites :D

Indeed, i agree on the point that you might want to get some one covering your back, so to say :)

Don't look at me, though, as i'm utterly useless on this kind of thing.

Maybe ask david about it? couldn't hurt, could it? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 10:14:16 AM
I know, but due to me lacking photoshop i cannot touch it up on details, feel free to do so you guys i'd love some expert collaboration :D, check the submissions for more sprites :D

Indeed, i agree on the point that you might want to get some one covering your back, so to say :)

Don't look at me, though, as i'm utterly useless on this kind of thing.

Maybe ask david about it? couldn't hurt, could it? :)

Whos david? (terrible for names haha) I don't suppose you know where i can get photoshop for free maybe? I'm gonna need it for college too and £200ish is very expensive for one frigging program haha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: armoredcookie on May 26, 2012, 10:20:04 AM
But it's sooo good!!!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 10:23:05 AM
You don't know who david is? :o

It's the sprite designer and maker for Starfarer :)

Also, while i'm not going to pay 200£ for photoshop for you, i can recommend GIMP, since it's free and an exellent starting program. Photoshop is usually for pros or companies, since they can afford it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 10:39:31 AM
Alright, I've got the mine-launcher perfectly fine and working as a real mine launcher (thanks goes out TheSoldier! :))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 26, 2012, 11:07:34 AM
Alright, I've got the mine-launcher perfectly fine and working as a real mine launcher (thanks goes out TheSoldier! :))
The mines work best with a Vigilance frigate moving backwards at full speed (160 speed) and holding the launch button.  The mines stay perfectly still and detonate correctly.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 11:08:35 AM
SWEET, Mind if it goes on the space station?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 26, 2012, 11:12:44 AM
SWEET, Mind if it goes on the space station?
Erm...it relies on the ship's speed.  That station has NO speed. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 12:11:27 PM
Dammit haha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 12:43:57 PM
How do i make the background invisible on GIMP?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 01:09:41 PM
Going to give you a spoiler of the next mission:

It'll involve both the CDF and the Sidus Dim corp. in an attempt to gain control over a strategic hub.  ;)

(Yes, that means I'm working on CDF ships :))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 26, 2012, 01:13:00 PM
Going to give you a spoiler of the next mission:

It'll involve both the CDF and the Sidus Dim corp. in an attempt to gain control over a strategic hub.  ;)

(Yes, that means I'm working on CDF ships :))

Yaaaa!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 01:14:17 PM
sweet, Feel free to use my terrible but interesting ship designs, especially The Abyss, That one i really want to see weaponised and going up against a large fleet along with 2 carriers and a set amount of strike craft :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 01:17:34 PM
sweet, Feel free to use my terrible but interesting ship designs, especially The Abyss, That one i really want to see weaponised and going up against a large fleet along with 2 carriers and a set amount of strike craft :D

No, no - I'm using those blue ships that Trylobot made, seems more fitting for the CDF ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 26, 2012, 01:24:26 PM
sweet, Feel free to use my terrible but interesting ship designs, especially The Abyss, That one i really want to see weaponised and going up against a large fleet along with 2 carriers and a set amount of strike craft :D

No, no - I'm using those blue ships that Trylobot made, seems more fitting for the CDF ;)

not the silver/white ones?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 01:24:46 PM
Sounds good, i am looking forward to the next release, I know my ship designs are crap at the moment, but if you need any and you think im up to it, just ask :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 26, 2012, 01:26:44 PM
Also, as soon as some pirates are started, I'll put in more work on the War Hawks
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 01:28:24 PM
I can sprite some pirates maybe? and then get someone to put in finer details like flags and ***? haha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 26, 2012, 01:30:42 PM
Sure, but do we want the pirates to be from bsg, frankened, custom, or both?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 26, 2012, 01:37:40 PM
Sure, but do we want the pirates to be from bsg, frankened, custom, or both?
Preferably all form one place, but it can be any of those.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 01:57:19 PM
sweet, Feel free to use my terrible but interesting ship designs, especially The Abyss, That one i really want to see weaponised and going up against a large fleet along with 2 carriers and a set amount of strike craft :D

No, no - I'm using those blue ships that Trylobot made, seems more fitting for the CDF ;)

not the silver/white ones?

No - those are reserved for the starfarers. :D

Sure, but do we want the pirates to be from bsg, frankened, custom, or both?
Preferably all form one place, but it can be any of those.

I'd prefer if it'd be from the BSF editor :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 02:00:02 PM
I can do it! Pick me pick me lol
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 02:01:26 PM
I can do it! Pick me pick me lol

Well, we could always use your ships which you have started on - trylobot seems a little busy with RL now :)

If you get the handle on re-coloring and re-sizing, your ships are by any means ingame then :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 26, 2012, 02:06:22 PM
I can do it! Pick me pick me lol

Well, we could always use your ships which you have started on - trylobot seems a little busy with RL now :)

If you get the handle on re-coloring and re-sizing, your ships are by any means ingame then :)

What faction are the silver white ships for?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 02:08:19 PM
I can do it! Pick me pick me lol

Well, we could always use your ships which you have started on - trylobot seems a little busy with RL now :)

If you get the handle on re-coloring and re-sizing, your ships are by any means ingame then :)

I'm afraid that, without photoshop, i am lost :/, GIMP is confusing for me, its a new software and with which i have 0 experience with. I'd prefer photoshop any day, but for now if anyone can provide some kind of tutorial that'd be sweet and i'd be very grateful, thanks
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: armoredcookie on May 26, 2012, 02:10:36 PM
You can always install all those free trials  ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 02:12:59 PM
The main faction - the Starfarers :)

I hope hardlyjoking67 is back soon.... :)



I'm afraid that, without photoshop, i am lost :/, GIMP is confusing for me, its a new software and with which i have 0 experience with. I'd prefer photoshop any day, but for now if anyone can provide some kind of tutorial that'd be sweet and i'd be very grateful, thanks

There are great tutorials on youtube for GIMP - just check  this one out (http://www.youtube.com/watch?v=8LmW5ndnEqw) (I agree the voice is a bit strange, but what can you do?) That tutorial seems to cover the basics.

Might want to see  this one (http://www.youtube.com/watch?v=C7t5hsbtwrM) for some tutorial coverage on Glossy 3D text. (It helps with 3D stuff in general)






You can always install all those free trials  ;)

Also, have you tried the mod out? If so, got any feedback? Balance is crucial, you know :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: acidzombie on May 26, 2012, 02:13:41 PM
Warning this might be illegal that depends on your point of view

Spoiler
Crack it with ISOHunt and Utorrent :) Illegal maybe.... cheaper sure as H***
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 02:19:57 PM
Warning this might be illegal that depends on your point of view

Spoiler
Crack it with ISOHunt and Utorrent :) Illegal maybe.... cheaper sure as H***
[close]

To be honest, in my opinion the amount they try and charge you for it is a crime ;P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: acidzombie on May 26, 2012, 02:23:14 PM
^^ so true
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 02:25:46 PM
^^ so true
Teehee, I had downloaded it before by crack, but it stopped working somehow, do you have a specific link? If so pm me it
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 03:03:19 PM
You guys know those blue awesome-looking high tech ships that Trylobot made? (he'll do more, hopefully! :)) Well, would the last one in that batch fit the role of a capital ship? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 03:05:34 PM
I shall take a look now
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 03:13:49 PM
more from batch 5:

(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_06_pp.png)  (http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_08_pp.png)  (http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_07_pp.png)  (http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_09_pp.png) 

This one? on the end like? It should be good, looks a bit like a giant samurai robot, or is it just me?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 03:14:56 PM
To me, it looks like an perfect CDF ship! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 26, 2012, 03:34:44 PM
Wait, what's CDF?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 03:36:55 PM
Wait, what's CDF?

CAELUS Defense Force, the tyrannical corporation which holds an major part on this mod :)

It's fully documented on our lore thread which hardlyjoking67 made :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 26, 2012, 03:41:00 PM
Wait, what's CDF?

CAELUS Defense Force, the tyrannical corporation which holds an major part on this mod :)

It's fully documented on our lore thread which hardlyjoking67 made :)

I think that's the Sidus Dim, the CDF is the anti-starfarer faction
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 03:42:14 PM
It's same
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 03:45:56 PM
It's same

Yeah, both are pretty much anti-starfarer corps.

Though I've been thinking about letting the CDF gain an larger power base, as to maintain It's supplies and warfare with the other factions.

Also, I've recently created a cruiser and a battleship for them! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 04:32:51 PM
You seen my newest ship? figured out how to add custom parts haha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 27, 2012, 05:39:38 AM
 Little thing:when's the next mission out?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 05:40:53 AM
Little thing:when's the next mission out?

Don't really have a set date. Today?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 27, 2012, 06:23:48 AM
I think we need to get another weapons guy
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 27, 2012, 06:52:51 AM
I think we need to get another weapons guy
If permittable: I am heavy weapons guy, and this is my gun-I'm not really.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 06:53:27 AM
I think we need to get another weapons guy

Yeah, we'll need one very soon, since TheSoldier is getting alot of work now :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 06:54:56 AM
I think we need to get another weapons guy

Yeah, we'll need one very soon, since TheSoldier is getting alot of work now :D

Yes he is, Sorry for that. We really need another weapons guy, Edit the front page post to say in big letters at the top WANTED: Weapons spriter and coder, Pm for details
And also change me to ship spriter :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 06:55:47 AM
I think we need to get another weapons guy

Yeah, we'll need one very soon, since TheSoldier is getting alot of work now :D

Yes he is, Sorry for that. We really need another weapons guy, Edit the front page post to say in big letters at the top WANTED: Weapons spriter and coder, Pm for details
And also change me to ship spriter :D

Will do! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 06:58:30 AM
Done! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 06:59:17 AM
Done! :)
Why thank you :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 27, 2012, 07:20:55 AM
I can handle coding easy enough, I love that kind of stuff, but I'm terrible at designing weapons.  Don't have the creativity to think of anything unless I a weapon from that faction.
And I hate it when people say "new" to me, no offense.  It just makes me seem a bit..tiny?  Meh.
Nevertheless, I am a bit slow over the past few days.  Finals are coming in two weeks for me, and the extended Memorial day weekend is messing up my time.  Should be back to normal tomorrow. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 07:22:05 AM
I can handle coding easy enough, I love that kind of stuff, but I'm terrible at designing weapons.  Don't have the creativity to think of anything unless I a weapon from that faction.
And I hate it when people say "new" to me, no offense.  It just makes me seem a bit..tiny?  Meh.
Nevertheless, I am a bit slow over the past few days.  Finals are coming in two weeks for me, and the extended Memorial day weekend is messing up my time.  Should be back to normal tomorrow. ;D

Dude relax haha, Do this a side project, The important thing is to get RL sorted first haha. We all appreciate your amazing hard work and effort :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 07:24:51 AM
I can handle coding easy enough, I love that kind of stuff, but I'm terrible at designing weapons.  Don't have the creativity to think of anything unless I a weapon from that faction.
And I hate it when people say "new" to me, no offense.  It just makes me seem a bit..tiny?  Meh.
Nevertheless, I am a bit slow over the past few days.  Finals are coming in two weeks for me, and the extended Memorial day weekend is messing up my time.  Should be back to normal tomorrow. ;D

Dude relax haha, Do this a side project, The important thing is to get RL sorted first haha. We all appreciate your amazing hard work and effort :D

Yeah, RL always takes a step ahead of these kind of stuff :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 27, 2012, 07:28:00 AM
Yea, I know.  Don't expect me to be very active next week.  I'll try to get at least something out now.
Of, Upgrade, check my current progress for the Onerar on DB.  two new ships, and one Mining station, makes three.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 27, 2012, 07:32:11 AM
Also, don't worry, if someone volunteers to help with weapons, they will help you lower your workload so you can do well in RL
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 07:38:41 AM
Just found an epic track that would suit the mod perfectly:

http://www.youtube.com/watch?v=MRFDnfCPzpU

:D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 07:49:34 AM
Just found an epic track that would suit the mod perfectly:

http://www.youtube.com/watch?v=MRFDnfCPzpU

:D

So what do you guys think of it? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 27, 2012, 07:53:41 AM
;D
Maybe. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: K-64 on May 27, 2012, 08:10:09 AM
Don't suppose there's any room for a few kitbashed weapons and such in the mod, is there? I have an assortment of weapons in various sizes and types that I was making as a kind of weapon pack thingie for myself that I'd be glad to put forward in this. There are a few ships (like 3 different types) in the pack as well. I could also give stats and all that to them as well, if need-be too.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 08:11:00 AM
Don't suppose there's any room for a few kitbashed weapons and such in the mod, is there? I have an assortment of weapons in various sizes and types that I was making as a kind of weapon pack thingie for myself that I'd be glad to put forward in this. There are a few ships (like 3 different types) in the pack as well. I could also give stats and all that to them as well, if need-be too.
Could do, what kind of weapons
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 08:12:23 AM
Don't suppose there's any room for a few kitbashed weapons and such in the mod, is there? I have an assortment of weapons in various sizes and types that I was making as a kind of weapon pack thingie for myself that I'd be glad to put forward in this. There are a few ships (like 3 different types) in the pack as well. I could also give stats and all that to them as well, if need-be too.
Please do show the weapons. That'd ease off the pressure on TheSoldier :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: K-64 on May 27, 2012, 08:16:52 AM
Sure, I'll just upload the whole pack here, just because I'm nice like that. Here it is (http://dl.dropbox.com/u/15428102/Starfarer%20sprites/weapons.rar)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 27, 2012, 08:17:13 AM
Don't suppose there's any room for a few kitbashed weapons and such in the mod, is there? I have an assortment of weapons in various sizes and types that I was making as a kind of weapon pack thingie for myself that I'd be glad to put forward in this. There are a few ships (like 3 different types) in the pack as well. I could also give stats and all that to them as well, if need-be too.
THANK YOU! ;D
Long as they aren't too similar to the originals (like a more powerful harpoon pod, but it can be a heavy modification of a weapon, like the Ingen that's in right now, or the Mining Taser), they'll be fine.  Good luck. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 08:18:30 AM
Sure, I'll just upload the whole pack here, just because I'm nice like that. Here it is (http://dl.dropbox.com/u/15428102/Starfarer%20sprites/weapons.rar)
Thanks very much mate, I'll look at the ship designs
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 27, 2012, 08:22:26 AM
Oh, the tri-lance looks good.  Spronginator, I think we have your new weapon for your superstation. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 08:25:41 AM
Oh, the tri-lance looks good.  Spronginator, I think we have your new weapon for your superstation. ;D
I have the biggest *** grin on my face right now hehehehe
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 08:29:24 AM
The sentry sphere turrets would look good on an energy ship if they were recoded maybe? The tri-lance looks epic. The tide turret is good too. The storm caster looks really unique haha. Not so sure about the rest though, Feel free to sign up as a weapons spriter/coder dude, These are sick!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: K-64 on May 27, 2012, 08:32:03 AM
The sentry spheres were designed as another PD weapon, just because I felt like having a globe-ish weapon, and the caster I envisioned as a similar weapon to the casters in SotS, basically firing out a large stream of energy projectiles for a few seconds with little accuracy, so is more effective against large targets
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: WKOB on May 27, 2012, 08:46:47 AM
Your aforementioned music, Upgradecap, you need to keep it hush hush with copy-righted materials, eh?

Alex won't have any choice but to come down on you if it's made an issue of.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: The Soldier on May 27, 2012, 08:49:17 AM
A few lines here, a comma there, and done!  The tri-lance in in-game, K-64. ;D
And it fires two rounds every second with three barrels, 1500 range, and decent damage.  Good luck to anything that faces it down, ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: K-64 on May 27, 2012, 08:50:58 AM
Not bad, not bad. What kind of weapon did you make it, just out of interest? Also, is there any particular weapons in dire need of spriting?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 08:53:37 AM
Your aforementioned music, Upgradecap, you need to keep it hush hush with copy-righted materials, eh?

Alex won't have any choice but to come down on you if it's made an issue of.

Yeah, i'm well aware that's an issue.

I still don't believe i'll have problems, since i have indeed asked the author about it (EA) ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 08:56:52 AM
Why not this for epic battle music?
http://www.youtube.com/watch?v=mUnrWo6z9WY
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 09:02:16 AM
Why not this for epic battle music?
http://www.youtube.com/watch?v=mUnrWo6z9WY

Well, it might work. Still, getting an artist of our own would be a tremendous step. I'd prefer if someone would help me. Not dubstep artist, though :)

Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: WKOB on May 27, 2012, 09:04:34 AM
Quote
I still don't believe i'll have problems, since i have indeed asked the author about it (EA)
Never gonna happen dude, bringing EA's attention to it will get you a C&D.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 09:06:19 AM
Quote
I still don't believe i'll have problems, since i have indeed asked the author about it (EA)
Never gonna happen dude, bringing EA's attention to it will get you a C&D.

Yep, though they haven't responded yet. 

They miiiiight let me. And i'm actully using remixed songtracks, which they don't own ;)

C&D?

Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: K-64 on May 27, 2012, 09:09:32 AM
Cease & Desist. Basically them saying "Quit usin' our stuff or we'll sue". So yeah, not very convenient :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 27, 2012, 10:56:11 AM
If we could get our own artist it would be sweet
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 10:57:19 AM
I can message some people if you want?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 10:58:21 AM
I can message some people if you want?

Go ahead! Just don't make it too expensive!! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 11:03:08 AM
Haha no worries, I'll only ask people if they can do it for free
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 11:09:37 AM
Haha no worries, I'll only ask people if they can do it for free

Well, i know some devs from this mod (myself included) that would pay for n copy of starfarer to the artist :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 11:12:11 AM
Haha no worries, I'll only ask people if they can do it for free

Well, i know some devs from this mod (myself included) that would pay for n copy of starfarer to the artist :)

Nice way to sweeten the deal I suppose
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 11:13:45 AM
Haha no worries, I'll only ask people if they can do it for free

Well, i know some devs from this mod (myself included) that would pay for n copy of starfarer to the artist :)

Nice way to sweeten the deal I suppose

Yeah, AND on top of that, you get the chance to support the devs for the great game - again :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 11:14:17 AM
Haha true
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 11:30:19 AM
Everyone listen up! Expect better sprites from me! I got the ultimate parts pack hehe, Time to get my awesomenace on
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 11:33:53 AM
And the music artists? >_<
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 11:36:06 AM
And the music artists? >_<
No response haha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 11:40:38 AM
Which one(s) did you ask? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 11:51:33 AM
Approaching Nirvana?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 11:54:58 AM
Them only?

No artist(s) that do epic music?

:(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 11:57:22 AM
Sorry, i was making a ship haha, and i dont know anyone really :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 12:11:39 PM
MWHAHAHAHAHAHAHAHA


New release of the INFDEV is out.

Contains an epic battle with the CDF and the Sidus Dim ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 12:15:36 PM
:D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 27, 2012, 12:17:30 PM
Nothing in the zip file
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 12:21:23 PM
Nothing in the zip file

What??
>_<
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 27, 2012, 12:22:48 PM
Nothing in the zip file

What??
>_<

It says there is nothing in the zip when i try to extract, could you put up a rar?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 12:22:53 PM
You have to press download on the file, and open it with winrar or 7zip (which i packed it with).

And i double-checked the file. It's full.

???
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 12:23:39 PM
Can you guys quickly check somehow that the background is now transparent? i downloaded paint.net and used the magic wand to delete the background. Here's hoping its worked!
(http://i.imgur.com/NMCI2.jpg)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 27, 2012, 12:25:32 PM
You have to press download on the file, and open it with winrar or 7zip (which i packed it with).

And i double-checked the file. It's full.

???

Ahh, i didn't realize you used 7zip, opened it and am about to go play it

Also, the background is still there, now it's not
(http://i.imgur.com/kqI6F.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 12:26:50 PM
You have to press download on the file, and open it with winrar or 7zip (which i packed it with).

And i double-checked the file. It's full.

???

Ahh, i didn't realize you used 7zip, opened it and am about to go play it

Also, the background is still there
But, I removed it... Damn you idiotic software!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: K-64 on May 27, 2012, 12:29:27 PM
You need to save it as a png.

A ) because Starfarer uses png files (jpegs might still work though, would just look very weird
B ) Because jpegs don't support transparency
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 12:30:45 PM
You need to save it as a png.

A ) because Starfarer uses png files (jpegs might still work though, would just look very weird
B ) Because jpegs don't support transparency

GENIUS! Thankyou kind sir
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 12:40:18 PM
Well? Feedback on the latest version?! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 12:41:42 PM
Well? Feedback on the latest version?! :D
I haven't downloaded it.....Yet.......
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 27, 2012, 01:04:51 PM
I think its waaaaaaaaay too hard :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Upgradecap on May 27, 2012, 01:07:58 PM
I think its waaaaaaaaay too hard :/

The latest mission? It's the first battle in the sidus dim- CDF war. They both fielded huge forces, so It's supposed to be a test of skill and command. 

Anyways, how do you like the music?

Also, to beat the mission, that requires you not to engage their battleships head on :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 27, 2012, 01:10:22 PM
I think its waaaaaaaaay too hard :/

The latest mission? It's the first battle in the sidus dim- CDF war. They both fielded huge forces, so It's supposed to be a test of skill and command. 

Anyways, how do you like the music?

Also, to beat the mission, that requires you not to engage their battleships head on :)

I didnt hear the music that much, was too busy dying :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Upgradecap on May 27, 2012, 01:11:58 PM
I meant the title music aswell ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 27, 2012, 01:12:54 PM
Oh, Yeh not too shabby haha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Upgradecap on May 27, 2012, 01:14:13 PM
Would love to see someone make a video out of it, haha.

:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 27, 2012, 01:15:04 PM
Legendary Spectrum will probably do it haha, already sent him the message upon the release of the mod xD
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Upgradecap on May 27, 2012, 01:29:29 PM
Legendary Spectrum will probably do it haha, already sent him the message upon the release of the mod xD

Oh you did! Good stuff!

Has he responded? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Aratoop on May 27, 2012, 02:19:21 PM
You've NO IDEA how many meomries the battle song gives me. I played C&C Red alert2 so much (it was my elder brother's copy) that I can call that music off the top of my head. Also, is there an option to switch between the dubstep and the awesome music? I love them both :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 27, 2012, 02:22:45 PM
Legendary Spectrum will probably do it haha, already sent him the message upon the release of the mod xD

Oh you did! Good stuff!

Has he responded? :D

Not yet hehe
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: armoredcookie on May 27, 2012, 02:43:52 PM
Sprog!!! Stop getting our hopes up!  >:(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 27, 2012, 02:45:03 PM
Sprog!!! Stop getting our hopes up!  >:(

Haha, he will do it though, he's really excited about this mod :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: armoredcookie on May 27, 2012, 02:45:34 PM
:O
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 27, 2012, 02:46:16 PM
:O
Haha, feel free to sub to him by the way, his vids are awesome
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sunfire on May 27, 2012, 02:47:59 PM
:O
Haha, feel free to sub to him by the way, his vids are awesome

what if sprog is legendary spectrum  :o
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 27, 2012, 02:48:58 PM
:O
Haha, feel free to sub to him by the way, his vids are awesome

what if sprog is legendary spectrum  :o
Fraid not, I'm welsh haha. And my *** YouTube channel is sproginator1
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: armoredcookie on May 27, 2012, 03:08:14 PM
...Fraid not, I'm welsh haha...
Or are you?!?!

Anyways, looking forward to this!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 27, 2012, 03:08:45 PM
Same haha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Upgradecap on May 27, 2012, 10:21:25 PM
You've NO IDEA how many meomries the battle song gives me. I played C&C Red alert2 so much (it was my elder brother's copy) that I can call that music off the top of my head. Also, is there an option to switch between the dubstep and the awesome music? I love them both :)

Thanks! Well, for now, there isn't a way to change the music, but I'll be fixing that soon :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: arcibalde on May 28, 2012, 12:20:01 AM
Why OP don't contain any pic of ships and weapons currently in mod?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Shoat on May 28, 2012, 12:28:08 AM
Could you put either a release date or a version number next to the download links?


Right now I have to browse the last few pages of comments to find out whether or not there may have been an update to the demo since the last time I looked.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 28, 2012, 12:53:53 AM
@Shoat Fair point
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Upgradecap on May 28, 2012, 01:07:05 AM
Why OP don't contain any pic of ships and weapons currently in mod?

Because I keep forgetting to put them there >_<

Could you put either a release date or a version number next to the download links?


Right now I have to browse the last few pages of comments to find out whether or not there may have been an update to the demo since the last time I looked.


Well, the OP *does* say that there's a new release out, but Yeah, fair point. I'll put the release version out there now.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 01:17:34 AM
Okedokee, I've put the release version out now. (Newest release is DEMO 2)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: medikohl on May 28, 2012, 01:23:28 AM
just a little something I whipped up in the last 15 minutes.

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/nameless.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 01:29:20 AM
just a little something I whipped up in the last 15 minutes.

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/nameless.png)

Yay, you're back!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: medikohl on May 28, 2012, 01:34:01 AM
just a little something I whipped up in the last 15 minutes.

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/nameless.png)

Yay, you're back!
thinking low-end cruiser, rear facing flak, a pair of universal small hardpoints. main focus is personnel carrier with a decent crew cost.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 03:12:38 AM
Upgradecap could you plz remove me from the OP because im not the one putting up the vids anymore
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 03:18:53 AM
Upgradecap could you plz remove me from the OP because im not the one putting up the vids anymore

Done! Also, have you tried the latest mission out? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 03:23:37 AM
no havent had the time
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 03:26:51 AM
no havent had the time

But now? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 03:28:42 AM
Im curious and i want you to be honest. Do you prefer me or legnedary spectrum?

EDIT: Making the vids?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 03:29:48 AM
Oh and BTW i cant make the zip work *_*
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 03:42:08 AM
Why can't anyone make the zip work! Try the rar file.

Also, i think we'll keep legendaryspectrum for now ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 03:47:22 AM
The rar file works :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: arcibalde on May 28, 2012, 03:53:15 AM
You dump acidzombie?  :o


I i i i i i i i i  have no words, no words at all! I'm stunned!  Faithful mod brother sacked down... So cruel... No words...



Acid, dude, if you like you can make video of my mod  ;D





ZIP file works fine. I use winRAR for my unziping  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 04:02:31 AM
You dump acidzombie?  :o


I i i i i i i i i  have no words, no words at all! I'm stunned!  Faithful mod brother sacked down... So cruel... No words...



Acid, dude, if you like you can make video of my mod  ;D





ZIP file works fine. I use winRAR for my unziping  :D

I haven't sacked him, he resigned the position himself!

And he still works for TimCORP, you know. :)






And what happend to feedback?? :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 04:04:47 AM
You dump acidzombie?  :o


I i i i i i i i i  have no words, no words at all! I'm stunned!  Faithful mod brother sacked down... So cruel... No words...



Acid, dude, if you like you can make video of my mod  ;D





ZIP file works fine. I use winRAR for my unziping  :D

I actually did resign because 2 peeps making vids of the same thing doesnt usually work because... well its problematic

and i use winzip to unzip :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: arcibalde on May 28, 2012, 04:06:38 AM
I don't play Starfarer now i'm in WoT mode :)  --- if you ask feedback from me that is. --- if not ignore this message.  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 04:18:00 AM
World of Tanks? if so its pretty awesome
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: arcibalde on May 28, 2012, 04:48:54 AM
Yup, World of Tanks :) same nick as here :) EU server :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 28, 2012, 05:23:06 AM
You may want to post some pictures of battles within the demo version on the front page Upgradecap
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 09:43:46 AM
Updated OP! It now has screenshots of CDF ships and Sidus Dim ships! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 09:47:07 AM
You may want to post some pictures of battles within the demo version on the front page Upgradecap

Also, has LegenderySpectrum answered you? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 10:15:01 AM
IMHO i think the new mission is incredibly boring i couldnt even make myself complete it :( the ships you use are no fun at all and they got weired arcs
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 10:16:11 AM
Boring? How can it be boring?

Argh!  I'll increase the starting fleetpoints, so you can deploy an tremendous amount of ships. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 10:25:02 AM
well it isnt easy to explain and fun is very subjective :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 10:25:55 AM
well it isnt easy to explain and fun is very subjective :/

What would yous see as fun in terms of missions?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on May 28, 2012, 10:26:08 AM
can i get two stars :3
(yes ,i am greedy)
oh i played the demo today,
(yes, a bit too late. i know)
but it seemed that you were using an old sprite of mine.
its a ship from the independends and it was a little too smooth strangly.
it has been updated.
just so you know, maffo has the updated once. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 10:30:11 AM
Oh yeah, i used some of those old ships, but i forgot to update them >_<

Also, what would you find as fun in a mission? Quick-paced battle, or battleships dishing out hurt at eachother? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 28, 2012, 10:41:07 AM
You may want to post some pictures of battles within the demo version on the front page Upgradecap

Also, has LegenderySpectrum answered you? :)

Not yet, He sleeps alot haha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 10:46:06 AM
You may want to post some pictures of battles within the demo version on the front page Upgradecap

Also, has LegenderySpectrum answered you? :)

Not yet, He sleeps alot haha

Do tell me when he responds! :D

Also, have you tried the latest mission out? Did you ever field the battleship(s)?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Aratoop on May 28, 2012, 10:57:55 AM
Oh yeah, i used some of those old ships, but i forgot to update them >_<

Also, what would you find as fun in a mission? Quick-paced battle, or battleships dishing out hurt at eachother? :)
Hard to say... I'm getting tired of quick battles as I'm using an oddyssey with dual plasmas, kill severything :), but I do like smaller missions,quick and extremely tactical ones at that. Such as a blockade being flanked by some very quick strike frigates. I love it when you see that turning point from hopeless to decisive and you shout "YES!". Not so much on fire-power, just on correct positioning (not too specific, mind)and use of opputunities. Ah, but that's me, here in England :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on May 28, 2012, 11:38:06 AM
I would like some smaller scaled battle.
around 6 to 8 ships and mostly smaller ships(frigates , fighters and small destroyers).
clear, thats the word, but to compensate this the enemy could have more firepower and larger slow ships.
this is something i am missing right now in the missions.

pateroo i like you. we look alike xD
both got just 1 star );
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 12:12:09 PM
I dont like the battleships because they feel like a chunk of metal with a small engine on and a little catapult that throws small useless rocks

Edit: In other words a slow chunk of metal that pokes its enemies
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Aratoop on May 28, 2012, 12:18:38 PM
I would like some smaller scaled battle.
around 6 to 8 ships and mostly smaller ships(frigates , fighters and small destroyers).
clear, thats the word, but to compensate this the enemy could have more firepower and larger slow ships.
this is something i am missing right now in the missions.

pateroo i like you. we look alike xD
both got just 1 star );

Maybe we'll get two some time :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on May 28, 2012, 12:20:52 PM
i think we could best just keep on posting useless stuff. ;)
then we'll reach enough posts to get two stars.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on May 28, 2012, 12:23:37 PM
You're 4 posts away Pataroo, Happy you're 16 posts away. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 12:24:03 PM
I dont like the battleships because they feel like a chunk of metal with a small engine on and a little catapult that throws small useless rocks

Edit: In other words a slow chunk of metal that pokes its enemies

I haven't really seen this issue with the CDF battleship. It's a fearsome opponent with powerful mounts (5 large energy). I really don't see the "poke on enemy ships" issue.

OT: is it just me, or are pepole on this forum generally more cultural and nice than they are in others? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on May 28, 2012, 12:24:21 PM
just keep on posting so i can reply xD

edit: okay maybe i should be more productive :P

I dont like the battleships because they feel like a chunk of metal with a small engine on and a little catapult that throws small useless rocks

Edit: In other words a slow chunk of metal that pokes its enemies

I haven't really seen this issue with the CDF battleship. It's a fearsome opponent with powerful mounts (5 large energy). I really don't see the "poke on enemy ships" issue.

OT: is it just me, or are pepole on this forum generally more cultural and nice than they are in others? :D

i take that as a compliment :). you're nice too
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sunfire on May 28, 2012, 12:29:09 PM
The CDF battleship needs its weapons re-grouped, the lance should be in its own group, all four heavy blasters can be in one group, and I think that's it, though I might be missing something
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 12:29:44 PM
I dont like the battleships because they feel like a chunk of metal with a small engine on and a little catapult that throws small useless rocks

Edit: In other words a slow chunk of metal that pokes its enemies

I haven't really seen this issue with the CDF battleship. It's a fearsome opponent with powerful mounts (5 large energy). I really don't see the "poke on enemy ships" issue.

OT: is it just me, or are pepole on this forum generally more cultural and nice than they are in others? :D

well no matter what i do i almost cant make 'em kill anything larger than the long range frigate and if im lucky a destroyer
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 01:00:18 PM
New link out with 7z file! :D

Changes include:

FP costs in the newest mission.

That is all.  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 28, 2012, 03:17:17 PM
You guys are gonna *** love this;

Re: Using your music
From: ApproachingNirvana, 7 hours ago
Yes you can use music. Only if we are properly credited as well as you do a grand job promoting us and encourage your fans and players to support us and buy our music.

Thanks,

-Sam & Andrew

The YouTube pm I got back from the music developers, enjoy
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: armoredcookie on May 28, 2012, 03:19:35 PM
Awesome! ;D
Time to slap Approaching Nirvana on every ship and all across the title haha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 28, 2012, 03:20:24 PM
Awesome! ;D
Time to slap Approaching Nirvana on every ship and all across the title haha

Better idea! I shall sprite their very own ship!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: armoredcookie on May 28, 2012, 03:21:17 PM
I think we should make them their own planet  :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 28, 2012, 03:22:25 PM
I think we should make their own planet  :P

Planet Nirvana, and some custom trigger that makes one of their tracks play when you get close and a guy saying "you are now approaching nirvana"
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 28, 2012, 03:23:08 PM
And guys, can we still send them a copy of the game?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sunfire on May 28, 2012, 03:31:42 PM
YAAH!!!  :D Sweet, we should make a place called nirvana, and it could be a place where the super huge ship ship over the ancient ruined planet is that we discussed earlier
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 28, 2012, 03:32:56 PM
YAAH!!!  :D Sweet, we should make a place called nirvana, and it could be a place where the super huge ship ship over the ancient ruined planet is that we discussed earlier
Sounds great!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 10:41:19 PM
Guys, will they do tracks specifically for this mod? That's the big question, because if they are, then we can send then a copy of the game. (For them both?)

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 29, 2012, 04:17:27 AM
Guys, will they do tracks specifically for this mod? That's the big question, because if they are, then we can send then a copy of the game. (For them both?)



Fair point, you could always message them too upgrade
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheMessiah on May 29, 2012, 04:23:52 AM
Bug report:
In the newest version the axis of the turnable guns are not properly alligned.
(http://i.imgur.com/vdCgU.png)

Edit: Maybe it is that one has smaller area than the other.
Edit 2: Same problem on all CDF Ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 29, 2012, 05:21:47 AM
I don't quite understand the bug.

What's with the axis?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on May 29, 2012, 05:22:37 AM
I don't quite understand the bug.

What's with the axis?
It's not striaght, like it should be.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 29, 2012, 05:48:32 AM
But on which guns? Because i can't really see that......


Edit: anyone that would be so kind from our team and fix this?

Also, we'll need Hi-res sprites of the ships that Maffo created (i think)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 29, 2012, 06:22:03 AM
Legendary did the vid, Enjoy
http://www.youtube.com/watch?v=yc96BaIA9zo&feature=g-u-u
Its just the first part for now, he will probably release the other by today :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: maffo on May 29, 2012, 06:34:45 AM
yea youll have to contact happy about that upgrade and see how you can get them fixed, so they retain hi-res when resized
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 29, 2012, 06:46:54 AM
yea youll have to contact happy about that upgrade and see how you can get them fixed, so they retain hi-res when resized

Also, one of your ships sprites seems to be off-center. It think It's the fearian that does this.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: robokill on May 29, 2012, 07:03:10 AM
Hey I was thinking we could bring some spaz not straight. Copy but similar hulls and some story.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on May 29, 2012, 08:24:32 AM
But on which guns? Because i can't really see that......


Edit: anyone that would be so kind from our team and fix this?

Also, we'll need Hi-res sprites of the ships that Maffo created (i think)

i do not quiet understand this. why are they resized?
i made the ships using refrences from other star farer ships.
they dont have to be resized , do they?

edit: i checked the sprites from the demo
they have been resized 2x. this made them blurry
they're not large ships.
if you really want them to be larger i need to redo them.
resizing them this way is never an option with the low resolution of sprites

edit: i guessed that you wanted the ship to be larger so i started making him bigger.
i enlarged it and i just need to add more detail ,since the sprite looks a bit empty after the resize.

edit of the edit (too lazy to post a new reply)
here you go. i think the other ships dont need any resize.
(http://i.imgur.com/mkxv1.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheMessiah on May 29, 2012, 08:26:08 AM
The bug is on all the turnable gun placements I think.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 29, 2012, 09:02:34 AM
So i quickly edited the mining station on paint.net, Sharpened it and adjusted the colours, Not too bad i think. Some edges have white bits but that is easy to solve, The background should be transparent too:
(http://i.imgur.com/kKntf.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 29, 2012, 12:33:26 PM
Well?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sunfire on May 29, 2012, 12:34:57 PM
Well?

I like it better with the brown, it feels more civillian
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 29, 2012, 12:37:15 PM
My thoughts too, Does the transparency work okay?
I'll get started on some more now :D
Got a ship that needs building gentlemen/ladyfolk?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Unwoundpath on May 29, 2012, 12:53:43 PM
Hey, I'm willing to learn the code of the weapon, just have the weapon person already on the team teach me, (in IRC, maybe, or send me guides) and I will be happy to help with this.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 29, 2012, 12:55:47 PM
Hey, I'm willing to learn the code of the weapon, just have the weapon person already on the team teach me, (in IRC, maybe, or send me guides) and I will be happy to help with this.

Well, i know that the way the weapon is coded in a basic form of java, And can be edited with notepad+. If you look at a weapon already in the game that acts kinda like the weapon you want to make, you can effectively learn from there
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on May 29, 2012, 04:16:13 PM
Just a note for this mod, unwound, there's going to be a few odd weapons here and there.  The Odin GML (guided munitions launcher) has a missile for a projectile but shoots like a cannon.  The next weapon I think might suit you, I can hand over.  Unless you want to tackle the Rail Driver now. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: K-64 on May 29, 2012, 04:18:33 PM
Speaking of which, Upgrade, d'you want me to be an "official" weapons spriter for the mod, as opposed to "That guy who chucks out random weapons" :P
Just for clarification and all that jazz ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Shoat on May 29, 2012, 05:53:21 PM
The Odin GML (guided munitions launcher) has a missile for a projectile but shoots like a cannon.


That brings up an idea: Is it possible to create a missile weapon that will release Frag or Cluster Bombs upon detonation?
As of right now, even the quicker frigates are too slow and too valuable to have them charging into someone to release bombs, so there's really no point to ever use that weapon on anything but a fighter squad.
Having the bombs in medium/large missiles would make them more useable.

It's something I haven't seen in any other mod, and all the crazy weapon makers seem to be assembled here anyway, so I thought I could bring it up.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 29, 2012, 05:58:08 PM
The Odin GML (guided munitions launcher) has a missile for a projectile but shoots like a cannon.


That brings up an idea: Is it possible to create a missile weapon that will release Frag or Cluster Bombs upon detonation?
As of right now, even the quicker frigates are too slow and too valuable to have them charging into someone to release bombs, so there's really no point to ever use that weapon on anything but a fighter squad.
Having the bombs in medium/large missiles would make them more useable.

It's something I haven't seen in any other mod, and all the crazy weapon makers seem to be assembled here anyway, so I thought I could bring it up.

So like a volley of unguided bombs contained within a long range missile?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on May 29, 2012, 06:02:27 PM
That brings up an idea: Is it possible to create a missile weapon that will release Frag or Cluster Bombs upon detonation?
As of right now, even the quicker frigates are too slow and too valuable to have them charging into someone to release bombs, so there's really no point to ever use that weapon on anything but a fighter squad.
Having the bombs in medium/large missiles would make them more useable.

It's something I haven't seen in any other mod, and all the crazy weapon makers seem to be assembled here anyway, so I thought I could bring it up.
In fact, yes.  Using the MIRV design, it's possible.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 29, 2012, 06:04:06 PM
That brings up an idea: Is it possible to create a missile weapon that will release Frag or Cluster Bombs upon detonation?
As of right now, even the quicker frigates are too slow and too valuable to have them charging into someone to release bombs, so there's really no point to ever use that weapon on anything but a fighter squad.
Having the bombs in medium/large missiles would make them more useable.

It's something I haven't seen in any other mod, and all the crazy weapon makers seem to be assembled here anyway, so I thought I could bring it up.
In fact, yes.  Using the MIRV design, it's possible.
I too would like to see that, slaves! Get to work, bwahahahaha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on May 29, 2012, 06:16:27 PM
All-righty Unwound, it's your time to shine.  I'll give you your first assignment, make the Rail Driver!  I've got to make that frag-bomb MIRV, which is a bit complicated for green crew, but the Rail Driver should be relatively easy.  Break a leg! ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Cidewalk on May 29, 2012, 08:51:11 PM
I enjoyed the fights and am excited to see more!

Can people who aren't involved in the project make bug reports?

If any of these are deliberate (or already reported,) feel free to ignore them. Though, if they've been reported, you might want to make a "known bugs" list on the first post.

Buggies:

1) As far as I could tell, every time the Mark IV Hypercannon was mounted on a ship, it was on a medium ballistic mount, but is a large ballistic weapon.
(http://i1057.photobucket.com/albums/t392/Cidewalk/th_3_hypercannonweaponmount-1.jpg) (http://s1057.photobucket.com/albums/t392/Cidewalk/?action=view&current=3_hypercannonweaponmount-1.jpg)

2) On the Devestator class battleships, the Frontline variant (the default,) has 20 unspent ordinance points.

3) On several ships, the weapon mounts do not line up across the axis. Such as the Aurelis destroyers and the Auriga cruiser.
(http://i1057.photobucket.com/albums/t392/Cidewalk/th_2_destroyerweaponmounts.jpg) (http://s1057.photobucket.com/albums/t392/Cidewalk/?action=view&current=2_destroyerweaponmounts.jpg)
On the Aurelis (as linked,) comparing to the grid makes it obvious that almost all the mounts are misaligned (the heavy burst cannons, for example, are not positioned evenly across the axis.) Unless that's on purpose, or perhaps they're temporary weapon locations for early use. I didn't find it caused any trouble in battle, but I wasn't commanding that ship type.

4) I saw several oddities in the descriptions, sometimes in the wording, sometimes in the spacing. In a few places, the descriptions ran too long and were cut off (or were incomplete, I couldn't tell.)  The Mark IV Hypercannon, for example, was either incomplete, or cut off by spacing.

Also, for the mission "Convoy Raid," part of the description overlapped the boxes (as pictured.)
(http://i1057.photobucket.com/albums/t392/Cidewalk/th_1_tacticalbriefing.jpg) (http://s1057.photobucket.com/albums/t392/Cidewalk/?action=view&current=1_tacticalbriefing.jpg)

As for the wording, (and I realize this is my first post, so feel free to write me off as a random newb who you'll never see again,) I'm an author and a freelance copy editor and would gladly proofread anything you want to put into the game. I don't mean to say the people you have working on it are unskilled, but more sets of eyes catch more errors.

5) Finally! The custom music was sometimes too loud or too quiet. The song with the vinyl-style pops and hisses (I can't tell which file, but it's the one that always plays first when I start the game with the mod loaded,) feels like it has many many of the pops and hisses, or perhaps they are quite loud. I enjoy the effect, but it seemed overwhelming.

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 29, 2012, 10:37:14 PM
Thanks for those reports!

1)  I am aware that the Mark IV Hypercannon is illegally mounted. But this is actully as-intended, to prevent the player, whenever he gets hold one of these ships he shouldn't be able to mount the same weapons ;)

2). That is also a bug I am aware of, since I had as an security measure to prevent OP going below the cost, but i never remembered to fix it.

3). Also a bug that has been reported earlier. I am in the process of fixing it.

4) The descriptions will be fixed on a later point, since they do nor take a high priority as of now.

5) The vinyl-style pops and hisses are a part of the song, which is unfortunately nothing I can fix. The volume will have to be fixed.   :)
Speaking of which, Upgrade, d'you want me to be an "official" weapons spriter for the mod, as opposed to "That guy who chucks out random weapons" :P
Just for clarification and all that jazz ;)


I'll put you in team one, since team 2 already got several spriters :)


Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on May 30, 2012, 12:06:57 AM
I'll put you in team one, since team 2 already got several spriters :)

ow can i be officially added to a team :P.
probaply in team 2 since i am helping maffo with ship sprites.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: maffo on May 30, 2012, 01:51:26 AM
hmm i think we need a status update here upgrade, because i have no idea what is finished, what should be our priority etc. Could you make that?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheMessiah on May 30, 2012, 05:29:44 AM
Yeah, this feels a little bit disorganized. Maybe make a thread like this one: http://fractalsoftworks.com/forum/index.php?topic=2806.0 but for ships and weapons?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on May 30, 2012, 06:24:10 AM
I hope you all dont mind i organized the ship sprite folder in dropbox a bit.
while i was adding my ships.

i am making a space monster sprite. does any1 had a good idea for this?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 30, 2012, 06:43:54 AM
I hope you all dont mind i organized the ship sprite folder in dropbox a bit.
while i was adding my ships.

Thank you. This was needed.


i am making a space monster sprite. does any1 had a good idea for this?

Giant space amoeba? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: mrsnuggles on May 30, 2012, 06:48:32 AM


i am making a space monster sprite. does any1 had a good idea for this?

Quote
Giant space amoeba? :D

Kraken!!!! 3 large mounts 2 for eyes & 1 for mouth & then missiles for its tentacles & the missiles could be a small squid the eyes would use beams & the mouth would use a pulse type
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on May 30, 2012, 07:07:12 AM
see the submissions thread for the first sketch :) fo the space monster i was thinking of
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 30, 2012, 10:30:16 AM
Look at what i found!

Audiomachine - The Truth (http://www.youtube.com/watch?v=ZYeYold6Uys)

Perfect as title music/campaign travel music? (once we get campaign integration, that is)
:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheMessiah on May 30, 2012, 10:39:15 AM
But is it copyrighted?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Aratoop on May 30, 2012, 10:44:38 AM
Look at what i found!

Audiomachine - The Truth (http://www.youtube.com/watch?v=ZYeYold6Uys)

Perfect as title music/campaign travel music? (once we get campaign integration, that is)
:)
More of travel music....I just love the title music of the older version
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 30, 2012, 10:48:28 AM
But is it copyrighted?

Could always ask Audiomachine for it :)




 More ofyravel music....I just love the title music of the older version


You mean the dubstep music we had, or the current music we have?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Aratoop on May 30, 2012, 10:52:57 AM
But is it copyrighted?

Could always ask Audiomachine for it :)




 More ofyravel music....I just love the title music of the older version


You mean the dubstep music we had, or the current music we have?
The dubstep of the older...the newer mission was too hard for me to do but I love the combat music of the newer one..as suggested before (ignore me if you wish) there could be an option of music choice...ah well.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 30, 2012, 11:58:20 AM
Yeah, music should definitely be made an option. I'll try firstly with having this new music put in though, just to vary the tastes, so to speak :D



And look what mendonca made us!

 
(http://www.zen102301.zen.co.uk/starfarer/portrait_male1.png)

What you lookin at?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The_Sandman_20 on May 30, 2012, 02:01:31 PM
I Made a ship idea thread for the vanilla game, but you could use my ship designs if you want to, just let me know/give credit :)
the pictures will be going up soon.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sunfire on May 30, 2012, 02:17:13 PM
Quick question, who are the ferrus? and what happened to the onerar? or was it just a name change?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on May 30, 2012, 02:18:51 PM
Quick question, who are the ferrus? and what happened to the onerar? or was it just a name change?
Yes, I officially changed it, as I am the creator. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 01, 2012, 12:08:52 AM
We need more D-CLASS personnel here! (AKA Testers - if you prefer that word ;D)

We crucially need Linux testers aswell....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Aratoop on June 01, 2012, 12:59:10 AM
But I don't wanna be terminated within a month! :'(. But I will do it for CAELUS, then.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 01, 2012, 06:40:54 AM
But I don't wanna be terminated within a month! :'(. But I will do it for CAELUS, then.

Well, you see. We don't have the monthly termination routines :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sunfire on June 01, 2012, 07:59:17 AM
What do you need tested?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 02, 2012, 01:18:15 AM
Ok, graphics are updated on the OP (Thanks TheSoldier :D)

I need testers for MAC and Linux.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheMessiah on June 02, 2012, 03:04:50 AM
I can test for the mac when I get time.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheMessiah on June 02, 2012, 03:19:54 AM
Is there anything in particular that needs testing or is it just in general?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 02, 2012, 03:49:13 AM
In general, since I need to see if everything works properly.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on June 02, 2012, 06:30:12 AM
Nice sprucing up of the front page
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 02, 2012, 06:43:12 AM
Nice sprucing up of the front page

Thanks! Courtesy of TheSoldier :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: mrsnuggles on June 02, 2012, 07:36:58 AM
ok a things first off the convoy raid missions tactical breifing is over lapping
and in not sure if its just me but the tactical breifing description seems in complete

And for the actual mission i was doing just fine rill they sent in the hawk class battle cruiser damn that thing was tanking all my ship
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 02, 2012, 07:41:00 AM
The hawk is really *easy* to kill with the Devastator. :)

*Makes a mental note about the tactical briefing*  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 02, 2012, 07:50:51 AM
Ok, i'm on the lookout for music again! (NO DUBSTEP WHATSOEVER, only epic tracks, like the ones from two steps from hell or something like that :D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: mrsnuggles on June 02, 2012, 08:08:42 AM
Ok, i'm on the lookout for music again! (NO DUBSTEP WHATSOEVER, only epic tracks, like the ones from two steps from hell or something like that :D)

the music is pretty awesome my favorites are grinder & soivet( old time cartoon style music FTW)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 02, 2012, 08:23:58 AM
Yeah, i'll make the music a bit less set in stone, so that you can be able to listen to all tracks evetually :)

Though i have picked another track for future purposes. I think it better sets the setting of the mod itself.

(High tension between factions, war, grimness, darkness, etc. ;))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on June 02, 2012, 10:55:38 AM
thanks for officially adding me to team one ^ ^
edit: i mean 2
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 02, 2012, 10:59:56 AM
thanks for officially adding me to team one ^ ^
edit: i mean 2

Glad you like it :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on June 02, 2012, 11:00:58 AM
Nice sprucing up of the front page
Thanks!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on June 02, 2012, 03:45:05 PM
Status update teams?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on June 02, 2012, 03:55:41 PM
New weapons galor, I have the Lockdown EMP machine, the Judgement Torpedo, and the Rail Driver in the works.
UNWOUNDPATH:
My apprentice, I have a job for you. ;D
Try to make the Lockdown EMP Machine.  A beam weapon with relatively low damage for a Medium Energy, but has an large EMP payload.  Short range as well, maybe mining laser range?
Anyway, the sprites are either in this thread or in the dropbox account.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on June 02, 2012, 03:57:29 PM
New weapons galor, I have the Lockdown EMP machine, the Judgement Torpedo, and the Rail Driver in the works.
UNWOUNDPATH:
My apprentice, I have a job for you. ;D
Try to make the Lockdown EMP Machine.  A beam weapon with relatively low damage for a Medium Energy, but has an large EMP payload.  Short range as well, maybe mining laser range?
Anyway, the sprites are either in this thread or in the dropbox account.
Sounds fantastic :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: robokill on June 02, 2012, 04:01:10 PM
hey guys its robokill and can i do lore and ship desighn/slash balance i cant sprite well or code but o got ideas and nothing to do with them.
ps im gone monday through friday
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: armoredcookie on June 02, 2012, 04:06:10 PM
I have some sprite concepts coming up, but would you guys rather have me kitbash or use something like Battleships Forever?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 02, 2012, 04:15:34 PM
I have some sprite concepts coming up, but would you guys rather have me kitbash or use something like Battleships Forever?

BSF! Everyone loves BSF :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: K-64 on June 02, 2012, 04:21:24 PM
So it's mostly missiles that are needed right now, right?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on June 02, 2012, 04:26:39 PM
So it's mostly missiles that are needed right now, right?
YES.  We've only got 2 missiles sop far, the cordite and the Judgement (in-game, and it looks epic).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: K-64 on June 02, 2012, 04:44:43 PM
Any screenshots of it? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on June 02, 2012, 05:23:17 PM
Any screenshots of it? :D
Explosion or the mount?  I assumed the explosion. ;D
(http://i47.tinypic.com/11ajpqv.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: K-64 on June 02, 2012, 05:34:42 PM
Can't it be both? :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on June 02, 2012, 05:37:57 PM
Can't it be both? :P
The mount is really just the Atropos mount.  I'm trying to stay with vanilla (I'm terrible at making new launchers), or I could use the Cyclone Launcher base. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on June 03, 2012, 03:44:50 AM
I have some sprite concepts coming up, but would you guys rather have me kitbash or use something like Battleships Forever?
hey guys its robokill and can i do lore and ship desighn/slash balance i cant sprite well or code but o got ideas and nothing to do with them.
ps im gone monday through friday
a message to both of you.
if you need any help with the spriting,
i got nothing better to do ^ ^ .
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheMessiah on June 03, 2012, 05:58:17 AM
Bug: When you exit the refitting menu the music stops playing, same thing happens when coming out of a missions.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 03, 2012, 06:03:18 AM
Bug: When you exit the refitting menu the music stops playing, same thing happens when coming out of a missions.

Issue with the game itself, can't fix it until alex fixes it in the vanilla game. Thanks for reporting it, though :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 03, 2012, 12:14:15 PM
Added armoredcookie to team 2. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on June 04, 2012, 12:32:56 AM
Added armoredcookie to team 2. :)
welcome aboard! ^ ^
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheMessiah on June 04, 2012, 12:43:17 AM
Later when Alex has finished the multiple systems code I think I can help creating planets and adding them into the campaign.
Edit: Just to prove that I can do both:
http://i.imgur.com/heK6d.png
http://i.imgur.com/llP5C.png
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 04, 2012, 02:21:40 AM
Later when Alex has finished the multiple systems code I think I can help creating planets and adding them into the campaign.
Edit: Just to prove that I can do both:
http://i.imgur.com/heK6d.png
http://i.imgur.com/llP5C.png

Very good stuff! That means I ain't alone when it comes to coding around the systems :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 04, 2012, 05:24:46 AM
Looke, lookee what i found!

New battle music (got three tracks so far :)) http://www.youtube.com/watch?v=yzKq1QCiCvw&feature=relmfu
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 04, 2012, 05:58:35 AM
Ok, i have begun to work on the warhawk ships. The hawk battlecruiser has been changed to belong to the warhawks! :D

EDIT: You may also see a DEMO 3 out today! ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 04, 2012, 09:46:13 AM
Is there noone exited for DEMO 3? :o
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: armoredcookie on June 04, 2012, 09:53:58 AM
I is excited! Just... a bit behind on the post :o
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: KriiEiter on June 04, 2012, 10:02:34 AM
I haven't tried out PC yet, but Demo 3 may change that.  I'll have to give it a look.  =D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on June 04, 2012, 10:58:06 AM
Is there noone exited for DEMO 3? :o

Im sorry but i pretty much lost all interest in Starfarer after you pretty much stopped the TimCORP mod :(

EDIT: But that's probably just me being weired :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 04, 2012, 10:59:52 AM
Is there noone exited for DEMO 3? :o

Im sorry but i pretty much lost all interest in Starfarer after you pretty much stopped the TimCORP mod :(

EDIT: But that's probably just me being weired :(

Hold your horses! It's not stopped and never will be! I'm just making an huge surprise in it, that's what's taking so long.....
;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on June 04, 2012, 11:26:39 AM
me me me!  where can i find demo 3?!
are my ships not fuzzy in it?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 04, 2012, 11:28:54 AM
me me me!  where can i find demo 3?!
are my ships not fuzzy in it?


It's not out yet, and yes, they're Hi res there :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on June 04, 2012, 12:05:26 PM
me me me!  where can i find demo 3?!
are my ships not fuzzy in it?


It's not out yet, and yes, they're Hi res there :)

i hope you mean normal(standard) res.
otherwise i have to explain it all over again ^ ^
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 04, 2012, 12:13:19 PM
Yes, i meant standard res, ofcourse :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 06:23:17 AM
Ok, I'll need one of our weapons makers to make me an epic version of the hellbore cannon in energy form. I'll also need a small energy machinegun. Up for the task? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: K-64 on June 05, 2012, 07:00:08 AM
Got a possible small energy machine gun made. Will have it posted in the submissions thread
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on June 05, 2012, 09:23:43 AM
Ok, I'll need one of our weapons makers to make me an epic version of the hellbore cannon in energy form. I'll also need a small energy machinegun. Up for the task? :)
Unwoundpath isn't a weapons coder (yet) until he wishes to learn the ropes.  Just me. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 12:01:28 PM
Very weird. Whenever i try to add the custom lightning effect sound to the tesla coil it crashes with a 'I'd not found' error. Why is this happening, The Soldier? (Since you're the lead weapons coder ;D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on June 05, 2012, 12:09:43 PM
Very weird. Whenever i try to add the custom lightning effect sound to the tesla coil it crashes with a 'I'd not found' error. Why is this happening, The Soldier? (Since you're the lead weapons coder ;D)
No idea, I never found out.  Other mods seem to get it, why not me?
Meh... :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 12:17:55 PM
Very weird. Whenever i try to add the custom lightning effect sound to the tesla coil it crashes with a 'I'd not found' error. Why is this happening, The Soldier? (Since you're the lead weapons coder ;D)
No idea, I never found out.  Other mods seem to get it, why not me?
Meh... :(


Even the TimCORP mod got it right...

I'll mess around with it and see what's wrong.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on June 05, 2012, 12:28:04 PM
Maybe it has to do with something in the .ogg format?  Does it even have to be in .ogg?  The world may never know... ;D
Oh, and I volunteer to help with the TimCORP forum change.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 12:30:59 PM
Awesome! I'll give you the privileges required to do so. And yes, all sounds must be in .ogg :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on June 05, 2012, 12:35:15 PM
Awesome! I'll give you the privileges required to do so. And yes, all sounds must be in .ogg :)
I remember Omega's Minimash having .wav in the sounds folder, and hears those sounds in-game.
Hmm.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 12:37:53 PM
But my TimCORP mod has a custom weapon sound, and It's in the .ogg format. Oh well, we could always test :)

Also, you're an mod in the TimCORP forums now, you can proceed to clean it up ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: ciago92 on June 05, 2012, 01:32:04 PM
*salutes* applying for a D-Class Personnel Position!
qualifications: plenty of free time (5:30 pm til 11pm M-F plus random weekend time) and a love for this game :-)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 01:36:16 PM
*salutes* applying for a D-Class Personnel Position!
qualifications: plenty of free time (5:30 pm til 11pm M-F plus random weekend time) and a love for this game :-)


Welcome aboard! The latest mission is the released now, because the current DEV contains bugs which need to be ironed out very good.

Also, do note that you're not counted in the monthly termination ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on June 05, 2012, 01:47:45 PM
OK, the Caelus mod site is up (mostly) some parts have to be iron out a little.  Here (http://upgradecap.0fees.net/smf/index.php) it is!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 01:52:18 PM
I still don't understand why the tesla coil sound won't work. ???
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 02:16:44 PM
Look at what i found as a sound for the tesla coil!
http://www.youtube.com/watch?v=FY-AS13fl30
;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: ciago92 on June 05, 2012, 02:19:22 PM
is there anything you want to point me at or am I just bug hunting?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 02:22:31 PM
Vanilla balance. Faction to faction balance (the ships), and bug-hunting! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Legacy on June 05, 2012, 02:38:09 PM
Hello i would like to say that your mod looks awesome and i could be a game tester. Since i dont have the most high end computer i could be an example for the people who dont have great computers. If you dont need me to test because you have to many its okay, i will still play the mod
 :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 02:46:09 PM
Hello i would like to say that your mod looks awesome and i could be a game tester. Since i dont have the most high end computer i could be an example for the people who dont have great computers. If you dont need me to test because you have to many its okay, i will still play the mod
 :)

Well, feel free to test out the more demanding battles! And vanilla balance, ofcourse! And feel free to sign up for the forums, that way you can keep up-to-date quicker, since we devs frequent those forums more! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Legacy on June 05, 2012, 02:56:13 PM
 :( Something bad happened. I dont know if this is with you guys but as soon as i downloaded this file it was instantly a notepad. Like how its supposed to be a compresed zip file instead it had the notepad thing next to it. If this has happened to you any idea how to fix it?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Unwoundpath on June 05, 2012, 02:57:42 PM
After downloading, right click on the file, click "open with" and find winrar/winzip or whatever you use.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 03:02:08 PM
After downloading, right click on the file, click "open with" and find winrar/winzip or whatever you use.

Yep, that's the correct way to open it, if you don't have winrar/winzip, you can always use 7-zip, equally good in terms of unzipping, slightly better in terms of zipping.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Legacy on June 05, 2012, 03:17:49 PM
Ok i finally was able to fix it, thanks guys for the advice. Now my friend wants me 2 play civ 5 with them so i cant test your mod. Honestly if this comes out the way you guys are hoping Alex should have it on the game when you install it.  :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 03:23:55 PM
Hah, if only. We could always hope and dream about it, though ;)

And let's hope he tests it out aswell :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Legacy on June 05, 2012, 07:24:28 PM
Dear Balancers of the Project CAEULUS Mod. I have some things i would like to say about some of the ships. The mineflayer varient (i dont remember the ship) has 2 burst lasers, 2 swarmers and i think some kind of rocket pod. I found this ship nearly impossible to kill because it moves so fast and its capacity is too high. Like this thing is harder to kill then a purifier ship from Uozmoz's mod. I think that it is a excellent idea to make a near impossible to kill frigate because we need something to tank up the damage. But i still think it is unfair because once campaign comes in this ship will be unstoppable. If you put antimatter blasters and 2 harpoons this thing will easily slay destroyers by its self. So im thinking that you make it have like 3 small energy mounts and it will be like that. Or you can keep it this way and have the FP at about 10 or have its op be very low so you cant give it stuff that is too good. Also I have one question to ask. WHERE ARE ALL DA MISSELZ!?!??!?!?!?! When i was playing everything had only energy mounts or only ballistic. i think i saw only different ships with missels and those werent very good missles. Because when i was playing with the blue faction ships (whos name i have also forgot) they had tons of frigates. But they had no missles. I would happily trade that medium energy mount for a couple of missles and an extra small energy mount. And for the lag i found it was really bad because of the size of the battle. But still maybe we could add some missions with little groups of ships because that is more like the campaign. Well once there is a update i will stop playing this mod. It was fun and i have done my job in this so far. Hope you can fix some of this stuff.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: armoredcookie on June 05, 2012, 07:41:15 PM
We don't have too many missiles in game at the moment. So that might be why.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Legacy on June 05, 2012, 08:01:52 PM
You can still use some of the other missles cause it takes forever for just guns to kill ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 06, 2012, 01:27:44 AM
You can still use some of the other missles cause it takes forever for just guns to kill ships.

Yeah, there will be ships with missiles later on, since as of now, they have none. I'll sort that out a bit, though. And that minelayer frigate will be fixed, thanks for those reports .:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 06, 2012, 03:38:32 AM
Damnit, why won't the goddamn tesla coil sound work! >:(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 06, 2012, 01:33:41 PM
Damnit, why won't the goddamn tesla coil sound work! >:(

Finally! I've fixed this error once and for all! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on June 06, 2012, 01:37:08 PM
Finally! I've fixed this error once and for all! :)
Oh? GIMMI GIMMI GIMMI!!!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 06, 2012, 01:43:37 PM
Finally! I've fixed this error once and for all! :)
Oh? GIMMI GIMMI GIMMI!!!

Tomorrow, since It's my birthday tomorrow! Yay! :)

Expect DEMO 3 tomorrow ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: K-64 on June 06, 2012, 01:50:05 PM
Umm, Upgrade... it's supposed to be you that gets presents on your birthday :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 06, 2012, 01:52:39 PM
Umm, Upgrade... it's supposed to be you that gets presents on your birthday :P

I know, but this'll be good enough ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on June 06, 2012, 02:06:13 PM
Aww.... ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The Soldier on June 06, 2012, 03:17:31 PM
Tomorrow, since It's my birthday tomorrow! Yay! :)

Expect DEMO 3 tomorrow ;)
Well, I gotta do some weapons balancing, so wait a bit.  The Strike Chaingun was extremely OP (one was able to destroyer a Condor in 3 seconds flat) and add the Spark, fix the Tesla (when you tell me...) and other stuff.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 07, 2012, 05:00:12 AM
Uomoz, I still need your feedback here! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on June 07, 2012, 05:47:03 AM
gratz upgrade ^ ^. i will be playing the demo this evening if it is uploaded :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 07, 2012, 05:53:02 AM
gratz upgrade ^ ^. i will be playing the demo this evening if it is uploaded :)

Yeah, thanks! To bad I had a......

Panic attack? Last night Thanks to a single cartoon video. Damn my phobia! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on June 07, 2012, 08:10:14 AM
gratz upgrade ^ ^. i will be playing the demo this evening if it is uploaded :)

Yeah, thanks! To bad I had a......

Panic attack? Last night Thanks to a single cartoon video. Damn my phobia! :)

What's your Phobia (mine? im afraid of spiders :(   )
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 07, 2012, 08:12:53 AM
gratz upgrade ^ ^. i will be playing the demo this evening if it is uploaded :)

Yeah, thanks! To bad I had a......

Panic attack? Last night Thanks to a single cartoon video. Damn my phobia! :)

What's your Phobia (mine? im afraid of spiders :(   )

I used to not have any phobias, but now my phobia is.....


Ouija boards.  Don't ever show me one of those. Ever. If i see one in use again, i'll have another panic attack, i swear it. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on June 07, 2012, 08:56:03 AM
We want demo 3!
We want the independeds (or at least  i do :))
We want cake!

but demo 3 will be sufficient  ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Xareh on June 07, 2012, 08:57:56 AM
gratz upgrade ^ ^. i will be playing the demo this evening if it is uploaded :)

Yeah, thanks! To bad I had a......

Panic attack? Last night Thanks to a single cartoon video. Damn my phobia! :)

What's your Phobia (mine? im afraid of spiders :(   )

I used to not have any phobias, but now my phobia is.....


Ouija boards.  Don't ever show me one of those. Ever. If i see one in use again, i'll have another panic attack, i swear it. :)
Ron is behind you...
hehehehehe
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 07, 2012, 09:12:24 AM
We want demo 3!
We want the independeds (or at least  i do :))
We want cake!

but demo 3 will be sufficient  ;)

I'll get cake! (win)
You'll get the independents (sort of, in the form of the warhawks hehehehehe)
And you'll get DEMO 3, soon. (In about an half-hour. :))

(Hope LegendarySpectrum will be able to do a video immediately :))









[DATA EXPUNGED]


I would actually fear more if a keter was after me, but...


DAMN YOU! :)

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on June 07, 2012, 09:21:37 AM
i want warhawks and independeds!  :'(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: arcibalde on June 07, 2012, 11:18:49 AM
CAKE?!!?  Upgradecap... You sad... A magic word...    CAAAAAKKEEEEEE    ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 07, 2012, 11:22:00 AM
CAKE?!!?  Upgradecap... You sad... A magic word...    CAAAAAKKEEEEEE    ;D

For me only, though. Off-limits to others, since it's my birthday. But hey, you'll get DEMO 3! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: arcibalde on June 07, 2012, 11:27:43 AM
Birthday and you do not get us CAKE!!!!  What kind of person are you? That's cruel, inhuman it's... it's...   Torturing!!!!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 07, 2012, 11:29:55 AM
Birthday and you do not get us CAKE!!!!  What kind of person are you? That's cruel, inhuman it's... it's...   Torturing!!!!

There is cake in DEMO 3! :D

But if you don't want to wait...

HERE'S CAKE!(http://images.pinkcakebox.com/big-cake420.jpg)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Xareh on June 07, 2012, 11:32:56 AM
Birthday and you do not get us CAKE!!!!  What kind of person are you? That's cruel, inhuman it's... it's...   Torturing!!!!

There is cake in DEMO 3! :D
Keter cake...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: armoredcookie on June 07, 2012, 11:50:55 AM
Do want.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on June 07, 2012, 11:53:41 AM
CAKE?!!?  Upgradecap... You sad... A magic word...    CAAAAAKKEEEEEE    ;D

For me only, though. Off-limits to others, since it's my birthday. But hey, you'll get DEMO 3! :)
Have a happy birthday :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: arcibalde on June 07, 2012, 12:21:30 PM
DROOOOOOOOOOOOOOOOOOOOOOOOOLOLLLLLLLLLLLLLLLLLLLL... HA...mljac, gric,PPY... mljac, brup...mljac... BRTHDAY, mljac, brup, mlajc!!!!


GET AVEY FROM THE TABLE BOY (boy as any person that come near the cake table)


Legend:
mljac - sound that you make when eating lot more then you can actualy chew
gric - small bite
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 07, 2012, 12:56:03 PM
DEMO 3 OUT!  WOOOOO!

;D

https://www.dropbox.com/s/4e6g7f3zsaya7zs/CAELUS.7z
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 07, 2012, 01:30:14 PM
Ummm? DEMO 3 is out and nobody responds? That's weird, to say the least :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Aratoop on June 07, 2012, 01:30:42 PM
Hmmm, there is an error about the fearian as it says it's not found :p
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 07, 2012, 01:31:12 PM
Downloading the demo version mk3, shall pass it onto legendary to get a vid out, and i registered on our forums, feel free to change my permissions and such
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 07, 2012, 01:33:33 PM
Hmmm, there is an error about the fearian as it says it's not found :p

The fearian no longer exist, you should remove the original folder first, though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Aratoop on June 07, 2012, 01:36:39 PM
I did, if you mean DEMO2. Just deleted the .ship file and it still says this:
Fatal: Ship hull spec [fearian] not found!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 07, 2012, 01:38:11 PM
Hmmm, there is an error about the fearian as it says it's not found :p

The fearian no longer exist, you should remove the original folder first, though.

Okay, it doesnt work dude, You gotta reedit the files to remove Fearian, i get the same fatal error. Bug testing now team :D :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 07, 2012, 01:38:55 PM
Whaaaa....?

I was quite certain i have removed it. Oh well, can you do it manually? Go into the ship_data.csv file, find the fearian lines, and delete them. Also, if you find the inirian, delete them aswell.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 07, 2012, 01:39:47 PM
Whaaaa....?

I was quite certain i have removed it. Oh well, can you do it manually? Go into the ship_data.csv file, find the fearian lines, and delete them. Also, if you find the inirian, delete them aswell.
You should probably do it yourself and reupload it, it will help new people too
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 07, 2012, 01:44:09 PM
Whaaaa....?

I was quite certain i have removed it. Oh well, can you do it manually? Go into the ship_data.csv file, find the fearian lines, and delete them. Also, if you find the inirian, delete them aswell.
I'm in the process of removing the ships and variants that are breaking it, tons are
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 07, 2012, 01:45:56 PM
Tons of errors and the mission will not work either if you delete the bugged ships and their variants, you need to redo the ship.csv :), and the wing.csv . I suggest we go through and recompile the mod, Find out what is wrong and what stuff are missing.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 07, 2012, 01:55:44 PM
I am so sleepy, no wonder this happened. Can you fix it for me and re-upload to the dropbox folder? thanks! Because i need to go to sleep, you see :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 07, 2012, 01:56:41 PM
I am so sleepy, no wonder this happened. Can you fix it for me and re-upload to the dropbox folder? thanks! Because i need to go to sleep, you see :)
I have no idea what to do when fiddling about with java coding, sorry :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 07, 2012, 10:24:37 PM
can you also change the name of the warhawks to the independeds?  :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 07, 2012, 10:41:26 PM
ow one other thing.
the coder should check my posts for the specs of the ships.
for example the capital should be the fastest (or one fastest) capitals in the game
now its just average.
the inirian (which you gave a new name -.-) should be fast but not so maneavrable
now its slow ,but maneavrable.
these are just some examples.
i dont know wo code them ,but could he or she try to make them match the concept i made of the ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 02:02:27 AM
ow one other thing.
the coder should check my posts for the specs of the ships.
for example the capital should be the fastest (or one fastest) capitals in the game
now its just average.
the inirian (which you gave a new name -.-) should be fast but not so maneavrable
now its slow ,but maneavrable.
these are just some examples.
i dont know wo code them ,but could he or she try to make them match the concept i made of the ships.

*raises hand* Guilty as charged, happyface :)
I didn't feel like those names where somewhat good to fit with the rest of the lore we have, but those ships that the warhawks use are the main ships of the independents, though they have through a series of trade agreements decided to sell them a vast majority of the ships, which they then promptly renamed. Sounds good? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 02:13:07 AM
Also, all those frigates are fast and agile, and that battleship is the very fastest one, with a speed of 40m/s.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 02:56:31 AM
Guys, I tried my hand at using trylobot's ship editor to make the fletcher mining base work, Can someone check to see if its all right and what i need to do to implement it? Its in my folder in our dropbox
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 03:08:31 AM
Guys, I tried my hand at using trylobot's ship editor to make the fletcher mining base work, Can someone check to see if its all right and what i need to do to implement it? Its in my folder in our dropbox

Yeah, I'll try and give it a shot. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 03:10:09 AM
Guys, I tried my hand at using trylobot's ship editor to make the fletcher mining base work, Can someone check to see if its all right and what i need to do to implement it? Its in my folder in our dropbox

Yeah, I'll try and give it a shot. :)
Sounds good, if all goes according to plan, I can get started on modding my own ships to start working also :), We could then implement a new faction later on :D. And it'd be sweet if i could learn how to mod my own weapons too :P, got some fun ones i have in mind to overpower a whole fleet, kinda like a deathstar vs fighters scenario where small and quick would beat it, but that is all :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 03:25:06 AM
Download appears to still be broken for me :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 03:34:16 AM
Also, I need to remove the white edges around this image(hard to see on the forums, so follow the other link to see what i mean) any ideas on how to do it in paint.net?
(http://i.imgur.com/wjSh0.png)
http://imgur.com/wjSh0
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 03:40:16 AM
Also, I need to remove the white edges around this image(hard to see on the forums, so follow the other link to see what i mean) any ideas on how to do it in paint.net?
(http://i.imgur.com/wjSh0.png)
http://imgur.com/wjSh0

Don't know really, not that experienced with paint.net :-\


Also, what do you think of my idea with the warhawk/independents? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 03:41:02 AM
Snip

Don't know really, not that experienced with paint.net :-\


Also, what do you think of my idea with the warhawk/independents? :)
What idea? :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 03:42:34 AM
Snip

Don't know really, not that experienced with paint.net :-\


Also, what do you think of my idea with the warhawk/independents? :)
What idea? :P

Hmmm. It's in the previous page where I responded to thehappyface :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 03:47:17 AM
I prefer his idea of the Independents, Sorry
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 03:58:40 AM
I prefer his idea of the Independents, Sorry

Well would you look at that :P

I haven't removed them, don't worry. I have just changed a few names on the ships, and made it so that the warhawks are one of the main contracts of the independents, since they haven't got the ship production to match the other factions. So they decided to buy the ships from the independents. ;)

Like it? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 03:59:42 AM
I prefer his idea of the Independents, Sorry

Well would you look at that :P

I haven't removed them, don't worry. I have just changed a few names on the ships, and made it so that the warhawks are one of the main contracts of the independents, since they haven't got the ship production to match the other factions. So they decided to buy the ships from the independents. ;)

Like it? :D

I dunno, i prefer a more black market approach myself, Like they sell high tech weapons to whoever has the money, with no real allegiances
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 04:08:24 AM
I prefer his idea of the Independents, Sorry

Well would you look at that :P

I haven't removed them, don't worry. I have just changed a few names on the ships, and made it so that the warhawks are one of the main contracts of the independents, since they haven't got the ship production to match the other factions. So they decided to buy the ships from the independents. ;)

Like it? :D

I dunno, i prefer a more black market approach myself, Like they sell high tech weapons to whoever has the money, with no real allegiances

My thoughts exactly. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 04:09:17 AM
Fair enough, does my ship work then?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 04:16:12 AM
Fair enough, does my ship work then?

I'm working on it :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 04:17:47 AM
Fair enough, does my ship work then?

I'm working on it :)

Thanks, and how are you feeling now, just saw you had to go to hospital?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 04:19:15 AM
Fair enough, does my ship work then?

I'm working on it :)

Thanks, and how are you feeling now, just saw you had to go to hospital?

Got released since 2 days now, I'm quite fine too :)

But should anything severe happened, then you have a second in command. The Soldier :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 04:21:06 AM
Fair enough, does my ship work then?

I'm working on it :)

Thanks, and how are you feeling now, just saw you had to go to hospital?

Got released since 2 days now, I'm quite fine too :)

But should anything severe happened, then you have a second in command. The Soldier :)

Haha, as long as your fine, need me to do anything?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 04:49:42 AM
Try these bad boys on for size
First one:
(http://i.imgur.com/Vabiu.jpg)
Or second one (My favourite due to better colour scheme):
(http://i.imgur.com/r926p.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 04:53:32 AM
Try these bad boys on for size
First one:
(http://i.imgur.com/Vabiu.jpg)
Or second one (My favourite due to better colour scheme):
(http://i.imgur.com/r926p.png)

I'm guessing they're made from scratch? Since the first one looks like an epic Sidus Dim ship! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 04:58:11 AM
Try these bad boys on for size
First one:
(http://i.imgur.com/Vabiu.jpg)
Or second one (My favourite due to better colour scheme):
(http://i.imgur.com/r926p.png)

I'm guessing they're made from scratch? Since the first one looks like an epic Sidus Dim ship! :D
Made from scratch using the battleships forever ship editor, use them as you wish, Just be sure to somehow remove the white outline, I got the background transparent but it leaves some behind :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 04:59:52 AM
Got a solution for that, i think. When you're done with first-time editing of the sprites, make sure you always remove the background layer, not any other layer, that's how you remove the white outline :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 05:02:24 AM
Got a solution for that, i think. When you're done with first-time editing of the sprites, make sure you always remove the background layer, not any other layer, that's how you remove the white outline :)
Paint.net :(
If i had photoshop, id just use the blur edges tool, then re sharpen the image :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 05:03:34 AM
Got a solution for that, i think. When you're done with first-time editing of the sprites, make sure you always remove the background layer, not any other layer, that's how you remove the white outline :)
Paint.net :(
If i had photoshop, id just use the blur edges tool, then re sharpen the image :D

Well, i was indeed talking about paint.net. You could always try GIMP aswell, though :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 05:04:10 AM
Got a solution for that, i think. When you're done with first-time editing of the sprites, make sure you always remove the background layer, not any other layer, that's how you remove the white outline :)
Paint.net :(
If i had photoshop, id just use the blur edges tool, then re sharpen the image :D

Well, i was indeed talking about paint.net. You could always try GIMP aswell, though :D
Tried it, hate it lol
I got the white background gone though, I'll find a way later :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 05:05:12 AM
Alright, i uploaded a new version which *should* have all errors fixed indeed! :D





Tried it, hate it lol
I got the white background gone though, I'll find a way later :P


Any chance you could continue in the same fashion with the Sidus Dim ships? Trylobot seems to be less active than before. I guess it's RL problems :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 05:07:27 AM
Alright, i uploaded a new version which *should* have all errors fixed indeed! :D





Tried it, hate it lol
I got the white background gone though, I'll find a way later :P

Any chance you could continue in the same fashion with the Sidus Dim ships? Trylobot seems to be less active than before. I guess it's RL problems :)

Hmmm, Could do, I'll get started after my driving lesson, you will have to re size them mind okay? I'll get you ten ships by the end of today, sound good?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 05:11:27 AM
Sound good? No. Sound awesome? Yes! :D

Have you tried the latest version out? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 05:12:24 AM
Sound good? No. Sound awesome? Yes! :D

Have you tried the latest version out? :)

Not yet, i have a driving lesson in 45 minutes
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 05:18:27 AM
Sound good? No. Sound awesome? Yes! :D

Have you tried the latest version out? :)

Not yet, i have a driving lesson in 45 minutes

Good luck man!  Have you PMed LegendarySpectrum?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 05:50:27 AM
Sound good? No. Sound awesome? Yes! :D

Have you tried the latest version out? :)

Not yet, i have a driving lesson in 45 minutes

Good luck man!  Have you PMed LegendarySpectrum?
Hehe thanks and yeh he will no it when he can, tried the mission, got my ass outnumbered again, needs more destroyers for you to play with :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 05:51:50 AM
Sound good? No. Sound awesome? Yes! :D

Have you tried the latest version out? :)

Not yet, i have a driving lesson in 45 minutes

Good luck man!  Have you PMed LegendarySpectrum?
Hehe thanks and yeh he will no it when he can, tried the mission, got my ass outnumbered again, needs more destroyers for you to play with :)

Thanks! Does the new battleship work as advertised? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 05:52:56 AM
Sound good? No. Sound awesome? Yes! :D

Have you tried the latest version out? :)

Not yet, i have a driving lesson in 45 minutes

Good luck man!  Have you PMed LegendarySpectrum?
Hehe thanks and yeh he will no it when he can, tried the mission, got my ass outnumbered again, needs more destroyers for you to play with :)

Thanks! Does the new battleship work as advertised? :)
It is powerful to say the least :D, could do with some more larger weapons mounts, they run out of ammo quick too lol
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 08, 2012, 06:45:24 AM
sprog , its not that i dont think your capable
 ,but copying trylobots style is going to be quiet hard.
if you zoom in to his sprites, you can see that there is soo much detail in them.
his colouring and lighting is amazing.

i wish you good luck ,but i fear you might not succeed in completly make them as good as he does it.
to give you a hint (if you dont allready know it)

the lights he uses can easily be made with paint.net by placing the colour of your choice on a transparant area.
you select a 3x3 area around it and stretch it to the size of your liking.
now copy it and paste it in another layer above the point you want the light to be.
compress the two layers together and you got the light fixed :)

remember if you have any questions just ask. :)
(if you have any ;))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 06:53:54 AM
happy, how do you like the new mission? :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 08, 2012, 07:20:31 AM
Maybe a little bit early for starting making planets but here's a sneak peek:
(http://i.imgur.com/vOyXQ.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 08, 2012, 07:31:52 AM
happy, how do you like the new mission? :3

i am going to play it now.
last time there were a few errors so i had to delete the new mission to start the game.

@messiah

Nice!!  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 07:42:39 AM
happy, how do you like the new mission? :3

i am going to play it now.
last time there were a few errors so i had to delete the new mission to start the game.

@messiah

Nice!!  :D

Just delete your entire folder and download the latest :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 07:56:10 AM
sprog , its not that i dont think your capable
 ,but copying trylobots style is going to be quiet hard.
if you zoom in to his sprites, you can see that there is soo much detail in them.
his colouring and lighting is amazing.

i wish you good luck ,but i fear you might not succeed in completly make them as good as he does it.
to give you a hint (if you dont allready know it)

the lights he uses can easily be made with paint.net by placing the colour of your choice on a transparant area.
you select a 3x3 area around it and stretch it to the size of your liking.
now copy it and paste it in another layer above the point you want the light to be.
compress the two layers together and you got the light fixed :)

remember if you have any questions just ask. :)
(if you have any ;))

Cheers dude
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 08, 2012, 07:57:12 AM
i played it

a couple of things

the harrier
the mounts on the side of the harrier should have a larger turning angle as i allready told in his description.
lets say something like 120 degrees. also the weapons placed on it should have longer range.
the weapons that are now on it cant hit *** just because everything is faster than him.
one more thing i think the maneavrability should be lower since it is a long ship with no thrusters on his sides.

the peregrin
well i guess you listen to good to me, but this is one of the only independed ships that isnt fast.
instead it got 3 medium mounts on it or 1 was large and 2 medium i dont know anymore, :/
but now 2 of them are small. :/
so i would say decrease maneavrability and speed ,but increase the mounts.


with the other ships you did a great job.
the fearians are fighters? really? xD
i made them to be frigets but yea there quiet small.
i like them to be fighters :P there nice.

something about the weapons placed on it? i dont know.
they all got lots of firepower against fighter and missle treats ,but nothing against shields.
i tried a simulation with a lot of them ,but i couldnt even get one shield down.
so maybe change that.

overall good job ,but try to look at my post while making the coding (if you made the coding :) )
it could help and if you disagree with something in the description just tell me and we'll figure it out.


edit: ow one more thing
the shield radius of the buzzard is too small.
he still gets hits from missles when shield is online and facing the right direction

edit2: i got to admit the harrier is a capital crusher now.
took trylobots 2 biggest ships and both i defeated in a matter of seconds.  :D

edit of edit 2: ik know why. the mounts on the side should be medium large medium large medium medium. not 5 times large
there are also 6 mounts on the side not 5. one on the end nearest to the engines.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 08:13:49 AM
Which mounts on the peregrine where to small?

Also, glad that you liked the rest! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 08:19:09 AM
I can always make them detailed-ish, then give them to him to polish them off
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 08, 2012, 08:19:42 AM
I can always make them detailed-ish, then give them to him to polish them off
good idea
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 08, 2012, 08:22:01 AM
Which mounts on the peregrine where to small?

Also, glad that you liked the rest! :D
the two on the sides wich have pd now. they should be medium mounts
and the one in the back should be large.

with the herrian. the mounts on the side should be from top to bottum medium large medium large medium medium( the last one you forgot. it partly hidden). they should have a bigger turning angle (now i get beaten by destroyers) and the ship is less maneavrable.(speed is perfect)

and give them more kinect weaponry

ow wait another thing!
the pelican is a transport ship (cargo to be precise)
it has two mounts less than you gave him. those to on the front. (you placed them on the lamps :D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 08:23:53 AM

the two on the sides wich have pd now. they should be medium mounts
and the one in the back should be large.

with the herrian. the mounts on the side should be from top to bottum medium large medium large medium medium( the last one you forgot. it partly hidden)

Hmm. Would you mind if i changed the forward two small missiles on the peregrine to medium missile? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 08:24:38 AM
Hey upgrade, did you check mah ship to see if it all works?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 08, 2012, 08:26:01 AM

Hmm. Would you mind if i changed the forward two small missiles on the peregrine to medium missile? :D

nope and check my post again cause i made some slight changes
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 08:30:23 AM
Hey upgrade, did you check mah ship to see if it all works?

Not yet, trying to get all this new stuff to work first XD

Will do it soon, though ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 08:32:11 AM
Hey upgrade, did you check mah ship to see if it all works?

Not yet, trying to get all this new stuff to work first XD

Will do it soon, though ;)
Lol no worries, I'm being taught how to integrate it within the game :D, I plan on making a "Noobs guide to modding!"
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 08, 2012, 08:34:38 AM
ehm i found another thing  :P

you should make a lot of mouns universal as said in earlier posts.
this because independeds like versality of there ships.
could you please change that.
most mounts should be universal.
only some for example the 8 small mounts on the osprey should be missle
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 08:45:44 AM
~Thread is started, Feel free to pm me anything i could add on or change etc
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 08:52:13 AM
ehm i found another thing  :P

you should make a lot of mouns universal as said in earlier posts.
this because independeds like versality of there ships.
could you please change that.
most mounts should be universal.
only some for example the 8 small mounts on the osprey should be missle

Yeah, i'll get around doing that. Thanks for the feedback! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 08, 2012, 08:54:14 AM
Here's the planet in-game: http://i.imgur.com/My7sS.png
And here's the texture: http://i.imgur.com/xbw9B.jpg

Edit: I will fix the polar area.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 08:55:46 AM
Here's the planet in-game: http://i.imgur.com/My7sS.png
And here's the texture: http://i.imgur.com/xbw9B.jpg

Edit: I will fix the polar area.
I love it!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 08, 2012, 09:06:40 AM
nice!
creator of planets !
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 08, 2012, 11:48:16 AM
Epic!  I want to see some ore-rich planets for the Ferrus to mine. ;D
And I think this thread is officially the most commented thread on the forums. ;D
Beat the last two threads by almost 500 posts.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 08, 2012, 11:50:42 AM
Can someones explain this about modding? Can we invent new features in the mod?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 08, 2012, 11:52:01 AM
Can someones explain this about modding? Can we invent new features in the mod?
Erm...invent new features?  If WarStalker was able to put in quests for players, I'm pretty sure anything is possible. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 11:54:40 AM
Epic!  I want to see some ore-rich planets for the Ferrus to mine. ;D
And I think this thread is officially the most commented thread on the forums. ;D
Beat the last two threads by almost 500 posts.

Oorah to that, miner! ;D

(You know, instead of marine, I'll just say for Whatever faction you have allegiance to.. :D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 11:55:12 AM
Also, how's feedback coming for the new ships? And where's that new video? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 08, 2012, 11:56:48 AM
I mean can we for example make so you can buy stuff from fleets? Or maybe something similair to crafting?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 08, 2012, 12:00:59 PM
I mean can we for example make so you can buy stuff from fleets? Or maybe something similair to crafting?
A-hmmm.....Well, with some proper campaign editing, I'm sure we can do that.  But what in the universe would one craft?  Turn a Tarsus into a Condor?  A Buffalo into it's crappy cousin?  Maybe weapons?  Who knows, maybe you could craft some special weapons (like the tesla destroyer) if you have enough materials in your inventory.  But then we'd have to make a new crafting gui, and all that stuff.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 12:14:37 PM
Agree with The Soldier.

I also had an idea of a new faction, a faction which had low-tech stuff, but they could shape-shift themselves into an second form, which, shall we say, was some kind of bird(s)? You guys like it? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 08, 2012, 12:26:23 PM
I think we've got to lay off on the factions for now, start polishing the current ones in preparation for campaign.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 12:33:22 PM
Just a new one? We still need ten, remember? And well, now we only have 9 factions (starfarers included :D)

So this one would be a welcoming faction to the fray. Or? :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 08, 2012, 12:53:50 PM
What if you got minerals after certain fights and later could use them in a factory or something to create guns and ships?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 02:37:33 PM
That'd require an more fleshed-out game version, but It's certainly do-able. Also, please post your mission results here :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 08, 2012, 02:49:28 PM
I'm in the middle of making a mercury like planet, so I won't be playing til tomorrow probably.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 02:50:32 PM
I'm in the middle of making a mercury like planet, so I won't be playing til tomorrow probably.

Good luck! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 08, 2012, 03:07:48 PM
In the meantime here's the better version of the planet now called Divari (The Starfarers home planet):
(http://i.imgur.com/jzQdr.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 03:18:52 PM
Hmmm. The planet names for a few systems ate already set in the codex, bit I'm loving your work! Keep it up! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 08, 2012, 03:29:37 PM
What if you got minerals after certain fights and later could use them in a factory or something to create guns and ships?
Well, you could code it in that if you have enough have of one item, that item will appear in a special place (maybe a station) and you could buy it.  But how to get rid of the items?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: maffo on June 08, 2012, 03:34:49 PM
Sorry for being inactive for quite a while, i just hadnt my mind set to starfarer for the time, if there is any coding/loring/map-creating/descriptions to be done, beep me up
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 03:41:04 PM
What if you got minerals after certain fights and later could use them in a factory or something to create guns and ships?
Well, you could code it in that if you have enough have of one item, that item will appear in a special place (maybe a station) and you could buy it.  But how to get rid of the items?

Invent a clever way to use the remove commands, or use one of the existing ones :3

Also, Maffo, you can always invent some lore for a faction of bird shape-shifters. (They are humans, but can shift onto birds - my original idea :3)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: maffo on June 08, 2012, 03:46:43 PM
Ohw my, im going to think about that on my work tomorrow morning, and now sleeping
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 03:56:00 PM
Ohw my, im going to think about that on my work tomorrow morning, and now sleeping

But you like the idea? :)


EDIT: Do you guys like the idea for that faction? :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 02:35:22 AM
Someone call for a heavy capital ship? :P
Calamar Heavy Capital:
Mk1
(http://i.imgur.com/Q0bOd.png)

Mk2
(http://i.imgur.com/oIrD3.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 09, 2012, 03:06:00 AM
Someone call for a heavy capital ship? :P
Calamar Heavy Capital:
Mk1
(http://i.imgur.com/Q0bOd.png)

Mk2
(http://i.imgur.com/oIrD3.png)

nice job copying his style. :)
you can still see that there not his, but they look good.
only one thing. shouldnt you post this in the submissions thread?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 03:06:36 AM
*** :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 09, 2012, 03:19:03 AM
*** :P
xD we'll forgive you.
just watch out for karma
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 03:30:57 AM
*** :P
xD we'll forgive you.
just watch out for karma
Oops :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Shoat on June 09, 2012, 04:19:54 AM
Spoiler
Someone call for a heavy capital ship? :P
Calamar Heavy Capital:
Mk1
(http://i.imgur.com/Q0bOd.png)

Mk2
(http://i.imgur.com/oIrD3.png)
[close]

Green+purple looks so much more badass than orange+teal.

I'd ask to change the color theme of the entire faction to that, but I know that'd be a *** ton of work...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 04:20:54 AM
I could still do it if i was given the graphics of each ship, its just changing the hue :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 04:22:03 AM
Spoiler
Someone call for a heavy capital ship? :P
Calamar Heavy Capital:
Mk1
(http://i.imgur.com/Q0bOd.png)

Mk2
(http://i.imgur.com/oIrD3.png)
[close]
.....Green+purple looks so much more badass than orange+teal....
My thoughts exactly, It's more diverse of a colour scheme, as far as i have found that is
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 05:17:05 AM
Okay, Upgrade, I need a status report as to what needs developing for the next mission. Today people we need to make some more progress, I fear we are falling behind :/. I'll start cranking out ship sprites, If someone could add more details where needed that'd be great, We need some more weapons too and i want the space monster done :D. Let's get to work
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 05:32:09 AM
Yeah. I got NikolaiLev to do a review for us (through pm :D), and according to it, we have to bring up the netfhammer and hit our weapons with it. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 09, 2012, 05:50:42 AM
...bring up the netfhammer and hit our weapons with it. :)
Hmmm?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 05:52:19 AM
Just lemme post his review here :)


Well, I've looked at the mod and fiddled with the weapons and ships for a half an hour or so.  So, first impressions.

From what I've seen, the ships look mostly fine.  But the weapons are absolutely batshit insane.  I don't know where to start, these things are ridiculous.  I could go on for hours, but from what I've seen the only ones that are fine at all are the heavy ballistic ones, which I didn't test very much.  The strike chaingun is ridiculous, the metal storm is bonkers, the other weapons are far too efficient... the Thunder MIRVs are just all around Too Good, even though it's an appealing concept.

By the way, have you tried making use of keptin's Balance Suite thing?  It's certainly done a great deal of good for Uomoz's mod, but I'm not sure it has a function for weapons (though it ought to.)

I was also disappointed at the lack of campaign integration, as I'm far more interested in campaign stuff than missions (since it's your own fleet that you build up and have experiences with.)

The ships are kinda uninteresting to me, but that's just me.  I like the Warhawk ones though.

Sorry that my feedback isn't as shimmering as it was with other mods.  I'd like you to keep in mind that this mostly comes up to personal taste (except for the weapon balances.)  Comprehensive balance feedback is much easier to do in the context of a campaign as well, since you're making choices on what to put in your fleet, and so it's much more natural to pick apart what's good at what and how.  I'll be playing around with the mod more, and I'll give a more thorough analysis on the ships and experiences in the missions.


Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 09, 2012, 06:01:02 AM
I don't really think we should change the colour scheme of the sidus dim since they're a corp and technically the bad guys so green and orange fits better than blue and green.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 06:02:24 AM
I don't really think we should change the colour scheme of the sidus dim since they're a corp and technically the bad guys so green and orange fits better than blue and green.

I fully agree!

So, what do you think of the review? A lot to learn from it? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 09, 2012, 06:17:52 AM
I guess the weapons could get some nerfs. And also I think we should create a small demo of it in campaign as long as it doesn't take up too much time.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 06:20:57 AM
I guess the weapons could get some nerfs. And also I think we should create a small demo of it in campaign as long as it doesn't take up too much time.

I guess we could always create the first little system (the CAELUS system?).

But i'll need another coder and scripter to cover me here. Anyone up for the task? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 09, 2012, 06:23:57 AM
If I get teached I could maybe help, I somewhat know how to add planets.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 09, 2012, 06:28:09 AM
I think all of this conversation should belong in the submissions place.  this thread is really for the rest of the community to say what they think of the mod, right?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 06:37:30 AM
I think all of this conversation should belong in the submissions place.  this thread is really for the rest of the community to say what they think of the mod, right?

Yeah, i agree. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 07:16:38 AM
Should we make a campaign demo now so that people may get an taste for what's coming? :D

EDIT: If we are, i'll need a second scripter with me, so that i'm not forever alone ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 09, 2012, 07:25:46 AM
Should we make a campaign demo now so that people may get an taste for what's coming? :D

EDIT: If we are, i'll need a second scripter with me, so that i'm not forever alone ;D
Meh, I'll try.  Gimmi a few planets and the layout, and I'll give it a shot. ;D
We'll need to find out fleet composition next.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 07:37:01 AM
Try with TheMessiah, he's our offical planet maker! :D

Also, we need to have a way of quick contact. Have skype? :)

(Since we're going for heavier stuff now, you know ;))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 09, 2012, 09:25:28 AM
Just lemme post his review here :)


Well, I've looked at the mod and fiddled with the weapons and ships for a half an hour or so.  So, first impressions.

From what I've seen, the ships look mostly fine.  But the weapons are absolutely batshit insane.  I don't know where to start, these things are ridiculous.  I could go on for hours, but from what I've seen the only ones that are fine at all are the heavy ballistic ones, which I didn't test very much.  The strike chaingun is ridiculous, the metal storm is bonkers, the other weapons are far too efficient... the Thunder MIRVs are just all around Too Good, even though it's an appealing concept.

By the way, have you tried making use of keptin's Balance Suite thing?  It's certainly done a great deal of good for Uomoz's mod, but I'm not sure it has a function for weapons (though it ought to.)

I was also disappointed at the lack of campaign integration, as I'm far more interested in campaign stuff than missions (since it's your own fleet that you build up and have experiences with.)

The ships are kinda uninteresting to me, but that's just me.  I like the Warhawk ones though.

Sorry that my feedback isn't as shimmering as it was with other mods.  I'd like you to keep in mind that this mostly comes up to personal taste (except for the weapon balances.)  Comprehensive balance feedback is much easier to do in the context of a campaign as well, since you're making choices on what to put in your fleet, and so it's much more natural to pick apart what's good at what and how.  I'll be playing around with the mod more, and I'll give a more thorough analysis on the ships and experiences in the missions.




thank you ^ ^
i made the warhawk ships :D

i guess after this feedback we should make some more ships that resemble to the vanilla ships.
the warhawks/independed ships look a lot more like the standart ships than the others.
i also kinda agree with him ,although this is stricktly my opinion.
the other ships are nice and all( they look really good and detailed) but i dont really like the art-style :/
but as i allready said this is purely my opinion.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 09, 2012, 10:10:20 AM
Try with TheMessiah, he's our offical planet maker! :D

Also, we need to have a way of quick contact. Have skype? :)

(Since we're going for heavier stuff now, you know ;))

ehm you all seems so stressed out is there a deadline i need to know of?
i think we can best calm down. otherwise we might lose quality.
i dont say you shouldnt use skype ,but come on people!
this mod is something big. you cant rush it!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 09, 2012, 10:52:48 AM
I CAN'T DO THIS MAP ANYMORE!!!
 :-\
This is killing me.  WAYY too much work for just me to do, and that's just the map of the sector, not even getting into the fleets.  I'm sorry, but my mind just can't handle the epicness of the system.  I can still do weapons, thankfully.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 11:34:15 AM
Ok, The Soldier, upload the campaign stuff you've done in the campaign folder in dropbox so i can continue :D

Also, people, expect basic campaign integration for DEMO 4 :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 11:49:05 AM
How many people have exactly tried this mod out? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Vandala on June 09, 2012, 11:57:45 AM
I want to but currently I'm experiencing glitches due to my own updates so I can't right now.

I have looked throe the files and have to say that I'm underwhelmed in terms of ship count, I had expected more of them.

There are also ships that look rather fuzzy, I had not expected such ships to be included, unless those are just placeholders.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 12:03:39 PM
Ok, The Soldier, upload the campaign stuff you've done in the campaign folder in dropbox so i can continue :D

Also, people, expect basic campaign integration for DEMO 4 :)
Sweet, And maybe ill get to work on a better outpost class station for the sidius dim to fight? Armed with a ton of heavy weapons, A hell of a load of armor and hp. Sound good?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 12:04:39 PM
I want to but currently I'm experiencing glitches due to my own updates so I can't right now.

I have looked throe the files and have to say that I'm underwhelmed in terms of ship count, I had expected more of them.

There are also ships that look rather fuzzy, I had not expected such ships to be included, unless those are just placeholders.

Ships that look fuzzy are not to be integrated. Those are just remains from pre-release and i forgot to remove them, that's all ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 12:06:34 PM
Ok, The Soldier, upload the campaign stuff you've done in the campaign folder in dropbox so i can continue :D

Also, people, expect basic campaign integration for DEMO 4 :)
Sweet, And maybe ill get to work on a better outpost class station for the sidius dim to fight? Armed with a ton of heavy weapons, A hell of a load of armor and hp. Sound good?

Sounds good, yeah. We'll try to get the campaign tech demo out soon[TM] but i cannot promise anything until we are satisfied with the looks of the tech demo ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 12:17:11 PM
Guys, off topic but, I could to with help with my new in depth tutorial on modding starfarer
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 01:00:40 PM
Updated OP. Our team urgently need a skilled coder, as i cannot do all the work myself! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: maffo on June 09, 2012, 01:18:33 PM
Hi im maffo, and i can code fairly okay, if you want me on the team, please contact me
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 01:20:02 PM
Hi im maffo, and i can code fairly okay, if you want me on the team, please contact me

Aren't you already on the team?

Guess i am being trolled? >_<
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: maffo on June 09, 2012, 01:22:10 PM
Im just stating i am free, and you should look inside the team first man, you took mah jobs!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 01:23:34 PM
Im just stating i am free, and you should look inside the team first man, you took mah jobs!

Well, can you script .java files by hand to help me out? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: maffo on June 09, 2012, 01:27:51 PM
eeehm, no, that i cannot, unfortunatly(goes back inside after running out)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 01:30:44 PM
Well, those are the people i need :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 02:26:53 PM
I'll give it a blast, give me an example and ill learn the coding from it, what each piece does etc
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 02:28:35 PM
I can't give you a full, comprehensible tutorial since i'm so sleepy now and it's getting late here, but you could always ask alex, or trylobot. Heard he's good at it 8)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 02:29:28 PM
I can't give you a full, comprehensible tutorial since i'm so sleepy now and it's getting late here, but you could always ask alex, or trylobot. Heard he's good at it 8)
I shall ask
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 02:34:38 PM
Go ahead :)

If you eventually learn how to, you're more than welcomed as my apprentice ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 02:37:29 PM
Go ahead :)

If you eventually learn how to, you're more than welcomed as my apprentice ;D
Sounds good :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Uomoz on June 10, 2012, 03:40:53 AM
(http://i.imgur.com/6671K.png)

Now to fill this with puny fleets.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 03:43:19 AM
:o
Uomoz, I'm promoting you to second in command scripter. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Uomoz on June 10, 2012, 03:52:51 AM
You gave me the campaign from *scratch* man. I have no idea what put in. I can't go random!

EDIT: I placed the work I did till now in the Dropbox, I have to do other things atm.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 03:58:17 AM
Yeah, I know. I'll eventually give you the .faction files so that you cab go hog wild on the map with fleets. :)

Sounds good? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Uomoz on June 10, 2012, 04:04:12 AM
Yeah, campaign implementation is meaningless without fleet compositions AND spawn files ( I need to know at least who's the underdog\boss\pirate in the system).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 10, 2012, 04:24:53 AM
Well the Sidus Dim and the Caelus Defence Force have the biggest fleets.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 04:29:29 AM
Well the Sidus Dim and the Caelus Defence Force have the biggest fleets.

But the starfarers are the strongest in this system. I have yet to make their ships, though ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 10, 2012, 05:57:51 AM
But the starfarers are the strongest in this system. I have yet to make their ships, though ;)
They USED to be.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 06:03:06 AM
But the starfarers are the strongest in this system. I have yet to make their ships, though ;)
They USED to be.

Yeah, correct, they USED.to be. This is their home system, though, and they still remain a dominant influence here, but in the other systems, they are less so.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 10, 2012, 06:15:26 AM
i guess the independeds and the collectors will be the underdogs atm
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 06:18:33 AM
i guess the independeds and the collectors will be the underdogs atm

Should the independents have a station in this system?

Also, I have perfect sprites for the pirate faction ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 10, 2012, 06:19:23 AM
Don't forget the ferrians.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 06:20:59 AM
Don't forget the ferrians.

The Soldier is making fine sprites for them :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 10, 2012, 06:35:40 AM
Should the independents have a station in this system?
A-hmmm.....yes, they should.  Probably near one of the habitable planets, maybe Gawa?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 10, 2012, 10:05:39 AM
Should the independents have a station in this system?
A-hmmm.....yes, they should.  Probably near one of the habitable planets, maybe Gawa?
i should say they will have a station but not near a planet since the independeds dont own a planet.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 10, 2012, 10:39:18 AM
OK, how about on the starfarer's moon? ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 11:00:51 AM
Guys, i'm currently making a pirate faction! Wohoo! Also, wish me luck with campaign integration! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Xareh on June 10, 2012, 11:01:18 AM
Gimme faction count.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 11:10:02 AM
The Sidus Dim
The Caelus Defence Force
The Outlanders
The War Hawks
And/or The Independents
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Tholian Directive
Pirates


Not sure if there will come more.....

:D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Xareh on June 10, 2012, 11:11:10 AM
The Sidus Dim
The Caelus Defence Force
The Outlanders
The War Hawks
And/or The Independents
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Tholian Directive
Pirates


Not sure if there will come more.....

:D
So, 10 factions (or nine without farmers) which means you've filled your estimate quota.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 11:12:05 AM
Yeah, the estimated quota for now........

;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Xareh on June 10, 2012, 11:13:46 AM
Yeah, the estimated quota for now........

;D

I'd expect quite a crashy game if you add a few more, he says knowing nothing of Java or Starfarer's code.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 11:25:02 AM
too many factions will never crash the game >_>
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Xareh on June 10, 2012, 11:25:42 AM
too many factions will never crash the game >_>
9001 would
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 11:32:55 AM
Yeah, but we ain't going to have 9001 factions.

Only 9000 ;D

Well, you get my point, right? >_>
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 10, 2012, 11:39:51 AM
The Sidus Dim
The Caelus Defence Force
The Outlanders
The War Hawks
And/or The Independents
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Tholian Directive
Pirates


Not sure if there will come more.....

:D

dont forget the collectors!
i made another sprite for them (look in the submissions thread)
they just dont have any lore atm ):
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 10, 2012, 11:48:46 AM
The Sidus Dim
The Caelus Defence Force
The Outlanders
The War Hawks
And/or The Independents
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Tholian Directive
Pirates


Not sure if there will come more.....

:D
I believe you're missing one. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 11:50:02 AM
Yeah, a few are missing there ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 12:28:11 PM
A question here guys, how many planets would you feel we need in this system? Currently, we've got four.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 10, 2012, 12:29:55 PM
Which planets do we have?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 12:31:09 PM
Can't Remember the names off the bat, but let's just say we have four ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Xareh on June 10, 2012, 12:32:34 PM
Can't Remember the names off the bat, but let's just say we have four ;D

make it sixty three
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 10, 2012, 12:34:09 PM
Have you added the Asteroid Belt with the Ferrian's Large Orbital Station?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 12:38:53 PM
Have you added the Asteroid Belt with the Ferrian's Large Orbital Station?
Not yet, though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 10, 2012, 01:17:55 PM
He's got Divari, Eudora, Rakos, and Magni, and the Asteroid Belt.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 10, 2012, 03:15:35 PM
69th page, lol im so childish
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 10:19:49 PM
Page 70 now, and the stuff in that folder, that's Uomoz that made it! I'm just responsible for the fleets and factions ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 11, 2012, 06:12:11 AM
Page 70 now, and the stuff in that folder, that's Uomoz that made it! I'm just responsible for the fleets and factions ;D
EPIC :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 11, 2012, 08:57:28 AM
Ah, Uomoz is working for us?  what have you bribed him? ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 11, 2012, 09:05:22 AM
*talks hyperactivley* No, no i have not bribed him, why do you think such thoughts? Why? Why? Why? WHY?


Ofcourse i haven't bribed him. Only, shall we say.... Persuaded him..

*Begins to laugh like a madman*
https://www.youtube.com/watch?v=nhnygLQ4Ar4
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 11, 2012, 12:39:14 PM
What planets needs making?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: robokill on June 11, 2012, 05:03:37 PM
I'm up for testing as a D class also I dig up forum stuff for ya ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 11, 2012, 10:22:29 PM
Good! We're going to internally inside the Dev team finish off a campaign tech-demo very soon! Maybe even today! But then that's only for us devs ;)

And then follows a few hours of testing and re-balancing before we release it to the public :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 12, 2012, 03:14:03 AM
Good! We're going to internally inside the Dev team finish off a campaign tech-demo very soon! Maybe even today! But then that's only for us devs ;)

And then follows a few hours of testing and re-balancing before we release it to the public :)
Shall play the crap out of it when I get home
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 12, 2012, 12:13:35 PM
Uh-ra, buddy. ;D
Can the developers of each faction have a say in fleet composition?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Xareh on June 12, 2012, 12:17:05 PM
We're going to internally inside

Wut?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 12, 2012, 12:22:57 PM
We're going to internally inside

Wut?

Admittedly, I failed there. XD
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 12, 2012, 12:23:29 PM
Uh-ra, buddy. ;D
Can the developers of each faction have a say in fleet composition?

Ofcourse. Just say away! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 12, 2012, 03:20:31 PM
OK, I'll just edit the Ferrus in the DB.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Legacy on June 12, 2012, 03:30:57 PM
Hey guys i saw you needed a weapons spriter. I have never done any of this but i can try if you guys want. Since i think your mod is awesome i will be willing to help. Im not sure what programs to use so i guess reply back if you need me or you dont etc.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 12, 2012, 03:34:38 PM
Hey guys i saw you needed a weapons spriter. I have never done any of this but i can try if you guys want. Since i think your mod is awesome i will be willing to help. Im not sure what programs to use so i guess reply back if you need me or you dont etc.
Well, it depends on how you feel about spriting and how good you think you are.  I started off with fighters, which is why I can make some decent weapons sprites (smaller = better, for me at least).  Start off making some other spites to get used to it, or you can jump right in and show me a few pieces of work. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Legacy on June 12, 2012, 04:12:07 PM
the thing is im not sure which programs im supposed to use or how i get the grid thing up for pixel spriting. Which ones do you use?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 12, 2012, 04:39:14 PM
the thing is im not sure which programs im supposed to use or how i get the grid thing up for pixel spriting. Which ones do you use?
Paint.NET, it's simple and free.  Or you can use just about any other program that supports transparency.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Legacy on June 12, 2012, 06:50:45 PM
ok so i have finally got paint.net and is there any way that you can increase the grid size or what is the pixels/inc or cm you use?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 12, 2012, 07:09:50 PM
ok so i have finally got paint.net and is there any way that you can increase the grid size or what is the pixels/inc or cm you use?
I didn't change anything when I started up.  Just loaded up a sprite and starting making stuff. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 13, 2012, 02:24:08 AM
you could redo my fighter sprites in the submissions thread :)
just for practise and to make them better. :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 13, 2012, 10:20:31 AM
Guys, welcome our newest team member aboard: Muffel

:D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Xareh on June 13, 2012, 10:26:46 AM
Meh. Might as well sign up for D-Class personnel... but I can't give logs, so that's screwed...


...unless you want opinions on balance etc. That I can do.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 13, 2012, 10:37:04 AM
Meh. Might as well sign up for D-Class personnel... but I can't give logs, so that's screwed...


...unless you want opinions on balance etc. That I can do.

Opinions on balance is what we want, yeah! You can give us feedback for this demo, but i've got quite comprehensive feedback covered from NikolaiLev for this demo. You can wait until DEMO 4, but you could always give us a comment for this demo. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Xareh on June 13, 2012, 10:37:44 AM
Meh. Might as well sign up for D-Class personnel... but I can't give logs, so that's screwed...


...unless you want opinions on balance etc. That I can do.

Opinions on balance is what we want, yeah! You can give us feedback for this demo, but i've got quite comprehensive feedback covered from NikolaiLev for this demo. You can wait until DEMO 4, but you could always give us a comment for this demo. :D
Downloading then.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Xareh on June 13, 2012, 11:22:07 AM
Hmm... I'll definitely check out DEMO 4 as it has piqued my interest, but something doesn't feel right about the current ships.

My personal guess is the lack of unique weaponry, but, ah well. Tis only DEMO 3.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 13, 2012, 11:38:28 AM
Oh, DEMO 4 surely will be awesome!

It's just this error that has me startled! >:(

Code
17895 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Parsing compilation unit "[email protected]"
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:180)
at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:158)
at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:192)
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:157)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: Source file "data/scripts/world/corvus/Corvus.java" does not declare class "data.scripts.world.corvus.Corvus"
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:165)
... 7 more
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Xareh on June 13, 2012, 11:45:38 AM
Oh, DEMO 4 surely will be awesome!

It's just this error that has me startled! >:(

Code
17895 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Parsing compilation unit "[email protected]"
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:180)
at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:158)
at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:192)
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:157)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: Source file "data/scripts/world/corvus/Corvus.java" does not declare class "data.scripts.world.corvus.Corvus"
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:165)
... 7 more
Me see janino in there, a lot. Me no know code, but me think dat meen it be janinobug.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 13, 2012, 11:46:31 AM
Nope, solved that one now though.

Got another error down my throat...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 13, 2012, 11:48:42 AM
Wait, Demo 4?  That's not even in the DB. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 13, 2012, 11:51:35 AM
Wait, Demo 4?  That's not even in the DB. ;D

Nope, but i'm trying to build it ;D

So far, i've been trying to do work on a Sidus Dim spawn point, alongside with convoys. Keeps crashing at me! >:(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Muffel on June 13, 2012, 12:44:33 PM
Just want to say hi, I'm the new weapon spriter. Also, first forum post, wuhu.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 13, 2012, 03:02:11 PM
Quote
17793 [Thread-6] INFO  com.fs.profiler.Profiler  - ID     Calls   Duration    Percent
17794 [Thread-6] INFO  com.fs.profiler.Profiler  - --------------------------------
17795 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
   at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Compiling unit "data/scripts/world/corvus/Corvus.java"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:205)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:157)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File data/scripts/world/corvus/Corvus.java, Line 30, Column 35: No applicable constructor/method found for actual parameters "com.fs.starfarer.api.campaign.SectorAPI, com.fs.starfarer.api.campaign.StarSystemAPI, int, int, com.fs.starfarer.api.campaign.SectorEntityToken"; candidates are: "data.scripts.world.corvus.SidusDimSpawnPoint(com.fs.starfarer.api.campaign.SectorAPI, com.fs.starfarer.api.campaign.LocationAPI, float, int, com.fs.starfarer.api.campaign.SectorEntityToken, com.fs.starfarer.api.campaign.SectorEntityToken)"
   at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:9014)
   at org.codehaus.janino.UnitCompiler.findMostSpecificIInvocable(UnitCompiler.java:6714)
   at org.codehaus.janino.UnitCompiler.invokeConstructor(UnitCompiler.java:5695)
   at org.codehaus.janino.UnitCompiler.access$6900(UnitCompiler.java:104)
   at org.codehaus.janino.UnitCompiler$11.visitNewClassInstance(UnitCompiler.java:2875)
   at org.codehaus.janino.Java$NewClassInstance.accept(Java.java:2922)
   at org.codehaus.janino.UnitCompiler.compileGet(UnitCompiler.java:2890)
   at org.codehaus.janino.UnitCompiler.compileGetValue(UnitCompiler.java:3897)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:1571)
   at org.codehaus.janino.UnitCompiler.access$1600(UnitCompiler.java:104)
   at org.codehaus.janino.UnitCompiler$5.visitLocalVariableDeclarationStatement(UnitCompiler.java:876)
   at org.codehaus.janino.Java$LocalVariableDeclarationStatement.accept(Java.java:1771)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:888)
   at org.codehaus.janino.UnitCompiler.compileStatements(UnitCompiler.java:914)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:1999)
   at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:789)
   at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:770)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:464)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:357)
   at org.codehaus.janino.UnitCompiler$3.visitPackageMemberClassDeclaration(UnitCompiler.java:312)
   at org.codehaus.janino.Java$PackageMemberClassDeclaration.accept(Java.java:770)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:319)
   at org.codehaus.janino.UnitCompiler.compileUnit(UnitCompiler.java:288)
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:203)
   ... 5 morecodehaus.janino.UnitCompiler.compileGet2(UnitCompiler.java:3673)
   at org.


This error is bogging the hell out of me! >:(

Can't figure out the reason as to why.

The code which it says the error is in (In pastebucket) http://www.pastebucket.com/2394
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 13, 2012, 06:04:45 PM
Just want to say hi, I'm the new weapon spriter. Also, first forum post, wuhu.
Welcome to the mod team, buddy. ;D
You'll be under my command (depending on which team you're put on) or maffo's, so good luck!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Legacy on June 13, 2012, 06:39:24 PM
so umm i have made some sprites and when i look at them they are terrible. :/ So i guess i will just test the game for bugs and balancing issues. Sorry peoples.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 13, 2012, 10:22:49 PM
so umm i have made some sprites and when i look at them they are terrible. :/ So i guess i will just test the game for bugs and balancing issues. Sorry peoples.
dont give up!
if you want i can help you imrpove them.
maybe you can start a new thread to show your work and get comments.
if you really want to sprite then there always a way to learn it!
if you really  think your not capable you can always start off with kitbashes or battleship forever,
but dont give up that easy!

@upgradecap
when will the campaign demo be downloadable for us (spriters, coder ,lore people ...)?
is it after you solved that error?

@every coder we have.
the collector sprites are done (or at least if there aint any comments on them anymore)
so feel free to code them and put them in. (this means: Go code my sprites or your fired! )
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Muffel on June 13, 2012, 11:18:05 PM
Just want to say hi, I'm the new weapon spriter. Also, first forum post, wuhu.
Welcome to the mod team, buddy. ;D
You'll be under my command (depending on which team you're put on) or maffo's, so good luck!
On the first page it says I'm in team one, so I guess under your command.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Aratoop on June 14, 2012, 06:41:35 AM
 I know it's late, but can I ask what file the heavy metal battle music is? It really (for me) doesn't fit the theme of battles :p
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 14, 2012, 06:52:57 AM
I know it's late, but can I ask what file the heavy metal battle music is? It really (for me) doesn't fit the theme of battles :p
i have to agree with you. i dont really like the music in the battles although this is just my personal opinion
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 06:54:30 AM
Is it the one with guitar only, mostly rock? Yeah, I'll remove that one for DEMO 4, infact; I have already removed it. Added a track for campaign travel aswell, though even I'm still stuck on the Sidus Dim spawns. Oh well.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Aratoop on June 14, 2012, 06:57:38 AM
Could you tell me the names of the files? I like the soviet one but it's the one with the rock I want to remove. And I don't know what the names of any of the music is s I could accidentley remove the menu music :p. Something \i don't want to do...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 07:09:48 AM
Please post the music you don't like here, as I'm not Sure which one you don't like now...


You can open the music tracks which are in the sounds/music folder with any audioplayer and then just say the name of he one you don't like.

Actually, if you remove something fron there, there's a very high chance you'll crash your game.


Wait, let me guess. It's a song called grinder, right?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Aratoop on June 14, 2012, 09:15:53 AM
The one I enjoy is the C&C one :). The other one is the bad one (imo)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 09:22:07 AM
But which one is it ???
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Aratoop on June 14, 2012, 09:30:07 AM
I've no idea :p. It's a battle music and it's not grinder... :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 09:57:43 AM
Is it perhaps Hell March 3? Or is it Soviet: Up yours? Those are the only two other battletracks in.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Aratoop on June 14, 2012, 10:12:47 AM
 It might be from another mod but I didn't hear it until demo3...
 It's the one that immediately starts with  heavy metal. I've no idea about it's name...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 10:20:51 AM
Oh, that one. I'll go ahead and remove it.

You mean this one: http://www.youtube.com/watch?v=yzKq1QCiCvw?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Aratoop on June 14, 2012, 10:26:47 AM
 Yup, that's it.  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 10:43:34 AM
Yeah, that's the one i recently removed ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 14, 2012, 10:53:19 AM
Still can't get the spawns to work?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Xareh on June 14, 2012, 10:55:25 AM
Yeah, that's the one i recently removed ;)
holy hell... that was intense.
And yes, that is what she said.
Hmm... I wonder... Shellshock instrumental...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 11:00:41 AM
Still can't get the spawns to work?

No success. I've asked a guy who knows java very well (he who creates that economy mod ;)) but so far, he hasn't responded. Oh well, i'm back to playing portal 2 ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 14, 2012, 11:12:01 AM
Have you checked this thread for similar mistakes?
http://fractalsoftworks.com/forum/index.php?topic=3148.0
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 11:50:05 AM
Have you checked this thread for similar mistakes?
http://fractalsoftworks.com/forum/index.php?topic=3148.0


Not the same error, though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 14, 2012, 12:17:58 PM
No success. I've asked a guy who knows java very well (he who creates that economy mod ;)) but so far, he hasn't responded. Oh well, i'm back to playing portal 2 ;D
I don't think anyone other than the Dev team is willing to put up that much time and effort for that. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 12:26:39 PM
Well, I did ask him for a recruitment offer, and he did actually say that when he does release an stable version of his economy mod, he actually could song up for our Dev team :)

And besides, since he already knows huge amounts about java (compared to him, I'm a utter noob who doesn't know anything) he could always help us our :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 14, 2012, 12:35:42 PM
Well, I did ask him for a recruitment offer, and he did actually say that when he does release an stable version of his economy mod, he actually could song up for our Dev team :)

And besides, since he already knows huge amounts about java (compared to him, I'm a utter noob who doesn't know anything) he could always help us our :D
Wow, really?  The Devs will be bringing him up before we can then. ;D
Anyway, now that I think of it, it shouldn't be that hard.  If there's a lot of Buffalo Mk.IIs in the stations, the price should drop.  I remember there being a general code for that at some point, but I've forgotten.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 12:38:04 PM
Oh, you want us to create a utterly advanced system of economy which noone will ever understand.


Hang on, gotta contact Aperture Science ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Xareh on June 14, 2012, 12:40:32 PM
Oh, you want us to create a utterly advanced system of economy which noone will ever understand.
I take it you have never played an X series game. Not XCOM, but X.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 12:44:07 PM
You mean like X3 reunion and X3 Terran Conflict?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Xareh on June 14, 2012, 12:52:34 PM
You mean like X3 reunion and X3 Terran Conflict?
Yes...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 14, 2012, 01:04:32 PM
Well, you could just plug in an equation for the game to read, maybe this: (X being the number of that type of ships in the stations, Y being the price, and Z being the end price)

Z = (Y - (100X))

So if there is one ship, say a Buffalo Mk.II in a station, and you want to sell another one, it would be 100 credits less than the last.  Of course, there would have to be a buffer of some sort to prevent the player from selling so many the price pays them.  Maybe stop the price at 20%?  I don't know.  Maybe:

Z > 20/Y

Now, I'm not even sure if Java uses equations like that, it's just a random thing to illustrate economy.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 01:16:32 PM
You mean like X3 reunion and X3 Terran Conflict?
Yes...

Indeed I have! Was a Goddamn trade mogul with 4-5 stations and a battlefleet plus cruisers/destroyers as convoy escorts for my trade freighters, but then a Goddamn paranid battlefleet with 7-8 battleships warps on and decided to crash my party. Which means I lost 4 stations, the battlefleet (which took down 5 out of their battleships) and 4 out of my tradefleets. >:(

Also, The Soldiers suggestion for ship economy sounds really nice! Now I'd want that into the mod, as an mod exclusive! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 14, 2012, 02:09:51 PM
You mean like X3 reunion and X3 Terran Conflict?
Yes...

Indeed I have! Was a Goddamn trade mogul with 4-5 stations and a battlefleet plus cruisers/destroyers as convoy escorts for my trade freighters, but then a Goddamn paranid battlefleet with 7-8 battleships warps on and decided to crash my party. Which means I lost 4 stations, the battlefleet (which took down 5 out of their battleships) and 4 out of my tradefleets. >:(

Also, The Soldiers suggestion for ship economy sounds really nice! Now I'd want that into the mod, as an mod exclusive! :D

to create some kind of trade you can always try to make the prices between faction differently.
or create a new type (somthing like cargo) which is very cheap ,but  can be bought in large amounts and shipped to other faction to sell at a higher price.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 15, 2012, 12:21:45 AM
Yeah, the idea for it is simple, but the execution of the idea is tough, though. It requires one to do stuff on my own, which I don't have a clue about.

*makes mental note to learn more about java*
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: LazyWizard on June 15, 2012, 08:34:33 AM
Still can't get the spawns to work?

No success. I've asked a guy who knows java very well (he who creates that economy mod ;)) but so far, he hasn't responded. Oh well, i'm back to playing portal 2 ;D

I sent you a fixed version, along with an explanation of what was wrong. Glad to help. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 15, 2012, 08:36:21 AM
Still can't get the spawns to work?

No success. I've asked a guy who knows java very well (he who creates that economy mod ;)) but so far, he hasn't responded. Oh well, i'm back to playing portal 2 ;D

I sent you a fixed version, along with an explanation of what was wrong. Glad to help. :)

Thanks, grand master of the code! Can I rely on you if further attempts to make Sure that other spawns work fail? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: LazyWizard on June 15, 2012, 09:05:46 AM
Thanks, grand master of the code! Can I rely on you if further attempts to make Sure that other spawns work fail? :D

No problem. I don't mind fixing this kind of stuff when you need help. I just don't want to be a major coder on your mod team until I get the economy mod up and running. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Xareh on June 15, 2012, 10:52:41 AM
You mean like X3 reunion and X3 Terran Conflict?
Yes...

Indeed I have! Was a Goddamn trade mogul with 4-5 stations and a battlefleet plus cruisers/destroyers as convoy escorts for my trade freighters, but then a Goddamn paranid battlefleet with 7-8 battleships warps on and decided to crash my party. Which means I lost 4 stations, the battlefleet (which took down 5 out of their battleships) and 4 out of my tradefleets. >:(

Also, The Soldiers suggestion for ship economy sounds really nice! Now I'd want that into the mod, as an mod exclusive! :D
'ang on, I'm going to need you to help me then. It took me 15 minutes to figure out how to move....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 16, 2012, 01:16:38 PM
Just want to give a short, quick update on this:

I've finished the CDF and Sidus Dim into campaign, now only three more factions remain to tidy up and we can release DEMO 4

(after some testing, ofcourse ;))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 16, 2012, 04:02:07 PM
Also, I've got a question here, should we keep the style of the faction in the direction we're headed right now (each faction has It's own unique style of ships) or should we aim for a more sewn-together look of the ships? (Remember, if you want to compare our ships to vanilla, Remember that the current vanilla faction didn't make their own ships like our factions do, but instead they use ships constricted by a single faction, the Domain.)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 16, 2012, 04:11:48 PM
I think we should have unique styles for each faction or at least try to.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 17, 2012, 01:58:12 AM
I think we should have unique styles for each faction or at least try to.

Right, then we're going to head in that direction! I'll make a promise right now, that everything will be stiched together when DEMO 4 comes out.


And now we also need someone capable of doing custom SFX for us. Anyone up to the task?

(Also, would you guys like the ships Mr.Davidoff made in his dump as main ships for the independents? :D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 17, 2012, 03:31:17 AM
I think we should have unique styles for each faction or at least try to.
having one style would be kinda hard since a spriting style is hard to copy.
if you would want to have a single style you will need just one spriter or everyone should use kitbashing or battleshipforever.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 17, 2012, 06:39:18 AM
Hey, Thehappyface, I did ask you a question through PM. Can you respond? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: NikolaiLev on June 17, 2012, 08:54:45 AM
I think we should have unique styles for each faction or at least try to.

Right, then we're going to head in that direction! I'll make a promise right now, that everything will be stiched together when DEMO 4 comes out.

(Also, would you guys like the ships Mr.Davidoff made in his dump as main ships for the independents? :D)

Unique styles are good, yes, as long as it's not too distant from the vanilla style.

I took a look at Davidoff's ships.  They all look quite the same.

And frankly, I'm fine with that.  It shows a very unified design philosophy and standardization, which is quite believable for any military faction.

... only problem being, these are for the independents, who are not a military faction.  So, perhaps they could become a faction of their own?  I do like the wedge aesthetic, and the look of the ships in general.  While seemingly derived from vanilla midline tech, they look distinct enough on their own.  The fighters look nice, too.

So, in short, yes.  In long, yes, but it doesn't fit the Independents.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 17, 2012, 09:50:33 AM
The idea is that the independents are a militarized faction, which sadly doesn't have the economy to support it. They do have some heavy-hitters in their ranks, but sadly, that's only a few.

They are still focusing on being a some-what militarized faction, but that shows off in a much lesser fleet numbers. Their ships are sought after all oiver the galaxy, though, and therefor, their ships are sold everywhere, in small numbers, though. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 17, 2012, 10:06:56 AM
The idea is that the independents are a militarized faction, which sadly doesn't have the economy to support it. They do have some heavy-hitters in their ranks, but sadly, that's only a few.

They are still focusing on being a some-what militarized faction, but that shows off in a much lesser fleet numbers. Their ships are sought after all oiver the galaxy, though, and therefor, their ships are sold everywhere, in small numbers, though. ;)
sorry , but the independeds aint an militairy faction, but the ship sprites can be used for the warhawk mercenaries.
the independeds are just a name for independed people. they are independed from eachother and some are militairy
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 17, 2012, 10:20:58 AM
Well, we can't have them as a faction then, though. Just don't see what role they'd fit out of the all available...

:/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 17, 2012, 12:32:22 PM
Well, we can't have them as a faction then, though. Just don't see what role they'd fit out of the all available...

:/
well they aint a real faction like i said before, but they cant exist without a faction.
they just replace the independeds of the vanilla game but with there own orbital station.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Cypher on June 17, 2012, 12:45:45 PM
i'm sorry, but TheHappyFace, can't you just spell 'independant' properly

my grammar ocd brain is getting really ***
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 17, 2012, 12:52:31 PM
well they aint a real faction like i said before, but they cant exist without a faction.

You just pulled a paradox on me, didn't you?

* CANNOT FIND LOGICAL ANSWER TO STATEMENT.  CORE MELT DOWN IN T-1 MINUTE.*
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: NikolaiLev on June 17, 2012, 01:23:58 PM
Again, the ships look very unified and thus don't fit what a diverse array of varyingly militant powers would field.  Even if it was a Coalition of smaller planets/systems, they would likely have a schizophrenic, ragtag group of low tech ships and re-purposed barges.

At least, that's my take on it.  Vanilla Independents use midlines because they're readily available ships from ages past.  Davidoff's ships look like they belong to a single, insular, professional military power.

And I really like that.  Maybe we can find another person/group to make CAELUS' independent ships?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 17, 2012, 01:29:47 PM
Well, the warhawks ships are independent of making, we're reconsidering using them for their true purpose, but we're just thinking about ir yet, nothing concrete though.

Also, say hai to our newest member (lead coder):  DarkerThanBlack

He's going to be our help in need for the heavy stuff! :D
Now I myself cannot wait for DEMO 4, even though I'm a Dev for it! Huzzzah! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 17, 2012, 01:31:50 PM
i'm sorry, but TheHappyFace, can't you just spell 'independant' properly

my grammar ocd brain is getting really ***

ow i typed independed every single time ^ ^.
sorry , i am not english.
google sais it's independent, so not independant like you said and not independed like i said :)

well they aint a real faction like i said before, but they cant exist without a faction.

You just pulled a paradox on me, didn't you?

* CANNOT FIND LOGICAL ANSWER TO STATEMENT.  CORE MELT DOWN IN T-1 MINUTE.*

What i ment (or mend  dont really know if it is with t or d) to say is that:
the independENTS are not a faction lore wise, but they are game wise.
as far as i know every single fleet should belong to a faction.
the independENTS is the name for all independent fleets.
all independents use ships from the independent engineers that have there home at the independent station,
cause they dont want to take sides and support a faction by buying there ships they.
the independents are just like the independents currently in the vanilla game.
they ain't a faction but they do support each other. for example if one is attacked all turn hostile towards the attacker.
so game wise they are a faction with there own station etc. just like all other factions, BUT lore wise they are not bound.


edit:
Again, the ships look very unified and thus don't fit what a diverse array of varyingly militant powers would field.  Even if it was a Coalition of smaller planets/systems, they would likely have a schizophrenic, ragtag group of low tech ships and re-purposed barges.

At least, that's my take on it.  Vanilla Independents use midlines because they're readily available ships from ages past.  Davidoff's ships look like they belong to a single, insular, professional military power.

And I really like that.  Maybe we can find another person/group to make CAELUS' independent ships?
the independent ships at this point are mid-line and readily available to all factions,
but factions prefer there own more specialized ships.
the independent ships are more universal which makes them more expensive, but better for smaller independent fleets.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 17, 2012, 01:33:36 PM
So, LORE wise they ar not a faction, but GAME wiew, they are?


That's an even heavier paradox.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 17, 2012, 01:35:31 PM
So, LORE wise they ar not a faction, but GAME wiew, they are?


That's an even heavier paradox.

okay, how can i explain that to you.
lets just say that they ARE a faction to make it easier for you  :D
ow by game wise i mean coding etc.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: K-64 on June 17, 2012, 01:39:19 PM
So, LORE wise they ar not a faction, but GAME wiew, they are?

They aren't a unified faction in the normal sense that they all fight for the same cause/sovereign power/whatever, they just have a common drinking hole and desire for independence, although they have a family-like mentality that almost obligates them to wreak vengeful justice on those who harm their own.

I think that's what it is. A faction in game terms only, because richness of diversity can't be done at the moment in a coherent way
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 17, 2012, 01:41:42 PM
So, LORE wise they ar not a faction, but GAME wiew, they are?

They aren't a unified faction in the normal sense that they all fight for the same cause/sovereign power/whatever, they just have a common drinking hole and desire for independence, although they have a family-like mentality that almost obligates them to wreak vengeful justice on those who harm their own.

I think that's what it is. A faction in game terms only, because richness of diversity can't be done at the moment in a coherent way

thank you , i got nothing to add to that.
well maybe only that there common drinking hole sells high explosive missles besides good beer.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 17, 2012, 01:47:56 PM
Again, the ships look very unified and thus don't fit what a diverse array of varyingly militant powers would field.  Even if it was a Coalition of smaller planets/systems, they would likely have a schizophrenic, ragtag group of low tech ships and re-purposed barges.

At least, that's my take on it.  Vanilla Independents use midlines because they're readily available ships from ages past.  Davidoff's ships look like they belong to a single, insular, professional military power.

And I really like that.  Maybe we can find another person/group to make CAELUS' independent ships?
ehm i dont really get the last line in your post or you don't know what i know.
the independent allready have sprites of there own.
i made them to be precise
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: KriiEiter on June 17, 2012, 01:58:35 PM
I believe he means the independent ships should not be as similar.

They should be quite different in appearance because they're NOT one group.  They're different from a normal fleet because they're independent.

That means they should have varied appearances because the ships would come from different places and thus not have a unified appearance.

I'm guessing he's thinking more of a Mercenary type force that recruits random ships into service instead of one faction of ships built in one vein.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 17, 2012, 02:02:42 PM
The independent ships will be which the warhawks use, since....


I'm still not Sure on this point, it'd require a lot of work to it, but I guess....

I'm still uncertain :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 17, 2012, 02:03:01 PM
I believe he means the independent ships should not be as similar.

They should be quite different in appearance because they're NOT one group.  They're different from a normal fleet because they're independent.

That means they should have varied appearances because the ships would come from different places and thus not have a unified appearance.

I'm guessing he's thinking more of a Mercenary type force that recruits random ships into service instead of one faction of ships built in one vein.

well at this point there is one station of independent engineers and merchants that have specialized into designing ships for independent use.
the independent buy these ships cause they are universal and mend for smaller fleets and because the independent do not want to have faction build  ships to maintain there independancy (<- maybe not a real word)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: KriiEiter on June 17, 2012, 02:13:33 PM
Perhaps there should be a Mercenary group then, that hodgepodges ships from every faction? 

Maybe they acquired ships through piracy, salvage, or trade?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 17, 2012, 02:14:25 PM
Perhaps there should be a Mercenary group then, that hodgepodges ships from every faction? 

Maybe they acquired ships through piracy, salvage, or trade?

They have their own shipset though....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 05:14:21 AM
Ok, now i want this set in stone:

Which ships should the independents use? MrDavidoffs ships or TheHappyFace ships? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 20, 2012, 05:56:58 AM
Ok, now i want this set in stone:

Which ships should the independents use? MrDavidoffs ships or TheHappyFace ships? :D
well you know my vote :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: WKOB on June 20, 2012, 05:58:41 AM
How about HappyFace's on account of them actually being intended for you to use?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 06:01:28 AM

How about HappyFace's on account of them actually being intended for you to use?

Indeed. Right, it seems it's a 2v1 situation, so i'll just go ahead and make them for the independents.

Mind you, I'll NOT change the IDs, but just change the faction belongings ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: NikolaiLev on June 20, 2012, 06:01:44 AM
Ok, now i want this set in stone:

Which ships should the independents use? MrDavidoffs ships or TheHappyFace ships? :D

Which ships are HappyFace's?

Well, I guess I could just say "Not Davidoff's" because I really like those pizza slices of doom and want to see an entire faction rolling around with fleets of them.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 06:02:20 AM
Ok, now i want this set in stone:

Which ships should the independents use? MrDavidoffs ships or TheHappyFace ships? :D

Which ships are HappyFace's?


The current warhawk ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 20, 2012, 07:19:21 AM
Ok, now i want this set in stone:

Which ships should the independents use? MrDavidoffs ships or TheHappyFace ships? :D

Which ships are HappyFace's?

Well, I guess I could just say "Not Davidoff's" because I really like those pizza slices of doom and want to see an entire faction rolling around with fleets of them.

(http://i.imgur.com/NBUQD.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 20, 2012, 07:29:07 AM
Is there anything that needs making so I can work with it this weekend when I have no internet? Maybe more planets?
Edit: Not sure of how much time I will have to do it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 07:37:12 AM
Is there anything that needs making so I can work with it this weekend when I have no internet? Maybe more planets?
Edit: Not sure of how much time I will have to do it.

How come you won't have any interweb this weekend? (yeah, i know it's spelled internet, but not in the CAELUS universe ;D)
Well, if you want work, you could always come up with some awesomely epic planet sprites and post them here :)

Also, could you make a prototype low-tech ship so that TheHappyface has something to work on for the new Ferrus ships? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: armoredcookie on June 20, 2012, 07:41:57 AM
You could also give me a little help on weapons? :3 ( have no clue how those recoil and hardpoint things and glow are supposed to work )
(http://img19.imageshack.us/img19/8214/weaponsb.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 08:01:53 AM
You could also give me a little help on weapons? :3 ( have no clue how those recoil and hardpoint things and glow are supposed to work )
(http://img19.imageshack.us/img19/8214/weaponsb.png)

Take a look at the Caelus graphics files, or ask our lead weapons coder, The Soldier for hints and advice! :D

Also, i personally love those graphics! :D

Anymore coming out from´your factory? (Both ships and weapons) :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: armoredcookie on June 20, 2012, 08:11:55 AM
Many... many more :) Just did a little travelling and didn't have a chance to work on more things. I almost have all of the Tholian ships ready, just need to do some accenting to the frigates. And I've downloaded a new set for BSF and using that for the GTC ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 20, 2012, 09:31:34 AM
@armoredcookie
For recoil, if any, I need two sprites, one sprite with JUST the gun and another with JUST the weapon (look at the hellbore sprites for help).
And I'll gladly do them, just need some lore on the weapons and what faction they're for.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Xareh on June 20, 2012, 09:35:18 AM
Because I think it might need it

A joke faction, the Church of Mohn Jadden.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 09:36:28 AM
Not in the CAELUS universe, though. Maybe in the Moonbase Alpha universe

Scratch that, it might fit after all, we need some religious crazy basterds, like the cult of lud :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: NikolaiLev on June 20, 2012, 10:21:44 AM

(http://i.imgur.com/NBUQD.png)

Yeah, I'd go with these.  You might want to remove the star decals, as it too gives it that unified look.  But they'll be a little more tailored to the hodge podge fleets an independent captain would field.

Honestly, we wouldn't be remiss in the independents merely fielding a variety of ships from different factions.  The vanilla independents use midtech and hightech, though imo it should be even more varied than that.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 10:28:31 AM
Yep, those are going to be the independent ships for now! :D


Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: armoredcookie on June 20, 2012, 10:56:05 AM
I'll get the recoil sprites and everything set up soon, and lore as well.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 10:59:33 AM
I'll get the recoil sprites and everything set up soon, and lore as well.

Great! First lore section we've had in weeks since hardly isn't online all that much :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Muffel on June 20, 2012, 11:15:25 AM
(http://i.imgur.com/NBUQD.png)

Don't get me wrong, these ships are great, but I think they could use a little bit more contrast. I think they feel a pretty flat at the moment. If you have PS or something similar, just use the gradations curve or whatever it's called.
You will see, they get a lot of deep this way, because you have done a very good job at the shadows and lightning effects.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: NikolaiLev on June 20, 2012, 12:18:58 PM
I think they look fine as is.  But maybe I just personally like the flat look.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 12:22:12 PM
  But maybe I just personally like the flat look.

Indeed, i like the as such too :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 20, 2012, 01:19:02 PM
Is DEMO 4 coming out soon?  You said you'd post it today. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 20, 2012, 01:26:18 PM
Is there anything that needs making so I can work with it this weekend when I have no internet? Maybe more planets?
Edit: Not sure of how much time I will have to do it.

How come you won't have any interweb this weekend? (yeah, i know it's spelled internet, but not in the CAELUS universe ;D)
Well, if you want work, you could always come up with some awesomely epic planet sprites and post them here :)

Also, could you make a prototype low-tech ship so that TheHappyface has something to work on for the new Ferrus ships? :D

I'm going to my family's summer house where we don't have acces to internet.
I will try to make some planets for the Ashuni System but I don't think my sprites would be any good because I'm not a spriter.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 01:45:34 PM
Is DEMO 4 coming out soon?  You said you'd post it today. ;D
Ahh, not yet done. Am working on the independent ships, and i STILL haven't integrated the remaining three factions into the Caelus system.  Ah the joys of modding ::)

I'll give you an expected ETA: 2-2½ hours ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: DarkerThanBlack on June 20, 2012, 02:42:29 PM
y u no demo 4?  ;D


btw hows that live chat doing?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 02:59:34 PM
Oh Damn, forgot about both of those things! ;D
Just joking, but I am still not satisfied with the current DEMO 4, and i require some more time before I am certain if a release. So, shall we say, tomorrow? (Note: I am working with valve times ;D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 20, 2012, 03:16:39 PM
Oh Damn, forgot about both of those things! ;D
Just joking, but I am still not satisfied with the current DEMO 4, and i require some more time before I am certain if a release. So, shall we say, tomorrow? (Note: I am working with valve times ;D)
Tomorrow? But tomorrow is friday here in Sweden! http://www.nooooooooooooooo.com/
Edit: You said tomorrow just in time, 26 seconds according to the forum!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 03:24:58 PM
Yeah, I'm aware it's a Friday here in Sweden since I live here too ;)

That makes the release all more worth ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 21, 2012, 12:40:34 AM
Don't get me wrong, these ships are great, but I think they could use a little bit more contrast. I think they feel a pretty flat at the moment. If you have PS or something similar, just use the gradations curve or whatever it's called.
You will see, they get a lot of deep this way, because you have done a very good job at the shadows and lightning effects.

i will give it a few touch ups :)
they were my first sprites so depth wasnt really something i was focused on.
i have ps (,but i use paint.net  ;D) so i know how to give them more contrast.
thanks for the comment anyway.
i will also change the lighting of some parts to give them even more depth.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 21, 2012, 09:50:46 AM
Guys, welcome our latest team member onboard! Thaago! He's going to help out with coding and scripting all-round, since DarkerThanBlack only (hopefully ;D) can help out on weekends. And the more the merrier!

Also, on a relevant note, DEMO 4 should be up in 2-3 hours! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Xareh on June 21, 2012, 09:57:07 AM
Guys, welcome our latest team member onboard! Thaago! He's going to help out with coding and scripting all-round, since DarkerThanBlack only (hopefully ;D) can help out on weekends. And the more the merrier!

Also, on a relevant note, DEMO 4 should be up in 2-3 hours! :D
Preparing da downloady stompa.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 21, 2012, 09:59:31 AM
Uh-ra, team. ;D
Anyway, I feel like I'm doing nothing... :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 21, 2012, 10:00:44 AM
Uh-ra, team. ;D
Anyway, I feel like I'm doing nothing... :(

You have helped alot to us.

Also, Armoredcookie had some weapon sprites laying around in this thread...

You know what to do, Soldier! Dismissed! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Muffel on June 21, 2012, 01:35:57 PM
Don't get me wrong, these ships are great, but I think they could use a little bit more contrast. I think they feel a pretty flat at the moment. If you have PS or something similar, just use the gradations curve or whatever it's called.
You will see, they get a lot of deep this way, because you have done a very good job at the shadows and lightning effects.

i will give it a few touch ups :)
they were my first sprites so depth wasnt really something i was focused on.
i have ps (,but i use paint.net  ;D) so i know how to give them more contrast.
thanks for the comment anyway.
i will also change the lighting of some parts to give them even more depth.

Glad that i could help.  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 21, 2012, 03:54:15 PM
It's friday over there in sweden.  I demand version 4! ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 21, 2012, 03:58:12 PM
It's friday over there in sweden.  I demand version 4! ;D
Dammit! I'm stuck on this goddamn piece of code which is driving me to madness!

translates into: Soon(TM).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 21, 2012, 04:11:16 PM
Damn, i can't solve this now. Tired code is never good. I'll put it in dropbox.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: DarkerThanBlack on June 21, 2012, 05:23:55 PM
There is no rush  :D

I've spent a few hours and have made a lot of headway into the infrastructure for the diplomacy and economics extension. I've also synced my code with the git repository. The code is not ready for demo integration tho. Probably this weekend if I find a few free hours.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 21, 2012, 05:43:45 PM
I squished a few bugs in the CAELUS v4 DEV version, but there's one that's killing me.  Maybe a week at most without NetBeans, a day or two with it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: DarkerThanBlack on June 21, 2012, 05:49:24 PM
I don't know how a IDE will help you solve bugs  :P
We need a logging feature ...  :-[
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 21, 2012, 05:56:53 PM
I don't know how a IDE will help you solve bugs  :P
We need a logging feature ...  :-[
http://fractalsoftworks.com/forum/index.php?topic=3173.0
I think that solves it. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: FlashFrozen on June 21, 2012, 06:00:07 PM
Just popping in,

You can always try the Codex, it makes for an impromptu debugger for me.

http://fractalsoftworks.com/forum/index.php?topic=2749.0

It's first function is well, a codex, it's second function is a balancer, it's third function is it'll find all your missing commas, brackets, and bad typing :P but note, it won't help you with bugs that are in campaign, such as mistyping a ship  id that's being delivered by a convoy.

I won't lie it gives me better debug messages than starfarer. If it helps in anyway of course :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: DarkerThanBlack on June 21, 2012, 06:22:21 PM
I don't know how a IDE will help you solve bugs  :P
We need a logging feature ...  :-[
http://fractalsoftworks.com/forum/index.php?topic=3173.0
I think that solves it. ;D

That's not gona help you if your code behaves unexpectedly, the only thing you can rely on is starfarer.log and ingame messages.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 21, 2012, 06:24:30 PM
starfarer.log is crap, it doesn't show any in-depth code problems (like the ones with crazy OOOOOOOs all over the place).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: DarkerThanBlack on June 21, 2012, 06:29:02 PM
because the code is obfuscated, still its something ...

speaking of obfuscated code ... dose anyone know what the clear() function on the CargoAPI do?
It seems to clear the stacks ... and that looks like just the items but not the ships in a space station ... ya nvm

How do you clear all the items (weapons, crew, ships, everything) in a station with-ought knowing the nr of items, so you don't have to remove them manually?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: FlashFrozen on June 21, 2012, 06:34:01 PM
I'm not sure, but you could try looking in the gun runners mod / trade scavenger mods they have a way of adding every weapon in the game into their station so you can probably reverse that and remove everything in your station this only provides a way to remove weapons though iirc, but it's a start. :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: DarkerThanBlack on June 21, 2012, 06:42:34 PM
I'm not sure, but you could try looking in the gun runners mod / trade scavenger mods they have a way of adding every weapon in the game into their station so you can probably reverse that and remove everything in your station this only provides a way to remove weapons though iirc, but it's a start. :P

there is no way to change the mothballed ships once set to a station.
a workaround would be to remove the station ... and recreate it ... maybe.
I've sent Alex a message if he could expose more features in the CargoApi's interface to allow us to manipulate the ship stock of a station.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: LazyWizard on June 22, 2012, 04:59:31 AM
How do you clear all the items (weapons, crew, ships, everything) in a station with-ought knowing the nr of items, so you don't have to remove them manually?
there is no way to change the mothballed ships once set to a station.

Actually, you can clear a station. Just make sure you have the following imports:
Code
import com.fs.starfarer.api.campaign.SectorEntityToken;
import com.fs.starfarer.campaign.fleet.CargoData;

And this method should let you clear the cargo:
Code
    public static void deleteStationCargo(SectorEntityToken station, String factionID)
    {
        CargoData cargo;
        cargo = (CargoData) station.getCargo();

        cargo.clear();
        cargo.setMothballedShips(null);
        cargo.initMothballedShips(factionID);
    }

I haven't played around with it much, but it seems to work just fine.

Edit: You don't need StarSystemAPI. No idea why I included it. Fixed.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: DarkerThanBlack on June 22, 2012, 08:04:19 AM
How do you clear all the items (weapons, crew, ships, everything) in a station with-ought knowing the nr of items, so you don't have to remove them manually?
there is no way to change the mothballed ships once set to a station.

Actually, you can clear a station. Just make sure you have the following imports:
Code
import com.fs.starfarer.api.campaign.SectorEntityToken;
import com.fs.starfarer.campaign.fleet.CargoData;

And this method should let you clear the cargo:
Code
    public static void deleteStationCargo(SectorEntityToken station, String factionID)
    {
        CargoData cargo;
        cargo = (CargoData) station.getCargo();

        cargo.clear();
        cargo.setMothballedShips(null);
        cargo.initMothballedShips(factionID);
    }

I haven't played around with it much, but it seems to work just fine.

Edit: You don't need StarSystemAPI. No idea why I included it. Fixed.

How the hell have I've missed that :o
If there was a way to +rep you I'd have done that now :)

Thank you.

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 22, 2012, 08:09:23 AM
Great! It seems DEV 4 is fixed! Only thing left to do is make the faction relations work (which they don't, currently.)

DarketThanBlack, do you have our dropbox?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 22, 2012, 08:12:47 AM
folks, DEMO 4 is imminent... ;D
A few minor faction bugs here and there, my tesla destroyer won't fire, and a few others.  Maybe another few hours.
And Happy, your weapons will be in the next release.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 22, 2012, 09:35:04 AM
And, ladies and gentelmen, let me present to you what you all have waited for.

Let me present DEMO 4 to you, which brings a lot of new features top the game, mainly being campaign integration.

Factions that partake in the war of the CAELUS system:

-CDF
-Sidus Dim
-WarHawks
-Pirates (Arrrgh matey ;))

And each faction has their respective station, with respective inventory!

Note: faction relationships are not working, which means that the factions won't attack each other. We hope to deliver you an Fix on this soon, but we've got nothing on it yet.

Note2: This is also now a Total Conversion, which means that other mods cannot be activated alongside with it. :)

You can download it here: https://www.dropbox.com/s/s6jsts0d1ryyug9/DEMO%204.7z

Or in the OP (the DOWNLOAD button)

Happy starfaring!

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Muffel on June 22, 2012, 09:41:28 AM
Total conversion? Is this a design choice or does it have to do with the coding stuff?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 22, 2012, 09:44:30 AM
Total conversion? Is this a design choice or does it have to do with the coding stuff?

Both, pretty much. It's not really related to vanilla no longer. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Thaago on June 22, 2012, 10:14:11 AM
I fixed faction relationships - a line needed to be added to sectorGen.java. I updated the dropbox with the corrected file.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Muffel on June 22, 2012, 10:14:44 AM
Total conversion? Is this a design choice or does it have to do with the coding stuff?

Both, pretty much. It's not really related to vanilla no longer. :)

Not a huge fan of that to be honest.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on June 22, 2012, 10:14:55 AM
Aha - Thanks! Now to update the OP link with it :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: The Soldier on June 22, 2012, 10:15:03 AM
Personally, I was aiming for a vanilla balanced game (hence the underpowered weapons compared to the ships)
And I never saw a pirate station.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 22, 2012, 10:17:20 AM
Personally, I was aiming for a vanilla balanced game (hence the underpowered weapons compared to the ships)
And I never saw a pirate station.

Pirates don't have one. Vanilla weapons will stay in the game, though, It's only that this is set further on in the future, where the TT and hegemony doesn't exist anymore (due to war and internal politics). And in the aftermath of their disappearance, these factions formed...

More lore will come in a later stage ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on June 22, 2012, 10:18:54 AM
Could someone post the link of the file that Thaago fixed so I can put it in the OP?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Thaago on June 22, 2012, 10:21:40 AM
Its: /data/scripts/world/sectorGen.java
and is ready to be dropped into the mod.

https://www.dropbox.com/s/y5hbepsubbsda3e/SectorGen.java


[EDIT] Hold up, I'm getting an error.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Thaago on June 22, 2012, 10:27:24 AM
In graphics/missiles thunder_MIRV.png and thunder_MIRV_emtpy.png need to be changed to lower case on the MIRV. Otherwise the mod won't run on my machine.

[EDIT]

Fix has been done in the Mod Folder/CAELUS area, I don't know if inconsistancies are lurking around anywhere else.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on June 22, 2012, 10:29:56 AM
In graphics/missiles thunder_MIRV.png and thunder_MIRV_emtpy.png need to be changed to lower case on the MIRV. Otherwise the mod won't run on my machine.

Thanks for the heads-up! Will do most certainly :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: The Soldier on June 22, 2012, 10:30:57 AM
Can people please stop updating the DB so I can put in my update? ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on June 22, 2012, 10:32:54 AM
Can people please stop updating the DB so I can put in my update? ;D
Well, you know, It's getting hectic now ;D

Also, could someone PM legendaryspectrum about the new version? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Thaago on June 22, 2012, 10:38:42 AM
Yeah its getting a bit silly O_O. Has anyone thought of setting up a subversion for this? That way data can't get lost and multiple updates won't break anything.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on June 22, 2012, 10:45:12 AM
Yeah its getting a bit silly O_O. Has anyone thought of setting up a subversion for this? That way data can't get lost and multiple updates won't break anything.

Nothing i know of, no. I really don't have that time right now, so anyone that volunteers for doing that? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on June 22, 2012, 10:54:56 AM
Ok, new version with fixes.

https://www.dropbox.com/s/s6jsts0d1ryyug9/DEMO%204.7z
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Thaago on June 22, 2012, 11:14:55 AM
I wouldn't mind setting up a Subversion server, but I'm guessing most people here are using Windows. :( I've never used Subversion with windows so wouldn't want to force others to learn.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 22, 2012, 11:27:18 AM
OK, I'm done.  Added the planets, code for it, etc.  Add your code, Thaago.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 11:47:58 AM
OK, I'm done.  Added the planets, code for it, etc.  Add your code, Thaago.

CAN YOU STOP UPDATING SO QUICKLY? ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 11:49:46 AM
Oh, and i always forget to say this, but:

We need Linux and Mac testers, to ensure compability cross-platform.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 22, 2012, 11:51:07 AM
CAN YOU STOP UPDATING SO QUICKLY? ;D
Had everything ready before I said that. ;D ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 11:52:49 AM
CAN YOU STOP UPDATING SO QUICKLY? ;D
Had everything ready before I said that. ;D ;D

Well, this team gotta get a prize for being so efficient in their work ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Aratoop on June 22, 2012, 11:55:36 AM
 Link needs updating :p
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 12:04:31 PM
Link needs updating :p

Just updated it. I suppose it was The Soldier who removed my version of DEMO 4 in the dropbox folder? Also, is that one that is there now the absolutely latest?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 22, 2012, 12:11:22 PM
Yea, it was me. :(
But on the bright side, that's as far as I got with my version. So yes, it is the latest and greatest version.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 12:22:31 PM
Yea, it was me. :(
But on the bright side, that's as far as I got with my version. So yes, it is the latest and greatest version.

But i did do some changes to the balance of the ships in the version you removed. Did you remember to integrate that into this version? :D

Also, how do you guys think this is shaping up? :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 22, 2012, 12:29:01 PM
I only changed a few letters in the system generation files (really just giving the planets new colors)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 12:31:47 PM
I only changed a few letters in the system generation files (really just giving the planets new colors)

Aha, good.

Also, how do you guys think this is shaping up? :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Muffel on June 22, 2012, 01:31:41 PM
Oh, and i always forget to say this, but:

We need Linux and Mac testers, to ensure compability cross-platform.

Works for me so far, I'm on a Mac.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: DarkerThanBlack on June 22, 2012, 02:36:35 PM
Great! It seems DEV 4 is fixed! Only thing left to do is make the faction relations work (which they don't, currently.)

DarketThanBlack, do you have our dropbox?

No, but I got it from the first page.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 02:38:04 PM
So, how do you guys like our first campaign integration? Also, here's a challenge:

He who first manages to take down all of the heaviest fleets the factions can field gets a cookiz. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: arcibalde on June 22, 2012, 02:41:58 PM
So, how do you guys like our first campaign integration? Also, here's a challenge:

He who first manages to take down all of the heaviest fleets the factions can field gets a cookiz. :D


ME


WANT



NOU!!!!!!!!!!!!!!!!!!!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 02:44:14 PM
Yeah, i know i said cookiz, but you gotta beat those three fleets first (with evidence of atleast two dead, mind you ;))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: arcibalde on June 22, 2012, 02:46:02 PM
AGhhhhhh dzhhhhh


GRRRRRRRRRRRR


HHHHhhhhhhhhh


 >:( >:( >:( >:( >:( >:( >:( >:(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 02:46:39 PM
No pain, no gain ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: arcibalde on June 22, 2012, 02:50:54 PM
I can't download now. DAMN!   


Fine, tomorrow i'll do them and then you'll deliver COOKIEZ or an infinite amount of energy demons wont save you  ;D


And i like them with enormous amount of chocolate  :P

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 22, 2012, 03:16:47 PM
Is this mod considered TC or a vanilla balanced?  I tried making my weapons vanilla, so that may be a problem.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 03:21:32 PM
I can't download now. DAMN!   


Fine, tomorrow i'll do them and then you'll deliver COOKIEZ or an infinite amount of energy demons wont save you  ;D


And i like them with enormous amount of chocolate  :P



Yeah, dripping with delicious chocolate.






Is this mod considered TC or a vanilla balanced?  I tried making my weapons vanilla, so that may be a problem.

It's considered TC, but vanilla balance is also something.....

Inbetween the roads, i'm mostly aiming for balance amongst themselves, :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 22, 2012, 03:27:01 PM
Meh, I want it to be vanilla balanced. :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 03:35:03 PM
Meh, I want it to be vanilla balanced. :(

You'll be loving this once we're done with it. This mod will have it's own, erhm, shall we say, "vanilla balance" :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: DarkerThanBlack on June 22, 2012, 03:50:24 PM
apparently the mod is broken, or at least for me

11453 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.B] with id [metallic] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.B] with id [metallic] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)


I've just dl it from the first page link ... did a new game install too cuz I thought I've messed with my game to much.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 22, 2012, 03:53:39 PM
Awww damn it. :(
My fault again, forgot to give upgrade the planets.json file.

EDIT:
here, the DB version should be updated now.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 04:03:53 PM
TheSoldier, would you mind posting the link to the latest DEMO 4 here?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: DarkerThanBlack on June 22, 2012, 04:04:45 PM
603 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error loading [graphics/planets/terranan.jpg] resource, not found in [E:\Games\Starfarer\starfarer-core\..\mods\CAELUS,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/planets/terranan.jpg] resource, not found in [E:\Games\Starfarer\starfarer-core\..\mods\CAELUS,../starfarer.res/res,CLASSPATH]

could you fix the name on the jpg  ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 22, 2012, 04:08:52 PM
damn it. :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 22, 2012, 04:09:37 PM
OK, fixed.  At least you tell me the error. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 04:15:12 PM
The link?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 22, 2012, 04:18:28 PM
DB automaticly update the link, so yea. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 04:29:44 PM
Oh, it does. How clever :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: theSONY on June 22, 2012, 05:17:47 PM
umm... dunno if this is right but at the Moon Base you can buy ships from Sidus Dim fraction

PS: ::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: armoredcookie on June 22, 2012, 05:26:04 PM
The pirates are kind of good, at least against the starting ships, or I'm just bad at Starfarer  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 22, 2012, 05:28:24 PM
Moon base?  Thought I changed that...hmmm.  Must double check everything I made.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on June 23, 2012, 01:23:44 AM
Nice demo :)
just missing the independed station ):
and still some flaws that were allready present in demo 3
such as the light of the Buzzard that you confused for weapon mounts. :P
and some more weapon mounts that should be removed and much more universal mounts and kinect weapons!! xD
but you guys did a good job on starting with the campain

now... the mos important thing

when do i get in the credit list?  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 23, 2012, 02:46:52 AM
You are. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 23, 2012, 02:50:23 AM
Just to clarify for the people that didn't understand, even though It's an TC, It's still vanilla balanced, though it hasn't got anything with vanilla to do ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 23, 2012, 02:59:12 AM
Also, it seems the Sidus Dim battleship is left st it's price of 600k, unless someone changed it?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on June 23, 2012, 03:12:31 AM
You are. :D
Not in the one when you select the demo in the start menu    :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Xareh on June 23, 2012, 03:37:44 AM
This tester is deeply sorry about being late to the party, but I'm dling now
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: theSONY on June 23, 2012, 03:41:45 AM
Also.. if abandoned station is abandoned then why i have to buy/sell stuff in it ?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 23, 2012, 03:47:28 AM
Also.. if abandoned station is abandoned then why i have to buy/sell stuff in it ?

No, you don't. Not in my tests. :D
Anyways, you can mothball stuff in there, can you?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Xareh on June 23, 2012, 04:01:04 AM
The Spearhead is a bit F'd up. Good ship but the way it turns and stuff is really weird making it hard to stay on target.

Also, why is the Caelus defence force stocking Devastator battleships? Aren't they Sidus Dim?

Not just devastators, but the station is a near carbon copy of the Sidus Dim station stock wise
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 23, 2012, 04:22:14 AM
Oh god. Looking at the code now made me realise something.

I just made Sure that both the CDF and the Sidus Dim has the same inventory. Lemme change that real quick.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 23, 2012, 05:25:41 AM
Alright, here's the fixed version (you who have downloaded the previous one: delete the folder and re-install using this version: https://www.dropbox.com/s/npzi2rhxhgwm6if/CAELUS_DEMO_4.zip)

It's also the correct link in the OP now.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 23, 2012, 09:30:05 AM
w00t! Legendaryspectrum just posted a new video of our mod! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Muffel on June 23, 2012, 01:28:47 PM
It seems like the standard decompressor of Mac OS X Lion can't open the .zip document of the latest build, you just get another compressed document. You need a third party program to unzip it correctly, which is suboptimal in my opinion.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 23, 2012, 01:31:43 PM
Yeah, well, that's really nothing of worry, since it can still be unzipped, can it not? :D

And we still need some serious feedback on the overall feel (execpt for the ships being overpriced, that's currently being addressed :))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Xareh on June 23, 2012, 01:35:12 PM
It seems like the standard decompressor of Mac OS X Lion can't open the .zip document of the latest build, you just get another compressed document. You need a third party program to unzip it correctly, which is suboptimal in my opinion.
Just grab the Unarchiver...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 23, 2012, 03:42:27 PM
(http://cdn.memegenerator.net/instances/400x/9662277.jpg)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Legacy on June 23, 2012, 05:11:06 PM
well for the caelus mod i have some feed back.
1. It needs more weapons, because at the time it seemed that there werent very many weapons i could choose, so i didnt like it to much.
2. The pirater needs to be more challenging fleets, i was flying around and i could slaughter the pirate fleets, they were no challenge.
3. The pirates need fighter wings, and smaller frigates ie like the hound.
4. We need small faster ships, i like flying around in a small frigate rather then a big frigate with lots of weapons.
5. We need more factions, or we need more fleets flying around.
6. The spawn points need to be farther apart.
7. Im not sure if you wanted it to be vanilla balanced but if you did, this isnt very vanilla balanced, and i want to see the old ships.
8. Other then that i thought it was good, but it needs alot of improving, which i think you are doing at the time.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Legacy on June 23, 2012, 05:12:54 PM
And i forgot to say, what happened to the old warhawks. They were so cool in the way that they were before only being kitbashed after the falcon. Now they seem very blank and boring.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 23, 2012, 06:09:12 PM
Weapons aren't a problem, I've got at least ten more waiting to be made, thanks to TheHappyFace. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: WKOB on June 23, 2012, 07:37:24 PM
Now that this is getting, eh, established, a basic listing of what's in the mod would be good. Just a big image compilation of each faction's ships or something.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 23, 2012, 09:05:41 PM
I think the campaign needs a little smoothing out in terms of planets and fleets.  The planets are packed way too close together, they tend to pahse into each other if the game if played for too long.  We may need to get rid of one or two and maybe mash them together to get one better planet.

The pirate fleets also need more variety, not just one of two OP destroyers.  And seriously, those pirate destroyers are WAY overpowered, a lone player-controlled frigate should be able to take on a destroyer and win.  In here, it's just crazy.  I was aiming for vanilla balance, not something like Ironclads (no offense, just using you as an example, totally new weapons and ships based off of non-vanilla stats).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Aratoop on June 24, 2012, 12:35:23 AM
 The Grizzly close support variant can't fire it's tesla coil as it raises too much flux...or it's broken :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 01:12:42 AM
I think the campaign needs a little smoothing out in terms of planets and fleets.  The planets are packed way too close together, they tend to pahse into each other if the game if played for too long.  We may need to get rid of one or two and maybe mash them together to get one better planet.

The pirate fleets also need more variety, not just one of two OP destroyers.  And seriously, those pirate destroyers are WAY overpowered, a lone player-controlled frigate should be able to take on a destroyer and win.  In here, it's just crazy.  I was aiming for vanilla balance, not something like Ironclads (no offense, just using you as an example, totally new weapons and ships based off of non-vanilla stats).

Thing is, I just popped out a few pirate ships and didn't really balance then out much more before i launched DEMO 4, so yes, they are OP now, but they will be fixed in the close future. I an also aiming for vanilla balance, but the problem is, since we don't gave any vanilla ships to balance it towards, we'd have to create our own vanilla then ;)
Trust me that I'll be creating more ships today and balancing the pirates out. Thing is about pirates, I always imagined them having the worst shield generators (or none at all) best armour, biggest gun for ship class, worst hull for ship class, but it didn't turn out to be such :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 01:47:24 AM
And i forgot to say, what happened to the old warhawks. They were so cool in the way that they were before only being kitbashed after the falcon. Now they seem very blank and boring.

Well, we had an internal discussion on this, and we decided to use those sprites for the independents, as intended :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on June 24, 2012, 01:48:24 AM
Weapons aren't a problem, I've got at least ten more waiting to be made, thanks to TheHappyFace. ;D

more are probaply coming soon and
are we going to use existing weapons?
if not then i might make some variations (different sprites)
of existing weapons.
ow and ill make larger variants on some weapons that i allready made.

so expect more!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: armoredcookie on June 24, 2012, 02:06:13 AM
Just finished up all the Tholian ships, will start doing the edits for the GTC sprites I've made.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 02:17:44 AM
Just finished up all the Tholian ships, will start doing the edits for the GTC sprites I've made.

Awesome! :D

Also, we're going to need GTC and Tholian Directive weapons aswell. Got any in store? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: armoredcookie on June 24, 2012, 02:37:39 AM
Once I add some accents to those weapons I posted earlier I'll get them up for the Tholians, I doubt I'll finish the GTC anytime soon, since I'm travelling (yet again) throughout most of July.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 02:46:36 AM
Right!


I also have sort of a contest here:

I'm thinking about which faction logo to select for the loading screen, and i am going to put up a poll for it now :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: armoredcookie on June 24, 2012, 02:58:03 AM
Hmmm... What about a symbol for the Caelus Sector? :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 03:03:32 AM
Hmmm... What about a symbol for the Caelus Sector? :3

Hmmm..

We don't have one yet, but i guess i could always ask TheMessiah to make one :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: WKOB on June 24, 2012, 03:23:00 AM
What's the point? It's not like humans made a sigil for Terra or the Milky Way. May as well use the CDF's, since they're the closest thing to a representative government.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 03:34:46 AM
What's the point? It's not like humans made a sigil for Terra or the Milky Way. May as well use the CDF's, since they're the closest thing to a representative government.

Well, it's really just to give the overall mod more personality.

Also, you should start to fear my writing skills. Lore is coming up soon! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: theSONY on June 24, 2012, 03:56:09 AM
Flying around feels like playing Curling, even thats looks like a fun game but not in space shooting things
keep up with the good work
carry on

PS: ::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 03:57:48 AM
Flying around feels like playing Curling, even thats looks like a fun game but not in space shooting things
keep up with the good work
carry on

PS: ::)

Why do you always use ::) as an PS? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on June 24, 2012, 04:19:28 AM
Hmmm... What about a symbol for the Caelus Sector? :3

Hmmm..

We don't have one yet, but i guess i could always ask TheMessiah to make one :3
why not a symbol that consisting out of the star with all planets floating around it.
a symbol of the solar system.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: theSONY on June 24, 2012, 04:31:36 AM
Flying around feels like playing Curling, even thats looks like a fun game but not in space shooting things
keep up with the good work
carry on

PS: ::)

Why do you always use ::) as an PS? :D

dunno :D i use much irony & sarcasm in everything i say/write its like a mark that you don't take me too much seriously in HOW i write (as a use of words)
i'm a "funny guy" (not Rocco from  Boondock Saints) so you can sometimes feel lieke i offended  anyone & stuff like that
hope i satisfy your curiosity in mental way (no homo stuff)

PS:  ::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 05:43:12 AM
Just got back, so what has happened the last three days?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 05:45:08 AM
Just got back, so what has happened the last three days?

Well, you've gotten an assignment to do an custom logo for the entire mod, that we can use in the loading screen :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 07:49:11 AM
What should the main color be? And how big should it be?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 07:54:04 AM
What should the main color be? And how big should it be?

Maybe 50-100px bigger than the current ones, and look like something that is simply all the epicness of the mod put together into one logo (which gives you pretty much free hands on this. :))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Muffel on June 24, 2012, 08:08:22 AM
It seems like the standard decompressor of Mac OS X Lion can't open the .zip document of the latest build, you just get another compressed document. You need a third party program to unzip it correctly, which is suboptimal in my opinion.
Just grab the Unarchiver...

Not talking about me. Just saying.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Xareh on June 24, 2012, 08:30:15 AM
I have a request.
Make an amazingly OP ship.
Put in a mission against all odds (full armies of Sidus Dim, CDF etc.) effectively like Forlorn Hope.

And do it to this http://www.youtube.com/watch?v=Iof5pRAIZmw. A winner is you.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 08:38:58 AM
I have a request.
Make an amazingly OP ship.
Put in a mission against all odds (full armies of Sidus Dim, CDF etc.) effectively like Forlorn Hope.

And do it to this http://www.youtube.com/watch?v=Iof5pRAIZmw. A winner is you.

Music = OK

Comment section = WTFBOOM
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 09:47:55 AM
Alright, I'm re-releasing DEMO 4, with some great fixes, mainly being a new pirate ship (Cutter, extremely weak, two medium ballistic hardpoints, 3400 Credits, 5 FP)
And the ships are much, much more fairly priced now. :D

Also, the pirates are much, much more balanced now! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 24, 2012, 10:05:50 AM
Upgrade, try to clean up the mod folder, I'm OCD about having unused files. ;D
Keep the current version as well as a copy of the previous version.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 10:08:01 AM
Is this good for the logo?
(http://i.imgur.com/WO7VG.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 10:25:35 AM
Upgrade, try to clean up the mod folder, I'm OCD about having unused files. ;D
Keep the current version as well as a copy of the previous version.

Yeah, go ahead and clean it, just leave the CAELUS_DEMO_4_FIXED.zip file, since It's the latest file in use ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Scroll2020 on June 24, 2012, 11:50:35 AM
So I've had a quick go at the latest demo..

So I have to grind the smallest group of pirates for a while right? I'm probably just rubbish but I usually prefer to fight something like lashers and hounds with fighters early on. The single pirate frigate that i've ended up fighting early on is very slightly faster, has more mounts and is generally a bit of a pain to fight one on one. Maybe I just have terrible luck. Oh and the prices for ships are a bit much as they are if you ask me. It seems everyone's custom factions are always far more expensive than vanilla.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 24, 2012, 11:54:24 AM
See upgrade?  I told you they were too expensive!  A frigate should at least be under 9k. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 12:07:48 PM
See upgrade?  I told you they were too expensive!  A frigate should at least be under 9k. ;)

Well, prices are higher than vanilla (Due to inflation - there's full-scale war between the factions) but we're working on a way to decrease the prices of the ships when you swear allegiance to a faction (join a faction) to represent you taking their part and side of the war. Currently, the warhawk ships are the most cheapest (with their cheapest frigate being around 20k) and in the demo i recently uploaded (named CAELUS_DEMO_4_FIXED) the pirates are much more balanced, and have gotten a new frigate as cannon fodder for you, or as support ships when you use them (pretty tricky to use them, though, but they are the absolutely cheapest frigate ever, costing at 3k and 5 FP. :D) but the main cause of the prices is inflation, which i mentioned before :D.

Reasonable explanation? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 24, 2012, 12:59:59 PM
Come on, really?  20k for a frigate... :(
The TT and the Hegemony are at war, and they've got a decent frigate for 8k.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Scroll2020 on June 24, 2012, 01:06:43 PM
But wouldn't production of frigates be increased during a time of war?  But yeah so far I keep going against the slightly larger pirate frigate that isn't too difficult to fight but it just takes a lot longer.

Oh and I do actually like the mod, it's nice to have more music in the game in general as well though I've noticed there isn't any combat music? I'd hazard a guess this is something to do with the game itself in its current state.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 01:17:18 PM
Indeed, we used to have combat music, but that was back when we where mission-only, and since It's with campaign, the battlemusic would keep looping forever.

Also, yes, while frigates are produced more and more in substantially larger numbers, the factions aren't going to sell you them cheaply, in fear of you turning against them.
But, as said before,.we're working on a system that'll give you severly reduced prices once you join a faction. Downsides are you cannot buy ships from other factions, and they are hostile towards you (the factions that are hostile towards the faction you are with are hostile towards you too).

Also, you should re-download the mod, because the link on the OP is an fixed version of the demo, not the old, with much more balanced prices and pirates :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Scroll2020 on June 24, 2012, 01:57:59 PM
Redownloading and I will give it a go in a bit.

So ship systems are going to be fun to balance when that update hits right? I'm sure that's all already been discussed earlier on but I can't imagine it'll be easy to deal with.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 02:04:21 PM
Any thoughts about the logo?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 02:14:14 PM
Redownloading and I will give it a go in a bit.

So ship systems are going to be fun to balance when that update hits right? I'm sure that's all already been discussed earlier on but I can't imagine it'll be easy to deal with.

Well, truth to be told, we haven't actually discussed that as much as i would have liked to discuss it, but i'm sure we'll balance it out greatly :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: armoredcookie on June 24, 2012, 02:26:58 PM
Any thoughts about the logo?

Looks good, but maybe it could be a little brighter to match some of the other logos?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 02:32:46 PM
Well after a couple of minutes of playing Demo 4:

Bugs/Problems
And we really need cheaper ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 02:43:47 PM
EVERYONE WHO HAS DOWNLOADED THE MOD NEEDS TO DOWNLOAD THIS FIXED (again) VERSION AGAIN!

The now fixed version contains an convoy which has an invalid weapon ID is fixed in this version here, so RE-DOWNLOAD! :D

https://www.dropbox.com/s/54idmzldhmbl68u/CAELUS_DEMO4_REFIX.7z
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 02:45:07 PM
  • The Sidus Dim shop and the CDF shop is the same.


Not in these new versions, and most certainly not in the one i just uploaded ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 02:47:49 PM
Sorry, just checked back on code and apparently it was. Weird, because i can recall i fixed this.

Oh well, i'm not really gonna upload a hotfix for that again, though :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 24, 2012, 03:12:55 PM
Well after a couple of minutes of playing Demo 4:

Bugs/Problems
  • Magni is supposed to be closer to the sun/everything else is supposed to be further away from the sun.
  • Eudora is way of course.
  • The Eudora planet texture is originally supposed for Divari.
  • Gawa and Divari are water planets and Eudora is Urea
  • The Sidus Dim shop and the CDF shop is the same.
And we really need cheaper ships.
Erg, sorry. :(
Could you possibly draw a map of the system and I could work from there?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 03:25:49 PM
Is this better?
(http://i.imgur.com/vGYSj.png)
Also I will get going with the map.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 24, 2012, 03:31:48 PM
Ah, much better.  And thanks!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 03:32:58 PM
So, anyone got a round at the latest version? (the one i recently uploaded, ofc)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Thaago on June 24, 2012, 03:37:11 PM
Err - could we clean up the drop box? I ask because I can't find the active copy of the mod anymore... the folder got deleted 2 days ago. Should I restore that?

If not, where is the current working directory? The freezes are up so I could just go from one of those, but I'd prefer not to duplicate work.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 03:38:41 PM
Hmm, the current, should-be-working file is named CAELUS_DEMO4_REFIX, so any other files should be cleaned up, to avoid messes. :D

We should have a janitor there ;D

Also, did anyone give that version a spin? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 04:16:17 PM
Here is your map:
(http://i.imgur.com/Tjoon.png)
Note* Not the correct scaling!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 04:17:26 PM
Wow, that's alot of planets. :D

And guys (dev team) we'll have to kick some ideas around to see if they're ready to be cooked, ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 24, 2012, 05:04:25 PM
Okeedokee, I'll fix the system map, thanks!

EDIT:
9 planets, huh?  That's...a lot.  The system's going to be a *** at this rate. ::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 05:16:15 PM
Yes, but I don't think we need 9 planets for the demo atm.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 24, 2012, 05:22:26 PM
Yes, but I don't think we need 9 planets for the demo atm.
Almost done, though fitting in the rest of the planets later on in the demo is going to be hard.  The asteroid belt is at 10,000 distance, just about as far as Corvus V is from Corvus.  That's FAR. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 05:28:09 PM
Can we add a feature so that after x amounts of km travelled and if you don't have any enemies chasing you, you're able to go inte to "hyperdrive" or something which triples your movement?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 05:30:39 PM
Also I'm gonna try make some music tomorrow, if you never hear about this again it probably didn't go very well.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 24, 2012, 06:28:13 PM
Can we add a feature so that after x amounts of km travelled and if you don't have any enemies chasing you, you're able to go inte to "hyperdrive" or something which triples your movement?
As far as I know, maybe.  If it's been a certain time since a battle, you could start a hyperdrive.  Like if you lose a battle, you gain the 50% extra speed. You could, in theory, make a delay of sorts if you win or lose a battle, giving you a, per say, 100% speed boost.

Oh, and on the bright side, the whole system is MOSTLY done, though Komori extends past outside the map grid.  It's still accessible, without the fancy grid though.

Some moons have to be adjusted, planet rotations adjusted, and various other little details.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 24, 2012, 06:42:20 PM
OK, I've one last grudge.  The CDF base isn't a moon base, technically.  It's hovering right next to the moon, but I can't fix that. so, yea. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on June 25, 2012, 05:27:36 AM
Can we add a feature so that after x amounts of km travelled and if you don't have any enemies chasing you, you're able to go inte to "hyperdrive" or something which triples your movement?
As far as I know, maybe.  If it's been a certain time since a battle, you could start a hyperdrive.  Like if you lose a battle, you gain the 50% extra speed. You could, in theory, make a delay of sorts if you win or lose a battle, giving you a, per say, 100% speed boost.

Oh, and on the bright side, the whole system is MOSTLY done, though Komori extends past outside the map grid.  It's still accessible, without the fancy grid though.

Some moons have to be adjusted, planet rotations adjusted, and various other little details.

cant you just adjust the grid sprite present in the starfarer data :P
just enlarge it would enlarge it into the game too,
although then you would extend the mod past the mod folder :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 25, 2012, 05:54:27 AM
That's my problem, I can't find the grid in the graphics file. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 25, 2012, 06:30:43 AM
That's my problem, I can't find the grid in the graphics file. ;D

Well, you can't adjust it. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Thaago on June 25, 2012, 11:58:14 AM
The neutral faction is ready to be included in the mod. To do so, look at the dropbox in https://www.dropbox.com/home/Project%20Caelus/Thaago%20temporary/Neutral%20Mod

This includes just the new files: neutral.faction, NSpawnPoint.java
And modifications to: SectorGen.java, Corvus.java

If you are running demo 4, simply replace the files you currently have with those files.

If the most up to date files (for demo 5) have been modified beyond what they were in demo 4, I included a readme with instructions on how to update SectorGen and Corvus.java to include neutrals.

Features:
They are hostile only to pirates.
4 types of neutrals: Traders, Trading Fleets, Mercenary, and Revenge Armada.

All fleets spawn on the left side of the system, and despawn at one of two locations on the right.
Traders and Trading Fleets will go to one of the orbital bases at random (presumably to trade) and then head to the right to despawn. They do not carry any cargo, but could if people want (and the command would be changed from GO_TO to DELIVER).

Mercenary fleets will go to a random orbital station and defend it for 30 days.

Revenge Armadas head towards and attack the pirates home planet (Eudora B) for 30 days.

Faction color is gold.

Let me know how it goes, I had no idea how many ships to include in the fleets for balance so I just guessed.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 25, 2012, 12:05:14 PM
Aww. mods to SectorGen.java?  Damn it, all my planet works goes to waste. ;D
Anyway, if this gets implemented, because it sounds really promising, I'll have to modify the planets code part of the SectorGen.java.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Thaago on June 25, 2012, 12:10:19 PM
The modification to SectorGen is literally 1 line, just setting the netruals hostile to pirates. When we make demo 5 just drop it in at the end, it won't interfere with anything you've done. Subversion is looking better and better...

[EDIT] Oh, but the NSpawnPoint does rely on the pirates spawning at Eudora B for the revenge fleet to make sense, and needs the names of the orbital stations to stay the same. It those change its a really easy fix though. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 25, 2012, 12:47:04 PM
The modification to SectorGen is literally 1 line, just setting the netruals hostile to pirates. When we make demo 5 just drop it in at the end, it won't interfere with anything you've done. Subversion is looking better and better...
One line?  That's it? ;D
Anyway, the new sector generation is on DB.  Once Demo 5 gets out, replace the SectorGen.java (and add the necessary bits of Thaago's code if you wish for his bit as well) and start a new game to see it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: DarkerThanBlack on June 25, 2012, 02:06:33 PM
... Subversion is looking better and better...

GITHub for the win!  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on June 25, 2012, 05:55:02 PM
Have any of you gents though of using a floating ball of energy as a energy weapon? And with that I mean as a weapon sprite.

The idea is, don't give the weapon a basic sprite, instead leave it empty or use something completely or semi transparent.
Give it energy fluctuations or something as weapon fire graphics.
The weapon is probably best placed in a ship's 'pincers' or place where it can hold something of its nature.

Something like this: (don't use this picture for anything, it ain't mine)
(http://s11.postimage.org/v0xhiyl7z/iris_action.jpg) (http://postimage.org/image/v0xhiyl7z/)

A home-brew beam or plasma cannon fire will probably look best as far as bullets go. Unless fun can be had with the upcomming Omen EMP ship system.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 25, 2012, 06:00:11 PM
So, a perma-weapon-like weapon for a ship?  I like the sound of the idea, but I know a bunch of people who aren't exactly thumbs-up for it.  I'm fine by it, less work for me ( ;D), but what does everyone else think of it?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 25, 2012, 06:14:25 PM
That weapon would be awesome!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 25, 2012, 06:31:29 PM
Wait, Thaago, my Neutral Revenge Fleets keep on spawning, what, every 3-5 days?  And they don't appear to go to the other edge of the map, either.  The Neutral trades do that fine, though.  Any ideas?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on June 25, 2012, 06:54:41 PM
If you write the lore right you would not even have to make it a permanent weapon (though you could in case of the ship system), you also could have multiple types of such energy weapons.

Make it either a large energy or large universal slot so that it already limits the number of weapons that can be placed.

As for the lore, say that the forces (magnetic/electro coupling/quantum conductivity) holding the energy ball weapon in place can also be used to hold the more standard weapons in place whilst also powering them or feeding them ammunition.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Thaago on June 25, 2012, 07:03:18 PM
Wait, Thaago, my Neutral Revenge Fleets keep on spawning, what, every 3-5 days?  And they don't appear to go to the other edge of the map, either.  The Neutral trades do that fine, though.  Any ideas?

The revenge fleets spawn 10% of the time and should stick around the target for 30 days... in retrospect I think thats probably way too much :D. I'll change it to like 5 days they stick around. Should I decrease the percentage to 5%?

[EDIT] Changes are made, and mercenary fleets only hang around for 10 days now. All the changes are in NSpawnPoint.java - modified on the DB.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 25, 2012, 07:22:31 PM
OK, thanks!  Much better now. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: KriiEiter on June 25, 2012, 08:13:40 PM

Something like this: (don't use this picture for anything, it ain't mine)
(http://s11.postimage.org/v0xhiyl7z/iris_action.jpg) (http://postimage.org/image/v0xhiyl7z/)

A home-brew beam or plasma cannon fire will probably look best as far as bullets go. Unless fun can be had with the upcomming Omen EMP ship system.

Are those engines turning with the ship?  :o

You can do that?

Please tell me how immediately! 

And on the topic, that sounds really cool actually.  It would be cool if you could code a weapon to arc between multiple targets too....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: arcibalde on June 26, 2012, 04:35:26 AM

Something like this: (don't use this picture for anything, it ain't mine)
(http://s11.postimage.org/v0xhiyl7z/iris_action.jpg) (http://postimage.org/image/v0xhiyl7z/)

A home-brew beam or plasma cannon fire will probably look best as far as bullets go. Unless fun can be had with the upcomming Omen EMP ship system.

Are those engines turning with the ship?  :o

You can do that?

Please tell me how immediately! 

And on the topic, that sounds really cool actually.  It would be cool if you could code a weapon to arc between multiple targets too....

Pic is from Battleship Forever... aka another game.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 26, 2012, 11:58:56 AM
So people, how's it going for your fleets? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Scroll2020 on June 26, 2012, 04:40:25 PM
Well I'm enjoying the current demo a lot more now. Still haven't bought any ships yet but we are all struggling in this economic climate.

But yeah the smaller pirate frigate is nice fodder and am I imagining things or is the larger one now lacking a shield

Oh and as for the music I recognize the menu but can't remember where its from but the campaign theme loops abit too much due to being quite a short track and I find it to generally be too exciting compared to the vanilla track that in my personal opinion sets a better atmosphere.

So far this is a pretty great TC and I'm looking forward to spending a long time playing it as it grows with the main game. In fact Starfarer is probably my most played game this year...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 03:44:42 AM
Well, I decided to rebalance the pirate ships and removed all shields, because they could easily take down a high tech destroyer with shields, which was quite OP, but now they feel more like they should. :D

Also, the Tholian Directive is the next faction on the list to enter the fray, they'll have a small planet, isolated from the other planets, but they'll mostly have trading fleets :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on June 27, 2012, 03:47:31 AM
Well, I decided to rebalance the pirate ships and removed all shields, because they could easily take down a high tech destroyer with shields, which was quite OP, but now they feel more like they should. :D

Also, the Tholian Directive is the next faction on the list to enter the fray, they'll have a small planet, isolated from the other planets, but they'll mostly have trading fleets :D
can the independed fleets be added?
now the only independed ships added to the demo is the ship you get at the start :P
and I kinda still want a independed station (the bar where they hang out and) where the independeds buy there ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 03:50:45 AM
Oh right, they're also gonna be added (soonTM :)) but I'll post an internal only for dev team demo when I finish adding those two factions in, so everyone has a say :D
Need to finish TD ships, though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on June 27, 2012, 04:20:37 AM
Looking good, btw guys, a quick note about the campaign, i found that a big problem with it is that pirate ships dont get and better, they are just 1 ship flying around, every now and then you see a fighter squadron tagging along but thats it as far as i can see. They need to have some more variety in terms of fleet production. Such as randomly having a destroyer and 2 frigates pop out every now and then
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 04:25:54 AM
Most pirate fleets are designed to be weak, with only a destroyer and that cutter, usually. On random occasions, an huge pirate fleet spawns alongside with a cruiser aswell, but the general idea is that once you get a large enough fleet, you're suppose to hint either CDF or warhawk fleets, and then move up to Sidus Dim. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on June 27, 2012, 04:28:08 AM
I did think that, but there should be more of a progression to that stage in my opinion, i currently have a destroyer and 3 really deadly frigates.(Btw, Awesome lockdown emp!, Makes for a great broadside weapon and then follow up with missile frigats, which i do) But i still cant seem to take on their huge ass fleets :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 06:06:47 AM
I did think that, but there should be more of a progression to that stage in my opinion, i currently have a destroyer and 3 really deadly frigates.(Btw, Awesome lockdown emp!, Makes for a great broadside weapon and then follow up with missile frigats, which i do) But i still cant seem to take on their huge ass fleets :P

Well, they aren't exactly supposed to be taken down in the early game. :D

Also, are the ships more fairly priced now? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Scroll2020 on June 27, 2012, 06:19:54 AM
Well I can nearly afford a War hawks frigate after about 5 battles.. So the prices are getting there.. It's only really a problem in the early game.

As far as suitable themed music for the campaign stuff I was thinking something a long the lines of what Endless Space has.

Oh and I can't wait till the Tholians get integrated because then the mod will probably best looking ships of any TC. No offence to other mods but I really love some of the designs in this TC so far.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 27, 2012, 06:25:37 AM
The TD really reminds me of a mercenary faction.  Not really like the independents, but more...mercenary.  Never trust a merc.  You might find one or two of their ships in any other fleet, so it give you that feeling they're everywhere, and you should never trust them.  One time they might be with an ally, another with the enemy.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 06:29:20 AM
Well, let's just say they'll truly live up to their "Technocracy" name ;)

Also, yeah, i'll try to hunt for such music, but it's damn difficult when you don't have a own music artist :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Scroll2020 on June 27, 2012, 06:49:33 AM
Heh, if I had a decent set of programs... and a bit more talent I'd happily compose music for free.

In fact I quite liked the music done for the source mod NeoTokyo a few years ago. But that was done by a professional composer and was weirdly never used in the game..
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 06:59:27 AM
Well, you could try Logic Pro 8, i've heard it's a good program with alot of good stuff in it :D

I believe the learning curve was quite steep unless you've gotten hang of it already :D

EDIT: Seems to be apple only, crikey. Hang on while i'll try and find for something hopefully cross-platform or atleast for windows :D

EDIT2: This one seems to be good for windows:  http://magix-music-maker.en.softonic.com/

It's 469 60 dollars though. I *could* find you a free copy, but i wouldn't post it here, though. I'd keep it to PM, but just tell me if you need one :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Scroll2020 on June 27, 2012, 07:20:09 AM
Aye the software ain't exactly cheap and I doubt I could make good use of it really. Might be worth giving it a shot I guess.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 07:40:41 AM
Aye the software ain't exactly cheap and I doubt I could make good use of it really. Might be worth giving it a shot I guess.

So, you want it? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Scroll2020 on June 27, 2012, 07:43:55 AM
Sure, give me a couple days to get to grips with it and I'll see what I can do. Better to find out than never know right?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 08:09:25 AM
Sure, give me a couple days to get to grips with it and I'll see what I can do. Better to find out than never know right?

Pretty much. I'll send you a PM :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Thaago on June 27, 2012, 10:28:02 AM
Well, I decided to rebalance the pirate ships and removed all shields, because they could easily take down a high tech destroyer with shields, which was quite OP, but now they feel more like they should. :D

Also, the Tholian Directive is the next faction on the list to enter the fray, they'll have a small planet, isolated from the other planets, but they'll mostly have trading fleets :D
can the independed fleets be added?
now the only independed ships added to the demo is the ship you get at the start :P
and I kinda still want a independed station (the bar where they hang out and) where the independeds buy there ships.

I'm adding in the independent station now and just had a thought - should I merge that with the neutral faction I already made? After talking with Upgradecap it seems like they will use the same ships and have the same relationships... I was going to put the station around Divari B. What do people think?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 10:51:33 AM
Well, sure. That'll leave us with less factions, and we didn't have any lore at all made for the Neutrals. :D

Also, can you fix the selling issue at the abandoned station? :D


Also, again, i'll send you my CAELUS folder so you can continue working on it from there, i made some fixes in it :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on June 27, 2012, 03:00:57 PM
Managed to progress far enough that i can take on a whole sidius dim fleet easily, awesome hehe
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 03:09:13 PM
Managed to progress far enough that i can take on a whole sidius dim fleet easily, awesome hehe

Which one of them?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on June 28, 2012, 12:01:49 AM
Well, sure. That'll leave us with less factions, and we didn't have any lore at all made for the Neutrals. :D

Also, can you fix the selling issue at the abandoned station? :D


Also, again, i'll send you my CAELUS folder so you can continue working on it from there, i made some fixes in it :D

are the neutrals not just exaclty the same as the independents?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 28, 2012, 01:17:24 AM
Um, Ive been in nepal for a month, can someone sumarize what Ive missed?

Also, Upgrade, I will start sending specs of my ships to someone who can code, so anyone wanna code for me?

As well, just checked out the campaign mod part, when did my faction get hijacked by some cool, but not my ships? I though those guys were going to be part of an independent faction, but they sure aren't war hawk ships, so could someone explain? I really hate to complain a bunch, but I was hoping to see the ships I've created in the game, and I have been on board this project for a while, and I only left for one month, so what's up?

Also, a lot of the bird based ships names have been used already, so yeah...that's awkward as well as the mission with the war hawks that aren't war hawks
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 28, 2012, 03:26:47 AM
Yeah, I forgot to change that mission. Oh well, It's not like someone is going to play when we have campaign ::)


Eitherway, I'll change it and a lot of other stuff today, because I have free time on my hands, that's why. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on June 28, 2012, 05:13:12 AM
Managed to progress far enough that i can take on a whole sidius dim fleet easily, awesome hehe

Which one of them?
Any of them, bwahahaha! :D. Btw, im not too sure i like the tesla destroyer, When i had the idea for it, i was hoping for a more PD like accuracy, that can hunt frigates too, but with a huge flux cost
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 28, 2012, 05:33:38 AM
It does indeed have a huge flux cost - 20000 flux isn't small business. 5 second chargeup and a minute cooldown makes the weapon a end-game weapon, which has the ability to severely damage or even destroy a capital. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 28, 2012, 10:23:26 AM
Sweet, sorry about all those complaints than, just dont like hijacking.

Who on the team would be most willing to code?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 28, 2012, 10:26:15 AM
Sweet, sorry about all those complaints than, just dont like hijacking.

Who on the team would be most willing to code?

That'd be the scripters, obviously :P

Me, DarkerThanBlack (who indeed is the most skilled out of us three) and Thaago. Thaago is currently busy with some implementations for us, i am busy with working on the Tholian Directive ships, but i am unsure wether DarkerThanBlack is busy with anything right now :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 28, 2012, 11:49:01 AM
Sweet, sorry about all those complaints than, just dont like hijacking.

Who on the team would be most willing to code?

That'd be the scripters, obviously :P

Me, DarkerThanBlack (who indeed is the most skilled out of us three) and Thaago. Thaago is currently busy with some implementations for us, i am busy with working on the Tholian Directive ships, but i am unsure wether DarkerThanBlack is busy with anything right now :D

Thanks, by the way, I love the music, it is just soo epic!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 29, 2012, 05:09:31 AM
I'm going away for a week so bye!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 29, 2012, 05:34:06 AM
I'm going away for a week so bye!

NOOOOOOOOOOOOOOOO

Where's that custom logo? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 29, 2012, 06:21:51 AM
Bah, just use the CDF logo for now, it's epic as is. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 29, 2012, 06:25:12 AM
Bah, just use the CDF logo for now, it's epic as is. ;D

Yeah, sure. Also, how's development on new weapons going on? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 29, 2012, 06:53:03 AM
I'm going away for a week so bye!

NOOOOOOOOOOOOOOOO

Where's that custom logo? :)
Didn't I post it earlier?
(http://i.imgur.com/txmxE.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 29, 2012, 06:54:51 AM
Oh, right. I completely forgot to search :)

Sorry 'bout that :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 29, 2012, 09:10:43 AM
Sooo...when will demo 5 come out?  It's been a while.  I wanna show off the new system. ;D Someone else may have to take over the weapons, though, because I've been making way too many of them, I'm losing my touch. :(
And this error that keeps on bugging me.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 29, 2012, 11:30:20 AM
What error? Post it here and we may take a look! Also, we'll be needing Thaagos code for the independent faction in the dropbox before we proceed :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 29, 2012, 11:35:20 AM
What error? Post it here and we may take a look! Also, we'll be needing Thaagos code for the independent faction in the dropbox before we proceed :D
Where the Revenge fleet comes in?  He posted it somewhere on the forums already.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 29, 2012, 12:00:10 PM
Well, i haven't DLed that version yet, but he'll remove the neutrals faction and add the independents in instead of them :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 29, 2012, 01:44:43 PM
Well, i haven't DLed that version yet, but he'll remove the neutrals faction and add the independents in instead of them :D

Also, I'll have my ships done hopefully in about a week, so those can go in 5, but more likely 6
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 30, 2012, 04:11:18 AM
Oh Yeah, which faction are you going to do?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 05:19:26 AM
Oh Yeah, which faction are you going to do?

Um, the War hawks  :P The one I made up, designed, and have every ships sprited for
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 30, 2012, 05:50:47 AM
You mean the ones that currently use mrDavidoffs ships XD
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Scroll2020 on June 30, 2012, 07:12:11 AM
Well I've discovered how to export a couple second sample. 19 seconds to be exact. I'm currently seeing which samples would work well for a campaign theme and extending it to a few minutes so it doesn't loop too often.

What I would really like is the ability to set ambient themes and such but that'll be down the road. If anyone wants to give examples of what they would like from the music just let me know and I'll consider it for inspiration and such.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 08:07:31 AM
You mean the ones that currently use mrDavidoffs ships XD

Yes, which saddens me as I have a bunch of sprites to use, but no coding ability, but the descriptions shall be writtens and spec laid out, than I shall find a coder, and many a ship will flow forth from the pair of us
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 30, 2012, 09:15:23 AM
I've found some internet and some free time so I've been learning how to code.
So here's some early footage of what I'm making:
(http://i.imgur.com/s6sMU.png)
Yes I am  aware of the engines, wrong color on the laser and the wrong positioned missile launchers.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on June 30, 2012, 09:17:57 AM
I've found some internet and some free time so I've been learning how to code.
So here's some early footage of what I'm making:
(http://i.imgur.com/s6sMU.png)
Yes I am  aware of the engines, wrong color on the laser and the wrong positioned missile launchers.
Looking good, when its done, can i possible borrow the weapon files and such?

Also guys, I finally learnt how to add ships to the game! And custom weapons! Go me!, So yeh, if you think i can help, pm me :d
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on June 30, 2012, 09:28:07 AM
Spoiler
I've found some internet and some free time so I've been learning how to code.
So here's some early footage of what I'm making:
(http://i.imgur.com/s6sMU.png)
Yes I am  aware of the engines, wrong color on the laser and the wrong positioned missile launchers.
[close]

NICE!!

EDIT: Also, here's another idea: http://www.escapistmagazine.com/news/view/118205-Army-Scientists-Shoot-Lightning-With-Lasers
Beam weapons use two sprite's to get their fire fire. You could make one a laser beam and the other lighting?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 09:39:43 AM
I've found some internet and some free time so I've been learning how to code.
So here's some early footage of what I'm making:
(http://i.imgur.com/s6sMU.png)
Yes I am  aware of the engines, wrong color on the laser and the wrong positioned missile launchers.
Looking good, when its done, can i possible borrow the weapon files and such?

Also guys, I finally learnt how to add ships to the game! And custom weapons! Go me!, So yeh, if you think i can help, pm me :d

yes you can, would you like to code a bunch of ships for me?

Also, that ship looks really sweet, that laser weapon is cool!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on June 30, 2012, 09:42:33 AM
Sure, Send me the sprites of the ships, some stats you want it have, and ill give it a go, I won't be able to do the campaign implementation and such yet, But i can set it as your starting ship within campaign for a test version?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 09:53:51 AM
Sure, Send me the sprites of the ships, some stats you want it have, and ill give it a go, I won't be able to do the campaign implementation and such yet, But i can set it as your starting ship within campaign for a test version?

I just need ship files, than I'll give them to upgrade
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on June 30, 2012, 09:55:48 AM
Sure, Send me the sprites of the ships, some stats you want it have, and ill give it a go, I won't be able to do the campaign implementation and such yet, But i can set it as your starting ship within campaign for a test version?

I just need ship files, than I'll give them to upgrade
Okay dokie, Send me them via a link in pm, And i'll get to work
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 30, 2012, 11:48:14 AM
Just to say, we're kinda having an no-vanilla rule on the ships (not the weapons, though) as to keep the mod in line. So, we'd like to not have vanilla kitbashes, ok? ::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 12:21:59 PM
Just to say, we're kinda having an no-vanilla rule on the ships (not the weapons, though) as to keep the mod in line. So, we'd like to not have vanilla kitbashes, ok? ::)

um, what? my entire faction is based off of a single concept, that a single eagle class cruiser made it through the caelus warp gate and that they rebuilt their fleet based around that one ship, I rpoposed this ages ago, and now we cant have vanilla bashes? when my ENTIRE faction is based off of vanilla ships? ??? >:(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 30, 2012, 12:29:15 PM
Oh yeah, that's sort of a............


Whilst we had our brainstorming, i entirely forgot the lore for the warhawks, sorry about that  ;D


Hmmm, the concept has changed a bit since you went off, since we have planned that this is set in the far future, where the Hegemony and Tri-Tachs where either decimated or destroyed in some far-off war, and that this sector was holding some other humans, not related to the Hegs or TT. They eventually formed the factions we know of now :D
Dunno why there wouldn't be any vanilla content. Maybe all of those blueprints where forgotten, or considered obsolete, since these humans have clearly repelled the economic disaster and managed to construct their own ships? :D


Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on June 30, 2012, 12:35:58 PM
Oh yeah, that's sort of a............


Whilst we had our brainstorming, i entirely forgot the lore for the warhawks, sorry about that  ;D


Hmmm, the concept has changed a bit since you went off, since we have planned that this is set in the far future, where the Hegemony and Tri-Tachs where either decimated or destroyed in some far-off war, and that this sector was holding some other humans, not related to the Hegs or TT. They eventually formed the factions we know of now :D
Dunno why there wouldn't be any vanilla content. Maybe all of those blueprints where forgotten, or considered obsolete, since these humans have clearly repelled the economic disaster and managed to construct their own ships? :D




yu can still keep the sprites though.
you did a great job not letting them look like eagle bashes
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 12:39:59 PM
Oh yeah, that's sort of a............


Whilst we had our brainstorming, i entirely forgot the lore for the warhawks, sorry about that  ;D


Hmmm, the concept has changed a bit since you went off, since we have planned that this is set in the far future, where the Hegemony and Tri-Tachs where either decimated or destroyed in some far-off war, and that this sector was holding some other humans, not related to the Hegs or TT. They eventually formed the factions we know of now :D
Dunno why there wouldn't be any vanilla content. Maybe all of those blueprints where forgotten, or considered obsolete, since these humans have clearly repelled the economic disaster and managed to construct their own ships? :D




originally they were hidden by the starfarers and did not come out as a full faction until after the cdf and starfarers clashed, so could we use the they are behind development wise, but are atempting to catch up as best they can?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 30, 2012, 01:04:22 PM
Hmmm, yeah, but the main question is here (how many ships have you done already, BTW?) are you willing to do an another series of ships for them, or do you want that other series of ships ALONGSIDE with the current ones?

Just asking for security :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 01:42:35 PM
Hmmm, yeah, but the main question is here (how many ships have you done already, BTW?) are you willing to do an another series of ships for them, or do you want that other series of ships ALONGSIDE with the current ones?

Just asking for security :D

I could atempt to make more ships, but I doubt they would be as good as my bashes, cause I am much better, though not that good, at bashing rather than scratch work

12, plus 3 fighters
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 30, 2012, 01:54:59 PM
I know your good at bashing, hmmm.... :)

We're going to introduce some new factions later o, Maybe you can bash together stuff from our mod for them? Or do so for this faction? I'll be honest, those triangle ships look nice, aestheticly speaking :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 02:41:35 PM
I know your good at bashing, hmmm.... :)

We're going to introduce some new factions later o, Maybe you can bash together stuff from our mod for them? Or do so for this faction? I'll be honest, those triangle ships look nice, aestheticly speaking :D

I do like them, could we ask david if we could use them and change their lore? I would be willing to have them be 2nd gen war hawk ships
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 30, 2012, 02:45:05 PM
Oh yeah, lore's gonna change once we get the main factions out. If you want to, you can write lore, but i have actually thought of writing a few essays - for just a few ships! That'll show how much love and attention this mod is getting! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 03:00:47 PM
Oh yeah, lore's gonna change once we get the main factions out. If you want to, you can write lore, but i have actually thought of writing a few essays - for just a few ships! That'll show how much love and attention this mod is getting! :D

Don't we have to check w/ david if it's cool though cause he has a bunch of lore for his ships written up
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 30, 2012, 03:02:45 PM
Already asked him, both through PM and through his thread.

(We have sort of a deal, he makes those ships and allows me to use them and do whatever i want with them, and i integrate his stuff into the campaign :D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 03:13:12 PM
Already asked him, both through PM and through his thread.

(We have sort of a deal, he makes those ships and allows me to use them and do whatever i want with them, and i integrate his stuff into the campaign :D)

ahh, i see, well than, they can be second gen war hawk ships, that just gives my faction a lot of ships to work with
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on June 30, 2012, 03:43:08 PM
Guys, in the player.faction file, How do i change how many ships i start with? Like 1 frigate and 4 fighter squadrons
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 30, 2012, 03:44:39 PM
Take a look at the other fleet spawns.  Add more ships to the spawn file and add more fleet points.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on June 30, 2012, 04:05:56 PM
Guys, in the player.faction file, How do i change how many ships i start with? Like 1 frigate and 4 fighter squadrons
Open the file, you should see some numbers behind the ship names, those are for minimum and maximum numbers, there is also a fleet point number you can change located a little higher up.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 30, 2012, 05:18:19 PM
I need some help, how do I fix this:
(http://i.imgur.com/MdqzF.png)
Edit: Do I use the offset in the .wpn?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 30, 2012, 05:20:01 PM
Erm, what's the problem?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 30, 2012, 05:20:47 PM
It's not in the middle of the blue thing.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 30, 2012, 05:22:30 PM
Try moving the weapon mount in the .ship file.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 30, 2012, 05:26:42 PM
Are you sure? Because the same things happen with other ships.
(http://i.imgur.com/HVhXk.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 30, 2012, 05:29:14 PM
So, what's the problem?  Is it the sprite, or what's happening?  I'm not getting it. :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on June 30, 2012, 05:34:25 PM
He means that the blue rings that signify a weapon mount are not correctly centered on the purple ball.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 30, 2012, 05:37:32 PM
Ah!  If the turret sprite has some room below it, then there's your problem.  If that doesn't help, send me the file so I cna see it myself, it's easier for me.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 30, 2012, 05:41:33 PM
Ah!  If the turret sprite has some room below it, then there's your problem.  If that doesn't help, send me the file so I cna see it myself, it's easier for me.
Which files exactly?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: The Soldier on June 30, 2012, 05:43:55 PM
The .wpn .proj (if possible - it may be a beam weapon, then it does have one) and the .cvs if you want.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 30, 2012, 05:49:58 PM