Fractal Softworks Forum

Starsector => Mods => Topic started by: Upgradecap on May 10, 2012, 11:21:50 AM

Title: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on May 10, 2012, 11:21:50 AM
(http://i49.tinypic.com/33v0u8p.png)
CAELUS UNIVERSE MOD
(http://i47.tinypic.com/6xvhud.png)


A mod of epic proportions! By the end of this project, it will include over 300 new ships, at least 10 new factions, and a countless number of new weapons!

Included:


Now offically on steam! Come join us there for direct chat with the devs, images, more in-depth patch notes and much more! http://steamcommunity.com/groups/Caelus

We also have a offical IRC channel now! You can find it here: http://webchat.freenode.net/?uio=d4
For channel type in: Caelus

As of now, there are 15-25 new weapons, 35 new ships, and 3 missions and campaign integration.  Expect more as we progress on.

Offical forums can be found here! (http://upgradecap.0fees.net/smf/index.php?)


Current Version: (DEMO 6, with campaign, this download is a .zip file for macs )
(http://i50.tinypic.com/295fseu.png) (https://www.dropbox.com/s/zsysl27kla4lurf/CAELUS%28alpha_1%29.7z)

EXAMPLE VIDEOS:
 Legendary Spectrum (http://www.youtube.com/watch?v=PWf5_ELrDw0&feature=em-uploademail)

Team One
  • Upgradecap: coding and scripting
  • TheSoldier: weapons art and coding
  • Hardlyjoking67: descriptions and lore to an extent
  • D0vahkiin: lore and factions.
  • Sproginator: Ship sprites
  • Trylobot: sprites.  (Yes, It's Trylobot)
  • Uomoz: Scripter
  • K-64: Weapon Spriter
  • Muffel: Weapon sprites
  • Thaago: Coder and Scripter
  • z3r0s0und: Music
  • LazyWizard: Coding

Team Two
  • Shazar02: lore and descriptions
  • Medikohl: sprites.
  • Maffo: coding.
  • Mendonca: sprites (possibly portraits)
  • Sunfire: Sprites
  • TheMessiah: Planets
  • TheHappyFace: Spriter
  • Armoredcookie: Ship sprites.
  • DarkerThanBlack: Coder and scripter

Credits go to:
 jwa8402 for the TD sprites.
 

WE NEED FRESH RECRUITS!
Help the mod team!  If you think you have the required skill(s) listed below, drop one of the mod team members a PM!

Currently Needed:
Screenshots from the Mod! (showing off new phase mechanics!)

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Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 11:26:07 AM
Man i hope this gets more attention, that would be EPIC!
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 11:28:09 AM
Man i hope this gets more attention, that would be EPIC!

Exactly what I've had in mind too. ;)
Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 11:29:15 AM
I'd love to help with the adding of ships and such but im afraid i have no experience what so ever haha
Title: Re: the biggest project starfarer will ever see.
Post by: Uomoz on May 10, 2012, 11:32:35 AM
You need some "lead" for this project. A *strong* lead. (NOT proposing myself)

I tell you by personal experience, flawlessly incorporate a lot of stuff in a single mod is hard. It gets harder and harder as you grow up. Ask Omega, I don't envy his situation :D (and I say this knowing he is a better scripter then me by a long shot).
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 11:35:12 AM
You need some "lead" for this project. A *strong* lead. (NOT proposing myself)

I tell you by personal experience, flawlessly incorporate a lot of stuff in a single mod is hard. It gets harder and harder as you grow up. Ask Omega, I don't envy his situation :D (and I say this knowing he is a better scripter then me by a long shot).

The *lead* is me so far.  But again, craftomega is trying to incorporate several *different* mods whilst what I am trying to do here is build a complete mod from scratch.
Title: Re: the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 11:38:28 AM
I am no coder, but I can provide A LOT of backstories, backgrounds, ideas for weapons, factions, races, ships, etc.

So I would be interested in providing those, if this gets off the ground.
Title: Re: the biggest project starfarer will ever see.
Post by: Uomoz on May 10, 2012, 11:38:58 AM
You need some "lead" for this project. A *strong* lead. (NOT proposing myself)

I tell you by personal experience, flawlessly incorporate a lot of stuff in a single mod is hard. It gets harder and harder as you grow up. Ask Omega, I don't envy his situation :D (and I say this knowing he is a better scripter then me by a long shot).

The *lead* is me so far.  But again, craftomega is trying to incorporate several *different* mods whilst what I am trying to do here is build a complete mod from scratch.

Ah. I misinterpreted. That will be even harder then.

Good luck!!!
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 11:42:29 AM
You need some "lead" for this project. A *strong* lead. (NOT proposing myself)

I tell you by personal experience, flawlessly incorporate a lot of stuff in a single mod is hard. It gets harder and harder as you grow up. Ask Omega, I don't envy his situation :D (and I say this knowing he is a better scripter then me by a long shot).

The *lead* is me so far.  But again, craftomega is trying to incorporate several *different* mods whilst what I am trying to do here is build a complete mod from scratch.

Ah. I misinterpreted. That will be even harder then.

Good luck!!!

Oh, i see. You thought that i was trying to incorporate several mods like craftomega? Not exactly that easy ;)

Any chance you would sign up as a coder? (By coder I mean: make balanced hulls and variants) we need every man we can get :D
Title: Re: the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 11:58:31 AM
I'm available to proof the descriptions. Or if you're comfortable with it, I can write some as well. You can just send me either the descriptions or a few points on what you want me to write into them.
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:04:08 PM
I'm available to proof the descriptions. Or if you're comfortable with it, I can write some as well. You can just send me either the descriptions or a few points on what you want me to write into them.

Well, for a start, we don't even have some solid ground to start on :D
But I'll ask you when I need descriptions ;)
Title: Re: the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 10, 2012, 12:05:51 PM
I CALL THE WEAPONS MAKING!!!
I seriously do love doing that.  But anyways, I can balance ships pretty well, or the BalanceSuit will do it for us. ;D
Title: Re: the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 12:06:45 PM
I'm available to proof the descriptions. Or if you're comfortable with it, I can write some as well. You can just send me either the descriptions or a few points on what you want me to write into them.

Well, for a start, we don't even have some solid ground to start on :D
But I'll ask you when I need descriptions ;)

Like I asked earlier, I can work on some of the core factions, etc. I already have an idea for the main "pirate" kind of faction in the system.

Gotta start somewhere, right?
Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 12:08:19 PM
And I shall gladly help name and edit the factions to create balanced and more fun experiences if you like, Maybe tweaking some energy weapons for a particular faction i have in mind
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:10:43 PM
Seems like this will be a good idea after all :D
@D0vahkiin tell me more about the core faction. I'd love to see the pirates :D

@TheSoldier. Yeah, you're free hands on weapons making. Just make Sure they'll look nice and be pretty balanced not op. Though don't balance them too much towards vanilla. This will be a huge mod ;)
Title: Re: the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 10, 2012, 12:12:28 PM
OK, one quick question:
is it possible to extend how far a system is?  Like could we make the system bigger than it is now?  If we can, we could, in theory, make tons of different systems in one map.  Though it'd take up a crapload of coding and mempry space. ;D
Seems like this will be a good idea after all :D
@D0vahkiin tell me more about the core faction. I'd love to see the pirates :D

@TheSoldier. Yeah, you're free hands on weapons making. Just make Sure they'll look nice and be pretty balanced not op. Though don't balance them too much towards vanilla. This will be a huge mod ;)
OKeedokee, I'll try working on a few.
Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 12:12:53 PM
I had an idea for a giant "laser sniper" if anyone wants to try and fit that into a custom ship? The Sniper class variant or something
It pretty much would take a long while to charge up with a massive range and high speed to ensure accuracy, it would be devastating but easy to cripple
Title: Re: the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 10, 2012, 12:13:59 PM
I had an idea for a giant "laser sniper" if anyone wants to try and fit that into a custom ship? The Sniper class variant or something
It pretty much would take a long while to charge up with a massive range and high speed to ensure accuracy, it would be devastating but easy to cripple
Just PM me for any weapons ideas that you want me to make.  Save some space for the capaign talk here. ;)
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:14:16 PM
@TheSoldier well, you can't extend the grid,but in theory, you could put a planet pretty far away with It's own star. Interesting ideas, ill se what i can do with coding magic :)
Title: Re: the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 12:14:47 PM
@D0vahkiin tell me more about the fire faction. I'd love to see the pirates :D

An extremely corrupt former Corporation, which fell, but the leadership wasn't okay with that, and still clings to an isolated harvesting complex deep inside a massive gas giant. They have a massive navy, which formerly belonged to the Corporation, and was split apart upon the collapse. They mostly use midline ships with advanced armor and weapons systems, but horrible at flux efficiency and venting, because they are barely able to keep maintaining the complex generators, weapons and shield systems the midline ships have.
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:17:47 PM
@D0vahkiin sound like we've got our first official faction :)
Any name for it?  They sound like very glorified tritachyon pirates.  :)
Title: Re: the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 12:18:38 PM
Any name for it?  They sound like very glorified tritachyon pirates.  :)

Something like "The Corporation", anything fancy along those lines.
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:19:45 PM
Any name for it?  They sound like very glorified tritachyon pirates.  :)

Something like "The Corporation", anything fancy along those lines.

Hmm, I see. Mysterious, yet open. I like it :D
Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 12:21:11 PM
You may want to put a list on the first post in this topic of the people helping you out and their jobs, Such as Coder, Spriter Etc
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:21:53 PM
Ahh, yes. Thanks for the reminder :)
Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 12:31:00 PM
Ahh, yes. Thanks for the reminder :)

No worries :)
Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 12:31:46 PM
I'd gladly help balance weapons, Invent some new ones once given the sprites and such to work with :)
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:34:09 PM
I'd gladly help balance weapons, Invent some new ones once given the sprites and such to work with :)

Seems like we have a team :)

Now only to find someone who could do the ship sprites.....

Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 12:37:48 PM
What shall this wonderful pack be called then everyone?
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:39:12 PM
What shall this wonderful pack be called then everyone?

Haven't gotten a name yet.


The ultimate pack of awesomeness? Just a suggestion :)
Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 12:42:04 PM
What shall this wonderful pack be called then everyone?

Haven't gotten a name yet.


The ultimate pack of awesomeness? Just a suggestion :)

haha, Make a poll with various names people suggest later on maybe? For now just call it Upgradecap's Collaboration pack maybe?
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:51:11 PM
Poll is out. 

:D
Title: Re: the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 12:54:45 PM
You have my steady hand for magnificent description big and small, for weapons and ships. And i hope to pick up some things about coding in ships and properly balancing them. For contact info pm me
Title: Re: the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 12:55:35 PM
aaaaaand you need a guy making a name to,becuase those int he poll arent really,,,, good
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:57:01 PM
aaaaaand you need a guy making a name to,becuase those int he poll arent really,,,, good

Yeah, about that......

Can you come up with one? :)
Title: Re: the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 12:58:25 PM
i will set the mind to work. Will it stay in the corvus system or not?
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 12:59:06 PM
i will set the mind to work. Will it stay in the corvus system or not?

Undecided.  But it probably won't, since there will be so many factions.
Title: Re: the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 01:01:19 PM
i wanted to try to make a abbreviation name using the systems name, so ill need to make a system name to then?
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 01:04:05 PM
i wanted to try to make a abbreviation name using the systems name, so ill need to make a system name to then?

Hmmm. You could always refer to NASA for the starsystems. 
Title: Re: the biggest project starfarer will ever see.
Post by: K-64 on May 10, 2012, 01:05:31 PM
Or just strap two greek letters together and have that as the name.
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 01:07:26 PM
Or just strap two greek letters together and have that as the name.

Or that.   Greek letters always work.
Title: Re: the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 01:10:01 PM
ill come up with a name, eta 1 1/2 hours
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 01:13:26 PM
ill come up with a name, eta 1 1/2 hours

Right. Thanks :D
Title: Re: the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 01:27:53 PM
A shot at the system name? Eleutheria? Means freedom in latin.
Title: Re: the biggest project starfarer will ever see.
Post by: Trylobot on May 10, 2012, 01:29:42 PM
If your goal is a massive amount of ships, you're going to need a way to crank them out.

The Battleships Forever ship maker is probably the best option for this... would you like me to give it a whirl? I've been contemplating trying it out anyway, but I'd need to spend some time configuring it and picking an appropriate ship parts pack to use; I'd probably going to want to stick with just one parts pack, and one ship-making process if this mod is going to be at all consistent.
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 01:29:57 PM
A shot at the system name? Eleutheria? Means freedom in latin.

Well, that seems like a resonable name.  Thanks, will use it *temporarily* unless a better name pops out ;)
Title: Re: the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 01:31:28 PM
Or CAELUS, means universe.
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 01:32:30 PM
If your goal is a massive amount of ships, you're going to need a way to crank them out.

The Battleships Forever ship maker is probably the best option for this... would you like me to give it a whirl? I've been contemplating trying it out anyway, but I'd need to spend some time configuring it and picking an appropriate ship parts pack to use; I'd probably going to want to stick with just one parts pack, and one ship-making process if this mod is going to be at all consistent.

My good sir, I would be honored if you where to contribute with the sprites.  But keep in mind that we are going to have several factions, as stated in the op.
Currently in the works are a corporations mostly regarded as glorified pirates, which use an assortment of self-designed Midline ships.  But if you want a place on the team (since we do lack a sprite artist) you, sir, are welcomed aboard. :)
Title: Re: the biggest project starfarer will ever see.
Post by: Uomoz on May 10, 2012, 01:33:12 PM
Children of Xela (anagram).
Title: Re: the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 01:35:02 PM
So i got some options here:

1: S.c.a.a.m/s.c.a.m
Starfarer Combined Action (And) Modding

2: A.c.o.s
   Advanced Collection Of Systems/Starfarer

3: R.i.f.s
  Redefined Interaction (of) Factions (and) Systems

4: A.n.e.a.s
    Advanced Novelties E(? dont know yet) Action (in) Starfarer

im going to get some more Greek names but this is what i made in this time
Title: Re: the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 01:36:14 PM
Children of Xela (anagram).

Name is now set in stone ;)

Though the other suggestions weren't Bad, I think this name fits better for the meaning and scale of the mod (a lot of factions ;))
Title: Re: the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 01:37:35 PM
So i got some options here:

1: S.c.a.a.m/s.c.a.m
Starfarer Combined Action (And) Modding

2: A.c.o.s
   Advanced Collection Of Systems/Starfarer

3: R.i.f.s
  Redefined Interaction (of) Factions (and) Systems

4: A.n.e.a.s
    Advanced Novelties E(? dont know yet) Action (in) Starfarer

im going to get some more Greek names but this is what i made in this time

I love the last one hahahahaha, Anus it sounds like lol!
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 01:40:23 PM
5: E.o.s
(the dawn goddess, so opener of new worlds, or space)
Entities Of Space
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: mendonca on May 10, 2012, 01:41:32 PM
5: E.o.s
(the dawn goddess, so opener of new worlds, or space)
Entities Of Space

For what its worth, I really like that one.

Good luck guys, this sounds like an awesome project.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 01:42:29 PM
hmm if the name is chosen i can just as well stop spitting out names, ill wait for the first sprites to be posted then and get to work on their descriptions asap
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 01:43:15 PM
5: E.o.s
(the dawn goddess, so opener of new worlds, or space)
Entities Of Space

For what its worth, I really like that one.

Good luck guys, this sounds like an awesome project.

Care to chip in?
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 01:43:59 PM
And what do you use to make sprites? id love to have a go :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 01:44:19 PM
Quote
Name is now set in stone

Though the other suggestions weren't Bad, I think this name fits better for the meaning and scale of the mod (a lot of factions )

So why is the thread called Caelus still? I liked Children of Xela too.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 01:45:11 PM
Oh god i just read the anagram. I am dumb.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 01:46:13 PM
HAHAHAHA didn't notice the anagram lol
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 01:47:42 PM
Right, so first job i think guys, we need the spriters to start collaborating a main theme and colour scheme for each faction, We need names and such i think
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 01:49:05 PM
Alex should just hire all of you.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Uomoz on May 10, 2012, 01:50:46 PM
I can collaborate as adviser.

And I want to get into the credits for the name!!!!111!!oneoneone
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 01:50:52 PM
Alex should just hire all of you.

Lol why? I aint anything special, I just love helping develop stuff and trying to structure things, building giant destructive stuff is my specialty i think :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 01:51:03 PM
also i got a mate who i could team up with who can make fairly good sprites which i could attach the data etc to( if i learned it tutoring is appreciated). Not certain yet in the how and who, but most likely and midline faction filling in the neutral role in the system, perhaps just called independents with mining teams and convoys etc, or a neutral corporation.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: mendonca on May 10, 2012, 01:52:09 PM
Care to chip in?

Names or sprites?  :D

I would love to help out - I don't think I can help for a while though, but given the scale of this project hopefully it will still be going (and I'll still be welcome) in an indeterminate period of time (month or two?) and you won't mind a slow but steady contribution?
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 01:53:03 PM
Care to chip in?

Names or sprites?  :D

I would love to help out - I don't think I can help for a while though, but given the scale of this project hopefully it will still be going (and I'll still be welcome) in an indeterminate period of time (month or two?) and you won't mind a slow but steady contribution?

We can take what we can get at this stage, and decide from then maybe? It's up to our good o'l team leader :P
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 01:53:43 PM
also i got a mate who i could team up with who can make fairly good sprites which i could attach the data etc to( if i learned it tutoring is appreciated). Not certain yet in the how and who, but most likely and midline faction filling in the neutral role in the system, perhaps just called independents with mining teams and convoys etc, or a neutral corporation.

Sounds good :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 01:56:05 PM
@mendoca

Care to perhaps chip in to the independent faction i'll probably (not set in stone yet) make with a friend? Y uou can just work at your own pace while we make some additional sprites and ships, and you could mentor us a bit cause we are kind of new.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 01:59:10 PM
Faction names then people?
My ideas so far:
(The) Proteans, Energy based weapons, mainly bright colours, probably purples and such
(The) Caranians, Universal weapons, Devastating ranged weapons but weak overall as a fleet, Darkish colour scheme(perhaps reds?)
More soon!
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: keptin on May 10, 2012, 02:06:03 PM
So, I am thinking of making a mod that will include:
  • at least 300 ships, completely original

Good luck.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 02:06:57 PM
So, I am thinking of making a mod that will include:
  • at least 300 ships, completely original

Good luck.

We can do it if we all chip in! :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: hadesian on May 10, 2012, 02:08:20 PM
Off topic first: my amazing headphones of amazingness (Sony MDR CD1700s) have returned from the grave after being sternly spoken to (drivers are hugely bass monstrosity like again) They also seemingly have developed 3D sounds.

Yay!

On topic: According to Vandala's topic, 600 ships have been modded, which means you'd be adding a third. All original.

How the hell will you do that?

Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 02:10:05 PM
its a goal,it doesn't have to be reach in a month or so, perhaps in a year?
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 02:11:53 PM
Will there be aliens or not? I think this should be mainly about humans.

Anyway, another minor pirate faction, hostile to The Corporation, could be an ragtag bunch of traders, mercenaries and other assorted freelancers based around a small moon orbiting the gas giant. These pirates would be hostile to all the factions in the system, so they'd pretty much be the basic Pirates, with low tech ships, small few ship fleets, raiding trading routes and all that cute stuff.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 10, 2012, 02:24:44 PM
I could do some light sprite work, I can also write descriptions/come up with ideas for just about everything.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 02:34:06 PM
Perhaps a little sneak peak of a ship ill use for the mining part/unit of the "independents", made by the great spriter yet still a bit hipster, Happiefache.

So here it is. thee(rumble please)

Coffin

(http://i.imgur.com/EcQo0.png)

Made for defending bigger Mining operations, This ship is one big hunk of armor with one big ballistic slot. Really vulnerable when moved and slow, hence the name "coffin".

Frigate/destroyer(most likely will be a frigate)
hull: 2500
armor: 600
max flux: 3500
dissipation:125
op: 35
speed: 80
No shield
min crew: 15
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: TheCornerBro on May 10, 2012, 02:38:44 PM
So like, I can totally make:
Any sort of relatively simple ship (no groundbreaking coding [such as making things invisible etc.])
Sprites from small assortments of existing kitbash and 80% drawing from scratch
Weapons (the coding not sprites) and I would be fine with trying to make some new mechanics on weapons (I have been thinking of trying a drone launcher).
So yeah if you want I could help out with this (Although I would prefer making more Tri-Tach-esque new-age ships with cool mechanics [like very small arc shields that have a VERY high flux/damage rate, or drone launchers {a "missile launcher that deploys single fighters}]). I would love to work on this; however I have a lot of school/sport stuff to do so the things I could do in a week would be slightly limited.
Tl;dr: Pair me up with someone and lets make a badass futuristic faction!
Below are my current sprites that are made from like 65-75% scratch (their color can be changed accordingly to green or purple or whatever is needed.)

[attachment deleted by admin]
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 10, 2012, 02:48:18 PM
looks nice corner, shame its hightech so i cant/wont use it
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: TheCornerBro on May 10, 2012, 02:50:38 PM
looks nice corner, shame its hightech so i cant/wont use it
Q.Q no love for the techies :P
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 02:57:13 PM
A basic mining drone converted into a corvette for the Pirates:

It has 2 ships per wing, high armor, hull and maneuvering values, but has no shields, speed or firepower, since it only carries a single mining laser with an extra capacitor.

I was thinking along the lines of 1270 for the hull, 320 armor, excellent maneuver, but only 95 top speed.

The mining laser would be a bit better than the vanilla one, say, along the lines of this:

Range: 375
flux/s: 45
DPS: 40


[attachment deleted by admin]
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 02:59:22 PM
Looking great, could use those high tech ship designs for an alien faction, colour them purple and such and viola! :P
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: TheCornerBro on May 10, 2012, 03:38:25 PM
Looking great, could use those high tech ship designs for an alien faction, colour them purple and such and viola! :P
Your wish has been granted.
Do you think it would look better with only the armor turned purple?

[attachment deleted by admin]
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 03:44:31 PM
Looking great, could use those high tech ship designs for an alien faction, colour them purple and such and viola! :P
Your wish has been granted.
Do you think it would look better with only the armor turned purple?

They look amazing! :D, try a saucer like sprite as a capital ship or destroyer please? Rig it with only energy stuff and we are good to go :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 04:12:22 PM
Hey Upgrade are you thinking of making some kind of submission format? it seems to me that if everyone is just hurling random sprites and descriptions around (cool as they are), we are going to have trouble. Maybe start a new thread for submissions, another for conversations, and a third for requests for help with projects and new ideas.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 10, 2012, 06:45:21 PM
Christ almighty, in the time it took me to make a new light flak weapons sprite, code it, and do testing, this mod got a name, what looks like about three new factions!  Anyway, I'm working on the "sniper" cannon, which will be a guilded shell (long story made short, it's an uber-Hypervelocity driver, lots of magnets propel the shell at long range.  the shell has a plasma tip on it to pierce both armor and shields).  The Light Flak is about half as effective as the normal flak, but it fits on a small mount.  I'll get to posting pictures tomorrow, it's getting late here.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 06:46:49 PM
Christ almighty, in the time it took me to make a new light flak weapons sprite, code it, and do testing, this mod got a name, what looks like about three new factions!  Anyway, I'm working on the "sniper" cannon, which will be a guilded shell (long story made short, it's an uber-Hypervelocity driver, lots of magnets propel the shell at long range.  the shell has a plasma tip on it to pierce both armor and shields).  The Light Flak is about half as effective as the normal flak, but it fits on a small mount.  I'll get to posting pictures tomorrow, it's getting late here.

Sounds great!
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Cordacc on May 10, 2012, 07:01:38 PM
if you guys want any help I can always help with balancing, or something.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: armoredcookie on May 10, 2012, 07:02:35 PM
I'm looking forward to this. A lot actually.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 10, 2012, 07:03:42 PM
I'm looking forward to this. A lot actually.

Same here, right now guys we need a ton of sprites, faction ideas and names and weapon ideas, so do what you can :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 10, 2012, 07:22:44 PM
a ton you say?
hmmm
I'm tempted
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 07:28:53 PM
Where's upgrade? i think this could use a bit more organization.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 10, 2012, 07:32:53 PM
Where's upgrade? i think this could use a bit more organization.

He lives in Sweden, so he is sleeping. I do agree, this does need more organization. I would like to team up with someone who can code and I will create ideas and sprites (maybe not as many or as good as SOMEONE *cough medikohl cough*), if they will code and criticize my ideas and sprites.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: armoredcookie on May 10, 2012, 08:04:08 PM
I can write descriptions and such, names, etc?  :-\
Title: Re: the biggest project starfarer will ever see.
Post by: cardgame on May 10, 2012, 09:08:24 PM
I'm available to proof the descriptions. Or if you're comfortable with it, I can write some as well. You can just send me either the descriptions or a few points on what you want me to write into them.

Same here, if you need anyone else to proofread or write.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 09:50:55 PM
Yes, we need organization.

We need a main thread, a factions and lore thread with system design included, and a ships and weapons thread, for all submissions.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 10:00:36 PM
Is there a way to make sub Threads?
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 10:21:07 PM
Holy CRAP, isint this popular. I've just slept for about 8 hours and we already have three new pages.

Guys, what we currently need is some sort of lowtech faction ships (going to be atleast two factions that are lowtech) three Midline factions, and two hightech factions.

We currently need any and all spriters possible, ao any contribution is welcomed, even a slow contribution, like yours, mendonca :)

Also, thecornerbro, those sprites will be looking good for a hightech faction I've had in mind ;)

Oh, and glad you're tempted, medikohl. Care to join? We will be needing a lot of sprites :)
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 10:23:00 PM
ORGANIZATION! we need it. Lead on leader. I'm all for multiple threads to handle the huge amounts of submission we will be getting. I guess this one can remain a discussion thread but I don't think anyone wants to scroll through all of these pages.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 10:23:32 PM
We currently need any and all spriters possible, ao any contribution is welcomed, even a slow contribution, like yours, mendonca :)

Take a look at the corvette I made, and tell me if it's decent enough. I only just started spriting recently, so if it will do, I can work on some of the low tech Pirate ships, mostly fighters, frigates and small cargo ships.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 10:29:48 PM
ORGANIZATION! we need it. Lead on leader. I'm all for multiple threads to handle the huge amounts of submission we will be getting. I guess this one can remain a discussion thread but I don't think anyone wants to scroll through all of these pages.

Right, I'll get to work on a few threads.







We currently need any and all spriters possible, ao any contribution is welcomed, even a slow contribution, like yours, mendonca :)

Take a look at the corvette I made, and tell me if it's decent enough. I only just started spriting recently, so if it will do, I can work on some of the low tech Pirate ships, mostly fighters, frigates and small cargo ships.

I liked that Corvette. Gives me a sense of speed while at the same time remaining pirate-y. That would suit the pirate lowtech faction.


Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 10:32:34 PM

Quote

I liked that Corvette. Gives me a sense of speed while at the same time remaining pirate-y. That would suit the pirate lowtech faction.


Aye, it's supposed to look like it was welded together from 4 different ships, just crude metal plates welded on the front and sides, salvaged from completely burnt wrecks.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 10, 2012, 10:39:21 PM
Here is what I think should happen for an organization scheme:

Step 1: Separate Factions

Each faction needs to have its own thread with the name being as follows Faction Name-Caelus Project.

Step 2: Create Submission Rules

We need to end the jacka** spriters who make everyone feel miserable about themselves by throwing their super awesome ships around randomly.

So at the top of each Faction thread, this needs to be posted.

Submission posts always start with Submission in bold followed by the date.

Next line is Submission name.

Following lines are submission descriptions.

Final line is link to download of submission which is zipped or rar'ed and the file is labeled FactionName_SubmissionName_Username

Step 3: Establish Request Rules

A new thread is made for requests for ASSISTANCE in making new submissions ONLY. No requests for new content or re-balancing.

Step 4: Establish Idea Thread

This thread is for suggestions and ideas only. Not for complaints or bugfixes.

Step 5: Lore Thread

This thread is for both submissions of lore and for requests for creating or proofreading lore.

Step 6: Establish Balancing and Bugs Thread

This thread is for requesting rebalancing of ships or reporting problems while using the mod.


Its a bit large and audacious, but I really think that some serious organization is needed for this project.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 10, 2012, 10:44:48 PM
Indeed.  That Looks like some nice guidelines for our project. Thanks.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 10, 2012, 10:49:16 PM
We can't let each faction have their own thread, if we do, there will be too many threads(6+ for the factions alone).

Rest of the guidelines sound good, though.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sundancer on May 10, 2012, 11:58:19 PM

burnt wrecks.

Fire... In space.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 12:50:52 AM
I think Upgradecap wants to shackle me to this mod.
he's seen how many ships I pump out. 
check my sig for a small sampling.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 12:53:44 AM
screw it. here's a sample right here.

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/xxx.png)
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 11, 2012, 12:55:14 AM
*clonk*

Did you hear that?

Oh, well, that was just me locking your shackles. Start pumping out those sprites, slave.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sundancer on May 11, 2012, 12:58:10 AM
Kinky.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: arcibalde on May 11, 2012, 12:59:01 AM
I think Upgradecap wants to shackle me to this mod.
he's seen how many ships I pump out. 
check my sig for a small sampling.

Hehehehe you are tempted aren't you?  ;D   Go... Go to upgraded side... Go boy... You know you wanted it...  :P
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 01:03:33 AM
*clonk*

Did you hear that?

Oh, well, that was just me locking your shackles. Start pumping out those sprites, slave.
*gnaws off ankle*
tastes like ham
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sundancer on May 11, 2012, 01:05:54 AM
I've been working on some sprites.

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/moneyshot2.png)
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 01:09:14 AM
just a word to the wise, don't focus on making super powerful ships, think about weaknesses, avoid 360 degree turrets(270 maximum for most of my designs), if you're going to make a 360 degree shield make it inefficient.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 01:10:26 AM
I've been working on some sprites.

trolling are we?
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sundancer on May 11, 2012, 01:13:23 AM
I've been working on some sprites.

trolling are we?

You don't know if you're trolling?
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 01:16:45 AM
I've been working on some sprites.

trolling are we?

You don't know if you're trolling?
lol, touche.
like your sprite
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sundancer on May 11, 2012, 01:17:58 AM
Thanks, I like it too actually.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 01:18:28 AM
Thanks, I like it too actually.
the black lines are awesome
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sundancer on May 11, 2012, 01:20:45 AM
I made new and improved version. It shoots fire and acid.

[attachment deleted by admin]
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 01:31:51 AM
another frigate

[attachment deleted by admin]
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 11, 2012, 01:32:12 AM
Guys, I'll be on holiday this weekend, so when i come back I wanna see tons :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 01:33:08 AM
Guys, I'll be on holiday this weekend, so when i come back I wanna see tons :D
no holiday. WORK!
Sprite for your evil overlords
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 11, 2012, 02:30:37 AM
Guys, I'll be on holiday this weekend, so when i come back I wanna see tons :D
no holiday. WORK!
Sprite for your evil overlords

I'm not a spriter, I balance and make weapons :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 11, 2012, 02:31:10 AM
screw it. here's a sample right here.

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/xxx.png)

These are AMAZING by the way :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 11, 2012, 03:17:38 AM
So its a new day in jolly and awake europe, and today ill be working on the lore(/description) of the independents. And i hope that happie will be making more sprites which i can show to you

ohw and upgrade about that pm, ill be implementing those sprites into this mod, and perhaps ill be making more but i think ill be very busy keeping up with the coding of happie's sprites. ohw and please update the list of names.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 06:42:57 AM
So its a new day in jolly and awake europe, and today ill be working on the lore(/description) of the independents. And i hope that happie will be making more sprites which i can show to you

ohw and upgrade about that pm, ill be implementing those sprites into this mod, and perhaps ill be making more but i think ill be very busy keeping up with the coding of happie's sprites. ohw and please update the list of names.

Yep. Was at school so I couldn't do much. Going to get started now.

@Medikohl welcome aboard.  Happy to have you as a spriter! :)
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 11, 2012, 06:52:35 AM
Quote
(Thanks, Hardinglyjoking97)

Lol I think I fell off my chair. ::)
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 06:53:20 AM
Quote
(Thanks, Hardinglyjoking97)

Lol I think I fell off my chair. ::)

Well you did give me the name.  Don't want credit? :o
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: WKOB on May 11, 2012, 06:57:18 AM
At least you didn't actually name it C.o.X, I had trouble believing you almost did. :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 07:14:38 AM
At least you didn't actually name it C.o.X, I had trouble believing you almost did. :D

XD

Not a chance I would name if that. Not a chance.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Trylobot on May 11, 2012, 07:29:02 AM
@medikohl: If you're seriously going to submit all those sprites for the mod, don't you think there are some implications? For instance, a lot of these already belong to other mods. I think you ought to figure out which ones on your own, since when you made them, you said "anyone can use these." But I don't think people want to see duplicate ships in this mod. Further, I feel you should then go back to your Spiral Arms thread, and take down the sprites from there, so folks know they're taken. Otherwise we're going to end up with multiple mods re-using the same ships 2-3 times over.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 11, 2012, 07:35:54 AM
i think as a sample of his work and not as really to be used in the mod trylo:)
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 07:57:12 AM
@medikohl: If you're seriously going to submit all those sprites for the mod, don't you think there are some implications? For instance, a lot of these already belong to other mods. I think you ought to figure out which ones on your own, since when you made them, you said "anyone can use these." But I don't think people want to see duplicate ships in this mod. Further, I feel you should then go back to your Spiral Arms thread, and take down the sprites from there, so folks know they're taken. Otherwise we're going to end up with multiple mods re-using the same ships 2-3 times over.

Agreed.  But since i've seen his lightning-fast spriting, i have no dobut he can makes an entire faction - out of just the onslaught!
So i have no doubt whatsoever that he can make us completley original ships from scratch.

Also, how is the BSF editor coming along? :D
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 11, 2012, 09:12:12 AM
Quote
(Thanks, Hardinglyjoking97)

Lol I think I fell off my chair. ::)

Well you did give me the name.  Don't want credit? :o

No you got my name wrong!  :)
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 11, 2012, 09:20:30 AM
I would be making sprites, but I have to take the AP in an hour and I am using another person's computer to get on the forum, so no spriting tools or resources  :(
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 09:26:11 AM
Quote
(Thanks, Hardinglyjoking97)

Lol I think I fell off my chair. ::)

Well you did give me the name.  Don't want credit? :o

No you got my name wrong!  :)

Whoops. :)
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 11, 2012, 09:44:59 AM
Hey how many planets are you thinking of making?
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 09:50:48 AM
Hey how many planets are you thinking of making?

Oh, that.......

30? ;D

But i was thinking a high number of planets accompanied by a star for each 5-6 plabets (to symbolise several starsystems ;))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 11, 2012, 11:26:34 AM
But we don't even know how interstellar travel works yet. We don't know the costs or what it would look like on the map. Are we assuming we will release this after that function is introduced?

Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 11:31:27 AM
But we don't even know how interstellar travel works yet. We don't know the costs or what it would look like on the map. Are we assuming we will release this after that function is introduced?



Well, this is possible either now or after the multiple starsystem implementation.

If we are going to do it now:

We just use the existing sector, change the name of the starsystem (to something more fitting) and then expand upon it.  We could place the planets as far away from the current sun(s) as we want.  AND we could have more suns aswell, but then these would be outside the map grid, ofcourse.

Or option 2:

We just wait for alex to finish up the multiple starsystems code, so that we may enjoy it aswell.

What should we do? (Note: Even if we pick the second option, that doesn't mean that we won't do any work on the mod itself. We would then have more dedicated time for the factions, ships, weapons and everything else. (portraits aswell)so that we have everything done for implementation once Alex gets it done ;))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 11, 2012, 11:32:55 AM
I think we should start on working on just the one system for a start, and expand on that.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 11, 2012, 11:34:49 AM
I think that we should put this to a vote. However, I would submit the case that if we do produce the mod before Alex releases the coding for interstellar travel, there is a very good chance that there will be a need for a substantial overhaul in order to make the two compatible. I think that we could work on the lore and descriptions, but not the coding yet.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 11:36:53 AM
I think we should start on working on just the one system for a start, and expand on that.

I'd actully prefer to wait until alex get's the multiple starsystems code done. Until he does that, we have a lot of time to get everything else done in the mod. Remember, this is not just your ordinary mod with only one or two factions, but this will include tens of (maybe even dozens; who knows) of factions, and we have a lot of time to work on them all.  We should focus on the first sprites and build something resonable out of them ;)


I think that we should put this to a vote. However, I would submit the case that if we do produce the mod before Alex releases the coding for interstellar travel, there is a very good chance that there will be a need for a substantial overhaul in order to make the two compatible. I think that we could work on the lore and descriptions, but not the coding yet.

Indeed.  Though we don't want to do the coding yet on the campaign, we could always get some missions done, and factions, and ships ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 11, 2012, 11:39:34 AM
i say aye on waiting for multiple systems, we can work on the ships now, and wait for that to come out, gives us also no time pressure on the other works
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 11:42:42 AM
Damn, pepole don't understand options, do they? Or are they just trolling?

I said that pepole weren't supposed to vote for the third options, since it's just a note, and still pepole are voting for it.  >_<
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 11, 2012, 11:43:26 AM
Quote
[This is a note option; do not vote on this.]  Note:  If we go with the first option, that would mean we get more stuff done in the mod itself.

And two people voted for it. Really guys?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 11, 2012, 11:43:59 AM
I said that pepole weren't supposed to vote for the third options, since it's just a note, and still pepole are voing for it.  >_<

It's just trolls :)

Anyway, thinking about it, I agree on the waiting.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 11, 2012, 11:49:32 AM
UPGRADE:
Mind if we improvise your TimCORP forums to organize this mod?  Not much has happened there, it's perfect!

OK, here's to the first new weapon, the Light Flak!!!
(http://img580.imageshack.us/img580/4889/screenshot002ft.png)

And I vote for waiting for multiple systems.  Less time working on campaign (maybe just modifying the system a little)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 11:53:35 AM
UPGRADE:
Mind if we improvise your TimCORP forums to organize this mod?  Not much has happened there, it's perfect!




Your all hands free; Just remember that i have free hosting, so don't be *too* much active there ;D

Though your by all means free to use it :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 11, 2012, 12:20:38 PM
Quote
[This is a note option; do not vote on this.]  Note:  If we go with the first option, that would mean we get more stuff done in the mod itself.

And two people voted for it. Really guys?
Sorry!  I clicked it because I read the first part. :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 01:36:24 PM
Quote
[This is a note option; do not vote on this.]  Note:  If we go with the first option, that would mean we get more stuff done in the mod itself.

And two people voted for it. Really guys?
Sorry!  I clicked it because I read the first part. :(

No worries! You're not the only one it seems.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Trylobot on May 11, 2012, 02:37:55 PM
The BSF editor is ***. I have it all setup, but I'm still learning all of its idiosyncracies and keyboard commands. I'm also trying to come up with a unifying theme for the first batch of my ships.

I have learned a lot just from looking at some of the later works of the folks on the BSF forums; there's some really talented people there making ships.

I'm hoping to dump a completed set on here sometime soon.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 11, 2012, 02:41:16 PM
I'm also trying to come up with a unifying theme for the first batch of my ships.
I'd like to see some pirate-related things.  I've always had a spot for them in my heart (more specifically, the Lotus Pirates! ;D), and I always love the way the ships are made.

Oh, and fro anyone who wants to keep track of my weapons, just see this:
http://upgradecap.0fees.net/smf/index.php?topic=16.0
You don't need to sign up, just look. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Shazar02 on May 11, 2012, 02:42:22 PM
AS SELF ACCLAIMED HEAD LORE HISTORIAN FOR TEAM 2, I SUGGEST THAT ALL TEAMS SHOULD BE BASED UPON JOBS, MAKING IT EASIER FOR TEAM MEMBERS TO COMMUNICATE WITH EACH OTHER TEAM MEMBER IN SAID TEAM.
For example:

Team 1 : Sprites
Team 2: Lore and descriptions
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 11, 2012, 02:42:40 PM
The BSF editor is ***. I have it all setup, but I'm still learning all of its idiosyncracies and keyboard commands. I'm also trying to come up with a unifying theme for the first batch of my ships.

I have learned a lot just from looking at some of the later works of the folks on the BSF forums; there's some really talented people there making ships.

I'm hoping to dump a completed set on here sometime soon.

Take your time. We expect this project to fly off (get an playable alpha release) in the end of July, beginning if August, Maybe sooner. But it can only fly off when Alex implements the more systems code.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 11, 2012, 02:47:20 PM
We can always make a standard system to base our factions off of, just make it similar to our Solar System ;D
No, really! Try to base it off of us, see what it looks like. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 11, 2012, 02:47:32 PM
no sweat, this is a long run project
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: medikohl on May 11, 2012, 03:50:11 PM
@medikohl: If you're seriously going to submit all those sprites for the mod, don't you think there are some implications? For instance, a lot of these already belong to other mods. I think you ought to figure out which ones on your own, since when you made them, you said "anyone can use these." But I don't think people want to see duplicate ships in this mod. Further, I feel you should then go back to your Spiral Arms thread, and take down the sprites from there, so folks know they're taken. Otherwise we're going to end up with multiple mods re-using the same ships 2-3 times over.

Agreed.  But since i've seen his lightning-fast spriting, i have no dobut he can makes an entire faction - out of just the onslaught!
So i have no doubt whatsoever that he can make us completley original ships from scratch.

Also, how is the BSF editor coming along? :D
from scratch? well now, there are some doubts right here. mainly i don't have a drawing tablet. so from scratch is something that isn't happening for a while.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheCornerBro on May 11, 2012, 04:08:41 PM
So wait, who is working with me regarding the SUPER COOL PURPLE ALIEN THINGS?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 11, 2012, 04:43:06 PM
So wait, who is working with me regarding the SUPER COOL PURPLE ALIEN THINGS?
Well, I can always code and put it in game, but I'm terrible at spriting anything large than a frigate.

AS SELF ACCLAIMED HEAD LORE HISTORIAN FOR TEAM 2, I SUGGEST THAT ALL TEAMS SHOULD BE BASED UPON JOBS, MAKING IT EASIER FOR TEAM MEMBERS TO COMMUNICATE WITH EACH OTHER TEAM MEMBER IN SAID TEAM.
For example:

Team 1 : Sprites
Team 2: Lore and descriptions

So, what happened to coding? ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheCornerBro on May 11, 2012, 05:02:55 PM
I was planning on coding my own ships (at least for the most part) I just need one beautiful lore guy to make me up some backstory :D. (I can design ships around lore if wanted.)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Shazar02 on May 11, 2012, 05:15:03 PM
Pfft, easy. Give me a general overview of what you want and what ot should be about and i can handle the rest
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 11, 2012, 06:15:49 PM
A wee update on my weapons:

Finished:

Light Flak:
(http://img543.imageshack.us/img543/8743/flaksmallturret.png)

Small-mount version of the Flak Cannon, it has a slightly slower fire rate as well as shorter range.  Excellent at an anti-fighter role, but lags in PD because of the small AoE.

Cordite Missile:
(http://img834.imageshack.us/img834/6308/missilestrike.png)

A relatively small Strike missile, comes in racks of three or in single shots.  Similar to the Atropos Torpedo in terms of the explosive charge, but is sized down some in favor of more maneuverability and speed.  Most of the warhead is occupied by the tracking beam and explosive charge, so it's been fitted with a fast-burning, yet potent propellant.

Mark IV Hypercannon:
(http://img40.imageshack.us/img40/5715/mark5turret.png)

A Medium-mount fire support weapon.  Propels a large, plama-tipped, uranium-core shell at extremely long ranges using magnets.  As the shell moves past one magnet, the main magnet switches and the shell is repelled, and the process repeats for as many magnets as there are.  This results in a massive magnetic charge over the shell, making it have an enormous EMP charge.

Work in Progress:

Ingen Cannon:
[No Image Yet!]

A modified Helbore cannon firing custom infernium-loaded shells. Due to careful storage and shock absorbers it is easy to disable and turns slowly. Nick-names vary from affectionate when on the right end and swears when on the other.*Ingen is Latin for "Massive"*

*Note to Upgrade:
If some of these weapons are considered OP by you, it doesn't have to be in-game.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 11, 2012, 08:42:02 PM
Well I posted the stuff originally here in the right place, but could someone code for me? That's the only thing that I can't do.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Trylobot on May 11, 2012, 09:30:50 PM
I need someone to take a look at my submissions in the submissions thread, and run them through some kind of post-processing to give them some depth. Preferrably something easily reproducible. I'm starting to get the hang of the ship maker, and I like the potential.
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 12, 2012, 01:38:35 AM
@medikohl: If you're seriously going to submit all those sprites for the mod, don't you think there are some implications? For instance, a lot of these already belong to other mods. I think you ought to figure out which ones on your own, since when you made them, you said "anyone can use these." But I don't think people want to see duplicate ships in this mod. Further, I feel you should then go back to your Spiral Arms thread, and take down the sprites from there, so folks know they're taken. Otherwise we're going to end up with multiple mods re-using the same ships 2-3 times over.

Agreed.  But since i've seen his lightning-fast spriting, i have no dobut he can makes an entire faction - out of just the onslaught!
So i have no doubt whatsoever that he can make us completley original ships from scratch.

Also, how is the BSF editor coming along? :D
from scratch? well now, there are some doubts right here. mainly i don't have a drawing tablet. so from scratch is something that isn't happening for a while.

I was actully referring to from *scratch* as your way to kitbash them.  They'll look original original as ever, and I'm pretty Damn Sure you can do a fine work. There are some factions in the idea thread so you can always check those out and do some ships accordingly with your mad kitbashing styles :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 12, 2012, 01:39:59 AM
I need someone to take a look at my submissions in the submissions thread, and run them through some kind of post-processing to give them some depth. Preferrably something easily reproducible. I'm starting to get the hang of the ship maker, and I like the potential.

I am pretty Sure psiyon could do such a thing, if he wants to team up ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 12, 2012, 06:40:14 AM
lore and general info over the Independent faction is in the idea thread! (also new sprites hopefully this eve)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 12, 2012, 10:40:38 AM
Nice, I liked the lore!
Will there be a base star system to begin with?  Like, there doesn't have to be 2-3 different systems, just a simple one.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 12, 2012, 01:11:22 PM
Alright, some update for the classification of the ships:

There's a scale called the Watson scale (after It's inventor Charles Watson) which measures how powerful a ship is in the scale of 1-10.
(The name is fictional, I came up with it and the scale)

So, for example, the onslaught would be a Class 5 battleship.
The Aurora would be a Class 8 cruiser.
The paragon would be a Class 7 Battleship.

The scale measures everything on a ship. Effectiveness, speed, weapons, turning rate, and gives OT a rating out of all things put together.

Do you like it? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 12, 2012, 01:15:18 PM
i really liek it, buuuut, its needs working out, but i say yes
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Vandala on May 12, 2012, 01:15:48 PM
Alright, some update for the classification of the ships:

There's a scale called the Watson scale (after It's inventor Charles Watson) which measures how powerful a ship is in the scale of 1-10.
(The name is fictional, I came up with it and the scale)

So, for example, the onslaught would be a Class 5 battleship.
The Aurora would be a Class 8 cruiser.
The paragon would be a Class 7 Battleship.

The scale measures everything on a ship. Effectiveness, speed, weapons, turning rate, and gives OT a rating out of all things put together.

Do you like it? :D
What is your formula and how do you know it works? Or are you just using that ship balancer?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 12, 2012, 01:17:31 PM
Alright, some update for the classification of the ships:

There's a scale called the Watson scale (after It's inventor Charles Watson) which measures how powerful a ship is in the scale of 1-10.
(The name is fictional, I came up with it and the scale)

So, for example, the onslaught would be a Class 5 battleship.
The Aurora would be a Class 8 cruiser.
The paragon would be a Class 7 Battleship.

The scale measures everything on a ship. Effectiveness, speed, weapons, turning rate, and gives OT a rating out of all things put together.

Do you like it? :D
What is your formula and how do you know it works? Or are you just using that ship balancer?

I actully just took these classifications out of th top of my head.  If someone would write me such an classification scale I'd be a happy pand, but as of such, there doesn't exist one.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 12, 2012, 01:18:06 PM
Alright, some update for the classification of the ships:

There's a scale called the Watson scale (after It's inventor Charles Watson) which measures how powerful a ship is in the scale of 1-10.
(The name is fictional, I came up with it and the scale)

So, for example, the onslaught would be a Class 5 battleship.
The Aurora would be a Class 8 cruiser.
The paragon would be a Class 7 Battleship.

The scale measures everything on a ship. Effectiveness, speed, weapons, turning rate, and gives OT a rating out of all things put together.

Do you like it? :D

It sounds a bit subjective to me.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Vandala on May 12, 2012, 01:26:15 PM
I actully just took these classifications out of th top of my head.  If someone would write me such an classification scale I'd be a happy pand, but as of such, there doesn't exist one.
Probably because its not possible, Starfarer's gameplay and ship performance simply isn't two dimensional so a simple number will never really work.

The closest proximate of ship power is their size category; Fighter-wing, Frigate, Destroyer, Cruiser, Capital. You don't have to add any numbers to that, the game already forces you to put them in these categories.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 12, 2012, 01:41:00 PM
I actully just took these classifications out of th top of my head.  If someone would write me such an classification scale I'd be a happy pand, but as of such, there doesn't exist one.
Probably because its not possible, Starfarer's gameplay and ship performance simply isn't two dimensional so a simple number will never really work.

The closest proximate of ship power is their size category; Fighter-wing, Frigate, Destroyer, Cruiser, Capital. You don't have to add any numbers to that, the game already forces you to put them in these categories.

Well, i invented this scale to measure the ship classes themselves, not just have an classification on them like battleship or Cruiser.  The scale measures the ships overall combat capability and gives them a rating based on everything about the ship.  That way, you can find what better suits your play-style.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 12, 2012, 02:34:17 PM
I really don't know why, but this SCP (there's a thread for it in the discussions section) inspired me in some weird way.  http://www.scp-wiki.net/scp-076
I got inspired to do something like SCP-076-2.  Would something like that suit this mod?  (I mean shi-wise, ofcourse :D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 12, 2012, 03:20:59 PM
short answer: no

long answer: OHW PLEASE GOD DONT DO THAT TO US PLEAAAAAAAASE, I JUST WANT TO PLAY THIS GAME WITHOUT GETTING SCARED SHITLESS
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 12, 2012, 03:25:38 PM
Well, meh.  Not so much.  Seems too much like a zombie, therefore going into SPAZ. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Vandala on May 12, 2012, 03:46:59 PM
I really don't know why, but this SCP (there's a thread for it in the discussions section) inspired me in some weird way.  http://www.scp-wiki.net/scp-076
I got inspired to do something like SCP-076-2.  Would something like that suit this mod?  (I mean shi-wise, ofcourse :D)
I don't see how SCP-076-2 is significant to Starfarer, its not really starship in scale or mood. You could make a race like this but you can make races out of anything, its really up to what you like.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 12, 2012, 03:52:12 PM
I really don't know why, but this SCP (there's a thread for it in the discussions section) inspired me in some weird way.  http://www.scp-wiki.net/scp-076
I got inspired to do something like SCP-076-2.  Would something like that suit this mod?  (I mean shi-wise, ofcourse :D)
I don't see how SCP-076-2 is significant to Starfarer, its not really starship in scale or mood. You could make a race like this but you can make races out of anything, its really up to what you like.

Was just fiddling around with the idea of having one supership that roamed alone in the sector and was hostile against everything else.  Also could be part of a mission, where you'd pilot a security fleet vs the supership.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 12, 2012, 04:00:52 PM
I really don't know why, but this SCP (there's a thread for it in the discussions section) inspired me in some weird way.  http://www.scp-wiki.net/scp-076
I got inspired to do something like SCP-076-2.  Would something like that suit this mod?  (I mean shi-wise, ofcourse :D)
I don't see how SCP-076-2 is significant to Starfarer, its not really starship in scale or mood. You could make a race like this but you can make races out of anything, its really up to what you like.

Was just fiddling around with the idea of having one supership that roamed alone in the sector and was hostile against everything else.  Also could be part of a mission, where you'd pilot a security fleet vs the supership.
NOW that sounds good! ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: arcibalde on May 12, 2012, 04:18:28 PM
Will here be Ponies ships? It could be, right?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 12, 2012, 04:23:52 PM
Will here be Ponies ships? It could be, right?

The day the ponies enter this mod is the day starfarer gets canceled.

Which means never :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 12, 2012, 04:24:17 PM
Will here be Ponies ships? It could be, right?
-_-
>_>
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Vandala on May 12, 2012, 04:48:40 PM
Was just fiddling around with the idea of having one supership that roamed alone in the sector and was hostile against everything else.  Also could be part of a mission, where you'd pilot a security fleet vs the supership.
Good idea, but you'll have to do some testing if random combat results in it ever losing since this is a undesirable result, you want to leave it to the player.

You'll also have to see what the result will be from the ship winning and perhaps acquiring other ships in its fleet, which is probably also undesirable? Maybe they can't board if it doesn't carry marines but that does not solve ships that simply surrender.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Vandala on May 12, 2012, 05:08:12 PM
A few questions.

Has there bin any consideration on ship design and how it affects game balance?

I mean you can shuffle around numbers all you like but sometimes its the layout or number of weapon turrets of a ship that's the problem. Have guidelines bin set or are you just accepting anything that you get?

What about considerations of graphic consistency? The mod will look better if all ships conform to the same style, for example only allow bashing of vanilla sprites.

Have you considered how 600+ ships will be affecting the codex? Do you think you can actually find anything anymore? I've bin thinking of perhaps having a extra sorting method by naming the ships with prefixes associated with their faction in the game, this allows the game's alphabetic sorting to sort them by faction, but that might actual complicate matters even more because that would prevent you from just searching by name. Then again it might not be that bad since its name will include the prefix in the first place.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 12, 2012, 06:16:37 PM
 Hmmm...wow, I never thought of either of those.  those *might* be a problem... ::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: robokill on May 12, 2012, 07:11:49 PM
I'm working on some ship designs more along balance look and feel not the best spriter I'm also great at lore. I don't think I can do it alone but I would like to work with you guys. Short v, I have mod idea devolved well can I join do to lack of expirience
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 12, 2012, 07:13:27 PM
I'm working on some ship designs more along balance look and feel not the best spriter I'm also great at lore. I don't think I can do it alone but I would like to work with you guys. Short v, I have mod idea devolved well can I join do to lack of expirience

sure, send your sprites to medikohl and see if he would give you some pointers
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 13, 2012, 04:16:42 AM
@vandala

Good points, i would like to say that for the first point, Medikohls simple guide lines be followed:

Quote
1. not everything needs missiles
2. 360 degree turrets should be a rare feature
3. you need weak ships, normal ships, as well as difficult ships, otherwise it just becomes an exercise in futility.
4. not everything needs it's own faction, once you get too many factions and their fleets all spawning normally, the game slows down on weaker PCs
    build up existing factions, add new ship designs to the randomly spawning fleets.

Good one to,but until now looking at the submissions i haven't really seen the problem rising yet, but i think everything should be fitting, or made from vanilla. For example the coloring of the independent ships are the same coloring's as the eagle/ falcon etc.

I don't really think this is a problem because you can sort fairly good in the codex, and the alphabetic sorting of the rest will keep it usable.

I would however like to adress a different matter, the submission of ships. I would like added that all ships posted as submissions(from now on) may only be used for this mod only unless said otherwise.This is to prevent ship duplication's . Or am i to harsh now?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 13, 2012, 04:42:55 AM
@Maffo. I think It's resonable to suggest that all submissions should only be used for this project.  I mean, they are, after all, submissions to our project.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Shazar02 on May 13, 2012, 05:03:01 AM
Anybody need a lore writer for anything yet? >:/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 13, 2012, 05:10:35 AM
@upgradecap well we need to define it clearly so everyone knows it, could you put those guide lines and submission-to-this-project-only rule on the submission thread please?
Title: Re: CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 13, 2012, 05:17:49 AM
I can collaborate as adviser.

And I want to get into the credits for the name!!!!111!!oneoneone


Sorry for bringing up something from page 5, but.....

We would need an adviser for the balance. and since you do have a pretty vanilla balanced mod, we can welcome you aboard.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 13, 2012, 08:32:24 AM
Hmm.  Anyone that could come up with a faction from the intials GT?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 13, 2012, 09:05:46 AM
Hmm.  Anyone that could come up with a faction from the intials GT?

The Grand Triad
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Vandala on May 13, 2012, 10:19:33 AM
Gaffe, Gaiety, Gals, Galactic, Gallant, Gallivant, Gerund

Taciturnity, Tapis, Tartar, Tenant, Titanic, Tocsin, Tort

You can always just open a dictionary and just look around for words.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 14, 2012, 03:58:33 AM
Aaaaaand I'm back! What'd i miss? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 14, 2012, 05:28:39 AM
so i have seen the sprite of the Independent all around cargo/fuel/personnel ship, and i must say that it has become very nice, wont show it yet. Also soldier can i send you the files of the other already done ships so you can get them in game working? because i just seem to fail at that (yet). Thanks
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 14, 2012, 07:06:48 AM
Right guys, whats been done and what needs doing? right now I'm gonna ask some YouTubers to do a lets play of it when it comes out so we can make this thing a hit! so far i got 1 but any other people that are making Starfarer vids you can think of, let me know :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: acidzombie on May 14, 2012, 08:41:32 AM
Im ready to do it i have already made a bunch of vids :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 14, 2012, 08:42:26 AM
sweet
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 14, 2012, 08:54:53 AM
we will need to make a test mission first though, so it will take some more time.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 14, 2012, 09:32:45 AM
so i have seen the sprite of the Independent all around cargo/fuel/personnel ship, and i must say that it has become very nice, wont show it yet. Also soldier can i send you the files of the other already done ships so you can get them in game working? because i just seem to fail at that (yet). Thanks
Sure, send 'em off.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 14, 2012, 10:13:07 AM
They are added to dropbox, working on the other ships now
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 14, 2012, 12:34:47 PM
I am going to piece together a dev (That's us ;D) testing mission, to balance the ships, and correctly use them. So far, i have done two of trylobots sprites.
This one:

I am calling it the elektroid, after it's look ;)
(http://i1163.photobucket.com/albums/q556/Upgradecap/GT_elektroid.png)

And this one:
(http://i1163.photobucket.com/albums/q556/Upgradecap/GT_deity.png)

I call it the "Deity" because it has two flight decks, and was a cruiser/carrier widely used by the Sidus Dims corp. when they invaded decivilized planets, leading the locals (those who survived, that is) to call them the "Deity", since they crushed all opposition with it's massive fighter assortment
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 14, 2012, 01:23:42 PM
I am going to piece together a dev (That's us ;D) testing mission, to balance the ships, and correctly use them. So far, i have done two of trylobots sprites.
This one:

I am calling it the elektroid, after it's look ;)
(http://i1163.photobucket.com/albums/q556/Upgradecap/GT_elektroid.png)

And this one:
(http://i1163.photobucket.com/albums/q556/Upgradecap/GT_deity.png)

I call it the "Deity" because it has two flight decks, and was a cruiser/carrier widely used by the Sidus Dims corp. when they invaded decivilized planets, leading the locals (those who survived, that is) to call them the "Deity", since they crushed all opposition with it's massive fighter assortment

me like
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 14, 2012, 01:26:49 PM
If you need missions, I can create a few good ones.  Although the missions are f*cked up since the "replace" command in the mod_info.json, I'm sure I can get some done.
By the missions being messed up, unless you have the full mission list in the missions.cvs, you will get a constant error on startup.  so add your missions to the end of the current on if you're getting wierd errors.  The error also comes up if the "replace" command in the mod_info.json is missing.  Hope that helps anybody out there. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 14, 2012, 01:31:19 PM
Can you create the system file, but not implement it? or will the file/setup be changed too much?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 14, 2012, 10:08:53 PM
Can you create the system file, but not implement it? or will the file/setup be changed too much?

It can't be done for now, since we don't know how Alex will do it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 15, 2012, 03:37:40 AM
So today i wont be working on the Independents cause i got final exams and i need to learn for the next one. The next 2 sprites are done though, they will show up later this week. They can be used for a intro mission with a Indep. convoy under attack by the Asteriod pirates(or how they where called) or the hightech Sidus Dims ships. Also soldier how is the implementation of the ships i sended coming along? If need be i can send you the 2 sprites of the C.D and T.D (carrier destroyer and transport destroyer, no names yet), but you'll need to do all the other coding on them.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 15, 2012, 12:44:35 PM
New ship done by me! :D

The stormwolf Long-range Support frigate:
(http://i1163.photobucket.com/albums/q556/Upgradecap/GT_stormwolf.png)

This frigate is designed for long-range support in fleet-to-fleet combat, this one is NOT designed for melee. Infact, it'll die against anything large enough and fast enough to come into melee combat. That is, if the opposing ship can survive the long-range fire. Need lore for it. Hardlyjoking67? ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 15, 2012, 01:01:35 PM
I'll get to it. I'm still trying to consolidate all of the factions into a singular story.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 15, 2012, 01:38:55 PM
Can you create the system file, but not implement it? or will the file/setup be changed too much?

It can't be done for now, since we don't know how Alex will do it.
Then can we just create a new system for now?  The Corvus System right now doesn't exactly fit the lore best it can.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 15, 2012, 01:41:47 PM
Can you create the system file, but not implement it? or will the file/setup be changed too much?

It can't be done for now, since we don't know how Alex will do it.
Then can we just create a new system for now?  The Corvus System right now doesn't exactly fit the lore best it can.
Well, true; the Corvus system doesn't fit our lore. But sure, go ahead and plan out a system on interstellar travel. Then i will make sure that a new game version won't over-write that. But theoretically (if you're talking about a single star system) then yes, we could create a new one from complete scratch. I mean, look at the Fight for Universe mod, which does add a completely new system from scratch :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 15, 2012, 01:44:50 PM
Yep, that's what I'm talking about.  I'll see if I can get a scetch of what our system might look like...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 15, 2012, 01:49:09 PM
Yep, that's what I'm talking about.  I'll see if I can get a scetch of what our system might look like...
Please do, so that i may get a good overview of our first system to come. but we're going to start creating several system once he finishes the multiple star systems code, because that's when we agreed (using the above poll, and a midst ourselves)  that we wher going to go with the campaign :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 15, 2012, 01:53:15 PM
upgrade move that ship to submissions perhaps? and could you look and comment to the new Independent ship happyface posted. I think they can be used for the intro/test mission.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 15, 2012, 01:55:04 PM
upgrade move that ship to submissions perhaps? and could you look and comment to the new Independent ship happyface posted. I think they can be used for the intro/test mission.

Well, the submission page is only for ships someone is submitting to our project, for use. That one has already been submitted by trylobot, and i just needed lore for it ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 15, 2012, 01:55:35 PM
upgrade move that ship to submissions perhaps? and could you look and comment to the new Independent ship happyface posted. I think they can be used for the intro/test mission.

Those ships are ones which he has coded as opposed to made

EDIT: ninja'd by upgrade
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 15, 2012, 01:57:19 PM
upgrade move that ship to submissions perhaps? and could you look and comment to the new Independent ship happyface posted. I think they can be used for the intro/test mission.

Those ships are ones which he has coded as opposed to made

EDIT: ninja'd by upgrade

(http://media.weirdworm.com/img/stories/five-myths-about-ninjas/ninjas02.jpg)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 15, 2012, 02:03:22 PM
oh upgrade  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 15, 2012, 02:10:25 PM
OK, the star at the center of our system, a Class III M5 star (correct me if any of that is wrong) formally called DM-58, codename "Caelus."  A central trading hub of the Domain of man, it had an amazing three habitable planets and five other, large planets, and countless moons (planets and moons will be named according to starfarer lore, for now.  e.g. "Caelus I" and "Caelus I-A"
Two large planets will be gas giants, near the outer edge of the system.  One will have 2 moons.  The other will have an asteriod belt to go with it, but no moon.
The other large planet will be a terrestrial planet, closer to the star but not enough to sustain life.  Turned into an ice pop because of a lack of heat.
The three habitable planets will be closer to the star, all in seperate orbits.  One will have a moon, the other two will not.  They are roughly the same size, though one moonless planet will be ever so slightly larger.  Each of these planets will have a faction to their name, hostile or not to eachother.  Around the habitable planet will the moon, there will be an orbital station will the same location and orbit as the moon, to represent a "moon base".
An asteriod belt will seperate the gas giants from the terrestrial planets.  In the asteriod belt, there is an abandoned storage station, once used to store ore from the asteriod mines but long since forgotten.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 15, 2012, 02:50:36 PM
We should make like a crude map with circles. Big red circles for systems and small blue circles for planets perhaps?
And a small indication who is in a system and importance.(faction wise)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 15, 2012, 02:58:43 PM
We should make like a crude map with circles. Big red circles for systems and small blue circles for planets perhaps?
And a small indication who is in a system and importance.(faction wise)

Hmm. Yes, that could work; though we'd need some indications on what is where :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 15, 2012, 05:13:25 PM
We got a shoutout on a vid by legendary spectrum on YouTube, we need some more youtubers to boost the marketing of our project
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 15, 2012, 05:16:42 PM
We got a shoutout on a vid by legendary spectrum on YouTube, we need some more youtubers to boost the marketing of our project
LEMME SEE!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 15, 2012, 05:17:40 PM
http://www.youtube.com/watch?feature=m-feedu&v=DuaEYMiGzrU
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 15, 2012, 05:25:08 PM
We got a shoutout on a vid by legendary spectrum on YouTube, we need some more youtubers to boost the marketing of our project

Personally, I don't think that this should be all that important. Our project doesn't need marketing and I don't think that it should be what draws users to Starfarer. Rather, they should be drawn to the game play and the excellent community. I think that if we were to promote Starfarer, then by extension, we will also market our project. In my opinion, the progression through Starfarer should be a few days with campaign, poke around on the forums for a few days, find a mod (our mod) they like, and use it. This project is an expression of our strong forum community, but I don't think that it is an accurate expression of what vanilla Starfarer, and ultimately the entire basis of this project, truly is.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 15, 2012, 05:26:51 PM
We got a shoutout on a vid by legendary spectrum on YouTube, we need some more youtubers to boost the marketing of our project

Personally, I don't think that this should be all that important. Our project doesn't need marketing and I don't think that it should be what draws users to Starfarer. Rather, they should be drawn to the game play and the excellent community. I think that if we were to promote Starfarer, then by extension, we will also market our project. In my opinion, the progression through Starfarer should be a few days with campaign, poke around on the forums for a few days, find a mod (our mod) they like, and use it. This project is an expression of our strong forum community, but I don't think that it is an accurate expression of what vanilla Starfarer, and ultimately the entire basis of this project, truly is.

Fair point, that's why I only go to the youtubers who have finished the campaign :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 15, 2012, 05:28:21 PM
Well, it isn't that big of a deal, now that I see it.  But on the bright side, the more the merrier! ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 15, 2012, 05:29:15 PM
Well, it isn't that big of a deal, now that I see it.  But on the bright side, the more the merrier! ;D

I was hoping to attract more spriters and such mainly
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 01:53:07 AM
and someone else on the coding side, especially one who makes some missions and the faction files

also i was just thinking, but i think this should be our list of action:

1: intro/test mission

The independent can almost field a good whole convoy, 2 ships still need coding, but the rest is ready for implementation and polishing. And either the Simus Dim or the Pirates could be the attacking side. I dont know how they are on the way, but i already saw some sprites.

2: factions and their lore:
We need to get straight how many factions there will be and their lore and stance against the other factions. Hardly is doing a good job on it, but i only saw like 5 factions, and not all yet complete lore wise.

3: Map of the Sector,

Quote
Insert Quote
We should make like a crude map with circles. Big red circles for systems and small blue circles for planets perhaps?
And a small indication who is in a system and importance.(faction wise)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: D0vahkiin on May 16, 2012, 04:58:47 AM
Sorry, due to unexpected real life problems, I can't work on the mod anymore, havn't been able to much anyways  :-\ Sorry, and good luck to all of you with this mod.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 05:15:13 AM
Sorry, due to unexpected real life problems, I can't work on the mod anymore, havn't been able to much anyways  :-\ Sorry, and good luck to all of you with this mod.

Not even with occasional drop-ins with lore? :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 06:26:11 AM
Hmm. Just wanted to know who put those README files in our dropbox.  :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 06:45:15 AM
shame d0 well see you around later though, good luck with real life
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 16, 2012, 06:52:08 AM
Yeah. Hope you get over whatever it is.

We have a dropbox?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 07:00:47 AM
Yeah. Hope you get over whatever it is.

We have a dropbox?
Yes. You didn't know? I'll have to send that PM again >_<

EDIT: do you have it, hardly?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 16, 2012, 07:44:35 AM
Hey i'm looking at the lore section and it is getting really cluttered. Can I make a new thread for the lore that we have agreed will be in the mod. if edits need to be made, comments can be made in the original lore section, but I'm having trouble finding what needs to be edited.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 07:58:18 AM
Hey i'm looking at the lore section and it is getting really cluttered. Can I make a new thread for the lore that we have agreed will be in the mod. if edits need to be made, comments can be made in the original lore section, but I'm having trouble finding what needs to be edited.

Yeah, sure, go ahead. Just make sure that it has CAELUS in it's name ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 16, 2012, 08:22:01 AM
Hey i'm looking at the lore section and it is getting really cluttered. Can I make a new thread for the lore that we have agreed will be in the mod. if edits need to be made, comments can be made in the original lore section, but I'm having trouble finding what needs to be edited.

Yeah, sure, go ahead. Just make sure that it has CAELUS in it's name ;D

If I want to use the original Eagle sprite too, do I need to ask alex?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 08:34:05 AM
Hey i'm looking at the lore section and it is getting really cluttered. Can I make a new thread for the lore that we have agreed will be in the mod. if edits need to be made, comments can be made in the original lore section, but I'm having trouble finding what needs to be edited.

Yeah, sure, go ahead. Just make sure that it has CAELUS in it's name ;D

If I want to use the original Eagle sprite too, do I need to ask alex?

No?  Since everyone else uses them so there should be no problems.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 16, 2012, 08:40:22 AM
Hey i'm looking at the lore section and it is getting really cluttered. Can I make a new thread for the lore that we have agreed will be in the mod. if edits need to be made, comments can be made in the original lore section, but I'm having trouble finding what needs to be edited.

Yeah, sure, go ahead. Just make sure that it has CAELUS in it's name ;D

If I want to use the original Eagle sprite too, do I need to ask alex?

No?  Since everyone else uses them so there should be no problems.

ok, sweet!

NEW: As well, should I make custom weapons, or just use the vanilla ones? cause I was thinking about making some custom weapons, but I can't really code
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 16, 2012, 09:07:38 AM
Yeah. Hope you get over whatever it is.

We have a dropbox?
Yea, hopefully Upgrade gets the password and username out to the team... ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 09:09:28 AM
Yeah. Hope you get over whatever it is.

We have a dropbox?
Yea, hopefully Upgrade gets the password and username out to the team... ;D

I've sent a new pm to all team members (execpt sunfire, you'll get one soon!) Containing the password and email for the dropbox :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 16, 2012, 09:11:38 AM
Yeah. Hope you get over whatever it is.

We have a dropbox?
Yea, hopefully Upgrade gets the password and username out to the team... ;D

I've sent a new pm to all team members (execpt sunfire, you'll get one soon!) Containing the password and email for the dropbox :)

ok, i'll be waiting
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: sdmike1 on May 16, 2012, 09:12:17 AM
So how would the multi-system in one system thing work?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 16, 2012, 09:13:28 AM
So how would the multi-system in one system thing work?

what do you mean?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 09:29:27 AM
So how would the multi-system in one system thing work?
We'd just out as many stars and planets in an starsystem as possible ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 11:27:12 AM
i have no idea if we can stretch the map out to. Can we place planets outside the map borders and if yes, how do we get people knowing about these?

EDIT: also who is going to work on the intro/test mission?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 11:30:34 AM
i have no idea if we can stretch the map out to. Can we place planets outside the map borders and if yes, how do we get people knowing about these?

EDIT: also who is going to work on the intro/test mission?

That'd be me ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 16, 2012, 11:31:04 AM
i have no idea if we can stretch the map out to. Can we place planets outside the map borders and if yes, how do we get people knowing about these?

EDIT: also who is going to work on the intro/test mission?

That'd be me ;D

I can't wait for the mission
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 11:37:48 AM
if you can get the Independent ships working ingame you can use them, also i got a transport destroyer and carrier destroyer sprite ready, but no coding for them yet, want be to upload those so you can code and use them?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 11:42:24 AM
if you can get the Independent ships working ingame you can use them, also i got a transport destroyer and carrier destroyer sprite ready, but no coding for them yet, want be to upload those so you can code and use them?

Yeah, Sure. Will piece together a mission using the sidus dim and the independents. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 11:45:09 AM
done

EDIT: its on dropbox
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 11:45:59 AM
done

Done?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 01:54:03 PM
We need some organization on the dropbox. I've seen the independent ships come without proper coding, the sprites without proper tags for the .ship files, and a general mess because of those things. Can someone fix that up, please?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 16, 2012, 01:54:49 PM
We need some organization on the dropbox. I've seen the independent ships come without proper coding, the sprites without proper tags for the .ship files, and a general mess because of those things. Can someone fix that up, please?

Would if I could
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 01:56:46 PM
We need some organization on the dropbox. I've seen the independent ships come without proper coding, the sprites without proper tags for the .ship files, and a general mess because of those things. Can someone fix that up, please?

Would if I could

Aren't those your sprites?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 02:09:40 PM
my fault, wrong names probably because of my new coding knowledge. Those sprites without codign because i thought you wanted them asap for your test mission, and would code them yourself
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 16, 2012, 02:12:21 PM
We need some organization on the dropbox. I've seen the independent ships come without proper coding, the sprites without proper tags for the .ship files, and a general mess because of those things. Can someone fix that up, please?

Would if I could

Aren't those your sprites?

nope, also can't access the dropbox
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 16, 2012, 02:56:58 PM
OK, someone's going to have to start working on the main mod file to keep everything in order.  If no one volunteers, I can do it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 02:58:10 PM
i would help soldier, but i can barely code a ship, let alone a mod file or faction file.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 02:58:51 PM
OK, someone's going to have to start working on the main mod file to keep everything in order.  If no one volunteers, I can do it.

Already done it ;D
Though I'll pack everything up nicley soon, when the first mission goes live for us! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 03:01:56 PM
aargh upgrade i dont know if you have time tomorrow, but i want to know how to get the coding right so you all wont have to rework it again. and ill get the coding for the td and cd done, for the test mission.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 03:03:17 PM
aargh upgrade i dont know if you have time tomorrow, but i want to know how to get the coding right so you all wont have to rework it again. and ill get the coding for the td and cd done, for the test mission.

Don't worry, I think I have enough stuff for the test mission :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 16, 2012, 03:09:35 PM
Don't worry, I think I have enough stuff for the test mission :)
Oh-Ra! Will it be for the rest of the community?
;)
Or are we just gonna tease them? ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 03:10:46 PM
so you are going to code the td and cd yourself?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 16, 2012, 03:13:54 PM
so you are going to code the td and cd yourself?

I'm Sorry for being very tired but td and cd?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 16, 2012, 03:21:18 PM
yea they dont have names yet

td: Transport Destroyer

cd: Carrier Destroyer

They are the 2 sprites with no name and no coding yet
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 17, 2012, 11:42:32 AM
Ah, carrier destroyer?  I'd like to see that.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 11:47:19 AM
Ah, carrier destroyer?  I'd like to see that.

Unfortunately, i *don't* think i'll be able to do them before the mission release. Also, should i put the mission as a public mission or dev-only mission? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 17, 2012, 12:07:49 PM
see the submission thread soldier, destroyer is just a size though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 12:09:28 PM
Should i release the mission for public eyes or just for us DEVs? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 17, 2012, 12:37:04 PM
Should i release the mission for public eyes or just for us DEVs? :D

Maybe at first just us, but then after a few days, everyone
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 01:13:37 PM
Okeedokee, I have released the mod with a test mission to all of the developers on the team! Please give feedback to eachother, as we're a team now :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 17, 2012, 01:15:24 PM
On this thread? I made a help board btw cause I'm dumb.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 01:16:32 PM
On this thread? I made a help board btw cause I'm dumb.

Yeah, on this thread :)

Also, where's the help board?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 17, 2012, 01:17:06 PM
We should make an official Caelus Banner so we can put in in our sigs!

and in the folder.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 01:18:39 PM
We should make an official Caelus Banner so we can put in in our sigs!

and in the folder.

Yes, we'll need one of those aswell. Who's can make us one? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Uomoz on May 17, 2012, 01:21:51 PM
Hi I'm new around here  (<.< )  ( >.>)

I joined the team as a balance advisor. Happy to help on this new project!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 17, 2012, 01:22:05 PM
I'll take a shot at it and if someone makes a way better one we can replace it. What is the primary mod color?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 01:23:03 PM
I'll take a shot at it and if someone makes a way better one we can replace it. What is the primary mod color?

Hmm. Something cool like...... Blue?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 17, 2012, 01:30:49 PM
I can't do this. i suck at it. Have someone who's smart do it. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 01:32:07 PM
I can't do this. i suck at it. Have someone who's smart do it. :)


Hmmmm......

Trylobot? I saw he did a logo for his shipmaker.

Or Uomoz.  Or psiyon. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 17, 2012, 01:51:28 PM
We're gonna  need an epic screenshot first If I'm gonna do it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 01:52:32 PM
We're gonna  need an epic screenshot first If I'm gonna do it.

Hmnm. Make one from the current mission? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 17, 2012, 01:53:40 PM
We're gonna  need an epic screenshot first If I'm gonna do it.

Hmnm. Make one from the current mission? :D
;D I'll get cracking, might be done, eh, ETA 1-2 days.  Oh-ra, keep up the work while I'm gone.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 01:55:55 PM
We're gonna  need an epic screenshot first If I'm gonna do it.

Hmnm. Make one from the current mission? :D
;D I'll get cracking, might be done, eh, ETA 1-2 days.  Oh-ra, keep up the work while I'm gone.

Eta 1-2 days? :o. 

Nothing sooner? ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 17, 2012, 01:58:48 PM
uomoz not much to balance yet matey:). Sorry to have you let out of the game so much. I bet you'll get a copy of the first test mission.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 02:00:10 PM
uomoz not much to balance yet matey:). Sorry to have you let out of the game so much. I bet you'll get a copy of the first test mission.

He did get one :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 17, 2012, 02:02:32 PM
excellent, i see i have one to, testing will commcnce tomorrow.I cant wait to see happyface and my sprites getting shot to pieces
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 02:04:09 PM
excellent, i see i have one to, testing will commcnce tomorrow.I cant wait to see happyface and my sprites getting shot to pieces


Indeed.  Also, please note that I *didn't* take many sprites, but got an small collection together, plus an another ship from an another thread: the hawk battlecruiser :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 17, 2012, 02:19:40 PM
Eta 1-2 days? :o. 

Nothing sooner? ;D
Well, tomarrow is Friday, and I still have school.  ends in almost one month, so I'll be free almost the whole summer matey. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 02:24:51 PM
Eta 1-2 days? :o. 

Nothing sooner? ;D
Well, tomarrow is Friday, and I still have school.  ends in almost one month, so I'll be free almost the whole summer matey. ;D

Not for us, though. We've got this week free from school ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 17, 2012, 02:48:19 PM
i only want to see one used and ill be happy:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 17, 2012, 02:50:08 PM
i only want to see one used and ill be happy:)

Hmmm. Haven't you tried the version I sent via PM? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 17, 2012, 03:15:35 PM
next thing tomorrow, like i said
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 17, 2012, 04:23:26 PM
So I'm playing the mission and I am finding it a little overwhelming. It might just be me, but the map seems really big (such that it lags out my pc when I look at the map, not when I'm playing), the ships seem too slow, and I can't seem to handle all of them at once. The ships look great, by the way, its just too much for me at once.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 17, 2012, 04:25:38 PM
So I'm playing the mission and I am finding it a little overwhelming. It might just be me, but the map seems really big (such that it lags out my pc when I look at the map, not when I'm playing), the ships seem too slow, and I can't seem to handle all of them at once. The ships look great, by the way, its just too much for me at once.

I think there needs to be less nebula, and the map does need to be downsized
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 17, 2012, 04:39:40 PM
So I'm playing the mission and I am finding it a little overwhelming. It might just be me, but the map seems really big (such that it lags out my pc when I look at the map, not when I'm playing), the ships seem too slow, and I can't seem to handle all of them at once. The ships look great, by the way, its just too much for me at once.
Hey, Upgrade asked for a big map, and I gave gim one. ;D

I think there needs to be less nebula, and the map does need to be downsized
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 17, 2012, 04:42:30 PM
So I'm playing the mission and I am finding it a little overwhelming. It might just be me, but the map seems really big (such that it lags out my pc when I look at the map, not when I'm playing), the ships seem too slow, and I can't seem to handle all of them at once. The ships look great, by the way, its just too much for me at once.
Hey, Upgrade asked for a big map, and I gave gim one. ;D

I think there needs to be less nebula, and the map does need to be downsized

Stair building?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 17, 2012, 04:45:07 PM
Could I give making a banner a shot too?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 17, 2012, 04:52:57 PM
Could I give making a banner a shot too?
Go ahead - Mine's almost done, we'll see who has the best. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 17, 2012, 05:04:01 PM
Mine's probably done in about one hour :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 17, 2012, 05:34:50 PM
Is that our banner?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 17, 2012, 05:47:32 PM
Is that our banner?
Mine?  No, it's one I whipped up a few hours ago for my own personal use.  It's pending Upgrade's opinion. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 17, 2012, 05:55:08 PM
Here it is, got done alot sooner than expected:
(http://i.imgur.com/6eBMo.png) (http://fractalsoftworks.com/forum/index.php?topic=2690.0)

Here is the code to put in banner:
[ url= http://fractalsoftworks.com/forum/index.php?topic=2690.0][img ]http://i.imgur.com/6eBMo.png[/img][/url]

*Note take away the spaces
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 17, 2012, 05:58:29 PM
It looks awesome by the way
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 17, 2012, 05:59:15 PM
Thank you.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 17, 2012, 06:08:26 PM
Jesus Christ, it's scary to see that many of the same signature 20 times in a row. ;D
At least Upgrade, erm, upgraded the teams before you made the sig.  Much better. ;)

EDIT:
EPIC IDEA!!!
How about we make multiple systems, but with different codes?
For example, we make the standard star system, blah blah blah, then we make another star system (without putting it in the mod).  Se we'd have, for example, the first and original system code, "Caelus.java" and then we'd make a totally new system and name it "Caelus2.java"
When the player thinks he/she has conquered the first system, he replaces the "Caelus.java" with "Caelus2.java" and re-name it properly, and then start a new game.  Any thoughts?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 17, 2012, 06:47:25 PM
I don't know what just happened but it sounded cool.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 17, 2012, 06:56:43 PM
I like the idea, but who do we start with? Why are they fighting? how many factions will be in system? how many systems will we make?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 17, 2012, 07:08:23 PM
Who do we start with?

Depends on how the lore goes out an eventually for balance.

Why are they fighting?

The lore shall answer your question, keep an eye out.

How many factions will be in system?

About 9 so far.  Probably 10-15 by the end, if we get that far.

How many systems will we make?

As many as the coders feel like making.  As of now, having just one, epic Caelus system is already too god, but having more is even better.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 17, 2012, 07:19:51 PM
Who do we start with?

Depends on how the lore goes out an eventually for balance.

Why are they fighting?

The lore shall answer your question, keep an eye out.

How many factions will be in system?

About 9 so far.  Probably 10-15 by the end, if we get that far.

How many systems will we make?

As many as the coders feel like making.  As of now, having just one, epic Caelus system is already too god, but having more is even better.

Ok, I knew the answers to the first two, but on the second one, do we want 9 factions in a single system, there are going to be more than that in the sector, so why 9 in one system? on the last one, I agree, I want a system really bad, but there are going to be systems where there is not much fighting, for example, the War Hawks home system, so would we only be doing conflict zones? We don't even have lore for those yet. I really like your idea, but I don't know if the coders want to do that when alex xould change how a system is coded in the multi-starsystem update
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 17, 2012, 07:39:15 PM
Well, we don't know if all the factions are going to be in one system yet.  This is really up to the lore-ists and the rest of the team.  The mod is like Starfarer right now, nothing's perfect, we just give you everything and say, "Here, try it out"  Bugfixes and other features come later.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 04:12:13 AM
well we will have to make a decision on the amount of starsystems and important places etc. If we have done that, we can decide how many more factions we want to have in the sector.

EDIT: also all nice and cosy, but mrdavidoff hasn't responded yet to my message, so why is he already in the banner? you can better add happyface, because he is the one who made most of the Independ sprites

EDIT NR2: and you used his sprite without permission? Or am i behind in information. Also the hawk is way to quick and agile. I do not like all those nebula's. And the enforcers have become magically very quick, or that because of the nav bouey? And shame i havent seen any of the real Indepennt ships in action yet. If you can give me a hand, i can make the coding right.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 18, 2012, 04:29:30 AM
well we will have to make a decision on the amount of starsystems and important places etc. If we have done that, we can decide how many more factions we want to have in the sector.

EDIT: also all nice and cosy, but mrdavidoff hasn't responded yet to my message, so why is he already in the banner? you can better add happyface, because he is the one who made most of the Independ sprites

Oops, didn't see that will edit it out for the time being.

Edit: Everyone will need to change the banner link for the newer update:
[ url= http://fractalsoftworks.com/forum/index.php?topic=2690.0][img ]http://i.imgur.com/6eBMo.png[/img][/url]

*Note remove spaces.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: zortan on May 18, 2012, 04:29:51 AM
hmmmm need some one to help test ? :D or is there a beta avalible to give a try , this does sound like its a huge project ad do hope its finished some time soon :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 06:04:22 AM
Some things i noticed:

The anzac wing(nice name) seems to get his but kicked because he is so slow turning, this could be because of the nebula, but i think this can use a boost.
once the light flak cannons on the battle ship started firing  at random, hurling very very slow rounds all over the place, and then it also stopped again randomly.
If the map could be updated to have a lto less nebula and some more new sprites, i would be a happy man.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Uomoz on May 18, 2012, 06:24:42 AM
The test mission *shouldn't* have that huge nebula, it makes weighting the balance quite hard  :).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 07:25:30 AM
The test mission *shouldn't* have that huge nebula, it makes weighting the balance quite hard  :).

this exactly
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 07:28:56 AM
Some things i noticed:

The anzac wing(nice name) seems to get his but kicked because he is so slow turning, this could be because of the nebula, but i think this can use a boost.
once the light flak cannons on the battle ship started firing  at random, hurling very very slow rounds all over the place, and then it also stopped again randomly.
If the map could be updated to have a lto less nebula and some more new sprites, i would be a happy man.

Yep, I'm going to fix it very soon. And the small flak cannon aswell. Though I miiight remove that bug nebula ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 07:32:41 AM
dont forget to get permission from mrdavidoff
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 07:33:25 AM
dont forget to get permission from mrdavidoff

Still waiting!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 18, 2012, 07:56:40 AM
Some things i noticed:

The anzac wing(nice name) seems to get his but kicked because he is so slow turning, this could be because of the nebula, but i think this can use a boost.
once the light flak cannons on the battle ship started firing  at random, hurling very very slow rounds all over the place, and then it also stopped again randomly.
If the map could be updated to have a lto less nebula and some more new sprites, i would be a happy man.

Yep, I'm going to fix it very soon. And the small flak cannon aswell. Though I miiight remove that bug nebula ;)

no, please just remove the nebulae entirely
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 07:59:13 AM
Some things i noticed:

The anzac wing(nice name) seems to get his but kicked because he is so slow turning, this could be because of the nebula, but i think this can use a boost.
once the light flak cannons on the battle ship started firing  at random, hurling very very slow rounds all over the place, and then it also stopped again randomly.
If the map could be updated to have a lto less nebula and some more new sprites, i would be a happy man.

Yep, I'm going to fix it very soon. And the small flak cannon aswell. Though I miiight remove that bug nebula ;)

no, please just remove the nebulae entirely

Alright, alright :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 18, 2012, 11:33:24 AM
I've got five nebulas in there, Upgrade, one for each objective.  Don't forget to delete them all.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 12:31:52 PM
I've got five nebulas in there, Upgrade, one for each objective.  Don't forget to delete them all.

Yep, I know. I'll post the mission soon :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Nackyelf on May 18, 2012, 01:16:46 PM
I would like to play test if you have got spots open. I am no good at any other jobs :P but I think this a great idea.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 01:26:34 PM
I would like to play test if you have got spots open. I am no good at any other jobs :P but I think this a great idea.

Don't worry pepole, I'll release an public test mission! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Nackyelf on May 18, 2012, 01:41:49 PM
AWESOME!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 02:28:24 PM
Decided to go public on this release, to tempt you even more on what's to come! Please note that this is just a small test mission with the Sidus Dim and a Independent convoy.

Enjoy! :)

Link (https://www.dropbox.com/s/ox1omxnhyp9d72p/CAELUS.rar)

Link is also in the op ;)

But what is most important here is that you give us feedback.
Yes, that includes you too, Uomoz ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 02:34:38 PM
ahw man but i want to see the starcraft mlg spring arena:(, ohw well back to work:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 18, 2012, 02:35:01 PM
UPGRADE!!!
It's a much better version, much less lag, thank you. ;)
But there's still a whole bunch of unnecessary stuff in the graphics folder, I have OCD on it.  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 02:37:50 PM
UPGRADE!!!
It's a much better version, much less lag, thank you. ;)
But there's still a whole bunch of unnecessary stuff in the graphics folder, I have OCD on it.  ;D

Yeah, that's a thing that needs cleanup, i know :)

So, what do you think of the ships? Balanced? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 02:44:16 PM
are we going to see a version with a bit more new sprites soon(tm) ?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 02:50:23 PM
are we going to see a version with a bit more new sprites soon(tm) ?

Yeah, soon-ish(tm) :D
This one is a public release though. ;)

Also, how do the ships fare? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: arcibalde on May 18, 2012, 02:55:27 PM
IMHO Big triangle ship are way to fast and agile, your flagship have some weapon with insane range and your flag ship have way too much wide weapons arcs and it's somehow too sluggish for it's sprite size - comparing with triangle ship. Dunno, i played it only once...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 02:59:36 PM
the hawk is still way to fast indeed upgrade. And you have the sprites and the coding, the names need change though, again, if you can give me a quick tutorial on how to do that right i can do it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 02:59:55 PM
IMHO Big triangle ship are way to fast and agile, your flagship have some weapon with insane range and your flag ship have way too much wide weapons arcs and it's somehow too sluggish for it's sprite size - comparing with triangle ship. Dunno, i played it only once...

Ahh, you mean the hawk battlecruiser? It makes up in speed what it lacks in weapons, and that's pretty much It's redeeming factor. The sidus dim corp. Battleship is an expensivr beast only deployed in critical missions, and the speed makes you more aware if the fact that support ships do exist. Though the Mark IV cannons are long range artillery. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 03:01:03 PM
the hawk is still way to fast indeed upgrade. And you have the sprites and the coding, the names need change though, again, if you can give me a quick tutorial on how to do that right i can do it.

Why change the names ???
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 03:05:42 PM
the hull names etc, so it wont give errors anymore. Not their real names:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 03:07:45 PM
the hull names etc, so it wont give errors anymore. Not their real names:)

It doesn't throw errors. Not on my side it doesn't.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 03:09:13 PM
the ones you haven't added yet, finicker, thresher,inirian,fearian etc etc
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 03:09:57 PM
the ones you haven't added yet, finicker, thresher,inirian,fearian etc etc

Those are in the folders, and the refit sim. Don't get your point, as they don't show any errors.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: arcibalde on May 18, 2012, 03:14:05 PM
Yup, the hawk. Well, look, when i balancing stuff i look at ships "meat", tech level  and vanilla ships stats. (well you dont want to balance them with vanilla i forgot that). So, bigger sprite, bigger mass, bigger mass slower speed and lower agility UNLESS it have stronger engine but then it have it must have reduction in max flux and venting etc. I first determine BASE value for ship and then modifying it accordingly :) and after that goes sim mod and lots of AI vs AI fights and little tweaks and so on...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 18, 2012, 03:17:35 PM
Yup, the hawk. Well, look, when i balancing stuff i look at ships "meat", tech level  and vanilla ships stats. (well you dont want to balance them with vanilla i forgot that). So, bigger sprite, bigger mass, bigger mass slower speed and lower agility UNLESS it have stronger engine but then it have it must have reduction in max flux and venting etc. I first determine BASE value for ship and then modifying it accordingly :) and after that goes sim mod and lots of AI vs AI fights and little tweaks and so on...

Thanks for the feedback!
My head hurts now....... ;D

And I *do* balance stuff for this mod. It's just that they seem good as-is?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 03:19:44 PM
ohw well, why haven't you used them?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 18, 2012, 03:21:01 PM
New mission is a lot better, the speed upgrade really helped out, battle went much better
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 18, 2012, 03:21:19 PM
Here's my result of my first run:
http://i.imgur.com/zNzlQ.png

Opinions:
I think the weapons on the Achetes are a bit op and should be nerf'd, since I could basically put almost every control group on auto fire and almost solo their team (Going to test if this works).
I also think the Anzac's should get a small speed buff.

Edit: Maybe not nerf the weapons on the Achetes but make it somewhat more vulnerable.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 18, 2012, 03:25:10 PM
Ah, I'm terrible with huge battles.  Failed every time I tried it (I enjoy smaller battles, maybe 1-2 cruisers, a few frigates/fighters), but no offense, it was worth the half an hour of me failing. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 18, 2012, 03:28:48 PM
Here's my result of my first run:
http://i.imgur.com/zNzlQ.png

Opinions:
I think the weapons on the Achetes are a bit op and should be nerf'd, since I could basically put almost every control group on auto fire and almost solo their team (Going to test if this works).
I also think the Anzac's should get a small speed buff.

I agree with the first, the second I disagree with, those things are beastly right now, one squad can kill off a frigate and more can kill off destroyers. I think that right now they feel really balenced, cause their slower speed keeps them from just zooming everywhere and killing everything
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 18, 2012, 03:32:46 PM
Yeah, didn't really look at them fight so they probably don't need that speed buff. Also just tried to solo them with my Achetes didn't work too good. Managed to get some fighters but nothing else.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: arcibalde on May 18, 2012, 03:38:03 PM

Thanks for the feedback!
My head hurts now....... ;D

And I *do* balance stuff for this mod. It's just that they seem good as-is?

Uhh, look, currently i'm working... on... something... thus do not have necessary time to play mission at least few times to see how everything is working... That's that why i cant give you answer (if you asked me ofc, if not ignore this post)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 18, 2012, 03:43:24 PM

Thanks for the feedback!
My head hurts now....... ;D

And I *do* balance stuff for this mod. It's just that they seem good as-is?

Uhh, look, currently i'm working... on... something... thus do not have necessary time to play mission at least few times to see how everything is working... That's that why i cant give you answer (if you asked me ofc, if not ignore this post)

suspicious, is the work related to a mod you are creating?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 18, 2012, 03:52:45 PM
Fun fact: a well fitted Achetes can win a fight vs an Eagle Class Assault Carrier without taking any armor damage, barely any flux and also make it vent its flux before reaching the Achetes.

Edit: The same thing with an Onslaught, Stormwolves can also do this.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: arcibalde on May 18, 2012, 04:02:18 PM
suspicious, is the work related to a mod you are creating?
Errr... NO! Absolutely undoubtedly NO.  N.O. You... are... mistaken...Oh, look it's 1:01 AM time to go to sleep. Good night all.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 18, 2012, 04:07:33 PM
i dont think we should nerf them to much, either make them rare when the real campaign comes out, or make them very expensive. It are very hightech and dangerous ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 18, 2012, 04:12:37 PM
i dont think we should nerf them to much, either make them rare when the real campaign comes out, or make them very expensive. It are very hightech and dangerous ships.

also, they are going to be hard to get as isn't that faction at war with a lot of people?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 18, 2012, 04:13:07 PM
Yeah, you're probably right.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 18, 2012, 05:37:53 PM
New version of the banner so people/me don't need to update for every person who joins the project.

[ url=http://fractalsoftworks.com/forum/index.php?topic=2690.0][img ]http://i.imgur.com/Mp8wA.png[/img][/url]

*Again take away the spaces
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 18, 2012, 07:44:24 PM
New version of the banner so people/me don't need to update for every person who joins the project.

[ url=http://fractalsoftworks.com/forum/index.php?topic=2690.0][img ]http://i.imgur.com/Mp8wA.png[/img][/url]

*Again take away the spaces
"Massive Amounts of Weapos!"
My baby... ;D
Looks good!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: WarStalkeR on May 19, 2012, 12:49:24 AM
If there was ability to increase size of sector, you could be able to create one with multiple stars & etc.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 19, 2012, 01:20:49 AM
If there was ability to increase size of sector, you could be able to create one with multiple stars & etc.

Was thinking the exact same thing, but i decided (with the rest of yhe team) to Wait until he finishes the mutiple starsystems code so that it'll get easier. Did you try the mission, Warstalker? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: WarStalkeR on May 19, 2012, 01:24:42 AM
Was thinking the exact same thing, but i decided (with the rest of yhe team) to Wait until he finishes the mutiple starsystems code so that it'll get easier. Did you try the mission, Warstalker? :D/quote]I even didn't had time to play my own mod ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 19, 2012, 01:26:15 AM
Was thinking the exact same thing, but i decided (with the rest of yhe team) to Wait until he finishes the mutiple starsystems code so that it'll get easier. Did you try the mission, Warstalker? :D
I even didn't had time to play my own mod ;D

So you did try it out? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 19, 2012, 02:13:28 AM
i dont think so upgrade, he couldnt even play his own creation.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 19, 2012, 02:59:33 AM
Also, we got permission from mrdavidoff for the use of his sprites, so thats all good now.

EDIT: And get those Independ ships added, not those vanilla ships, you already have them, so why not add them?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 19, 2012, 07:44:31 AM
Also, we got permission from mrdavidoff for the use of his sprites, so thats all good now.

EDIT: And get those Independ ships added, not those vanilla ships, you already have them, so why not add them?

I'm on my way XD
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 19, 2012, 07:47:31 AM
excellent
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 19, 2012, 01:40:46 PM
Update!  I have started working on the starfarer ships! (Our collective faction ;D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 19, 2012, 01:54:55 PM
good, when are we seeing the already finished Independent ships in the test mission( im just going to keep going about this, cant wait to see them ingame)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 19, 2012, 01:57:54 PM
good, when are we seeing the already finished Independent ships in the test mission( im just going to keep going about this, cant wait to see them ingame)

Soonâ„¢

:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 19, 2012, 03:00:07 PM
I'm really starting to hate that soon(tm) now...;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 19, 2012, 03:30:04 PM
Anybody, besides upgrade, willing to code my ships? I'll send you all the info on them, and do descriptions, but I can't do the coding
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 19, 2012, 03:48:35 PM
Anybody, besides upgrade, willing to code my ships? I'll send you all the info on them, and do descriptions, but I can't do the coding
I'm here!  I'm the Jack of all Trades, remember that. ;D
Though I can't get everything perfect, either.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 19, 2012, 03:54:38 PM
Anybody, besides upgrade, willing to code my ships? I'll send you all the info on them, and do descriptions, but I can't do the coding
I'm here!  I'm the Jack of all Trades, remember that. ;D
Though I can't get everything perfect, either.

ok, I'll get the stuff together and pm it to you
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 01:23:07 AM
I'm really starting to hate that soon(tm) now...;)


Well, isint that too bad.

I can give you an estimate if when I'll release the next update of the test mission. It's:
Soonâ„¢
 
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 20, 2012, 09:08:27 AM
Lol. Good stuff.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 09:27:07 AM
Got some music on the way for the next update ;)

But i need to ask: would these tracks fit?
http://www.youtube.com/watch?v=rzfNGy9MptU&feature=related
http://www.youtube.com/watch?v=dJ-QLl5qjLg
http://www.youtube.com/watch?v=ASj81daun5Q&feature=related
http://www.youtube.com/watch?v=d2hRTLdvdnk&feature=related
http://www.youtube.com/watch?v=eWl09Cyznyo&feature=related
http://www.youtube.com/watch?v=JXlXnwpqtRI&feature=related
http://www.youtube.com/watch?v=N2RK6OGNMCY&feature=related
http://www.youtube.com/watch?v=AJIxx1lO_p0

Epic, aren't they? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 20, 2012, 09:34:54 AM
They're epic but are they not copyrighted?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 09:42:26 AM
They're epic but are they not copyrighted?

Nope, free to use as their uploaders aren't the makers :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 20, 2012, 09:43:57 AM
No, in principle they have to get permission to, you cannot use these tracks without direct permission from the direct makers. original uploaders.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Hardlyjoking67 on May 20, 2012, 09:44:14 AM
http://www.youtube.com/watch?v=d4IlWm8eSGk

How bout that one too?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 20, 2012, 09:45:34 AM
Guys, stop looking on youtube and start looking on open source/ free-to-use music libraries. We cannot use this music.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 09:51:31 AM
No, in principle they have to get permission to, you cannot use these tracks without direct permission from the direct makers. original uploaders.

Every track i read about said that they had permission from the creator. So that = free to use :D

And some of the tracks feature download links aswell ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 20, 2012, 09:53:50 AM
Again, you need direct permission. Do not get the tracks without written consent. People lie, and ignorance is dangerous, look up what you need to do if you dont believe me/ arent sure what is right to do.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 10:18:18 AM
Again, you need direct permission. Do not get the tracks without written consent. People lie, and ignorance is dangerous, look up what you need to do if you dont believe me/ arent sure what is right to do.

Well,the thing is, I have already asked, and have the creators written consent that i may use these soundtracks! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 20, 2012, 10:26:43 AM
excellent! Then i see no problem.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 10:27:33 AM
excellent! Then i see no problem.

The only problem is: are they epic enough? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 20, 2012, 10:31:25 AM
two steps from hell cant do to much wrong in  my book. I dont need epic music all the time. We need rustic music that doesnt draw to much attentions.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 20, 2012, 10:31:54 AM
excellent! Then i see no problem.

The only problem is: are they epic enough? :)

I believe so, but are we going for epic, dark, both, or something else entirely?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 10:42:04 AM
excellent! Then i see no problem.

The only problem is: are they epic enough? :)

I believe so, but are we going for epic, dark, both, or something else entirely?

If you could find something epic and dark at the same time i'd be amazed :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: hadesian on May 20, 2012, 11:08:47 AM
excellent! Then i see no problem.

The only problem is: are they epic enough? :)

I believe so, but are we going for epic, dark, both, or something else entirely?

If you could find something epic and dark at the same time i'd be amazed :)

I have two
http://www.youtube.com/watch?v=KandVSZbZAM
http://www.youtube.com/watch?v=xrljmrn74MI

Fairly dark, you then have
3.5 Grams by District
http://www.youtube.com/watch?v=FzPITNQHOic&feature=related
http://www.youtube.com/watch?v=_Waqn0jBG58
http://www.youtube.com/watch?v=_dJHP0brCnI

Those are some epic and dark tracks.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 11:17:43 AM






http://www.youtube.com/watch?v=_Waqn0jBG58



Damn, that track is so epic :o

I am going o use that one, for campaign travel? :D

Also, i need some intense tracks once the capitals start to dish out hurt ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: hadesian on May 20, 2012, 11:23:19 AM






http://www.youtube.com/watch?v=_Waqn0jBG58



Damn, that track is so epic :o

I am going o use that one, for campaign travel? :D

Also, i need some intense tracks once the capitals start to dish out hurt ;)
If we're leaving the zone of dark (somewhat) try this one http://www.youtube.com/watch?v=uPegHpp48XE
http://www.youtube.com/watch?v=Fqy3_zhhZLA&feature=mfu_in_order&list=UL throw that one in for good measure
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 11:37:54 AM






http://www.youtube.com/watch?v=_Waqn0jBG58



Damn, that track is so epic :o

I am going o use that one, for campaign travel? :D

Also, i need some intense tracks once the capitals start to dish out hurt ;)
If we're leaving the zone of dark (somewhat) try this one http://www.youtube.com/watch?v=uPegHpp48XE
http://www.youtube.com/watch?v=Fqy3_zhhZLA&feature=mfu_in_order&list=UL throw that one in for good measure

Sounds awesome, but I was thinking.... More intense, less dubstep, if you get my point ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 20, 2012, 11:43:25 AM
less intense, dub step is fine. Remember guys this is what everyone will hear the whole time they are on the campaign map, so constant bass breaking sounds and a  lot of changes in volume isnt to handy,the latter can be changed in soundsoftware, the rest is more difficult.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: hadesian on May 20, 2012, 11:45:46 AM






http://www.youtube.com/watch?v=_Waqn0jBG58



Damn, that track is so epic :o

I am going o use that one, for campaign travel? :D

Also, i need some intense tracks once the capitals start to dish out hurt ;)
If we're leaving the zone of dark (somewhat) try this one http://www.youtube.com/watch?v=uPegHpp48XE
http://www.youtube.com/watch?v=Fqy3_zhhZLA&feature=mfu_in_order&list=UL throw that one in for good measure

Sounds awesome, but I was thinking.... More intense, less dubstep, if you get my point ;)
Drum'n'bass, Drumstep, Moombahcore, Electro House, they be OK?
Maybe?
I'm like, searching my mind all I know, but Dubstep is about as intense as it gets, as DnB is far too upbeat regardless of nearly anything to be anything except for THIS IS THE HYPE AAAAAAAAAAAAh
http://www.youtube.com/watch?v=YnwfTHpnGLY&feature=relmfu
That isn't dubstep, maybe?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: hadesian on May 20, 2012, 11:50:37 AM
less intense, dub step is fine. Remember guys this is what everyone will hear the whole time they are on the campaign map, so constant bass breaking sounds and a  lot of changes in volume isnt to handy,the latter can be changed in soundsoftware, the rest is more difficult.
So, dark, less intense...

So, Icicle, District, Mala, as far as I can think.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 11:54:10 AM
less intense, dub step is fine. Remember guys this is what everyone will hear the whole time they are on the campaign map, so constant bass breaking sounds and a  lot of changes in volume isnt to handy,the latter can be changed in soundsoftware, the rest is more difficult.

Am looking for battle music now, you know ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 20, 2012, 12:07:07 PM
Please no dubstep guys, Try casual dramatic music :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: hadesian on May 20, 2012, 12:13:55 PM
Please no dubstep guys, Try casual dramatic music :P
NOT POP

NOOOOT POOOOOP

Or R&B, or any rap other than Foreign Beggars.

EDIT: Dubstep is taking two routes: Brostep (skrillex) and very weird, awesome dark stuff (Dubstep)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 20, 2012, 12:15:21 PM
Just played the test mission, got my ass owned lol. I think the Independants are a little over powered right now, but i could be wrong as i wasnt that good at it haha. I'm hoping that the mod will become less laggy later on, but great work so far guys. Could do with better weapon grouping in the ships though as well :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: hadesian on May 20, 2012, 12:17:45 PM
Just played the test mission, got my ass owned lol. I think the Independants are a little over powered right now, but i could be wrong as i wasnt that good at it haha. I'm hoping that the mod will become less laggy later on, but great work so far guys. Could do with better weapon grouping in the ships though as well :)
Wat?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 20, 2012, 12:24:19 PM
Just played the test mission, got my ass owned lol. I think the Independants are a little over powered right now, but i could be wrong as i wasnt that good at it haha. I'm hoping that the mod will become less laggy later on, but great work so far guys. Could do with better weapon grouping in the ships though as well :)
Wat?
Mod team gets it first, bro. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 20, 2012, 12:25:48 PM
Just played the test mission, got my ass owned lol. I think the Independants are a little over powered right now, but i could be wrong as i wasnt that good at it haha. I'm hoping that the mod will become less laggy later on, but great work so far guys. Could do with better weapon grouping in the ships though as well :)
Wat?
Mod team gets it first, bro. ;D
I haven't got one :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 12:26:08 PM
Just played the test mission, got my ass owned lol. I think the Independants are a little over powered right now, but i could be wrong as i wasnt that good at it haha. I'm hoping that the mod will become less laggy later on, but great work so far guys. Could do with better weapon grouping in the ships though as well :)
Wat?

You need to control your fleet pretty well. The SDS Achetes can't stand prolonged engagments, as it is, after all, an "Quick Destruction" Battleship.  But those hawks ARE designed for prolonged engagements :)

Just played the test mission, got my ass owned lol. I think the Independants are a little over powered right now, but i could be wrong as i wasnt that good at it haha. I'm hoping that the mod will become less laggy later on, but great work so far guys. Could do with better weapon grouping in the ships though as well :)
Wat?
Mod team gets it first, bro. ;D

There *is* an public release of the test mission aswell, in the OP ;D

Which is the latest version :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 12:27:10 PM
Please no dubstep guys, Try casual dramatic music :P

Indeed, i *am* aiming for out-of-the-box music :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 20, 2012, 12:28:11 PM
Did it come out today or is it the one from a couple of days ago?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 12:29:03 PM
Did it come out today or is it the one from a couple of days ago?

Couple of days ago, but it's in the OP (original post) here.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 12:55:02 PM
So, anyone making successes anywhere? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 20, 2012, 01:06:26 PM
still waiting to see mah sprites in game
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 20, 2012, 01:19:29 PM
So, anyone making successes anywhere? :)
Well, my Thunder MIRV is getting along nicely.  Shoots 10 high-velocity pellets each with 350 kinetic damage each (3500 base damage, 7000 damage  versus shields) and 1 high-explosive missile for 1000 damage (2000 damage vs. armor).  A few of these can take down an Enforcer if you're lucky enough to overload it a few times.  I had to remake all the parts of the missile (from the sabot to the HE), so I hope everyone likes it when it comes out.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: acidzombie on May 20, 2012, 01:19:57 PM
Upgradecap what about making the TimCORP forum into a Project Caelus forum?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: acidzombie on May 20, 2012, 01:20:59 PM
Upgradecap what about making the TimCORP forum into a Project Caelus forum?

whoops wrong thread
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: armoredcookie on May 20, 2012, 01:23:04 PM
If you guys still need music, I believe the soundtracks for Warhawk are open to public use.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 20, 2012, 01:28:02 PM
If you guys still need music, I believe the soundtracks for Warhawk are open to public use.

... Show some? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: armoredcookie on May 20, 2012, 01:30:23 PM
The files are somewhere in the bowels of the internet  :-\

But! Youtube!!!
http://www.youtube.com/watch?v=w0KvSabeI-s&feature=relmfu (http://www.youtube.com/watch?v=w0KvSabeI-s&feature=relmfu)
http://www.youtube.com/watch?v=3Dx3nA7C94c (http://www.youtube.com/watch?v=3Dx3nA7C94c)
http://www.youtube.com/watch?v=nbEaQq2Mn68 (http://www.youtube.com/watch?v=nbEaQq2Mn68)
...
There's like 20.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 20, 2012, 01:39:21 PM
Here is some music: http://www.zero-project.gr/
Go to Music/song/soundtrack/orchestral are some good soundtracks songs.
Edit: Only free for personal use :(
Edit 2: I think you can request licenses, these are the ones availible for license: http://www.safecreative.org/user/zero-project
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Shoat on May 21, 2012, 07:04:09 AM
You could send a YT-PM/email to Charlie Parra (http://www.youtube.com/user/charlieparradelriego) and/or Blake Robinson (http://www.youtube.com/user/dummeh) and ask if you can use some of their tracks in your mod.

They both make awesome music, and it's very likey that they'd let you use some of it (at least the ones that are free anyway) it in your non-profit mod (because free advertising).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 07:07:36 AM
You could send a YT-PM/email to Charlie Parra (http://www.youtube.com/user/charlieparradelriego) and/or Blake Robinson (http://www.youtube.com/user/dummeh) and ask if you can use some of their tracks in your mod.

They both make awesome music, and it's very likey that they'd let you use some of it (at least the ones that are free anyway) it in your non-profit mod (because free advertising).

Wonder if they'd sign up for music making here (the mod). Free advertising on something very popular gets you a long way. But i guess they wouldn't.....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: hadesian on May 21, 2012, 10:39:23 AM
You could ask http://www.coldstorage.org.uk/ (http://www.coldstorage.org.uk/)
CoLD SToRAGE would probably let you, and the guy is fairly awesome in my books for doing the WipEout soundtrack for a while
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 10:57:21 AM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 12:32:42 PM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D

Anyone got something in this area? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 21, 2012, 12:44:50 PM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D

Anyone got something in this area? :)

Nope sorry ::
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 21, 2012, 12:49:18 PM
Not here either, also, I still don't have the dropbox info
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: acidzombie on May 21, 2012, 12:54:26 PM
well that's just freaking anoying i was going to upload a vid tonight and when im just about to upload it i found out that there was no sound*_* >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(

EDIT: Related to this mod ofcourse
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: hadesian on May 21, 2012, 12:54:45 PM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D

Anyone got something in this area? :)
Yes, I have Logic Studio 8.

Perhaps now is the time I properly learn to use it, eh?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 12:55:04 PM
well that's just freaking anoying i was going to upload a vid tonight and when im just about to upload it i found out that there was no sound*_* >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(

Do it again? ;D

It's not that hard, is it? it is? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: acidzombie on May 21, 2012, 12:56:00 PM
well that's just freaking anoying i was going to upload a vid tonight and when im just about to upload it i found out that there was no sound*_* >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(

Do it again? ;D

It's not that hard, is it? it is? :D

well no but i just feel like i wasted the last half hour on a mission i completed before and got a higher score in before :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 12:57:00 PM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D

Anyone got something in this area? :)
Yes, I have Logic Studio 8.

Perhaps now is the time I properly learn to use it, eh?

I guess so. Some samples would give us a decision, but until you get that rolling, i'm going to ask some pro artists for, shall we say, charity work? ;D (But seriously, i'm going to ask them for help on a project , wish me luck! ;))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: acidzombie on May 21, 2012, 12:58:35 PM
Held og lykke :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: hadesian on May 21, 2012, 01:01:07 PM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D

Anyone got something in this area? :)
Yes, I have Logic Studio 8.

Perhaps now is the time I properly learn to use it, eh?

I guess so. Some samples would give us a decision, but until you get that rolling, i'm going to ask some pro artists for, shall we say, charity work? ;D (But seriously, i'm going to ask them for help on a project , wish me luck! ;))

Try amateurs first, Pro's will want a considerable bit of money
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 01:03:57 PM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D

Anyone got something in this area? :)
Yes, I have Logic Studio 8.

Perhaps now is the time I properly learn to use it, eh?

I guess so. Some samples would give us a decision, but until you get that rolling, i'm going to ask some pro artists for, shall we say, charity work? ;D (But seriously, i'm going to ask them for help on a project , wish me luck! ;))

Try amateurs first, Pro's will want a considerable bit of money

Was thinking the very same thing - though free advertising might help them consider this deal. Know any good amateurs? Them being in this project would give them a huge popularity boost :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: hadesian on May 21, 2012, 01:13:15 PM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D

Anyone got something in this area? :)
Yes, I have Logic Studio 8.

Perhaps now is the time I properly learn to use it, eh?

I guess so. Some samples would give us a decision, but until you get that rolling, i'm going to ask some pro artists for, shall we say, charity work? ;D (But seriously, i'm going to ask them for help on a project , wish me luck! ;))

Try amateurs first, Pro's will want a considerable bit of money

Was thinking the very same thing - though free advertising might help them consider this deal. Know any good amateurs? Them being in this project would give them a huge popularity boost :)
Ah craola

I'm maybe, maaaybe thinking Alvin Risk, Jacob Plant

Like, those guys have both been in MoS albums but Jacob plant very, very recently debuted
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 01:15:38 PM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D

Anyone got something in this area? :)
Yes, I have Logic Studio 8.

Perhaps now is the time I properly learn to use it, eh?

I guess so. Some samples would give us a decision, but until you get that rolling, i'm going to ask some pro artists for, shall we say, charity work? ;D (But seriously, i'm going to ask them for help on a project , wish me luck! ;))

Try amateurs first, Pro's will want a considerable bit of money

Was thinking the very same thing - though free advertising might help them consider this deal. Know any good amateurs? Them being in this project would give them a huge popularity boost :)
Ah craola

I'm maybe, maaaybe thinking Alvin Risk, Jacob Plant

Like, those guys have both been in MoS albums but Jacob plant very, very recently debuted

Any chance you could provide contact info for them? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 01:46:35 PM
Let's keep our hopes up that they'll sign up! I just PM'ed Alvin Risk about our project. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 21, 2012, 01:50:10 PM
We would want to provide the guy making the music with a copy of starfarer. That only seems fair. Also still waiting for the the Independent ships in action:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 01:57:06 PM
We would want to provide the guy making the music with a copy of starfarer. That only seems fair. Also still waiting for the the Independent ships in action:)

I agree!
Though I'm a little bit on the poor side right now, got no money left :(

But I'm uncertain on how to do it right now. Will he even want to join our team? If so, then we can talk about this.
Though It's better to have it prepared. How will we do this? (About giving him a copy ;D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 21, 2012, 01:58:40 PM
I'm willing to pay out of own pocket. Its 10 bucks after all and it goes to development of the game, so yea, good goal.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 21, 2012, 10:45:30 PM
I'm willing to pay out of own pocket. Its 10 bucks after all and it goes to development of the game, so yea, good goal.

Agreed. We'll need to see if he would want to work first! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 22, 2012, 07:08:59 AM
Anyone who could find a sound artist willing to work for this mod.........

Heck, I don't even know what I'd do then. But one thing would be Sure then. We would be tons if steps ahead of all other mods!!!! :D

Anyone got something in this area? :)
Yes, I have Logic Studio 8.

Perhaps now is the time I properly learn to use it, eh?

I guess so. Some samples would give us a decision, but until you get that rolling, i'm going to ask some pro artists for, shall we say, charity work? ;D (But seriously, i'm going to ask them for help on a project , wish me luck! ;))

Try amateurs first, Pro's will want a considerable bit of money

Was thinking the very same thing - though free advertising might help them consider this deal. Know any good amateurs? Them being in this project would give them a huge popularity boost :)
Ah craola

I'm maybe, maaaybe thinking Alvin Risk, Jacob Plant

Like, those guys have both been in MoS albums but Jacob plant very, very recently debuted

Any other artists? Please? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 07:41:45 AM
nope, i dont know any beginning artist:(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 09:51:42 AM
I have improved the thresher fighter, and i renamed it because its not a bomber, but a assault fighter. Ill put it on dropbox so you can use them
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 09:54:43 AM
Tomorrow/ day after that ill get the td, cd and cruiser of the Independents coded, so you can use those in the test mission to. No more vanilla ships, just a showing and test of our own made ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 22, 2012, 10:01:56 AM
Tomorrow/ day after that ill get the td, cd and cruiser of the Independents coded, so you can use those in the test mission to. No more vanilla ships, just a showing and test of our own made ships.

Was hoping for something such soon, since this is an TC :)

But we need freighters. And maffo, your coding is starting to shape up, but you still get some stuff wrong here and there ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 10:04:11 AM
I am working up my good sir, one step at a time, if you see any thing funny on the Independent ships again, just call me.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 22, 2012, 10:06:24 AM
I am working up my good sir, one step at a time, if you see any thing funny on the Independent ships again, just call me.

*phones maffo*
"Sir? We've got something wrong with the independents. They seem to be flying through the Sidus Dim. ships....... With battleships, and...
Oh god, INCOMING FEARIAN!"

*Watches an fearian frigate tear the devastator up because all the shots pass right through the fearian*

;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 10:09:28 AM
*sets up trailer old man voice*"There are things you dont know about the Independents."
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 22, 2012, 10:21:57 AM
*sets up trailer old man voice*"There are things you dont know about the Independents."
There are?  Ooh, I tremble into my boots.

*Gets an Sidus Dim fleet on the intercom*

"Commander? Eliminate the independents, and the avian pepole that have been bogging us in the last time......"


In my comment, there's a hint to an upcoming mission ;)

Or, better phrased in master yodas tone: "In the comment, hints; they exist.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 10:26:58 AM
Eehm im on the dev team, so some more info spread would be nice:). I am being teased while i am making the mod itself.
and is there really a problem witht he fearian btw? Or are you just trolling my yet to develop coding skill?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 22, 2012, 10:35:22 AM
Eehm im on the dev team, so some more info spread would be nice:). I am being teased while i am making the mod itself.
and is there really a problem witht he fearian btw? Or are you just trolling my yet to develop coding skill?

I think he is saying that the thing has no hitbox
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 10:40:09 AM
So i load up the image and .ship, and the bounds are way bigger and on the wrong place haha, going to change that now.

EDIT: fixed it and reuploaded everything
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 22, 2012, 11:39:01 AM
Does my role get me acces to the dropbox folder or is it coders and spriters only?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 11:42:08 AM
you should have gotten a pm with the info from upgrade. Of course you have acces, your part of the team.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 22, 2012, 11:44:16 AM
I only got the first dev mission not a link to a dropbox folder.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 22, 2012, 11:44:27 AM
Does my role get me acces to the dropbox folder or is it coders and spriters only?

Don't you already have access to our dropbox account?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 22, 2012, 11:45:49 AM
Not that I know of.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 22, 2012, 11:47:06 AM
Not that I know of.

You should have it now! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: TheMessiah on May 22, 2012, 11:49:07 AM
Yes, thank you.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 11:50:05 AM
upgrade the fearian should be fixed:). Seems the coding was made for the non resized sprite.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 22, 2012, 11:51:26 AM
upgrade the fearian should be fixed:). Seems the coding was made for the non resized sprite.

Works now! :)

Also, what's with the low-res sprites?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 22, 2012, 11:54:39 AM
They are all handmade, so that could be it, or quality lost due to resizing
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 22, 2012, 11:55:33 AM
They are all handmade, so that could be it, or quality lost due to resizing

I think its the latter option. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 22, 2012, 05:41:15 PM
http://www.youtube.com/watch?feature=m-feedu&v=xAojOIQlGoM

We got a vid for our test mission, sub to this guy he does tons of starfarer vids :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: acidzombie on May 22, 2012, 10:26:05 PM
looks like im not needed anymore so i will get started on something else i had planned
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 23, 2012, 07:27:17 AM
Updated the OP and put the link in there aswell ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 23, 2012, 08:30:42 AM
 Is it possible for the download to be a .zip? I always have trouble with rar files...   :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 23, 2012, 08:41:47 AM
Is it possible for the download to be a .zip? I always have trouble with rar files...   :-\

Zip?  On my way! :)

EDIT: .zip is out :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 23, 2012, 09:25:22 AM
Is it possible for the download to be a .zip? I always have trouble with rar files...   :-\

Zip?  On my way! :)

EDIT: .zip is out :)

Is that the old or the new one?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 23, 2012, 09:48:26 AM
Is it possible for the download to be a .zip? I always have trouble with rar files...   :-\

Zip?  On my way! :)

EDIT: .zip is out :)

Is that the old or the new one?

It should be the new one. The same as the rar file, that is. Does it work?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 23, 2012, 10:18:15 AM
Is it possible for the download to be a .zip? I always have trouble with rar files...   :-\

Zip?  On my way! :)

EDIT: .zip is out :)

Is that the old or the new one?

It should be the new one. The same as the rar file, that is. Does it work?

nope, error on line 540 or somesuch, i don't understand any of the things i am atmepting tp find
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 23, 2012, 10:31:00 AM
Is it possible for the download to be a .zip? I always have trouble with rar files...   :-\

Zip?  On my way! :)

EDIT: .zip is out :)

Is that the old or the new one?

It should be the new one. The same as the rar file, that is. Does it work?

nope, error on line 540 or somesuch, i don't understand any of the things i am atmepting tp find

Goddamnit %$&#*!?@*#&@&#&#%

I'll have to fix it soon :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 23, 2012, 11:48:47 AM
 Says character line 501 is the error.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 23, 2012, 12:05:12 PM
Says character line 501 is the error.

But what file? That's the question.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 23, 2012, 12:16:43 PM
I don't know, It's working know, or am i using the one from the rar, i have no idea I have starfarer on both computers, so maybe it was on the other one, I'll fgure it out soonish
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 23, 2012, 12:37:27 PM
I don't know, It's working know, or am i using the one from the rar, i have no idea I have starfarer on both computers, so maybe it was on the other one, I'll fgure it out soonish

Oh yeah, the .rar works, since it's an older version than the .zip :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 23, 2012, 01:21:24 PM
Anyone that can help out here? Come on, we're after all a big team :)
We're supposed to contribute and help! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 23, 2012, 01:24:55 PM
 Here it is : missing value at 519 [character 520 line 1 ]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 23, 2012, 01:45:24 PM
Here it is : missing value at 519 [character 520 line 1 ]
Yea, I asked upgrade to not update the weapons yet.  >:(
That f*cking bug, erm, bugged me for two days until I found out it was something with the engines for the HE round in the Thunder MIRV launcher.  Took me two days to track it down, TWO DAYS.
At least I fixed it. ;D

FIXED IT UPGADE if you didn't get it.  The new weapons update, along with the Metal Storm, shall come in the next hour or so.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 23, 2012, 01:48:12 PM
Here it is : missing value at 519 [character 520 line 1 ]
Yea, I asked upgrade to not update the weapons yet.  >:(
That f*cking bug, erm, bugged me for two days until I found out it was something with the engines for the HE round in the Thunder MIRV launcher.  Took me two days to track it down, TWO DAYS.
At least I fixed it. ;D

FIXED IT UPGADE if you didn't get it.  The new weapons update, along with the Metal Storm, shall come in the next hour or so.

Oh, you did? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 23, 2012, 01:54:05 PM
Oh, you did? :)
Yes, in fact I did. ;D It's up now, replace those files.
Weapons update, I took out the Lightning due to its OPness and adjusted a few things.  The Metal Storm is also quiet devastating to anything that has it's armor stripped. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Shoat on May 24, 2012, 10:53:29 AM
The next time you update the available-for-download version, could you guys maybe add the date of when that version was last updated next to the DL link?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 10:55:18 AM
The next time you update the available-for-download version, could you guys maybe add the date of when that version was last updated next to the DL link?

I was thinking of something like that ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 24, 2012, 11:17:40 AM
 Sorry, but for me it's still not working. Diplsays the same error :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 11:19:45 AM
Sorry, but for me it's still not working. Diplsays the same error :(

Forgot to update the link on the OP, sorry! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 11:25:09 AM
TheSoldier, i need you to make me an mine weapon, for the Sidus Dim [DATA EXPUNGED] ship ;)

Can you? :)


EDIT: The links are working now, and i've added a new frigate aswell! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 24, 2012, 11:29:45 AM
Slight problem, there isn't anything actually in the zip, and the rar no longer exists
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 11:32:34 AM
Slight problem, there isn't anything actually in the zip, and the rar no longer exists

It should be ok now?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 24, 2012, 11:36:40 AM
 Unfortunately not :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 24, 2012, 11:36:58 AM
The rar worked, the zip, however still does not
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 11:38:33 AM
Unfortunately not :(

For me it works perfectly. I don't see what the problem is.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 24, 2012, 11:41:49 AM
Ok, the mission is the same, and when did we decide on dubstep? I perfer something more like the begining of planet hell by night wish
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 11:56:23 AM
Ok, the mission is the same, and when did we decide on dubstep? I perfer something more like the begining of planet hell by night wish

Oh, don't mind the music! I'm just trying to experiment around and see which ones would, so to say, fit the theme for our grand, GLORIOUS project :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Unwoundpath on May 24, 2012, 11:58:12 AM
As I am new here, I still would like to say that I can't wait for this mod.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 11:58:47 AM
As I am new here, I still would like to say that I can't wait for this mod.

Calm down people, and i hope your satisfied with what you see now! Are you? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 24, 2012, 12:08:57 PM
Just wondering, I see some new ships in the codex, but none in the mission, now I know that one of the new ships is not an independent one, but what about the other two and why aren't they in the mission?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 12:18:24 PM
Just wondering, I see some new ships in the codex, but none in the mission, now I know that one of the new ships is not an independent one, but what about the other two and why aren't they in the mission?

Well, you see. I forgot to add them there! But they are in the refit simulator! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 24, 2012, 12:19:57 PM
 Bah, the zip is still empty for me...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 12:20:51 PM
Bah, the zip is still empty for me...

But, I don't understand? It works perfectly for me with 7-zip. Are you using 7-zip?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 24, 2012, 12:32:08 PM
Bah, the zip is still empty for me...

But, I don't understand? It works perfectly for me with 7-zip. Are you using 7-zip?

the point of the zip is he shouldn't have to
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 01:34:41 PM
Bah, the zip is still empty for me...

But, I don't understand? It works perfectly for me with 7-zip. Are you using 7-zip?

the point of the zip is he shouldn't have to

I really don't know what the problem is :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Vandala on May 24, 2012, 01:39:35 PM
Strange, the zip works just fine for me, it's not empty.

Maybe you should just download a better zip tool, that will help with all future troubles.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 24, 2012, 01:41:24 PM
Strange, the zip works just fine for me, it's not empty.

Maybe you should just download a better zip tool, that will help with all future troubles.

Indeed, was about to say the same thing. I think it's a matter with your tool, no the file. Anyways, hope you'll like it! :)

Also, music is very prone to change at this stage; it's just a test ;)  But do tell me if the overall rest is good/balanced :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: hadesian on May 24, 2012, 02:02:55 PM
Strange, the zip works just fine for me, it's not empty.

Maybe you should just download a better zip tool, that will help with all future troubles.

Indeed, was about to say the same thing. I think it's a matter with your tool, no the file. Anyways, hope you'll like it! :)

Also, music is very prone to change at this stage; it's just a test ;)  But do tell me if the overall rest is good/balanced :)
Noisia just released VSN2012 Imperial EP.

It's old school Neurof**k, absolutely awesome. Might fit better.
http://www.youtube.com/watch?v=NV65WMG-trU&feature=relmfu
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 24, 2012, 02:26:45 PM
so, upgrade, here you have the conan, a.k.a the C.F.P ship (Cargo,Fuel,Personnel). So now you can at last, get rid of all those vanilla ships. Uploaded to dropbox now
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 24, 2012, 02:36:14 PM
so, upgrade, here you have the conan, a.k.a the C.F.P ship (Cargo,Fuel,Personnel). So now you can at last, get rid of all those vanilla ships. Uploaded to dropbox now
What does it look like?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 24, 2012, 02:38:43 PM
@soldier, submission thread, page 10, third post, most left ship in the picture. Or look on drop box
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 25, 2012, 10:41:17 AM
 Hmmmm, I've no idea, but it's telling me the linked zip is corrupted. Sorry to keep bining problems.  :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 25, 2012, 10:47:04 AM
Hmmmm, I've no idea, but it's telling me the linked zip is corrupted. Sorry to keep bining problems.  :-\
Are you using a Mac or Windows?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 25, 2012, 10:49:13 AM
Windows
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 25, 2012, 11:20:37 AM
Windows

I'm really nor understanding your situation here. What tool are you using? What version of the windows OS?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 25, 2012, 11:22:04 AM
Windows
Hmm...might be the 7-Zip that's packaging the file, that could be corrupt, or it could be your 7-Zip.  Here, try this download:
http://www.mediafire.com/?10r8vmdyja2e0g9
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 25, 2012, 11:27:01 AM
Yay, it's worked...but it displays the line error! We're going in circles....
EDIT: line error means the earlier mentioned one.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 25, 2012, 11:27:54 AM
Yay, it's worked...but it displays the line error! We're going in circles....

But that error is fixed in this version!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 25, 2012, 11:36:38 AM
Yay, it's worked...but it displays the line error! We're going in circles....

But that error is fixed in this version!
Woops, my bad.  DAMN IT.
I'll have to put everything back together.  Wish me luck... :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 25, 2012, 11:39:42 AM
Yay, it's worked...but it displays the line error! We're going in circles....

But that error is fixed in this version!
Woops, my bad.  DAMN IT.
I'll have to put everything back together.  Wish me luck... :(

But it works on my end.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 25, 2012, 11:56:03 AM
But it works on my end.
The one I just put up for him, he can open it but it's from a past version with one of my bugs.  Squished it (again), I'm trying to iron out some other bug with the ships.  The DB has to be updated at some point...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 25, 2012, 12:23:05 PM
Ok, it's done.
http://www.mediafire.com/?mcn7a6orabcevda
Hopefully it works.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 25, 2012, 01:14:40 PM
is this the most current verison?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 25, 2012, 01:33:03 PM
is this the most current verison?

Indeed it should be.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 25, 2012, 01:44:30 PM
is this the most current verison?
Well, it's the most current from the stuff I salvaged from the DB.  Not sure if any ships were balanced since then.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 25, 2012, 01:50:29 PM
ok, give me a second to see if it works!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 25, 2012, 01:52:00 PM
Ok, it's done.
http://www.mediafire.com/?mcn7a6orabcevda
Hopefully it works.
Holy s**** that's awesome thanks so much  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 25, 2012, 01:52:55 PM
Ok, it's done.
http://www.mediafire.com/?mcn7a6orabcevda
Hopefully it works.
Holy s**** that's awesome thanks so much  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

You can thank us by giving us feedback! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 25, 2012, 01:53:36 PM
I still have an older version if you want that? (like one version ago)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 25, 2012, 01:53:57 PM
Ok, it's done.
http://www.mediafire.com/?mcn7a6orabcevda
Hopefully it works.
Holy s**** that's awesome thanks so much  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

You can thank us by giving us feedback! :D
Will do  ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 25, 2012, 03:24:12 PM
Alright, I've just finished an minelayer frigate, but the mines don't handle as I'd expect them to handle (stay in one place) instead, they fly all over the place like those bombs. Is there a way to maje a missile untargetable by PD and making it able to only stay in one place and only?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: maffo on May 25, 2012, 03:42:18 PM
no idea
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 25, 2012, 04:03:38 PM
Alright, I've just finished an minelayer frigate, but the mines don't handle as I'd expect them to handle (stay in one place) instead, they fly all over the place like those bombs. Is there a way to maje a missile untargetable by PD and making it able to only stay in one place and only?
You can try making the frigate have a ton of maneuverability, so you can stop and go easily, since the mine has no engines and no launch speed.  Stop, lay mine, go, stop, lay mine, etc.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 25, 2012, 04:18:01 PM
Hey guys, I had an idea for that superstation battle mission, if you guys could just code some weapons for it, I could do the spriting, im thinking its top speed should be 5, To just get the scale of it its gonna be HUGE! like 4 capital ships! It will need to be able to stand off against large amounts of forces, but it should make for an epic mission :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 25, 2012, 04:19:23 PM
Hey guys, I had an idea for that superstation battle mission, if you guys could just code some weapons for it, I could do the spriting, im thinking its top speed should be 5, To just get the scale of it its gonna be HUGE! like 4 capital ships! It will need to be able to stand off against large amounts of forces, but it should make for an epic mission :D

We could always see the sprite :)

Though that would then be missions specific only, not campaign since that'd break balance :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 25, 2012, 04:21:36 PM
Precisely, I'll get to work on the sprite asap, It will be as the image of the ship i put in the submissions for first attempts, But its gonna have tons of turret hardpoints, Various energy weapon mounts and approximately 6 missile hardpoints, The sprite will be easy, but the coding, well thats where you guys come in :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 25, 2012, 04:24:12 PM
Well, that was a quick conversation between you two, 3 comments in less than a minute. ;D
I'll make the weapons, I love doing that stuff.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 25, 2012, 04:47:00 PM
Sounds great, I'm thinking very rapid fire point defences, a couple of long range torpedo launchers and a ton of various energy weapons, long range and powerful ballistic cannons and maybe 4 huge devastating cannons? Charge up times for the missiles and heavy cannons would need to be huge as, due to it supposedly being a station, it needs to have unlimited ammo for all lol
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 04:43:23 AM
MORE SHIPS FOR EVERYONE!(unfinished due to needing colour and proper scaling):

Resized Endurer:
(http://i.imgur.com/E9bAA.jpg)
Abyss:
(http://i.imgur.com/7Exv7.jpg)
Superbase:
(http://i.imgur.com/QlK5s.jpg)
Starbase:
(http://i.imgur.com/8Wgsc.jpg)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 26, 2012, 04:56:12 AM
The superbase and starbase are surprisingly...small?  Not just because of the scaling, per pixel, it's smaller then the onslaught by it's looks.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 10:09:45 AM
I know, but due to me lacking photoshop i cannot touch it up on details, feel free to do so you guys i'd love some expert collaboration :D, check the submissions for more sprites :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 10:12:19 AM
I know, but due to me lacking photoshop i cannot touch it up on details, feel free to do so you guys i'd love some expert collaboration :D, check the submissions for more sprites :D

Indeed, i agree on the point that you might want to get some one covering your back, so to say :)

Don't look at me, though, as i'm utterly useless on this kind of thing.

Maybe ask david about it? couldn't hurt, could it? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 10:14:16 AM
I know, but due to me lacking photoshop i cannot touch it up on details, feel free to do so you guys i'd love some expert collaboration :D, check the submissions for more sprites :D

Indeed, i agree on the point that you might want to get some one covering your back, so to say :)

Don't look at me, though, as i'm utterly useless on this kind of thing.

Maybe ask david about it? couldn't hurt, could it? :)

Whos david? (terrible for names haha) I don't suppose you know where i can get photoshop for free maybe? I'm gonna need it for college too and £200ish is very expensive for one frigging program haha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: armoredcookie on May 26, 2012, 10:20:04 AM
But it's sooo good!!!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 10:23:05 AM
You don't know who david is? :o

It's the sprite designer and maker for Starfarer :)

Also, while i'm not going to pay 200£ for photoshop for you, i can recommend GIMP, since it's free and an exellent starting program. Photoshop is usually for pros or companies, since they can afford it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 10:39:31 AM
Alright, I've got the mine-launcher perfectly fine and working as a real mine launcher (thanks goes out TheSoldier! :))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 26, 2012, 11:07:34 AM
Alright, I've got the mine-launcher perfectly fine and working as a real mine launcher (thanks goes out TheSoldier! :))
The mines work best with a Vigilance frigate moving backwards at full speed (160 speed) and holding the launch button.  The mines stay perfectly still and detonate correctly.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 11:08:35 AM
SWEET, Mind if it goes on the space station?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 26, 2012, 11:12:44 AM
SWEET, Mind if it goes on the space station?
Erm...it relies on the ship's speed.  That station has NO speed. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 12:11:27 PM
Dammit haha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 12:43:57 PM
How do i make the background invisible on GIMP?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 01:09:41 PM
Going to give you a spoiler of the next mission:

It'll involve both the CDF and the Sidus Dim corp. in an attempt to gain control over a strategic hub.  ;)

(Yes, that means I'm working on CDF ships :))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 26, 2012, 01:13:00 PM
Going to give you a spoiler of the next mission:

It'll involve both the CDF and the Sidus Dim corp. in an attempt to gain control over a strategic hub.  ;)

(Yes, that means I'm working on CDF ships :))

Yaaaa!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 01:14:17 PM
sweet, Feel free to use my terrible but interesting ship designs, especially The Abyss, That one i really want to see weaponised and going up against a large fleet along with 2 carriers and a set amount of strike craft :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 01:17:34 PM
sweet, Feel free to use my terrible but interesting ship designs, especially The Abyss, That one i really want to see weaponised and going up against a large fleet along with 2 carriers and a set amount of strike craft :D

No, no - I'm using those blue ships that Trylobot made, seems more fitting for the CDF ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 26, 2012, 01:24:26 PM
sweet, Feel free to use my terrible but interesting ship designs, especially The Abyss, That one i really want to see weaponised and going up against a large fleet along with 2 carriers and a set amount of strike craft :D

No, no - I'm using those blue ships that Trylobot made, seems more fitting for the CDF ;)

not the silver/white ones?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 01:24:46 PM
Sounds good, i am looking forward to the next release, I know my ship designs are crap at the moment, but if you need any and you think im up to it, just ask :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 26, 2012, 01:26:44 PM
Also, as soon as some pirates are started, I'll put in more work on the War Hawks
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 01:28:24 PM
I can sprite some pirates maybe? and then get someone to put in finer details like flags and ***? haha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 26, 2012, 01:30:42 PM
Sure, but do we want the pirates to be from bsg, frankened, custom, or both?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 26, 2012, 01:37:40 PM
Sure, but do we want the pirates to be from bsg, frankened, custom, or both?
Preferably all form one place, but it can be any of those.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 01:57:19 PM
sweet, Feel free to use my terrible but interesting ship designs, especially The Abyss, That one i really want to see weaponised and going up against a large fleet along with 2 carriers and a set amount of strike craft :D

No, no - I'm using those blue ships that Trylobot made, seems more fitting for the CDF ;)

not the silver/white ones?

No - those are reserved for the starfarers. :D

Sure, but do we want the pirates to be from bsg, frankened, custom, or both?
Preferably all form one place, but it can be any of those.

I'd prefer if it'd be from the BSF editor :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 02:00:02 PM
I can do it! Pick me pick me lol
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 02:01:26 PM
I can do it! Pick me pick me lol

Well, we could always use your ships which you have started on - trylobot seems a little busy with RL now :)

If you get the handle on re-coloring and re-sizing, your ships are by any means ingame then :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 26, 2012, 02:06:22 PM
I can do it! Pick me pick me lol

Well, we could always use your ships which you have started on - trylobot seems a little busy with RL now :)

If you get the handle on re-coloring and re-sizing, your ships are by any means ingame then :)

What faction are the silver white ships for?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 02:08:19 PM
I can do it! Pick me pick me lol

Well, we could always use your ships which you have started on - trylobot seems a little busy with RL now :)

If you get the handle on re-coloring and re-sizing, your ships are by any means ingame then :)

I'm afraid that, without photoshop, i am lost :/, GIMP is confusing for me, its a new software and with which i have 0 experience with. I'd prefer photoshop any day, but for now if anyone can provide some kind of tutorial that'd be sweet and i'd be very grateful, thanks
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: armoredcookie on May 26, 2012, 02:10:36 PM
You can always install all those free trials  ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 02:12:59 PM
The main faction - the Starfarers :)

I hope hardlyjoking67 is back soon.... :)



I'm afraid that, without photoshop, i am lost :/, GIMP is confusing for me, its a new software and with which i have 0 experience with. I'd prefer photoshop any day, but for now if anyone can provide some kind of tutorial that'd be sweet and i'd be very grateful, thanks

There are great tutorials on youtube for GIMP - just check  this one out (http://www.youtube.com/watch?v=8LmW5ndnEqw) (I agree the voice is a bit strange, but what can you do?) That tutorial seems to cover the basics.

Might want to see  this one (http://www.youtube.com/watch?v=C7t5hsbtwrM) for some tutorial coverage on Glossy 3D text. (It helps with 3D stuff in general)






You can always install all those free trials  ;)

Also, have you tried the mod out? If so, got any feedback? Balance is crucial, you know :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: acidzombie on May 26, 2012, 02:13:41 PM
Warning this might be illegal that depends on your point of view

Spoiler
Crack it with ISOHunt and Utorrent :) Illegal maybe.... cheaper sure as H***
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 02:19:57 PM
Warning this might be illegal that depends on your point of view

Spoiler
Crack it with ISOHunt and Utorrent :) Illegal maybe.... cheaper sure as H***
[close]

To be honest, in my opinion the amount they try and charge you for it is a crime ;P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: acidzombie on May 26, 2012, 02:23:14 PM
^^ so true
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 02:25:46 PM
^^ so true
Teehee, I had downloaded it before by crack, but it stopped working somehow, do you have a specific link? If so pm me it
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 03:03:19 PM
You guys know those blue awesome-looking high tech ships that Trylobot made? (he'll do more, hopefully! :)) Well, would the last one in that batch fit the role of a capital ship? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 03:05:34 PM
I shall take a look now
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 03:13:49 PM
more from batch 5:

(http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_06_pp.png)  (http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_08_pp.png)  (http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_07_pp.png)  (http://i1239.photobucket.com/albums/ff516/Trylobot/Sprites/unnamed_batch5_09_pp.png) 

This one? on the end like? It should be good, looks a bit like a giant samurai robot, or is it just me?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 03:14:56 PM
To me, it looks like an perfect CDF ship! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 26, 2012, 03:34:44 PM
Wait, what's CDF?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 03:36:55 PM
Wait, what's CDF?

CAELUS Defense Force, the tyrannical corporation which holds an major part on this mod :)

It's fully documented on our lore thread which hardlyjoking67 made :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 26, 2012, 03:41:00 PM
Wait, what's CDF?

CAELUS Defense Force, the tyrannical corporation which holds an major part on this mod :)

It's fully documented on our lore thread which hardlyjoking67 made :)

I think that's the Sidus Dim, the CDF is the anti-starfarer faction
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 03:42:14 PM
It's same
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 26, 2012, 03:45:56 PM
It's same

Yeah, both are pretty much anti-starfarer corps.

Though I've been thinking about letting the CDF gain an larger power base, as to maintain It's supplies and warfare with the other factions.

Also, I've recently created a cruiser and a battleship for them! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 26, 2012, 04:32:51 PM
You seen my newest ship? figured out how to add custom parts haha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 27, 2012, 05:39:38 AM
 Little thing:when's the next mission out?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 05:40:53 AM
Little thing:when's the next mission out?

Don't really have a set date. Today?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 27, 2012, 06:23:48 AM
I think we need to get another weapons guy
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Aratoop on May 27, 2012, 06:52:51 AM
I think we need to get another weapons guy
If permittable: I am heavy weapons guy, and this is my gun-I'm not really.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 06:53:27 AM
I think we need to get another weapons guy

Yeah, we'll need one very soon, since TheSoldier is getting alot of work now :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 06:54:56 AM
I think we need to get another weapons guy

Yeah, we'll need one very soon, since TheSoldier is getting alot of work now :D

Yes he is, Sorry for that. We really need another weapons guy, Edit the front page post to say in big letters at the top WANTED: Weapons spriter and coder, Pm for details
And also change me to ship spriter :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 06:55:47 AM
I think we need to get another weapons guy

Yeah, we'll need one very soon, since TheSoldier is getting alot of work now :D

Yes he is, Sorry for that. We really need another weapons guy, Edit the front page post to say in big letters at the top WANTED: Weapons spriter and coder, Pm for details
And also change me to ship spriter :D

Will do! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 06:58:30 AM
Done! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 06:59:17 AM
Done! :)
Why thank you :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 27, 2012, 07:20:55 AM
I can handle coding easy enough, I love that kind of stuff, but I'm terrible at designing weapons.  Don't have the creativity to think of anything unless I a weapon from that faction.
And I hate it when people say "new" to me, no offense.  It just makes me seem a bit..tiny?  Meh.
Nevertheless, I am a bit slow over the past few days.  Finals are coming in two weeks for me, and the extended Memorial day weekend is messing up my time.  Should be back to normal tomorrow. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 07:22:05 AM
I can handle coding easy enough, I love that kind of stuff, but I'm terrible at designing weapons.  Don't have the creativity to think of anything unless I a weapon from that faction.
And I hate it when people say "new" to me, no offense.  It just makes me seem a bit..tiny?  Meh.
Nevertheless, I am a bit slow over the past few days.  Finals are coming in two weeks for me, and the extended Memorial day weekend is messing up my time.  Should be back to normal tomorrow. ;D

Dude relax haha, Do this a side project, The important thing is to get RL sorted first haha. We all appreciate your amazing hard work and effort :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 07:24:51 AM
I can handle coding easy enough, I love that kind of stuff, but I'm terrible at designing weapons.  Don't have the creativity to think of anything unless I a weapon from that faction.
And I hate it when people say "new" to me, no offense.  It just makes me seem a bit..tiny?  Meh.
Nevertheless, I am a bit slow over the past few days.  Finals are coming in two weeks for me, and the extended Memorial day weekend is messing up my time.  Should be back to normal tomorrow. ;D

Dude relax haha, Do this a side project, The important thing is to get RL sorted first haha. We all appreciate your amazing hard work and effort :D

Yeah, RL always takes a step ahead of these kind of stuff :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 27, 2012, 07:28:00 AM
Yea, I know.  Don't expect me to be very active next week.  I'll try to get at least something out now.
Of, Upgrade, check my current progress for the Onerar on DB.  two new ships, and one Mining station, makes three.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 27, 2012, 07:32:11 AM
Also, don't worry, if someone volunteers to help with weapons, they will help you lower your workload so you can do well in RL
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 07:38:41 AM
Just found an epic track that would suit the mod perfectly:

http://www.youtube.com/watch?v=MRFDnfCPzpU

:D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 07:49:34 AM
Just found an epic track that would suit the mod perfectly:

http://www.youtube.com/watch?v=MRFDnfCPzpU

:D

So what do you guys think of it? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 27, 2012, 07:53:41 AM
;D
Maybe. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: K-64 on May 27, 2012, 08:10:09 AM
Don't suppose there's any room for a few kitbashed weapons and such in the mod, is there? I have an assortment of weapons in various sizes and types that I was making as a kind of weapon pack thingie for myself that I'd be glad to put forward in this. There are a few ships (like 3 different types) in the pack as well. I could also give stats and all that to them as well, if need-be too.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 08:11:00 AM
Don't suppose there's any room for a few kitbashed weapons and such in the mod, is there? I have an assortment of weapons in various sizes and types that I was making as a kind of weapon pack thingie for myself that I'd be glad to put forward in this. There are a few ships (like 3 different types) in the pack as well. I could also give stats and all that to them as well, if need-be too.
Could do, what kind of weapons
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 08:12:23 AM
Don't suppose there's any room for a few kitbashed weapons and such in the mod, is there? I have an assortment of weapons in various sizes and types that I was making as a kind of weapon pack thingie for myself that I'd be glad to put forward in this. There are a few ships (like 3 different types) in the pack as well. I could also give stats and all that to them as well, if need-be too.
Please do show the weapons. That'd ease off the pressure on TheSoldier :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: K-64 on May 27, 2012, 08:16:52 AM
Sure, I'll just upload the whole pack here, just because I'm nice like that. Here it is (http://dl.dropbox.com/u/15428102/Starfarer%20sprites/weapons.rar)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 27, 2012, 08:17:13 AM
Don't suppose there's any room for a few kitbashed weapons and such in the mod, is there? I have an assortment of weapons in various sizes and types that I was making as a kind of weapon pack thingie for myself that I'd be glad to put forward in this. There are a few ships (like 3 different types) in the pack as well. I could also give stats and all that to them as well, if need-be too.
THANK YOU! ;D
Long as they aren't too similar to the originals (like a more powerful harpoon pod, but it can be a heavy modification of a weapon, like the Ingen that's in right now, or the Mining Taser), they'll be fine.  Good luck. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 08:18:30 AM
Sure, I'll just upload the whole pack here, just because I'm nice like that. Here it is (http://dl.dropbox.com/u/15428102/Starfarer%20sprites/weapons.rar)
Thanks very much mate, I'll look at the ship designs
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 27, 2012, 08:22:26 AM
Oh, the tri-lance looks good.  Spronginator, I think we have your new weapon for your superstation. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 08:25:41 AM
Oh, the tri-lance looks good.  Spronginator, I think we have your new weapon for your superstation. ;D
I have the biggest *** grin on my face right now hehehehe
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 08:29:24 AM
The sentry sphere turrets would look good on an energy ship if they were recoded maybe? The tri-lance looks epic. The tide turret is good too. The storm caster looks really unique haha. Not so sure about the rest though, Feel free to sign up as a weapons spriter/coder dude, These are sick!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: K-64 on May 27, 2012, 08:32:03 AM
The sentry spheres were designed as another PD weapon, just because I felt like having a globe-ish weapon, and the caster I envisioned as a similar weapon to the casters in SotS, basically firing out a large stream of energy projectiles for a few seconds with little accuracy, so is more effective against large targets
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: WKOB on May 27, 2012, 08:46:47 AM
Your aforementioned music, Upgradecap, you need to keep it hush hush with copy-righted materials, eh?

Alex won't have any choice but to come down on you if it's made an issue of.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: CrashToDesktop on May 27, 2012, 08:49:17 AM
A few lines here, a comma there, and done!  The tri-lance in in-game, K-64. ;D
And it fires two rounds every second with three barrels, 1500 range, and decent damage.  Good luck to anything that faces it down, ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: K-64 on May 27, 2012, 08:50:58 AM
Not bad, not bad. What kind of weapon did you make it, just out of interest? Also, is there any particular weapons in dire need of spriting?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 08:53:37 AM
Your aforementioned music, Upgradecap, you need to keep it hush hush with copy-righted materials, eh?

Alex won't have any choice but to come down on you if it's made an issue of.

Yeah, i'm well aware that's an issue.

I still don't believe i'll have problems, since i have indeed asked the author about it (EA) ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 08:56:52 AM
Why not this for epic battle music?
http://www.youtube.com/watch?v=mUnrWo6z9WY
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 09:02:16 AM
Why not this for epic battle music?
http://www.youtube.com/watch?v=mUnrWo6z9WY

Well, it might work. Still, getting an artist of our own would be a tremendous step. I'd prefer if someone would help me. Not dubstep artist, though :)

Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: WKOB on May 27, 2012, 09:04:34 AM
Quote
I still don't believe i'll have problems, since i have indeed asked the author about it (EA)
Never gonna happen dude, bringing EA's attention to it will get you a C&D.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 09:06:19 AM
Quote
I still don't believe i'll have problems, since i have indeed asked the author about it (EA)
Never gonna happen dude, bringing EA's attention to it will get you a C&D.

Yep, though they haven't responded yet. 

They miiiiight let me. And i'm actully using remixed songtracks, which they don't own ;)

C&D?

Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: K-64 on May 27, 2012, 09:09:32 AM
Cease & Desist. Basically them saying "Quit usin' our stuff or we'll sue". So yeah, not very convenient :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 27, 2012, 10:56:11 AM
If we could get our own artist it would be sweet
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 10:57:19 AM
I can message some people if you want?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 10:58:21 AM
I can message some people if you want?

Go ahead! Just don't make it too expensive!! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 11:03:08 AM
Haha no worries, I'll only ask people if they can do it for free
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 11:09:37 AM
Haha no worries, I'll only ask people if they can do it for free

Well, i know some devs from this mod (myself included) that would pay for n copy of starfarer to the artist :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 11:12:11 AM
Haha no worries, I'll only ask people if they can do it for free

Well, i know some devs from this mod (myself included) that would pay for n copy of starfarer to the artist :)

Nice way to sweeten the deal I suppose
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 11:13:45 AM
Haha no worries, I'll only ask people if they can do it for free

Well, i know some devs from this mod (myself included) that would pay for n copy of starfarer to the artist :)

Nice way to sweeten the deal I suppose

Yeah, AND on top of that, you get the chance to support the devs for the great game - again :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 11:14:17 AM
Haha true
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 11:30:19 AM
Everyone listen up! Expect better sprites from me! I got the ultimate parts pack hehe, Time to get my awesomenace on
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 11:33:53 AM
And the music artists? >_<
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 11:36:06 AM
And the music artists? >_<
No response haha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 11:40:38 AM
Which one(s) did you ask? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 11:51:33 AM
Approaching Nirvana?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 11:54:58 AM
Them only?

No artist(s) that do epic music?

:(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 11:57:22 AM
Sorry, i was making a ship haha, and i dont know anyone really :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 12:11:39 PM
MWHAHAHAHAHAHAHAHA


New release of the INFDEV is out.

Contains an epic battle with the CDF and the Sidus Dim ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 12:15:36 PM
:D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 27, 2012, 12:17:30 PM
Nothing in the zip file
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 12:21:23 PM
Nothing in the zip file

What??
>_<
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 27, 2012, 12:22:48 PM
Nothing in the zip file

What??
>_<

It says there is nothing in the zip when i try to extract, could you put up a rar?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 12:22:53 PM
You have to press download on the file, and open it with winrar or 7zip (which i packed it with).

And i double-checked the file. It's full.

???
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 12:23:39 PM
Can you guys quickly check somehow that the background is now transparent? i downloaded paint.net and used the magic wand to delete the background. Here's hoping its worked!
(http://i.imgur.com/NMCI2.jpg)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sunfire on May 27, 2012, 12:25:32 PM
You have to press download on the file, and open it with winrar or 7zip (which i packed it with).

And i double-checked the file. It's full.

???

Ahh, i didn't realize you used 7zip, opened it and am about to go play it

Also, the background is still there, now it's not
(http://i.imgur.com/kqI6F.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 12:26:50 PM
You have to press download on the file, and open it with winrar or 7zip (which i packed it with).

And i double-checked the file. It's full.

???

Ahh, i didn't realize you used 7zip, opened it and am about to go play it

Also, the background is still there
But, I removed it... Damn you idiotic software!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: K-64 on May 27, 2012, 12:29:27 PM
You need to save it as a png.

A ) because Starfarer uses png files (jpegs might still work though, would just look very weird
B ) Because jpegs don't support transparency
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 12:30:45 PM
You need to save it as a png.

A ) because Starfarer uses png files (jpegs might still work though, would just look very weird
B ) Because jpegs don't support transparency

GENIUS! Thankyou kind sir
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Upgradecap on May 27, 2012, 12:40:18 PM
Well? Feedback on the latest version?! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see.
Post by: Sproginator on May 27, 2012, 12:41:42 PM
Well? Feedback on the latest version?! :D
I haven't downloaded it.....Yet.......
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 27, 2012, 01:04:51 PM
I think its waaaaaaaaay too hard :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Upgradecap on May 27, 2012, 01:07:58 PM
I think its waaaaaaaaay too hard :/

The latest mission? It's the first battle in the sidus dim- CDF war. They both fielded huge forces, so It's supposed to be a test of skill and command. 

Anyways, how do you like the music?

Also, to beat the mission, that requires you not to engage their battleships head on :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 27, 2012, 01:10:22 PM
I think its waaaaaaaaay too hard :/

The latest mission? It's the first battle in the sidus dim- CDF war. They both fielded huge forces, so It's supposed to be a test of skill and command. 

Anyways, how do you like the music?

Also, to beat the mission, that requires you not to engage their battleships head on :)

I didnt hear the music that much, was too busy dying :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Upgradecap on May 27, 2012, 01:11:58 PM
I meant the title music aswell ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 27, 2012, 01:12:54 PM
Oh, Yeh not too shabby haha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Upgradecap on May 27, 2012, 01:14:13 PM
Would love to see someone make a video out of it, haha.

:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 27, 2012, 01:15:04 PM
Legendary Spectrum will probably do it haha, already sent him the message upon the release of the mod xD
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Upgradecap on May 27, 2012, 01:29:29 PM
Legendary Spectrum will probably do it haha, already sent him the message upon the release of the mod xD

Oh you did! Good stuff!

Has he responded? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Aratoop on May 27, 2012, 02:19:21 PM
You've NO IDEA how many meomries the battle song gives me. I played C&C Red alert2 so much (it was my elder brother's copy) that I can call that music off the top of my head. Also, is there an option to switch between the dubstep and the awesome music? I love them both :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 27, 2012, 02:22:45 PM
Legendary Spectrum will probably do it haha, already sent him the message upon the release of the mod xD

Oh you did! Good stuff!

Has he responded? :D

Not yet hehe
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: armoredcookie on May 27, 2012, 02:43:52 PM
Sprog!!! Stop getting our hopes up!  >:(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 27, 2012, 02:45:03 PM
Sprog!!! Stop getting our hopes up!  >:(

Haha, he will do it though, he's really excited about this mod :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: armoredcookie on May 27, 2012, 02:45:34 PM
:O
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 27, 2012, 02:46:16 PM
:O
Haha, feel free to sub to him by the way, his vids are awesome
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sunfire on May 27, 2012, 02:47:59 PM
:O
Haha, feel free to sub to him by the way, his vids are awesome

what if sprog is legendary spectrum  :o
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 27, 2012, 02:48:58 PM
:O
Haha, feel free to sub to him by the way, his vids are awesome

what if sprog is legendary spectrum  :o
Fraid not, I'm welsh haha. And my *** YouTube channel is sproginator1
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: armoredcookie on May 27, 2012, 03:08:14 PM
...Fraid not, I'm welsh haha...
Or are you?!?!

Anyways, looking forward to this!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 27, 2012, 03:08:45 PM
Same haha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Upgradecap on May 27, 2012, 10:21:25 PM
You've NO IDEA how many meomries the battle song gives me. I played C&C Red alert2 so much (it was my elder brother's copy) that I can call that music off the top of my head. Also, is there an option to switch between the dubstep and the awesome music? I love them both :)

Thanks! Well, for now, there isn't a way to change the music, but I'll be fixing that soon :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: arcibalde on May 28, 2012, 12:20:01 AM
Why OP don't contain any pic of ships and weapons currently in mod?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Shoat on May 28, 2012, 12:28:08 AM
Could you put either a release date or a version number next to the download links?


Right now I have to browse the last few pages of comments to find out whether or not there may have been an update to the demo since the last time I looked.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Sproginator on May 28, 2012, 12:53:53 AM
@Shoat Fair point
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (new release)
Post by: Upgradecap on May 28, 2012, 01:07:05 AM
Why OP don't contain any pic of ships and weapons currently in mod?

Because I keep forgetting to put them there >_<

Could you put either a release date or a version number next to the download links?


Right now I have to browse the last few pages of comments to find out whether or not there may have been an update to the demo since the last time I looked.


Well, the OP *does* say that there's a new release out, but Yeah, fair point. I'll put the release version out there now.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 01:17:34 AM
Okedokee, I've put the release version out now. (Newest release is DEMO 2)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: medikohl on May 28, 2012, 01:23:28 AM
just a little something I whipped up in the last 15 minutes.

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/nameless.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 01:29:20 AM
just a little something I whipped up in the last 15 minutes.

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/nameless.png)

Yay, you're back!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: medikohl on May 28, 2012, 01:34:01 AM
just a little something I whipped up in the last 15 minutes.

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/nameless.png)

Yay, you're back!
thinking low-end cruiser, rear facing flak, a pair of universal small hardpoints. main focus is personnel carrier with a decent crew cost.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 03:12:38 AM
Upgradecap could you plz remove me from the OP because im not the one putting up the vids anymore
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 03:18:53 AM
Upgradecap could you plz remove me from the OP because im not the one putting up the vids anymore

Done! Also, have you tried the latest mission out? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 03:23:37 AM
no havent had the time
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 03:26:51 AM
no havent had the time

But now? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 03:28:42 AM
Im curious and i want you to be honest. Do you prefer me or legnedary spectrum?

EDIT: Making the vids?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 03:29:48 AM
Oh and BTW i cant make the zip work *_*
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 03:42:08 AM
Why can't anyone make the zip work! Try the rar file.

Also, i think we'll keep legendaryspectrum for now ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 03:47:22 AM
The rar file works :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: arcibalde on May 28, 2012, 03:53:15 AM
You dump acidzombie?  :o


I i i i i i i i i  have no words, no words at all! I'm stunned!  Faithful mod brother sacked down... So cruel... No words...



Acid, dude, if you like you can make video of my mod  ;D





ZIP file works fine. I use winRAR for my unziping  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 04:02:31 AM
You dump acidzombie?  :o


I i i i i i i i i  have no words, no words at all! I'm stunned!  Faithful mod brother sacked down... So cruel... No words...



Acid, dude, if you like you can make video of my mod  ;D





ZIP file works fine. I use winRAR for my unziping  :D

I haven't sacked him, he resigned the position himself!

And he still works for TimCORP, you know. :)






And what happend to feedback?? :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 04:04:47 AM
You dump acidzombie?  :o


I i i i i i i i i  have no words, no words at all! I'm stunned!  Faithful mod brother sacked down... So cruel... No words...



Acid, dude, if you like you can make video of my mod  ;D





ZIP file works fine. I use winRAR for my unziping  :D

I actually did resign because 2 peeps making vids of the same thing doesnt usually work because... well its problematic

and i use winzip to unzip :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: arcibalde on May 28, 2012, 04:06:38 AM
I don't play Starfarer now i'm in WoT mode :)  --- if you ask feedback from me that is. --- if not ignore this message.  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 04:18:00 AM
World of Tanks? if so its pretty awesome
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: arcibalde on May 28, 2012, 04:48:54 AM
Yup, World of Tanks :) same nick as here :) EU server :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 28, 2012, 05:23:06 AM
You may want to post some pictures of battles within the demo version on the front page Upgradecap
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 09:43:46 AM
Updated OP! It now has screenshots of CDF ships and Sidus Dim ships! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 09:47:07 AM
You may want to post some pictures of battles within the demo version on the front page Upgradecap

Also, has LegenderySpectrum answered you? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 10:15:01 AM
IMHO i think the new mission is incredibly boring i couldnt even make myself complete it :( the ships you use are no fun at all and they got weired arcs
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 10:16:11 AM
Boring? How can it be boring?

Argh!  I'll increase the starting fleetpoints, so you can deploy an tremendous amount of ships. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 10:25:02 AM
well it isnt easy to explain and fun is very subjective :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 10:25:55 AM
well it isnt easy to explain and fun is very subjective :/

What would yous see as fun in terms of missions?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on May 28, 2012, 10:26:08 AM
can i get two stars :3
(yes ,i am greedy)
oh i played the demo today,
(yes, a bit too late. i know)
but it seemed that you were using an old sprite of mine.
its a ship from the independends and it was a little too smooth strangly.
it has been updated.
just so you know, maffo has the updated once. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 10:30:11 AM
Oh yeah, i used some of those old ships, but i forgot to update them >_<

Also, what would you find as fun in a mission? Quick-paced battle, or battleships dishing out hurt at eachother? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 28, 2012, 10:41:07 AM
You may want to post some pictures of battles within the demo version on the front page Upgradecap

Also, has LegenderySpectrum answered you? :)

Not yet, He sleeps alot haha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 10:46:06 AM
You may want to post some pictures of battles within the demo version on the front page Upgradecap

Also, has LegenderySpectrum answered you? :)

Not yet, He sleeps alot haha

Do tell me when he responds! :D

Also, have you tried the latest mission out? Did you ever field the battleship(s)?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Aratoop on May 28, 2012, 10:57:55 AM
Oh yeah, i used some of those old ships, but i forgot to update them >_<

Also, what would you find as fun in a mission? Quick-paced battle, or battleships dishing out hurt at eachother? :)
Hard to say... I'm getting tired of quick battles as I'm using an oddyssey with dual plasmas, kill severything :), but I do like smaller missions,quick and extremely tactical ones at that. Such as a blockade being flanked by some very quick strike frigates. I love it when you see that turning point from hopeless to decisive and you shout "YES!". Not so much on fire-power, just on correct positioning (not too specific, mind)and use of opputunities. Ah, but that's me, here in England :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on May 28, 2012, 11:38:06 AM
I would like some smaller scaled battle.
around 6 to 8 ships and mostly smaller ships(frigates , fighters and small destroyers).
clear, thats the word, but to compensate this the enemy could have more firepower and larger slow ships.
this is something i am missing right now in the missions.

pateroo i like you. we look alike xD
both got just 1 star );
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 12:12:09 PM
I dont like the battleships because they feel like a chunk of metal with a small engine on and a little catapult that throws small useless rocks

Edit: In other words a slow chunk of metal that pokes its enemies
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Aratoop on May 28, 2012, 12:18:38 PM
I would like some smaller scaled battle.
around 6 to 8 ships and mostly smaller ships(frigates , fighters and small destroyers).
clear, thats the word, but to compensate this the enemy could have more firepower and larger slow ships.
this is something i am missing right now in the missions.

pateroo i like you. we look alike xD
both got just 1 star );

Maybe we'll get two some time :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on May 28, 2012, 12:20:52 PM
i think we could best just keep on posting useless stuff. ;)
then we'll reach enough posts to get two stars.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on May 28, 2012, 12:23:37 PM
You're 4 posts away Pataroo, Happy you're 16 posts away. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 12:24:03 PM
I dont like the battleships because they feel like a chunk of metal with a small engine on and a little catapult that throws small useless rocks

Edit: In other words a slow chunk of metal that pokes its enemies

I haven't really seen this issue with the CDF battleship. It's a fearsome opponent with powerful mounts (5 large energy). I really don't see the "poke on enemy ships" issue.

OT: is it just me, or are pepole on this forum generally more cultural and nice than they are in others? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on May 28, 2012, 12:24:21 PM
just keep on posting so i can reply xD

edit: okay maybe i should be more productive :P

I dont like the battleships because they feel like a chunk of metal with a small engine on and a little catapult that throws small useless rocks

Edit: In other words a slow chunk of metal that pokes its enemies

I haven't really seen this issue with the CDF battleship. It's a fearsome opponent with powerful mounts (5 large energy). I really don't see the "poke on enemy ships" issue.

OT: is it just me, or are pepole on this forum generally more cultural and nice than they are in others? :D

i take that as a compliment :). you're nice too
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sunfire on May 28, 2012, 12:29:09 PM
The CDF battleship needs its weapons re-grouped, the lance should be in its own group, all four heavy blasters can be in one group, and I think that's it, though I might be missing something
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on May 28, 2012, 12:29:44 PM
I dont like the battleships because they feel like a chunk of metal with a small engine on and a little catapult that throws small useless rocks

Edit: In other words a slow chunk of metal that pokes its enemies

I haven't really seen this issue with the CDF battleship. It's a fearsome opponent with powerful mounts (5 large energy). I really don't see the "poke on enemy ships" issue.

OT: is it just me, or are pepole on this forum generally more cultural and nice than they are in others? :D

well no matter what i do i almost cant make 'em kill anything larger than the long range frigate and if im lucky a destroyer
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 01:00:18 PM
New link out with 7z file! :D

Changes include:

FP costs in the newest mission.

That is all.  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 28, 2012, 03:17:17 PM
You guys are gonna *** love this;

Re: Using your music
From: ApproachingNirvana, 7 hours ago
Yes you can use music. Only if we are properly credited as well as you do a grand job promoting us and encourage your fans and players to support us and buy our music.

Thanks,

-Sam & Andrew

The YouTube pm I got back from the music developers, enjoy
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: armoredcookie on May 28, 2012, 03:19:35 PM
Awesome! ;D
Time to slap Approaching Nirvana on every ship and all across the title haha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 28, 2012, 03:20:24 PM
Awesome! ;D
Time to slap Approaching Nirvana on every ship and all across the title haha

Better idea! I shall sprite their very own ship!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: armoredcookie on May 28, 2012, 03:21:17 PM
I think we should make them their own planet  :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 28, 2012, 03:22:25 PM
I think we should make their own planet  :P

Planet Nirvana, and some custom trigger that makes one of their tracks play when you get close and a guy saying "you are now approaching nirvana"
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 28, 2012, 03:23:08 PM
And guys, can we still send them a copy of the game?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sunfire on May 28, 2012, 03:31:42 PM
YAAH!!!  :D Sweet, we should make a place called nirvana, and it could be a place where the super huge ship ship over the ancient ruined planet is that we discussed earlier
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 28, 2012, 03:32:56 PM
YAAH!!!  :D Sweet, we should make a place called nirvana, and it could be a place where the super huge ship ship over the ancient ruined planet is that we discussed earlier
Sounds great!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 28, 2012, 10:41:19 PM
Guys, will they do tracks specifically for this mod? That's the big question, because if they are, then we can send then a copy of the game. (For them both?)

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 29, 2012, 04:17:27 AM
Guys, will they do tracks specifically for this mod? That's the big question, because if they are, then we can send then a copy of the game. (For them both?)



Fair point, you could always message them too upgrade
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheMessiah on May 29, 2012, 04:23:52 AM
Bug report:
In the newest version the axis of the turnable guns are not properly alligned.
(http://i.imgur.com/vdCgU.png)

Edit: Maybe it is that one has smaller area than the other.
Edit 2: Same problem on all CDF Ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 29, 2012, 05:21:47 AM
I don't quite understand the bug.

What's with the axis?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on May 29, 2012, 05:22:37 AM
I don't quite understand the bug.

What's with the axis?
It's not striaght, like it should be.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 29, 2012, 05:48:32 AM
But on which guns? Because i can't really see that......


Edit: anyone that would be so kind from our team and fix this?

Also, we'll need Hi-res sprites of the ships that Maffo created (i think)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 29, 2012, 06:22:03 AM
Legendary did the vid, Enjoy
http://www.youtube.com/watch?v=yc96BaIA9zo&feature=g-u-u
Its just the first part for now, he will probably release the other by today :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: maffo on May 29, 2012, 06:34:45 AM
yea youll have to contact happy about that upgrade and see how you can get them fixed, so they retain hi-res when resized
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 29, 2012, 06:46:54 AM
yea youll have to contact happy about that upgrade and see how you can get them fixed, so they retain hi-res when resized

Also, one of your ships sprites seems to be off-center. It think It's the fearian that does this.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: robokill on May 29, 2012, 07:03:10 AM
Hey I was thinking we could bring some spaz not straight. Copy but similar hulls and some story.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on May 29, 2012, 08:24:32 AM
But on which guns? Because i can't really see that......


Edit: anyone that would be so kind from our team and fix this?

Also, we'll need Hi-res sprites of the ships that Maffo created (i think)

i do not quiet understand this. why are they resized?
i made the ships using refrences from other star farer ships.
they dont have to be resized , do they?

edit: i checked the sprites from the demo
they have been resized 2x. this made them blurry
they're not large ships.
if you really want them to be larger i need to redo them.
resizing them this way is never an option with the low resolution of sprites

edit: i guessed that you wanted the ship to be larger so i started making him bigger.
i enlarged it and i just need to add more detail ,since the sprite looks a bit empty after the resize.

edit of the edit (too lazy to post a new reply)
here you go. i think the other ships dont need any resize.
(http://i.imgur.com/mkxv1.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheMessiah on May 29, 2012, 08:26:08 AM
The bug is on all the turnable gun placements I think.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 29, 2012, 09:02:34 AM
So i quickly edited the mining station on paint.net, Sharpened it and adjusted the colours, Not too bad i think. Some edges have white bits but that is easy to solve, The background should be transparent too:
(http://i.imgur.com/kKntf.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 29, 2012, 12:33:26 PM
Well?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sunfire on May 29, 2012, 12:34:57 PM
Well?

I like it better with the brown, it feels more civillian
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 29, 2012, 12:37:15 PM
My thoughts too, Does the transparency work okay?
I'll get started on some more now :D
Got a ship that needs building gentlemen/ladyfolk?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Unwoundpath on May 29, 2012, 12:53:43 PM
Hey, I'm willing to learn the code of the weapon, just have the weapon person already on the team teach me, (in IRC, maybe, or send me guides) and I will be happy to help with this.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 29, 2012, 12:55:47 PM
Hey, I'm willing to learn the code of the weapon, just have the weapon person already on the team teach me, (in IRC, maybe, or send me guides) and I will be happy to help with this.

Well, i know that the way the weapon is coded in a basic form of java, And can be edited with notepad+. If you look at a weapon already in the game that acts kinda like the weapon you want to make, you can effectively learn from there
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on May 29, 2012, 04:16:13 PM
Just a note for this mod, unwound, there's going to be a few odd weapons here and there.  The Odin GML (guided munitions launcher) has a missile for a projectile but shoots like a cannon.  The next weapon I think might suit you, I can hand over.  Unless you want to tackle the Rail Driver now. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: K-64 on May 29, 2012, 04:18:33 PM
Speaking of which, Upgrade, d'you want me to be an "official" weapons spriter for the mod, as opposed to "That guy who chucks out random weapons" :P
Just for clarification and all that jazz ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Shoat on May 29, 2012, 05:53:21 PM
The Odin GML (guided munitions launcher) has a missile for a projectile but shoots like a cannon.


That brings up an idea: Is it possible to create a missile weapon that will release Frag or Cluster Bombs upon detonation?
As of right now, even the quicker frigates are too slow and too valuable to have them charging into someone to release bombs, so there's really no point to ever use that weapon on anything but a fighter squad.
Having the bombs in medium/large missiles would make them more useable.

It's something I haven't seen in any other mod, and all the crazy weapon makers seem to be assembled here anyway, so I thought I could bring it up.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 29, 2012, 05:58:08 PM
The Odin GML (guided munitions launcher) has a missile for a projectile but shoots like a cannon.


That brings up an idea: Is it possible to create a missile weapon that will release Frag or Cluster Bombs upon detonation?
As of right now, even the quicker frigates are too slow and too valuable to have them charging into someone to release bombs, so there's really no point to ever use that weapon on anything but a fighter squad.
Having the bombs in medium/large missiles would make them more useable.

It's something I haven't seen in any other mod, and all the crazy weapon makers seem to be assembled here anyway, so I thought I could bring it up.

So like a volley of unguided bombs contained within a long range missile?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on May 29, 2012, 06:02:27 PM
That brings up an idea: Is it possible to create a missile weapon that will release Frag or Cluster Bombs upon detonation?
As of right now, even the quicker frigates are too slow and too valuable to have them charging into someone to release bombs, so there's really no point to ever use that weapon on anything but a fighter squad.
Having the bombs in medium/large missiles would make them more useable.

It's something I haven't seen in any other mod, and all the crazy weapon makers seem to be assembled here anyway, so I thought I could bring it up.
In fact, yes.  Using the MIRV design, it's possible.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on May 29, 2012, 06:04:06 PM
That brings up an idea: Is it possible to create a missile weapon that will release Frag or Cluster Bombs upon detonation?
As of right now, even the quicker frigates are too slow and too valuable to have them charging into someone to release bombs, so there's really no point to ever use that weapon on anything but a fighter squad.
Having the bombs in medium/large missiles would make them more useable.

It's something I haven't seen in any other mod, and all the crazy weapon makers seem to be assembled here anyway, so I thought I could bring it up.
In fact, yes.  Using the MIRV design, it's possible.
I too would like to see that, slaves! Get to work, bwahahahaha
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on May 29, 2012, 06:16:27 PM
All-righty Unwound, it's your time to shine.  I'll give you your first assignment, make the Rail Driver!  I've got to make that frag-bomb MIRV, which is a bit complicated for green crew, but the Rail Driver should be relatively easy.  Break a leg! ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Cidewalk on May 29, 2012, 08:51:11 PM
I enjoyed the fights and am excited to see more!

Can people who aren't involved in the project make bug reports?

If any of these are deliberate (or already reported,) feel free to ignore them. Though, if they've been reported, you might want to make a "known bugs" list on the first post.

Buggies:

1) As far as I could tell, every time the Mark IV Hypercannon was mounted on a ship, it was on a medium ballistic mount, but is a large ballistic weapon.
(http://i1057.photobucket.com/albums/t392/Cidewalk/th_3_hypercannonweaponmount-1.jpg) (http://s1057.photobucket.com/albums/t392/Cidewalk/?action=view&current=3_hypercannonweaponmount-1.jpg)

2) On the Devestator class battleships, the Frontline variant (the default,) has 20 unspent ordinance points.

3) On several ships, the weapon mounts do not line up across the axis. Such as the Aurelis destroyers and the Auriga cruiser.
(http://i1057.photobucket.com/albums/t392/Cidewalk/th_2_destroyerweaponmounts.jpg) (http://s1057.photobucket.com/albums/t392/Cidewalk/?action=view&current=2_destroyerweaponmounts.jpg)
On the Aurelis (as linked,) comparing to the grid makes it obvious that almost all the mounts are misaligned (the heavy burst cannons, for example, are not positioned evenly across the axis.) Unless that's on purpose, or perhaps they're temporary weapon locations for early use. I didn't find it caused any trouble in battle, but I wasn't commanding that ship type.

4) I saw several oddities in the descriptions, sometimes in the wording, sometimes in the spacing. In a few places, the descriptions ran too long and were cut off (or were incomplete, I couldn't tell.)  The Mark IV Hypercannon, for example, was either incomplete, or cut off by spacing.

Also, for the mission "Convoy Raid," part of the description overlapped the boxes (as pictured.)
(http://i1057.photobucket.com/albums/t392/Cidewalk/th_1_tacticalbriefing.jpg) (http://s1057.photobucket.com/albums/t392/Cidewalk/?action=view&current=1_tacticalbriefing.jpg)

As for the wording, (and I realize this is my first post, so feel free to write me off as a random newb who you'll never see again,) I'm an author and a freelance copy editor and would gladly proofread anything you want to put into the game. I don't mean to say the people you have working on it are unskilled, but more sets of eyes catch more errors.

5) Finally! The custom music was sometimes too loud or too quiet. The song with the vinyl-style pops and hisses (I can't tell which file, but it's the one that always plays first when I start the game with the mod loaded,) feels like it has many many of the pops and hisses, or perhaps they are quite loud. I enjoy the effect, but it seemed overwhelming.

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 29, 2012, 10:37:14 PM
Thanks for those reports!

1)  I am aware that the Mark IV Hypercannon is illegally mounted. But this is actully as-intended, to prevent the player, whenever he gets hold one of these ships he shouldn't be able to mount the same weapons ;)

2). That is also a bug I am aware of, since I had as an security measure to prevent OP going below the cost, but i never remembered to fix it.

3). Also a bug that has been reported earlier. I am in the process of fixing it.

4) The descriptions will be fixed on a later point, since they do nor take a high priority as of now.

5) The vinyl-style pops and hisses are a part of the song, which is unfortunately nothing I can fix. The volume will have to be fixed.   :)
Speaking of which, Upgrade, d'you want me to be an "official" weapons spriter for the mod, as opposed to "That guy who chucks out random weapons" :P
Just for clarification and all that jazz ;)


I'll put you in team one, since team 2 already got several spriters :)


Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on May 30, 2012, 12:06:57 AM
I'll put you in team one, since team 2 already got several spriters :)

ow can i be officially added to a team :P.
probaply in team 2 since i am helping maffo with ship sprites.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: maffo on May 30, 2012, 01:51:26 AM
hmm i think we need a status update here upgrade, because i have no idea what is finished, what should be our priority etc. Could you make that?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheMessiah on May 30, 2012, 05:29:44 AM
Yeah, this feels a little bit disorganized. Maybe make a thread like this one: http://fractalsoftworks.com/forum/index.php?topic=2806.0 but for ships and weapons?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on May 30, 2012, 06:24:10 AM
I hope you all dont mind i organized the ship sprite folder in dropbox a bit.
while i was adding my ships.

i am making a space monster sprite. does any1 had a good idea for this?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 30, 2012, 06:43:54 AM
I hope you all dont mind i organized the ship sprite folder in dropbox a bit.
while i was adding my ships.

Thank you. This was needed.


i am making a space monster sprite. does any1 had a good idea for this?

Giant space amoeba? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: mrsnuggles on May 30, 2012, 06:48:32 AM


i am making a space monster sprite. does any1 had a good idea for this?

Quote
Giant space amoeba? :D

Kraken!!!! 3 large mounts 2 for eyes & 1 for mouth & then missiles for its tentacles & the missiles could be a small squid the eyes would use beams & the mouth would use a pulse type
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on May 30, 2012, 07:07:12 AM
see the submissions thread for the first sketch :) fo the space monster i was thinking of
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 30, 2012, 10:30:16 AM
Look at what i found!

Audiomachine - The Truth (http://www.youtube.com/watch?v=ZYeYold6Uys)

Perfect as title music/campaign travel music? (once we get campaign integration, that is)
:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheMessiah on May 30, 2012, 10:39:15 AM
But is it copyrighted?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Aratoop on May 30, 2012, 10:44:38 AM
Look at what i found!

Audiomachine - The Truth (http://www.youtube.com/watch?v=ZYeYold6Uys)

Perfect as title music/campaign travel music? (once we get campaign integration, that is)
:)
More of travel music....I just love the title music of the older version
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 30, 2012, 10:48:28 AM
But is it copyrighted?

Could always ask Audiomachine for it :)




 More ofyravel music....I just love the title music of the older version


You mean the dubstep music we had, or the current music we have?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Aratoop on May 30, 2012, 10:52:57 AM
But is it copyrighted?

Could always ask Audiomachine for it :)




 More ofyravel music....I just love the title music of the older version


You mean the dubstep music we had, or the current music we have?
The dubstep of the older...the newer mission was too hard for me to do but I love the combat music of the newer one..as suggested before (ignore me if you wish) there could be an option of music choice...ah well.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on May 30, 2012, 11:58:20 AM
Yeah, music should definitely be made an option. I'll try firstly with having this new music put in though, just to vary the tastes, so to speak :D



And look what mendonca made us!

 
(http://www.zen102301.zen.co.uk/starfarer/portrait_male1.png)

What you lookin at?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: The_Sandman_20 on May 30, 2012, 02:01:31 PM
I Made a ship idea thread for the vanilla game, but you could use my ship designs if you want to, just let me know/give credit :)
the pictures will be going up soon.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sunfire on May 30, 2012, 02:17:13 PM
Quick question, who are the ferrus? and what happened to the onerar? or was it just a name change?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on May 30, 2012, 02:18:51 PM
Quick question, who are the ferrus? and what happened to the onerar? or was it just a name change?
Yes, I officially changed it, as I am the creator. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 01, 2012, 12:08:52 AM
We need more D-CLASS personnel here! (AKA Testers - if you prefer that word ;D)

We crucially need Linux testers aswell....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Aratoop on June 01, 2012, 12:59:10 AM
But I don't wanna be terminated within a month! :'(. But I will do it for CAELUS, then.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 01, 2012, 06:40:54 AM
But I don't wanna be terminated within a month! :'(. But I will do it for CAELUS, then.

Well, you see. We don't have the monthly termination routines :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sunfire on June 01, 2012, 07:59:17 AM
What do you need tested?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 02, 2012, 01:18:15 AM
Ok, graphics are updated on the OP (Thanks TheSoldier :D)

I need testers for MAC and Linux.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheMessiah on June 02, 2012, 03:04:50 AM
I can test for the mac when I get time.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheMessiah on June 02, 2012, 03:19:54 AM
Is there anything in particular that needs testing or is it just in general?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 02, 2012, 03:49:13 AM
In general, since I need to see if everything works properly.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on June 02, 2012, 06:30:12 AM
Nice sprucing up of the front page
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 02, 2012, 06:43:12 AM
Nice sprucing up of the front page

Thanks! Courtesy of TheSoldier :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: mrsnuggles on June 02, 2012, 07:36:58 AM
ok a things first off the convoy raid missions tactical breifing is over lapping
and in not sure if its just me but the tactical breifing description seems in complete

And for the actual mission i was doing just fine rill they sent in the hawk class battle cruiser damn that thing was tanking all my ship
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 02, 2012, 07:41:00 AM
The hawk is really *easy* to kill with the Devastator. :)

*Makes a mental note about the tactical briefing*  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 02, 2012, 07:50:51 AM
Ok, i'm on the lookout for music again! (NO DUBSTEP WHATSOEVER, only epic tracks, like the ones from two steps from hell or something like that :D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: mrsnuggles on June 02, 2012, 08:08:42 AM
Ok, i'm on the lookout for music again! (NO DUBSTEP WHATSOEVER, only epic tracks, like the ones from two steps from hell or something like that :D)

the music is pretty awesome my favorites are grinder & soivet( old time cartoon style music FTW)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 02, 2012, 08:23:58 AM
Yeah, i'll make the music a bit less set in stone, so that you can be able to listen to all tracks evetually :)

Though i have picked another track for future purposes. I think it better sets the setting of the mod itself.

(High tension between factions, war, grimness, darkness, etc. ;))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on June 02, 2012, 10:55:38 AM
thanks for officially adding me to team one ^ ^
edit: i mean 2
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 02, 2012, 10:59:56 AM
thanks for officially adding me to team one ^ ^
edit: i mean 2

Glad you like it :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on June 02, 2012, 11:00:58 AM
Nice sprucing up of the front page
Thanks!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on June 02, 2012, 03:45:05 PM
Status update teams?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on June 02, 2012, 03:55:41 PM
New weapons galor, I have the Lockdown EMP machine, the Judgement Torpedo, and the Rail Driver in the works.
UNWOUNDPATH:
My apprentice, I have a job for you. ;D
Try to make the Lockdown EMP Machine.  A beam weapon with relatively low damage for a Medium Energy, but has an large EMP payload.  Short range as well, maybe mining laser range?
Anyway, the sprites are either in this thread or in the dropbox account.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on June 02, 2012, 03:57:29 PM
New weapons galor, I have the Lockdown EMP machine, the Judgement Torpedo, and the Rail Driver in the works.
UNWOUNDPATH:
My apprentice, I have a job for you. ;D
Try to make the Lockdown EMP Machine.  A beam weapon with relatively low damage for a Medium Energy, but has an large EMP payload.  Short range as well, maybe mining laser range?
Anyway, the sprites are either in this thread or in the dropbox account.
Sounds fantastic :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: robokill on June 02, 2012, 04:01:10 PM
hey guys its robokill and can i do lore and ship desighn/slash balance i cant sprite well or code but o got ideas and nothing to do with them.
ps im gone monday through friday
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: armoredcookie on June 02, 2012, 04:06:10 PM
I have some sprite concepts coming up, but would you guys rather have me kitbash or use something like Battleships Forever?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 02, 2012, 04:15:34 PM
I have some sprite concepts coming up, but would you guys rather have me kitbash or use something like Battleships Forever?

BSF! Everyone loves BSF :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: K-64 on June 02, 2012, 04:21:24 PM
So it's mostly missiles that are needed right now, right?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on June 02, 2012, 04:26:39 PM
So it's mostly missiles that are needed right now, right?
YES.  We've only got 2 missiles sop far, the cordite and the Judgement (in-game, and it looks epic).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: K-64 on June 02, 2012, 04:44:43 PM
Any screenshots of it? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on June 02, 2012, 05:23:17 PM
Any screenshots of it? :D
Explosion or the mount?  I assumed the explosion. ;D
(http://i47.tinypic.com/11ajpqv.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: K-64 on June 02, 2012, 05:34:42 PM
Can't it be both? :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on June 02, 2012, 05:37:57 PM
Can't it be both? :P
The mount is really just the Atropos mount.  I'm trying to stay with vanilla (I'm terrible at making new launchers), or I could use the Cyclone Launcher base. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on June 03, 2012, 03:44:50 AM
I have some sprite concepts coming up, but would you guys rather have me kitbash or use something like Battleships Forever?
hey guys its robokill and can i do lore and ship desighn/slash balance i cant sprite well or code but o got ideas and nothing to do with them.
ps im gone monday through friday
a message to both of you.
if you need any help with the spriting,
i got nothing better to do ^ ^ .
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheMessiah on June 03, 2012, 05:58:17 AM
Bug: When you exit the refitting menu the music stops playing, same thing happens when coming out of a missions.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 03, 2012, 06:03:18 AM
Bug: When you exit the refitting menu the music stops playing, same thing happens when coming out of a missions.

Issue with the game itself, can't fix it until alex fixes it in the vanilla game. Thanks for reporting it, though :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 03, 2012, 12:14:15 PM
Added armoredcookie to team 2. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on June 04, 2012, 12:32:56 AM
Added armoredcookie to team 2. :)
welcome aboard! ^ ^
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheMessiah on June 04, 2012, 12:43:17 AM
Later when Alex has finished the multiple systems code I think I can help creating planets and adding them into the campaign.
Edit: Just to prove that I can do both:
http://i.imgur.com/heK6d.png
http://i.imgur.com/llP5C.png
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 04, 2012, 02:21:40 AM
Later when Alex has finished the multiple systems code I think I can help creating planets and adding them into the campaign.
Edit: Just to prove that I can do both:
http://i.imgur.com/heK6d.png
http://i.imgur.com/llP5C.png

Very good stuff! That means I ain't alone when it comes to coding around the systems :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 04, 2012, 05:24:46 AM
Looke, lookee what i found!

New battle music (got three tracks so far :)) http://www.youtube.com/watch?v=yzKq1QCiCvw&feature=relmfu
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 04, 2012, 05:58:35 AM
Ok, i have begun to work on the warhawk ships. The hawk battlecruiser has been changed to belong to the warhawks! :D

EDIT: You may also see a DEMO 3 out today! ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 04, 2012, 09:46:13 AM
Is there noone exited for DEMO 3? :o
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: armoredcookie on June 04, 2012, 09:53:58 AM
I is excited! Just... a bit behind on the post :o
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: KriiEiter on June 04, 2012, 10:02:34 AM
I haven't tried out PC yet, but Demo 3 may change that.  I'll have to give it a look.  =D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on June 04, 2012, 10:58:06 AM
Is there noone exited for DEMO 3? :o

Im sorry but i pretty much lost all interest in Starfarer after you pretty much stopped the TimCORP mod :(

EDIT: But that's probably just me being weired :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 04, 2012, 10:59:52 AM
Is there noone exited for DEMO 3? :o

Im sorry but i pretty much lost all interest in Starfarer after you pretty much stopped the TimCORP mod :(

EDIT: But that's probably just me being weired :(

Hold your horses! It's not stopped and never will be! I'm just making an huge surprise in it, that's what's taking so long.....
;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on June 04, 2012, 11:26:39 AM
me me me!  where can i find demo 3?!
are my ships not fuzzy in it?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 04, 2012, 11:28:54 AM
me me me!  where can i find demo 3?!
are my ships not fuzzy in it?


It's not out yet, and yes, they're Hi res there :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on June 04, 2012, 12:05:26 PM
me me me!  where can i find demo 3?!
are my ships not fuzzy in it?


It's not out yet, and yes, they're Hi res there :)

i hope you mean normal(standard) res.
otherwise i have to explain it all over again ^ ^
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 04, 2012, 12:13:19 PM
Yes, i meant standard res, ofcourse :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 06:23:17 AM
Ok, I'll need one of our weapons makers to make me an epic version of the hellbore cannon in energy form. I'll also need a small energy machinegun. Up for the task? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: K-64 on June 05, 2012, 07:00:08 AM
Got a possible small energy machine gun made. Will have it posted in the submissions thread
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on June 05, 2012, 09:23:43 AM
Ok, I'll need one of our weapons makers to make me an epic version of the hellbore cannon in energy form. I'll also need a small energy machinegun. Up for the task? :)
Unwoundpath isn't a weapons coder (yet) until he wishes to learn the ropes.  Just me. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 12:01:28 PM
Very weird. Whenever i try to add the custom lightning effect sound to the tesla coil it crashes with a 'I'd not found' error. Why is this happening, The Soldier? (Since you're the lead weapons coder ;D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on June 05, 2012, 12:09:43 PM
Very weird. Whenever i try to add the custom lightning effect sound to the tesla coil it crashes with a 'I'd not found' error. Why is this happening, The Soldier? (Since you're the lead weapons coder ;D)
No idea, I never found out.  Other mods seem to get it, why not me?
Meh... :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 12:17:55 PM
Very weird. Whenever i try to add the custom lightning effect sound to the tesla coil it crashes with a 'I'd not found' error. Why is this happening, The Soldier? (Since you're the lead weapons coder ;D)
No idea, I never found out.  Other mods seem to get it, why not me?
Meh... :(


Even the TimCORP mod got it right...

I'll mess around with it and see what's wrong.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on June 05, 2012, 12:28:04 PM
Maybe it has to do with something in the .ogg format?  Does it even have to be in .ogg?  The world may never know... ;D
Oh, and I volunteer to help with the TimCORP forum change.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 12:30:59 PM
Awesome! I'll give you the privileges required to do so. And yes, all sounds must be in .ogg :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on June 05, 2012, 12:35:15 PM
Awesome! I'll give you the privileges required to do so. And yes, all sounds must be in .ogg :)
I remember Omega's Minimash having .wav in the sounds folder, and hears those sounds in-game.
Hmm.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 12:37:53 PM
But my TimCORP mod has a custom weapon sound, and It's in the .ogg format. Oh well, we could always test :)

Also, you're an mod in the TimCORP forums now, you can proceed to clean it up ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: ciago92 on June 05, 2012, 01:32:04 PM
*salutes* applying for a D-Class Personnel Position!
qualifications: plenty of free time (5:30 pm til 11pm M-F plus random weekend time) and a love for this game :-)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 01:36:16 PM
*salutes* applying for a D-Class Personnel Position!
qualifications: plenty of free time (5:30 pm til 11pm M-F plus random weekend time) and a love for this game :-)


Welcome aboard! The latest mission is the released now, because the current DEV contains bugs which need to be ironed out very good.

Also, do note that you're not counted in the monthly termination ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on June 05, 2012, 01:47:45 PM
OK, the Caelus mod site is up (mostly) some parts have to be iron out a little.  Here (http://upgradecap.0fees.net/smf/index.php) it is!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 01:52:18 PM
I still don't understand why the tesla coil sound won't work. ???
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 02:16:44 PM
Look at what i found as a sound for the tesla coil!
http://www.youtube.com/watch?v=FY-AS13fl30
;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: ciago92 on June 05, 2012, 02:19:22 PM
is there anything you want to point me at or am I just bug hunting?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 02:22:31 PM
Vanilla balance. Faction to faction balance (the ships), and bug-hunting! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Legacy on June 05, 2012, 02:38:09 PM
Hello i would like to say that your mod looks awesome and i could be a game tester. Since i dont have the most high end computer i could be an example for the people who dont have great computers. If you dont need me to test because you have to many its okay, i will still play the mod
 :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 02:46:09 PM
Hello i would like to say that your mod looks awesome and i could be a game tester. Since i dont have the most high end computer i could be an example for the people who dont have great computers. If you dont need me to test because you have to many its okay, i will still play the mod
 :)

Well, feel free to test out the more demanding battles! And vanilla balance, ofcourse! And feel free to sign up for the forums, that way you can keep up-to-date quicker, since we devs frequent those forums more! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Legacy on June 05, 2012, 02:56:13 PM
 :( Something bad happened. I dont know if this is with you guys but as soon as i downloaded this file it was instantly a notepad. Like how its supposed to be a compresed zip file instead it had the notepad thing next to it. If this has happened to you any idea how to fix it?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Unwoundpath on June 05, 2012, 02:57:42 PM
After downloading, right click on the file, click "open with" and find winrar/winzip or whatever you use.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 03:02:08 PM
After downloading, right click on the file, click "open with" and find winrar/winzip or whatever you use.

Yep, that's the correct way to open it, if you don't have winrar/winzip, you can always use 7-zip, equally good in terms of unzipping, slightly better in terms of zipping.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Legacy on June 05, 2012, 03:17:49 PM
Ok i finally was able to fix it, thanks guys for the advice. Now my friend wants me 2 play civ 5 with them so i cant test your mod. Honestly if this comes out the way you guys are hoping Alex should have it on the game when you install it.  :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 05, 2012, 03:23:55 PM
Hah, if only. We could always hope and dream about it, though ;)

And let's hope he tests it out aswell :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Legacy on June 05, 2012, 07:24:28 PM
Dear Balancers of the Project CAEULUS Mod. I have some things i would like to say about some of the ships. The mineflayer varient (i dont remember the ship) has 2 burst lasers, 2 swarmers and i think some kind of rocket pod. I found this ship nearly impossible to kill because it moves so fast and its capacity is too high. Like this thing is harder to kill then a purifier ship from Uozmoz's mod. I think that it is a excellent idea to make a near impossible to kill frigate because we need something to tank up the damage. But i still think it is unfair because once campaign comes in this ship will be unstoppable. If you put antimatter blasters and 2 harpoons this thing will easily slay destroyers by its self. So im thinking that you make it have like 3 small energy mounts and it will be like that. Or you can keep it this way and have the FP at about 10 or have its op be very low so you cant give it stuff that is too good. Also I have one question to ask. WHERE ARE ALL DA MISSELZ!?!??!?!?!?! When i was playing everything had only energy mounts or only ballistic. i think i saw only different ships with missels and those werent very good missles. Because when i was playing with the blue faction ships (whos name i have also forgot) they had tons of frigates. But they had no missles. I would happily trade that medium energy mount for a couple of missles and an extra small energy mount. And for the lag i found it was really bad because of the size of the battle. But still maybe we could add some missions with little groups of ships because that is more like the campaign. Well once there is a update i will stop playing this mod. It was fun and i have done my job in this so far. Hope you can fix some of this stuff.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: armoredcookie on June 05, 2012, 07:41:15 PM
We don't have too many missiles in game at the moment. So that might be why.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Legacy on June 05, 2012, 08:01:52 PM
You can still use some of the other missles cause it takes forever for just guns to kill ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 06, 2012, 01:27:44 AM
You can still use some of the other missles cause it takes forever for just guns to kill ships.

Yeah, there will be ships with missiles later on, since as of now, they have none. I'll sort that out a bit, though. And that minelayer frigate will be fixed, thanks for those reports .:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 06, 2012, 03:38:32 AM
Damnit, why won't the goddamn tesla coil sound work! >:(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 06, 2012, 01:33:41 PM
Damnit, why won't the goddamn tesla coil sound work! >:(

Finally! I've fixed this error once and for all! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on June 06, 2012, 01:37:08 PM
Finally! I've fixed this error once and for all! :)
Oh? GIMMI GIMMI GIMMI!!!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 06, 2012, 01:43:37 PM
Finally! I've fixed this error once and for all! :)
Oh? GIMMI GIMMI GIMMI!!!

Tomorrow, since It's my birthday tomorrow! Yay! :)

Expect DEMO 3 tomorrow ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: K-64 on June 06, 2012, 01:50:05 PM
Umm, Upgrade... it's supposed to be you that gets presents on your birthday :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 06, 2012, 01:52:39 PM
Umm, Upgrade... it's supposed to be you that gets presents on your birthday :P

I know, but this'll be good enough ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on June 06, 2012, 02:06:13 PM
Aww.... ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: CrashToDesktop on June 06, 2012, 03:17:31 PM
Tomorrow, since It's my birthday tomorrow! Yay! :)

Expect DEMO 3 tomorrow ;)
Well, I gotta do some weapons balancing, so wait a bit.  The Strike Chaingun was extremely OP (one was able to destroyer a Condor in 3 seconds flat) and add the Spark, fix the Tesla (when you tell me...) and other stuff.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 07, 2012, 05:00:12 AM
Uomoz, I still need your feedback here! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on June 07, 2012, 05:47:03 AM
gratz upgrade ^ ^. i will be playing the demo this evening if it is uploaded :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 07, 2012, 05:53:02 AM
gratz upgrade ^ ^. i will be playing the demo this evening if it is uploaded :)

Yeah, thanks! To bad I had a......

Panic attack? Last night Thanks to a single cartoon video. Damn my phobia! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: acidzombie on June 07, 2012, 08:10:14 AM
gratz upgrade ^ ^. i will be playing the demo this evening if it is uploaded :)

Yeah, thanks! To bad I had a......

Panic attack? Last night Thanks to a single cartoon video. Damn my phobia! :)

What's your Phobia (mine? im afraid of spiders :(   )
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 07, 2012, 08:12:53 AM
gratz upgrade ^ ^. i will be playing the demo this evening if it is uploaded :)

Yeah, thanks! To bad I had a......

Panic attack? Last night Thanks to a single cartoon video. Damn my phobia! :)

What's your Phobia (mine? im afraid of spiders :(   )

I used to not have any phobias, but now my phobia is.....


Ouija boards.  Don't ever show me one of those. Ever. If i see one in use again, i'll have another panic attack, i swear it. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on June 07, 2012, 08:56:03 AM
We want demo 3!
We want the independeds (or at least  i do :))
We want cake!

but demo 3 will be sufficient  ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: hadesian on June 07, 2012, 08:57:56 AM
gratz upgrade ^ ^. i will be playing the demo this evening if it is uploaded :)

Yeah, thanks! To bad I had a......

Panic attack? Last night Thanks to a single cartoon video. Damn my phobia! :)

What's your Phobia (mine? im afraid of spiders :(   )

I used to not have any phobias, but now my phobia is.....


Ouija boards.  Don't ever show me one of those. Ever. If i see one in use again, i'll have another panic attack, i swear it. :)
Ron is behind you...
hehehehehe
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 07, 2012, 09:12:24 AM
We want demo 3!
We want the independeds (or at least  i do :))
We want cake!

but demo 3 will be sufficient  ;)

I'll get cake! (win)
You'll get the independents (sort of, in the form of the warhawks hehehehehe)
And you'll get DEMO 3, soon. (In about an half-hour. :))

(Hope LegendarySpectrum will be able to do a video immediately :))









[DATA EXPUNGED]


I would actually fear more if a keter was after me, but...


DAMN YOU! :)

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: TheHappyFace on June 07, 2012, 09:21:37 AM
i want warhawks and independeds!  :'(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: arcibalde on June 07, 2012, 11:18:49 AM
CAKE?!!?  Upgradecap... You sad... A magic word...    CAAAAAKKEEEEEE    ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 07, 2012, 11:22:00 AM
CAKE?!!?  Upgradecap... You sad... A magic word...    CAAAAAKKEEEEEE    ;D

For me only, though. Off-limits to others, since it's my birthday. But hey, you'll get DEMO 3! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: arcibalde on June 07, 2012, 11:27:43 AM
Birthday and you do not get us CAKE!!!!  What kind of person are you? That's cruel, inhuman it's... it's...   Torturing!!!!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 07, 2012, 11:29:55 AM
Birthday and you do not get us CAKE!!!!  What kind of person are you? That's cruel, inhuman it's... it's...   Torturing!!!!

There is cake in DEMO 3! :D

But if you don't want to wait...

HERE'S CAKE!(http://images.pinkcakebox.com/big-cake420.jpg)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: hadesian on June 07, 2012, 11:32:56 AM
Birthday and you do not get us CAKE!!!!  What kind of person are you? That's cruel, inhuman it's... it's...   Torturing!!!!

There is cake in DEMO 3! :D
Keter cake...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: armoredcookie on June 07, 2012, 11:50:55 AM
Do want.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Sproginator on June 07, 2012, 11:53:41 AM
CAKE?!!?  Upgradecap... You sad... A magic word...    CAAAAAKKEEEEEE    ;D

For me only, though. Off-limits to others, since it's my birthday. But hey, you'll get DEMO 3! :)
Have a happy birthday :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: arcibalde on June 07, 2012, 12:21:30 PM
DROOOOOOOOOOOOOOOOOOOOOOOOOLOLLLLLLLLLLLLLLLLLLLL... HA...mljac, gric,PPY... mljac, brup...mljac... BRTHDAY, mljac, brup, mlajc!!!!


GET AVEY FROM THE TABLE BOY (boy as any person that come near the cake table)


Legend:
mljac - sound that you make when eating lot more then you can actualy chew
gric - small bite
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
Post by: Upgradecap on June 07, 2012, 12:56:03 PM
DEMO 3 OUT!  WOOOOO!

;D

https://www.dropbox.com/s/4e6g7f3zsaya7zs/CAELUS.7z
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 07, 2012, 01:30:14 PM
Ummm? DEMO 3 is out and nobody responds? That's weird, to say the least :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Aratoop on June 07, 2012, 01:30:42 PM
Hmmm, there is an error about the fearian as it says it's not found :p
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 07, 2012, 01:31:12 PM
Downloading the demo version mk3, shall pass it onto legendary to get a vid out, and i registered on our forums, feel free to change my permissions and such
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 07, 2012, 01:33:33 PM
Hmmm, there is an error about the fearian as it says it's not found :p

The fearian no longer exist, you should remove the original folder first, though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Aratoop on June 07, 2012, 01:36:39 PM
I did, if you mean DEMO2. Just deleted the .ship file and it still says this:
Fatal: Ship hull spec [fearian] not found!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 07, 2012, 01:38:11 PM
Hmmm, there is an error about the fearian as it says it's not found :p

The fearian no longer exist, you should remove the original folder first, though.

Okay, it doesnt work dude, You gotta reedit the files to remove Fearian, i get the same fatal error. Bug testing now team :D :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 07, 2012, 01:38:55 PM
Whaaaa....?

I was quite certain i have removed it. Oh well, can you do it manually? Go into the ship_data.csv file, find the fearian lines, and delete them. Also, if you find the inirian, delete them aswell.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 07, 2012, 01:39:47 PM
Whaaaa....?

I was quite certain i have removed it. Oh well, can you do it manually? Go into the ship_data.csv file, find the fearian lines, and delete them. Also, if you find the inirian, delete them aswell.
You should probably do it yourself and reupload it, it will help new people too
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 07, 2012, 01:44:09 PM
Whaaaa....?

I was quite certain i have removed it. Oh well, can you do it manually? Go into the ship_data.csv file, find the fearian lines, and delete them. Also, if you find the inirian, delete them aswell.
I'm in the process of removing the ships and variants that are breaking it, tons are
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 07, 2012, 01:45:56 PM
Tons of errors and the mission will not work either if you delete the bugged ships and their variants, you need to redo the ship.csv :), and the wing.csv . I suggest we go through and recompile the mod, Find out what is wrong and what stuff are missing.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 07, 2012, 01:55:44 PM
I am so sleepy, no wonder this happened. Can you fix it for me and re-upload to the dropbox folder? thanks! Because i need to go to sleep, you see :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 07, 2012, 01:56:41 PM
I am so sleepy, no wonder this happened. Can you fix it for me and re-upload to the dropbox folder? thanks! Because i need to go to sleep, you see :)
I have no idea what to do when fiddling about with java coding, sorry :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 07, 2012, 10:24:37 PM
can you also change the name of the warhawks to the independeds?  :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 07, 2012, 10:41:26 PM
ow one other thing.
the coder should check my posts for the specs of the ships.
for example the capital should be the fastest (or one fastest) capitals in the game
now its just average.
the inirian (which you gave a new name -.-) should be fast but not so maneavrable
now its slow ,but maneavrable.
these are just some examples.
i dont know wo code them ,but could he or she try to make them match the concept i made of the ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 02:02:27 AM
ow one other thing.
the coder should check my posts for the specs of the ships.
for example the capital should be the fastest (or one fastest) capitals in the game
now its just average.
the inirian (which you gave a new name -.-) should be fast but not so maneavrable
now its slow ,but maneavrable.
these are just some examples.
i dont know wo code them ,but could he or she try to make them match the concept i made of the ships.

*raises hand* Guilty as charged, happyface :)
I didn't feel like those names where somewhat good to fit with the rest of the lore we have, but those ships that the warhawks use are the main ships of the independents, though they have through a series of trade agreements decided to sell them a vast majority of the ships, which they then promptly renamed. Sounds good? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 02:13:07 AM
Also, all those frigates are fast and agile, and that battleship is the very fastest one, with a speed of 40m/s.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 02:56:31 AM
Guys, I tried my hand at using trylobot's ship editor to make the fletcher mining base work, Can someone check to see if its all right and what i need to do to implement it? Its in my folder in our dropbox
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 03:08:31 AM
Guys, I tried my hand at using trylobot's ship editor to make the fletcher mining base work, Can someone check to see if its all right and what i need to do to implement it? Its in my folder in our dropbox

Yeah, I'll try and give it a shot. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 03:10:09 AM
Guys, I tried my hand at using trylobot's ship editor to make the fletcher mining base work, Can someone check to see if its all right and what i need to do to implement it? Its in my folder in our dropbox

Yeah, I'll try and give it a shot. :)
Sounds good, if all goes according to plan, I can get started on modding my own ships to start working also :), We could then implement a new faction later on :D. And it'd be sweet if i could learn how to mod my own weapons too :P, got some fun ones i have in mind to overpower a whole fleet, kinda like a deathstar vs fighters scenario where small and quick would beat it, but that is all :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 03:25:06 AM
Download appears to still be broken for me :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 03:34:16 AM
Also, I need to remove the white edges around this image(hard to see on the forums, so follow the other link to see what i mean) any ideas on how to do it in paint.net?
(http://i.imgur.com/wjSh0.png)
http://imgur.com/wjSh0
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 03:40:16 AM
Also, I need to remove the white edges around this image(hard to see on the forums, so follow the other link to see what i mean) any ideas on how to do it in paint.net?
(http://i.imgur.com/wjSh0.png)
http://imgur.com/wjSh0

Don't know really, not that experienced with paint.net :-\


Also, what do you think of my idea with the warhawk/independents? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 03:41:02 AM
Snip

Don't know really, not that experienced with paint.net :-\


Also, what do you think of my idea with the warhawk/independents? :)
What idea? :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 03:42:34 AM
Snip

Don't know really, not that experienced with paint.net :-\


Also, what do you think of my idea with the warhawk/independents? :)
What idea? :P

Hmmm. It's in the previous page where I responded to thehappyface :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 03:47:17 AM
I prefer his idea of the Independents, Sorry
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 03:58:40 AM
I prefer his idea of the Independents, Sorry

Well would you look at that :P

I haven't removed them, don't worry. I have just changed a few names on the ships, and made it so that the warhawks are one of the main contracts of the independents, since they haven't got the ship production to match the other factions. So they decided to buy the ships from the independents. ;)

Like it? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 03:59:42 AM
I prefer his idea of the Independents, Sorry

Well would you look at that :P

I haven't removed them, don't worry. I have just changed a few names on the ships, and made it so that the warhawks are one of the main contracts of the independents, since they haven't got the ship production to match the other factions. So they decided to buy the ships from the independents. ;)

Like it? :D

I dunno, i prefer a more black market approach myself, Like they sell high tech weapons to whoever has the money, with no real allegiances
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 04:08:24 AM
I prefer his idea of the Independents, Sorry

Well would you look at that :P

I haven't removed them, don't worry. I have just changed a few names on the ships, and made it so that the warhawks are one of the main contracts of the independents, since they haven't got the ship production to match the other factions. So they decided to buy the ships from the independents. ;)

Like it? :D

I dunno, i prefer a more black market approach myself, Like they sell high tech weapons to whoever has the money, with no real allegiances

My thoughts exactly. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 04:09:17 AM
Fair enough, does my ship work then?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 04:16:12 AM
Fair enough, does my ship work then?

I'm working on it :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 04:17:47 AM
Fair enough, does my ship work then?

I'm working on it :)

Thanks, and how are you feeling now, just saw you had to go to hospital?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 04:19:15 AM
Fair enough, does my ship work then?

I'm working on it :)

Thanks, and how are you feeling now, just saw you had to go to hospital?

Got released since 2 days now, I'm quite fine too :)

But should anything severe happened, then you have a second in command. The Soldier :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 04:21:06 AM
Fair enough, does my ship work then?

I'm working on it :)

Thanks, and how are you feeling now, just saw you had to go to hospital?

Got released since 2 days now, I'm quite fine too :)

But should anything severe happened, then you have a second in command. The Soldier :)

Haha, as long as your fine, need me to do anything?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 04:49:42 AM
Try these bad boys on for size
First one:
(http://i.imgur.com/Vabiu.jpg)
Or second one (My favourite due to better colour scheme):
(http://i.imgur.com/r926p.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 04:53:32 AM
Try these bad boys on for size
First one:
(http://i.imgur.com/Vabiu.jpg)
Or second one (My favourite due to better colour scheme):
(http://i.imgur.com/r926p.png)

I'm guessing they're made from scratch? Since the first one looks like an epic Sidus Dim ship! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 04:58:11 AM
Try these bad boys on for size
First one:
(http://i.imgur.com/Vabiu.jpg)
Or second one (My favourite due to better colour scheme):
(http://i.imgur.com/r926p.png)

I'm guessing they're made from scratch? Since the first one looks like an epic Sidus Dim ship! :D
Made from scratch using the battleships forever ship editor, use them as you wish, Just be sure to somehow remove the white outline, I got the background transparent but it leaves some behind :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 04:59:52 AM
Got a solution for that, i think. When you're done with first-time editing of the sprites, make sure you always remove the background layer, not any other layer, that's how you remove the white outline :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 05:02:24 AM
Got a solution for that, i think. When you're done with first-time editing of the sprites, make sure you always remove the background layer, not any other layer, that's how you remove the white outline :)
Paint.net :(
If i had photoshop, id just use the blur edges tool, then re sharpen the image :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 05:03:34 AM
Got a solution for that, i think. When you're done with first-time editing of the sprites, make sure you always remove the background layer, not any other layer, that's how you remove the white outline :)
Paint.net :(
If i had photoshop, id just use the blur edges tool, then re sharpen the image :D

Well, i was indeed talking about paint.net. You could always try GIMP aswell, though :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 05:04:10 AM
Got a solution for that, i think. When you're done with first-time editing of the sprites, make sure you always remove the background layer, not any other layer, that's how you remove the white outline :)
Paint.net :(
If i had photoshop, id just use the blur edges tool, then re sharpen the image :D

Well, i was indeed talking about paint.net. You could always try GIMP aswell, though :D
Tried it, hate it lol
I got the white background gone though, I'll find a way later :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 05:05:12 AM
Alright, i uploaded a new version which *should* have all errors fixed indeed! :D





Tried it, hate it lol
I got the white background gone though, I'll find a way later :P


Any chance you could continue in the same fashion with the Sidus Dim ships? Trylobot seems to be less active than before. I guess it's RL problems :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 05:07:27 AM
Alright, i uploaded a new version which *should* have all errors fixed indeed! :D





Tried it, hate it lol
I got the white background gone though, I'll find a way later :P

Any chance you could continue in the same fashion with the Sidus Dim ships? Trylobot seems to be less active than before. I guess it's RL problems :)

Hmmm, Could do, I'll get started after my driving lesson, you will have to re size them mind okay? I'll get you ten ships by the end of today, sound good?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 05:11:27 AM
Sound good? No. Sound awesome? Yes! :D

Have you tried the latest version out? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 05:12:24 AM
Sound good? No. Sound awesome? Yes! :D

Have you tried the latest version out? :)

Not yet, i have a driving lesson in 45 minutes
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 05:18:27 AM
Sound good? No. Sound awesome? Yes! :D

Have you tried the latest version out? :)

Not yet, i have a driving lesson in 45 minutes

Good luck man!  Have you PMed LegendarySpectrum?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 05:50:27 AM
Sound good? No. Sound awesome? Yes! :D

Have you tried the latest version out? :)

Not yet, i have a driving lesson in 45 minutes

Good luck man!  Have you PMed LegendarySpectrum?
Hehe thanks and yeh he will no it when he can, tried the mission, got my ass outnumbered again, needs more destroyers for you to play with :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 05:51:50 AM
Sound good? No. Sound awesome? Yes! :D

Have you tried the latest version out? :)

Not yet, i have a driving lesson in 45 minutes

Good luck man!  Have you PMed LegendarySpectrum?
Hehe thanks and yeh he will no it when he can, tried the mission, got my ass outnumbered again, needs more destroyers for you to play with :)

Thanks! Does the new battleship work as advertised? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 05:52:56 AM
Sound good? No. Sound awesome? Yes! :D

Have you tried the latest version out? :)

Not yet, i have a driving lesson in 45 minutes

Good luck man!  Have you PMed LegendarySpectrum?
Hehe thanks and yeh he will no it when he can, tried the mission, got my ass outnumbered again, needs more destroyers for you to play with :)

Thanks! Does the new battleship work as advertised? :)
It is powerful to say the least :D, could do with some more larger weapons mounts, they run out of ammo quick too lol
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 08, 2012, 06:45:24 AM
sprog , its not that i dont think your capable
 ,but copying trylobots style is going to be quiet hard.
if you zoom in to his sprites, you can see that there is soo much detail in them.
his colouring and lighting is amazing.

i wish you good luck ,but i fear you might not succeed in completly make them as good as he does it.
to give you a hint (if you dont allready know it)

the lights he uses can easily be made with paint.net by placing the colour of your choice on a transparant area.
you select a 3x3 area around it and stretch it to the size of your liking.
now copy it and paste it in another layer above the point you want the light to be.
compress the two layers together and you got the light fixed :)

remember if you have any questions just ask. :)
(if you have any ;))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 06:53:54 AM
happy, how do you like the new mission? :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 08, 2012, 07:20:31 AM
Maybe a little bit early for starting making planets but here's a sneak peek:
(http://i.imgur.com/vOyXQ.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 08, 2012, 07:31:52 AM
happy, how do you like the new mission? :3

i am going to play it now.
last time there were a few errors so i had to delete the new mission to start the game.

@messiah

Nice!!  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 07:42:39 AM
happy, how do you like the new mission? :3

i am going to play it now.
last time there were a few errors so i had to delete the new mission to start the game.

@messiah

Nice!!  :D

Just delete your entire folder and download the latest :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 07:56:10 AM
sprog , its not that i dont think your capable
 ,but copying trylobots style is going to be quiet hard.
if you zoom in to his sprites, you can see that there is soo much detail in them.
his colouring and lighting is amazing.

i wish you good luck ,but i fear you might not succeed in completly make them as good as he does it.
to give you a hint (if you dont allready know it)

the lights he uses can easily be made with paint.net by placing the colour of your choice on a transparant area.
you select a 3x3 area around it and stretch it to the size of your liking.
now copy it and paste it in another layer above the point you want the light to be.
compress the two layers together and you got the light fixed :)

remember if you have any questions just ask. :)
(if you have any ;))

Cheers dude
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 08, 2012, 07:57:12 AM
i played it

a couple of things

the harrier
the mounts on the side of the harrier should have a larger turning angle as i allready told in his description.
lets say something like 120 degrees. also the weapons placed on it should have longer range.
the weapons that are now on it cant hit *** just because everything is faster than him.
one more thing i think the maneavrability should be lower since it is a long ship with no thrusters on his sides.

the peregrin
well i guess you listen to good to me, but this is one of the only independed ships that isnt fast.
instead it got 3 medium mounts on it or 1 was large and 2 medium i dont know anymore, :/
but now 2 of them are small. :/
so i would say decrease maneavrability and speed ,but increase the mounts.


with the other ships you did a great job.
the fearians are fighters? really? xD
i made them to be frigets but yea there quiet small.
i like them to be fighters :P there nice.

something about the weapons placed on it? i dont know.
they all got lots of firepower against fighter and missle treats ,but nothing against shields.
i tried a simulation with a lot of them ,but i couldnt even get one shield down.
so maybe change that.

overall good job ,but try to look at my post while making the coding (if you made the coding :) )
it could help and if you disagree with something in the description just tell me and we'll figure it out.


edit: ow one more thing
the shield radius of the buzzard is too small.
he still gets hits from missles when shield is online and facing the right direction

edit2: i got to admit the harrier is a capital crusher now.
took trylobots 2 biggest ships and both i defeated in a matter of seconds.  :D

edit of edit 2: ik know why. the mounts on the side should be medium large medium large medium medium. not 5 times large
there are also 6 mounts on the side not 5. one on the end nearest to the engines.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 08:13:49 AM
Which mounts on the peregrine where to small?

Also, glad that you liked the rest! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 08:19:09 AM
I can always make them detailed-ish, then give them to him to polish them off
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 08, 2012, 08:19:42 AM
I can always make them detailed-ish, then give them to him to polish them off
good idea
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 08, 2012, 08:22:01 AM
Which mounts on the peregrine where to small?

Also, glad that you liked the rest! :D
the two on the sides wich have pd now. they should be medium mounts
and the one in the back should be large.

with the herrian. the mounts on the side should be from top to bottum medium large medium large medium medium( the last one you forgot. it partly hidden). they should have a bigger turning angle (now i get beaten by destroyers) and the ship is less maneavrable.(speed is perfect)

and give them more kinect weaponry

ow wait another thing!
the pelican is a transport ship (cargo to be precise)
it has two mounts less than you gave him. those to on the front. (you placed them on the lamps :D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 08:23:53 AM

the two on the sides wich have pd now. they should be medium mounts
and the one in the back should be large.

with the herrian. the mounts on the side should be from top to bottum medium large medium large medium medium( the last one you forgot. it partly hidden)

Hmm. Would you mind if i changed the forward two small missiles on the peregrine to medium missile? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 08:24:38 AM
Hey upgrade, did you check mah ship to see if it all works?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 08, 2012, 08:26:01 AM

Hmm. Would you mind if i changed the forward two small missiles on the peregrine to medium missile? :D

nope and check my post again cause i made some slight changes
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 08:30:23 AM
Hey upgrade, did you check mah ship to see if it all works?

Not yet, trying to get all this new stuff to work first XD

Will do it soon, though ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 08:32:11 AM
Hey upgrade, did you check mah ship to see if it all works?

Not yet, trying to get all this new stuff to work first XD

Will do it soon, though ;)
Lol no worries, I'm being taught how to integrate it within the game :D, I plan on making a "Noobs guide to modding!"
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 08, 2012, 08:34:38 AM
ehm i found another thing  :P

you should make a lot of mouns universal as said in earlier posts.
this because independeds like versality of there ships.
could you please change that.
most mounts should be universal.
only some for example the 8 small mounts on the osprey should be missle
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 08:45:44 AM
~Thread is started, Feel free to pm me anything i could add on or change etc
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 08:52:13 AM
ehm i found another thing  :P

you should make a lot of mouns universal as said in earlier posts.
this because independeds like versality of there ships.
could you please change that.
most mounts should be universal.
only some for example the 8 small mounts on the osprey should be missle

Yeah, i'll get around doing that. Thanks for the feedback! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 08, 2012, 08:54:14 AM
Here's the planet in-game: http://i.imgur.com/My7sS.png
And here's the texture: http://i.imgur.com/xbw9B.jpg

Edit: I will fix the polar area.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 08, 2012, 08:55:46 AM
Here's the planet in-game: http://i.imgur.com/My7sS.png
And here's the texture: http://i.imgur.com/xbw9B.jpg

Edit: I will fix the polar area.
I love it!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 08, 2012, 09:06:40 AM
nice!
creator of planets !
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 08, 2012, 11:48:16 AM
Epic!  I want to see some ore-rich planets for the Ferrus to mine. ;D
And I think this thread is officially the most commented thread on the forums. ;D
Beat the last two threads by almost 500 posts.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 08, 2012, 11:50:42 AM
Can someones explain this about modding? Can we invent new features in the mod?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 08, 2012, 11:52:01 AM
Can someones explain this about modding? Can we invent new features in the mod?
Erm...invent new features?  If WarStalker was able to put in quests for players, I'm pretty sure anything is possible. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 11:54:40 AM
Epic!  I want to see some ore-rich planets for the Ferrus to mine. ;D
And I think this thread is officially the most commented thread on the forums. ;D
Beat the last two threads by almost 500 posts.

Oorah to that, miner! ;D

(You know, instead of marine, I'll just say for Whatever faction you have allegiance to.. :D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 11:55:12 AM
Also, how's feedback coming for the new ships? And where's that new video? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 08, 2012, 11:56:48 AM
I mean can we for example make so you can buy stuff from fleets? Or maybe something similair to crafting?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 08, 2012, 12:00:59 PM
I mean can we for example make so you can buy stuff from fleets? Or maybe something similair to crafting?
A-hmmm.....Well, with some proper campaign editing, I'm sure we can do that.  But what in the universe would one craft?  Turn a Tarsus into a Condor?  A Buffalo into it's crappy cousin?  Maybe weapons?  Who knows, maybe you could craft some special weapons (like the tesla destroyer) if you have enough materials in your inventory.  But then we'd have to make a new crafting gui, and all that stuff.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 12:14:37 PM
Agree with The Soldier.

I also had an idea of a new faction, a faction which had low-tech stuff, but they could shape-shift themselves into an second form, which, shall we say, was some kind of bird(s)? You guys like it? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 08, 2012, 12:26:23 PM
I think we've got to lay off on the factions for now, start polishing the current ones in preparation for campaign.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 12:33:22 PM
Just a new one? We still need ten, remember? And well, now we only have 9 factions (starfarers included :D)

So this one would be a welcoming faction to the fray. Or? :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 08, 2012, 12:53:50 PM
What if you got minerals after certain fights and later could use them in a factory or something to create guns and ships?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 02:37:33 PM
That'd require an more fleshed-out game version, but It's certainly do-able. Also, please post your mission results here :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 08, 2012, 02:49:28 PM
I'm in the middle of making a mercury like planet, so I won't be playing til tomorrow probably.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 02:50:32 PM
I'm in the middle of making a mercury like planet, so I won't be playing til tomorrow probably.

Good luck! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 08, 2012, 03:07:48 PM
In the meantime here's the better version of the planet now called Divari (The Starfarers home planet):
(http://i.imgur.com/jzQdr.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 03:18:52 PM
Hmmm. The planet names for a few systems ate already set in the codex, bit I'm loving your work! Keep it up! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 08, 2012, 03:29:37 PM
What if you got minerals after certain fights and later could use them in a factory or something to create guns and ships?
Well, you could code it in that if you have enough have of one item, that item will appear in a special place (maybe a station) and you could buy it.  But how to get rid of the items?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: maffo on June 08, 2012, 03:34:49 PM
Sorry for being inactive for quite a while, i just hadnt my mind set to starfarer for the time, if there is any coding/loring/map-creating/descriptions to be done, beep me up
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 03:41:04 PM
What if you got minerals after certain fights and later could use them in a factory or something to create guns and ships?
Well, you could code it in that if you have enough have of one item, that item will appear in a special place (maybe a station) and you could buy it.  But how to get rid of the items?

Invent a clever way to use the remove commands, or use one of the existing ones :3

Also, Maffo, you can always invent some lore for a faction of bird shape-shifters. (They are humans, but can shift onto birds - my original idea :3)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: maffo on June 08, 2012, 03:46:43 PM
Ohw my, im going to think about that on my work tomorrow morning, and now sleeping
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 08, 2012, 03:56:00 PM
Ohw my, im going to think about that on my work tomorrow morning, and now sleeping

But you like the idea? :)


EDIT: Do you guys like the idea for that faction? :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 02:35:22 AM
Someone call for a heavy capital ship? :P
Calamar Heavy Capital:
Mk1
(http://i.imgur.com/Q0bOd.png)

Mk2
(http://i.imgur.com/oIrD3.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 09, 2012, 03:06:00 AM
Someone call for a heavy capital ship? :P
Calamar Heavy Capital:
Mk1
(http://i.imgur.com/Q0bOd.png)

Mk2
(http://i.imgur.com/oIrD3.png)

nice job copying his style. :)
you can still see that there not his, but they look good.
only one thing. shouldnt you post this in the submissions thread?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 03:06:36 AM
*** :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 09, 2012, 03:19:03 AM
*** :P
xD we'll forgive you.
just watch out for karma
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 03:30:57 AM
*** :P
xD we'll forgive you.
just watch out for karma
Oops :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Shoat on June 09, 2012, 04:19:54 AM
Spoiler
Someone call for a heavy capital ship? :P
Calamar Heavy Capital:
Mk1
(http://i.imgur.com/Q0bOd.png)

Mk2
(http://i.imgur.com/oIrD3.png)
[close]

Green+purple looks so much more badass than orange+teal.

I'd ask to change the color theme of the entire faction to that, but I know that'd be a *** ton of work...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 04:20:54 AM
I could still do it if i was given the graphics of each ship, its just changing the hue :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 04:22:03 AM
Spoiler
Someone call for a heavy capital ship? :P
Calamar Heavy Capital:
Mk1
(http://i.imgur.com/Q0bOd.png)

Mk2
(http://i.imgur.com/oIrD3.png)
[close]
.....Green+purple looks so much more badass than orange+teal....
My thoughts exactly, It's more diverse of a colour scheme, as far as i have found that is
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 05:17:05 AM
Okay, Upgrade, I need a status report as to what needs developing for the next mission. Today people we need to make some more progress, I fear we are falling behind :/. I'll start cranking out ship sprites, If someone could add more details where needed that'd be great, We need some more weapons too and i want the space monster done :D. Let's get to work
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 05:32:09 AM
Yeah. I got NikolaiLev to do a review for us (through pm :D), and according to it, we have to bring up the netfhammer and hit our weapons with it. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 09, 2012, 05:50:42 AM
...bring up the netfhammer and hit our weapons with it. :)
Hmmm?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 05:52:19 AM
Just lemme post his review here :)


Well, I've looked at the mod and fiddled with the weapons and ships for a half an hour or so.  So, first impressions.

From what I've seen, the ships look mostly fine.  But the weapons are absolutely batshit insane.  I don't know where to start, these things are ridiculous.  I could go on for hours, but from what I've seen the only ones that are fine at all are the heavy ballistic ones, which I didn't test very much.  The strike chaingun is ridiculous, the metal storm is bonkers, the other weapons are far too efficient... the Thunder MIRVs are just all around Too Good, even though it's an appealing concept.

By the way, have you tried making use of keptin's Balance Suite thing?  It's certainly done a great deal of good for Uomoz's mod, but I'm not sure it has a function for weapons (though it ought to.)

I was also disappointed at the lack of campaign integration, as I'm far more interested in campaign stuff than missions (since it's your own fleet that you build up and have experiences with.)

The ships are kinda uninteresting to me, but that's just me.  I like the Warhawk ones though.

Sorry that my feedback isn't as shimmering as it was with other mods.  I'd like you to keep in mind that this mostly comes up to personal taste (except for the weapon balances.)  Comprehensive balance feedback is much easier to do in the context of a campaign as well, since you're making choices on what to put in your fleet, and so it's much more natural to pick apart what's good at what and how.  I'll be playing around with the mod more, and I'll give a more thorough analysis on the ships and experiences in the missions.


Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 09, 2012, 06:01:02 AM
I don't really think we should change the colour scheme of the sidus dim since they're a corp and technically the bad guys so green and orange fits better than blue and green.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 06:02:24 AM
I don't really think we should change the colour scheme of the sidus dim since they're a corp and technically the bad guys so green and orange fits better than blue and green.

I fully agree!

So, what do you think of the review? A lot to learn from it? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 09, 2012, 06:17:52 AM
I guess the weapons could get some nerfs. And also I think we should create a small demo of it in campaign as long as it doesn't take up too much time.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 06:20:57 AM
I guess the weapons could get some nerfs. And also I think we should create a small demo of it in campaign as long as it doesn't take up too much time.

I guess we could always create the first little system (the CAELUS system?).

But i'll need another coder and scripter to cover me here. Anyone up for the task? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 09, 2012, 06:23:57 AM
If I get teached I could maybe help, I somewhat know how to add planets.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 09, 2012, 06:28:09 AM
I think all of this conversation should belong in the submissions place.  this thread is really for the rest of the community to say what they think of the mod, right?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 06:37:30 AM
I think all of this conversation should belong in the submissions place.  this thread is really for the rest of the community to say what they think of the mod, right?

Yeah, i agree. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 07:16:38 AM
Should we make a campaign demo now so that people may get an taste for what's coming? :D

EDIT: If we are, i'll need a second scripter with me, so that i'm not forever alone ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 09, 2012, 07:25:46 AM
Should we make a campaign demo now so that people may get an taste for what's coming? :D

EDIT: If we are, i'll need a second scripter with me, so that i'm not forever alone ;D
Meh, I'll try.  Gimmi a few planets and the layout, and I'll give it a shot. ;D
We'll need to find out fleet composition next.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 07:37:01 AM
Try with TheMessiah, he's our offical planet maker! :D

Also, we need to have a way of quick contact. Have skype? :)

(Since we're going for heavier stuff now, you know ;))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 09, 2012, 09:25:28 AM
Just lemme post his review here :)


Well, I've looked at the mod and fiddled with the weapons and ships for a half an hour or so.  So, first impressions.

From what I've seen, the ships look mostly fine.  But the weapons are absolutely batshit insane.  I don't know where to start, these things are ridiculous.  I could go on for hours, but from what I've seen the only ones that are fine at all are the heavy ballistic ones, which I didn't test very much.  The strike chaingun is ridiculous, the metal storm is bonkers, the other weapons are far too efficient... the Thunder MIRVs are just all around Too Good, even though it's an appealing concept.

By the way, have you tried making use of keptin's Balance Suite thing?  It's certainly done a great deal of good for Uomoz's mod, but I'm not sure it has a function for weapons (though it ought to.)

I was also disappointed at the lack of campaign integration, as I'm far more interested in campaign stuff than missions (since it's your own fleet that you build up and have experiences with.)

The ships are kinda uninteresting to me, but that's just me.  I like the Warhawk ones though.

Sorry that my feedback isn't as shimmering as it was with other mods.  I'd like you to keep in mind that this mostly comes up to personal taste (except for the weapon balances.)  Comprehensive balance feedback is much easier to do in the context of a campaign as well, since you're making choices on what to put in your fleet, and so it's much more natural to pick apart what's good at what and how.  I'll be playing around with the mod more, and I'll give a more thorough analysis on the ships and experiences in the missions.




thank you ^ ^
i made the warhawk ships :D

i guess after this feedback we should make some more ships that resemble to the vanilla ships.
the warhawks/independed ships look a lot more like the standart ships than the others.
i also kinda agree with him ,although this is stricktly my opinion.
the other ships are nice and all( they look really good and detailed) but i dont really like the art-style :/
but as i allready said this is purely my opinion.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 09, 2012, 10:10:20 AM
Try with TheMessiah, he's our offical planet maker! :D

Also, we need to have a way of quick contact. Have skype? :)

(Since we're going for heavier stuff now, you know ;))

ehm you all seems so stressed out is there a deadline i need to know of?
i think we can best calm down. otherwise we might lose quality.
i dont say you shouldnt use skype ,but come on people!
this mod is something big. you cant rush it!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 09, 2012, 10:52:48 AM
I CAN'T DO THIS MAP ANYMORE!!!
 :-\
This is killing me.  WAYY too much work for just me to do, and that's just the map of the sector, not even getting into the fleets.  I'm sorry, but my mind just can't handle the epicness of the system.  I can still do weapons, thankfully.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 11:34:15 AM
Ok, The Soldier, upload the campaign stuff you've done in the campaign folder in dropbox so i can continue :D

Also, people, expect basic campaign integration for DEMO 4 :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 11:49:05 AM
How many people have exactly tried this mod out? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Vandala on June 09, 2012, 11:57:45 AM
I want to but currently I'm experiencing glitches due to my own updates so I can't right now.

I have looked throe the files and have to say that I'm underwhelmed in terms of ship count, I had expected more of them.

There are also ships that look rather fuzzy, I had not expected such ships to be included, unless those are just placeholders.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 12:03:39 PM
Ok, The Soldier, upload the campaign stuff you've done in the campaign folder in dropbox so i can continue :D

Also, people, expect basic campaign integration for DEMO 4 :)
Sweet, And maybe ill get to work on a better outpost class station for the sidius dim to fight? Armed with a ton of heavy weapons, A hell of a load of armor and hp. Sound good?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 12:04:39 PM
I want to but currently I'm experiencing glitches due to my own updates so I can't right now.

I have looked throe the files and have to say that I'm underwhelmed in terms of ship count, I had expected more of them.

There are also ships that look rather fuzzy, I had not expected such ships to be included, unless those are just placeholders.

Ships that look fuzzy are not to be integrated. Those are just remains from pre-release and i forgot to remove them, that's all ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 12:06:34 PM
Ok, The Soldier, upload the campaign stuff you've done in the campaign folder in dropbox so i can continue :D

Also, people, expect basic campaign integration for DEMO 4 :)
Sweet, And maybe ill get to work on a better outpost class station for the sidius dim to fight? Armed with a ton of heavy weapons, A hell of a load of armor and hp. Sound good?

Sounds good, yeah. We'll try to get the campaign tech demo out soon[TM] but i cannot promise anything until we are satisfied with the looks of the tech demo ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 12:17:11 PM
Guys, off topic but, I could to with help with my new in depth tutorial on modding starfarer
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 01:00:40 PM
Updated OP. Our team urgently need a skilled coder, as i cannot do all the work myself! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: maffo on June 09, 2012, 01:18:33 PM
Hi im maffo, and i can code fairly okay, if you want me on the team, please contact me
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 01:20:02 PM
Hi im maffo, and i can code fairly okay, if you want me on the team, please contact me

Aren't you already on the team?

Guess i am being trolled? >_<
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: maffo on June 09, 2012, 01:22:10 PM
Im just stating i am free, and you should look inside the team first man, you took mah jobs!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 01:23:34 PM
Im just stating i am free, and you should look inside the team first man, you took mah jobs!

Well, can you script .java files by hand to help me out? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: maffo on June 09, 2012, 01:27:51 PM
eeehm, no, that i cannot, unfortunatly(goes back inside after running out)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 01:30:44 PM
Well, those are the people i need :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 02:26:53 PM
I'll give it a blast, give me an example and ill learn the coding from it, what each piece does etc
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 02:28:35 PM
I can't give you a full, comprehensible tutorial since i'm so sleepy now and it's getting late here, but you could always ask alex, or trylobot. Heard he's good at it 8)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 02:29:28 PM
I can't give you a full, comprehensible tutorial since i'm so sleepy now and it's getting late here, but you could always ask alex, or trylobot. Heard he's good at it 8)
I shall ask
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 09, 2012, 02:34:38 PM
Go ahead :)

If you eventually learn how to, you're more than welcomed as my apprentice ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 09, 2012, 02:37:29 PM
Go ahead :)

If you eventually learn how to, you're more than welcomed as my apprentice ;D
Sounds good :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Uomoz on June 10, 2012, 03:40:53 AM
(http://i.imgur.com/6671K.png)

Now to fill this with puny fleets.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 03:43:19 AM
:o
Uomoz, I'm promoting you to second in command scripter. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Uomoz on June 10, 2012, 03:52:51 AM
You gave me the campaign from *scratch* man. I have no idea what put in. I can't go random!

EDIT: I placed the work I did till now in the Dropbox, I have to do other things atm.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 03:58:17 AM
Yeah, I know. I'll eventually give you the .faction files so that you cab go hog wild on the map with fleets. :)

Sounds good? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Uomoz on June 10, 2012, 04:04:12 AM
Yeah, campaign implementation is meaningless without fleet compositions AND spawn files ( I need to know at least who's the underdog\boss\pirate in the system).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 10, 2012, 04:24:53 AM
Well the Sidus Dim and the Caelus Defence Force have the biggest fleets.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 04:29:29 AM
Well the Sidus Dim and the Caelus Defence Force have the biggest fleets.

But the starfarers are the strongest in this system. I have yet to make their ships, though ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 10, 2012, 05:57:51 AM
But the starfarers are the strongest in this system. I have yet to make their ships, though ;)
They USED to be.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 06:03:06 AM
But the starfarers are the strongest in this system. I have yet to make their ships, though ;)
They USED to be.

Yeah, correct, they USED.to be. This is their home system, though, and they still remain a dominant influence here, but in the other systems, they are less so.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 10, 2012, 06:15:26 AM
i guess the independeds and the collectors will be the underdogs atm
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 06:18:33 AM
i guess the independeds and the collectors will be the underdogs atm

Should the independents have a station in this system?

Also, I have perfect sprites for the pirate faction ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 10, 2012, 06:19:23 AM
Don't forget the ferrians.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 06:20:59 AM
Don't forget the ferrians.

The Soldier is making fine sprites for them :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 10, 2012, 06:35:40 AM
Should the independents have a station in this system?
A-hmmm.....yes, they should.  Probably near one of the habitable planets, maybe Gawa?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 10, 2012, 10:05:39 AM
Should the independents have a station in this system?
A-hmmm.....yes, they should.  Probably near one of the habitable planets, maybe Gawa?
i should say they will have a station but not near a planet since the independeds dont own a planet.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 10, 2012, 10:39:18 AM
OK, how about on the starfarer's moon? ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 11:00:51 AM
Guys, i'm currently making a pirate faction! Wohoo! Also, wish me luck with campaign integration! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: hadesian on June 10, 2012, 11:01:18 AM
Gimme faction count.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 11:10:02 AM
The Sidus Dim
The Caelus Defence Force
The Outlanders
The War Hawks
And/or The Independents
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Tholian Directive
Pirates


Not sure if there will come more.....

:D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: hadesian on June 10, 2012, 11:11:10 AM
The Sidus Dim
The Caelus Defence Force
The Outlanders
The War Hawks
And/or The Independents
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Tholian Directive
Pirates


Not sure if there will come more.....

:D
So, 10 factions (or nine without farmers) which means you've filled your estimate quota.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 11:12:05 AM
Yeah, the estimated quota for now........

;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: hadesian on June 10, 2012, 11:13:46 AM
Yeah, the estimated quota for now........

;D

I'd expect quite a crashy game if you add a few more, he says knowing nothing of Java or Starfarer's code.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 11:25:02 AM
too many factions will never crash the game >_>
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: hadesian on June 10, 2012, 11:25:42 AM
too many factions will never crash the game >_>
9001 would
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 11:32:55 AM
Yeah, but we ain't going to have 9001 factions.

Only 9000 ;D

Well, you get my point, right? >_>
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 10, 2012, 11:39:51 AM
The Sidus Dim
The Caelus Defence Force
The Outlanders
The War Hawks
And/or The Independents
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Tholian Directive
Pirates


Not sure if there will come more.....

:D

dont forget the collectors!
i made another sprite for them (look in the submissions thread)
they just dont have any lore atm ):
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 10, 2012, 11:48:46 AM
The Sidus Dim
The Caelus Defence Force
The Outlanders
The War Hawks
And/or The Independents
The Farmers (not sure)
The Eucarian Republic
The Galactic Trade Conglomerate
The Tholian Directive
Pirates


Not sure if there will come more.....

:D
I believe you're missing one. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 11:50:02 AM
Yeah, a few are missing there ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 12:28:11 PM
A question here guys, how many planets would you feel we need in this system? Currently, we've got four.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 10, 2012, 12:29:55 PM
Which planets do we have?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 12:31:09 PM
Can't Remember the names off the bat, but let's just say we have four ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: hadesian on June 10, 2012, 12:32:34 PM
Can't Remember the names off the bat, but let's just say we have four ;D

make it sixty three
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 10, 2012, 12:34:09 PM
Have you added the Asteroid Belt with the Ferrian's Large Orbital Station?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 12:38:53 PM
Have you added the Asteroid Belt with the Ferrian's Large Orbital Station?
Not yet, though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 10, 2012, 01:17:55 PM
He's got Divari, Eudora, Rakos, and Magni, and the Asteroid Belt.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 10, 2012, 03:15:35 PM
69th page, lol im so childish
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 10, 2012, 10:19:49 PM
Page 70 now, and the stuff in that folder, that's Uomoz that made it! I'm just responsible for the fleets and factions ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 11, 2012, 06:12:11 AM
Page 70 now, and the stuff in that folder, that's Uomoz that made it! I'm just responsible for the fleets and factions ;D
EPIC :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 11, 2012, 08:57:28 AM
Ah, Uomoz is working for us?  what have you bribed him? ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 11, 2012, 09:05:22 AM
*talks hyperactivley* No, no i have not bribed him, why do you think such thoughts? Why? Why? Why? WHY?


Ofcourse i haven't bribed him. Only, shall we say.... Persuaded him..

*Begins to laugh like a madman*
https://www.youtube.com/watch?v=nhnygLQ4Ar4
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 11, 2012, 12:39:14 PM
What planets needs making?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: robokill on June 11, 2012, 05:03:37 PM
I'm up for testing as a D class also I dig up forum stuff for ya ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 11, 2012, 10:22:29 PM
Good! We're going to internally inside the Dev team finish off a campaign tech-demo very soon! Maybe even today! But then that's only for us devs ;)

And then follows a few hours of testing and re-balancing before we release it to the public :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Sproginator on June 12, 2012, 03:14:03 AM
Good! We're going to internally inside the Dev team finish off a campaign tech-demo very soon! Maybe even today! But then that's only for us devs ;)

And then follows a few hours of testing and re-balancing before we release it to the public :)
Shall play the crap out of it when I get home
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 12, 2012, 12:13:35 PM
Uh-ra, buddy. ;D
Can the developers of each faction have a say in fleet composition?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: hadesian on June 12, 2012, 12:17:05 PM
We're going to internally inside

Wut?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 12, 2012, 12:22:57 PM
We're going to internally inside

Wut?

Admittedly, I failed there. XD
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 12, 2012, 12:23:29 PM
Uh-ra, buddy. ;D
Can the developers of each faction have a say in fleet composition?

Ofcourse. Just say away! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 12, 2012, 03:20:31 PM
OK, I'll just edit the Ferrus in the DB.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Legacy on June 12, 2012, 03:30:57 PM
Hey guys i saw you needed a weapons spriter. I have never done any of this but i can try if you guys want. Since i think your mod is awesome i will be willing to help. Im not sure what programs to use so i guess reply back if you need me or you dont etc.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 12, 2012, 03:34:38 PM
Hey guys i saw you needed a weapons spriter. I have never done any of this but i can try if you guys want. Since i think your mod is awesome i will be willing to help. Im not sure what programs to use so i guess reply back if you need me or you dont etc.
Well, it depends on how you feel about spriting and how good you think you are.  I started off with fighters, which is why I can make some decent weapons sprites (smaller = better, for me at least).  Start off making some other spites to get used to it, or you can jump right in and show me a few pieces of work. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Legacy on June 12, 2012, 04:12:07 PM
the thing is im not sure which programs im supposed to use or how i get the grid thing up for pixel spriting. Which ones do you use?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 12, 2012, 04:39:14 PM
the thing is im not sure which programs im supposed to use or how i get the grid thing up for pixel spriting. Which ones do you use?
Paint.NET, it's simple and free.  Or you can use just about any other program that supports transparency.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Legacy on June 12, 2012, 06:50:45 PM
ok so i have finally got paint.net and is there any way that you can increase the grid size or what is the pixels/inc or cm you use?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 12, 2012, 07:09:50 PM
ok so i have finally got paint.net and is there any way that you can increase the grid size or what is the pixels/inc or cm you use?
I didn't change anything when I started up.  Just loaded up a sprite and starting making stuff. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 13, 2012, 02:24:08 AM
you could redo my fighter sprites in the submissions thread :)
just for practise and to make them better. :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 13, 2012, 10:20:31 AM
Guys, welcome our newest team member aboard: Muffel

:D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: hadesian on June 13, 2012, 10:26:46 AM
Meh. Might as well sign up for D-Class personnel... but I can't give logs, so that's screwed...


...unless you want opinions on balance etc. That I can do.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 13, 2012, 10:37:04 AM
Meh. Might as well sign up for D-Class personnel... but I can't give logs, so that's screwed...


...unless you want opinions on balance etc. That I can do.

Opinions on balance is what we want, yeah! You can give us feedback for this demo, but i've got quite comprehensive feedback covered from NikolaiLev for this demo. You can wait until DEMO 4, but you could always give us a comment for this demo. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: hadesian on June 13, 2012, 10:37:44 AM
Meh. Might as well sign up for D-Class personnel... but I can't give logs, so that's screwed...


...unless you want opinions on balance etc. That I can do.

Opinions on balance is what we want, yeah! You can give us feedback for this demo, but i've got quite comprehensive feedback covered from NikolaiLev for this demo. You can wait until DEMO 4, but you could always give us a comment for this demo. :D
Downloading then.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: hadesian on June 13, 2012, 11:22:07 AM
Hmm... I'll definitely check out DEMO 4 as it has piqued my interest, but something doesn't feel right about the current ships.

My personal guess is the lack of unique weaponry, but, ah well. Tis only DEMO 3.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 13, 2012, 11:38:28 AM
Oh, DEMO 4 surely will be awesome!

It's just this error that has me startled! >:(

Code
17895 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Parsing compilation unit "com.fs.starfarer.loading.super$1@b398da"
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:180)
at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:158)
at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:192)
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:157)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: Source file "data/scripts/world/corvus/Corvus.java" does not declare class "data.scripts.world.corvus.Corvus"
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:165)
... 7 more
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: hadesian on June 13, 2012, 11:45:38 AM
Oh, DEMO 4 surely will be awesome!

It's just this error that has me startled! >:(

Code
17895 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Parsing compilation unit "com.fs.starfarer.loading.super$1@b398da"
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:180)
at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:158)
at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:192)
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:157)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: Source file "data/scripts/world/corvus/Corvus.java" does not declare class "data.scripts.world.corvus.Corvus"
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:165)
... 7 more
Me see janino in there, a lot. Me no know code, but me think dat meen it be janinobug.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 13, 2012, 11:46:31 AM
Nope, solved that one now though.

Got another error down my throat...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 13, 2012, 11:48:42 AM
Wait, Demo 4?  That's not even in the DB. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 13, 2012, 11:51:35 AM
Wait, Demo 4?  That's not even in the DB. ;D

Nope, but i'm trying to build it ;D

So far, i've been trying to do work on a Sidus Dim spawn point, alongside with convoys. Keeps crashing at me! >:(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Muffel on June 13, 2012, 12:44:33 PM
Just want to say hi, I'm the new weapon spriter. Also, first forum post, wuhu.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 13, 2012, 03:02:11 PM
Quote
17793 [Thread-6] INFO  com.fs.profiler.Profiler  - ID     Calls   Duration    Percent
17794 [Thread-6] INFO  com.fs.profiler.Profiler  - --------------------------------
17795 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
   at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Compiling unit "data/scripts/world/corvus/Corvus.java"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:205)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:157)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File data/scripts/world/corvus/Corvus.java, Line 30, Column 35: No applicable constructor/method found for actual parameters "com.fs.starfarer.api.campaign.SectorAPI, com.fs.starfarer.api.campaign.StarSystemAPI, int, int, com.fs.starfarer.api.campaign.SectorEntityToken"; candidates are: "data.scripts.world.corvus.SidusDimSpawnPoint(com.fs.starfarer.api.campaign.SectorAPI, com.fs.starfarer.api.campaign.LocationAPI, float, int, com.fs.starfarer.api.campaign.SectorEntityToken, com.fs.starfarer.api.campaign.SectorEntityToken)"
   at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:9014)
   at org.codehaus.janino.UnitCompiler.findMostSpecificIInvocable(UnitCompiler.java:6714)
   at org.codehaus.janino.UnitCompiler.invokeConstructor(UnitCompiler.java:5695)
   at org.codehaus.janino.UnitCompiler.access$6900(UnitCompiler.java:104)
   at org.codehaus.janino.UnitCompiler$11.visitNewClassInstance(UnitCompiler.java:2875)
   at org.codehaus.janino.Java$NewClassInstance.accept(Java.java:2922)
   at org.codehaus.janino.UnitCompiler.compileGet(UnitCompiler.java:2890)
   at org.codehaus.janino.UnitCompiler.compileGetValue(UnitCompiler.java:3897)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:1571)
   at org.codehaus.janino.UnitCompiler.access$1600(UnitCompiler.java:104)
   at org.codehaus.janino.UnitCompiler$5.visitLocalVariableDeclarationStatement(UnitCompiler.java:876)
   at org.codehaus.janino.Java$LocalVariableDeclarationStatement.accept(Java.java:1771)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:888)
   at org.codehaus.janino.UnitCompiler.compileStatements(UnitCompiler.java:914)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:1999)
   at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:789)
   at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:770)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:464)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:357)
   at org.codehaus.janino.UnitCompiler$3.visitPackageMemberClassDeclaration(UnitCompiler.java:312)
   at org.codehaus.janino.Java$PackageMemberClassDeclaration.accept(Java.java:770)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:319)
   at org.codehaus.janino.UnitCompiler.compileUnit(UnitCompiler.java:288)
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:203)
   ... 5 morecodehaus.janino.UnitCompiler.compileGet2(UnitCompiler.java:3673)
   at org.


This error is bogging the hell out of me! >:(

Can't figure out the reason as to why.

The code which it says the error is in (In pastebucket) http://www.pastebucket.com/2394
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 13, 2012, 06:04:45 PM
Just want to say hi, I'm the new weapon spriter. Also, first forum post, wuhu.
Welcome to the mod team, buddy. ;D
You'll be under my command (depending on which team you're put on) or maffo's, so good luck!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Legacy on June 13, 2012, 06:39:24 PM
so umm i have made some sprites and when i look at them they are terrible. :/ So i guess i will just test the game for bugs and balancing issues. Sorry peoples.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 13, 2012, 10:22:49 PM
so umm i have made some sprites and when i look at them they are terrible. :/ So i guess i will just test the game for bugs and balancing issues. Sorry peoples.
dont give up!
if you want i can help you imrpove them.
maybe you can start a new thread to show your work and get comments.
if you really want to sprite then there always a way to learn it!
if you really  think your not capable you can always start off with kitbashes or battleship forever,
but dont give up that easy!

@upgradecap
when will the campaign demo be downloadable for us (spriters, coder ,lore people ...)?
is it after you solved that error?

@every coder we have.
the collector sprites are done (or at least if there aint any comments on them anymore)
so feel free to code them and put them in. (this means: Go code my sprites or your fired! )
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Muffel on June 13, 2012, 11:18:05 PM
Just want to say hi, I'm the new weapon spriter. Also, first forum post, wuhu.
Welcome to the mod team, buddy. ;D
You'll be under my command (depending on which team you're put on) or maffo's, so good luck!
On the first page it says I'm in team one, so I guess under your command.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Aratoop on June 14, 2012, 06:41:35 AM
 I know it's late, but can I ask what file the heavy metal battle music is? It really (for me) doesn't fit the theme of battles :p
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 14, 2012, 06:52:57 AM
I know it's late, but can I ask what file the heavy metal battle music is? It really (for me) doesn't fit the theme of battles :p
i have to agree with you. i dont really like the music in the battles although this is just my personal opinion
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 06:54:30 AM
Is it the one with guitar only, mostly rock? Yeah, I'll remove that one for DEMO 4, infact; I have already removed it. Added a track for campaign travel aswell, though even I'm still stuck on the Sidus Dim spawns. Oh well.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Aratoop on June 14, 2012, 06:57:38 AM
Could you tell me the names of the files? I like the soviet one but it's the one with the rock I want to remove. And I don't know what the names of any of the music is s I could accidentley remove the menu music :p. Something \i don't want to do...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 07:09:48 AM
Please post the music you don't like here, as I'm not Sure which one you don't like now...


You can open the music tracks which are in the sounds/music folder with any audioplayer and then just say the name of he one you don't like.

Actually, if you remove something fron there, there's a very high chance you'll crash your game.


Wait, let me guess. It's a song called grinder, right?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Aratoop on June 14, 2012, 09:15:53 AM
The one I enjoy is the C&C one :). The other one is the bad one (imo)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 09:22:07 AM
But which one is it ???
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Aratoop on June 14, 2012, 09:30:07 AM
I've no idea :p. It's a battle music and it's not grinder... :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 09:57:43 AM
Is it perhaps Hell March 3? Or is it Soviet: Up yours? Those are the only two other battletracks in.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Aratoop on June 14, 2012, 10:12:47 AM
 It might be from another mod but I didn't hear it until demo3...
 It's the one that immediately starts with  heavy metal. I've no idea about it's name...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 10:20:51 AM
Oh, that one. I'll go ahead and remove it.

You mean this one: http://www.youtube.com/watch?v=yzKq1QCiCvw?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Aratoop on June 14, 2012, 10:26:47 AM
 Yup, that's it.  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 10:43:34 AM
Yeah, that's the one i recently removed ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 14, 2012, 10:53:19 AM
Still can't get the spawns to work?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: hadesian on June 14, 2012, 10:55:25 AM
Yeah, that's the one i recently removed ;)
holy hell... that was intense.
And yes, that is what she said.
Hmm... I wonder... Shellshock instrumental...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 11:00:41 AM
Still can't get the spawns to work?

No success. I've asked a guy who knows java very well (he who creates that economy mod ;)) but so far, he hasn't responded. Oh well, i'm back to playing portal 2 ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 14, 2012, 11:12:01 AM
Have you checked this thread for similar mistakes?
http://fractalsoftworks.com/forum/index.php?topic=3148.0
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 11:50:05 AM
Have you checked this thread for similar mistakes?
http://fractalsoftworks.com/forum/index.php?topic=3148.0


Not the same error, though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 14, 2012, 12:17:58 PM
No success. I've asked a guy who knows java very well (he who creates that economy mod ;)) but so far, he hasn't responded. Oh well, i'm back to playing portal 2 ;D
I don't think anyone other than the Dev team is willing to put up that much time and effort for that. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 12:26:39 PM
Well, I did ask him for a recruitment offer, and he did actually say that when he does release an stable version of his economy mod, he actually could song up for our Dev team :)

And besides, since he already knows huge amounts about java (compared to him, I'm a utter noob who doesn't know anything) he could always help us our :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 14, 2012, 12:35:42 PM
Well, I did ask him for a recruitment offer, and he did actually say that when he does release an stable version of his economy mod, he actually could song up for our Dev team :)

And besides, since he already knows huge amounts about java (compared to him, I'm a utter noob who doesn't know anything) he could always help us our :D
Wow, really?  The Devs will be bringing him up before we can then. ;D
Anyway, now that I think of it, it shouldn't be that hard.  If there's a lot of Buffalo Mk.IIs in the stations, the price should drop.  I remember there being a general code for that at some point, but I've forgotten.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 12:38:04 PM
Oh, you want us to create a utterly advanced system of economy which noone will ever understand.


Hang on, gotta contact Aperture Science ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: hadesian on June 14, 2012, 12:40:32 PM
Oh, you want us to create a utterly advanced system of economy which noone will ever understand.
I take it you have never played an X series game. Not XCOM, but X.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 12:44:07 PM
You mean like X3 reunion and X3 Terran Conflict?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: hadesian on June 14, 2012, 12:52:34 PM
You mean like X3 reunion and X3 Terran Conflict?
Yes...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 14, 2012, 01:04:32 PM
Well, you could just plug in an equation for the game to read, maybe this: (X being the number of that type of ships in the stations, Y being the price, and Z being the end price)

Z = (Y - (100X))

So if there is one ship, say a Buffalo Mk.II in a station, and you want to sell another one, it would be 100 credits less than the last.  Of course, there would have to be a buffer of some sort to prevent the player from selling so many the price pays them.  Maybe stop the price at 20%?  I don't know.  Maybe:

Z > 20/Y

Now, I'm not even sure if Java uses equations like that, it's just a random thing to illustrate economy.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 14, 2012, 01:16:32 PM
You mean like X3 reunion and X3 Terran Conflict?
Yes...

Indeed I have! Was a Goddamn trade mogul with 4-5 stations and a battlefleet plus cruisers/destroyers as convoy escorts for my trade freighters, but then a Goddamn paranid battlefleet with 7-8 battleships warps on and decided to crash my party. Which means I lost 4 stations, the battlefleet (which took down 5 out of their battleships) and 4 out of my tradefleets. >:(

Also, The Soldiers suggestion for ship economy sounds really nice! Now I'd want that into the mod, as an mod exclusive! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 14, 2012, 02:09:51 PM
You mean like X3 reunion and X3 Terran Conflict?
Yes...

Indeed I have! Was a Goddamn trade mogul with 4-5 stations and a battlefleet plus cruisers/destroyers as convoy escorts for my trade freighters, but then a Goddamn paranid battlefleet with 7-8 battleships warps on and decided to crash my party. Which means I lost 4 stations, the battlefleet (which took down 5 out of their battleships) and 4 out of my tradefleets. >:(

Also, The Soldiers suggestion for ship economy sounds really nice! Now I'd want that into the mod, as an mod exclusive! :D

to create some kind of trade you can always try to make the prices between faction differently.
or create a new type (somthing like cargo) which is very cheap ,but  can be bought in large amounts and shipped to other faction to sell at a higher price.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 15, 2012, 12:21:45 AM
Yeah, the idea for it is simple, but the execution of the idea is tough, though. It requires one to do stuff on my own, which I don't have a clue about.

*makes mental note to learn more about java*
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: LazyWizard on June 15, 2012, 08:34:33 AM
Still can't get the spawns to work?

No success. I've asked a guy who knows java very well (he who creates that economy mod ;)) but so far, he hasn't responded. Oh well, i'm back to playing portal 2 ;D

I sent you a fixed version, along with an explanation of what was wrong. Glad to help. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 15, 2012, 08:36:21 AM
Still can't get the spawns to work?

No success. I've asked a guy who knows java very well (he who creates that economy mod ;)) but so far, he hasn't responded. Oh well, i'm back to playing portal 2 ;D

I sent you a fixed version, along with an explanation of what was wrong. Glad to help. :)

Thanks, grand master of the code! Can I rely on you if further attempts to make Sure that other spawns work fail? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: LazyWizard on June 15, 2012, 09:05:46 AM
Thanks, grand master of the code! Can I rely on you if further attempts to make Sure that other spawns work fail? :D

No problem. I don't mind fixing this kind of stuff when you need help. I just don't want to be a major coder on your mod team until I get the economy mod up and running. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: hadesian on June 15, 2012, 10:52:41 AM
You mean like X3 reunion and X3 Terran Conflict?
Yes...

Indeed I have! Was a Goddamn trade mogul with 4-5 stations and a battlefleet plus cruisers/destroyers as convoy escorts for my trade freighters, but then a Goddamn paranid battlefleet with 7-8 battleships warps on and decided to crash my party. Which means I lost 4 stations, the battlefleet (which took down 5 out of their battleships) and 4 out of my tradefleets. >:(

Also, The Soldiers suggestion for ship economy sounds really nice! Now I'd want that into the mod, as an mod exclusive! :D
'ang on, I'm going to need you to help me then. It took me 15 minutes to figure out how to move....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 16, 2012, 01:16:38 PM
Just want to give a short, quick update on this:

I've finished the CDF and Sidus Dim into campaign, now only three more factions remain to tidy up and we can release DEMO 4

(after some testing, ofcourse ;))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 16, 2012, 04:02:07 PM
Also, I've got a question here, should we keep the style of the faction in the direction we're headed right now (each faction has It's own unique style of ships) or should we aim for a more sewn-together look of the ships? (Remember, if you want to compare our ships to vanilla, Remember that the current vanilla faction didn't make their own ships like our factions do, but instead they use ships constricted by a single faction, the Domain.)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 16, 2012, 04:11:48 PM
I think we should have unique styles for each faction or at least try to.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 17, 2012, 01:58:12 AM
I think we should have unique styles for each faction or at least try to.

Right, then we're going to head in that direction! I'll make a promise right now, that everything will be stiched together when DEMO 4 comes out.


And now we also need someone capable of doing custom SFX for us. Anyone up to the task?

(Also, would you guys like the ships Mr.Davidoff made in his dump as main ships for the independents? :D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 17, 2012, 03:31:17 AM
I think we should have unique styles for each faction or at least try to.
having one style would be kinda hard since a spriting style is hard to copy.
if you would want to have a single style you will need just one spriter or everyone should use kitbashing or battleshipforever.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 17, 2012, 06:39:18 AM
Hey, Thehappyface, I did ask you a question through PM. Can you respond? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: NikolaiLev on June 17, 2012, 08:54:45 AM
I think we should have unique styles for each faction or at least try to.

Right, then we're going to head in that direction! I'll make a promise right now, that everything will be stiched together when DEMO 4 comes out.

(Also, would you guys like the ships Mr.Davidoff made in his dump as main ships for the independents? :D)

Unique styles are good, yes, as long as it's not too distant from the vanilla style.

I took a look at Davidoff's ships.  They all look quite the same.

And frankly, I'm fine with that.  It shows a very unified design philosophy and standardization, which is quite believable for any military faction.

... only problem being, these are for the independents, who are not a military faction.  So, perhaps they could become a faction of their own?  I do like the wedge aesthetic, and the look of the ships in general.  While seemingly derived from vanilla midline tech, they look distinct enough on their own.  The fighters look nice, too.

So, in short, yes.  In long, yes, but it doesn't fit the Independents.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 17, 2012, 09:50:33 AM
The idea is that the independents are a militarized faction, which sadly doesn't have the economy to support it. They do have some heavy-hitters in their ranks, but sadly, that's only a few.

They are still focusing on being a some-what militarized faction, but that shows off in a much lesser fleet numbers. Their ships are sought after all oiver the galaxy, though, and therefor, their ships are sold everywhere, in small numbers, though. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 17, 2012, 10:06:56 AM
The idea is that the independents are a militarized faction, which sadly doesn't have the economy to support it. They do have some heavy-hitters in their ranks, but sadly, that's only a few.

They are still focusing on being a some-what militarized faction, but that shows off in a much lesser fleet numbers. Their ships are sought after all oiver the galaxy, though, and therefor, their ships are sold everywhere, in small numbers, though. ;)
sorry , but the independeds aint an militairy faction, but the ship sprites can be used for the warhawk mercenaries.
the independeds are just a name for independed people. they are independed from eachother and some are militairy
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 17, 2012, 10:20:58 AM
Well, we can't have them as a faction then, though. Just don't see what role they'd fit out of the all available...

:/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 17, 2012, 12:32:22 PM
Well, we can't have them as a faction then, though. Just don't see what role they'd fit out of the all available...

:/
well they aint a real faction like i said before, but they cant exist without a faction.
they just replace the independeds of the vanilla game but with there own orbital station.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Cypher on June 17, 2012, 12:45:45 PM
i'm sorry, but TheHappyFace, can't you just spell 'independant' properly

my grammar ocd brain is getting really ***
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 17, 2012, 12:52:31 PM
well they aint a real faction like i said before, but they cant exist without a faction.

You just pulled a paradox on me, didn't you?

* CANNOT FIND LOGICAL ANSWER TO STATEMENT.  CORE MELT DOWN IN T-1 MINUTE.*
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: NikolaiLev on June 17, 2012, 01:23:58 PM
Again, the ships look very unified and thus don't fit what a diverse array of varyingly militant powers would field.  Even if it was a Coalition of smaller planets/systems, they would likely have a schizophrenic, ragtag group of low tech ships and re-purposed barges.

At least, that's my take on it.  Vanilla Independents use midlines because they're readily available ships from ages past.  Davidoff's ships look like they belong to a single, insular, professional military power.

And I really like that.  Maybe we can find another person/group to make CAELUS' independent ships?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 17, 2012, 01:29:47 PM
Well, the warhawks ships are independent of making, we're reconsidering using them for their true purpose, but we're just thinking about ir yet, nothing concrete though.

Also, say hai to our newest member (lead coder):  DarkerThanBlack

He's going to be our help in need for the heavy stuff! :D
Now I myself cannot wait for DEMO 4, even though I'm a Dev for it! Huzzzah! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 17, 2012, 01:31:50 PM
i'm sorry, but TheHappyFace, can't you just spell 'independant' properly

my grammar ocd brain is getting really ***

ow i typed independed every single time ^ ^.
sorry , i am not english.
google sais it's independent, so not independant like you said and not independed like i said :)

well they aint a real faction like i said before, but they cant exist without a faction.

You just pulled a paradox on me, didn't you?

* CANNOT FIND LOGICAL ANSWER TO STATEMENT.  CORE MELT DOWN IN T-1 MINUTE.*

What i ment (or mend  dont really know if it is with t or d) to say is that:
the independENTS are not a faction lore wise, but they are game wise.
as far as i know every single fleet should belong to a faction.
the independENTS is the name for all independent fleets.
all independents use ships from the independent engineers that have there home at the independent station,
cause they dont want to take sides and support a faction by buying there ships they.
the independents are just like the independents currently in the vanilla game.
they ain't a faction but they do support each other. for example if one is attacked all turn hostile towards the attacker.
so game wise they are a faction with there own station etc. just like all other factions, BUT lore wise they are not bound.


edit:
Again, the ships look very unified and thus don't fit what a diverse array of varyingly militant powers would field.  Even if it was a Coalition of smaller planets/systems, they would likely have a schizophrenic, ragtag group of low tech ships and re-purposed barges.

At least, that's my take on it.  Vanilla Independents use midlines because they're readily available ships from ages past.  Davidoff's ships look like they belong to a single, insular, professional military power.

And I really like that.  Maybe we can find another person/group to make CAELUS' independent ships?
the independent ships at this point are mid-line and readily available to all factions,
but factions prefer there own more specialized ships.
the independent ships are more universal which makes them more expensive, but better for smaller independent fleets.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 17, 2012, 01:33:36 PM
So, LORE wise they ar not a faction, but GAME wiew, they are?


That's an even heavier paradox.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 17, 2012, 01:35:31 PM
So, LORE wise they ar not a faction, but GAME wiew, they are?


That's an even heavier paradox.

okay, how can i explain that to you.
lets just say that they ARE a faction to make it easier for you  :D
ow by game wise i mean coding etc.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: K-64 on June 17, 2012, 01:39:19 PM
So, LORE wise they ar not a faction, but GAME wiew, they are?

They aren't a unified faction in the normal sense that they all fight for the same cause/sovereign power/whatever, they just have a common drinking hole and desire for independence, although they have a family-like mentality that almost obligates them to wreak vengeful justice on those who harm their own.

I think that's what it is. A faction in game terms only, because richness of diversity can't be done at the moment in a coherent way
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 17, 2012, 01:41:42 PM
So, LORE wise they ar not a faction, but GAME wiew, they are?

They aren't a unified faction in the normal sense that they all fight for the same cause/sovereign power/whatever, they just have a common drinking hole and desire for independence, although they have a family-like mentality that almost obligates them to wreak vengeful justice on those who harm their own.

I think that's what it is. A faction in game terms only, because richness of diversity can't be done at the moment in a coherent way

thank you , i got nothing to add to that.
well maybe only that there common drinking hole sells high explosive missles besides good beer.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 17, 2012, 01:47:56 PM
Again, the ships look very unified and thus don't fit what a diverse array of varyingly militant powers would field.  Even if it was a Coalition of smaller planets/systems, they would likely have a schizophrenic, ragtag group of low tech ships and re-purposed barges.

At least, that's my take on it.  Vanilla Independents use midlines because they're readily available ships from ages past.  Davidoff's ships look like they belong to a single, insular, professional military power.

And I really like that.  Maybe we can find another person/group to make CAELUS' independent ships?
ehm i dont really get the last line in your post or you don't know what i know.
the independent allready have sprites of there own.
i made them to be precise
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: KriiEiter on June 17, 2012, 01:58:35 PM
I believe he means the independent ships should not be as similar.

They should be quite different in appearance because they're NOT one group.  They're different from a normal fleet because they're independent.

That means they should have varied appearances because the ships would come from different places and thus not have a unified appearance.

I'm guessing he's thinking more of a Mercenary type force that recruits random ships into service instead of one faction of ships built in one vein.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 17, 2012, 02:02:42 PM
The independent ships will be which the warhawks use, since....


I'm still not Sure on this point, it'd require a lot of work to it, but I guess....

I'm still uncertain :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 17, 2012, 02:03:01 PM
I believe he means the independent ships should not be as similar.

They should be quite different in appearance because they're NOT one group.  They're different from a normal fleet because they're independent.

That means they should have varied appearances because the ships would come from different places and thus not have a unified appearance.

I'm guessing he's thinking more of a Mercenary type force that recruits random ships into service instead of one faction of ships built in one vein.

well at this point there is one station of independent engineers and merchants that have specialized into designing ships for independent use.
the independent buy these ships cause they are universal and mend for smaller fleets and because the independent do not want to have faction build  ships to maintain there independancy (<- maybe not a real word)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: KriiEiter on June 17, 2012, 02:13:33 PM
Perhaps there should be a Mercenary group then, that hodgepodges ships from every faction? 

Maybe they acquired ships through piracy, salvage, or trade?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 17, 2012, 02:14:25 PM
Perhaps there should be a Mercenary group then, that hodgepodges ships from every faction? 

Maybe they acquired ships through piracy, salvage, or trade?

They have their own shipset though....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 05:14:21 AM
Ok, now i want this set in stone:

Which ships should the independents use? MrDavidoffs ships or TheHappyFace ships? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 20, 2012, 05:56:58 AM
Ok, now i want this set in stone:

Which ships should the independents use? MrDavidoffs ships or TheHappyFace ships? :D
well you know my vote :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: WKOB on June 20, 2012, 05:58:41 AM
How about HappyFace's on account of them actually being intended for you to use?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 06:01:28 AM

How about HappyFace's on account of them actually being intended for you to use?

Indeed. Right, it seems it's a 2v1 situation, so i'll just go ahead and make them for the independents.

Mind you, I'll NOT change the IDs, but just change the faction belongings ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: NikolaiLev on June 20, 2012, 06:01:44 AM
Ok, now i want this set in stone:

Which ships should the independents use? MrDavidoffs ships or TheHappyFace ships? :D

Which ships are HappyFace's?

Well, I guess I could just say "Not Davidoff's" because I really like those pizza slices of doom and want to see an entire faction rolling around with fleets of them.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 06:02:20 AM
Ok, now i want this set in stone:

Which ships should the independents use? MrDavidoffs ships or TheHappyFace ships? :D

Which ships are HappyFace's?


The current warhawk ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 20, 2012, 07:19:21 AM
Ok, now i want this set in stone:

Which ships should the independents use? MrDavidoffs ships or TheHappyFace ships? :D

Which ships are HappyFace's?

Well, I guess I could just say "Not Davidoff's" because I really like those pizza slices of doom and want to see an entire faction rolling around with fleets of them.

(http://i.imgur.com/NBUQD.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 20, 2012, 07:29:07 AM
Is there anything that needs making so I can work with it this weekend when I have no internet? Maybe more planets?
Edit: Not sure of how much time I will have to do it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 07:37:12 AM
Is there anything that needs making so I can work with it this weekend when I have no internet? Maybe more planets?
Edit: Not sure of how much time I will have to do it.

How come you won't have any interweb this weekend? (yeah, i know it's spelled internet, but not in the CAELUS universe ;D)
Well, if you want work, you could always come up with some awesomely epic planet sprites and post them here :)

Also, could you make a prototype low-tech ship so that TheHappyface has something to work on for the new Ferrus ships? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: armoredcookie on June 20, 2012, 07:41:57 AM
You could also give me a little help on weapons? :3 ( have no clue how those recoil and hardpoint things and glow are supposed to work )
(http://img19.imageshack.us/img19/8214/weaponsb.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 08:01:53 AM
You could also give me a little help on weapons? :3 ( have no clue how those recoil and hardpoint things and glow are supposed to work )
(http://img19.imageshack.us/img19/8214/weaponsb.png)

Take a look at the Caelus graphics files, or ask our lead weapons coder, The Soldier for hints and advice! :D

Also, i personally love those graphics! :D

Anymore coming out from´your factory? (Both ships and weapons) :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: armoredcookie on June 20, 2012, 08:11:55 AM
Many... many more :) Just did a little travelling and didn't have a chance to work on more things. I almost have all of the Tholian ships ready, just need to do some accenting to the frigates. And I've downloaded a new set for BSF and using that for the GTC ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 20, 2012, 09:31:34 AM
@armoredcookie
For recoil, if any, I need two sprites, one sprite with JUST the gun and another with JUST the weapon (look at the hellbore sprites for help).
And I'll gladly do them, just need some lore on the weapons and what faction they're for.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: hadesian on June 20, 2012, 09:35:18 AM
Because I think it might need it

A joke faction, the Church of Mohn Jadden.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 09:36:28 AM
Not in the CAELUS universe, though. Maybe in the Moonbase Alpha universe

Scratch that, it might fit after all, we need some religious crazy basterds, like the cult of lud :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: NikolaiLev on June 20, 2012, 10:21:44 AM

(http://i.imgur.com/NBUQD.png)

Yeah, I'd go with these.  You might want to remove the star decals, as it too gives it that unified look.  But they'll be a little more tailored to the hodge podge fleets an independent captain would field.

Honestly, we wouldn't be remiss in the independents merely fielding a variety of ships from different factions.  The vanilla independents use midtech and hightech, though imo it should be even more varied than that.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 10:28:31 AM
Yep, those are going to be the independent ships for now! :D


Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: armoredcookie on June 20, 2012, 10:56:05 AM
I'll get the recoil sprites and everything set up soon, and lore as well.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 10:59:33 AM
I'll get the recoil sprites and everything set up soon, and lore as well.

Great! First lore section we've had in weeks since hardly isn't online all that much :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Muffel on June 20, 2012, 11:15:25 AM
(http://i.imgur.com/NBUQD.png)

Don't get me wrong, these ships are great, but I think they could use a little bit more contrast. I think they feel a pretty flat at the moment. If you have PS or something similar, just use the gradations curve or whatever it's called.
You will see, they get a lot of deep this way, because you have done a very good job at the shadows and lightning effects.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: NikolaiLev on June 20, 2012, 12:18:58 PM
I think they look fine as is.  But maybe I just personally like the flat look.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 12:22:12 PM
  But maybe I just personally like the flat look.

Indeed, i like the as such too :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 20, 2012, 01:19:02 PM
Is DEMO 4 coming out soon?  You said you'd post it today. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 20, 2012, 01:26:18 PM
Is there anything that needs making so I can work with it this weekend when I have no internet? Maybe more planets?
Edit: Not sure of how much time I will have to do it.

How come you won't have any interweb this weekend? (yeah, i know it's spelled internet, but not in the CAELUS universe ;D)
Well, if you want work, you could always come up with some awesomely epic planet sprites and post them here :)

Also, could you make a prototype low-tech ship so that TheHappyface has something to work on for the new Ferrus ships? :D

I'm going to my family's summer house where we don't have acces to internet.
I will try to make some planets for the Ashuni System but I don't think my sprites would be any good because I'm not a spriter.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 01:45:34 PM
Is DEMO 4 coming out soon?  You said you'd post it today. ;D
Ahh, not yet done. Am working on the independent ships, and i STILL haven't integrated the remaining three factions into the Caelus system.  Ah the joys of modding ::)

I'll give you an expected ETA: 2-2½ hours ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: DarkerThanBlack on June 20, 2012, 02:42:29 PM
y u no demo 4?  ;D


btw hows that live chat doing?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 02:59:34 PM
Oh Damn, forgot about both of those things! ;D
Just joking, but I am still not satisfied with the current DEMO 4, and i require some more time before I am certain if a release. So, shall we say, tomorrow? (Note: I am working with valve times ;D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheMessiah on June 20, 2012, 03:16:39 PM
Oh Damn, forgot about both of those things! ;D
Just joking, but I am still not satisfied with the current DEMO 4, and i require some more time before I am certain if a release. So, shall we say, tomorrow? (Note: I am working with valve times ;D)
Tomorrow? But tomorrow is friday here in Sweden! http://www.nooooooooooooooo.com/
Edit: You said tomorrow just in time, 26 seconds according to the forum!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 20, 2012, 03:24:58 PM
Yeah, I'm aware it's a Friday here in Sweden since I live here too ;)

That makes the release all more worth ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: TheHappyFace on June 21, 2012, 12:40:34 AM
Don't get me wrong, these ships are great, but I think they could use a little bit more contrast. I think they feel a pretty flat at the moment. If you have PS or something similar, just use the gradations curve or whatever it's called.
You will see, they get a lot of deep this way, because you have done a very good job at the shadows and lightning effects.

i will give it a few touch ups :)
they were my first sprites so depth wasnt really something i was focused on.
i have ps (,but i use paint.net  ;D) so i know how to give them more contrast.
thanks for the comment anyway.
i will also change the lighting of some parts to give them even more depth.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 21, 2012, 09:50:46 AM
Guys, welcome our latest team member onboard! Thaago! He's going to help out with coding and scripting all-round, since DarkerThanBlack only (hopefully ;D) can help out on weekends. And the more the merrier!

Also, on a relevant note, DEMO 4 should be up in 2-3 hours! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: hadesian on June 21, 2012, 09:57:07 AM
Guys, welcome our latest team member onboard! Thaago! He's going to help out with coding and scripting all-round, since DarkerThanBlack only (hopefully ;D) can help out on weekends. And the more the merrier!

Also, on a relevant note, DEMO 4 should be up in 2-3 hours! :D
Preparing da downloady stompa.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 21, 2012, 09:59:31 AM
Uh-ra, team. ;D
Anyway, I feel like I'm doing nothing... :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 21, 2012, 10:00:44 AM
Uh-ra, team. ;D
Anyway, I feel like I'm doing nothing... :(

You have helped alot to us.

Also, Armoredcookie had some weapon sprites laying around in this thread...

You know what to do, Soldier! Dismissed! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Muffel on June 21, 2012, 01:35:57 PM
Don't get me wrong, these ships are great, but I think they could use a little bit more contrast. I think they feel a pretty flat at the moment. If you have PS or something similar, just use the gradations curve or whatever it's called.
You will see, they get a lot of deep this way, because you have done a very good job at the shadows and lightning effects.

i will give it a few touch ups :)
they were my first sprites so depth wasnt really something i was focused on.
i have ps (,but i use paint.net  ;D) so i know how to give them more contrast.
thanks for the comment anyway.
i will also change the lighting of some parts to give them even more depth.

Glad that i could help.  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 21, 2012, 03:54:15 PM
It's friday over there in sweden.  I demand version 4! ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 21, 2012, 03:58:12 PM
It's friday over there in sweden.  I demand version 4! ;D
Dammit! I'm stuck on this goddamn piece of code which is driving me to madness!

translates into: Soon(TM).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 21, 2012, 04:11:16 PM
Damn, i can't solve this now. Tired code is never good. I'll put it in dropbox.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: DarkerThanBlack on June 21, 2012, 05:23:55 PM
There is no rush  :D

I've spent a few hours and have made a lot of headway into the infrastructure for the diplomacy and economics extension. I've also synced my code with the git repository. The code is not ready for demo integration tho. Probably this weekend if I find a few free hours.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 21, 2012, 05:43:45 PM
I squished a few bugs in the CAELUS v4 DEV version, but there's one that's killing me.  Maybe a week at most without NetBeans, a day or two with it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: DarkerThanBlack on June 21, 2012, 05:49:24 PM
I don't know how a IDE will help you solve bugs  :P
We need a logging feature ...  :-[
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 21, 2012, 05:56:53 PM
I don't know how a IDE will help you solve bugs  :P
We need a logging feature ...  :-[
http://fractalsoftworks.com/forum/index.php?topic=3173.0
I think that solves it. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: FlashFrozen on June 21, 2012, 06:00:07 PM
Just popping in,

You can always try the Codex, it makes for an impromptu debugger for me.

http://fractalsoftworks.com/forum/index.php?topic=2749.0

It's first function is well, a codex, it's second function is a balancer, it's third function is it'll find all your missing commas, brackets, and bad typing :P but note, it won't help you with bugs that are in campaign, such as mistyping a ship  id that's being delivered by a convoy.

I won't lie it gives me better debug messages than starfarer. If it helps in anyway of course :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: DarkerThanBlack on June 21, 2012, 06:22:21 PM
I don't know how a IDE will help you solve bugs  :P
We need a logging feature ...  :-[
http://fractalsoftworks.com/forum/index.php?topic=3173.0
I think that solves it. ;D

That's not gona help you if your code behaves unexpectedly, the only thing you can rely on is starfarer.log and ingame messages.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 21, 2012, 06:24:30 PM
starfarer.log is crap, it doesn't show any in-depth code problems (like the ones with crazy OOOOOOOs all over the place).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: DarkerThanBlack on June 21, 2012, 06:29:02 PM
because the code is obfuscated, still its something ...

speaking of obfuscated code ... dose anyone know what the clear() function on the CargoAPI do?
It seems to clear the stacks ... and that looks like just the items but not the ships in a space station ... ya nvm

How do you clear all the items (weapons, crew, ships, everything) in a station with-ought knowing the nr of items, so you don't have to remove them manually?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: FlashFrozen on June 21, 2012, 06:34:01 PM
I'm not sure, but you could try looking in the gun runners mod / trade scavenger mods they have a way of adding every weapon in the game into their station so you can probably reverse that and remove everything in your station this only provides a way to remove weapons though iirc, but it's a start. :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: DarkerThanBlack on June 21, 2012, 06:42:34 PM
I'm not sure, but you could try looking in the gun runners mod / trade scavenger mods they have a way of adding every weapon in the game into their station so you can probably reverse that and remove everything in your station this only provides a way to remove weapons though iirc, but it's a start. :P

there is no way to change the mothballed ships once set to a station.
a workaround would be to remove the station ... and recreate it ... maybe.
I've sent Alex a message if he could expose more features in the CargoApi's interface to allow us to manipulate the ship stock of a station.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: LazyWizard on June 22, 2012, 04:59:31 AM
How do you clear all the items (weapons, crew, ships, everything) in a station with-ought knowing the nr of items, so you don't have to remove them manually?
there is no way to change the mothballed ships once set to a station.

Actually, you can clear a station. Just make sure you have the following imports:
Code
import com.fs.starfarer.api.campaign.SectorEntityToken;
import com.fs.starfarer.campaign.fleet.CargoData;

And this method should let you clear the cargo:
Code
    public static void deleteStationCargo(SectorEntityToken station, String factionID)
    {
        CargoData cargo;
        cargo = (CargoData) station.getCargo();

        cargo.clear();
        cargo.setMothballedShips(null);
        cargo.initMothballedShips(factionID);
    }

I haven't played around with it much, but it seems to work just fine.

Edit: You don't need StarSystemAPI. No idea why I included it. Fixed.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: DarkerThanBlack on June 22, 2012, 08:04:19 AM
How do you clear all the items (weapons, crew, ships, everything) in a station with-ought knowing the nr of items, so you don't have to remove them manually?
there is no way to change the mothballed ships once set to a station.

Actually, you can clear a station. Just make sure you have the following imports:
Code
import com.fs.starfarer.api.campaign.SectorEntityToken;
import com.fs.starfarer.campaign.fleet.CargoData;

And this method should let you clear the cargo:
Code
    public static void deleteStationCargo(SectorEntityToken station, String factionID)
    {
        CargoData cargo;
        cargo = (CargoData) station.getCargo();

        cargo.clear();
        cargo.setMothballedShips(null);
        cargo.initMothballedShips(factionID);
    }

I haven't played around with it much, but it seems to work just fine.

Edit: You don't need StarSystemAPI. No idea why I included it. Fixed.

How the hell have I've missed that :o
If there was a way to +rep you I'd have done that now :)

Thank you.

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 22, 2012, 08:09:23 AM
Great! It seems DEV 4 is fixed! Only thing left to do is make the faction relations work (which they don't, currently.)

DarketThanBlack, do you have our dropbox?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 22, 2012, 08:12:47 AM
folks, DEMO 4 is imminent... ;D
A few minor faction bugs here and there, my tesla destroyer won't fire, and a few others.  Maybe another few hours.
And Happy, your weapons will be in the next release.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 22, 2012, 09:35:04 AM
And, ladies and gentelmen, let me present to you what you all have waited for.

Let me present DEMO 4 to you, which brings a lot of new features top the game, mainly being campaign integration.

Factions that partake in the war of the CAELUS system:

-CDF
-Sidus Dim
-WarHawks
-Pirates (Arrrgh matey ;))

And each faction has their respective station, with respective inventory!

Note: faction relationships are not working, which means that the factions won't attack each other. We hope to deliver you an Fix on this soon, but we've got nothing on it yet.

Note2: This is also now a Total Conversion, which means that other mods cannot be activated alongside with it. :)

You can download it here: https://www.dropbox.com/s/s6jsts0d1ryyug9/DEMO%204.7z

Or in the OP (the DOWNLOAD button)

Happy starfaring!

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Muffel on June 22, 2012, 09:41:28 AM
Total conversion? Is this a design choice or does it have to do with the coding stuff?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 22, 2012, 09:44:30 AM
Total conversion? Is this a design choice or does it have to do with the coding stuff?

Both, pretty much. It's not really related to vanilla no longer. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Thaago on June 22, 2012, 10:14:11 AM
I fixed faction relationships - a line needed to be added to sectorGen.java. I updated the dropbox with the corrected file.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Muffel on June 22, 2012, 10:14:44 AM
Total conversion? Is this a design choice or does it have to do with the coding stuff?

Both, pretty much. It's not really related to vanilla no longer. :)

Not a huge fan of that to be honest.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on June 22, 2012, 10:14:55 AM
Aha - Thanks! Now to update the OP link with it :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: CrashToDesktop on June 22, 2012, 10:15:03 AM
Personally, I was aiming for a vanilla balanced game (hence the underpowered weapons compared to the ships)
And I never saw a pirate station.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: Upgradecap on June 22, 2012, 10:17:20 AM
Personally, I was aiming for a vanilla balanced game (hence the underpowered weapons compared to the ships)
And I never saw a pirate station.

Pirates don't have one. Vanilla weapons will stay in the game, though, It's only that this is set further on in the future, where the TT and hegemony doesn't exist anymore (due to war and internal politics). And in the aftermath of their disappearance, these factions formed...

More lore will come in a later stage ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on June 22, 2012, 10:18:54 AM
Could someone post the link of the file that Thaago fixed so I can put it in the OP?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Thaago on June 22, 2012, 10:21:40 AM
Its: /data/scripts/world/sectorGen.java
and is ready to be dropped into the mod.

https://www.dropbox.com/s/y5hbepsubbsda3e/SectorGen.java


[EDIT] Hold up, I'm getting an error.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Thaago on June 22, 2012, 10:27:24 AM
In graphics/missiles thunder_MIRV.png and thunder_MIRV_emtpy.png need to be changed to lower case on the MIRV. Otherwise the mod won't run on my machine.

[EDIT]

Fix has been done in the Mod Folder/CAELUS area, I don't know if inconsistancies are lurking around anywhere else.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on June 22, 2012, 10:29:56 AM
In graphics/missiles thunder_MIRV.png and thunder_MIRV_emtpy.png need to be changed to lower case on the MIRV. Otherwise the mod won't run on my machine.

Thanks for the heads-up! Will do most certainly :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on June 22, 2012, 10:30:57 AM
Can people please stop updating the DB so I can put in my update? ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on June 22, 2012, 10:32:54 AM
Can people please stop updating the DB so I can put in my update? ;D
Well, you know, It's getting hectic now ;D

Also, could someone PM legendaryspectrum about the new version? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Thaago on June 22, 2012, 10:38:42 AM
Yeah its getting a bit silly O_O. Has anyone thought of setting up a subversion for this? That way data can't get lost and multiple updates won't break anything.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on June 22, 2012, 10:45:12 AM
Yeah its getting a bit silly O_O. Has anyone thought of setting up a subversion for this? That way data can't get lost and multiple updates won't break anything.

Nothing i know of, no. I really don't have that time right now, so anyone that volunteers for doing that? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on June 22, 2012, 10:54:56 AM
Ok, new version with fixes.

https://www.dropbox.com/s/s6jsts0d1ryyug9/DEMO%204.7z
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Thaago on June 22, 2012, 11:14:55 AM
I wouldn't mind setting up a Subversion server, but I'm guessing most people here are using Windows. :( I've never used Subversion with windows so wouldn't want to force others to learn.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 22, 2012, 11:27:18 AM
OK, I'm done.  Added the planets, code for it, etc.  Add your code, Thaago.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 11:47:58 AM
OK, I'm done.  Added the planets, code for it, etc.  Add your code, Thaago.

CAN YOU STOP UPDATING SO QUICKLY? ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 11:49:46 AM
Oh, and i always forget to say this, but:

We need Linux and Mac testers, to ensure compability cross-platform.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 22, 2012, 11:51:07 AM
CAN YOU STOP UPDATING SO QUICKLY? ;D
Had everything ready before I said that. ;D ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 11:52:49 AM
CAN YOU STOP UPDATING SO QUICKLY? ;D
Had everything ready before I said that. ;D ;D

Well, this team gotta get a prize for being so efficient in their work ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Aratoop on June 22, 2012, 11:55:36 AM
 Link needs updating :p
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 12:04:31 PM
Link needs updating :p

Just updated it. I suppose it was The Soldier who removed my version of DEMO 4 in the dropbox folder? Also, is that one that is there now the absolutely latest?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 22, 2012, 12:11:22 PM
Yea, it was me. :(
But on the bright side, that's as far as I got with my version. So yes, it is the latest and greatest version.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 12:22:31 PM
Yea, it was me. :(
But on the bright side, that's as far as I got with my version. So yes, it is the latest and greatest version.

But i did do some changes to the balance of the ships in the version you removed. Did you remember to integrate that into this version? :D

Also, how do you guys think this is shaping up? :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 22, 2012, 12:29:01 PM
I only changed a few letters in the system generation files (really just giving the planets new colors)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 12:31:47 PM
I only changed a few letters in the system generation files (really just giving the planets new colors)

Aha, good.

Also, how do you guys think this is shaping up? :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Muffel on June 22, 2012, 01:31:41 PM
Oh, and i always forget to say this, but:

We need Linux and Mac testers, to ensure compability cross-platform.

Works for me so far, I'm on a Mac.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
Post by: DarkerThanBlack on June 22, 2012, 02:36:35 PM
Great! It seems DEV 4 is fixed! Only thing left to do is make the faction relations work (which they don't, currently.)

DarketThanBlack, do you have our dropbox?

No, but I got it from the first page.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 02:38:04 PM
So, how do you guys like our first campaign integration? Also, here's a challenge:

He who first manages to take down all of the heaviest fleets the factions can field gets a cookiz. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: arcibalde on June 22, 2012, 02:41:58 PM
So, how do you guys like our first campaign integration? Also, here's a challenge:

He who first manages to take down all of the heaviest fleets the factions can field gets a cookiz. :D


ME


WANT



NOU!!!!!!!!!!!!!!!!!!!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 02:44:14 PM
Yeah, i know i said cookiz, but you gotta beat those three fleets first (with evidence of atleast two dead, mind you ;))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: arcibalde on June 22, 2012, 02:46:02 PM
AGhhhhhh dzhhhhh


GRRRRRRRRRRRR


HHHHhhhhhhhhh


 >:( >:( >:( >:( >:( >:( >:( >:(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 02:46:39 PM
No pain, no gain ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: arcibalde on June 22, 2012, 02:50:54 PM
I can't download now. DAMN!   


Fine, tomorrow i'll do them and then you'll deliver COOKIEZ or an infinite amount of energy demons wont save you  ;D


And i like them with enormous amount of chocolate  :P

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 22, 2012, 03:16:47 PM
Is this mod considered TC or a vanilla balanced?  I tried making my weapons vanilla, so that may be a problem.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 03:21:32 PM
I can't download now. DAMN!   


Fine, tomorrow i'll do them and then you'll deliver COOKIEZ or an infinite amount of energy demons wont save you  ;D


And i like them with enormous amount of chocolate  :P



Yeah, dripping with delicious chocolate.






Is this mod considered TC or a vanilla balanced?  I tried making my weapons vanilla, so that may be a problem.

It's considered TC, but vanilla balance is also something.....

Inbetween the roads, i'm mostly aiming for balance amongst themselves, :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 22, 2012, 03:27:01 PM
Meh, I want it to be vanilla balanced. :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 03:35:03 PM
Meh, I want it to be vanilla balanced. :(

You'll be loving this once we're done with it. This mod will have it's own, erhm, shall we say, "vanilla balance" :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: DarkerThanBlack on June 22, 2012, 03:50:24 PM
apparently the mod is broken, or at least for me

11453 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.B] with id [metallic] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.B] with id [metallic] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)


I've just dl it from the first page link ... did a new game install too cuz I thought I've messed with my game to much.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 22, 2012, 03:53:39 PM
Awww damn it. :(
My fault again, forgot to give upgrade the planets.json file.

EDIT:
here, the DB version should be updated now.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 04:03:53 PM
TheSoldier, would you mind posting the link to the latest DEMO 4 here?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: DarkerThanBlack on June 22, 2012, 04:04:45 PM
603 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error loading [graphics/planets/terranan.jpg] resource, not found in [E:\Games\Starfarer\starfarer-core\..\mods\CAELUS,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/planets/terranan.jpg] resource, not found in [E:\Games\Starfarer\starfarer-core\..\mods\CAELUS,../starfarer.res/res,CLASSPATH]

could you fix the name on the jpg  ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 22, 2012, 04:08:52 PM
damn it. :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 22, 2012, 04:09:37 PM
OK, fixed.  At least you tell me the error. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 04:15:12 PM
The link?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 22, 2012, 04:18:28 PM
DB automaticly update the link, so yea. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 22, 2012, 04:29:44 PM
Oh, it does. How clever :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: theSONY on June 22, 2012, 05:17:47 PM
umm... dunno if this is right but at the Moon Base you can buy ships from Sidus Dim fraction

PS: ::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: armoredcookie on June 22, 2012, 05:26:04 PM
The pirates are kind of good, at least against the starting ships, or I'm just bad at Starfarer  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 22, 2012, 05:28:24 PM
Moon base?  Thought I changed that...hmmm.  Must double check everything I made.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on June 23, 2012, 01:23:44 AM
Nice demo :)
just missing the independed station ):
and still some flaws that were allready present in demo 3
such as the light of the Buzzard that you confused for weapon mounts. :P
and some more weapon mounts that should be removed and much more universal mounts and kinect weapons!! xD
but you guys did a good job on starting with the campain

now... the mos important thing

when do i get in the credit list?  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 23, 2012, 02:46:52 AM
You are. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 23, 2012, 02:50:23 AM
Just to clarify for the people that didn't understand, even though It's an TC, It's still vanilla balanced, though it hasn't got anything with vanilla to do ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 23, 2012, 02:59:12 AM
Also, it seems the Sidus Dim battleship is left st it's price of 600k, unless someone changed it?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on June 23, 2012, 03:12:31 AM
You are. :D
Not in the one when you select the demo in the start menu    :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: hadesian on June 23, 2012, 03:37:44 AM
This tester is deeply sorry about being late to the party, but I'm dling now
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: theSONY on June 23, 2012, 03:41:45 AM
Also.. if abandoned station is abandoned then why i have to buy/sell stuff in it ?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 23, 2012, 03:47:28 AM
Also.. if abandoned station is abandoned then why i have to buy/sell stuff in it ?

No, you don't. Not in my tests. :D
Anyways, you can mothball stuff in there, can you?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: hadesian on June 23, 2012, 04:01:04 AM
The Spearhead is a bit F'd up. Good ship but the way it turns and stuff is really weird making it hard to stay on target.

Also, why is the Caelus defence force stocking Devastator battleships? Aren't they Sidus Dim?

Not just devastators, but the station is a near carbon copy of the Sidus Dim station stock wise
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 23, 2012, 04:22:14 AM
Oh god. Looking at the code now made me realise something.

I just made Sure that both the CDF and the Sidus Dim has the same inventory. Lemme change that real quick.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 23, 2012, 05:25:41 AM
Alright, here's the fixed version (you who have downloaded the previous one: delete the folder and re-install using this version: https://www.dropbox.com/s/npzi2rhxhgwm6if/CAELUS_DEMO_4.zip)

It's also the correct link in the OP now.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 23, 2012, 09:30:05 AM
w00t! Legendaryspectrum just posted a new video of our mod! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Muffel on June 23, 2012, 01:28:47 PM
It seems like the standard decompressor of Mac OS X Lion can't open the .zip document of the latest build, you just get another compressed document. You need a third party program to unzip it correctly, which is suboptimal in my opinion.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 23, 2012, 01:31:43 PM
Yeah, well, that's really nothing of worry, since it can still be unzipped, can it not? :D

And we still need some serious feedback on the overall feel (execpt for the ships being overpriced, that's currently being addressed :))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: hadesian on June 23, 2012, 01:35:12 PM
It seems like the standard decompressor of Mac OS X Lion can't open the .zip document of the latest build, you just get another compressed document. You need a third party program to unzip it correctly, which is suboptimal in my opinion.
Just grab the Unarchiver...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 23, 2012, 03:42:27 PM
(http://cdn.memegenerator.net/instances/400x/9662277.jpg)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Legacy on June 23, 2012, 05:11:06 PM
well for the caelus mod i have some feed back.
1. It needs more weapons, because at the time it seemed that there werent very many weapons i could choose, so i didnt like it to much.
2. The pirater needs to be more challenging fleets, i was flying around and i could slaughter the pirate fleets, they were no challenge.
3. The pirates need fighter wings, and smaller frigates ie like the hound.
4. We need small faster ships, i like flying around in a small frigate rather then a big frigate with lots of weapons.
5. We need more factions, or we need more fleets flying around.
6. The spawn points need to be farther apart.
7. Im not sure if you wanted it to be vanilla balanced but if you did, this isnt very vanilla balanced, and i want to see the old ships.
8. Other then that i thought it was good, but it needs alot of improving, which i think you are doing at the time.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Legacy on June 23, 2012, 05:12:54 PM
And i forgot to say, what happened to the old warhawks. They were so cool in the way that they were before only being kitbashed after the falcon. Now they seem very blank and boring.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 23, 2012, 06:09:12 PM
Weapons aren't a problem, I've got at least ten more waiting to be made, thanks to TheHappyFace. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: WKOB on June 23, 2012, 07:37:24 PM
Now that this is getting, eh, established, a basic listing of what's in the mod would be good. Just a big image compilation of each faction's ships or something.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 23, 2012, 09:05:41 PM
I think the campaign needs a little smoothing out in terms of planets and fleets.  The planets are packed way too close together, they tend to pahse into each other if the game if played for too long.  We may need to get rid of one or two and maybe mash them together to get one better planet.

The pirate fleets also need more variety, not just one of two OP destroyers.  And seriously, those pirate destroyers are WAY overpowered, a lone player-controlled frigate should be able to take on a destroyer and win.  In here, it's just crazy.  I was aiming for vanilla balance, not something like Ironclads (no offense, just using you as an example, totally new weapons and ships based off of non-vanilla stats).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Aratoop on June 24, 2012, 12:35:23 AM
 The Grizzly close support variant can't fire it's tesla coil as it raises too much flux...or it's broken :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 01:12:42 AM
I think the campaign needs a little smoothing out in terms of planets and fleets.  The planets are packed way too close together, they tend to pahse into each other if the game if played for too long.  We may need to get rid of one or two and maybe mash them together to get one better planet.

The pirate fleets also need more variety, not just one of two OP destroyers.  And seriously, those pirate destroyers are WAY overpowered, a lone player-controlled frigate should be able to take on a destroyer and win.  In here, it's just crazy.  I was aiming for vanilla balance, not something like Ironclads (no offense, just using you as an example, totally new weapons and ships based off of non-vanilla stats).

Thing is, I just popped out a few pirate ships and didn't really balance then out much more before i launched DEMO 4, so yes, they are OP now, but they will be fixed in the close future. I an also aiming for vanilla balance, but the problem is, since we don't gave any vanilla ships to balance it towards, we'd have to create our own vanilla then ;)
Trust me that I'll be creating more ships today and balancing the pirates out. Thing is about pirates, I always imagined them having the worst shield generators (or none at all) best armour, biggest gun for ship class, worst hull for ship class, but it didn't turn out to be such :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 01:47:24 AM
And i forgot to say, what happened to the old warhawks. They were so cool in the way that they were before only being kitbashed after the falcon. Now they seem very blank and boring.

Well, we had an internal discussion on this, and we decided to use those sprites for the independents, as intended :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on June 24, 2012, 01:48:24 AM
Weapons aren't a problem, I've got at least ten more waiting to be made, thanks to TheHappyFace. ;D

more are probaply coming soon and
are we going to use existing weapons?
if not then i might make some variations (different sprites)
of existing weapons.
ow and ill make larger variants on some weapons that i allready made.

so expect more!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: armoredcookie on June 24, 2012, 02:06:13 AM
Just finished up all the Tholian ships, will start doing the edits for the GTC sprites I've made.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 02:17:44 AM
Just finished up all the Tholian ships, will start doing the edits for the GTC sprites I've made.

Awesome! :D

Also, we're going to need GTC and Tholian Directive weapons aswell. Got any in store? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: armoredcookie on June 24, 2012, 02:37:39 AM
Once I add some accents to those weapons I posted earlier I'll get them up for the Tholians, I doubt I'll finish the GTC anytime soon, since I'm travelling (yet again) throughout most of July.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 02:46:36 AM
Right!


I also have sort of a contest here:

I'm thinking about which faction logo to select for the loading screen, and i am going to put up a poll for it now :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: armoredcookie on June 24, 2012, 02:58:03 AM
Hmmm... What about a symbol for the Caelus Sector? :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 03:03:32 AM
Hmmm... What about a symbol for the Caelus Sector? :3

Hmmm..

We don't have one yet, but i guess i could always ask TheMessiah to make one :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: WKOB on June 24, 2012, 03:23:00 AM
What's the point? It's not like humans made a sigil for Terra or the Milky Way. May as well use the CDF's, since they're the closest thing to a representative government.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 03:34:46 AM
What's the point? It's not like humans made a sigil for Terra or the Milky Way. May as well use the CDF's, since they're the closest thing to a representative government.

Well, it's really just to give the overall mod more personality.

Also, you should start to fear my writing skills. Lore is coming up soon! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: theSONY on June 24, 2012, 03:56:09 AM
Flying around feels like playing Curling, even thats looks like a fun game but not in space shooting things
keep up with the good work
carry on

PS: ::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 03:57:48 AM
Flying around feels like playing Curling, even thats looks like a fun game but not in space shooting things
keep up with the good work
carry on

PS: ::)

Why do you always use ::) as an PS? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on June 24, 2012, 04:19:28 AM
Hmmm... What about a symbol for the Caelus Sector? :3

Hmmm..

We don't have one yet, but i guess i could always ask TheMessiah to make one :3
why not a symbol that consisting out of the star with all planets floating around it.
a symbol of the solar system.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: theSONY on June 24, 2012, 04:31:36 AM
Flying around feels like playing Curling, even thats looks like a fun game but not in space shooting things
keep up with the good work
carry on

PS: ::)

Why do you always use ::) as an PS? :D

dunno :D i use much irony & sarcasm in everything i say/write its like a mark that you don't take me too much seriously in HOW i write (as a use of words)
i'm a "funny guy" (not Rocco from  Boondock Saints) so you can sometimes feel lieke i offended  anyone & stuff like that
hope i satisfy your curiosity in mental way (no homo stuff)

PS:  ::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 05:43:12 AM
Just got back, so what has happened the last three days?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 05:45:08 AM
Just got back, so what has happened the last three days?

Well, you've gotten an assignment to do an custom logo for the entire mod, that we can use in the loading screen :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 07:49:11 AM
What should the main color be? And how big should it be?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 07:54:04 AM
What should the main color be? And how big should it be?

Maybe 50-100px bigger than the current ones, and look like something that is simply all the epicness of the mod put together into one logo (which gives you pretty much free hands on this. :))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Muffel on June 24, 2012, 08:08:22 AM
It seems like the standard decompressor of Mac OS X Lion can't open the .zip document of the latest build, you just get another compressed document. You need a third party program to unzip it correctly, which is suboptimal in my opinion.
Just grab the Unarchiver...

Not talking about me. Just saying.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: hadesian on June 24, 2012, 08:30:15 AM
I have a request.
Make an amazingly OP ship.
Put in a mission against all odds (full armies of Sidus Dim, CDF etc.) effectively like Forlorn Hope.

And do it to this http://www.youtube.com/watch?v=Iof5pRAIZmw. A winner is you.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 08:38:58 AM
I have a request.
Make an amazingly OP ship.
Put in a mission against all odds (full armies of Sidus Dim, CDF etc.) effectively like Forlorn Hope.

And do it to this http://www.youtube.com/watch?v=Iof5pRAIZmw. A winner is you.

Music = OK

Comment section = WTFBOOM
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 09:47:55 AM
Alright, I'm re-releasing DEMO 4, with some great fixes, mainly being a new pirate ship (Cutter, extremely weak, two medium ballistic hardpoints, 3400 Credits, 5 FP)
And the ships are much, much more fairly priced now. :D

Also, the pirates are much, much more balanced now! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 24, 2012, 10:05:50 AM
Upgrade, try to clean up the mod folder, I'm OCD about having unused files. ;D
Keep the current version as well as a copy of the previous version.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 10:08:01 AM
Is this good for the logo?
(http://i.imgur.com/WO7VG.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 10:25:35 AM
Upgrade, try to clean up the mod folder, I'm OCD about having unused files. ;D
Keep the current version as well as a copy of the previous version.

Yeah, go ahead and clean it, just leave the CAELUS_DEMO_4_FIXED.zip file, since It's the latest file in use ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: James Sullivan on June 24, 2012, 11:50:35 AM
So I've had a quick go at the latest demo..

So I have to grind the smallest group of pirates for a while right? I'm probably just rubbish but I usually prefer to fight something like lashers and hounds with fighters early on. The single pirate frigate that i've ended up fighting early on is very slightly faster, has more mounts and is generally a bit of a pain to fight one on one. Maybe I just have terrible luck. Oh and the prices for ships are a bit much as they are if you ask me. It seems everyone's custom factions are always far more expensive than vanilla.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 24, 2012, 11:54:24 AM
See upgrade?  I told you they were too expensive!  A frigate should at least be under 9k. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 12:07:48 PM
See upgrade?  I told you they were too expensive!  A frigate should at least be under 9k. ;)

Well, prices are higher than vanilla (Due to inflation - there's full-scale war between the factions) but we're working on a way to decrease the prices of the ships when you swear allegiance to a faction (join a faction) to represent you taking their part and side of the war. Currently, the warhawk ships are the most cheapest (with their cheapest frigate being around 20k) and in the demo i recently uploaded (named CAELUS_DEMO_4_FIXED) the pirates are much more balanced, and have gotten a new frigate as cannon fodder for you, or as support ships when you use them (pretty tricky to use them, though, but they are the absolutely cheapest frigate ever, costing at 3k and 5 FP. :D) but the main cause of the prices is inflation, which i mentioned before :D.

Reasonable explanation? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 24, 2012, 12:59:59 PM
Come on, really?  20k for a frigate... :(
The TT and the Hegemony are at war, and they've got a decent frigate for 8k.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: James Sullivan on June 24, 2012, 01:06:43 PM
But wouldn't production of frigates be increased during a time of war?  But yeah so far I keep going against the slightly larger pirate frigate that isn't too difficult to fight but it just takes a lot longer.

Oh and I do actually like the mod, it's nice to have more music in the game in general as well though I've noticed there isn't any combat music? I'd hazard a guess this is something to do with the game itself in its current state.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 01:17:18 PM
Indeed, we used to have combat music, but that was back when we where mission-only, and since It's with campaign, the battlemusic would keep looping forever.

Also, yes, while frigates are produced more and more in substantially larger numbers, the factions aren't going to sell you them cheaply, in fear of you turning against them.
But, as said before,.we're working on a system that'll give you severly reduced prices once you join a faction. Downsides are you cannot buy ships from other factions, and they are hostile towards you (the factions that are hostile towards the faction you are with are hostile towards you too).

Also, you should re-download the mod, because the link on the OP is an fixed version of the demo, not the old, with much more balanced prices and pirates :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: James Sullivan on June 24, 2012, 01:57:59 PM
Redownloading and I will give it a go in a bit.

So ship systems are going to be fun to balance when that update hits right? I'm sure that's all already been discussed earlier on but I can't imagine it'll be easy to deal with.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 02:04:21 PM
Any thoughts about the logo?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 02:14:14 PM
Redownloading and I will give it a go in a bit.

So ship systems are going to be fun to balance when that update hits right? I'm sure that's all already been discussed earlier on but I can't imagine it'll be easy to deal with.

Well, truth to be told, we haven't actually discussed that as much as i would have liked to discuss it, but i'm sure we'll balance it out greatly :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: armoredcookie on June 24, 2012, 02:26:58 PM
Any thoughts about the logo?

Looks good, but maybe it could be a little brighter to match some of the other logos?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 02:32:46 PM
Well after a couple of minutes of playing Demo 4:

Bugs/Problems
And we really need cheaper ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 02:43:47 PM
EVERYONE WHO HAS DOWNLOADED THE MOD NEEDS TO DOWNLOAD THIS FIXED (again) VERSION AGAIN!

The now fixed version contains an convoy which has an invalid weapon ID is fixed in this version here, so RE-DOWNLOAD! :D

https://www.dropbox.com/s/54idmzldhmbl68u/CAELUS_DEMO4_REFIX.7z
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 02:45:07 PM
  • The Sidus Dim shop and the CDF shop is the same.


Not in these new versions, and most certainly not in the one i just uploaded ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 02:47:49 PM
Sorry, just checked back on code and apparently it was. Weird, because i can recall i fixed this.

Oh well, i'm not really gonna upload a hotfix for that again, though :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 24, 2012, 03:12:55 PM
Well after a couple of minutes of playing Demo 4:

Bugs/Problems
  • Magni is supposed to be closer to the sun/everything else is supposed to be further away from the sun.
  • Eudora is way of course.
  • The Eudora planet texture is originally supposed for Divari.
  • Gawa and Divari are water planets and Eudora is Urea
  • The Sidus Dim shop and the CDF shop is the same.
And we really need cheaper ships.
Erg, sorry. :(
Could you possibly draw a map of the system and I could work from there?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 03:25:49 PM
Is this better?
(http://i.imgur.com/vGYSj.png)
Also I will get going with the map.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 24, 2012, 03:31:48 PM
Ah, much better.  And thanks!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 03:32:58 PM
So, anyone got a round at the latest version? (the one i recently uploaded, ofc)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Thaago on June 24, 2012, 03:37:11 PM
Err - could we clean up the drop box? I ask because I can't find the active copy of the mod anymore... the folder got deleted 2 days ago. Should I restore that?

If not, where is the current working directory? The freezes are up so I could just go from one of those, but I'd prefer not to duplicate work.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 03:38:41 PM
Hmm, the current, should-be-working file is named CAELUS_DEMO4_REFIX, so any other files should be cleaned up, to avoid messes. :D

We should have a janitor there ;D

Also, did anyone give that version a spin? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 04:16:17 PM
Here is your map:
(http://i.imgur.com/Tjoon.png)
Note* Not the correct scaling!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 24, 2012, 04:17:26 PM
Wow, that's alot of planets. :D

And guys (dev team) we'll have to kick some ideas around to see if they're ready to be cooked, ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 24, 2012, 05:04:25 PM
Okeedokee, I'll fix the system map, thanks!

EDIT:
9 planets, huh?  That's...a lot.  The system's going to be a *** at this rate. ::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 05:16:15 PM
Yes, but I don't think we need 9 planets for the demo atm.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 24, 2012, 05:22:26 PM
Yes, but I don't think we need 9 planets for the demo atm.
Almost done, though fitting in the rest of the planets later on in the demo is going to be hard.  The asteroid belt is at 10,000 distance, just about as far as Corvus V is from Corvus.  That's FAR. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 05:28:09 PM
Can we add a feature so that after x amounts of km travelled and if you don't have any enemies chasing you, you're able to go inte to "hyperdrive" or something which triples your movement?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 24, 2012, 05:30:39 PM
Also I'm gonna try make some music tomorrow, if you never hear about this again it probably didn't go very well.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 24, 2012, 06:28:13 PM
Can we add a feature so that after x amounts of km travelled and if you don't have any enemies chasing you, you're able to go inte to "hyperdrive" or something which triples your movement?
As far as I know, maybe.  If it's been a certain time since a battle, you could start a hyperdrive.  Like if you lose a battle, you gain the 50% extra speed. You could, in theory, make a delay of sorts if you win or lose a battle, giving you a, per say, 100% speed boost.

Oh, and on the bright side, the whole system is MOSTLY done, though Komori extends past outside the map grid.  It's still accessible, without the fancy grid though.

Some moons have to be adjusted, planet rotations adjusted, and various other little details.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 24, 2012, 06:42:20 PM
OK, I've one last grudge.  The CDF base isn't a moon base, technically.  It's hovering right next to the moon, but I can't fix that. so, yea. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on June 25, 2012, 05:27:36 AM
Can we add a feature so that after x amounts of km travelled and if you don't have any enemies chasing you, you're able to go inte to "hyperdrive" or something which triples your movement?
As far as I know, maybe.  If it's been a certain time since a battle, you could start a hyperdrive.  Like if you lose a battle, you gain the 50% extra speed. You could, in theory, make a delay of sorts if you win or lose a battle, giving you a, per say, 100% speed boost.

Oh, and on the bright side, the whole system is MOSTLY done, though Komori extends past outside the map grid.  It's still accessible, without the fancy grid though.

Some moons have to be adjusted, planet rotations adjusted, and various other little details.

cant you just adjust the grid sprite present in the starfarer data :P
just enlarge it would enlarge it into the game too,
although then you would extend the mod past the mod folder :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 25, 2012, 05:54:27 AM
That's my problem, I can't find the grid in the graphics file. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 25, 2012, 06:30:43 AM
That's my problem, I can't find the grid in the graphics file. ;D

Well, you can't adjust it. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Thaago on June 25, 2012, 11:58:14 AM
The neutral faction is ready to be included in the mod. To do so, look at the dropbox in https://www.dropbox.com/home/Project%20Caelus/Thaago%20temporary/Neutral%20Mod

This includes just the new files: neutral.faction, NSpawnPoint.java
And modifications to: SectorGen.java, Corvus.java

If you are running demo 4, simply replace the files you currently have with those files.

If the most up to date files (for demo 5) have been modified beyond what they were in demo 4, I included a readme with instructions on how to update SectorGen and Corvus.java to include neutrals.

Features:
They are hostile only to pirates.
4 types of neutrals: Traders, Trading Fleets, Mercenary, and Revenge Armada.

All fleets spawn on the left side of the system, and despawn at one of two locations on the right.
Traders and Trading Fleets will go to one of the orbital bases at random (presumably to trade) and then head to the right to despawn. They do not carry any cargo, but could if people want (and the command would be changed from GO_TO to DELIVER).

Mercenary fleets will go to a random orbital station and defend it for 30 days.

Revenge Armadas head towards and attack the pirates home planet (Eudora B) for 30 days.

Faction color is gold.

Let me know how it goes, I had no idea how many ships to include in the fleets for balance so I just guessed.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 25, 2012, 12:05:14 PM
Aww. mods to SectorGen.java?  Damn it, all my planet works goes to waste. ;D
Anyway, if this gets implemented, because it sounds really promising, I'll have to modify the planets code part of the SectorGen.java.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Thaago on June 25, 2012, 12:10:19 PM
The modification to SectorGen is literally 1 line, just setting the netruals hostile to pirates. When we make demo 5 just drop it in at the end, it won't interfere with anything you've done. Subversion is looking better and better...

[EDIT] Oh, but the NSpawnPoint does rely on the pirates spawning at Eudora B for the revenge fleet to make sense, and needs the names of the orbital stations to stay the same. It those change its a really easy fix though. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 25, 2012, 12:47:04 PM
The modification to SectorGen is literally 1 line, just setting the netruals hostile to pirates. When we make demo 5 just drop it in at the end, it won't interfere with anything you've done. Subversion is looking better and better...
One line?  That's it? ;D
Anyway, the new sector generation is on DB.  Once Demo 5 gets out, replace the SectorGen.java (and add the necessary bits of Thaago's code if you wish for his bit as well) and start a new game to see it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: DarkerThanBlack on June 25, 2012, 02:06:33 PM
... Subversion is looking better and better...

GITHub for the win!  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on June 25, 2012, 05:55:02 PM
Have any of you gents though of using a floating ball of energy as a energy weapon? And with that I mean as a weapon sprite.

The idea is, don't give the weapon a basic sprite, instead leave it empty or use something completely or semi transparent.
Give it energy fluctuations or something as weapon fire graphics.
The weapon is probably best placed in a ship's 'pincers' or place where it can hold something of its nature.

Something like this: (don't use this picture for anything, it ain't mine)
(http://s11.postimage.org/v0xhiyl7z/iris_action.jpg) (http://postimage.org/image/v0xhiyl7z/)

A home-brew beam or plasma cannon fire will probably look best as far as bullets go. Unless fun can be had with the upcomming Omen EMP ship system.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 25, 2012, 06:00:11 PM
So, a perma-weapon-like weapon for a ship?  I like the sound of the idea, but I know a bunch of people who aren't exactly thumbs-up for it.  I'm fine by it, less work for me ( ;D), but what does everyone else think of it?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 25, 2012, 06:14:25 PM
That weapon would be awesome!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 25, 2012, 06:31:29 PM
Wait, Thaago, my Neutral Revenge Fleets keep on spawning, what, every 3-5 days?  And they don't appear to go to the other edge of the map, either.  The Neutral trades do that fine, though.  Any ideas?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on June 25, 2012, 06:54:41 PM
If you write the lore right you would not even have to make it a permanent weapon (though you could in case of the ship system), you also could have multiple types of such energy weapons.

Make it either a large energy or large universal slot so that it already limits the number of weapons that can be placed.

As for the lore, say that the forces (magnetic/electro coupling/quantum conductivity) holding the energy ball weapon in place can also be used to hold the more standard weapons in place whilst also powering them or feeding them ammunition.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Thaago on June 25, 2012, 07:03:18 PM
Wait, Thaago, my Neutral Revenge Fleets keep on spawning, what, every 3-5 days?  And they don't appear to go to the other edge of the map, either.  The Neutral trades do that fine, though.  Any ideas?

The revenge fleets spawn 10% of the time and should stick around the target for 30 days... in retrospect I think thats probably way too much :D. I'll change it to like 5 days they stick around. Should I decrease the percentage to 5%?

[EDIT] Changes are made, and mercenary fleets only hang around for 10 days now. All the changes are in NSpawnPoint.java - modified on the DB.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 25, 2012, 07:22:31 PM
OK, thanks!  Much better now. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: KriiEiter on June 25, 2012, 08:13:40 PM

Something like this: (don't use this picture for anything, it ain't mine)
(http://s11.postimage.org/v0xhiyl7z/iris_action.jpg) (http://postimage.org/image/v0xhiyl7z/)

A home-brew beam or plasma cannon fire will probably look best as far as bullets go. Unless fun can be had with the upcomming Omen EMP ship system.

Are those engines turning with the ship?  :o

You can do that?

Please tell me how immediately! 

And on the topic, that sounds really cool actually.  It would be cool if you could code a weapon to arc between multiple targets too....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: arcibalde on June 26, 2012, 04:35:26 AM

Something like this: (don't use this picture for anything, it ain't mine)
(http://s11.postimage.org/v0xhiyl7z/iris_action.jpg) (http://postimage.org/image/v0xhiyl7z/)

A home-brew beam or plasma cannon fire will probably look best as far as bullets go. Unless fun can be had with the upcomming Omen EMP ship system.

Are those engines turning with the ship?  :o

You can do that?

Please tell me how immediately! 

And on the topic, that sounds really cool actually.  It would be cool if you could code a weapon to arc between multiple targets too....

Pic is from Battleship Forever... aka another game.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 26, 2012, 11:58:56 AM
So people, how's it going for your fleets? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: James Sullivan on June 26, 2012, 04:40:25 PM
Well I'm enjoying the current demo a lot more now. Still haven't bought any ships yet but we are all struggling in this economic climate.

But yeah the smaller pirate frigate is nice fodder and am I imagining things or is the larger one now lacking a shield

Oh and as for the music I recognize the menu but can't remember where its from but the campaign theme loops abit too much due to being quite a short track and I find it to generally be too exciting compared to the vanilla track that in my personal opinion sets a better atmosphere.

So far this is a pretty great TC and I'm looking forward to spending a long time playing it as it grows with the main game. In fact Starfarer is probably my most played game this year...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 03:44:42 AM
Well, I decided to rebalance the pirate ships and removed all shields, because they could easily take down a high tech destroyer with shields, which was quite OP, but now they feel more like they should. :D

Also, the Tholian Directive is the next faction on the list to enter the fray, they'll have a small planet, isolated from the other planets, but they'll mostly have trading fleets :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on June 27, 2012, 03:47:31 AM
Well, I decided to rebalance the pirate ships and removed all shields, because they could easily take down a high tech destroyer with shields, which was quite OP, but now they feel more like they should. :D

Also, the Tholian Directive is the next faction on the list to enter the fray, they'll have a small planet, isolated from the other planets, but they'll mostly have trading fleets :D
can the independed fleets be added?
now the only independed ships added to the demo is the ship you get at the start :P
and I kinda still want a independed station (the bar where they hang out and) where the independeds buy there ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 03:50:45 AM
Oh right, they're also gonna be added (soonTM :)) but I'll post an internal only for dev team demo when I finish adding those two factions in, so everyone has a say :D
Need to finish TD ships, though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on June 27, 2012, 04:20:37 AM
Looking good, btw guys, a quick note about the campaign, i found that a big problem with it is that pirate ships dont get and better, they are just 1 ship flying around, every now and then you see a fighter squadron tagging along but thats it as far as i can see. They need to have some more variety in terms of fleet production. Such as randomly having a destroyer and 2 frigates pop out every now and then
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 04:25:54 AM
Most pirate fleets are designed to be weak, with only a destroyer and that cutter, usually. On random occasions, an huge pirate fleet spawns alongside with a cruiser aswell, but the general idea is that once you get a large enough fleet, you're suppose to hint either CDF or warhawk fleets, and then move up to Sidus Dim. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on June 27, 2012, 04:28:08 AM
I did think that, but there should be more of a progression to that stage in my opinion, i currently have a destroyer and 3 really deadly frigates.(Btw, Awesome lockdown emp!, Makes for a great broadside weapon and then follow up with missile frigats, which i do) But i still cant seem to take on their huge ass fleets :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 06:06:47 AM
I did think that, but there should be more of a progression to that stage in my opinion, i currently have a destroyer and 3 really deadly frigates.(Btw, Awesome lockdown emp!, Makes for a great broadside weapon and then follow up with missile frigats, which i do) But i still cant seem to take on their huge ass fleets :P

Well, they aren't exactly supposed to be taken down in the early game. :D

Also, are the ships more fairly priced now? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: James Sullivan on June 27, 2012, 06:19:54 AM
Well I can nearly afford a War hawks frigate after about 5 battles.. So the prices are getting there.. It's only really a problem in the early game.

As far as suitable themed music for the campaign stuff I was thinking something a long the lines of what Endless Space has.

Oh and I can't wait till the Tholians get integrated because then the mod will probably best looking ships of any TC. No offence to other mods but I really love some of the designs in this TC so far.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 27, 2012, 06:25:37 AM
The TD really reminds me of a mercenary faction.  Not really like the independents, but more...mercenary.  Never trust a merc.  You might find one or two of their ships in any other fleet, so it give you that feeling they're everywhere, and you should never trust them.  One time they might be with an ally, another with the enemy.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 06:29:20 AM
Well, let's just say they'll truly live up to their "Technocracy" name ;)

Also, yeah, i'll try to hunt for such music, but it's damn difficult when you don't have a own music artist :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: James Sullivan on June 27, 2012, 06:49:33 AM
Heh, if I had a decent set of programs... and a bit more talent I'd happily compose music for free.

In fact I quite liked the music done for the source mod NeoTokyo a few years ago. But that was done by a professional composer and was weirdly never used in the game..
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 06:59:27 AM
Well, you could try Logic Pro 8, i've heard it's a good program with alot of good stuff in it :D

I believe the learning curve was quite steep unless you've gotten hang of it already :D

EDIT: Seems to be apple only, crikey. Hang on while i'll try and find for something hopefully cross-platform or atleast for windows :D

EDIT2: This one seems to be good for windows:  http://magix-music-maker.en.softonic.com/

It's 469 60 dollars though. I *could* find you a free copy, but i wouldn't post it here, though. I'd keep it to PM, but just tell me if you need one :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: James Sullivan on June 27, 2012, 07:20:09 AM
Aye the software ain't exactly cheap and I doubt I could make good use of it really. Might be worth giving it a shot I guess.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 07:40:41 AM
Aye the software ain't exactly cheap and I doubt I could make good use of it really. Might be worth giving it a shot I guess.

So, you want it? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: James Sullivan on June 27, 2012, 07:43:55 AM
Sure, give me a couple days to get to grips with it and I'll see what I can do. Better to find out than never know right?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 08:09:25 AM
Sure, give me a couple days to get to grips with it and I'll see what I can do. Better to find out than never know right?

Pretty much. I'll send you a PM :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Thaago on June 27, 2012, 10:28:02 AM
Well, I decided to rebalance the pirate ships and removed all shields, because they could easily take down a high tech destroyer with shields, which was quite OP, but now they feel more like they should. :D

Also, the Tholian Directive is the next faction on the list to enter the fray, they'll have a small planet, isolated from the other planets, but they'll mostly have trading fleets :D
can the independed fleets be added?
now the only independed ships added to the demo is the ship you get at the start :P
and I kinda still want a independed station (the bar where they hang out and) where the independeds buy there ships.

I'm adding in the independent station now and just had a thought - should I merge that with the neutral faction I already made? After talking with Upgradecap it seems like they will use the same ships and have the same relationships... I was going to put the station around Divari B. What do people think?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 10:51:33 AM
Well, sure. That'll leave us with less factions, and we didn't have any lore at all made for the Neutrals. :D

Also, can you fix the selling issue at the abandoned station? :D


Also, again, i'll send you my CAELUS folder so you can continue working on it from there, i made some fixes in it :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on June 27, 2012, 03:00:57 PM
Managed to progress far enough that i can take on a whole sidius dim fleet easily, awesome hehe
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 27, 2012, 03:09:13 PM
Managed to progress far enough that i can take on a whole sidius dim fleet easily, awesome hehe

Which one of them?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on June 28, 2012, 12:01:49 AM
Well, sure. That'll leave us with less factions, and we didn't have any lore at all made for the Neutrals. :D

Also, can you fix the selling issue at the abandoned station? :D


Also, again, i'll send you my CAELUS folder so you can continue working on it from there, i made some fixes in it :D

are the neutrals not just exaclty the same as the independents?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 28, 2012, 01:17:24 AM
Um, Ive been in nepal for a month, can someone sumarize what Ive missed?

Also, Upgrade, I will start sending specs of my ships to someone who can code, so anyone wanna code for me?

As well, just checked out the campaign mod part, when did my faction get hijacked by some cool, but not my ships? I though those guys were going to be part of an independent faction, but they sure aren't war hawk ships, so could someone explain? I really hate to complain a bunch, but I was hoping to see the ships I've created in the game, and I have been on board this project for a while, and I only left for one month, so what's up?

Also, a lot of the bird based ships names have been used already, so yeah...that's awkward as well as the mission with the war hawks that aren't war hawks
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 28, 2012, 03:26:47 AM
Yeah, I forgot to change that mission. Oh well, It's not like someone is going to play when we have campaign ::)


Eitherway, I'll change it and a lot of other stuff today, because I have free time on my hands, that's why. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on June 28, 2012, 05:13:12 AM
Managed to progress far enough that i can take on a whole sidius dim fleet easily, awesome hehe

Which one of them?
Any of them, bwahahaha! :D. Btw, im not too sure i like the tesla destroyer, When i had the idea for it, i was hoping for a more PD like accuracy, that can hunt frigates too, but with a huge flux cost
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 28, 2012, 05:33:38 AM
It does indeed have a huge flux cost - 20000 flux isn't small business. 5 second chargeup and a minute cooldown makes the weapon a end-game weapon, which has the ability to severely damage or even destroy a capital. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 28, 2012, 10:23:26 AM
Sweet, sorry about all those complaints than, just dont like hijacking.

Who on the team would be most willing to code?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 28, 2012, 10:26:15 AM
Sweet, sorry about all those complaints than, just dont like hijacking.

Who on the team would be most willing to code?

That'd be the scripters, obviously :P

Me, DarkerThanBlack (who indeed is the most skilled out of us three) and Thaago. Thaago is currently busy with some implementations for us, i am busy with working on the Tholian Directive ships, but i am unsure wether DarkerThanBlack is busy with anything right now :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 28, 2012, 11:49:01 AM
Sweet, sorry about all those complaints than, just dont like hijacking.

Who on the team would be most willing to code?

That'd be the scripters, obviously :P

Me, DarkerThanBlack (who indeed is the most skilled out of us three) and Thaago. Thaago is currently busy with some implementations for us, i am busy with working on the Tholian Directive ships, but i am unsure wether DarkerThanBlack is busy with anything right now :D

Thanks, by the way, I love the music, it is just soo epic!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 29, 2012, 05:09:31 AM
I'm going away for a week so bye!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 29, 2012, 05:34:06 AM
I'm going away for a week so bye!

NOOOOOOOOOOOOOOOO

Where's that custom logo? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 29, 2012, 06:21:51 AM
Bah, just use the CDF logo for now, it's epic as is. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 29, 2012, 06:25:12 AM
Bah, just use the CDF logo for now, it's epic as is. ;D

Yeah, sure. Also, how's development on new weapons going on? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 29, 2012, 06:53:03 AM
I'm going away for a week so bye!

NOOOOOOOOOOOOOOOO

Where's that custom logo? :)
Didn't I post it earlier?
(http://i.imgur.com/txmxE.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 29, 2012, 06:54:51 AM
Oh, right. I completely forgot to search :)

Sorry 'bout that :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 29, 2012, 09:10:43 AM
Sooo...when will demo 5 come out?  It's been a while.  I wanna show off the new system. ;D Someone else may have to take over the weapons, though, because I've been making way too many of them, I'm losing my touch. :(
And this error that keeps on bugging me.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 29, 2012, 11:30:20 AM
What error? Post it here and we may take a look! Also, we'll be needing Thaagos code for the independent faction in the dropbox before we proceed :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 29, 2012, 11:35:20 AM
What error? Post it here and we may take a look! Also, we'll be needing Thaagos code for the independent faction in the dropbox before we proceed :D
Where the Revenge fleet comes in?  He posted it somewhere on the forums already.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 29, 2012, 12:00:10 PM
Well, i haven't DLed that version yet, but he'll remove the neutrals faction and add the independents in instead of them :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 29, 2012, 01:44:43 PM
Well, i haven't DLed that version yet, but he'll remove the neutrals faction and add the independents in instead of them :D

Also, I'll have my ships done hopefully in about a week, so those can go in 5, but more likely 6
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 30, 2012, 04:11:18 AM
Oh Yeah, which faction are you going to do?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 05:19:26 AM
Oh Yeah, which faction are you going to do?

Um, the War hawks  :P The one I made up, designed, and have every ships sprited for
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 30, 2012, 05:50:47 AM
You mean the ones that currently use mrDavidoffs ships XD
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: James Sullivan on June 30, 2012, 07:12:11 AM
Well I've discovered how to export a couple second sample. 19 seconds to be exact. I'm currently seeing which samples would work well for a campaign theme and extending it to a few minutes so it doesn't loop too often.

What I would really like is the ability to set ambient themes and such but that'll be down the road. If anyone wants to give examples of what they would like from the music just let me know and I'll consider it for inspiration and such.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 08:07:31 AM
You mean the ones that currently use mrDavidoffs ships XD

Yes, which saddens me as I have a bunch of sprites to use, but no coding ability, but the descriptions shall be writtens and spec laid out, than I shall find a coder, and many a ship will flow forth from the pair of us
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 30, 2012, 09:15:23 AM
I've found some internet and some free time so I've been learning how to code.
So here's some early footage of what I'm making:
(http://i.imgur.com/s6sMU.png)
Yes I am  aware of the engines, wrong color on the laser and the wrong positioned missile launchers.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on June 30, 2012, 09:17:57 AM
I've found some internet and some free time so I've been learning how to code.
So here's some early footage of what I'm making:
(http://i.imgur.com/s6sMU.png)
Yes I am  aware of the engines, wrong color on the laser and the wrong positioned missile launchers.
Looking good, when its done, can i possible borrow the weapon files and such?

Also guys, I finally learnt how to add ships to the game! And custom weapons! Go me!, So yeh, if you think i can help, pm me :d
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on June 30, 2012, 09:28:07 AM
Spoiler
I've found some internet and some free time so I've been learning how to code.
So here's some early footage of what I'm making:
(http://i.imgur.com/s6sMU.png)
Yes I am  aware of the engines, wrong color on the laser and the wrong positioned missile launchers.
[close]

NICE!!

EDIT: Also, here's another idea: http://www.escapistmagazine.com/news/view/118205-Army-Scientists-Shoot-Lightning-With-Lasers
Beam weapons use two sprite's to get their fire fire. You could make one a laser beam and the other lighting?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 09:39:43 AM
I've found some internet and some free time so I've been learning how to code.
So here's some early footage of what I'm making:
(http://i.imgur.com/s6sMU.png)
Yes I am  aware of the engines, wrong color on the laser and the wrong positioned missile launchers.
Looking good, when its done, can i possible borrow the weapon files and such?

Also guys, I finally learnt how to add ships to the game! And custom weapons! Go me!, So yeh, if you think i can help, pm me :d

yes you can, would you like to code a bunch of ships for me?

Also, that ship looks really sweet, that laser weapon is cool!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on June 30, 2012, 09:42:33 AM
Sure, Send me the sprites of the ships, some stats you want it have, and ill give it a go, I won't be able to do the campaign implementation and such yet, But i can set it as your starting ship within campaign for a test version?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 09:53:51 AM
Sure, Send me the sprites of the ships, some stats you want it have, and ill give it a go, I won't be able to do the campaign implementation and such yet, But i can set it as your starting ship within campaign for a test version?

I just need ship files, than I'll give them to upgrade
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on June 30, 2012, 09:55:48 AM
Sure, Send me the sprites of the ships, some stats you want it have, and ill give it a go, I won't be able to do the campaign implementation and such yet, But i can set it as your starting ship within campaign for a test version?

I just need ship files, than I'll give them to upgrade
Okay dokie, Send me them via a link in pm, And i'll get to work
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 30, 2012, 11:48:14 AM
Just to say, we're kinda having an no-vanilla rule on the ships (not the weapons, though) as to keep the mod in line. So, we'd like to not have vanilla kitbashes, ok? ::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 12:21:59 PM
Just to say, we're kinda having an no-vanilla rule on the ships (not the weapons, though) as to keep the mod in line. So, we'd like to not have vanilla kitbashes, ok? ::)

um, what? my entire faction is based off of a single concept, that a single eagle class cruiser made it through the caelus warp gate and that they rebuilt their fleet based around that one ship, I rpoposed this ages ago, and now we cant have vanilla bashes? when my ENTIRE faction is based off of vanilla ships? ??? >:(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 30, 2012, 12:29:15 PM
Oh yeah, that's sort of a............


Whilst we had our brainstorming, i entirely forgot the lore for the warhawks, sorry about that  ;D


Hmmm, the concept has changed a bit since you went off, since we have planned that this is set in the far future, where the Hegemony and Tri-Tachs where either decimated or destroyed in some far-off war, and that this sector was holding some other humans, not related to the Hegs or TT. They eventually formed the factions we know of now :D
Dunno why there wouldn't be any vanilla content. Maybe all of those blueprints where forgotten, or considered obsolete, since these humans have clearly repelled the economic disaster and managed to construct their own ships? :D


Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on June 30, 2012, 12:35:58 PM
Oh yeah, that's sort of a............


Whilst we had our brainstorming, i entirely forgot the lore for the warhawks, sorry about that  ;D


Hmmm, the concept has changed a bit since you went off, since we have planned that this is set in the far future, where the Hegemony and Tri-Tachs where either decimated or destroyed in some far-off war, and that this sector was holding some other humans, not related to the Hegs or TT. They eventually formed the factions we know of now :D
Dunno why there wouldn't be any vanilla content. Maybe all of those blueprints where forgotten, or considered obsolete, since these humans have clearly repelled the economic disaster and managed to construct their own ships? :D




yu can still keep the sprites though.
you did a great job not letting them look like eagle bashes
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 12:39:59 PM
Oh yeah, that's sort of a............


Whilst we had our brainstorming, i entirely forgot the lore for the warhawks, sorry about that  ;D


Hmmm, the concept has changed a bit since you went off, since we have planned that this is set in the far future, where the Hegemony and Tri-Tachs where either decimated or destroyed in some far-off war, and that this sector was holding some other humans, not related to the Hegs or TT. They eventually formed the factions we know of now :D
Dunno why there wouldn't be any vanilla content. Maybe all of those blueprints where forgotten, or considered obsolete, since these humans have clearly repelled the economic disaster and managed to construct their own ships? :D




originally they were hidden by the starfarers and did not come out as a full faction until after the cdf and starfarers clashed, so could we use the they are behind development wise, but are atempting to catch up as best they can?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 30, 2012, 01:04:22 PM
Hmmm, yeah, but the main question is here (how many ships have you done already, BTW?) are you willing to do an another series of ships for them, or do you want that other series of ships ALONGSIDE with the current ones?

Just asking for security :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 01:42:35 PM
Hmmm, yeah, but the main question is here (how many ships have you done already, BTW?) are you willing to do an another series of ships for them, or do you want that other series of ships ALONGSIDE with the current ones?

Just asking for security :D

I could atempt to make more ships, but I doubt they would be as good as my bashes, cause I am much better, though not that good, at bashing rather than scratch work

12, plus 3 fighters
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 30, 2012, 01:54:59 PM
I know your good at bashing, hmmm.... :)

We're going to introduce some new factions later o, Maybe you can bash together stuff from our mod for them? Or do so for this faction? I'll be honest, those triangle ships look nice, aestheticly speaking :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 02:41:35 PM
I know your good at bashing, hmmm.... :)

We're going to introduce some new factions later o, Maybe you can bash together stuff from our mod for them? Or do so for this faction? I'll be honest, those triangle ships look nice, aestheticly speaking :D

I do like them, could we ask david if we could use them and change their lore? I would be willing to have them be 2nd gen war hawk ships
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 30, 2012, 02:45:05 PM
Oh yeah, lore's gonna change once we get the main factions out. If you want to, you can write lore, but i have actually thought of writing a few essays - for just a few ships! That'll show how much love and attention this mod is getting! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 03:00:47 PM
Oh yeah, lore's gonna change once we get the main factions out. If you want to, you can write lore, but i have actually thought of writing a few essays - for just a few ships! That'll show how much love and attention this mod is getting! :D

Don't we have to check w/ david if it's cool though cause he has a bunch of lore for his ships written up
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on June 30, 2012, 03:02:45 PM
Already asked him, both through PM and through his thread.

(We have sort of a deal, he makes those ships and allows me to use them and do whatever i want with them, and i integrate his stuff into the campaign :D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 03:13:12 PM
Already asked him, both through PM and through his thread.

(We have sort of a deal, he makes those ships and allows me to use them and do whatever i want with them, and i integrate his stuff into the campaign :D)

ahh, i see, well than, they can be second gen war hawk ships, that just gives my faction a lot of ships to work with
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on June 30, 2012, 03:43:08 PM
Guys, in the player.faction file, How do i change how many ships i start with? Like 1 frigate and 4 fighter squadrons
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 30, 2012, 03:44:39 PM
Take a look at the other fleet spawns.  Add more ships to the spawn file and add more fleet points.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on June 30, 2012, 04:05:56 PM
Guys, in the player.faction file, How do i change how many ships i start with? Like 1 frigate and 4 fighter squadrons
Open the file, you should see some numbers behind the ship names, those are for minimum and maximum numbers, there is also a fleet point number you can change located a little higher up.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 30, 2012, 05:18:19 PM
I need some help, how do I fix this:
(http://i.imgur.com/MdqzF.png)
Edit: Do I use the offset in the .wpn?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 30, 2012, 05:20:01 PM
Erm, what's the problem?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 30, 2012, 05:20:47 PM
It's not in the middle of the blue thing.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 30, 2012, 05:22:30 PM
Try moving the weapon mount in the .ship file.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 30, 2012, 05:26:42 PM
Are you sure? Because the same things happen with other ships.
(http://i.imgur.com/HVhXk.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 30, 2012, 05:29:14 PM
So, what's the problem?  Is it the sprite, or what's happening?  I'm not getting it. :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on June 30, 2012, 05:34:25 PM
He means that the blue rings that signify a weapon mount are not correctly centered on the purple ball.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 30, 2012, 05:37:32 PM
Ah!  If the turret sprite has some room below it, then there's your problem.  If that doesn't help, send me the file so I cna see it myself, it's easier for me.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 30, 2012, 05:41:33 PM
Ah!  If the turret sprite has some room below it, then there's your problem.  If that doesn't help, send me the file so I cna see it myself, it's easier for me.
Which files exactly?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 30, 2012, 05:43:55 PM
The .wpn .proj (if possible - it may be a beam weapon, then it does have one) and the .cvs if you want.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on June 30, 2012, 05:49:58 PM
The .wpn .proj (if possible - it may be a beam weapon, then it does have one) and the .cvs if you want.
It's in the dropbox folder: data folder/non-finished coding/The Messiah's WIP/Deme Laser (WIP).zip
Edit: I'm gonna go to bed so if you need me you're gonna have to wait til sometime tomorrow.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on June 30, 2012, 07:21:14 PM
Bah, I've looked over the files and everything seems fine.  Appears to be a glitch in the game, I've nothing else to say.  the odd thing is the weapon looks fine in the little preview they give you.  Anyway, there's nothing I can do, sorry.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on June 30, 2012, 08:33:29 PM
Bah, I've looked over the files and everything seems fine.  Appears to be a glitch in the game, I've nothing else to say.  the odd thing is the weapon looks fine in the little preview they give you.  Anyway, there's nothing I can do, sorry.

ask alex
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 01, 2012, 02:53:21 AM
Try checking for both turret and hardpoint offsets, to see if they're ok?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 01, 2012, 05:30:04 AM
Try checking for both turret and hardpoint offsets, to see if they're ok?
Doesn't that just change from where the beam/projectile fires from?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 01, 2012, 05:34:14 AM
Try checking for both turret and hardpoint offsets, to see if they're ok?
Doesn't that just change from where the beam/projectile fires from?

Well, not really, turret/hardpoint offsets dictate from where the missile/projectile/beam will be fired from. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 01, 2012, 05:57:36 AM
Nope, checked that and everything was fine.  Nothing out of the ordinary, it's really odd.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 01, 2012, 06:00:50 AM
This is starting to confuse me now, really ???
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on July 01, 2012, 08:46:53 AM
This may be a stupid question but is the sprite in question really positioned in the middle of its own picture file? Unless that's it it has to be the one of the variables in its ".wpn" file.

Are you perhaps switching up the mount and turret picture locations in your ".wpn" file?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 01, 2012, 08:54:16 AM
Well this is the turret:
(http://i.imgur.com/wd94A.png)
Here it is with a black background:
(http://i.imgur.com/fugwZ.png)

And what do you mean with mount?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on July 01, 2012, 09:19:49 AM
Your picture is perfect, no problem there.

Yeah sorry I meant to write hardpoint and turret picture locations. Have you perhaps switched them?

Quote
{
   "specClass":"beam",
   "id":"gravitonbeam",
   "type":"ENERGY",
   "size":"MEDIUM",
   "displayArcRadius":550,
   "turretSprite":"graphics/weapons/graviton_beam_turret_base.png",
   "turretGlowSprite":"graphics/weapons/graviton_beam_turret_glow.png",
   "hardpointSprite":"graphics/weapons/graviton_beam_hardpoint_base.png",
   "hardpointGlowSprite":"graphics/weapons/graviton_beam_hardpoint_glow.png",
   "turretOffsets":[15, 0],
   "turretAngleOffsets":[0],
   "hardpointOffsets":[23, 0],
   "hardpointAngleOffsets":[0],
   "fringeColor":[5,135,175,255],
   "coreColor":[200,225,255,255],
   "glowColor":[25,215,255,255],
   "width":20.0,
   "textureType":ROUGH,
   "textureScrollSpeed":260.0,
   "pixelsPerTexel":5.0,
   "pierceSet":[PROJECTILE_FF,PROJECTILE_NO_FF,PROJECTILE_FIGHTER],
   "fireSoundOne":"beam_medium_intro",
   "fireSoundTwo":"beam_medium_loop",
}
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 01, 2012, 09:33:58 AM
Your picture is perfect, no problem there.

Yeah sorry I meant to write hardpoint and turret picture locations. Have you perhaps switched them?

Quote
{
   "specClass":"beam",
   "id":"gravitonbeam",
   "type":"ENERGY",
   "size":"MEDIUM",
   "displayArcRadius":550,
   "turretSprite":"graphics/weapons/graviton_beam_turret_base.png",
   "turretGlowSprite":"graphics/weapons/graviton_beam_turret_glow.png",
   "hardpointSprite":"graphics/weapons/graviton_beam_hardpoint_base.png",
   "hardpointGlowSprite":"graphics/weapons/graviton_beam_hardpoint_glow.png",
   "turretOffsets":[15, 0],
   "turretAngleOffsets":[0],
   "hardpointOffsets":[23, 0],
   "hardpointAngleOffsets":[0],
   "fringeColor":[5,135,175,255],
   "coreColor":[200,225,255,255],
   "glowColor":[25,215,255,255],
   "width":20.0,
   "textureType":ROUGH,
   "textureScrollSpeed":260.0,
   "pixelsPerTexel":5.0,
   "pierceSet":[PROJECTILE_FF,PROJECTILE_NO_FF,PROJECTILE_FIGHTER],
   "fireSoundOne":"beam_medium_intro",
   "fireSoundTwo":"beam_medium_loop",
}
Well atm I use the same picture for turret, turretglow, hardpoint and hardpointglow sprites. Is that the problem?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on July 01, 2012, 09:58:49 AM
...I'm not sure. Not for how its positioned but it definable should not be the picture for the glow, not sure if that has bad effects down the line but it just doesn't make sense I think.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 01, 2012, 12:20:41 PM
Also, gotta ask, what ship is that beam mounted on, TheMessiah? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 01, 2012, 01:26:26 PM
Also, gotta ask, what ship is that beam mounted on, TheMessiah? :D

This one, it's a modified Excelsior.
(http://i.imgur.com/x5OHO.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on July 01, 2012, 02:51:12 PM
Also, gotta ask, what ship is that beam mounted on, TheMessiah? :D

This one, it's a modified Excelsior.
(http://i.imgur.com/x5OHO.png)

and it is so pretty!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 01, 2012, 02:57:26 PM
Well none of the parts used are made by me, so credits goes to armoredcookie.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 01, 2012, 03:08:54 PM
I'm imposing a challenge to you guys! (It's entrance by volunteering, just so you know) You are to refit any ship that is in the current demo and use it as your main flagship, then brag about how good it is here. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 01, 2012, 03:10:25 PM
Do my Ferrus ship count in the dev demo? ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 01, 2012, 03:16:53 PM
Do my Ferrus ship count in the dev demo? ;D

Devs will get the advantage of using dev stuff, so yes ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 01, 2012, 03:19:56 PM
All mod weapons or can it be a mix of vanilla and mod?  Last question, then I show you my pimped Camel. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 01, 2012, 03:25:08 PM
Vanilla weapons and weapons from this mod. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 01, 2012, 04:13:37 PM
Can I use my laser that I'm working on or only stuff from the demo/dev demo?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 01, 2012, 04:21:00 PM
Dev stuff includes private stuff aswell :D



Not that kind of private stuff ::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 01, 2012, 04:21:13 PM
Super-Tanker, b*tch. ;D
Spoiler
(http://i50.tinypic.com/3bxb9.png)
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 01, 2012, 10:54:49 PM
I'm imposing a challenge to you guys! (It's entrance by volunteering, just so you know) You are to refit any ship that is in the current demo and use it as your main flagship, then brag about how good it is here. :D
just give me some time to create an epic sprite then some more time to let soldier add it to the mod  ;D
or is that cheating?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: theSONY on July 02, 2012, 01:38:12 AM
Super-Tanker, b*tch. ;D
Spoiler
(http://i50.tinypic.com/3bxb9.png)
[close]

TAAANK !!
damn thats a fine looking bad butt tanker, gotta find some pils to bust it up

ow & BTW is the abandon station fix yet ? cuz it's works like a regular faction station (buy/sell stuff)

PS: ::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 02, 2012, 03:30:40 AM
Yeah, abandoned station is fixed for us devs I think. Or else, I'm gonna have to go around the code again :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 02, 2012, 04:05:33 AM
Super-Tanker, b*tch. ;D
Spoiler
(http://i50.tinypic.com/3bxb9.png)
[close]

TAAANK !!
damn thats a fine looking bad butt tanker, gotta find some pils to bust it up

ow & BTW is the abandon station fix yet ? cuz it's works like a regular faction station (buy/sell stuff)

PS: ::)

thanks for liking it  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: arcibalde on July 02, 2012, 05:46:24 AM
@TheHappyFace Did you make it from scratch?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 02, 2012, 05:55:10 AM
I present to you the roflstomper made for all the destruction of those CDF Scum:
(http://i.imgur.com/PpSHu.png)

"What's that, you have shields? Not anymore." - Validus Targoth
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 02, 2012, 05:56:54 AM
@TheHappyFace Did you make it from scratch?
yep every pixel made in paint.net  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Kreyesh on July 02, 2012, 09:52:14 AM
Ive only read a bit of the thread, but the OP states that you would like some more testers. I would like to volunteer for such a position. PM me if you are still looking for people.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 02, 2012, 11:48:47 AM
Yes, so long Upgrade still needs them.  Now, I'm not familiar with how testers do thier job, but PM him and wait a little for a response.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 02, 2012, 12:35:38 PM
Response has been given. Keep in mind that all future testers are allowed in, as long as you guys can give elaborate opinions on balance :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: arcibalde on July 02, 2012, 12:40:14 PM
It look great man :) Tanker ship :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 02, 2012, 12:43:41 PM
It look great man :) Tanker ship :)

Hope you'll be playing it ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: arcibalde on July 02, 2012, 12:52:24 PM
Hope you'll be playing it ;)

Agh i wish but i can't. I want to make one ship, i even got idea for entire fraction, but then i take to make biggest of them all, fail, try again, fail then im *** off on myself and then I go and play WoT and while playing WoT i'm thinking how to make dangit ship and fail in Wot horribly... So, what i'm trying to say is that i don't have urge to play Starfarer because i have urge to make something and i can't, it never loos like i want so i just... Aghh... Must practice drawing more and more and more and more and more...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 02, 2012, 01:15:17 PM
Hope you'll be playing it ;)

Agh i wish but i can't. I want to make one ship, i even got idea for entire fraction, but then i take to make biggest of them all, fail, try again, fail then im *** off on myself and then I go and play WoT and while playing WoT i'm thinking how to make dangit ship and fail in Wot horribly... So, what i'm trying to say is that i don't have urge to play Starfarer because i have urge to make something and i can't, it never loos like i want so i just... Aghh... Must practice drawing more and more and more and more and more...
or you could ask a spriter for advice.....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: arcibalde on July 02, 2012, 01:21:08 PM
or you could ask a spriter for advice.....

I did, bunch of them ( i think i asked every single spriter here - you are new one you dont count :P) but i can't make it look like their ships. Look at your ship all those tiny details here and there and... -.- I go now and kill lots of tanks.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: KriiEiter on July 02, 2012, 01:39:06 PM
or you could ask a spriter for advice.....

I did, bunch of them ( i think i asked every single spriter here - you are new one you dont count :P) but i can't make it look like their ships. Look at your ship all those tiny details here and there and... -.- I go now and kill lots of tanks.

I just use a combination of kitbashing (from the parts people have posted on Battleships Forever forums) and pixel-by-pixel editing to make my ships.

I recently started using Photoshop, but GIMP (which is completely free) works just as well and is what I used for the majority of my ships.

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: arcibalde on July 02, 2012, 02:33:04 PM
Oh, yes, all people i ask for drawing help did help me enormously and very detailed and because of that i do drawing better now then before but im still terrible at that. Just need to practice more... Sorry for off topic... Wont happen again if i get COOKIEZ!~!!!!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Alex on July 02, 2012, 03:46:40 PM
Well this is the turret:
(http://i.imgur.com/wd94A.png)
Here it is with a black background:
(http://i.imgur.com/fugwZ.png)

And what do you mean with mount?

Not sure whether this got resolved or not, but: turrets are centered on the middle of the sprite. Hardpoints are centered on the middle of the lower half of the sprite. So, you can't use the same sprite for both.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 02, 2012, 04:26:12 PM
Well this is the turret:
(http://i.imgur.com/wd94A.png)
Here it is with a black background:
(http://i.imgur.com/fugwZ.png)

And what do you mean with mount?

Not sure whether this got resolved or not, but: turrets are centered on the middle of the sprite. Hardpoints are centered on the middle of the lower half of the sprite. So, you can't use the same sprite for both.
Yes it did get resolved but thank you.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on July 02, 2012, 04:52:18 PM
Alex, While you are here, What do you think of the mod so far?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Starlight on July 02, 2012, 05:11:07 PM
Not sure whether this got resolved or not, but: turrets are centered on the middle of the sprite. Hardpoints are centered on the middle of the lower half of the sprite. So, you can't use the same sprite for both.

...and there was me thinking I was done with my own weapon sprites.  I should read around the forum more often.  Derp.   
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on July 02, 2012, 05:15:26 PM
Not sure whether this got resolved or not, but: turrets are centered on the middle of the sprite. Hardpoints are centered on the middle of the lower half of the sprite. So, you can't use the same sprite for both.

...and there was me thinking I was done with my own weapon sprites.  I should read around the forum more often.  Derp.  
Starlight, You do weapon sprites too?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Starlight on July 02, 2012, 08:44:30 PM
Starlight, You do weapon sprites too?

Aye, all the ships, weapon sprites, weapon effects (visual and audio) were drawn/synthesised (and re-drawn.. and re-drawn) and coded into the game and campaign mode by myself.  When I muster up the will, it looks like I'm going to be re-drawing a lot of them again.  On the bright side, I'd accidentally gotten the Hardpoint slots right on quite a few of them. Though certainly not all. z: j
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on July 02, 2012, 09:01:20 PM
I would like to congratulate you folks for being very close to the 100 pages mark.

I can only wonder how much bigger this topic will become in the future, as there is still a long road ahead before this mod is completed, right?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 02, 2012, 09:23:18 PM
Long road? We haven't even begin to travel the road. If you compare this project as it is now towards what we imagine for a alpha, we haven't even begun to travel on the road.

Also, thanks for that. Once we hit that Mark, we'll be celebrating with cake. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 03, 2012, 01:43:10 AM
Long road? We haven't even begin to travel the road. If you compare this project as it is now towards what we imagine for a alpha, we haven't even begun to travel on the road.

Also, thanks for that. Once we hit that Mark, we'll be celebrating with cake. :)
the secret is lots of useless posts  ;)

Oh, yes, all people i ask for drawing help did help me enormously and very detailed and because of that i do drawing better now then before but im still terrible at that. Just need to practice more... Sorry for off topic... Wont happen again if i get COOKIEZ!~!!!!

shall i give you a step by step guide of how i make a ferrus ship?
it might help and you'll see that all those details are mainly random  ;D.
my ferrus secret lies in the brush tool :P.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 03, 2012, 01:50:50 AM

Not sure whether this got resolved or not, but: turrets are centered on the middle of the sprite. Hardpoints are centered on the middle of the lower half of the sprite. So, you can't use the same sprite for both.

I am greatly honored to have Alex pairing in my humble yhread, even if just giving help to a fellow modders ;D
Anyways, any chance you could tell us wether you have tried the mod or not, Alex? ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: arcibalde on July 03, 2012, 01:59:24 AM
shall i give you a step by step guide of how i make a ferrus ship?
Eheheheehehehehehehehehe YESSSSSS :):):):):):):):)
it might help and you'll see that all those details are mainly random  ;D.
my ferrus secret lies in the brush tool :P.

A BRUSH TOOL!?  :o  ;D

Ok, now seriously, if you have spare time and you are willing (obviously you are  ;D )  im ready to soak up KNOWLEDGE !!!  bring it uuuuuppppppp!!!!  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on July 03, 2012, 02:11:39 AM
Starlight, You do weapon sprites too?

Aye, all the ships, weapon sprites, weapon effects (visual and audio) were drawn/synthesised (and re-drawn.. and re-drawn) and coded into the game and campaign mode by myself.  When I muster up the will, it looks like I'm going to be re-drawing a lot of them again.  On the bright side, I'd accidentally gotten the Hardpoint slots right on quite a few of them. Though certainly not all. z: j

Wow, Awesome!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 03, 2012, 02:22:41 AM
shall i give you a step by step guide of how i make a ferrus ship?
Eheheheehehehehehehehehe YESSSSSS :):):):):):):):)
it might help and you'll see that all those details are mainly random  ;D.
my ferrus secret lies in the brush tool :P.

A BRUSH TOOL!?  :o  ;D

Ok, now seriously, if you have spare time and you are willing (obviously you are  ;D )  im ready to soak up KNOWLEDGE !!!  bring it uuuuuppppppp!!!!  ;D

it wont be a problem i just need to copy my ship after completing a step and head on with one of the copies.
i will probaply give you the guide in a few days :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: arcibalde on July 03, 2012, 03:47:54 AM
Tnx
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 03, 2012, 05:11:46 AM
Thanks Vandala.  I've really no idea what this mod will become of after Alex implements multiple systems.  After that, we get each faction their own system, and then it's blank after that for me.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 03, 2012, 05:22:23 AM
Thanks Vandala.  I've really no idea what this mod will become of after Alex implements multiple systems.  After that, we get each faction their own system, and then it's blank after that for me.

Then, we'll have random events. The main backstory (which everything hinges on, mind you ;)) is that the war between the Sidus Dim, Starfarers and CDF has caused other, minor factions to be forced to take a part of this war for power, or else face certain extinction at the hands of them. This has led to most notably the Warhawks joining up with the Starfarers. The Tholian Directive are a standalone group, though. Their territory borders with the territory of the CDF, and as much as they tried to conquer them, they always failed. Either they where out-smarted, or just brutally out-gunned.
To spice things up, i was hoping we'd see some sort of "beast" faction (like the necromorphs) with appropriate ship designs, and attack every faction on their will.
We'll also have a Diplomacy Hub with different "Tiers", only basic ships are sold to the player from the start, and once you attack enough hostile ships (ships that belong to a faction that's at war with that faction) you'll gain privileges, such as the possibility to buy bigger, stronger ships. The downside is that the more you engage an enemy faction, the more actively they'll hunt for you, ranging all the way from small border defense fleets and scouts to fully-fledged battlefleets, capable of obliterating an unprepared player.

Sounds cool, eh? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 03, 2012, 05:24:08 AM
Yes, that sounds cool, but we need some dedicated coders.  And why does it hinge on me???
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 03, 2012, 05:46:41 AM
Well I could code if someone would teach me how to and what is possible to code.
Edit: I already know the basics about creating weapons and ships. But cannot properly balance them.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 03, 2012, 05:49:56 AM
Yes, that sounds cool, but we need some dedicated coders.  And why does it hinge on me???

Nothing hinges on you (expect for some vital parts of the coding with weapons ;D) ???
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 03, 2012, 06:41:58 AM
Well I could code if someone would teach me how to and what is possible to code.
Edit: I already know the basics about creating weapons and ships. But cannot properly balance them.
Balancing weapons is based on Rate of Fire, damage, and AoE, if any.  The AM blaster has high damage, but low RoF (rate of fire), and the vulcan cannon has a high RoF, but low damage.  A balanced weapon might be the Light Assault Gun, decent damage with a decent rate of fire.  Ship are the same, the Vigilance has good speed & maneuverability (S&M from now on) and few, medium weapons.  The Lasher has good S&M, and many, small weapons.  Balancing is all about tradeoffs and advantages, the Vigilance is a good example (stated above, has only two mounts, but are medium-sized).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 03, 2012, 07:22:12 AM
Well what is possible to mod then? Are there any limits?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 03, 2012, 07:42:46 AM
Well, define "limits" ;D
For weapons, anything short of MIRV-ception is possible, or DoT weapons (damage over time).
For ships, there's a turn and speed limit.  That's about it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 03, 2012, 07:50:00 AM
Can we make new features? Joining a faction for example.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 03, 2012, 07:51:34 AM
Can we make new features? Joining a faction for example.

Our lead coder DarkerThanBlack is doing precisely this, on mission by me :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 03, 2012, 07:54:45 AM
Ok, well is it possible for us to add a hyperdrive where after x amounts off distance travelled you go faster in the campaign map? I belive I asked about this before but no clear answer was given. This feature could really speed up travelling to further away planets since our systems have 7 - 9 planets.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 03, 2012, 08:08:05 AM
Well, hmmm.  The after-battle things give you a limited boost to your speed, maybe you could base it off of that and reverse the code (After a certain time you gain a boost, not after a certain you lose the boost) but I can be wrong.  I haven't tinkered with the code at all, I'm just a humble weapons smith.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 03, 2012, 09:49:09 AM
But is that editable within a mod? Wouldn't it require edits of the game files? Or can you edit any game files in a mod?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Thaago on July 03, 2012, 10:35:20 AM
Just checking in- real life work reared its ugly head so I can't contribute for about a week - if someone else wants to finish the independents before then be my guess. The neutral faction I made was supposed to be the start of the independents, I just used the wrong name.  :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 03, 2012, 11:06:40 AM
But is that editable within a mod? Wouldn't it require edits of the game files? Or can you edit any game files in a mod?
You can mod just about anything within the data/graphics folder, as far as I know.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 03, 2012, 11:59:02 AM
Is everyone waiting to introduce the 100th page?  Well the next comment is the one. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 03, 2012, 12:03:54 PM
seems to be wrong. Oh well ::)



Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 03, 2012, 12:06:05 PM
Wrong again :(

It's fifteen comments per page.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 03, 2012, 12:06:35 PM
Bah.  My math was off. ;D
Oh well, I'm waiting for TheHappyFace to get some sprites in for the Ferrus.  And how are all the other factions coming along?

EDIT:
Still not 100 Upgrade, I suggest you take that off. ;D
The 4rd post from now is the 100th page, 15 posts per page.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on July 03, 2012, 12:08:50 PM
You are all wrong, let me show you how it's done.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on July 03, 2012, 12:09:00 PM
NINJA!

EDIT: Damn I suck...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on July 03, 2012, 12:09:26 PM
Oh, well, it's this one then.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 03, 2012, 12:11:22 PM
I am far superior!
Not sure if this is the 100th page, oh well. ;D

EDIT:
Damn ninja Vandala. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 03, 2012, 12:12:01 PM
NOOOOOOOOOOO! Why? Why, you basterd!

Alright people, call the party off, vandala ruined it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 03, 2012, 12:13:01 PM
Back to the topic, how much longer till Demo 4 comes out?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on July 03, 2012, 12:13:52 PM
Isn't demo 4 already out?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 03, 2012, 12:16:22 PM
Woops, Demo 5 ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Kreyesh on July 03, 2012, 03:52:34 PM
Couple questions/suggestions/requests. Having played a LOT more of this mod i can say that i enjoy it more then vanilla. Then i wanted to question why. Well, lets look at the facts first. You get more credits much faster. The startup farming kills are much easier. The ships have more ordnance points and therefore are much easier to customize to what you want instead of always feeling like you are chopping out vital parts of a ship. Engine speeds are however lower in Caelus. Now the fact that the mod makes the game this much easier is good and bad. The vanilla game is almost too hard at parts, i have struggled for days to get past the one-two frigates and sometimes a destroyer level only to run into a fleet way too big for me to handle. However I believe the mod is really a bit too easy. Once you find your niche and the weapons that work well you can really stomp all over everything. I stacked one particular type of fast destroyer, put 2 BFGs(big f...ing guns) on each, maxed out the shields, and just roflstomped everything. So it needs some balance work still. I think shields are a bit too durable. They really need to die faster for both your own ships and the enemies. The guns seem about right, armor, health, all feels good. But if you max out your flux points and shield points and just mount 1-2 BFGs on a ship you are nearly invincible and will outlast and tear apart anything else out there.

So its also obvious that the mod needs a lot more content. However content for the sake of content isnt enough. Having simply more ships and more weapons isnt the answer to automatically making an awesome mod. Sure it helps but thats not all we need. A backstory is important but not nearly everyone is going to bother reading it. The teired ship earning system you were talking about is nice but still not enough. Actual diplomacy, good step. But the player needs goals. A scourge invasion is an option, but then once youve beat that whats next. Enemy fleets continually spawn and it gets very boring to just defeat them over and over.. What comes after your the biggest thing out there? So, here are some ideas on what could be the next step.

I propose that upon reaching the largest or approx largest fleet size you can get to you are given the option to fight a fleet that is normally neutral but present on the outskirts of the system. Upon defeating said fleet you are given the option to Jump to a new system. This paves the way for better, harder enemies to defeat and more of those 300 ships you are planning on having but without overcrowding one system. In this new system you will meet races far superior to the ones you encountered before. A whole new stage of developement that will most likely lead to most people getting very badly beat the first time they overconfidently jump a small looking fleet. Now i wont go into story specifics yet because i could write out every encounter and that would spoil it for everyone else if this approach was eventually used in game. Short version is that you eventually(through a few twists and turns) gain the option to take over a stationary or orbital space station. After that you can invest in any massive number of fields, R&D, Security, Defense Fleet, Merchant Connections, Factories, you get the idea. Each of these fields will provide immediate or long term benefits to the player in the form of help in combatting these new and more powerfull enemies. Thats the baseline for my long term ideas.

After taking over the station you could even work on diplomacy with some of the factions in the new system, possibly planet development if you are on an orbital station. But i believe that having the goal of aqcuiring your own station/planet would be amazing. Now each step needs to be very expensive and take lots of hard fighting, but it would be worth it.

Let me know what you think!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 03, 2012, 04:07:56 PM
We first plan on making this mod balanced to each other's factions (for example, Sidus Dim versus CDF would be balanced, but not necessarily versus pirates) and we plan on making most of the main factions before balancing to get the easy parts out of the way.  And yes, since I'm in charge of balancing weapons, I'll have t do so during the nest few patches.  If you could give me some insight into which weapons need tweaking (I'm like a chef, I never taste my own work, but instead take in the comments of others to improve it).  I'm sure the ship designers would also like some of that as well.

But back to your last two paragraphs, as of now multiple systems is impossible due to coding and it just not being in the game yet.  Having your own Station, however, is possible.  You might be able to purchase a station after a certain amount to time in-game or a certain objective is completed, meaning missions.  You might get a steady income of money form the station as well as supplies, ships, etc. but this would be a massive undertaking of the game and would require a few dedicated coders, of which we have Dark and Upgrade thus far.

Taking over a station might be a bit difficult with the code, probably impossible, due to the convoy spawns and traders which will get messed up if one faction takes over another faction's station.  Also, a lose of marines to take over the station maybe be difficult to get in, a random number MUST be lost depending on the amount of crew, ships, and marines that are located within the station, all will have to be taken into account.

Diplomacy is already being worked on, ships will become incredibly cheap for the faction that you ally yourself with, but it will be nay impossible to acquire ships that belong to your enemy without combat getting involved.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 03, 2012, 04:10:52 PM
Well this demo doesn't represent how the mod is going to be later on. When Alex is finished with the multiple systems code the current system will be owned by the Starfarers and could have some intruders here (Not decided yet) but then there will be atleast a system for each faction and then other systems where there are big conflict between different factions. So far we have the Ashuni System, the Caelus System and the Strix system and I am currently working on a fourth system for the Tholian Directive.

As for the backstory of the weapons and ships we haven't really started making yet because we have focused on getting it in the game first. But the backstory of the factions and systems are being worked on. If you check Hardlyjoking's codex: http://fractalsoftworks.com/forum/index.php?topic=2806.0 you can check the finished lore. There would be more if not for Hardly's sudden dissapearance.

For game features you will have to talk to Upgrade.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Kreyesh on July 03, 2012, 04:29:48 PM
Ok overpowered weapons, initially the heavy mauler is just godlike against the unshielded pirates. It may be intentionally strong against armor but it just absolutely tears them apart. This is only magnified by the problem of only having one pirate spawn location and only 2 pirate ships. So more content is obviously needed there. After you decide upon a faction to attack because you eventually are forced to stop farming pirates and actually go fight the mauler becomes nearly entirely useless because it does crap to shields. I didnt know this the first fight and had to retreat when my mauler that was doing tons of damage to the pirates and almost no damage at all to the new enemies. The other thing that is overly powerfull in the beginning is the cordite missiles. I know that the pirates have point defense on their one destroyer but their frigate is totally garbage against a monkey piloting a ship with missiles and the missiles do so much damage that i just stack points in shields and eat the destroyers damage long enough to launch 2-3 missiles right into his gut from 0 meters away and the fight is over 30 seconds after it starts. Thats just balance vs the woefully inadequite pirates. Later on those two strategies dont work nearly as well, but there is still at least one strategy that feels like a hack.

I took 2-3 ares class destroyers and mounted 2 Heavy blasters on the Turret mounts and no other weapons at all. Then i stacked all the points in shields and flux. Those destroyers can outlast and demolish anything at all entirely alone right up till you start fighting capital ships and a good pilot can even out flux manage those guys. One easy way to counteract this strategy would be for the enemies to use missiles more, i rarely if ever encountered a single strong missile launcher ai ship and if i did it just got toasted before it became an issue. I'll relate more here in a bit, my first day or two with the mod i havent taken too many notes. Just enjoyed bashing stuff.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 03, 2012, 04:36:09 PM
I was hoping for you to say some more on modded weapons, at this point I don't think Upgradecap is aiming for Vanilla Balanced anymore.  I won't change vanilla weapons, either.  I just don't have the heart to challenge the aspects of a balanced weapon.  But back to the point, I can see that the Cordite Missiles are overpowered, no?  any other that could be powered up or down?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Kreyesh on July 03, 2012, 05:46:30 PM
Well, i played around with a few more weapons. And as far as i can tell(i only used them against other real factions not the pirates) the rest of the weapons seem to be pretty much in line with the rest of the mod. They may seem strong in one aspect but they are actually really easy to counter and you cant really stomp around too much. I think the biggest thing is the shields being just a bit too strong. If you stack shield upgrades and flux you can almost never die. Other then that its coming along nicely. If you need story, or ideas, or if you just need to teach an enthusiastic but entirely inexperienced and untrained person how to do something let me know. I would love to expand upon that capturing an orbital station idea. Need more materials though, a few more factions, a lot more pirates, etc. Also is there any way we can change the pirate circle around their fleets back to red? Made it very easy to pick em out in vanilla. Kinda liked that.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 03, 2012, 06:00:57 PM
Well, Upgrade is the overall commander of this mod, with me following, but I'm just weapons and part ships (only the Ferrus, really).  Upgrade is in charge of campaign and most of the major factions.  Speak with him, unless you like to become my underling, here's a post to help you with weapons:
http://fractalsoftworks.com/forum/index.php?topic=3244.msg48040#msg48040
Anything else, ask the lead coders in charge of each section, Upgrade with general coding, Tyrlobot (or TheHappyFace in case of custom ships) for ship spriting, or me for weapons spriting.

And thanks for the input, the balance will hopefully be in the next version. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Kreyesh on July 03, 2012, 08:01:35 PM
Hey soldier, yeah i talked to upgrade via pm the other day and will at least be testing things moving forward, but for the moment I have some downtime and would like to see if i can contribute a bit more.

However most of the weapons i would like to see are in the game. But i would love to see something along the lines of Tech levels. As the game progresses you unlock higher tech levels, stronger smaller weapons. I mean, i spent some time piloting a capital ship and really... its not fun. Its kinda cool for a couple salvos of giant beams/missiles/bullets but then... the extremely slow movement just gets boring. Its way more fun to pilot a frigate, or at the least a destroyer. So i would love to see later on in the game stronger sets of small and medium weapons being introduced. Simply a drastically higher price is not enough to justify new tech levels of weapons though. This kinda fits in with the whole starbase thing and the possibility of advancing down different paths to acquire aforementioned technologically advanced weapons/ships etc.

Along this line of thinking, it would be amazing if you would have to collect special items by defeating unique fleets occasionally and these items would be used to advance research, expand your base, contact a new trading partner, things like that. In the meantime i will attempt to learn how to code weapons. Dont hold your breath though :P

P.S. Anyway to unlock more hull upgrades through research/victory of designated fleets?
P.P.S. How hard would it really be to incorporate systems of starbase management?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 04, 2012, 12:44:46 AM
this might be a bit too late to say,
but it is about the changes you were proposing kreyesh.
this is just my personal opninion ,but to be honest i dont like it.
its not that they ain't good changes.
its more like the changes tend to go towards a more strategic gameplay.

i like having a small fleet with fully customized ships.
what i like a lot less is controlling a entire faction or even a large fleet.
of course this is as said before just my personal opinion
,but when this would finally be possible
the best thing to do would probaply make the player choose.
for examply between spending credits on buying new ships and even AI controlled fleets or
upgrading the ships he allready owns.

for example spending credits to give a ship more ordinance points(if possible).
the player could choose between a large fleet or strong individual ships.
on the end both players would be the same strength only completly different.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on July 04, 2012, 12:55:20 AM
Except that the player with one ship will get a serious advantage as time goes on.

It would of course depend on just how strong you can make a ship but its very easy to go overboard with this.

Simply giving a ship to many hull or armor points can already be way overpowering, and that's just two statistics, imagination if everything was upgradeable.

The problem with a single ship and a whole fleet is that the fleet can never concentrate all their power on a single spot, the single ship already has this covered, it is the single spot.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 04, 2012, 01:22:01 AM
Except that the player with one ship will get a serious advantage as time goes on.

It would of course depend on just how strong you can make a ship but its very easy to go overboard with this.

Simply giving a ship to many hull or armor points can already be way overpowering, and that's just two statistics, imagination if everything was upgradeable.

The problem with a single ship and a whole fleet is that the fleet can never concentrate all their power on a single spot, the single ship already has this covered, it is the single spot.

of course this will be a hell of a job to balance and on the end the larger fleet will still be stronger than the smaller fleet with op ships.
but the smaller fleet compensates this with the possibility to hunt down other small fleets due to its size and it will cost less repairs and fuel.

i am just trying to say that if you want the changes as proposed there should be a way to choose a different approach.
just like in vanilla you could choose to buy cheap pirate ships and build a large fleet or go for the  expensive tri ships to get a faster fleet.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on July 04, 2012, 02:59:36 AM
Yeah NO.

It's still very much, fleet against fleet, not single ship against fleet. I know that its possible to do it, but its very hard to pull off and you need a very specialized ship for it and some amount of luck is still involved.

The thing with boosting a single ship to be the equivalent of the strength of an entire fleet is that you can't really do it unless your just talking hull points. If you give the ship to much weapon range it will always out reach the fleet, if you give it to much speed it will always outrun the fleet, etc, etc. Those things pile up and sooner or later you'll get a ship that is either not good enough to take on a fleet or you have a beast that can take on anything no matter how big of a fleet you throw at it.

The only exception might be in hull points but this will soon get ridicules. If no other stat is boosted to achieve balance you can give the ship extra hull points which means it will be able to last longer, effectively allowing it to take on more ships on its own. However, the more opponents you have to fight the greater the boost has to become and I suspect that this will get quite ridiculous. And that's if it is even possible, its also possible that you'll still get overwhelmed and continuously lose weapon functionality and lose due to that.

Eh, we'll see how things go.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 04, 2012, 03:01:24 AM
What about having upgrade tiers on every ship. So when you're at a station's refitting dock you can hit a upgrade button wich gives you three options. After clicking on one you pay a certain amount of credits and all the options are replaced by new options. And you could maybe do this 3-5 times (depending on the ship maybe?).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 04, 2012, 03:18:16 AM
What about having upgrade tiers on every ship. So when you're at a station's refitting dock you can hit a upgrade button wich gives you three options. After clicking on one you pay a certain amount of credits and all the options are replaced by new options. And you could maybe do this 3-5 times (depending on the ship maybe?).

I think this does sound like a ok mechanic! :D
I'll ask the other two coders and see what we can brew up :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 04, 2012, 03:24:46 AM
So a tech tree for a ship would go:
__________________________________________
Tier 1:         |Tier 2:               |Tier 3               |
___________|_______________|______________ |
Shield boost |Bigger mount      |2+ mounts         |
Armor boost |Faster engines    |Hull boost           |
1+ mount    |Bigger cargo hold|More flux capacity|
---------------------------------------------------------
The shield and armor boost by 5-15%.
The 1+ mount would maybe give 1 small or medium.
Bigger mount would make a small or medium mount bigger.
Faster engines would not give as much as augmented engines.
Bigger cargo hold would give a mediocre increase.
2+ mounts would give 2 mediums or 1 medium and 1 large.
Hull boost would increase the hull with maybe 20-30%.
More flux capacity would increase flux capacity by 20-30%.

All of this is depending on the ship. The upgrades are also depending on the ship. For example a ship without shields and not flux based would not get the shield boost and more flux capacity, and a ship with flight docks could get more flight docks.

For more mounts there would have to be made variations to the sprite.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 04, 2012, 03:39:50 AM
Yeah NO.

It's still very much, fleet against fleet, not single ship against fleet. I know that its possible to do it, but its very hard to pull off and you need a very specialized ship for it and some amount of luck is still involved.

The thing with boosting a single ship to be the equivalent of the strength of an entire fleet is that you can't really do it unless your just talking hull points. If you give the ship to much weapon range it will always out reach the fleet, if you give it to much speed it will always outrun the fleet, etc, etc. Those things pile up and sooner or later you'll get a ship that is either not good enough to take on a fleet or you have a beast that can take on anything no matter how big of a fleet you throw at it.

The only exception might be in hull points but this will soon get ridicules. If no other stat is boosted to achieve balance you can give the ship extra hull points which means it will be able to last longer, effectively allowing it to take on more ships on its own. However, the more opponents you have to fight the greater the boost has to become and I suspect that this will get quite ridiculous. And that's if it is even possible, its also possible that you'll still get overwhelmed and continuously lose weapon functionality and lose due to that.

Eh, we'll see how things go.

i am not saying one ship should be able to take on an entire fleet.
well you should see it like something that is allready in the game.
take a tri capital and an atlas.
everybody knows the tri capital can easily defeat an atlas.
still both ships are capital size,
but many people will say the atlas is cheaper and it can hold more cargo.
this is exaclty the same as i am proposing ,but (kinda) using the same sprite.
having the atlas specs as standart but when you spend more credits on it it would eventually be as strong as the tri capital.
ofcourse buying the capital will be cheaper than upgrading the atlas ,but it will be possible.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 04, 2012, 03:56:50 AM
You cannot compare two things which are each at it's own end of the scale.

Everyone knows that the Tri-Tachyon capital ships are the very best combat ships designed.

Everyone also knows that the Atlas is an simple freighter which happens to be capital sized.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 04, 2012, 04:28:25 AM
The Soldier, i do wish to tell you a thing or two. A few of your weapons (namely the Raildriver, but a few of Happyfaces weapons too, the new ones you made) aren't working properly, i assume this is because they aren't in the weapon_data.csv file. When can we see a fix on this?

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: BeserkNINJA on July 04, 2012, 04:30:00 AM
hi i am unable to get the mod to work ive tried extracting it to the mods folder and everything but it doesn't show up on the mods tab on the launcher
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 04, 2012, 04:31:26 AM
hi i am unable to get the mod to work ive tried extracting it to the mods folder and everything but it doesn't show up on the mods tab on the launcher

What OS are you on? Also, do check (just double-click the mod folder) and see if there's a .json file in the first folder (then one that opens when you double-click on the first one.)

EDIT: If you're on windows and linux, the root mod folder should be in starfarer/mods.
On mac i'm not really sure. I believe there are others with more experience on mac than me.  (i don't have a mac to test on, you see)

EDIT2: Also, welcome to the forums! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: BeserkNINJA on July 04, 2012, 04:33:39 AM
im on windows and its a 7z file
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 04, 2012, 04:37:24 AM
Right. You'll need a extraction tool, like 7-zip or winrar (just google them) and then, once you have downloaded it, press "Extract Here" or equal. Then, it should show up in the launcher.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: BeserkNINJA on July 04, 2012, 04:44:18 AM
ive got winrar but when i downloaded the file it just appeared as a notepad doc
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 04, 2012, 04:47:38 AM
It shouldn't appear as a notepad doc. Hmmmmm.

Doesn't it say that when you right-click the file, there's an ability to extract it's contents to the folder?

Also, try it with 7-zip aswell, just in case. It's free, yeah.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: BeserkNINJA on July 04, 2012, 04:53:35 AM
i just needed 7 zip thanks for the help
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 04, 2012, 04:57:45 AM
No problem, always glad to be of help :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 04, 2012, 05:01:33 AM
You cannot compare two things which are each at it's own end of the scale.

Everyone knows that the Tri-Tachyon capital ships are the very best combat ships designed.

Everyone also knows that the Atlas is an simple freighter which happens to be capital sized.

why cant i compare them?
there both capital ships and yes i know the atlas is just a simple freighter but what i am trying to say is that
there are differences in shop strength within vanilla which is just normal.
there compensated mainly by prices
why is an upgraded ship OP? it is just like atlas and tri capitals compensated by price.
a upgraded ship costs more.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 04, 2012, 05:07:59 AM
Atlas, even though being a capital ship, is no match, even for a lasher. A paragon is a match for anything, and can, with the player in control, beat anything up.

No fair chance for the Atlas at all.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 04, 2012, 07:43:15 AM
Atlas, even though being a capital ship, is no match, even for a lasher. A paragon is a match for anything, and can, with the player in control, beat anything up.

No fair chance for the Atlas at all.
i know thats why i used it to make a statement about my modding idea.

ow and btw its probaply allready something that is planned for vanilla.
since they will try to put some role play in it
which means they will give you choices. good chance there will be a choice for small or large fleets
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 04, 2012, 08:04:12 AM
But the atlas is just a freighter which is used in very fleet that can afford it, because it's massive loading capacity and small cost.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 04, 2012, 08:52:45 AM
Officially on steam: http://steamcommunity.com/groups/Caelus



:D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 04, 2012, 09:06:28 AM
But the atlas is just a freighter which is used in very fleet that can afford it, because it's massive loading capacity and small cost.


okay then i take the pirate capital instead for my example.
do you get it now?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 04, 2012, 09:10:56 AM
Much different now. But Yeah, I get it.

There's a offical steam group for us here. Link in above post.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 04, 2012, 09:53:39 AM
Oh-ho, Steam?  I practically live off of that. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 04, 2012, 09:55:23 AM
Oh-ho, Steam?  I practically live off of that. ;D

I'm not dreaming when I say that I hope we can reach 100 users? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 04, 2012, 11:14:23 AM
In the SectorGen.java you can set the relationships between different factions, are there any benefits of setting it to 1 instead of 0/-1 atm?
Example:
Default:
player.setRelationship(hegemony.getId(), 0);

Changed:
player.setRelationship(hegemony.getId(), 1);
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Vandala on July 04, 2012, 12:48:51 PM
i am not saying one ship should be able to take on an entire fleet.
well you should see it like something that is allready in the game.
take a tri capital and an atlas.
everybody knows the tri capital can easily defeat an atlas.
still both ships are capital size,
but many people will say the atlas is cheaper and it can hold more cargo.
this is exaclty the same as i am proposing ,but (kinda) using the same sprite.
having the atlas specs as standart but when you spend more credits on it it would eventually be as strong as the tri capital.
ofcourse buying the capital will be cheaper than upgrading the atlas ,but it will be possible.
The thing with vanilla ships is that each of them fills a role. They are vastly different, some ships are simply stronger (the two you named serve as the perfect example) but that's ok, you don't buy an Atlas to go toe to toe with a paragon, you buy it to haul your cargo. You don't buy an Omen to do the work of a Hyperion, you don't buy a Wolf to fill the role of a Tempest.

The thing with upgrades is that an upgraded ship is basically the same as it was before, only stronger. It doesn't fill a different niche, its just a more powerful version of the not upgraded ship.

It need not be a bad thing if this is exactly what you want for your gameplay.

But then you'll get into the situation that an all upgraded fleet is gonna kick the snot out of any non-upgraded fleet if your not careful.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 04, 2012, 12:49:48 PM
No, not as far as I know.  Though, you can make an item in a shop, when when it enters your inventory, it trigger that (set relationship higher) as well as something else to happen.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 04, 2012, 02:10:02 PM
I find the lack of stormwolf ships in the sidus dim orbital station disturbing. I really want my artillery fleet :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 04, 2012, 02:14:46 PM
They were modified mining ships.  MODIFIED. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 04, 2012, 02:18:56 PM
They are now fitted with dual heavy autocannons, because i realized that the Mark IV Hypercannons where large mounts too late. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 04, 2012, 02:20:22 PM
They are now fitted with dual heavy autocannons, because i realized that the Mark IV Hypercannons where large mounts too late. :D
http://www.nooooooooooooooo.com/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 04, 2012, 02:42:32 PM
Can't we give it large mounts but make it so it is easy to kill with fighters?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 04, 2012, 02:43:33 PM
Umm...how does one make a ship more vulnerable to fighters?  Maybe less PD, but I'm not familiar with the ship at the moment.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 04, 2012, 02:45:44 PM
Well more vulnerable to everything but fighters would be the ideal counter due to their fast speed and small hitbox.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on July 04, 2012, 03:05:29 PM
Can someone quickly help me on my mod with energy weapons, I'm having problems getting them to work
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 04, 2012, 03:06:48 PM
Can someone quickly help me on my mod with energy weapons, I'm having problems getting them to work

Wrong topic buddy. -_- :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on July 04, 2012, 03:27:39 PM
Can someone quickly help me on my mod with energy weapons, I'm having problems getting them to work

Wrong topic buddy. -_- :D
I know, i wanted to see about getting help from here, My weapons coder has gone(again) and im looking for a quick bugfix :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 04, 2012, 04:18:22 PM
what needs to be done for demo 5 to get out?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 04, 2012, 04:20:17 PM
what needs to be done for demo 5 to get out?


Oh, just the entire pirates faction, the Tholian directive, the necromorphs, the diplomacy system, more ships and better fleshed out campaign. To name it.
:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 04, 2012, 04:21:48 PM
Hmm...I say either just the diplomacy system and the pirates or the tol directives and the infected, that's just too many to get into one thing, wayy to long to make.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on July 04, 2012, 04:23:10 PM
Infected is a must, zombies are always fun :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 04, 2012, 04:34:44 PM
You misunderstood: the diplomacy system is under construction by DarkerThanBlack, which I've hear is an expert on this field :D
Anyways, if he can't make it work until a undetermined time, we'll just call the campaign a bit more fleshed out and the factions done, and put the diplomacy system on hold for demo 6 :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 04, 2012, 04:35:48 PM
okeedokee, I can wait.  Just wanted some info, no one tells me anything these days.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 04, 2012, 04:40:26 PM
okeedokee, I can wait.  Just wanted some info, no one tells me anything these days.

Haha Yeah. Can you set up the IRC channel for us? I can't get the Damn sodding thing to work!
Stupid **** IRC.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 05, 2012, 04:03:11 AM
So, anyone even willing to set the IRC channel up?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 05, 2012, 04:36:40 AM
So, anyone even willing to set the IRC channel up?
http://webchat.freenode.net/?uio=d4
For channel type in: Caelus
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 05, 2012, 04:41:59 AM
Huzzzah! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 05, 2012, 04:44:21 AM
The channel is registered, right? So that it stays forever?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 05, 2012, 04:46:21 AM
I'm not sure, I just know if no one is there and anyone else joins a channel named Caelus thenit will be created again.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 05, 2012, 09:06:28 AM
Well, progress on this is going smooth. Just balancing some Tholian Directive ships for battle :)

Also, the infected ships are going to be unable to be controlled by the player (will come up with a method to prevent the players from ever using them) and cost very little in fleet points, like 5-10 for their capitals. Granted, they'll come in swarms and do horrible things to your ships, ad their organic weapons ar quite lethal.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 05, 2012, 10:25:46 AM
How so?  Huge amounts of crew, what?  No Ordnance points, what?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 05, 2012, 10:32:04 AM
could there be an updated version on DB for contributors like me.
i would really like to test out all my ships which are coded and
of course also the other ships and weaponry that aint in demo 4.
i know its probaply not fully tested and balanced ,but still  :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 05, 2012, 04:59:34 PM
Yeah, I'll put up an in-dev version of it once I round up the Tholian Directive. :)
Then I'll add all the ships that have been made and have passed the seal of quality.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 05, 2012, 05:17:20 PM
could there be an updated version on DB for contributors like me.
i would really like to test out all my ships which are coded and
of course also the other ships and weaponry that aint in demo 4.
i know its probaply not fully tested and balanced ,but still  :)
Test your ships?  You could've asked me. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 06, 2012, 04:29:52 AM
New Banner (finished):
(http://i.imgur.com/GtcWz.png) (http://fractalsoftworks.com/forum/index.php?topic=2690.0)
Code
[url=http://fractalsoftworks.com/forum/index.php?topic=2690.0][img]http://i.imgur.com/GtcWz.png[/img][/url]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 06, 2012, 05:18:38 AM
Wow. Looking sweet and awesome :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 06, 2012, 09:52:58 AM
Not many people in the chat today :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 06, 2012, 11:13:09 AM
Anything to talk about?  I've been waiting around in the AoS chat all day for the .76 prerelease. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 06, 2012, 11:14:46 AM
AoS?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 06, 2012, 11:18:39 AM
Ace of Spades, a decent minecraft-like FPS shooter.  Think of a combination between Team Fortress 2 and Minecraft. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 06, 2012, 11:23:43 AM
Link?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 06, 2012, 11:50:50 AM
http://www.ace-spades.com/
Break a leg. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 06, 2012, 11:59:04 AM
Imma go play it nao! :o

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 06, 2012, 12:28:17 PM
Ehhh, how do you play it? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 06, 2012, 01:10:37 PM
WASD keys to move, 1-4 to choose weapon, , (comma) to switch teams, . (period) to change spawn weapon

To play, there should be a Play tab.  Click on a server and enjoy. ;D
Anyways, big "The State Of Affairs" lore piece in the lore section, enjoy that as well.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 06, 2012, 04:25:36 PM
Anyways, back to the point, what needs to be done for demo 5 to get out?  Most of the weapons are implemented, as well as a mostly function Ferrus faction.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 06, 2012, 04:28:01 PM
Infected versions of the  weapons for the Infected ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 07, 2012, 07:54:06 AM
We seriously need more people on steam! Come on guys, let's get everyone to join it there! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on July 07, 2012, 08:25:09 AM
We seriously need more people on steam! Come on guys, let's get everyone to join it there! :D

I have steam, I just forgot my password
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 07, 2012, 12:25:47 PM
We seriously need more people on steam! Come on guys, let's get everyone to join it there! :D

i have steam  ;D but my pc crashed so i use my older one  :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 07, 2012, 12:39:26 PM
I'm still only seeing 5 members Everyone who has steam, no matter where, join! :D

Also, The Soldier, can you make necromorphed weapons? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 07, 2012, 12:43:24 PM
Ja, I'll start with a few weapons, maybe 5 to start off with.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 07, 2012, 12:44:30 PM
I'm still only seeing 5 members Everyone who has steam, no matter where, join! :D

Also, The Soldier, can you make necromorphed weapons? :D

were do i join? (on steam)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 07, 2012, 12:46:13 PM
Press the link in the description where it says that we are officially on steam, and then you'd need to login if you already haven't, and the just press join. Simple :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 07, 2012, 12:52:42 PM
Press the link in the description where it says that we are officially on steam, and then you'd need to login if you already haven't, and the just press join. Simple :D

done  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 07, 2012, 12:56:03 PM
Huzzah! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 07, 2012, 01:22:55 PM
Huzzah! :D

so how is it going with developing the mod?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 07, 2012, 01:35:22 PM
We're focusing on the infection and the Tholian directive :D
Mostly we need weapons for the infection, atleast two small and one big ballistic weapon for the infection (all their weapons are ballistic :))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 07, 2012, 01:37:14 PM
We're focusing on the infection and the Tholian directive :D
Mostly we need weapons for the infection, atleast two small and one big ballistic weapon for the infection (all their weapons are ballistic :))

i'd love to help you i might have some ideas but my computer did die/crash so i am stuck with a bad pc from the people who repair mine  :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 07, 2012, 02:43:05 PM
any one got any tips to pictures i can use to put on my infected faction cannon?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 07, 2012, 02:47:06 PM
any one got any tips to pictures i can use to put on my infected faction cannon?
Here are some pieces:
http://i.imgur.com/7KDq9.png
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 07, 2012, 02:50:57 PM
any one got any tips to pictures i can use to put on my infected faction cannon?
Here are some pieces:
http://i.imgur.com/7KDq9.png

thanks messiah  ;D just hope it will look good. I have a bit of lore for the weapon too and it might be uploaded on the submission page tomorrow.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 08, 2012, 07:39:25 AM
So guys, i've been thinking of using mediafire to host the demos once we release them (and eventually the alphas/betas and the full version) too keep track of how many that DL them. Sounds good? We'll keep the dropbox for us devs, though ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 08, 2012, 07:44:18 AM
So guys, i've been thinking of using mediafire to host the demos once we release them (and eventually the alphas/betas and the full version) too keep track of how many that DL them. Sounds good? We'll keep the dropbox for us devs, though ;)

sounds good  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 08, 2012, 11:27:28 AM
If it's possible to just get changing prices for different materials, I say we add two new materials to the game (like sector xplo did), Ore and Gold.  Ore is carried by mining factions and traders, and Gold is carrier by traders only, and in large amounts.  Any ship that carries gold is heavily defended, as it is an active stock in the stock market.  The more people who purchase gold, the higher the price is and the more you sell it for.  The player can only acquire gold by killing off any traders and their escort.  Same goes for Ore, except it's carried by Ferrus an trades and has a lower price.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 08, 2012, 12:14:05 PM
Yes, sounds like a good idea. You could always ask DarkerThanBlack about, he's our lead coder :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 08, 2012, 12:36:30 PM
or like if you can only buy ships from a faction if you pay with gold or ore
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: DarkerThanBlack on July 08, 2012, 01:45:28 PM
The general thought is that an economic/trading system would support such scenarios.

I have not started work on anything like this because I would like to first finish a basic diplomacy/reward system that's almost finished ( if I could find some free time ) and after that work on the infrastructure for the economy.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 08, 2012, 01:52:23 PM
Which will all be in DEMO 5, if you guys are wondering ;D (yes, i WILL postpone the release of DEMO 5 until all that is done ;))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 08, 2012, 04:13:46 PM
I say just get diplomacy/missions in first, no need to wait this long for a demo.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 08, 2012, 04:15:51 PM
That's what I meant, though. I'll postpone the release of DEMO 5 until the diplomacy system is done :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 08, 2012, 07:30:26 PM
I say we get more epic music.
http://www.youtube.com/watch?v=U0qy-VMrZgM
Good source here, ask for permission if you like it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 09, 2012, 02:40:23 AM
I say we get more epic music.
http://www.youtube.com/watch?v=U0qy-VMrZgM
Good source here, ask for permission if you like it.

it fits good to a big or dramatic fight :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 09, 2012, 04:49:38 AM
Do any of you guys (devs) have twitter? I do, and if you also did, we could post tweets about development. :D

Me on twitter: @Upgradecape
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 09, 2012, 09:53:36 AM
Nope.  For me, there's not much to update about.  People don't want to hear updates on weapon, they want to see it for themselves. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 09, 2012, 10:20:54 AM
I want to hear updates on weapons so I can hype myself for them ;D
So go get Twitter? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 09, 2012, 10:48:59 AM
There's also this thing called "lazyness" :P

::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 09, 2012, 10:52:22 AM
Touche. Answered me with one of my qoutes :)

Still, I'm going to post updates on Twitter, and I will be hoping you'll get it ;D
Anyone else got Twitter from our dev team?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 09, 2012, 12:24:57 PM
I say we get more epic music.
http://www.youtube.com/watch?v=U0qy-VMrZgM
Good source here, ask for permission if you like it.

this is an other epic one http://www.youtube.com/watch?v=8wWkORIi03g&feature=related
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 09, 2012, 12:35:44 PM
WOOT! Both of them are highly epic! Best would be if we could create our own equally epic tracks! ;D
I have frutiy loops if anyone wants to give it a try ;)

Also, imagine if, once intros, faction intros and all that where, we could have Jesse Cox on our team? :O

But i'm looking for some epic, dramatic long mixes to have in the campaign, to suit the State Of Affairs, along with the Infection ;)
Now go, and find me something like that that makes me proud! ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 09, 2012, 12:54:30 PM
WOOT! Both of them are highly epic! Best would be if we could create our own equally epic tracks! ;D
I have frutiy loops if anyone wants to give it a try ;)

Also, imagine if, once intros, faction intros and all that where, we could have Jesse Cox on our team? :O

But i'm looking for some epic, dramatic long mixes to have in the campaign, to suit the State Of Affairs, along with the Infection ;)
Now go, and find me something like that that makes me proud! ;D

i will try  ;D 

(i have made a new weapon and it is in the subbmission)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 09, 2012, 01:05:41 PM
is this one good enough? http://www.youtube.com/watch?v=ihL3K925PXs&feature=related
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 09, 2012, 01:11:32 PM
is this one good enough? http://www.youtube.com/watch?v=ihL3K925PXs&feature=related


Hmmmm, it does sound great! :D
Maybe a little too epic for something as humble as the campaign travel? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 09, 2012, 01:15:06 PM
is this one good enough? http://www.youtube.com/watch?v=ihL3K925PXs&feature=related


Hmmmm, it does sound great! :D
Maybe a little too epic for something as humble as the campaign travel? :D

possible to make it just play in battles?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 09, 2012, 01:15:35 PM
Not right now, but in a further release, possibly 0.53a ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 09, 2012, 01:17:55 PM
so i have to find a epic song but not as epic as that last one?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 09, 2012, 01:19:14 PM
More dramatic, more fit to suit the campaign :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: theSONY on July 09, 2012, 01:21:57 PM
i h8 the music when flying in the system...
...cuz its in my head, IT'S IN MY HEAD !!


                                                                                                                             PS: ::)                                               
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 09, 2012, 01:23:34 PM
yeah, that's why we are looking for new, better music. In the meantime, you can just turn down the volume :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 09, 2012, 01:27:31 PM
i h8 the music when flying in the system...
...cuz its in my head, IT'S IN MY HEAD !!


                                                                                                                             PS: ::)                                               

i know that feel @.@
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 09, 2012, 01:30:33 PM
this one ? http://www.youtube.com/watch?v=9-NhRZWD9rw&feature=related
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 09, 2012, 01:42:20 PM
this one ? http://www.youtube.com/watch?v=9-NhRZWD9rw&feature=related

Yep, much better. Gonna use that one so far, until we start to create our own ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 09, 2012, 01:44:00 PM
this fits traveling http://www.youtube.com/watch?v=Ig6cfVn8muU
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 09, 2012, 01:54:45 PM
this fits traveling http://www.youtube.com/watch?v=Ig6cfVn8muU

Yep, most definitely for travel! thanks for searching! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 09, 2012, 02:07:02 PM
no problem  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 09, 2012, 02:07:33 PM
Can't convert it using my normal audio converter. Anyone got a good audio to .ogg converter?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: LazyWizard on July 09, 2012, 02:18:37 PM
Can't convert it using my normal audio converter. Anyone got a good audio to .ogg converter?

I use WinFF (http://winff.org/html_new/), which is both user-friendly and can handle pretty much any format you throw at it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 09, 2012, 02:27:59 PM
Also, i've found this music : http://www.youtube.com/watch?v=zBYrMEW9-Rw

Sounds epic for doing Misc. businesses and crashing empires and corps, while rising other ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 09, 2012, 02:28:33 PM
Can't convert it using my normal audio converter. Anyone got a good audio to .ogg converter?

did you ask for the rights to use it? (the songs)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 09, 2012, 02:32:04 PM
Haha, all of them? Nope. Though, by virtue of the uploader already having asked that question, and me in turn having asked him, i'd say it's a fair bet.

;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 09, 2012, 02:55:22 PM
Haha, all of them? Nope. Though, by virtue of the uploader already having asked that question, and me in turn having asked him, i'd say it's a fair bet.

;)

yea  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 10, 2012, 01:55:43 AM
do this one work or is it to epic or something? http://www.youtube.com/watch?v=zzjkNFnWo6Q&feature=related
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 10, 2012, 09:03:42 AM
I was wondering, is there any way to make the planet picture sizes double the size?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 10, 2012, 09:17:46 AM
Well, you can always try.  I'm pretty sure it's possible, so long the size ration is the same.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: feifeix on July 11, 2012, 06:05:15 AM
HI,
THX. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 11, 2012, 06:08:58 AM
what?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on July 11, 2012, 06:55:57 AM
HI,
THX. :)

umm, that is your first post?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 11, 2012, 06:56:53 AM
Yes, it is.  Why he posted that, the world may never know. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 11, 2012, 07:06:53 AM
a bit random
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 12, 2012, 02:39:27 AM
But he posted THX in our thread, which must mean it's a great mod :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 12, 2012, 03:14:40 AM
Alright, we're going to need someone who can draw us phase ship, two for each faction, with assorted phase stuff that normally should be on a ship for 0.53a. Anyone up to the task?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 12, 2012, 04:00:40 AM
Alright, we're going to need someone who can draw us phase ship, two for each faction, with assorted phase stuff that normally should be on a ship for 0.53a. Anyone up to the task?

dunno if i can try, i am still just a helper and i dont have that much experience with makeing ships  :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sunfire on July 12, 2012, 03:24:46 PM
Alright, we're going to need someone who can draw us phase ship, two for each faction, with assorted phase stuff that normally should be on a ship for 0.53a. Anyone up to the task?

Those don't fit the war hawk theme
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 12, 2012, 03:27:56 PM
Well, the Sidus Dim, CDF and the Tholian Directive are going to get them. The Infection will just plainly take them, without regards to the Phasing system.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 12, 2012, 03:34:17 PM
the infection will take everything cuz they dont give a sh*t  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 12, 2012, 03:37:23 PM
YEAH! Though they won't be using the phase ability, but who cares since they're so badass 8)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 12, 2012, 03:46:50 PM
Yeah and I make their weapons and they are also f*cking badass
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: K-64 on July 12, 2012, 03:47:11 PM
What, no fancy phase-stuff being anathema to Infected ships? There needs to be some space wedgies in the lore somewhere :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 12, 2012, 03:50:04 PM
I don't belive so....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 12, 2012, 03:55:09 PM
How will a plant know how to use stuff that makes your ship enter a second dimension?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: K-64 on July 12, 2012, 03:56:27 PM
How would a plant know how to operate a starship? Similar concepts, really
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 12, 2012, 03:57:59 PM
I know the awnser.......ALIENS!  :o
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 12, 2012, 04:07:36 PM
Wellllllllllll.......

There's no explainable reason that can describe a plant flying a starship.
Good point, sir. I'll see about giving them phase.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 12, 2012, 04:11:29 PM
well, technically the plant takes over the crew, and the crew take over the ship taking orders from the plant heart.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 12, 2012, 04:12:21 PM
Do I have to make them other types of weapons too? Or do we stay with the ballistic weapons?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 12, 2012, 04:14:58 PM
well, technically the plant takes over the crew, and the crew take over the ship taking orders from the plant heart.

Yeah that's true. The humans turn into some half human half plant creatures and is controlled like ants I guess.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 12, 2012, 04:22:35 PM
Well, they'd turn more like grotesque creatures in which if you'd be lucky to survive an encounter with them, you'd probably have to kill yourself (or Maybe not).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 12, 2012, 04:34:25 PM
Well, they'd turn more like grotesque creatures in which if you'd be lucky to survive an encounter with them, you'd probably have to kill yourself (or Maybe not).

I have made some lore in the lore section that might explain a little. But it sounds right thinking of them as ants cuz  the normal crew is worker ants and the marines is gonna be like soldier ants and everyone is controlled by the plantheart that is like the ant queen.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 14, 2012, 02:17:12 AM
Well, Yeah, only more disgusting ^_^

Also, the UI is going to be reworked in some darker colors, but It's also going to have traces of the infection on it! And the loading screen will also have the same! This'll make ir look unique and epic, eh?!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 14, 2012, 08:11:12 AM
Also, we will have different starts (once we know and have it confirmed such a thing can be implemented). You can start out as a independent traveller, Sidus Dim commander, or a CDF general, each with their own up and downsides.


Sounds good, eh?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 14, 2012, 09:16:29 AM
Yup, can't wait to be a part of the all mighty Sidus Dim Empire!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 14, 2012, 10:53:35 AM
Has TheSoldier gotten banned? I know he took a break but how/why did he get banned?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 14, 2012, 10:57:58 AM
Because he (according to Archduke Astro, that is) spammed him with messages and disregarded an offically warning. You can ask him more through steam, though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 14, 2012, 12:34:54 PM
What about the  war hawks ?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 14, 2012, 01:19:45 PM
Well, you'll be able to join them aswell :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 14, 2012, 01:30:12 PM
What are we gonna do about the infection in battles? Like do you get a ship, special weapons or some other special stuff?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 14, 2012, 01:45:44 PM
Well, you ain't going to get their weapons (I was hoping to find a way to set the weapons catch rate down to 0%, so that you won't get the weapons in any battle - at all, but instead get 1.5 - 1.9X the amount of fuel and supplies you normally get) but the ships you'll get from them will be worth 0 credits, which means you won't get any profit from them except for the supplies, fuel and money you can get from the ships AI cores. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 14, 2012, 02:00:06 PM
But the lore say that the only way to Kill it is to either destroy everything or just destroy the plantheart..
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 14, 2012, 02:11:44 PM
But the lore say that the only way to Kill it is to either destroy everything or just destroy the plantheart..

Yes, but how would this be implemented, code-wise?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 14, 2012, 02:14:29 PM
That my friend. I have no idea How to do.....or is it possible to modify them so they have no chance to be captured, just get scrapped and destroyed?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 14, 2012, 02:16:24 PM
Well, that'd have to be set to all ships then, but i wonder if there isn't a way to set it to Infection ships only...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 14, 2012, 02:19:07 PM
How does the code work on the current ships? One  code for every ship or same code for everyone?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 14, 2012, 02:22:01 PM
Yes, in that direction, yes. I'm not too much familiar with that piece of the code though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 14, 2012, 02:23:53 PM
Too bad that thesoldier is banned :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 14, 2012, 02:26:54 PM
Not from steam, though. And the ban is only for a week, though. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 14, 2012, 03:03:51 PM
What about giving them more fleet points so that more accidents happen?
Edit: Can you have custom accidents? Ie: Numerous ships has gotten infected.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 14, 2012, 03:05:12 PM
But then they'd just troll you in autopilot battles.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Reshy on July 14, 2012, 03:05:56 PM
So.... can the newer ships be made balanced with the existing ones?  I don't care if they're more powerful or not but matchups should be about the same.  If they're stronger give them a weakness such as a very high FP cost.  Also upgrade the size of existing fleets if their ships are all provable weaker than compensate with larger fleets and either reduced costs for existing fleets or higher cost for the modded fleets.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 14, 2012, 03:06:03 PM
But then they'd just troll you in autopilot battles.

What do you mean troll you in autopilot battles?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 14, 2012, 03:09:28 PM
But then they'd just troll you in autopilot battles.

What do you mean troll you in autopilot battles?

They'd own your second-in-command by far, since it caluclates the fleets based on OP and FP



So.... can the newer ships be made balanced with the existing ones?  I don't care if they're more powerful or not but matchups should be about the same.  If they're stronger give them a weakness such as a very high FP cost.  Also upgrade the size of existing fleets if their ships are all provable weaker than compensate with larger fleets and either reduced costs for existing fleets or higher cost for the modded fleets.

Towards vanilla ships or the mods ships? If it's the latter, that's already happening, but i still fully expect a 27 FP battleship to be able to fairly destroy a 24-25FP battleship.
Yet again, they are still probably have to got through a balancing pass - again, just to ensure that these ships are balanced before we pump out more content. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 14, 2012, 04:56:32 PM
Also, guys, I did a check of the factions we have now and saw that we lack the usual greedy evil corporation, anybody up to the task of making one? (Note that the Sidus Dim doesn't fit this role, neither does the CDF since It's just an police force gone corrupt and greedy over power.)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 14, 2012, 05:06:42 PM
don't trylobot still have some unused sprites?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 14, 2012, 05:40:25 PM
Also, guys, I did a check of the factions we have now and saw that we lack the usual greedy evil corporation, anybody up to the task of making one? (Note that the Sidus Dim doesn't fit this role, neither does the CDF since It's just an police force gone corrupt and greedy over power.)
Wait, how doesn't the Sidus Dim fit? They're a Corporation, they want more and they're Evil. Atleast that's what the CDF propaganda says.
So what about making a Highly Religous faction instead?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 15, 2012, 02:52:04 AM
Like the cult of lud? Hmmm, yes, that'll suit it!

Also, TheMessiah, any chance you could do recruitment posters, like the American one "Uncle Sam wants you!" But twisted for each faction? We need one for the Sidus dim, CDF, warhawks, Tholian directive.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 15, 2012, 05:27:41 AM
Sure, I'll start working on it.
Edit: Posted the Sidus Dim poster in the submission forum.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 15, 2012, 07:30:44 AM
Oh yeah, guys i have to know, what system should each ship use, and what kind of systems will we make? (Once they come into play).

Also, it'd be very neat to see a phase battleship, so should the Dauntless be one? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: robokill on July 16, 2012, 03:54:41 PM
th demo giving me me a fatal error cant find spec(bear)
i have other mods installed but not on
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 16, 2012, 04:04:24 PM
Well if it's a glitch we have to fix it....but is it possible that the other mods  still did effect each other  other somehow?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: robokill on July 16, 2012, 04:09:24 PM
 ive tried diifferant combinations with the other mods tey all work im in windows 7 by the way old machine
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 16, 2012, 04:10:42 PM
bear is an old ferrus ship that's not used anymore, but the changes shouldn't have applied until DEMO 5, hmmm...

Delete the folder, re-download it and try it again, :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: robokill on July 16, 2012, 04:19:33 PM
and its gooooooooooooooooooooooooooooooood ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: K-64 on July 16, 2012, 05:41:12 PM
In relation to the loading screen: Would it not be possible to have the usual bar, with a background of the galaxy labelled with the Caelus system, and the bar loading thing as a "confict escalation" bar if that makes sense. Just a little something to show that yes, there is war in the system, and yes, people are going to die
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 17, 2012, 02:49:37 AM
In relation to the loading screen: Would it not be possible to have the usual bar, with a background of the galaxy labelled with the Caelus system, and the bar loading thing as a "confict escalation" bar if that makes sense. Just a little something to show that yes, there is war in the system, and yes, people are going to die

Well, that sounds like a more neat plan than the one we had, but how would the conflict escalation bar look like? When ir loads, is ir going to show first blue, then green, then yellow and eventually red? The background also sounds like a great idea!:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: K-64 on July 17, 2012, 04:34:42 AM
Yeah, that was what I was thinking with the colours actually. Dunno if a gradient or just definitive stages would look better for it. Like either gradually building up or a DEFCON-esque system
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: EvilWaffleThing on July 17, 2012, 04:36:42 AM
This mod is looking great! I'm quite excited to see it finished!
I'll start mod-testing for you if you'd like. I should ask, where do I report bugs I've found? Here in this thread or a PM?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sproginator on July 17, 2012, 04:37:28 AM
This mod is looking great! I'm quite excited to see it finished!
I'll start mod-testing for you if you'd like. I should ask, where do I report bugs I've found? Here in this thread or a PM?
I believe you pm a member of the team, probably Upgradecap
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 05:30:00 AM
In relation to the loading screen: Would it not be possible to have the usual bar, with a background of the galaxy labelled with the Caelus system, and the bar loading thing as a "confict escalation" bar if that makes sense. Just a little something to show that yes, there is war in the system, and yes, people are going to die

Well, that sounds like a more neat plan than the one we had, but how would the conflict escalation bar look like? When ir loads, is ir going to show first blue, then green, then yellow and eventually red? The background also sounds like a great idea!:)

Is it possible that we set a timer on the background or some sort of video were it changes for how far it is in left on the loading bar?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 17, 2012, 09:32:05 AM
These are the two files we can edit from what I know:
(http://i.imgur.com/tdrhZ.png)
(http://i.imgur.com/owNod.png)
Edit: And the title.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 17, 2012, 10:31:49 AM
Edited those files and made this happen:
(http://i.imgur.com/r5BZp.png)
So it goes from blue to green to yellow to red.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 17, 2012, 10:34:34 AM
hello

I did not die neither did i gave up this mod.
I am just on a three week trip and will be back in a week and a half.
I am not planning on spriting these weeks ,but will continue when i am back.
they do not have much wifi here so thats why i respond so late to the messages about my disappearance.
maybe someone can give me a quick summary on the end of my trip so i dont have to read 50 pages -.-
thank you and have a nice day  ;D

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 11:32:52 AM
Edited those files and made this happen:
(http://i.imgur.com/r5BZp.png)
So it goes from blue to green to yellow to red.
Possible to make the colors darker ? I get a rainbow feel from the loading bar.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 17, 2012, 11:37:54 AM
Yep, colors need darkening, I also get the rainbow wibes from that.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 17, 2012, 11:42:28 AM
Oh Yeah, we're going to need concept art, people! Preferably for some ships, like one for each faction! He who can draw very good, please do, and use your imagination for the 3d view, but Remember to keep the shape of it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 11:47:12 AM
id love to see art of the constellation-class ship from the Tholian Directive or possible a Tholian armada.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 17, 2012, 11:54:30 AM
id love to see art of the constellation-class ship from the Tholian Directive or possible a Tholian armada.


YES!!! This a thousand times over, because I really want to see the Tholian directive in concept art!!!!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 11:57:12 AM
just random randomness: dont the infection need somekind of badge or a what it was called like the WH, tholian and the others?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 17, 2012, 11:59:33 AM
The infection doesn't need a propaganda poster, since Why would it need it?

-_-
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: K-64 on July 17, 2012, 12:04:30 PM
The only emblem they would be branded with is a biohazard sign :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 12:18:48 PM
The infection doesn't need a propaganda poster, since Why would it need it?

-_-
Not a poster -.- an emblem.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Aratoop on July 17, 2012, 12:24:34 PM
The infection doesn't need a propaganda poster, since Why would it need it?

-_-
*picture of crazed alien-mutation-thing*
This could be YOU. Be infected today!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 12:39:41 PM
The infection doesn't need a propaganda poster, since Why would it need it?

-_-
*picture of crazed alien-mutation-thing*
This could be YOU. Be infected today!
epic xD
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 17, 2012, 02:00:17 PM
The infection doesn't need a propaganda poster, since Why would it need it?

-_-
*picture of crazed alien-mutation-thing*
This could be YOU. Be infected today!
epic xD
You mean like this?
(http://i.imgur.com/tmpm6.png)
:D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 02:08:09 PM
The infection doesn't need a propaganda poster, since Why would it need it?

-_-
*picture of crazed alien-mutation-thing*
This could be YOU. Be infected today!
epic xD
You mean like this?
(http://i.imgur.com/tmpm6.png)
:D
if they were gonna have a  poster that's what they would use xD (that's a marine infected by the flood or am i wrong?) but what i meant by my post was a emblem for them. It might as well be the CDF or any of the other emblems just that it's over grown or something. or they have their own emblem that is green and has to have some sort if plant or something.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Aratoop on July 17, 2012, 02:18:16 PM
Spoiler
The infection doesn't need a propaganda poster, since Why would it need it?

-_-
*picture of crazed alien-mutation-thing*
This could be YOU. Be infected today!
epic xD
You mean like this?
(http://i.imgur.com/tmpm6.png)
:D
[close]
This. Yes. Just yes. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 17, 2012, 02:36:31 PM
Hi People I'm New Forums Member.
I can join the team?

Heres One of my ship's:

Spoiler
(http://i.minus.com/j2dM9I1avnJaF.bmp)
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 02:43:19 PM
Hi People I'm New Forums Member.
I can join the team?

Heres One of my ship's:

Spoiler
(http://i.minus.com/j2dM9I1avnJaF.bmp)
[close]

Nice ship dude, it fits the style I like in space games. You have to ask upgradecap to join but you might have to make like 2-3 more so we can see what you can make. But that ship you made Looks awsome :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 02:47:20 PM
Hi People I'm New Forums Member.
I can join the team?

Heres One of my ship's:

Spoiler
(http://i.minus.com/j2dM9I1avnJaF.bmp)
[close]

Nice ship dude, it fits the style I like in space games. You have to ask upgradecap to join but you might have to make like 2-3 more so we can see what you can make. But that ship you made Looks awsome :D

I forgot to ask something: 1. What ship class is it and the name of that type ship? 2 were is the weapons gonna be 3.do you have any lore for it?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 17, 2012, 02:51:09 PM
Hmm, what faction is that ships going to fit? The tholians? Oh wait, the rebel faction against the CDF needs ships, :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 17, 2012, 02:52:43 PM
Hi People I'm New Forums Member.
I can join the team?

Heres One of my ship's:

Spoiler
(http://i.minus.com/j2dM9I1avnJaF.bmp)
[close]

Nice ship dude, it fits the style I like in space games. You have to ask upgradecap to join but you might have to make like 2-3 more so we can see what you can make. But that ship you made Looks awsome :D

I forgot to ask something: 1. What ship class is it and the name of that type ship? 2 were is the weapons gonna be 3.do you have any lore for it?


ship class: Destroyer.

Type: Suport destroyer.

do you have any lore for it: i have lore only in making ships in other things idk

Edit: idk the things of faction and other things you guys decinte it.

Ps: my grammar is a *** because ima from brasil X:
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 02:55:46 PM
If it is gonna be on a rebel faction it might need more colors or you can keep to your style that Looks awsome in it self.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 02:58:24 PM
Hi People I'm New Forums Member.
I can join the team?

Heres One of my ship's:

Spoiler
(http://i.minus.com/j2dM9I1avnJaF.bmp)
[close]

Nice ship dude, it fits the style I like in space games. You have to ask upgradecap to join but you might have to make like 2-3 more so we can see what you can make. But that ship you made Looks awsome :D

I forgot to ask something: 1. What ship class is it and the name of that type ship? 2 were is the weapons gonna be 3.do you have any lore for it?


ship class: Destroyer.

Type: Suport destroyer.

do you have any lore for it: i have lore only in making ships in other things idk

Edit: idk the things of faction and other things you guys decinte it.

Ps: my grammar is a *** because ima from brasil X:

Ok but the name of the ship type, like a overlord, spartan, wolf, falcon and so on.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 17, 2012, 03:01:06 PM
Hi People I'm New Forums Member.
I can join the team?

Heres One of my ship's:

Spoiler
(http://i.minus.com/j2dM9I1avnJaF.bmp)
[close]

Nice ship dude, it fits the style I like in space games. You have to ask upgradecap to join but you might have to make like 2-3 more so we can see what you can make. But that ship you made Looks awsome :D

I forgot to ask something: 1. What ship class is it and the name of that type ship? 2 were is the weapons gonna be 3.do you have any lore for it?


ship class: Destroyer.

Type: Suport destroyer.

do you have any lore for it: i have lore only in making ships in other things idk

Edit: idk the things of faction and other things you guys decinte it.

Ps: my grammar is a *** because ima from brasil X:

Ok but the name of the ship type, like a overlord, spartan, wolf, falcon and so on.
the name of ship is
ORACION
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 03:03:39 PM
cool name ;D does it mean anything or is it just a name you invented?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 17, 2012, 03:04:45 PM
cool name ;D does it mean anything or is it just a name you invented?

a random stupid name
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 03:07:31 PM
Either you can pm upgradecap and ask to join or you can keep posting stuff here so we can see what you are able to make and do  :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 17, 2012, 03:07:59 PM
An old ship i made in borring times

(http://i.minus.com/jSetrMZwSQhCv.bmp)

Class frigate:

Type: you guys choose

Name:titanius
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 03:15:17 PM
An old ship i made in borring times

(http://i.minus.com/jSetrMZwSQhCv.bmp)

Class frigate:

Type: you guys choose

Name:titanius
Looks maybe a bit dark thinking of the style of the first one. And one thing......were is the engine/engines?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 17, 2012, 03:18:18 PM
An old ship i made in borring times

(http://i.minus.com/jSetrMZwSQhCv.bmp)

Class frigate:

Type: you guys choose

Name:titanius
Looks maybe a bit dark thinking of the style of the first one. And one thing......were is the engine/engines?

i forgive to put engines.
i forgive to put weapos slots.
i forgive to put some effects
i forgive colors
i forgive to delete empty space

An figter in was finding in my old bmps
(http://i.minus.com/jzJ6idcmO8Ekb.bmp)
class: fighter
Type:you guys choose
name:irfenus (because is so *** rapid)

(i wanna edit titanius and add some colors)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 17, 2012, 03:24:40 PM
It's not forgive, its forgot ;D
Just wanted to point that our since there's a huge difference between the words.

Btw, what editor are you using?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 03:25:13 PM
An old ship i made in borring times

(http://i.minus.com/jSetrMZwSQhCv.bmp)

Class frigate:

Type: you guys choose

Name:titanius
Looks maybe a bit dark thinking of the style of the first one. And one thing......were is the engine/engines?

i forgive to put engines.
i forgive to put weapos slots.
i forgive to put some effects
i forgive colors
i forgive to delete empty space

An figter in was finding in my old bmps
(http://i.minus.com/jzJ6idcmO8Ekb.bmp)
class: fighter
Type:you guys choose
name:irfenus (because is so *** rapid)

(i wanna edit titanius and add some colors)
that fighter you made, how many is it gonna be in one squad?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 17, 2012, 03:29:14 PM
New titanius: ::)
(http://i.minus.com/j0SIO9G9FpZZT.bmp)

And about style yes i make diferente styles of ships (a liitle probelm i have)

Editor i using:S-E-C-R-E-T (no jokes)

Titanius now:
add enginers
edited colors

Edit:
that fighter you made, how many is it gonna be in one squad?
Probaly 2 ~ 4
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 03:36:56 PM
New titanius: ::)
(http://i.minus.com/j0SIO9G9FpZZT.bmp)

And about style yes i make diferente styles of ships (a liitle probelm i have)

Editor i using:S-E-C-R-E-T (no jokes)

Titanius now:
add enginers
edited colors

Edit:
that fighter you made, how many is it gonna be in one squad?
Probaly 2 ~ 4


Looks awsome :D I have some ideas about were to place the weapons on the titanus.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 17, 2012, 03:38:53 PM
New titanius: ::)
(http://i.minus.com/j0SIO9G9FpZZT.bmp)

And about style yes i make diferente styles of ships (a liitle probelm i have)

Editor i using:S-E-C-R-E-T (no jokes)

Titanius now:
add enginers
edited colors

Edit:
that fighter you made, how many is it gonna be in one squad?
Probaly 2 ~ 4


Looks awsome :D I have some ideas about were to place the weapons on the titanus.
We'll be best friends....
I wanna making PROBALY 50% of chances a capital ship (SO *** h2rd)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 03:45:55 PM
YeY best friends   ;D did you mean that you have a 50% chance to make a capital ship? Or that you want to make a capital ship but its difficult as H3ll?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 17, 2012, 03:47:12 PM
YeY best friends   ;D did you mean that you have a 50% chance to make a capital ship?
Yes because i dont have free time...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 03:49:33 PM
YeY best friends   ;D did you mean that you have a 50% chance to make a capital ship?
Yes because i dont have free time...
no problem dude. Fix stuff when you can and its not a problem :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 17, 2012, 03:51:29 PM
YeY best friends   ;D did you mean that you have a 50% chance to make a capital ship?
Yes because i dont have free time...
no problem dude. Fix stuff when you can and its not a problem :)
thanks dude xD
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 03:56:53 PM
YeY best friends   ;D did you mean that you have a 50% chance to make a capital ship?
Yes because i dont have free time...
no problem dude. Fix stuff when you can and its not a problem :)
thanks dude xD
just gonna tell you that I might be going to bed now or Pretty soon. But keep being active on the forum ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 17, 2012, 04:10:16 PM
Upgradecap I'm in team?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 17, 2012, 04:46:11 PM
Upgradecap I'm in team?

Yup. 8)

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 04:47:27 PM
Upgradecap I'm in team?

Yup. 8)



Gratz ramon !   ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 17, 2012, 04:47:56 PM
Upgradecap I'm in team?

Yup. 8)


(http://t0.gstatic.com/images?q=tbn:ANd9GcQKVQH4aTvG6VtSeic2xbpahNDtRWdpidY_wL6_dXyLk4CHlAXm7AVFy4B7)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 17, 2012, 05:01:12 PM
Is this better?
(http://i.imgur.com/LGdxF.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 17, 2012, 05:04:04 PM
A lot better. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 17, 2012, 05:06:44 PM
Is this better?
(http://i.imgur.com/LGdxF.png)

Much better
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 17, 2012, 05:08:24 PM
Would it be op to have Railguns that fire shells in FTL speeds? I'd imagine that the balance that'll come required with that weapon is huge, but think about it! Being able to instantly strike your enemy fron across the map!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 17, 2012, 05:26:58 PM
HEY GUYS LOOK THISSSSSSSSS
(http://img691.imageshack.us/img691/5176/hmwepanotherbigvulcan.gif) <- Minigun
(http://img293.imageshack.us/img293/3488/hmwepbigrailgun.gif) <- Rain gun

EDIT:YOU GUYS LIKE WINGS? I THROW  WINGS IN YOU FACE -JOKE!
Spoiler
(http://i.minus.com/jb1PxT7iZyUTBY.bmp)
[close]
Spoiler
(http://i.minus.com/jEpBuSwrVVe4K.bmp)
[close]
<- Zoomed vesion of oracion


Name:banzoi (WTF!)

Class:Destroyer

Type: you guys choose

This ship i was started in on saturday and finished today (BORING TIMES)

Working in a CAPITAL SHIP

Give me some ideas to capital ship
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 01:10:46 AM
I'd love to see a MAC cannon ( Magnetic Accelerator Cannon ) I have the stats for it too: It's a weapon that you cannot buy cuz It's already on the ship when it was built, Wy it is that is because it is very big 1/3 or 2/3 of the length of the Titanus. It fires a 4000 megatonn  ( 1 ton = 1000 kilos ).
But another version is smaller and fires 3 smaller rounds. The weapon can only be on a certain type of ship ( cruiser or capital) and you can not change it thinking of that its a part of the ship.

(If anyone have read "the fall of reach" a Halo book)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 18, 2012, 03:14:03 AM
That book was good, too bad I can barely remember it :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 07:39:01 AM
I'm working on a capital ship probaly i wanna complete it on a Saturday
This ship:
Spoiler
(http://img30.imageshack.us/img30/3179/rhythm.png)
[close]

OWNS (ps i dont made it)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 08:07:25 AM
I'm working on a capital ship probaly i wanna complete it on a Saturday
This ship:
Spoiler
(http://img30.imageshack.us/img30/3179/rhythm.png)
[close]

OWNS (ps i dont made it)

A guitar xD
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 09:15:48 AM
HEY GUYS LOOK THISSSSSSSSS
(http://img691.imageshack.us/img691/5176/hmwepanotherbigvulcan.gif) <- Minigun
(http://img293.imageshack.us/img293/3488/hmwepbigrailgun.gif) <- Rain gun

EDIT:YOU GUYS LIKE WINGS? I THROW  WINGS IN YOU FACE -JOKE!
Spoiler
(http://i.minus.com/jb1PxT7iZyUTBY.bmp)
[close]
Spoiler
(http://i.minus.com/jEpBuSwrVVe4K.bmp)
[close]
<- Zoomed vesion of oracion


Name:banzoi (WTF!)

Class:Destroyer

Type: you guys choose

This ship i was started in on saturday and finished today (BORING TIMES)

Working in a CAPITAL SHIP

Give me some ideas to capital ship

i did just look at your ships on a pc with better graphics than my phone and you might have to change the red stripes. if you look at the ship it's a little bit blurry but it looks good that way but the red war paint ( i did guess it was) is not blurry at all, the red color is to "bright" i guess. If you can change that the ships are spot less :D 

and if you need inspiration to capital ships look at this:  http://rpggamer.org/uploaded_images/UNSCDestroyer.png , http://static.gamesradar.com/images/mb/GamesRadar/us/Games/H/Halo%20Wars/Everything%20Else/Crop--article_image.jpg and if you search unsc capital ships on google you will find many awsome halo ships that might fit your style
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 09:30:04 AM
NEW SHIPA!!!!!
(http://i.minus.com/jbwipzDBTxHSM6.bmp) (Sorry i cant put max zoom)

Class:Cruise

Type:you guys choose

I forgot to remove red stripes of oracion =\ and its HARD to remove (Probably using paint to remove)

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 09:34:12 AM
NEW SHIPA!!!!!
(http://i.minus.com/jbwipzDBTxHSM6.bmp) (Sorry i cant put max zoom)

Class:Cruise

Type:you guys choose



 dude that ship is awsome looking  8) it looks like a attack cruiser or a destroyer cruiser. and i can see some places that can fit pretty well fore at least some kind of weapons :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 09:38:29 AM
NEW SHIPA!!!!!
(http://i.minus.com/jbwipzDBTxHSM6.bmp) (Sorry i cant put max zoom)

Class:Cruise

Type:you guys choose



 dude that ship is awsome looking  8) it looks like a attack cruiser or a destroyer cruiser. and i can see some places that can fit pretty well fore at least some kind of weapons :D
HEAVY WEAPONS TIME!?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 09:43:09 AM
NEW SHIPA!!!!!
(http://i.minus.com/jbwipzDBTxHSM6.bmp) (Sorry i cant put max zoom)

Class:Cruise

Type:you guys choose



 dude that ship is awsome looking  8) it looks like a attack cruiser or a destroyer cruiser. and i can see some places that can fit pretty well fore at least some kind of weapons :D
HEAVY WEAPONS TIME!?

Heavy Weapon Time!   8)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 09:55:16 AM
FIXED A LIITLE ERRO  :o
(http://i.minus.com/j3STlvGLjcq1E.bmp)
The name of ship is.
Zulus

ALL OF MY SHIPS (Probaly a new faction?)

Spoiler
(http://i.minus.com/j2dM9I1avnJaF.bmp)
(http://i.minus.com/jzJ6idcmO8Ekb.bmp)
(http://i.minus.com/j0SIO9G9FpZZT.bmp)
(http://i.minus.com/jb1PxT7iZyUTBY.bmp)(http://i.minus.com/j3STlvGLjcq1E.bmp)
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 09:59:33 AM
FIXED A LIITLE ERRO  :o
(http://i.minus.com/j3STlvGLjcq1E.bmp)
The name of ship is.
Zulus
what error?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 10:02:13 AM
FIXED A LIITLE ERRO  :o
(http://i.minus.com/j3STlvGLjcq1E.bmp)
The name of ship is.
Zulus
what error?
This:
Spoiler
(http://i.minus.com/jyht8x7kJB96U.bmp)
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 10:03:08 AM
ok  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 10:07:55 AM
That day will be the next update?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 10:18:26 AM
That day will be the next update?

we dunno yet. we are at least waiting for the economy coding to be done.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 18, 2012, 10:19:19 AM
That day will be the next update?

we dunno yet. we are at least waiting for the diplomacy coding to be done.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 10:34:53 AM
That day will be the next update?

we dunno yet. we are at least waiting for the diplomacy coding to be done.
lol.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 10:37:01 AM
crap -.- i am trying to add the pictures of a weapon mount on ramons last ship but i cant find the pictures.  :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 10:43:05 AM
New type of shields? (just an idea)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 18, 2012, 10:47:09 AM
New type of shields? (just an idea)

Nothing we can do, since it's hardcoded. :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 10:49:24 AM
New type of shields? (just an idea)

Nothing we can do, since it's hardcoded. :(
D:!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 18, 2012, 11:11:15 AM
Tomorrow I'm leaving for france, so I won't be active for the next 10-11 days. Are there any more posters I should do before I leave?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 11:18:02 AM
Borring i wanna making a fighter
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 18, 2012, 11:18:33 AM
Tomorrow I'm leaving for france, so I won't be active for the next 10-11 days. Are there any more posters I should do before I leave?

YES!!!!!1

The pirates poster is needed, and The Outlanders (rebel faction against the CDF) needs one, and the GTC needs one (Galactic Trade Conglomerate) and possibly the Starfarers need one too. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 11:30:42 AM
A fighter .... MAKED IN 5 MINUTES (LUL)
(http://i.minus.com/jRnDGmpLgqfRq.bmp)

Class:fighter

Type:you guys choose

Squad:4.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 11:33:47 AM
was busy making weapon mounts/slots on the Zulus when i did get an idea for a weapon that might be special for the rebel ships:   (http://i1065.photobucket.com/albums/u399/sini002/rebelcannon.png) this is a part of the Zulus that i did think did fit pretty well for a long range , high damage weapon like possably a MAC cannon or a rail gun of some sort. so i ask you ramon if you possably have some time to fix the textures so it can fit to be a cannon?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 18, 2012, 11:37:06 AM
ramondarkdemon, i really hope that those ships aren't posted in 1:1 scale -_-
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 11:37:35 AM
was busy making weapon mounts/slots on the Zulus when i did get an idea for a weapon that might be special for the rebel ships:   (http://i1065.photobucket.com/albums/u399/sini002/rebelcannon.png) this is a part of the Zulus that i did think did fit pretty well for a long range , high damage weapon like possably a MAC cannon or a rail gun of some sort. so i ask you ramon if you possably have some time to fix the textures so it can fit to be a cannon?
Ok i wanna working in

FINISHED.
(http://i.minus.com/j2WH8S0AWOAAP.bmp)

Like this?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 11:38:04 AM
ramondarkdemon, i really hope that those ships aren't posted in 1:1 scale -_-

Probaly i wanna recorde i making a ship to prove how speed ima in
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 11:48:42 AM
was busy making weapon mounts/slots on the Zulus when i did get an idea for a weapon that might be special for the rebel ships:   (http://i1065.photobucket.com/albums/u399/sini002/rebelcannon.png) this is a part of the Zulus that i did think did fit pretty well for a long range , high damage weapon like possably a MAC cannon or a rail gun of some sort. so i ask you ramon if you possably have some time to fix the textures so it can fit to be a cannon?
Ok i wanna working in

FINISHED.
(http://i.minus.com/j2WH8S0AWOAAP.bmp)

Like this?

niiice  8) can you put that on the zulus? above the original part?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 11:49:35 AM
ramondarkdemon, i really hope that those ships aren't posted in 1:1 scale -_-

Probaly i wanna recorde i making a ship to prove how speed ima in

cool :P id like to see that :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 11:49:58 AM
was busy making weapon mounts/slots on the Zulus when i did get an idea for a weapon that might be special for the rebel ships:   (http://i1065.photobucket.com/albums/u399/sini002/rebelcannon.png) this is a part of the Zulus that i did think did fit pretty well for a long range , high damage weapon like possably a MAC cannon or a rail gun of some sort. so i ask you ramon if you possably have some time to fix the textures so it can fit to be a cannon?
Ok i wanna working in

FINISHED.
(http://i.minus.com/j2WH8S0AWOAAP.bmp)

Like this?

niiice  8) can you put that on the zulus? above the original part?
Hmmm Working in

FINISHED
(http://i.minus.com/jXFhPrBlhg5sr.bmp)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 12:03:54 PM
was busy making weapon mounts/slots on the Zulus when i did get an idea for a weapon that might be special for the rebel ships:   (http://i1065.photobucket.com/albums/u399/sini002/rebelcannon.png) this is a part of the Zulus that i did think did fit pretty well for a long range , high damage weapon like possably a MAC cannon or a rail gun of some sort. so i ask you ramon if you possably have some time to fix the textures so it can fit to be a cannon?
Ok i wanna working in

FINISHED.
(http://i.minus.com/j2WH8S0AWOAAP.bmp)

Like this?

niiice  8) can you put that on the zulus? above the original part?
Hmmm Working in

FINISHED
(http://i.minus.com/jXFhPrBlhg5sr.bmp)

dude that's facking awsome  8) definitely a ship i would use in the campaign ;D
i am by the way soon finished with putting weapon mounts on the zulus :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 12:10:53 PM
Idk how to put weapon mount  :'(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 12:20:13 PM
Idk how to put weapon mount  :'(

i did mean that I was soon done....but i am done now :P  
Spoiler
(http://i1065.photobucket.com/albums/u399/sini002/jXFhPrBlhg5srbmp.png)
[close]

Edit: or i am more or less done, i did just add some big, medium and small weapon mounts but no missiles or other stuff.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 12:22:27 PM
Idk how to put weapon mount  :'(

i did mean that I was soon done....but i am done now :P 
Spoiler
(http://i1065.photobucket.com/albums/u399/sini002/jXFhPrBlhg5srbmp.png)
[close]
A-W-E-S-O-M-E
I WANNA SEE MY SHIP IN GAME NOWWWWWW -Joke
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 12:25:12 PM
Idk how to put weapon mount  :'(

i did mean that I was soon done....but i am done now :P 
Spoiler
(http://i1065.photobucket.com/albums/u399/sini002/jXFhPrBlhg5srbmp.png)
[close]
A-W-E-S-O-M-E
I WANNA SEE MY SHIP IN GAME NOWWWWWW -Joke

it's just a nooby fix, i did just copy and paste the mounts from other ships and some of them is bad placed and dont fit with the ship.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 12:33:30 PM
Idk how to put weapon mount  :'(

i did mean that I was soon done....but i am done now :P 
Spoiler
(http://i1065.photobucket.com/albums/u399/sini002/jXFhPrBlhg5srbmp.png)
[close]
A-W-E-S-O-M-E
I WANNA SEE MY SHIP IN GAME NOWWWWWW -Joke

it's just a nooby fix, i did just copy and paste the mounts from other ships and some of them is bad placed and dont fit with the ship.

But its awesome lol
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 18, 2012, 12:55:43 PM
Is that the end scale of those ships? Quite big.....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 01:15:00 PM
The zulus can be a capital ship? Or we have to down size it
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 01:25:04 PM
The zulus can be a capital ship? Or we have to down size it
Ok a capital ship looks good
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 18, 2012, 01:36:10 PM
Wait, for serious, is that the end scale of the ships? (Aka the size of the ships that you expect to be ingame?)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 01:39:04 PM
Wait, for serious, is that the end scale of the ships? (Aka the size of the ships that you expect to be ingame?)
you know he did zoom in to most of the ships?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 18, 2012, 01:50:07 PM
Wait, for serious, is that the end scale of the ships? (Aka the size of the ships that you expect to be ingame?)
you know he did zoom in to most of the ships?

I could have guessed that, yes :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 02:02:00 PM
yes i have zoomed all of ships (i can put default zoom)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 18, 2012, 02:05:25 PM
yes i have zoomed all of ships (i can put default zoom)

Yeah, sure. I want to see them in default zoom so i can admire them in their true nature :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 02:15:02 PM
here:
Spoiler
(http://i.minus.com/jfuZ2YzBT6RQ2.bmp)
[close]
Spoiler
(http://i.minus.com/jQR0TV9CUyoFH.bmp)
[close]
Spoiler
(http://i.minus.com/jbaaYE9I4szWH8.bmp)
[close]

:3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 18, 2012, 02:51:40 PM
I will be making the rest of the posters when I return (the 28th of July).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 03:22:43 PM
here:
Spoiler
(http://i.minus.com/jfuZ2YzBT6RQ2.bmp)
[close]
Spoiler
(http://i.minus.com/jQR0TV9CUyoFH.bmp)
[close]
Spoiler
(http://i.minus.com/jbaaYE9I4szWH8.bmp)
[close]

:3
looks awsome :D they all look like cruisers :P exept the zulus . can you possably try and make a capital support/hangar ship with fighter platforms and stuff?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 03:39:05 PM
here:
Spoiler
(http://i.minus.com/jfuZ2YzBT6RQ2.bmp)
[close]
Spoiler
(http://i.minus.com/jQR0TV9CUyoFH.bmp)
[close]
Spoiler
(http://i.minus.com/jbaaYE9I4szWH8.bmp)
[close]

:3
looks awsome :D they all look like cruisers :P exept the zulus . can you possably try and make a capital support/hangar ship with fighter platforms and stuff?
Yes i can making
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 03:41:53 PM
here:
Spoiler
(http://i.minus.com/jfuZ2YzBT6RQ2.bmp)
[close]
Spoiler
(http://i.minus.com/jQR0TV9CUyoFH.bmp)
[close]
Spoiler
(http://i.minus.com/jbaaYE9I4szWH8.bmp)
[close]

:3
looks awsome :D they all look like cruisers :P exept the zulus . can you possably try and make a capital support/hangar ship with fighter platforms and stuff?
Yes i can making
  I think you ment: Yes I can/will make it or that you will try to make it :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 03:56:09 PM
Upgradecap you wanna put my ships in next update of mod? just a liitle question
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 18, 2012, 04:37:26 PM
Upgradecap you wanna put my ships in next update of mod? just a liitle question

Yes. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 04:38:59 PM
Upgradecap you wanna put my ships in next update of mod? just a liitle question
if you continue to make more but don't know where to have the weapon mounts I can help you   ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 04:40:14 PM
New ship an frigate

(http://i.minus.com/jv8sE4B4d6JzN.bmp)

Class:frigate (obvius LUL)

type:you guys choose

Name:orokana
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 18, 2012, 04:46:24 PM
New ship an frigate

(http://i.minus.com/jv8sE4B4d6JzN.bmp)

Class:frigate (obvius LUL)

type:you guys choose

Name:orokana
nice ship dude :) I really like the shape of the middle and back of the ship :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 18, 2012, 06:57:07 PM
an civilian ship.

(http://i.minus.com/jSCeCCPyZalEP.bmp)

Class:frigate(CIVILIAN BECHS)

Name:Soluna

Type:energy weapos type
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Trylobot on July 19, 2012, 07:19:31 AM
I dig your style, ramon
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 19, 2012, 07:22:27 AM
I dig your style, ramon

This.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 19, 2012, 08:56:33 AM
I dig your style, ramon
?????
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 19, 2012, 08:57:04 AM
He likes it very much, that means ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 19, 2012, 09:00:43 AM
He likes it very much, that means ;)
oh...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 19, 2012, 01:07:51 PM
new ship
(http://i.minus.com/jsOedbArMB6uc.bmp)

Name:Zaro

Type:Heavy Weapons type!

Class: Destroyer
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 19, 2012, 01:24:12 PM
new ship
(http://i.minus.com/jsOedbArMB6uc.bmp)

Name:Zaro

Type:Heavy Weapons type!

Class: Destroyer


Damn ! I can see that its a destroyer  ;D. Awsome looking as always :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 19, 2012, 01:52:50 PM
i cant making an carrier because its SO FREAKING HARDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD (ima saying about special effets)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 19, 2012, 02:03:41 PM
i cant making an carrier because its SO FREAKING HARDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD (ima saying about special effets)

how much have you made? or what is it that is difficult?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 19, 2012, 03:53:23 PM
i cant making an carrier because its SO FREAKING HARDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD (ima saying about special effets)

how much have you made? or what is it that is difficult?
i dont started ._. Probaly i wanna making an ship insiriped in this one:
Spoiler
(http://i20.photobucket.com/albums/b246/Plasmacabbage/Archdeacon.png)
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Strifen on July 19, 2012, 05:25:28 PM
ramondarkdemons' ships resemble the Caelus Ozark-Battleship.

Haven't seen it in game though...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 19, 2012, 05:28:44 PM
ramondarkdemons' ships resemble the Caelus Ozark-Battleship.

Haven't seen it in game though...
lol.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 19, 2012, 11:58:45 PM
The ozark is in the game, as a simulation opponent ;D

(For now)

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 20, 2012, 02:45:45 AM
i cant making an carrier because its SO FREAKING HARDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD (ima saying about special effets)

how much have you made? or what is it that is difficult?
i dont started ._. Probaly i wanna making an ship insiriped in this one:
Spoiler
(http://i20.photobucket.com/albums/b246/Plasmacabbage/Archdeacon.png)
[close]

That Looks like a big mean fighting machine  8)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 20, 2012, 07:46:44 AM
What'd I miss?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 20, 2012, 08:01:42 AM
What'd I miss?

Ramon did join and he can make some awsome ships :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 20, 2012, 01:06:35 PM
RESERVED FOR MY NEW SHIP

(http://i.minus.com/jgAI9vkFT6AVb.bmp)

Name:Zero

Type:you guys choose!

Class:Frigate
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 20, 2012, 02:32:53 PM
RESERVED FOR MY NEW SHIP

You dont have to reserve a place you know? But I will be waiting for it  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 21, 2012, 07:23:19 AM
Posted
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 21, 2012, 07:25:17 AM
nice work ramon :) i really like the ship type you make, and keep up the good work ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 22, 2012, 11:09:26 AM
The new irfenus:
(http://i.minus.com/jhdKOPiLF0mFk.bmp)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 23, 2012, 07:01:17 AM
Well, who's gonna put together the ships to make them work? I'm hands full of other work, such as the Tholian Directive, the infection etc.

Also, i cannot stress the need we have for a concept artist(s). :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 23, 2012, 07:18:33 AM
Jack of all trades here, how many times must I say it?  Just make a folder in the DB and put the stuff you need in there.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 23, 2012, 07:20:19 AM
Jake of all trades here, how many times must I say it?  Just make a folder in the DB and put the stuff you need in there.

Jake of all trades?

Yep, i haven't given him the DB stuff yet, but i will do sometime :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 23, 2012, 07:32:40 AM
-_-
Grammar nazi.
Anyways, I await the folder.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 23, 2012, 08:07:49 AM
Sini wanna making my ships working in game he said i can help you.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 23, 2012, 08:17:27 AM
Well, who's gonna put together the ships to make them work? I'm hands full of other work, such as the Tholian Directive, the infection etc.

Also, i cannot stress the need we have for a concept artist(s). :D

i allready made a concept drawing but still on my trip so cant find a scanner :P.
just one thing. why the hell do you need concept drawings for!
there made before you draw a ship sprites! to see if it looks good.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 23, 2012, 08:20:27 AM
I know, and they're not a priority, but they'll make the mod look *that* much better with concept art, because people like nicely looking concept art. I mean, just look at davids art :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 23, 2012, 10:09:44 AM
HE'S BACK!
Hope you got the last ship I need for the Ferrus.  Giant mining station.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Strifen on July 23, 2012, 11:00:44 AM
I know, and they're not a priority, but they'll make the mod look *that* much better with concept art, because people like nicely looking concept art. I mean, just look at davids art :)
you can dilute-erode the ships into fairly concept-art-ish looking ships...

if you're willing to do that sort of thing.

ex:
Spoiler
(http://i48.tinypic.com/24gq0xc.png)
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Muffel on July 23, 2012, 04:35:03 PM
Well, who's gonna put together the ships to make them work? I'm hands full of other work, such as the Tholian Directive, the infection etc.

Also, i cannot stress the need we have for a concept artist(s). :D

Concept artist? I'm quiet interested in doing something like that. What exactly do you expect from a concept artist? Something with Photoshop or more pen'n'paper? I can do both.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: WKOB on July 23, 2012, 04:47:13 PM
You're making concept art out of ships that are already done? I don't think you quite understand what concept art is.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Muffel on July 23, 2012, 04:49:36 PM
I meant artwork.

EDIT: Also, telling a graphic designer not to know what concept art is, is kind of an insult.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Strifen on July 23, 2012, 06:15:45 PM
You're making concept art out of ships that are already done? I don't think you quite understand what concept art is.
Concept art is simply art...of a concept, so yes making it out of finished ships is abit silly;
However, I took
I know, and they're not a priority, but they'll make the mod look *that* much better with concept art, because people like nicely looking concept art. I mean, just look at davids art :)
and used 'concept art' to mean something along the lines of "a bunch of similar but unfinished looking sprites with a wip feel";
  Like using 'Frankenstein' to refer to a golem made of stitched-up reanimated flesh when it...isn't that, really - Of course, you could argue that Frankenstein is a fancy sort-of eponym, or just a cut-short of 'Frankenstein's monster' but you should understand what I'm trying to say...if not, then a revision of the post, perhaps? :

you can dilute-erode the ships into "a bunch of similar but unfinished looking sprites with a wip feel" ships vaguely resembling some of the concept art that can be seen on the blog
Spoiler
See:
http://fractalsoftworks.com/2010/11/29/art-ship-design-the-onslaught/
http://fractalsoftworks.com/2011/01/25/modern-ship-designs/
http://fractalsoftworks.com/2011/05/10/assembling-the-fleet/

or Davids' Concept Gallery: http://imgur.com/a/nJ6Sk#0
[close]
if you're willing to do that sort of thing, which is somewhat deceitful since it [the dilute-erode trick]isn't 'concept art' [being done after the fact] and it doesn't hold up much past a quick glance, but might be of interest if the 'concept art'[or at least, WIP art] has been lost and you're hoping to include said ships but aren't willing to go through the motions of recreating said 'lost concept art'.

However, this is assuming you were responding to my post, and not that of someone else; If I was wrong, then...

Ignore both this and the previous post.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 23, 2012, 06:49:02 PM
Strifen, yes, I was absolutely thinking it the way David did it, because to me, concept art is special, very special to me. It's like looking at classical pictures, so that's why I wanted the mod to have concept art :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: K-64 on July 23, 2012, 06:56:21 PM
Concept art is art of the concept of the things to be created, hence the name concept art. Art made of things that are already in game is just art, not a concept :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 23, 2012, 06:58:55 PM
I never knew david had a concept art gallery.  Lots of unused sprites are in there. ;D
Anyways, I might make some concept art of the Ferrus Mining Station.  hasn't been made yet, but it's bound to be big.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Muffel on July 23, 2012, 07:03:47 PM
Upgradecap? Could you please delete my name from the front page? I have decided to quit.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Reshy on July 23, 2012, 07:23:33 PM
Towards vanilla ships or the mods ships? If it's the latter, that's already happening, but i still fully expect a 27 FP battleship to be able to fairly destroy a 24-25FP battleship.
Yet again, they are still probably have to got through a balancing pass - again, just to ensure that these ships are balanced before we pump out more content. :D

They should be versus vanilla ships.  Also in the video I saw battles moving at an accelerated speed, how is this accomplished?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 23, 2012, 07:35:58 PM
Don't they just speed up the video?  It seems simple enough.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 24, 2012, 12:45:07 AM
Upgradecap? Could you please delete my name from the front page? I have decided to quit.

Your loss. :(








Don't they just speed up the video?  It seems simple enough.

Yeah, although I never saw what you're describing. In which video was that?
Concept art is art of the concept of the things to be created, hence the name concept art. Art made of things that are already in game is just art, not a concept :P

Fine then, let's call it ship art then ;D










Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 24, 2012, 01:32:11 AM
HE'S BACK!
Hope you got the last ship I need for the Ferrus.  Giant mining station.

i am not back. just found a wifi hotspot  :P
i'll be back friday, so maybe i find some time saterday
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 24, 2012, 02:45:11 AM
Ok Happy.  I can live. ;D
Anyways, I'm gonna make some concept art for the ferrus mining station.  Something for you to base it off of.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 24, 2012, 02:47:15 AM
Ok Happy.  I can live. ;D
Anyways, I'm gonna make some concept art for the ferrus mining station.  Something for you to base it off of.

Make it look like davids art? XD
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 24, 2012, 03:12:56 AM
Ok Happy.  I can live. ;D
Anyways, I'm gonna make some concept art for the ferrus mining station.  Something for you to base it off of.

ehm that would be really nice ,but i just made a drawing of how i am going to make it look :/
you can still make the drawing ,but then i will compare it to mine to figure out which i am going to use for the sprite.
so it might not be used.

also i will look at how davids concepts look to see if i can do that too.
lets say i have some experience in drawing.....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 24, 2012, 03:34:26 AM


also i will look at how davids concepts look to see if i can do that too.
lets say i have some experience in drawing.....


:D :D :D :D :D :D :D :D :D :D :D :D :D :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 24, 2012, 03:38:16 AM
Some experience?  Let me see that drawing! ;D
Anyways, mine should be done is a few hours.  Roughly based on the Orbital Station.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Muffel on July 24, 2012, 03:39:49 AM
Upgradecap? Could you please delete my name from the front page? I have decided to quit.

Your loss. :(

I'm afraid yes.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 24, 2012, 04:36:26 AM
okay i cant beat david

1. he is a professional artist
2. he has more time
3. he obviously uses a tablet and makes his concepts digitally
4. he is a professional artist!!!

i can make them on paper if that is good enough for you guys.

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 24, 2012, 05:03:11 AM
That's up to upgrade.  I really don't care about concept art, that's left to the pros.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 24, 2012, 05:39:41 AM
hello dudes i am back -.- i was 1-2 days with no internet so i was not able to be on the forum, so what have i missed?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 24, 2012, 05:45:11 AM
okay i cant beat david

1. he is a professional artist
2. he has more time
3. he obviously uses a tablet and makes his concepts digitally
4. he is a professional artist!!!

i can make them on paper if that is good enough for you guys.



Well,yeah :D

Anyways, could you atleast try (TRY! XD) to do them in 3D, in davids style? Doesn't have to be a perfect replica, though ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: twoeyedcyclops on July 26, 2012, 12:46:44 PM
this is a cool mod... keep up the work
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 26, 2012, 12:48:02 PM
this is a cool mod... keep up the work

Thanks! We are running on full steam now :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 27, 2012, 07:30:43 AM
okay i cant beat david

1. he is a professional artist
2. he has more time
3. he obviously uses a tablet and makes his concepts digitally
4. he is a professional artist!!!

i can make them on paper if that is good enough for you guys.



Well,yeah :D

Anyways, could you atleast try (TRY! XD) to do them in 3D, in davids style? Doesn't have to be a perfect replica, though ;)

i'll be digitalizing my drawings tomorror or maybe in a couple of hours.
in the next few days ill be making the mining station and maybe some more concept art,
but it will go a bit slower than your used of me.
i will be trying to put some more time in my other art which i kinda neglected the past few months.
anyway... I AM BACK!!!!

edit: which is a sad thing  :-[
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 27, 2012, 07:46:01 AM
Welcome back!  Anyways, that's the last ship on my to-do list for the ferrus.  I modified your carrier a bit to fit my needs (if you have the new sprite for it, I'll happily take it) and all the fighters are in-game.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 27, 2012, 07:58:18 AM
Welcome back!  Anyways, that's the last ship on my to-do list for the ferrus.  I modified your carrier a bit to fit my needs (if you have the new sprite for it, I'll happily take it) and all the fighters are in-game.
sounds good.
can you send me the concept you had in mind and can you help me with DB?
it seems i cant login to the folder anymore :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 27, 2012, 09:08:17 AM
More or less the orbital station from the game.  It had two engines in the back, near the center, and had two flight decks, again near center mass.  There was a ring around it for personnel and cargo storage, and had munitions bays as well (check the odyssey for what a munitions bay looks like.  it's the red thing near the center).  That's about it.

Can't login to the folder?  Did you change your computer or something?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 27, 2012, 09:44:10 AM
More or less the orbital station from the game.  It had two engines in the back, near the center, and had two flight decks, again near center mass.  There was a ring around it for personnel and cargo storage, and had munitions bays as well (check the odyssey for what a munitions bay looks like.  it's the red thing near the center).  That's about it.

Can't login to the folder?  Did you change your computer or something?

nope it just sais incorrect username or password.
did the password change? or am i just typing it wrong :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 27, 2012, 09:53:35 AM
Upgrade, can you sent him the username and password again?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 27, 2012, 09:54:30 AM
Upgrade, can you sent him the username and password again?

Yep, i just did :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 27, 2012, 10:07:41 AM
Welcome back!  Anyways, that's the last ship on my to-do list for the ferrus.  I modified your carrier a bit to fit my needs (if you have the new sprite for it, I'll happily take it) and all the fighters are in-game.

can you send me the modified version?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 27, 2012, 10:11:18 AM
OK, in DB now.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 27, 2012, 10:17:40 AM
I might be able to work on mod stuff but I am on vacation now.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Sweetraveparty on July 27, 2012, 12:00:48 PM
When I check the box and start starfarer, I get a "Fatal: Null" error. And the "Starfarer.log" doesnt exist in my starfarer directory. I'm going to try to reinstall Starfarer and try again. Brb.

EDIT: I reinstalled, and I still get the "Fatal: Null. Check starfarer.log for more info" error. And my starfarer.log doesnt exist still.

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Hyph_K31 on July 27, 2012, 12:14:41 PM
Hey! I just decided to give this mod a go...

But.

I can't use it. Right now it's in .7z and my computer doesn't have the ability to read that.

Could you put it into .Zip ?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 27, 2012, 12:28:18 PM
Hey! I just decided to give this mod a go...

But.

I can't use it. Right now it's in .7z and my computer doesn't have the ability to read that.

Could you put it into .Zip ?

you need 7 zip for it.
http://www.7-zip.org/
its free and not a virus, trust me  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 27, 2012, 01:46:07 PM
For now, you'll have to be doing what Thehappyface said, but for DEMO 5, I'll be Sure to upload a .zip too.


As for sweetraveparty, I don't really know. However, it is not mod related, as the latest version of my dev suggest that nothing such has happened. Delete the mod folder and try to redo it again. :)

And also, are you on a mac, btw?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 27, 2012, 02:57:32 PM
Please do tell me if you got it fixed! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 27, 2012, 08:01:17 PM
All weapons updated.  Weapons are ready for the next release, officer.

And Ferrus ships (minus the mining station) are all ready, it's perfectly campaign-suitable without it.  All updated posted in DB.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 28, 2012, 02:53:28 AM
I dont really know for certain if i should put it here or in the submissions thread.

the concept "arts" for the Ferrus mining station
Spoiler
(sorry for the handwriting...)

(http://i.imgur.com/FWlKX.jpg)
(http://i.imgur.com/GZyw0.jpg)
[close]
and a concept art for that big independent fighter. where i forgot the name of.
Spoiler
(http://i.imgur.com/AvG3Z.png)
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 28, 2012, 03:24:42 AM
I absolutely adore that concept art :o

Keep up that good work :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 28, 2012, 04:26:27 AM
Soldier could you make a large mining laser for the station.
make it epic :P with high flux usage.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 28, 2012, 04:31:18 AM
Also, TheHappyFace, we're going to need more of that beautiful concept art :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 28, 2012, 04:44:04 AM
Also, TheHappyFace, we're going to need more of that beautiful concept art :D
Lol, but there is one problem.
i cant really make concept art for ships i didnt make.
with most sprites i do not know the artist 3d concept.
ofcourse with some exceptions for the more simple ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 28, 2012, 04:47:56 AM
Also, if anyone can do the title logo (the text in the loading bar that says "Starfarer") in a real nice graphical style that says "Project Caelus" I'd be happy :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 28, 2012, 06:31:00 AM
Hello, I'm back. What's happened the last week?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: K-64 on July 28, 2012, 06:47:27 AM
Also, if anyone can do the title logo (the text in the loading bar that says "Starfarer") in a real nice graphical style that says "Project Caelus" I'd be happy :D

You mean something like

(https://dl.dropbox.com/u/15428102/Starfarer%20sprites/caelus_title_alpha.png)

for the text?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 28, 2012, 06:59:54 AM
Yeah :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 28, 2012, 07:16:03 AM
Looks good, Happy!  I'd like something to completely enclose the mining station on the bottom, right-hand corner, but that's just me.  The final decision is up to you.  Looks great as is.
And a giant laser you say?  Maybe.  Might be unbalanced, though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 28, 2012, 08:35:26 AM
Anything I need to do?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 28, 2012, 08:46:26 AM
Anything I need to do?

If you could, some random art that suit the mod would be nice :)

I'll have to find a way to implement this, but I'm Sure it could be done. Alternatively, you could do some art for the resources (cargo, crew, ranks etc.) And such stuff.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 28, 2012, 08:49:48 AM
nobody is working on my ships ;-;?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 28, 2012, 11:39:57 AM
Looks good, Happy!  I'd like something to completely enclose the mining station on the bottom, right-hand corner, but that's just me.  The final decision is up to you.  Looks great as is.
And a giant laser you say?  Maybe.  Might be unbalanced, though.
well the large mining laser is up to you :)
your the man for the job ,aint you?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 28, 2012, 12:40:51 PM
nobody is working on my ships ;-;?

We are. But however, other ships take priority over it ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 28, 2012, 01:42:53 PM
nobody is working on my ships ;-;?

We are. But however, other ships take priority over it ;)
Ok <3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 29, 2012, 01:18:36 AM
What ships?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 29, 2012, 02:09:23 AM
Ramon made us some ships a few pages back.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 29, 2012, 07:22:24 AM
Nah, I think a large mining blaster is a bit OP and just unrealistic.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 29, 2012, 07:29:14 AM
What ships?
on page 120
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 29, 2012, 08:37:07 AM
Nah, I think a large mining blaster is a bit OP and just unrealistic.
okay then we just need to figure out what energy weapon will be placed in the middle :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 29, 2012, 08:38:09 AM
they look very neat... there is just one problem and that is the lack of a faction that needs them.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 29, 2012, 08:40:27 AM
we are going to use them on a rebel faction.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 29, 2012, 08:48:09 AM
YUP!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 29, 2012, 09:01:39 AM
too....... much....... quotes....!!!!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheMessiah on July 29, 2012, 09:29:22 AM
I don't think there's enough!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 29, 2012, 09:59:37 AM
lol ;-;
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: sini002 on July 29, 2012, 10:32:46 AM
MUHAHAHAHAHA >:D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: CrashToDesktop on July 29, 2012, 10:37:21 AM
::)
Can we go back to the topic?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 29, 2012, 10:55:55 AM
Stop re-quoting that much.


Anyways, back to topic, we need more art. So that the mod can stand out. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: TheHappyFace on July 29, 2012, 11:32:51 AM
Stop re-quoting that much.


Anyways, back to topic, we need more art. So that the mod can stand out. :D

maybe ill make some concept art but if you want ships in it that aint mine than i would like some directions on there 3d shape
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 29, 2012, 12:56:27 PM
Want about an space-police fleet?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 30, 2012, 05:35:39 AM
Want about an space-police fleet?

I believe that role suits the CDF quite fine. They where an sort-of space police force in the beginning, but they have eventually turned evil. Or, well, perhaps no full-blown "Evil" but rather Tyrannically "Evil".

Evil is just such an loose term. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: hadesian on July 30, 2012, 09:12:23 AM
Want about an space-police fleet?

I believe that role suits the CDF quite fine. They where an sort-of space police force in the beginning, but they have eventually turned evil. Or, well, perhaps no full-blown "Evil" but rather Tyrannically "Evil".

Evil is just such an loose term. ;)
Evil as a term is also highly subjective.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 30, 2012, 09:13:51 AM
Evil as a term is also highly subjective.

Indeed. Subjective and loose.

Highly dangerous. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: ramondarkdemon on July 30, 2012, 09:29:14 AM
CDF got infected by zombie virus lol lol lol
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: robokill on July 30, 2012, 11:19:21 AM
can you guys take off the word from the topic title please. it makes me think theres a new demo.
also didnt this used to be compatible with other mods
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. *NEW*
Post by: Archduke Astro on July 30, 2012, 12:42:49 PM
Folks, I have just deleted the wholly unnecessary, stupid & hard-to-read pyramids of quotes which have suddenly begun to pile up in this thread.

Yes, the forum software supports ample quoting.

And no, deliberate & lazy overuse of this feature is not welcome on these forums.

Use your heads, people.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4) *NEW*
Post by: Upgradecap on July 30, 2012, 01:47:52 PM
can you guys take off the word from the topic title please. it makes me think theres a new demo.
also didnt this used to be compatible with other mods

Done and done :)



Folks, I have just deleted the wholly unnecessary, stupid & hard-to-read pyramids of quotes which have suddenly begun to pile up in this thread.

Yes, the forum software supports ample quoting.

And no, deliberate & lazy overuse of this feature is not welcome on these forums.

Use your heads, people.

Thanks for that, finally got this thread cleaned up :D


So, anyone playing this mod that got further feedback (Do you, archduke? ;D)

Also, we'll need more unique capitals and cruisers, if you want examples, take a look at the ascendancy's newest battleship. (I said look at and take inspiration from - not make a carbon copy of it with a hue shift ::))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on July 30, 2012, 03:06:44 PM
Well, the Ferrus have their unique capital ship as a giant mining station - hopefully TheHappyFace know to make that thing MASSIVE. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on July 30, 2012, 04:12:41 PM
Well, the Ferrus have their unique capital ship as a giant mining station - hopefully TheHappyFace know to make that thing MASSIVE. ;D

Also hoping for that here too :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on July 31, 2012, 03:52:02 AM
Erm, Noone got anything to talk about here? That's weird.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: TheHappyFace on July 31, 2012, 06:52:27 AM
How large do you want it to be?
i made the outlines and its now the size of one and a half super tanker.
do you want it larger?

and what do you mean by we dont have enough unique capital ships?
i made a unique capital for the independents and i made the super tanker.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on July 31, 2012, 07:09:52 AM
I'd like it to be massive, maybe onslaught-sized, but that decision is up to you.  You're the spriter, after all :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: UUolf on July 31, 2012, 05:36:37 PM
BUG REPORT:

1. When in the abandoned mining facility, if you try to store something you actually sell it, thus defeating the purpose of the storage.

2. Is the pirate base suppose to be almost right next to another nations' spawn?

3. The blue and pink station have the same ships!

4. It seems the pirates have the wrong (people) skins.
(I tried to put an attachment on, but it said the upload folder was full)

5. Too slow of a start, only one faction to fight against, and they only have weak ships (only seen 2 different types of pirate ships so far)

I understand this is still a work in progress, but I am just notifying you of some things that need fixing! Great mod so far!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: UUolf on August 01, 2012, 12:30:59 PM
Also, do these have a place in your mod?

(http://i1231.photobucket.com/albums/ee520/uuolf/HeavyCarrierV3.png) (http://i1231.photobucket.com/albums/ee520/uuolf/HeavyCarrier.png)

Yes they are very similar, but one has a longer launch platform.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Sunfire on August 01, 2012, 12:39:52 PM
Also, do these have a place in your mod?

(http://i1231.photobucket.com/albums/ee520/uuolf/HeavyCarrierV3.png) (http://i1231.photobucket.com/albums/ee520/uuolf/HeavyCarrier.png)

Yes they are very similar, but one has a longer launch platform.

Those are very cool, but according to someone  ::) bashes arent allowed (and that person is not me)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: KriiEiter on August 01, 2012, 02:58:52 PM
Also, do these have a place in your mod?

(http://i1231.photobucket.com/albums/ee520/uuolf/HeavyCarrierV3.png) (http://i1231.photobucket.com/albums/ee520/uuolf/HeavyCarrier.png)

Yes they are very similar, but one has a longer launch platform.

Those are very cool, but according to someone  ::) bashes arent allowed (and that person is not me)

Actually I believe bashes are fine as long as they don't LOOK like bashes.  All my stuff is bashes, but I edit them so heavily you can most times not tell. :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: UUolf on August 01, 2012, 04:25:24 PM
Also, do these have a place in your mod?

(http://i1231.photobucket.com/albums/ee520/uuolf/HeavyCarrierV3.png) (http://i1231.photobucket.com/albums/ee520/uuolf/HeavyCarrier.png)

Yes they are very similar, but one has a longer launch platform.

Those are very cool, but according to someone  ::) bashes arent allowed (and that person is not me)

Actually I believe bashes are fine as long as they don't LOOK like bashes.  All my stuff is bashes, but I edit them so heavily you can most times not tell. :P

What do you mean by "Bashes"? Do you think i just stole these? lol no! i made the launch platforms, but the ship it's self is not mine.
(This is my first sprite, made the changes using paint...)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 01, 2012, 04:35:13 PM
Thank you UUolf, those bugs will be tended to in the next version. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: UUolf on August 01, 2012, 05:01:09 PM
Thank you UUolf, those bugs will be tended to in the next version. :)

Glad to hear it, the mod is progressing well, keep up the great work!!

P.S.
1. Do you know how to get ships implemented into the game? I have gotten as far as making the .ship, the . variant, and i have gotten the .csv file made(edited the main file), but how do i make it obtainable in the game?

2. Is it alright if i use parts of your mod's sprites for making my sprites?? It's rather hard finding similar textures....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 01, 2012, 06:40:21 PM
once you've got the .variant, .ship, and the .cvs in the correct places, they are already in-game.  Just add them to an orbital station for the campaign or a mission.
The sprites are up to the spriters, not me.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Aratoop on August 02, 2012, 01:01:12 AM
Spoiler
Also, do these have a place in your mod?

(http://i1231.photobucket.com/albums/ee520/uuolf/HeavyCarrierV3.png) (http://i1231.photobucket.com/albums/ee520/uuolf/HeavyCarrier.png)

Yes they are very similar, but one has a longer launch platform.

Those are very cool, but according to someone  ::) bashes arent allowed (and that person is not me)

Actually I believe bashes are fine as long as they don't LOOK like bashes.  All my stuff is bashes, but I edit them so heavily you can most times not tell. :P

What do you mean by "Bashes"? Do you think i just stole these? lol no! i made the launch platforms, but the ship it's self is not mine.
(This is my first sprite, made the changes using paint...)
[close]
A bash is when you take/chop up ships and glue them together- most everything in this mod is hand-drawn :p.

Spoiler
Spoiler
Spoilers, the easy way to fix quote issues!
[close]
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: UUolf on August 02, 2012, 11:22:26 AM
Spoiler
Also, do these have a place in your mod?

(http://i1231.photobucket.com/albums/ee520/uuolf/HeavyCarrierV3.png) (http://i1231.photobucket.com/albums/ee520/uuolf/HeavyCarrier.png)

Yes they are very similar, but one has a longer launch platform.

Those are very cool, but according to someone  ::) bashes arent allowed (and that person is not me)

Actually I believe bashes are fine as long as they don't LOOK like bashes.  All my stuff is bashes, but I edit them so heavily you can most times not tell. :P

What do you mean by "Bashes"? Do you think i just stole these? lol no! i made the launch platforms, but the ship it's self is not mine.
(This is my first sprite, made the changes using paint...)
[close]
A bash is when you take/chop up ships and glue them together- most everything in this mod is hand-drawn :p.

Spoiler
Spoiler
Spoilers, the easy way to fix quote issues!
[close]
[close]

Oh, thanks, as I've said, i'm relatively new to this type of modeling, I've done some 3D, but this is much different!
(also, sorry for posting the pictures in here, i just noticed the other topic for the mod.)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 02, 2012, 01:56:21 PM
0.53 is out.


Now it is time to phase the true Tholian Directive, with their armadas of phase ships. Hehehe :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 02, 2012, 01:57:42 PM
:O
UH-RA!!!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: UUolf on August 02, 2012, 02:11:58 PM
0.53 is out.


Now it is time to phase the true Tholian Directive, with their armadas of phase ships. Hehehe :D

How do i get it then? :3

Just in the main download?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 02, 2012, 02:13:40 PM
Oh, it is not done yet. Au contraire, it is being produced as we speak now.

But you should fear it...

Because it'll either be your worst nightmare, or your best friend. ;)

Also, armoredcookie, i'm going to need you to update that phase ship you had in the folder. No coils, though.

Alex, this is a question for you: Can a phase ship operate without phase coils? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: UUolf on August 02, 2012, 02:17:47 PM
Oh, it is not done yet. Au contraire, it is being produced as we speak now.

But you should fear it...

Because it'll either be your worst nightmare, or your best friend. ;)

Though i do fear it, I CAN'T WAIT!!!

Get that sucker out soon!

Also, what kind of weapons do you guys need sprited?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 02, 2012, 02:29:17 PM
No, a phase ship needs it's coils.  When you change a ship to phase, there's a texture overlay for it, stated in the .ship file.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 02, 2012, 02:33:16 PM
No, a phase ship needs it's coils.  When you change a ship to phase, there's a texture overlay for it, stated in the .ship file.
Damn

I hope alex could possibly answer the question if he could make it so that modded phase ships wouldn't need coils :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 02, 2012, 02:35:58 PM
Well, you could always just make a blank .png for the phase coils and that would work.
Anyways, more Ferrus ship will get flare launchers or the faster weapons, whether it's a combat vessel or not.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Alex on August 02, 2012, 02:37:29 PM
It should work. If it doesn't, then what The Solider suggested certainly will. The coils are purely visual.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 02, 2012, 02:41:32 PM
Oh yea, the phase coils look EPIC when they're in use.  I saw David's concept art for it and it matches it perfectly. ;D  Best if the phase coils are on the ship for looks.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 02, 2012, 02:48:00 PM
Oh yea, the phase coils look EPIC when they're in use.  I saw David's concept art for it and it matches it perfectly. ;D  Best if the phase coils are on the ship for looks.

Haha, yeah. Now imagine a phase ship without phase coils. Twice the amount of fear, since you can't see them :D

Also, Alex ,thanks for such a quick answer  :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: hadesian on August 02, 2012, 03:21:51 PM
I wonder, will AI give it away since they can detect you anyhow, considering they'll look right at the phase ships
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 02, 2012, 03:23:20 PM
I wonder, will AI give it away since they can detect you anyhow, considering they'll look right at the phase ships

Real good question, I'll let Alex answer that  :)

But I'll hope they won't.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: hadesian on August 02, 2012, 03:24:02 PM
I wonder, will AI give it away since they can detect you anyhow, considering they'll look right at the phase ships

Real good question, I'll let Alex answer that  :)

But I'll how they won't.
I see you're still working out Swype.
edit: They do. It's coded in, I believe. You see it especially with the eagle, it faces you and engages jets to keep on you.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 02, 2012, 03:28:49 PM
Well, that's kinda an bummer.

Oh well, I can always dream about Alex making phase detection for the ai  depend on transparency   :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: hadesian on August 02, 2012, 03:30:44 PM
Well, that's kinda an bummer.

Oh well, I can always dream about Alex making phase detection for the ai  depend on transparency   :)
I don't think it'd be overly hard to code... after all, it's just taking a value and making it modify the alertness of ships, though phase coils
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 02, 2012, 03:38:21 PM
Now that I think about it, ship systems are easy to add.  Drones and flares are the easiest, add one or two points for each and drones/flares will come out when needed.  Without the editor, I might enjoy it. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: armoredcookie on August 02, 2012, 04:00:08 PM
So phase coil or no phase coil? D: I'll have a phase destroyer by tomorrow with a similar design.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 02, 2012, 04:21:27 PM
Depends on your style of spriting.  May or may not have it, us coders will take care of that. ;)
If DOES have a phase coil, give us two version based on the vanilla ones.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 02, 2012, 04:25:33 PM
I'd vote for no coil   :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 02, 2012, 05:50:20 PM
Behold, the Camel in all her Flare-y glory:
Spoiler
(http://i50.tinypic.com/jzwl0p.png)
[close]
EDIT:
Wo-hoo, first custoom ship with a ship system XD
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: armoredcookie on August 02, 2012, 06:38:36 PM
Huzzah!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 02, 2012, 06:44:49 PM
Oh, TheHappyFace, did you make the Ferrus Mining Station bigger?  Once it's bigger, I can give it Mining Drones as a ship system.  Making a new system, hell yea! ;D
Not too hard if you think about it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 02, 2012, 07:31:13 PM
Drones added.  Now I need help picking a PD weapon from the mod (or from vanilla, I really need anything) to make the PD Mining Drone a good PD ship while keeping an old feel and look to it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: TheHappyFace on August 03, 2012, 12:49:01 AM
ehm sry i missed out on what i guess...
drones and flares? ship systems? could you explain that a bit further or
is it something added in the new patch?
mining station is finished soon..... probaply.

edit: mining station is finished (at least if there are no new comments on it :P)
i am not completly content about it but if the size is good enough then
ill keep it this way until i got some more inspiration.
you can code it. just would add some small changes that do not need changes in coding.
(details ,colours that kind of stuff)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 03, 2012, 04:43:30 AM
The soldier, could you make some new ship systems? We'll need them, and could you implement a few of them on the CDF ships? The dauntless will need a Phase Skimmer ;D


Also, Armoredcookie, we're going to need more Tholian Directive phase ships, an phase battleship too ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 03, 2012, 07:10:15 AM
The new patch added two drones, PD Drones with LR PD Lasers and PD drones with Light MGs.  On the Astral and Gemni, respectively.  Also added ship systems, some of those being flares and active flares.  Bunch more, look up patch notes.  I added a Mining Drone armed with a vulcan cannon (I need help choosing a more mining-related weapon).

Well, it's a pain in the a$$ to add a new system.  Took me an hour and a half to iron out all the bugs just to add a new drone system.  And adding a phase skimmer isn't hard.  Just make a new column in the ship.cvs and add it there.

EDIT:
And the mining station looks excellent!  Not further changes necessary. ;) That is, for me at least.  Feel free to make huge changes to it and I'll be fine re-making it every time. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: TheHappyFace on August 03, 2012, 08:02:08 AM
when does the new mod version comes out?
cant wait to go overwelming fleets with cheap ferrus ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 03, 2012, 08:10:33 AM
Once trylobots editor comes out (new version )

That also reminds me ,I got Mr.davidoff  stuff to fix :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 03, 2012, 08:12:33 AM
Why his new version?  It already has everything needed to add ship systems.  How do you think I added flares and ammo feeders to all the ferrus ships already?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 03, 2012, 08:56:46 AM
For the phase systems? Guess my argument ain't valid :P

Oh well, I'll be getting around doing them now :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 03, 2012, 09:00:08 AM
I can't believe it, Trylobot your editor has the power to update itself.  It already added all the ship system information (SYSTEM weapon slot, in both the weapons and .cvs) and the phase .cvs slot.  The phase .png for the .ship file is the only thing missing.  Congratz!

In a manner of speaking, you are correct. That's one of the main advantages to having it load all of the available vanilla and user-mod data: it gets to create a database containing all the values it has seen, and treat those as a sort of "codex of reasonable things likely to work in-game." When the vanilla data added more values, those new values get loaded at startup automatically. 8)
Yea, it's true.  Anyways, just move the columns around a bit to make room for the new columns.  click n' drag. 8)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: armoredcookie on August 03, 2012, 11:21:34 AM
Also, Armoredcookie, we're going to need more Tholian Directive phase ships, an phase battleship too ;D

Oh god... Yeah I'll work on that, or at least try too... Having a hard time finding good phase anchor/phase coil looking models for BSF :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 03, 2012, 11:34:12 AM
Hehe, no need for phase coils, we'll make them without 'em ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: armoredcookie on August 03, 2012, 11:54:38 AM
But the glow! Ish so pretty!  :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 03, 2012, 11:57:04 AM
But  the phase ships will be harder to see by the player when they don't have those coils ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: armoredcookie on August 03, 2012, 11:58:05 AM
But the lights!!!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 03, 2012, 11:59:19 AM
Doesn't really fit the tholian directive style. Their phase ships are designed to be cruel and dangerous ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: armoredcookie on August 03, 2012, 12:00:13 PM
I guess so, I'm experimenting with some minimal phase coil like things... Not sure how to explain it in words. GTC has been postponed by phase ships :p
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 03, 2012, 12:01:31 PM
Hehe.

Might want to make sure the cdf get some phase goodness :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: armoredcookie on August 03, 2012, 12:03:05 PM
I could imagine the Sidus Dim have some great phase ships, those sneaky little... :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: ramondarkdemon on August 03, 2012, 12:09:51 PM
lol epic.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: IIE16 Yoshi on August 03, 2012, 02:35:48 PM
Is Caelus good for 0.53?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 03, 2012, 02:41:21 PM
Always was. Also, at midnight.....

demo 5, without diplomacy yet, though ;)

(Midnight at my place, like in 20 min ;D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: IIE16 Yoshi on August 03, 2012, 02:43:48 PM
I shall wait until 11PM then and give it a go and try and break stuff.  :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 03, 2012, 02:45:07 PM
I shall wait until 11PM then and give it a go and try and break stuff.  :P

Hehe :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 03, 2012, 03:00:21 PM
I'm sorry. I'll have to delay that by an half-hour. Can't make all the stuff done right now. :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 03, 2012, 03:02:09 PM
OK, wait a few moments while I update the Ferrus and touch up the weapons.

EDIT:
With my part done, feel free to update.  And make sure to give the other factions their proper ship systems.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 03, 2012, 03:04:28 PM
Done? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 03, 2012, 03:06:25 PM
Yea.  Look at my last post. ::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 03, 2012, 04:30:56 PM
Goddamnit! :(
Alright, release is post-poned til tomorrow, but atleast the developers are going to help me out! :D


(yeah, i'll be needing help with this error, just DL the latest version in the dev folder and help :))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 03, 2012, 07:13:35 PM
Urrg, can't solve it.  issue taken to LazyWizard.  He's your only hope.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 03, 2012, 08:02:18 PM
Demo Version 5.0.0
Quick, grab it before Upgradecap notices!  Anyways, did this to keep to upgrade's promise, Version 5 has come out before midnight (at least where I am).  Now, Upgradecap may make changes to this after the non-official release by me, so expect Demo version 5.1.0 to come out a couple of hours (12-15 hours) after this release.  In the meantime, have fun with phase Tholian Ships!

Changelog:

+ Added Tholian Directive
+ Added Tholian Directive to Campaign
+ Added Ferrus Ships (not in campaign yet)
+ Added new loading screen
* Re-balanced weapons - report to The Soldier for more balance changes.
* Re-balanced ships - report to Upgradecap for more balance changes.
- Removed Infection

Download:
http://www.mediafire.com/download.php?zjlw4oso3zxbln7
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: armoredcookie on August 03, 2012, 08:23:28 PM
Well it'll be before midnight were I live for sure, unless that takes more than 3 hours.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 03, 2012, 08:39:05 PM
DONE!  Enjoy the mod, folks!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: armoredcookie on August 03, 2012, 09:11:28 PM
Hmm pretty good so far, but the phase ships don't gain flux while phased and the phase coil layer seems to be off.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 04, 2012, 01:08:11 AM
Dev team opted out on Phase Coils for the TD ships.  I don't know why, ask Upgrade.  Gaining flux is Upgrade's part.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: TheHappyFace on August 04, 2012, 01:24:53 AM
NOOO!!!
what a cruelty!!
no ferrus ships in campaign yet....  :'(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 04, 2012, 01:59:47 AM
NOOO!!!
what a cruelty!!
no ferrus ships in campaign yet....  :'(

They'll  be there in demo  5.1.0 :)

I'm glad the  soldier followed stated orders :D

So,  anyways,  I won't be updating the op  with that link,  though, since that's  an unoffical version of the  demo :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: TheHappyFace on August 04, 2012, 04:56:35 AM
ow and are the independents added to the campaign yet?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 04, 2012, 05:08:45 AM
ow and are the independents added to the campaign yet?


.....

Nope, not yet. You know, i was holding them back until i get the diplomacy systems set, because i feel they needed those ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: UUolf on August 04, 2012, 05:37:05 AM
SOME of the descriptions are too long, it cuts off in the middle of a sentence!!

ALSO, why is the main download so outdated?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 04, 2012, 05:39:21 AM
Pfff, small stuff.  Will be fixed after the larger bugs are squished and more content added.  And besides, it's REALLY hard to hit the enter key to get a new line in Microsoft Excel without going to a new row.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 04, 2012, 05:41:25 AM
Alright guys, braces yourselves, demo 5 is live soon! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: UUolf on August 04, 2012, 05:42:17 AM
Pfff, small stuff.  Will be fixed after the larger bugs are squished and more content added.  And besides, it's REALLY hard to hit the enter key to get a new line in Microsoft Excel without going to a new row.

Just tab that sucker out!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: UUolf on August 04, 2012, 05:44:04 AM
Demo Version 5.0.0
Quick, grab it before Upgradecap notices!  Anyways, did this to keep to upgrade's promise, Version 5 has come out before midnight (at least where I am).  Now, Upgradecap may make changes to this after the non-official release by me, so expect Demo version 5.1.0 to come out a couple of hours (12-15 hours) after this release.  In the meantime, have fun with phase Tholian Ships!

Changelog:

+ Added Tholian Directive
+ Added Tholian Directive to Campaign
+ Added Ferrus Ships (not in campaign yet)
+ Added new loading screen
* Re-balanced weapons - report to The Soldier for more balance changes.
* Re-balanced ships - report to Upgradecap for more balance changes.
- Removed Infection

Download:
http://www.mediafire.com/download.php?zjlw4oso3zxbln7

I got mine from The Soldier  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: CrashToDesktop on August 04, 2012, 05:45:13 AM
That's the unofficial one.  Still has bugs, I only posted it to stay true to upgrade's promise.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: UUolf on August 04, 2012, 05:45:51 AM
That's the unofficial one.  Still has bugs, I only posted it to stay true to upgrade's promise.

Dang, thanks anyway  ;D

Edit: So i should NOT spam you guys with the bugs then?   :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: UUolf on August 04, 2012, 06:01:07 AM
I'll say it still has bugs!!!

Got this on startup:

Fatal: Key [type] has invail value [system] in [{"id":"WS0013","mount":"TURRET","locations":[-5,5,42,5],"arc":133.7,"type":"SYSTEM","angle":65.4,"size":"SMALL"}] Check the .log file for more details.

A spriter issue?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 04, 2012, 06:02:21 AM
Nope, a system issue. However, it is solved in my DEV version right now, which'll be the one we'll use. besides, on what ship did you get that error?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: UUolf on August 04, 2012, 06:03:31 AM
Don't know, i couldn't boot the game!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 04, 2012, 06:04:52 AM
Ah, then it is fixed. Please don't use The Soldiers download, it is riddled with bugs, and faulty mechanics ;)

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: Upgradecap on August 04, 2012, 07:32:52 AM
And voila, here it is!


CAELUS version DEMO 5.1.0

Includes:

+Added Tholian Directive to the system
+Added a new phase ship
+Added 2 new ship systems
+Added ship systems to all ships available
*Balanced ships - again
*Added a tremendous amount of Broadswords to the pirate fleets - each fleet can hold up to 8 of them, and they have 3 flare launchers.



GET IT HERE (https://www.dropbox.com/s/bedlscu31gwwl42/CAELUS_5_1_0.7z)

And remember guys, we need feedback, and you are free to break the mod! As long as you do that, it helps us search for bugs ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: ramondarkdemon on August 04, 2012, 07:36:52 AM
Epic the mod is epic
Need moar feedback!@#!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
Post by: UUolf on August 04, 2012, 08:06:29 AM
And voila, here it is!


CAELUS version DEMO 5.1.0

Includes:

+Added Tholian Directive to the system
+Added a new phase ship
+Added 2 new ship systems
+Added ship systems to all ships available
*Balanced ships - again
*Added a tremendous amount of Broadswords to the pirate fleets - each fleet can hold up to 8 of them, and they have 3 flare launchers.

 


GET IT HERE (https://www.dropbox.com/s/bedlscu31gwwl42/CAELUS_5_1_0.7z)

And remember guys, we need feedback, and you are free to break the mod! As long as you do that, it helps us search for bugs ;)

OF COURSE! right when i get to work you release it!

I'll give you some feed back in about 8 hours :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 04, 2012, 08:11:01 AM
The CDF seem to be very weak...either tone down the Sidus Dim spawn rates or up the CDF.  I say lower the spawn rates, there's already too many fleets roaming around.

And set the CDF to "Patrolling Sector" instead of "Raiding Sector."  Maybe the same for the Sidus, but I'm fine as they are,

And why in god's name are all the engine trails so goddamn long and thin?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 04, 2012, 08:36:39 AM
Yeah, I'll be setting the spawns equal, but I thought that was already fixed?

And the engine trails are so long because it looks nice ;)

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 04, 2012, 08:43:05 AM
We need more weapons!!!  :/
got two ships and 6 out of 10 of there weapons are cordait missles (or whatever there name is :P)
and some ships seem more expensive than others while not being a lot better.
i bought a tholian frigat which costed me around 5000 while there was another frigat at the cdf
which would have cost me around 20000.

edit: and i am missing two of the best factions in the mod. independents and ferrus  ;D
it has nothing to do with that i made there sprites....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 04, 2012, 08:45:39 AM
Yep, i know, but stuff is generally expensive around there. Don't think that frigate is of any good service, if it's a Raven :)

And there are quite slot of weapons, i just forgot to add them to the convoys  >_<

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Strifen on August 04, 2012, 09:28:15 AM
Spoiler
2158178 [Thread-6] INFO  com.fs.profiler.Profiler  - Computing auto-resolve stats before combat                                              2      0.00s      0.00%
2158178 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Weapon spec [raildriver] not found!
java.lang.RuntimeException: Weapon spec [raildriver] not found!
   at com.fs.starfarer.loading.oooO.?00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoItemStack.readResolve(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoItemStack.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.addItems(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.addWeapons(Unknown Source)
   at data.scripts.world.corvus.TDSupplyFleetSpawnPoint.spawnFleet(TDSupplyFleetSpawnPoint.java:47)
   at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.super.o00000(Unknown Source)
   at com.fs.starfarer.A.???000(Unknown Source)
   at com.fs.A.oOOO.new(Unknown Source)
   at com.fs.starfarer.combat.D.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]
Think raildriver is missing from the .csv; guess I have to wait to pilot the Ardent.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 04, 2012, 09:47:12 AM
Spoiler
2158178 [Thread-6] INFO  com.fs.profiler.Profiler  - Computing auto-resolve stats before combat                                              2      0.00s      0.00%
2158178 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Weapon spec [raildriver] not found!
java.lang.RuntimeException: Weapon spec [raildriver] not found!
   at com.fs.starfarer.loading.oooO.?00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoItemStack.readResolve(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoItemStack.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.addItems(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.addWeapons(Unknown Source)
   at data.scripts.world.corvus.TDSupplyFleetSpawnPoint.spawnFleet(TDSupplyFleetSpawnPoint.java:47)
   at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.super.o00000(Unknown Source)
   at com.fs.starfarer.A.???000(Unknown Source)
   at com.fs.A.oOOO.new(Unknown Source)
   at com.fs.starfarer.combat.D.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]
Think raildriver is missing from the .csv; guess I have to wait to pilot the Ardent.

Well, i'm about to fix this, by making the raildriver :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: ramondarkdemon on August 04, 2012, 09:59:26 AM
Erro:Fatal:Key[type] has invalid value [SYSTEM] in
[{"id":WS0013"."mount":"TURRET","locations":[-5.5,45.5]"arc":137.7,"type":"SYSTEM","angle":65.4,"size":"SMALL"}]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 04, 2012, 09:59:50 AM
Log, please :D

Because i don't even know which ship(s) that's on, and searching through them all is painful.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: ramondarkdemon on August 04, 2012, 10:06:13 AM
Log, please :D

Because i don't even know which ship(s) that's on, and searching through them all is painful.
its in game-start and this erro dont self-made an log
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 04, 2012, 10:07:52 AM
You on mac or windows/linux?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: ramondarkdemon on August 04, 2012, 10:10:02 AM
Windows 7.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 04, 2012, 10:12:15 AM
I don't quite understand...

My own version (which is the same as this, minor changes to the weapoins_data.csv) doesn't have this error...


Hmmm :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: ramondarkdemon on August 04, 2012, 10:14:15 AM
Can be fixed it?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 04, 2012, 10:25:56 AM
I'm uploading an version with fixes, yeah
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: ramondarkdemon on August 04, 2012, 10:33:15 AM
Yay  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 04, 2012, 11:16:56 AM
Yep, i know, but stuff is generally expensive around there. Don't think that frigate is of any good service, if it's a Raven :)

And there are quite slot of weapons, i just forgot to add them to the convoys  >_<



well it is a good ship accually :P
I just equipped it with 4 missle launchers.

ow and did you allready fix the raildriver error.
i am still getting it :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 04, 2012, 11:20:57 AM
I am uploading that version now :-)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 04, 2012, 11:37:08 AM
@soldier
you said in a post (somewhere on this forum)
that drones could spawn drones.
does this mean fighters can spawn drones?
in that case wouldn't it be fun to make a super weak fighter drone that spawns even weaker drones
nothing OP just for annoying ships without decent pd.
most ships would even have a shield+vents to hold them off forever.
good idea? if so than i am eager to make sprite them  :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 04, 2012, 11:39:49 AM
I quite like that idea, like some sort of scout fighter designed to distract larger ships :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheMessiah on August 04, 2012, 12:36:54 PM
Is there anyway to make the drones circle around a friendly ship? Then they could take damage and act as drone shields.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 04, 2012, 12:43:58 PM
They already do this :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 04, 2012, 12:48:52 PM
Alrighty, fixed version is here! :D


https://www.dropbox.com/s/5d47exa0z980abb/CAELUS_5_1_0_fix.7z
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: ramondarkdemon on August 04, 2012, 01:18:17 PM
the error continue ;-;
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 04, 2012, 01:19:15 PM
Then, my good sir, i don't know what your problem is. Try deleting the entire mod folder, and re-download it again :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 04, 2012, 01:20:05 PM
Yes, I said that.  It's possible to make drone-ception, or infinate drones, by giving drones a drone system, blah blah blah.  But giving a fighter a drone system wouldn't hurt.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: ramondarkdemon on August 04, 2012, 01:20:27 PM
I'm trying this again again and again
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 04, 2012, 01:22:38 PM
*Deep breath*
Uninstall Starfarer with everything in it (when you uninstall SF, there's an option to uninstall all user data) and back up anything important IN A DIFFERENT FOLDER.  Now reinstall SF and put the Caelus Mod in the mod folder.  Activate it, and tell me what happens.  Could be a problem with your core files, I'm just wondering, because the mod works fine on my computer.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: ramondarkdemon on August 04, 2012, 01:46:54 PM
*Deep breath*
Uninstall Starfarer with everything in it (when you uninstall SF, there's an option to uninstall all user data) and back up anything important IN A DIFFERENT FOLDER.  Now reinstall SF and put the Caelus Mod in the mod folder.  Activate it, and tell me what happens.  Could be a problem with your core files, I'm just wondering, because the mod works fine on my computer.
i trying this but the error continue =\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 04, 2012, 01:49:49 PM
It's not the mod, though.

Try deleting everything inside the mod folder, and re-download the mod again.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 04, 2012, 01:54:40 PM
Is it perhaps an OS issue?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: ramondarkdemon on August 04, 2012, 01:58:06 PM
i trying this but the error continue

Ps:My version of starfarer is pirate
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 04, 2012, 01:59:46 PM
Is it perhaps an OS issue?

Shouldn't be. I'm running vista, and have no problems with it at all. And it seems all of us have no problems with it at all, and we're using the same one as the link in the OP says. This is weird.



Ps:My version of starfarer is pirate


Well, this is sad. Really sad. I suggest this not be talked about in this thread. As long as it is 0.53, it should be fine. Any version lower thatn that and it'll crash.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 04, 2012, 02:18:49 PM
People seem to have forgotten that we need people who give us feedback, so give us some! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Admiral Moe Lester on August 04, 2012, 02:49:06 PM
Hey Upgradecap! I just downloaded demo 5 and started up a new game. I haven't played much yet so far but I do have feedback already! Mainly pertaining to the battle music. As sweet as Hell March is it does tend to get old pretty fast and seems a little .... out of place. That said, it was pretty glorious flying into battle with Hell March blaring while shouting Red Alert quotes. However that brings up the next observation, being that the music is really loud compared to all other sources of sound. Also it seemed to skip every once in a while and it was a little jarring having Hell March begin and end several times in succession. Well, that is all I have so far but I'll be sure to come back with some more feedback once a get some more playing time in!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 04, 2012, 03:06:39 PM
Is it perhaps an OS issue?

Shouldn't be. I'm running vista, and have no problems with it at all. And it seems all of us have no problems with it at all, and we're using the same one as the link in the OP says. This is weird.

I'm meaning it could be on Mac or something like that, mods can cause a bit of trouble with them rather often
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 04, 2012, 03:06:59 PM
Haha, glad someone else besides me likes RA3 :)
Also, yeah, the music does indeed skip and loop itself sometimes, but unfortunately, this is a bug with starfarer, and not the mod ;)

:D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 04, 2012, 03:09:05 PM
Is it perhaps an OS issue?

Shouldn't be. I'm running vista, and have no problems with it at all. And it seems all of us have no problems with it at all, and we're using the same one as the link in the OP says. This is weird.

I'm meaning it could be on Mac or something like that, mods can cause a bit of trouble with them rather often

I am led to believe that it is just his him running with an old version of sf
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 04, 2012, 04:18:57 PM
Doesn't appear to be saving my Caelus game saves D:
Might be a mac only issue, but its still there. My poor amassed Tholian fleet!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 04, 2012, 04:22:22 PM
Hmm, weird. Could be a starfarer bug. Oh well, just use Devmode to get them back :D

However, you should still report this in the bugs section, it might be starfarer, but it has never happened to me.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 04, 2012, 04:26:36 PM
It's been working for everything so far, just not Caelus :/ Oh well. I got devmode and got most of the things back. Weapons take forever to spawn though

EDIT: Nevermind, they just weren't showing up. They're all there.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 04, 2012, 05:20:20 PM
Two new Ferrus frigates added, the Crain and the Turtle:
Spoiler
(http://i46.tinypic.com/lw404.jpg)
[close]

Spoiler
(http://i47.tinypic.com/34pxhy8.png)
[close]

P.S. - I never formally introduced the mining station.  OH well, here it is in all it's glory, with the help of your local Mining Drone system:
Spoiler
(http://i47.tinypic.com/2prixbt.png)
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheMessiah on August 04, 2012, 07:33:34 PM
I find it a bit annoying that the Sidus Dim and Tholian Directive are the same color.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Sunfire on August 04, 2012, 09:09:41 PM
I find it a bit annoying that the Sidus Dim and Tholian Directive are the same color.

same here, also, all the prices should be droped, and the weakest pirate ships are a joke, also they have really high cargo capcity, and I still have problems with some other things, but those are mostly about decisions made while I was on vacation that changed my faction, which understanably can irrate someone
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 05, 2012, 02:56:37 AM
Prices are staying as they are, instead, I'm going top buff the pirates :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 05, 2012, 04:23:22 AM
Two new Ferrus frigates added, the Crain and the Turtle:
Spoiler
(http://i46.tinypic.com/lw404.jpg)
[close]

Spoiler
(http://i47.tinypic.com/34pxhy8.png)
[close]

P.S. - I never formally introduced the mining station.  OH well, here it is in all it's glory, with the help of your local Mining Drone system:
Spoiler
(http://i47.tinypic.com/2prixbt.png)
[close]

they look really nice  ;D *gives himself a pat on the shoulder*
just one thing.... i kinda intended the first frigat to be a missle frigat
with a medium missle instead of medium ballistic.

same with the large mount in the middle of the mining station which i intended to be a laser :P
,but in this case a large ballistic is okay as well.

ps. cant wait for them to be added to the campaign

ps. ps. i am gone for another week. shall try to still read the forum,
but probaply no work will be done by me for the next week.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 05, 2012, 07:05:07 AM
Anyways, I'll make the right changes for the missile frigate. ;)
And that's all the ships ferrus needs until further notice.  Thanks!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 05, 2012, 09:05:46 AM
The Finch doesn't appear to be firing its railguns for some reason, Pegasus doesn't have an engine glow. But otherwise everything looks good.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 05, 2012, 09:24:35 AM
Alright, I have already fixed the Pegasus, and I'll  fix the finch soon. Probably an issue with too low flux values on the finch.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 05, 2012, 09:37:29 AM
No, the glitch is in the game code.  Alex said any fighter that had one non-PD weapon could not fire it.  Will have to wait until the next patch to fix that.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 05, 2012, 09:41:38 AM
No, the glitch is in the game code.  Alex said any fighter that had one non-PD weapon could not fire it.  Will have to wait until the next patch to fix that.

Quote or it never happened. :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 05, 2012, 09:51:11 AM
Maybe just give it a spark pulse laser or something? Or a tesla PD?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: elite24 on August 05, 2012, 09:52:54 AM
Here's the error message from the starfarer log if it helps. Not an expert, but its seems to have to do with a turret ;).

8821 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Key [type] has invalid value [SYSTEM] in [{"id":"WS0013","mount":"TURRET","locations":[-5.5,42.5],"arc":137.7,"type":"SYSTEM","angle":65.4,"size":"SMALL"}]
java.lang.RuntimeException: Key [type] has invalid value [SYSTEM] in [{"id":"WS0013","mount":"TURRET","locations":[-5.5,42.5],"arc":137.7,"type":"SYSTEM","angle":65.4,"size":"SMALL"}]
   at com.fs.starfarer.loading.if.o00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.Ã’00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.G.o00000(Unknown Source)
   at com.fs.oOOO.A.Ã’00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 05, 2012, 09:56:16 AM
Thanks for the report - yeah, this is a bug and it's already fixed. As usual, cropped up due to a last-minute fix of another bug (sigh). It affects hidden weapons that aren't PD, STRIKE, or MISSILE, and only shows up if the ship has a single weapon group set up.
There you go.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: theSONY on August 05, 2012, 10:23:48 AM
well i got some problem too, but i dunno if is the new game version or just this mod
 so there i was, facing an enemy in the battlefield, & all the hell brake's up, guns , rockets , lasers whatever u want (ow, & the flares, the active & that well... umm... NOT active, but they are still flares!)
SO i was SOO enjoying this ^^ & all of the sudden game just went off... TOTALY its just disappear, no error msg, no nothing  just like ALT+F4 sombination, but without ALT+F4 u know, well then , thats about it . . .

sorry for my English, im a freaking Pole so i can whatever i want too

                                                                                                                                                                            ::)   
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: sini002 on August 05, 2012, 10:34:42 AM
i finally had the time to update so i am gonna test the demo and report any errors/problems i find if there is any :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 05, 2012, 10:35:02 AM
I have absolutely no clue about thesonys problem.


As for elite24's problem, make sure that you have updated to 0.53
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 05, 2012, 10:44:36 AM
Ah, a fellow polish!  I'm half polish/chinese/american.  Odd combination, but nevertheless, try reinstalling SF, and if it happens again, try it without the mod.  If it happens without the mod, post something in the bugs section of the forums.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 05, 2012, 10:46:36 AM
Although, i believe it's merely a problem with not running with starfarer 0.53. I mean, the SYSTEM should work with both turret, hardpoint and hidden weapon slots.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 05, 2012, 03:02:01 PM
Guys, you seem to have forgotten feedback!

Which maks me sadface > :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 05, 2012, 03:37:24 PM
Got quite the taste for playing with the engine flares now I must say (thanks for that, Upgrade :P), and started messing about with the Albatross since it's easily accessible for testing out
Spoiler
(https://dl.dropbox.com/u/15428102/java%202012-08-05%2023-29-17-50.png)
[close]

Just wanted to see what the general consensus was about the looks of it compared to the vanilla... and I was bored :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 05, 2012, 03:47:18 PM
I like it!  Can we take that engine flare instead of the one it has not, Upgrade?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 05, 2012, 04:01:37 PM
I like it!  Can we take that engine flare instead of the one it has not, Upgrade?

Yeah, since it looks better :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 05, 2012, 05:58:12 PM
Is it just me or are the CDF engine flares rather long? Like the Dawnforce for example, the engine flares seem to be longer than the ship itself, looks a bit weird in my opinion :P

Please note that I'm not asking for it to be changed or anything, just making an observation
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 05, 2012, 06:01:49 PM
Yea, I want shorter engine flares.  Upgrade says he likes them, I see no possible way of that happening. ::)
The Ferrus ships have more normal engines, though.  Designed by Happy, coded by me. :) They are a bit thick, though.  Never found out the proper combination of width and length for it.  The Enforcer servers that purpose for me. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 05, 2012, 06:03:44 PM
Oh well, we'll see how it goes. A lot of time for little changes like engines.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 05, 2012, 06:05:59 PM
Spoiler
(https://dl.dropbox.com/u/15428102/java%202012-08-06%2000-16-38-91.png)
[close]

With those flares, even widening them a bit might make them look more powerful, perhaps. Lovely looking ship though, I'll say that, looks marvellous.

Also attention seeking on the colour there ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Sunfire on August 05, 2012, 06:34:19 PM
Spoiler
(https://dl.dropbox.com/u/15428102/java%202012-08-06%2000-16-38-91.png)
[close]

With those flares, even widening them a bit might make them look more powerful, perhaps. Lovely looking ship though, I'll say that, looks marvellous.

Also attention seeking on the colour there ;D

I like the long flares, it makes them look more elegant
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 05, 2012, 07:13:05 PM
LAZYWIZARD!  Excellent hull mods you've added so far, I hope to see them in the next release. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 05, 2012, 07:31:18 PM
I have to say, the Albatross and Dawnforce are amazing ships to use. The Dawnforce especially is a surprisingly powerful ship, throw sparks on the turrets and an antimatter blaster on the hidden slot and you have a very nasty ship there. Was merrily skipping between frigates and blowing them up before they knew what was happening
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: LazyWizard on August 05, 2012, 07:33:16 PM
LAZYWIZARD!  Excellent hull mods you've added so far, I hope to see them in the next release. :)

I'm glad you like them. :) I just made up numbers for them that sounded good, they might still need balancing (though the cost for remove shield should stay the way it is, as otherwise there's a free OP exploit with the Frontal Shield hullmod). If you have any ideas for more hullmods, let me know.

I've been toying with making hullmods that require you to obtain an item before you can install them. Either consumables (due to the way hullmods work, they wouldn't be refunded if you remove the hullmod), or a one-time purchase. Do either of those sound like a good idea?

Edit: The concept behind consumable hullmods is that they cost 0 OP, but you can only use them once.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 05, 2012, 07:41:43 PM
You mean things like an ablative armour system that somehow gets expended when your armour takes x amount of damage?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: LazyWizard on August 05, 2012, 07:44:21 PM
No, a hullmod that you can only add to a ship if you have a certain item in your cargo, and that item is removed once you add the hullmod. Things like an advanced sensor package, where it doesn't make sense for you to just cobble it together out of nothing.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheMessiah on August 06, 2012, 12:50:19 AM
Here's a 1920x1080 Wallpaper:
Spoiler
(http://i.imgur.com/IMMVx.jpg)
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 06, 2012, 02:47:11 AM
@LazyWizard  now that sounds rather unique and good, I'd say we do it :D
@TheMessiah where would we use that wallpaper?  :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheMessiah on August 06, 2012, 02:49:09 AM
Idk, I was just bored and wanted to play with Photoshops 3d features.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: hadesian on August 06, 2012, 02:49:34 AM
@TheMessiah where would we use that wallpaper?  :)
on yer desktop
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 06, 2012, 02:52:20 AM
Haha, but i also wanted to use it ingame,could you make a version with just text so that w e can user it as a logo in the stay menu? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheMessiah on August 06, 2012, 03:09:56 AM
Haha, but i also wanted to use it ingame,could you make a version with just text so that w e can user it as a logo in the stay menu? :)
How big do you want it?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 06, 2012, 03:22:02 AM
As big as you had our there :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheMessiah on August 06, 2012, 03:31:38 AM
I changed it to be as big as the title, and made it fit well on being on the loading screen. I've uploaded it to the dropbox's loading ui folder.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Aratoop on August 06, 2012, 03:38:43 AM
I can't download it :(.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 06, 2012, 03:40:50 AM
I can't download it :(.

A little more detailed explanation would be good :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 06, 2012, 07:19:30 AM
Spoiler
(https://dl.dropbox.com/u/15428102/java%202012-08-06%2015-01-45-15.png)
[close]

That's what I've done for the pirate engine flares. Took inspiration from modern space shuttles so they looked like more "primitive" drives.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 06, 2012, 10:25:36 AM
Looks good  :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 06, 2012, 11:41:57 AM
Alright, legendary spectrum did a 1 hour long playthrough of our mod! :D


Can be found here! (http://www.youtube.com/watch?v=PWf5_ELrDw0&feature=em-uploademail)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Aratoop on August 06, 2012, 12:15:35 PM
I can't download it :(.

A little more detailed explanation would be good :)
Download button: *click*
Nothing happens :(.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 06, 2012, 12:21:10 PM
I click it and I get it all.  I have a feeling you're trolling just a little?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: theSONY on August 06, 2012, 12:48:19 PM
whats up with that your "trolling" soldier ?
any way i got game srashed again (3th time) without any error pop out icon after shut down
& my question IS i never looked for any errors in the log file so i need ypu to give me a little guide
1# what LOG file & where i can find it
2# how do i look for the error lines in the logs (how to find the correct line)
3# sorry for the Noobish Questions
4# no, this is not a little bit of trolling
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 06, 2012, 12:51:37 PM
Trolling because everything that you can't see to do, I can do.  Makes me suspicious. *shrugs*
And oi...just paste the log into a spoiler and let me see it.  It may be because you have an out of date game version, but I have to see the .log.

EDIT:
And do a favor for me and check your data folder.  In there, tell me if you see a "shipsystems" folder.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 06, 2012, 12:57:03 PM
If it just shuts down without any warning, that makes me a bit suspicious as to wether or not you have 0.53. Do what soldier says, but your logfile should be in starfarer/core.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 06, 2012, 01:05:57 PM
Looks good  :)

Oh yeah, you know what'd be good for our pirates to have? A capital ship 8)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 06, 2012, 01:28:10 PM
Ah, it seems our diplomacy system will have to be put on hold. I'll try and see what i can do about it (mainly to see who i can put to work on it ;D) but don't expect miracles. I may or may not have some aces up my sleeves ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: theSONY on August 06, 2012, 01:29:59 PM
guys common, rly ? i think that im SO SMART that i aint  using 0.53 ?
ok but yes i can see the folder & im absolutely 100% sure that i have newest game ver.
ow & the game aint just DROP from begining, i can fly , shoot buy & all that stuff , but sometimes when fighting its just snaps & thats it , nothing , no POP UP window , no  nothing
just a little spoiler
i download latest mod ver.
i delite old one then put newest mod ver in the mod folder
& the game aint crashing when playing normal (without mods) mode
so i rly dont know whats going on
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 06, 2012, 01:34:02 PM
Well, have you seen ship systems in-use when playing?  I still need confirmation that you see a "shipsystems" folder in the data folder.
And I play the mod myself and I'm not getting any errors while in combat.  Never crashed for me.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 06, 2012, 01:35:17 PM
It's really something weird. If it doesn't throw any errors then it's really weird. Hmmm.


And the log says nothing?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 06, 2012, 01:36:21 PM
I have to say I'm not getting any errors at all, short of something breaking with me playing about with stuff
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: silentstormpt on August 06, 2012, 01:37:32 PM
Did you guys managed to do a perfect working cloak so far?
And/Or
What about adding a phase cloak and with shield on a ship?

I haven't been successful so far...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 06, 2012, 01:39:14 PM
Define "perfect"
;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 06, 2012, 01:39:25 PM
Did you guys managed to do a perfect working cloak so far?
And/Or
What about adding a phase cloak and with shield on a ship?

I haven't been successful so far...

Well, we still use our new 95% transparent phase cloaks as a ship system, so the ships are equipped with shields too, though. Alex hasn't fixed this yet.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: silentstormpt on August 06, 2012, 01:40:07 PM
Define "perfect"
;D

A.I. ignores you ^^
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 06, 2012, 01:41:14 PM
I don't think that will happen any time soon really, not until/if the AI can be tweaked via modding. All the systems do right now in regards to AI is use certain packages IIRC
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 06, 2012, 01:45:03 PM
I don't think that will happen any time soon really, not until/if the AI can be tweaked via modding. All the systems do right now in regards to AI is use certain packages IIRC

Yep, what he said. I'm still waiting for the day to come when the AI is dependent on a phase ships transparency level to detect you  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: silentstormpt on August 06, 2012, 01:46:04 PM
How about i do this:

Quote
   "aiHints":{
      "threatRange":0,
      "threatAmount":0,
      "threatAngle":0,
      "threatArc":360,
      "weaponAssignmentSuitability":{
         "LIGHT_ESCORT":{"mult":1, "flat":1},
         "DESTROYER_ESCORT":{"mult":1, "flat":1},
         "FULL_ESCORT":{"mult":1, "flat":1},
         "INTERCEPT":{"mult":1, "flat":1},
      }
   }
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 06, 2012, 01:47:26 PM
Nothing.

If you try to change that you'll probably crash the game, along with the mod. AI ain't moddable yet, and it's all hardcoded into the game itself.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: silentstormpt on August 06, 2012, 01:50:10 PM
Strange since these are available on the EMP ship system so they can be changed, i just havent played with it yet, maybe setting the threat to negative... hum....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 06, 2012, 01:52:22 PM
Aren't they more to do with target priority rather than target acquisition though?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: silentstormpt on August 06, 2012, 01:53:56 PM
Yes, i do not know if its after firing or it marks you with that amount of threat, if its the first case maybe we can use it for a Cloak, else, nvm
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 06, 2012, 02:01:45 PM
I'd imagine if a ship has rear/side weapons and it's attacking someone else, those weapons will still be trained on you, if they're outwith the primary target's arcs. It would be nice for a system to be able to mask the ship from the AI
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: theSONY on August 06, 2012, 02:02:17 PM
ok so i do some stuff so 'ya all be sure that i have 0,53 ;>

ok so i do this:
uninstal game manualy (from the icon in game folder) download (again) 0.53, instal it
i delite CAELUS from mod folder download it (AGAIN) & put in DA CHOPPA... in the mod foldet ;P
 & now im checking things out
& i get crash when fighting (on the longer battles i thing) i personaly aint using ship systems but enemy does so maybe they not the problem , umm so i was thinking if my game srashes on longer battles so maybe its something to do with music or something, well i dunno just a hunch
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: silentstormpt on August 06, 2012, 02:08:01 PM
Open the log file in the \Starfarer\starfarer-core\starfarer.log

roll down until you see an error, copy all the text with a few more lines before the error so we can see what ship/weapon/etc crashed the game
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: theSONY on August 06, 2012, 02:22:26 PM
ok here it goes (cuz its just snaps again )
hope this is it
Spoiler
36172 [Thread-6] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [INF_albatross] not found in ship_data.csv
36172 [Thread-6] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: D:\starfarer oryginalny\Starfarer\starfarer-core\..\mods\CAELUS]
36172 [Thread-6] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [ABSOLUTE_AND_CWD: null]
36172 [Thread-6] INFO  com.fs.starfarer.loading.FighterWingSpreadsheetLoader  - Loading wing [anzac_wing] from wing_data.csv
36172 [Thread-6] INFO  com.fs.starfarer.loading.FighterWingSpreadsheetLoader  - Loading wing [lynx_wing] from wing_data.csv
36172 [Thread-6] INFO  com.fs.starfarer.loading.FighterWingSpreadsheetLoader  - Loading wing [chimera_wing] from wing_data.csv
36172 [Thread-6] INFO  com.fs.starfarer.loading.FighterWingSpreadsheetLoader  - Loading wing [eagle_wing] from wing_data.csv
36172 [Thread-6] INFO  com.fs.starfarer.loading.FighterWingSpreadsheetLoader  - Loading wing [opressor_wing] from wing_data.csv
36172 [Thread-6] INFO  com.fs.starfarer.loading.FighterWingSpreadsheetLoader  - Loading wing [hound_wing] from wing_data.csv
36172 [Thread-6] INFO  com.fs.starfarer.loading.FighterWingSpreadsheetLoader  - Loading wing [hornet_wing] from wing_data.csv
36172 [Thread-6] INFO  com.fs.starfarer.loading.FighterWingSpreadsheetLoader  - Loading wing [buzzard_wing] from wing_data.csv
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 06, 2012, 02:27:01 PM
That is weird to say the least.....

the INF_albatross only exists as a graphical file, nothing concrete has been made of it. Very, very weird.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 06, 2012, 02:29:42 PM
Wait, nvm, i did make something small out of it and left it to be until something more concrete could be made, but i swear i double checked to make sure that that exact error would not occur. You see, that error only occurs when you forget to type in info about the ship in the ship_data.csv, but the infected version of the albatross didn't have any. Now, the problem is, that error should not show up during battle, instead, it should crash the game at start-up. What you're experiencing i have no clue as how it happened. Hmmmm.

The Soldier?  :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 03:06:05 AM
How dare you allow the thread to fall to the second page?!

:) just joking, but i really don't know what theSonys problems are. :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 03:22:10 AM
Also, guys, welcome our newest team member onboard: z3r0s0und!

He's our musical artist for now :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 05:12:00 AM
Erm, still no feedback, guys? :o

Also, 4 posts away from 4000.

hehehehe :D

(Special surprise coming up for you guys when i get 4000 posts ;))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 07, 2012, 05:15:33 AM
5 posts in a row, Upgrade? How much caffeine have you had today :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 05:23:11 AM
No caffeine at all today :)


No, really, no caffeine at all. ;)

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Hyph_K31 on August 07, 2012, 05:25:10 AM
three more posts (or two :P) and you'll hit 4000.

Better make it count XD
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 05:27:04 AM
Yeah! I'll make it count alright! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 05:29:47 AM
Last post before 4000! :D



And i have some news for you: The tholian directive will be getting quite unique phase ships. The player will have a really hard time spotting them, just so that you know. I'll post some screenies soon here ;)

:D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: hadesian on August 07, 2012, 05:42:03 AM
'cept the moment I hit U for autopilot the ship faces the phase ship and loses difficulty
Remember, there are phase cloak detectors in ship sensor packages
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 05:44:02 AM
And here the new phase mechanics are!
:D

Spoiler
(http://i1163.photobucket.com/albums/q556/Upgradecap/screenshot057.png)
[close]


Spoiler
(http://i1163.photobucket.com/albums/q556/Upgradecap/screenshot058.png)
[close]


Spoiler
(http://i1163.photobucket.com/albums/q556/Upgradecap/screenshot059.png)
[close]


Spoiler
(http://i1163.photobucket.com/albums/q556/Upgradecap/screenshot060.png)
[close]



'cept the moment I hit U for autopilot the ship faces the phase ship and loses difficulty
Remember, there are phase cloak detectors in ship sensor packages

That's why i hope AI will be moddable soon ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Hyph_K31 on August 07, 2012, 05:46:05 AM
I want this mod! >:Z

Please make a .zip!

:( :( :( :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 05:49:58 AM
Righto.


I'll make one right now :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Hyph_K31 on August 07, 2012, 05:50:26 AM
Happy!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 06:04:25 AM
Alright, the .zip version is uploading as we speak! :D


please bear in mind, though, that it is the same version as the .7z, but re-packed so that MAC users may use the mod too :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Hyph_K31 on August 07, 2012, 06:05:32 AM
YAY!!

*jumps for joy, forgetting he's sitting underneath his bed*
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 06:34:55 AM


And here it is! :D


You can either get it here! (https://www.dropbox.com/s/6ax4polqm4kqtrl/CAELUS.zip)

or on the front page. Good playing! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 07, 2012, 06:38:11 AM
Oh upgrade, it's best that you just have the .zip file on the front page, it's easier to maintain and everyone can use it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 06:38:53 AM
Oh upgrade, it's best that you just have the .zip file on the front page, it's easier to maintain and everyone can use it.

Yep, I put it up there too :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 07:56:35 AM
Ehm.


Feedback, please :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Aratoop on August 07, 2012, 08:00:59 AM
db won't let me download- I press download and nothing happens :(.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 08:13:05 AM
Try the zip file. Oh and also, i repacked the zip file using the DB download up here, which means that it must work.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 08:13:30 AM
Oh, and you need to press the download to computer, not to dropbox.

And also, once you press the big download button in the OP, it'll take you to a DB screen. Then, in the upper-right corner will be another DL button, click it. And then, a drop-down menu will appear, and you have to select the "Download to Computer" selection. Hope that helps! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Aratoop on August 07, 2012, 09:12:04 AM
But the dropdown menu does not appear- that does nothing :(.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 09:17:37 AM
But there is a button clearly marked "Download" in the upper right corner.


Please take a picture of your DB menu when you click the link.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: theSONY on August 07, 2012, 10:19:59 AM
But the dropdown menu does not appear- that does nothing :(.
you use any adblocker or anything ?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 07, 2012, 10:26:21 AM
Have you checked your downloads folder?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Aratoop on August 07, 2012, 11:19:06 AM
I don't know how to take a picture. And yes, Upgrade, by button I do mean big great stonking thing that dominates the empty space on the download, and yes, I have clicked, and yes- I recently checked the downloads for Uomoz and not a single Caelus file to be seen :(.

Ah, Firefox saved me :D. Sometimes IE does this, I just use IE so much even though i prefer both my other browsers... :p

EDITx2: The music on the title screen and in battle appears to be bugged :p. It plays the first 2 notes, then loops, cutting out everything else...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 07, 2012, 11:38:08 AM
Just get Chrome. -_-
Anyways, the music is a bug in the game I think.  Either that or Upgrade has to get less epic music.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Aratoop on August 07, 2012, 12:19:43 PM
Hah, I do have chrome, I just don't use it that much  :p
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Hyph_K31 on August 07, 2012, 12:21:02 PM
First impressions when playing the mod:

1: The music is too overpowering

2: The tips are useless

3: All the ships are really expensive

4: The loading screen could use some love


Sorry for being so negative, but it had to be said :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 07, 2012, 12:28:14 PM
Tips are randoms quotes choosen by Upgrade, he felt the need to do so. :)
I've always thought the music was wayy too overpowering, TOO EPIC.
I've told Upgrade the ships are expensive, he seems to ignore that fact.
No idea how to change the loading screen. :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 07, 2012, 12:45:34 PM
We'll see how everything changes, I mean there's a long ways to go for edits of the simple things here and there.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 01:16:17 PM
OK, yeah, sure, the ships are exoensr, but they aren't that expensive considering you earn 30-40k or so  in under 15-20 min.

;)

And the music will be changed, since we now have our very own musical artist. Say hello to z3r0s0und! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Aratoop on August 07, 2012, 01:16:47 PM
Just fix the music and I'll be happy- I love it (maybe remove hell march is, as much as I love RA(2) it is too much.

EDIT: damnit-ninja'd.
I'm still waiting for the option to switch to dubstep ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 01:37:15 PM
Now that is weird, most assuredly. Nobody that's greeting our newest team member? :o
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Ye olde Z on August 07, 2012, 02:00:57 PM
Single teleporting battleship of CDF managed to devastate several Sidius Dim fleets with taking only some minor scrapes. And that with it mostly armed with spark lasers (and 3 non-overlapping tesla devastators). In general teleporting is way overpowered, giving far too wide of a tactical angle. Hyperion much?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 02:04:38 PM
Single teleporting battleship of CDF managed to devastate several Sidius Dim fleets with taking only some minor scrapes. And that with it mostly armed with spark lasers (and 3 non-overlapping tesla devastators). In general teleporting is way overpowered, giving far too wide of a tactical angle. Hyperion much?


Yep, but bear in mind, the price is 310000 CR, 27 FP (this is subject to change - both will be increased) and it is unique.


However, we will make our own version of the phase teleport that'll use 50% of the base flux reserve.
;)
Title: Re: Hai peoplez of the Caelus world ;D
Post by: TheMessiah on August 07, 2012, 04:01:04 PM
Like to introduce myself as the music producer for Caelus.Trust me ill put all my effort into this and hope you like the songs i put into this.Any questions just pm me or whatever ;D
Welcome to the team!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 04:29:32 PM
Hehe, this mod just got that much more epic :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: medikohl on August 07, 2012, 04:43:38 PM
Hehe, this mod just got that much more epic :D
Spoiler
(http://thepunchlineismachismo.com/comics/2010-10-04.jpg)
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 07, 2012, 04:46:00 PM
Strange, I can't see the picture. Link of it?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: medikohl on August 07, 2012, 04:47:18 PM
fixed
Title: Re: Hai peoplez of the Caelus world ;D
Post by: K-64 on August 07, 2012, 04:48:18 PM
Like to introduce myself as the music producer for Caelus.Trust me ill put all my effort into this and hope you like the songs i put into this.Any questions just pm me or whatever ;D

Just going to ask you here to put you on the spot in public (Because I'm evil like that ;D), but what kind of music are you going to be creating? Not that I have any annoyances with certain types, it's curiosity that drives me here
Title: Re: Hai peoplez of the Caelus world ;D
Post by: armoredcookie on August 07, 2012, 04:49:18 PM
Like to introduce myself as the music producer for Caelus.Trust me ill put all my effort into this and hope you like the songs i put into this.Any questions just pm me or whatever ;D
Welcome to the chaotic production of project Caelus! :)
Title: Re: Hai peoplez of the Caelus world ;D
Post by: K-64 on August 07, 2012, 05:07:46 PM
Like to introduce myself as the music producer for Caelus.Trust me ill put all my effort into this and hope you like the songs i put into this.Any questions just pm me or whatever ;D

Just going to ask you here to put you on the spot in public (Because I'm evil like that ;D), but what kind of music are you going to be creating? Not that I have any annoyances with certain types, it's curiosity that drives me here
doesnt bother me the publicness.but im doing an epic mix of...hmm..imagine marios theme song with string instruments and epicer things.

Sounds awesome, looking forward to seeing your work ingame :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 08, 2012, 02:40:13 AM
Hehe, great! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 08, 2012, 03:00:32 AM
Guys......


FEEDBACK!!!!1!1!1!111!1!1!1!1
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Hyph_K31 on August 08, 2012, 03:06:49 AM
Okay! *licks both index fingers and stuffs them into a power outlet*
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Erick Doe on August 08, 2012, 07:54:33 AM
Guys......


FEEDBACK!!!!1!1!1!111!1!1!1!1

Keep calling for feedback won't work. Why not try and specify what it exactly is that you need feedback on? A certain weapon? A couple of fleets? And what about them? Do you need to know if they feel balanced in comparison to the rest of the mod?

Be specific!  ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 08, 2012, 07:58:51 AM
Right. I'd like to hear feedback on the capitals and destroyers, some of then may seem odd :)

I'd also like to hear feedback on the large weapons, I have yet to hear any on them :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 08, 2012, 08:40:52 AM
Right, so we have some music!


Although it is just a short preview of the entire track, i still find it epic! It is entirely custom-made by our sound artist ;)

http://www.youtube.com/watch?v=CR1-W_sK4JM
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 08, 2012, 08:47:40 AM
Feedback on weapons would be nice on my part.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 08, 2012, 08:53:04 AM
Right, so we have some music!


Although it is just a short preview of the entire track, i still find it epic! It is entirely custom-made by our sound artist ;)

http://www.youtube.com/watch?v=CR1-W_sK4JM

Reminds me quite a bit of Star Ruler, actually.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 08, 2012, 08:58:36 AM
You should do, because it is one :P

Rather like the game, so yeah, it's a compliment ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 08, 2012, 01:58:30 PM
Nice! Me like
Title: Re: Hai peoplez of the Caelus world ;D
Post by: sini002 on August 08, 2012, 02:17:11 PM
Like to introduce myself as the music producer for Caelus.Trust me ill put all my effort into this and hope you like the songs i put into this.Any questions just pm me or whatever ;D

sorry that i am late for this but Welcome To The Project Caelus Team :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheMessiah on August 08, 2012, 05:33:28 PM
Music sounds GREAT!
On another note, what happened to the religous faction?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 09, 2012, 01:36:47 AM
Music sounds GREAT!
On another note, what happened to the religous faction?
religious faction  O.o
that sounds like a spriting challange  ;)
 btw welcome zerosound
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 09, 2012, 03:19:37 AM
Erhm.


I can inform you that we will have salaries and paychecks in the upcoming version.

(Now all i need is to create them - shouldn't be much of a trouble, should it? :))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Millennium on August 09, 2012, 06:18:46 AM
Is there a way to use this mod without changing the musics?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 09, 2012, 06:33:25 AM
Is there a way to use this mod without changing the musics?

Well, there are, for one, you can turn down the music in the options menu (main menu, options, settings, turn the music slider down to zero) or you can do a bit of editing in the files (got to starfarer/mods/CAELUS/data/config/sounds.json, and then find the string "music" (it's in the start of the file) and put an # before every music file in that file, but where it doesn't say music_combat or music_title and music_campaign, don't do anything.) Helpful? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 09, 2012, 08:34:08 AM
Erhm.


I can inform you that we will have salaries and paychecks in the upcoming version.

(Now all i need is to create them - shouldn't be much of a trouble, should it? :))

can i get a salarie.....
i will work on the mod more often....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 09, 2012, 10:04:01 AM
Not a salary in RL, you understand -_-

We have no budget for the mod, and neither do we have any profits coming from it. But if we did, maybe we could afford a salary for the Dev team ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: sini002 on August 09, 2012, 12:27:49 PM
Not a salary in RL, you understand -_-

We have no budget for the mod, and neither do we have any profits coming from it. But if we did, maybe we could afford a salary for the Dev team ;)


Then we can get payed........if we did earn money on the mod
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: robokill on August 09, 2012, 03:35:38 PM
+1



this is my manditory plus one as a member of this forum
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 09, 2012, 03:43:56 PM
Spoiler
(https://dl.dropbox.com/u/15428102/java%202012-08-09%2023-38-37-52.png)
[close]
Spoiler
(https://dl.dropbox.com/u/15428102/java%202012-08-09%2023-38-43-52.png)
[close]
Spoiler
(https://dl.dropbox.com/u/15428102/java%202012-08-09%2023-38-50-97.png)
[close]

I've found just those three ships perfect for raiding convoys. Even effective deep within enemy-fleet heavy areas, since you can just duck and weave around the campaign map around them
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Strifen on August 09, 2012, 04:09:11 PM
  I tend to use Ardent frigates in a raiding fleet, with Dextra carriers and Chimera fighters providing back up and Cutter freights for hauling loot - aug engines and elite crew keep the speed pretty high.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 09, 2012, 05:24:29 PM
Got an error crop up when I entered a battle with another Tholian convoy. Happened as soon as I tabbed out after deploying and sending initial orders

Spoiler
2289403 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.return.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.system.F.super(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.ÒÖ0000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.F.ÔÓÓ000(Unknown Source)
   at com.fs.A.oOOO.new(Unknown Source)
   at com.fs.starfarer.combat.D.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
2291391 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048
2291391 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048
etc.
[close]

I'm guessing that also the glitches with the music is because of how big the files are, reading that other thing afterwards. It crops up a whole lot of times in the log before this
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 10, 2012, 12:15:01 AM
Got an error crop up when I entered a battle with another Tholian convoy. Happened as soon as I tabbed out after deploying and sending initial orders

Spoiler
2289403 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.return.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.system.F.super(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.ÒÖ0000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.F.ÔÓÓ000(Unknown Source)
   at com.fs.A.oOOO.new(Unknown Source)
   at com.fs.starfarer.combat.D.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
2291391 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048
2291391 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048
etc.
[close]

I'm guessing that also the glitches with the music is because of how big the files are, reading that other thing afterwards. It crops up a whole lot of times in the log before this


I suppose we have found out the reason for the music being choppy.

Also, I have no clue about that null with just that information, I'll be needing a few lines above the error too.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 10, 2012, 06:03:50 AM
Spoiler
7700 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.HardenedShieldEmitter]
7737 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.StabilizedShieldEmitter]
7774 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.AcceleratedShieldEmitter]
7811 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.ExtendedShieldEmitter]
7846 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.AdvancedTurretGyros]
7887 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.AdvancedOptics]
7919 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.OmniShieldEmitter]
7953 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.InsulatedEngines]
7986 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.ArmoredWeapons]
8018 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.FluxBreakers]
8051 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.AutomatedRepairUnit]
8080 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.FluxDistributor]
8108 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.FluxCoilAdjunct]
8137 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.ECCMPackage]
8166 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.FrontShieldGenerator]
8544 [Thread-6] INFO  com.fs.profiler.Profiler  - ID     Calls   Duration    Percent
8544 [Thread-6] INFO  com.fs.profiler.Profiler  - --------------------------------
8546 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.HullVariantSpec.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
[close]

It's just that usual loading stuff. It could just be an error with any custom hullmods that were in one of the previous versions, since I haven't updated due to the custom engine trails :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: silentstormpt on August 10, 2012, 06:23:51 AM
Since its returning a null, theres a missing "something" in one of the variants

Also, dont forget to place the line of the "Thread-6" so we can see the actual file that had the crash/error/bug
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 10, 2012, 10:44:47 AM
Well, it doesn't exactly have to be in a variant file, it can be in a lot of different ones.

Anyways, against which fleet did you show off? :D

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 10, 2012, 01:57:57 PM
I was only against a Tholian convoy. Can't remember exactly what ships were in it, since it was fairly routine

Spoiler
(https://dl.dropbox.com/u/15428102/java%202012-08-10%2021-53-02-03.png)
[close]

That spoiler was the fleet I was using, and have been for a while (minus that crossed out one, obviously, that was the spoils from another raid), and have been using that for quite some time now
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: conorano on August 10, 2012, 03:39:04 PM
uhh i dont know if someone already mentioned this but the engines on the pegasus are not working
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 10, 2012, 03:59:16 PM
Okay, I've nailed down the source of my null errors. Seems to be the Ceruleans in the supply fleets. It might be the variant or just my playing about with the ship's caused something to go wrong, I don't know. Could anyone check if it's just me getting the problem?


EDIT:
Spoiler
(https://dl.dropbox.com/u/15428102/java%202012-08-11%2001-24-15-14.png)
[close]

...I think there may be a few balance issues here :P
The Dawnforce especially needs to have the FP chucked up a bit, 6 is much too low for just how obscene it is in combat. 2 of them can take down a cruiser in not much time I've found. Also the Pegasus freighter tends to be more of a full-blown destroyer for me, mainly down to just how tough the shields can be made.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: medikohl on August 10, 2012, 11:10:35 PM
some one send me a list of weapons we need. I'll bang out some sprites in return
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 11, 2012, 02:05:51 AM
some one send me a list of weapons we need. I'll bang out some sprites in return

Right, well, the soldier is our weapons cost, so he'll send you one :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 11, 2012, 07:34:31 AM
See Upgrade?  I told you, ships need to be balanced.  A phase teleporting battleship is never a good thing. ::)

Anyways, if I see to it that more weapons are needed, I'll PM you.  If anyone sees more weapons to be added, say it here and I'll get it over to medikohl.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 11, 2012, 07:43:28 AM
I'd really love to see an experimental FTL railgun, capable of delivering blows hard enough to severly cripple any battleship, but use up so much flux space that the ship would have about 1-2 units of flux to spare.
Usable on only the largest ships ever available (no, not the current battleships :))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 11, 2012, 07:43:57 AM
Okay, I'm posting the null problem here again. The Cerulean has been confirmed, in the campaign, to cause Null errors as can be seen here

Code
102595 [Thread-6] INFO  com.fs.profiler.Profiler  - Reassigning fleet members (from Admiral AI)                                             1      0.01s    100.00%
102595 [Thread-6] INFO  com.fs.profiler.Profiler  - Instantiating ship                                                                      5      0.00s    100.00%
102596 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.ai.return.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.system.F.super(Unknown Source)
at com.fs.starfarer.combat.ai.BasicShipAI.?0000(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.F.??00(Unknown Source)
at com.fs.A.oOOO.new(Unknown Source)
at com.fs.starfarer.combat.D.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
103642 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048
103642 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048
103642 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048

It's not an isolated incident either:

Quote
15:40 - Upgradecap: I just tried it and am getting the same myself.

So can anyone who has know-how of such things check where an error like this may crop up? It seems to only happen in the campaign when the Cerulean enters the fight. Doesn't matter what side, so long as the ship itself enters the battle, the game crashes. Autoresolve is fine, everything works out there, but as soon as in proper battles in the campaign, the ship enters, boom! NullPointer
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: IIE16 Yoshi on August 11, 2012, 08:17:34 AM
I'd really love to see an experimental FTL railgun, capable of delivering blows hard enough to severly cripple any battleship, but use up so much flux space that the ship would have about 1-2 units of flux to spare.
Usable on only the largest ships ever available (no, not the current battleships :))

A heavily armoured, heavily shielded, unmaneuverable brick of a ship, perhaps? Just a flying boomstick. Using the variants and the 999OP tricks?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 11, 2012, 09:25:49 AM
I'd really love to see an experimental FTL railgun, capable of delivering blows hard enough to severly cripple any battleship, but use up so much flux space that the ship would have about 1-2 units of flux to spare.
Usable on only the largest ships ever available (no, not the current battleships :))

A heavily armoured, heavily shielded, unmaneuverable brick of a ship, perhaps? Just a flying boomstick. Using the variants and the 999OP tricks?
with a few changes we could use the meteor base for it...
its heavily armoured, heavily shielded and it IS a brick.  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 11, 2012, 09:30:33 AM
I'd really love to see an experimental FTL railgun, capable of delivering blows hard enough to severly cripple any battleship, but use up so much flux space that the ship would have about 1-2 units of flux to spare.
Usable on only the largest ships ever available (no, not the current battleships :))

A heavily armoured, heavily shielded, unmaneuverable brick of a ship, perhaps? Just a flying boomstick. Using the variants and the 999OP tricks?

Perhaps, perhaps not :)

Also, I think I've got a solution to the problems with the cerulean, I'm guessing it has something tip do with it's phase drive, but I believe Alex could answer that question better that me,  so any help, Alex?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 11, 2012, 10:34:00 AM
Also, i'd like one fundamental question answered:

How many people are actually playing caelus right now? Just say "I" or type a comment here if you are ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 11, 2012, 10:37:59 AM
Well, I think you know that I do, for starters :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Ye olde Z on August 11, 2012, 10:41:11 AM
I do play Caelus.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 11, 2012, 10:42:38 AM
Well, I think you know that I do, for starters :P

One post away from the number of the beast ;)

Anyways, it makes me happy to know that people are playing it. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 11, 2012, 10:46:07 AM
Muhahahahahaha!

*ahem*

Yeah... :P


And so that this post isn't a complete waste of space, is it just me or are the fleets generally quite small. Now that I have a 4-trianglish fleet, there's very little that can actually challenge me. Well, there wasn't much to start with, but that's another point entirely
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 11, 2012, 10:55:28 AM
Indeed the fleets are quite small. I will remedy this by increasing fleets in size (slightly!) and perhaps add some new fleets altogether. But you have to remember that the situation is dark, and the factions are at war with eachother, granting increased costs in fleet upkeep, and ship costs. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 11, 2012, 11:04:24 AM
Though if it is a system with an autofactory in a politically volatile area, then shouldn't there be more resources poured in to try and secure said facility?

Or in less fanwanky terms: I wanna blow up more ships!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 11, 2012, 11:06:17 AM
Though if it is a system with an autofactory in a politically volatile area, then shouldn't there be more resources poured in to try and secure said facility?

Or in less fanwanky terms: I wanna blow up more ships!

I didn't say that there wouldn't be such sectors, and yes, a faction would pour a lot of resources to secure and control that sector(s). :)

So, in other words: There'll be pretty, pretty explosions :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 11, 2012, 11:12:01 AM
Will we get any weapons with so little range that they'll practically be melee weapons? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 11, 2012, 11:13:17 AM
Will we get any weapons with so little range that they'll practically be melee weapons? :)

Sprites for that? Medikohl and the soldier, :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 11, 2012, 12:58:09 PM
Also, i've been having this idea of a sort-of minigun, used by law-enforcment gunships. It'd act like your normal minigun. :D


(Comment also hints towards new faction, if you didn't get it ;D)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: DarknessBlade on August 11, 2012, 01:01:08 PM
Ohai people i have an question is necessary version starfarer 0.53 to using the mod?
Thanks.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 11, 2012, 01:08:56 PM
Version 0.53 is required for Caelus.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 11, 2012, 01:15:11 PM
Version 0.53 is required for Caelus.

Yeah, because it would simply crash if you used any version older, since a few ships use phase and some other, new ship systems.

Also, a note of warning to you people who are not aware of this: don't use the cerulean, or encounter the cerulean in the campaign! Since it uses an custom phase drive as a shipsystem, it'll crash the campaign and make you loose everything if you have not saved prior to the crash.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 11, 2012, 01:17:14 PM
To expand on that, either autoresolve or just load an earlier save if a Cerulean does crop up in an enemy fleet. Might be a good idea to temporarily go into the TD.faction file and remove all mention of Ceruleans. Just until the issue is properly fixed
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Strifen on August 11, 2012, 02:24:40 PM
  Two questions:
1) I remember Caelus had it's own forum for (edit:indepth) project discussion; I cannot seem to find it anymore - did something happen or is the link buried somewhere in the other Caelus threads?
2)Partially related, is there a list of all the accepted factions for Caelus? I can't seem to find that either.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 11, 2012, 02:27:01 PM
I don't believe we ever had our own forum for that, but the faction list is under the Caelus Codex in the Lore and Submissions area. It's a bit out of date though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 11, 2012, 02:36:41 PM
 Two questions:
1) I remember Caelus had it's own forum for (edit:indepth) project discussion; I cannot seem to find it anymore - did something happen or is the link buried somewhere in the other Caelus threads?
2)Partially related, is there a list of all the accepted factions for Caelus? I can't seem to find that either.

For question 1, the thread is around, somewhere. I believe you where thinking of the ideas thread. I'll dig that link up in moments.


For question 2, here's a list. http://fractalsoftworks.com/forum/index.php?topic=2806.0

There's also plans for a "Law-Enforcement Corporation" (has not yet received a name) that will act like a police force in most sectors. It'll also act as the GTC's bigger, nastier, meaner brother. Remember, if ou deal with the GTC, you deal with them too.

Motto is "Take them out before they see you" and fits with the factions precedence of missiles.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 11, 2012, 02:37:19 PM
I don't believe we ever had our own forum for that, but the faction list is under the Caelus Codex in the Lore and Submissions area. It's a bit out of date though.

Arhm.

http://upgradecap.0fees.net/smf/index.php?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 11, 2012, 03:17:45 PM
Just to let the development team know, I have created a Skype group for Caelus, in case there are suggestions/questions or whatever that you're wanting to keep a surprise from the general public :P
Also a good place to socialise too, hopefully. So yeah, mainly made for when you're either wanting to keep the thread uncluttered or otherwise where the thread might not be entirely useful for what you're wanting, then I can chuck you in the Skype group

Just add mr.lxiv as a contact, with the contact message thing being who you are, and that it's about Caelus, and I'll get you set up. Hope to see you folks over there :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 11, 2012, 07:57:39 PM
http://upgradecap.0fees.net/smf/index.php?

Mother of god  ;D
And has anyone seen the submissions thread? Or did that die...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 12, 2012, 01:56:16 AM
The submissions thread is hanging somewhere around page 3-4 :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 12, 2012, 02:11:29 AM
ceruleans? since when did they come into the game?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 12, 2012, 02:13:24 AM
Cerulean is a phase destroyer. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 12, 2012, 02:18:16 AM
Cerulean is a phase destroyer. :)
oooww i thought it was a faction.....  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheMessiah on August 12, 2012, 06:17:45 AM
http://upgradecap.0fees.net/smf/index.php?

Mother of god  ;D
And has anyone seen the submissions thread? Or did that die...
Heh, has anyone seen the Idea thread :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 12, 2012, 09:38:11 AM
Idea thread is buried deep down. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 12, 2012, 11:21:48 AM
Cerulean is a phase destroyer. :)

Cerulean's a phase cruiser, the Celeste is a phase destroyer, and Glaucous (name might change) will be a phase battleship :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 13, 2012, 02:25:59 AM
I like those names :)

So, when will were actually see them? ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 13, 2012, 03:43:16 AM
i made up some designs for firgat sized space animal riding people.
they are in the submissions thread.
be welcome to check them out and tell me what you think.

ps. i want the first post on the 150e page!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 13, 2012, 03:44:01 AM
Well, that's perhaps not going to happen ;)

Also, i can proudly say that there will be some sort of economy system in demo 6 :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 13, 2012, 03:45:12 AM
Well, that's perhaps not going to happen ;)

Also, i can proudly say that there will be some sort of economy system in demo 6 :D
is that the only thing you can say?
nothing about the sprites?

ps. mhahahahaha i am the first on the 150e page!!!

ps2. okay now i know for sure no thread will ever be this big on the fractal software forum.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 13, 2012, 03:53:38 AM
Oh right, the sprites.


I CALL SYNTHS!!!!

But in all honesty, can you make a sprite that resembles the combine gunship? I always thought they'd look awesome, but maybe instead of a propeller, have a jet engine strapped on the back? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 13, 2012, 04:00:52 AM
Oh right, the sprites.


I CALL SYNTHS!!!!

But in all honesty, can you make a sprite that resembles the combine gunship? I always thought they'd look awesome, but maybe instead of a propeller, have a jet engine strapped on the back? :D
hmm... i dont know...
i got an allergy for copying stuff.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 13, 2012, 04:02:22 AM
Oh, just make sure it LOOKS like one, don't just make an carbon copy of it ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 13, 2012, 04:10:03 AM
Oh, just make sure it LOOKS like one, don't just make an carbon copy of it ;)
:/ thats the whole problem.
i got an allergy for things that come from some elses concept.  :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 13, 2012, 04:15:34 AM
Ah, i see. Well, you can be assured that it was made by a highly skilled artist (Ted Backman)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 13, 2012, 04:18:26 AM
Ah, i see. Well, you can be assured that it was made by a highly skilled artist (Ted Backman)


well then i wont dare to make something based on his epic work without it being as epic as he made it. :)
which is kinda impossible for a noob like me, sorry.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 13, 2012, 06:18:11 AM
i think i pauze the work on the sprites i was doing and start working on more ferrus ships or even the new police force.
just one question. why is there a police force if we have the CDF.
police counters individual persons or small groups not entire faction....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 13, 2012, 06:29:10 AM
But thus police force is special, like swat on a much larger scale ;)

And also, the cdf used to be am police force, but they are a corrupt faction now, though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 13, 2012, 06:54:52 AM
But thus police force is special, like swat on a much larger scale ;)

And also, the cdf used to be am police force, but they are a corrupt faction now, though.
hmm i dont know.
still dont really think there should be a police force.
police forces operate within countries/factions
i dont think they would operate outside the border of there faction or country,
but thats my personal opinion.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 13, 2012, 06:58:56 AM
Then call it a military police force. It's just cool having one ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 13, 2012, 07:00:20 AM
Then call it a military police force. It's just cool having one ;)
if you say so  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 13, 2012, 07:01:55 AM
Have a nice conversation here, now did we?  Please, try to focus on just getting the mod better instead of adding new factions and such.  the system is already a ***, and I think the pirates have to relocate to the gas giant. -_-
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 13, 2012, 07:04:28 AM
Have a nice conversation here, now did we?  Please, try to focus on just getting the mod better instead of adding new factions and such.  the system is already a  *deleted* , and I think the pirates have to relocate to the gas giant. -_-
okay never mind then. i'll be working on some more ferrus ships.
dont think they got enough to be completed.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 13, 2012, 07:05:13 AM
The pirates will reloacte to the gas giant, yes, and come in larger numbers. :D


We need a pirate capital too. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 13, 2012, 07:09:06 AM
1. soldier i'll make a scout drone for the idea that we had a while ago.
remember the small drones in wings of 6 that can spawn more drones.

2. there is one problem with the pirates. they are nice but there is no way any of the spriters
can make something that resembles them.

edit: how many drones does the system generate? and how strong are they?

edit: like this? or with more fighter carriers if its not too OP?
(http://i.imgur.com/ZLHh4.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 13, 2012, 07:37:32 AM
Well, that looks good, I'll need more fighter sprites, though.
A drone system can generate as many drones as one could like, and since the drones are specified in the .cvs file using a .ship file, they can be made as strong or as weak as you like. :)

and I see the forum moderators are doing a good job. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 13, 2012, 07:46:31 AM
well that sounds good.
so i'll upload the fighter carrier in the middle and
then it up to you to balance him out. :)
maybe you can make it so there are couple of carriers
that spawn the drones, but thats up to you.

edit: play ing cealus again thinking why dont we just half all the prices...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 13, 2012, 09:51:53 AM
Because inflation, and you get like 15k if not more per pirate battle. -_-


And also, it was armoredcookie who made the pirates, so it's entirely up to him to make them a Battleship (or more like "Raidership" :))

But i'm aware he's busy making us a phase battleship and destroyer (the cerulean's getting upgraded to cruiser)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 13, 2012, 10:27:32 AM
The pirates will reloacte to the gas giant, yes, and come in larger numbers. :D


We need a pirate capital too. :D


I was thinking that the pirates would get too easy for the player, which would encourage the player to either:
a] start picking on the GTC and their abundance of cruisers (normal pirates are frigate and destroyer heavy, GTC is pretty cruiser heavy)
b] start choosing a side to fight on, like fighting against Sidus Dim or what not
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 13, 2012, 10:28:29 AM
Indeed. We'll be needing a paycheck and joining system, but i'm sure that can all be done soon(TM) ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 13, 2012, 10:39:17 AM
Would that joining system include providing a small amount of faction stock ships? Just something to pad out the fleet a little
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 13, 2012, 10:50:26 AM
Would that joining system include providing a small amount of faction stock ships? Just something to pad out the fleet a little

It would give you some CR, a few ships, and a official badge of office! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: sini002 on August 13, 2012, 11:50:29 AM
Would that joining system include providing a small amount of faction stock ships? Just something to pad out the fleet a little

It would give you some CR, a few ships, and a official badge of office! :D

sounds good
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheMessiah on August 13, 2012, 03:40:33 PM
Would that joining system include providing a small amount of faction stock ships? Just something to pad out the fleet a little

It would give you some CR, a few ships, and a official badge of office! :D
Are you using the current symbols as badges?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 13, 2012, 03:43:01 PM
I was thinking of, yes. But we  could always have some new ones, I wouldn't mind :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 13, 2012, 04:11:03 PM
On that line of thought actually, is there a way to use different rank icons depending on which faction you've joined, if you've joined one at all?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 13, 2012, 04:14:04 PM
Should I find new rank icons then?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 13, 2012, 04:15:42 PM
There probably is some way to do that and  also, yes, we'll be needing new rank icons.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheMessiah on August 13, 2012, 06:23:57 PM
There probably is some way to do that and  also, yes, we'll be needing new rank icons.
I will try to make some tomorrow.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 13, 2012, 07:08:36 PM
Just to tell you TheMessiah, I was looking for some crew rank insigniasm, in this order from recruit to elite:
diamond with toothed edges (like this:     <>    but with toothed sides)
same as recruit, but with two circles at each corner (like this:     :<>:     )
same as regular, but with bars over the top and bottom of it (like this:     :<>:     You get the point -_-)
And elite has a kite shield with an eagle's head inside it (very hard to find a picture, use your imagination XD)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Sweetraveparty on August 13, 2012, 09:12:23 PM
Hey you know... I'd be willing to be a D-ranked Personnel (beta tester) for this mod :D And I might do a couple videos on youtube about it unless you have a non-disclosure agreement (NDA) for the beta testers.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 13, 2012, 09:37:32 PM
Haha, videos never hurt :)
I'm sure Soldier or Upgrade will put you on the list and keep you posted with the latest updates.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 14, 2012, 04:02:59 AM
will ferrus and the independents be added in the next demo?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 14, 2012, 04:08:13 AM
will ferrus and the independents be added in the next demo?

Yes. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: lemmington on August 14, 2012, 07:22:42 AM
I find this mod one of the better ones  :D
I just found 1 major problem!
The ships of the Hawk's are large and are very under powerd whit thier weapon slots.
+ Where can you buy the frigate where you start whit becuase none of the factions now sell them.

if you need anymore testers, then i will gladly help you.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 14, 2012, 07:36:40 AM
Indeed. They are also supposed to be less strong compared in brute force, but the are usual agile to make up for it.

Also, the ships you get for starters are not in the campaign yet, but they will be soon :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 14, 2012, 07:37:08 AM
You've evidently not been using the right Warhawk ships. I've found that the Overlord is a VERY capable ship to the point of being ludicrous
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 14, 2012, 07:38:49 AM
Well, 8 large mounts supported by an huge array of medium and smaller ones make it quite ubiquitous :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 14, 2012, 07:43:27 AM
My one's more the long range support (no missiles, just 2 Odins), with some heavy short range defence on it through the use of chainguns, double chainguns, sparks, 20mms and of course the drones
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 14, 2012, 01:26:40 PM
Just finishing up the TD Phase Battleship, and i have to tell you now that...

You really, REALLY ought to make friends with them.

Or you're in for one hell of a surprise ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 14, 2012, 02:30:25 PM
Or you can make enemies with them and steal their ships :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 14, 2012, 02:31:56 PM
Or you can make enemies with them and steal their ships :)

And get a surprise up your tailpipe.

A big,
nasty,
mean
surprise.
:)

Whichever works ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: sini002 on August 14, 2012, 03:21:30 PM
Or you can make enemies with them and steal their ships :)

And get a surprise up your tailpipe.

A big,
nasty,
mean
surprise.
:)

Whichever works ;)

hmmm i bet i am gonna kick that special ships ass xD
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 15, 2012, 01:40:00 AM
Well, let's just say not quite 8)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: sini002 on August 15, 2012, 02:10:10 AM
Well, let's just say not quite 8)

well i cant wait to try :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 15, 2012, 02:16:02 AM
Haha, sure thing.

But remember,  it has a phase drive and shields. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheMessiah on August 15, 2012, 06:17:10 AM
Sorry, but I can't make the ranks. I'm not really good with small amounts of pixels :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: sini002 on August 15, 2012, 07:03:29 AM
Sorry, but I can't make the ranks. I'm not really good with small amounts of pixels :(

you cant just copy and paste /kit-bash (if that's what it is) some rank parts that all ready exists or did upgrade have a rule against it?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 15, 2012, 07:43:45 AM
UPGRADE!  Hope you don't mind me borrowing your TimCORP eagle for the elite badge.  All "Elite" crew are in a specific order of the system, called the "Screaming Eagles."

EDIT:
Woops, there's no head on your eagle. o.O
Anyways, it's REALLY hard to find a low resolution eagle head to put on the badge.  everything else its sorted out, recruit, regular, and veteran, just that damn elite. >_<
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 15, 2012, 08:05:32 AM
how low do you need it to be?
i could give it a shot
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 15, 2012, 08:06:41 AM
About the size of the current Elite badge.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 15, 2012, 08:26:55 AM
About the size of the current Elite badge.
and how large is that? i cant find them in DB
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 15, 2012, 08:37:17 AM
...
Really?  It's in the graphics part of the starfarer-core
:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 15, 2012, 08:43:13 AM
-.- looking all over DB while i could have just looked into my game folder....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 15, 2012, 02:44:23 PM
UPGRADE!  Hope you don't mind me borrowing your TimCORP eagle for the elite badge.  All "Elite" crew are in a specific order of the system, called the "Screaming Eagles."

EDIT:
Woops, there's no head on your eagle. o.O
Anyways, it's REALLY hard to find a low resolution eagle head to put on the badge.  everything else its sorted out, recruit, regular, and veteran, just that damn elite. >_<

Sure, go ahead and borrow it. Though there is a head on the eagle, you just seem to miss it. -_________-'
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 15, 2012, 02:46:57 PM
No, I mean I needed to find one that was upright and was low-resolution to fit inside the elite bars.  yours was virtually a dot. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 15, 2012, 02:48:29 PM
GDI eagles tend to be like that :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 16, 2012, 12:35:51 AM
does that says something about there brain size?

edit: you meant something like this?
(http://i.imgur.com/Upk51.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 16, 2012, 07:27:47 AM
Yes, something like that. :)
But with a more golden ting to it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 16, 2012, 01:37:31 PM
New patch is out i see.

Whelp, i guess it is time to re-enact some new features i have planned for this mod with LazyWizard ;)


Or, as master chief in the Arby n' the Chief show would've said:

"It is tiemes to t33ched u a less0n that ull nevar forgot"

:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 16, 2012, 04:23:27 PM
Eeeh. ..

Nobody got nothing to say?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheMessiah on August 16, 2012, 04:46:00 PM
I don't have anything on topic to say.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 16, 2012, 04:49:57 PM
I don't have anything on topic to say.

I see what you did there ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheMessiah on August 16, 2012, 05:48:36 PM
I don't have anything on topic to say.

I see what you did there ;)
I was totally unaware of that lol.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 17, 2012, 12:52:32 AM
golden eagle?
(http://i.imgur.com/h4hVK.png)
think yo gotta do the rest yourself...
i have no clue how to make him look like gold properly...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 17, 2012, 01:03:45 PM
Need more of those treasure planet sprites, I personally loved them, but I don't know about you guys .
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 17, 2012, 01:23:27 PM
And here we go again. Mod is getting completely new sounds :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 17, 2012, 02:08:29 PM
You people are making me sad. No feedback or anything of the like? :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 17, 2012, 02:26:04 PM
Well not too many of us have played it yet :/, how far along is this version going?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 17, 2012, 02:45:25 PM
I'm trying to find new misc. sounds, like the "Blip" ones for missile or ship alert, and change them :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 17, 2012, 04:42:35 PM
Well, if this mod is not going to get any more popularity, i might aswell go private. No feedback, nothing D':
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Temjin on August 17, 2012, 04:51:58 PM
Wow! No feedback in under five hours?!? Everyone must hate you and your mod!

...no. Everyone's still playing the new vanilla. Or, you know, they have lives.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 17, 2012, 04:57:15 PM
Gods, exactly the sarcasm i need. ..

Try a few days. Yeah, exactly.
And no, i did not say that everyone hated me or the mod, but i continually have to say that the lack of feedback (look at how much Uolf gave me) is really not good.
That being said, i still have some new features on the to-do list.

Going to have to hand them over to lazywizard, once i see him, that is.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 17, 2012, 06:38:01 PM
Well, there needs to be content for feedback to be given. Need another demo :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 17, 2012, 07:10:31 PM
There's plenty of content there already though ???
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 17, 2012, 07:12:19 PM
EVEN MORE CONTENNTNTTT  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 17, 2012, 07:18:09 PM
Oh god Upgrade, just release the mod and admit defeat to the system! -_-




for now.  But seriously, edit the title to say "Project Caelus" and officially release the mod as is.  No kidding.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 17, 2012, 07:23:00 PM
EVEN MORE CONTENNTNTTT  ;D

A good way to get that is to provide feedback on the balance in the mod. Any especially effective ship/fleet builds? Gaps in a faction's arsenal? Weapons you'd like to see? What about bugs, errors or potential exploits that have cropped up in the mod? Seriously, the mod can't really "go forward" as a mod without feedback from the players
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: LazyWizard on August 17, 2012, 07:46:00 PM
That being said, i still have some new features on the to-do list.

Going to have to hand them over to lazywizard, once i see him, that is.

You can always PM me, I'll get the message almost instantly on my phone, and I usually log in within minutes of receiving one. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 17, 2012, 08:57:44 PM
A good way to get that is to provide feedback on the balance in the mod. Any especially effective ship/fleet builds? Gaps in a faction's arsenal? Weapons you'd like to see? What about bugs, errors or potential exploits that have cropped up in the mod? Seriously, the mod can't really "go forward" as a mod without feedback from the players
Nothing that hasn't already been said before. My one complaint is that some of the ship systems are a bit overpowered (I recall a phase teleporter being on the CDF battleship :/)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 18, 2012, 02:02:30 AM
Hehe, well, we have a custom phase teleport for that battleship. :)

Also, i am not releasing demo 6 yet. There simply isn't enough stuff!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 18, 2012, 03:49:36 AM
Hehe, well, we have a custom phase teleport for that battleship. :)

Also, i am not releasing demo 6 yet. There simply isn't enough stuff!

well i think this mod will get so much more popularity if the independents and the ferrus are added  ;D

not saying this because i made them or anything....  ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 18, 2012, 04:34:45 AM
Funny that you mention it, because I am right now polishing some ferrus scripts. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 18, 2012, 07:39:10 AM
And done. Ferrus are in campaign now. Time for the independents :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: CrashToDesktop on August 18, 2012, 08:01:49 AM
I wonder if we can steal Verrius's mining code for this...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: arcibalde on August 18, 2012, 08:06:18 AM
I wonder if we can steal Verrius's mining code for this...
:o
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 18, 2012, 11:06:04 AM
Isn't it possible just to have a fleet go to a certain area, and simply set the amount of items it has? Like for an ore to be at 200 or what not? It doesn't seem to complicated.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 18, 2012, 12:02:24 PM
Isn't it possible just to have a fleet go to a certain area, and simply set the amount of items it has? Like for an ore to be at 200 or what not? It doesn't seem to complicated.

This is where lazywizard should chip in :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 18, 2012, 12:11:59 PM
And I have now also set up a new poll, please vote in it :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 18, 2012, 12:13:29 PM
I kinda wanted to pick all of them :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: LazyWizard on August 18, 2012, 12:14:03 PM
Isn't it possible just to have a fleet go to a certain area, and simply set the amount of items it has? Like for an ore to be at 200 or what not? It doesn't seem to complicated.

Yes, it's easy to do that. The hard part is making a fleet stay somewhere for any length of time. I suppose we could claim they are just picking up a shipment from a mine on the asteroid instead of doing the mining themselves, though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: acidzombie on August 18, 2012, 12:18:47 PM
Isn't it possible just to have a fleet go to a certain area, and simply set the amount of items it has? Like for an ore to be at 200 or what not? It doesn't seem to complicated.

Yes, it's easy to do that. The hard part is making a fleet stay somewhere for any length of time. I suppose we could claim they are just picking up a shipment from a mine on the asteroid instead of doing the mining themselves, though.

Well then wouldnt it require it to regenerate then? Becuase if they mine in the background and it didnt regenerate then you would have to make it like its mined out before you grap the shipment or....?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: acidzombie on August 18, 2012, 12:19:54 PM
Or am i completely wrong and sorry for the typos...


And hi again upgrade. Do you remember me?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 18, 2012, 12:29:16 PM
Or am i completely wrong and sorry for the typos...


And hi again upgrade. Do you remember me?

Ofcourse i do! How could i forget? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: acidzombie on August 18, 2012, 12:31:04 PM
I dont know... Because im not worth remembering?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 18, 2012, 12:32:56 PM
I dont know... Because im not worth remembering?

Ha!


::shifty::
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: acidzombie on August 18, 2012, 12:34:28 PM
I dont know... Because im not worth remembering?

Ha!


::shifty::
Who the H*** is Shifty? If its a movie reference then i just want to note i only watch 1 movie or so a month and usually only sci-fi :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 18, 2012, 01:03:26 PM
No, "::shifty::" Is when you do a suspicious look with your eyes
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: acidzombie on August 18, 2012, 01:05:22 PM
Ohhh Ok i see. But back to the point was i right or am i wrong?


Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 18, 2012, 01:08:57 PM
Ohhh Ok i see. But back to the point was i right or am i wrong?


You where wrong. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: acidzombie on August 18, 2012, 01:10:12 PM
Ohh damn but does that mean that you want to be like they will only give you one shipment and then get the reply GTFO and never return? Because if that isnt the case then how the h*** are you going to do it?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 18, 2012, 01:27:13 PM
I'm sorry, i actually don't understand. What ???
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: acidzombie on August 18, 2012, 03:00:05 PM
Plz take a look on one of Lazy Wizards last posts and then look at mine then i think you understand what i mean :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 18, 2012, 03:14:21 PM
Oh, that. Well, no, I don't think that'll be needed. Although I suppose lazywizard could answer that post better that me.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Verrius on August 18, 2012, 03:21:57 PM
Isn't it possible just to have a fleet go to a certain area, and simply set the amount of items it has? Like for an ore to be at 200 or what not? It doesn't seem to complicated.

Yes, it's easy to do that. The hard part is making a fleet stay somewhere for any length of time. I suppose we could claim they are just picking up a shipment from a mine on the asteroid instead of doing the mining themselves, though.
Actually this is possible, and very easy! Alex gave me enough info to make a solution.

I suck at explaining though, so feel free to dissect the Fleet Control Mod.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 18, 2012, 03:29:01 PM
Haha.

(Lazywizard?)

Oh hai thar, verrius!  You canz haz helps us?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: LazyWizard on August 18, 2012, 03:38:42 PM
I was thinking of choosing random asteroids to contain mines at sector generation, and have them generate ore over time. Once the ore at an asteroid reaches a certain threshold, the faction that owns the mine sends a fleet to pick up the ore. Mines might eventually run out of ore, but I'll have to see how frustrating that gets first. :)

Yes, it's easy to do that. The hard part is making a fleet stay somewhere for any length of time. I suppose we could claim they are just picking up a shipment from a mine on the asteroid instead of doing the mining themselves, though.
Actually this is possible, and very easy! Alex gave me enough info to make a solution.

I suck at explaining though, so feel free to dissect the Fleet Control Mod.

Awesome. What solution did you go with, the setLocation one? And which file should I be looking in?

If I did go with mining fleets, the hacky solution I was going to use was having the fleet generate a 0-speed mining platform when it reached the asteroid, which would greatly reduce movement for the fleet while present. But I didn't think it would work well since asteroids move on their own ;).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Verrius on August 18, 2012, 03:57:08 PM
Everything you need for mining is all in a delicious little package called vfleet_MiningEvents. In fact, you SHOULD be able to take most of the code without having to change much.

How it works, is it checks every fleet if it has mining power. If it does, it is automatically a miner. You may or may not like this. Most of the action happens in the "public void advance(SectorAPI sector, LocationAPI location)" method.

Here is where you determine whether or not to chase an asteroid:
Code
//Check Ore count
float oreCount = 0;
float oreSize = 5;
while(fleetCargo.removeItems(CargoAPI.CargoItemType.RESOURCES, "vfleet_ore", 1)) {
oreCount = oreCount + 1;
}
fleetCargo.addItems(CargoAPI.CargoItemType.RESOURCES, "vfleet_ore", oreCount);

if (oreCount * oreSize > cargoCapacity) {
//Find location to dump stuff
FactionAPI fleetFaction = fleet.getFaction();
String fleetFactionID = fleetFaction.getId();
SectorEntityToken returnLocation = system.getEntityByName("Fleet Storage");

if (fleetFactionID.equals("hegemony")) {
returnLocation = system.getEntityByName("Orbital Station");
}

if (fleetFactionID.equals("tritachyon")) {
returnLocation = system.getEntityByName("Corporate HQ");
}

if (fleetFactionID.equals("independant")) {
returnLocation = system.getEntityByName("Orbital Station");
}

Script script = minerArrived1();
[b]fleet.clearAssignments();
fleet.addAssignment(FleetAssignment.GO_TO_LOCATION, returnLocation, 1000, script); //Tell it to go to go home.[/b]
}
else {

[b]fleet.clearAssignments();
fleet.addAssignment(FleetAssignment.GO_TO_LOCATION, targetAsteroid, 1); //Tell it to go to the asteroid.[/b]
}
I don't know if the fleet.clearAssignments(); is needed, but I added it to be safe. This way, every frame it's told to go to the asteroid.
HOWEVER, the miners STILL think they're pirate hunters. If you want to put an end to that, you probably saw Alex's OTHER solution:
Heck, you could actually set up a (really, really hacky) custom AI for the fleet if you wanted. CampaignFleetAPI.setLocation() lets you put a fleet anywhere you want, so you could simulate movement that way. You'd be fighting against their AI, though, so I don't know how well that would work in practice, and whether I should even bring it up :)
But my patience is extremely limited. I threatened my computer's life far too many times just trying to make that mod work. If anyone can do this though, I'm sure LazyWizard could :p.

Oh, I do have a request... While your looking through the files, do forgive my messes. I tend to mangle EVERYTHING in my vigorous attempts to get from point A to point bloody B.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheMessiah on August 18, 2012, 05:28:59 PM
Anything in photoshop I could help with? New graphics for the front page?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 19, 2012, 02:25:49 AM
I suppose. We would always be needing some portraits. Or, I know, you could make is new crates and fuel and such :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 19, 2012, 03:46:30 AM
everyone who votes for ferrus gets a cookie!!!  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 19, 2012, 03:57:01 AM
Hehe,  I voted for the tholian directive :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 19, 2012, 04:04:04 AM
wo voted for the independents?
there not even in-game...
i am probaply one of the only once that know how there ships look( except the starting ship)
same with the ferrus.... :P
and why are the farmers in the poll...
they dont even have sprites yet.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 19, 2012, 04:05:54 AM
They do.

Remember those treasure planet sprites you made?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 19, 2012, 04:10:48 AM
They do.

Remember those treasure planet sprites you made?
will those be used for the farmers?

hmm. i dont have any problem with it.
i just still dont get them...
farming can best happen on planets not in space.
the only thing that could happen in space would be the transportation.
which could best be done by the faction themselfs or the independents...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheMessiah on August 19, 2012, 04:13:35 AM
They do.

Remember those treasure planet sprites you made?
will those be used for the farmers?

hmm. i dont have any problem with it.
i just still dont get them...
farming can best happen on planets not in space.
the only thing that could happen in space would be the transportation.
which could best be done by the faction themselfs or the independents...
Well they're angry farmers! They hate the Sidus Dim, but the Sidus Dim doesn't see them as a threat.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: arcibalde on August 19, 2012, 04:16:23 AM
everyone who votes for ferrus gets a cookie!!!  ;D

COOOOOKIZZZZZZZZZZZZZZZ!!!!!

ME WANT NAU!!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 19, 2012, 04:17:05 AM
everyone who votes for ferrus gets a cookie!!!  ;D

COOOOOKIZZZZZZZZZZZZZZZ!!!!!

ME WANT NAU!!
only if you vote for ferrus  ;)

They do.

Remember those treasure planet sprites you made?
will those be used for the farmers?

hmm. i dont have any problem with it.
i just still dont get them...
farming can best happen on planets not in space.
the only thing that could happen in space would be the transportation.
which could best be done by the faction themselfs or the independents...
Well they're angry farmers! They hate the Sidus Dim, but the Sidus Dim doesn't see them as a threat.

lol, why wont they just start a rebbelion against them instead of being a bunch of farmers...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 19, 2012, 04:36:35 AM
wo voted for the independents?
there not even in-game...
i am probaply one of the only once that know how there ships look( except the starting ship)

Untrue. How many people don't take a gander at the sprites of a mod at some point? :P

Voted for them simply because of the starting ship, and I liked what I saw in the folder
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 19, 2012, 04:43:54 AM
As for TheHappyFace's comment, there's already a rebellion against the Sidus Dim. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 19, 2012, 04:46:43 AM
Well, rest assured that the Tholian Directive can and will beat the poor independents up. ;)

I just tested. (15 points for the reference)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: acidzombie on August 19, 2012, 06:48:04 AM
On a totally unrelated topic does anybody here know why Vandala was banned?

Because if you look at his profile it says that he's banned and his last post is over a month old or so
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 19, 2012, 06:52:56 AM
Classified information.

Don't try to find out. Or else, the Sidus Dim are going to [DATA EXPUNGED] you.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: WKOB on August 19, 2012, 06:53:54 AM
On a totally unrelated topic does anybody here know why Vandala was banned? Because if you look at his profile it says that he's banned and his last post is over a month old or so
Apparently bans aren't public information on Starfarer forums, so don't bother asking or discussing it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 19, 2012, 06:54:10 AM
Heh. CDF ain't getting no love :C
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: acidzombie on August 19, 2012, 06:54:45 AM
On a totally unrelated topic does anybody here know why Vandala was banned? Because if you look at his profile it says that he's banned and his last post is over a month old or so
Apparently bans aren't public information on Starfarer forums, so don't bother asking or discussing it.

ok :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: acidzombie on August 19, 2012, 06:56:18 AM
Heh. CDF ain't getting no love :C

Neither are the farmers :C
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 19, 2012, 08:48:15 AM
Oh yeah, did i ever mention that the pirates are going to get built-in weapons? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 19, 2012, 10:39:08 AM
What kind of built-ins? :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 19, 2012, 12:53:13 PM
It'll suffice to say big ones. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 20, 2012, 10:38:21 PM
We seriously need to stop this ot talk now.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 21, 2012, 05:12:47 AM
If any mod can see this (or mods), please remove all chatter about cookies. Mine included.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 21, 2012, 10:17:45 AM
Hehe, just to let you guys in on a secret ;)

The ferrus and independents are now in the game. I'm currently working on those new sprites by TheHappyFace :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 21, 2012, 10:52:55 AM
Are there any needs for new weapons for those factions? I've already started working on some more Tholian weaponsn because I've found the arsenal a little lacking.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 21, 2012, 10:57:54 AM
Well, if you could make some cannons that would look like they are makeshift canons, I'd be glad. Also, we need more GTC ships :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: armoredcookie on August 21, 2012, 11:33:32 AM
Oh yeah! I need to upload the two ships I made earlier :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 21, 2012, 11:40:14 AM
Hehe, just to let you guys in on a secret ;)

The ferrus and independents are now in the game. I'm currently working on those new sprites by TheHappyFace :D

do you need the seperate sprites?
i also made a couple of new once.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 21, 2012, 11:45:43 AM
Yeah, i'll be needing those sprites in separate format :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: LazyWizard on August 21, 2012, 12:24:12 PM
To fix the crash bug with the Cerulean in Demo 5.1, replace your ship_data.csv with the following:

Code
name,id,system id,designation,fleet pts,hitpoints,armor rating,max flux,8/6/5/4%,flux dissipation,ordnance points,max speed,acceleration,deceleration,max turn rate,turn acceleration,mass,shield type,defense id,shield arc,shield upkeep,shield efficiency,phase cost,phase upkeep,min crew,max crew,cargo,fuel,fuel/ly,range,hangar,base value,number
Elektroid,GT_elektroid,ammofeed,Destroyer,13,5500,700,3550,,235,110,70,45,35,45,40,550,OMNI,,100,0.5,0.7,,,15,25,20,55,1,20,2,50000,1
Deity,GT_deity,displacer,Carrier,17,5400,1150,5700,,520,150,50,30,25,10,15,1200,OMNI,,120,0.6,0.5,,,100,120,110,200,5,50,50,75500,2
Stormwolf,GT_stormwolf,fortressshield,Frigate,9,1650,350,2350,,154,73,95,45,20,100,85,800,OMNI,,70,0.6,0.7,,,10,20,10,25,2,30,5,35000,3
Devastator,GT_devastator,emp,Battleship,24,24500,1900,27000,,610,350,25,10,5,9,4,4100,OMNI,,120,0.5,0.8,,,810,1450,800,310,10,50,15,200000,9
Hawk,IND_hawk,drone_pd,Battlecruiser,18,14000,1200,18000,,550,240,40,20,10,26,10,1950,OMNI,,180,0.3,0.7,,,340,870,500,100,10,90,20,210000,55
Anzac,GT_anzac,,,,600,100,500,,80,0,150,80,50,100,60,120,OMNI,,80,0.6,0.9,,,2,3,,,,,,,
Ozark,SF_ozark,drone_pd_x2,Battleship,20,20000,1700,31000,,800,340,35,10,4,10,4,3100,OMNI,,190,0.4,0.5,,,0.9,600,1200,500,250,10,50,210000,210000
Dextra,GT_dextra,burndrive,Frigate,7,1300,200,1450,,180,55,120,40,30,40,35,190,OMNI,,90,0.5,0.8,,,15,20,30,30,0,45,25,31000,508
Ardent,GT_ardent,flarelauncher,Frigate,8,2000,310,2100,,310,80,100,45,35,60,60,610,OMNI,,100,0.5,0.75,,,8,13,25,20,0.5,21,,35000,88
Ares,GT_ares,highenergyfocus,Destroyer,11,4100,450,4000,,310,110,100,30,20,40,24,550,OMNI,,180,0.4,0.65,,,15,40,50,30,1.8,20,4,73500,100
Auriga,CDF_auriga,emp,Cruiser,15,7560,1050,11000,,410,134,45,20,15,30,15,1040,OMNI,,200,0.5,0.7,,,300,500,350,200,4.5,40,35,85000,80
Dauntless,CDF_dauntless,phaseteleporter,Battleship,27,27500,1500,30000,,510,384,17,6,4,10,4,4550,OMNI,,360,0.2,0.85,,,800,1100,610,505,10,75,15,320000,190
Aurelis,CDF_aurelis,displacer,Destroyer,14,5300,410,5100,,210,114,100,40,30,40,23,800,OMNI,,180,0.4,0.7,,,100,180,200,100,4.1,45,5,75000,51
Dawnforce,CDF_dawnforce,flarelauncher_active,Frigate,6,1650,210,3150,,180,51,130,100,80,90,245,350,OMNI,,180,0.3,0.75,,,4,8,10,8,0.25,10,3,14500,58
Lynx,CDF_lynx,,,,550,115,600,,110,0,120,80,70,90,210,200,OMNI,,100,0.4,0.75,,,2,3,,,,,,,
Chimera,GT_chimera,,,,610,70,510,,110,0,140,90,80,185,160,200,OMNI,,80,0.4,0.7,,,1,2,,,,,,,
Eagle,WH_eagle,,,10,650,90,710,,90,0,110,130,75,110,120,500,NONE,,70,0.8,1.3,,,5,7,,,,,,,
Albatross,WH_albatross,flarelauncher,Frigate,10,1750,410,4100,,210,60,110,110,80,110,90,550,FRONT,,310,0.6,0.8,,,15,30,80,15,0.9,9.5,,12500,6
Peregrine,WH_peregrine,burndrive,Destroyer,10,4875,500,4800,,380,92,80,80,70,100,80,900,OMNI,,110,0.45,0.77,,,40,100,150,80,5.1,35,8,65000,7
Pelican,WH_pelican,burndrive,Transport,8,4910,440,5100,,250,79,60,80,75,50,35,1000,OMNI,,110,0.4,0.75,,,15,45,800,100,5.1,35,10,20000,99
Osprey,WH_osprey,flarelauncher,Cruiser,15,7500,600,8000,,350,150,55,30,20,30,30,1400,OMNI,,140,0.4,0.8,,,100,250,310,100,6.45,30,,85000,100
Vulture,WH_vulture,drone_pd,Destroyer,12,5000,600,5500,,240,59,80,50,40,60,45,700,OMNI,,110,0.4,0.75,,,25,55,110,80,3,20,13,50000,101
Harriers,WH_harrier,flarelauncher,Battleship,21,21000,1550,23500,,550,216,40,10,8.5,10,8,4500,OMNI,,110,0.45,0.7,,,750,1150,400,110,8.5,10,10,185000,102
Falcon,WH_falcon,flarelauncher,Carrier,14,4500,500,5000,,310,83,65,30,10,15,7,800,OMNI,,110,0.4,0.75,,,45,70,150,75,4.35,35,40,40000,105
Buzzard,WH_buzzard,emp,Frigate,8,2200,275,2800,,295,54,100,50,45,90,80,800,OMNI,,180,0.5,0.85,,,8,15,65,45,0.45,8.5,,25000,106
Cutlass,PRS_cutlass,flarelauncher,Destroyer,15,3150,550,2340,,240,100,90,45,20,70,65,1450,NONE,,180,1,1,,,70,140,650,160,10,60,22,14500,500
Scimitar,PRS_scimitar,,Destroyer,13,2450,400,2850,,270,89,120,80,60,50,50,1650,NONE,,180,1,1.1,,,85,160,550,240,8.5,50,,9000,501
Sabre,PRS_sabre,burndrive,Destroyer,13,3450,550,3500,,260,109,90,45,20,30,10,1100,NONE,,180,1,1,,,80,125,600,250,12.5,45,,20000,503
Longsword,PRS_longsword,flarelauncher,Cruiser,16,7350,1050,5150,,350,200,70,20,15,45,15,3100,NONE,,180,1,1,,,280,345,1000,435,15,40,5,45000,504
Sickle,GT_sickle,burndrive,Freighter,8,5500,350,7550,,250,73,60,25,15,25,10,885,OMNI,,120,0.5,0.65,,,55,85,750,310,6.5,40,3,35000,0
Acinonyx,CDF_acinonyx,flarelauncher_active,Light Freighter,8,3000,135,3850,,155,54,90,45,30,80,80,400,OMNI,,180,0.4,0.75,,,18,22,550,250,0.75,35,8,35000,550
Opressor,IND_opressor,,,,450,125,550,,85,0,135,80,45,140,110,210,OMNI,,120,0.6,0.85,,,1,2,,,,,,,
Hound,IND_hound,,,,330,75,450,,55,0,230,150,145,180,145,100,NONE,,0,0,0,,,1,1,,,,,,,
Hornet,IND_hornet,,,,250,55,550,,65,0,550,180,160,220,160,55,FRONT,,180,0.5,0.8,,,0,0,,,,,,,
Buzzard,IND_buzzard,,,,355,85,540,,85,0,300,200,150,200,180,50,NONE,,0,0,0,,,0,0,,,,,,,
Buzzerdroid,IND_buzzerdroid,,,,100,50,450,,55,0,400,250,150,250,250,20,NONE,,0,0,0,,,0,,,,,,,,
Slasher,IND_slasher,drone_pd,Frigate,7,2000,155,3100,,180,51,110,80,50,80,50,310,OMNI,,120,0.5,0.85,,,15,25,80,25,0.15,25,,20000,88888
Spearhead,IND_spearhead,burndrive,Frigate,10,3450,200,3450,,190,58,100,60,40,100,65,350,OMNI,,130,0.45,0.7,,,25,40,110,45,0.4,8,4,24350,900
Spartan,IND_spartan,flarelauncher,Destroyer,12,5000,400,5650,,200,101,75,75,50,80,50,550,OMNI,,120,0.5,0.8,,,35,65,155,80,1.75,15,,35000,12345
Vulture,IND_vulture,flarelauncher,Cruiser,15,8650,700,8580,,345,150,65,20,10,65,25,1150,OMNI,,125,0.45,0.7,,,350,580,350,210,5.45,12.5,,68500,9
Raven,IND_raven,emp,Cruiser,14,7550,600,6550,,455,128,90,40,25,65,25,900,OMNI,,125,0.4,0.65,,,275,450,230,110,3.85,16.8,10,65000,10
Kiwi,IND_kiwi,drone_pd,Carrier,16,8000,750,10500,,385,153,45,20,10,35,10,1450,OMNI,,80,0.65,0.7,,,345,550,450,210,8.75,20.4,40,90000,11
Venator,IND_venator,burndrive,Battlecarrier,20,20000,1000,27500,,490,334,30,6,3,10,8,5450,OMNI,,125,0.5,0.85,,,825,1350,750,450,40,75,85,265000,12
Overlord,IND_overlord,flarelauncher,Battleship,29,30000,2000,22500,,285,445,15,10,8,15,5,8500,OMNI,,150,0.6,0.8,,,1000,1850,900,385,50,80,,315000,12
Broadsword,PRS_broadsword,flarelauncher,Cutter,5,1580,450,1500,,250,35,130,50,45,150,140,450,NONE,,0,0,0,,,4,10,450,145,4.5,50,,3500,9218391
Constellation,TD_constellation,fortressshield,Pocket Battleship,20,14500,750,26550,,530,251,60,40,40,35,25,3580,OMNI,,180,0.4,0.85,,,560,870,650,340,8.4,65,8,180000,600000
Horizon,TD_horizon,flarelauncher_active,Cruiser,16,7450,550,18500,,445,190,80,50,30,50,25,1100,OMNI,,180,0.5,0.8,,,200,350,450,110,7.5,40,,95000,9000000
Nova,TD_nova,flarelauncher_active,Destroyer,14,4300,350,8000,,345,80,100,50,50,45,15,800,OMNI,,180,0.6,0.7,,,45,80,120,120,5.25,30,10,70000,90000
Reliant,TD_reliant,flarelauncher_active,Cruiser,18,6500,540,14500,,500,150,80,50,50,50,25,800,OMNI,,180,0.6,0.8,,,200,350,400,200,10.5,65,4,110000,900001
Raven,TD_raven,flarelauncher_active,Utility Frigate,6,1400,250,5000,,230,32,100,50,50,50,50,200,OMNI,,180,0.5,0.7,,,5,15,180,100,0.75,10,,8540,11
Griffon,TD_griffon,flarelauncher_active,Frigate,8,1000,250,4500,,300,50,110,50,50,100,80,200,OMNI,,180,0.5,0.8,,,10,15,40,20,0.15,5,,4500,12
Skimmer,PRS_skimmer,flarelauncher,Destroyer,11,4300,500,4500,,230,79,100,50,50,60,25,500,NONE,,0,0,0,,,15,35,350,150,8.7,30,,8350,12345
Raptor,TD_raptor,,,,350,80,500,,90,0,95,50,50,80,55,100,OMNI,,80,0.7,0.7,,,1,2,,,,,,,
Accipter,TD_accipter,,,,500,100,650,,100,0,120,50,50,110,65,100,OMNI,,70,0.5,0.7,,,2,3,,,,,,,
Finch,TD_finch,,,,300,50,500,,110,0,300,100,50,200,110,30,OMNI,,80,0.6,0.7,,,1,1,,,,,,,
Excelsior,TD_excelsior,emp,Carrier,19,12500,585,22500,,345,163,102,45,30,35,10,4550,OMNI,,120,0.4,0.6,,,250,430,540,235,5.4,35,85,285000,85
Northridge,TD_northridge,flarelauncher_active,Battleship,24,26500,1350,35800,,450,300,40,10,10,35,20,5650,OMNI,,120,0.5,0.65,,,855,1065,755,540,50,8.75,5,300000,45
Camel,camel,flarelauncher,Super-Tanker,15,15000,550,10000,,400,150,50,20,20,8,15,3500,OMNI,,120,0.7,1.3,,,,,300,500,500,3500,5,700,15
Ferret,ferret,mining_drone_pd,Destroyer,9,5500,800,4000,,200,60,80,40,40,80,120,560,OMNI,,120,0.6,1.2,,,,,25,50,80,85,2,40,3
Mace,mace,ammofeed,Destroyer,14,10000,1000,11000,,400,145,65,30,30,20,25,2250,FRONT,,300,0.6,1,,,,,150,300,300,400,2,200,10
Boot,boot,flarelauncher,Carrier,10,8000,750,4500,,200,90,45,30,30,18,11,1500,OMNI,,120,0.5,1.1,,,,,50,110,125,200,4,30,22
Nut,nut,,,,800,90,150,,30,0,80,55,20,40,90,70,NONE,,0,0,0,,,,,0,0,,,,,
Mining Drone,mining_drone_pd,,,,50,20,100,,40,,200,250,250,180,360,5,NONE,,,,,,,,,,,,,,,
Spigot,spigot,,,,1000,100,200,,50,0,60,40,35,40,80,90,FRONT,,180,0.5,1,,,,,1,3,,,,,
Cerulean,TD_cerulean,flarelauncher_active,Phase Destroyer,12,5150,365,8000,,345,84,125,55,35,75,60,815,PHASE,phasecloak,100,0.5,0.75,0.06,0.08,25,35,180,100,4.5,18,,85000,89
Pegasus,TD_pegasus,flarelauncher_active,Freighter,8,4500,380,6500,,235,40,120,60,40,70,50,800,OMNI,,180,0.5,0.7,,,15,28,540,230,9.5,50,5,15500,90
Mining Station,mining_station,mining_drone_pd,Station,20,15000,1500,14000,,500,180,20,10,10,3,5,3500,OMNI,,120,0.8,1,,,,,400,1000,1500,500,10,50,35

And UpgradeCap, can you make sure your ship_data.csv for the next release has the "defense id", "phase cost", and "phase upkeep" columns? :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 21, 2012, 12:39:37 PM
So that was the problem, i see now.

Well, i am glad that's fixed already :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: K-64 on August 21, 2012, 12:54:33 PM
Now that it's on my mind, any feedback on the engine trail tweaks I had done, from the .ship files in that folder I chucked in the dropbox?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: TheHappyFace on August 22, 2012, 01:00:17 AM
Yeah, i'll be needing those sprites in separate format :D
uploaded and ready to be coded.
for now they're only fighters and frigats.
next assignment will be making some destroyers and cruiser.

edit: i added some details to the ships... thought they looked a bit boring...
also deleted one of them that i thought was ugly.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 22, 2012, 11:34:09 PM
Cool ships, thehappyface! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: Upgradecap on August 23, 2012, 01:32:39 PM
Guis!
 
Xareh have also made a track for us, but I have only listened to the sample ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5) *NEW VER!*
Post by: robokill on August 23, 2012, 06:07:11 PM
Guys new version oh wait demo five again
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: TheHappyFace on August 24, 2012, 01:14:14 AM
there is still one thing i dont get.
the cealus team is split into two teams,
but it seems no1 really cares for it.
i worked with The_Soldier to make Ferrus,
but he's in another team...
why do we still have teams!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on August 24, 2012, 01:16:27 AM
Because I was too lazy to change they XD

Anyways, I'll be making a new mission shortly, as soon as I can get myself off Endless Space.

What, why are you looking at me like that?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: TheHappyFace on August 24, 2012, 02:29:33 AM
could we add wingleaders like Austupaio did?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on August 24, 2012, 02:39:39 AM
Possibly, but i want some other features cranked out first before i attempt such ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: TheHappyFace on August 24, 2012, 03:28:28 AM
Possibly, but i want some other features cranked out first before i attempt such ;)
ow also i changed the style of the treasure planet ships a bit (the sails to be precise)
could you comment on those? they are in the spriters thread.

edit: not the submissions thread but the stickied, non cealus, spriters thread
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on August 24, 2012, 07:54:52 AM
I made a comment over in your thread. Now where are the capital ships for that faction? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: TheHappyFace on August 25, 2012, 07:52:09 AM
(http://i.imgur.com/Cx75q.png)
voila might aswell show the two new destroyers.
left one is an exploration ship and the other one is a cargo ship

edit: hmm... i should have posted this in the submissions thread...
sorry for the mistake. i'll post them there next time.

edit2: :D independeds stand first ! shared place but still!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: armoredcookie on August 25, 2012, 07:09:17 PM
You better start baking some more cookies, independeds are now first :3
Do you have any weapons for those ships as of now?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: TheHappyFace on August 26, 2012, 03:09:51 AM
You better start baking some more cookies, independeds are now first :3
Do you have any weapons for those ships as of now?

weapons not my specialty ,
but i could make a cannon sprite or something...

lol! why do people vote for the independents?
there is just one ship in-game atm.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on August 26, 2012, 03:14:22 AM
You better start baking some more cookies, independeds are now first :3
Do you have any weapons for those ships as of now?

weapons not my specialty ,
but i could make a cannon sprite or something...

lol! why do people vote for the independents?
there is just one ship in-game atm.

Urm, not any longer :D

I have the fleets set up as the Vanilla indpendents. :)

And we need moar treasure planet sprites! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: TheHappyFace on August 26, 2012, 05:29:31 AM
You better start baking some more cookies, independeds are now first :3
Do you have any weapons for those ships as of now?

weapons not my specialty ,
but i could make a cannon sprite or something...

lol! why do people vote for the independents?
there is just one ship in-game atm.

Urm, not any longer :D

I have the fleets set up as the Vanilla indpendents. :)

And we need moar treasure planet sprites! :D

Can i have that version? i used to latest dev version from dropbox but it doesnt have any independent nor ferrus
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on August 26, 2012, 07:41:02 AM
Not yet. It has some game-breaking bugs.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: K-64 on August 26, 2012, 08:06:24 AM
lol! why do people vote for the independents?
there is just one ship in-game atm.

I'm sure quite a lot of people look through the graphics folder to see what's there, just as something to do. Well, I know I do that anyway :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: KriiEiter on August 27, 2012, 10:10:30 AM
Looks like you guys have been hard at work while I've been gone, nice stuff I'm seeing. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on August 27, 2012, 10:31:37 AM
Hehe, and even more stuff will show up in the next demo :)

Or shall i rename it to an alpha? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: armoredcookie on August 27, 2012, 10:44:22 AM
Demo 6
Maybe an alpha after Alex's next patch  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on August 27, 2012, 10:46:25 AM
If he has multiple starsystems in that patch, it's definitely going into an alpha.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: TheMessiah on August 27, 2012, 02:03:44 PM
If he has multiple starsystems in that patch, it's definitely going into an alpha.
As soon as he announces multiple starsystems I'm probably gonna be making some planets for a couple of days :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Sunfire on August 27, 2012, 02:48:58 PM
If he has multiple starsystems in that patch, it's definitely going into an alpha.
As soon as he announces multiple starsystems I'm probably gonna be making some planets for a couple of days :P

Ok, haven't been here in a while, but Ive got some major questions: Where do we stand on using davidoff's ships? If we cant use them, than the Warhawks will be kitbashed. I still don't see what is wrong with this, as their ships are strong, but all have weaknesses and most have low pd coverage (execpt for a few). As well, the number of active contributors has fallen of, and as such I have lost my coding buddy. So to continue working I would need another coding buddy. That's all for now.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: K-64 on August 27, 2012, 03:12:53 PM
I can do some coding if people want. Mostly simpler stuff for now (don't have much experience with java and such), that said, I'd say I'm better at coding than I am at artsy stuff :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Sunfire on August 27, 2012, 06:18:13 PM
I can do some coding if people want. Mostly simpler stuff for now (don't have much experience with java and such), that said, I'd say I'm better at coding than I am at artsy stuff :P

It's just ship coding
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: K-64 on August 27, 2012, 06:51:02 PM
Nae problem. That's the easy stuff
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: TheHappyFace on August 28, 2012, 12:59:21 AM
Maybe we should remove everyone from the list that hasnt contributed anymore since a month or so
and make a list for them. then its easy to see how many people we got left
and this way we could maybe look for more coder ,spriters or whatever.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: SmellyDrinks on August 28, 2012, 08:05:31 PM
Hi guys!

Great work your doing here!

Can I please request that you add Starfarer version compatibility to the homepage of both project CAELUS and the Corporate collection?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on August 28, 2012, 10:38:33 PM
The corporate collection is dead for the time being, as is the TimCORP (though I might revive it sometime soon) but caelus is always compatible with the latest starfarer version :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on August 31, 2012, 01:32:25 AM
Heh, i am considering having a dynamic war system. Anyone that'd enjoy having such?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: TheHappyFace on August 31, 2012, 01:57:35 AM
Heh, i am considering having a dynamic war system. Anyone that'd enjoy having such?

/vote approve

edit: seems i gtg back to my old style....
the indepedents are getting more and more votes...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: PCCL on August 31, 2012, 02:05:36 AM
Heh, i am considering having a dynamic war system. Anyone that'd enjoy having such?

looking at exar, I think people wouldn't mind it...

(omg i started a bandwagon  :o)

EDIT: also, by any chance, would you need help from someone with experience in making that stuff?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on August 31, 2012, 02:24:22 AM
Well, i would indeed.

(As in, you convert your scripts to help this cause, and we give you credit ;D)

And LW, where's that paycheck system?! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: PCCL on August 31, 2012, 03:20:44 AM
it'll take time and I can't until at least Exar v0.90b (when the code is ready), maybe v1.00 (when I'll definitely have time)

I never thought I'd be involved with this... heck I never even played caelus...

but all things considering, it would be interesting to see what these scripts do to a free-for-all

I'll be honored, if you would have me.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on August 31, 2012, 03:30:20 AM
Ofcourse. Anyone who is capable to contribute in such a major way is always welcomed :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Ghoti on September 01, 2012, 08:02:08 AM
Some strange asymmetry in the diety cruisers weapon mount. An oversight?
Also:
Some of the prices in this mod are a little screwy. For example, the the sidius heavy assault frig is kinda meh, but it's obscenely expensive, it's far more profitable to sell than to use. The cargo frigate for the CDF is the same way. Better to just grind the pirates if you need cargo. Or buy a cruiser with the same cargo capacity for just twice the cost.
Twice the cost also being pretty darn expensive.

The inflated rates of the equipment in this game only serves to slow progress down. Grinding kinda sucks.

And on the topic of the CDF. There are errors in the CDF spawn logic. That's why they're getting *** in Caelus right now, they're just not spawning defense fleets. rather, 80% of the time they spawn scouts.
Here's the adjusted spawn logic.
Code
		float r = (float) Math.random();
if (r > 0.7f) {
type = "S";
} else if (r > 0.5f) {
type = "AF";
} else if (r > 0.2f) {
type = "IF";
} else   {
type = "PDF";
                }

Another issue is that the sidius and the tholians are the same color. That is annoying. I changed the sidius to a salmon color, but orange would suit them as well.

Another thing I've found is that at the tholian station, when you jump to the destroyer tab starfarer crashes with "Fatal: Null". I'm not good enough with java to debug this.

Finally. Let me quote you on the stats for the Mark IV hypercannon.
Quote
Mount: Large, Ballistic
Ordnance points: 20
DPS: 500
Damage type: ENERGY
Range: 3500
Flux/second: 250
Now that things just silly. This mod has some silly stuff, that is the silly of silly.

[attachment deleted by admin]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: iXiPulseiXi on September 02, 2012, 01:01:59 AM
I really like this mod, my only complaint is the fact that I cannot equip half my ship guns, because no station sells things like strike machine guns and certain cannons. Just an idea, but making it so that every convoy brings some needed weapons/equipment would make it much better. Right now I am trying to kill the the faction that sold me the ship in order to get their equipment on salvage.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 02, 2012, 01:20:41 AM
in regards to the stations not bringing in guns, i have fixed that by varying station and convoy cargo. as for the desired tab, I'm pretty sure this is a issue with cerulean again. I'll contract lazywizard on this matter again.

also, Gothi, thanks!

but i didn't get the point with the hypercannon.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: arcibalde on September 02, 2012, 01:33:01 AM
I think he thought that for 20 OP you got 3500 range 500DPS and only 250 flux/second. What is the gun drawback? Its energy type of dmg in ballistic slot? Well that's no drawback :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Aleskander on September 02, 2012, 05:16:26 PM
Hey man, all the title says is the biggest mod starfarer will see, not the most balanced.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 02, 2012, 09:13:12 PM
exactly, although there's still a balance, it just needs to be fine-tuned :)

that reminds me, i have stone tweaking to do.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: sini002 on September 05, 2012, 01:06:52 PM
how is it going? i have been "unable" to check on the forum for a wile....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 05, 2012, 01:21:40 PM
Waiting for some code to be finished, and also waiting for our first music track from xareh to be done aswell.

I have also had some voice chats over steam with Hyph recently, which made me not be able to code anything and i can tell you that one was.... interesting. :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: ramondarkdemon on September 05, 2012, 04:13:48 PM
Ohai finally i'ma back. want i miss? i was made alot of ship in my ''banned'' days
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: TheHappyFace on September 06, 2012, 06:25:07 AM
Ohai finally i'ma back. want i miss? i was made alot of ship in my ''banned'' days
well... the indepedents are number 1 and got twice as much votes as the second place
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: sini002 on September 06, 2012, 06:44:08 AM
Ohai finally i'ma back. want i miss? i was made alot of ship in my ''banned'' days

wait wut? u got banned :o why?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 06, 2012, 06:49:37 AM
Bans are not to be discussed on these forums. Okay?


Anyways, i got the caelus stuff set up and in the works. Sent the newest dev version to LazyWizard for some proofing and some other stuff :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: TheHappyFace on September 06, 2012, 06:55:36 AM
Bans are not to be discussed on these forums. Okay?


Anyways, i got the caelus stuff set up and in the works. Sent the newest dev version to LazyWizard for some proofing and some other stuff :)
i dont know if you changed anyhting in the past half hour.
because i tried to play it and it gave an error( half hour back) :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: LazyWizard on September 06, 2012, 07:00:41 AM
i dont know if you changed anyhting in the past half hour.
because i tried to play it and it gave an error( half hour back) :-\

Yeah, that was one of the things he wanted me to fix. :P

Paycheck system is almost done. I'm tracking down a serialization issue (something isn't being reloaded properly when you load a save) - after that it should be good to go. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 06, 2012, 07:13:43 AM
very good :)

also, don't post it here once it's done, I'll do it myself ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: ramondarkdemon on September 06, 2012, 07:33:57 AM
Ok i wanna back to my Caelus work ( made ships and post here )
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: TheMessiah on September 07, 2012, 07:33:35 AM
I think I'm quitting. I haven't played this game since demo 5 was released and even then I didn't play much. So, Goodbye everybody. Wish you the best of luck.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 07, 2012, 09:54:29 AM
I think I'm quitting. I haven't played this game since demo 5 was released and even then I didn't play much. So, Goodbye everybody. Wish you the best of luck.

Guess you're bored of starfarer itself? Eh, no worries, i am too getting a bit bored of it myself, just because the updates are so slow. And the current campaign isn't satisfying enough to keep me playing it for hours on hours like i did before, in .35a and .5a
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Ghoti on September 07, 2012, 11:33:53 AM
know what I do? I have a folder in my bookmarks toolbar. I put sites that I want to check frequently.
Spoiler
(http://dl.dropbox.com/u/6581181/How2DoIt.png)
[close]
The point being, set it on the starfarer blog. and go.

Seriously! Be a happy person. Don't guilt yourself into staying
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: TheHappyFace on September 08, 2012, 02:15:26 AM
Lol i dont see the problem.
I dont really play star farer. only when i test my ships.
I just like designing them  :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 08, 2012, 02:18:28 AM
Lol i dont see the problem.
I dont really play star farer. only when i test my ships.
I just like designing them  :)

Hehe, I'm mostly here because i love to create and modd. It's fun for me :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: TheCornerBro on September 08, 2012, 08:07:44 AM
I would have liked to help out with this more, but I have so much stuff i have to do I never had the time.
It's nice to see how far it has come though, gratz.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: armoredcookie on September 09, 2012, 12:49:35 PM
Now that I'm back and actually able to do something, what needs working on? I have some of the bases for Eucarian ships in the works :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 09, 2012, 12:54:34 PM
DARK ENERGY GUNS! And the GTC. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: ramondarkdemon on September 09, 2012, 01:15:35 PM
Dark rules :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 09, 2012, 01:15:59 PM
Dark rules :3

Hehe .. :3
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: ramondarkdemon on September 09, 2012, 02:00:27 PM
Dark rules :3

Hehe .. :3
want about a new faction ''the darkness ones''
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 09, 2012, 02:02:03 PM
Nah, we have enough of the for now. Where on earth are we going to get all the sprites? XD


Nah, the ones we have now are enough. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: K-64 on September 09, 2012, 02:03:45 PM
Not to mention, while there's only one system, it's becoming quite the sardine can :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 09, 2012, 02:06:59 PM
Not to mention, while there's only one system, it's becoming quite the sardine can :P

Haha, sardine can it is already. Let's hope alex get's those multiple systems out quickly! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: ramondarkdemon on September 09, 2012, 02:19:04 PM
Lol Sardine can.....
Holy mother i forgote i have made some new ships :3

2X new ships
(http://i.minus.com/jbmolV4PuFcxs3_e.jpg)
The <-
Spoiler
Name:XL-54
Class:Frigate
Type:Missile Frigate
[close]
The ->
Spoiler
Name:XL-36
Class: Frigate
Type:Heavy Frigate
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: armoredcookie on September 09, 2012, 05:31:32 PM
And finished the Eucarian super-battleship, Leviathan! :D
(http://img140.imageshack.us/img140/3396/ersleviathan.png)

I'm trying to go for the heavily armored, yet sleek look for the Eucarians.
EDIT: Although now I'm considering a quick hue change.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: ramondarkdemon on September 09, 2012, 06:39:01 PM
And finished the Eucarian super-battleship, Leviathan! :D
(http://img140.imageshack.us/img140/3396/ersleviathan.png)

I'm trying to go for the heavily armored, yet sleek look for the Eucarians.
EDIT: Although now I'm considering a quick hue change.
dude you dont made this ship you stoled for bf forums
Here topic:
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4858&start=15
Look the story and you will find the ship :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Ghoti on September 09, 2012, 06:52:39 PM
ok. So I looked through the story and saw the ship. I didn't see the sprite though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: ramondarkdemon on September 09, 2012, 06:56:15 PM
ok. So I looked through the story and saw the ship. I didn't see the sprite though.
the owner made another topic with The ship sprite but i losed the link =\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Strifen on September 09, 2012, 06:56:37 PM
Believe he means this one
Spoiler
(http://i659.photobucket.com/albums/uu314/Silver_Swordsman/BSF/Monroe.jpg)
[close]

A 'Helena-class cruiser' commanded by one 'Admiral Monroe', however the 'Leviathan' resembles the Havana-class Cruiser Prototype model more than the Helena http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4858 (http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4858)
Spoiler
(http://i659.photobucket.com/albums/uu314/Silver_Swordsman/BSF/SMscreen07.png)
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: ramondarkdemon on September 09, 2012, 07:12:30 PM
Believe he means this one
Spoiler
(http://i659.photobucket.com/albums/uu314/Silver_Swordsman/BSF/Monroe.jpg)
[close]

A 'Helena class cruiser' commanded by one Admiral Monroe, however the 'Leviathan' resembles the 'Havana' Prototype more then the Helena http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4858 (http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4858)
Spoiler
(http://i659.photobucket.com/albums/uu314/Silver_Swordsman/BSF/SMscreen07.png)
[close]
high-five bro.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: armoredcookie on September 09, 2012, 07:31:23 PM
Haha I guess my panic to come up with something good after being sick for a while didn't work. His lack of response to my PM about it and my laziness to start something from scratch being away for so long led to this, and my full apologies for it :).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 10, 2012, 02:40:09 AM
You know what? Let's have a little game! :D

So, i've noticed this thread here about which vanilla ship is your favorite, and i wanted to expand upon it into caelus!
http://fractalsoftworks.com/forum/index.php?topic=4296.0

Fighter: Hornet wings, simply because they are so damn fast (600!) and powerful. with their 3 light kinetics. Though they lack armor.

Frigate: probably the albatross, because it is just so damn versatile. Unmatched, but it has it's weaknesses.

Destroyer: This one was tricky, as it stood between the spartakan and the elektroid, which has so many ballistics, AA feeder and looks pretty badass. I think i'll go with the elektroid.

Cruiser: The cerulean. Because it just looks so badass.

Capital.: Yet another tricky one, it stands between the Glaucous and the Dauntless, and honestly, i'd pick both if i could, but i'll go with the Glaucous for now.

:)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Cypher on September 11, 2012, 01:09:21 PM
Is it possible to make a thread that just has all the factions with all their ships' pictures in it, because I try to follow what's happening but there's so many factions :(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 11, 2012, 01:36:06 PM
Is it possible to make a thread that just has all the factions with all their ships' pictures in it, because I try to follow what's happening but there's so many factions :(

Haha, yeah, i'll get one of the artists to make a sort of "Armada" pic, like the one david made a while back, so that we can post it :)

Not promising anything, but i'll see what i can do :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Sunfire on September 11, 2012, 01:39:04 PM
Ok, I have the sprites for the war hawks ships, but I've got to code them, so it'll be a while
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Demonocolips on September 12, 2012, 05:43:02 AM
have a bug heres the string
Spoiler
62066 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.while.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.while.o00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.L.Ã’00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.L.Object.Object$Object(Unknown Source)
   at com.fs.starfarer.coreui.D.for(Unknown Source)
   at com.fs.starfarer.coreui.D.<init>(Unknown Source)
   at com.fs.starfarer.ui.M.Ã’00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.FleetMemberView.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.D.Ã’o0000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.D.oo0000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.GenericGridViewContent.int(Unknown Source)
   at com.fs.starfarer.campaign.util.CollectionView.Ô00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.GenericGridViewContent.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.ui.p.int.return(Unknown Source)
   at com.fs.starfarer.ui.floatsuper$Oo.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.ui.p.int.return(Unknown Source)
   at com.fs.starfarer.ui.floatsuper.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.ui.p.int.return(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.OoOO.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.ui.p.int.return(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.D.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.ui.p.int.return(Unknown Source)
   at com.fs.starfarer.campaign.ui.while.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.ui.p.int.return(Unknown Source)
   at com.fs.starfarer.coreui.o0oO.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.String.int.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.ui.p.int.return(Unknown Source)
   at com.fs.starfarer.ui.O0OO.int.return(Unknown Source)
   at com.fs.starfarer.coreui.E.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.ui.p.int.return(Unknown Source)
   at com.fs.starfarer.ui.float.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.ui.p.int.return(Unknown Source)
   at com.fs.starfarer.ui.public.public.class(Unknown Source)
   at com.fs.starfarer.campaign.super.o00000(Unknown Source)
   at com.fs.starfarer.A.öOÓ000(Unknown Source)
   at com.fs.oOOO.A.new(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
63740 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048
63741 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048
63741 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048
63742 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048
63742 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048
63742 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048
63743 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048
64012 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048
64013 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048
64013 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048
64013 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048
64013 [Thread-10] WARN  sound.F  - Read block from OGG that was too big to be buffered: 2048
[close]
happens whenever i go to the tholian directive corporate facility and try to buy a ship from the destroyers tab just ctd
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: K-64 on September 12, 2012, 05:50:14 AM
Is it a certain destroyer or is it any that you try to purchase? (If there's only one type in the tab, ignore this, I can't remember :P)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 12, 2012, 05:57:10 AM
Yeah, i'm going to need to know exactly which destroyer you're trying to purchase. I assume this is fixed, but i cannot be 100% sure it is, so, any info aside from the log is greatly appreciated! And, you're helping us create better stuff in the same time aswell! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Demonocolips on September 12, 2012, 02:11:42 PM
Yeah, i'm going to need to know exactly which destroyer you're trying to purchase. I assume this is fixed, but i cannot be 100% sure it is, so, any info aside from the log is greatly appreciated! And, you're helping us create better stuff in the same time aswell! :D
im not trying to buy anything i just open the destroyer tab and i get a ctd
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Hardlyjoking67 on September 12, 2012, 02:54:26 PM
Welcome to the forums! I have no idea how to help you but there are lots of guys who do! I just wanted to practice what I preach (in a very preachy manner).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: LazyWizard on September 12, 2012, 04:43:47 PM
It's caused by the Cerulean Phase Destroyer. That bug is fixed in the dev version, but there hasn't been a patch for the current one. Here's the manual fix:

To fix the crash bug with the Cerulean in Demo 5.1, replace your ship_data.csv with the following:

Code
name,id,system id,designation,fleet pts,hitpoints,armor rating,max flux,8/6/5/4%,flux dissipation,ordnance points,max speed,acceleration,deceleration,max turn rate,turn acceleration,mass,shield type,defense id,shield arc,shield upkeep,shield efficiency,phase cost,phase upkeep,min crew,max crew,cargo,fuel,fuel/ly,range,hangar,base value,number
Elektroid,GT_elektroid,ammofeed,Destroyer,13,5500,700,3550,,235,110,70,45,35,45,40,550,OMNI,,100,0.5,0.7,,,15,25,20,55,1,20,2,50000,1
Deity,GT_deity,displacer,Carrier,17,5400,1150,5700,,520,150,50,30,25,10,15,1200,OMNI,,120,0.6,0.5,,,100,120,110,200,5,50,50,75500,2
Stormwolf,GT_stormwolf,fortressshield,Frigate,9,1650,350,2350,,154,73,95,45,20,100,85,800,OMNI,,70,0.6,0.7,,,10,20,10,25,2,30,5,35000,3
Devastator,GT_devastator,emp,Battleship,24,24500,1900,27000,,610,350,25,10,5,9,4,4100,OMNI,,120,0.5,0.8,,,810,1450,800,310,10,50,15,200000,9
Hawk,IND_hawk,drone_pd,Battlecruiser,18,14000,1200,18000,,550,240,40,20,10,26,10,1950,OMNI,,180,0.3,0.7,,,340,870,500,100,10,90,20,210000,55
Anzac,GT_anzac,,,,600,100,500,,80,0,150,80,50,100,60,120,OMNI,,80,0.6,0.9,,,2,3,,,,,,,
Ozark,SF_ozark,drone_pd_x2,Battleship,20,20000,1700,31000,,800,340,35,10,4,10,4,3100,OMNI,,190,0.4,0.5,,,0.9,600,1200,500,250,10,50,210000,210000
Dextra,GT_dextra,burndrive,Frigate,7,1300,200,1450,,180,55,120,40,30,40,35,190,OMNI,,90,0.5,0.8,,,15,20,30,30,0,45,25,31000,508
Ardent,GT_ardent,flarelauncher,Frigate,8,2000,310,2100,,310,80,100,45,35,60,60,610,OMNI,,100,0.5,0.75,,,8,13,25,20,0.5,21,,35000,88
Ares,GT_ares,highenergyfocus,Destroyer,11,4100,450,4000,,310,110,100,30,20,40,24,550,OMNI,,180,0.4,0.65,,,15,40,50,30,1.8,20,4,73500,100
Auriga,CDF_auriga,emp,Cruiser,15,7560,1050,11000,,410,134,45,20,15,30,15,1040,OMNI,,200,0.5,0.7,,,300,500,350,200,4.5,40,35,85000,80
Dauntless,CDF_dauntless,phaseteleporter,Battleship,27,27500,1500,30000,,510,384,17,6,4,10,4,4550,OMNI,,360,0.2,0.85,,,800,1100,610,505,10,75,15,320000,190
Aurelis,CDF_aurelis,displacer,Destroyer,14,5300,410,5100,,210,114,100,40,30,40,23,800,OMNI,,180,0.4,0.7,,,100,180,200,100,4.1,45,5,75000,51
Dawnforce,CDF_dawnforce,flarelauncher_active,Frigate,6,1650,210,3150,,180,51,130,100,80,90,245,350,OMNI,,180,0.3,0.75,,,4,8,10,8,0.25,10,3,14500,58
Lynx,CDF_lynx,,,,550,115,600,,110,0,120,80,70,90,210,200,OMNI,,100,0.4,0.75,,,2,3,,,,,,,
Chimera,GT_chimera,,,,610,70,510,,110,0,140,90,80,185,160,200,OMNI,,80,0.4,0.7,,,1,2,,,,,,,
Eagle,WH_eagle,,,10,650,90,710,,90,0,110,130,75,110,120,500,NONE,,70,0.8,1.3,,,5,7,,,,,,,
Albatross,WH_albatross,flarelauncher,Frigate,10,1750,410,4100,,210,60,110,110,80,110,90,550,FRONT,,310,0.6,0.8,,,15,30,80,15,0.9,9.5,,12500,6
Peregrine,WH_peregrine,burndrive,Destroyer,10,4875,500,4800,,380,92,80,80,70,100,80,900,OMNI,,110,0.45,0.77,,,40,100,150,80,5.1,35,8,65000,7
Pelican,WH_pelican,burndrive,Transport,8,4910,440,5100,,250,79,60,80,75,50,35,1000,OMNI,,110,0.4,0.75,,,15,45,800,100,5.1,35,10,20000,99
Osprey,WH_osprey,flarelauncher,Cruiser,15,7500,600,8000,,350,150,55,30,20,30,30,1400,OMNI,,140,0.4,0.8,,,100,250,310,100,6.45,30,,85000,100
Vulture,WH_vulture,drone_pd,Destroyer,12,5000,600,5500,,240,59,80,50,40,60,45,700,OMNI,,110,0.4,0.75,,,25,55,110,80,3,20,13,50000,101
Harriers,WH_harrier,flarelauncher,Battleship,21,21000,1550,23500,,550,216,40,10,8.5,10,8,4500,OMNI,,110,0.45,0.7,,,750,1150,400,110,8.5,10,10,185000,102
Falcon,WH_falcon,flarelauncher,Carrier,14,4500,500,5000,,310,83,65,30,10,15,7,800,OMNI,,110,0.4,0.75,,,45,70,150,75,4.35,35,40,40000,105
Buzzard,WH_buzzard,emp,Frigate,8,2200,275,2800,,295,54,100,50,45,90,80,800,OMNI,,180,0.5,0.85,,,8,15,65,45,0.45,8.5,,25000,106
Cutlass,PRS_cutlass,flarelauncher,Destroyer,15,3150,550,2340,,240,100,90,45,20,70,65,1450,NONE,,180,1,1,,,70,140,650,160,10,60,22,14500,500
Scimitar,PRS_scimitar,,Destroyer,13,2450,400,2850,,270,89,120,80,60,50,50,1650,NONE,,180,1,1.1,,,85,160,550,240,8.5,50,,9000,501
Sabre,PRS_sabre,burndrive,Destroyer,13,3450,550,3500,,260,109,90,45,20,30,10,1100,NONE,,180,1,1,,,80,125,600,250,12.5,45,,20000,503
Longsword,PRS_longsword,flarelauncher,Cruiser,16,7350,1050,5150,,350,200,70,20,15,45,15,3100,NONE,,180,1,1,,,280,345,1000,435,15,40,5,45000,504
Sickle,GT_sickle,burndrive,Freighter,8,5500,350,7550,,250,73,60,25,15,25,10,885,OMNI,,120,0.5,0.65,,,55,85,750,310,6.5,40,3,35000,0
Acinonyx,CDF_acinonyx,flarelauncher_active,Light Freighter,8,3000,135,3850,,155,54,90,45,30,80,80,400,OMNI,,180,0.4,0.75,,,18,22,550,250,0.75,35,8,35000,550
Opressor,IND_opressor,,,,450,125,550,,85,0,135,80,45,140,110,210,OMNI,,120,0.6,0.85,,,1,2,,,,,,,
Hound,IND_hound,,,,330,75,450,,55,0,230,150,145,180,145,100,NONE,,0,0,0,,,1,1,,,,,,,
Hornet,IND_hornet,,,,250,55,550,,65,0,550,180,160,220,160,55,FRONT,,180,0.5,0.8,,,0,0,,,,,,,
Buzzard,IND_buzzard,,,,355,85,540,,85,0,300,200,150,200,180,50,NONE,,0,0,0,,,0,0,,,,,,,
Buzzerdroid,IND_buzzerdroid,,,,100,50,450,,55,0,400,250,150,250,250,20,NONE,,0,0,0,,,0,,,,,,,,
Slasher,IND_slasher,drone_pd,Frigate,7,2000,155,3100,,180,51,110,80,50,80,50,310,OMNI,,120,0.5,0.85,,,15,25,80,25,0.15,25,,20000,88888
Spearhead,IND_spearhead,burndrive,Frigate,10,3450,200,3450,,190,58,100,60,40,100,65,350,OMNI,,130,0.45,0.7,,,25,40,110,45,0.4,8,4,24350,900
Spartan,IND_spartan,flarelauncher,Destroyer,12,5000,400,5650,,200,101,75,75,50,80,50,550,OMNI,,120,0.5,0.8,,,35,65,155,80,1.75,15,,35000,12345
Vulture,IND_vulture,flarelauncher,Cruiser,15,8650,700,8580,,345,150,65,20,10,65,25,1150,OMNI,,125,0.45,0.7,,,350,580,350,210,5.45,12.5,,68500,9
Raven,IND_raven,emp,Cruiser,14,7550,600,6550,,455,128,90,40,25,65,25,900,OMNI,,125,0.4,0.65,,,275,450,230,110,3.85,16.8,10,65000,10
Kiwi,IND_kiwi,drone_pd,Carrier,16,8000,750,10500,,385,153,45,20,10,35,10,1450,OMNI,,80,0.65,0.7,,,345,550,450,210,8.75,20.4,40,90000,11
Venator,IND_venator,burndrive,Battlecarrier,20,20000,1000,27500,,490,334,30,6,3,10,8,5450,OMNI,,125,0.5,0.85,,,825,1350,750,450,40,75,85,265000,12
Overlord,IND_overlord,flarelauncher,Battleship,29,30000,2000,22500,,285,445,15,10,8,15,5,8500,OMNI,,150,0.6,0.8,,,1000,1850,900,385,50,80,,315000,12
Broadsword,PRS_broadsword,flarelauncher,Cutter,5,1580,450,1500,,250,35,130,50,45,150,140,450,NONE,,0,0,0,,,4,10,450,145,4.5,50,,3500,9218391
Constellation,TD_constellation,fortressshield,Pocket Battleship,20,14500,750,26550,,530,251,60,40,40,35,25,3580,OMNI,,180,0.4,0.85,,,560,870,650,340,8.4,65,8,180000,600000
Horizon,TD_horizon,flarelauncher_active,Cruiser,16,7450,550,18500,,445,190,80,50,30,50,25,1100,OMNI,,180,0.5,0.8,,,200,350,450,110,7.5,40,,95000,9000000
Nova,TD_nova,flarelauncher_active,Destroyer,14,4300,350,8000,,345,80,100,50,50,45,15,800,OMNI,,180,0.6,0.7,,,45,80,120,120,5.25,30,10,70000,90000
Reliant,TD_reliant,flarelauncher_active,Cruiser,18,6500,540,14500,,500,150,80,50,50,50,25,800,OMNI,,180,0.6,0.8,,,200,350,400,200,10.5,65,4,110000,900001
Raven,TD_raven,flarelauncher_active,Utility Frigate,6,1400,250,5000,,230,32,100,50,50,50,50,200,OMNI,,180,0.5,0.7,,,5,15,180,100,0.75,10,,8540,11
Griffon,TD_griffon,flarelauncher_active,Frigate,8,1000,250,4500,,300,50,110,50,50,100,80,200,OMNI,,180,0.5,0.8,,,10,15,40,20,0.15,5,,4500,12
Skimmer,PRS_skimmer,flarelauncher,Destroyer,11,4300,500,4500,,230,79,100,50,50,60,25,500,NONE,,0,0,0,,,15,35,350,150,8.7,30,,8350,12345
Raptor,TD_raptor,,,,350,80,500,,90,0,95,50,50,80,55,100,OMNI,,80,0.7,0.7,,,1,2,,,,,,,
Accipter,TD_accipter,,,,500,100,650,,100,0,120,50,50,110,65,100,OMNI,,70,0.5,0.7,,,2,3,,,,,,,
Finch,TD_finch,,,,300,50,500,,110,0,300,100,50,200,110,30,OMNI,,80,0.6,0.7,,,1,1,,,,,,,
Excelsior,TD_excelsior,emp,Carrier,19,12500,585,22500,,345,163,102,45,30,35,10,4550,OMNI,,120,0.4,0.6,,,250,430,540,235,5.4,35,85,285000,85
Northridge,TD_northridge,flarelauncher_active,Battleship,24,26500,1350,35800,,450,300,40,10,10,35,20,5650,OMNI,,120,0.5,0.65,,,855,1065,755,540,50,8.75,5,300000,45
Camel,camel,flarelauncher,Super-Tanker,15,15000,550,10000,,400,150,50,20,20,8,15,3500,OMNI,,120,0.7,1.3,,,,,300,500,500,3500,5,700,15
Ferret,ferret,mining_drone_pd,Destroyer,9,5500,800,4000,,200,60,80,40,40,80,120,560,OMNI,,120,0.6,1.2,,,,,25,50,80,85,2,40,3
Mace,mace,ammofeed,Destroyer,14,10000,1000,11000,,400,145,65,30,30,20,25,2250,FRONT,,300,0.6,1,,,,,150,300,300,400,2,200,10
Boot,boot,flarelauncher,Carrier,10,8000,750,4500,,200,90,45,30,30,18,11,1500,OMNI,,120,0.5,1.1,,,,,50,110,125,200,4,30,22
Nut,nut,,,,800,90,150,,30,0,80,55,20,40,90,70,NONE,,0,0,0,,,,,0,0,,,,,
Mining Drone,mining_drone_pd,,,,50,20,100,,40,,200,250,250,180,360,5,NONE,,,,,,,,,,,,,,,
Spigot,spigot,,,,1000,100,200,,50,0,60,40,35,40,80,90,FRONT,,180,0.5,1,,,,,1,3,,,,,
Cerulean,TD_cerulean,flarelauncher_active,Phase Destroyer,12,5150,365,8000,,345,84,125,55,35,75,60,815,PHASE,phasecloak,100,0.5,0.75,0.06,0.08,25,35,180,100,4.5,18,,85000,89
Pegasus,TD_pegasus,flarelauncher_active,Freighter,8,4500,380,6500,,235,40,120,60,40,70,50,800,OMNI,,180,0.5,0.7,,,15,28,540,230,9.5,50,5,15500,90
Mining Station,mining_station,mining_drone_pd,Station,20,15000,1500,14000,,500,180,20,10,10,3,5,3500,OMNI,,120,0.8,1,,,,,400,1000,1500,500,10,50,35
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Demonocolips on September 12, 2012, 05:28:54 PM
thanks that worked
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: maffo on September 15, 2012, 04:01:20 PM
Hey upgrade, you may remove my name from the team list, because i havent  been working on this for a long time.
You should add some overview pictures of the ships that have been added, and a galaxy overview.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 15, 2012, 04:02:40 PM
Hey upgrade, you may remove my name from the team list, because i havent  been working on this for a long time.
You should add some overview pictures of the ships that have been added, and a galaxy overview.

I have... ?

And also, a galaxy overview + ship overview is coming shortly! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Hardlyjoking67 on September 16, 2012, 06:48:09 PM
Hey upgrade, you may remove my name from the team list, because i havent  been working on this for a long time.

Yeah me too. I haven't done s*** cause no one will give me anything.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: CrashToDesktop on September 16, 2012, 06:53:24 PM
That's because most of the actual ships and conent are done.  Coding is Upgrade's forte, so that's his job.  the rest of us are done.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 17, 2012, 03:25:41 AM
I really thought i gave you the task of coming up ship descriptions, hardlyjoking67 ???
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 18, 2012, 03:29:57 PM
Ladies and gentlemen, i can hereby safely say that caelus demo 6 is under a testing phase. You guys can expect a release soon :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Sunfire on September 18, 2012, 06:27:21 PM
Ladies and gentlemen, i can hereby safely say that caelus demo 6 is under a testing phase. You guys can expect a release soon :)

Need me to test it?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 19, 2012, 02:30:57 AM
Yeah. Do you have Skype/steam? In that case, add me there. I'm upgradecap, as per usual :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Upgradecap on September 20, 2012, 12:36:37 PM
Guys, guys! DEMO 6 IS OUT ON THE FRONT PAGE! GO GET IT NAO!


Changelog will come at a later point :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
Post by: Sproginator on September 20, 2012, 01:04:38 PM
Guys, guys! DEMO 6 IS OUT ON THE FRONT PAGE! GO GET IT NAO!


Changelog will come at a later point :)
Woohoo! But my pc is broken so I cannot play anything now! Fuuuuuu
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sirboomalot on September 20, 2012, 02:14:38 PM
Spoiler
1454781 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: [oppressor_wing] is not a valid fighter wing id
java.lang.RuntimeException: [oppressor_wing] is not a valid fighter wing id
   at com.fs.starfarer.campaign.fleet.FleetMember.Õ0Ö000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.addMothballedShip(Unknown Source)
   at data.scripts.world.corvus.WHSupplyFleetSpawnPoint.addRandomShips$(WHSupplyFleetSpawnPoint.java:150)
   at data.scripts.world.corvus.WHSupplyFleetSpawnPoint.spawnFleet(WHSupplyFleetSpawnPoint.java:95)
   at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.super.o00000(Unknown Source)
   at com.fs.starfarer.A.öOÓ000(Unknown Source)
   at com.fs.oOOO.A.new(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 20, 2012, 02:18:40 PM
A bit more info than that would be helpful. I didn't get any errors during my extensive tests.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sirboomalot on September 20, 2012, 03:12:09 PM
It was near the very start of a game, I had just left one of the stations (I don't know the exact name) and was headed elsewhere when the game suddenly crashed. I think it might have been when one of the first re-supply fleets arrived at their station, but I don't really know. I would give more information if I had it.  :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 20, 2012, 03:13:57 PM
Right, i think i know what the problem is. I'll fix it quickly.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: VikingHaag on September 20, 2012, 03:15:12 PM
Luckily i watch the latest posts before downloading.
Nice catching errors so quick.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 20, 2012, 03:18:07 PM
Oh, and one more thing, sirboomalot. Did you actually just overwrite the folder, or delete the old folder and install this one? if not, then you have to delete your old folder and then install this one. Overwriting will give you some serious errors.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sirboomalot on September 20, 2012, 04:47:19 PM
I had never downloaded Caelus before, was trying it for the first time  :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 20, 2012, 04:51:47 PM
That is really, really weird. Try perhaps starting a new campaign again? Looking at the code here, i don't see how that error could've come, hmmm.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: K-64 on September 20, 2012, 05:18:41 PM
Never had anything like that happen on quite an extensive campaign of a version only a few hours older than what's been released here. You not edited anything, even by accident have you? Like Upgrade said, have you tried starting again? Sometimes weird things like that happen on a one-off. In fact, in my playthrough I have encountered quite a few of those very fighters and dispatched them with no problems, so it is really strange that there's something up with them on your side.

Another likely stupid question, but are you running any other mods alongside Caelus? I very much doubt it, but standard tech-supportish questions, etcetera
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Keshi on September 20, 2012, 09:43:30 PM
Just downloaded caelus for the first time, but starfarer won't even load with it :/  Running the mac version if that matters

12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]    java.lang.RuntimeException: Error loading [graphics\icons\cargo\sensorpackage.png] resource, not found in [/Applications/Games/Starfarer.app/Contents/Resources/Java/../../../mods/CAELUS,../starfarer.res/res,CLASSPATH]
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.util.C.?00000(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.util.C.Object(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.graphics.TextureLoader.?00000(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.graphics.TextureLoader.o00000(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.graphics.TextureLoader.o00000(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.graphics.TextureLoader.o00000(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.graphics.null.o00000(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.starfarer.loading.G.o00000(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.A.A.new(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at java.lang.Thread.run(Thread.java:680)

I downloaded the rar version and tried that too, but it produced the same error.  The file it crashed on does exist in /data/icons/cargo/sensorpackage.png though..  and I can open the file outside the game.     
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Strifen on September 20, 2012, 10:22:41 PM
-snip-
Error loading [graphics\icons\cargo\sensorpackage.png] resource, not found in
-snip-
The file it crashed on does exist in /data/icons/cargo/sensorpackage.png though..  and I can open the file outside the game.
If this is correct, it seems simple enough to solve - move the .png around to the right directory

edit: Just got the CAELUS(demo 6 for launch).rar, (windows version)a few things:

1454781 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: [oppressor_wing] is not a valid fighter wing id
java.lang.RuntimeException: [oppressor_wing] is not a valid fighter wing id
1)the id in the wing data is 'opressor_wing', with the variant being 'IND_opressor_Fighter' - may have something to do with it there.

2)What's up with the hulls.rar, hullmod.txt, and hulls folder in the first mod directory?

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on September 20, 2012, 10:45:12 PM
-snip-
Error loading [graphics\icons\cargo\sensorpackage.png] resource, not found in
-snip-
The file it crashed on does exist in /data/icons/cargo/sensorpackage.png though..  and I can open the file outside the game.
If this is correct, it seems simple enough to solve - move the .png around to the right directory
problaply a wrong adress in one of the codes
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 21, 2012, 02:24:09 AM
The files that are in the main folder are just some remains after coding that i forgot to remove.

The issue with the oppressor wing shouldn't exist. I've double checking the files that are most responsible for having that wing, and nothing. i am going to check a few other files, though.

And that issue with the sensorpackage having it's files in the wrong dir is a very weird one.  Does it crash on startup?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sirboomalot on September 21, 2012, 04:53:22 AM
Welp, after playing caelus some more, I came across not a single bug or glitch. I guess we may never know what happened.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 21, 2012, 05:23:48 AM
huh, that is really, really weird. Must be either the game engine reading something wrong because of totally new code which has so far been untested, or some other freak incident ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Keshi on September 21, 2012, 06:24:52 AM
My mistake, apparently I meant to say that the file exists in /graphics/ .. as in, appears to be the right place.  not sure why i typed /data/  ???

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 21, 2012, 06:35:28 AM
My mistake, apparently I meant to say that the file exists in /graphics/ .. as in, appears to be the right place.  not sure why i typed /data/  ???



This makes everything much more weird. ..

Does it work for you now?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: theSONY on September 21, 2012, 07:05:35 AM
well i didn't run on any error ... YET  8)
but 1'st of all check that you are playing on the newest game patch (0.53.1a)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on September 21, 2012, 07:30:22 AM
 i found a bug
engine displacement to be precise.
just forgot the ship name....
its a wing of ferrus mining drones , it comes in four.

maybe make it so that ferrus and the independents do not have the same color  ;)

found a huge bug!
ferrus ships costs almost nothing
destroyer of 45 credits  :D

another one!

ferrus ships with one crew capacity and skeleton crew

independent station doesnt have any ships to sell?

just one more thing to say.... SUPER TANKER FTW!!!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 21, 2012, 07:53:59 AM
Hehe....

Oh well, i guess I'll have to fix all of that in a later patch. Nothing gamebreaking, though?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on September 21, 2012, 07:58:46 AM
Hehe....

Oh well, i guess I'll have to fix all of that in a later patch. Nothing gamebreaking, though?

one question... how does the recruitment system work?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: K-64 on September 21, 2012, 08:01:07 AM
Stations should have a "Recruitment Poster" item, for free. Just "buy" that, and you're in
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 21, 2012, 08:09:06 AM
Stations should have a "Recruitment Poster" item, for free. Just "buy" that, and you're in

Yeah, that's exactly how they work.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sirboomalot on September 21, 2012, 12:38:44 PM
I think what he wants to know is what exactly does the recruitment DO. And if that isn't what he wanted to know, it is what I would like to know :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 21, 2012, 12:40:31 PM
The recruitment gives you CR per month plus a bonus for each enemy fleet destroyed, i would think. LazyWizard knows these details better than me, so go ask him :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: GUNINANRUNIN on September 21, 2012, 01:03:36 PM
Do you need a Mod Tester?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: LazyWizard on September 21, 2012, 01:27:36 PM
The recruitment gives you CR per month plus a bonus for each enemy fleet destroyed, i would think. LazyWizard knows these details better than me, so go ask him :)

Yeah, we need a way to explain this all in-game. Someone should bump that 'Codex Lore Section' suggestion thread. :)

You join a faction by buying the recruitment poster in their station (it currently doesn't have custom graphics, so it looks like a supply crate). You'll be inducted the next day if you meet the requirements (currently, only that you aren't enemies with that faction).

Once you have joined a faction, you will be paid at the start of each month. Your base salary is based on your current rank in that faction. Your bonus is calculated based on the relationship change with that faction's enemies (since there's no way to tell when you've killed an enemy fleet at the moment), and you can also receive penalties if you get into fights with your employer's allies. The paycheck message each month gives a detailed breakdown, so you'll know if you are doing something wrong.

Rank is currently calculated by lifetime bonus pay. I think you need to earn 10,000 * current rank, but I'd have to check the code. Max rank is 5, and the only bonuses rank grants at the moment are more pay and a very small boost to faction relationship. We are planning on expanding this to include restricting certain ships to higher ranks, but that didn't make it into this version.

One last thing, you can be kicked out of a faction if your relationship with them goes negative. Since there's currently no way to gain that favor back, it's permanent.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 21, 2012, 02:12:56 PM
Do you need a Mod Tester?

Always ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Keshi on September 21, 2012, 07:14:42 PM
Nope, still doesn't work.   But the very odd part is, if I run the windows version, caelus loads up just fine.  And I have no problem loading ironclads on the mac version.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Wendigo on September 21, 2012, 07:52:04 PM
Hi there, I can't seem to get this to work I used the top link and extracted to the mods folder and I keep getting an error ERROR com.fs.starfarer.combat.D  - org.json.JSONException: JSONObject["styleSpec"] not found. I'm kinda new at this so I have no ideas how much of the log you need. as posting the whole log is not an option I cut out what I thought were unnecessary.

The only thing I constantly notice is it keeps calling itself demo 5 and that could be the whole issue....

Thank you in advance for any help you may be able to provide

Spoiler
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starfarer 0.53a launcher
4    [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Windows 7 6.1
4    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.6.0_18
3418 [Thread-6] INFO  com.fs.starfarer.StarfarerLauncher  - Running with the following mods (in order of priority):
3473 [Thread-6] INFO  com.fs.starfarer.StarfarerLauncher  -     The CAELUS project [id: CAELUS] [version DEMO 5] (from C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\CAELUS)
3474 [Thread-6] INFO  com.fs.starfarer.StarfarerLauncher  - Mod list finished
3474 [Thread-6] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings

17968 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.IntegratedPointDefenseAI]
17985 [Thread-6] INFO  com.fs.profiler.Profiler  - ID     Calls   Duration    Percent
17985 [Thread-6] INFO  com.fs.profiler.Profiler  - --------------------------------
17988 [Thread-6] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: JSONObject["styleSpec"] not found.
org.json.JSONException: JSONObject["styleSpec"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getJSONObject(JSONObject.java:500)
   at com.fs.starfarer.loading.ShipHullSpecLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.new(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.oOoO.o00000(Unknown Source)
   at com.fs.A.oOOO.new(Unknown Source)
   at com.fs.starfarer.combat.D.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
18244 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.IntegratedTargetingUnit]
18415 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.HardenedShieldEmitter]
19107 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.StabilizedShieldEmitter]
19261 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.AcceleratedShieldEmitter]
19746 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.ExtendedShieldEmitter]
20399 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.AdvancedTurretGyros]
20604 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.AdvancedOptics]
20678 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.OmniShieldEmitter]
20785 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.InsulatedEngines]
20857 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.ArmoredWeapons]
21054 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.FluxBreakers]
21134 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.AutomatedRepairUnit]
21197 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.FluxDistributor]
21263 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.FluxCoilAdjunct]
21520 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.ECCMPackage]
21598 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.FrontShieldGenerator]
21783 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.CompositeArmor]
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: K-64 on September 21, 2012, 07:59:49 PM
Just downloaded caelus for the first time, but starfarer won't even load with it :/  Running the mac version if that matters

Spoiler
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]    java.lang.RuntimeException: Error loading [graphics\icons\cargo\sensorpackage.png] resource, not found in [/Applications/Games/Starfarer.app/Contents/Resources/Java/../../../mods/CAELUS,../starfarer.res/res,CLASSPATH]
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.util.C.?00000(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.util.C.Object(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.graphics.TextureLoader.?00000(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.graphics.TextureLoader.o00000(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.graphics.TextureLoader.o00000(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.graphics.TextureLoader.o00000(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.graphics.null.o00000(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.starfarer.loading.G.o00000(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.A.A.new(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
12-09-20 9:32:47 PM   [0x0-0x36e36e].com.Fractal Softworks LLC.Starfarer.Starfarer[10715]      at java.lang.Thread.run(Thread.java:680)
[close]

I downloaded the rar version and tried that too, but it produced the same error.  The file it crashed on does exist in /data/icons/cargo/sensorpackage.png though..  and I can open the file outside the game.     

Right, I've had a look and I think I know what the problem may be. If you go into your <directory>\Fractal Softworks\Starfarer\mods\CAELUS\data\campaign, and open up the resources.csv file you should be greeted with
(https://dl.dropbox.com/u/15428102/resources.png)

Just change the backslashes on the icon field to forward slashes in all instances. I recall reading somewhere that things like this, Macs and Linux systems were more picky about. I hope this helps sort the problem out.

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Keshi on September 21, 2012, 08:07:41 PM
You could be right, I'll try that later! thanks!

I was having fun playing the mod.  But I think I found a minor bug.  The Eagle Assault Wing fighter has accelerated shield and stabilized shields for hull mod, but it doesn't seem to actually have a shield in its stats.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Wendigo on September 21, 2012, 08:29:39 PM
Did that I'm still getting the same issue.

Thanks for trying though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Keshi on September 21, 2012, 10:13:46 PM
Oops? :)
Looks like a non existent ship tried to spawn

10724658 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: [oppressor_wing] is not a valid fighter wing id
java.lang.RuntimeException: [oppressor_wing] is not a valid fighter wing id
   at com.fs.starfarer.campaign.fleet.FleetMember.Õ0Ö000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.addMothballedShip(Unknown Source)
   at data.scripts.world.corvus.WHSupplyFleetSpawnPoint.addRandomShips$(WHSupplyFleetSpawnPoint.java:150)
   at data.scripts.world.corvus.WHSupplyFleetSpawnPoint.spawnFleet(WHSupplyFleetSpawnPoint.java:95)
   at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.super.o00000(Unknown Source)
   at com.fs.starfarer.A.öOÓ000(Unknown Source)
   at com.fs.oOOO.A.new(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Strifen on September 21, 2012, 11:00:28 PM
-snip-
1454781 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: [oppressor_wing] is not a valid fighter wing id
java.lang.RuntimeException: [oppressor_wing] is not a valid fighter wing id
1)the id in the wing data is 'opressor_wing', with the variant being 'IND_opressor_Fighter' - may have something to do with it there.
-snip-

can't seem to find where it is wrong though, what's telling it to look for 'oppressor_wing'

edit: There's this ["spriteName": "graphics/ships/IND_oppressor.png",] in the IND_opressor.ship file, shouldn't cause the error though, since the graphic has the same name
---
eugh, I should stop looking at only the first few lines of the .log -
it's at mods/CAELUS/data/scripts/world/corvus in the WHSupplyFleetSpawnPoint.java, like it says in the log
Spoiler
[ie: at data.scripts.world.corvus.WHSupplyFleetSpawnPoint.addRandomShips$(WHSupplyFleetSpawnPoint.java:150)
   at data.scripts.world.corvus.WHSupplyFleetSpawnPoint.spawnFleet(WHSupplyFleetSpawnPoint.java:95)]
[close]
all the way at the bottom, it's "oppressor_wing" just take out a p

on a side note, possible error in IND_hound.ship, "hullName": "ohund",
and is it 'buzzdroid' like in the wing.csv or 'buzzerdroid' like in the .ship and ship_data.csv? it switches to and fro, both in the .variant


For Wendigo and his error -
Spoiler
 Was this the first time you downloaded Caelus, or did you extract it onto the previous (demo 5) version?

  It may also be possible that you got the older version somehow, the rar should be about 102mb, is it that? if so, check to see if the folder inside the .rar is the same size as the one you're using, minus any hull stuff Upgradecap may have forgotten in the first directory.
 
  I ask because the .log you posted seems to indicate you've got at least some wrong json files.
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 22, 2012, 02:40:17 AM
Well, there are two versions, one called a buzzdroid and the second called a buzzerdroid.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 22, 2012, 04:42:55 AM
Btw, for anyone wondering, the mod files, as is now, are 93 mb, give or take. It shouldn't exceed 100 mb so far.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on September 22, 2012, 04:58:02 AM
Btw, for anyone wondering, the mod files, as is now, are 93 mb, give or take. It shouldn't exceed 100 mb so far.

as far as i saw there are some sprites which are in the grapics folder which aint used.
you can remove those.
music can be changed to a mp3 which will decrease its size (if it isnt allready)

btw is this something the game doesnt allow or something you dont?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 22, 2012, 05:40:11 AM
Alright, a patch has been released, should fix most of the bugs now. Also, optimized the mod folder by removing any not-used files. It is now 33 MB big. We had a few music tracks laying around it wasting space. ;)

CHANGELOG
Code
-Fixed the grammatical errors in the pirate naming system
-Fixed the opressor_wing bug
-Fixed the "ohound" being set as the Hullname for the Hound-class fighter
-Fixed some balance issues a few of the freighters had, namely the Pegasus
-Optimized mod folder and structure, now takes up only 33MB from the previous 104

DOWNLOADS ARE THE SAME LINKS AS BEFORE!

CHANGELOG FOR DEMO 6:
Code
-Added ferrus ships to the campaign (KNOWN BUG: The ferrus ships cost too little and use too little skeleton crew)
-Added independents to the campaign
-Added a new, advanced recruitment system, full instructions can be found on previous page
-Balance changes
-Revamped music, has a whole new set of tracks
-No more music stutter

@TheHappyFace
Game doesn't allow us to use MP3 tracks, only .ogg files.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: CrashToDesktop on September 22, 2012, 06:05:30 AM
Oh, you only need the .zip file up for download.  One download is the best, least clutter. (both PC and Macs can open it)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Ghoti on September 22, 2012, 06:10:30 AM
music can be changed to a mp3 which will decrease its size (if it isnt allready)
Also that's completely untrue
HappyFace
You're making the freedoms sad.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on September 22, 2012, 09:23:27 AM
sorry guys about what i said about the mp3 files.
was sleepy this morning....
typing without thinking first  :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: CrashToDesktop on September 22, 2012, 09:28:35 AM
I'm getting an error on the oppressor wing on starting up a new campaign.  I can see it in the Codex, oddly enough.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Strifen on September 22, 2012, 09:32:19 AM
I'm getting an error on the oppressor wing on starting up a new campaign.  I can see it in the Codex, oddly enough.

In the new version? oh, yup still there.
it's at mods/CAELUS/data/scripts/world/corvus in the WHSupplyFleetSpawnPoint.java

all the way at the bottom, it's "oppressor_wing" taking out a p should fix it,
since all the ids it uses use only one p in oppressor*
seems it was overlooked with the patching

*alternatively you can change the spelling to double-p in the .csv, .ship, and .variant files, the graphic still uses double p so that'd be alright.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on September 22, 2012, 10:11:55 AM
i figured it out!
never use complicated names!  ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: theSONY on September 22, 2012, 01:29:09 PM
is it just me or "cerulean"  have unlimited flux ? i just UNfinished a fight & 2 of those ships left on enemy side & they stay invisible all the time without overfluxing -_-'
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 22, 2012, 01:34:55 PM
Intended feature - they do not dissipate, gain or raise flux during phase. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: theSONY on September 22, 2012, 01:46:57 PM
Intended feature - they do not dissipate, gain or raise flux during phase. :)
so it can be in PHASE all the time ?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 22, 2012, 02:10:52 PM
Yeah, but they can't escape while being in it. And can't fire or do anything.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: theSONY on September 22, 2012, 03:16:48 PM
so if AI decide it can fight the battle will take forever, so it better be some coledown between phase use or something cuz this is going nowhere
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 22, 2012, 03:24:32 PM
No cooldown or anything :3


Point is, this can be used against them. Need a break from fighting? No problems, just cloak! AI isn't that smart about it, though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: theSONY on September 22, 2012, 04:00:26 PM
but whats the point staying invisibla forever ?
& i just check just to be sure & it CAN retreat when in PHASE state
just check that for yourself cuz its just aint right fighting with 1 ship more then 30min
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 22, 2012, 04:04:02 PM
Tbh, that's an intended feature of those ships that isn't fleshed out very much yet. What you see right now is very much a concept of something bigger with the phase ships ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Wendigo on September 22, 2012, 10:04:28 PM
Ok, I still can't get the update to work I get this error and cannot make this log out
Spoiler
48432 [Thread-6] INFO  com.fs.starfarer.loading.ShipHullSpecLoader  - Loading ship hull [C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\CAELUS\data\hulls\TD_glaucous.ship]
48432 [Thread-6] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\CAELUS\data\hulls\TD_glaucous.ship]
50153 [Thread-6] INFO  com.fs.profiler.Profiler  - ID     Calls   Duration    Percent
50154 [Thread-6] INFO  com.fs.profiler.Profiler  - --------------------------------
50173 [Thread-6] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: JSONObject["styleSpec"] not found.
org.json.JSONException: JSONObject["styleSpec"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getJSONObject(JSONObject.java:500)
   at com.fs.starfarer.loading.ShipHullSpecLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.new(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.oOoO.o00000(Unknown Source)
   at com.fs.A.oOOO.new(Unknown Source)
   at com.fs.starfarer.combat.D.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

Thanks for the help yet again :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Strifen on September 22, 2012, 11:32:55 PM
found an "oppressor_wing" in the scripts/world/corvus/Corvus.java at line 470 causing an error, in addition to the one stated previously)

@Wendigo
  A quick search of CAELUS files revealed no naming errors I could find, the only thing different about the Glaucous seems to be a strange "position": null, that is in no other .ship; a quick forum search brought this up -
Spoiler
Traylobot i got this in my ship file in all Weapons code:

{
      "angle": -90,
      "arc": 90,
      "id": "WS0002",
      "locations": [
        -11,
        -16.5
      ],
      "mount": "TURRET",
      "position": null,
      "size": "SMALL",
      "type": "ENERGY"
    },


What is that: "position": null,   ?
I use last version 2.3
@arcibalde: is it causing a crash?
-snip-
Well i don't know. Mod isn't finished yet. I'll try this on finished mod and report what is happen.

EDIT: ok i putted line in one weapon slot code, played mission with ship that have that WS, use weapon, NO CRASH everything is ok.
[close]
add to that the current phase-ship discussion(unless they're talking about the Cerulean, or a phase ship I didn't see) it shouldn't be causing a problem(aside: tried the TD_Glaucous to see if it would cause my version of CAELUS to crash[it didn't];

So, Does the mod crash for you on start up, when the ship loads, or when some other thing happens?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: K-64 on September 23, 2012, 05:19:38 AM
It's not the Glaucous that's causing the problem, I can say that much now just looking at that report.

Wendigo: What version of Starfarer are you using? It is the latest one, right? I think it something to do with the custom engine flares that it's not liking perhaps
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 24, 2012, 07:32:26 AM
Fixed all errors (that where game-breaking :)), just DL the .zip again :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: CrashToDesktop on September 24, 2012, 01:18:11 PM
Erm, there's some REALLY bad stuff going on with the Ferrus ships. ;D
Each one has 1 crew, costs way less than it should, and some of them are misnamed (Mace-class is named "Destroyer" where it should be named a "Cruiser").  And there's a Ferrian Raider...with a Camel Super-Tanker?  Really? -_-
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 24, 2012, 02:01:37 PM
That is on my "to-do" list ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: CrashToDesktop on September 24, 2012, 06:50:43 PM
Meh. -_-

Oh, and I can still do weapons.  Need a sprite and a description (I know the dark-energy thingy weapon, but there't not much I can do without a sprite and a weapon description)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on September 25, 2012, 02:18:23 AM
Yeah, I've still got to get those sprites. armoredcookie has been sick lately.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Legacy on September 30, 2012, 01:28:47 PM
i clicked my capital ship in battle and hit view info because i wanted to see some of its stats so i would select it for a battle. This is what i got after the game crashed.
Fatal: Ship hull varian
[exported_variant_TD_reliant_c861ce33-e36d-4459-a22c-9a0afd7e63f3] not found!
Check starfarer.log for more info.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 05, 2012, 09:29:55 AM
Hmm, shouldn't happen, as i haven't done anything with that ship. Did you copy the folder over the old one, or delete the old one and replace it? Because that's what you have to do.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: mercy on October 05, 2012, 11:57:55 AM
There are no descriptions to ships and weapons in the codex. This way there is much less immersion. Graphics is looking good. But will wait, until you have 100% descriptions to everything added.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: ramondarkdemon on October 05, 2012, 01:05:17 PM
Upgrade no ofences but 80% of ships in you mod are stoled of battleships forever forums if you seach you will find it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: hadesian on October 05, 2012, 01:21:58 PM
Upgrade no ofences but 80% of ships in you mod are stoled of battleships forever forums if you seach you will find it.
My linguistically challenged acquaintance, I find this statement to be highly fallacious.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 05, 2012, 01:26:17 PM
Ramon, those are exclusive, for caelus only ships. Do your research better beforehand. If you take a look, it's all trylobot's mark


next time, exercise better judgement than calling our ships stolen.

Also, please tell me for what to search, so i can disprove you.


There are no descriptions to ships and weapons in the codex. This way there is much less immersion. Graphics is looking good. But will wait, until you have 100% descriptions to everything added.

Funny that you mention it. We're working our hats off on writing descriptions right now. Expect all the current ships to have descs in the next version. Alongside with most of the weapons.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: ramondarkdemon on October 05, 2012, 01:49:15 PM
Ramon, those are exclusive, for caelus only ships. Do your research better beforehand. If you take a look, it's all trylobot's mark


next time, exercise better judgement than calling our ships stolen.

Also, please tell me for what to search, so i can disprove you.


There are no descriptions to ships and weapons in the codex. This way there is much less immersion. Graphics is looking good. But will wait, until you have 100% descriptions to everything added.

Funny that you mention it. We're working our hats off on writing descriptions right now. Expect all the current ships to have descs in the next version. Alongside with most of the weapons.
Upgrade no ofences but 80% of ships in you mod are stoled of battleships forever forums if you seach you will find it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 05, 2012, 01:52:49 PM
Oh but i am offended, particularily by your grammar. Now, i am no Grammar Nazi, but the fact that you're claiming that 80% of our hand-made, by scratch ships are stolen does offend me, especially since our spriter(s) have put down time on this. telling me not to get offended and then lying to my face clearly offends me.

Do not argue without evidence. Also, i have conducted a search, but nothing of interest showed up. Meaning, that you have to show me evidence. Go ahead, do it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: hadesian on October 05, 2012, 01:54:49 PM
Ramon, those are exclusive, for caelus only ships. Do your research better beforehand. If you take a look, it's all trylobot's mark


next time, exercise better judgement than calling our ships stolen.

Also, please tell me for what to search, so i can disprove you.


There are no descriptions to ships and weapons in the codex. This way there is much less immersion. Graphics is looking good. But will wait, until you have 100% descriptions to everything added.

Funny that you mention it. We're working our hats off on writing descriptions right now. Expect all the current ships to have descs in the next version. Alongside with most of the weapons.
Upgrade no ofences but 80% of ships in you mod are stoled of battleships forever forums if you seach you will find it.
The irony of this post is stunning.
Perhaps I should become a psychic, because I'm really showing some signs of foresight here.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: CrashToDesktop on October 05, 2012, 02:24:24 PM
*sigh*
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on October 05, 2012, 02:34:30 PM
well this is fun to watch -.-
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 05, 2012, 02:41:09 PM
haha, i take things on the intratubes waaaay to seriously. Might want to lay-off it. But then again, people spent time making this stuff.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on October 05, 2012, 03:13:12 PM
haha, i take things on the intratubes waaaay to seriously. Might want to lay-off it. But then again, people spent time making this stuff.

VERY  much time.....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: K-64 on October 05, 2012, 03:17:25 PM
Upgrade no ofences but 80% of ships in you mod are stoled of battleships forever forums if you seach you will find it.

Now, given the limited number of parts with the BSF editor, it will be rather easy to find ships that look rather similar to each other, after all, there are only so many combinations of ship that could be made and still look awesome. Before accusing someone of plagiarism, it's always a good idea to back up your claim with links and such, since not doing so can make someone look like a jealous child. On other forums' modding sections I've seen all too often people going to a popular mod and saying "you stole xyz model from abc game, bloody thieves!" perhaps or perhaps not with extra expletives on the end.

What I'm saying is, if you want to be taken seriously with those comments, other than being angrily chastised (which is rather silly), back up your claims with hard evidence. Screaming havoc without anything behind it won't win you any credibility.

EDIT: Furthermore, I'd like to point you to this page (http://en.wikipedia.org/wiki/Legal_burden_of_proof), it quite clearly states right near the top
Quote
the necessity of proof always lies with the person who lays charges.

You have not given proof yet, and yet you are the one that needs to give conclusive, clear and undisputable evidence that your position is in fact the correct one in this matter.
On another note, people may think I'm being overly serious with this, but the truth is, this is a very serious matter
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 05, 2012, 04:10:15 PM
Ramon, you do understand that if you do not present evidence, and fail to respond, we'll have to report you for very serious matters.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 05, 2012, 04:27:26 PM
So, you have evidence, but you're not gonna tell them to us.

That just puts you in a worse situation.

Reported
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: K-64 on October 05, 2012, 04:32:33 PM
You haven't provided ANY links to prove your point. When pressed for information you post a meme picture and still don't provide conclusive proof. One can only come to the conclusion that either

a) You're a troll, and thus are breaking the rules
b) You're trying to destroy the reputation of one of the largest, if not THE largest current mod team on the forum, which I'm fairly certain is also against the rules
or
c) All of the above.

It is very plain to see that you are throwing around baseless claims, said claims have very serious implications. It honestly disgusts me that you're not providing solid evidence towards your case at all. To say that the work of these people is stolen, these people who have poured hours of their own free time into this collaborated effort, is an insult to each and every member of the team. Once more, and only once will I ask for these very basic things to PROVE your point


Saying "I has proof" is NOT an acceptable argument in this scenario, and neither is posting a meme picture. Memes are for silliness, not serious accusations.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Alex on October 05, 2012, 05:21:59 PM
Upgrade no ofences but 80% of ships in you mod are stoled of battleships forever forums if you seach you will find it.

Ramon: please either 1) substantiate your accusations with some evidence or 2) refrain from making them.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: ramondarkdemon on October 05, 2012, 06:00:23 PM
Upgrade no ofences but 80% of ships in you mod are stoled of battleships forever forums if you seach you will find it.

Ramon: please either 1) substantiate your accusations with some evidence or 2) refrain from making them.
I will send the proves by pm for you .
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: K-64 on October 05, 2012, 06:28:45 PM
I will send the proves by pm for you .

Why must only Alex see the "proof"? I think I'm very reasonable in saying that the people here on the mod team would very much like to see what ships are being accused of being stolen work. Yes, Alex's word is final on the matter, and I very much respect that, but not giving the accused side a chance to see whatever evidence you have for themselves and give their side is quite far from proper procedure from my point of view. Your quarrel is with us, the mod team, I think we deserve to see what the case against us is, instead of the dealings being done behind in the shadows, so to speak.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Alex on October 05, 2012, 07:01:00 PM
The relevant portion of the PM:
you will find the ships here:
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4534&sid=79eb41f824d12f60dec20b757638196d

Look page by page and you will find the ships.

I suggest being more specific - i.e., point out specific ships. A side-by-side comparison would be the most helpful. You're the one doing the accusing, so it's on you to do the legwork of making that case, rather than expecting someone else to do it for you.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: silentstormpt on October 05, 2012, 07:18:58 PM
I find this intriguing, you know that everyone's using the same "parts" for the ships, by knowing this its understandable that some ships will be VERY alike, even if it was done by different people
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: K-64 on October 05, 2012, 07:30:10 PM
The relevant portion of the PM:
you will find the ships here:
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4534&sid=79eb41f824d12f60dec20b757638196d

Look page by page and you will find the ships.

I suggest being more specific - i.e., point out specific ships. A side-by-side comparison would be the most helpful. You're the one doing the accusing, so it's on you to do the legwork of making that case, rather than expecting someone else to do it for you.

Thanks for showing the quote, it's just that I felt that it would be horribly unfair if we didn't see for ourselves where the accusations were coming from.

I also agree with the comparisons, 33 pages is quite a lot to sift through. Especially when the burden of proof isn't on the side of the mod developers.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: CrashToDesktop on October 05, 2012, 08:25:55 PM
*sigh*
What's so bad about this mod in general?  I saw Trylobot literally create those BSF ships on his own (I was in chat with him while he was doing it, and that makes up a big portion of all the ships in the mod) and I can vouch for the Independent and Ferrus ships because TheHappyFace has a tutorial on how he makes them.  Problem solved, let the case dissolve, and if you don't (now that I think of it, if ANY of us doesn't stop), in all honesty I think you're going to get your *** banned or this thread closed for off-topic and flame wars.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Strifen on October 05, 2012, 11:51:21 PM
  I would have written a rant on how quickly Ramon was 'judged and prosecuted' by his 'peers', on the hypocrisy and failings of 'burden of proof', on how upgrades callous 'made from scratch' remark might have copyright lawyers giggling if it mattered, on how courts decide if something is worth investigating, on how 'if you don't care enough to do it, they probably won't either', a reminder of past occurrences of this sort of copy-thing ("Do you guys even vet?"), and some other subjects I've forgotten.


  As it stands, I'm too lazy and bad at gathering my thoughts and presenting them coherently to do so, so I'll just post this:
Spoiler
(http://i46.tinypic.com/t7mlvn.jpg)
[close]
all I could find - I probably missed some, small changes and whatnot(especially true for the TD_nova), and some may have been 'deleted'.

They can all be found in Ramons Link - http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4534&sid=79eb41f824d12f60dec20b757638196d (http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4534&sid=79eb41f824d12f60dec20b757638196d) Don't know where he got 80% from.

they're pretty spread out; the first page has the TD_horizon and five TD_reliant-likes, they're all by jwa8402 it seems.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 06, 2012, 01:00:03 AM
Right. The fact that another user had to point out an side by side comparison is not good.

Anyways, yes, I'm aware that those ships originate from the bsf forums, and i have been informed that i have the usage rights of them. Armoredcookie, who was responsible for making them, did tell the creator(s) and got the rights to use them for this mod. I see no harm in us using them, as we do have explicit permissions to use them.

Also, those ships do not make up 80% of the caelus ships

your argument, ramon, is still invalid.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: mercy on October 06, 2012, 01:11:07 AM
[..]
There are no descriptions to ships and weapons in the codex. This way there is much less immersion. Graphics is looking good. But will wait, until you have 100% descriptions to everything added.

Funny that you mention it. We're working our hats off on writing descriptions right now. Expect all the current ships to have descs in the next version. Alongside with most of the weapons.

It's easy for me to ask for descriptions, because i only have a writer talent. For graphics i have no natural affinity, but was forced to learn it in order to make money. It would be heaven if we could make Starfarer MODs and earn some money after the number of downloads reaches a certain amount. Or for example after v1.0 Alex would possibly accepting the best MODs (or parts of) for inclusion into the main game. Of course in order to make money from MODs the quality would have to be on par with the original, excellent Starfarer content in every way.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: jwa8402 on October 06, 2012, 01:14:23 AM
Hmm, well let me be as fair as I can here. I honestly don't recall speaking with Armoredcookie(unless he has a different user name on Wyrdysm?) or anyone else regarding permission for using those ships. That said, its been quite awhile since I built these or was active in that community. Truthfully, I don't not recall it either, and I certainly don't have any issue with them being used(quite the opposite, I'm flattered). Merely as a point of interest I would be interested in seeing the original conversation if it still exists, and I do imagine that if I gave permission, it would have been to be used with credit given since these aren't just one of my sprite packs but copies of the ships.

I don't want anyone to get in trouble, especially if I did give permission at some point and am just having a brain fart, both of which seem typical for me. I'm intrigued to see what has been done with the ships though since I'm not familiar with this site. A bit disappointed you seem to be using what most would describe as my worst designs ever  ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 06, 2012, 01:17:17 AM
@jwa8402 well, i am honestly not sure. all he said was that he gathered the permission. But i guess, now that you're here, that we can ask for renewed permission? :)


Mercy: we could always use someone like you. Welcome aboard :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: jwa8402 on October 06, 2012, 01:22:25 AM
Absolutely, permission given! I will say reading back through the initial debate over the few pages I've glanced at, it doesn't seem like any credit was given which seems odd. But that would be on him since you guys honestly didn't seem to realize where they came from. BSF players have certainly 'imitated' enough designs over the years though so no harm done in any case  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 06, 2012, 01:26:24 AM
And there we go. Credit given :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: arcibalde on October 06, 2012, 03:05:20 AM
Upgradecap you will have bright politician career.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: silentstormpt on October 06, 2012, 03:50:15 AM
A bit disappointed you seem to be using what most would describe as my worst designs ever  ;)

That made me laugh for a while specially when i cant build anything or the editor  :'(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: maximilianyuen on October 06, 2012, 04:13:39 AM
happy ending :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on October 06, 2012, 04:31:39 AM
I feel offended!
I made more than 20 % of the ships and i have drawn each pixel of every ship i sprited!
thats a hell of a lot work!
nothing there is taken from anyone or anything!
...not my ships at least.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: ramondarkdemon on October 06, 2012, 07:14:15 AM
Oh Sorry Realy Sorry, I was traveling For 3 Weeks and i was back now.
I forgot To Login off And I Left My son uses my computer He hates this forums
Because i Got Banned Realy Sorry Upgrade.

Ps: dont ask i'm 22 Old.
Ps2: He hate the game too.
Ps3: He hate bf forums
Ps4: He don't Like me.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: CrashToDesktop on October 06, 2012, 07:31:50 AM
Umm...do both of you happent to have the same gammar?  I find that a bit odd.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: K-64 on October 06, 2012, 07:56:29 AM
Absolutely, permission given! I will say reading back through the initial debate over the few pages I've glanced at, it doesn't seem like any credit was given which seems odd. But that would be on him since you guys honestly didn't seem to realize where they came from. BSF players have certainly 'imitated' enough designs over the years though so no harm done in any case  ;D

Thank you for coming round these parts and giving your side of the story, and further thanks for giving permission to use the ships despite this scenario. That'll prevent any kind of repeat incidents regarding these ships.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on October 06, 2012, 08:18:31 AM
Oh Sorry Realy Sorry, I was traveling For 3 Weeks and i was back now.
I forgot To Login off And I Left My son uses my computer He hates this forums
Because i Got Banned Realy Sorry Upgrade.

Ps: dont ask i'm 22 Old.
Ps2: He hate the game too.
Ps3: He hate bf forums
Ps4: He don't Like me.

ow no problem ^^
better start working on your relationship with your son  :)


Umm...do both of you happent to have the same gammar?  I find that a bit odd.
well, it is quiet common that people from the same country make the same grammar mistakes.
like people in the netherlands (where i am from) make a lot of the same mistakes in there grammar.
the language created with these mistakes even got his own name out here "dunglish"  ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: arcibalde on October 06, 2012, 10:41:56 AM
Oh Sorry Realy Sorry, I was traveling For 3 Weeks and i was back now.
I forgot To Login off And I Left My son uses my computer He hates this forums
Because i Got Banned Realy Sorry Upgrade.

Ps: dont ask i'm 22 Old.
Ps2: He hate the game too.
Ps3: He hate bf forums
Ps4: He don't Like me.


How old is your son?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Strifen on October 06, 2012, 10:47:58 AM
  I find this all rather strange -
the quick sign up and response by jwa8402, possibly real possibly not; I sought to confirm by email comparison but the bsf email wasn't available, while the starfarer one [jwa8402 [at] gmail.com] is; pm'd bsf jwa8402.
 
ramons backtrack of 'some one else was on the computer', not a new tactic by any means, occasionally bs -
also, hard to believe the 'son' of a '22 old' would be at all able to type, barring fringe cases(in which case the son'd be 14 at most).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: ramondarkdemon on October 06, 2012, 10:48:38 AM
Oh Sorry Realy Sorry, I was traveling For 3 Weeks and i was back now.
I forgot To Login off And I Left My son uses my computer He hates this forums
Because i Got Banned Realy Sorry Upgrade.

Ps: dont ask i'm 22 Old.
Ps2: He hate the game too.
Ps3: He hate bf forums
Ps4: He don't Like me.


How old is your son?
12
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: arcibalde on October 06, 2012, 10:57:30 AM
You are 22 years old and your son is 12 years old. So you was 10 when you get your son. Well...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 06, 2012, 11:03:32 AM
You are 22 years old and your son is 12 years old. So you was 10 when you get your son. Well...

So, ramon, the lie has been busted. Good job, arci.

But as strifen said, i can hardly say i am surprised. I mean, i've heard that before and i am sure i'll hear it again sometime. But, the matter of fact is that, it cannot be in any reason that your son was doing it (if you have a son that is; i cannot confirm anything.)

Strifen, actually, K-64 messaged the creator on the BSF forums regarding this matter, which could explain the quick response. One could argue an IP check would show whether it's a false account or not, if it shared a similar IP range between another user here.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: K-64 on October 06, 2012, 11:05:46 AM
 I find this all rather strange -
the quick sign up and response by jwa8402, possibly real possibly not; I sought to confirm by email comparison but the bsf email wasn't available, while the starfarer one [jwa8402 [at] gmail.com] (You might want to change the address so it isn't autolinked. Bot prevention and all that) is; pm'd bsf jwa8402.

Actually, I sent a pm to jwa8402 on the BSF forum asking whether or not the ships had been used with his permission.

Spoiler
Oh Sorry Realy Sorry, I was traveling For 3 Weeks and i was back now.
I forgot To Login off And I Left My son uses my computer He hates this forums
Because i Got Banned Realy Sorry Upgrade.

Ps: dont ask i'm 22 Old.
Ps2: He hate the game too.
Ps3: He hate bf forums
Ps4: He don't Like me.


How old is your son?
12
[close]

Given the fact that would mean that you were 10 when you had your son, as arcibalde has already said, and that the "my son/brother/friend/whatever was the one who did this and hates xyz" excuse is an absurdly common one, I'm not sure whether or not you're being entirely honest with us here.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: arcibalde on October 06, 2012, 11:17:27 AM
And Upgradecap next time when you use someone else work give the man/lady ;D CREDITS otherwise it will look like that you wanted to stole his work. Because if you use someone else art (or whatever) and you don't give him credits, you do not acknowledge him, that means that you want to take that art and present like it's yours.

Look, I'm not judging, you are still young, I'm just trying to point you in right direction. In this world there is no tougher thing then to be good/honest human.  ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 06, 2012, 11:21:26 AM
Actually, arci, i wasn't the one to take that art. Armoredcookie presented it to me, i found it to be good, and used it. He told me he had the specific requirements and authorization of usage for the ships. Else i would not have used them without direct consent from the author and permission. I am not a theif ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: arcibalde on October 06, 2012, 11:28:12 AM
Actually, arci, i wasn't the one to take that art. Armoredcookie presented it to me, i found it to be good, and used it. He told me he had the specific requirements and authorization of usage for the ships. Else i would not have used them without direct consent from the author and permission. I am not a theif ;)
I get that upgrade. I'm just saying that if someone from my team presented me with art and tell me that he get that art form someone else and that someone else give him permission to use that art I would, as leader of team, put that someone else in credits. It's his work he should be acknowledge.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 06, 2012, 11:29:04 AM
Yeah, that i forgot. I rarely update the OP, and when i do, it's something of a major event going on then.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on October 06, 2012, 11:29:58 AM
Wether he or she said it or not,
We all find that his accusations are wrong and we have proven that they are.
If for whatever reason he did lie to us, i wish him luck in real life.
saying "I was wrong" (if this is the case) is something we all need to learn,
but doing like we are all detectives and pointing fingers at him isnt going to work.
In my opinion doing this is lowering yourself to a level you dont want to be. no offence.
I advice all to just get back to your business and forget about this accusation.

ow and never forget to mention the artists wo provided the work of course. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: arcibalde on October 06, 2012, 11:58:01 AM
Yeah, that i forgot. I rarely update the OP, and when i do, it's something of a major event going on then.
World is full of people who would try to use you or accuse you or whatever do not give them excuse to do that.

And TheHappyFace i don't think i follow you. Accusing someone for theft of art is serious thing. Yes this is forum and all but i like people here. We all have our own "things and stuffs", but we are all here friendly to each other (at least i see it that way). So if someone come and point finger at some "old" forum member here and accuse him, and not only him the whole his team, for 80% of art stealing I want to get to the bottom of that.

And yes i agree that matter is settled and we should carry on with CAELUS stuff  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Strifen on October 06, 2012, 12:00:10 PM
 - received a pm back from jwa8402 confirming it's him
 - while ramons claim is unlikely, it is within the realm of possibility, if slightly off topic.
 - Upgradecap could have mentioned the authorized use of another persons bsf sprites earlier than he did, considering this isn't the first time ramon[s' son] has pointed out an armoredcookie-lifted bsf sprite http://fractalsoftworks.com/forum/index.php?topic=2690.2445 (http://fractalsoftworks.com/forum/index.php?topic=2690.2445); that he didn't confers some doubt to the "I'm aware that those ships originate from the bsf forums, and i have been informed that I have the usage rights of them." statement, slightly beside the point now, though I'd vet any of armoredcookies future sprites and make sure to confirm/document/list any authorization of usage so this doesn't happen again.

  
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 06, 2012, 12:03:36 PM
Strifen, that refrences i made to the awareness that they originated from the BSF forums was only intended for the already-used ships in caelus (particularily the TD ships). Meaning that i made no reference to that cruiser, simply because it never will be in the game.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: arcibalde on October 06, 2012, 12:12:46 PM
Is there pirate fraction?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on October 06, 2012, 12:13:41 PM
Yeah, that i forgot. I rarely update the OP, and when i do, it's something of a major event going on then.
World is full of people who would try to use you or accuse you or whatever do not give them excuse to do that.

And TheHappyFace i don't think i follow you. Accusing someone for theft of art is serious thing. Yes this is forum and all but i like people here. We all have our own "things and stuffs", but we are all here friendly to each other (at least i see it that way). So if someone come and point finger at some "old" forum member here and accuse him, and not only him the whole his team, for 80% of art stealing I want to get to the bottom of that.

And yes i agree that matter is settled and we should carry on with CAELUS stuff  ;D
well i am too forgetfull sometimes.
not in my nature to respond to accusations and such.
stealing art is a big thing but as long as it isnt true,
i know it isnt true and most people know it isnt true, i dont care about what this one person thinks.
mostly try to reason with them and if that doesnt work than its his problem.
not me to be vengefull ,but i misunderstoof some things.
i might not have read everything as carefull as i should.
i get now that it wasnt completly confirmed that the art was not stolen.

 :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 06, 2012, 12:19:32 PM
Is there pirate fraction?

In caelus? Yes, there is. They're quite the big presence now ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: arcibalde on October 06, 2012, 12:21:49 PM
PRS ships? 6 of them?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 06, 2012, 12:24:58 PM
Yeah, that's them. The PRS ships are the pirate ships.


Anyways, i'll be adding in more of them as i've got a few of the PRS sprites laying around, wasting space. Especially considering that i have a few pirate fighter wings also laying around. and they need to get their own station aswell :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: arcibalde on October 06, 2012, 12:32:36 PM
But they don't have anything big man. Like mother ship you know... Well i don't know lore but i was expecting something big...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 06, 2012, 12:44:06 PM
Yeah, i know what you mean. I'll see about getting a few new ships i there. Preferably a BS.
:D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: calvin1211 on October 06, 2012, 09:44:44 PM
I'd like to point out the fact that not all of the TD ships were made by jwa8402. The Cerulean is actually one of mine. (http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=5915)

For the record, I'm perfectly fine with you people using my ships. (I'm personally considering rebuilding that ship to fit with the weapons loadout that it has in the mod) I'm just miffed that no-one asked me before using it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 07, 2012, 03:05:48 AM
Yeah, it was one of our team members that where stealing the ships and then saying either he had permission, or that they where made by him. we're investigating the m atter more deeply now. So sorry for any inconvenience caused.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: ramondarkdemon on October 07, 2012, 09:12:38 AM
Yeah, it was one of our team members that where stealing the ships and then saying either he had permission, or that they where made by him. we're investigating the m atter more deeply now. So sorry for any inconvenience caused.
Question how is the team member you guys are investigating?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 07, 2012, 09:39:44 AM
What do you mean by how is he?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: ramondarkdemon on October 07, 2012, 09:43:18 AM
What do you mean by how is he?
How lol.....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: K-64 on October 07, 2012, 09:49:11 AM
Yeah, it was one of our team members that where stealing the ships and then saying either he had permission, or that they where made by him. we're investigating the m atter more deeply now. So sorry for any inconvenience caused.
Question how is the team member you guys are investigating?

From looking over old posts and cross-referencing them with content on the BSF forum, conclusive evidence points to armoredcookie stealing work. It also went beyond him even possibly being too quick while waiting for permission, as time and time again, he has stated he made some of the ship sprites, whereas there have been posts on the BSF forum from a year and a half before. Compare this (http://fractalsoftworks.com/forum/index.php?topic=2699.msg42365#msg42365) post of his, with this (http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4534&start=330#p115962) post of jwa8402. Yes, the ship is unrelated to Caelus, but the fact is that armoredcookie has stolen it, and we've also seen other evidence of other ships that are being used that have been stolen.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: CrashToDesktop on October 07, 2012, 09:56:58 AM
He means someone is stealing out work for another game/mod.

Anyways, nearly 40,000 views, congratz. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 07, 2012, 09:58:24 AM
He means someone is stealing out work for another game/mod.

Actually, AC has been stealing works of other users, and then claiming they where works of his own. That i can't really accept.
But first of all, i want to hear his side of the story.

Anyways, nearly 40,000 views, congratz. :)


Haha, thanks. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: ramondarkdemon on October 07, 2012, 10:03:17 AM
Happy end  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 07, 2012, 10:06:55 AM
Happy end  :D

Not really. Considering that we have a huge mess to clean up now, and to see whether or not we can use all those sprites, and whether or not we can actually replace those we can't use, is the question.

Also, your accusation, whilst proven correct in an certain aspect, still stands. And i stand by my statement that 80% of our ships are not stolen. The percentage that would make up the stolen ships would be merely 10-15%.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: ramondarkdemon on October 07, 2012, 10:17:19 AM
Happy end  :D

Not really. Considering that we have a huge mess to clean up now, and to see whether or not we can use all those sprites, and whether or not we can actually replace those we can't use, is the question.

Also, your accusation, whilst proven correct in an certain aspect, still stands. And i stand by my statement that 80% of our ships are not stolen. The percentage that would make up the stolen ships would be merely 10-15%.
+/- Happy end  :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: hadesian on October 07, 2012, 10:31:45 AM
+/- Happy end  :D

What is this incoherent rabble I say?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on October 07, 2012, 01:29:09 PM
well i wonder if this was more pain than gain :/

+/- Happy end  :D

What is this incoherent rabble I say?

He possably mean "more or less a happy ending"
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 07, 2012, 01:42:16 PM
(i believe his post was irony ;P)

Anyways, no, it's not a happy ending. armoredcookie is officially fired from the team for plagiarism.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: ramondarkdemon on October 07, 2012, 01:53:36 PM
(i believe his post was irony ;P)

Anyways, no, it's not a happy ending. armoredcookie is officially fired from the team for plagiarism.
High five! o/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: arcibalde on October 07, 2012, 02:03:43 PM
(i believe his post was irony ;P)

Anyways, no, it's not a happy ending. armoredcookie is officially fired from the team for plagiarism.
You know, you forgot something  ;D   AGAIN  ::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on October 07, 2012, 03:03:23 PM
(i believe his post was irony ;P)

Anyways, no, it's not a happy ending. armoredcookie is officially fired from the team for plagiarism.
You know, you forgot something  ;D   AGAIN  ::)

Not more problems I hope......   


Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on October 08, 2012, 06:48:56 AM
Happy end  :D

Not really. Considering that we have a huge mess to clean up now, and to see whether or not we can use all those sprites, and whether or not we can actually replace those we can't use, is the question.

Also, your accusation, whilst proven correct in an certain aspect, still stands. And i stand by my statement that 80% of our ships are not stolen. The percentage that would make up the stolen ships would be merely 10-15%.

What happened to the leftover 5-10%  ;)

missing sprogs defence btw  :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: dogboy123 on October 08, 2012, 10:21:51 AM
using mac, when the download finishes, it fails to decompress the ZIP file.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 08, 2012, 10:39:27 AM
That's weird. It should work, i just tested it out yesterday with a friend of mine. It worked properly. Huh.


maybe the download got corrupt and needs a re-download?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: LazyWizard on October 08, 2012, 10:47:33 AM
That's weird. It should work, i just tested it out yesterday with a friend of mine. It worked properly. Huh.


maybe the download got corrupt and needs a re-download?

I just tested it with a few different archivers. WinRAR was the only one that could open it. 7zip and the built-in Windows zip utility both claim it is an invalid archive.

Edit: Wait a second, this is just a .rar archive that's been renamed to a .zip. :o
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 08, 2012, 11:01:23 AM
Oh dearest. Ah well, can you fix it? IIRC, you have access to the shared to dropbox.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: LazyWizard on October 08, 2012, 11:10:28 AM
Oh dearest. Ah well, can you fix it? IIRC, you have access to the shared to dropbox.

Fixed, but I can't find CAELUS(demo 6 for launch).zip in the Dropbox, so I can't overwrite it.

Edit: I uploaded it to "Project Caelus\Caelus Developer's Version\CAELUS(demo 6 for launch).zip", can you move it to the proper directory?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 08, 2012, 11:17:24 AM
Yeah, it isn't in that dropbox, it is in my personal one, since the caelus DB was causing problems. Upload the link here, and i'll update the OP
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: LazyWizard on October 08, 2012, 11:20:28 AM
Link here (https://www.dropbox.com/s/zrkx57j6c89md40/CAELUS%28demo%206%20for%20launch%29.zip).
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 08, 2012, 11:23:18 AM
Great. :)

EDIT: Link is now fixed. Should work properly. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on October 08, 2012, 01:16:47 PM
just a question about figthers / frigates. is it possible to make suicide bombers?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 08, 2012, 01:24:08 PM
Not that i can think of. Ask our coding master about it, though. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Hyph_K31 on October 08, 2012, 01:26:24 PM
You could make a weapon system that shoots "sucicide bombers"
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on October 08, 2012, 01:28:26 PM
You could make a weapon system that shoots "sucicide bombers"

then it would more or less be missiles that looks like fighters that got very much fuel......
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Hyph_K31 on October 08, 2012, 01:34:21 PM
It's that or nothing :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Hyph_K31 on October 08, 2012, 01:35:36 PM
Hold on, Perhaps a system that makes said bomber accelerate out of control when they have a lock?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: arcibalde on October 08, 2012, 01:38:23 PM
Just make weapon that have 3su range and shoot explosive stuff. So when craft get to its target it will blow self up. Just make that explosive shell really strong with big blast radius.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on October 08, 2012, 01:39:23 PM
frigate with no weapons and that ship system/ability might also work.....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Hyph_K31 on October 08, 2012, 01:40:17 PM
Unless you can get the right AI to make it work the way it needs to, It'll be VERY unreliable.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on October 08, 2012, 01:47:15 PM
and a waste of money
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: K-64 on October 08, 2012, 02:28:30 PM
Dunno how well it would work having an extremely short ranged weapon (like 10-20) that has an AoE that covers the fighter and deals more damage than it has hull+armour. Again, I don't know how well it would work, considering the AI
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on October 08, 2012, 03:40:02 PM
Would probably be a bit hard to code too
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: silentstormpt on October 08, 2012, 04:26:28 PM
just a question about figthers / frigates. is it possible to make suicide bombers?

You can make suicide frigates but only you can actually make it work, check my Star Control mod (the scout second weapon "Glory Device")

As for a close range weapon, check again my stinger ships close range weapon.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on October 08, 2012, 10:31:16 PM
You could make a weapon system that shoots "sucicide bombers"
all ready made ^^
actually made a weapon that looks like a tiny hangar which shoots out small interceptors (missles)
they got high armor, speed and tracking but low damage
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: dogboy123 on October 09, 2012, 02:21:35 PM
running with mac and SF latest version, crash with error " could not load sensor package", also in the mods list, it's calling itself demo 5.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 09, 2012, 11:04:07 PM
Hmmmm...


LW, any chance you can help fix this bug? I've been trying to fix it for the last couple of days, but so far, I've been unsuccessful.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 10, 2012, 08:28:49 AM
Added a new DL mirror. This is for me to keep a better track of the the downloads, and hopefully make some new graphs regarding this. :)


(No, it's not for us to make money. Haha :))
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: LazyWizard on October 10, 2012, 05:24:41 PM
running with mac and SF latest version, crash with error " could not load sensor package", also in the mods list, it's calling itself demo 5.

This is an easy fix. I used a backslash in the file paths out of habit, which isn't recognized by many OSes. Just replace your data/campaign/resources.csv with the following:

Code
name,id,cargo space,base value,stack size,icon,order
"Advanced Sensor Array",sensorpackage,0,5000,1,graphics/icons/cargo/sensorpackage.png,101
"Mechanic's Guide - Frigate",shipmanual_frigate,0,15000,5,"graphics/icons/cargo/supplies.png",121
"Mechanic's Guide - Destroyer",shipmanual_destroyer,0,35000,5,"graphics/icons/cargo/supplies.png",122
"Mechanic's Guide - Cruiser",shipmanual_cruiser,0,55000,5,"graphics/icons/cargo/supplies.png",123
"Mechanic's Guide - Capital",shipmanual_capital,0,75000,5,"graphics/icons/cargo/supplies.png",124
"Caelus Defense Force Recruitment Poster",workvisa_CDF,0,0,1,"graphics/icons/cargo/supplies.png",201
"Sidus Dim Recruitment Poster",workvisa_Sidus,0,0,1,"graphics/icons/cargo/supplies.png",201
"War Hawks Recruitment Poster",workvisa_WH,0,0,1,"graphics/icons/cargo/supplies.png",201
"Pirates Recruitment Poster",workvisa_pirates,0,0,1,"graphics/icons/cargo/supplies.png",201
"Recruitment Poster",workvisa_neutral,0,0,1,"graphics/icons/cargo/supplies.png",201
"Tholian Directive Recruitment Poster",workvisa_TD,0,0,1,"graphics/icons/cargo/supplies.png",201
"Ferrian Recruitment Poster",workvisa_ferrus,0,0,1,"graphics/icons/cargo/supplies.png",201
"Independents Recruitment Poster",workvisa_ind,0,0,1,"graphics/icons/cargo/supplies.png",201

Upgrade, could you fix this in the main release? I'm preoccupied playing Dishonored. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: dogboy123 on October 10, 2012, 07:03:14 PM
running with mac and SF latest version, crash with error " could not load sensor package", also in the mods list, it's calling itself demo 5.

This is an easy fix. I used a backslash in the file paths out of habit, which isn't recognized by many OSes. Just replace your data/campaign/resources.csv with the following:

Code
name,id,cargo space,base value,stack size,icon,order
"Advanced Sensor Array",sensorpackage,0,5000,1,graphics/icons/cargo/sensorpackage.png,101
"Mechanic's Guide - Frigate",shipmanual_frigate,0,15000,5,"graphics/icons/cargo/supplies.png",121
"Mechanic's Guide - Destroyer",shipmanual_destroyer,0,35000,5,"graphics/icons/cargo/supplies.png",122
"Mechanic's Guide - Cruiser",shipmanual_cruiser,0,55000,5,"graphics/icons/cargo/supplies.png",123
"Mechanic's Guide - Capital",shipmanual_capital,0,75000,5,"graphics/icons/cargo/supplies.png",124
"Caelus Defense Force Recruitment Poster",workvisa_CDF,0,0,1,"graphics/icons/cargo/supplies.png",201
"Sidus Dim Recruitment Poster",workvisa_Sidus,0,0,1,"graphics/icons/cargo/supplies.png",201
"War Hawks Recruitment Poster",workvisa_WH,0,0,1,"graphics/icons/cargo/supplies.png",201
"Pirates Recruitment Poster",workvisa_pirates,0,0,1,"graphics/icons/cargo/supplies.png",201
"Recruitment Poster",workvisa_neutral,0,0,1,"graphics/icons/cargo/supplies.png",201
"Tholian Directive Recruitment Poster",workvisa_TD,0,0,1,"graphics/icons/cargo/supplies.png",201
"Ferrian Recruitment Poster",workvisa_ferrus,0,0,1,"graphics/icons/cargo/supplies.png",201
"Independents Recruitment Poster",workvisa_ind,0,0,1,"graphics/icons/cargo/supplies.png",201

Upgrade, could you fix this in the main release? I'm preoccupied playing Dishonored. ;D
thanks, ooh dishonored is out?!, *runs to get dishonored*
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Dark on October 12, 2012, 03:51:06 AM
i download the zip file... says demo 6... put the folder into my mods folder... load up the game.. Caelus mod 5 total conversion....... is this just a name bug or have you put up the wrong file...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 12, 2012, 04:01:34 AM
Name bug, it is demo 6

Also, demo 6 is distinguishable by the recruitment posters inside every station. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Doogie on October 12, 2012, 03:23:17 PM
I would like to chime into the use of BSF ships and say that my ships are completely fine to use. Jwa brought this whole thing up on the wyrdysm community and, after stalking, I see that two of my ships were also used. My topics are http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=5927 and  http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=5839 . You can steal from any other topics/posts of mine whenever you want. Also, I think I may have found a new game :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: ramondarkdemon on October 12, 2012, 03:43:32 PM
Armoredcokie got banned?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: K-64 on October 12, 2012, 03:46:01 PM
If he has, it's not a full ban. There's a chance it's a perma-partial ban, since that doesn't show up as saying the person's banned. The only people who could answer that question are the forum staff
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: ArkAngel on October 13, 2012, 09:50:35 AM
This mod look really great. It does kinda seems like its in that stage where people start getting tired of working on a mod, but it still is awesome. i would love to play it once i get used to the vanilla game itself.
 ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 13, 2012, 09:53:11 AM
It does kinda seems like its in that stage where people start getting tired of working on a mod,

Well, we're quite busy now, with all of our other things people here has got (school, high school, uni, jobs, work etc) but we're still developing it! We won't stop until we're satisfied with the released product! Which will be about when SF is fully released. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Dark on October 13, 2012, 09:20:42 PM
also i have noticed that on some of your ships some of the guns aren't symmetrical when they are supposed to be and some are a bit too far to one side compared to the other side when you have the time you should double check the weapon mounts of all your ships. also i miss the turret setup the warhawks got in their individual mod that set-up made sense the current one does not..
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 14, 2012, 01:06:24 AM
yeah, I'll double check them sometime in the close future, but only thing is, i haven't changed the warhawk and independent ship setups at all.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: LazyWizard on October 14, 2012, 05:09:02 AM
Two things:

First, I'm planning on spending the next day or so going through this mod's code with a fine-toothed comb to find bugs (I've fixed a bunch so far :)). I'm also going to finish the paycheck system. Are there any other code improvements people would like me to make while I'm doing this?

Secondly, would one of our spriters be willing to make inventory icons for the custom items that were added in the last patch? This includes a new sensor array - the current icon is an ugly placeholder I threw together in five minutes. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 14, 2012, 05:43:26 AM
Two things:

First, I'm planning on spending the next day or so going through this mod's code with a fine-toothed comb to find bugs (I've fixed a bunch so far :)). I'm also going to finish the paycheck system. Are there any other code improvements people would like me to make while I'm doing this?

I wonder, is it possible to make a fleet that randomly comes in, attacks a specific planet or target within a day or so, and then goes back to it's corner? (yeah, that's for the infection, people ;))

Secondly, i'd need to know whether or not it actually is possible to change a ship from one form to another? Like, say, a transition of a Sidus Dim battleship, to an infected sidus dim battleship? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: LazyWizard on October 14, 2012, 05:56:01 AM
I wonder, is it possible to make a fleet that randomly comes in, attacks a specific planet or target within a day or so, and then goes back to it's corner? (yeah, that's for the infection, people ;))

That part should be simple. I can cannibalize my trade route code. :)

What's the plan for the infection itself, keeping in mind that we can't easily track when or where combat occurs?

Quote
Secondly, i'd need to know whether or not it actually is possible to change a ship from one form to another? Like, say, a transition of a Sidus Dim battleship, to an infected sidus dim battleship? :D

You're in luck. Just last week I wrote some code for another forum member that does something very similar (http://pastebin.com/gPKsThYj). :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: silentstormpt on October 14, 2012, 07:20:00 AM
I wonder, is it possible to make a fleet that randomly comes in, attacks a specific planet or target within a day or so, and then goes back to it's corner? (yeah, that's for the infection, people ;))

That part should be simple. I can cannibalize my trade route code. :)

What's the plan for the infection itself, keeping in mind that we can't easily track when or where combat occurs?

Quote
Secondly, i'd need to know whether or not it actually is possible to change a ship from one form to another? Like, say, a transition of a Sidus Dim battleship, to an infected sidus dim battleship? :D

You're in luck. Just last week I wrote some code for another forum member that does something very similar (http://pastebin.com/gPKsThYj). :)

Thats great for Civilian ships with the same hull and different paintings. Its a shame theres no way to use this on a Combat, ive got a ship that its special ability would be changing Forms and ofc its not yet supported right now
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 14, 2012, 09:57:20 AM

What's the plan for the infection itself, keeping in mind that we can't easily track when or where combat occurs?


A fleet that randomly comes in, attacks a few targets (randomly aswell), infects a few fleets, spawns new infected fleets from their own, main fleets (if this can be done), and then tries to eradicate the system, and infect everything, unless stopped.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on October 14, 2012, 11:25:16 AM

What's the plan for the infection itself, keeping in mind that we can't easily track when or where combat occurs?


A fleet that randomly comes in, attacks a few targets (randomly aswell), infects a few fleets, spawns new infected fleets from their own, main fleets (if this can be done), and then tries to eradicate the system, and infect everything, unless stopped.

is it possible to fix a timer for it? if so we can give it a set time so the player shoud have been able to make a decent fleet by the time it spawns.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: LazyWizard on October 15, 2012, 03:13:28 AM
is it possible to fix a timer for it? if so we can give it a set time so the player shoud have been able to make a decent fleet by the time it spawns.

One of the things I'm doing in this code update is expanding the timed events system that CAELUS uses, so yes, that should be easy.

I'm thinking the infection will start with a main fleet spawning far in deep space a few months into the game, which sends out portions of itself to do the hunting (so you need a well-supplied fleet and good tracking skills to find it). That should allow it to grow without worries of random defense fleets wiping it out, and let the player tackle it whenever they want.

Of course, that depends on if UpgradeCap agrees with this idea. ;)

----------------

Edit: Upgrade, two questions:

First, do I have your permission to mess with a bunch of non-code stuff? I want to make everything use a standardized naming system so I can mess with it in the code easier, so I plan to change all the ship IDs to be prefixed with the faction ID (most already are, I would just be changing the remainder).

Secondly, I've also been rewriting the convoys. Do you have a list of the intended behaviors of each convoy? Several of them reference various stations but don't do anything with them (they just go to their default destination).

Also, since others will have to work with my code, how readable is this new system:

Code
package data.scripts.world.corvus;

import com.fs.starfarer.api.Global;
import com.fs.starfarer.api.campaign.CampaignFleetAPI;
import com.fs.starfarer.api.campaign.FleetAssignment;
import com.fs.starfarer.api.campaign.LocationAPI;
import com.fs.starfarer.api.campaign.SectorAPI;
import com.fs.starfarer.api.campaign.SectorEntityToken;
import data.scripts.world.BaseConvoySpawnPoint;

@SuppressWarnings("unchecked")
public class CDFSupplyFleetSpawnPoint extends BaseConvoySpawnPoint
{
    private int convoyNumber = 0;

    public CDFSupplyFleetSpawnPoint(SectorAPI sector, LocationAPI location,
            float daysInterval, int maxFleets, SectorEntityToken anchor,
            SectorEntityToken convoyDestination)
    {
        super(sector, location, daysInterval, maxFleets, anchor, convoyDestination);

        setAvailableShips(new String[]
                {
                    "CDF_dawnforce_Hull",
                    "CDF_aurelis_Hull",
                    "CDF_auriga_Hull",
                    "CDF_acinonyx_Hull",
                    "CDF_dauntless_Hull"
                });

        setAvailableWings(new String[]
                {
                    "lynx_wing"
                });
    }

    @Override
    protected CampaignFleetAPI spawnFleet()
    {
        CampaignFleetAPI fleet = getSector().createFleet("CDF", "supplyfleet");
        getLocation().spawnFleet(getAnchor(), 0, 0, fleet);

        switch (convoyNumber)
        {
            case 0:
                addRandomShips(fleet, 3);
                addWeapons(fleet, "judgement", 2);
                addWeaponGroup(fleet, new String[]
                        {
                            "20mm", "guardian", "plasma", "metalstorm"
                        }, 3);
                addWeaponGroup(fleet, new String[]
                        {
                            "spark", "mark2"
                        }, 5);
                addWeaponGroup(fleet, new String[]
                        {
                            "ioncannon", "dualflak"
                        }, 6);
                break;
            case 1:
                addWeapons(fleet, "thunder", 2);
                addWeaponGroup(fleet, new String[]
                        {
                            "autopulse", "plasma", "hil", "mjolnir"
                        }, 3);
                addWeapons(fleet, "sabotpod", 5);
                addWeapons(fleet, "pilum", 7);
                break;
            default:
                addRandomWeapons(fleet, 2);
                addWeaponsWithChance(fleet, "spark", 10, .25f);
                addWeaponsWithChance(fleet, "lockdown", 3, .25f);
                addWeaponsWithChance(fleet, "dual_chaingun", 5, .25f);
                addWeaponsWithChance(fleet, "strike_chaingun", 3, .35f);
                addWeaponsWithChance(fleet, "tesla", 1, .1f);
                addWeaponsWithChance(fleet, "irpulse", 5, .25f);
        }

        addRandomShips(fleet, 1, 2);
        Global.getSector().addMessage("A CDF supply fleet has entered the CAELUS system, bringing resources and ships.");

        fleet.addAssignment(FleetAssignment.DELIVER_RESOURCES, getDestination(),
                1000, createMessageScript(
                "A CDF supply fleet has delivered resources to their outpost in the CAELUS sector."));
        fleet.addAssignment(FleetAssignment.GO_TO_LOCATION_AND_DESPAWN,
                getAnchor(), 1000, createMessageScript(
                "A CDF supply fleet has entered the CAELUS system"));

        convoyNumber++;
        return fleet;
    }
}
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 18, 2012, 11:04:50 AM
Sorry for the late response!

Yeah, sure, LW, go ahead. You're allowed to do anything :)

Also, I'll continue modding once my new computer comes.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: hadesian on October 18, 2012, 11:47:49 AM
Sorry for the late response!

Yeah, sure, LW, go ahead. You're allowed to do anything :)

Also, I'll continue modding once my new computer cones.

Don't you mean arrives?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 18, 2012, 12:57:02 PM
I do. Stupid phone autocorrect. Goddamnit :/
Title: Feedback
Post by: Archaidian on October 20, 2012, 08:01:09 AM
Hello everyone, I'm a long-time Starfarer player, but I've registered to post some comments here.  Apologies if any of these comments have been made already, but when the existing thread is 170 pages long it's not realistic for me to read it all!

Firstly I have to say this mod has rekindled my excitement for the game.  The amount of new ships and weapons is already mind-boggling, and the sheet amount you have planned just blows me away.  Keep up the great work!

There are a few things that I've picked up, having played the mod for a good few hours, which affect my enjoyment somewhat.  Most of these issues involve balance for one reason or another, and I'll try to list as many as I can think of:

- Cerulean-class Phase Destroyer.  This has been one of my biggest bug-bears so far.  In the hands of the AI the ship is unkillable.  It can cloak on demand to avoid any and all fire directed against it, with seemingly no cost.  It's my belief that the phase-cloak should generate flux over time, or have an initial cost, so as to make the ship balanced.

- Fighter craft.  I love the variety of new fighter and bomber wings that have been added to the game, but I've tried almost all of them and they're all almost impossible to keep alive in combat.  I love the idea of shielding on many of these ships, but I think a combination of most fighters being larger than in the standard game, as well as being slower and less maneuverable, results in them being picked off by larger weapons that can kill them in one or two hits.  I've tried most of the fighter wings in the game and virtually all of them suffer from this problem.  The faster fighters aren't so bad, but they're so flimsy that they're not particularly practical either, and I find for the FP cost, it's almost always better to use Frigates than Fighters.

- Boot-class Carrier.  A carrier with a hangar space of 4 seems silly.

- Designations.  I loaded a Horizon-class Cruiser with Fire Support weapons, ie Pilums and a Tachyon Lance, but despite this it doesn't count as a fire-support ship for the purpose of rallying and AI control.  I'm unsure if this problem is specific to the Horizon, but I'll test more to find out.

- The Deme Laser is stupendously overpowered.  I stuck a couple of these on the forward mounts of my Overlord-class, and it can kill virtually anything with sickening ease.  Perhaps tuning them to allow for a shot that lasts x seconds before having to recharge would be a good balance tweak.

- Hitboxes.  Some of the longer ships, notably the Osprey and the Harriers class have strange hitboxes, in that AI controlled weapons seem to exclusively aim for the rear quarter of the ship, resulting in them being extremely difficult to hit.  Particularly with the Harriers class, as it's so long that some shots "fade out" before they reach that end of the ship, despite the prow of the target being well inside weapon range.

- Flux dissipation.  This is most apparent on the War Hawks ships.  Flux dissipation seems to be a little inconsistent, with the Overlord-class Battleship having a base of 285 whilst the smaller version of the ship, the Raven-class Cruiser has a base of 455.  Considering the amount of guns the Overlord can mount, the dissipation seems a little low.  I've countered the problem with mine by removing the shields altogether and maxing out on vents and mounting a flux distributor, but even then I can't fire for more than a few seconds without needing to vent, which by the way takes a long time.  If this is merely a balance or design choice by the modder in question then I stand corrected, and I still love the ships, funny numbers or not!

Please don't think that me raising these concerns means I dislike the mod; on the contrary, I love it even more than the vanilla game now and I wish you guys the best of luck in your continued development of the mod!

Cheers,
Archaidian
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on October 20, 2012, 08:15:09 AM
well after what i can awsner thedeme laser is still in development and not a finished weapon so it still needs to be balanced.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Aratoop on October 20, 2012, 02:47:49 PM
Just to say, the Ingen cannon looks...out of place considering it's nature: a modified Helbore firing rocket-fuel shells, of which I imagined a disproportionate cannon and loading area, not a bright-blue Helbore that has an upped damage with slower turn rate & other... but I don't know of much else, given that I haven't played demo 6 yet.  :-\
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on October 21, 2012, 02:49:12 AM
possably play demo 6 first. but i cant really say much about it (i never use it and didnt make it)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: bluntfang on October 23, 2012, 09:10:39 AM
Sorry for the late response!

Yeah, sure, LW, go ahead. You're allowed to do anything :)

Also, I'll continue modding once my new computer cones.

Don't you mean arrives?
Computer cones are my favorite. One hard drive or two?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on October 23, 2012, 09:43:54 AM
Sorry for the late response!

Yeah, sure, LW, go ahead. You're allowed to do anything :)

Also, I'll continue modding once my new computer cones.

Don't you mean arrives?
Computer cones are my favorite. One hard drive or two?
Lol , he meant his computer coMes  ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: LazyWizard on October 24, 2012, 01:29:58 PM
Yeah, sure, LW, go ahead. You're allowed to do anything :)

I shall abuse this power maliciously. ;D

I've been working on a little side project lately that might be useful for the infection. :)
Spoiler
(http://i.imgur.com/MbuYM.png)

It's still rough around the edges, and only catches completely destroyed fleets. Right now it also picks up normally despawning fleets if an enemy is nearby when they disappear (like the tanker in this screenshot), but I'm working on fixing that.
[close]
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on October 25, 2012, 12:10:21 PM
Yeah, sure, LW, go ahead. You're allowed to do anything :)

I shall abuse this power maliciously. ;D

I've been working on a little side project lately that might be useful for the infection. :)
Spoiler
(http://i.imgur.com/MbuYM.png)

It's still rough around the edges, and only catches completely destroyed fleets. Right now it also picks up normally despawning fleets if an enemy is nearby when they disappear (like the tanker in this screenshot), but I'm working on fixing that.
[close]

we have noticed that you have been working LW
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on October 26, 2012, 12:59:32 AM
164 files were added to your dropbox  ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on October 26, 2012, 04:18:10 AM
and close to 40 files have been editet until now
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on October 30, 2012, 07:49:39 AM
any updates or other stuff?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 30, 2012, 09:16:49 AM
A few. I've been trying to work on [FILE SECRET: AUTHORIZATION REQUIRED]. here's hoping it will be done soon :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on October 30, 2012, 09:20:16 AM
Also, i feel we'll be needing a few smaller, cheaper starter ships, because it would be good for the early game, or as cannon fodder. Such as the small PRS ships. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on November 11, 2012, 04:31:26 AM
Hai guys. Sorry for not many updates lately, but i've been busy (mostly playing all of those new games i have! :D) so, i'll need someone to collect all of the infected ships for me into a neat tidy folder in the DB. And then something secret will happen ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Unwoundpath on November 11, 2012, 05:29:22 AM
Waiting... watching...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: calvin1211 on November 11, 2012, 06:07:32 AM
On an unrelated note, it's been bugging me that the Cerulean has its side missile launchers haphazardly slapped on top of the antenna arrays.
So I made this for you guys:
(http://img641.imageshack.us/img641/7866/caelusceruleannew.png) (http://img641.imageshack.us/img641/7866/caelusceruleannew.png)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on November 11, 2012, 06:09:23 AM
On an unrelated note, it's been bugging me that the Cerulean has its side missile launchers haphazardly slapped on top of the antenna arrays.
So I made this for you guys:
(http://img641.imageshack.us/img641/7866/caelusceruleannew.png) (http://img641.imageshack.us/img641/7866/caelusceruleannew.png)


Ah, great. I'll take that one and use it as a sprite, than you very much ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on November 13, 2012, 06:57:06 AM
hej upgradecap, somehow your official cealus forum is reported as containing harmfull software.
why is this so? and are you aware of that?

to eliminate misunderstanding i didnt report it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on November 13, 2012, 01:10:20 PM
Huh, that's weird. I don't know anything about it having any viruses/harmful software, but then again, it could be a possibility. To be on the safe side, check twice before entering, and i'll see about it. Might be trolls, might be real.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on November 14, 2012, 01:45:22 AM
to be more precise it was a warning from my internet provider ,
so i take that quiet serious.  ;)
probaply real, only question is is there harmfull software or did anyone report you for false reasons?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on November 14, 2012, 01:51:49 AM
Hmm, false reporting i don't know about, so do take your warning seriously.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Aratoop on November 14, 2012, 12:03:32 PM
I don't get any virus warnings...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on November 15, 2012, 01:19:37 AM
Its probaply that the warning is limited to my internet provider or to a certain area like the netherlands or europe.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Aratoop on November 16, 2012, 09:47:02 AM
Well certainly not Europe :p. I'm in London...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on November 19, 2012, 04:21:51 AM
*ahem ahem*. Now that we can customize more than ever before in 0.54.....


LET ME PRESENT TO YOU:


NEW AI!!!!!!!
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: arcibalde on November 19, 2012, 04:24:53 AM
What does it do?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on November 19, 2012, 04:35:00 AM
What does it do?

Make ships lay mines better, in a better pattern. More to come (note that this hasn't been made yet, though)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: arcibalde on November 19, 2012, 05:01:40 AM
Make ships lay mines better, in a better pattern. More to come (note that this hasn't been made yet, though)
Wait a sec. You sad: "LET ME PRESENT TO YOU:


NEW AI!!!!!!!"

and now you telling me that it hasn't been made yet? Or I misunderstand you?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on November 19, 2012, 05:59:45 AM
You misunderstood me.  I just presented something we will make once the new version of the game is out.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Hyph_K31 on November 19, 2012, 06:02:14 AM
Sooo..

You presented something you don't have yet?

That seems a bit odd. I wouldn't walking into my class and present my tutor with a pile of blank paper and say:

Here's my assignment! I just haven't done it yet.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on November 23, 2012, 01:08:20 PM
LazyWizard. There is so much work infront of you right now, and some stuff of that is so top-secret, i can't talk about it in public. Keep to PM's ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: LazyWizard on November 24, 2012, 02:49:03 AM
LazyWizard. There is so much work infront of you right now, and some stuff of that is so top-secret, i can't talk about it in public. Keep to PM's ;)

I look forward to it. Send me the information! ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on November 28, 2012, 02:56:22 AM
I spot new things on the horizon....

Stay tuned. More info coming very shortly! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: lemmington on November 29, 2012, 11:34:42 AM
is this version compatibel whit 0.54?
this is actualy the only mod i realy like.
the long range med energy weapon is now my faforite weapon :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on November 29, 2012, 11:49:34 AM
AFAIK, it should be. If it isn't, well, a new update is bound to happen, shall we say, middle next month? If it isn't compatible, an update is bound to occur at the end of this month then (yes, November)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: LazyWizard on November 29, 2012, 11:51:27 AM
I don't see why it wouldn't be. The development version works, and I don't think I've changed anything codewise since last release that would affect compatibility. You will have the starting ship choices from vanilla Starfarer, though.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Hardlyjoking67 on December 05, 2012, 02:33:35 PM
Put me in coach!  ;D

I'm back for an undetermined amount of time and am ready to either contribute to the lore or edit peoples chizz.

Must've been the update that brought me back.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on December 05, 2012, 10:46:08 PM
Aaaah, awesome

Can you start by printing out lore for the ships? :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Hardlyjoking67 on December 06, 2012, 06:23:27 PM
De... Which ones? Where? Is there pre-existing lore for them that needs to be improved? Who made them originally? Questions to be answered Upgrade.  ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on December 07, 2012, 02:00:43 AM
well iif you really need to directions with the ships.
all my ships have a small description which is in the submission thread
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on December 07, 2012, 07:08:10 AM
De... Which ones? Where? Is there pre-existing lore for them that needs to be improved? Who made them originally? Questions to be answered Upgrade.  ;D


Hmm, the Sidus Dim ships. Preferably the capital ships. Oh, and also, you can add in the lore, that all the Sidus Dim capital ships are outsourced. :)

As for who made them originally, well, the factions that use 'em right now all made their own ships. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on December 10, 2012, 12:04:32 PM
Oooh, got a new thingy me and Lazy are working on (well, mostly him, that is ;D, but it was my idea(s)!!! ;D ;D), which is about the detection noise on the battle map, plus a variety of effects surronding sounds. :)

AND some new, top-secret, project regarding caelus i am not allowed to speak of in public. In fact, only those who need to know about it in the modding team know about it. It's *that* secret. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on December 10, 2012, 12:29:25 PM
 :o well now i am even more interested :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on December 10, 2012, 01:57:30 PM
:o well now i am even more interested :P

Hehe, well, you will have to wait and see until launch day of ALPHA 1!!!!!

Yeah, that's right. Coming next update, caelus will be upgraded from demo to alpha! Along with the appropriate things required for it to be alpha, ofcourse ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on December 11, 2012, 04:39:29 AM
hmm... something i was not informed about...
interresting  

*starts looking in the DB folder* ::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on December 11, 2012, 05:09:44 AM
Trust me, nothing about that has been uploaded to the public Caelus DB. All private for now ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on December 11, 2012, 03:14:24 PM
Haha I already know something about it :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on December 14, 2012, 04:17:00 AM
Okay, release will be up the 21st, because i finish school then, and i find it a fitting way to celebrate :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Sproginator on December 14, 2012, 05:19:39 AM
Okay, release will be up the 21st, because i finish school then, and i find it a fitting way to celebrate :)
Releasing it the day I buy a computer eh? snazzy
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on December 14, 2012, 05:21:25 AM
Hehe. That's kewl, means you can play it. :D


Also, i can share on tiny little secret here right now:


Radar ships.

And now:

Rampant speculation ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: ValkyriaL on December 14, 2012, 06:17:44 AM
A ship using the sensor drone/ sensor array coding to increase its visibility.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on December 14, 2012, 06:22:55 AM
Way off the mark. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: ValkyriaL on December 14, 2012, 07:48:37 AM
hmm... it can see ships in the fog of war?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on December 14, 2012, 08:28:58 AM
Maybe, maybe not. I'm not allowed to give you guys clues or something ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on December 14, 2012, 10:22:57 AM
Yes that's exactly what it is!
::)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on December 14, 2012, 10:28:35 AM
Oh stop with that. Not in this thread.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: TheHappyFace on December 14, 2012, 10:42:04 AM
sorry  :'(.
I get annoying when my curiousity builds up....
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on December 14, 2012, 10:43:42 AM
Hm, i see. Well, hold on until the 20th! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on December 14, 2012, 02:02:15 PM
well happy i know a "bit" of this and by a bit, i mean a very little bit :P
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: sini002 on December 21, 2012, 08:13:45 AM
any updates or something?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on December 21, 2012, 08:20:42 AM
Soon, very soon. Infact, there's gonna be a release today. :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on December 21, 2012, 02:31:30 PM
Okay, the release is gonna be delayed a bit, because we haven't gotten everything finished and tidied up yet. We'll release once that is done so. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: ArkAngel on December 22, 2012, 06:04:19 AM
Darn you for teasing by promising goodies and giving nothing  :'(
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on December 22, 2012, 06:10:28 AM
Well...

Suffice to say, i've added two new ships in, aside from the others i already added, just as a way of saying sorry. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
Post by: Upgradecap on December 22, 2012, 12:57:39 PM
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAnnnnnndddd


Here is the first caelus alpha! Rejoice! :D


https://www.dropbox.com/s/5v85b57be7sm6tp/CAELUS.zip

Also on the front page. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *NEW!*
Post by: LazyWizard on December 22, 2012, 08:16:17 PM
What ended up happening with the black hole generator? Did it get its own weapon?

Also, I'm guessing you used the WIP code I sent you, so would you like me to put up a version that includes the changes I made in the last week? I think the version I gave you had broken employment and cluster mines, and a non-final black hole.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *NEW!*
Post by: CrashToDesktop on December 22, 2012, 08:35:01 PM
I sent the .wpn file for the black hole generator to Upgrade a few hours ago.  No responce yet.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *NEW!*
Post by: Upgradecap on December 23, 2012, 03:01:12 AM
Well, i was just rounding up, and was expecting a patch. You can just send me the stuff via pm, and then I'll make sure it works.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *NEW!*
Post by: Upgradecap on December 23, 2012, 06:19:53 AM
Okay, i'll patch the mod version soon. Hehe, you'll have to do a clean re-install of the mod, but it'll be worth it. :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *NEW!*
Post by: Upgradecap on December 25, 2012, 05:01:05 AM
For those that have been waiting, a patch is due soon.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *NEW!*
Post by: Upgradecap on December 28, 2012, 12:04:39 PM
Well

The patch is out. Grab it here or on the OP.

https://www.dropbox.com/s/zsysl27kla4lurf/CAELUS%28alpha_1%29.7z
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *NEW!*
Post by: CrashToDesktop on December 28, 2012, 12:11:28 PM
What's in it?  I'd be nice for a changelog. :/
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *NEW!*
Post by: Upgradecap on December 28, 2012, 12:23:16 PM
Ah, ofcourse. Knew i forgot something. Ohwell, , here goes! :D


Code
Changelog, caelus Alpha 1 Patch 1.01
Added: Black hole generator + sprite
Added: Radar system
Added: Cluster Mine System, Built-in for the ardent.
Added: New sound ping system (for detection of enemy ships, but it has no new sounds, aside from the old pin g sound, but in different pitches.)
Balance:
Buffed SD (Sidus Dim) forces overall, increased flux capacity
Nerfed CDF forces in general (aside from the CDF battleship, who got a slight buff to it's HP)

Changed:
Weapon balance has been revamped a bit, though not majorly at all.

Happy playing! :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: Upgradecap on December 28, 2012, 02:57:24 PM
Soooo, no feedback? :c
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: ValkyriaL on December 28, 2012, 03:12:55 PM
I'd rather plan on what we should do once you hit 5000 comments, which wont take long i presume.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: Upgradecap on December 28, 2012, 03:30:51 PM
D:

But but but....

Feedback is wanted for this mod!!! :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: CrashToDesktop on December 28, 2012, 03:41:50 PM
Can't expect feedback from a small community just a few hours after release. -_-
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: Upgradecap on December 28, 2012, 03:46:55 PM
Well, perhaps not. But have you played it so far?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: sini002 on December 28, 2012, 04:51:45 PM
i did give you feed back  :)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: conorano on December 29, 2012, 05:24:58 AM
those ferrian ships still only cost between 100 and 1000 credits and they only need 1 crew too
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: Upgradecap on December 29, 2012, 05:29:43 AM
Huh, that's weird, i thought i had addressed that...

Huh.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: Upgradecap on January 01, 2013, 05:12:10 PM
Did this mod get forgotten or somrthing? :c
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: CrashToDesktop on January 01, 2013, 05:41:31 PM
I think we're all caught up in the patch notes, Ascendency, Ironclads, (all of which are being updated with stuff, especially Ironclads)or generally other games.  It's right after the steam sale, you know.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: Upgradecap on January 02, 2013, 05:40:22 AM
Oooh, right. I totally forgot that >_<

Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: Jazwana on January 02, 2013, 12:22:25 PM
hmm, lets see, feedback/bugs seen:

1) The Tholian phase destroyer is more or less impossible to kill, it can phase with no flux penalty so you bring it to 95% soft flux and then it sits there phasing in and out. Using the ship system needs to have a flux penalty. Also maybe phase ships coming out of phase on top of a fighter can kill fighters with their hull? I think this is a global bug not mod related, or I interpreted what I saw incorrectly.

2) As above, the Ferrian ships other than fighters are all 1 crew / 50 credits (or so, basically 2-3 orders of magnitude too low...)

3) Maybe more of a feature than a bug, but it is veeery hard to start out and not lose your first few ships due to the few pirates, copious hostile fleets, etc.  Basically spawn rates and fleet-size balancing should be looked at, some races tend to dominate while others end up with zero fleets alive.  Fleet points may need to be adjusted due to character development too.

4) mod_info.json is out of date, still shows it as the Demo 5 version.  I believe I'm playing with the updated patch but definitely with at least alpha 1.

5) Otherwise, not a bad update! Still a fun mod to play around with.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: Upgradecap on January 02, 2013, 01:45:01 PM
Great time for that lengthy feedbacj, jazwana! I was just messing around with the desc. Sadly, i do not yet know how to correctly balance our version of the phase ships, as they use the phase system as a secondary system to allow them to have shields.

As for the phase ships killing frigates and fighters when they un-phase on top of them..
Hmm, that's really weird. I'll have to see if it's mod related or global.

Yeah, I'm going to adjust the spawn rates a bit (again). Though I'm more inclined to say that the difficulty is more of a feature. :)

 Anyways, thanks for the feedback.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: K-64 on January 02, 2013, 01:56:57 PM
If you give a chargecount to the phase, that could work. So you have 5 seconds of phase or whatever, with 20 seconds to fully regenerate the phase charge. Dunno how possible that is though
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: Upgradecap on January 02, 2013, 02:00:13 PM
Or maybe have slowly regenerating charges that don't regenerate during phase, hmm...
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: mumbasa on January 03, 2013, 10:05:21 PM
Downloaded this recently and gave it a few hours. I'm loving the overall scope and feel of the game, but I've found a few things that don't seem right. First, the already mentioned Ferrian ships costing < 100 credits and only requiring one crew is an issue. The Ferrian Mace-class ship is named a destroyer but classified as a cruiser. It also seems incredibly OP, but that could just be because of the Mark IV hypercannon I mounted on it. That thing tears unshielded targets to shreds (2-3 shots on a pirate destroyer). I generally play with smaller ships, so I may just be getting acclimatized to the incredible firepower of a large mount, but I don't remember my autopulse cannon being quite so powerful. While this may illicit a TL;DR, I really do enjoy the sheer scope of this mod, and the potential it has. Cheers.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: Upgradecap on January 04, 2013, 03:00:00 AM
Thanks!

Yeah, the Mark IV Hypercannon was originally intended as a long range support weapon, but it quickly fulfilled a another role, and, well, i ended up removing it from the stations for the time being and forgot about it. Thanks for bringing it up, I'll take a look at it now.

Also, i have fixed the ferrian bug. Must've fixed it this tine in my dev version.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: Aratoop on January 04, 2013, 05:39:35 AM
By the way, I have a gripe with the ingen cannon-why is it blue? It's meant to be a helbore that was customized on the go by engineers to fire infernium-loaded shells,I don't see how it's blue... :-\

Otherwise, it's a really cool mod :D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: ValkyriaL on January 04, 2013, 06:34:48 AM
Mmm, infernium is deep red with a slight glow to it, if you look at the reaper, which basically consists of nothing but a container filled with infernium and a trigger with a huge engine strapped on, you could use the reaper missile as a shell and the reaper proximity effect as the hit effect.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: mumbasa on January 04, 2013, 06:57:50 AM
Another "bug". The starting ships seem to have too many crew to begin with, like the minelayer (well-done ship, by the way) which starts with high risk of accident. I felt kind of bad jettisoning the some of the marines and the crew out the airlock. The albatross also has this issue, however, it isn't serious enough to cause accidents. Oh, and the Mace (Ferrian Cruiser) has a small ballistic mount on the bottom right corner that seems to be facing the wrong way.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: Upgradecap on January 04, 2013, 07:37:00 AM
Mmm, infernium is deep red with a slight glow to it, if you look at the reaper, which basically consists of nothing but a container filled with infernium and a trigger with a huge engine strapped on, you could use the reaper missile as a shell and the reaper proximity effect as the hit effect.

Yeah, that's normal infernium. This is modified infernium with a neutrino agent added to make it more stable and dangerous. That's why it is blue. :)


Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: ValkyriaL on January 04, 2013, 07:51:22 AM
If something is stable, its generally less dangerous mind you. ;)
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: Upgradecap on January 04, 2013, 10:06:16 AM
Highly untrue, borderline lie.

It just means it's safer to use it.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: ValkyriaL on January 04, 2013, 10:57:12 AM
Highly untrue, borderline lie.

It just means it's safer to use it.

Exactly, less dangerous, like i said...or typed, so not a lie at all. ;D
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: K-64 on January 04, 2013, 11:19:12 AM
Highly untrue, borderline lie.

It just means it's safer to use it.

If it's stable, then you can put more juice in it. More juice =  bigger boom
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: coldfire142 on January 04, 2013, 05:59:27 PM
I downloaded the mod, and it works fine, yet it says it is Demo v.5 in the mod file select at start up. I'm positive it says it is version 6 on page one where I downloaded it from. Is this the correct version I downloaded and installed or is V6 a typo on page one, or is the typo in the file I downloaded?
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: Upgradecap on January 04, 2013, 06:03:57 PM
Typo in the file you downloaded. I can assure you it is Alpha 1.


Anyways, starfarer is now starsector, huh. Also, the new update will probably have new modding features for us to work with, hehe.
Title: Re: Project CAELUS ,the biggest project starfarer will ever see. (Alpha 1) *PATCHED*
Post by: K-64 on January 04, 2013, 06:41:31 PM
Upgrade, the thread title needs to be updated :P
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on January 05, 2013, 03:28:02 AM
Done. :)
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: ArkAngel on January 07, 2013, 03:21:20 PM
Soooo I have a slight issue. I can't even open your file... I have done other mods by just extracting them to mods in starfarer but I can't seem to do that. Then again I haven't used Dropbox before. Any suggestions for a free program do open it with?
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on January 07, 2013, 04:28:48 PM
Huh, that is weird. Usually, you just download the file, move the file to the mods folder, and just extract it using winrar or 7zip. Both are free of charge.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: ArkAngel on January 07, 2013, 08:22:05 PM
I generally don't even need 7zip the wizard program that comes with windows can extract most mods to the mod folder.meh gonna try again tomorrow.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Kurzak on January 24, 2013, 10:44:05 PM
 Just started looking at this mod. I'm noticing a reoccurring theme with the Codex. When I'm looking through ship hulls and descriptions, I have no idea what faction ship I'm looking at. Been only playing this game a week and testing different mods and I can tell you, from the perspective of a new player - this is frustrating. Super easy to fix most likely and I bet none of the mods have put the faction of the ships in the description of the codex. It should be the first line of the description. I guess its something easy to overlook but would really help new players familiarize themselves with the different factions within your mod. This goes for all mods not just this one. More to follow..

 In the near future I would like to help out more with some of these very ambitious mods. I can't say how lucky I feel to have stumbled upon this game and this modding community recently. Keep up the inspirational work!

 
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on January 25, 2013, 01:08:56 AM
Hey, and welcome to the forums

Hmm, i never really imagined people would have trouble ID'ing those ships, since, the name is a giveaway (the faction initials, for example, the CDF, would always show up before a ships name in the campaign. True to word, this doesn't apply to the raw codex).
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Kurzak on January 25, 2013, 01:39:17 AM
Hmm, i never really imagined people would have trouble ID'ing those ships, since, the name is a giveaway (the faction initials, for example, the CDF, would always show up before a ships name in the campaign. True to word, this doesn't apply to the raw codex).

Ya, I could give you a few examples as to why a person would be combing through the Codex. The biggest one though is when I'm starting a new mod. I like to try the faction out with the artwork I like the best. Haven't been able to do that so well, makes it even worse when you have a compilation with over 100 ships. Even though some of the artwork is distinct its not always obvious. Once I get more familiar with the code I don't mind doing a little grunt work and filling in some descriptions on the Codex. Let me know if you need anything like that done, I'd be happy to help. Might need a little push since I haven't looked at the code yet.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on January 25, 2013, 02:50:18 AM
Hmm, i could always need some help on the codex. I have been trying to write up some lore, but i do need some lore on the other ships. :)

I've started so far with the CDF ships.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Kurzak on January 25, 2013, 03:05:36 AM
Ya I was looking at the files and found the codex info. I'll see what I can whip up for you by tomorrow and send you a copy for review. You can keep what you like and turf what you don't.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on January 25, 2013, 03:58:52 AM
Sure thing, i'd love to see what you cane come up with. :D
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: TheHappyFace on January 25, 2013, 07:47:04 AM
if you make descriptions of my ships and need some further information about them i could help you with that.
i made : ferrus and the independents
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on January 25, 2013, 10:44:12 AM
Hmm. happyface, can you gimme any lore background on them? I feel in a mood to write some lore right now. :)
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Kurzak on January 25, 2013, 02:23:51 PM
Ya, anything would help. I'm looking for any background and/or storyline you can provide me with. The format I'm going to be using is: Line#1 Brief explanation of the ship role. Line#2 Lore. Upgradecap if you want me to start with any particular faction let me know. That way we don't overlap our efforts.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on January 25, 2013, 03:05:54 PM
Right. Well, i'd love to see you get to work on the Sidus Dim (The green-ish ships). I haven't done any work on them so far. What i have thought up for them is that all of their ship designs are outsourced to different manufacturers, allowing for a bigger industry. They make the blueprints themselves, though.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Kurzak on January 25, 2013, 09:51:57 PM
Okay, quick disclaimer - I know some of the "lore" is just an evaluation of the combat role on some of these ships. The point is to get something into the descriptions in the campaign mode and the Codex to provide this mod with a more finished feel. I am willing to add more, this is just a start. Please feel free to provide any constructive feedback so I can make these as good as possible before I make a full submission to the file.

Ship: Anzac
Role: Anti-Fighter
Lore: Originally built for scouting areas for pirates before mining
operations the Sidus Dim upgraded the hull and shield so it could
sustain more damage in fights against better, well equipped enemies. It
is now one of most used fighters in the Sidus Dim fleet due to it's low
price and survivability.

Ship: Chimera
Role: Anti-Frigate Fighter
Lore: With an Assault Chaingun and pair of Swarmers, project Chimera
was devised by Sidus Dim engineers to be the hard counter for enemy
frigates seeking to gain information on sensitive corporate projects.
Used initially to ambush enemy scouts in nearby asteroid belts, the
Chimera soon became widely popular with corporate standing fleets.

Ship: Ardent
Role: Tactical Frigate
Lore: Cleverly rerouted engine inertia provides this must have frigate
with the ability to launch Smart Mines out a rear hatch at surprising
velocities. Combined with an additional Mark II Mine Launcher and flown
by a clever pilot, this Frigate can easily be a match for most Cruisers.

Ship: Dextra
Role: Ultra-Light Support Carrier
Lore: Truly one of a kind, the Dextra was in development for over 20
years. This frigate has hangar space for five Chimera Attack Wings.
Arguably, the space folding technology used to pull off this amazing
feat of engineering by Sidus Dim scientist's baffles even the most
brilliant minds. This small, unassuming ship is a testament to Sidus Dim
ingenuity.

Ship: Elektroid
Role: Heavy Assault Destroyer
Lore: Lots of armor and decent flux/dmg shield ratio make this ship an
essential part of any corporate fleet. Hard to kill, it makes for an
excellent distraction when a Fleet Commander needs a few moments to
reorganize his/her fleet.

Ship: Ares
Role: Multi-purpose Destroyer
Lore: Created to fill many roles, this well rounded Sidus Dim Destroyer is
fitted with hi-tech energy weapons. Ares combat speed can be used to
great advantage, to get to all those hard to reach places.

Ship: Sickle
Role: Freighter
Lore: Pinned with the daunting task of supplying an economical empire,
this Sidus Dim design is the mule of the empire. Moderately armed and
armored, this freighter is intelligently designed to survive skirmishes
intact.

Ship: Deity
Role: Assault Carrier
Lore: The Deity is one of the more vulnerable carriers in the Sidus Dim
fleet because of it's low armor rating and hull integrity; however, with its
Phase Skimming tech and two flight decks, this ship can be used to
devastating effect. With it's six medium energy mounts it can easily
dispatch the unwary.

Ship: Devastator
Role: Frontline Battleship
Lore: This frontline battleship comes with high armor rating and hull
integrity to withstand massive assaults. This war machine first rolled out
when the Sidus Dim conquest began and has since then been improved
upon. One modification that was done recently, is the EPC Flux drive
which increases the flux capacity at the expense of flux dissipation.

Missing: stormwolf + nebula. *working on it
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on January 26, 2013, 03:27:51 AM
Oh, wow. Those are awesome. Short, descriptive, and good for newbies who just want a quick glance at the ship without being forced to read the entire codex entry. Love 'em. :D
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Kurzak on January 26, 2013, 11:47:06 AM
I'll have to do some editing due to what will fit and what will not fit into the campaign description windows. With the fighters for example, they don't show up in the Codex and only have a small window that you can't scroll through, it just cuts off the description. So, I have trim some of these descriptions to fit without losing the essence of it.

I noticed the Radar special ability isn't in the Codex. The ability that's featured on the Nebula.

How do you want me to get you a copy of this file when I'm done?
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Kurzak on January 26, 2013, 01:01:00 PM
https://www.dropbox.com/s/clks81dakxc9qk1/descriptions.csv

viola!
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on January 26, 2013, 02:47:01 PM
Ah yeah, that was what i was about to suggest. :)


The fighters do show up in the codex, though. however, you need to filter them out amongst the other ships. The buttons at the end of the codex are very handy indeed for this. :)
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Kurzak on January 26, 2013, 03:10:51 PM
ya, not sure how I missed that. I didn't cut out much anyway.

have you considered adding some ships with that hi-tech (tri-tachyon)-ish look?
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Kurzak on January 26, 2013, 11:06:56 PM
This is what I had in mind:

My first sprite, as you will see my influences are the hi-tech tri-tech.

Spoiler
1) Click on this inspirational music by Cycerin: https://dl.dropbox.com/u/32517861/tri-tachyon%20theme_2.mp3

         (http://imageshack.us/a/img838/3907/pmtritech1.png)                                  (http://img33.imageshack.us/img33/3828/tritachyon300x200red.png)

2) Description: Every Ultra-capitalist society has its own special interest groups. This yet unnamed sect believe the Tri-Tachyon hierarchy have grown a little soft. Welcome to the dark side :)
[close]
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on January 27, 2013, 03:13:17 AM
Heh, well, we do have a set rule that no kitbashes are indeed allowed. This is mainly there to make the distinction between the two universes. Oh, and also, the TT don't exist here, but are rather portrayed nicely by the CDF and Tholian Directive. :)
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on February 02, 2013, 04:28:07 AM
Okay then, i've got about 60% of the current ships and weapons description-sorted, now for the remaining 40. :)
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Mordet on February 14, 2013, 11:29:32 PM
I've been playing this mod for a little while a I realized that the Griffon-Class Frigate is an absolute beast! I've been wiping the floor entire (read 4 rows of triangles) fleets with it and it only!
Actually, I think that the problem is more about the Spark Plug Laser. I mean, 188 sustained DPS for 31 FPS is ridiculous. I mean, yeah, you could say that the range makes it a poor choice a primary weaponry but the griffon's very high speed makes this a viable option. and if you actually add two ion cannons then it's game over for any and everything that crosses its path. The instant the shields go down, even for a second, and the targeted vessel gets shut down! after that, it's only a matter of time until I see the carcass of... well whatever I was fighting!
Anyways, I Just wanted to address that point. opinions anyone?
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Sandremo on February 15, 2013, 01:02:16 AM
Hmmm this looks pretty interesting... might give it a go... The first post seems pretty old but do you guys still need "Mod testers". Dont really know anything about modding so testing might be the only thing i could do. xD
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on February 15, 2013, 05:04:21 AM
I've been playing this mod for a little while a I realized that the Griffon-Class Frigate is an absolute beast! I've been wiping the floor entire (read 4 rows of triangles) fleets with it and it only!
Actually, I think that the problem is more about the Spark Plug Laser. I mean, 188 sustained DPS for 31 FPS is ridiculous. I mean, yeah, you could say that the range makes it a poor choice a primary weaponry but the griffon's very high speed makes this a viable option. and if you actually add two ion cannons then it's game over for any and everything that crosses its path. The instant the shields go down, even for a second, and the targeted vessel gets shut down! after that, it's only a matter of time until I see the carcass of... well whatever I was fighting!
Anyways, I Just wanted to address that point. opinions anyone?

Hmm, yeah, i'll need to rebalance it a bit. Luckily, i have just enough time, so i'll dedicate some of it for rebalancing. I am most likely going to increase the flux of the pulse laser to about 100 FPS, being the light weapon it is, and it does have a short range.



Hmmm this looks pretty interesting... might give it a go... The first post seems pretty old but do you guys still need "Mod testers". Dont really know anything about modding so testing might be the only thing i could do. xD

Well, mod testers are quite abundant right now, sorry! Albeit we do need every player who wants to download it to download it! If you want to provide feedback, feel free to do so! We're always in the need of feedback, such as the example above. :)
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: SainnQ on March 04, 2013, 09:44:33 AM
I've been playing this mod for a little while a I realized that the Griffon-Class Frigate is an absolute beast! I've been wiping the floor entire (read 4 rows of triangles) fleets with it and it only!
Actually, I think that the problem is more about the Spark Plug Laser. I mean, 188 sustained DPS for 31 FPS is ridiculous. I mean, yeah, you could say that the range makes it a poor choice a primary weaponry but the griffon's very high speed makes this a viable option. and if you actually add two ion cannons then it's game over for any and everything that crosses its path. The instant the shields go down, even for a second, and the targeted vessel gets shut down! after that, it's only a matter of time until I see the carcass of... well whatever I was fighting!
Anyways, I Just wanted to address that point. opinions anyone?

Hmm, yeah, i'll need to rebalance it a bit. Luckily, i have just enough time, so i'll dedicate some of it for rebalancing. I am most likely going to increase the flux of the pulse laser to about 100 FPS, being the light weapon it is, and it does have a short range.



Hmmm this looks pretty interesting... might give it a go... The first post seems pretty old but do you guys still need "Mod testers". Dont really know anything about modding so testing might be the only thing i could do. xD

Well, mod testers are quite abundant right now, sorry! Albeit we do need every player who wants to download it to download it! If you want to provide feedback, feel free to do so! We're always in the need of feedback, such as the example above. :)

I was wondering if the most recent build prone to some bud related to the purchaseable mods? I bought the Recon pack as a Tholian Directorate member, and I've not seen the "recon Mod" in my refit screen at all. I've held onto it for 3 tiers of vessels now and not seen it. Even sold it and rebought it a couple times. Still no dice.

Also, is the Caedus supposed to be so outnumbered? They struggle to field any constant force.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on March 05, 2013, 09:33:04 AM
As for the recon packs, they're hullmods, which only enable you to equip them onto ships, meaning that they won't show up in your inventory, only will be available to be mounted on any ship, as long as you got the package.


As for the CDF, that is a bug. They're also supposed to have big fleets, but somehow, the code got jammed. Need to fix that ASAP, sorry for all of you CDF hunters out there ;)
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: SainnQ on March 10, 2013, 01:16:27 PM
As for the recon packs, they're hullmods, which only enable you to equip them onto ships, meaning that they won't show up in your inventory, only will be available to be mounted on any ship, as long as you got the package.


As for the CDF, that is a bug. They're also supposed to have big fleets, but somehow, the code got jammed. Need to fix that ASAP, sorry for all of you CDF hunters out there ;)

I believe I've the alpha one installed, I notice Tholian Directive can't seem to equip the recon pack, I.E I purchase it but the mod isn't made available on a particular ship
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on March 10, 2013, 05:40:33 PM
Hmm, that would be a bug then.

What ship are you trying to equip it on? And is it that ship local, or does the recon package work with no other ships?
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: SainnQ on March 10, 2013, 06:07:18 PM
Hmm, that would be a bug then.

What ship are you trying to equip it on? And is it that ship local, or does the recon package work with no other ships?

Last time it was the Tholian Directive
, same faction this time, different vessel tho. Before Cerulean-Class, this time Diety-Class .
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Aratoop on March 27, 2013, 03:58:51 AM
Is there a way to clear up the spammy nature of the white text? It effectively blocks out half of the screen :P
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on March 27, 2013, 06:47:07 AM
Hmm, never thought of that. Will go and see for a solution, heh.


Btw, I've added in a few new fighters. ;)
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: CrashToDesktop on March 27, 2013, 12:26:03 PM
More fighters? :D
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on March 27, 2013, 03:13:36 PM
Mhm, yeah! Can never have enough of those pesky things that keep your ship captains scared of daylight. ;D
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: CrashToDesktop on March 27, 2013, 04:10:49 PM
Indeed. :) Just give me an omnifighter, or multi-role fighter, whichever punches more holes in your hull, and there will be NO daylight. XD There's a reason why I liked Thunders and Broadswords in vanilla - they tear anything that comes in contact with them to tiny little chunks of scrap. :D
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: FaxLim on March 29, 2013, 02:18:30 PM
Hi, can i just give you guy's some of my drawing? I was bored so i did some drawing, wondering what i should do with it. I could be happy if you can put it into the mod or get some different ship idea from it. !Warning in advance! My drawing are not so detailed like there is no flux or where to put the weapon's (Well i did put some weapon on the ship's i drew) but it's not detailed enough. You can allway's go take a look if you want. PM me (You might get delayed reply)  ;D :-\ ;D
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on March 29, 2013, 02:21:19 PM
Errrr, well, sure, go ahead. I'd like to see it, hehe.


Also, i've rebalanced some of the TD ships. *shudders* how didn't i notice those crazy stats earlier. :)
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: CopperCoyote on March 31, 2013, 09:37:24 AM
I was a little intimidated by the scope of this mod, but decided to give it a go anyway. Its pretty fun so far.

Some things I've noticed have been mentioned in the last 5 pages of the thread, but a couple are worth mentioning again(i think).

The cerulean is the most annoying ship ever. The first one i fought made me so angry i had to walk away from the computer. Fighting it is like having a staring contest with a computer. I deleted that save, and started as the dim sum(magenta ring green engine) just so i never had to fight one again. Then i got the bright idea of using one. I found i could recklessly fly wherever chasing whatever, and never worry about any other fleets.

The ferrous ships should probably cost at least as much as you get for selling the supplies after you scuttle them. I bought up all their ships and sold them back the supplies for profit. I don't think that was the intended use, but i just imagined i was the sector's best recycler.

The first few ingame months are extremely tedious because the pirates never send out smaller fleets than 4. I'd wait and wait for them to lose a fight and hope one or two escape. playing as the Caelus defence force is also extra challenging because their biggest fleet is the supply fleet. So there wasn't anyone to hide behind.

Where can i find the lore for the factions? I figured cyan seafoam and magenta would be enemies against each other, but seafoam and magenta are neutral to each other. I'd also like to know why magenta is so powerful, and numerous.

I like how everyone has pretty good shields. It slows the fights down just a bit. It also makes overloads less likely so you really have to push to make it happen. The downside is it makes the fighters even more ineffectual than vanilla because the huge ones are much too slow to make it back to the carriers, and the fast ones are already past you by the time half of their burst is fired off. So you can largely ignore the fighters. It is hilarious to see 2 zippy wings trying to fight though. Like 2 flocks of hummingbirds trying to brawl.

I'd like to reiterate that i like this mod. I'm just better at remembering the cracked sidewalk i tripped over than the big tree that shaded me. Because the ships aren't too different from vanilla i was able to re-acclimate quickly, and get to enjoying the new look.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on March 31, 2013, 10:14:57 AM
Thanks for your feedback! really happy to see some more of it!


Right, the cerulean will definitely have to go through a balance phase again (if you thought the cerulean was bad, you should try fighting the TD phase battleship), making it less OP, and having battles with it become less than a staring match than anything.

The ferrous ships are still affected by the monetary bug here, but they're mostly fixed in my developers version, which i hope to release soon enough.

The Sidus Dim and CDF are also affected by a spawn rate bug (in reality, they should spawn equal fleets) which makes them spawn ridiculously unmatching fleets (like the sidus dim overflowing the map with huge battlefleets) when they shouldn't. The pirates are also affected by this to some degree.

The lore for the factions had it's own personal thread in the lore board here on the forums, but i cannot find it as of now. Rest assured though, it is there, but the faction lore isn't in the game yet.

But anyways, thank you for the input, and i'll go and make some slight re-adjustments now! :D
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Hardlyjoking67 on April 20, 2013, 06:52:20 PM
I used to sorta serve as a lore editor. And then I got lazy. I kinda feel like doing it again.

It used to be your stuff goes here,

http://fractalsoftworks.com/forum/index.php?topic=2699.0;topicseen (http://fractalsoftworks.com/forum/index.php?topic=2699.0;topicseen)

and choclatey lore cookies come out here.

http://fractalsoftworks.com/forum/index.php?topic=2806.0 (http://fractalsoftworks.com/forum/index.php?topic=2806.0)

It was a crap ton of work for me though. Still feel like doing it though. Wanna give me an updated list of the factions Upgrade?
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on April 21, 2013, 04:35:12 AM
Sure thing. I'll compile a list ASAP, and give it. Most of the factions have stayed the same though, not much have changed in regards to their lore.


e/ Okay, after looking through the list closer, I can atleast go ahead and say that the Eucarian Republic being some sort of "Good" (Subjectively, ofcourse) freedom fighters who are severely oppressed by the Sidus Dim and their allies. The GTC is a trading coalition consisting of several trading fleets, and sell wares and ships to all factions. They're netural, but have some PMC to defend themselves with, incase it should come down to war.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Plasmatic on July 13, 2013, 11:52:06 PM
I'm not sure if it has been mentioned before, and I really don't want to read through 180+ pages to see..

It seems to me like 80% of the ships are just using a flare or active flare launcher?

Is that intentional or just filler to be adjusted later when the other stuff is more fleshed out/balanced?

Also I can't seem to get the sensor array to work.. I have it in my cargo, but my ships don't get the option for any new hullmods and I can't mount it using a weapon slot, how does it work?
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on July 15, 2013, 05:04:07 AM
I'm not sure if it has been mentioned before, and I really don't want to read through 180+ pages to see..

It seems to me like 80% of the ships are just using a flare or active flare launcher?

Is that intentional or just filler to be adjusted later when the other stuff is more fleshed out/balanced?

Also I can't seem to get the sensor array to work.. I have it in my cargo, but my ships don't get the option for any new hullmods and I can't mount it using a weapon slot, how does it work?

Right now, most of the systems are fillers, which i intend to change (As soon as i can stop being lazy :P).

As for the hullmod, you have to have the engineering manual for the ship system to be properly installed, on top of the system itself, if i haven't forgotten how you once did that.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Darkarson on August 12, 2013, 01:02:35 PM
This mod seems cool! is it on hold till 0.6? also when i downloaded the mod it said mod version 5, is that correct? On the forums it says demo version 6 so im not sure.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: SpaceRiceBowl on September 16, 2013, 04:03:16 PM
No, i think upgradecap is on extended ( or premament) leave from starsector atm.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Hyph_K31 on September 16, 2013, 04:10:28 PM
I doubt it'll work with the current release of starsector, but I don't suppose you'll know for sure unless you try.

If it doesn't, this link should let you download the old version.

http://fractalsoftworks.com/2013/01/04/starsector-0-54-1a-release/

I don't know for sure, but it seems like each release of starsector is still available for download.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Trylobot on October 01, 2013, 04:00:13 PM
Yeah the blog has a tag just for releases. The releases are also in the announcements subforum.

And yeah, Upgradecap has supposedly moved on to other endeavors.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Upgradecap on October 04, 2013, 05:00:46 AM
Yeah, as unfortunate as it is, i have. I'll stick around somewhat irregularly and provide help... Whenever.


The mod is basically not in development as of now, until i find a new project lead that i deem capable of leading it. Until then, well, this is about it.

Shouldn't have any compability issues though, but that has not been tested.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Jay2Jay on October 08, 2013, 05:04:41 AM
Is this thing still under development? If it is, I'd love to help in anyway I can.... Unfortunately I don't know Java, but I do have the BSF ship editor.... I can also make 2d graphics by hand if that helps....
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Hyph_K31 on October 08, 2013, 05:11:54 AM
-snip-


The mod is basically not in development as of now, until i find a new project lead that i deem capable of leading it. Until then, well, this is about it.

-snip-

-snip-

And yeah, Upgradecap has supposedly moved on to other endeavors.

Not in development.  :'(
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: etherealblade on October 08, 2013, 05:34:50 AM
You'll be missed...that means we'll never see his awesome timecorp ships in .6a  :'(
Oh well thanks for sharing with us your talent.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Wunder on October 20, 2013, 02:33:24 AM
I love the mod Idea but It wont let me download it  :'(
Is it for a different computer system instead of windows?
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: ValkyriaL on October 20, 2013, 07:14:43 AM
It's not supported anymore, sadly. =(
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Wunder on October 26, 2013, 01:17:39 AM
It's not supported anymore, sadly. =(
So, It failed.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: not a luddic path member on July 23, 2021, 03:40:55 PM
Sorry for the necro just interesting seeing all the old, defunct mods that'll never get imported into 0.95.  :(
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Thaago on July 23, 2021, 03:53:16 PM
C'mon, if you have to say 'Sorry for the necro' you know you're breaking the rules... especially on a nearly 8 year old thread!
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Melanoc3tus II on July 24, 2021, 10:49:41 AM
Actually, this is pretty cool. I would never have seen this stuff otherwise.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: DownTheDrain on July 24, 2021, 12:07:08 PM
Actually, this is pretty cool. I would never have seen this stuff otherwise.

Same, never even heard of this supposed "biggest project" before.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Damienov on July 24, 2021, 08:07:08 PM
Actually, this is pretty cool. I would never have seen this stuff otherwise.

Same, never even heard of this supposed "biggest project" before.
as most big project like this, a lot of them failed unfortunately
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: DeCell on July 27, 2022, 02:00:35 AM
does this think even work?
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: BigBeans on July 27, 2022, 05:51:20 AM
Nice Necro.

But no, a mod from nearly 10 years ago with dead links doesn't work.
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Coil on July 27, 2022, 09:56:58 PM
Nice Necro.


The *BEST* necro. I think this is the oldest one i've ever seen. Last post was 2013. That's nearly a decade!
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: Maelstrom on July 28, 2022, 03:48:20 PM
bruh
Title: Re: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)
Post by: A_Random_Dude on July 28, 2022, 04:28:52 PM
I know I'm not helping by posting here too but... Wouldn't it be better to just leave that necro be a necro and let that page in it's dead state? Nothing interesting is being said either way, so...