Fractal Softworks Forum

Starsector => Suggestions => Topic started by: Blips on May 08, 2012, 01:01:02 PM

Title: Alternative camera scheme
Post by: Blips on May 08, 2012, 01:01:02 PM
I'm curious if there is any interest in a camera that rotates to match the orientation of the player's ship. I personally would love an alternative to the default camera.
Title: Re: Alternative camera scheme
Post by: Vandala on May 08, 2012, 01:48:37 PM
Interesting idea. I'll skip this one though, it would probably just make me nauseous.
Title: Re: Alternative camera scheme
Post by: cp252 on May 08, 2012, 01:52:03 PM
I'd make less mistakes with shields I think. But it might confuse things a bit on the command side.
Option please yes
Title: Re: Alternative camera scheme
Post by: Sörre on May 08, 2012, 01:54:53 PM
I think it would be hard to orient sometimes.
The icons on edge of the screen is not exactly pointing at the enemis and objectives in the standard camera.
Even now I have to look at the tactical map to see where I should fly.

But I may be wrong, it would not hurt to have the choise.
Title: Re: Alternative camera scheme
Post by: cp252 on May 08, 2012, 01:57:39 PM
Actually, now I think about it, Starfarer is in space. The fixed view gives us a fixed reference point when everything apart from beacons and nebulae is flying around. The option would be nice, but I'm just pointing out why it's fixed.
Title: Re: Alternative camera scheme
Post by: Temjin on May 08, 2012, 02:03:52 PM
I'd definitely be interested in trying it out. Would make circling ships a little less awkward.
Title: Re: Alternative camera scheme
Post by: BillyRueben on May 08, 2012, 02:09:37 PM
I don't see myself using this feature, because I think it'd make aiming rather difficult, and it would probably give me one hell of a headache.
Title: Re: Alternative camera scheme
Post by: Alex on May 08, 2012, 05:22:43 PM
Actually tried this early on in development. Wasn't good - nausea-inducing due to stuff spinning around, and just didn't feel right at all.

Enough of a pain to code that I don't see offering it as an option, either - sorry :)
Title: Re: Alternative camera scheme
Post by: frag971 on May 09, 2012, 02:33:06 PM
I would love this, and i have no problems whatsoever with the rotation unlike some of you :p
Title: Re: Alternative camera scheme
Post by: K-64 on May 09, 2012, 02:36:26 PM
The lighter frigates would be hellish. And that's before one of their engines gets knocked out
Title: Re: Alternative camera scheme
Post by: frag971 on May 10, 2012, 05:41:49 AM
The lighter frigates would be hellish. And that's before one of their engines gets knocked out
Disable camera rotation while engine is out?
Title: Re: Alternative camera scheme
Post by: Vandala on May 10, 2012, 04:41:11 PM
The lighter frigates would be hellish. And that's before one of their engines gets knocked out
Oh god, on a hound?!

YAY, I'm steering! *barf*
Title: Re: Alternative camera scheme
Post by: GUNINANRUNIN on August 22, 2012, 01:34:59 PM
*flying a Tempest*
Oh hey this whole camera thing we got going here is pretty nea....*flameout while turning* *eyeballs explode*
Title: Re: Alternative camera scheme
Post by: Faiter119 on August 22, 2012, 01:37:11 PM
^
|

A wild necromancer appears!

Though this would make me go in the completely wrong direction all the time.
Title: Re: Alternative camera scheme
Post by: frag971 on August 22, 2012, 01:49:16 PM
*flying a Tempest*
Oh hey this whole camera thing we got going here is pretty nea....*flameout while turning* *eyeballs explode*
Maybe i should make another gameplay video with that and spin the camera with a flaming out tempest. Oh and with the interface on just for kicks. And i'll use this song: http://www.youtube.com/watch?v=zJv5qLsLYoo
Title: Re: Alternative camera scheme
Post by: BillyRueben on August 22, 2012, 02:04:56 PM
Dead topic is dead...
Title: Re: Alternative camera scheme
Post by: GUNINANRUNIN on August 22, 2012, 03:49:24 PM
*Pokes with stick*