I'm guessing this is save game compatible?
doesn't contain any significant new features.
I'm guessing this is save game compatible?Yep.
So what are you waiting for?
Another thing, refit mode doesn't allow you to view important ship statistics, like shield properties, etc. They should pop up like in the fleet tab when hovering your mouse over the ship.i made this suggestion too, in the .52 update it was made that you can mouse over the Ordinance points bar to get those stats, its not really very intuitive but once you figure it out it works like a charm
One tiny bit If you don't mind, Make the Refit Screen where you look at the Ship, to be able to zoom out even more,
Omega's Minimash contains a Ship called the OMEGA-class Dreadnought and the damn thing is way too big for me to be able to refit it, as it doesn't let me watch the entire ship.
I'm still using 51a so that must be it then.Hah! Logging bugs from a previous version is... unwise. :)
I'm still using 51a so that must be it then.Hah! Logging bugs from a previous version is... unwise. :)
i made this suggestion too, in the .52 update it was made that you can mouse over the Ordinance points bar to get those stats, its not really very intuitive but once you figure it out it works like a charm
:-[
Ability to move around in system map, right now this map is being the BANE of my sanity
I SWEAR the inability of moving this map around to target certain fleets/stations is making me FOAM like a mad mongrel....
Anyway, Alex. Would it really be that hard to add the ability to move the picture on the refit screen? I can imagine that might be a possibility.
Zooming more out is good I'm sure, but full zoom in and still being able to see what you want to see is pretty awesome, and necessary with some of the small groupings of different turrets on some of these ships lol
BTW, for some really slow shooters like the plasma and antimatter it might be useful to know the flux per volley so you know when it makes sense to hit the fire button.
BTW, for some really slow shooters like the plasma and antimatter it might be useful to know the flux per volley so you know when it makes sense to hit the fire button.
A tooltip value for "flux per single shot" on every weapon would be extremely welcome.
0.52.1a.1 - multiple galaxies
0.52.1a.1 - multiple galaxies
I wasn't gone *that* long (though I see someone has been busy posting...)
Ehm. Who may that be? ;D
Has anyone else noticed any odd behavior for the AI for autofired stuff? like, if they dont want to be autofiring something and you have it set to autofire in the weapon groups, do they turn it off?
- Added the ability to have ground battles.
Plasma Cannon and Antimatter Blaster now generate flux when they fire (instead of as they charge), and will no longer try to fire when there isn't enough flux
It's been discussed before. To do ground battles 'not terribly' would require the effort of making another game.
I've noticed my exported variants not being shared between missions, and my different campaigns, is this intentional?
... due to how character skills will influence what you can design.
Each campaign has its own set of custom variants, though - that's intentional, due to how character skills will influence what you can design.Bummer.
I hope he means that OP costs are affected
One thing you might also take a look at is making the AI think about venting more often when it's not at critical flux levels and it's not using it's shields and it's not under attack or in danger. It would make the AI even better at getting rid of flux.
Running from venting ships can be complicated, but the current problem isn't. I just had an Apogee variant back off from a Venture while it vented - the Apogee was at 98 flux.
I'm really glad you said that. Triggered a thought to check for something, and sure enough, there's a bug - it was accidentally considering whether the *target* is venting to determine whether *the ship* is vulnerable. Talk about doing the opposite of what you intended!...Wow, how did you manage to do that? :P
Unintended chivalry is dead now.Yay for *** captains kicking their enemies while they're down!
If so, venting is currently opponent repellent.
Obviously the vent gases are noxious. :)
Obviously the vent gases are noxious. :)
Perhaps that could be turned into a thing
Ships getting caught in a another ship's venting will get burned by the (presumably) plasma being shed. Ships with better flux hurt more, due to being able to shed the plasma faster.
Pesky frigate overloading your battleship's shields? No matter, vent, and BURN HIS FACE OFF!
When captain personalities come in 'chivalrous' should be in there. We already know what can be done to cause it~Well, I already know which captains I'm going to "let go" first.
Want to release another bugfix patch, or is that going into .53?
When captain personalities come in 'chivalrous' should be in there. We already know what can be done to cause it~
Obviously the vent gases are noxious. :)
Perhaps that could be turned into a thing
Ships getting caught in a another ship's venting will get burned by the (presumably) plasma being shed. Ships with better flux hurt more, due to being able to shed the plasma faster.
Pesky frigate overloading your battleship's shields? No matter, vent, and BURN HIS FACE OFF!
I hope that it will just be an aesthetic piece, the burnt scars on a ship, because if it really showed as damage, then that would be an Op thing, since it removes the vulnerability of venting (which is supposed to be there)
Obviously the vent gases are noxious. :)
Perhaps that could be turned into a thing
Ships getting caught in a another ship's venting will get burned by the (presumably) plasma being shed. Ships with better flux hurt more, due to being able to shed the plasma faster.
Pesky frigate overloading your battleship's shields? No matter, vent, and BURN HIS FACE OFF!
I hope that it will just be an aesthetic piece, the burnt scars on a ship, because if it really showed as damage, then that would be an Op thing, since it removes the vulnerability of venting (which is supposed to be there)
It still means your ship is helpless while it's venting, just that ships caught in the way will get burned by it too, so more fool them for getting into knife-fight range.
Random thought on the augmented engines hull mod. The engine augmentation messes with with the vents, right. What happens when you are not thrusting forward or reverse? Would the engine not reture to a normal vent rate? The engine could be cooling down when not in use during a fight. Vents would return to normal after a certain time, 15-30 seconds. What happens with the engins when they are damaged to a certain point made me think of this possiblity. Showing you how much more your engines can endure before they flame out.Nice idea, but for me, augmented engines means that certain amount of space required for increasing thrust is taken from space available as vents. It's not something flexible, it's built in ship's hull. Essentialy, you take vents out of your ship, and insert additional engines there.
Thank you for your time reading this. I just had a random thought on that bit of this amazing piece of software!
Random thought on the augmented engines hull mod. The engine augmentation messes with with the vents, right. What happens when you are not thrusting forward or reverse? Would the engine not reture to a normal vent rate? The engine could be cooling down when not in use during a fight. Vents would return to normal after a certain time, 15-30 seconds. What happens with the engins when they are damaged to a certain point made me think of this possiblity. Showing you how much more your engines can endure before they flame out.Nice idea, but for me, augmented engines means that certain amount of space required for increasing thrust is taken from space available as vents. It's not something flexible, it's built in ship's hull. Essentialy, you take vents out of your ship, and insert additional engines there.
Thank you for your time reading this. I just had a random thought on that bit of this amazing piece of software!
Venting should totally create temporary nebula though. Thatd be awesome.
Venting should totally create temporary nebula though. Thatd be awesome.
There's a contradiction in the Assault Chainguns codex, the description of the Assault chaingun states that it can fire nearly 800 rounds per minute when the actual specs state that the Assault chaingun has a fire rate of 400 rounds per minute.
Well 800 rounds per minute is 13.333 rounds per second, or 1 round every 4-5 frames running at 60 fps. Thats a looot of projectiles :DOh. I'm a horrible counter. Derp, 800/60 is not 1.2 Tarran, that's 80/60. LEARN YOUR DARN MATH.
Well 800 rounds per minute is 13.333 rounds per second, or 1 round every 4-5 frames running at 60 fps. Thats a looot of projectiles :D
Hello everyone.Can't you just download them from the main page? There is a link in the opening post of this topic to the download page.
I bought this game a while ago and joined the forum, I am just wondering, since there is no automatic update system at the moment.
How can I get the new update, I have all billing information if I must be authenticated.
if anyone could PM me that would be much appreaciated, if not, i'll try to get back to you.
Timasaurus 007
Alex? Why u no grant me new patch notes?! You have already announced new features!
There's also a lot more in each patch than just one new feature.
One tiny bit If you don't mind, Make the Refit Screen where you look at the Ship, to be able to zoom out even more,
Omega's Minimash contains a Ship called the OMEGA-class Dreadnought and the damn thing is way too big for me to be able to refit it, as it doesn't let me watch the entire ship.
It should let you zoom out far enough to see the entire ship - I actually tested it with that one.
Or instead making Alex build new feature just for 1 ship moders could build little bit smaller ships... Somewhere should be the line. Why not here?
Or instead making Alex build new feature just for 1 ship moders could build little bit smaller ships... Somewhere should be the line. Why not here?
I do not understand this comment. Are you asking for the zoom to be able to zoom in more or what?I'm just saying that ship size should have some limit. Today it's Omega tomorrow it's gonna be Gigantes (bigger then Omega) and day after it's gonna be Titanko (bigger then Gigantes) and so on... We need line. Why not draw it now, like it is. Just make smaller ships.
I do not understand this comment. Are you asking for the zoom to be able to zoom in more or what?I'm just saying that ship size should have some limit. Today it's Omega tomorrow it's gonna be Gigantes (bigger then Omega) and day after it's gonna be Titanko (bigger then Gigantes) and so on... We need line. Why not draw it now, like it is. Just make smaller ships.
Yeah, and he's been talking about *possibly* adding the function to be able to move around the ship instead of zooming.Edge scrolling?
(I can't remember that word for when you move around thr corners of a map >.<)
you guys realize he already made a zoom function for it, right. its just not working as intended due to the room taken by buttons on screen.
I think the problem with the refit screen is it takes the center point specified in .ship file rather than the center of the sprite, and you can end up with ship being covered up with buttons like this:
When will the next version's thread go up? XP
Stay away from anything made by Arcen or you'll get really spoiled by their patch rate.Or annoyed by it, haha.
Arcen???
What's that?
I bet it's a teleporter! Looks awesome! :D
Also: Dowantdowantdowantdowantdowantdowantdowantdowantdowantdowantdowantdowantdowantd owantdowant... etc.
I bet it's a teleporter! Looks awesome! :D
Also: Dowantdowantdowantdowantdowantdowantdowantdowantdowantdowantdowantdowantdowantd owantdowant... etc.
Dear sir Alex, even if u dont end up making some systems available to the game, add them anyway for the modding community to make use of it, specially that "Blink" ability u just posted!
It's actually phase related stuff....You could be displacing through space using phase tech. Aka a teleporter. :p I ain't not no undummy. I read it and put thought in it. What do you think it does? Could be decoy by the looks of it.
As it's description states.......
It says what it is in the picture. A Phase Displacer (no flux dissipation on enemy ship). Not sure how long the ability lasts, and if it only can be activated if within a certain range? This could be deadly to energy based ships like the TT, and might make ballistic ships super powerful (depending on how long it lasts). A deadly skill nonetheless.
It says what it is in the picture. A Phase Displacer (no flux dissipation on enemy ship). Not sure how long the ability lasts, and if it only can be activated if within a certain range? This could be deadly to energy based ships like the TT, and might make ballistic ships super powerful (depending on how long it lasts). A deadly skill nonetheless.
Odd, I read that completely opposite: as it being active preventing itself from dissipating flux. I think icepick37 has the right of it: it's a decoy system that makes your ship look like it's somewhere it's not. Of course, that thought may be somewhat influenced by D&D displacer beasts... Teleporter is another possibility.
Once you do have a better handle on which systems will make the cut, etc, I'd be interested in knowing a bit more about that process - some examples of things that didn't make the cut & why, factors in deciding which systems should go on what ships, why flares are a ship system rather than a more normal PD gun, etc.
Dear sir Alex, even if u dont end up making some systems available to the game, add them anyway for the modding community to make use of it, specially that "Blink" ability u just posted!
.. or sonar? :)In space? How? 8)
.. or sonar? :)In space? How? 8)
Graviton Wave Sonar? ???.. or sonar? :)In space? How? 8)
The principal of sonar (and/or radar) (SOund Navigation and Ranging) (RAdio Detection and Rangin) works fine in space. You just need to use a wave that works in the medium you are in - Might as well be LIDAR...
It was actually really cool, (and you should try silent hunter 3, if you have the temperament for that kind of maths).
Speaking of the hyperion. Thats totally getting a fancy cloaking device, right?
Speaking of the hyperion. Thats totally getting a fancy cloaking device, right?
Wow, that would be really nice. :o
What, don't the 2 medium and 2 small energy, and 2 small missile slots, the highest flux dissipation and capacity for frigates, the third fastest frigate speed speed, the highest max OP for frigates, the largest frigate shield around, the second best shield efficiency for frigates, and the fastest turning speed for a frigate justify it?It would finally justify it being as expensive as a cruiser-size ship while being as fragile as a single fighter.Speaking of the hyperion. Thats totally getting a fancy cloaking device, right?
Wow, that would be really nice. :o
Nope.What, don't the 2 medium and 2 small energy, and 2 small missile slots, the highest flux dissipation and capacity for frigates, the third fastest frigate speed speed, the highest max OP for frigates, the largest frigate shield around, the second best shield efficiency for frigates, and the fastest turning speed for a frigate justify it?It would finally justify it being as expensive as a cruiser-size ship while being as fragile as a single fighter.Speaking of the hyperion. Thats totally getting a fancy cloaking device, right?
Wow, that would be really nice. :o
What, don't the 2 medium and 2 small energy, and 2 small missile slots, the highest flux dissipation and capacity for frigates, the third fastest frigate speed speed, the highest max OP for frigates, the largest frigate shield around, the second best shield efficiency for frigates, and the fastest turning speed for a frigate justify it?It would finally justify it being as expensive as a cruiser-size ship while being as fragile as a single fighter.Speaking of the hyperion. Thats totally getting a fancy cloaking device, right?
Wow, that would be really nice. :o
Nope.Explain in more depth why it doesn't justify it please. Because with those stats, the Hyperion is a monster of a frigate if it can avoid getting overwhelmed.
I never said it's a bad ship. Just ridiculously impractical.For it's extreme cost, it can take out cruisers and battleships given the chance (see: Sinking the Bis'mar), many which can cost more in cash, and all cost more in FP.
It's just not justifyable to use it in campaign due to it's extreme cost and fragile-ness unless you've already "won" and have near-infinite resources.
It cannot stand up to missile barrages,How big of a missile barrage are you talking about and what kind? I had 4 Pilum launchers (12 missiles) going at mine with two burst lasers and it was barely even phased. The only times it was hit was due to an AI failure in not turning: Not a ship failure.
getting surroundedHow many ships do you know of that can survive being surrounded very well? In my book, being surrounded is worst case, and few ships can come out of it.
How many ships do you know of that can survive being surrounded very well? In my book, being surrounded is worst case, and few ships can come out of it.
4? Really? Thats it?Hey, the simulator doesn't come with a whole lot of Pilum-armed ships.
Hegemony fleets love their LRMs. A 100 FP fleet will probably have about 20 LRM launchers. Probably more. You can bet they will all be focused at your hyperion.If I remember correctly, when I was playing Sinking the Bis'mar (with no PD) just recently, it seems like most of the missiles fired from it were aimed at my Tempests, at least in the beginning. So I'm not too sure about that.
Additionally, getting surrounded isnt the main issue in itself - Its that BECAUSE the Hyperion acts alone, it wont have the backup of its phalanx. A main battle fleet will have overlapping fields of fire, and plenty of combined point defense - The Hyperion has none of that. Throw a few wings of interceptors at it, and it is forced to back off while engaging solely the interceptors. Throw in a couple of LRMs.. and well.. The Hyperion lacks the PD to deal with it. The main issue here is being surrounded by interceptors, which is not something you usually see in small fleets.Don't all ships act alone in this game? From my experience, I've gotten the impression that all ships go off on their own if you don't tell them to stay together, and the only reason big ships stay together is because they're so slow.
Sure, the fleet is sacrificing a lot of resources to deal with a single pesky frigate - But that frigate has the power to virtually singlehandedly sink any capital ship in the fleet if left untouched.Doesn't that make the cost of the Hyperion worth it then, if the enemy sacrifices a lot of resources? Resources that could be used on your bigger ships?
In actual campaign engagements, your Hyperion will rarely be in it's optimal combat situation you know from the Bis'Mar mission.Yes, I know that. I was just giving an example of what happens when it gets free reign on a large ship.
Any ship can and will get into unfavorable situations where it just dies without any hope of survival, and the Hyperion is too expensive to risk that.Can't that be said about quite a few ships?
Also, unless it's player piloted, buying a Hyperion is pretty much just flushing your money down the toilet.Then that's an AI problem, not a player problem, isn't it?
What does a hyp do when tach lances come into play?
AND WHEN WILL THE NEXT UPDATE BE OUT???
AND WHEN WILL THE NEXT UPDATE BE OUT???
AND WHEN WILL THE NEXT UPDATE BE OUT???
http://fractalsoftworks.com/public/lightning.jpg