Fractal Softworks Forum

Starsector => General Discussion => Topic started by: BillyRueben on May 03, 2012, 04:24:11 PM

Title: Freighter FP Cost
Post by: BillyRueben on May 03, 2012, 04:24:11 PM
Why are the freighters so costly when it comes to Fleet Points? Their carrying capacity isn't that large compared to other ships, they are awful in combat, and I can't imagine them being that hard to maintain outside of combat. Right now, bringing along an extra Venture is better than having a freighter even if you are only interested in adding to your cargo capacity. What am I missing?

EDIT:
So, I figured I'd let Excel do some arguing for me. Here are the Fleet Point cost vs. Cargo Capacity for a few ships that I could round up data for:
(http://i243.photobucket.com/albums/ff17/BillyRueben/FPtoCCStarfarer.jpg)
(Note: I left the Atlas off because I think it is fine, and it makes the graph hard to read.)

Every ship on that graph has a use in combat except for the Tarsus and the Buffalo, which is why I think either their Fleet Point requirement should be decreased or their carrying capacity increased.
Then I got around to thinking "maybe their cost has a little to do with it". So:
(http://i243.photobucket.com/albums/ff17/BillyRueben/FPtoCCtoHCStarfarer.jpg)
(Note: HC = Hull Cost. All CC/HC numbers are multiplied by 1k to fit on graph.)

Even with their costs "factored" in, the dedicated freighter FP costs seems too high IMO.
Title: Re: Freighter FP Cost
Post by: Catra on May 03, 2012, 04:47:19 PM
Hammerhead              100
Sunder                      80
Condor                     120
Enforcer                   90
Buffalo                    300
Gemini                    250
Tarsus                   300
Valkyrie                  50
Buffalo Mk.II           60
Medusa                 50


so, worse case you would need 6 medusas ( 66 FP ) to equal 1 buffalo. best case you would need 2 hammerheads and a medusa ( 31 FP ) to equal 1 gemini. that's still very terribly uneconomical than buying a single buffalo / gemini.

EDIT: herp derp.
Title: Re: Freighter FP Cost
Post by: Thaago on May 03, 2012, 04:53:45 PM
But on the other hand:

Venture       500 cargo 12 FP

It kind of defeats the purpose of anything smaller - its not even that much more expensive for the cargo space and is pretty decent in combat. As much as it pains me to say, I think the Venture needs to be nerfed down to ~400 cargo.  :'(
Title: Re: Freighter FP Cost
Post by: Vandala on May 03, 2012, 04:56:56 PM
Freighters work really well in the early game to boost transport capability for loot.

Later on you don't need them anymore due to the combined storage of your whole fleet.

Though they might still come in handy if you go for complete fighter wing fleets which cuts down in fuel/cargo capacity.
Title: Re: Freighter FP Cost
Post by: Catra on May 03, 2012, 05:09:33 PM
But on the other hand:

Venture       500 cargo 12 FP

It kind of defeats the purpose of anything smaller - its not even that much more expensive for the cargo space and is pretty decent in combat. As much as it pains me to say, I think the Venture needs to be nerfed down to ~400 cargo.  :'(

but then you could just just save up 3.2k extra, and spend 3 more FP and get an atlas, which has 4x the cargo capacity, making cargo room a non-issue for the rest of the game.

though really, you cant stack ventures, as 12 FP vs 100 total gets quite crippling really fast, plus if you plan on using fighters, its gets even more prohibitive.
Title: Re: Freighter FP Cost
Post by: Vandala on May 03, 2012, 05:16:25 PM
I use an Atlas, love it, remember that that thing has a flight deck! And 20 hangar space.
Title: Re: Freighter FP Cost
Post by: Sunfire on May 03, 2012, 05:23:58 PM
I use an Atlas, love it, remember that that thing has a flight deck! And 20 hangar space.

it has more than 1 flight deck
Title: Re: Freighter FP Cost
Post by: Vandala on May 03, 2012, 05:25:12 PM
I use an Atlas, love it, remember that that thing has a flight deck! And 20 hangar space.

it has more than 1 flight deck
Nope, only one, I'm looking right at it at the moment so I'm not mistaken.
Title: Re: Freighter FP Cost
Post by: Catra on May 03, 2012, 05:26:25 PM
The Astral is the 3 deck carrier.
Title: Re: Freighter FP Cost
Post by: Sunfire on May 03, 2012, 05:28:23 PM
The Astral is the 3 deck carrier.

Ya know, the big blue modern one, not the medium brown/gray/old one
Title: Re: Freighter FP Cost
Post by: TJJ on May 03, 2012, 05:47:20 PM
The Astral is the 3 deck carrier.

Ya know, the big blue modern one, not the medium brown/gray/old one

wut?
Title: Re: Freighter FP Cost
Post by: Vandala on May 03, 2012, 06:07:45 PM
*cough* ATLAS = Super Freighter.

Astral = Super Carrier
Title: Re: Freighter FP Cost
Post by: armoredcookie on May 03, 2012, 06:20:19 PM
^
Yup lol. But I do have to say, making an Atlas as a flagship and flying that thing around with a few fighters and some light assault guns... Isn't as bad as you think.
Title: Re: Freighter FP Cost
Post by: Vandala on May 03, 2012, 06:27:48 PM
 :P Don't get into any fights though, that thing is outclassed by even a Lasher.
Title: Re: Freighter FP Cost
Post by: Mattk50 on May 03, 2012, 07:44:45 PM
but then you could just just save up 3.2k extra, and spend 3 more FP and get an atlas, which has 4x the cargo capacity, making cargo room a non-issue for the rest of the game.

though really, you cant stack ventures, as 12 FP vs 100 total gets quite crippling really fast, plus if you plan on using fighters, its gets even more prohibitive.
The idea of freighters seems to be that they sacrifice combat capability for cargo/fuel/personnel space (depending on the type of hauler), which is supposed to be "worth it" based on the FP costs that are more or less equal to other ships of the same size. "not being able to stack ventures" because of their FP cost isnt really relevant when you see that you cant really stack anything else either because of the low FP cap, the problem is with how efficient each are at their job. If using ventures (which can deal and take some serious punishment compared to other freighters) is better than using any freighter then it should probably be balanced.

Not that we really have anything significant to haul around at this point or anything  :P. I'm not surprised the balance is out of wack, its not useful atm and i think its safe to assume it will improve in the future.
Title: Re: Freighter FP Cost
Post by: Catra on May 03, 2012, 08:02:22 PM
Quote
FP cost isn't really relevant

that's all i read.
Title: Re: Freighter FP Cost
Post by: armoredcookie on May 03, 2012, 08:10:42 PM
Yeah... FP Cost isn't directly tied to a ship's combat effectiveness, or... any effectiveness in some cases. ( ie mining drone )
Title: Re: Freighter FP Cost
Post by: Mattk50 on May 03, 2012, 09:09:38 PM
...? talk about taking stuff out of context, holy ***. I never understood why people post "thats all i read", it makes you look silly for not reading the surrounding words and often damages the discussion as is apparent.

Look:
"The idea of freighters seems to be that they sacrifice combat capability for cargo/fuel/personnel space (depending on the type of hauler), which is supposed to be "worth it" based on the FP costs that are more or less equal to other ships of the same size. "not being able to stack ventures" because of their FP cost isnt really relevant when you see that you cant really stack anything else either because of the low FP cap, the problem is with how efficient each are at their job."

@AC, mining drones im sure will eventually be for mining (what other reason would there be for all those visitable asteroids around the solar map) so general effectiveness is probably a good bar for FP (not combat specific, obviously). In the case of high tech ships, their "effectiveness" is balanced out by increased credit cost. Increased price would lower the "effectiveness" due to the extra difficulty of maintaining and deploying it, not that any of this is easily quantifiable.
Title: Re: Freighter FP Cost
Post by: Doom101 on May 04, 2012, 03:24:57 AM
i have to assume ships like the venture that do everything well are going to end up being MORE expensive than everything else when there are actual campaign bits in there. (IE progression not via combat) or much harder to find.
Title: Re: Freighter FP Cost
Post by: Vandala on May 04, 2012, 03:26:45 AM
I do hope we get mining at some point.

But mining drones could also just be the drones (fighter wing without pilot losses) of the low tech variety.
Title: Re: Freighter FP Cost
Post by: cp252 on May 04, 2012, 10:32:03 AM
I'm pretty sure we will. Freighters have unusually high FP to limit what a trader can carry, and mining drones are limited to make mining fleets weaker in combat.
I think ships like the Venture, Buffalo and the Lasher won't be very expensive- yes they're good but high tech ships have advantages over them. They're supposed to be ubitiquous anyway.
Title: Re: Freighter FP Cost
Post by: KDR_11k on May 04, 2012, 10:56:25 AM
I guess the Venture will lose some carrying capacity, it doesn't seem like it'll be a rare ship and gimping it in combat seems like the wrong approach too.
Title: Re: Freighter FP Cost
Post by: icepick37 on May 04, 2012, 11:05:06 AM
Yes please. I am fine with this. But combat nerf would be sad.  :(
Title: Re: Freighter FP Cost
Post by: Thaago on May 04, 2012, 03:46:57 PM
I absolutely agree on keeping the Venture's combat stats the same. Its kind of a unique ship combat wise and I would hate to see its niche left empty.