Fractal Softworks Forum

Starsector => Mods => Topic started by: Cordacc on April 13, 2012, 04:29:30 PM

Title: The Rising Sun V .06, NOW WITH CAMPAIGN
Post by: Cordacc on April 13, 2012, 04:29:30 PM
The rising Sun
The rising sun came from another galaxy, most likely displaced by the second galaxy war.
They have no fighters because their "fighters" are so large that by all standards the would be considered frigates.
Their ships are fast and strong.
They only attack if aggression is absolutely required, but if it is required, then they will not stop until they are sure that they can live in peace once again, usually by utterly obliterating their opponents.

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(http://i1067.photobucket.com/albums/u426/Cordacc/risingsunallsofar.png)

V .05
 so far 7 ships
1 uber capital
1 smaller capital
1 cruiser
2 complementing destroyers
2 fast frigates

there is now campaign implementation.

I don't really care if you put this in a compilation or anything else of the sort, just tell me when you do.

DOWNLOAD
http://www.mediafire.com/download.php?d276x501giwszp0
Title: Re: The Rising Sun
Post by: Sunfire on April 13, 2012, 04:31:51 PM
Is this the faction going into the community minimash?
Title: Re: The Rising Sun
Post by: Uomoz on April 13, 2012, 04:32:13 PM
I suggest to put some images to showcase your work ;)
Title: Re: The Rising Sun
Post by: Cordacc on April 13, 2012, 04:37:11 PM
i'm trying to get images in atm
Title: Re: The Rising Sun
Post by: Cordacc on April 13, 2012, 04:51:23 PM
gah, I can only get a link, how can I get a pic in to the text box?
Title: Re: The Rising Sun
Post by: Uomoz on April 13, 2012, 04:53:22 PM
[img*]http://link[/img]

Without the *.
Title: Re: The Rising Sun
Post by: Cordacc on April 13, 2012, 05:06:45 PM
k, i got a picture up of all the ships so far in order of size.

EDIT:feedback is appreciated.
Title: Re: The Rising Sun
Post by: Cordacc on April 13, 2012, 07:27:14 PM
I think I got it to work in campaign, don't hold me to it though.
Title: Re: The Rising Sun V .05, NOW WITH CAMPAIGN
Post by: Cordacc on April 14, 2012, 10:51:28 AM
Uozmos got it to work in campaign so this time stuff will actually spawn.
Title: Re: The Rising Sun V .06, NOW WITH CAMPAIGN
Post by: Cordacc on April 14, 2012, 03:07:07 PM
started on a new ship...

[attachment deleted by admin]
Title: Re: The Rising Sun V .06, NOW WITH CAMPAIGN
Post by: Archduke Astro on April 14, 2012, 04:09:12 PM
k, i got a picture up of all the ships so far in order of size.

EDIT:feedback is appreciated.

Hello, Cordacc! Nice little family of hulls you've got here.

You requested feedback, so I'll begin with the graphics.

The color of your hulls needs help in some cases. I refer to the second, third and fourth hulls from the left side in your original post's picture.

That white ovoid area you used is something which blends poorly with the rest of each ship's hull. It looks as if it's the command section of a larger Tri-Tachyon ship, simply plunked down onto the graphics beneath it with little care for how it contrasts much too strongly against the rest of your 3 ships I mentioned.

I recommend taking that reused section's all-white color and changing it to something darker. Even just a mild light grey would help greatly. Even better would be adding a hue to it to better match the actual base hull color for each of those three ships (tan, brown, or blue). It's not a big change I'm requesting, but it will make those 3 ships look much less kitbashed.

BTW your latest "big-ship.gif" needs the same treatment, too.

I also enjoy the shapes of your hulls. They're obviously strongly inspired by existing official hulls, but you've executed these designs in a way that makes them refreshingly different. The little hulls on the right side of your image are somewhat more derivative of official ones (the reworked Sunder is too easy to spot), but overall they're pretty solid.  :)

Your new big ship has a fascinating shape! The only point of concern I have is that the side sponsons which flank the central hull appear to be attached much too weakly. Those narrow little connection beams look like they'd snap off from the mass of those large port and starboard sections. if you enlarged those connectors to be double their present thickness, it would be less of a distraction from an otherwise superb-looking hull.

I look forward to seeing more of your art in the future. I'm next going to attempt to play Rising Sun in the campaign game, in order to gauge its actual battlefield performance.
Title: Re: The Rising Sun V .06, NOW WITH CAMPAIGN
Post by: Cordacc on April 14, 2012, 09:34:34 PM
yeah I am really bad at changing the colors of hulls, every time I try to change the blueish hulls to more light brownish like on the conquest and other medium tech ships it just turns out badly, might try my hand at painting with the help of psiyon's tutorial.
Title: Re: The Rising Sun V .06, NOW WITH CAMPAIGN
Post by: WKOB on April 15, 2012, 01:27:01 AM
Honestly I think you just have way too many turrets. I mean, it must be impossible to click what you want in the refit screen.

I can only imagine the flux that'd be generated from having all the slots filled.
Title: Re: The Rising Sun V .06, NOW WITH CAMPAIGN
Post by: Cordacc on April 15, 2012, 08:02:40 AM
yeah its really hard to equip the big ship, the other ones aren't too bad.