Fractal Softworks Forum

Starsector => Mods => Topic started by: Psiyon on April 10, 2012, 07:29:08 PM

Title: Community Mini-faction Mod
Post by: Psiyon on April 10, 2012, 07:29:08 PM
Back when I was actively modding Starcraft 1, I remember a few people tried to set up a mini-race mod that was created through a community effort. Contributors would have made their own mini-race consisting of a few units and buildings. The end result would have been a mod with several small, but well-rounded races to play as.

I'm curious if people would be interested in doing something similar for Starfarer.

The premise would be pretty simple: each person wishing to contribute would make a small faction--maybe five or six ships, and new weapons if desired. Once completed, these new factions could be brought together in many different ways--maybe just throwing them into the game with the default factions present, or perhaps into a totally new star system with only the mini-factions present.

I figure a mini-faction mod would be better than a full-blown community TC or something, because this way people can do their own thing without worrying about others depending on them.

The only 'rule' I'd like to impose is that the factions created for this are unique--i.e., you shouldn't be scaling down the factions from another mod and then ask for it to be put in here.

So, would anyone be interested?

===========================================================

Now that there's enough interest, this project is underway.

For everyone contributing/going to contribute, here's a quick few guidelines to follow so the end result is the best it can be:

-If you decide to contribute, let me know either by a post in this thread/a PM. It would also be nice of you to supply a rough outline of the faction you plan on making.

-There aren't any deadlines, or anything like that. Work at your own pace. But if at any point you decide to stop working on your faction, let me know.

-Anywhere from 5-8 ships per faction. Ships should ideally be spread out class-wise, but this isn't 100% necessary--meaning if you want to make a faction that uses mostly fighters with a single carrier ship, that would be fine.

-Keep balance in mind. It wouldn't be fair to others if your faction is super overpowered, and dominates all the others in the star system. Post-completion balance tweaks will probably be made, so don't worry too much about it.

-Your faction doesn't have to be just ships--you can include new weapons, portraits, or anything else you'd like.

-Don't add your faction into the campaign, as campaign integration will be taken care of all at once in the final stages. When you're finished with everything, upload your faction somewhere and shoot me a link.

---

Current participants:

-Myself,
-TheSoldier,
-Sunfire + Upgradecap (team),
-arcibalde
Title: Re: Community Mini-faction Mod?
Post by: The Soldier on April 10, 2012, 07:49:00 PM
Well, I'd be.  I never made enough material to make a full mod, but this sounds great for what I have.  +1 for you, Psiyon.
Title: Re: Community Mini-faction Mod?
Post by: Sunfire on April 10, 2012, 09:12:52 PM
I'm in, i have a few ideas, but lack the skills
Title: Re: Community Mini-faction Mod?
Post by: Upgradecap on April 10, 2012, 10:22:12 PM
Well, I have the skills to make something such as this, but not the ideas, snd I might lack time aswell.......
Title: Re: Community Mini-faction Mod?
Post by: Psiyon on April 11, 2012, 08:42:28 AM
I figure that about five people (including myself) would be the minimum needed to make this project work. Seeing that TheSoldier and I seem to be the only ones in for certain, we need 3 more. I also suppose there's no real reason why 2 people can't work on the same faction, so if you guys (Sunfire + Upgradecap) want to work together, than that'd be fine.

Title: Re: Community Mini-faction Mod?
Post by: Upgradecap on April 11, 2012, 08:44:10 AM
Yeah I can sign up for this now, got free time ;)
Title: Re: Community Mini-faction Mod?
Post by: K-64 on April 11, 2012, 08:45:57 AM
I could take part, depending on what kind of spriting skill is required
Title: Re: Community Mini-faction Mod?
Post by: Psiyon on April 11, 2012, 08:55:15 AM
The sprites can be kitbashes, so that should make things easier for everyone. I'll probably just be doing kitbashes too.
Title: Re: Community Mini-faction Mod?
Post by: K-64 on April 11, 2012, 09:00:39 AM
I might be able to spare the time for it then, if I get any ideas on what to actually do, that is :P

I wouldn't by any means call it a guaranteed sign-up though. Just if I get an idea of what to make
Title: Re: Community Mini-faction Mod?
Post by: arcibalde on April 11, 2012, 09:36:52 AM
I'm interested...  ;D
Title: Re: Community Mini-faction Mod?
Post by: Sunfire on April 11, 2012, 09:44:07 AM
if upgradecap wants to, i really suck at everything but ideas and descriptions, but i can do plenty of those
Title: Re: Community Mini-faction Mod?
Post by: Upgradecap on April 11, 2012, 09:47:45 AM
if upgradecap wants to, i really suck at everything but ideas and descriptions, but i can do plenty of those

Yeah, sure. I'm great at doing the dirty coding work, but tend to fail at descriptions and spriting.
So yeah psiyon, i'm all yours ;D
Title: Re: Community Mini-faction Mod?
Post by: Psiyon on April 11, 2012, 10:28:17 AM
Alright then. Seems we've got enough people to start making this a reality.

For everyone contributing/going to contribute, here's a quick few guidelines to follow so the end result is the best it can be:

-If you decide to contribute, let me know either by a post in this thread/a PM. It would also be nice of you to supply a rough outline of the faction you plan on making.

-There aren't any deadlines, or anything like that. Work at your own pace. But if at any point you decide to stop working on your faction, let me know.

-Anywhere from 5-8 ships per faction. Ships should ideally be spread out class-wise, but this isn't 100% necessary--meaning if you want to make a faction that uses mostly fighters with a single carrier ship, that would be fine.

-Keep balance in mind. It wouldn't be fair to others if your faction is super overpowered, and dominates all the others in the star system. Post-completion balance tweaks will probably be made, so don't worry too much about it.

-Your faction doesn't have to be just ships--you can include new weapons, portraits, or anything else you'd like.


There. With that out of the way, I pose a question relating to the end result of this project: Would you like your factions added to the Corvus system with the default factions in the game as well? Or would you like a totally new star system that is populated by only the factions created for this mod?

I personally like the second option more, as I feel Corvus is getting pretty old.
Title: Re: Community Mini-faction Mod
Post by: K-64 on April 11, 2012, 10:35:29 AM
I'd like to see a completely new system for the mod, would give it a more community-like feel if it had its own special locale
Title: Re: Community Mini-faction Mod?
Post by: Upgradecap on April 11, 2012, 10:35:57 AM

...........I personally like the second option more, as I feel Corvus is getting pretty old...........



Already??
Well, then we're going to make a small sor of TC :D

I'm signing up, though i don't have any art to work with

But i had in thought maybe a small rouge band of advanced pirates? Seems like noone ever came up with that idea so i wanted to be first :D

They would be using custom ships, remade from midline and high tech ships. No low tech ships, as they ahte them very much.

They would also be using custom, high tech all-purpose weapons.

Awesome, huh?


EDIT: we'd also need somewhere to meet and discuss. Steam?
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 11, 2012, 10:42:38 AM
I could do advanced pirates, what if you combined a falcon with a medusa, or a brawler with a tempest, I'll come up with some rough sketchs, I think steam would be ok, if I can get it to work
Title: Re: Community Mini-faction Mod
Post by: Upgradecap on April 11, 2012, 10:45:54 AM
I could do advanced pirates, what if you combined a falcon with a medusa, or a brawler with a tempest, I'll come up with some rough sketchs, I think steam would be ok, if I can get it to work

Well then, my usertag is upgradecap ;)
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 11, 2012, 11:14:35 AM
For clarification: anyone working on a faction should have it completed (thought it shouldn't be added to the campaign, as we'll probably be making a new map) before sending anything to me. If it were in the normal mod format, that would be great too, but not necessary, I guess.
Title: Re: Community Mini-faction Mod
Post by: Upgradecap on April 11, 2012, 11:17:34 AM
As i said before, will we need to start a group on steam?

If so, what shall it be named 8)
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 11, 2012, 11:31:58 AM
I don't really think a Steam group is necessary. Most of the work for this will be done on an individual basis, so the thread should suffice for any discussion that is needed.
Title: Re: Community Mini-faction Mod
Post by: Upgradecap on April 11, 2012, 11:35:14 AM
Well...... True, true........
But as it will be incorporated into a larger mod, these races, I felt that discussion was needed, for balancing purposes. But this thread will suffice then :)
Title: Re: Community Mini-faction Mod
Post by: arcibalde on April 11, 2012, 12:41:39 PM
Ok then ill try to make some robotic race with robotic ships (not MECH ) and robotic planet and robotic avatars (ok i dont know how to make this :)) and robotic weapons without ANY robotic missiles. Everything will be absolutely robotic. I hope. ::)
Title: Re: Community Mini-faction Mod
Post by: Upgradecap on April 11, 2012, 01:05:01 PM
Ok then ill try to make some robotic race with robotic ships (not MECH ) and robotic planet and robotic avatars (ok i dont know how to make this :)) and robotic weapons without ANY robotic missiles. Everything will be absolutely robotic. I hope. ::)

Holy crap!!! Did someone say "Roboic" ;D
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 11, 2012, 01:09:30 PM
Upgradecap, i made two really rough sprites of my idea's can i send them to you?
Title: Re: Community Mini-faction Mod
Post by: Upgradecap on April 11, 2012, 01:10:17 PM
Yeah, sure. Send them through PM :)
Title: Re: Community Mini-faction Mod
Post by: arcibalde on April 11, 2012, 03:33:53 PM


Holy crap!!! Did someone say "Roboic" ;D


 :o :o :o :o   it's       R     O     B      O      T       I       C ----- oh crap, dude you *** them off now they are SWORN enemy of yours race!
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 11, 2012, 03:35:53 PM
The last thing we need in this mod are the TimCorp.  They'd decimate my fleet in the blink of an eye. ;D
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 11, 2012, 03:38:34 PM
It's not timcorp, it's mid-advanced pirates
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 11, 2012, 04:41:38 PM
It's not timcorp, it's mid-advanced pirates
Np, it was to archiblade.  The robots mocked the TimCorp and now they're after them for it. ;)
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 11, 2012, 04:46:48 PM
um...those are stupid robots
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 11, 2012, 05:59:33 PM
ok, fun update! thanks to psyion I know have two fighters, one cruiser, and one destroyer!
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 11, 2012, 09:19:42 PM
Here's the flagship of the Polaris Legion: The Hurricane

(http://img560.imageshack.us/img560/6708/hurricanecq.png)
It's only mostly a kitbash. Well, actually, on second thought, it's really only about half kitbash. w/e

The idea is that it sacrifices firepower for speed. There'll hopefully be a nice big circular engine glow in the middle of it, provided it doesn't look like garbage.
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 11, 2012, 09:20:45 PM
reminds me from the ori

also, your stuff is way better than mine
Title: Re: Community Mini-faction Mod
Post by: Trylobot on April 11, 2012, 09:27:52 PM
@Psiyon: whoa, neat ship idea!
Title: Re: Community Mini-faction Mod
Post by: arcibalde on April 12, 2012, 12:41:33 AM
It's not timcorp, it's mid-advanced pirates
Np, it was to archiblade.  The robots mocked the TimCorp and now they're after them for it. ;)

 ??? Robot mocked timcorp? What are you talking about? Mid-advanced pirates chief in charge, Upgradecap, mock robots and therefore they make them sworn enemy!
Title: Re: Community Mini-faction Mod
Post by: megal00t on April 12, 2012, 05:10:54 AM
Here's the flagship of the Polaris Legion: The Hurricane

(http://img560.imageshack.us/img560/6708/hurricanecq.png)
It's only mostly a kitbash. Well, actually, on second thought, it's really only about half kitbash. w/e

The idea is that it sacrifices firepower for speed. There'll hopefully be a nice big circular engine glow in the middle of it, provided it doesn't look like garbage.

a hurricane looks more like this in my eyes http://www.google.nl/imgres?q=hurricane+eve+online&um=1&hl=nl&sa=N&biw=1366&bih=563&tbm=isch&tbnid=oCXG53c0gViRrM:&imgrefurl=http://delayedflight.keikakudoori.net/blog/2010/01/eve-online-hurricane-wallpaper/&docid=40069hNbF7fcVM&imgurl=http://fc05.deviantart.net/fs70/i/2010/016/1/a/_Hurricane_by_spectre257.jpg&w=1280&h=800&ei=E8aGT4WTMoKgOvio2dkI&zoom=1&iact=rc&dur=450&sig=116865131537220191505&page=1&tbnh=114&tbnw=187&start=0&ndsp=21&ved=1t:429,r:0,s:0,i:66&tx=69&ty=77
Title: Re: Community Mini-faction Mod
Post by: Upgradecap on April 12, 2012, 07:16:49 AM
Right. Seems like this is going forward. Good show ;D
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 12, 2012, 07:47:37 AM
reminds me from the ori
It should, because the Ori motherships were the inspiration for it :P
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 12, 2012, 08:20:17 AM
god I love sg1 so much
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 12, 2012, 11:04:20 AM
Next ship: The Valiant

(http://img42.imageshack.us/img42/4308/valiant.png)

A destroyer. Like the Hurricane, it's a bit under-armed, but it's damn fast.
Title: Re: Community Mini-faction Mod
Post by: Upgradecap on April 12, 2012, 11:05:59 AM
Well psiyon, did you notice our latest pirate warships? Just would like to know your personal opinion (me and sunfire)
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 12, 2012, 11:09:01 AM
Well psiyon, did you notice our latest pirate warships? Just would like to know your personal opinion (me and sunfire)
The only ships I saw were the ones that I fixed up for Sunfire.
Title: Re: Community Mini-faction Mod
Post by: Upgradecap on April 12, 2012, 11:11:35 AM
I know. Just wanted to hear what you thought of them.
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 12, 2012, 11:19:10 AM
I know. Just wanted to hear what you thought of them.
Oh, it sounded like you made more. The cruiser turned out fairly nice after a little touching up, but the smaller one still seemed a little odd.
Title: Re: Community Mini-faction Mod
Post by: Upgradecap on April 12, 2012, 11:43:07 AM
I know. Just wanted to hear what you thought of them.
Oh, it sounded like you made more. The cruiser turned out fairly nice after a little touching up, but the smaller one still seemed a little odd.

Yeah, i was also thinking that the smaller looked a bit odd. But i had actully imagined tempest parts combined with the brawler, not an whole tempest above an brawler. Just so it looked High-tech without looking too weird. Can you do that?
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 12, 2012, 01:10:53 PM
yeah, the tempest brawler isn't very good it would be sweet if you could make it a lot better because I suck at spriting
Title: Re: Community Mini-faction Mod?
Post by: Flare on April 12, 2012, 01:23:16 PM
The sprites can be kitbashes, so that should make things easier for everyone. I'll probably just be doing kitbashes too.

What is a kit bash?
Title: Re: Community Mini-faction Mod?
Post by: The Soldier on April 12, 2012, 01:24:38 PM
The sprites can be kitbashes, so that should make things easier for everyone. I'll probably just be doing kitbashes too.

What is a kit bash?
I think it's a combination of a bunch of ships.  Don't take it from me, I don't know if that's right. ;D
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 12, 2012, 01:26:32 PM
yep, that's right
Title: Re: Community Mini-faction Mod?
Post by: Upgradecap on April 12, 2012, 01:27:47 PM

What is a kit bash?

From wikipedia
Quote
Kitbashing or model bashing is a practice whereby a new scale model is created by taking pieces out of commercial kits. These pieces may be added to a custom project or to another kit. For professional modelmakers, kitbashing is popular to create concept models for detailing movie special effects. Commercial model kits are a ready source of "detailing", providing any amounts of identical, mass-produced components that can be used to add fine detail to an existing model. Professionals often kitbash to build prototype parts which are then recreated with lightweight materials.[1]

So, in short: A kitbash is a sprite made out of other sprites, which have been cut or modfied to make them look like a original ship.
(which they probably are :))


EDIT: TheSoldier answered that exactly aswell. >.<
Title: Re: Community Mini-faction Mod
Post by: maffo on April 12, 2012, 01:32:44 PM
interesting project guys! looks good and i would love to play it later on
Title: Re: Community Mini-faction Mod
Post by: Trylobot on April 12, 2012, 03:30:10 PM
@Psiyon: Love the Valiant. I can definitely see a style language emerging here. Can't wait to see more of this
Title: Re: Community Mini-faction Mod
Post by: Cordacc on April 12, 2012, 03:31:43 PM
I might be able to make a mini faction, depends on how much time I will have to make kitbashes in the near future...
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 12, 2012, 04:04:05 PM
@Trylo: Thanks :)

I might be able to make a mini faction, depends on how much time I will have to make kitbashes in the near future...
Cool. Let me know if you decide on anything for certain.


And to everyone else who is working on a faction: feel free to post any progress you make in this thread. The development of this isn't supposed to be top secret or anything :P (unless you want it to be, I suppose).

For the record; current participants:

Myself,
TheSoldier,
Sunfire + Upgradecap,
arcibalde,
and potentially K-64 and Cordacc
Title: Re: Community Mini-faction Mod
Post by: Cordacc on April 12, 2012, 04:23:26 PM
I already finished a powerful capital ship and smaller stuff is easier so i probably will be able to get a mini faction up pretty soon, however I have no idea how to turn ships into in-game stuff, so far "all" I know how to is kitbash ad limited non kitbashing via Photoshop and then how to give it stats, weapons, and variants. No idea how to make a faction or a base or make things spawn.
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 12, 2012, 04:34:08 PM
Claymore Fighter-Bomber:
(http://img717.imageshack.us/img717/7557/claymoreem.png)
Armament; x1 cluster Bomb, x2 Vulcan Cannon, x1 IR Pulse Laser, x1 Swarmer
Roles: Interceptor, Light Bomber

Raptor Assault Gunship:
(http://img221.imageshack.us/img221/2021/fightergunshipu.png)
Armament; x1 Minigun, x2 Light Assault Gun, x2 Dart Missile Launcher
Roles: Assault
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 12, 2012, 04:46:37 PM
okay, i'll post the one good sprite I have thanks to psyion

The Hydra
(http://i.imgur.com/nWiGp.png)
Title: Re: Community Mini-faction Mod
Post by: Trylobot on April 12, 2012, 05:51:15 PM
Ok this mod is already shaping up; I'm gonna have to make some sprites for it myself soon. Don't count me as a participant until I actually produce something though  :P
Title: Re: Community Mini-faction Mod
Post by: Cordacc on April 12, 2012, 05:54:52 PM
well here is my first ship

[attachment deleted by admin]
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 12, 2012, 06:29:12 PM
Ok this mod is already shaping up; I'm gonna have to make some sprites for it myself soon. Don't count me as a participant until I actually produce something though  :P
Yeeeessssssss.



Also, I can't believe that "glowing ball in the middle" idea totally worked:

(http://img11.imageshack.us/img11/6530/hurru.jpg)

Thank you for not being ***, Starfarer. Thank you.
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 12, 2012, 06:30:36 PM
oh my god that is probably one of the coolest things I have ever seen!
Title: Re: Community Mini-faction Mod
Post by: DarkStar076 on April 12, 2012, 06:34:51 PM
Also, I can't believe that "glowing ball in the middle" idea totally worked:
Wow, that looks awesome
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 12, 2012, 06:40:03 PM
How did you do that?  Is it in the sprite or coded in?  It looks epic!
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 12, 2012, 06:42:14 PM
Nothing special, just an engine glow that uses only the width setting:

Code
   {
      "angle": -180.0,
      "contrailSize": 0,
      "length": 0,
      "location": [
        8.5,
        -0.0
      ],
      "style": "HIGH_TECH",
      "width": 54.0
    }
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 12, 2012, 07:30:55 PM
Nice!  You have an amazing sense of ingenuity.
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 12, 2012, 09:24:47 PM
wheeeeeee third ship: The Flanker

(http://img836.imageshack.us/img836/5782/flanker.png)

Similar to the Valiant in size and design, but this vessel sports two launch bays. Try not to get this thing caught in the middle of a firefight, as its low flux capacity will probably get it killed.
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 12, 2012, 09:37:29 PM
god your ships are so good
Title: Re: Community Mini-faction Mod
Post by: DarkStar076 on April 12, 2012, 09:43:46 PM
Where does he get those wonderful toys ???

No seriously, care to share the secret of your resources ?
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 12, 2012, 10:05:31 PM
The ships are half-kitbash, half-painted. It's not about finding the right ship component for me, but rather assembling parts in a way that roughly resembles the final ship that I want to make. Once that is done, I sort of fill in the blanks by painting in whatever needs to be painted in. It takes a little longer than I would like, but the end result is pretty nice, I feel.
Title: Re: Community Mini-faction Mod
Post by: DarkStar076 on April 12, 2012, 10:17:43 PM
but the end result is pretty nice, I feel.
Indeed it is

All the ships i build are pure kitbash - every time i try to paint in the gaps it looks "fake"
I was hoping to learn a few trade secrets.
Title: Re: Community Mini-faction Mod
Post by: Cordacc on April 12, 2012, 10:39:29 PM
http://steamcommunity.com/profiles/76561198006992139/screenshot/578953336726720201
got my ship into action and it has 18 large mounts so it basically wrecks anything that isn't a oort fort or omega.
Title: Re: Community Mini-faction Mod
Post by: DarkStar076 on April 12, 2012, 10:47:59 PM
In other words, if you find yourself fighting against one of those things - it would be poor tactical judgement to take it head on.

What about the flanks and rear Cordacc - how many weapons are protecting it from those directions ?
(Or is there a small exhaust port that a plucky fighter pilot can drop a torpedo down ?)
Title: Re: Community Mini-faction Mod
Post by: Cordacc on April 13, 2012, 06:33:24 AM
the back is partially protected by 3 small ballistics on the left and right, and 2 small anti fighter missile hardpoints.
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 13, 2012, 06:39:05 AM
Pouncer Dedicated Bomber:
(http://img39.imageshack.us/img39/3238/bomberstorm.png)
Armament; x4 Cluster Bomb Bay, x1 Minigun


Predator Missile Bomber Drone:
(http://img829.imageshack.us/img829/4504/fighterassault.png)
Armament; x2 Sabot (Single), x2 Harpoon MRM Rack, x2 Light Machine Gun
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 13, 2012, 06:46:27 AM
so soldier, is your faction going to have larger ships? or just small ones and fighters?
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 13, 2012, 07:07:37 AM
so soldier, is your faction going to have larger ships? or just small ones and fighters?
Mainly gonna be an addon for the Independent Faction.  More fighters, bombers, and a new frigate.  Also a new carrier with two flight decks, based off of the Hammerhead Destroyer.  I hope Psiyon can add a station for the Independents (maybe at near the Hegemony Station, since the Hegemony and the Independents are allies).  I would have a lot of midline ships and fighters, along with a few ballistic and energy-based weapons.  I really wanted to add new assault fighters and bombers, so that's why I made this. ;D
Title: Re: Community Mini-faction Mod
Post by: Cordacc on April 13, 2012, 07:09:09 AM
just finished my cruiser

[attachment deleted by admin]
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 13, 2012, 08:06:01 AM
Cordacc, while I think your ships are decent, keep in mind that if you plan on compiling them into a faction for this mod, they should be relatively balanced in terms of the original game. Your first ship is extremely overpowered weapon-wise, as it's got like, 50 slots. That, and when you said it "basically wrecks anything that isn't a oort fort or omega." that kind of makes me tentative to include it in the mod.

The cruiser is a bit better, but I believe it would be best if it didn't have so many forward-mounted slots.

Not trying to discourage you or anything, just trying to be fair to everyone else contributing to this so they don't get annihilated by your ships.


All the ships i build are pure kitbash - every time i try to paint in the gaps it looks "fake"
I was hoping to learn a few trade secrets.
I might have a video for you later today or tomorrow, but no promises.
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 13, 2012, 08:10:15 AM
So what if it has a lot of forward facing mounts?  If anything's stupid enough to get in front of it, it's gonna die.  Long as it doesn't have much point defense behind, it's fine.
Title: Re: Community Mini-faction Mod
Post by: DarkStar076 on April 13, 2012, 08:20:23 AM
All the ships i build are pure kitbash - every time i try to paint in the gaps it looks "fake"
I was hoping to learn a few trade secrets.
I might have a video for you later today or tomorrow, but no promises.

Excelent - I have already seen your Sprite Rendering where you created the Frigate.
I look forward to the next one where you "Post Process" them in Photoshop  ;D

< - have a look over there, in case your wondering what kind of ships i have bashed
Title: Re: Community Mini-faction Mod
Post by: Uomoz on April 13, 2012, 08:32:31 AM
Psiyon, I think you'll have a hard time balancing this stuff xD
Title: Re: Community Mini-faction Mod
Post by: K-64 on April 13, 2012, 08:35:05 AM
I don't see it as much of a problem if everyone keeps things relatively balanced to what's in vanilla already. At least, that's how I'm going to be doing things :P
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 13, 2012, 08:38:07 AM
So what if it has a lot of forward facing mounts?  If anything's stupid enough to get in front of it, it's gonna die.  Long as it doesn't have much point defense behind, it's fine.
Yeah, but it's got 5 medium mounts, and 6 small mounts too, meaning it definitely does have excellent potential PD capabilities. -- It could be brought to an acceptable level by removing a few of the medium/small mounts, and removing the two large forward hardpoints in the middle.


Excelent - I have already seen your Sprite Rendering where you created the Frigate.
I look forward to the next one where you "Post Process" them in Photoshop  ;D
That tutorial was completed here: http://fractalsoftworks.com/forum/index.php?topic=654.0


Psiyon, I think you'll have a hard time balancing this stuff xD
I'm not ultra-concerned about balance. As long as everything's in the ballpark, I'm fine. It's just the blatantly overpowered stuff that I really don't want.
Title: Re: Community Mini-faction Mod
Post by: Cordacc on April 13, 2012, 08:44:10 AM
i think i will make my cruiser into a capital ship and not even have the other capital ship, it is kinda like reallllyyy powerful, the only time it loses is if the fleet is so large it runs out of ammo (when player controlled it can take out any and every fleet I have come across so far). Also just finished a destroyer, how does it look, balance wise?(3 med ballistic turrets, 1 med ballistic hardpoint, 10 small ballistic turrets)

I am planning on making a min faction with no fighters, but relatively powerful fast midline ships. But also quite expensive.

[attachment deleted by admin]
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 13, 2012, 10:06:37 AM
I think it would be good if it were toned down a little bit. Maybe remove the central medium turret, and take away about four of the small turrets. I suppose it could also work if it were given a low OP count, making you decide "Do I want this thing to be a death trap glistening with guns, or do I want just a few good guns and a reliable ship?"
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 13, 2012, 10:09:29 AM
Anyone know how to make a gun spool up before it starts shooting, like the Storm Needler?  I've tried a lot of different ways, all have failed in one way or another, either crashing or the gun firing in much slower than it should be (It's the Minigun I'm having trouble with).
Title: Re: Community Mini-faction Mod
Post by: Upgradecap on April 13, 2012, 10:13:19 AM
Anyone know how to make a gun spool up before it starts shooting, like the Storm Needler?  I've tried a lot of different ways, all have failed in one way or another, either crashing or the gun firing in much slower than it should be (It's the Minigun I'm having trouble with).

Try to look at the weapon_data.csv for weapon chargeup rate.
Title: Re: Community Mini-faction Mod
Post by: K-64 on April 13, 2012, 10:14:49 AM
Have the charge-up as something, burst size as 9999 and burst delay at 0.01, in the weapon_data.csv of course

That should grant you a fast-firing weapon
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 13, 2012, 10:22:14 AM
Have the charge-up as something, burst size as 9999 and burst delay at 0.01, in the weapon_data.csv of course

That should grant you a fast-firing weapon
Thanks, I'll try it out. ;)
Title: Re: Community Mini-faction Mod
Post by: Cordacc on April 13, 2012, 11:52:03 AM
   stats   The shield   Medusa   Enforcer   Sunder
   Fleet points   12   11   10   9
   Hp   3000   3000   5000   4000
   Armor   400   300   750   250
   Max flux   5000   6000   4000   4800
   Flux dissp   400   400   200   300
   OP   105   90   100   95
   Max speed   125   100   60   70
   Shield   Omni   Omni   Omni   Front
   Shield arc   120   120   150   300
   Shield upkeep   120   120   80   120
   Shield efficiency   .6   .6   1.2   .8
   Base value   30000   18000   9500   12000
   Large mounts   0   0   0   1
   Large ballistic    0   0   0   0
   Large energy    0   0   0   1
   Large missile    0   0   0   0
   Large universal   0   0   0   0
   Med mounts   3   2   5   2
   Med ballistic   3   0   5   0
   Med energy   0   2   0   2
   Med missle   0   0   0   0
   Med universal   0   0   0   0
   Small mounts   10   7   4   5
   Small ballistic   10   0   0   3
   Small energy   0   5   0   0
   Small missile   0   0   4   2
   Small universal   0   2   0   0
   Ballistics   13   7   5   3
   Energy   0   0   0   3
   Missile   0   0   4   2
   universal   0   2   0   0
   Mounts   13   9   9   8
   Worst   8   7   9   7
   2nd worst   3   7   4   10
   3rd worst   5   5   5   1
   4th worst   3   1   1   2


just to compare stats :)


[Moderator] Edited into table format for readability
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 13, 2012, 11:55:45 AM
Alright then, that's not too bad I suppose. We'll see how it works once it's ingame.
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 13, 2012, 11:56:04 AM
Oddly enough, that doesn't work for me.  The chargeup slows the fire rate down.  It doesn't seem like the 9999 burst size works.
Title: Re: Community Mini-faction Mod
Post by: Cordacc on April 13, 2012, 11:59:08 AM
awwww.... my color coded excel sheet got turned into a bunch of jumbled line of info  >:(
[Moderator] I fixed it for you because I am nice

Also finished another ship, do you think a destroyer with 2 large hardpoints and 1 small turret is fair, because it is extremely vulnerable to any strike craft, despite its 2 large hardpoints?
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 13, 2012, 09:15:42 PM
Also finished another ship, do you think a destroyer with 2 large hardpoints and 1 small turret is fair, because it is extremely vulnerable to any strike craft, despite its 2 large hardpoints?

Yeah, that sounds like it might work.

---

And here's the fourth ship: The Tornado

(http://img217.imageshack.us/img217/4728/slickwilly3.png)

Kind of went out on a limb with this one's design. Hopefully it looks good ingame.

Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 15, 2012, 03:53:41 PM
Alright, UpgradeCap is almost done coding, we have done some balance work, and our part of the mod should be done in the next few days.
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 15, 2012, 04:05:46 PM
Panther Frigate: (versions: Assault, Close Support, Strike)
(http://img137.imageshack.us/img137/3512/frigatemidline.png)
Armament; x1 Medium Universal (360 Degrees) , x2 Small Energy, x2 Small Missile
Roles: Assault, Close Support, Strike

Hawk Medium Carrier: (Modifed Hammerhead)
(http://img13.imageshack.us/img13/849/carriermidline.png)
Armament; x4 Small Energy, x1 Medium Ballistic (360 Degrees), x2 Flight Deck
Roles: Refit/Repair, Point-Defense

Well, that more or less concludes the Independent addon.  I may or may not add another Support Fighter, so keep an eye out.
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 15, 2012, 04:15:46 PM
Those look very good, I really like the panther (i will so be using it when the mod comes out, could it be a starting ship?)
Title: Re: Community Mini-faction Mod
Post by: Cordacc on April 15, 2012, 04:30:54 PM
well it seems my mini faction has become a full blown mod, so it probably wont end up in here.
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 15, 2012, 04:37:05 PM
Those look very good, I really like the panther (i will so be using it when the mod comes out, could it be a starting ship?)
Thanks! It being a starting ship is Psiyon's decision, but it's be fun to start out with it.
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 15, 2012, 05:06:44 PM
Looking good, TheSoldier. Are these ships ingame, or is it just the sprites you have completed?



@Cordacc - Probably for the best. It would have been difficult to balance your ships with the other factions in this mod properly. Good luck with your independent project.
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 16, 2012, 11:46:20 AM
Looking good, TheSoldier. Are these ships ingame, or is it just the sprites you have completed?
All are in-game and real for battle!
I'm still looking for a midline freighter, could anyone do that?

EDIT:
Scratch that last part, there's the Gemini.  Totally forgot about that freighter, it's kinda unused.  This mod will make it used! ;D
Title: Re: Community Mini-faction Mod
Post by: Upgradecap on April 16, 2012, 11:59:04 AM
@Psiyon i think me and sunfire has pretty much compelted our faction. Execpt for one cruiser, which i'll make tommorow since i wont do any coding today. TOO MUCH!!!!
Title: Re: Community Mini-faction Mod
Post by: K-64 on April 16, 2012, 12:00:11 PM
I think my stuff is at the "getting there" stage. Just a couple of things to do, and a couple of kinks to work out in some of the things. As well as liberal doses of !!SCIENCE!!
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 16, 2012, 04:44:56 PM
7th and final addition to the newly christened "League of Nonaligned Worlds" (a.k.a LNW or League Navy)

Angel Support Fighter Wing:
(http://img528.imageshack.us/img528/6022/fightersupport.png)
Armament; x2 Railgun, x2 Sabot (Single), x1 Mining Laser*
*I needed to give it some form of anti-missile defense without it becoming too similar to the Longbow.  This is what I came up with.h

Author's Notes:
Named the "Angel" because of the shape the wings create when they are folded down to provide more space for weapons(wings are folded up for storage).  The shape also gives way to the reason why strike and bomber pilots named it: it was something like a godsend to them, saving friendly lives by bringing down enemy shields and overloading reactors to make way for the heavy-hitting ships to fly over and release their ordnance.  This ship has amazing maneuverability because of the quad engines mounted in the center and wings.  One can turn on a dime in seconds by just cutting one engine slightly.
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 16, 2012, 04:53:42 PM
I like the Angel, reminds me of the Death Gliders/X-302s from Stargate.

@ everyone else: Good work. I'm pretty behind myself--but I guess that's what I get for working on two projects at once.
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 18, 2012, 06:59:34 PM
So, should I post all the sprites up?
Title: Re: Community Mini-faction Mod
Post by: medikohl on April 18, 2012, 11:19:36 PM
ok been tinkering for the last hour, came up with most of a ship set.

just need a capital ship.

which I'll be making soon.

anyone want to take these and code these by all means their yours, just notify the group that you are.

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/tholtig.png)

think ballistic weaponry.

   suggestions (take or leave them):
  fighter-autocannon
  frigate- med missile 2 ballistic
  destroyer-med missile hardpoint
  cruiser-med point defense ballistic, front 2 med turrets forward arcs, middle 2 med turrets side arcs, back 2 med turrets rear/side arcs, 2 medium ballistic hardpoints, 2 small ballistic front turrets, 3 small missile hardpoints
Title: Re: Community Mini-faction Mod
Post by: medikohl on April 19, 2012, 04:21:15 AM
(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/tholtig2.png)(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/tholtig3.png)

ok got the 5 sizes done.  should have another fighter and a carrier to finish up.
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 19, 2012, 05:51:29 AM
omg is that a fleet only made out of the valkyrie!
Title: Re: Community Mini-faction Mod
Post by: medikohl on April 19, 2012, 08:35:04 AM
omg is that a fleet only made out of the valkyrie!
and the vigilance
Title: Re: Community Mini-faction Mod
Post by: Upgradecap on April 19, 2012, 08:38:44 AM
Damn medikohl, you have some nice spriting skills.

Where did you learn? :)
Title: Re: Community Mini-faction Mod
Post by: medikohl on April 19, 2012, 08:41:17 AM
Damn medikohl, you have some nice spriting skills.

Where did you learn? :)
trial and error, I started with this game.
Title: Re: Community Mini-faction Mod
Post by: SwipertheFox on April 19, 2012, 08:42:43 AM
(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/tholtig2.png)(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/tholtig3.png)

ok got the 5 sizes done.  should have another fighter and a carrier to finish up.

Wow those are VERY NICE!!!
You sir have skills!!!   :)
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 19, 2012, 02:27:38 PM
The sprites are nice!  I can't wait to see the fighter and frigate.  I wanna see them in action! ;D
Title: Re: Community Mini-faction Mod
Post by: medikohl on April 19, 2012, 07:47:17 PM
(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/tholtig4.png)

finished
Title: Re: Community Mini-faction Mod
Post by: armoredcookie on April 19, 2012, 08:10:06 PM
Very very nice! :D
Title: Re: Community Mini-faction Mod
Post by: SwipertheFox on April 20, 2012, 06:38:04 AM
I want that light carrier.  Excellent!! Great quality work.  Looks really good.
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 22, 2012, 11:03:54 AM
the Advanced Pirates mini mod is complete thanks to the amazing work of Psyion, Upgradecap (he did a bunch of coding and stuff), and me.

also, 100th post!!! (saved it for my first mod completion)
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 22, 2012, 11:15:20 AM
I love the ship!  I'm gonna love it when everyone gets the content in. :)
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 22, 2012, 02:31:22 PM
Finally got the chance to complete another ship: The Firestorm

(http://img21.imageshack.us/img21/9056/firestormh.png)

This large frigate serves as a missile boat with 4 small missile hardpoints, and two other small mounts.

So that's five ships. I'd still like to make 2 different fighters though, but those should be quick work.
Title: Re: Community Mini-faction Mod
Post by: Vandala on April 22, 2012, 02:34:59 PM
Damn that's a pretty one Psiyon. Too bad it's symmetrical.
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 22, 2012, 02:40:09 PM
Damn that's a pretty one Psiyon. Too bad it's symmetrical.
Don't like symmetry, eh?
Actually the ship's right arm has a sensor array mounted to it, so it technically isn't symmetrical :P
Title: Re: Community Mini-faction Mod
Post by: Vandala on April 22, 2012, 03:05:16 PM
I noticed but it still a symmetrical ship to me.

It's not like I don't like symmetrical ships, I do like them but non-symmetrical ships are just so much more interesting, both to look at and to pay with.
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 22, 2012, 07:08:46 PM
I think it looks good, there is nothing wrong with some symmetry. Could we get some more info on your mini faction?

Also, here are the ships for me and Upgradecap's mini-mod

http://fractalsoftworks.com/forum/index.php?topic=2205.0
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 30, 2012, 05:47:48 PM
Well, any progress anyone?  Perosnally, my 2 bits are done on the mod, and I'd like to hear about some other people.  How's the modding going?
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 30, 2012, 05:49:38 PM
Well, any progress anyone?  Perosnally, my 2 bits are done on the mod, and I'd like to hear about some other people.  How's the modding going?

Me and Upgrade are officially done, if he has put in the descriptions i wrote  ;)
Title: Re: Community Mini-faction Mod
Post by: Psiyon on April 30, 2012, 06:03:56 PM
I've still got a fair bit of work to do, personally. Probably won't have all that much time in the next week or two to really get any major progress done.

Still, I was hoping for another contributor or two before really putting in the work to release it.

I've got K-64's & TheSoldier's factions. I still need Upgradecaps/Sunfire's, but there's no rush in the slightest.
Title: Re: Community Mini-faction Mod
Post by: Sunfire on April 30, 2012, 06:05:09 PM
I've still got a fair bit of work to do, personally. Probably won't have all that much time in the next week or two to really get any major progress done.

Still, I was hoping for another contributor or two before really putting in the work to release it.

I've got K-64's & TheSoldier's factions. I still need Upgradecaps/Sunfire's, but there's no rush in the slightest.

Upgrade's got the perfected version
Title: Re: Community Mini-faction Mod
Post by: The Soldier on April 30, 2012, 06:12:15 PM
Sounds good!  We'll all have to update our parts tomorrow, though.  The next update is coming, with an adjustment to the weapons.cvs file.  Still, can't wait for both!
Title: Re: Community Mini-faction Mod
Post by: arcibalde on April 30, 2012, 11:39:21 PM
EH, i did nothing unfortunately, and i don't know when i will be able to do something. Some RL stuff taking all my time.
Title: Re: Community Mini-faction Mod
Post by: Sunfire on May 01, 2012, 07:59:07 AM
EH, i did nothing unfortunately, and i don't know when i will be able to do something. Some RL stuff taking all my time.

it's ok, we are all just really disappointed in you  ;)

RL always comes first, but starfarer always comes second
Title: Re: Community Mini-faction Mod
Post by: mendonca on May 01, 2012, 08:07:28 AM
I was actually inspired to do my 'ASP Syndicate' in the first instance on the basis of reading this thread, and only now I read it again do I remember ...  :-\

Would it be too late to release that mini-faction via this mod?
Title: Re: Community Mini-faction Mod
Post by: Sunfire on May 01, 2012, 09:30:34 AM
I was actually inspired to do my 'ASP Syndicate' in the first instance on the basis of reading this thread, and only now I read it again do I remember ...  :-\

Would it be too late to release that mini-faction via this mod?

Nope, your faction could, if you and psyion are cool with it, could be the faction which does the same thing as the ship builders guild in omega's minimash does
Title: Re: Community Mini-faction Mod
Post by: Upgradecap on May 01, 2012, 09:33:21 AM
Wait, do we have all the latest versions bundled together here?
And it would be Awesomesauce to have mendoncas asp mod here :)
Title: Re: Community Mini-faction Mod
Post by: Sunfire on May 01, 2012, 09:34:34 AM
Wait, do we have all the latest versions bundled together here?
And it would be Awesomesauce to have mendoncas asp mod here :)

if you have given it to psyion, but aren't we going to have to redo the ship stats because of .52's release?
Title: Re: Community Mini-faction Mod
Post by: Upgradecap on May 01, 2012, 09:36:00 AM
Not really, but ill get around balancing ;)
Title: Re: Community Mini-faction Mod
Post by: Psiyon on May 01, 2012, 12:52:50 PM
Would it be too late to release that mini-faction via this mod?
Not at all. However, just keep in mind that this mod probably won't be released for a fair bit of time. But I suppose there's nothing stopping you releasing it separately, if you want to do that as well.
Title: Re: Community Mini-faction Mod
Post by: mendonca on May 01, 2012, 02:32:53 PM
Not at all. However, just keep in mind that this mod probably won't be released for a fair bit of time. But I suppose there's nothing stopping you releasing it separately, if you want to do that as well.

Cool beans. I'll see how I get on, might be good to wait to iron out the balance bits and rough sprite edges that I normally ignore for a few revisions.
Title: Re: Community Mini-faction Mod
Post by: Psiyon on May 23, 2012, 12:39:29 PM
Just to let everyone know, I still want to continue to work on this. However, I only have two submissions so far. My own faction can be completed quickly, as I have all the sprites for it finished, so we'd may as well be at three. Again, I'd like to have at least 5 mini-factions completed before I compile everything together, and release it.
Title: Re: Community Mini-faction Mod
Post by: Upgradecap on May 23, 2012, 12:42:24 PM
Just to let everyone know, I still want to continue to work on this. However, I only have two submissions so far. My own faction can be completed quickly, as I have all the sprites for it finished, so we'd may as well be at three. Again, I'd like to have at least 5 mini-factions completed before I compile everything together, and release it.

Damn, i thought this had died. Do you still have the AP (Advanced Pirates) contribution?

Also, this has PARTIALLY been somewhat replaced by the GLORIOUS Project CAELUS ;D
Title: Re: Community Mini-faction Mod
Post by: Psiyon on May 23, 2012, 01:01:41 PM
Damn, i thought this had died. Do you still have the AP (Advanced Pirates) contribution?

Also, this has PARTIALLY been somewhat replaced by the GLORIOUS Project CAELUS ;D
Neither you nor Sunfire sent me your faction.

And no, this is not replaced by caelus. The mini-faction mod will be balanced, and everything will be merged seamlessly together from both an aesthetic and gameplay perspective. In other words, I'm going for quality above quantity.
Title: Re: Community Mini-faction Mod
Post by: Upgradecap on May 23, 2012, 01:07:18 PM
Damn, i thought this had died. Do you still have the AP (Advanced Pirates) contribution?

Also, this has PARTIALLY been somewhat replaced by the GLORIOUS Project CAELUS ;D
Neither you nor Sunfire sent me your faction.

And no, this is not replaced by caelus. The mini-faction mod will be balanced, and everything will be merged seamlessly together from both an aesthetic and gameplay perspective. In other words, I'm going for quality above quantity.

"Quantity is an quality in it's own right" -Josef Stalin

"Quantity and Quality combined makes for an unstoppable combination" -Upgradecap

;D
Title: Re: Community Mini-faction Mod
Post by: Psiyon on May 23, 2012, 01:23:05 PM
"Quantity is an quality in it's own right" -Josef Stalin
I think that quote really only applies to killing people, because that's something that Stalin really liked to do.


Quote
According to the declassified Soviet archives, during 1937 and 1938, the NKVD detained 1,548,366 victims, of whom 681,692 were shot - an average of 1,000 executions a day (in comparison, the Tsarists executed 3,932 persons for political crimes from 1825 to 1910 - an average of less than 1 execution per week).
http://en.wikipedia.org/wiki/Great_Purge



Edit: Forgot about Mendonca's ASP Syndicate. We're at 4 factions, 5 if Upgradecap/Sunfire submit theirs. Still, 5 is the bare minimum, it would be nice to have one or two more factions to play with.
Title: Re: Community Mini-faction Mod
Post by: K-64 on May 23, 2012, 01:45:20 PM
I would quite like to see how this mod plays once it's done. If only to see if I could actually make a vanilla balanced faction :P
Title: Re: Community Mini-faction Mod
Post by: Sunfire on May 23, 2012, 05:00:54 PM
Damn, i thought this had died. Do you still have the AP (Advanced Pirates) contribution?

Also, this has PARTIALLY been somewhat replaced by the GLORIOUS Project CAELUS ;D
Neither you nor Sunfire sent me your faction.

And no, this is not replaced by caelus. The mini-faction mod will be balanced, and everything will be merged seamlessly together from both an aesthetic and gameplay perspective. In other words, I'm going for quality above quantity.

I do not have the completed mod, Upgrade should have it