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Starsector => Mods => Topic started by: Wispborne on February 20, 2021, 11:09:33 AM

Title: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: Wispborne on February 20, 2021, 11:09:33 AM
(https://i.imgur.com/9jllocJ.png)

Persean Chronicles
v2.0.1
A small collection of one-off text-only quests.

Download (https://github.com/davidwhitman/stories/releases/download/2.0.1-rc2/Persean-Chronicles-2.0.1-rc2.zip)

requires LazyLib 2.6 or later (http://fractalsoftworks.com/forum/index.php?topic=5444.0)
All updates are save-compatible unless the first number changes (1.1.x to 1.2.x is ok, but 1.x.x to 2.x.x is not).

Source Code (https://github.com/davidwhitman/stories) • Previous Versions (https://github.com/davidwhitman/stories/releases)
(https://img.shields.io/github/downloads/davidwhitman/stories/2.0.1-rc2/total?color=blue&logo=github) (https://github.com/davidwhitman/stories) (https://img.shields.io/github/downloads/davidwhitman/stories/total?color=blue&logo=github&label=downloads%40total) (https://github.com/davidwhitman/stories)



To get started, simply check around at bars.

Features
- Over 7,000 words
- Various degrees of branching stories (nothing too wild, but some quests can end differently or even base your rewards on your decisions)
- Custom ambient music for one quest by MesoTroniK
- No anime

Samples
Spoiler
A cheer goes up from the men, especially the drunk ones. Karengo starts to hand out death and accident waivers and collect money for the expedition. Suddenly, his expression darkens as he cocks his head, listening to an earpiece. "Listen up!" he yells, "Seems my regular pilot got in the way of some less reputable folk, and my replacement pilot misplaced his balls this evening and can't find 'em! We need ourselves a ship and a captain to bring this lot to Jangala! Who's brave enough? Who else wants to make history?"

> "Captain Wisp, at your service. We leave at dawn!"

You wake up significantly after dawn with empty bottles and unconscious men strewn all over the ship's mess hall. Karengo peels himself off the floor and gives you a crooked smile, shielding his eyes from the light. "Alright, Wisp," he says, "let's do this."
[close]
Spoiler
She tells you stories of her past, mostly of time shared with her father.
As a young teen, she says, they spent summers riding the latest horse mechs through the forest, looking for beehives to steal honey from;
At age 19, she broke her ankle hoverboarding a restricted mountain peak. Her father rescued her, avoiding the police to hike up with a medical kit;
She talks about his wild birthday gifts to her each year, always a different piece of clothing with embedded AI that was just shy of what was allowed by law.
As you watch, she shows how her shirt warms and constricts if it detects stress, mimicking a hug.

She doesn't mention it, but it's clear she is concerned that she'll arrive too late to say goodbye.
[close]
Spoiler
"Are you Captain Wisp, captain of the Kestrel?" asks one of the men, and when you nod in confirmation they all grin. "Allow me to introduce myself. I'm David Rengel, and these are my associates, Fiona Jeffrey and Mike Robbins. We are members of a scientific team in the employ of the Nirvana Stellar Engineering company, perhaps you have heard of it?"
[close]

Quests & Starting Conditions (minor spoilers)
Spoiler
- Riley: Starts from a planet with pop 6 or greater.
- Dragons: Starts from a planet with pop 4 or greater.
- Depths: Starts from a planet with pop 5 or greater and 30 days after successfully completing Dragons.
- Nirvana: Starts from an Independent planet with pop 4 or greater.
- Laborer: Starts from a planet with pop 3 or greater and the Mining industry.

[close]


Bugs? Suggestions? Questions? Want me to talk about why you should be coding in Kotlin instead of Java until you can't take it any more? Ping me on Discord (https://fractalsoftworks.com/forum/index.php?topic=11488.0) @Wisp#0302, or just leave a comment in this thread.

Changelog
Spoiler
2.0.1 (2021-03-28)
Fixed
    - Crash in the bar when the Nirvana quest was offered (`sys.star must not be null`).

2.0.0 (2021-03-24)
Changed
    - 0.95a compatibility.
    - No other changes from 1.0.4

1.0.4 (2020-13-18)
Fixed
- Don't kick player out of Depths if the music fails to play.

1.0.3 (2020-03-08)
Added
    - Config file to disable quests from being offered (located at ./perseanChroniclesSettings.json).
Changed
    - Clarified rewards for Depths and minor wording cleanup.
    - Nirvana is now only offered at level 10 and above (due to the danger involved and time for player to grow some reputation).
Fixed
    - Crash on some computers when playing the music for Depths.

1.0.2
    - Yanked due to issues and rolled into 1.0.3

1.0.1 (2020-02-26)
Added
    - More robust blacklisting and whitelisting. (see https://starsector.fandom.com/wiki/Category:Modding#Persean_Chronicles)
Changed
    - Slightly different text for Dragons if ending planet is hostile.
Fixed
    - Quests should no longer be offered from blacklisted locations.

1.0.0 (2021-02-20)

- Initial Release
[close]

Known Issues
- Version Checker will not take you to the forum page (as this page was not created until after v1.0 was made)
- If other mods add systems with hostile patrolling fleets, those systems may still be chosen as quest targets

Other Modder Authors
Supports modSettings.json (https://starsector.fandom.com/wiki/Category:Modding#Cross-mod_integration_via_the_modSettings.json_file_and_data.2Fconfig.2FmodFiles_folder) for blacklisting systems.


Credits
Avanitia: For proof-reading literally _everything_ and providing an incredible amount of feedback.
MesoTroniK: For the deeply suspenseful music.
Tartiflette: For market condition code in Unknown Skies.
Vayra: For taking a vanilla illustration and making it magical.
LazyWizard: For LazyLib, Console Commands
NTNU (https://www.ntnu.edu/oceans/deep-sea-mining) for art.
Many others on Discord for help, support, reports, and being a motivating community
And of course Fractal Softworks for this incredible game

(https://img.shields.io/badge/license-CC%20BY--NC--SA%204.0-blue) (https://tldrlegal.com/license/creative-commons-attribution-noncommercial-sharealike-4.0-international-(cc-by-nc-sa-4.0))
Title: Re: [0.9.1a] Persean Chronicles (released 2021-2-20)
Post by: Wispborne on February 20, 2021, 12:03:00 PM
Hints for the SPOILERs in the SPOILER quest.
Only read on if you are stuck.

Spoiler
Note that answering riddles incorrectly will not result in quest failure.

Riddle 1
Spoiler
No other path may you take
Oiled skins flash and flicker
Razer spikes grow from the deep
Titanic walls crush and smash
Heed the beginnings to live

Focus on the last line and the words of the riddle itself, rather than trying to figure out any meaning from the riddle.
[close]

Riddle 2
Spoiler
There are stingers in the deep
A certain death, a dreamless sleep.
Go to beast that has no bee
No danger there, just open sea.

"Bee" and the letter "b" are homophones, meaning that they sound the same. Try reading that line again but swapping those words.
[close]

Riddle 3
Spoiler
To the north and to the east
Track my movements like a beast.
A quick turn right and forward on,
Come toward me where danger's gone

Try to follow the path described in your head, or draw it if that helps.
[close]

[close]
Title: Re: [0.9.1a] Persean Chronicles (released 2021-2-20)
Post by: Thaago on February 20, 2021, 10:06:25 PM
Oh, story mod! Fantastic!

Does this use the library you were working on for a backend?
Title: Re: [0.9.1a] Persean Chronicles (released 2021-2-20)
Post by: Wispborne on February 21, 2021, 08:14:24 AM
Oh, story mod! Fantastic!

Does this use the library you were working on for a backend?

It does! That can be found here: https://github.com/davidwhitman/questgiver although the readme is probably a little out of date.
Here's what the beginning of the Nirvana quest looks like, in code:

Code: kotlin
class Nirvana_Stage1_BarEvent : AutoBarEventDefinition<Nirvana_Stage1_BarEvent>(
    questFacilitator = NirvanaQuest,
    createInteractionPrompt = {
        para { game.text["nirv_stg1_prompt"] }
    },
    onInteractionStarted = { },
    textToStartInteraction = { game.text["nirv_stg1_startBarEvent"] },
    pages = listOf(
        Page(
            id = 1,
            onPageShown = {
                para { game.text["nirv_stg1_pg1_para1"] }
                para { game.text["nirv_stg1_pg1_para2"] }
                para { game.text["nirv_stg1_pg1_para3"] }
            },
            options = listOf(
                Option(
                    // accept
                    text = { game.text["nirv_stg1_pg1_opt1"] },
                    onOptionSelected = {
                        it.goToPage(2)
                    }
                ),
                Option(
                    // decline
                    text = { game.text["nirv_stg1_pg1_opt2"] },
                    onOptionSelected = { navigator ->
                        navigator.close(doNotOfferAgain = false)
                    }
                )
            )
        ),

I had a lot of unique bugs caused by how complex I made this, hehe.
Title: Re: [0.9.1a] Persean Chronicles (released 2021-2-20)
Post by: Dazs on February 24, 2021, 06:01:17 PM
Just wanted to post a thank you for pointing me toward your mod in my story content question. I've really enjoyed the story so far but I do have one question. Are the quests faction related? I am currently playing a faction that is friendly with the Hegemony so I was able to do the passenger quest but will I get the quest or if so turn it in if I am playing a faction hostile to them?
Title: Re: [0.9.1a] Persean Chronicles (released 2021-2-20)
Post by: Wispborne on February 24, 2021, 07:31:15 PM
Just wanted to post a thank you for pointing me toward your mod in my story content question. I've really enjoyed the story so far but I do have one question. Are the quests faction related? I am currently playing a faction that is friendly with the Hegemony so I was able to do the passenger quest but will I get the quest or if so turn it in if I am playing a faction hostile to them?

Glad to hear it!
They are not faction-related. You can always turn them in, no matter your relations with the faction controlling the world.
Title: Re: [0.9.1a] Persean Chronicles (updated 2021-2-26)
Post by: Wispborne on February 26, 2021, 04:25:26 PM
1.0.1 (2020-02-26)

Added
    - More robust blacklisting and whitelisting. (see https://starsector.fandom.com/wiki/Category:Modding#Persean_Chronicles)
Changed
    - Slightly different text for Dragons if ending planet is hostile.
Fixed
    - Quests should no longer be offered from blacklisted locations.
Title: Re: [0.9.1a] Persean Chronicles (updated 2021-2-26)
Post by: Helldiver on February 28, 2021, 04:19:48 PM
Always excited for new quest mods, much rarer than ship/weapon mods. Will this expand with more quests later?
Title: Re: [0.9.1a] Persean Chronicles (updated 2021-2-26)
Post by: Wispborne on February 28, 2021, 04:45:18 PM
Always excited for new quest mods, much rarer than ship/weapon mods. Will this expand with more quests later?

Yes, that's the plan. I'd like to add more interesting rewards and campaign-level interactions, things beyond text, in the future. Hopefully build on from some of the current quests based on the decisions you made. Add some interesting stuff to find scattered around that's nothing lengthy, just "huh, that's interesting" moments. Lots of ideas. It took me a year to finish this much, though, so we'll see how long this takes me, plus Story Points are coming.

edit: Also, I agree; the lack of story-based mods was what led me to create this. I recycled some content I'd written for an unreleased Endless Sky mod (Dragons and Depths), finished it up, adapted it for Starsector, and wrote a few other quests. Figured this was a good time to release it and get feedback before getting too far with more quests.
Title: Re: [0.9.1a] Persean Chronicles (updated 2021-2-26)
Post by: Chikanuk on March 01, 2021, 01:23:23 AM
Good job, quest mods is a rare thing in this game. Honestly i always wished for Space Rangers-type text quest in Starsector, hope will see this in some day.
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Chairman Suryasari on March 01, 2021, 10:08:31 AM
VNSector, the possibilities are endless.
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Stealth on March 01, 2021, 11:10:30 AM
Hey i know that this question doesnt regard you mod, but how did you do that github download counter widget thing?
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Wispborne on March 01, 2021, 11:24:26 AM
Hey i know that this question doesnt regard you mod, but how did you do that github download counter widget thing?

https://shields.io/category/downloads

(https://img.shields.io/github/downloads/davidwhitman/stories/1.0.1/total?color=blue&logo=github) (https://github.com/davidwhitman/stories)
(https://img.shields.io/github/downloads/davidwhitman/stories/total?color=blue&logo=github&label=downloads%40total) (https://github.com/davidwhitman/stories)
Code:
Code
[url=https://github.com/davidwhitman/stories][img]https://img.shields.io/github/downloads/davidwhitman/stories/1.0.1/total?color=blue&logo=github[/img][/url]
[url=https://github.com/davidwhitman/stories][img]https://img.shields.io/github/downloads/davidwhitman/stories/total?color=blue&logo=github&label=downloads%40total[/img][/url]

You can also hit "Reply" to a post and it'll show you the "code" used to write the post :)
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Wyvern on March 01, 2021, 11:31:34 AM
Neat mod! Definitely worthwhile to have more quests around.

The only serious quibble I've got is that the quests could probably use some sort of lockout or reduced frequency - after installing the mod, I happened to stop at a large independent planet with mining and instantly got four quests; it'd feel better if they were spaced out a bit more.

Though, along the lines of changing text for the Dragons quest if the planet is hostile, I'll note that I usually run with Nexerelin random mode enabled, and in that context, both Dragons and Depths quests will frequently end up heading for uninhabited or decivilized planets.

The quest icons are nice, too; I'm not sure if the image resolutions work out, but if they do, would it be possible to get a few extra faction flags along similar lines?
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Wispborne on March 01, 2021, 12:22:28 PM
> and instantly got four quests; it'd feel better if they were spaced out a bit more.
Thanks, good feedback. I'll look into a way to spread out the quest offerings a bit more. Maybe simply player level.

> Dragons and Depths quests will frequently end up heading for uninhabited or decivilized planets
Oops, I should add a case for uninhabited planets for Depths.
Dragons, though, should already have a different result if the planet is uncolonized, though (it won't mention anything about tourist areas or law enforcement). Let me know if that's not working for you.

> The quest icons are nice, too; I'm not sure if the image resolutions work out, but if they do, would it be possible to get a few extra faction flags along similar lines?
Can you expand on what you mean by this?
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Wyvern on March 01, 2021, 01:27:34 PM
Ahh, looks like my feedback was based on the version 1.0 dragons quest, not the 1.0.1 dragons quest. Testing with 1.0.1, and I'm not seeing any mention of local government (or tourist areas, or law enforcement) regardless of the local government's presence, absence, or hostility.

Which doesn't quite match your description of the change, but it's better than the original version mentioning local authorities that just weren't there.

> The quest icons are nice, too; I'm not sure if the image resolutions work out, but if they do, would it be possible to get a few extra faction flags along similar lines?
Can you expand on what you mean by this?
The faction flags that you can choose from when starting your own faction! It's, okay, maybe a bit out-of-scope for what your mod does, but I'd like to be able to give my faction a nice dragon-themed flag.
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Wispborne on March 02, 2021, 07:17:48 AM
> The quest icons are nice, too; I'm not sure if the image resolutions work out, but if they do, would it be possible to get a few extra faction flags along similar lines?
Can you expand on what you mean by this?
The faction flags that you can choose from when starting your own faction! It's, okay, maybe a bit out-of-scope for what your mod does, but I'd like to be able to give my faction a nice dragon-themed flag.

Oh hehe, thanks, but that icon came from tinypics or something. There's a credit.txt file in the folder with the icon. And yeah, that's a bit out of scope, but feel free to use the assets.
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Orion Kamish on March 04, 2021, 11:31:25 PM
Ummmm im new here and i just wanna say that the starsector is quite a flexible game and it works in my laptop even if it's not high end and back to the topic at hand this mod is quite have a flaw but I like it though but when im doing the second mission on the dragonriders in the archiopelago world the game simply crash when I select "Dive"
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Wispborne on March 05, 2021, 10:07:35 AM
Ummmm im new here and i just wanna say that the starsector is quite a flexible game and it works in my laptop even if it's not high end and back to the topic at hand this mod is quite have a flaw but I like it though but when im doing the second mission on the dragonriders in the archiopelago world the game simply crash when I select "Dive"

That's strange.
Firstly, could you try simply redownloading the mod? Perhaps the download was corrupted.
If that doesn't work, please let me know either here or the Discord. I have an idea for a fix in case it isn't simply a corruption issue.

edit: If a re-download doesn't work, try this version: https://github.com/davidwhitman/stories/releases/download/1.0.2/Persean-Chronicles-1.0.2.zip
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Orion Kamish on March 07, 2021, 02:08:36 AM
Yes I download the second one but it just said Persean chronicles resource settings jsn. not found how can I get this and it didn't even work from my save files too and i try redownloading too so yeah same situation didn't work.
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-2-26)
Post by: Wispborne on March 08, 2021, 06:49:33 PM
Yes I download the second one but it just said Persean chronicles resource settings jsn. not found how can I get this and it didn't even work from my save files too and i try redownloading too so yeah same situation didn't work.

I was hasty and messed up the update. Here is 1.0.3, which should fix the issue (I hope).

https://github.com/davidwhitman/stories/releases/download/1.0.3/Persean-Chronicles-1.0.3.zip

1.0.3 (2020-03-08)
Changed
- Clarified rewards for Depths and minor wording cleanup.
- Nirvana is now only offered at level 10 and above (due to the danger involved and time for player to grow some reputation).
Fixed
- Crash on some computers when playing the music for Depths.

edit: initial release of 1.0.3 still had the version number 1.0.2. Apologies for the confusion. There are no changes between 1.0.2 and 1.0.3 if you downloaded 1.0.2 after seeing this post.
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-03-08)
Post by: Orion Kamish on March 11, 2021, 05:37:10 AM
The mod is ok.... for now but i still can't do something about the DIVE in from the dragonrider dude pls help! :'(
Title: Re: [0.9.1a] Persean Chronicles, a quest mod (updated 2021-03-18)
Post by: Wispborne on March 18, 2021, 04:53:57 PM
1.0.4

Fixed
- Don't kick player out of Depths if the music fails to play.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-27)
Post by: Wispborne on March 27, 2021, 11:11:14 AM
2.0.0 (2021-03-24)
Changed
    - 0.95a compatibility.
    - No other changes from 1.0.4
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-27)
Post by: Darloth on March 27, 2021, 04:03:17 PM
Oh, nice, a quest pack! I was going to do something like this!

But then, as with most of my projects, I did half of one quest and got distracted by something else and didn't - so thankyou for having more determination than me, it is much appreciated.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-27)
Post by: Wispborne on March 27, 2021, 05:07:18 PM
Oh, nice, a quest pack! I was going to do something like this!

But then, as with most of my projects, I did half of one quest and got distracted by something else and didn't - so thankyou for having more determination than me, it is much appreciated.

This pack is birthed from the half-finished remains of a project that I started years ago for a different game, so...I get it lol. This and Gates Awakened are the first real mods I've ever seen to release.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-27)
Post by: 00lewnor on March 28, 2021, 06:05:06 AM
Hi; I've been having some menu bugs and a crash that i think relate to your mod. bug report thread here:

http://fractalsoftworks.com/forum/index.php?topic=20098.0
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-27)
Post by: Wispborne on March 28, 2021, 09:15:13 AM
Hi; I've been having some menu bugs and a crash that i think relate to your mod. bug report thread here:

http://fractalsoftworks.com/forum/index.php?topic=20098.0

2.0.1 (2021-03-28)
Fixed
    - Crash in the bar when the Nirvana quest was offered (`sys.star must not be null`).
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: 00lewnor on March 28, 2021, 10:27:04 AM
Yay, thanks!
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: PoonThai1999 on March 29, 2021, 06:22:08 AM
Really like your mod  :) so far i found only this mod that add more event and quest to the game. very amazing !! it make me feel like playing rimworld cause you have a lot of event to interact with !!

hope you add more story to your mod. Looking forward to it  :D
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: Kaokasalis on April 03, 2021, 12:23:57 PM
I hope we get to see more quests with Karengo in the future, I love his opportunism. Would be kind of cool to be able to get him as a contact also if you are planning future quests that involves him.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: Wispborne on April 03, 2021, 02:12:24 PM
Agreed. We haven't gotten to see more of him yet, but he's one of those people that is always on an adventure, even if it's not a good idea for him, and worse of an idea for those around him.

I'd like to redo the quests a little to work in story points (and other 0.95a quest things, like contacts as you mentioned) where they make sense, and add more quests along the way. My initial idea was to add a larger number of non-chained quests since the game had so few quests, but now that that's not true anymore, I'll aim to do more quest chains with recurring characters. Y'know, given time and motivation. I blame Nia for getting me back into Warframe and my free time hasn't been the same since.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: Traumatan on April 06, 2021, 01:13:07 AM
I really liked the stories, thank you for creating them!
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: Maethendias on April 06, 2021, 02:04:45 AM
"no anime" lmfao
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: Kaphraxus on April 10, 2021, 06:00:24 PM
Can this mod be added to a game in progress?
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: Wispborne on April 10, 2021, 08:25:23 PM
Can this mod be added to a game in progress?

Yes, it can.
Title: Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-03-28)
Post by: Kaphraxus on April 10, 2021, 10:20:05 PM
Excellent! Thanks.