Zerg in space? Plague? Zombie-ships? Alien *** victim?
Uomoz, I suggest you to take as example zombie ships from Space Pirates And Zombies...
too dark imho
should just code a kamakazie ship, range of one and does massive dammage and killes your own ship too.
new plague rider
(http://i.imgur.com/NVLvl.png)
Quote from: Zilerrezko on Today at 03:51:05 AM
should just code a kamakazie ship, range of one and does massive dammage and killes your own ship too.
What??? You mean you put a weapon on the ship that does massive damage, enough to one-hit every other ship, but it kills your ship too?
Nice idea
Nice work. it will be fun to have cannon fodder in space
Yes yes, nice, but where are the weapons slots going to go?
Or will these guys have their own weapons, or are they going to use assimilated weapons, as in slightly different "assimilated" regular weapons?
should just code a kamakazie ship, range of one and does massive dammage and killes your own ship too.
Quote from: Zilerrezko on Today at 03:51:05 AM
should just code a kamakazie ship, range of one and does massive dammage and killes your own ship too.
That's my plan!
QuoteQuote from: Zilerrezko on Today at 03:51:05 AM
should just code a kamakazie ship, range of one and does massive dammage and killes your own ship too.
That's my plan!
Sweet! It will make a fine foe against my Zillaric Race just like every single other living and none living thing haha
QuoteQuote from: Zilerrezko on Today at 03:51:05 AM
should just code a kamakazie ship, range of one and does massive dammage and killes your own ship too.
What??? You mean you put a weapon on the ship that does massive damage, enough to one-hit every other ship, but it kills your ship too?
Nice idea
I get a lot of Ideas from reading posts :P
By the way I just got done watching the hunger games (didn't read it but, I must say I actually like it) and your mod's race's symbol reminds me of that pin the girl wears :o
Her pin is actually basically the same, a bird inside a circle (yours in just mirrored) and is sitting on an arrow
Really like the concept and design here, reminds me a lot of the Beast-ships from Homeworld: Cataclysm (aka Homeworld 1.5), with organic stuff growing all over them. REALLY liked that game!
Keep going, this could very likely become totally awesome ;)
Also: Yay, first post! ^^
Uomoz, If you interested, I got all kinds of zerg sounds from Starcraft. Can upload it for you, will be useful for creating interesting biological sound :)
I have an idea, not sure if it might work though.
Could it be possible to create a new kind of Marine or Crew member? That can only be used on Scourge ships?
Say you have a scourge ship, and you have an infestor cannon or something of a disease spreading weapon, when fired upon a ships hull there is a chance that it will infect some of the crew and marines, so when you win, you will not only get the cargo but also some extra hands to help build the Scourge fleet.
Another way is by having infected/infested marines, when you collide or kamikaze another ship, some of your marines make it on board, and start to infect/infest the crew and marines on board that ship and have a 30% chance of taking over the ship mid battle.
I know it is a BIG long shot but it would be an interesting mechanic because the battles involving these Creatures/monsters/Specimens would require you to put a lot more thinking into it when it comes to large scale battlefields.
Like if you think an enemy ship has an infestor cannon, it could take over your cruiser but if they don't you have lost a lot of firepower and that could mean the tide of the battle is not in your favor.
Since we ar bringing up infecting crew, you should be able to infect idk like a onslaught after breaking shields, have crew slowly get infected and the opponent loses control of the ship for the rest of the fight. Its like the overload mechanic but using infection to disabe. Justa idea :D
Here the Zerg sounds I promised: http://www.mediafire.com/?l4tw2r6vts4ei6u (http://www.mediafire.com/?l4tw2r6vts4ei6u), enough to make lots of weapons :)
Quite soon I will make a new topic, where I'm working on new campaign, where all original races will be removed and will be used only custom created races, and Uomoz, will it be ok if Scourge will be present there?
For now what I can unreveal, that is IDF will be present there and Hierarchy (very bad guys) will be present there. I will be glad if Scourge and TimCORP will be able to present there too. Yes it will be for mainly overpowered races :)
Man, this is kickin'. I dunno if anyone's gone for organic ships yet (apart from fruit mod)
Kudos!
Ever played halo, Uomoz? If so, then you know what i mean when i say "the flood", right?
Well, they also where known to infect ships and then use them to infect other planets, and also used those ships to crash into other ships to infest those aswell.
Pretty cool, huh?
I'm noticing a lot of biological/technological/human races in a lot of games concerning space O.o
Well, i'd love to see a system in which those infected "scourge" ships crash into an, paragon, say, and then that scourge ship gets destroyed, bu like with the flood, they deploy a certain set of "infection forms" or whatever these use, and then infect the target ship.
That. Is. Awesomesauce. ;D
Reminds me quite a bit of the Beast in Homeworld Cataclysm, if only infection beams could be put into Starfarer ;DI was just going to say the same thing!
Oh nostalgia, this reminds me of the old days of Starcraft 1 mods with infested Terrans... good days, good days.
I like the art. Seems like a cross between Zerg and the Beast. When I made slimy Zerg stuff for SC1 mods, I used the dodge tool a lot in Photoshop/whatever to give things a shimmery, wet feel:
(http://img713.imageshack.us/img713/5500/idgsu2.png)
Not sure if that's the direction you want to go in, but either way, the ships look nice. I can't wait to see an infected conquest or onslaught.
this mod has become surprisingly good looking. hopefully when I get more free time I will test it out. school comes first always :-\
Tanker with volatile fuel + crazy biological horror... OMG, is that the suicide ship!?
EDIT: I like how it looks like it donned samurai armor. xD
Will it be technically possible to seperate biological and normal weapons?
I can maybe see the scourge ships using normal weapons on their biological ships, but it'd make no sense for a normal ship to use a biological weapon.
So, if it is technically possible, you could seperate weapon mounts and weapon classes in:
Normal Universal, Normal Ballistic, Normal Energy, Normal Missile
and
Biological Universal, Biological Ballistic, Biological Energy, Biological Missile
Maybe even a third category of Hybrid Weapons and Mounts that combines both normal and biological.
However as I haven't seen any mod messing with the categories yet I don't know whether or not that is even possible.
It's not possible. I'm trying very hard so that Scourge weapons and ships don't get in players hands (they are balanced to be NPC, don't use conventional weaponry, and some ships\weapons are VERY strong if player controlled). The real problem is that I can't set a ship non-boardable. To answer your question, no, as far as i know it's not possible to use categories other then common ones (BALL-ENER-MISS).
@WarStalkeR:Sunspot, two Carriers, two Big Brothers, two Right Hooks and pack of Blowfishes :)
Which ship parts is the large ship made from?
The bottom one is a Hammerhead with a Grinder's Laser and two Helixes stuck in it, the middle one is a Cruiser and a Flora, but I don't recognize anything about the top ship except for the left and right BigBrother parts.
@WarStalkeR:Sunspot, two Carriers, two Big Brothers, two Right Hooks and pack of Blowfishes :)
Which ship parts is the large ship made from?
The bottom one is a Hammerhead with a Grinder's Laser and two Helixes stuck in it, the middle one is a Cruiser and a Flora, but I don't recognize anything about the top ship except for the left and right BigBrother parts.
@Uomoz:
are these ships sprites will be any use to you?
Also, if you want to make them non-boardable, just set their crew amount to 200000 and higher :)
Uomoz, but you will certainly create something of battleship size, right?
Well, he did say that there was going to be an infested paragon and onslaught.They very hardly can be called battlecruisers, more like heavy cruisers...
Well, he did say that there was going to be an infested paragon and onslaught.They very hardly can be called battlecruisers, more like heavy cruisers...
The Scourge MAY have a SINGLE bigger ship then that.
But it's one.
It flies alone.
It don't know fear.
Challenge Complete
Dunno if you can see but it says 45%,and it was my first try!
I would like to see a Enforcer Class Destroyer :D
Question:
Will the little swarmers at some point be made to act similar to actual fighters or will they forever be reskinned missiles?
No idea whether or not that is possible or if you even tried, but it'd make them a lot more interesting if they tried to shoot things first instead of outright suiciding into them.
Because if their entire purpose is to be kamikaze attackers, it'd make way more sense to change their sprite to simple spores or such - why would the scourge create complex swarmers in the shape of small ships if all they do is ram into enemies and explode? A swarm of biological lifeforms would surely pick a way simpler design for such a task.
That enforcer looks interesting.
It should probably get the red-ish color of the other scourge ships instead of that brown, though.
like this:
Quote from: Zilerrezko on Today at 08:09:08 PM
like this:
I had to laugh at that video
It adds new meaning to "spray and pray"
call it "the horny one" and I will laugh my ass off xD
Clearly Trylobot's Sniper Frigate inspired
No, they will probably stay this way. They are not fighters, they are kamikaze ships. The reason why The Scourge repurposed those Piranhas (they really are infested Piranhas, unmanned but kind of alive) is because they need some form of propulsion systems in space, and biological propulsion systems are not good if they weren't previously evolved. They use the propulsion systems and the very bombs that usually Piranhas carry boosted with biological compounds, and a similar thing happened to Pilums (now Swarmers).
No, they will probably stay this way. They are not fighters, they are kamikaze ships. The reason why The Scourge repurposed those Piranhas (they really are infested Piranhas, unmanned but kind of alive) is because they need some form of propulsion systems in space, and biological propulsion systems are not good if they weren't previously evolved. They use the propulsion systems and the very bombs that usually Piranhas carry boosted with biological compounds, and a similar thing happened to Pilums (now Swarmers).
Oh, right that makes sense.
Biological propulsion systems in space is not very common (I always wondered how the Zerg "ships" travel through space).
I guess an explosive spore would be more like a bullet and not a missile.
These, however, need to be missiles and as such require the ability to aim and propel themselves and the piranha bombers already have explosives on them.
The only weird thing left to question is the sheer amount of piranha bombers they managed to fit into those destroyer-size scourge ships.
(http://img215.imageshack.us/img215/1345/impaler2.png)
Clearly Trylobot's Sniper Frigate inspired :D
Alien *** victim?
Alien *** victim?
This.
wait do you get a conquest in that mission?
Neat idea: Scourge infected ships from some of the other factions in the Faction Collection
you can easily beat the scourge mission without ever controlling your conquest.
Uomoz's campaign gives me a virus...Could you be a little more specific and helpful here.
no not this game the other mod.../facepalm
no not this game the other mod...
no not this game the other mod...
He's confused maybe?
no not this game the other mod...Could you please be clearer on what you mean?
the uozmos mod...it gave me a virus the first time..but...no problem now...my protection made it go away...i think something hijacked the file...hmm....oh well...cant wait for aliens to be complete...and..a troll...really...quick assumption there o.o...ive been supporting this game for awhile
i...think it was the site used to store the downloadable file...hmm...Mediafire?
Purchase... Scourge?WTFindeed
Would it be possible to check for what ships you have in your fleet and have ships added and removed from your fleet based on that check?It might work but there are numerous problems
That way you can check to see if you have any captured Scourge ships in your fleet, and if you keep them with you for too long they will start to infect your fleet.
Over time have ships removed and replaced with scourge ships. After you are completely 'converted' any extra ships you capture will also suffer the same fate.
Maybe have the time it takes dependent on how large of a % are already Scourge ships in your fleet.
Purchase... Scourge?
Purchase... Scourge?
Yeah, you know, Scourge merchant setting their business in Corvus, like: "Hear ye hear ye we sell best ships and weapons out there. You got problem with Hegemony? No sweat just unload this on them and watch them cry until they die." Totally legit ;D
He needs to be really cheesy to work, but that's awesomePurchase... Scourge?
Yeah, you know, Scourge merchant setting their business in Corvus, like: "Hear ye hear ye we sell best ships and weapons out there. You got problem with Hegemony? No sweat just unload this on them and watch them cry until they die." Totally legit ;D
Yeah, considering he won't bite your head off first :)
Purchase... Scourge?
Yeah, you know, Scourge merchant setting their business in Corvus, like: "Hear ye hear ye we sell best ships and weapons out there. You got problem with Hegemony? No sweat just unload this on them and watch them cry until they die." Totally legit ;D
Yeah, considering he won't bite your head off first :)
Would it be possible to check for what ships you have in your fleet and have ships added and removed from your fleet based on that check?
That way you can check to see if you have any captured Scourge ships in your fleet, and if you keep them with you for too long they will start to infect your fleet.
Over time have ships removed and replaced with scourge ships. After you are completely 'converted' any extra ships you capture will also suffer the same fate.
Maybe have the time it takes dependent on how large of a % are already Scourge ships in your fleet.
More infected ships? Personally, I'd like to see maybe a dominator, or an infected falcon. Both might be interesting to see how they play out.
More infected ships? Personally, I'd like to see maybe a dominator, or an infected falcon. Both might be interesting to see how they play out.
Waiting next update. A ship system is VITAL for the next Scourge ship.Scourgeception?
Fear the Swarm.
My guess is it spawns more scourge...Waiting next update. A ship system is VITAL for the next Scourge ship.Scourgeception?
Fear the Swarm.
Nope as I'm gonna redo this mod from scratch :D.Aw...
Turn them sickly brown, like the Flood. The Scourge are a fungi, you say? The most basic building block of the Flood are but mere spores.The Superbeings of the flood, the big 'uns, are made of pure protein.
I think so. In U'sC.
Will Relics be put in U'sC to counter the Scourge? I personally don't care much for the Elders. But I'd like to see the Purifiers back.
Will Relics be put in U'sC to counter the Scourge? I personally don't care much for the Elders. But I'd like to see the Purifiers back.
It hurts!!! I... I... I... .... *speechless* .... So much pain!
That sounds amazing! Can I have a look at the code?Yeah, I'll PM you the code blocks when I get home this evening.
Does this mod still work? i'd love to use it for testing purposes. ;D
does this mod work in campaign or just missions?