Fractal Softworks Forum

Starsector => Mods => Topic started by: Uomoz on March 30, 2012, 10:11:08 AM

Title: The Scourge v.4
Post by: Uomoz on March 30, 2012, 10:11:08 AM
(http://img9.imageshack.us/img9/995/hubscourge4.png)

Download Demo 4.0 (two missions): http://www.mediafire.com/?1bd1dtgdz2dmwya

Adds a mission to showcase 5 new biological ships with 6 new biological weapons (with zerg sounds provided by WarStalker).

Changelog for V.3: Added the Putrifier as a head on charger ship (it sprays acid, low per-shot HE dmg and some EMP, try to have shields to defend from its attacks), changed all weapons and ship stats multiple times so they now are "vanilla balanced" (every ship get its ass kicked by any higher FP cost ships 1v1), added a second mission to try the Scourge against a fighter-based TT fleet and heavily rebalanced the first mission (it may be even harder to beat, but that's the point).

Changelog for V.4: Added the Impaler as Sniper Destroyer (very high damage but slowest ship ever), changed every weapon and ship stats again and again (yeah masochistical), tweaked colors and overall graphics.

CHALLENGE: Anyone that posts a winning screenshot of any Scourge mission (v.4) have a say on a future Scourge ship (role AND hull used). Have fun!

The Scourge is now integrant part of Uomoz's Corvus (http://fractalsoftworks.com/forum/index.php?topic=1799.0)
Title: Re: The Scourge
Post by: Vandala on March 30, 2012, 10:38:05 AM
Zerg in space? Plague? Zombie-ships? Alien *** victim?
Title: Re: The Scourge
Post by: Uomoz on March 30, 2012, 10:40:58 AM
Zerg in space? Plague? Zombie-ships? Alien *** victim?

Yeah it's pretty much an open concept right now. Basically should be a Bio-Infestation on a bunch of ships. Huge fleets of low cost shieldless cannon fodder.
Title: Re: The Scourge
Post by: Vandala on March 30, 2012, 11:22:35 AM
You bin watching firefly by any chance?

Good luck with your mod.
Title: Re: The Scourge
Post by: WarStalkeR on March 30, 2012, 11:33:39 AM
Uomoz, I suggest you to take as example zombie ships from Space Pirates And Zombies...
Title: Re: The Scourge
Post by: Uomoz on March 30, 2012, 11:45:10 AM
Uomoz, I suggest you to take as example zombie ships from Space Pirates And Zombies...

I will indeed.

Updated OP, more menacing.
Title: Re: The Scourge
Post by: D0vahkiin on March 30, 2012, 12:50:44 PM
I like the concept. No shields, please? Shieldless cannonfodder ships are the best  :)
Title: Re: The Scourge
Post by: medikohl on March 30, 2012, 12:54:07 PM
too dark imho
Title: Re: The Scourge
Post by: Vandala on March 30, 2012, 01:48:02 PM
Makes them hard to spot, they'll sneak up on you even without shields.
Title: Re: The Scourge
Post by: Erick Doe on March 30, 2012, 01:56:08 PM
I like it. It's fresh. It looks organic, but not too much. A few highlights on the dark parts might help the ship stand out a bit more.
Title: Re: The Scourge
Post by: silentstormpt on March 30, 2012, 02:05:55 PM
too dark imho

This, should look a little more "meatish"

Great work neverthelesss and also taking account that frozen "meat" should have a blueish color...
Title: Re: The Scourge
Post by: Erick Doe on March 30, 2012, 02:12:53 PM
Why should it have to look frozen? What if this organism can sustain itself in space and has (red) blood pumping through its veins?  :)
Title: Re: The Scourge
Post by: arcibalde on March 30, 2012, 02:29:06 PM
In space, something to be frozen, take loooooong time. There is no air or other for temperature conductor to transfer heat-cold. And that flesh is on ship in direct contact with it so it's hardly would be frozen  8)
Title: Re: The Scourge
Post by: Uomoz on March 30, 2012, 04:20:45 PM
3 versions now.

[attachment deleted by admin]
Title: Re: The Scourge
Post by: Uomoz on March 30, 2012, 05:24:29 PM
Plague Rider

[attachment deleted by admin]
Title: Re: The Scourge
Post by: Uomoz on March 31, 2012, 04:25:09 PM
new plague rider

(http://i.imgur.com/NVLvl.png)

[attachment deleted by admin]
Title: Re: The Scourge
Post by: Apophis on April 01, 2012, 01:15:34 AM
Nice work. it will be fun to have cannon fodder in space
Title: Re: The Scourge
Post by: Zilerrezko on April 01, 2012, 02:32:34 AM
good color blending
Title: Re: The Scourge
Post by: D0vahkiin on April 01, 2012, 02:35:12 AM
Yes yes, nice, but where are the weapons slots going to go?

Or will these guys have their own weapons, or are they going to use assimilated weapons, as in slightly different "assimilated" regular weapons?
Title: Re: The Scourge
Post by: Zilerrezko on April 01, 2012, 03:51:05 AM
should just code a kamakazie ship, range of one and does massive dammage and killes your own ship too.
Title: Re: The Scourge
Post by: Upgradecap on April 01, 2012, 03:57:42 AM
should just code a kamakazie ship, range of one and does massive dammage and killes your own ship too.

What???  You mean you put a weapon on the ship that does massive damage, enough to one-hit every other ship, but it kills your ship too?
Nice idea 8)
Title: Re: The Scourge
Post by: Upgradecap on April 01, 2012, 03:59:10 AM
new plague rider

(http://i.imgur.com/NVLvl.png)

Those fangs remind me of something but i can't quite remember what, hmmmm.........................
I got it now, those fangs remind of the necromorps from dead space (if you've never played dead space, just google necromorphs ;D)!!
Title: Re: The Scourge
Post by: Zilerrezko on April 01, 2012, 04:14:02 AM
Quote
Quote from: Zilerrezko on Today at 03:51:05 AM
should just code a kamakazie ship, range of one and does massive dammage and killes your own ship too.

What???  You mean you put a weapon on the ship that does massive damage, enough to one-hit every other ship, but it kills your ship too?
Nice idea

I get a lot of Ideas from reading posts  :P

By the way I just got done watching the hunger games (didn't read it but, I must say I actually like it) and your mod's race's symbol reminds me of that pin the girl wears  :o
Title: Re: The Scourge
Post by: Uomoz on April 01, 2012, 05:25:28 AM
Nice work. it will be fun to have cannon fodder in space

They will be. The most common Scourge Frigate will cost 2 FP and will just swarm you. Missle for this specie are like scourges from starcraft. No shields at all. Yeah, a lot of cannon fodder in space.

Yes yes, nice, but where are the weapons slots going to go?

Or will these guys have their own weapons, or are they going to use assimilated weapons, as in slightly different "assimilated" regular weapons?

Weapons will be very few (no PD, mostly Hardpoints), and will be unique. If possible I'd like to add this as an NPC faction with no boardable ships (so you can't see a Plague Rider with Hegemony weaponry). Weapons will be mostly biological, completely different from common weaponry.

should just code a kamakazie ship, range of one and does massive dammage and killes your own ship too.

That's my plan!

Title: Re: The Scourge
Post by: Zilerrezko on April 01, 2012, 05:27:50 AM
Quote
Quote from: Zilerrezko on Today at 03:51:05 AM
should just code a kamakazie ship, range of one and does massive dammage and killes your own ship too.

That's my plan!

Sweet! It will make a fine foe against my Zillaric Race just like every single other living and none living thing haha
Title: Re: The Scourge
Post by: Uomoz on April 01, 2012, 05:47:04 AM
Quote
Quote from: Zilerrezko on Today at 03:51:05 AM
should just code a kamakazie ship, range of one and does massive dammage and killes your own ship too.

That's my plan!

Sweet! It will make a fine foe against my Zillaric Race just like every single other living and none living thing haha

Well they are not meant to pose a real threat to any prepared fleet, I like to create "sub-optimal" factions. They can be troublesome if you engage the biggest blobs (30 ships in instant deploy).
Title: Re: The Scourge
Post by: Upgradecap on April 01, 2012, 05:50:21 AM
Quote
Quote from: Zilerrezko on Today at 03:51:05 AM
should just code a kamakazie ship, range of one and does massive dammage and killes your own ship too.

What???  You mean you put a weapon on the ship that does massive damage, enough to one-hit every other ship, but it kills your ship too?
Nice idea

I get a lot of Ideas from reading posts  :P

By the way I just got done watching the hunger games (didn't read it but, I must say I actually like it) and your mod's race's symbol reminds me of that pin the girl wears  :o

That's purely by accident :), i've actully never read or seen the hunger games, and i've had this badge in idea since the mod started.
But what does her pin look like? Is it same or nearly same?
Title: Re: The Scourge
Post by: Zilerrezko on April 01, 2012, 06:04:25 AM
Her pin is actually basically the same, a bird inside a circle (yours in just mirrored) and is sitting on an arrow
Title: Re: The Scourge
Post by: Upgradecap on April 01, 2012, 06:06:58 AM
Her pin is actually basically the same, a bird inside a circle (yours in just mirrored) and is sitting on an arrow


:o.............. scary
Title: Re: The Scourge
Post by: Uomoz on April 02, 2012, 08:08:46 AM
(http://i.imgur.com/VWZ8a.png)
(http://i.imgur.com/xjoZR.png)
(http://i.imgur.com/kwhi1.png)
Title: Re: The Scourge
Post by: Okim on April 02, 2012, 09:19:05 AM
Now i really wish to have custom drive, shield and death particles. Those ships having dirty emmisions (darker than low-tech and perhaps slightly red or better green) and bloody death explosions would look neat!
Title: Re: The Scourge
Post by: Vandala on April 02, 2012, 09:21:13 AM
Those are starting to look pretty cool.
Title: Re: The Scourge
Post by: Boreece on April 02, 2012, 10:33:44 AM
Really like the concept and design here, reminds me a lot of the Beast-ships from Homeworld: Cataclysm (aka Homeworld 1.5), with organic stuff growing all over them. REALLY liked that game!

Keep going, this could very likely become totally awesome ;)

Also: Yay, first post! ^^
Title: Re: The Scourge
Post by: Uomoz on April 02, 2012, 11:23:34 AM
Really like the concept and design here, reminds me a lot of the Beast-ships from Homeworld: Cataclysm (aka Homeworld 1.5), with organic stuff growing all over them. REALLY liked that game!

Keep going, this could very likely become totally awesome ;)

Also: Yay, first post! ^^

Whoa you gave me first post, thank you! It's getting better and better every hour :D
Title: Re: The Scourge
Post by: Uomoz on April 02, 2012, 11:40:34 AM
Don't mind the machineguns and the missile thruster offset xD

(http://i.imgur.com/Msmj3.png)
Title: Re: The Scourge
Post by: WarStalkeR on April 02, 2012, 12:53:29 PM
Uomoz, If you interested, I got all kinds of zerg sounds from Starcraft. Can upload it for you, will be useful for creating interesting biological sound :)
Title: Re: The Scourge
Post by: Uomoz on April 02, 2012, 03:36:35 PM
Uomoz, If you interested, I got all kinds of zerg sounds from Starcraft. Can upload it for you, will be useful for creating interesting biological sound :)

Yeah, I'd like that!
Title: Re: The Scourge
Post by: TYTHERDGOON on April 02, 2012, 04:23:42 PM
I have an idea, not sure if it might work though.

Could it be possible to create a new kind of Marine or Crew member? That can only be used on Scourge ships?
Say you have a scourge ship, and you have an infestor cannon or something of a disease spreading weapon, when fired upon a ships hull there is a chance that it will infect some of the crew and marines, so when you win, you will not only get the cargo but also some extra hands to help build the Scourge fleet.
Another way is by having infected/infested marines, when you collide or kamikaze another ship, some of your marines make it on board, and start to infect/infest the crew and marines on board that ship and have a 30% chance of taking over the ship mid battle.

I know it is a BIG long shot but it would be an interesting mechanic because the battles involving these Creatures/monsters/Specimens would require you to put a lot more thinking into it when it comes to large scale battlefields.
Like if you think an enemy ship has an infestor cannon, it could take over your cruiser but if they don't you have lost a lot of firepower and that could mean the tide of the battle is not in your favor.
Title: Re: The Scourge
Post by: nonomo4 on April 02, 2012, 05:28:46 PM
Since we ar bringing up infecting crew, you should be able to infect idk like a onslaught after breaking shields, have crew slowly get infected and the opponent loses control of the ship for the rest of the fight. Its like the overload mechanic but using infection to disabe. Justa  idea :D
Title: Re: The Scourge
Post by: Uomoz on April 02, 2012, 05:42:54 PM
I have an idea, not sure if it might work though.

Could it be possible to create a new kind of Marine or Crew member? That can only be used on Scourge ships?
Say you have a scourge ship, and you have an infestor cannon or something of a disease spreading weapon, when fired upon a ships hull there is a chance that it will infect some of the crew and marines, so when you win, you will not only get the cargo but also some extra hands to help build the Scourge fleet.
Another way is by having infected/infested marines, when you collide or kamikaze another ship, some of your marines make it on board, and start to infect/infest the crew and marines on board that ship and have a 30% chance of taking over the ship mid battle.

I know it is a BIG long shot but it would be an interesting mechanic because the battles involving these Creatures/monsters/Specimens would require you to put a lot more thinking into it when it comes to large scale battlefields.
Like if you think an enemy ship has an infestor cannon, it could take over your cruiser but if they don't you have lost a lot of firepower and that could mean the tide of the battle is not in your favor.

WHOA. That's a nice but impossible idea (at least as I know).

Since we ar bringing up infecting crew, you should be able to infect idk like a onslaught after breaking shields, have crew slowly get infected and the opponent loses control of the ship for the rest of the fight. Its like the overload mechanic but using infection to disabe. Justa  idea :D

No, I'm sorry that's not doable. I simply can't implement such things (I think it's pretty much impossible).
I can do some tinkering on the system map and play with some mechanics in that (like triggers that enable a Scourge-Hunters fleet in the system), but combat is much more restricted.

And one more thing: what I'm currently planning is to have Scourge as an NPC faction (pretty much because I don't like the idea that standard weapons can be placed by players on Scourge ships that should only use Scourge weaponry). Scourge ships will most definitely not be purchasable and if I can help it, not boardable. They will be fun to battle (huge swarms of low-cost ships with no shields) but are not meant to be owned (completely wrong lore-wise).
Title: Re: The Scourge
Post by: Vordhosbn88 on April 02, 2012, 05:56:48 PM
Excellent idea - I'm fully behind you on these ships being NPC only. I can imagine it would be a lot more fun ( & terrifying ) to encounter these hive fleets randomly simply to throw a different kind of fight at you..

Keep up the great work, I'll be keeping tabs on this mod  :D
Title: Re: The Scourge
Post by: Uomoz on April 02, 2012, 07:09:38 PM
**********STATIC*******--**-- sfhhhhhhsfhhhhh...Swarm-m-ers Detecte-e-e-d shhhhhhfshhhhffff -- *******STATIC******

(http://i.imgur.com/9mFYe.png)
Title: Re: The Scourge
Post by: WarStalkeR on April 02, 2012, 07:39:04 PM
Here the Zerg sounds I promised: http://www.mediafire.com/?l4tw2r6vts4ei6u (http://www.mediafire.com/?l4tw2r6vts4ei6u), enough to make lots of weapons :)

Quite soon I will make a new topic, where I'm working on new campaign, where all original races will be removed and will be used only custom created races, and Uomoz, will it be ok if Scourge will be present there?
For now what I can unreveal, that is IDF will be present there and Hierarchy (very bad guys) will be present there. I will be glad if Scourge and TimCORP will be able to present there too. Yes it will be for mainly overpowered races :)
Title: Re: The Scourge
Post by: Uomoz on April 02, 2012, 07:49:45 PM
Here the Zerg sounds I promised: http://www.mediafire.com/?l4tw2r6vts4ei6u (http://www.mediafire.com/?l4tw2r6vts4ei6u), enough to make lots of weapons :)

Quite soon I will make a new topic, where I'm working on new campaign, where all original races will be removed and will be used only custom created races, and Uomoz, will it be ok if Scourge will be present there?
For now what I can unreveal, that is IDF will be present there and Hierarchy (very bad guys) will be present there. I will be glad if Scourge and TimCORP will be able to present there too. Yes it will be for mainly overpowered races :)

Not planning on going on the overpowered route on this one, but sure, you can use it ;). Thanks for the sounds! I will surely put them in!
Title: Re: The Scourge
Post by: Trylobot on April 02, 2012, 11:07:11 PM
Man, this is kickin'. I dunno if anyone's gone for organic ships yet (apart from fruit mod)

Kudos!
Title: Re: The Scourge
Post by: Upgradecap on April 03, 2012, 01:30:22 AM
Yeah, go ahead warstalker, you're free to use TimCORP into your new system, if you keep the original planets ;), and if you keep the Alliance faction :D
Title: Re: The Scourge
Post by: Uomoz on April 03, 2012, 01:43:09 AM
Man, this is kickin'. I dunno if anyone's gone for organic ships yet (apart from fruit mod)

Kudos!

Thank you Trylobot, most apreciated!
Title: Re: The Scourge
Post by: Upgradecap on April 03, 2012, 02:10:51 AM
Ever played halo, Uomoz? If so, then you know what i mean when i say "the flood", right?

Well, they also where known to infect ships and then use them to infect other planets, and also used those ships to crash into other ships to infest those aswell.

Pretty cool, huh?
Title: Re: The Scourge
Post by: Uomoz on April 03, 2012, 02:34:45 AM
Ever played halo, Uomoz? If so, then you know what i mean when i say "the flood", right?

Well, they also where known to infect ships and then use them to infect other planets, and also used those ships to crash into other ships to infest those aswell.

Pretty cool, huh?

Of course I know flood ;) I also know Tyranids and Zerg, so inspiration is not lacking.
Title: Re: The Scourge
Post by: Zilerrezko on April 03, 2012, 02:38:56 AM
I'm noticing a lot of biological/technological/human races in a lot of games concerning space O.o
Title: Re: The Scourge
Post by: Upgradecap on April 03, 2012, 02:39:50 AM
Well, i'd love to see a system in which those infected "scourge" ships crash into an, paragon, say, and then that scourge ship gets destroyed, bu like with the flood, they deploy a certain set of "infection forms" or whatever these use, and then infect the target ship.

That. Is. Awesomesauce.  ;D
Title: Re: The Scourge
Post by: Uomoz on April 03, 2012, 03:04:12 AM
I'm noticing a lot of biological/technological/human races in a lot of games concerning space O.o

That's common sci-fi knowledge nowadays!

Well, i'd love to see a system in which those infected "scourge" ships crash into an, paragon, say, and then that scourge ship gets destroyed, bu like with the flood, they deploy a certain set of "infection forms" or whatever these use, and then infect the target ship.

That. Is. Awesomesauce.  ;D

I'd love to. Infested Paragon is planned of course (with an evil bloody eye in the center and a unique super small super fast OMNI shield), but infestation mechanics are not currently possible (as far as i know).
Title: Re: The Scourge
Post by: Zilerrezko on April 03, 2012, 03:22:02 AM
no infecting my new little ship now O3O
Title: Re: The Scourge
Post by: Uomoz on April 03, 2012, 11:17:40 AM
DEMO (a mission) in OP ;)
or here: http://www.mediafire.com/?3xp0c3x5em4hjjn
Title: Re: The Scourge
Post by: Uomoz on April 06, 2012, 03:10:57 PM
(http://i.imgur.com/iDGsU.png)

If you loved Swarmers spam, you'll love the Disgorger.
Title: Re: The Scourge
Post by: K-64 on April 06, 2012, 03:36:26 PM
Reminds me quite a bit of the Beast in Homeworld Cataclysm, if only infection beams could be put into Starfarer ;D
Title: Re: The Scourge
Post by: Nori on April 06, 2012, 04:57:11 PM
Reminds me quite a bit of the Beast in Homeworld Cataclysm, if only infection beams could be put into Starfarer ;D
I was just going to say the same thing!
Title: Re: The Scourge
Post by: Uomoz on April 06, 2012, 05:16:56 PM
The Scourge is almost ready for Faction Status. :D
Title: Re: The Scourge
Post by: Psiyon on April 06, 2012, 09:22:04 PM
Oh nostalgia, this reminds me of the old days of Starcraft 1 mods with infested Terrans... good days, good days.

I like the art. Seems like a cross between Zerg and the Beast. When I made slimy Zerg stuff for SC1 mods, I used the dodge tool a lot in Photoshop/whatever to give things a shimmery, wet feel:

(http://img713.imageshack.us/img713/5500/idgsu2.png)

Not sure if that's the direction you want to go in, but either way, the ships look nice. I can't wait to see an infected conquest or onslaught.
Title: Re: The Scourge
Post by: arcibalde on April 07, 2012, 05:32:14 AM
^^^JUICY!!!  ;D
Title: Re: The Scourge
Post by: Uomoz on April 07, 2012, 05:44:08 AM
Oh nostalgia, this reminds me of the old days of Starcraft 1 mods with infested Terrans... good days, good days.

I like the art. Seems like a cross between Zerg and the Beast. When I made slimy Zerg stuff for SC1 mods, I used the dodge tool a lot in Photoshop/whatever to give things a shimmery, wet feel:

(http://img713.imageshack.us/img713/5500/idgsu2.png)

Not sure if that's the direction you want to go in, but either way, the ships look nice. I can't wait to see an infected conquest or onslaught.

I like it! A little too bright maybe, but i like the idea overall (not sure if that tool exist in Gimp though). Thanks for the feedback.
Title: Re: The Scourge
Post by: Uomoz on April 07, 2012, 08:55:19 AM
The Swarm

(http://i.imgur.com/el80A.jpg)
Title: Re: The Scourge
Post by: Zilerrezko on April 07, 2012, 09:24:02 AM
this mod has become surprisingly good looking. hopefully when I get more free time I will test it out. school comes first always  :-\
Title: Re: The Scourge
Post by: Uomoz on April 07, 2012, 09:44:48 AM
this mod has become surprisingly good looking. hopefully when I get more free time I will test it out. school comes first always  :-\

No surprise, it's DAT UOMOZ involved. xD

Thank you for the feedback pal.
Title: Re: The Scourge
Post by: Upgradecap on April 07, 2012, 09:47:31 AM
not simply a uomoz. DAT UOMOZ XD

Still great work here, really hope we get infestation mechanics so DAT UOMOZ can make this mod even better.
XD
Title: Re: The Scourge
Post by: K-64 on April 07, 2012, 09:51:05 AM
And selective damage sprites
Title: Re: The Scourge
Post by: Uomoz on April 07, 2012, 06:57:04 PM
Demo 2.0. ;)

Check out OP for download.
Title: Re: The Scourge
Post by: WarStalkeR on April 08, 2012, 04:13:41 AM
Well, if you want to give hard time to IDF and TimCORP, you welcome to take these ships :D:

Battleship Size:
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/zomg/scourge_battleship.png)
Battlecruiser Size:
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/zomg/scourge_battlecruiser.png)
Cruiser Size:
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/zomg/scourge_cruiser.png)

P.S. Images made from borrowed Images from Space Pirates And Zombies ;D
Title: Re: The Scourge
Post by: Upgradecap on April 08, 2012, 04:27:46 AM
With those ships in mind, I already came up with an entire storyline ;D
Title: Re: The Scourge
Post by: Uomoz on April 08, 2012, 01:36:03 PM
The Putrifier.

[attachment deleted by admin]
Title: Re: The Scourge
Post by: ClosetGoth on April 08, 2012, 06:37:44 PM
Tanker with volatile fuel + crazy biological horror... OMG, is that the suicide ship!?

EDIT: I like how it looks like it donned samurai armor. xD
Title: Re: The Scourge
Post by: Shoat on April 08, 2012, 06:44:43 PM
Will it be technically possible to seperate biological and normal weapons?

I can maybe see the scourge ships using normal weapons on their biological ships, but it'd make no sense for a normal ship to use a biological weapon.

So, if it is technically possible, you could seperate weapon mounts and weapon classes in:

Normal Universal, Normal Ballistic, Normal Energy, Normal Missile
and
Biological Universal, Biological Ballistic, Biological Energy, Biological Missile

Maybe even a third category of Hybrid Weapons and Mounts that combines both normal and biological.


However as I haven't seen any mod messing with the categories yet I don't know whether or not that is even possible.



@WarStalkeR:
Which ship parts is the large ship made from?
The bottom one is a Hammerhead with a Grinder's Laser and two Helixes stuck in it, the middle one is a Cruiser and a Flora, but I don't recognize anything about the top ship except for the left and right BigBrother parts.
Title: Re: The Scourge
Post by: Uomoz on April 08, 2012, 07:16:23 PM
Tanker with volatile fuel + crazy biological horror... OMG, is that the suicide ship!?

EDIT: I like how it looks like it donned samurai armor. xD

It's mostly a very shot ranged shotgun-like platform xD, the tank actually holds the Acid reserve for the shots. The Samurai Armor is a little bit better in current version xD.

Will it be technically possible to seperate biological and normal weapons?

I can maybe see the scourge ships using normal weapons on their biological ships, but it'd make no sense for a normal ship to use a biological weapon.

So, if it is technically possible, you could seperate weapon mounts and weapon classes in:

Normal Universal, Normal Ballistic, Normal Energy, Normal Missile
and
Biological Universal, Biological Ballistic, Biological Energy, Biological Missile

Maybe even a third category of Hybrid Weapons and Mounts that combines both normal and biological.


However as I haven't seen any mod messing with the categories yet I don't know whether or not that is even possible.

It's not possible. I'm trying very hard so that Scourge weapons and ships don't get in players hands (they are balanced to be NPC, don't use conventional weaponry, and some ships\weapons are VERY strong if player controlled). The real problem is that I can't set a ship non-boardable. To answer your question, no, as far as i know it's not possible to use categories other then common ones (BALL-ENER-MISS).
Title: Re: The Scourge
Post by: arcibalde on April 09, 2012, 12:04:05 AM

It's not possible. I'm trying very hard so that Scourge weapons and ships don't get in players hands (they are balanced to be NPC, don't use conventional weaponry, and some ships\weapons are VERY strong if player controlled). The real problem is that I can't set a ship non-boardable. To answer your question, no, as far as i know it's not possible to use categories other then common ones (BALL-ENER-MISS).

I think i have solution for your problem. PM is on the way. Its TOP SECRET so i can't disclose it here  ;D
Title: Re: The Scourge
Post by: WarStalkeR on April 09, 2012, 12:27:10 AM
@WarStalkeR:
Which ship parts is the large ship made from?
The bottom one is a Hammerhead with a Grinder's Laser and two Helixes stuck in it, the middle one is a Cruiser and a Flora, but I don't recognize anything about the top ship except for the left and right BigBrother parts.
Sunspot, two Carriers, two Big Brothers, two Right Hooks and pack of Blowfishes :)

@Uomoz:
are these ships sprites will be any use to you?
Also, if you want to make them non-boardable, just set their crew amount to 200000 and higher :)
Title: Re: The Scourge
Post by: Uomoz on April 09, 2012, 06:11:43 AM
@WarStalkeR:
Which ship parts is the large ship made from?
The bottom one is a Hammerhead with a Grinder's Laser and two Helixes stuck in it, the middle one is a Cruiser and a Flora, but I don't recognize anything about the top ship except for the left and right BigBrother parts.
Sunspot, two Carriers, two Big Brothers, two Right Hooks and pack of Blowfishes :)

@Uomoz:
are these ships sprites will be any use to you?
Also, if you want to make them non-boardable, just set their crew amount to 200000 and higher :)

Nah, they don't fit the current Scourge style, but thanks nonetheless (they are lore-friendly and use mostly lowtech vanilla ships)! Yeah that's pretty much the tip that arciblade gave to me via PM! ;)
Title: Re: The Scourge
Post by: WarStalkeR on April 09, 2012, 06:49:24 AM
Uomoz, but you will certainly create something of battleship size, right?
Title: Re: The Scourge
Post by: Upgradecap on April 09, 2012, 06:53:33 AM
Well, he did say that there was going to be an infested paragon and onslaught.
Title: Re: The Scourge
Post by: Uomoz on April 09, 2012, 06:59:35 AM
Uomoz, but you will certainly create something of battleship size, right?

Yeah, but that's not how the Scourge works. Scourge ships are super cheap and numerous, they don't rely on the strenght of a single ship but the power of the Swarm.

Nonetheless there are battleship class ships .
Title: Re: The Scourge
Post by: WarStalkeR on April 09, 2012, 08:06:31 AM
Well, he did say that there was going to be an infested paragon and onslaught.
They very hardly can be called battlecruisers, more like heavy cruisers...
Title: Re: The Scourge
Post by: Uomoz on April 09, 2012, 08:09:06 AM
Well, he did say that there was going to be an infested paragon and onslaught.
They very hardly can be called battlecruisers, more like heavy cruisers...

The Scourge MAY have a SINGLE bigger ship then that.

But it's one.

It flies alone.

It doesn't know fear.
Title: Re: The Scourge
Post by: Upgradecap on April 09, 2012, 08:12:19 AM

The Scourge MAY have a SINGLE bigger ship then that.

But it's one.

It flies alone.

It don't know fear.

A single bigger ships than that?

I better hope infestation mechanics will come to this game soon :D

Would love to see a battle with a aurora fleet against the scourge, only to have them get infested by the scourge ;D

Title: Re: The Scourge
Post by: Uomoz on April 14, 2012, 09:50:38 AM
Updated Demo.
Title: Re: The Scourge
Post by: BillyRueben on April 14, 2012, 12:16:02 PM
Patch Notes or it didn't happen.
Title: Re: The Scourge
Post by: Uomoz on April 14, 2012, 12:28:30 PM
Added changelog AND a challenge in OP.  :o
Title: Re: The Scourge
Post by: Radiack on April 14, 2012, 01:13:23 PM
Challenge Complete

(http://i1127.photobucket.com/albums/l624/Radiack/screenshot000-1.jpg)

Dunno if you can see but it says 45%,and it was my first try!

I would like to see a Enforcer Class Destroyer :D

Edit: better pic
Title: Re: The Scourge
Post by: Uomoz on April 14, 2012, 01:18:38 PM
Challenge Complete

Dunno if you can see but it says 45%,and it was my first try!

I would like to see a Enforcer Class Destroyer :D

Nice! First on the list!

Come on MOAR CHALLENGERS! :D
Title: Re: The Scourge
Post by: Zilerrezko on April 14, 2012, 02:24:11 PM
easy
(http://i1260.photobucket.com/albums/ii573/Zilerrezko/screenshot005.png)
Title: Re: The Scourge
Post by: Uomoz on April 14, 2012, 05:05:47 PM
As of fan request ;)

(pre-pre-pre-alpha version)

(http://i.imgur.com/eCvk5.png)

edited image some progress
Title: Re: The Scourge
Post by: Shoat on April 14, 2012, 06:27:36 PM
Question:
Will the little swarmers at some point be made to act similar to actual fighters or will they forever be reskinned missiles?

No idea whether or not that is possible or if you even tried, but it'd make them a lot more interesting if they tried to shoot things first instead of outright suiciding into them.
Because if their entire purpose is to be kamikaze attackers, it'd make way more sense to change their sprite to simple spores or such - why would the scourge create complex swarmers in the shape of small ships if all they do is ram into enemies and explode? A swarm of biological lifeforms would surely pick a way simpler design for such a task.




That enforcer looks interesting.
It should probably get the red-ish color of the other scourge ships instead of that brown, though.
Title: Re: The Scourge
Post by: Zilerrezko on April 14, 2012, 06:41:03 PM
alright, here it is, but this is the last time I'm doing one of your easy mission  ;) 100%
(http://i1260.photobucket.com/albums/ii573/Zilerrezko/screenshot005-1.png)
Title: Re: The Scourge
Post by: Uomoz on April 14, 2012, 07:08:04 PM
Question:
Will the little swarmers at some point be made to act similar to actual fighters or will they forever be reskinned missiles?

No idea whether or not that is possible or if you even tried, but it'd make them a lot more interesting if they tried to shoot things first instead of outright suiciding into them.
Because if their entire purpose is to be kamikaze attackers, it'd make way more sense to change their sprite to simple spores or such - why would the scourge create complex swarmers in the shape of small ships if all they do is ram into enemies and explode? A swarm of biological lifeforms would surely pick a way simpler design for such a task.

That enforcer looks interesting.
It should probably get the red-ish color of the other scourge ships instead of that brown, though.

Ohai! Thank you for the feedback! To answer your question: No, they will probably stay this way. They are not fighters, they are kamikaze ships. The reason why The Scourge repurposed those Piranhas (they really are infested Piranhas, unmanned but kind of alive) is because they need some form of propulsion systems in space, and biological propulsion systems are not good if they weren't previously evolved. They use the propulsion systems and the very bombs that usually Piranhas carry boosted with biological compounds, and a similar thing happened to Pilums (now Swarmers).

Enforcer: IMPALER update:

(http://i.imgur.com/U0nED.png)

Yeah. It's the best ship I've ever made. Period.

EDIT @Zilerrezko: Clearly fake ;)
Title: Re: The Scourge
Post by: Zilerrezko on April 14, 2012, 07:30:29 PM
it's not fake haha, it's right there, you can see it.
Title: Re: The Scourge
Post by: Uomoz on April 14, 2012, 07:33:53 PM
Man that would mean a BIG buff to the Scourge, you don't want that xD. How exactly did you pull it off?
Title: Re: The Scourge
Post by: Zilerrezko on April 14, 2012, 08:09:08 PM
like this:
http://www.youtube.com/watch?v=O5PyuCrXvtA&feature=youtu.be (http://www.youtube.com/watch?v=O5PyuCrXvtA&feature=youtu.be)
Title: Re: The Scourge
Post by: Uomoz on April 14, 2012, 08:11:05 PM
Yeah just finished it with an easy 80%.

Dat Aurora.

Buff tiem :D.

EDIT: ahahaha had a good laugh with that video!
Title: Re: The Scourge
Post by: Zilerrezko on April 14, 2012, 08:56:30 PM
haha, good mod though. It really fit the style of numerous amounts swarming around. though all those missiles and suicide fighters. OMGed when I saw the huge wall of missiles my first time (legit play). It might totally annihilate everything without a shield O.o.
Title: Re: The Scourge
Post by: DarkStar076 on April 14, 2012, 09:01:24 PM
like this:

I had to laugh at that video
It adds new meaning to "spray and pray"
Title: Re: The Scourge
Post by: Zilerrezko on April 14, 2012, 09:04:58 PM
Quote
Quote from: Zilerrezko on Today at 08:09:08 PM
like this:

I had to laugh at that video
It adds new meaning to "spray and pray"

glad you liked it  ;D I always like it when all those ships pop up in the top left corner xD
Title: Re: The Scourge
Post by: DarkStar076 on April 14, 2012, 09:15:49 PM
Quick question,

was there AoE and proximity fuse on those bullets or are they all direct hits ?
Title: Re: The Scourge
Post by: Zilerrezko on April 14, 2012, 09:22:07 PM
just pure projectile with a lot of damage, had no need for those things haha
Title: Re: The Scourge
Post by: Uomoz on April 14, 2012, 09:39:44 PM
(http://img215.imageshack.us/img215/1345/impaler2.png)

Clearly Trylobot's Sniper Frigate inspired :D
Title: Re: The Scourge
Post by: Zilerrezko on April 14, 2012, 09:57:10 PM
Quote

Clearly Trylobot's Sniper Frigate inspired
call it "the horny one" and I will laugh my ass off xD
Title: Re: The Scourge
Post by: Shoat on April 14, 2012, 10:04:50 PM
No, they will probably stay this way. They are not fighters, they are kamikaze ships. The reason why The Scourge repurposed those Piranhas (they really are infested Piranhas, unmanned but kind of alive) is because they need some form of propulsion systems in space, and biological propulsion systems are not good if they weren't previously evolved. They use the propulsion systems and the very bombs that usually Piranhas carry boosted with biological compounds, and a similar thing happened to Pilums (now Swarmers).

Oh, right that makes sense.
Biological propulsion systems in space is not very common (I always wondered how the Zerg "ships" travel through space).

I guess an explosive spore would be more like a bullet and not a missile.
These, however, need to be missiles and as such require the ability to aim and propel themselves and the piranha bombers already have explosives on them.

The only weird thing left to question is the sheer amount of piranha bombers they managed to fit into those destroyer-size scourge ships.
Title: Re: The Scourge
Post by: Uomoz on April 14, 2012, 10:11:50 PM
No, they will probably stay this way. They are not fighters, they are kamikaze ships. The reason why The Scourge repurposed those Piranhas (they really are infested Piranhas, unmanned but kind of alive) is because they need some form of propulsion systems in space, and biological propulsion systems are not good if they weren't previously evolved. They use the propulsion systems and the very bombs that usually Piranhas carry boosted with biological compounds, and a similar thing happened to Pilums (now Swarmers).

Oh, right that makes sense.
Biological propulsion systems in space is not very common (I always wondered how the Zerg "ships" travel through space).

I guess an explosive spore would be more like a bullet and not a missile.
These, however, need to be missiles and as such require the ability to aim and propel themselves and the piranha bombers already have explosives on them.

The only weird thing left to question is the sheer amount of piranha bombers they managed to fit into those destroyer-size scourge ships.

They do use explosive-acid spores on their main ships (the Spreader and the Plague Rider). This very spores also start the infestation process of the wrecks.
About the Piranhas: the Scourge actually come from a time before the Collapse, so ships weren't rare at all. The number of Piranhas in the Disgorgers is subject to change :D (maybe they should be more powerful but less numerous).
They are the Hegemony dirty secret (in Uomoz's Corvus atleast :D). All will be explained (what is non-classified at least) at release..
Title: Re: The Scourge
Post by: Vandala on April 15, 2012, 02:50:45 AM
The tyrian ship collection I posted earlier has a brain looking thing in it. (ship 007)

Maybe it will come in handy? Here's a link to the topic.

http://fractalsoftworks.com/forum/index.php?topic=2184.0
Title: Re: The Scourge
Post by: Radiack on April 15, 2012, 04:24:54 AM
(http://img215.imageshack.us/img215/1345/impaler2.png)

Clearly Trylobot's Sniper Frigate inspired :D

I love it! good work
Title: Re: The Scourge v.4
Post by: Uomoz on April 16, 2012, 10:36:21 PM
v4 up!
Title: Re: The Scourge
Post by: craftomega on April 16, 2012, 10:50:03 PM
Alien *** victim?

This.
Title: Re: The Scourge
Post by: Uomoz on April 16, 2012, 10:56:28 PM
Alien *** victim?

This.

Tried the mission? They are on the OP side now, it's so hard to strike a balance.. They are supposed to be the ultimate challenge in Uomoz's Corvus (and the mission's fleet are sub-optimal), but any feedback is more then apreciated.
Title: Re: The Scourge v.4
Post by: lezflano1 on April 20, 2012, 06:16:24 AM
Boom goes the dynamite (http://i787.photobucket.com/albums/yy156/lezflano/ScreenHunter_02Apr201411.gif)
Title: Re: The Scourge v.4
Post by: Uomoz on April 20, 2012, 08:08:29 AM
Nice!!! What ship then? :D
Title: Re: The Scourge v.4
Post by: lezflano1 on April 20, 2012, 09:11:04 AM
I dont actually know lol ill think about it for a while
Title: Re: The Scourge v.4
Post by: Uomoz on April 20, 2012, 09:20:27 AM
Glad to have your first post around here, Welcome :D
Title: Re: The Scourge v.4
Post by: Cordacc on April 20, 2012, 09:21:51 AM
wait do you get a conquest in that mission?
Title: Re: The Scourge v.4
Post by: Uomoz on April 20, 2012, 09:22:42 AM
wait do you get a conquest in that mission?

Yep! Always did (in Videolog).
Title: Re: The Scourge v.4
Post by: lezflano1 on April 20, 2012, 09:23:14 AM
Maybe something like the hive ship out of stargate atlantis :L http://s787.photobucket.com/albums/yy156/lezflano/?action=view&current=Hive_ship_v2_by_Wen_JR.jpg (http://s787.photobucket.com/albums/yy156/lezflano/?action=view&current=Hive_ship_v2_by_Wen_JR.jpg) But maybe you could tone it down to A fairly large cruiser That sort of fits into your art style
Title: Re: The Scourge v.4
Post by: lezflano1 on April 20, 2012, 09:24:10 AM
Ugh posting pictures is the bain of my existance they never work for me -.-
Title: Re: The Scourge v.4
Post by: Uomoz on April 20, 2012, 09:30:01 AM
That looks like a Paragon to me.




...:D










:D!
Title: Re: The Scourge v.4
Post by: lezflano1 on April 20, 2012, 09:30:58 AM
I know i thought that aswell maybe thats where Alex got the idea for it XD Just thought it would be good because its Organic lol idk why
Title: Re: The Scourge v.4
Post by: lezflano1 on April 20, 2012, 09:52:35 AM
Or instead of that maybe a Big reaper like cruiser lol
Title: Re: The Scourge v.4
Post by: Uomoz on April 20, 2012, 09:58:10 AM
Scourge is "vanilla" it only infests vanilla ships ;)
Title: Re: The Scourge v.4
Post by: lezflano1 on April 20, 2012, 12:53:15 PM
Ok lol umm a cruiser thats all
Title: Re: The Scourge v.4
Post by: Cordacc on April 20, 2012, 07:05:58 PM
can i get a ship? my victory is better.... :)

(http://fc07.deviantart.net/fs71/i/2012/111/f/7/wwwiiiinnnn_by_cordacc-d4x4p3a.png)
Title: Re: The Scourge v.4
Post by: Uomoz on April 20, 2012, 08:34:07 PM
Yeah sure you can suggest, I'll have the final decision anyway! :D
Title: Re: The Scourge v.4
Post by: arcibalde on April 21, 2012, 02:52:26 AM
Uomoz it that missions did you put same fleet OP for Scourge and for Enemy? In 1 mission in v.3 Scourge have 146 OP points of all ship. I didn't check other side, it's easier to ask you :P
Title: Re: The Scourge v.4
Post by: Uomoz on April 21, 2012, 02:53:20 AM
Yeah its 151 FP for v.4 (the one in Uomoz's Corvus more or less).
Title: Re: The Scourge v.4
Post by: Cordacc on April 21, 2012, 11:59:35 AM
well I really like the idea of a very fast destroyer with tons of small mounts, maybe a med or 2 that has really good close range capabilities.
Also when I beat the mission I never controlled the conquest, if you control your 2nd biggest ship you can just rush them and and they will waste all of their missiles on your large amounts of mg's while you snipe them off with torpedoes.
Title: Re: The Scourge v.4
Post by: keptin on April 25, 2012, 04:28:26 PM
Neat idea: Scourge infected ships from some of the other factions in the Faction Collection
Title: Re: The Scourge v.4
Post by: Uomoz on April 25, 2012, 04:32:28 PM
Neat idea: Scourge infected ships from some of the other factions in the Faction Collection

It's planned tbh :D. It's in the very lore of one of the new faction for starters.
Title: Re: The Scourge v.4
Post by: Heavy Weapons Pony on April 26, 2012, 02:38:13 AM
Any hope of the player getting in control of one of the Scourge's Fleets? (In a mission obviously)

Oh, and:

(http://i.imgur.com/XZKY2.jpg)
Title: Re: The Scourge v.4
Post by: Heavy Weapons Pony on April 27, 2012, 12:37:42 AM
(http://i.imgur.com/VSias.jpg)


How did anyone manage to beat those missions?
In conclusion:
(http://i.imgur.com/vI6w3.jpg)
Title: Re: The Scourge v.4
Post by: Uomoz on April 27, 2012, 01:03:06 AM
Try aiming directly at the Scourge swarm ships (Plague Rider and Disgorger), using some fast mover like an Aurora. :)

Feedback is appreciated nonetheless! :D
Title: Re: The Scourge v.4
Post by: eirikrr on April 27, 2012, 04:40:00 AM
xjust tryed out the mod, and omg its hard xD anyways it still gives an awesome feel. And this reminds me of Tyranids from Warhammer 40k theey are organic space bugs that use nothing but organics. so a base troop ( termagaunt) is an "animal" using another "animal" as a gon, and the gun shoots "animals" and if that reminds you of zerg, it is because zerg is base on that. anyways, awesome mod :D
Title: Re: The Scourge v.4
Post by: Cordacc on April 27, 2012, 05:49:20 AM
you can easily beat the scourge mission without ever controlling your conquest.
Title: Re: The Scourge v.4
Post by: Uomoz on April 27, 2012, 08:01:42 AM
you can easily beat the scourge mission without ever controlling your conquest.

It's doable. By no means easy though :)
Title: Re: The Scourge v.4
Post by: Cordacc on April 27, 2012, 08:55:52 AM
i actually think it is easier without the conquest if you control the second largest one and rush em your mg' kill all of their missiles witout large flux cost and you can snipe em off with torps, i beat on my first try. you distract most of their force while the rest of your stuff kills off the small amount of non distracted ones while you destroy all of the missiles they shoot.

the conquest just doesn't have the pd/maneuverability.
Title: Re: The Scourge v.4
Post by: Uomoz on April 27, 2012, 09:06:27 AM
Yeah, that's the key. The Dominator have the 3 most important anti-Scourge features: good armor, good PD and strike weapons.
Title: Re: The Scourge v.4
Post by: hadesian on June 05, 2012, 09:01:21 AM
Do missions in Uomoz's corvus count?

Won the one with the purifiers.
Title: Re: The Scourge v.4
Post by: Uomoz on June 05, 2012, 09:11:08 AM
Yeah sure! ;)
Title: Re: The Scourge v.4
Post by: hadesian on June 05, 2012, 09:12:50 AM
Dammit, without redoing the mission the only screen I have is my best score, which is easily hackable.

Back to missions...
Title: Re: The Scourge v.4
Post by: Uomoz on June 05, 2012, 09:24:47 AM
I don't really care about proof xD.
Title: Re: The Scourge v.4
Post by: hadesian on June 05, 2012, 09:29:00 AM
Mind if I email?
Title: Re: The Scourge v.4
Post by: SCore on June 09, 2012, 06:41:22 PM
Does not dying count as winning the mission?
Title: Re: The Scourge v.4
Post by: Pelly on June 10, 2012, 04:59:50 AM
Its always a good sign if you live in a mission, it usually means that you have decimated the enemy/ run like a coward leaving your allies to die (that works to)
Title: Re: The Scourge v.4
Post by: Captain Hammy on June 10, 2012, 02:42:55 PM
Would it be possible for a scourge ship with tentacles to latch onto a ship and boarding it mid battle then infecting it?
Title: Re: The Scourge v.4
Post by: WKOB on June 10, 2012, 03:39:09 PM
No, not by a long shot.
Title: Re: The Scourge v.4
Post by: Captain Hammy on June 10, 2012, 03:57:39 PM
Maybe some day  :(
Title: Re: The Scourge v.4
Post by: Lopunny Zen on June 16, 2012, 09:26:39 PM
hey will you add them in campaign when your done?
Title: Re: The Scourge v.4
Post by: WKOB on June 17, 2012, 12:22:13 AM
See Uomoz's Corvus.
Title: Re: The Scourge v.4
Post by: Lopunny Zen on June 17, 2012, 11:16:29 PM
Uomoz's campaign gives me a virus...
Title: Re: The Scourge v.4
Post by: FlashFrozen on June 18, 2012, 12:17:13 AM
I'll have to come in ask, is it this mod, or Uomoz's Corvus? if it's the latter, I can personally vouch that it's clean and works as intended, but I've never dealt too extensively with this standalone scourge mod.

Could it possibly be a false positive/ pre-existing virus?

I'd crack a joke about it probably being Norton antivirus but I'll hold off for a bit longer.
Title: Re: The Scourge v.4
Post by: Uomoz on June 18, 2012, 01:26:35 AM
A virus??  ??? ??? ???
Title: Re: The Scourge v.4
Post by: arcibalde on June 18, 2012, 01:42:26 AM
ROFL. ofc it's virus, that scourge is taking your computer MUAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH  :D
Title: Re: The Scourge v.4
Post by: Vandala on June 18, 2012, 02:15:24 AM
Uomoz's campaign gives me a virus...
Could you be a little more specific and helpful here.

What virus are we talking about?
When did you notice you had it?
How long have you had the mod?
How did you detect it, what software are you using?
How do you know you got it from here?
Title: Re: The Scourge v.4
Post by: Lopunny Zen on June 18, 2012, 08:10:57 AM
no not this game the other mod...
Title: Re: The Scourge v.4
Post by: hadesian on June 18, 2012, 08:15:32 AM
no not this game the other mod...
/facepalm
Title: Re: The Scourge v.4
Post by: arcibalde on June 18, 2012, 08:19:09 AM
no not this game the other mod...

What the ???
Title: Re: The Scourge v.4
Post by: Upgradecap on June 18, 2012, 08:26:11 AM
no not this game the other mod...

Well,this is obviously a troll. What else could it be?
Title: Re: The Scourge v.4
Post by: arcibalde on June 18, 2012, 02:13:22 PM
Or he is write wrong, instead of "game" maybe he meant mod?
Title: Re: The Scourge v.4
Post by: Upgradecap on June 18, 2012, 02:27:08 PM
But if he wrote that It's an another mod, why does he post about it here? Makes no sense to me at all ??? ???
Title: Re: The Scourge v.4
Post by: arcibalde on June 18, 2012, 02:29:51 PM
He's confused maybe?
Title: Re: The Scourge v.4
Post by: Upgradecap on June 18, 2012, 02:30:44 PM
He's confused maybe?

Still doesn't make any sense...
Title: Re: The Scourge v.4
Post by: Vandala on June 18, 2012, 02:36:19 PM
no not this game the other mod...
Could you please be clearer on what you mean?
Title: Re: The Scourge v.4
Post by: Lopunny Zen on June 18, 2012, 09:06:15 PM
the uozmos mod...it gave me a virus the first time..but...no problem now...my protection made it go away...i think something hijacked the file...hmm....oh well...cant wait for aliens to be complete...and..a troll...really...quick assumption there o.o...ive been supporting this game for awhile
Title: Re: The Scourge v.4
Post by: Upgradecap on June 19, 2012, 03:36:39 AM
the uozmos mod...it gave me a virus the first time..but...no problem now...my protection made it go away...i think something hijacked the file...hmm....oh well...cant wait for aliens to be complete...and..a troll...really...quick assumption there o.o...ive been supporting this game for awhile


I see we're going cryptic messages.

We'd like to know how and where your AV found the virus, so that preemptive steps may be taken against this problem.
Title: Re: The Scourge v.4
Post by: Lopunny Zen on June 19, 2012, 10:16:06 PM
i...think it was the site used to store the downloadable file...hmm...
Title: Re: The Scourge v.4
Post by: hadesian on June 19, 2012, 11:52:21 PM
i...think it was the site used to store the downloadable file...hmm...
Mediafire?
Title: Re: The Scourge v.4
Post by: IIE16 Yoshi on June 20, 2012, 06:19:48 AM
I really don't think Mediafire is dodgy.
Title: Re: The Scourge v.4
Post by: Lopunny Zen on June 22, 2012, 02:00:53 PM
you should make it so you cant join the scourge side but become infected forever...THEN you can purchase their ships and weapons and you cant buy from other stations....i wanna try the scourge on the campaign
Title: Re: The Scourge v.4
Post by: Uomoz on June 23, 2012, 09:51:52 AM
Purchase... Scourge?
Title: Re: The Scourge v.4
Post by: hadesian on June 23, 2012, 09:59:01 AM
Purchase... Scourge?
WTFindeed
Title: Re: The Scourge v.4
Post by: Vandala on June 23, 2012, 02:20:29 PM
Would it be possible to check for what ships you have in your fleet and have ships added and removed from your fleet based on that check?

That way you can check to see if you have any captured Scourge ships in your fleet, and if you keep them with you for too long they will start to infect your fleet.

Over time have ships removed and replaced with scourge ships. After you are completely 'converted' any extra ships you capture will also suffer the same fate.

Maybe have the time it takes dependent on how large of a % are already Scourge ships in your fleet.
Title: Re: The Scourge v.4
Post by: hadesian on June 23, 2012, 02:22:26 PM
Would it be possible to check for what ships you have in your fleet and have ships added and removed from your fleet based on that check?

That way you can check to see if you have any captured Scourge ships in your fleet, and if you keep them with you for too long they will start to infect your fleet.

Over time have ships removed and replaced with scourge ships. After you are completely 'converted' any extra ships you capture will also suffer the same fate.

Maybe have the time it takes dependent on how large of a % are already Scourge ships in your fleet.
It might work but there are numerous problems
1. I would control the scourge with hard firepower to prevent growth
2. It would require contact of sorts
3. It would also need Uomoz to individually sprite the Scourge a ship for EVERY MODDED SHIP NOT A PART OF A TOTAL CONVERSION. Every last one to prevent a crash. Which would be boring and vast.
Title: Re: The Scourge v.4
Post by: arcibalde on June 23, 2012, 02:22:39 PM
Purchase... Scourge?


Yeah, you know, Scourge merchant setting their business in Corvus, like: "Hear ye hear ye we sell best ships and weapons out there. You got problem with Hegemony? No sweat just unload this on them and watch them cry  until they die." Totally legit  ;D
Title: Re: The Scourge v.4
Post by: Upgradecap on June 23, 2012, 02:24:39 PM
Purchase... Scourge?


Yeah, you know, Scourge merchant setting their business in Corvus, like: "Hear ye hear ye we sell best ships and weapons out there. You got problem with Hegemony? No sweat just unload this on them and watch them cry  until they die." Totally legit  ;D

Yeah, considering he won't bite your head off first :)
Title: Re: The Scourge v.4
Post by: hadesian on June 23, 2012, 02:29:16 PM
Purchase... Scourge?


Yeah, you know, Scourge merchant setting their business in Corvus, like: "Hear ye hear ye we sell best ships and weapons out there. You got problem with Hegemony? No sweat just unload this on them and watch them cry  until they die." Totally legit  ;D

Yeah, considering he won't bite your head off first :)
He needs to be really cheesy to work, but that's awesome
Title: Re: The Scourge v.4
Post by: Uomoz on June 23, 2012, 03:38:34 PM
Purchase... Scourge?


Yeah, you know, Scourge merchant setting their business in Corvus, like: "Hear ye hear ye we sell best ships and weapons out there. You got problem with Hegemony? No sweat just unload this on them and watch them cry  until they die." Totally legit  ;D

Yeah, considering he won't bite your head off first :)

Bite? Can fungi bite? :D

Would it be possible to check for what ships you have in your fleet and have ships added and removed from your fleet based on that check?

That way you can check to see if you have any captured Scourge ships in your fleet, and if you keep them with you for too long they will start to infect your fleet.

Over time have ships removed and replaced with scourge ships. After you are completely 'converted' any extra ships you capture will also suffer the same fate.

Maybe have the time it takes dependent on how large of a % are already Scourge ships in your fleet.

I'm not sure if it's doable, and even if it's doable I don't have the knowledge to make it work, and even if I have the knowledge I don't have the sprites for all those ships!.

EVEN IF!
Title: Re: The Scourge v.4
Post by: CrashToDesktop on June 23, 2012, 06:35:21 PM
Does the asteroid Theta-B ever come back?  At least in the compliation, the Purifiers completely obliterated all the scourge except the scrouge heart, which hangs back in the bottom right hand corner.  I want that asteroid to come back so I can kick some fungi butt. ;D
Title: Re: The Scourge v.4
Post by: Lopunny Zen on June 23, 2012, 08:40:08 PM
it does it loops all the way back if you wait long enough...and yes purchase scourge...unless you have a better...wait..make them free...but make them come depending on their rarity...its brilliant :D but you can get other ships...unless you can infect them.....and i cant wait for more infected ships like bigger ones :)
Title: Re: The Scourge v.4
Post by: CrashToDesktop on June 23, 2012, 08:47:24 PM
More infected ships?  Personally, I'd like to see maybe a dominator, or an infected falcon.  Both might be interesting to see how they play out.
Title: Re: The Scourge v.4
Post by: Uomoz on June 24, 2012, 03:31:51 AM
Waiting next update. A ship system is VITAL for the next Scourge ship.

Fear the Swarm.
Title: Re: The Scourge v.4
Post by: Vandala on June 24, 2012, 05:07:33 AM
You could make a second version of the mod that makes you start with a Scourge ship/fleet and have somewhere where you can get more Scourge ships.
Title: Re: The Scourge v.4
Post by: peterispete on June 24, 2012, 05:40:46 AM
More infected ships?  Personally, I'd like to see maybe a dominator, or an infected falcon.  Both might be interesting to see how they play out.

I fear the horde of infected paragons with infected tachyon lances (because i can't think of a better name) and fleets of infected onslaughts backing them up.

Spoiler
Hide your kids and hide your wife.
[close]
Title: Re: The Scourge v.4
Post by: WKOB on June 24, 2012, 05:41:35 AM
More infected ships?  Personally, I'd like to see maybe a dominator, or an infected falcon.  Both might be interesting to see how they play out.

If I had an itch to see something specific, I'd considered an Onslaught and maybe a Conquest, welded and glued together with Scourge gunk. Would make a good heart for the mother fleet to form around.
Title: Re: The Scourge v.4
Post by: Uomoz on June 24, 2012, 05:48:54 AM
It's a Capital ship. That's all I will say.
Title: Re: The Scourge v.4
Post by: arcibalde on June 24, 2012, 05:58:21 AM
 ;D
Title: Re: The Scourge v.4
Post by: CrashToDesktop on June 24, 2012, 10:08:53 AM
Waiting next update. A ship system is VITAL for the next Scourge ship.

Fear the Swarm.
Scourgeception?
Title: Re: The Scourge v.4
Post by: hadesian on June 24, 2012, 10:15:42 AM
Waiting next update. A ship system is VITAL for the next Scourge ship.

Fear the Swarm.
Scourgeception?
My guess is it spawns more scourge...

Ah well. More to die :D
Title: Re: The Scourge v.4
Post by: KriiEiter on June 25, 2012, 12:44:48 PM
I'm guessing it's something to do with the drones system.

Can't wait!
Title: Re: The Scourge v.4
Post by: CrashToDesktop on August 03, 2012, 11:15:09 AM
Are they coming?  Are they here yet?
*Calls to the engineer to power up the Burn Drive.
Title: Re: The Scourge v.4
Post by: Uomoz on August 03, 2012, 12:15:51 PM
Nope as I'm gonna redo this mod from scratch :D.
Title: Re: The Scourge v.4
Post by: hadesian on August 03, 2012, 12:20:14 PM
Nope as I'm gonna redo this mod from scratch :D.
Aw...
ooh
I like them now... :(
but it would be cool to see the scourge overwhelming even more than they currently do
Title: Re: The Scourge v.4
Post by: Uomoz on August 03, 2012, 12:59:43 PM
It's more an aesthetic remake, the feeling will be the same. i'll switch to a green-dark-ish coloration, more Alien style.
Title: Re: The Scourge v.4
Post by: IIE16 Yoshi on August 03, 2012, 01:02:51 PM
Turn them sickly brown, like the Flood. The Scourge are a fungi, you say? The most basic building block of the Flood are but mere spores.
Title: Re: The Scourge v.4
Post by: Hyph_K31 on August 03, 2012, 01:33:19 PM
Brown with green spots (the spots being where the spores are surfacing) ?

Or green with brown spots?
Title: Re: The Scourge v.4
Post by: hadesian on August 03, 2012, 01:34:16 PM
Turn them sickly brown, like the Flood. The Scourge are a fungi, you say? The most basic building block of the Flood are but mere spores.
The Superbeings of the flood, the big 'uns, are made of pure protein.
Title: Re: The Scourge v.4
Post by: CrashToDesktop on August 03, 2012, 03:13:44 PM
Ahhh, excellent!  "Hans, break out drone-ception!  We need more time to get out guns!"
I eagerly await a taste of the new scourge.... ;)
Annnd something else Alex said, you can put a drone system on a drone.  Have fun!
Title: Re: The Scourge v.4
Post by: Hyph_K31 on August 04, 2012, 03:35:10 AM
I can see it now. It starts with the mother ship, which spawns five or six mega drones, and then...

It starts with one. Ends with an army.
Title: Re: The Scourge v.4
Post by: CrashToDesktop on August 21, 2012, 10:09:59 AM
Sooo...hints?  I must prepare. ;D
Or are you dropping this for a while?
Title: Re: The Scourge v.4
Post by: Uomoz on August 21, 2012, 10:19:11 AM
Not working on this ATM :D.
Title: Re: The Scourge v.4
Post by: robokill on August 21, 2012, 02:18:06 PM
I was thinking on a later date would it be incorporated that prolonged fighting with scourge might cause infection kind of like acidents, you might lose a fighter or a destroyer at worst. it mite be prudent to base it on crew capacity.
Title: Re: The Scourge v.4
Post by: Reshy on November 21, 2012, 11:23:49 AM
So is this still being worked on?


And there should be a Hive-like ship.  Maybe an Astral that spawns infested Talons or Wasps instead of Point defenses, and the fighters respawn slowly over time like with Terminator drones.  Of course the ships spawned should be weak and have a long range in which they seek enemies.
Title: Re: The Scourge v.4
Post by: Uomoz on November 25, 2012, 10:04:14 AM
(http://i.imgur.com/23HCY.png)

I'm redoing the sprites for the new version. I'm going for a less "impactful" style.
Title: Re: The Scourge v.4
Post by: CrashToDesktop on November 25, 2012, 10:10:12 AM
IT HAS BEGUN

Charlie company of the 5th Patrol Corps has spottted a wreck of what appears to be a Hound-Class tramp frigate...except that it has unusal growths on it, similar to what happened to Antedeluvian ship gone rouge.  It's been cycles since sometime like this has happened.  We thought the destruction of Theta B asteroid would obliterate the virus, but no.  It has come back more - kkkKKCkcckKkkckk
*EnD TRANSMISSION*


:D But seriously, it's intersting.  Less of a fugus-like thing now, more or an exoskeleton.  Extra armor, anyone?

Title: Re: The Scourge v.4
Post by: Uomoz on November 25, 2012, 10:13:02 AM
Yeah I really think that too much meat isn't something that make sense in space. More "veins" and "bones". =)

Shipsystems will be the fun part.
Title: Re: The Scourge v.4
Post by: Reshy on November 25, 2012, 05:19:55 PM
Will they appear in the campaign this time?
Title: Re: The Scourge v.4
Post by: Uomoz on November 26, 2012, 12:42:18 AM
I think so. In U'sC.
Title: Re: The Scourge v.4
Post by: Erick Doe on November 26, 2012, 06:37:40 AM
I think so. In U'sC.

Will Relics be put in U'sC to counter the Scourge? I personally don't care much for the Elders. But I'd like to see the Purifiers back.
Title: Re: The Scourge v.4
Post by: arcibalde on November 26, 2012, 07:13:04 AM
Will Relics be put in U'sC to counter the Scourge? I personally don't care much for the Elders. But I'd like to see the Purifiers back.

It hurts!!! I... I... I...   .... *speechless* .... So much pain!
Title: Re: The Scourge v.4
Post by: Erick Doe on November 26, 2012, 07:16:49 AM
Will Relics be put in U'sC to counter the Scourge? I personally don't care much for the Elders. But I'd like to see the Purifiers back.

It hurts!!! I... I... I...   .... *speechless* .... So much pain!

(http://i.chzbgr.com/completestore/2010/3/2/129120605381773177.jpg)

Oh, okay.  :D
Title: Re: The Scourge v.4
Post by: Uomoz on November 26, 2012, 07:42:32 AM
Not sure about that. I'm starting to quality-check all mods again (as for Scourge) and I feel like Purs are a little bit too much obviously kitbashed. We'll see.
Title: Re: The Scourge v.4
Post by: Reshy on November 26, 2012, 09:56:16 AM
Problem I see with the Elders is that they simply lack fleet variety.  They have two ships and nothing else.  No fast forward attack ships, no fighters, no smaller ships, and only two capital ships.
Title: Re: The Scourge v.4
Post by: EndersGaming on January 08, 2013, 12:58:03 PM
Is there any chance you could at least update this mod to where it was when it was last in the UC mod pack?
Title: Re: The Scourge v.4
Post by: Uomoz on January 08, 2013, 01:20:27 PM
This will happen anyway.
Title: Re: The Scourge v.4
Post by: EndersGaming on January 08, 2013, 04:11:33 PM
Sounds awesome.  Can't wait! ;D
Title: Re: The Scourge v.4
Post by: Shoat on January 10, 2013, 09:06:35 AM
Seeing as ship systems (drone swarms to replace missile swarms?), built-in weapons that cannot be mounted on anything even when looted, special hull properties (like hull regeneration or others that could make a ship feel 'biological') as well as always-animated decorative weapons (for moving bits on the ship) are now available, are you considering picking up development on this mod again?
Title: Re: The Scourge v.4
Post by: Uomoz on January 10, 2013, 09:48:22 AM
YES. I just need to complete U'sC 17.
Title: Re: The Scourge v.4
Post by: ValkyriaL on January 10, 2013, 12:42:27 PM
A "scourge breeder" and a "scourge hive"  cruiser/capital carriers would be amazing, because i doubt an infection would only target destroyers as max size, or perhaps they weren't meant to have larger? otherwise i have sprites you can use for those.
Title: Re: The Scourge v.4
Post by: Cycerin on January 10, 2013, 04:06:08 PM
Man, animated pulsing veins and stuff would be AMAZING for these ships.
Title: Re: The Scourge v.4
Post by: Lopunny Zen on January 14, 2013, 11:04:31 AM
purifiers dont look kitbashed i couldnt even tell they were...they have their own futuristic and mysterious identity to there ships that i love alot...dont get rid of them they are unique
Title: Re: The Scourge v.4
Post by: EnderNerdcore on January 14, 2013, 11:29:22 AM
Uomoz, if you need a ship system to provide regeneration, I've created one complete with AI. Right now it's suited to being used with large drawbacks but should be pretty easily adaptable since this sort of ship philosophy seems suited to constant low-level regeneration.

Should also be easy enough to create a system that AoE heals (or even buffs) friendly ships, as I've just created one of those complete with AI as well.
Title: Re: The Scourge v.4
Post by: Uomoz on January 14, 2013, 12:00:42 PM
That sounds amazing! Can I have a look at the code?
Title: Re: The Scourge v.4
Post by: EnderNerdcore on January 14, 2013, 12:40:44 PM
That sounds amazing! Can I have a look at the code?
Yeah, I'll PM you the code blocks when I get home this evening.

If you want to see how to apply buffs to all ships in your fleet (and/or debuffs to the enemy fleet) take a look at the latest iteration of my Freespace2 mod with the AWACS ship system. You can also limit it by range though I don't have that in the code, but it would be similar to how Cycerin's gravity field system works on his Blackrock Drive Yards mod. (which I also made some changes to and created an AI for yesterday, which he is doing playtesting and tweaking on today).
Title: Re: The Scourge v.4
Post by: ValkyriaL on January 14, 2013, 02:35:01 PM
How about this for a Scourge capital ship? might need some work but I'm sure you can pull it off.  ::)

Spoiler
(http://i.imgur.com/8eRtS.png)
[close]
Title: Re: The Scourge v.4
Post by: ganjou234 on April 24, 2013, 09:37:33 AM
make em twitchy(can the game have twitchy animations for the ships?) and irregular patterns of attack or movement. (havent tried it btw)  ;D
Title: Re: The Scourge v.4
Post by: ValkyriaL on June 07, 2013, 02:48:29 PM
Does this mod still work? i'd love to use it for testing purposes. ;D
Title: Re: The Scourge v.4
Post by: DanJSC on June 17, 2013, 08:48:01 PM
Does this mod still work? i'd love to use it for testing purposes. ;D

Yeah it does, though it has no campaign integration in this version (It did when it was in the modpack) so only the missions work.
Title: Re: The Scourge v.4
Post by: Lopunny Zen on January 10, 2014, 11:10:53 PM
i wish this mod would have continued :(
Title: Re: The Scourge v.4
Post by: Bob McBobbyton on January 11, 2014, 04:27:02 AM
does this mod work in campaign or just missions?
Title: Re: The Scourge v.4
Post by: Garmine on January 11, 2014, 06:45:13 AM
does this mod work in campaign or just missions?

It's a very old mod (for 0.54 maybe?), so I believe it won't work with 0.6.x at all.

I played it in Uomoz's Corvus, but not in standalone, so I don't know if it's campaign or mission-only that way.