Fractal Softworks Forum
Starsector => Bug Reports & Support => Bug Reports & Support (modded) => Topic started by: Red_Zebra3 on October 17, 2020, 03:11:22 AM
-
First post ever here
I basically created a new save, found a system I liked and edited a planet with console commands. Shortly after (mostly when opening that save later) i get a CTD. The game runs fine if a start a normal game and i dont edit planets btw. Any help is apreciated since I dont know much about solving this issues
Here is the CTD log:
41675 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetIntelCreator.initPicker(SurveyPlanetIntelCreator.java:46)
at com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetIntelCreator.pickPlanet(SurveyPlanetIntelCreator.java:72)
at com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetIntelCreator.createMission Intel(SurveyPlanetIntelCreator.java:19)
at com.fs.starfarer.api.impl.campaign.intel.GenericMissionManager.createEvent(GenericMissionManager.java:132)
at com.fs.starfarer.api.impl.campaign.intel.BaseEventManager.advance(BaseEventManager.java:141)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Enabled Mods:
{"enabledMods": [
"Another Portrait Pack -ReWork-",
"timid_admins",
"capturecrew",
"aaCari UIp",
"CombatAnalytics",
"chatter",
"timid_commissioned_hull_mods",
"sun_fuel_siphoning",
"ZGrand Sector",
"deconomics",
"interestingportraitspack",
"lw_lazylib",
"leadingPip",
"MagicLib",
"Mayasuran Navy",
"nexerelin",
"wyv_planetaryShieldAccessControl",
"playerflagpack",
"bonomel_skilledup",
"sun_starship_legends",
"Terraforming and Station Construction",
"US",
"lw_version_checker",
"shaderLib"
]}
-
Did you add any planet conditions to the modified planet? The error log suggests one or more of them was not an actually existing condition.
-
What i meant by editing planets was just add some conditions and remove others so yeah, I did.
After testing a bit it seems to be it was about the way I was doing it.
I tend to customize my playthroughs, and when I modify the planets I do it without doing surveys and just leave them that way, after testing a bit if I do the changes after the survey it doesnt seem to crash.
I belive that modifying the planets without a survey makes the save go nuts and crash, could this be it?