(https://files.catbox.moe/w9t5qv.png)
(https://files.catbox.moe/5695od.png)
hey there, this is my first mod! it's small and only adds a few things
i tried to stay close to the game's artstyle and to come up with both ships that could realistically be in vanilla and ships that might never be due to lore, just how dumb the idea of them is or limitations in the game, but still similar in artstyle
not technical limitations that is, but purposeful, like phase ships being unable to use converted hangar which makes assuming phase carriers will never be a thing logical
i tried to keep a semblance of balance, but it's mostly heartfelt, as in what i felt seemed balanced
there's all the features in the mod below the following spoilers
Fighters
Spoiler
(https://files.catbox.moe/4ofncw.png)
(https://files.catbox.moe/q235qd.png)
(https://files.catbox.moe/b3k3gs.png)
(https://files.catbox.moe/pejz3c.png)
(https://files.catbox.moe/ffy0a8.png)
(https://files.catbox.moe/pvsddz.png)
(https://files.catbox.moe/h0p7up.png)
(https://files.catbox.moe/z02pv6.png)
Frigates
Spoiler
(https://files.catbox.moe/lodpll.png)
(https://files.catbox.moe/nz252h.png)
(https://files.catbox.moe/5wew92.png)
(https://files.catbox.moe/zm1wdp.png)
(https://files.catbox.moe/669xx4.png)
(https://files.catbox.moe/wee8u6.png)
(https://files.catbox.moe/izl1fh.png)
(https://files.catbox.moe/6aa4m2.png)
(https://files.catbox.moe/roej1s.png)
(https://files.catbox.moe/tdotz2.png)
Destroyers
Spoiler
(https://files.catbox.moe/6tvvsx.png)
(https://files.catbox.moe/0xsomt.png)
(https://files.catbox.moe/dp93q0.png)
(https://files.catbox.moe/ccqy7m.png)
(https://files.catbox.moe/kxsyaq.png)
(https://files.catbox.moe/qcaqvl.png)
Cruisers
Spoiler
(https://files.catbox.moe/l0qibw.png)
(https://files.catbox.moe/n4svgg.png)
(https://files.catbox.moe/l9l4nm.png)
(https://files.catbox.moe/r66p8x.png)
(https://files.catbox.moe/s7ze9y.png)
Capitals
Spoiler
(https://files.catbox.moe/jq73wx.png)
And weapons
Spoiler
(https://files.catbox.moe/77skr3.png)
(https://files.catbox.moe/42hhbf.png)
(https://files.catbox.moe/1w2ejk.png)
(https://files.catbox.moe/6z2jut.png)
(https://files.catbox.moe/a5nkh9.png)
here's the download in big letters so that it's easy to spot CLICK HERE TO DOWNLOAD (https://files.catbox.moe/gw2xjo.zip)
NOTE: the newest version is incompatible with old saves because 2 ships were discontinued
if you see any error or if i made any mistake please point it out so i can fix it
and hope you like it
version archive:
Spoiler
Commonwheat Additions ver. 0.3a (https://files.catbox.moe/kcvyzy.rar)
Commonwheat Additions ver. 0.2a (https://files.catbox.moe/82q105.rar)
Commonwheat Additions ver. 0.4a (https://files.catbox.moe/cbimwr.rar)
Charmingly Wearisome Additions ver. 0.5 (https://files.catbox.moe/ann0jc.7z)
Charmingly Wearisome Additions ver. 0.5.1 (https://files.catbox.moe/gqv4mn.7z)
do note that this mod used to be called "Commonwheat Additions" but i changed that name because it sounded kinda lame
new 0.2 update released
changelog:
Spoiler
Added 4 new capital frigate ships:
-The Onset, based on the Onslaught
-The Vanquish, based on the Conquest
-The Ideal, based on the Paragon
-The Excursion, based on the Odyssey
Added 1 new weapon:
-Sandstorm Atropos Launcher, a medium missile weapon that shoots Atropos torpedoes
0.2.1 fix:
-Fixed Blueprint for Capital Frigates' image not showing up
new 0.3 update released
changelog:
Spoiler
Added 2 new capital frigate ships:
-The Velites, based on the Legion
-The Sidereal, based on the Astral
Added 3 new fighters:
-The Poise, a support fighter equipped with a Tactical Laser
-The Fester, a strike fighter equipped with a Antimatter Blaster
-The Compass, a long-range support fighter equipped with a Pilum LRM
Added 3 new weapons
-The Dual Thumper, a large ballistic general weapon
-The Intense Beam, a medium energy anti-armor beam
-The Solemn Beam, a large energy suppression beam
Added XIV variants for the Onset and the Velites
Renamed Vanquish to Beat
Sandstorm's sprite changed
And some balance changes, most notably:
-The Sandstorm now shoots 2 atropos instead of 1 and has 16 ammo
new 0.4 update released
changelog:
Spoiler
Added 3 new cruisers:
-The Visible, a High-Tech cruiser with many energy mounts specialized in lasers
-The Barnstormer, a sturdy and powerful Midline combat freighter
-The Martinet, a Low-Tech ballistic PD ship with overwhelming firepower
Added 1 new destroyer
-The Meridian, a High-Tech exploration ship
Added 2 new fighters:
-The Decker, a Low-Tech heavy interceptor with small thumper mounts
-The Pequod, a harpoon bomber
Added a mission to test out the ships of the mod
Some changes and fixes to old descriptions (thanks DarkOmegaMK2 for help)
new 0.5 update released
changelog:
Spoiler
updated to Starsector 0.95a-RC12
added 1 new cruiser:
-the Catalyzer, a battletanker with terrible maneuvering and a boosting system
minor balance changes, notably Solemn Beam's DPS halved and changes to the Riposte's system to be more similar to the new Astral
new 0.5.1 update released
changelog:
Spoiler
updated to Starsector 0.95a-RC15
reworked the Catalyzer's ship system, now the AI has an easier time handling it
minor balance changes, notably Solemn Beam's flux per second lowered to 400, tweaks to the Shadowflame, Fay and Skorpion fighters and some OP increases for ships that needed them
some changes to ship spawning
brief revival for the new game update
new 0.6 update released
(https://files.catbox.moe/n0sttx.png)
changelog:
Spoiler
updated to Starsector 0.96a-RC8
the chamaleon and the pegasus have been completely discontinued and removed from the mod, as both ships have an equal on vanilla that makes them pointless
my pegasus being just... the pegasus, but lamer and uglier
and the chamaleon performing the same cargo phase niche as the revenant
added 1 new cruiser:
-the Gustav, a "Rail Sniper" with incredible range but extremely frail and slow
minor balance change
-freischütz deploy cost reduced to 8