Update v1.91
Fixed sound glich.
Update v1.90
-Update to new weapons .27
-Update to Interstellar Federation v1.21
-Added Neutrino Corp. v. 1.2
-Update to Junk Pirates V1.22
Update v1.80
-Update to starfarer plus 1.021
-Update to new weapons .25
-Update to Interstellar Federation v1.162
-Update to Nomads V0.81
-update to Starfarer plus V 1.01
-update to lotus 1.10
-update to new weapons .24
-added 54 new ships.
-added 29 new weapons.
-updated to Trade Scavengers v0.5
-updated to Junk Pirates V1.16
-Fixed barnacle weapons glich
-Fixed issues with macs I think.
-Compatible with Relics.
-NOT SAVE COMPATIBLE!!!
-Updates new weapons .23
-Updated starting ships.
-activated Interstellar federation (oops)
-Balenced fleets so more largers ones will be in late game.
-Added Interstellar Federation
-Added new weapon
V 1.7
-Hot fix for Traders
-Attempted to balence alien fleets to make them slower.
-Attempted to balence large fleets with more large ships.
-changes should show up in old saves
-Added new ships and starting ships.
-Added Trade Scavengers.
-fixed a few bugs and gliches.
-Updated nomads to 0.8
V 1.6
-Added Tri-Tachyon Omega class command ship v.0.9a
-Increased spawn rates of hegemony and Tri-Tachyon
-Decreased spawn rates of Nomads
-Added new starting ships
-Added more starting weapons and ships in stations.
-Spent way to much time balencing the spawn rates -_-.
-Removed Demolisher mod.
-Added Brawler Mk2
V 1.5 - Added The Scrappers with full compatiblilty.
- Fixed error with Redoubt and scorcher so they acually spawn, balenced a few ships.
- Updated new weapons. Updated junk pirates.
- Added new ships. Fixed raptor_rack glich.
- fixed errors for macs...
- Updated The Lotus Conglomerate, added new ship Stilletto.
- updated with mac/linux fixes.
- If there are any more issues please send logs.
- doubled amount of shipbuilder ships.
- updated New Weapons mod to 0.21.
- updated to nomads 0.7, added fix, added new ships.
- Updated Scrappers to 1.25.
- upadated New weapons to .22.
V 1.4
- Added descriptions for all (But 2) weapons, removed a few unbalanced or incomplete weapons.
- added The Lotus Conglomerate and New Weapons 0.19.
- Added more discriptions (thank maffo, Ralkern and Apophis)
- updated Nomads to 0.6
- added full compatibility with lotus pirates.
Artifact
Assel
Creeper
Fireant
Gate
Goose MKII
Knife Edge
Lyft
Magister
Mephisto
Mynar
nevermore
Scythe
Grizzly
Hobbler
Mended
Dart
Templar
stilletto
boomer
Change List:Thanks, i'll add them to the weapons pack :)
V 1.4- Added descriptions for all (But 2) weapons, removed a few unbalanced or incomplete weapons.; added The Lotus Conglomerate and New Weapons 0.19.
would you like me to make some good ship descriptions craftomega?
very well, they will be delivered in a unmarked enveloppe at a adress of your choice, or i post them here, your choice
here you go, the first six ship descriptions i made:
Cerebus
This alien ship sprouts from an alien refitting project. By taking a hound
hull and refitting it with a high intensity shield, highspeed engine and a additional assault gun,
they created a very potent ship.
Dragoon
The Dragoon is a impressive Midline cruiser. Very similar to the eagle in size and role.
Sporting several large universal slots, this ship can be used in all roles/place of your fleet.
Komodo
A ultra light cruiser, this ship is the nomad can-it-all.
It lays down a lot of fire with its light and heavy blasters, while being very quick.
will be overwhelmed by fellow cruisers fairly quick.
Sheperd
A pinnacle of pirate engineering. The shipyards of Corvus III-A deliver this highly versatile frigate.
Its medium universal slots makes it a threat to any destroyer/cruiser coming close.
Wurm
Practically a oversized fighter, the wurm fits in 3 light and 1 heavy blaster on its small hull,
making it pack a punch in a small and quick package.
Saint-Bernard
Seeing their hound classes getting ripped to shreds by modern fighters and destroyers, the pirates went back to the drawing table.
Coming up with the Saint-Bernard, a unholy mix of 2 hound classes, combining their engines, weapons and armor, but still without a shield generator,
making this destroyer cheap yet easely destroyed by higher tier ships
more will be on its way when i have played with those a bit more
Maffo
Really? I have the big battles and tim corp, and when I add minimash and weapons it doesn't work
Got a crash mate:
822361 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Saving to ..\\saves/save_MrX_5016984154719986693...
822632 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished saving
825430 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id mynar_SHIP not found
1208000 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Saving to ..\\saves/save_MrX_5016984154719986693...
1208730 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished saving
1211059 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id mynar_SHIP not found
1214487 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loaded 129,87 MB of texture data so far
1315940 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loaded 141,87 MB of texture data so far
1315941 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id mynar_SHIP not found
1946589 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalListenerfv(ILjava/nio/FloatBuffer;I)V
java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalListenerfv(ILjava/nio/FloatBuffer;I)V
at org.lwjgl.openal.AL10.nalListenerfv(Native Method)
at org.lwjgl.openal.AL10.alListener(AL10.java:685)
at sound.new.super(Unknown Source)
at com.fs.starfarer.Object.new.o00000(Unknown Source)
at com.fs.starfarer.campaign.super.super(Unknown Source)
at com.fs.starfarer.oOOO.OõÒ000(Unknown Source)
at com.fs.super.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.String.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
i hope you can get wise from that, its seems to happen when a nomad engages me.
on a side note the behemoth has 2 flight-decks but it does not support any fighter storage. Could that be changed?
Got a crash mate:It is related to sounds, and nomads is a mod that add sounds
822361 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Saving to ..\\saves/save_MrX_5016984154719986693...
822632 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished saving
825430 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id mynar_SHIP not found
1208000 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Saving to ..\\saves/save_MrX_5016984154719986693...
1208730 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished saving
1211059 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id mynar_SHIP not found
1214487 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loaded 129,87 MB of texture data so far
1315940 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loaded 141,87 MB of texture data so far
1315941 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id mynar_SHIP not found
1946589 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalListenerfv(ILjava/nio/FloatBuffer;I)V
java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalListenerfv(ILjava/nio/FloatBuffer;I)V
at org.lwjgl.openal.AL10.nalListenerfv(Native Method)
at org.lwjgl.openal.AL10.alListener(AL10.java:685)
at sound.new.super(Unknown Source)
at com.fs.starfarer.Object.new.o00000(Unknown Source)
at com.fs.starfarer.campaign.super.super(Unknown Source)
at com.fs.starfarer.oOOO.OõÒ000(Unknown Source)
at com.fs.super.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.String.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
i hope you can get wise from that, its seems to happen when a nomad engages me.
It is related to sounds, and nomads is a mod that add sounds
i keep them under 45 words because the ingame window (so when you hover over one in the buy screen for example) doesnt hold more than that.you can add an empty line after the first paragraph and then all text you want.
So i tried to be short and capture the essence of the craft. the codex doesnt have that limitation so there its possible to make larger and more detailed descriptions.
don't forget to add the sprite credit.
SprightWright Medikohl (miscellaneous ships)
parrot, riht, lyft, pelican, scythe, nevermore, etc etc.
wing data
ship data
I've been working on rebalancing a few of my ships for the corsairs of corvus, (it's made up of all the ships I added to the original minimash)
hope it helps
-I noticed that the redoubt and scorcher wernt spawning... At all. I fixed it so the ship builders would trade them (I think).strange, they always spawn in the trade convoy
and here's the data for them
to my big disgrace there are still alot of typos in the new weapon descriptions, i will make a list of those who need a second look.
EDIT: do you have the latest version of the junk pirates craft?, seems it has been updated the 24 st
-Fixed raptor_rack glich.which glitch?
-Fixed raptor_rack glich.which glitch?
and now you die.-Fixed raptor_rack glich.which glitch?
Oh it was my fault i accedently deleted it from the weapons folder. I was just trying to make it sound like it was no ones fault >.>
Can anyone explain how I could fix this?You're on a Mac, so this should apply to you.
Thanks! I finally got the mod to work!Can anyone explain how I could fix this?You're on a Mac, so this should apply to you.
On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it.
from this post by the developer: http://fractalsoftworks.com/forum/index.php?topic=177.0 (http://fractalsoftworks.com/forum/index.php?topic=177.0)
On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it.Craftomega, I think that perhaps the two of us still haven't had a meeting of the minds on squashing this bug.
I'm experiencing precisely the same error on my Mac, concerning improper placement of hadd_blade.png. I plunked down a fresh copy of Minimash 1.5b into my Mods folder. (Yes, I know how to find my Mods folder in Mac Starfarer ;) ) What more do I need to do to force this version to run? RagdollJAG got it to play friendly with his Mac, though; what did he do that I didn't? Really surprised here.
Thank you! Those were superb directions. We fellow Mac users have to stick together. 8)
BTW the other error-causing ship was the hadd_stonehead.....the same screwed-up slashes in the filepath. After a quick fix, Minimash v1.5b is now launching perfectly.
In separate news, my heartfelt thanks to craftomega for choosing to pick up the Minimash from where DeathSG had to leave off. I'm very glad that this mod compilation is now bigger and greater than ever, due to your dedication! Thank you, dude. ;D
Vandala, I think the problem is on your end. The newest version runs just fine for me.That does not explain the difference in / and \ between the two error messages, which I find odd.
Anyways, if you guys are okay with it, I could finish up some ship descriptions.
Vandala, I think the problem is on your end. The newest version runs just fine for me.That does not explain the difference in / and \ between the two error messages, which I find odd.
Anyways, if you guys are okay with it, I could finish up some ship descriptions.
Besides what could I do wrong? Download the mod, unpack into the Starfarer mod folder and that ought to work right? (after you activate it in the mod list)
What operating system are you running?
Sorry. You have to understand that Windows and Linux are rather different beasts. Just because something works for you means nothing for my system.
The raptor_SRM.png.My fault. i have never tested the weapons pack on linux
The r is capitalized.
simply change it to a small r.
The raptor_SRM.png.My fault. i have never tested the weapons pack on linux
The r is capitalized.
simply change it to a small r.
the issue resided in the hadd_blade.ship file.The raptor_SRM.png.My fault. i have never tested the weapons pack on linux
The r is capitalized.
simply change it to a small r.
Dude.... are you like stalking my posts....this was almost instant response.
Also... the hadd_blade.png issue does not make any sense. I’ve checked the coding....
This is the content of the file:
{"bounds":[18.5,11,19.5,-10,-14.5,-14,-15.5,13],"center":[15,18],"collisionRadius":"20","engineSlots":[{"angle":"180","contrailSize":"64","location":[-15,10],"length":"10","width":"5","style":"MIDLINE"},{"angle":"180","contrailSize":"64","location":[-15,-10],"length":"10","width":"5","style":"MIDLINE"},{"angle":"180","contrailSize":"64","location":[-10,0],"length":"20","width":"10","style":"MIDLINE"}],"height":37,"width":31,"hullId":"hadd_blade","hullName":"Blade","hullSize":"FIGHTER","shieldCenter":[0,0],"shieldRadius":"20","spriteName":"graphics\\hadd\\ships\\hadd_blade.png","style":"MIDLINE","viewOffset":0,"weaponSlots":[{"angle":"0","arc":"5","id":"WS 001","locations":[14,7],"mount":"HIDDEN","size":"SMALL","type":"BALLISTIC"},{"angle":"0","arc":"5","id":"WS 002","locations":[14,-7],"mount":"HIDDEN","size":"SMALL","type":"BALLISTIC"}]}
As you can see in the bolded section, where there should be a '/' is a '\\' I guess Mac is quite particular about using '/' for directory related coding. I am just guessing at the moment so I really can't tell if it's true for all macs or not. It might have worked with windows user regardless of this but it could mean another story for the other OS'. I hope I kinda clarified this "bug" so to speak.
java.lang.RuntimeException: Error loading [graphics/ships/bolter.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]what you did to solve those 2 errors? there aren't capitals letters
java.lang.RuntimeException: Error loading [graphics/ships/flounder.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
Check their file names. I mean their picture file, file names in the ./mods/Minimash/graphics/ships folder. That worked for me. As long as the names are identical your fine.java.lang.RuntimeException: Error loading [graphics/ships/bolter.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]what you did to solve those 2 errors? there aren't capitals letters
java.lang.RuntimeException: Error loading [graphics/ships/flounder.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
In the weapon pack they are correct but in the minimash they have capital lettersCheck their file names. I mean their picture file, file names in the ./mods/Minimash/graphics/ships folder. That worked for me. As long as the names are identical your fine.java.lang.RuntimeException: Error loading [graphics/ships/bolter.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]what you did to solve those 2 errors? there aren't capitals letters
java.lang.RuntimeException: Error loading [graphics/ships/flounder.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
Any chance you can add my mod now? ;D, I've updated it.
Autoresolve is an issue? I never really knew that as I have won against the TimCORP fleets with a much smaller fleet in size, not even a capital. On the other hand, i never Autoresolve. But trust me, I took a delta class with ~8 tempests and a 2 paragons. It's not impossible, and it presents a challenge. :)
Autoresolve is an issue? I never really knew that as I have won against the TimCORP fleets with a much smaller fleet in size, not even a capital. On the other hand, i never Autoresolve. But trust me, I took a delta class with ~8 tempests and a 2 paragons. It's not impossible, and it presents a challenge. :)
I really think the main reason is just because it seems like your ships are just too powerful comparing them to the vanilla ones. At least that is how I see it.
Only the two capitals I would see,as op, the rest is fine, as i can see. If you want to see op stuff, try the IDF mod ;)
Only the two capitals I would see,as op, the rest is fine, as i can see. If you want to see op stuff, try the IDF mod ;)
Oh I put the IDF mod down, everything was grossly unbalanced to the point it was disgusting.
Only the two capitals I would see,as op, the rest is fine, as i can see. If you want to see op stuff, try the IDF mod ;)
Oh I put the IDF mod down, everything was grossly unbalanced to the point it was disgusting.
I agree. Made a mission with them vs TimCORP.... Thy won hands down. Because of that I will be making a dedicated missile leviathan.
CodeSame problems as before.
13998 [Thread-7] ERROR com.fs.starfarer.combat.O0OO - java.lang.RuntimeException: Error loading [graphics/ships/bolter.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/bolter.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.o00000(Unknown Source)
at com.fs.util.Object.Ó00000(Unknown Source)
at com.fs.graphics.TextureLoader.new(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.H.o00000(Unknown Source)
at com.fs.starfarer.loading.G.o00000(Unknown Source)
at com.fs.A.A.new(Unknown Source)
at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:636)
========================================================================
^^^
The picture file in "./mods/Minimash/grapics/ships/" needs to be renamed into "bolter.png" again due to the capital letter.
========================================================================
10342 [Thread-7] ERROR com.fs.starfarer.combat.O0OO - java.lang.RuntimeException: Error loading [graphics/ships/flounder.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/flounder.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.o00000(Unknown Source)
at com.fs.util.Object.Ó00000(Unknown Source)
at com.fs.graphics.TextureLoader.new(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.H.o00000(Unknown Source)
at com.fs.starfarer.loading.G.o00000(Unknown Source)
at com.fs.A.A.new(Unknown Source)
at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:636)
========================================================================
^^^
The picture file in "./mods/Minimash/grapics/ships/" needs to be renamed into "flounder.png" again due to the capital letter.
========================================================================
10701 [Thread-7] ERROR com.fs.starfarer.combat.O0OO - java.lang.RuntimeException: Error loading [graphics/ships/subjugator_bb.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/subjugator_bb.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.o00000(Unknown Source)
at com.fs.util.Object.Ó00000(Unknown Source)
at com.fs.graphics.TextureLoader.new(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.H.o00000(Unknown Source)
at com.fs.starfarer.loading.G.o00000(Unknown Source)
at com.fs.A.A.new(Unknown Source)
at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:636)
========================================================================
^^^
The picture file in "./mods/Minimash/grapics/ships/" needs to be renamed into "subjugator_bb.png" again due to the capital letter.
========================================================================
10724 [Thread-7] ERROR com.fs.starfarer.combat.O0OO - java.lang.RuntimeException: Error loading [graphics\hadd\ships\hadd_stonehead.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics\hadd\ships\hadd_stonehead.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.o00000(Unknown Source)
at com.fs.util.Object.Ó00000(Unknown Source)
at com.fs.graphics.TextureLoader.new(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.H.o00000(Unknown Source)
at com.fs.starfarer.loading.G.o00000(Unknown Source)
at com.fs.A.A.new(Unknown Source)
at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:636)
========================================================================
^^^
Edit the file "./mods/Minimash/data/hulls/hadd_stonehead.ship" so it reads as followed: (or just copy what I have below)
{"bounds":[101.5,21,101.5,-21,59.5,-46,-81.5,-56,-92.5,-18,-93.5,17,-83.5,55,57.5,45],"center":[55,95],"collisionRadius":"110","engineSlots":[{"angle":"180","contrailSize":"64","location":[-88,0],"length":"48","width":"12","style":"MIDLINE"},{"angle":"180","contrailSize":"64","location":[-92,22],"length":"48","width":"12","style":"MIDLINE"},{"angle":"180","contrailSize":"64","location":[-92,-22],"length":"48","width":"12","style":"MIDLINE"},{"angle":"180","contrailSize":"64","location":[-91,33],"length":"48","width":"12","style":"MIDLINE"},{"angle":"180","contrailSize":"64","location":[-91,-33],"length":"48","width":"12","style":"MIDLINE"},{"angle":"180","contrailSize":"64","location":[-90,44],"length":"48","width":"12","style":"MIDLINE"},{"angle":"180","contrailSize":"64","location":[-90,-44],"length":"48","width":"12","style":"MIDLINE"}],"height":207,"width":111,"hullId":"hadd_stonehead","hullName":"Stonehead","hullSize":"DESTROYER","shieldCenter":[0,0],"shieldRadius":"0","spriteName":"graphics/hadd/ships/hadd_stonehead.png","style":"MIDLINE","viewOffset":0,"weaponSlots":[{"angle":"0","arc":"270","id":"WS 001","locations":[80,22],"mount":"TURRET","size":"SMALL","type":"BALLISTIC"},{"angle":"0","arc":"270","id":"WS 002","locations":[80,-22],"mount":"TURRET","size":"SMALL","type":"BALLISTIC"},{"angle":"90","arc":"270","id":"WS 003","locations":[-6,45],"mount":"TURRET","size":"SMALL","type":"BALLISTIC"},{"angle":"-90","arc":"270","id":"WS 004","locations":[-6,-45],"mount":"TURRET","size":"SMALL","type":"BALLISTIC"},{"angle":"135","arc":"270","id":"WS 005","locations":[-44,26],"mount":"TURRET","size":"SMALL","type":"BALLISTIC"},{"angle":"-135","arc":"270","id":"WS 006","locations":[-44,-26],"mount":"TURRET","size":"SMALL","type":"BALLISTIC"}]}
what are the "Spiral Arms ships" added?basically he just remembered to give me a credit,
Maffo
i also noticed that some new ship descriptions only have one sentence, try removing all backspaces out of the description and add them again, i think that's the problem.
I was asking because i need a list of ships to add proper support for them in the weapon pack
Do you mean rare in the fleets or in the ships sold to the stations?QuoteMaffo
i also noticed that some new ship descriptions only have one sentence, try removing all backspaces out of the description and add them again, i think that's the problem.
Could you look into the mysterious case of the disappearing ships descriptions please?
Also i noticed in my lastest playthrough that the ships from the shipbuilders guild
are really,really rare, i only found one in 5 hours time. how do they work? Because i would love to play with the neat high tech ships they have.
they are rare in fleets to, but they are really really rarely sold at stations, and i would like to buy them
they are rare in fleets to, but they are really really rarely sold at stations, and i would like to buy themthe wraith is in every executives fleet
So are you definitely not adding TimCORP? I was really hoping you would :-\
Question, which mod adds the aliens?
Question, which mod adds the aliens?Corsairs of corvus
I managed to catch myself a Behemoth by accident... and...Congratulations on your amazing feat of arms! That thing truly is a beast from hell. I'm sure you'll enjoy having it at your command. 8)
WOW
just WOW XD
I managed to catch myself a Behemoth by accident... and...
WOW
just WOW XD
i just made 4 ships out of spiral arms ships, If you want to use them go ahead.
as far as I know the hobbler is the only duplicatei just made 4 ships out of spiral arms ships, If you want to use them go ahead.
Just a suggestion you may want to look at other people mods to see what’s already been made. New Weapons, Minimash, and a few others use some of the free ships already.
I managed to catch myself a Behemoth by accident... and...
WOW
just WOW XD
Ha i did the same thing... i sold that big thing for like 1 mill and all i had before were a few frigs.. CHA CHING!
I managed to catch myself a Behemoth by accident... and...
WOW
just WOW XD
Ha i did the same thing... i sold that big thing for like 1 mill and all i had before were a few frigs.. CHA CHING!
I managed to catch myself a Behemoth by accident... and...
WOW
just WOW XD
Ha i did the same thing... i sold that big thing for like 1 mill and all i had before were a few frigs.. CHA CHING!
The behemoth is nothing compared to the oort mobile fortress.
15 turret tachyon lances are OP.
I managed to catch myself a Behemoth by accident... and...
WOW
just WOW XD
Ha i did the same thing... i sold that big thing for like 1 mill and all i had before were a few frigs.. CHA CHING!
The behemoth is nothing compared to the oort mobile fortress.
Yeah but it cost 60 fleet points just to get it into battle, where if you do what I do and use 2 Behemoths for 50 points its so much better
15 turret tachyon lances are OP.
hi everyone! I can't use this mod with the Project Ironclads mod because there is a conflict with the ALIEN id. they both use it for different things and I can't modify it because I don't know how to make a mod. Can someone please help me with an easy solution or maybe take note of this fact for the next update? thank you very much :DI suggest crying. but then, that's my solution to everything. *I take another pull from my flask*
hi everyone! I can't use this mod with the Project Ironclads mod because there is a conflict with the ALIEN id. they both use it for different things and I can't modify it because I don't know how to make a mod. Can someone please help me with an easy solution or maybe take note of this fact for the next update? thank you very much :DCan you copy the error log?
hi everyone! I can't use this mod with the Project Ironclads mod because there is a conflict with the ALIEN id. they both use it for different things and I can't modify it because I don't know how to make a mod. Can someone please help me with an easy solution or maybe take note of this fact for the next update? thank you very much :DCan you copy the error log?
can you pat your head and rub your belly at the same time?hi everyone! I can't use this mod with the Project Ironclads mod because there is a conflict with the ALIEN id. they both use it for different things and I can't modify it because I don't know how to make a mod. Can someone please help me with an easy solution or maybe take note of this fact for the next update? thank you very much :DCan you copy the error log?
Fatal: Spec of class [com.fs.starfarer.loading.return] with id [alien] already exist
Check starfarer.log for more info.
thank you ^^
can you pat your head and rub your belly at the same time?hi everyone! I can't use this mod with the Project Ironclads mod because there is a conflict with the ALIEN id. they both use it for different things and I can't modify it because I don't know how to make a mod. Can someone please help me with an easy solution or maybe take note of this fact for the next update? thank you very much :DCan you copy the error log?
Fatal: Spec of class [com.fs.starfarer.loading.return] with id [alien] already exist
Check starfarer.log for more info.
thank you ^^
Don't mind him, he's just beinghi everyone! I can't use this mod with the Project Ironclads mod because there is a conflict with the ALIEN id. they both use it for different things and I can't modify it because I don't know how to make a mod. Can someone please help me with an easy solution or maybe take note of this fact for the next update? thank you very much :DCan you copy the error log?
Fatal: Spec of class [com.fs.starfarer.loading.return] with id [alien] already exist
Check starfarer.log for more info.
thank you ^^
Don't mind him, he's just beinghi everyone! I can't use this mod with the Project Ironclads mod because there is a conflict with the ALIEN id. they both use it for different things and I can't modify it because I don't know how to make a mod. Can someone please help me with an easy solution or maybe take note of this fact for the next update? thank you very much :DCan you copy the error log?
Fatal: Spec of class [com.fs.starfarer.loading.return] with id [alien] already exist
Check starfarer.log for more info.
thank you ^^a smart assfunny.
You'll have to open that file "starfarer.log" It's in your game folder.
Copy the error you get and post it here. The error is all the way on the bottom of that file. And it should look something like this:
19872 [Thread-11] ERROR com.fs.graphics.K - Error loading [graphics\hadd\ships\hadd_blade.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics\hadd\ships\hadd_blade.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.o00000(Unknown Source)
at com.fs.util.Object.Ó00000(Unknown Source)
at com.fs.graphics.K.String(Unknown Source)
at com.fs.graphics.K.Ò00000(Unknown Source)
at com.fs.graphics.K$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:636)
12140 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.return] with id [alien] already existsHmm, yup, no idea. Sorry, this is beyond my tiny bit of knowledge. There is nothing I could suggest you could do.
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.return] with id [alien] already exists
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.Ò00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.G.super(Unknown Source)
at com.fs.super.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.String.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
12140 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.return] with id [alien] already existsHmm, yup, no idea. Sorry, this is beyond my tiny bit of knowledge. There is nothing I could suggest you could do.
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.return] with id [alien] already exists
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.Ò00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.G.super(Unknown Source)
at com.fs.super.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.String.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Other then; don't combine the mods is all you can do right now.
Don't cross them streams man, you don't know what'll happen!
HAI GUISE etc... :)LOL, it's literally right next to the start file.
Having some problems with random ctd's using this mod.. Getting the following error message pop-up
"Fatal:Fleet id [saleman] not found for fation [shipbuilders_guild] check Starfarer.log for more info"
I'd post some more specific information from the log file if I could actually find it - I've checked through the Starfarer installation folder and done multiple searches for it on my computer, am I missing something blindingly obvious? Apologies if I am. Could anyone point/prod/kick me in the right direction to find this file please?
Note to self - Next time read the entire thread before posting error messages :o - turns out there's been 2 new versions since I downloaded the mod, loving the rapid releasing/fixing/updating going on here..
HAI GUISE etc... :)It is a bug fixed in the latest version
Having some problems with random ctd's using this mod.. Getting the following error message pop-up
"Fatal:Fleet id [saleman] not found for faction [shipbuilders_guild] check Starfarer.log for more info"
I'd post some more specific information from the log file if I could actually find it - I've checked through the Starfarer installation folder and done multiple searches for it on my computer, am I missing something blindingly obvious? Apologies if I am. Could anyone point/prod/kick me in the right direction to find this file please?
so i just put all of my 9 ships with fixes into 1 easier folder...
I liked my boomer :(... But thanks for adding the 7 other ships.
so are they in 1.5D.3?
well I'm not really sure what to make now because none of the other spiral arms ships stand out to me. Might actually play some starfarer instead of just make starfarer ships ;DYa im having the same issue....
FYI Gila Monster has a description (you can take it off your list)
21812 [Thread-6] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader - Weapon spec [nom_light_blaster] not found in weapon_data.csv
21812 [Thread-6] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader - Weapon spec [nom_heavy_blaster] not found in weapon_data.csv
21812 [Thread-6] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader - Weapon spec [nom_ultralight_blaster] not found in weapon_data.csv
21814 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.RuntimeException: Fatal: weapon_data.csv is missing weapons
I know.
It crashed just when I started the game.
you have to delete or move your old saves.
you have to delete or move your old saves.
Thank you.
I did not know this, as I've never had to do it before.
Wait, so the last time wasn't the last time? :PLast time I'm asking you! Can you put my mod in this? Pretty please? ;D
Really need to know :D
in campaign where exactly do the random spiral arms ships spawn?
in campaign where exactly do the random spiral arms ships spawn?
"stilletto_Hull");
Not going to respond to my question ???You are invisible... Only I can see you...
He is everywhere! He ignores time-space continuum!!!
He is everywhere! He ignores time-space continuum!!!
I do wonder this...
Apologies for the dumb question, but where can I buy the Nomad ships? I occasionally see them fly around but I haven't noticed a specific shipyard for them.ShipBuilders guild trade convoy bring them to stations
Last time I'm asking you! Can you put my mod in this? Pretty please? ;D
Really need to know :D
Hello, I seem to have encountered a bit of a problem when upgrading this mod.
I recently upgraded from 1.5b to 1.5e2, and since I have, I can't run it anymore. As it turns out, a few of the Nomad weapons are missing stats from the weapon data table. I'm currently unsure as to how to fix this error, are there any versions of the Nomads with these new weapons that I can poach data from or something?
I've already done so, the problem occurs when the game does its initial load. I can't even get to the main menu.Um... did you delete the entire minimash folder and re-apply the mod?
I'll post a portion of the log, where the error occurs.
9190 [Thread-6] INFO com.fs.starfarer.loading.WeaponSpreadsheetLoader - Applying data from weapon_data.csv to [tachyonlance]
9190 [Thread-6] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader - Weapon spec [nom_light_blaster] not found in weapon_data.csv
9191 [Thread-6] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader - Weapon spec [nom_heavy_blaster] not found in weapon_data.csv
9191 [Thread-6] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader - Weapon spec [nom_ultralight_blaster] not found in weapon_data.csv
9192 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.RuntimeException: Fatal: weapon_data.csv is missing weapons
java.lang.RuntimeException: Fatal: weapon_data.csv is missing weapons
at com.fs.starfarer.loading.WeaponSpreadsheetLoader.Ò00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.G.super(Unknown Source)
at com.fs.super.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.String.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
(Sorry about that, I'm not sure if there's a 'code' or 'spoiler' tag on this forum. >.>)
get an error when I try to load up the game:
Fatal: Fatal: Weapon_data.csv is missing weapons
and the log:
9695 [Thread-6] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader - Weapon spec [nom_light_blaster] not found in weapon_data.csv
9695 [Thread-6] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader - Weapon spec [nom_heavy_blaster] not found in weapon_data.csv
9696 [Thread-6] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader - Weapon spec [nom_ultralight_blaster] not found in weapon_data.csv
9697 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.RuntimeException: Fatal: weapon_data.csv is missing weapons
java.lang.RuntimeException: Fatal: weapon_data.csv is missing weapons
at com.fs.starfarer.loading.WeaponSpreadsheetLoader.Ò00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.G.super(Unknown Source)
at com.fs.super.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.String.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
NOLast time I'm asking you! Can you put my mod in this? Pretty please? ;D
Really need to know :D
Still haven't answered my question, and do be serious about it, don't be a troll ;D
As a last resort, you could always hack some into your saved game, though I'm not familiar with how to do that.
As a last resort, you could always hack some into your saved game, though I'm not familiar with how to do that.
If you want to change starting fleet you go into the player faction file and change "fleet compositions" "start 2"
it should look something like this (ps: i've changed mine)
"start2":{
"displayName":"Fleet",
"maxFleetPoints":0,
"daysWorthOfSupplies":[80, 90],
"lyWorthOfFuel":[700, 800],
"extraCrewPercent":[60, 60],
"marinesPercent":[20, 20],
"ships":{
"devastator_firesupport":[1, 1],
"falcon_Attack":[2, 2],
"eagle_Assault":[2, 2],
"spearhead_standard":[3, 3],
"Vulture_Standard":[1, 1],
"torment_support":[2, 2],
for exampel if you want to start with a paragon go into the variants folder and write in the variant of the ship you want (paragon_Elite (the capital letter is important))
you write this under "ships":{
the [1, 1] is how many ships of that type you want [1, 1] is the same as atleast 1 and max 1
if you want a random fleet you have to change "maxfleetpoints" and make it a chance to get ships (like [1, 3](it may be the other way around[3, 1]))
ps: if you can't tell i've changed so i start with 2 Eagles, 2 Falcons, 1 Devistator, 3 Spearheads, 1 Vulture and 2 Torments
When i install it i get a crash with this in the log
12072 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.RuntimeException: Ship hull spec [new_hull_id] not found!
java.lang.RuntimeException: Ship hull spec [new_hull_id] not found!
at com.fs.starfarer.loading.o0OO.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
at com.fs.starfarer.loading.SpecStore.Ö00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.G.super(Unknown Source)
at com.fs.super.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.String.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Help?
Thanks for the handy mod package.For several weeks, Upgradecap (TimCORP's creator) has been spamming this thread relentlessly and with increasingly annoying style. We finally hit our boiling-point about it. Why he didn't send a Private Message directly to craftomega about it after the first request went apparently unanswered, I have no idea. O.o
Out of curiosity, what's wrong with TimCORP that you won't add it?
Or is medikohl just being a pain in the ass?
FFFFFFFFFUUUUUUU I just downloaded 1.5f
Now I got to get g
/ragestomp
Personally, I love these hyper-frequent updates to the Minimash -- thanks, craftomega. Knowing that the latest and greatest changes are being merged into this mod compilation with minimum delay is a major advantage of Minimash.
Suggestion: keptin's new Missiles, Inc (http://fractalsoftworks.com/forum/index.php?topic=2012.0). weapons pack is a good candidate for including here on a future update. Quality material there; he's off to a great start with it. Perhaps once he's added some more content to it?
Hi - since updating to v1.5G I'm having the following error trying to start Starfarer
java.lang.RuntimeException: Fatal: weapon_data.csv is missing weapons
at com.fs.starfarer.loading.WeaponSpreadsheetLoader.Ò00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.G.o00000(Unknown Source)
at com.fs.A.super.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
1.6 to be released today or tommorow.
Could you up the spawn rate of hegemony and tri-tachyon fleets? Because event though they are supposed to be the major factions, they get destroyed by the aliens / the minor factions. It would also provide a bigger challenge to players in the late game.
Could you up the spawn rate of hegemony and tri-tachyon fleets? Because event though they are supposed to be the major factions, they get destroyed by the aliens / the minor factions. It would also provide a bigger challenge to players in the late game.
Maffo, I'm glad you reminded me of that.
Craftomega, both the H and TT factions have some room for improvement. They usually start sliding downhill into becoming minor forces once my Minimash campaigns get past the halfway point. Buffing the size, hull composition and frequency at which both these factions spawn would be of great help. I also suggest adding spawn info for a additional new type of "Mega Doom Fleet" in the +350 FP range for players to cross swords with in the endgame.
Right now I consider the Minimash compilation to be the leading edge of publically-accessible progress in Starfarer. Onward and upward! Thanks to craftomega for his tireless tweaking & meshing, and thanks to the creative compelling content designers who first made these mod races. :)
good job omega, also i have 3 things i would like to say:
1: Some factions are not enemies to each other while they should logically be, like the aliens and the pink mercenaries. Could you look into that?
2: Could you up the spawn rate of hegemony and tri-tachyon fleets? Because event though they are supposed to be the major factions, they get destroyed by the aliens / the minor factions. It would also provide a bigger challenge to players in the late game.
3: i would like to suggest this faction mod for the next version:http://fractalsoftworks.com/forum/index.php?topic=2067.0 . the trade scavengers seem a interesting addition.
i like how the next version is almost out already. Keep up the good work!
i understand , but it seems a fairly interested beginOh i agree when they are more complete I will deffintely add them.
Love this mod. I was wondering what that ship at the bottom of the pic of the ships in the original post is. Couldn't find it in any of the mod posts.
Need any help with scripting stuff in here?
I'm currently looking for work around here ;D
Need any help with scripting stuff in here?No.
I'm currently looking for work around here ;D
Need any help with scripting stuff in here?No.
I'm currently looking for work around here ;D
Need any help with scripting stuff in here?
I'm currently looking for work around here ;D
Aren't you working on 3 mods already?
V 1.6
-Added Tri-Tachyon Omega class command ship v.0.9a
-Increased spawn rates of hegemony and Tri-Tachyon
-Decreased spawn rates of Nomads
-Added new starting ships
-Added more starting weapons and ships in stations.
-Spent way to much time balencing the spawn rates -_-.
where is the download link?Where it says download >.>
Nice. And beautiful OP! I like how my work gently influence yours, feels like community ;)
where is the download link?
EDIT: It seems i have gone blind, and i sincerely excuse you all for having to read this. i hope you didnt rip out your eyes
its exteremy fat to merge download link with hulls preview, nice blue underlined text is what most users seek (especially if imaged are disabled)
Hello, once again!
I seem to be running into some random crashes now that I've upgraded to 1.6. Yes, I deleted and reinstalled the mini-mash. And yes, I've deleted my saves and restarted them even though 1.6 should be save-compatible. (At least it wasn't expressly stated in the OP.) And finally, I'm running no other mods alongside this one.
Anyway, here's the new crash! It happens consistiently when I get into a fight with...I think it's a Lasher, a Hound and a Buffalo MkII. I was flying the TT ship that has four universal 270-degree gun hardpoints. Can't remember what it was called right off the top of my head.
Anyway, here's the crash log:
191413 [Thread-6] INFO com.fs.starfarer.loading.ShipHullSpecLoader - Loading ship hull [D:\Games\Starfarer\starfarer-core\data\hulls\wasp.ship]
191415 [Thread-6] INFO com.fs.starfarer.loading.ShipHullSpecLoader - Ship hull [Wasp] has strength 1
191415 [Thread-6] INFO com.fs.starfarer.loading.ShipHullSpecLoader - Loading ship hull [D:\Games\Starfarer\starfarer-core\data\hulls\wolf.ship]
191416 [Thread-6] INFO com.fs.starfarer.loading.ShipHullSpecLoader - Ship hull [Wolf] has strength 7
191416 [Thread-6] INFO com.fs.starfarer.loading.ShipHullSpecLoader - Loading ship hull [D:\Games\Starfarer\starfarer-core\data\hulls\xyphos.ship]
191416 [Thread-6] INFO com.fs.starfarer.loading.ShipHullSpecLoader - Ship hull [Xyphos] has strength 4
191422 [Thread-6] INFO com.fs.starfarer.loading.ShipHullSpreadsheetLoader - Applying data from ship_data.csv to [Demolisher]
191429 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.RuntimeException: Ship hull variant [Demolisher_Hull] already exists
java.lang.RuntimeException: Ship hull variant [Demolisher_Hull] already exists
at com.fs.starfarer.loading.L.o00000(Unknown Source)
at com.fs.starfarer.loading.L.o00000(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpreadsheetLoader.o00000(Unknown Source)
at com.fs.starfarer.combat.F.OõÒ000(Unknown Source)
at com.fs.super.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.String.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
EDIT2: Snagged a Pirate Raiders fleet with a lone Scarab Autopulse, and waxed it. Still no crash. Starting to think that maybe nuking the saves is what fixed it, though I can't imagine why that'd be since it shouldn't have loaded any save but the one I made with this version.
Why do you use foreign ships in your mod without permission from the author?
Because
A) I dont need permission
B) I give full credit
and C) If they did care they could contact me and ask me to remove there stuff.
I find it funny that through all the versions of New Weapons, DeathSG's Minimash and now Omega's Minimash, the Barnacle ship continues to have the same bug that I have to fix every time I download a new version.
One would think that anyone of the people involved in the creation or compilation of the mod would pick up on it eventually.
Nothing major though, just something I found funny.
Keep up the good work! ;)
V 1.61Thank you
-Removed demolisher mod
-Added Brawler Mk2
Aahh, not to interrupt the conversation or anything, but its there a .zip version? my iccle maccie is having some trouble running it :)
Argh!
The mod's not working :'(
It gets about 90/100% loaded and then crashes, d'you think you know why its doing that?
Not thought about using StarFarer Hub for hosting the mod? :P
110368 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id rapier_SHIP not found
110370 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id rapier_SHIP not found
110372 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id gate_SHIP not found
110373 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id gate_SHIP not found
110375 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id creeper_SHIP not found
110380 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id creeper_SHIP not found
113488 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id rapier_SHIP not found
113490 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id rapier_SHIP not found
113491 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id gate_SHIP not found
113493 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id gate_SHIP not found
113495 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id creeper_SHIP not found
113496 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id creeper_SHIP not found
Wow craft awesome job!!!Keep it up!
Meh...
I suppose my mac just won't let mods run.
Doesn't seem to be a starfarer.log
Which i have, there is no starfarer.log file or folder anywhere on my computer as far as i can tell
Just downloaded the new version and started using it... Got the Hobbler at start and figured I would try it out... I thought I was doing amazing as I took out two dual frigate fleets with no damage taken... Then I got caught by a small carrier fleet and thought I was doomed... But as i was fighting I saw a missile that I felt for sure was going to hit me just pass through me, then I noticed that while the enemy was strafing me they were not shooting at me, other than missiles... So basically the Hobbler is pretty much invisible as far as the AI is concerned. They know I'm there, but can't shoot... And if you bump into another ship the whole thing goes black...
also just finished a elite boomer. it has way better shields and is jammed packed with weapons, had to make it a cap ship.
EDIT: of course 5 seconds after new version :(
i think that the alien ship with 14 large energy and 800 OP is very over powered, you can put 14 lances with tons of extra OP and it is fast too for chasing.
Also I find waaayyyy too many of the alien capital ship by itself without enough crew. recently my strategy has been to get a hyperion and just wait until i can run up and get a free alien capital ship that is just running away from everything and without any crew.
You should buff the amount of crew that the aliens start with esp. because it takes 2000 crew to man it.
EDIT: is there a way to see all of the starting ships or do i need to just make a whole bunch of new games too see, a list of all the starting ships would be nice. (either in forum or maybe just like a list in the mod)
I honestly think it's too overpowered, I mapped out all the mounts on it, DeathSG set up the stats.i think that the alien ship with 14 large energy and 800 OP is very over powered, you can put 14 lances with tons of extra OP and it is fast too for chasing.
Also I find waaayyyy too many of the alien capital ship by itself without enough crew. recently my strategy has been to get a hyperion and just wait until i can run up and get a free alien capital ship that is just running away from everything and without any crew.
You should buff the amount of crew that the aliens start with esp. because it takes 2000 crew to man it.
EDIT: is there a way to see all of the starting ships or do i need to just make a whole bunch of new games too see, a list of all the starting ships would be nice. (either in forum or maybe just like a list in the mod)
Lol ok Ill see what i can do with the aliens.
Also its the player.faction file.
Start2
Faction balences?
Late game?
In regards to the Alien cap ship it need huge nerf, way more OP per FP than any other ship and 14 large slots (defense platform has 15 but really slow) extremely fast for such a large ship, tons of flight decks. Basically it has the best OP, the best weapon slots, great flux dissipation, the best speed, and the best carrier capabilities of any capital ship all condensed into one best at everything ship.
your caparison to oort and omega-> neither have any fighter bays and neither have anywhere near the fighting capabilities per speed.
the trade scavengers are just...totally wonked.
The hercules big freighter thing has it's collision model twisted in a pretzel. Things hit or don't hit it seemingly at random. (Watched a pattern of Mauler shells fly through it, a few hit, others passed through the same spot the first hit...) no idea what's going on there.
Also their ships with broadside weapons the AI just plain doesn't get, it still tries to maintain front facing on the target at all times. The Yak especially, I've never seen it fire it's broadsides at anything.
I'd delve in and try and fix it, but I'm not sure how I'd get it back to you without confusing you, me, or whoever made them.
this mod collection is becoming really big :)
Are the Interstellar Federation ships buyable, or just hostile like the Nomads?
Also, what happened to the Gun Runners?
Updated V1.8
Updated V1.8
Uh-oh -- error message at boot-up:
Fatal: ship_data.csv is missing ships
In revision 1.8, a big bunch of the "hadd_[filename]" warships are suddenly missing their shipnumber on column AC of the spreadsheet. I don't know if that is the culprit, OR if entire rows of shipdata entries are missing for other hulls. Good luck and good hunting with this error.
Are the Interstellar Federation ships buyable, or just hostile like the Nomads?
Also, what happened to the Gun Runners?
Nothing happened to the gun runners they just take 30 or so days to spawn.
Are the Interstellar Federation ships buyable, or just hostile like the Nomads?
Also, what happened to the Gun Runners?
Nothing happened to the gun runners they just take 30 or so days to spawn.
Any info on the Interstellar Federation?
I have seen some of their weapons in shops, but I have not seen any fleet of theirs or any of their ships in a shop.
Are they supposed to set up camp at some point like the Gun Runners and Trade dudes do? Or are they a hostile-only faction like Aliens&Nomads?
When do they appear at all? I have seen nothing of them ingame except for their weapons in the shops.
UpdateThat is perfectly fine. Give us all a chance to actually get a game pass the beginning before a update.. ;)
V1.81
-NOT SAVE COMPATIBLE!!!
-Updates new weapons .23
-Updated starting ships.
-activated Interstellar federation (oops)
Should be the last update for awhile. Personally I need a break.
At the time, I had no saved games at all. I also made sure to delete my entire v1.70 folder within Starfarer's /mods directory before adding v1.80. Regardless, the v1.81 patch avoided triggering the previous error -- thanks! ;D I'm looking forward to all of the advertised new content.Updated V1.8
Uh-oh -- error message at boot-up:
Fatal: ship_data.csv is missing ships
In revision 1.8, a big bunch of the "hadd_[filename]" warships are suddenly missing their shipnumber on column AC of the spreadsheet. I don't know if that is the culprit, OR if entire rows of shipdata entries are missing for other hulls. Good luck and good hunting with this error.
Uhh did you delete the mod folder, and then re install it?
Are you using a fresh save? The shipnumber is absolutely meaningless currently its a refrence number as far as i can tell.
Hey medikohl. Factiony stuff.it also seems to have more firepower than the behemoth
I like it! (and it's not wood xD)
i got bored...
Update
V1.81
-NOT SAVE COMPATIBLE!!!
-Updates new weapons .23
-Updated starting ships.
-activated Interstellar federation (oops)
Should be the last update for awhile. Personally I need a break.
Thank you for putting them in.
Just a little question on the side:
Is it intentional that their perimeter outpost sells nothing at all or is that a bug?
Will it restock later on or will it remain empty?
I'm not trying to push for another update (you have done a lot of work on this already, updates came quicker than we could play through them), it'll be fine even if it is a bug and remains unfixed for a while, at least one can still fight them to claim their ships (and their weapons can be bought at gun runners and trade scavengers outposts) so it's not a super big deal.
so witch one do i download?? the newist one or are they both not save compatable
The new update should not break compatibilityso witch one do i download?? the newist one or are they both not save compatable
Its not save conpatible with the older versions of Omega's minimash due to the new weapons update.
I get this error message when using 1.82 : 8241 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.RuntimeException: Error loading [graphics/planets/wdwarf.jpg] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\Minimash,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/planets/wdwarf.jpg] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\Minimash,../starfarer.res/res,CLASSPATH]
missing graphic?
interstellar federation station is empty, barnacle too fast for 2 large mounts and 3 medium, it shoud have 80 combat speed max.
barnacle too fast for 2 large mounts and 3 medium, it shoud have 80 combat speed max.
scarab with pulselaser in ballistic slot (extremely overpowered combination, fast frigate with large mount and high flux dissasipation and shield)
Haha these mods update so fast I'm almost burnt-out restarting the game so many times.
Not that I'm complaining about your efficiency and dedication, please keep up the good work.
how the heck do i un zip it do i use 7-zip??? and if i do when i click "open with" it only shows notepad and i cant find whare the folder is that has it in so please can someone tell me what the folders name is or if i can use something else
why does the ISF ignore the aliens?
why does the ISF ignore the aliens?
Because i figured the aliens had enough enemies....
dude dont you think tge aliens are overpowerd with that one battle ship iys like the strongest in the game
omega nearly as powerfull as behemoth, and alliens not overpowered as they shoud be, single allien frigate shoud wipe small parties of conventional ships without problems.
There is currently a problem with the Hades alien senior squire hull, specifically that it is invisible.
EDIT: The Orpheus is also invisible.
There is currently a problem with the Hades alien senior squire hull, specifically that it is invisible.
EDIT: The Orpheus is also invisible.
Ahaha i just saw it and it looks haliarus! Ill try and find out whats wrong.
Hmm this is conserning.... I cant find anything wrong with those ships......
I fixed it, the problem was the transparencies were messed up. If you use the files attached and place them into the graphics/omega folder the ships should no longer be invisible.
I just checked mediafire to see how many downloads this mod has... it was 720!
I guess people really like this mod :D
Just a quick suggestion, make the at least 1 of each ship purchaseable (excluding the behemoth).
It really sucks to not be able to ever get the ship i love(Don't remember the name since i didn't get one for 7 saves now, the capships with missile broadsides, devastator methinks)!!!!
I kinda like having to really search for a rare or powerful ship, which is why I like the ship builders randomness, I think you should keep quite a few ships that factions have deemed to powerful or experimental to put on sale for any random guy to buy.
Download link is still V1.82... Tried downloading and installing and still save compatible with previous save to remove rename error (Forget to rename). Please update download link.
Hello Craftomega.
My first post on the forums- Hello folks.
Some feedback.
-1.83 installed without a hitch (new save game start).
-Aliens render correctly.
-Many of the new ships are seen within faction fleets.
-Death-class and Imp-class use the same ship model, both are similar load outs.
-Various ship cost values vary greatly with in classes, also cost more than a higher class (ex. destroyer costing more than a cruiser). No game breaker for me as I'll change the values in openoffice anyhow, other folks may not.
I would like to thank you Craftomega for putting this compilation together.
I would like to thank the many mod contributors for crafting excellent content.
Thank you all for sharing your work with the a friendly modding community.
Best regards
DieselPower
Omega, you are updating too fast, I hadn't gotten a 200 pt fleet yet and suddenly there are a billion new things added stop it! ;)
Omega, you are updating too fast, I hadn't gotten a 200 pt fleet yet and suddenly there are a billion new things added stop it! ;)
>.> you dont have to update with me. You can also hack your save so you lose less progress.
more!
more!
I make them fairly quicklyI will be honest - i envy your talent to rapidly produce awesome sprites . .
I will be honest - i envy your talent to rapidly produce awesome sprites . .Hey, you have already sprites for whole race done, so you don't need to do any :)
Keep up the good work ;D
Yeah, but those took me 2 years . . (no i am not kidding)I will be honest - i envy your talent to rapidly produce awesome sprites . .Hey, you have already sprites for whole race done, so you don't need to do any :)
Keep up the good work ;D
my record is 5 in an hourYeah, but those took me 2 years . . (no i am not kidding)I will be honest - i envy your talent to rapidly produce awesome sprites . .Hey, you have already sprites for whole race done, so you don't need to do any :)
Keep up the good work ;D
who knows how many sprites medikohl could create in that time.
my record is 5 in an hour:o one every 12 minutes . . talk about getting it down to a fine art
scratch, used to use a pallet, but I stopped using itmy record is 5 in an hour:o one every 12 minutes . . talk about getting it down to a fine art
is that from scratch or do you have a pallette of peices ?
scratch, used to use a pallet, but I stopped using itmy record is 5 in an hour:o one every 12 minutes . . talk about getting it down to a fine art
is that from scratch or do you have a pallette of peices ?
give it a couple of front hardpoints energy or ballasticscratch, used to use a pallet, but I stopped using itmy record is 5 in an hour:o one every 12 minutes . . talk about getting it down to a fine art
is that from scratch or do you have a pallette of peices ?
yay more new ships!
HOLY CRAP I GOT A PARROT FOR FREE!!!!!!!!!!!How?
For some reason whenever I try to play with v1.83, I get an error message: "weapons.csv is missing data".
I've re-installed the mod multiple times and I just re-installed the game, to no avail. Any advice?
Does the Elite Boomer appear anywhere but at trade stations? It doesn't seem to be present in any of the fleets.
I even checked the .faction files, in the few I looked in the ship does not spawn.
Ok, thanks. The Elite Boomer is a bit overpowered :
1. It only takes 20 fleet points, yet it gets 500 Ordinance points.
2. It is very small, and gets a 360 degree shield that makes it a very small target.
3. It has the same flux dissipation as a 30 or so fleet point capital ship.
4. It has a LOT of room for guns and missiles.
So...for this reason I was trying to get my hands on a couple more of them, because they are so powerful.
corvette needs to be at least 2 fleet points
no, I mean fleet points. the picture above shows no fleet cost. you can have a 30 point fleet with an infinite number of corvettescorvette needs to be at least 2 fleet points
Do you mean at least 2 ships?
no, I mean fleet points. the picture above shows no fleet cost. you can have a 30 point fleet with an infinite number of corvettescorvette needs to be at least 2 fleet points
Do you mean at least 2 ships?
You're getting quite perfect. In my books a good kitbash don't appear like a kitbash at first sight.I like how the carrier came out. tweaked the landing deck off an odyssey
medikohl, best kitbasher.
That capital gets repetetive. But the carrier is the most brilliant thing ever.2 medium turrets pointing to the sides, 210 degree arcs, and a small missile mount
(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/tholtig5.png)
there, enough stuff for a new faction
@Medikohl there is a modify post post button there ;D
Though on that subject, is the fleet point limit hardcoded, or is it moddable? I know that the battle point limit can be toyed about with, but having the strategic point limit malleable would be a nice thing.
Omega, would you care to explain how i can mod your mod to include a devastator in the hegemony station at start since i want one badly?Edit your player faction file.
Fleet points don't matter at the moment, correct? I'm pretty sure my fleet is like 208 points, and I haven't encountered any difficulties.
Omega, would you care to explain how i can mod your mod to include a devastator in the hegemony station at start since i want one badly?Edit your player faction file.
What part of it?
....................
So when .51a comes out I will do a big patch with everyone else......
While I love all of the awesome ships and things, I'm having trouble finding some vessels that I'd really like to buy.
1. The Onslaught - I've never seen any of these for sale at the Hegemony station, which is annoying. Should I just hope for a supply convoy to randomly give the station some, or is there something I can do about this?
2. The Homeworld - the Scrapper super-station-battleship-deathstar thing. I've never seen any, whereas Oort Fortresses are exceedingly common among stations.
3. Just a small problem with the Omega-class battlehip - it's physically too large to fit on my 1366x768 resolution, so I can't fully outfit it... not a huge deal but is there anything I can do about that?
Could anybody who has progressed through this mod give anything of a breakdown on the relative strength of the factions? IE: I thoroughly stomp pirates, I should move onto <blank> and then maybe <blank>.
When did the link stop working?
I think that this mod (http://fractalsoftworks.com/forum/index.php?topic=852.0) would seem like a good counter-weight to some of the major factions here.
Yeah, but i didn't notice that the creator was asking for his mod to get here that much.well a large part of it is the lack of coherence to his mod, several conflicting art styles, and a lack of rhyme or reason, plus he's made up his own mishmash.
Well, i probably just don't have enough willpower to search 30 pages.
Anyhow, i hope this will keep going in the same, interesting direction it's heading for now.
;)
I am not updating untill .52a.
I need a break. I am kinda burt out of modding.
So when .51a comes out I will do a big patch with everyone else.
I am not updating untill .52a.
Its time!!! The floor is yours sir!!!
Stupid media fire keeps killing my links.
ok gang Im back, update will be at the latest saterday.
ok gang Im back, update will be at the latest saterday.
Stupid media fire keeps killing my links.
ok gang Im back, update will be at the latest saterday.
ok gang Im back, update will be at the latest saterday.
He is waiting for this hotfix release: http://fractalsoftworks.com/forum/index.php?topic=2611 . Right now, because of severe bug in 0.52a, game crashes to desktop with every mod that adds station or planet mid-game.Quoteok gang Im back, update will be at the latest saterday.
It's Monday now.
Are you alive?
Can you also please integrate "The Confederacy of Free Stars" into your mash? Or you dont want to do it because CFS ships are imba? :)
any chance you could upgrade to include the current interseller federation mod. the current version included in this mod is rather outdated, even tho the front page states that its been updated
Yet another null error D:
any chance you could upgrade to include the current interseller federation mod. the current version included in this mod is rather outdated, even tho the front page states that its been updated
Upted to V1.84.1
-Fixed update issue with Intersteller Federationany chance you could upgrade to include the current interseller federation mod. the current version included in this mod is rather outdated, even tho the front page states that its been updated
Are you happy now XD
not sure if this is the correct error thing but mine just had that null error repeatedly at the start around the same time i think its cause of the new abandoned station and the trade scavengers trying to place a station on it.
447298 [Thread-6] ERROR com.fs.starfarer.combat.D - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
at java.util.AbstractList$Itr.checkForComodification(AbstractList.java:372)
at java.util.AbstractList$Itr.next(AbstractList.java:343)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.super.super(Unknown Source)
at com.fs.starfarer.A.ÕøÒ000(Unknown Source)
at com.fs.A.super.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
2322661 [Thread-6] ERROR com.fs.starfarer.combat.D - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
at java.util.AbstractList$Itr.checkForComodification(AbstractList.java:372)
at java.util.AbstractList$Itr.next(AbstractList.java:343)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.super.super(Unknown Source)
at com.fs.starfarer.A.ÕøÒ000(Unknown Source)
at com.fs.A.super.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
thanks sorry i feel like an idiot lol X3 also do you think you could update your interstellar federation with the newest version. i was looking foreword to putting their new weapons on some of the ships from your mods only to find you had an older version of the IF
An easy fix for that is to find the weapon file and put # before the sound files. The weapons work but they are soundless.
"projectileSpecId":"hadron_shot", # projectile that will be fired
# "fireSoundOne":"ultraheavy_chargeup",
# "fireSoundTwo":"ultraheavy_burst",
No problem ;DAn easy fix for that is to find the weapon file and put # before the sound files. The weapons work but they are soundless.
"projectileSpecId":"hadron_shot", # projectile that will be fired
# "fireSoundOne":"ultraheavy_chargeup",
# "fireSoundTwo":"ultraheavy_burst",
You Sir made my day :D
And shame on Omega ;D
Edit: Got the weapon working but not the sound.
Have tried that allready even if I have no idé of what I´m doing.
This is what is inside the sound.json:
{
"nom_doom_cannon_chargeup":[{
"file":"sounds/fx/beams/fire_beam_heavy_intro01a.ogg",
"pitch":2, "volume":1.25
}],
"nom_doom_cannon_fire":[{
"file":"sounds/nom/fx/34205__themfish__zoup.wav",
"pitch":1, "volume":1.00
}],
"nom_ultralight_electron_maser_fire":[{
"file":"sounds/fx/beams/fire_beam_burst01.ogg",
"pitch":4,"volume":0.275
}],
"nom_maser_pulse_beam_fire":[{
"file":"sounds/nom/fx/42108__marcuslee__laser-wrath-6.wav",
"pitch":1, "volume":0.8
}],
}
{
"ultraheavy_chargeup":[{"file":"sounds/interstellerFederation/fx/ultraheavy_chargeup.wav", "pitch":1, "volume":1.00}],
"ultraheavy_burst":[{"file":"sounds/interstellerFederation/fx/ultraheavy_burst.wav", "pitch":1, "volume":1.00}],
"railgun_burst":[{"file":"sounds/interstellarfederation/fx/railgun_burst.wav", "pitch":0.6, "volume":0.80}],
}
Are you still working on this MOD?
And it's more of a total conversion than a mod.
The mod is about 40-50% of the game size lol.
"Total conversion"? Let's take a closer look at that claim. There are over 600 hulls in service across ALL existing mods.
"Total conversion"? Let's take a closer look at that claim. There are over 600 hulls in service across ALL existing mods.
and about 10 of those are balanced. ;)
"Total conversion"? Let's take a closer look at that claim. There are over 600 hulls in service across ALL existing mods.
and about 10 of those are balanced. ;)
I think it's more like 11 or maybe 12 (Just Kidding ;))
Is it just me or does the Trebuchet Artilery cannon doesnt do anything...the animation happens but thats it.
Also to add, the Halberd Class Cruiser has a hidden turret. Im sure thats not intended.
No, there is no Onslaught that I've seen. And did they change the boarding mechanics/odds? I thought the odds of succesfully boarding anything were absurdly low. Unless your suggesting I just grind against those fleets until I board one.
I think it's time I took modding this game into my own hands... if only it was as easy as Empire at War...
Hello there, craftomega! :) Like many other players, I've been grooving to your wonderful mod compilation while getting acquainted with the new revision to Starfarer. It's been tons of fun. Sincere thanks to you for your efforts!
I'm requesting the addition of flashfrozen's Neutrino Corporation (http://fractalsoftworks.com/forum/index.php?topic=2345.msg30331#msg30331) and mendonca's ASP Syndicate (http://fractalsoftworks.com/forum/index.php?topic=2333.msg30124#msg30124) to your Minimash.Tri-Tachyon now has significant energy-armed competition from their former partners, and the ASP units are the elusive high-value prize for cargo-hungry pirates. These two new factions rock.
May we have ASP cargo ships perform the convoy role described here (http://fractalsoftworks.com/forum/index.php?topic=2333.msg43720#msg43720)?
Keptin's Interstellar Federation (http://) has grown noticeably since Minimash v1.84.1. Since then, the I.F. has plowed through four additional updates, many tweaks & nine new hulls, and is now at v1.2. May we have a refresh of this mod faction, please?
What's the status on your migration of the Hoplites of Corinth (http://fractalsoftworks.com/forum/index.php?topic=1219.msg34770#msg34770) into here? Please advise; thanks.
491497 [Thread-6] ERROR com.fs.starfarer.combat.D - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
at java.util.AbstractList$Itr.checkForComodification(AbstractList.java:372)
at java.util.AbstractList$Itr.next(AbstractList.java:343)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.super.super(Unknown Source)
at com.fs.starfarer.A.ÕøÒ000(Unknown Source)
at com.fs.A.super.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
-cut due to character limitation-
Have the same crash error like voxelcake. Cannot play omega's mod at all,after 10 minutes playing - non stop crashing.
Is this still being worked on?Not much to work on since the game updates are a tad slow, so until gamechanging ... er... changes are patched in theres not much to do.
Is this still being worked on?Not much to work on since the game updates are a tad slow, so until gamechanging ... er... changes are patched in theres not much to do.
I agree, K-64. This long silence is troubling, especially for someone who was formerly a frequent presence on this forum :( I do hope that he's okay IRL.
Yes it was RL stuff but not anything horrible.
Update v1.90
-Update to new weapons .27
-Update to Interstellar Federation v1.21
-Added Neutrino Corp. v. 1.2
-Update to Junk Pirates V1.22
PS: Once 5.3 comes out I will rename this to MegaMash... You guys got a point there...
Just a small bug, but simulation doesn't work because it can't find 'torment_support' in the simulation_opponents.csv
It's just 2 ships in the sim_opponents.csv file that no longer exist.
Take out these 2 to get simulation working
torment_support
spearhead_standard
They should be at Line 22-23
\Minimash\data\campaign\sim_opponents.csv
welcome back my partner in crime, any kitbashes needed?
welcome back my partner in crime, any kitbashes needed?
Not at the moment but i will think on some.
So what do you guys what me to add next?
So what do you guys what me to add next?
Yes, just delete it from the refit opponents file...
He did post a fix to this, I can't remember the name of the other ship that doesn't exist :p.
So what do you guys what me to add next?
Yes, just delete it from the refit opponents file...
He did post a fix to this, I can't remember the name of the other ship that doesn't exist :p.
Is that exact name of the file? I can't seem to find it in the game folder, nor in any of the folders under the root.
EDIT: I found it under sim_opponents. It was spearhead_standard as well as the torment support. Thanks for the help pal. :3
Will this need to be done with each version I download?
I was wondering, could you add this (http://fractalsoftworks.com/forum/index.php?topic=977.0) mod into the glorious mishmash? It's a pretty awesome mod, not gonna lie. If this is actually already implemented; Derp. You'll have to ask the creator if he will allow his mod to be implemented.+1 to this idea. Those sprites look great. AS always the more quality ships the better.
I was wondering, could you add this (http://fractalsoftworks.com/forum/index.php?topic=977.0) mod into the glorious mishmash? It's a pretty awesome mod, not gonna lie. If this is actually already implemented; Derp. You'll have to ask the creator if he will allow his mod to be implemented.+1 to this idea. Those sprites look great. AS always the more quality ships the better.
Also how come this pack doesn't contain the Antediluvians? Not a fan of their ship design but the weapons are awesome.
I was wondering, could you add this (http://fractalsoftworks.com/forum/index.php?topic=977.0) mod into the glorious mishmash? It's a pretty awesome mod, not gonna lie. If this is actually already implemented; Derp. You'll have to ask the creator if he will allow his mod to be implemented.+1 to this idea. Those sprites look great. AS always the more quality ships the better.
Also how come this pack doesn't contain the Antediluvians? Not a fan of their ship design but the weapons are awesome.
I was wondering, could you add this (http://fractalsoftworks.com/forum/index.php?topic=977.0) mod into the glorious mishmash? It's a pretty awesome mod, not gonna lie. If this is actually already implemented; Derp. You'll have to ask the creator if he will allow his mod to be implemented.+1 to this idea. Those sprites look great. AS always the more quality ships the better.
Also how come this pack doesn't contain the Antediluvians? Not a fan of their ship design but the weapons are awesome.
Hmmm ill look more into this mod. I like the look.
I would disagree. Just recently it had been updated after a hiatus from craftomega. I don't understand why only after a few days of no update people start saying "mod's dead".
everything already updated, please try to read at least last page.
i think its time someone updated this mod.We thank you for volunteering
42265 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\saves\save_Aklyon_2852668622035223980...
48090 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
48121 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished loading
67864 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id maelstrom_WEAPON not found
67864 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id maelstrom_WEAPON not found
97894 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id vulcancarronade_WEAPON not found
97895 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id vulcancarronade_WEAPON not found
97937 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id vulcancarronade_WEAPON not found
97937 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id vulcancarronade_WEAPON not found
97980 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id vulcancarronade_WEAPON not found
97980 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id vulcancarronade_WEAPON not found
98023 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id vulcancarronade_WEAPON not found
98024 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id vulcancarronade_WEAPON not found
98067 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id vulcancarronade_WEAPON not found
98067 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id vulcancarronade_WEAPON not found
98168 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id vulcancarronade_WEAPON not found
98168 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id vulcancarronade_WEAPON not found
102800 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
102800 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
105504 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
105504 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
105951 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
105951 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
109181 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
109181 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
109222 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
109223 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
109265 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
109265 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
109307 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
109307 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
109348 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
109348 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
141293 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
141294 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
148841 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trpardon_RESOURCE not found
150915 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id spardon_RESOURCE not found
152404 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id spardon_RESOURCE not found
205038 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id piranha_WEAPON not found
205038 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id piranha_WEAPON not found
211263 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
211263 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
211307 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
211307 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
212333 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nucleon_WEAPON not found
212333 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nucleon_WEAPON not found
212377 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nucleon_WEAPON not found
212378 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nucleon_WEAPON not found
212671 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id riptide_WEAPON not found
212671 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id riptide_WEAPON not found
213710 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hadron_WEAPON not found
213711 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hadron_WEAPON not found
218795 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
218795 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
218837 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
218837 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
218879 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
218879 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
218921 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
218922 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
218964 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
218964 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
220969 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
220969 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
221014 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
221015 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
221058 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
221059 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
221103 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
221103 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
227304 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id locktide_WEAPON not found
227304 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id locktide_WEAPON not found
228810 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
228810 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
228854 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
228855 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
229869 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nucleon_WEAPON not found
229870 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nucleon_WEAPON not found
230211 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id riptide_WEAPON not found
230211 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id riptide_WEAPON not found
230598 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hadron_WEAPON not found
230599 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hadron_WEAPON not found
230638 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hadron_WEAPON not found
230638 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hadron_WEAPON not found
289772 [Thread-6] ERROR com.fs.starfarer.combat.O0OO - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.world.corvus.GRDefenseSpawnPoint.spawnFleet(GRDefenseSpawnPoint.java:32)
at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.o00000(Unknown Source)
at com.fs.starfarer.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.float.do$super(Unknown Source)
at com.fs.super.A.new(Unknown Source)
at com.fs.starfarer.combat.O0OO.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncherBottom of starfarer.log.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
SectorEntityToken playerfleet = system.getEntityByName("Fleet");
CampaignFleetAPI playerfleet = Global.getSector().getPlayerFleet();
Here's a fixed version of the mod (http://www.wolfegames.com/TA_Section/Minimash_054_fixed.zip), tested and 0.54 compatible.
Have fun :)
Yeah, it's amazing what happens when you hit a http in the middle of an upload, try again, it's done now ;)
That's bizarre. Can you reach the domain? Is it immediately stopping the download and the file's 0 bytes?
I'm getting a strange error..
When I enter the Trade Scavangers station and switch from fighters to frigates view. game crashes to desktop with a window saying:
Fatal: Ship hull [pike] variant [pike_Fighter]: slot id [WS 1] not found for weapon [sabotpod]
Log says the same thing:Spoiler61873 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.RuntimeException: Ship hull [pike] variant [pike_Fighter]: slot id [WS 1] not found for weapon [sabotpod]
java.lang.RuntimeException: Ship hull [pike] variant [pike_Fighter]: slot id [WS 1] not found for weapon [sabotpod][close]
I've checked the hull file and the variant file and both files identify the slot as 'WS 1'
FIX: I've managed to stop it from crashing by renaming the weapon slot to WS 001.. no idea why, but that seems to have fixed it.
game crashes to desktop when entering simulation.
Something about a torment_support missing
Heres (http://www.mediafire.com/?krc1ymurru3jpdd) the mod with the torment_support line removed. I shifted the cells below it up in the file if something acts up._________________________________________
86782 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id flarelauncher_fighter_SHIP_SYSTEM not found
86783 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id inferniuminjector_SHIP_SYSTEM not found
86783 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id skimmer_drone_SHIP_SYSTEM not found
86816 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
86835 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loaded 239.21 MB of texture data so far
87072 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
93908 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading H:\Backups of Park Project\Starfarer\starfarer-core\..\saves\save_Rock_5819178804531182513...
99412 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
99428 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished loading
175826 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loaded 251.21 MB of texture data so far
225742 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loaded 263.21 MB of texture data so far
320020 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.world.corvus.GRDefenseSpawnPoint.spawnFleet(GRDefenseSpawnPoint.java:32)
at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.o00000(Unknown Source)
at com.fs.starfarer.super.ÕØÒ000(Unknown Source)
at com.fs.super.A.new(Unknown Source)
at com.fs.starfarer.combat.String.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
118701 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id maelstrom_WEAPON not found
118701 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id maelstrom_WEAPON not found
118717 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id maelstrom_WEAPON not found
118717 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id maelstrom_WEAPON not found
119053 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id riptide_WEAPON not found
119260 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nucleon_WEAPON not found
119276 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nucleon_WEAPON not found
119276 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nucleon_WEAPON not found
120427 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
120428 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
120442 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
120443 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
159501 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
159502 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
160885 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
181358 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
181358 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
181591 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id locktide_WEAPON not found
181591 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id locktide_WEAPON not found
181607 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id locktide_WEAPON not found
181607 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id locktide_WEAPON not found
181623 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id locktide_WEAPON not found
181623 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id locktide_WEAPON not found
181641 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id locktide_WEAPON not found
181641 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id locktide_WEAPON not found
199681 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
199681 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
200013 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
200013 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
202498 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
202498 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_maser_pulse_beam_WEAPON not found
217352 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
217352 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
219703 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
219703 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
219937 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nucleon_WEAPON not found
219937 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nucleon_WEAPON not found
221720 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nucleon_WEAPON not found
221721 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nucleon_WEAPON not found
222921 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id mirv_emp_launcher_WEAPON not found
223022 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id mirv_emp_launcher_WEAPON not found
223388 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id popper_WEAPON not found
240810 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hadron_WEAPON not found
240810 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hadron_WEAPON not found
241127 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hadron_WEAPON not found
252778 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
252779 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
252795 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
252795 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
253446 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id locktide_WEAPON not found
253446 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id locktide_WEAPON not found
253663 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
253663 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
256561 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id light_phasebeam_WEAPON not found
280527 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
280535 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id light_phasebeam_WEAPON not found
280536 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id vulcancarronade_WEAPON not found
282509 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
282510 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
282621 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
282622 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
295165 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
295173 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id light_phasebeam_WEAPON not found
295174 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id vulcancarronade_WEAPON not found
295894 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
295894 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
295979 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
302307 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id light_phasebeam_WEAPON not found
302308 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id vulcancarronade_WEAPON not found
302996 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
303046 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
303046 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
314906 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id light_phasebeam_WEAPON not found
343591 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id piranha_WEAPON not found
343591 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id piranha_WEAPON not found
427695 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loaded 251.23 MB of texture data so far
539060 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loaded 263.23 MB of texture data so far
585981 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id spearhead2_SHIP not found
591805 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id spearhead2_SHIP not found
613343 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id spearhead2_SHIP not found
617690 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id spearhead2_SHIP not found
619874 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id spearhead2_SHIP not found
656082 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\saves\save_Rock_5819178804531182513...
659411 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished loading
692767 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id maelstrom_WEAPON not found
692767 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id maelstrom_WEAPON not found
693008 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id riptide_WEAPON not found
693008 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id riptide_WEAPON not found
693040 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id riptide_WEAPON not found
693167 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nucleon_WEAPON not found
693168 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nucleon_WEAPON not found
693183 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nucleon_WEAPON not found
693183 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nucleon_WEAPON not found
693247 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
693247 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id trebuchet_WEAPON not found
695328 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id locktide_WEAPON not found
695328 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id locktide_WEAPON not found
695345 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id locktide_WEAPON not found
695345 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id locktide_WEAPON not found
695378 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id locktide_WEAPON not found
695696 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
695696 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
695711 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
695711 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hoplite_WEAPON not found
765316 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id apollo_SHIP not found
937298 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Saving to ..\\saves/save_Rock_5819178804531182513...
941371 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished saving
973735 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id plus_longsword_SHIP not found
974001 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id plus_longsword_SHIP not found
982039 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id plus_longsword_SHIP not found
1119427 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id pest_SHIP not found
1498132 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id rapier_SHIP not found
1501500 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id fireant_SHIP not found
1503436 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id fireant_SHIP not found
1503474 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id fireant_SHIP not found
1506970 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id plus_bloodhawk_SHIP not found
1518740 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id fireant_SHIP not found
1526542 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id spearhead2_SHIP not found
1657014 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id pest_SHIP not found
1657530 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id pest_SHIP not found
1657546 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id pest_SHIP not found
1657563 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id pest_SHIP not found
2127111 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id gate_SHIP not found
2127632 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id creeper_SHIP not found
2131062 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id gate_SHIP not found
2131763 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id gate_SHIP not found
2132363 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id rapier_SHIP not found
2133713 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id rapier_SHIP not found
2145467 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id creeper_SHIP not found
2146318 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id rapier_SHIP not found
2146919 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id rapier_SHIP not found
2147617 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id creeper_SHIP not found
2148318 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id creeper_SHIP not found
2149167 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id gate_SHIP not found
2182280 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id plus_longsword_SHIP not found
2183631 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id plus_longsword_SHIP not found
d
2265957 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id fireant_SHIP not found
2267256 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id fireant_SHIP not found
2267312 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id fireant_SHIP not found
2270808 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id plus_bloodhawk_SHIP not found
2275959 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id fireant_SHIP not found
2277307 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id fireant_SHIP not found
2286831 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id fireant_SHIP not found
2295882 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Saving to ..\\saves/save_Rock_5819178804531182513...
2299346 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished saving
4912505 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id plus_bloodhawk_SHIP not found
4912735 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id plus_bloodhawk_SHIP not found
4918417 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id plus_bloodhawk_SHIP not found
5028234 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.world.corvus.GRDefenseSpawnPoint.spawnFleet(GRDefenseSpawnPoint.java:32)
at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.o00000(Unknown Source)
at com.fs.starfarer.super.ÕØÒ000(Unknown Source)
at com.fs.super.A.new(Unknown Source)
at com.fs.starfarer.combat.String.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
I had a problem with both the torment and "spearhead_standard".
Just throwing a file up that has both torment and spear removed. (http://www.mediafire.com/?u59jeerango4e4o)
just put it into mods folder, don't need to delete anything, just overwrite.Heres (http://www.mediafire.com/?krc1ymurru3jpdd) the mod with the torment_support line removed. I shifted the cells below it up in the file if something acts up.
_________________________________________
so its...
for just torment(as stated above)
http://www.mediafire.com/?krc1ymurru3jpdd
====================================
for torment and spearhead
http://www.mediafire.com/?u59jeerango4e4o
347761 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.world.corvus.GRDefenseSpawnPoint.spawnFleet(GRDefenseSpawnPoint.java:32)
at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.o00000(Unknown Source)
at com.fs.starfarer.super.ÕØÒ000(Unknown Source)
at com.fs.super.A.new(Unknown Source)
at com.fs.starfarer.combat.String.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
I've fixed the bug:Code347761 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.world.corvus.GRDefenseSpawnPoint.spawnFleet(GRDefenseSpawnPoint.java:32)
at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.o00000(Unknown Source)
at com.fs.starfarer.super.ÕØÒ000(Unknown Source)
at com.fs.super.A.new(Unknown Source)
at com.fs.starfarer.combat.String.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
And have replaced that deprecated method "system.getEntityByName("Fleet");" throughout the mod code. The main download's updated again. Hopefully that's the last of the Java bugs in this thing :)
Does Omega minimash not work with Uomoz's Corvus 16.5? Since 0.54 patch it keeps crashing for me while entering the title screen (after I downloaded both mod's updated versions). Is this normal, or am I doing something wrong?
Does Omega minimash not work with Uomoz's Corvus 16.5? Since 0.54 patch it keeps crashing for me while entering the title screen (after I downloaded both mod's updated versions). Is this normal, or am I doing something wrong?It doesn't work because the Neutrino Corp exists in both mods. Delete the Gen for Neutrino Corp in either one of them and it works fine.