JUST in case you wanted to know where to look IN GAME on how big/ what ship class a ship is, I made this gallery and underlined the locations of where the ship size info is located in game
https://imgur.com/a/u41moYq
Also once you're familiar with how much common hullmods cost between ship sizes, you can check a ship size category in the refit screen just by checking how much hullmods cost on it.I like to use the sensor range/profile for any purpose outside the refit screen. Although I always felt it was weird it didn't vary (except due to hull/d-mods) within class at all.
JUST in case you wanted to know where to look IN GAME on how big/ what ship class a ship is, I made this gallery and underlined the locations of where the ship size info is located in gameIt's handy, but for a lot of ships, the actual text for what you've mentioned don't actually mentioned the size category of a lot of the ships. See:
https://imgur.com/a/u41moYq
JUST in case you wanted to know where to look IN GAME on how big/ what ship class a ship is, I made this gallery and underlined the locations of where the ship size info is located in gameIt's handy, but for a lot of ships, the actual text for what you've mentioned don't actually mentioned the size category of a lot of the ships. See:
https://imgur.com/a/u41moYq
(https://cdn.discordapp.com/attachments/209085745166680065/719630700097175602/unknown.png)
Barring intervening Dmods, you're better off in general checking stat changes with variable-size hmods. Some good ones for it are unstable injector, flux distributor, and heavy armor, as you can immediately see the changes in to the ship in the refit menu, accounting for any penalties or bonuses that is.
It's very unusual that "Is this ship size 1 2 3 4" is rather obscure when so many hullmods are interested in it.
In combat, a bigger ship doesn't necessarily equal higher range, and it certainly doesn't say anything about firepower that guns on that ship don't say by itself, so it's not immediately necessary to know what size category a ship is.
Ship sizes (thanks to Valkyrial) , There is also an extended list on page 8 by Thule.SpoilerArkship ~ 1750 - 2500 pix
Titan ~ 750 - 1750 pix
Dreadnought ~ 650 - 750 pix
Mothership/Supercarrier ~ 550 - 650 pix
Battleship/Battlecruiser ~ 350 - 550 pix
Superheavy Cruiser/Heavy Cruiser ~ 300 - 350 pix
Superheavy Destroyer/Cruiser ~ 225 - 300 pix
Heavy Destroyer/Destroyer ~ 175 - 225 pix
Heavy Frigate/Heavy Gunship ~ 125 - 175 pix
Frigate/Gunship/Heavy Corvette ~ 75 - 125 pix
Corvette ~ 50 - 75 pix
Heavy Fighter/Bomber ~ 35 - 50 pix
Fighter/Interceptor ~ 20 - 35 pix
Heavy Drone/Drone ~ 5 - 20 pix[close]
In the campaign, a ship's unmodified sensor strength and profile are the same and they are 30, 60, 90 and 150 for frigates, destroyers, cruisers and capital ships respectively. In combat, a bigger ship doesn't necessarily equal higher range, and it certainly doesn't say anything about firepower that guns on that ship don't say by itself, so it's not immediately necessary to know what size category a ship is. There are many modifiers at play when it comes to ship. For the player side ships, if you bought them, you should know it already from hullmods and/or sensor stats.It's worth noting that the only way you'll come to understand that sensor range strictly relates to hullsize ingame, is if you've noticed that all ships of an approximate hullsize both share a base sensor range and also that their hullmods all treat them as same-sized ships. Which is something you'd know via the hullmods.
By the way, recovering a ship and then scuttling it is equivalent to salvaging the ship immediately. It might make decision making when it comes to unknown ships a little easier.
I get the impression that a series of 1 to 4 dots in the corner of each ship display in fleet and refit menus would be enough to get the point across without having to re-remember what a bunch of secondary and tertiary values mean in relation to a ship.
I'd especially want to see it in fleet-preview hover-overs as well. For a new player, it's hard to know what you're getting into with an enemy fleet