If you don't press A or W or strafe you will coast at whatever speed/direction you were going before, regardless of flux levels/burnout.
This will blow all of your minds... if you press tab and space very fast togethe, almost at the the same time, you will be able to see ships and fleets flying around on the solar map. Makes it really handy for determining course of prey, because you maintain speed by holding down click without shift on, you can direct which way you go.
Mind = Blown?
TBH this should just be a real feature though. There is no reason why you couldn't just stare at a radar.
When Starting out, Ignore any and all 1 Triangle Tri-Ships. Tempests and Wolf-Classes are known for being very very destructive on small class hauls and can wipe out ALOT of fighter classes. Its best to keep destroying Pirate ships until you can afford Destroyers and then start moving out on Tri ships
In High Tech Ships, energy weapons tend to use a whole lot of flux to kill an enemy ship's shield. However one torpedo can shred an enemies shield right off, allowing a barrage of energy weapons to be fired at the enemy. This can really help against ships with very good shields and high flux reserves but low health, like an Aurora, a flux advantage is arguably more important than a damage advantage.
The armour calculation is here. (http://fractalsoftworks.com/forum/index.php?topic=23.msg920#msg920) It's D * [D/(D+A)] An assault chaingun, 266 dps but only 40 per shot, does about 2 damage a shot (15 dps) on a Paragon's 1500 armour, even after the explosive damage boost.
Replace whatever key for taking screenshots with the ` key. Makes for easier screenshot taking.
Don't care about whatever the ` key was used for, you don't need that anyway. ;D
( ` is that ~ key)
It isn't ***, precisely, it's half damage. Half of 4000 is 2000, which is often still worth doing. Apparently it works for C-Station. Though possibly it would work better to hit the shields with energy and the ship with the torpedo...I'd have to try it. I often use assault guns on shields just to make them overload faster than my kinetics alone can do.
Avoid using the hound unless you don't mind exploding easily.Hounds, useless I resent that! With 4 hounds using hyper v drivers and light needles with point def AI along with 4 talon wings= bye bye pirate attack fleet!
Hounds, useless I resent that! With 4 hounds using hyper v drivers and light needles with point def AI along with 4 talon wings= bye bye pirate attack fleet!Using this tactic with several Condors or other carriers for more fighters works very well, though it does slow you down. Usually what you want to do to win is fighter spam, this is ridiculous in the vanilla game but with the right mods it can still be tough, especially since you will usually finally lose a very good fighter wing and almost never be able to replace it. Also you will usually lose more Elites than you gain but you can buy more Elites with the money and loot you gain.
Use mods. They enhance the game's fun by 300%.
Avoid using the hound unless you don't mind exploding easily.
Sabots are cheap and effective, just use them at point blank range.
Flaks alone won't kill fighters effectively. Pair them with energy pd weapons, possibly burst damage.
Bomber wings aren't of much use until you get faced with capital ships and cruisers.
Wasp wings destroy most other fighter wings.
Also, always set PD to autofire, they're much better than you could ever possibly get.
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If you ever see the AI launch Harpoons (Missiles with a Blue exhaust. You'll learn to recognize them FAST), immediately stop firing and prepare to shield. They usually launch them when they think you'll be stupid and keep firing, which would keep your flux high enough for them to overload you can kill you with the Harpoons. This is probably THE #1 way newbies die in the game.
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If you ever see the AI launch Harpoons (Missiles with a Blue exhaust. You'll learn to recognize them FAST), immediately stop firing and prepare to shield. They usually launch them when they think you'll be stupid and keep firing, which would keep your flux high enough for them to overload you can kill you with the Harpoons. This is probably THE #1 way newbies die in the game.
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This is still the number one way I die... :-[
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If you ever see the AI launch Harpoons (Missiles with a Blue exhaust. You'll learn to recognize them FAST), immediately stop firing and prepare to shield. They usually launch them when they think you'll be stupid and keep firing, which would keep your flux high enough for them to overload you can kill you with the Harpoons. This is probably THE #1 way newbies die in the game.
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This is still the number one way I die... :-[
it doesn't matter how much you know the harpoon those things are bloody dangerous to anyone. the last time i died my own harpoons doubled back, lost fuel and hit me instead XD then a reaper hit me while my shields were down. that was it. game over man
The tendency to fire ALL THE HARPOONS annoys me actually. When there's a lone Aurora cruising ahead of the system defence fleet, I don't want my Lashers to launch 40 Harpoons at it. (not an exaggeration. They just run out of ammo immediately.)
Or, you know. Communicate with its fellows on a proper plan of action.
That's an AI issue in general. They'll waste every single one of their missiles when they see an opening.
They do it with Torpedos as well. I cringe every time I see an AI-controlled Destroyer fling 4 Reaper Torpedos out to kill a Buffalo.
Also...
PROTIP: Buffalo MKIIs die with one Reaper or 2 Atropos torpedo hits.
Snip
Is that little trick activatable like for specific missions and the like?Don't know. But you can change it before you start the program each time.
Hmm, that may complicate things. Was wanting some way to have my modded missions having no fog of war, since weapons may have quite a considerable rangeIt's possible to change the setting with mods, at least that's what the file itself says, I don't know how it's done.
If you didn't save twice, there's a backup file in the save's directory that contains the previous save. You'd have to replace campaign.xml with campaign.xml.bak which should still be your original save.
Another cheat found, you'll like this one.
Open the file ./data/world/factions/player.faction
Find: "fleetCompositions":{
Below this, find: the start 1 and start 2
Switch those numbers and you'll start out with a rather nice fleet.
Switch as in, delete the number 1 and replace it with a 2, do the reverse for the other.
You'll get a damn nice starter fleet.
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If this is too powerful I got another that I think will work, have not tried it myself.
In the same file, in the same section where we just were, you can see this: "ships":{
Below that is a small list of ship names. If you delete the names of the ships you don't want you'll probably end up with the ship you do want every time.
You can probably also add ship names to it.
As long as you don't forget to add the numbers that you see listed there. Those influence the chances of you getting the ships, I think. You should be able to start with any number of ships you like with any of the available weapon load outs that are in the game.
If you don't know what you're doing just backup the file in case you *** up. Should be safe to mess with.
PS: You can also use this for modding.
Buy thunders. As many as possible. They're absolutely brilliant with AI for harpoons (especially vet or elite, waiting to overload shields) and swarmers pack a decent punch with 12. Ion cannons rip up shields and flux. Enjoy...
Ohhhh ;D THUNDERS are the BEST!!!
I usually have 4 to 8 squads of these. Gives me that geeky Babalon 5 moment!!! ;D
Anyone know how to turn accidents off, for now, while I get the hang of this?
you can exploit the storage facility to get infinite credits / supplies / crew. simply store your entire fleet and then leave. since you have no active ship the game treats you as being defeated and gives you a new starter ship. repeat the process and you can amass an army of starter ships in a few minutes.
If you're on a mac, rebind shift for speeding up time to caps lock (works in minecraft too for sneaking) for toggling rather than hold.I WANT TO DO THIS SO BADLY!!! It's just that this big black box appears on my screen whenever I press caps lock. IT gets in the way of my view, anyone know how to get rid of it?
If you are talking about Windows, and using a laptop, it's probably your laptop-specific software telling you that you have caps lock enabled. See if you can disable this overlay, or uninstall the software entirely.If you're on a mac, rebind shift for speeding up time to caps lock (works in minecraft too for sneaking) for toggling rather than hold.I WANT TO DO THIS SO BADLY!!! It's just that this big black box appears on my screen whenever I press caps lock. IT gets in the way of my view, anyone know how to get rid of it?
(http://img821.imageshack.us/img821/650/23191720.png)
Planets will give you a speed boost in battle, but decrease your speed on the campaign map. (*** logic)Planets will give you speed boost in battle...? I haven't seen any planets in battle, AM I MISSING SOMETHING HERE?
Planets will give you a speed boost in battle, but decrease your speed on the campaign map. (*** logic)Planets will give you speed boost in battle...? I haven't seen any planets in battle, AM I MISSING SOMETHING HERE?
Now, more seriously, do you mean nav bouy? It is supposed to speed boost, it's a navigation bouy.
Planets will give you a speed boost in battle, but decrease your speed on the campaign map. (*** logic)Planets will give you speed boost in battle...? I haven't seen any planets in battle, AM I MISSING SOMETHING HERE?
Now, more seriously, do you mean nav bouy? It is supposed to speed boost, it's a navigation bouy.
The simpliest way to fix that is to go in you game save file, and seek fleet point, I always put it at 1000 so I never get an issue having huge fleet.
In the save file, its normally after your credit amount, or around it.
You know, I don't know why that didn't occur to me to suggest this :) Sure beats editing fleet point costs all over the place.
Just search for<maxFleetPoints>100.0</maxFleetPoints>and replace 100 with whatever you like. Note: it gets reset if you lose your fleet and respawn.
I dunno if this sound noob but I have found that 6+ wings of Talons makes the harass option an instant kill for most ships. The trick is the get most of the talons to hover around a carrier before they fight so they don't go of and individually suicide in vain. Then harass or engage and pow, ships die within 10 seconds. Onslaughts and other capitals excepted. And if they die you can always replace them at a pirate station. My 2 cents anyway.This is basically true for all fighter wings. Except for the replacing part.
There needs to be a global setting for max fleetpoint size XPPost it in the suggestion forum, this is not the place for it.
In windowed mode, holding shift to speed up time and then clicking off the window or otherwise alt-tabbing will preserve the sped-up state. I use it for flying to station across the solar system.that is so helpful thank you :)
Rally your carriers behind nebulae. The slowing on your fighters is negligible but the slowing effect on big ships who might slip by might mean the difference between losing your carriers and keeping them, by buying your ships enough time to escape.Hadn't thought of that before, really good one!