for an upcoming TC mod.And I guess that would make gameplay similar to FTL? or Avorion more exactly? ???
This is a really cool idea. Assuming the next release fleshes out exploration and adds content and missions, I'm really excited to use both in tandem.
This is really cool, and I'm almost as excited to poke around under the hood and see what you did as I am to play a full run with it.Thank you! As for the under the hood stuff, it's fairly straightforward (and I'm guessing you can already see the applications for hidden faction content etc.). For any mod author reading this, feel free to use any of the mechanics in this mod for your own stuff ;).
Fantastic! Really enjoy exploring new worlds.
for an upcoming TC mod.And I guess that would make gameplay similar to FTL? or Avorion more exactly? ???
Do you plan on updating this for the current version of the game or was this just a proof of concept kind of thing?Tomatopaste had said something about this code being one component of a larger mod (conceptually)
Does this play nicely with Adjusted Sector?
Quick question, does this mod add moons to the Core Worlds planets or just the unknown systems?
Then why is it marked .95.1a?because i changed the version number
I was incredibly interested, but hearing that you don't know if or how it works makes it much less tempting.(https://emojipedia-us.s3.dualstack.us-west-1.amazonaws.com/thumbs/120/apple/325/thumbs-up_1f44d.png)
I have tested somewhat, works as advertised and doesn't seem to effect core sector generation. Additionally systems housing mod factions are also visible so this doesn't effect this either from what I can tell.
Hello,
With 0.96 finally here, may I wonder about this mod's status? Are there plans (no rush, mere curiosity) for patching it up to the current version? It really became a must-have to me.
I really like the idea, so i started a playthrough with it. Unfortunately, the save file size keeps increasing, it started around 50 MB and is now at just over 190, saving times are affected badly and i have a decereasing framerate in systems and especially hyperspace. By now, there are a bit over 300k lines that look like this:The ids vary; just flying in a circle for 5 seconds added around 250kb to the file.Spoiler<campaign.econ.lout__PlanetaryMoon_-MoonImmigrationModifier z="381156">
<market cl="Market" ref="175553"></market>
<id>lout_planetary_moon_e1dece</id>
<name>Planetary Moon</name>
<amount>-50.0</amount>
</campaign.econ.lout__PlanetaryMoon_-MoonImmigrationModifier>[close]
I'm not sure if the rate of bloating is constant, but it starts in a new game, and it also keeps going while paused and doing nothing, every time i saved a copy a few seconds later, it increased in size.
edit: it happens even if no other mod is loaded. File size seems to be increasing more slowly, possibly because vanilla generates a smaller sector than i'd like, resulting in less moons being generated as well.
I really like the idea, so i started a playthrough with it. Unfortunately, the save file size keeps increasing, it started around 50 MB and is now at just over 190, saving times are affected badly and i have a decereasing framerate in systems and especially hyperspace. By now, there are a bit over 300k lines that look like this:The ids vary; just flying in a circle for 5 seconds added around 250kb to the file.Spoiler<campaign.econ.lout__PlanetaryMoon_-MoonImmigrationModifier z="381156">
<market cl="Market" ref="175553"></market>
<id>lout_planetary_moon_e1dece</id>
<name>Planetary Moon</name>
<amount>-50.0</amount>
</campaign.econ.lout__PlanetaryMoon_-MoonImmigrationModifier>[close]
I'm not sure if the rate of bloating is constant, but it starts in a new game, and it also keeps going while paused and doing nothing, every time i saved a copy a few seconds later, it increased in size.
edit: it happens even if no other mod is loaded. File size seems to be increasing more slowly, possibly because vanilla generates a smaller sector than i'd like, resulting in less moons being generated as well.
Before I begin digging through the mod files, this did get fixed? I really enjoy the exploration aspect that this mod brings and it would be a shame if using it resulted in gradually making the game unplayable. I'd hate to have to give it up.