Fractal Softworks Forum

Starsector => Suggestions => Topic started by: Grievous69 on April 09, 2020, 05:52:31 AM

Title: Recoil reduction on hardpoints
Post by: Grievous69 on April 09, 2020, 05:52:31 AM
I think that explanation should be visible somewhere in the game. Lots of times I've seen people talking about that and then a big part is surprised that's an actual mechanic. Hell I've seen it mentioned multiple times yet occasionally I forget about it when outfitting ships.  Maybe when hovering over mounts display something like ''small ballistic hardpoint (50% recoil reduction)'', I don't know the actual numbers tho.
Title: Re: Recoil reduction on hardpoints
Post by: Thaago on April 09, 2020, 09:04:34 AM
This would be a nice thing to have. It makes a surprising amount of difference in game when you start to look for it too.
Title: Re: Recoil reduction on hardpoints
Post by: Daynen on April 09, 2020, 07:08:54 PM
Hardpoints have recoil reduction?

...I actually did not notice this.
Title: Re: Recoil reduction on hardpoints
Post by: Sundog on April 09, 2020, 07:16:23 PM
That's a good idea. Pretty sure I only learned about that nuance from making mods. If there's no good way to display that information in a tooltip, it could at least be a regular loading tip.
Title: Re: Recoil reduction on hardpoints
Post by: Alex on April 09, 2020, 07:19:34 PM
Oh, yeah! It's something I forget about periodically, too :)

Added a loading tip, at least for the moment. If another good place to show this comes to mind, I'll keep an eye out for it.
Title: Re: Recoil reduction on hardpoints
Post by: Narvi on April 11, 2020, 01:15:40 AM
What does recoil reduction actually do?
Title: Re: Recoil reduction on hardpoints
Post by: Grievous69 on April 11, 2020, 01:34:10 AM
What does recoil reduction actually do?
It reduces the spread of ballistic weapons after firing for a while (I think every energy weapon already has good accuracy). You can easily test this out by finding a ship with both hardpoints and turrets, and then putting the same weapon in them, preferably with bad accuracy so you can see the effect more clearly.
Title: Re: Recoil reduction on hardpoints
Post by: AxleMC131 on April 11, 2020, 01:43:12 AM
As far as I know, it halves the recoil rate and maximum spread of any weapon fitted. It's not specific to ballistic weapons, but Grievous is correct about energy weapons tending to have perfect accuracy. There are several ballistic weapons that are unaffected too - for instance the Hypervelocity Driver and Railgun have 0 recoil.
Title: Re: Recoil reduction on hardpoints
Post by: Megas on April 11, 2020, 04:48:32 AM
It is easier to list which standard energy weapons do not have perfect accuracy, namely Ion Pulser and Autopulse Laser.
Title: Re: Recoil reduction on hardpoints
Post by: Thaago on April 11, 2020, 09:03:29 AM
One good way to see the effect is on the Dominator: mount a medium ballistic in the turret and the same gun on the hardpoint, in different weapon groups. Watch for the cone of fire on the overlay (small dots) and shot distribution.
Title: Re: Recoil reduction on hardpoints
Post by: Goumindong on April 12, 2020, 02:15:40 AM
That would make a good modification to the weapon firing images on the wiki also.

Have two. One on a Turret. One on a hard point. Have them both fire at the same time at the same sized target. Would show spread and recoil much more effectively than current.
Title: Re: Recoil reduction on hardpoints
Post by: Thaago on April 12, 2020, 11:08:45 AM
Thats a really good idea! Hmm, Medium Ballistic can be done on a Dominator, Small Ballistic can be done on a Hammerhead, I think large would require a Dominator vs Onslaught comparison at equal range, which is fine as well.